History of origin and review of modern MMORPG games. The best MMORPGs for all platforms The very first MMO

MMORPG is one of the most popular genres in the gaming industry market. There are a lot of large projects in which more and more people register every day. We decided to go back to the origins of the genre and find the very first MMORPG games at online. As a separate genre, the role-playing multiplayer online game began to be called in 1997. It was then that the Ultima Online is the very first online MMORPG game.

Richard Garriott is an American computer game developer who did a lot to develop this genre. He has worked not only in the Ultima Online project, but also in Lineage - one of the most popular role playing. Ultima Online came out in 1997 and is still afloat. For 17 years, Ultima Online continues to delight its players.

For all the time of its existence, ten global additions have been released. Ultima is one of the most diverse role-playing games out there right now. You can build own houses, light fires, use pets as mounts, kill other players and mobs. The action of the game takes place on a fragment of a fictional planet where the life of the Middle Ages reigns. Each player has a choice of several types of weapons, professions and their purpose in life.

If you are interested and want to know more information about the game Ultima Online, then these pictures and videos are especially for you.





Getting started in Ultima Online, interface overview and tutorials for beginners.

The history of computer games began a long time ago, some of you, probably, have not even heard that there were projects on cassettes with magnetic film. Yes, there were such times, but progress does not stand still. He gave us the Global Network (aka World Wide Web or simply the Internet), which had to be somehow used along with computer games, the idea is good! As a result, appeared Massively Multiplayer Online Role-Playing Game (MMORPG). The possibilities of this genre allow the gamer to plunge into a completely living world in which he is surrounded by the same real people as he is. In this case, everything happens directly on the Web, online.

MUD (Multi User Dungeon) is the name of the very first "massively multiplayer online role-playing game" (that's how the abbreviation MMORPG is translated). This is the brainchild Richard Bartley and Roy Trubshaw appeared in 1978. Initially, they were amused by students in computer classes on temporary servers, secretly from system administrators. The client was textual, all actions were performed by entering certain commands. Moving around, fighting monsters, interacting with items, collecting loot and interacting with players, all done without a mouse. A little later, some kind of game interface (UI, User Interface) began to appear, for example, letters on a kind of compass indicating the geographical direction, these little things improved the project quite a lot, at that time, of course. Then there were permanent servers that exist to this day. Much later, MUD clients modified by the gamers themselves appeared, there are also Russified and improved shells. The first is always the best, but, as you know, this is immediately followed by the development of a novelty, and so it was here. After some time, MUDs began to come out one after another, the market began to expand.

Wow prices

The first commercial MMORPG, with constant payment, was Islands of Kesmai, developed Kelton Flynn and John Taylor . In 1984, this entertainment cost a pretty penny, after all, 6 (or 12, depending on the quality of the connection) dollars per hour, through the only Internet service then available CompuServe. However, the project was also textual.

Revolution in the world of MMORPG has become a graphic, based on the nature of the character Club game Caribe (1988), in which gamers could communicate both in a regular chat and move around and interact with objects. Nevertheless, the game had a small minus, it was released by the company LucasArts only for Commodore 64 computers.

However, the first full-fledged graphic MMORPG was Neverwinter Nights, from game designer Don Duglow and programmer Catherine Meytaga(This is not BioWare's Neverwinter Nights!). PC owners were happy, the project was launched in 1991, its heart beat for six years, but 6 (or 12) dollars an hour, you know. Alas, all the famous MMORPGs of that time were under the control of the giants of the Web, like CompuServe or America Online, each of which wanted to grab this big score and keep everything under your supervision.

Another well-known MMORPG-project The Shadow of Yserbius followed. This development The Sierra Network, released in 1992, lasted several years. Gamers still paid money for each hour of play, but they could have fun for a whole month without limits, paying $119.99. However, the possibility of monthly payment was quickly eliminated, for obvious reasons (who wants to lose crisp dollars?).

Let's get serious

But time passed, and the tough financial policy on the Internet was softened, which contributed to the development of more and more new, bolder and more serious both in terms of gameplay and commercial MMORPG. The first significant project after the "blockade" Legends of Future Past (1992) was again a text-based MMORPG, supported by the same service CompuServe. The game was good because it was in it that the first mass events were held, they are also events, the most important element of the genre. It is now that the abbreviation MMORPG has gained full strength and has forever remained in the hearts of gamers, because earlier the word “massively” could only be pronounced for completeness of the reduction.

