How to open the door to dead space 3. Achievement guide - main game. Sample Building

Background.

300 years ago, an alien artifact, the Black Obelisk, was discovered in the Gulf of Mexico. Mankind hoped with this find to fill their unlimited needs thanks to inexhaustible energy. However, all that the Obelisk gave was terrible transformations after death, subsequently giving rise to necromorphs. The government tried to hide all the details about the Obelisk under the heading "secret", but it was too late, and a new cult arose around the figure of one of the researchers, Michael Altman. Altman's mysterious death turned him into a martyr, allowing Unitology to become a new, leading religion that still thrives today. Unitiologists believe in the divine essence of the Obelisk and look forward to the day when all people become one mind, body and soul.

Generations after the Obelisk disaster, humanity is facing an acute resource crisis. In desperation, the government decided to repeat the ancient experiment, hoping to wrest from the Obelisk the secret of inexhaustible energy. Data about that era are contradictory, but it is known that people managed to copy the Obelisks, but the price of success was unbearable. All copies were buried in secret places throughout the known universe, where they should have remained undiscovered until the end of time.

However, 200 years later, during the illegal mining of the bowels of Aegis VII, the Planet Ripper class ship, USG Ishimura, discovered one of the copies - the Red Obelisk, which provoked a new wave of the Necromorph epidemic. Engineer Isaac Clarke was a key witness to the disaster. The obelisk contacted him, leaving an unexpected gift: his own mental projection. The government caught Isaac and tortured all the secrets about the Obelisks out of his mind, building a new copy of the artifact. This time - in the heart of the densely populated station Spraul, built in orbit around Titan. The horrifying consequences of the experiment were not long in coming, but Isaac managed to escape at the last moment. From the station, like from Aegis VII, only pitiful fragments remained. Since that time, the crisis with the Obelisks began to worsen day by day. Isaac Clarke, whose mind contained the information on how to build or destroy the Obelisks, went into the shadows, trying to stay away from the Obelisks and everything related to them. But even in the most desperate times, there is still room for hope. Two hundred years ago, on a distant planet, someone found a way to stop the Obelisks. And now our future depends on the clues of the past.

Prologue.

June 18, 2314

Let's watch the introductory video. We play as a young soldier Tim, who was left alone with the hot weather. We contact the commander Serrano and report on the situation. A special device will help you navigate in a snowstorm, hold down the button and watch the blue stripe that indicates the right path. We get to the wrecked ship. At the entrance we crush the boxes and pick up the ammunition that fell out of them. Reload, shoot at the yellow latch on the door. We approach it and open it. Enemies burst out from inside, we try to shoot them in the legs to slow them down. But for the complete destruction of the enemy, it is necessary to dismember several limbs. We go inside, we need to find a cylinder device. We slowly move along the corridor, killing the dead that appear.

. By kicking corpses, you can get useful items

At the end of the corridor there will be a staircase leading up. Having risen, we open the central door and pick up the device. The cockpit begins to collapse. We urgently leave the ship and go down the rope, avoiding obstacles. We perform jumps in front of small abysses. When a burning fragment falls from above, we quickly move to the left side and thereby avoid the fiery stream. Having gone down, we continue to wag on the ground. We also roll to the left side to slip under the wing. Suddenly, General Mahad appears. He is not a supporter of the plan to save humanity, so Tim becomes another victim, and the data in the Code is hopelessly deleted...

Chapter 1

Lunar colony "New Horizons".

200 years later.

While Isaac was listening to a message from Ellie, the fighters burst into the apartment and asked to follow them. Before leaving, we can listen to another recording and pick up a text message from the bed. We leave into the corridor, on the right near the door lies a first aid kit. Let's go to the left, get out. We approach the gate and, when they open, we run straight to the shelters and bend down behind them. We shoot the enemies located on the other side. There will be an infinite number of them, so after a little practice, let's go to the police car on the right.
A kamikaze explosion throws us far down. We quickly run forward so as not to be riddled with bullets from snipers. We collect ammunition, kill enemies. A kamikaze will jump from above, we shoot at him until he approaches us. We pass into the building, go up the stairs to the right. We communicate with Norton via video link. We take useful items from the lockers. We go outside, a woman's body appears from around the corner. Aiming, we pass to the left and kill two - one below, the other above. We continue to walk along the street until we see another one, but you don’t even have to shoot at it. The flow on the highway will not let you pass, so aim and press the appropriate button to apply stasis. We charge the stasis, cross the road and go up the stairs.

. Artifact: turn left, move along the road, then shift left and pick up Eaath Gov in the corner.

We can cross the bridge and collect ammunition. We pass into the hall filled with corpses. At the end there will be an elevator, on which we will go up. Danik's people shoot at us, but fortunately they don't kill us. After a short dialogue, Isaac again manages to avoid death.

Waking up on a mountain of corpses, we find enemies behind the glass. A little more and they will break through. Therefore, we quickly collect first-aid kits from the floor and destroy the creatures. Through the corridor we get into the next room. We move with caution, three opponents will come to life near the reception at once. We take the elevator up.

. Coming out of the elevator, on the right on the table we will pick up the artifact of the unitologist.

We will get out to the store row, turn right and get into one of the stores. We go outside, where there will be a fight with many enemies. Then we enter the building and go down. Let's deal with a couple more monsters. On the elevator we get to the train that needs to be assembled. We aim at the locomotive, press the appropriate button to apply kinesis. We pull it to the center until it is completely fixed. When he turns ninety degrees, grab him again and push him into the tunnel. Now we perform similar actions with the fuel tank. We wait a bit and jump into the tail section. We open the door and, when the machine-gun burst stops, we continue moving towards the locomotive, destroying enemies along the way. We jump onto the transport, quickly and often press the button shown.

Chapter 2

U.S.M. "Eudora".

Waking up, we communicate with Carver. Listen to the audio on the right. We go straight, then down. Turn right and continue down the corridor. On the captain's bridge we meet with Norton. Having made a hyperjump, the ship is covered with mines. We hastily leave the bridge and, after talking with the staff, we pass along a long corridor. We put on a suit, catch a helmet, already being in an open area.
We fly straight, apply kinesis on the blue arrows and push them in opposite directions. The control panel will open in the center, activate it. We rapidly fly forward, dodging mines and various obstacles.

Chapter 3 Roanoke

We fly after Norton to the cargo dock. The cargo doors are closed, but there is another entrance on the right. We land near it, cling to the door with kinesis and press the kinesis button again to turn the lever. We enter the gateway, wait a bit and similarly open the next door. Turn left from the corridor, enter the control room and use kinesis on the control panel to open the cargo doors. We leave into the corridor, we pass through the next door. We find out from the partner the coordinates of Ellie. We go to the right, open the door with kinesis. We find ourselves at a dead end, so we grab the battery in the corner with the help of kinesis and put it into the slot near the machine.

. To the right of the projection screen we select the KSSK artifact.

We continue to walk along the corridor, clearing it of monsters. At the other end of the corridor are boxes, inside one of them we find a text message. We open the door on the left, leading to the technical deck. We go down, move through weightlessness, simultaneously killing enemies sticking to the wall. After moving to the other side, we enter the room and select a text message from the rack. We go up and find ourselves at the main generator. First of all, we lower the shutters using kinesis at each of the three generators (indicated by arrows). Then a mechanism familiar from the doors will appear at the top. We grab it and hold the corresponding button until full promotion. If everything is done correctly, then necroforms will appear. After activating all three generators, we approach the control panel and turn it on. Let's go on the right side and call the elevator on the right. Rise to the allies - Ellie, Austin Buckle and Jennifer Santos.

Chapter 4

Admiral's headquarters.

We select a text message, back down to the main generator. There is a huge monster here. To clear the path, move the shutters and unwind them. We also destroy the tentacles by shooting at vulnerable spot- red roundness. We use stasis to slow them down. Having finished with the enemy, we go down the stairs and return to weightlessness. We slow down the rotating blades with stasis. Moving to the other side, we go up. We go straight, killing the enemies, turn on the control panel. We move each of the sticks (mouse and movement buttons) to two cells and fix them. We continue to perform this action until we activate all the cells in the field. On the left, the lift will turn on, on which we go up.

We study strange drawings on the wall. The admiral wanted to find the key that was intended for the machine that controlled the... Obelisks. In the corner of the room we listen to an audio recording, next to the sofa we select a text message.

. Near the bookshelf is an Eaath Gov artifact.

We go down the elevator, get out of it, turn left and go through the presentation room. We clean the corridor from enemies and get to Ellie. We go through the door next to the machine. In the wardrobe, you can modify the suit, increase such indicators as health, armor, oxygen supply. While moving along the corridor, we communicate with Norton. He is concerned about what is happening and is skeptical about the plan to disable all the Obelisks. First of all, he wants to save Ellie, who is persistently trying to get to the bottom of the truth. We pass through the gateway and get out into weightlessness. With the help of kinesis, you can attract balloons and replenish oxygen. We fly to the shuttle, highlighting the path to it.

Investigate the "Grills" (additional task).

On the shuttle we arrive to Greeley and fly up to the door. Once inside, go straight ahead and go down the stairs. After killing the enemy, we go down even lower. We start the generator by grabbing it with kinesis and pressing the button several times. Having dealt with the enemies, we go up in the elevator to the communication room. We balance the supply of energy through the shield. On the right should be all the numbers except 90. We get out into the main room. We destroy necroforfs, at explosive enemies we shoot in their bright orange area. We go into the next room, we clean it and go down on the lift. Before that, near the ultraviolet lamp, you can pick up an alien artifact. We kill opponents, we pass along the corridor. Small spiders do not pose a particular threat. They are easy to shake off by quickly pressing the appropriate button if they suddenly stick. We open the door by capturing it with kinesis and holding the button. With Kinesis, we pull out the shield in the center and wait until the electrical chaos stops. We apply kinesis on the control panel and listen to the audio recording. To the right lies the key to Engstrom's office. We return to the main room, simultaneously cracking down on necromorphs and not falling into fire traps. In the office, download the encryption code and give it to Ellie. Leaving Greeley.

Chapter 5. Expected delays.

Terra Nova Crew Dock.

We arrive in Terra Nova, go through the gateway, opening the doors with kinesis. We take the elevator to the second floor. We pass to the bridge, on the right there is an audio recording, and in the pilot's seat there is an artifact of the KSSK. We rise higher, where next to the body lies a text message. Hack the control panel by twisting the stick until we fix the blue area. While holding in this position, press the corresponding button. We look for two more such areas and finish hacking. From the scheme it becomes clear that we need to get into the stern. We move along the corridors, destroying enemies. We find an old bot. It can be held in the hand as a weapon. When aiming, a radar will be indicated, indicating the path to resources. If you put the bot on the ground, then he will independently find them and load everything found on the machine. Small creatures are able to move into corpses and revive them, so we deal with them as soon as possible. In the room with the machine, from the table we select a text message. We get to the front station and clean it from enemies.

We are trying to call the trolley, but the problem that has arisen will not allow us to do this. A door will open nearby, we pass on and go upstairs. On the wall of the corridor we find a large creature. If you just go further, then instant death awaits. We shoot all the tentacles for the complete destruction of the enemy. It will drop a box of spare parts containing resources and rare spare parts. On the elevator we go up, leaving it, immediately turn right and listen to the audio recording. Let's go down lower, look around a little more and pick up a text message near the lockers. We interact with the central panel. We connect the two loads like puzzles, matching the sides corresponding to each other along the bends. We kill the enemies that have appeared and go down the elevator.

After leaving the elevator, we listen to the audio recording on the right. We pass through the door on the left, climb the stairs and get to the warehouse. A large Necromorph bursts out of the container. You can kill him only for a while, then after a couple of tens of seconds he will be restored to his previous form. In addition, to slow it down, it is advisable to use stasis. We immediately return to the station and call the trolley again. On the wall there is an apparatus for restoring stasis, we charge more often and hold back the onslaught of enemies. As soon as the trolley arrives, we climb inside and go to the central part.

Chapter 6. Repair before shipment.

Tail section of the C.M.S. Terra Nova.

At the central station, to the left of the door, there is a control panel that needs to be hacked. Inside we pick up the key of the conning tower and listen to the audio recording. On the trolley we go to the stern of the ship. Arriving at the station, we call the elevator and survive until it arrives. Nearby there is a source of stasis, which will help to contain the immortal creatures.

Having descended on the elevator, we begin the search and collection of remote control modules. One of them is on this side at the bottom of the rack. We go up, call the gondola, on which we move to the other side. We go down on the lift and immediately pick up the second part of the remote control from the panel opposite. Let's turn left, go up the path and pick up the third part from a similar panel. On the machine we will assemble all the parts together. Now on the gondola we will move to the center and, having opened the hatch with kinesis, we will insert the remote control.

There is no fuel in the shuttle, so move the gondola to the right. We go down the lift and turn right. We enter the room, go up the stairs. We move along the lower path and take the lift to the top. Turn on the filling nozzle. We come closer from the right side and manually, that is, with the help of kinesis, we lower the nozzle to the shuttle. While refueling is being done, we destroy the arriving enemies. We turn off the nozzle, Ellie will try to start the engines. Something goes wrong and the whole station goes up in flames.
Let's go down and turn right. We move with caution, as fire periodically oozes from the turbines and other cracks. We are guided by the Isaac's pointer, holding the corresponding button. We get to the stairs and go down it. We are not in a hurry to leave, we are waiting for the ceasefire. We call the lift and, while it arrives, we fight off the necromorph. Once up, turn right. We call the gondola and wait for it, using stasis against two immortal enemies at once. We move to the center, then to the other side. We go down on the lift, leaving it, we are in no hurry to go to the left, since fire should seep from the floor. We open the door with kinesis, we go inside, again we are in no hurry to go along the left side. First, we wait for the fire to go out. We run to the elevator, go upstairs. There is a machine gun on the right, we sit down behind it and shoot the stuck cylinders on the mechanisms, and at the same time the enemies.

Having taken off into weightlessness, we head to the allies. We shoot mines in time. If we hear more frequent sounds, this means that the mines are rapidly approaching us and we urgently need to shoot them. We fly from below, we rise up. On the shuttle we go to Grili.

Find Edwards (optional task).

At the central station, we open access to the elevator with the key and go upstairs. We clean the corridor, we pass into the next room. We go upstairs, but before touching the door, we will collect all the supplies. When you try to open the door, it will be blocked and a large number of enemies will appear in the room. After killing them all, a control panel will open to the left of the door. Break it open and move on. Each electric trap has a control panel (orange shield), shoot at it and the trap will disappear. The first time the panel will be on the left, the second time it will be on the right. Third time on the far wall on the right. We go down on the lift, we clean the corridors. Another trap, which at the moment can not be bypassed.

We go down the stairs, then in the next room we go up. The control panel is from the fourth electric trap on the opposite wall on the right. We go down the stairs, shoot the control panel right through the grate on the wall. We get to the elevator, before launching it, we will collect ammunition into the room. Again we have to survive. After killing all the enemies, we will go down lower and with the help of kinesis we will build six mechanisms in the correct order. The two central ones must match the tips adjacent in type. A correct connection will glow continuously. Having risen on the elevator, we slow down the huge fan with stasis and quickly pull out the coils on the blades with kinesis. Now we can return to the place where the gravity well used to be and take the elevator to the bridge. We listen to the audio recording, after which we rise on the side lift to the pantry. The door is closed, so we go down the elevator to the living compartment. We take the key and text message. We return to the pantry and take away everything that lies in it. To the music and explosions, we hastily return to the station.

