How to complete the first mission of dead space. Dead Space Tips: Pass the game without the hassle. Basic character skills

An unusual game with interesting ideas - from Electronic Arts? A year ago, I would have been very surprised if anyone had told me about this. The game publisher that produced dozens of sterile sports sims year after year, churned out Sims add-ons, and fed the market with film-licensed games was associated with anything but innovation.

However, as of autumn-winter 2008, this is exactly what happens. This is a leader and a generator of new ideas, unusual worlds and unusual games. You just listen - "sci-fi horror from Electronic Arts"...

Nervous breakdown

The plot in Dead Space is utterly banal. Huge spaceship The Ishimura of the Planet Ripper class - it literally destroys planets in the process of mining - at one fine moment stopped communicating. To clarify the situation, a small repair shuttle is sent to Ishimura.

On board, among other crew members, there is a certain Isaac Clarke, an ordinary engineer who is completely unsuitable for the role of a rescuer. After a hard landing on the Ishimura, it quickly becomes clear that the radio silence and emptiness on the docking deck are not caused by malfunctions, but by terrible monsters that have flooded the ship. The crew of the repair shuttle is partially eaten, and the survivors scatter to different corners, so that later, by joint efforts, communicating mainly through radio communications, they try to get out of the damned ship.

Despite the standard start, the game quickly unfolds to its full potential. There is a merciless space overboard, not a soul around, and Isaac, along with the player, gently picks up a feeling of loneliness and despondency, which only intensifies from rare radio sessions. This is far from a bright future, where careless spaceships plow the expanses of a smiling universe. Even if we discard the flickering light and bloody corridors with torn corpses, the overall design of the ship and the environment sets the autumn mood.

But it is not the empty corridors, twilight, sudden attacks of monsters and traces of blood on the walls and floor that scare. The environment only sets the mood, the real impact is delivered by the sounds. It is strange and vile sounds, whether they are incomprehensible screams or crazy nasty rattles, that make you nervous and look around. They do not escalate the situation, warning of future danger. No, it was too easy. Sounds hint that "Ishimura" is far from a safe place and you should not relax.

The developers of the sound, which is often supported by some unpleasant, but not fatal event, hint that something terrible is about to happen. Internally you are prepared for the worst, but nothing happens. The charge of fear does not receive an emotional outburst, and after a while you begin to fear constantly, literally every minute of the game. This incredible psychological attack is bearing fruit.

When monsters appear, the release of emotions and adrenaline, especially at first stages of the game, so knocking down that sometimes hands naturally tremble. Voltage is a constant companion of Dead Space; expectation and half-hints, and not the gaping mouths of monsters make you nervously look around. At the same time, there is not a single safe place in the game. Even in rooms with save points, monsters sometimes live.

cruel space

Fights with monsters don't let you relax either. Necromorphs, as the alien life form is called, are quite resistant to damage, and the only effective way to fight is to cut off important limbs. You have to use a plasma cutter and other construction tools to literally gut the monsters.

There is always a shortage of cartridges, you have to think through every shot so as not to be left with empty pockets in the midst of the battle. Saving - Foundation stone in the gameplay. And the matter is not limited to some cartridges and first-aid kits. Weapons and equipment need to be improved, and power blocks - this is the material for improvements - are always in short supply. Therefore, you have to choose what you really need and where to invest in the first place. There are enough spare parts for a maximum of three models.

Unfortunately, the developers couldn't keep up the hard pace until the end of the game. After completing two-thirds of the levels, you will significantly improve the weapons, and fights will become much easier. At the very end of the game, monsters will cease to be a problem at all, which somewhat dilutes the atmosphere of tension and fear. However, we have to deal not only with the shooting of necromorphs. Dead Space is full of unusual game situations and interesting puzzles.

The biggest surprise is the spacewalks. There is nothing special about it, but how these situations are presented. Suddenly, all sounds disappear, and we hear only the beating of the heart and the deep breathing of Isaac. The zones with zero gravity were also excellent, where the walls and ceiling become the second floor, and the character famously jumps in any direction for tens of meters. True, in the last two levels, the game slides down to the banal extermination of monsters and the stubborn pushing of the cart across the entire map.