The 3DO company known for the Might series and Magic, in 1996, released its MMORPG Meridian 59. Its most important trump card was a three-dimensional client that allows you to look through the eyes of a character on the virtual world. Interestingly, the project is still alive, and it has its fans.

Another game released almost immediately after Meridian 59 was The Realm Online (1996) by Sierra Online. The project was completely done in 2D graphics, which was a big plus compared to games based on text, besides, it had familiar gameplay and interface, because they made a novelty based on previous Sierra works. Like most of its predecessors, The Realm Online was based on a turn-based combat system. By the way, even now the game has a functioning official website and server, and this is a long period of support, almost 11 years!

Ultima Online, launched in September 1997, was originally developed by Origin Systems but has since been taken over by Electronic Arts. It was she who turned all conceivable and unthinkable standards of the genre and signed the book of history in bold handwriting. Three-dimensional, isometric client with a third-person view, huge world and amazing gameplay left behind all possible competitors. Ultima Online has about nine expansions today, and as you read this, official servers a graphical 3D client is used. The project turned out to be so popular that hundreds and even thousands of illegal emulator servers appeared around the world, many simply lived in this virtual world and, do not believe it, they celebrated real weddings, repeating this in reality. The degree of freedom of action here was so high that you, for example, could build your own unique house anywhere in the world, steal a couple of gold coins or something larger from your partner’s pocket, or even go on an endless voyage on a ship. However, you are probably familiar with the “old woman”, because she is already 9 years old, her anniversary is coming soon!

EverQuest, launched in March 1999, was a development Verant Interactive, but was later bought by the current gaming giant Sony Online Entertainment. It was a successful project with thirteen expansions. The game was originally developed by the following people: Brad McQuade, Steve Clover and Bill Trost. A huge world was created in it, which consisted of more than 400 zones, there were group trips to monsters, fights against other players, role-playing, a lot of quests from 1000 to 3000 people. The system of selling virtual things for real money gained immense popularity, which rather undermined the game economy, cases of deception and scandals became more frequent. Well, since the development is already 8 years old, many have left it in favor of other worlds (for example, the second part, released in 2004), although even now some servers are overloaded at certain times of the day.

In the same year, following in the footsteps of Ultima Online and EverQuest, another MMORPG Asheron's Call was released. The developer was Turbine Entertainment Software, and the publisher Microsoft. This game tried to absorb the experience of all previous projects, but wished to remain as different as possible from everyone else. There are no banal elves and goblins in it, the variety of monsters is amazing, and each is original in its own way. One, big storyline was created, which addicted gamers, and constant events in the virtual world gave it life. Subsequently, the second part of Asheron's Call 2 (2002) was released, but, unfortunately, she died three years after the start.

Meanwhile, MMORPG interested Koreans. Nexus: The Kingdom of the Winds developed by Jake Song, was released in 1996 and became very popular. The year 1998 came, and it was time for Lineage, the account was already reaching millions of users in the Far East, which allowed NCsoft to capture the local market for a long time. The game client supported 2D graphics and looked very nice. Song did his best.

XXI century, the second generation of MMORPG

In the new century, things were much more interesting. The genre succumbed to a massive change in graphics and focused on the value that could be extracted from the player. It became clear to the developers that a good fortune could be made on this.

The possibilities of new generation games have expanded limitlessly. Dark Age of Camelot with a PvP bias (Player vs. Player, which stands for "player versus player") was and is one of the best projects precisely because of this feature. Schema Realm vs. Realm (RvR, "kingdom against kingdom") won the hearts of many, because huge armies converged on the battlefields. There was an amazing system of battles, including battles in arenas, disputed territories, captures of castles, but all this, one way or another, could not bring full pleasure without PvE progress (Player vs. Environment, "player against monsters"). Forced release of Dark Age of Camelot Mythic Entertainment took place in 2001, they still play it.

The Anarchy Online servers (sci-fi style) took their first breath in June 2001, and the history of the world of Rubi-Ka, under the strict guidance of developer and publisher Funcom, began. Two corporations are fighting for world domination here: Omni-Tek and Clans. In addition to the strong social aspect, Anarchy Online has added variety to the MMORPG style. If before it all the games were in the fantasy genre, then this project stepped into the future. This was a big risk, many gamers might not like it, but Anarchy Online managed to capture its part of the audience.