Chapter 7

C.M.S. Grills.

We fly to the engine for navigation. We pull out three plates, and from under each of them we grab and rotate additional fortifications with kinesis. Then we grab the engine itself and pull it out with kinesis. We return to the shuttle and go to Roanoke. We head to the first satellite, from which we take one of the three registrars with navigation data. It is best to find an oxygen cylinder in advance, so that after collecting the registrars, replenish the supply. We also shoot mines in time. Satellites are easy to see by the green lights in the center.
We get to the nearest machine using the pointer. We assemble the registrars into a single module, then go outside and insert it into the shuttle. We board and, together with the team, prepare to be sent to the planet of the Obelisks. We restore depressurized pumps. We insert the two dropped elements and twist them 180 degrees with kinesis. We go to the steering wheel and hit the road. We keep the right course, not going beyond the squares, which will gradually decrease. We also aim at enemies and destroy them with one click. We return to the oxygen pumps and set them to the correct position. We continue the flight, now shooting the emerging obstacles.

Chapter 8

Tau Volantis.

The crash separated us from Ellie and from the whole team. We go in search of survivors, guided by the fire. On the back, the state of heat is displayed, as is the case with the supply of oxygen. We collect ammunition and first-aid kits. Having reached the mountain, the shuttle will begin to collapse. Quickly and often press the button shown on Isaac's back.

Having recovered, we continue to follow the fire until we find the second part of the shuttle. Next, follow the signal lights. A huge necromorph will throw us to the other side. We get to the bridge and go up. Turn left, go inside. We start the generator and listen to the message from Ellie. We get out on the other side, we go down on the lift. We go even lower and find ourselves on snow-covered ground. There was no navigation, and no, but there were enemies. We get to the next building, walking along the bridge. We start the generator, listen to the audio recording and select a text message. We go outside, shoot the approaching enemies. We go straight and get to the signal fire. Now we move to the left and find another checker, next to which there will be an entrance to the building. We meet the freezing Buckle.

Chapter 9

transit station.

After a short conversation, Buckle finally freezes. We go to the left, we pass into the room with the generator and start it. We extract one of the gears from the wall and insert it into the mechanism next to Buckle. We call the elevator, on which we go down. We turn left and face a new creature. Their peculiarity is that they do not see, but they respond well to sound and light. Also, if you start attacking one of them, then at least ten enemies will come running to the noise. Therefore, before disturbing the creatures, you need to prepare. As a reward, we will receive a lot of supplies that have fallen from each corpse. We go to the next room, similarly we clean it from many enemies.

We get out into a large room, go left and go down. We close the chain by rotating the locks and matching them to the tips. We start the mechanism with spikes. We are waiting for his buildup and run after him to the far passage. We slow down the press with spikes with stasis in order to have time to go to the next zone and not be flattened. Again we compare the tips, now from six locks. We quickly run away to the next zone or kill all the enemies that appear first. We slow down the press, when it is on the left side, we run into the tunnel and, turning right, we run to the passage. We go up the stairs and get to the wardrobe. We change into an arctic suit. Navigation is working, from now on we can use it to indicate the right path.

We take the elevator up. We go outside and move straight. We pass through the room and get to the cave. Let's go up the stairs. We reach the crane, which will begin to collapse. Hold down the movement button, then quickly and often press the button shown on the screen. We repeat these steps one more time and manage to escape. We get to the cave, we pass through it. On the other side we meet Carver. He reports that everyone else is in the command post. The elevator is de-energized, so we enter the building on the right and start the generator. Rising up, we are attacked by a huge necromorph. It's time to fight him. We shoot all his limbs on the body. When he rams at us, we quickly roll to the side several times. To do this, press the direction button (left or right) + quick double-click the acceleration button. Having completely shot off the limbs several times, the enemy will retreat and at the same time open the way. According to the index we get to the allies.

Chapter 10. Now we know.

Excavation Command.

We go outside and run to the bridge. Danic's men attacked us, and once again we were cut off from the allies. We use shelters and shoot enemies. Mines thrown at us can be grabbed with kinesis and thrown at enemies. We move further and further, using the pointer. In skirmishes between humans and Necromorphs, it is advisable to wait until one kills the other in order to conserve ammo. We get to the drilling excavations and break open the door through the control panel on the left. We go inside, go to the right and start the generator. The drilling platform is turned on, it remains to remove the obstacles. Grab locks with kinesis and hold the corresponding button to hide the barriers. The most important thing is not to fall under the drilling machine. We run around a limited area, slow down the drill machine with stasis and shoot at its inner yellow core. In between, kill enemies and refill stasis. Having finished with the frightening device, we pass through the opened passage.

Chapter 11

Sample building.

We go up on the lift. We get to the heat exchangers, where we communicate with Ellie. We go on the left side, we pass into the boiler room. From there on the lift we get out. Immediately turn right, turn on the system and remove the battery. We carry it straight to the next building. We destroy the meeting enemies, then we throw the battery inside through the broken window. We return back and go up the stairs. We get to the building, go down and install the battery in the appropriate slot. We start the boiler.

We return to the heat exchangers and after talking with Ellie, we adjust the pressure. First, we charge from the central panel, then we grab the lever that is indicated a little higher with kinesis. A number should light up above one of the heat exchangers, which means that we turn it by holding the corresponding button. Having adjusted the pressure, we rise to the observation deck. We meet with Santos and pick up the blueprint of the probe. Let's go to the warehouse at the other end of the camp and get the necessary parts for the sensor. We get out of the drilling platform and unlock the door of the neighboring building. We rise on the elevator and render outside. New creatures like to attack suddenly. They quickly ram us and abruptly hide.

We get to the barracks, go inside and go to the auxiliary platform. We exterminate the enemies, waiting for their attack near the door. Then we go to the left, unlock the door by breaking the control panel. We get out on the other side and move along the right side to a dead end. We turn to the left and, grabbing the gear, turn it until the cage rises to right level. Now let's go down and collect all the necessary details - the variator (on the right), the probe (from the table on the left) and the frame (from the cage). We return to the auxiliary platform, where we fight with a huge creature. Like last time, we cut off all the limbs on her body and dodge in every possible way, or just run away when she tries to attack us.
We return the same way to the allies, simultaneously destroying the enemies. We connect the found modules on the machine and get a new weapon - a probe.

Chapter 12

Hangar for anatomy.

We go up, turn right and proceed to the harpoon. We turn it on, then we grab it with kinesis and rotate it while holding the corresponding button. Do the same with the harpoon on the other side. We climb into the cage and go down to the very bottom. We move forward, aiming from the probe. The sensor installed on the zone will start emitting frequent signals when we are near the nerve cluster. We shoot a probe at a brownish synapse and wait for the appearance of enemies. We look for two more synapses, kill the enemies and return to the top.
Norton decided not to open the cage and went after Ellie. Nearby there is a control lever, we grab it with kinesis and rotate it. We get to the boiler room and get out. Norton turned out to be a traitor, it was he who informed Dannik of our whereabouts. Having picked up the moment, we escape from the enemies, using shelters, we kill several of them. A revived creature appears, inside which we visited just a few minutes ago. We dodge blows that are easy to recognize by simply looking up. We destroy the cocoons left by the enemy so that smaller creatures do not hatch from them. But the most important thing is to shoot at the yellow substance on the thug's body. Then he will try to devour us. While he is dragging us to his mouth, we shoot the yellow areas. Once we're done with them, we can't escape being swallowed up.

Being inside, we destroy three shoots in three places. We constantly wag from side to side so as not to receive damage from red bodies. Next, we get out and find ourselves next to the allies. Norton is furious, and we have no choice but to aim, quickly pressing the button shown on the screen, and fire.

Chapter 13

Volantis Rocks.

We catch up with the team and inform Ellie that we killed Robert Norton. There are four of us left, and there is still a lot of work ahead to save humanity. Using automatic hooks, we climb the rocks. We move from side to side to avoid collision with collapses. With the help of kinesis, we open the stairs and climb up to the cave. We destroy the enemies that often appear from behind. We get out on the other side and remove the lifting basket from the path by grabbing the upper mechanism with kinesis and holding the corresponding button for a long time. We advance to the next cave, along the way, dealing with faster enemies. We use the hooks and climb up. We shoot the creatures stuck to the rock. We move from side to side by holding the movement button left or right + one press of the acceleration button.

The next stage of climbing is to slow down the blocks with stasis. We start climbing from the right side, slow down the block and quickly move to the left side. We slow down the second block and the wobbling lift when it has shifted to the very edge. If necessary, slow them down again until we move to the right side. In addition, it is important to climb up a little more so that the lift does not push us. Climbing up, we deal with a lot of enemies at the entrance to the cave. We go inside, open the stairs and climb higher. We find the winch, start the generator. The rise will begin, but it will not last long. Climb up the hill ahead and adjust the pressure through the shield. We throw 50 to the left, and 70 to the right. As a result, the numbers 90, 90 and 50 will remain on the left. The allies went up, but Santos does not have time to get out of the lift and therefore Carver is forced to cut the cable. The release of the lift did not help much, soon we ourselves find ourselves at the bottom of the abyss.

We run straight until we encounter a huge necromorph. It's time to deal with him once and for all. We go further and get to the generator. We start it, after which the harpoons are activated. We hide behind blue lasers and lure the enemy here. When he is caught, quickly run to the control panel on the right, on the back of which there is a lock. We grab it with kinesis and quickly and often press the corresponding button to create pressure of the harpoon and break the enemy in half. Let's go back to the previously broken hook and climb up.

Chapter 14

Research Center.

We go up, but halfway we break down. Using the pointer, we move along a new route. We pass through a small building, after which we get to the biolaboratory, which can be accessed by first breaking the control panel on the left. Entering inside, we immediately shoot small creatures so that they do not revive the body. Having cleared the corridor, we turn right and go through the elevator, on which we go up to the allies. After talking with Ellie, we grab a part of Rosetta from the wall camera on the right with kinesis. We carry it to the opposite side and insert it into the lowered lift. You need to find other parts scattered throughout the complex. We pick up the access key and go down back to the lower level.

At the end of the corridor, unlock the door and move along another corridor filled with infection. We are afraid of creatures that spew bombs. We shoot them, they can be both on the floor and on the walls. At the other end of the corridor, we pass through the door on the right and go down on the lift. We destroy the enemies, open the shield and supply power to the elevator and pump. On the left should be the numbers 70, 90, 70, and on the right - 50, 70, 50. We go back upstairs and start spraying gas in the booth. Once the infestation is cleared, an elevator will be available roughly in the center of the corridor. We go up, we move along the bridge. Enemies will surround us, we move forward, shooting them. Then we turn around and finish off the rest.

In the department of paleontology, draw out the shield to the right of the door and rotate the lock with kinesis. We go up the elevator, here we decide on our own - to act silently or to kill everyone in a row. If you move with caution, avoid contact with enemies and make no noise at all, then you can do without a fight. Going down, we find a device with three compartments. On the front side there are screens that display the degree, under which there is a hole corresponding to it inside the device. There are kinesis locks on the side. Rotate the left until the degree on the far left of the screen is 0. Rotate the right until the degree of the far right is 0 and the center is 150. Rotate the left again until the degree of the far left is 0 and the center is 90. And finally, rotate the right lock until the indicator is 0 degrees on all screens. Activate the control panel and thereby extract part of Rosetta. We extract it from the other side and put it into the camera on the right. We go out into the corridor, destroy the creatures on the floor and walls. On the other side, we pull out the shield on the right, rotate the lock and quickly return to the protective booth, where we spray the gas. The central door has been released, we pass through it.

Entering a large room, again we act in one of two ways. Grab Rosetta's piece from the top left and push it into the chamber on the far right. If you decide to act aggressively, then the best thing is to climb a small hill on the right and control the length, shooting all approaching enemies.
We get out and, hiding behind the rocks, we get the next building. We face fast enemies. It is advisable to use stasis against them. We get to the biolaboratory, we pass through it and get out from the other side. Outside, we encounter suddenly attacking opponents. Having dealt with them, we rise upward on the lift. We deal with enemies and enter the department of geology. We get to the room with lasers. In the center is a block that we pull closer to us to block the lasers. They shine only on one side, so we move from the right to the left. Moving to the other side, we extract part of Rosetta and throw it over the lasers. Again we bypass the lasers and insert the capsule into the chamber on the left. It's time to return to the biolab. On the way we will meet several people of Danik and kill them.
We use the pointer and get to the required compartment. We destroy the enemy on the wall at the other end of the room. Next to him, we extract the part of Rosetta and deliver it to the chamber near the door. This was the last part, now we can return to the allies.

Chapter 15

Rosetta's laboratory.

So, we arrange all the parts in the center in the correct order. As you can see, we can move all parts except the first and last. We start from them: we look from the wide side and compare the parts according to the connecting elements. We complete the assembly, we approach the control panel and perform initialization. Isaac is immersed in visions and everything becomes clear to him. Meanwhile, Ellie and Carver are captured by Danik's men. Taking advantage of the moment, the allies kill them. The main thing is not to die, because we are trapped. As soon as the character control begins, we immediately run to the exit in the area that is not yet covered by corrosive gas. Ellie will not have time to escape, so we go out into the corridor and quickly run after Carver. On signal fires, we get out outside. Danica's people use grenade launchers. We do not stand still, but constantly move from side to side, so as not to be on the sight of enemies. We get to the lift and go up. We hastily head to the next building, otherwise the enemy ship will shoot us. We kill a couple of enemies and go through the building.

We deal first with the Necromorphs, then with the people of Danica. We head to the next building, and as quickly as possible, we destroy the grenade launchers in the upper positions before the Necromorphs arrive. Use stasis against them. Hack the control panel and go inside.

Chapter 16

Descent underground.

It is advisable to have time and kill the enemy on the freight elevator, so that when descending, you will not be distracted by him. We also destroy the creatures that appear during the descent. It is undesirable to run away from them, because below they will overtake us anyway. We go down the elevator and get to the hook. We continue to slide down. Red explosive cylinders are visible on the structures. We shoot at them as soon as the enemies appear. Being below, we shoot enemies on the opposite side. We pass into the next building, hack the control panel. We get out on the other side and continue the descent. Hiding behind rocks, we shoot enemies. On the way you will meet explosive creatures, as well as a large representative of Necromorphs. If you wish, you can not engage in a fight, but by sweeping jumps to bypass the threat. The last descent to the very bottom - we slow down the fan with stasis. Quickly press the button shown on the screen to break down.

Chapter 17

Alien Ruins.

After talking with Carver, we start the generator and go to the next room. We try to open the door - it does not lend itself. But the projector turns on and broadcasting begins. After the movie, a translator panel will be available. To the left of it is another panel. We turn it on and listen to an alien transmission. We build the characters on the translator in reverse order. We get out and meet with Carver. He will go on the left side, and we will go down from the right. At the fork, turn right and use Kinesis to pull the explosive timer out of the device. We carry it to the passage on the left and insert it into the appropriate slot. We move away and after the explosion, we pass forward. We set a few more timers, after which we fall down.

We get to the translator, simultaneously destroying the enemies. The subtitles will appear characters that we enter into the device. In the next room, start the generator and fly up. We follow the sign to get to the translator. Enter the characters displayed in the subtitles. We leave the zone of zero gravity and head to the luminous round platform. We stand on it and remove obstacles with kinesis. We go ahead, start the generator. After destroying the enemies, we go up on the lift. We get up on the platform that enhances the properties of the kinesis module. Opposite we see two pictures. The one on the left glows. So it will serve as a model to be recreated from the chains behind us. Each chain has three compartments through which the blue orb can be moved. The location of the balls from left to right or right to left (no difference): top, center, center, top. Ahead, a certain mechanism has opened, we come closer and interact with it.