The picture in the game is surprisingly lively, although sometimes there are muddy textures. It can be seen that the designers and artists have worked on the overall style of the game. Smooth and unhurried movements of Isaac, great animation during close fights with monsters and in interactive scenes. In Dead Space, the interface is built right into the game: the health indicator - a strip on the back, the number of rounds - right on the weapon, the level map, the task menu, the backpack - are displayed in the form of a hologram and the game is not paused.

Gutted monsters are the main source of ammo in Dead Space.

The plot, despite its apparent simplicity, will surprise you with unusual twists several times. But the scriptwriters, having taken a fairly vigorous pace at the beginning of the game, sometimes cut off too abruptly and senselessly storylines. Especially the characters. But the heroes in Dead Space can be counted on the fingers of one hand.

It was evident that the developers were trying on the universe of the game. Animated comics before the release, a full-length cartoon after, it even threatens to reach a feature film. But nevertheless, with close attention, logical inconsistencies in the plot immediately become visible, and additional materials - such as the cartoon Dead Space Downfall - do not provide answers to questions, but only add new contradictions.

However, these inconsistencies cause only surprise, but not irritation. The plot in Dead Space serves more as a frame for the amazingly accurate and careful quoting of primary sources, the eerie atmosphere and the gameplay. I would like to believe that the contradictions will be eliminated in other games in this universe. If there are, of course...

Despite a number of miscalculations in game mechanics and plot, Dead Space deserves close attention and sincere love / fear. The heart is captivated by familiar and carefully cited elements from Aliens and The Thing (which, by the way, is already a movie classic), an unusual approach to intimidation and an incredible atmosphere of panic, suspense and the future. Have you already decided? Then get ready for an exciting journey.

Basic character skills

Isaac can move in two modes - walking and running. Other than speed, they are no different. It is clear that you need to run when you are escaping monsters, and walk - all the rest of the time. But the character can run sideways. You cannot shoot, but this way you can dodge shots, especially when the enemy is far away. The camera in Dead Space is aimed in such a way that you can clearly see what is happening ahead, and you can hardly see what is happening to the side. Therefore, turn your head more often so as not to miss the Necromorph.

When you get into the zero gravity zone, the rules change a bit. You can also walk and run, but now not only on the floor, but also on the ceiling with walls. To quickly jump from the wall to the ceiling, aim at the place you want to hit and press the jump key. Isaac will bounce off the surface and fly across the room.

Thus, you can simply move quickly or flee from monsters. If for some reason Isaac is unable to jump, the ammo indicator will flash red and you will hear a distinctive sound. Remember that monsters in zero gravity are also great at crawling along walls and ceilings, so you have to actively turn your head to determine their position and not miss the attack.

Sometimes you have to go into outer space. At the same time, an oxygen indicator appears on the back of the character. When it's over, Isaac will suffocate to death. Oxygen will automatically regenerate when you reach the room with air. You can also refuel from special devices or carry a spare air tank with you. Know that if you find a container with oxygen, it means that soon you will go into outer space.

If the monster gets too close and you don't have time to shoot, then you can put a good fist on it. From this, he will fly back, and you can shoot or run away. Punch does not deal serious damage, but stuns the enemy. Therefore, use it only to push the Necromorph away. If the monster is crawling on the floor, you can kick it. Thus, it is convenient to finish off wounded monsters and crush small monsters, having previously slowed them down with stasis.

Sometimes the monster does not just hit with razor-sharp growths, but jumps on the character and starts biting on different parts of the body. To reset the Necromorph, press the key indicated on the screen. Sometimes Isaac doesn’t just knock back the enemy, but immediately kills him without your help. This usually works against small monsters. However, such attacks are very harmful to health, so sticky monsters should be feared like fire.

And of course, the most important aspect in the game is the ability to handle weapons. It would seem, what could be difficult here? Aim and shoot. So it is, but at least at first you will have a shortage of ammo, so you need to shoot accurately to inflict maximum damage. Also, each weapon has an alternative firing mode, so sometimes you need to think about how to load the Necromorphs in a particular situation.

In Dead Space, navigation through the level is elegantly done. You can open common card, examine it in detail from different angles, increase or decrease the view. But constantly opening an additional menu to determine where to go next is quite inconvenient. Therefore, you can press the quick navigation key. From the device on Isaac's arm, a blue beam will shoot out, which will show where to go. If there are several targets, the navigator will take you to the nearest one.