Shortly after Guild Wars, a game with famous words in the name Dungeons & Dragons Online: Stormreach (2006) was launched, the gameplay of which was completely based on the D&D system, which attracted a fairly large mass of gamers, but at the same time severely limited those who needed it. was unfamiliar and uninteresting.

More recently, two more developments came to light, which have not yet managed to strengthen their positions in the vastness of the MMORPG market, their names are Vanguard: Saga of Heroes and Lord of the Rings Online.

The first, the development of the young company Sigil, has not yet made much progress. It is rightly said that without experience at least in the creation of single projects it is impossible to create an MMORPG, and even with a claim to a third-generation MMO. Ideas "in words" seemed grandiose, but in reality we got a raw product, which in the end turned out to be very similar to World of Warcraft. Company now Sony Online Entertainment, which was not afraid to take this game under its wing, literally pulls it out of the swamp, where the project is sinking deeper and deeper. Even the closure of Vanguard: Saga of Heroes or its complete change is not ruled out. It remains only to wish the game success, and what if it fulfills its dream of becoming a third generation project?

A new development according to Tolkien, abbreviated as LotRO, this is a game according to the book, it is this fact that greatly limits the possibilities for developing the historical line. However, a considerable proportion of gamers came here precisely because of their love for the Professor's creations. Guys from Turbine Inc. did their best, the main thing is that they released a quality product, which is now very popular as a full-fledged MMORPG. But still, no matter how trite it sounds, it also looks like the well-known "World of add the name of the game." By the way, there are such concepts as the dynamics and realism of the world, if I may say so. According to many gamers, they are absent in Lord of the Rings Online.

Release tomorrow!

"Tomorrow" is preparing a couple of interesting projects for us, which rightfully deserve a bit of space in this article.

Very soon we will be able to enter the image of the great hero of the fantasy world, and Age of Conan: Hyborian Adventures from Funcom, based on the Conan universe from Robert Howard, will help in this. In general, very little is known about the project, although a set of applications for closed testing of the beta version has recently started. It is impossible to say in advance whether the game will turn out to be another clone, but at least now you can appreciate the beauty of the graphics, the quality of the sound effects and the atmosphere. The release has already been postponed several times, and is now scheduled for the end of 2007.

Guys from Mythic Entertainment are preparing an MMORPG based on the famous fantasy world Warhammer: Fantasy Battles Warhammer Online: Age of Reckoning. Judging by the past experience and the success of the developers in creating Dark Age of Camelot, the beginning of 2008 promises us a great game that has some chances to overthrow today's giant from the throne. The familiar RvR system (Realm vs. Realm) has a place to be, what can we say about many other things. Dwarves, elves, trolls, forces of darkness commonplace, but this is Warhammer.

History is being written, many more interesting projects will come out in the future, many of which we don’t even know about yet. But one thing is clear MMORPGs have taken place as a genre and have taken a firm place in the hearts of millions of gamers around the world.

MMORPG is one of the most popular genres in the gaming industry market. There are a lot of large projects in which more and more people register every day. We decided to go back to the origins of the genre and find the very first online MMORPG game. As a separate genre, the role-playing multiplayer online game began to be called in 1997. It was then that the Ultima Online is the very first online MMORPG game.

Richard Garriott is an American computer game developer who did a lot to develop this genre. He has worked not only in the Ultima Online project, but also in Lineage, one of the most popular role-playing games. Ultima Online came out in 1997 and is still afloat. For 17 years, Ultima Online continues to delight its players.

For all the time of its existence, ten global additions have been released. Ultima is one of the most diverse role-playing games out there right now. You can build own houses, light fires, use pets as mounts, kill other players and mobs. The action of the game takes place on a fragment of a fictional planet where the life of the Middle Ages reigns. Each player has a choice of several types of weapons, professions and their purpose in life.

If you are interested and want to know more information about the game Ultima Online, then these pictures and videos are especially for you.





Getting started in Ultima Online, interface overview and tutorials for beginners.

Online games are a very common way to spend your free time. Their popularity has risen sharply with the advent of high-speed Internet and modern graphics technologies that make it possible to achieve mind-boggling beauties (albeit very rarely used, due to the outdated and limited resources of most users).

The first network shooter

The first online shooter was developed by John Daleske in 1973 year under the first system for e-learning "PLATO", and received a rather meaningful name - "Empire". In total, there were four races in the game, and the main task facing each player was the conquest of a galaxy consisting of 25 planets. And, of course, it was possible to do this only by defeating all their rivals.