We go down and head to the bridge. Before that, we can destroy three large enemies. We shoot at their fragile legs. We get up on the strengthening platform and fly to the other side, dodging obstacles. We set in the translator the sequence of characters that we will see in the subtitles. We pass into the building and stand on the reinforcing platform. If you use kinesis against enemies while on it, they will be in a slowed down state for much longer. We destroy all the small enemies, then we stand on the second platform and deal with the larger creatures.

Chapter 18

Alien car.

We open the door with the help of a translator. We rise higher and go to the right, where there will be a generator that needs to be started. Then we go to the left and open another door with the help of a translator. We pass into a large room, which we clean from cowardly enemies. We open the next door, get up on the platform and fly to the other side.

Carefully move to the next area. We shoot the creatures stuck to the floor and walls. Also, cowardly creatures will soon appear, we move back so as not to be surrounded. We get to the lift, start the generator to the left of it and go up. First, let's go over the entire territory. We collect ammunition and destroy the tentacles that appear from below. Then we stand on one of the platforms and, using kinesis, rotate the column to match its tip with the corresponding tip on the central statue. We choose a convenient position where we cannot be surrounded, and deal with all the enemies that have appeared from the minks. We continue to rotate the statues. To begin with, let's rotate the central statue by one position, and only then all the other statues will perfectly match with it. An activation terminal will open near the lift. We approach and interact with him.

We return to the place where we arranged the chains according to the drawing on the wall. Now we bend them according to the image on the right. The location of the balls from left to right or right to left (no difference): in the center, at the top, at the top, in the center. We activate the panel, go down and fly to the other side, after standing on the platform. We enter the building and destroy first of all the necrophores, and only then the people of Danik. We get to the Machine, pull out the green element with kinesis and insert it into the red connector. The remaining two elements we will find on the right and left sides. Having installed all the elements, a passage will open in the center. We use the hook and start climbing up. Flashes periodically appear in the center, right and left. We are afraid of them, we especially choose the right moment when only the central track is available. Also, in order to rise higher and higher, it is necessary to bypass huge mechanisms. Slow them down with stasis.

We meet Carver, we pass to the control panel. Danik and Ellie appear. Carver, under pressure, decides to give the Codex to the enemy, who immediately activates the Machine.

Chapter 19

Whirlwind Convergence.

We run forward through the crumbling territory. Along the way, we shoot enemies and get to the platform. We fly to the other side, dodging obstacles. Once in the snowy area, we continue to move. This time we must not hesitate, otherwise something will overtake us and kill us. On the move, we kill enemies and collect ammunition very quickly. To move forward, shoot the tentacle on the right. We get to the safe zone, where we can use the machine and wardrobe for the last time.

We open the door and find ourselves in free flight. We overcome a number of obstacles. We land on the island and start a fight with a creature of incredible size. We stand on the central platform, attract the illuminated obelisks and throw them into the enemy's eye. Then we move around the island, destroying enemies. Having finished with them, we again stand in the center, as the creature will begin to break off a certain part from the island, thereby narrowing the space. At this moment, we shoot the orange areas on the hands of the enemy. As soon as the second eye appears, we throw another obelisk. We destroy the enemies, stand in the center and hit the last eye. The creature consumes the green platform Carver was on. Again we stand in the center and stretch it with the help of kinesis, right through the intestines of the enemy. We move to Carver, quickly and often pressing the button shown on the screen. Watch the final video.

General information:

Achievement difficulty: 7/10

Offline: 39 (770 )

Online: 11 (230 )

- Estimated time to receive 1000 : 45-50 hours

Minimum number of passes: 4

Missable Achievements:No, because you can replay any chapter.

Do cheat codes affect achievements: There are no cheat codes, but there are glitched places where you can farm resources (does not affect achievements).

Does difficulty affect achievements? Yes

Glitched Achievements: Not

Unearned Achievements: Not

Optional equipment: Not required. Kinect voice commands are just an optional feature.

Online pass: Required for co-op.

Introduction:

Start the game on any difficulty you like. To open additional modes, you will have to beat the game anyway. Try to collect all the collectibles, of which there are quite a few in the game. You can click on start and see what collectibles are on given level. The game has co-op, so you will need a second player to get some of the achievements. Some side co-op missions also have their own collectibles. The game does not save your progress if you die. In order for statistics, such as headshots, to be counted for your character, you will need to reach the next checkpoint. In total, you have to go through 19 chapters. You can replay them at any time by selecting from the main menu. Don't forget to save (at checkpoints) before the game exits.

Note:playing different modes, you will be saved to different save files. That is, you will not overwrite the progress of the game passed in another mode.

Collectibles: You need to collect all the collectibles in one playthrough. It will be easiest to collect them on the minimum difficulty.

First playthrough: Any difficulty

Play how you want. Minimal difficulty and the help of a partner? Easy. But still, I advise you to play the game on a lower difficulty, along the way knocking out minor achievements and collecting collectibles. Don't worry 3 next playthrough still make you sweat.

Second Playthrough: Classic

Classic mode automatically sets the difficulty of the game to Hard. You can only use weapons that are unlocked through blueprints. Aiming will be a little different, the mechanics are reminiscent of it from the first part of the series. You can't play co-op here, however, if you buy the weapon add-on, they will be available to you. With them, by the way, the passage will become much easier. The game in this mode will be saved in a separate save. Collectibles from a previous save will be reset. You will not receive resources received for the past passage.

Devil Horns:You will receive this weapon after beating the game in classic mode. It kills enemies with one shot and has a huge supply of ammo. In order to use this gun on a Survival playthrough, you will need to clear your cache and then play with the network disabled to get the blueprints that will be written to your save file. After that, you can return online again, update the game and start playing with your existing save.

Third Playthrough: Survival

High difficulty. You will not be able to pick up ammo and first aid kits that drop from enemies. You will have to collect all weapons and equipment manually. You can still play the game in co-op. By using the Devil Horn weapon trick above, you can get quite powerful cannon with almost infinite ammo.

Fourth Playthrough: Hardcore

High difficulty. If you die, the game starts from the beginning. You can exit the game - checkpoints will save your progress, but death will reset all progress of the passage. There is a little trick - you can play it safe and save the game in the cloud or on a USB drive. Switch between two saves as you progress through the game, and in case of death, load the previous one. This game is not as difficult as Dead Space 2. Especially if you have Devil Horns.

Cooperative:

The game has several side missions with collectibles. To pass them, you will definitely need a partner. There are also several co-op-related achievements in the game.

Conclusion:

In general, the description of the achievements explains quite clearly what exactly is required of you. You will have to complete the game 4 times. Some may be dismayed by the fact that there are 200 collectibles scattered throughout the game, but most of them will be quite easy to find, and with the appropriate video guide, it will not be difficult for you to find rare items at all. Co-op and chapter selection will greatly facilitate the passage and knocking out achievements.

Get On My Level / There are no limits to perfection
10

Complete the game on any difficulty mode.


You can choose from four modes:

  • Light
  • Average
  • Heavy
  • Impossible
The Explorer 25

Complete the bonus mission.


In the game you will come across a series of additional missions. Complete them all and get the achievement. They don't appear in every chapter. In total, there are about 10 such missions in the game, three of which are optional. In the list of chapters, you can choose whether to play optional additional missions, but for this you will need a partner. In most of these missions, you will need to get to some kind of container with parts and other resources.

Aren "t You Thankful? / Life is a challenge! 50

Complete the game in Hardcore mode.


Hardcore Mode unlocked after beating the game on any difficulty. Read the description of this mode in the guide above for more details.

Epic Tier 4 Engineer 40

Complete the game in classic mode.

To unlock this mode, you need to complete the game on any difficulty. In classic mode, you can't play co-op, aiming will be the same as in the first part of the series. Weapons can only be obtained from blueprints.

Survivalist / Survival Master 40

Complete the game in Survival mode.

To unlock this mode, you need to complete the game on any difficulty. You will have to create cartridges and medicines yourself from resources scattered all over the place.

Gun Collector 25

Collect all weapon modules.

There are several details for each type of weapon. You need to collect all the parts for each weapon. See to find the required parts and drawings.

The Professor / Professor 25

Collect all artifacts.


In total, there are 41 artifacts in the game. They are different kind- alien artifacts, Unitologist artifacts, EarthGov artifacts and S.C.A.F artifacts. Seeto find all artifacts.

The Librarian / Librarian 25

Collect all records.

Recordings are presented in the game in the form of text and voice notes. These are such luminous displays, next to which you can press. There are 71 entries in the game in total. Seeto find all entries.

The Armorer 25

Collect all chains.


See to find all chains.

There's Always Peng! / Peng is omnipresent! 50

She is always there.


Found in chapter 14.

You must agree to complete an optional task and go to the Reaper Barracks location. There you will find a giant spiked pipe. Slow it down and go through it. When you exit, turn around and slow down the pipe again. You will see a small statue. Pull it with kinesis.

My Buddy / My old friend 10

Upload resources from the search bot to the machine.

You will receive a search engine bot in the fifth chapter. You will be told how to use it. It allows you to scan the environment. Every time you enter a zone with large circles in the middle, place a bot to collect resources. To install the bot, you will need to shoot it as a weapon. You won't be able to pick it up, instead you'll need to find a workbench where you can pick up the robot and resources.

Metal Detector 30

Send search bots to 15 resource zones.


As described above, search engine bots collect resources for you. For this achievement, you will need to repeat the described procedure in different places 15 times. To get this achievement, you need to put bots in those places where the scanner indicator is lit with green circles, as shown in this video.

Strapped / Create a strap 10

Make a weapon.


On workbenches you can collect weapons. Go to the appropriate section of the workbench interface and create any weapon. However, you will need special parts and other resources for this. You will most likely get one of the first achievements for this achievement, since even reassembling an existing barrel will be considered a new assembly.

Circuit's Edge / Chain Benefits 10

Add a chain to this weapon.


Chains can be inserted both in the bottom row and in the top row of improvements (8 slots in total). To create a chain, you need resources and the following technique: select a weapon on the workbench, open the upgrade menu, select an empty slot and select the type of upgrade. There are four types in total: reload, rate of fire, power and clip size.

EMT / Orderly 25

Collect a large first aid kit.


To craft this item, you must use a workbench. Go to the workbench menu and turn on the “Crafting Items” section. Select "Large First Aid Kit". You need to collect 120 units of Somatic Gel to craft this First Aid Kit.

Full House / Complete set 25

Craft a weapon that has 2 blocks, variators, attachments, and fully stocked chain slots.

You need to create a weapon in which every possible slot will be filled, that is, you need to fill 15 slots:

  • Top Block and Top Block Variator
  • Lower Block and Lower Block Variator
  • bed
  • Two nozzles
  • 8 chains

RIG Master / Master X 50

Fully upgrade your ICS.


You can improve three parameters, divided into 8 categories. You can improve the suit at special stations scattered throughout the levels.

  1. X: health, air, armor
  2. Stasis: energy, duration, cooldown
  3. Kinesis: power, range

You need different resource types for each of the options. To upgrade your costume, you need the following resources:

  • Scrap metal
  • Somatic gel
  • Converter
  • Tungsten
  • Semiconductor
Master Plan / Action Plan 25

Create a blueprint that requires a minimum of 2000 resources and an upgrade chain to assemble the weapon.

You need to craft a blueprint at a workbench. In the weapon build section, clickto start creating drawings. If you put more different upgrades, you will also be able to get the achievement “ Full House / Complete set". The only problem is that you won't know the cost of the blueprint until you confirm it. Just cram more improvements into it. It is advisable to save before this, create an option, and then see if you have achieved the required cost or not.

Note:if you have a limited edition or some pre-order bonuses (weapons), almost all of these weapons by themselves are already worth more than 2000 credits.

From the Jaws 10

Save your partner from execution by killing the attacker.

When some creature jumps on your partner in co-op, you must have time to kill it before it has time to kill your partner.

Share and Share Alike / You to me, I to you 10

Use the X to pass the item to your partner.

Medical! / Doctor! 10

Revive a teammate 10 times.

When your teammate falls from his wounds, pick him up 10 times. It doesn't have to be the same person.

Ghosts of the Past 25

Face all of Carver's demons by completing the co-op mission bonus.

Carver is a cooperative character. You must complete all of his optional missions to learn his story. There are 3 missions in total in the game. See, which lists all additional tasks.

Architect / Draftsman 10

In co-op, go to the workbench, select the blueprint section, then select the blueprint and press.

Axes High / Ax Strength 20

Kill 30 enemies with the butcher's axe.

Chopping Axes are axes carried by some enemies. Wrenches wielded by such enemies will also count as an axe. First, pull the hatchet with kinesis, then aim at the enemy and throw it at him. It is best to first cut off the hand with an ax, and only then carry out an attack.

The easiest way to grind this achievement is in Chapter 14 in the optional mission “Remote Service Station”. Almost throughout the mission, you will encounter these opponents. You can simply replay this location if you wish. Even on starting location you will encounter about 4-5 enemies.

Payback / Payback 15

Kill a Soldier by telekinesis throwing a grenade or rocket back at him.

When a soldier throws a grenade at you, or fires a rocket launcher, you need to use telekinesis to throw the projectile back. To do this, press and press to grab the projectile. Then clickaiming at the enemy. In chapter 10 you will meet the most soldiers.

Go for the Limbs! / Mower 10

Cut off 500 limbs from living enemies.

Cm . “”.

And Then We Doubled It! / Let's double up! 10

Cut off 1000 limbs from living enemies.

Shoot off the limbs of enemies. In fact, the entire game Dead Space consists of this process. Chop off the legs first to slow down the enemy, then switch to the upper limbs.

Slow Mo 10

Kill 50 enemies while they are in stasis.


To use stasis, aim at an enemy with the button and press . Then kill the enemy while he is in stasis. Repeat until you get the achievement.

Blast Corps / Exploded Bodies 10

Kill 30 enemies with explosives.


Explosions can be triggered by various actions. You can throw grenades or rockets at enemies. You can create weapons with exploding projectiles, or mines. You can blow up tanks.

Shootbang / Headshot 10

Kill 30 soldiers with a headshot.

Soldiers are people who shoot at you. Shoot them in the head to make a headshot (the head should burst from the shot).

Empty Chamber / Cleaner 10

Kill 30 enemies with melee or melee weapons.


Just click to make a melee attack. Sometimes, in order to kill an enemy, you will need to knock him down (chopping them off), and then trample them with your feet.

Dropping Acid 10

Dissolve 50 enemies with acid.


To do this, you need a weapon with acid. The "Acid Container" part can be found in chapter 11 in the "Armoury" bonus mission. Create a weapon with this part, then start killing enemies. The easiest way to do this is in chapter 14, playing as Carver (in co-op). At the end of the level, you will need to destroy the symbol in front of you, but instead, you must shoot at the shadows that appear.

You can watch the video guide.

Electric Lawnmower / Electric mower 10

Kill 30 enemies with the Electrified Disc Pipe Cutter.


You must collect it first. Look at the drawing shown in the picture:

Overpowered Healing 10

Use Quick Heal on yourself 20 times.


Click the button to heal yourself. You will surely get this achievement during normal passage games.

Stranger in a Strange Land 10

Run backstory.


Space Odyssey / Space Odyssey 15

Survive spacewalk.


Story related, not to be missed.

Critical Mass / Critical Mass 15

Return the shuttle.