Stasis and kinesis

The stasis module allows you to temporarily slow down Necromorphs and mechanisms that are necessary for the plot. Does the door open and close quickly? Slow it down with stasis and run past. Against monsters, stasis is generally a lifesaver. What is the use for you when the enemy stands still, it seems to me, and so it is clear. You can accurately aim for a shot, run to a safe distance, go around the monster from behind or hold it until you deal with other opponents. But stasis has a habit of ending, so look for chargers or spare batteries.

Having received the kinesis module, you will be able to move objects at a distance. This skill is usually used to solve simple problems: dismantle the blockage in front of the door, pull the cart to the platform, etc. Also, with the help of kinesis, it is convenient to collect objects. The cartridges are on the shelf, but you can’t get there with your hands? A box is lying in the distance, but you really don’t want to go to it? So pull up with kinesis.

At times, kinesis is a good weapon. The module can not only pull up objects, but also launch them at a terrible speed. Therefore, sometimes, especially when Necromorphs gather in a crowd, it's a good idea to throw a barrel of fuel at the monsters. You can easily recognize fuel containers by their alarming red color. With the help of kinesis, you can lift some massive object and block the path of the monster. True, this should only be done for fun, when Isaac is not in danger.

Battles with monsters

Each type of Necromorph requires a special approach, so we will analyze the specific tactics of fighting monsters in the bestiary. Now let's talk about general things.

The first thing to know is the weaknesses and strengths of each type of weapon. The Pulse Rifle fires fast but hits a small area, while the Plasma Cutter deals heavy damage, hits a large area, but struggles with rate of fire. Therefore, the first important point is to choose a combination of weapons that is convenient for you. It is desirable to do this as quickly as possible, so that later you can immediately start improving the trunks.

The second thing to keep in mind is the mode of transportation. Considering that there are a lot of monsters and they suddenly pop up from different angles, and sometimes even fall from the ceiling, walk slowly and carefully. You have nowhere to hurry, the monsters during the game have seen enough with a vengeance. Approaching the turn, rotate the camera in order to see what is happening there. Sometimes you can notice a Necromorph before he sees the main character.

Try to use the architecture of the premises to the maximum advantage for yourself. For example, you can arrange fuel barrels in one big pile if you know that a horde of Necromorphs will soon run at you. Try to look for secluded corners where the rear and flanks will be covered. If the enemy goes in a crowd along a narrow corridor, it will only benefit you. Necromorphs will interfere with each other, and you can freeze those in front, creating an excellent traffic jam and targets for shooting.

Ancient as the world of luring tactics works great in Dead Space. But there is one factor that should not be forgotten. Monsters can climb into the ventilation, then suddenly emerge behind them. This must be taken into account, but there is no need to be afraid. In addition, if the Necromorphs start to jump out of the ventilation one by one, it will only benefit you. Stay where you are and shoot the monsters one by one.

Who are Necromorphs?

Necromorphs are not the walking dead or a form of mutation. It's foreign life form, which uses dead bodies as building material. Necromorphs have no consciousness and are created solely for the purpose of killing. After all, the more corpses, the more brothers. Therefore, the monsters are unusually active and completely devoid of the instinct of self-preservation. They are just tools controlled by a powerful alien intelligence.

Rippers

Rippers are probably the most common monsters in the game. They walk upright, with human arms protruding from their stomachs and two huge bladed paws growing from their shoulders. At first, they slowly hobble towards the victim, but, having come closer, they make a sharp jerk. First of all, shoot off their legs to slow down the movement, and then cut off the razor paws to finish off the monster.

Not a very dangerous opponent. The main thing is to prevent being surrounded by these creatures, then problems can begin. Rippers come in two types - normal and improved. The latter outwardly differ only in skin color (or whatever they have ...), but they are much more tenacious. You will have to spend a lot more shots to cut off the limbs. At the same time, the battle tactics do not change - first the legs, then the blade arms.

Guardians

Guardians usually hang in front of the doors and do not let you pass. They look like a shapeless pile of meat with a human head and four tentacles protruding from the chest. These monsters cannot walk, but that doesn't make them harmless. If you get close to them, they will blow off Isaac's head with one blow of their tentacles.