It was a simple-looking, but rather complex shooter-style strategy with support for up to eight participants. Speaking of complexity, I do not mean intricate possibilities in the game, but complexity in control: all commands were entered by the players using the keyboard (and this despite the fact that this is a shooter!), The direction of the shot was set in degrees, and if you think that everything happened slowly - you are deeply mistaken: in fights, an experienced player performed 20 clicks per second, and only because the PLATO system could not process more.

However, Empire was not a full-fledged online game, in the modern sense of the word, because in those not so distant, but infinitely distant from us, times there was no Internet yet.

First online game

Since at that time the Internet was a big local network, which exists mainly only at strategically important facilities and in the institutions that were involved in its development of a network for these same facilities, it is not surprising that the first network games we owe to American students.

AT 1975 Will Crowther creates the first text game, built according to the rules of the very first and popular Dungeons & Dragons universe (which is alive in modern projects, the last of which is).

Inspired by this, MIT students in 1977 create their own version of this game, and give it the name "Zork", which, when transferred to FORTRAN, was changed to "Dungeon".

AT 1979 European students Richard Bartle and Roy Trubshaw create a multiplayer version of this game and give it the name Multi-User Dungeon, create the world's first online game in the multiplayer world (MUD) genre. This genre can rightly be considered the progenitor of MMORPG, since it is an MMORPG, but only in text form. When transferred to FORTRAN, it was called "Dungeon".

AT 1980 In the same year, Dungeons of Kesmai was developed by two fellow students, John Taylor and Kelton Flynn. It was a similar game, but with a bigger future. Up to six people could play at the same time.

AT 1985 , when the first PC appeared and the TCP / IP protocol was developed, John and Kelton decided to go further, and founded their own company, released an extended commercial version called "Dungeons of Kesmai, Island of Kesmai", thereby giving rise to new era global industry and earning themselves the title of creators of the world's first commercial online game.

But, technology did not stand still, as did the competitors of the newly minted company, and in the same year, Island of Kesmai had a serious competitor from Lucasfilm Games - an online game "Habitat" with full graphics and user-friendly graphical interface.

AT 1988 Club Caribe was created, the world's first game with a subscription fee of $12 an hour (and you complain that you have to pay), and at the same time it was not much different from Habitat.

In the same year, the protocol for modern Internet chats was developed, which, of course, had a significant impact on the online gaming industry in the future.

In the 1990s with advent of the modern internet- WWW - online games began to develop rapidly. Now that a browser and a graphical interface of operating systems appeared, everyone could use the Internet - thousands of people joined the communities of gamers, and dozens of new game projects entering the market every month began to fight for them ... and this process continues to this day.

AT 1991 appears first graphical online role-playing game- Neverwinter Nights. The game screen is divided into two parts: text and graphics.

AT 1998 appeared the first online game with 3-D graphics called "Everquest". Then the real boom of 3-D MMORPG began.

A lot of water has flowed under the bridge since then, and all this time technologies have been improving, which ultimately led to a split in the gaming industry into two segments: classic client-side and new browser-based ones, while these are no longer the same online games, thanks to which, at one time, the word "browser" has become a dirty word. See for yourself by trying it out free games online at igrogid.com, the flash games website, where you can easily find something suitable for you.

Why do some games fall into oblivion, while others are visible from afar after decades? Most likely, everyone will have their own answer to this. Some will argue about the quality of the product, the second will say about the lack of advertising or its performance, and the third will simply grumble once again that the games have “rolled down” for a long time. But, despite the general failure of many new ones, there are many games on the market that remain in demand to this day.

1. World of Warcraft

Unsurpassed in terms of popularity, the great and terrible World of Warcraft is still at the top of any top MMORPG gaming genre. Neither outdated graphics, nor a full-fledged subscription system, nor constant adjustments to the game balance interfere with this.

2: The Elder Scrolls Online

The appearance of "The Scrolls" in the form of an online game was only a matter of time. And relatively recently, the long-awaited phenomenon did happen. This allowed fans of the famous universe to tread on their favorite paths of Skyrim and Morrowind together, eating a sweet roll. Let The Elder Scrolls Online has not become the most popular MMORPG in the world, but it is safe to say that among the classic representatives of the genre this game ranks second today.