Story related, not to be missed.

Snow Crash 15

Reach Tau Volantis.


Story related, not to be missed.

Intestinal Fortitude / Die Hard 25

Destroy the collective mind.


Story related, not to be missed.

Hydra / Hydra 15

Kill the snow monster.


Story related, not to be missed.

Together as One 15

Rosetta assembly.

Story related, not to be missed.

Infernal Machine / Infernal Machine 15

Reach the alien Machine.

Story related, not to be missed.

Shoot for the Moon 50

Destroy the Moon.

Story related, not to be missed.

Under a Buck / Dangerous trophy 10

Shoot the deer head in the admiral's quarters.

In the fourth chapter, you will need to get to the admiral's hideout. The trophy deer head is located just after the elevator, in front of the room where the body lies. Shoot the deer and the trophy will fall to the floor.

Space Ace 20

Shoot at least 70 targets on your way to Tau Volantis.


In the seventh chapter, you will need to protect the ship by firing from its onboard guns. Shoot at least 70 targets. Can be done alone or in co-op.

You can watch the video guide.

Hungry / Hunger 20

Reach the pump room at the Transit Station without waking the Eaters.

In the ninth chapter, you will need to activate the elevator using a special part. After going down the elevator, open the door to the kitchen, where the Feeder will stand. Press RS to sneak and carefully make your way through the level while avoiding the enemies. They shouldn't notice you.

You can watch the video guide.

Drill Sergeant 30

Complete the Drilling Station without taking any damage.

In the tenth chapter, you will reach the drilling rig. You will need to go through the entire further segment without taking damage from enemies. The passage process is divided into three phases. If you get hurt, save and exit. Then start saving again.

  • Phase 1: unlock drill. When the drill reaches the middle of the drilling site, use stasis on it and deal with the enemies. When there is time, slow down the drill again and shoot the yellow canisters upstairs. Finish off the remaining enemies.
  • Phase 2: now you need to focus also on the enemies that climb from other ventilation shafts. Don't let your opponents close to you. Keep hitting the drill with stasis and shoot the yellow canisters.
  • Phase 3: the easiest phase. When the drill goes down, wait a bit and stasis again. Shoot at the top center again. Get to the elevator - the achievement should unlock.

You can watch the video guide.

Weedkiller / Gasman 30

Kill 5 Cysts in the Biocorpus with a single cloud of poisonous gas.


In chapter 14, shortly after the start of the level, you will be taken to the biology department. Hit the first cyst with stasis. Run forward, turn around and grab the bomb, then throw it back with kinesis. If you do not do this, the plant will die and you will have to start over. Do the same with the second cyst. The third cyst will stick out of the wall. Stasis her, but don't worry about the bomb. Hit the fourth cyst with stasis and drop the bomb again. Turning the corner, you will see the fifth cyst. Hit with stasis and just run through. Go down the elevator, kill the enemies, solve the puzzle, go back to the elevator and kill all the enemies. This is important because if they survive, they can cause an explosion and all plants will die. Now activate the gas supply via the computer.

You can watch the video guide.

Aliens / Aliens 15

Collect all alien artifacts.


Collecting the rest of the artifacts, you will collect ten of these artifacts. See to find all artifacts.

Close Encounter 10

Kill 10 Necromorph Aliens.


Towards the end of the game, you will encounter a new type of Necromorph. They are much harder to kill, they do not look like people. There will be quite a few of them, so you will most likely kill them in the course of a normal playthrough of the game.

You can watch the video guide.

Described below full walkthrough Dead games Space 3 (excluding co-op levels), with the location of all artifacts and other bonuses: text messages, audio recordings, modification chains, weapon parts, blueprints, the best places to launch a resource bot.

In the text of the passage, all types of bonuses are highlighted in colors corresponding to the colors in the game.


Text message, audio recording- These are pieces of information that complement the main plot of the game. The messages do not carry any practical use, but they are taken into account in the statistics of the game, which means that they need to be collected for 100% completion of the game.
Total number of messages for the whole game: 73.
Artifact is almost the same as text messages, but with one difference. If you collect all artifacts of a certain type (EarthGov, KCCK, unitologists, aliens), then all these collected artifacts will turn into the best modification chains (+3, +3 to weapon characteristics).
Total number of artifacts for the entire game: 40.
A weapon part is an item needed to modify the standard game weapon, or to create a new weapon. Each weapon is made up of several distinct elements: base, top, top modifier, bottom, bottom modifier. You can change the composition of weapons on special machines.
Total number of weapon parts for the entire game: 71.
Chain modification- improves the standard characteristics of weapons (damage, rate of fire, reload speed, clip size). It does not affect the entire weapon, but its firing part (upper or lower). A maximum of 4 upgrade chains can be inserted into each weapon.
Total number of modification chains for the entire game: 61.
Blueprint - gives access to a completely new type of weapon (whole weapon, not a separate spare part). Open weapons can be created on the workbench for the collected resources.
Total number of blueprints for the entire game: 12.

Prologue. Location of the Fall of the Codex

We find ourselves on a snowy planet in the role of an unknown soldier. We need to find the artifact in the ship that crashed. We go forward through the blizzard.

We go forward, guided by the manual locator (turned on by pressing the "B" key). We go out to the edge of the cliff, we go to the crashed ship. Near the ship, we break the colored boxes (the "space" key), raise the cartridges (the "E" key), load the weapon (the "R" key). We shoot at the door to remove the latch. We open the door, shoot two necromorphs (we shoot at the arms, legs and head, shooting at the body is ineffective).

We go inside the ship, kill a few more necromorphs. We approach the stairs with blue lights, climb to the second floor. We pick up a cylindrical artifact from the dead pilot in the control cabin.

Suddenly, the cockpit is almost lifted off the ship's hull. We go down the cable, starting from the rocks (shift key). We jump onto a less steep slope, roll down. Rolling left and right, we dodge the falling wreckage of the ship. At the very bottom we are met by the commander, the mission is completed.

Chapter 1

200 years have passed since the events of the prologue. Now under our control main character games - engineer Isaac Clarke. The action takes place in the lunar colony New Horizons.

Two military men come to the hero's apartment and in a tough form offer to work for them.

We leave the room. (If you move away from the door so that it closes, and then re-enter the apartment, then a first-aid kit or a random resource will appear on the bed. So you can go out and in indefinitely, and collect supplies to the maximum).


We go outside, we get into a shootout. A couple of EarthGov soldiers are protecting us from an onslaught of unitologist fanatics. It is useless to shoot back, we approach the police car, we fall down from the explosion. We run forward, kill the enemies. Having quickly run through the first floor, we climb the stairs with blue illumination. At the top we collect the resources lying in the boxes. We pass through the workshop with a broken workbench.

We leave the building, we see the murder of a woman. We reach the corner, kill two fanatics. Let's go to the freeway. We slow down the movement on the road, using stasis (key "X"). After that, an accident will occur, but the path forward will be free.

We go up the stairs. On the other side of the second floor, there are ammo boxes in crates and hanging yellow cabinets. We enter the door, go around the column with a large monitor, behind it we go into the elevator.

When leaving the elevator, we fall directly into the hands of fanatics. We meet a man who decided to release the Necromorphs to freedom (Jakob Arthur Danik), but miraculously we escape from him.


We get up from the mountain of corpses, collect and use first-aid kits. We kill two necromorphs as soon as they break through the glass. Through a couple of doors we pass into the next room, kill the necromorphs, inspect all the hanging cabinets. We take the elevator up.

After leaving the elevator, we go in the nearest door, we pass through the gift shop, we find ourselves on the street. In a small alley, we shoot a dozen jumping out necromorphs. We go up another elevator.


We are at the railway station. Use Kinesis (F) to move the car from left to right. The turntable will turn, after that we use the same kinesis to move the car forward into the empty tunnel. Then we move the wagon with the tank to the central platform. The train will start moving. We wait until all the cars have passed, we go into the last stopped car.

We go along the train forward to the locomotive, We kill the attacking fanatics. We run to the edge of the very first car, jump and grab onto the hatch of the aircraft. We climb inside (press the "E" key many times), and fly away from here.

Chapter 2

We find ourselves aboard the USM Eudora spacecraft.

We examine all the rooms, we go in the door. We go further, we go into the only open door from the bottom right.

We get to the captain's bridge of the ship. The starship moved into orbit around the snow-covered planet. Here the ship runs into mines. We run out of the cab, run along a long corridor until the glass breaks. We put on a suit, go out into outer space.

We fly up to the rescue capsule. We push the valves with blue arrows using kinesis (we aim, we hold "F", we move the object). We fly up to the glowing blue screen, click on it, the capsule is disconnected. We fly for the container through space, dodge debris, shoot red mines. We catch up with the rescue container.

Chapter 3 Roanoke

We find ourselves near the CMS Roanoke spacecraft. We need to get the escape pod inside, but the ship's cargo lock won't open. We fly into a small air lock on the right, at the end of the tunnel we open the doors with the help of kinesis (we aim, hold "F"). In the same way, we open the following doors, we find ourselves inside the ship.

We pass into the room on the left, turn the lever in it, and thereby open the cargo lock. We leave this room, go forward to the cargo lock to meet with the rescued allies. We approach the soldier, we get a new task. We go right to the end of the gateway. Near the door to the cargo deck we find part of the weapon "Tesla Beamer".


We go to the cargo deck.

At the wall on the right we see a non-working machine. On the opposite wall we find a blue power supply, use kinesis to move and insert the power supply into the machine.

We open a large door to the left of the machine, we pass forward.


We go along a long corridor, destroy the necromorphs. We enter the briefing room with many chairs. We kill necromorphs.

We enter the next room, go along the long corridor, fight off the necromorphs.

We enter the door on the left, we get to the Technical Deck.


There is no gravity on the technical deck. We reach the edge of the platform, unhook (Alt key) and fly to the other end of the room. We meet new monsters that shoot three fireballs. It's better to quickly fly past these enemies and not waste bullets on them. We land on another platform, enter the door on the left.

We climb the stairs, we get into a huge hall with an electric generator in the center. We need to turn on this generator. On all three rotors of the generator, we lower the rings down using kinesis, then use the same kinesis to rotate the blue disk on each rotor. After that, Necromorphs will begin to appear, we fight them off. Having launched all three rotors, we approach the control panel, turn on the generator. We call the elevator while it arrives, we destroy the last remaining enemies.

Chapter 4

The allies are leaving us. We go back alone.

We enter the elevator, on it we go down to the Generator Room.

Below, a huge monster entangled the generator with its tentacles. With the help of kinesis, we lower the ring and start one of the rotors, this will wake up the monster. Use stasis (aim, press C) to slow down the tentacle and then shoot the yellow bulge to shoot it off. So we go in a circle, start all the rotors again, shoot off the tentacles, fight off small necromorphs. We enter the door, go down to the technical deck.

A large fan is spinning in front of us, but it doesn't pull that much. We break away from the ground (key "alt"), we fly forward. Right in front of us, we slow down the spinning blades with the help of stasis, we fly further. We go up the stairs.

At the top we kill a couple of necromorphs, we approach the buried elevator leading to the officer's deck. We approach the screen on the right, here we have to solve a small puzzle: you need to simultaneously move two translucent circles to the filled circles (keys "W", "A", "S", "D" - to control the left circle, the keys "up", "down ”, “left”, “right” - to control the right circle). After solving the puzzle, we go into the elevator.

We go along the corridor, shoot at the stuffed deer to get the resources hidden behind it, get into the cabin of the admiral of the destroyed fleet of ships.

The entire cabin is painted with images of obelisks. The admiral raved about the obelisks and their threat, and led her fleet to destroy the planet where the Necromorph obelisks had appeared. And now we are in the orbit of this dangerous planet.

We leave the cabin. (If you go down the elevator and then go back up, then random resources will appear in the admiral's cabin. By entering here again and again, you can collect more and more resources).


We go along the corridor to the briefing cabin. Here, the projector started working from the included generator. We pass into the next corridor, kill the new type of necromorphs. We pass through the next door, we see two more doors in front of us.

We pass through the door directly, we get to the repair deck. Here we meet only Ellie. We pass through the door to the left of the machine. In the wardrobe, you can improve our space suit for the collected resources. We go to the next door, we communicate with Norton via video link. Kinesis open the airlock door, go out into outer space.

In space, using kinesis, you can attract balloons and replenish oxygen. We look at the locator (key "B"), we fly to a given point. We get up on the platform (key "alt"), we enter the shuttle.

Inside the shuttle, choose which ship to move to.

Bonus mission. C.M.S. Grills

We get out of the shuttle, get to the ship through open space, navigate by the locator (for this you need to enter the inventory menu (“Tab” key), switch to the tasks tab (using the “”, Russian “B” and “Yu” keys), select active additional task).

In space, you can fly around, study all the debris. We shoot at yellow containers with oxygen, we attract an open container with kinesis, we refuel with oxygen. We shoot at the bars with a yellow border, we attract drop-down cartridges or resources. Shooting necromorphs jump out of some bars.


We enter the ship "Greely", we pass through the air lock, we get into the room.

We go down the stairs located in the center of the room.

At the bottom, all the doors are closed, to open one of the doors you need a torsion shaft, but we don’t have it yet. We go down even lower along the inclined stairs, open the door with the help of kinesis, go inside, go down another ladder.

On the lowest floor, using kinesis, we launch the shaft of a small emergency generator. We go up one floor, here several necromorphs are waiting for us. Having dealt with the enemies, we go into the elevator.

The elevator takes us to the radio room. Here we approach the electrical panel, highlighted in blue. To turn on the power, you need to solve a small puzzle - to balance the power of the left and right sources. Solution: move the 1st, 2nd and 4th fuse to the right, counting from above, leave the rest in place. After power on, it will automatically turn on. audio recording "Interrogation". We pass through the opened door below.


We return along the corridor to the central room with many doors. Necromorphs appeared here, we kill them.

We approach the turned on machine, select the 4th item "Creating items", create a "Tungsten torsion shaft" for 20 tungsten and 100 scrap metal.

We exit the machine menu, go to the locked door, insert the created torsion shaft, then twist it several times using kinesis. The door opens, inside we find and weapon part "Metric Probe". (The metric probe on the nearest workbench can be immediately placed in the lower block of the first standard weapon).

From the central room we go into the door opposite the sloping stairs, we get into the shower room. Inside on the left on the sink we find upgrade chain "+1 damage, +1 clip", a little further in the corner there are a couple of lockers with resources.

We enter the door below to the right of the machine. We find ourselves in a laboratory with many monitors. We kill crawling necromorphs, go around the room around the perimeter, collect all the boxes with weapons.

We enter the open freight elevator, go down. We kill a couple of necromorphs, we pass on.

In the next room we find the machine. New monsters crawl out nearby - small spiders, we kill them, and if they managed to cling, then we remove it with the "E" key. We pass through the door.

We see an electrical installation in front of us. To de-energize it, using kinesis, remove the cover from the base of the electrical installation, press the button under the cover. There are corpses nearby, it is better to trample them, otherwise they will come to life later and will resist. We pass to the other side of the room.

On the panel on the right we see devices with a circle divided into 4 sectors. We twist this device using kinesis. This will turn on audio recording "The mystery of the study is revealed". In the right corner we pick up the key card from Angstrom's office. We return to the central room.


On the way back, we see how small spiders turn ordinary corpses into necromorphs. We kill all oncoming enemies. Also, gravity panels begin to break on the floor, we bypass these dangerous places. We return to the laboratory, here a lot of monsters will attack us. It is better not to kill them with weapons, but to move back so that the monsters fall into traps - stand on broken panels. We get to the elevator.