When the guards notice the character, they begin to spit out pieces of meat from the stomach. A second after the pod is born, it grows a tentacle from which it begins to shoot. You can kill the pods by cutting off the tentacle, but until you finish off the parent, they will constantly spawn. The Guardian can be killed by cutting off all four tentacles. This may take time because you have to aim from a distance. Therefore, it is advisable to slow it down with stasis so that the monster does not spawn pods.

Infectors

These Necromorphs look like flying rays. Their primary task is to create new monsters from corpses. Therefore, they usually do not pay attention to Isaac, preferring to create backup for their brethren. Now, if there is already no one to convert, then they will definitely attack.

Infectors must be killed first before they can infect corpses. Miss this one, and you will soon be met with new monsters. These monsters are quite weak and die from a body shot. But for the best result, still try to shoot at the wings.

belly

The belly is slightly reminiscent of a ripper, only it weighs more and human hands do not grow from the stomach. Don't be fooled by the size of the monster. He is not at all as clumsy as it might seem at first glance. Seeing Isaac, he will quickly rush forward, brandishing huge blades. I don't think you'll like meeting him. But the main danger of the monster is in its huge belly. There are dozens of small monsters sitting there. It is worth shooting in the stomach, as they will instantly be free.

Seeing the belly, try to slow it down with stasis. Then cut off the legs with shots, and when it starts to fall, carefully shoot off the head. According to the results - the monster is dead, but the belly is intact. If you still let the monsters go free, switch to a flamethrower or some other weapon that hits the area and burn the creatures. If one or two bastards jump on Isaac, nothing bad will happen. Quickly press the indicated key to crush the enemy. But if the whole swarm attacks, the hero will be eaten alive.

Creepers

Small and nimble creatures that crawl along the walls and ceilings. Seeing the hero, they take a comfortable position, raise three tentacles and shoot. The projectiles travel in a wide arc, making it difficult to dodge a shot. Crawlers are easiest to kill when they are preparing to attack. Wait until they raise their limbs and shoot them carefully. To prevent the monsters from attacking, you can slow them down with stasis.

You can try to shoot the crawlers when they are moving, but due to the high speed it is not so easy. Stasis doesn't really help either, because the energy charge flies even slower than the shot. There are two types of sliders - regular and improved. The latter differ in skin color and amount of health.

Jumpers

Jumpers have no legs and move exclusively by crawling. However, they do not suffer from this feature. You will see for yourself when you see how fast they crawl on ceilings and walls. A jumper can simply crawl up and strike with his tail, but he does not hesitate to attack in a jump. They especially like to pull this trick in zero gravity areas.

Jumpers move quite fast, so try to slow them down with stasis. To hit the monster, you need to shoot off the arms and often the head. If you don't want to waste stasis, wait until the monster crawls close to you and shoot at the hands. When hit, the jumper will stop for a while, and you can finish him off.

Tentacle

Sometimes the main character will be grabbed by a huge tentacle and dragged into a hole. It cannot be slowed down, but it can be destroyed. When the tentacle stops to rest, shoot the yellow pouch. You always have enough time to hit the monster.

Octopus

This lanky monster is one of the most obnoxious Necromorphs in the game. It does not move very fast, but it can strike with a tentacle from a decent distance or even cling to the character. Shooting him is not difficult, but the monster's death is only the beginning. After death, small octopuses are separated from the back of the necromorph, which crawl quickly and painfully cling to Isaac's head. They are even more dangerous than a belly swarm.

Try to shoot the octopus from afar. When the monsters start crawling from the back, slow them down with stasis and bring them down until they spread around the room. Or slow down the octopus, cut off its legs and, while it falls to the floor, burn the monsters with a flamethrower. True, if the flamethrower is without improvements, it will take a lot of fuel to kill the squids.

Demoman

The Demoman is a terrorist among the Necromorphs. His only goal is to hobble to the main character and blow himself up. The explosion not only removes a lot of health, but also knocks the character down. The Demoman is not a very harmful monster due to the low movement speed. By and large, it is dangerous only in enclosed spaces.

I was usually able to use the Demoman against other monsters. Use stasis to slow down the monster and wait until a larger crowd forms next to it. You make one shot, into the yellow bag on your left hand, and almost all opponents die at once. The beauty! Capital savings on ammo.