In short, the game itself is a hybrid of Skyrim and World of Warcraft. There is both a full-fledged epic story of the level of the main series, and many activities for joint game. "Dungeons", world bosses, for the capital of the empire and much more.

But the game is valuable not only for all this and the quality of its performance. It is especially valuable that many locations from the Elder Scrolls universe first appear here (not counting Daggerfall). And they do it, sparkling with all the beauties of modern graphics. The Elder Scrolls Online has not officially been released, but thanks to amateur translation, many can plunge into this world in their native language.

3 Guild Wars 2

Guild Wars 2 is one of the most successful attempts to encroach on the throne of World of Warcraft. And although the throne remained in its place, this Western-style MMORPG gained considerable popularity. The developers from ArenaNet managed to dilute the familiar with fresh ideas, which allows the game to be successful for a long time.

For example, most of the quests in the game don't even need to be started from regular NPCs. Instead, players, while exploring, simply help each other, seamlessly connecting to the tasks already started. is also an interesting hybrid of Target and , and skills depend not only on the class, but also on the weapon. In general, Guild Wars 2 is a very solid project, which can only be overshadowed by the lack of localization. And both in fact and in plans.

4 Blade & Soul

5. Black Desert

Black Desert has become the boiling point of waiting for a revival. After and it was this game that suffered the title of the last hope of the genre. In our area, people were updating computers and buying up kits early access, just to see firsthand everything promised by the developers. Of course, the game was not as perfect as expected.

All over the world, Black Desert occupies a deplorable position, but in the CIS it is the flagship of the latest MMORPGs. Such a popularity of the game is helped by a mind-blowing picture for the genre, the long-awaited free PvP and open world. The icing on the cake is one of the best Non-Target combat systems that even single players can envy. All this makes Black Desert one of the most ideal options for those who are not familiar with this genre, but would like to learn it. The main thing is to be sure that the PC is capable of this.

6. Final Fantasy 14: A Realm Reborn

Talking about the popularity of Final Fantasy is like talking about what a Nokia or a Mercedes is. And let the majority of players from the CIS scratch their heads, not understanding why the whole world is so crazy about every “Finals”, this does not interfere with the world itself. Therefore, Final Fantasy 14: A Realm, which is an MMORPG, deserves to be bathed in glory. But it didn’t take long for her to achieve success.

Initially released Final Fantasy 14 turned out to be of a quality that was far from corresponding to the eminent series. As a result, the authors of the game restarted it, adding the subtitle A Realm Reborn to the name. And the existence of the old world was stopped in a rather epic way by dropping a meteorite on it. Now the game pleases players with a unique colorful world, a class system that does not force characters to produce, and the atmosphere of an Asian fairy tale.

7.Aion

8. Neverwinter

Whatever the quality, it was simply destined to become popular. And the point here is not only in the huge financial injections from the Chinese from Perfect World, but also in the fact that this MMORPG is dedicated to the D&D universe. Fortunately, fans of the setting did not have to force themselves to play through tears, because the game turned out to be quite high quality. This is confirmed by the interest of gamers, which continues to this day.

In addition to the famous world, Neverwinter offers a high-quality and dynamic Non-Target combat system. The level of her performance also did not let us down, in connection with which it is surprisingly pleasant to hit with swords and shoot with fireballs. Nucleus gameplay built not on the study of the open world, but on the passage of session quests. Often they are accompanied by interesting plot backgrounds, which are a pleasure to watch with friends.

9. RuneScape

The name RuneScape says little to most domestic players. However, this hybrid MMORPG, which works both in the browser and as a client, is quite popular in the world. This fact is confirmed by the fact that this creation of the Jagex studio was lucky enough to visit the Guinness Book of Records twice. Agree, not every game can boast of such.

Describe any differences between RuneScape and modern games very difficult. And all because at the time of the release of the first versions, the authors had to be almost pioneers in the MMORPG genre. Because, in fact, the game is a standard set of pumping, crafts, and PvP. However, this does not prevent this world exist to this day, delighting the players.

10. Tera

Tera Online was another Korean game that was predicted to rehabilitate the MMORPG genre. And even though not all expectations were met, high quality execution makes this project quite popular so far. Well, in our realities, this is facilitated by full Russian-language localization.