We reach the central room. Using the card key, open the door to the left of the machine. Inside we find a couple of boxes with cartridges and a computer. We download the transcript from the computer, listen to the audio recording. Additional task completed.

We leave the ship, fly to the shuttle, inside the shuttle we select the next Tera Nova ship.

Bonus co-op mission. C.M.S. Brusilov

This mission is not available in single player. You can only fly in space around the ship and collect all the resources.

Chapter 5. Expected Delays

We exit the shuttle, fly through space to the airlock of the C.M.S. "Tera Nova" in search of a boat.

We pass into the next room, if possible, improve our spacesuit, take the elevator to the second floor, get to the bridge.


We rise to the second floor of the bridge, approach the panel with blue light, solve the puzzle (you need to rotate the circle, find the glowing sectors and click on them). We enter the opened door.


We pass through the dining room, go down the stairs into the cargo hold.

We go along the narrow path between the containers, kill the emerging necromorphs. More often we look up, there are a lot of boxes with resources on the containers, we pull them towards us with the help of kinesis.

Going down a little, we find search engine bot. This little robot will help us collect resources. We press the "3" key, go along the locator to where the signal comes from, put the robot and forget about it. It will collect resources and automatically deliver them to the nearest workbench. We go further, we enter the door.


We get into the room with the machine, we kill a couple of necromorphs here, if necessary we use the machine. Here you can also wait until the search engine bot returns.

We go to the front station of the trolleys. We destroy a couple of necromorphs of a new type - fat men, from which small spiders appear.

We approach the control panel next to the yellow wheel on the ceiling. We are trying to call the trolley, but something blocked its path. On foot we go into the opened doors on the left.


We pass along the empty corridor, climb the stairs. Upstairs we meet with an extremely dangerous necromorph - a bunch of tentacles in the wall, releasing small spiders. You can’t get close to this monster - it will immediately kill you. We shoot him from afar with a powerful weapon. For defeating a monster we get Spare parts box(a random set of resources, you can open the box only on the workbench).

We go up the elevator, we get into the control room of the trolleys.

We approach the control panel in front of a large porthole. It is necessary to solve the puzzle: rotate the weights to the left and right (left and right mouse buttons) so that they can be connected into a single whole (spacebar). After completing the puzzle, you can use the trolley, it remains only to return to the station. At this time, we are attacked in turn by four acid necromorphs, we kill them. We go along the corridor back to the elevator.


Elevator for technical reasons we go down to a completely different floor.

We pass through the door, we find ourselves in the sorting cabin. We go up the stairs.

We kill a lone necromorph, we enter the cargo hold.

Below in the hold we meet a new enemy - a regenerating necromorph. It is completely impossible to kill him. You can only slow him down with stasis, shoot off his arms and legs for a while, and then run away from him. We run along the narrow corridor forward to the trolley station.

We press the button to call the trolley, at this time a regenerating necromorph appears, followed by another one. We slow down unkillable enemies with stasis, we shoot fast running enemies from a machine gun. If the stasis charge has run out, then it can be replenished at the panel on the wall opposite the trolley. We wait for the trolley and quickly run inside, it's safe here.

We go to the Central Station. Here you can stop and do additional mission, or immediately go to the Animal Station in chapter 6. "Repair before shipping".

Bonus mission. Find the conning tower

We leave the trolley, at the station we approach the door on the left, we solve the puzzle with the simultaneous movement of two circles. After the decision, we pass into the wheelhouse. On the table we find the key to the elevator.

With the key we return to the station, open the elevator, go up.

We climb the stairs, we approach the door leading to the communication room. Touching the door triggers a trap - Necromorphs enter the room from all sides. We fight off the monsters. To turn off the trap, we approach the panel on the wall on the left in front of the door. Here you will need to solve a puzzle with the search for blue sectors in a circle. Having solved the puzzle, we enter the opened doors.

In the radio room we kill a few more necromorphs, we collect resources. We pass into the next room, we see an electric laser in front of us. To disable it, shoot the red block on the wall above the laser. In the next room, we also shoot at the red block hidden behind the partition on the right. Move on.

We select the blue cylinders with the help of kinesis, carefully drop them to the floor below. We get up on the freight elevator, we go down. Monsters will appear below. At this time, we shoot at the blue cylinder, from which all enemies around will be hit by a stasis slowdown. We kill monsters, we go further.


We go further, we go down. Again, the path is blocked by a laser. We are waiting for the Necromorph to appear from the ventilation, kill him, shoot the red block in the hole behind him - turn off another laser. We go out into a large room.

In the engine room, a trap awaits us again. You can prepare for it: move the red explosives and blue stasis tanks to the bars, where the monsters will appear from. We approach the elevator door, the trap turns on from touch. We kill all monsters. We go down to the lower floor, solve the puzzle: with the help of kinesis, you need to rotate the blue circles so that there are contacts of the same type between the circles. After the solution, the trap will turn off.

We go to the elevator. We get into the technical room. Here, with the help of stasis, we slow down the rotor with blue lights, then with the help of kinesis we remove three magnets from the slowed down blades.

We return to the trap with gravity panels, on the way back we kill the emerging Necromorphs.


We pass through the disabled trap, enter the elevator.

We rise to the 2nd floor. We collect resources in the room, take the key to Edwards' room.

We rise to the 3rd floor. We find the remains of Edwards himself. Next to the corpse, listen to the audio message. On the freight elevator we go up to the balcony of the room. At the top of the door we find the vault. Inside there are: three boxes with resources, weapon part "General Medic", upgrade chain "+1 rate of fire, +1 clip", upgrade chain "+1 reload, +1 damage", upgrade chain "+1 damage". After leaving the vault, we fight off the last wave of monsters.

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Begins Walkthrough Dead Space 3 two hundred years before the main events of the game. On June 18, 2314, we are moving forward on a snow-covered planet, in order to orient ourselves, press the “B” key and move in the direction indicated by the blue line. Holding down Shift at a certain moment, we make a short run to the broken spaceship. Before entering the ship, boxes will be lying around, we break them by pressing the space bar and collect the items that fall out of them by pressing “E”. in order to get inside the ship, we shoot at the inscription on the door “break the latch”, for this we aim with the right mouse button, and open fire by pressing the LMB. To open the door, press “E”, after which a man with an ax in his back will come out to us, after which a couple of monsters with the same axes will attack us, after shooting the enemies we go inside the ship.

We pass along the corridor shooting monsters crawling out on us, not forgetting to pick up ammunition, if the enemy manages to get close enough that he will fall on you, throw him away by pressing the “E” key. Having reached the end of the corridor, we climb the stairs to the top, in order to climb the stairs, we approach it and press the “E” key. At the top, we open the door to the cockpit and take the container from there, after which the ship will begin to fall and our character will fall out, having managed to catch on the cable. We go down the cable using the movement keys, and in order to jump over the cracks, press Shift. once at the bottom, we dodge the falling wreckage of the ship, after which we watch a short video insert at the end of which our character dies, but this is only the beginning of the passage of the game ...

When viewing

Chapter 1

The following events take place 200 years later, on the Lunar Colony. After a short conversation, we pick up a first-aid kit from the room, use it by pressing “Q”, just before leaving the room, you can pick up a record from the bed, which is a kind of bonus. Going out into the corridor, turn left and go forward to the stairs along which we go down. Having opened the door on the left, we go out into the street, where our partners are already waiting for us. After the gate opens, run forward on the obstacle behind which you can hide by pressing "X". Your task will be to get to the police car standing on the right, but if hunting, you can shoot at the enemies. Having reached the car, we see how one of the suicide enemies blows it up. The explosion knocks Isaac aside.

Having risen to our feet, we move forward, shooting enemies that appear, having reached the end of the tunnel, we climb up the stairs. Next, you get the task to meet with Norton, we go through the doors opening them by pressing “E”, after leaving the room we go forward along the street, eliminating enemies along the way. Having reached the road with heavy traffic, we use the stasis module, for this we aim and press “C”. Having crossed the road, we climb the stairs and open the door, having previously eliminated a couple of enemies from below. Having passed along the corridor, we open the second door, after which we get into the EscaCorp Hall, passing through which we get to the elevator on which we go up.

After watching a short video, standing up, we select and use a first-aid kit, after which you need to destroy a couple of enemies (this time not ordinary people, but Necromorphs). Having passed into the next room through an unblocked door, we learn that by kicking a corpse you can knock out useful items, we do this by pressing the spacebar. Having passed into the next room, we kill a few more necromorphs, after which we find an elevator on which we go down. To the right of the exit from the elevator, we collect bonus information, then we go forward and turning right through the door we get into the store from which we get out into the street. On the street, having dismembered several necromorphs, we go straight and to the right to the stairs on which you eliminate a couple more monsters, after which we go down and sit in the elevator.

Having reached the station on the elevator, we see a wagon with fuel standing on the right, and a train on the left. With the help of kinesis, we push the train onto a round platform by aiming and pressing “F”, and after it turns around, we push it into the tunnel. Then, again, using kinesis, we push the pasture with fuel onto the platform, after the platform turns around, aim the car at the train and you will have to climb onto it. In the process of moving the train, we pass into the nose of the locomotive, shooting enemies along the way, having reached the head part, we run forward and climb onto the flying machine by pressing “E”, not without the help of Carver.

Chapter 2

After a short dialogue with Carver at the beginning of this chapter, we set off along the corridor towards the captain's bridge. Arriving at the place, we watch a short video after which, our ship begins to fall apart. After talking with the captain, turn left and go down the corridor, our task is to get to your suit. During a walk along the corridor, gravity will turn off. Having reached the room with the suit, we watch how Isaac gets dressed, after which he will be thrown into a vacuum. Having flown forward, we release the module, for this, using kinesis, we push back the two valves marked with blue arrows, after which we activate the module by flying up to the blue panel and pressing “E”. Then we fly after the module, shooting at mines and trying to dodge the debris flying at you, to accelerate, press “Shift”.

Chapter 3

First we fly to the entrance to the gateway, above which there is an inscription UD-24, to stand on the platform at the entrance, press Alt. To open the hatch, we use Kinesis, once inside, then we go to open the cargo hatch, for this we pass through the door in front of which we also open with Kinesis. Turning to the left, we open another door behind which there will be a room with a control lever for the cargo hatch, to open the hatch we once again use Kinesis. After the container with the survivors gets on board, we pass to it and after a short conversation we go in search of the source of the SOS signal.

Our next task will be to get to the control room, we go straight along the dark corridor leading into the depths of the ship until we stumble upon the gate on the right, which we open with the help of kinesis. Having passed to the next gate and opening them, we get into a small room, which at the moment is a dead end. Here, first of all, we activate the assembly machine on the right, for this we grab the battery with kinesis and insert it into the slot with a lightning bolt next to the machine. Having studied the device of the machine and creating a weapon, we will unlock the path further, also in this room you can climb the stairs to the second level and collect the loot lying there. Going forward through a couple of doors that also open with the help of kinesis, we get into the corridor where we will meet several necromorphs that we have to deal with. Then we pass along the corridor to the door on the right lined with boxes, which must be moved with kinesis. Having killed all the necromorphs in the next room, we go up the stairs, and then down to the next door. Once in the next corridor and killing the necromorphs in it, we collect first-aid kits with ammunition, there will be an improvement in one of the wall cabinets.

Through the next door we get into a room with a staircase leading down, going down and opening the door we get to the technical deck. To fly in zero gravity, press Alt, after which we move along the corridor, killing necromorphs. Having reached the opposite end of the tunnel, stand up by pressing Alt and go through the door on the left. In the next room we find a text message after reading which we climb the stairs up. Through the next door we get into the room with the main generator that needs to be started. To do this, we go around the generator in a circle, starting three of its parts in turn, lowering the device down to the stop, and then activate the valve in the center with the same kinesis, repeat the procedure three times, fighting off the attacks of the Necromorphs in parallel. After activating all three parts, we return to the remote control from which we started and turn on the generator. Having killed all the necromorphs, we pass to the elevator on which we rise to the surviving people.

Chapter 4

At the beginning of the passage of this chapter, you can use the machine, after which we pass to the elevator on which we go down. Returning to the room with the generator, we find strange growths on it due to which we will not be able to go further. To free the path, we reactivate parts of the generator, while trying not to fall under the moving processes that will from time to time try to hit Isaac. They can be skipped or cut off by shooting at the thickening in the center of the process. One way or another, having reached the exit, we open another door and go down the stairs. Through the next door we get into the corridor with rotating fans. We press Alt to fly, and to slow down the fan blades, we shoot at them from the stasis module. Having flown through the corridor, we get back on our feet and go through the door that leads to the corridor with the elevator turned off. Having cleared the corridor from necromorphs, we approach the panel to the right of the elevator, in order to turn on the power of the elevator, you need to move two circles to the indicated positions, one circle is controlled using the WSAD buttons, the second using the arrows. When both circles are in place, press E. After supplying power, we go up in the elevator.

Coming out of the elevator, we pass along the corridor to the left, after a short as-scene, we search the room, picking up an artifact and a text entry, after which we pass to the elevator and go down on it. Next, we pass along the corridors through the hall in which the film will be shown (one more artifact can be found next to the screen). After the hall with the projector, we find ourselves in a corridor with necromrphs, having dealt with them, we go further, eventually returning to the room with a workbench, where Isaac meets Ellie (on the way in one of the rooms you can find a drawing of a shotgun and an improvement). After talking with Ellie, we get an additional task to restore the Crozier shuttle. Next, we go through the door to the left of the machine, here we find a “wardrobe” - a device for changing costumes and improving the IKS (if you still have saves on your computer after passing Mass games Effect 3, then the N7 suit will be available to you). Passing further along the corridor and opening the door we get into the air lock through which we go out into outer space. Then we fly to the shuttle, and when we arrive at the place we climb inside. Then we go to the choice of "Terra Nova" or to complete a bonus mission on the "Grills".

Arriving at the ship "Grills" we fly up to the entrance and get inside. After you destroy the enemy, you will need to restore energy, for this we go down the stairs, opening two doors, then down the stairs and then using kinesis we start the generator. Returning up the stairs and killing the enemies, we sit down in the elevator on which we go up. Having opened the door, we pass further until we rest against the locked door. in order to unlock it, we find the fuse box by opening which you need to balance the energy, to do this, move the green lights from right to left. Next, you need to make sure that the CPU scale falls into the green area, and the Light scale into white, for this we move the fuses on the right with the number 90 to the left, and on the right the fuses with the values ​​45, 45, 60, 60.

After passing through the door, we move straight, shoot the emerging necromorphs, after which we go up the stairs to the next door. after cleaning the next room, you can find an artifact, after which we go down using the lift. Having fought off the next necromorphs, we pass through a couple of doors. After destroying the beetles, open the next door with the lever on the wall on the right. Once in the room with the generator, we turn it off with the help of kinesis, then we go to the panel with the inscription "Radio" by activating it, we listen to the message of one of the members of the ship's crew. Now it remains to return to the room with the machine, having killed all the Necromorphs along the way. To the left of the machine there will be a door with a panel, by activating which we open the door and pick up the codes, thereby completing an additional task. Now you can return to Terra Nova to continue the main passage.

Chapter 5. Expected Delays

Having opened the door with kinesis, we find ourselves in a room with a “wardrobe”, in it you can also find an elevator on which we rise to the second level. After leaving the elevator, turn left and go up the stairs to the next door, opening which we get into a room similar to the ship's bridge, here we find a shield with which we break open the next door. During hacking, we rotate the arrow in a circle until a blue dot appears, by pressing LMB we repeat the action two more times, after which a diagram of the Terra Nova ship will appear. also in this room you can find an improvement and a text entry. Having collected everything you need, we pass through the door and along the corridor we pass into the room with slot machine and stairs leading down. Having gone down, we open the next door through which we get into another corridor that will lead us to a room full of containers.

After destroying several Necromorphs, go through the compartment with containers in which you can find a bot that collects useful resources for you. Climbing the stairs to the next corridor, we go forward, destroying the necromorphs on the way (it’s not difficult to do this, the main thing is to aim at the luminous growths), opening the door with the help of kinesis we get into the room with the machine, a new type of enemies will appear here, small spiders that climb into the corpses and then attack you. After destroying the next monsters, we select a text entry from the table and go through the door to the next room, then along the corridor we will get into the room with the control panel for the trolley, having cleaned the room from various enemies, we activate the remote control, after which a failure occurs.

Our next task will be to unlock the trolley, for this we pass through the door to the left of the remote control. Climbing up the stairs we find ourselves in a corridor where, in addition to ordinary necromorphs, there will be a creature hanging on the wall, you can kill him only by shooting off all his limbs, until then you should not approach him (certain death), and if you suddenly come up (as I did the first few times don't worry, the autosave will be just before it). After passing the corridor we go into the elevator on which we rise into the room with the remote control. Using the remote control, you need to free the passage for the trolley, this is a kind of puzzle reminiscent of “Tetris” or “Lego”, the loads on the left and right need to be combined by rotating them around their axis with the help of LMB and RMB, respectively. Having freed the rails from interfering loads, you will automatically exit the control panel.

Now we need to go back to the trolley, having killed the next batch of necromorphs, we return to the elevator (here you can also use the machine). After descending the elevator, we pass to the destination by pressing “B”. On the way we meet a new monster that cannot be destroyed (for fans of the series, such a creature may be familiar from Walkthrough Dead Space 2). Without wasting time, we run past the new monster, slowing it down with stasis, our task is to get to the trolley and hold the defense until it arrives, killing ordinary necromorphs and applying stasis to something that constantly regenerates. After waiting for the trolley, we go inside and go to the station in the center of the ship.

Chapter 6 Repair before shipment

Arriving at the central station, you can get the bonus mission “Conning Room” for this you need to enter the elevator. And to open the elevator you will need a key - a card, you can find it in the room to the left of the elevator, it is also blocked and before you enter you have to break open the door by moving the circles to the indicated places. Having penetrated into the room, we pick up the key, you can also use the machine here to improve or change weapons. We return to the elevator and go up to the top, after leaving the elevator we go along the corridor to the door, opening which we get into a small room, climbing the stairs to the second level, we try to open the door to the communication room, but instead open door quarantine will be launched, necromorphs will climb from all holes, having interrupted them, we again approach the door and open it by cracking the panel hanging on the left.

After passing the communication cabin, we get into the door room from which it will be blocked by an electric arc, you can turn it off by shooting at a box hanging on the left wall with a luminous yellow triangle. After you open the door to the next room, necromorphs will climb from all the cracks again, having interrupted them, we turn off the next electric arc, this time the box you need to shoot at is on the right wall. Climbing the stairs, we find on the wall in front of us another box by shooting into which turn off the arc to the left of us. We pass forward and turn off the next door, before going down the elevator on the left side we select improvements to the right of the door. Once at the bottom, we repel the attack of the Necromorphs, after which we pass straight and to the right to the next door. After killing another necromorph in the next room, open the door and go further.

A fire trap will block our further path, in order to turn it off you need to get to the power source, for this we go down the stairs, go to the next door, here you can also use the machine. In the next room we go up the stairs and after killing all the necromorphs we turn off the next arc (the box you need to shoot at is on the wall further down the corridor on the right). Having gone forward, we go down the stairs, turning off the next arc and killing the necromorph, we pass into the next room through the door on the left. Further along the corridor we get into the engine room, here, among other things, you can find the KSSK artifact. After we try to call the elevator, quarantine will turn on again and necromorphs will climb from everywhere, after killing them, we go down the stairs to the lower part of the room. Here we find a device with six valves that need to be rotated using kinesis and set so that sparks appear between them, this will cancel the quarantine and unlock the elevator.

Having entered the elevator, we go up to the top into the room with the generator, in order to turn it off, we shoot the stasis module at the fan, and then use kinesis to remove three batteries from its blades. After we return to the elevator, the path to which was blocked by fire, on this elevator we rise first to the second floor, having collected useful items, we sit down in the elevator again and go up to the third floor. Here we find a corpse in a chair and an audio recording that you can listen to, then we rise on the lift and go into the storage room where we will find a lot of useful things, on this the bonus mission “Conning Room” will be completed. Now it remains to the country music to return to the trolley after killing all the Necromorphs along the way.

Now you can continue the passage of the main plot, get into the trolley and head to the stern of the ship. Arriving at the place, we pass to the elevator, after the call of which an unkillable creature will appear, using a strasis on the monster or shooting off all its limbs, we go into the elevator on which we go down. Here we will need to assemble the remote start, for this we need to find three parts with which the above remote control can be assembled on the machine. The first part for the remote control can be found here, for this you need to go down on the lift, taking the part from the rack at the lower level, shoot back from the necromorphs, and then go back up on the lift. Next, we call a mobile platform on which we move to the other side of the shuttle. We go down on the lift to the lower level, immediately upon exiting the lift we find the second part for the remote control, and going up to the left and the third.

Having interrupted the appeared necromorphs, we return to the lift on which we rise to the top to the machine. Having collected the remote start, we again go to the mobile platform on which this time we go to the bow of the shuttle, open the hatch with the help of kinesis and insert the remote control there. Then we return to the side with the machine, where we go down on the lift, after leaving the lift we pass through the door on the right and go up the stairs. Then, having beaten off the next attack of monsters, we go to the lift on which we go up to the room where we activate the fuel nozzle, which, using kinesis, must be inserted into the neck, after which the shuttle will start refueling. While refueling continues, we fight off the advancing Necromorphs, and after its completion we return to the room and turn off the fuel nozzle.

After talking with Ellie, you need to return to the shuttle, while trying not to fall under the jets of flame from the engine and stopping the regenerating necromarf with stasis in order to understand where to move in this house, use the navigation by pressing the “B” button. Having reached the mobile platform, we cross to the other side along the road having received a new task - to unlock the mechanism that opens the gate of the shuttle parking lot. Arriving at the place, we go down on the lift down and then to the left to the elevator on which we will get into a room with a turret and a mechanism from which you need to clean out the garbage. Rubbish will be red barrels that need to be shot from a turret, as well as killing the emerging Necromorphs. In the end, Isaac will be thrown into outer space, after which we will need to return to the shuttle with which we move between ships and go to C.M.S. Greely.

Chapter 7

Arriving at the place, the first thing we do is set off in the direction of the engine for the shuttle, flying up close, you need to use kinesis to get it out of the wreckage of the hull. First of all, we remove parts of the body, and then we pull out the engine itself. The next task is to collect three recorders from the wreckage of a ship similar to satellites with solar panels. We determine the direction of flight by pressing the “B” key, finding the satellites we take out the recorders from them, while it would be nice to shoot all the mines nearby and kill the necromorphs that will appear from time to time. Having collected all three recorders, we fly into the docking gateway and go in the direction of the room with the assembly machine. Having collected the flight recorder, we return to outer space and install the equipment in the bow of the shuttle after opening the hatch using kinesis.

After the work is completed, we go into the ship through the hatch on the port side of the ship. After talking with Ellie, you need to put the fuel pumps in place in the back of the cab, you need to do this with the help of kinesis, after inserting the pumps into the slots you need to turn them with the same kinesis, after the work is completed all the pumps should glow green, now it remains go to the panel and start the engines (for the cooperative mode there is another bonus mission on the Brusilov ship, so if you play with a partner before leaving, you can visit there). Sitting in a chair and starting the engine, we control the shuttle trying to dodge the debris while keeping the course and shoot mines, and then large debris. The entry into the atmosphere will not be soft, and the fuel pumps will still catch fire, you will need to approach them and put out the flames by checking all three using kinesis. Returning to the steering wheel, we continue to control the shuttle, shooting at healthy blocks that come across on the way. In the end, the shuttle will fall apart and crash into the planet, Isaac was left alone again.

Chapter 8

Waking up and standing on our feet, we move forward, moving from one fire to another, collecting supplies, the suit is damaged so we have to warm ourselves by an open fire. Our task at this stage of the passage of the game is to find survivors, we go down the slope until we find a healthy piece of the ship and it will begin to fall on Isaac. Hanging on the rock, press "E" everything else our character will do himself. We continue down the slope until we come across another large piece of the ship in which a corpse is found and a video in which Ellie leaves a message to Isaac. Then we move along the pen torches scattered by Ellie Until some healthy monster throws us off the mountain. Next, we pass to the buildings, guided by the lights, climb the stairs up. Having gone a little forward, we will find a room, the door to which opens with the help of kinesis, inside we also start the generator with kinesis by pressing “F” several times. here you can restore the temperature, use the machine, as well as hear the illegible radio conversations of the survivors.

After leaving through the door near the machine, we go down on the lift, then we pass into the round tunnel at the beginning of which you can pick up an improvement. While moving through the tunnel, a healthy monster will appear again, but not for long, going down and killing a few necromorphs, you can climb the stairs up, there we can find an artifact. Going down, we pass to the next buildings, after killing a couple of necromrphs at the entrance, we go inside by opening the door with kinesis. There is also a generator in this room that you need to start, in addition, you can find a text message here and listen to the recording of the Aloha station). Going outside through the door next to which there was a text message, we again move along the pen with torches, shooting monsters crawling out from under the snow. Having reached the next room, we restore the temperature, but unfortunately the security system will not let us through further, saying that a thermal suit is required to go outside. We go back and go back, but a little to the right of the place where we came from we find a door with the inscription S.C.A.F., next to it you can also see a feather torch. After killing several necromorphs, we go inside where we find Buckle, after a short conversation he dies, having managed to tell that the thermal suit can be found in the basement.

Chapter 9

Our next task will be to find a wardrobe in the basement, for this the first thing to do is to start the generator located in the next room. Also, from there, using kinesis, you need to take one of the gears hanging on the wall and install it in the mechanism responsible for the operation of the elevator. After going down the elevator, we go forward along the corridor to the door on the left, after passing through the door we turn left and go through the room that looks like a freezer. In the next room, after killing the necromorphs and collecting supplies, we open the next door. After passing through the corridor and opening the door to the next room, we repel the attack of necromorphs, you can find an improvement in the room. Through the next door we get into the corridor, some monster will break into the locked gate on the left, but you should not pay attention to it. But in the room on the left you can find an artifact. Having passed to the end along the corridor, we open the door on the right through which we get into the hall with mechanisms.

Going down the stairs, we assemble the first of the two “puzzles” by placing the wheels in such an order that sparks appear between them, after that we activate “Pumping Station 1”, wait until the wall moves to the maximum distance, after which we shoot at it from the stasis module and then run through tunnel to the end and to the left. Here we are waiting for the second puzzle a little more complicated, but the principle is the same after collecting it, we activate “Pumping Station 2” and then repel the attack of the Necromorphs. Having slowed down the second piston, we run through the tunnel to the end and to the left. We climb the stairs and go into the room above the engine room in which you can find the “supply base key” that will be needed in the bonus mission “Investigate the supply base”. After passing through the next door, we find ourselves in a room with wardrobes that we needed to find, we change into an arctic suit. We approach the grate that will open after scanning and take the elevator to the surface.

We return to the room that was impossible to pass because of the scanner, this time everything is in order with the suit and we manage to go further. We move forward guided by the navigator (by pressing "B"). Having reached the cave and having killed all the necromorphs, we collect supplies, after which we climb the stairs up. Going forward to the bulldozer will begin as a scene with it falling in which you will need to press the "W" and "E" buttons (pressing the "space" key will not hurt). Having got out of the falling car, we continue to move guided by the navigator, go down the slope, go through the cave and go out to the buildings on which we will see Carver, after talking with whom you need to go through the door to the right of the lift and start the generator in the room, there will also be a machine tool and a wardrobe . After we go back to the street to use the lift, but we won’t be able to get up right away, Isaac will be attacked by a hefty neromorph resembling a scorpion or a spider.

In a battle with an enemy, the first thing you need to do is shoot off the shoots on his back, for this we aim at the highlighted growths, after that the shoots will appear from his mouth, they also need to be shot off, in order to make it easier to aim, you can use stasis on the monster. We repeat shooting at the shoots on the back and in the mouth of the monster several times, it will not be possible to kill him, since the monster will prefer to flee, opening the way up for us instead of the broken lift. Also, during the battle, you should try to dodge enemy attacks. Having risen upward, we pass to the entrance to the room, passing through which we get to the lift on which we go down to the street. Next, we cross the open area to the entrance to the "complex 1 headquarters" where we find Ellie and the rest of the survivors.

When viewing Dead Space 3 walkthrough video To switch between videos, use the Playlist tab at the bottom of the screen.

Bonus Mission: Supply Base

If you decide to complete the bonus mission in this chapter, after going outside from the room in which you found the arctic suit, turn right and go along the building to the locked gate. To open them, you need a key - the map that we found earlier. Using the map on the panel on the left, we open the gate using kinesis, opening the next door we get into a room with a wardrobe and a machine tool, there will also be a door leading to a room with necromorphs, killing which you will need to break open the door to the next room (hacking is carried out by rotating the arrow in a circle and pressing the “E” button when the arrow with the circle is highlighted in blue). Through the broken door we get into the corridor, before leaving it is to climb the stairs and collect supplies from above. The next room will be a continuation of the corridor, with the difference that you will be attacked by several necromorphs. Having passed to the end of the corridor, we turn to the door on the right side, through it and a couple more corridors we will get into a room with a man crucified on the wall, we climb the stairs to the next door, trying to open it, we will start an alarm. After that, various monsters will climb from all holes, after killing which it will be possible to go through the previously blocked door.

Further up the stairs and to the right through the gate leading to the next room, in which we go down the stairs. Having repelled the attack of the next flock of Necromorphs, you will need to open the door to the next room, for this we use kinesis to pull out the battery from the cell in front of the computer terminal and insert it into the slot next to the desired door. There is another gate in this room that can be opened with this battery, it leads to a pantry with supplies and a couple of Necromorphs. Having opened the desired door and having passed the next corridor, we get into a room with a lift that needs to be hacked by rotating the arrow in a circle. Having risen to the top and having killed all the enemies, we pass into the next room with a text message machine and various supplies. Having passed into the next room, you will need to lower the drawbridge, the control panel is on the opposite side, so we use kinesis. As soon as you lower the bridge, necromorphs will climb from all sides, take up defenses and shoot back. After crossing the bridge, we pass into the corridor through the gate on the left, at the end of the corridor, opening the left door in the next room, we go down the stairs.

We move forward along a long corridor with several doors until we get into a room with a pair of necromorphs and a staircase leading up, climbing up which we pass to the elevator on which we go up. After leaving the elevator and killing a couple of necromorphs, we pass into a room with a machine through which we get a small hall with an elevator in the center, which is our final goal, calling the elevator, we take up defense and repel the attack of a large number of small necromorphs. In the room there will be red barrels stacked in threes, by shooting at them you can kill several nearby enemies at once. After you kill all the evil spirits, the elevator will go down and you can pick up all the supplies lying on it. You can also find an artifact in this room. Now it remains to return to the surface to continue the passage of the main plot (orient yourself using the navigator "B").