And although Tera was one of the first MMORPGs with a Non-Target combat system, today it is far from being valuable for this. They come here for a truly fierce PvP, working according to the rules and foundations in the spirit of the old one. Guild wars, sieges and showdowns for swing places. Only the crazy Asian style of the game world and the content bias towards female characters can prevent you from enjoying all this.

11. Revelation Online

Following the Koreans, the Chinese do not stop trying to intercept records for MMORPG releases. And if most of these games remain popular in their homeland, then Revelation Online has reached our shores, remaining warmly received by domestic gamers.

Typical Asian cuteness with wings, mount kittens and whales intersects with many cruel things here. The most significant difference between the game and others are sieges, in which up to 5000 people can take part. Modern graphics, inclusions and interesting classes, among which there is even a fighter with firearms, complete the picture of popularity.

12. The Division

Few purebred MMORPGs deviate from the classic fantasy setting. It is possible that both this and that The Division performed at the AAA level, contributes to its popularity. The game world is presented in the form of a closed quarantine due to the global spread of the deadly.

The selected time and genre frameworks naturally dispose to the use of "firearms" of various calibers. Get on the ears from the agents of the special squad will be a variety of fugitive criminals and other crazy personalities. You will have to shoot in the usual activities for MMORPGs like missions, randomly generated "dungeons" in the subway and, of course, the PvP-oriented "Dark Zone", famous for advertising trailers.

13. ArcheAge

The long-awaited, longed-for and, according to the dreams of those who expected it, the unsurpassed ArcheAge. A game of this magnitude has become popular, but why has this Korean MMORPG earned such attention? For starters, this is a picture that struck the imagination at the time of release. The 3.0 engine did a great job with both water spaces and lush forests with animals running through them.

The second point is the diversity and versatility of the gameplay. The authors of ArcheAge seem to have remembered everything that should be in an MMORPG and tried to bring it into their game. Here you can find farming, animal husbandry, guild wars, world bosses, naval battles and much more. Therefore, the above, together with the famous system of “Free” classes, are quite weighty reasons for the continued popularity of the game.

14. Allods Online

Domestic Allods Online was clearly created with an eye on World of Warcraft, which did not prevent them from becoming quite popular in our area. This MMORPG is already long years both stylistically and gameplay pleases players. The game world combines fantasy, ancient Russian myths, pro cliches and much more. All this diversity is strongly remembered and, holding a shaky balance, creates a unique picture.

The gameplay is not far from its progenitor. There are also two factions "Red" and "Blue", and pumping with quests, and the ubiquitous "Battlegrounds". But there is also a difference in this project, which is Astral. In the game world, guilds move on their own, which even participate in clashes with each other. All this makes Allods a rather interesting alternative to World of Warcraft, seasoned with a native spirit and recognizable things.

15 Albion Online

The game closes our selection, like which we have been waiting for a very long time. Albion Online offers a lot of what the genre lacks today. Therefore, the developed system of guilds and the lack of marks on everything that moves and what needs to be moved are just the tip of the iceberg.

The player-controlled economy completes the hardcore fabric. Within its framework, all resources and items are mined and created by the users themselves, without generating them from stores. The class system adds to the popularity of the game, in which the skills used are tied to armor and weapons, and not to the choice of development path.

All this, coupled with the developed guild PvP for loot zones, the construction of strongholds and fierce battles, makes Albion Onlne quite famous in player circles. This MMORPG allows you to experience everything that is now shown by only a few developers.

Special: Destiny 2

Destiny 2 is taken out of the main list of popular MMORPGs. This happened because even unlike The Division, the shooter part prevails here more strongly. Still, there is a place for her on this list and it is well deserved. A project of this level is naturally doomed to become noticeable and attractive to many gamers. Whether it will stand the test of time remains to be seen, but for now the game shines brightly and noticeably.

Destiny 2, like the first part, is a mixture of shooter and MMORPG. There are raids, classes, and even an epic storyline that continues the development of the early story that began. In addition, in comparison with its predecessor, both combat and role-playing system become deeper and more interesting. And the shooting turned out to be almost a masterpiece. In general, the game confirms the reputation of both Bungie and the famous series, which finally made it to the PC.

Of course, the list is not complete, because there are still a lot of MMORPGs on the market. Offhand, you can remember: Lineage 2, EVE Online, Runes of Magic, etc. etc. But the trick is that all these games are more famous than popular. While our list is pretty relevant today. You can be sure that in these games you will not get bored from loneliness.



 
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