Chapter 10. Now we know

After a nice chat with the survivors in this room, you can also listen to the audio recording and use the machine. Having finished, we go outside and approach the surviving members of the team. After the explosion, Isaac will be thrown down and he will again be left alone. having taken cover, we repulse the attack, this time ordinary soldiers, after which we pass forward to the entrance to the next room. Going outside, we approach the lift on which we go down. In front of the bridge, we engage in battle with a group of soldiers and several necromorphs. After crossing the bridge and destroying the remnants of the enemies, we pass into the next room. Inside, you can use the wardrobe and the machine, to exit you will have to unlock the door littered with boxes with the help of kinesis. On the street again a small firefight with the participation of soldiers and necromorphs, then we go up the tunnel with rails.

Having reached the next room, we go inside, kill the necromorph that has fallen on our heads, after which we go down the stairs and go outside. Here, enemy soldiers are already waiting for us, having dealt with whom we go forward to the next room. Inside we find troupes of soldiers who, just in time for our arrival, turn into necromorphs. Having destroyed all the evil spirits, we again go outside, where we see a huge frozen monster. After destroying a new batch of Necromorphs, we go forward and to the right to the next building, although this time to get inside you will have to break the lock by moving a couple of circles to the indicated points. Having penetrated inside, we find ourselves on a drilling platform, going down we start the generator, after which we go out to the platform itself and use kinesis to unlock the drill, for this we turn a couple of valves to the left and right of the drill.

After you unlock the drill, the most fun will begin, necromorphs will crawl out of all the holes, and the drill itself, like a giant monster, will try to kill us. Shooting back from the creatures, we use stasis on the storm and try to shoot the yellow fuse in its central part. It will be possible to break the drill into the wilderness from the third time, and with each new start of the drill, new necromorphs will appear, first of all it is better to destroy them. In the end, having finished with the drill and the monsters, we collect supplies and leave the room through the door above which the drill was oared at the beginning. After leaving the cave, we take the elevator to the surface, after which we pass to the building with the inscription “Zone NX-03”, inside we find a huge frozen “Nexus”, after which we get a new task.

Chapter 11

After a short conversation, we go forward and find ourselves in the boiler room with an audio recording of Dr. Earl Serrano, through the next door we get into the wardrobe room, a new suit will appear here, namely the suit of an archaeologist. Then we take the elevator to the surface. To the right of the elevator, you need to pull out the battery and take it to the heat generator, you won’t be able to do it right away, first you have to kill the Necromorphs that have appeared. The door to the generator room will be half open, so after putting the battery in there, we go back and climb the stairs to the left of the elevator, thus getting to the heat generator. Having installed the battery, we turn off the generator, after which, having shot the Necromorph, we return to the elevator on which we descend back to the hall with the frozen Nexus. Here it will be necessary to adjust the frozen system of heaters, for this, first of all, we activate the panel, after which we rotate one of the four valves with kinesis. Which valve needs to be rotated can be understood by the number that lights up above it. And so, turning the valves and adjusting the system, we go to Santos, for this you need to take the elevator. After listening to Santos, we get from her a drawing of a sensor (a probe for mapping the creature's nerve channels), which looks more like a weapon, to assemble it you need to find three parts, and you can find them in one of the warehouses where we have to go.

We sit back into the elevator and go down on it where we leave the room through the entrance to the left of the elevator, going down the street to the elevator on which we go down. Further through the gate we get into the room of the drilling platform, having seen the suicide of four soldiers, we move up the slope to the next gate. On the street, we pass straight and to the right to the locked door, which we can now open using the panel on the right. Inside, we pass along the corridor to the left to the elevator on which we rise to the surface (in front of the elevator you can find a text message). Then we go forward, destroying the necromorphs, going down the slope a little more forward, and then up to the barracks. In the room you can find two text messages and some supplies. Leaving the building, we get to the “Auxiliary platform” filled with boxes, after killing all the necromrfs, we go to the next entrance to the building, in order to open the door you need to break the lock by moving the circles to the indicated points (this time the circles can be moved not only up and down left and right, but and obliquely, which, for example, caused me some inconvenience, the hacking failed the first time, and the second one, too, as you can see from the video walkthrough above)).

Bonus Mission: Arsenal

If you decide to complete the “Arsenal” bonus mission, then you will need to return to the auxiliary platform and go through the door near which signal torches are thrown or load the mission from the game menu). In the room we go up, select the artifact and go down the elevator, in the next room, in addition to the wardrobe and the machine, there will be another elevator that we need to use. With the help of this elevator we go down even lower into the room littered with troupes and pen torches, through the door we get into the room round shape, on the left and on the right there will be locked gates to small storage rooms that can be opened using kinesis, the contents of the premises can also be obtained using kinesis. Through the next door we get into a room littered with torches and with a couple of necromorphs, as soon as you open fire more monsters will appear, after destroying which we pass to the elevator on which we go down even lower.

Further through a small corridor and a couple of doors we get into a room with necromorphs, after shooting them we go to a locked door, which can be opened by breaking the lock by moving a couple of circles to the indicated points. In the next room we turn right and through the next gate we fall into a round hall in which necromorphs will immediately attack us. Through the next door we will get into the corridor, and after passing it we will find ourselves near the “trap” door, which, instead of opening, will begin the attack of the Necromorphs. After killing the attackers, you open the gate, judging by the inscription above them, leading to the “Combat Tower 02”. Another round room, the only attraction of which will be a necromorph that has fallen and crashed to death from somewhere above. Through the next gate we get into a room with an audio recording, an improvement, a blocked door and an elevator on which we will go up to the next room, in which we will meet both people and necromorphs, you should not expect a warm welcome from either of them.

After destroying all the hostile elements, we go down on the lift, here, in addition to boxes with supplies, you can find an audio recording and a key to the arsenal. After you take the key, the attack of the Necromorphs will begin again, destroying which we pass to the lift on which we rise back to the top. Returning to the elevator, we return to the room with a locked door, opening which we will get into a round tunnel lined with boxes and trolleys, behind which several “shy” monsters will hide. After destroying all the enemies, we pass to the closed door, which can be opened by breaking the lock, hacking by simply rotating the arrow in a circle and pressing “E” when both are highlighted in blue. In the next room we fall into another ambush of necromorphs, having finished with the enemies, we open the next door and go along the corridor to the left to the elevator on which we rise to the next room. To the left of the elevator there will be a locked door from which we now have a key, by opening it we shoot several enemy soldiers and go to the next gate.

Further, another corridor with feather torches at the end of which there will be an elevator on which we rise to the next room where both enemy soldiers and a necromorph will be waiting for us, and one thing is for sure, none of them will give up without a fight. Having finished with the enemies in the same room, we will also find the arsenal that we were looking for, taking away its contents, you can go to the surface on the elevator to continue the passage of the main plot. There will also be transport in this room, though at the moment you can’t go anywhere on it.

Chapter 12

Returning to the room where Santos previously gave you a task, there will be harpoons to the left and right of the giant frozen creature, you need to shoot from each, and then, using kinesis, turn the handles on the harpoons. After that, we return to Santos and Norton, we go into the cage on which Norton will lower us into the insides of the monster. Inside, armed with a sensor, you will need to find three nerve clusters and shoot at them, you can find the necessary clusters based on the sound (beeping will become more frequent when you approach the desired cluster). In the meantime, you will have to fight off the attacks of the Necromorphs. Having found all three nerve clusters and shooting at them, we return to the cage, after which Norton will lift you up, but refuse to let you out of the cage.

Left alone, we open the cell door using kinesis by turning the lever highlighted in blue on the control panel. Leaving the cage, we pass to the left to the elevator where we go down to the level with the heating system that was regulated in the last chapter, we run past it to the entrance to the boiler room. We pass through several rooms, through the door with the inscription "external access" to the exit from the building. Outside, Isaac will quickly be disarmed and put on his knees, after watching a short cut-scene, we learn that Norton is a traitor. We grab weapons and engage in battle with enemy soldiers until a huge creature appears.

The fight with a giant monster will consist of several phases: firstly, he will try to suck you inside, at these moments we shoot at the yellow shoots in his mouth, when the monster will beat with his limbs, we try to dodge and shoot him in the chest (the place is highlighted in yellow), so the monster will spit out small necromorphs from time to time, they are also worth shooting (better at the beginning, when they are still in heaps of yellow slime). In the end, Isaac will still be sucked into the monster, in his stomach, shoot at the yellow shoots that will appear in turn on three bulges, while trying to dodge the objects with which the creature will shoot at you. After you destroy all the targets, the monster will have an attack of nausea, this is your way out. After you get out, you will meet Norton again, who will have to be shot after the conversation by pressing the “E” button.

Chapter 13

We pass forward to the building on the right, the door to which opens with the help of kinesis, inside you need to start the generator, and you can also use the machine. After leaving the building, we go up the path until we meet with Ellie and the rest of the survivors, after a short conversation we approach the lift and, having fired a harpoon, we begin to climb the rope up, use the WSAD keys to move, and if you want to release the rope, press Shift, just during As we climb we try to dodge falling stones. Having reached the ledge, press the "E" button to climb up. Here we are waiting for another lifting device. Having overcome the next sheer wall with falling stones, we find ourselves on the next ledge, we pass in the direction indicated by the navigator (button “B”). Having reached the retractable ladder, we lay it out by rotating the valve with kinesis. we climb the stairs into the cave, in which, in addition to tents and supplies, we will stumble upon necromrfs. After destroying all the monsters, we move to the exit from the cave.

After walking a little along the ledge, we will stumble upon a stuck lifting basket, free it by moving the beam with the gear above it with kinesis. The next task will be to search for the elevator control panel, having gone a little forward, we again repel the attack of various necromorphs, after which we pass into the cave with the next lifting device. During the ascent, we shoot at the Necomorphs above you, and to move up through the cracks, we jump either to the left or to the right by pressing Shift. Rising up, we pass another ice cave, destroying several necromorphs along the way. Coming out of the cave, we will stumble upon another point of the lift, however, the winches are not visible anywhere, on the right you can find a machine, and next to it a sawmill. If we go to the left of the exit from the cave, we will find another lifting device, during the ascent, huge boulders will fall on us, shooting at the first block with stasis, we go up and jump over to the other side. We also stop the second block with stasis, after which we move to the opposite side. Next, there will be a swinging elevator cabin, it is also better to stop it with stasis for a safe ascent (jump left and right as before by pressing Shift).

Having risen upward, we follow the sign destroying all the necromorphs on the way, having reached the next retractable ladder, we climb it up, where we find a winch. To start it, turn on the generator, in the process of lifting the fuse blows and you need to be powered by lamps. To do this, we rise to a hill nearby and open the electrical panel. In order to redistribute the energy, we move the switch 50 to the left, and the switch with the inscription 70 to the right. Then we return to the winch and raise the elevator manually. Suddenly, a hefty monster appears, after which Carver cuts the cable holding the elevator car, Santos, who is inside, unfortunately dies. But the monster does not stop there and, falling, catches Isaac behind him.

Waking up, we go forward to the nearest lift, but it is blocked and then a monster appears that collapsed the elevator cabin (we already fought with him a couple of times, but it constantly ran away). This time the beast is not going to retreat, it shoots off shoots as much as necessary. In order to destroy the monster, the first step is to activate one of the two nearby harpoons (by turning the valve with kinesis), and then lure the monster under these harpoons, where exactly to lure the beast can be understood from the laser beams coming from the harpoons. After the harpoons fire, we run to the control panel standing near the second harpoon and turn the valve on it with kinesis, thus tearing the monster in half. Then we approach the lifting device and climb up with it.

Chapter 14


We pass forward to the building on the side of the mountain and start climbing the stairs, after Isaac falls down Ellie will give you information on the IKS along the land route. By pressing the “B” button, we climb along the indicated route, which is a snow-covered corridor in the rocks. Having destroyed several necromorphs along the way, we get to the building with the inscription PA-29, then through the broken red gate we climb up the slope to the entrance to the room, passing through which we again go outside where we see a flying ship. Further we climb up the slope to the gate with the inscription "Biolaboratory". Hacking the gate consists of rotating the arrow in three circles and pressing LMB or “E” when both the circle and the arrow are highlighted in blue. Entering inside, we find ourselves in a corridor, which first of all needs to be cleared of various necromorphs, you can also find a “wardrobe” and a “machine” here. Having passed along the corridor to the right, we call the elevator “to the lower levels”. On the elevator we get to the next corridor, and after going to the end we will get to the Rosetta laboratory, where we will meet with Ellie.

In the laboratory we will find an assembly station, our task is to assemble Rosetta cut into pieces. Several pieces will already be in the assembly station, another one can be found here in the laboratory, by opening the container with it, using kinesis, we transfer the piece to another part of the laboratory and insert it into a special niche, after which we use the panel to the left of it. In total, you need to collect two pieces from the biology laboratory, two from the planetary laboratory and one from the geology laboratory. After Ellie gives you the access key, we go to look for the rest of Rosetta. Returning to the corridor with a tank and a wardrobe, we pass to its opposite end to a closed door that can now be opened. Through the door we get into the biological research wing, the corridor is all overgrown with some kind of muck, we pass to its opposite end, destroying traps along the way.

At the end of the corridor there will be a room with a control panel for the sterilization system, however, in order for the system to work, you need to turn on the gas pump. To do this, we pass through the door with the inscription "Pump" opposite the entrance to the room of the sterilization system. Behind the door, in addition to improvement and a text message, there will be an elevator on which we go down, having cleaned the room below, we start gas pumps, for this we set switches 70, 90 and 70 on the left, 50, 70 and 50 on the right on the panel, then we return to the control panel of the sterilization system and let's activate it. Having cleaned the corridor from vile growths, we pass along it to the middle and turn to the door on the right side. Through it we get into a room with the inscription “Neurology”, in addition to a necromorph in the wall, an audio recording and an alien artifact, here you can also find another part of Rosetta. By dragging a piece of Rosetta from one box to another with kinesis, we activate the panel on the left, thus sending it to the laboratory for assembly.

Returning to the cleaned corridor, we pass to the elevator on which we go up, then through the door with the inscription “access to the department of paleontology” we pass into the room from which we get into the corridor. After destroying all the necromorphs, we go forward and through the door we get into the department of paleontology. We open the next door using the valve located in the panel to the right of the door. In the next room we find the key to the barracks of the Reapers, which opens access to the bonus mission of the same name. There will also be a door opened by a torsion shaft and an elevator that you need to use to further progress through the game. Coming out of the elevator, we destroy all the necromorphs, after which we go down on the elevator. In this room there will be another part of Rosetta, but in order to get it you need to solve a small puzzle, namely, it will put 0 degrees on the container in which it is contained on all three displays (this can be done by rotating the valves to the right and left of the displays with kinesis). there will also be an audio recording in this room.

Leaving the room, we will find ourselves in another corridor overgrown with some kind of biological muck, in order to destroy it, you need to go to the end of the corridor, destroying traps along the way and cracking the panel on the wall there (by removing the cover with kinesis, we activate the lever with it). After that, the procedure for sterilizing the room will begin and we need to quickly run through the corridor to the room with the control panel and activate it otherwise die (like I did the first time)). After sterilization, you can go through the door on the right wall which leads to the laboratory with another piece of Rosetta. After destroying all the necromorphs, we send another part of Rosetta to the laboratory. When leaving the laboratory, the necromorphs will attack us again, killing them, we pass along the corridor to the exit to the street. Then we climb up the slope to the entrance to the next building, along the way Isaac will be fired from the ship. After passing through the next room, we again go outside and move along the already familiar path to the building with Rosetta's laboratory, although this time we will have to shoot at the Necromorphs.

Having entered the biolaboratory room, we pass through the corridor to the gate with the inscription “access to the department of geology”. Having gone outside, we pass to the lift, having killed several necromorphs along the way. Having risen to the top, we go to the entrance to the buildings, destroying all evil spirits along the way. Having penetrated the “Department of Geology”, we fall into a room with frozen monsters and a machine for improvements. After passing through the next door, we find ourselves in a room where you can find the key to the recycling compartment, which opens access to the bonus mission of the same name. there will also be a door to the room opened with the help of a torsion shaft. Through the next door we get into a room with another piece of Rosetta, in order to reach it we move a healthy block marked with arrows with the help of kinesis. With the help of this block, we block the rays blocking our passage. Having sent the next part of Rosetta to the laboratory, we ourselves return there, destroying all enemies on the way.


When watching a Dead Space 3 walkthrough video, use the Playlist tab at the bottom of the screen to switch between videos.

Bonus Mission: Disposal Bay


If you can't find the entrance to the recycling bay, then you can complete this bonus mission by loading into the game from the chapter selection menu. We pass into the room from the street, there will be an inscription “Disposal services” above the door, going down the elevator we get into a room with a wardrobe and a machine, there will also be an elevator on which you need to go down even further down. Having passed along the corridor, we go into the door with the inscription “Workshop”, after destroying several necromorphs we go down the stairs, select a text message to the right of the stairs and go through the gate to the left of it. Then we pass to the end of the corridor and through the door on the left side we get into a room with an elevator to the garbage disposal department. After leaving the elevator and destroying several necromorphs, we go up the stairs, go through a couple more doors and get into the waste management center. In this room, you need to hack the entrance to the garbage elevator, the hacking procedure is the usual rotation of the arrow in a circle. In the next room, another door leading to the garbage disposal department, after passing through it we get into a room with a raised bridge. in order to bring the bridge down, we go down the stairs and set up a puzzle of rings with kinesis so that the contacts between them sparkle, then we fold the bridge by activating the panel on the right (in the process we repel the attack of necromorphs from the ventilation).

After crossing the bridge, we take the elevator to the next room. After leaving the elevator, we go down the stairs, after destroying another batch of monsters, we pass through the following gates and corridors to the entrance to the hall of the construction compartment. further up the stairs and through a couple of doors we will get into a room with a divorced bridge, this time without any puzzles, just with the help of kinesis we move the lever on the opposite side of the bridge. After crossing the bridge and trying to open the next door, which turns out to be blocked for a while, we take up defenses and repel the attacks of the Necromorphs. After destroying all the enemies, we pass into the next room with a machine tool and a gate leading to the central compartment. In the next compartment, we go down the stairs, destroy the necromorphs and go through the door with the inscription “Hall of the central workshop”. In the next room, you can find a text message, the door to open which requires a torsion shaft and an elevator in which we need to sit down. After exiting the elevator, we pass through the door with the inscription “Access to the security system”. Having cleared the next room from the necromorphs, we pass into the conning tower. Having picked up another text message through the door, we go into the compartment with an elevator, calling which we begin to shoot the advancing necromorphs. At the end of the enemy attack, the elevator will go down with a box of "gifts". having taken all the bonuses, we return to the surface, the bonus mission “Disposal compartment” is completed.

Bonus Mission: Reaper Barracks


We unlock the elevator with the inscription "Barracks" and go down on it to the barracks of the 163rd detachment. From the elevator we get into the corridor with a lattice door in front of which you can find a text message. opening the grate and going further, you can find another text message (next to two wardrobes. On the right side there will be a door through which we need to go. In the next room, after destroying a couple of necromorphs and picking up a text message, then we go down the stairs leading down. Here we are already waiting crushers familiar from one of the previous chapters that need to be slowed down by stasis (and only one of the two will work, so getting to the stairs upstairs will not be difficult). here you can find an artifact.From it we get into the corridor with mines, after neutralizing the mines and destroying the necromorph, we pass into the next room, here the goal of our journey will be located - “chest full of treasures”, after emptying which you can return to the passage of the main plot, in order to get out you will need the key of the reaper officer, which you can also find in this room.

Chapter 15


Arriving at the labRosetta's first step is to assemble the alien's body from the individual parts you found earlier. This can be done using kinesis by rearranging the samples in the right places, as a hint, you can notice that the first and last samples are in place, the rest must be positioned according to the slices so that one matches the other. How to do this can be seen in the video walkthrough of this chapter. After the assembly is completed correctly, all samples will dock, and we just have to go to the control panel and activate it. After watching a short video revealing the secret of aliens and obelisks to us, after that Danik will appear and take the “key” from us, which is also the “code”. At the last moment, Isaac will have time to turn on the sterilization of the room, after which you will need to quickly get out of it, for this we run down the stairs, turn left and run around the body of the alien, then up the stairs to the door where Sergeant Carver is already waiting for us (during the movement through the laboratory we try avoid clouds of gas).

The laboratory door is locked, Ellie will help to unlock it, although she herself will not have time to get to the exit, we close the door to the laboratory by pressing the “E” button. We run along the corridor filled with gas to the elevator on which, together with Carver, we set off in pursuit of Danik. Coming out of the elevator, we pass along the corridor until the first turn to the left to the exit from the building (everything will be illuminated with feather torches. Going out into the street, we go to the mine, guided by the locator and scattered torches, along the way we destroy both Danik’s followers and Necromorphs. Having reached the entrance to the mine will need to open the locked door by moving two circles to the indicated points, but before that it is necessary to clear the area in front of the entrance.here you will be attacked in turn, both people and necromorphs, having destroyed both of them, we proceed to the procedure of breaking the door.After that, we pass into the mine room where we are waiting for a descent into the ground.

Chapter 16


Having entered the mine, we begin to descend, for this we use the already familiar lifting device, only this time it will lower us deep into the mine. On the way down, you will have to overcome a couple of cracks for this, press the Shift button, you will also have to shoot a little at the Necromorphs. Having reached the platform below, we press “E” to go down to it, after destroying several creatures, we pass to the elevator on the left on which we go down to Platform 1 (judging by the inscription). Coming out of the elevator, we pass to the next lifts, on one of which we go down even deeper. In the process of descent, we destroy Danik's assistants. Having descended to the next platform and cleared it of enemies, we pass to the next descent point, for this you will need to open the blocked door by moving the circles to the indicated positions. here we will also be able to access the elite suit. On the next descent, you will have to face not only enemy fighters, but also Necromorphs. Having cleared the next platform, we pass to the door leading to the next level of descent. Going down further, we destroy all the evil spirits on our way, at the end of which a fan is waiting for us, which will need to be stopped with the help of stasis. As soon as you pass it, Isaac will break and in order to be wound on the newly earned fan, we press the “E” button several times.

Chapter 17


Having risen to our feet, we first start the generator to the right of the door into which we then pass. In the next room, when you try to open the door, the projector will start, after watching the video you need to open the door, for this, select three symbols on the panel to the right of the door. The correct sequence can be seen on the monitor next to the projector (essentially it would be an alien language word meaning "Open"). Further through the corridor and the door opened by stasis we will get into a huge hall in which the “machine” is located. After a short conversation with Carver, we split up, Carver will go along the road on the left, and Isaac will have to go on the right side. Going down, you can find a box by opening which we get a rectangular panel with kinesis, it will need to be installed on the stones blocking the path a little further. After going a little further, we destroy a couple of enemy fighters, after which we have to blow up a couple more obstacles made of stones. At the last explosion, Isaac, along with Carver, fall down, taking away the “code” from Danik along the way.

Now our task is to deliver the "code" to the machine, we move forward guided by the locator and destroy all the Necromorphs along the way. After going a little forward, you can find a turn to a blocked elevator and an audio recording, if you unlock the elevator using the hack panel, you will get the “Artifact Vault” bonus mission. Having reached the round door, we open it using the sequence of symbols that we have already seen before. Starting the generator in the next room will turn on the zero gravity device, by pressing Alt we fly to the next round door, guided by the locator. The door also opens with a sequence of three symbols. In the next room, going a little forward, we will stumble upon a circle on the floor, standing on which, with the help of kinesis, you can move especially massive objects (just the ones that block our path). Going down we find a generator that needs to be started, there will also be a wardrobe and a machine, well, an elevator to the top on which we need to climb.

At the top there will be a platform with four curved columns and a circle on the floor that enhances stasis and kinesis. Standing on the circle, we will see two paintings on the wall depicting the curvature of the columns in different ways, this time we need to set them as shown in the image on the left (it will flicker). You can change the shape of the columns by moving the blue balls at their base with kinesis. Having set the columns as shown in the image, it will remain to activate the panel that appears behind them, after which the passage to the “Machine” itself will open. Going down the elevator and destroying the Necromorphs, we pass to the circle in the floor, which is located at the beginning of the opened passage, after which Isaac will be thrown forward along the open passage. In flight, you can maneuver with the help of WSAD so as not to crash into anything. After landing, we pass to the next round door, the sequence of symbols required to open it will be indicated above the door. to clear the next room, it is better to stand in circles on the floor that enhance stasis and kinesis. Having reached the next door, we set the necessary symbols and pass into the next room.

Bonus Mission: Artifact Vault


And so, having opened access to the elevator, we go on it to perform the bonus mission “Artifact Storage”. After leaving the elevator and passing the room with a machine tool and a wardrobe at the door to the next compartment, we find a text message, you can also listen to an audio recording here. Further through the corridor we get into a room with zero gravity, by pressing Alt we go down to the next door along the road, destroying a couple of large necromorphs. Through the door along the corridor we pass into another room with zero gravity, here we will need to press Alt to go down. During the descent, we try not to cross the beams of mine traps, but it would be better to shoot them. Below, next to the gate to the next compartment, you can find a text message. In the next room there will be a computer that will show symbols meaning the word "Warrior". After passing through the next door, we will find ourselves in a long tunnel in which, apart from a few creatures and a couple of doors, there is nothing interesting. having reached the door with the inscription “Back Hall”, we will get into a room with a computer showing the spelling of the word “Last”.

The next room will again have zero gravity and booby traps, as well as a few Necromorphs. Having cleared the room, we go upstairs where a locked door awaits us. The hacking system is the movement of two circles to the specified points. Also at the top you can find an alien artifact. Having cracked the gate, we pass through the room with the machine, where you can also pick up an improvement. Through the next door we get into the compartment in which the bonus mission will be completed, we collect everything of value in the room, you can also find a computer here showing symbols meaning the word “Sacrifice”, after which we go through the gate with the inscription garbage elevator on the way back. Finding the way to the room where the passage of the main plot will continue will not be difficult, the only obstacle will be several regenerating necromorphs. It is better not to mess with these creatures, keep moving forward using stasis on enemies. Stasis will be especially useful in front of a locked door, which can only be opened while all monsters are immobilized.

Chapter 18


Having penetrated into the next room, first of all we pass to the right and start the generator by shooting several necromorphs along the way, you can also find a text message here. Then we go to the left side of the entrance where we open another door by placing three specific signs on the translator (the necessary signs are drawn on the floor in front of the door). The next room that you need to go through will be a large hall lined with stone blocks and obelisks, after you shoot all the monsters you can find an artifact here. Having opened the next door in the already familiar way of selecting the symbols drawn on the floor, we pass into the next room, where, standing on a circle in the floor, we will send Isaac flying. Having reached the place, we go down and go through a labyrinth of growths and blocks teeming with necromorphs. Having reached the generator, we launch it and then go up in the elevator, where we will need to turn the hefty green columns towards each other so that radiation appears between them. You need to do this while standing in circles on the floor that will enhance your stasis and kinesis, in the meantime we destroy necromrphs and processes that crawl out from somewhere out of the ground. After we finish and, according to Carver, “twist the city into a ram's horn”, we go down the elevator back to the portal.

Returning to the room from which the passage of this chapter began, after passing through the main entrance with fights, we return to the portal that was used in the previous chapter (it will be more convenient to fight off the Necromorphs while standing in circles that enhance stasis and kinesis). Using the portal, we return to the platform on which the four columns were bent in the previous chapter. After destroying all the enemies, we take the elevator to the platform and this time set up the columns as shown in the right picture, after which we reactivate the console behind the columns. Having gone down to the portal, we return to the room from which the passage of this chapter began, having learned along the way that Ellie still survived, but she was captured by Danik. Returning back, we find three orange sockets into which you need to put three green batteries that are located under the alien statues. You need to install the batteries in a certain order, there will be signs on each of them, and a sequence of signs on the central statue. After we do everything correctly, the door to the “codex” control center will open. After passing through the opened passage, we will get into a room with a lifting mechanism with which we go up, slowing down the huge gears along the way and moving left and right, the wall will light up under you. Having risen upstairs, we look like a scene, the result of which is the shutdown of the “machine” and the death of Danik. After sending Ellie on the shuttle, Isaac stays behind to activate the "Machine".

Chapter 19


Everything is collapsing around us, we are running up the collapsing road, there should be no problems with orientation, there is only one way up, but if anything, you can always press the “B” button. We destroy all the necromorphs along the way, trying not to stop, the path along which you run will be destroyed. Having reached a dead end from the growths, we shoot the two shoots that have appeared, or rather the yellow growths on them. Having freed the path, we run further to the portal that will launch Isaac in the direction of the “car” and the “revived” moon. During the flight, we try to dodge huge stones; you can also shoot at hovering necromorphs. After landing, we run a little further ahead, shooting several necromorphs and a process with a yellow growth to clear the way. Having reached the premises, you can use the machine tool and wardrobe to produce last changes in appearance character and weapon settings before final battle. Having tried to open the door, Isaac is thrown out, we fly dodging debris, tentacles and other rubbish.

After landing on the site, we stand in a circle that enhances kinesis and stasis. First of all, we attract one of the obelisks and throw it into the eye of the monster sticking out of the moon. After each shot in the eyes, several waves of small necromorphs will fly to the platform, destroying which you will need to shoot two tentacles caught on the platform, after which the situation with throwing the obelisk into the gas, shooting small creatures and tentacles will repeat. Eventually the monster will try to swallow the "machine", use kinesis while standing in the amplification circle to rip the device out of "this gut". We jump onto the platform with the “car” and press “E” to climb onto it, after which we watch the final video, this will complete the passage of Dead Space 3. Well, if you have enough patience, you can watch the credits to the end where the final ending awaits us, well, or a hint of a sequel.

Walkthrough

If you don’t know how to complete the task, find the necessary item or defeat this or that boss in the game, then you are welcome to the section Walkthrough. Here we publish a wide variety of videos of passing each level, collaborating with users on YouTube.

We attach a small plot description of the game and a list of missions to each playthrough so that you immediately enter the course of the ongoing events described in the game. In addition, we mention the author of the walkthrough with an active link to his channel so that you can subscribe to other user broadcasts.

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Here the user will always find interesting gaming posts with gameplay videos, pictures, plot details and descriptions. collector's editions. There are even publications system requirements, video diaries and official reviews from developers. Special sections deserve special attention, in which large articles with walkthroughs, game tops and other interesting materials are published. We always try to keep up with the times, so we update the site every day, supplementing and, if possible, updating existing content. Our team also works closely with other information resources, services and forums to provide you with even more informative and most importantly interesting materials in a simple and understandable form. Stay always with us and find out the latest details about the games one of the first.

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