Runners

Runners are the result of transforming the corpses of soldiers equipped with a stasis module into Necromorphs. These monsters are strong, fast and jerky. It is desirable to slow them down with stasis, so that they do not particularly run. But this does not always work out, because they move too briskly. So you better be ready powerful cannon to shoot down runners on the way.

Creature

This Necromorph is certainly dangerous, but with the right approach, you will defeat him within one to two minutes. You will always have to fight the creature one on one. The creature loves to rush about, taking out thin walls and trying to crush Isaac. From afar, he can launch explosives, which, however, can be caught with kinesis and sent back to the owner.

The front of the creature is covered with impenetrable armor. You can cut off the legs at most, but the Necromorph will not lose much in speed. Therefore, wait until the monster rushes at you, slow down with stasis and run around from the back. This is his weak point. Shoot in the back with the most powerful weapon, remembering to immobilize with stasis in time and bypass the monster when it starts to spin. After defeating the creature, you will receive a power node.

Hunter

These Necromorphs, which we will have to grapple with twice, are a kind of level bosses. They cannot be killed with conventional weapons. Even if you cut off all the limbs, the monster will quickly regenerate and rush after you again. You have to kill with improvised means. Until you get to them, and this will happen only as you move up the level, all that remains is to flee. What is the best way to neutralize the hunter? Cut off his legs, then his arms, slow him down with stasis and start running.

Trading and Upgrading

Ammo and equipment can not only be found, but also bought. You can see the location of the shops on the map. Initially, the assortment wants to leave the best, but, looking for new schemes, you add items for sale. Some items can only be bought in the store. For example, armor and weapons.

Armor comes in five levels, plus a sixth prize, unlocked upon replay. You start the game with level 1 armor. Tier 2 armor can be purchased at tier 1 for 10,000 credits. Tier 3 armor becomes available at tier 4 and costs 20,000 credits.

The armor of the fourth level will have to wait until the seventh level, and it will cost 35,000 credits. Tier 5 armor is available at level 10 for 60,000 credits. Finally, Tier 6 armor can be purchased on replay for 99,000 credits.

You can buy ammo in the shop. For this, as, indeed, for any other product, you first need to find a scheme. But I think that you can safely do without these extra expenses. Ammunition at a reasonable expense is more than enough, and at the end of the game they often do not even fit in a backpack. If not enough, you need to fight to increase the accuracy of shooting. In addition, prices bite, and if you constantly buy cartridges, there will not be enough money for anything else.

By the way, about the birds. At the beginning of the game, you will experience a shortage of everything, but gradually stocks will grow, and there will no longer be enough space in your backpack. In this case, you can transfer items to the safe through the menu in the store. If the stocks are too plentiful, it makes sense to sell some of the items. Do not forget that most often you will find ammo for the weapon that you have on hand. So be sure to keep it in the safe or, even better, sell guns you don't use.

You will have to periodically go into space, where monsters are also found.

You can buy first-aid kits, oxygen and a stasis battery in the store, but, again, I repeat, they can be found on the level without any problems. The stasis battery restores the energy of the stasis module. I do not advise keeping more than two in a backpack. And the best thing is to get by with one, since there are enough stationary recharging.

First aid kits come in three types - small, medium and large. A small one restores one bar of health, a medium one - two, a large one - all at once. It was enough for me to carry two medium ones with me. Large medpacks are only relevant at certain points in the game. Oxygen cylinders restore air reserves and come in three types - small, medium and large. You will usually find them before going into space.

One way to make money is not to sell necessary items. Also, credits are scattered throughout the level, hidden in lockers and from time to time fall out of monsters. There are special items - chips, which are used exclusively for sale. They most often lie in secluded places or hiding places. A gold chip costs 3,000 credits, a ruby ​​chip costs 10,000 credits, and a diamond chip costs 25,000 credits.

The last item in the store on the list, but not least, is the power block. It is used to upgrade weapons and equipment. But in the game there are rooms that can be opened only by spending a power block. There are a lot of valuable items in such a room, by selling which you can usually buy back the power block and stay in the black. But it's better to record the game first, and then check it. Each block costs 10,000 credits, and although they are regularly found at levels, it makes sense to buy an extra one if you have free funds. Improvements are carried out at the workbench.

Each weapon or piece of equipment has its own upgrade path, and often, to get to the desired damage plus three, you have to invest not only in side upgrades, such as increasing clip capacity, but also in empty nodes that do not provide any benefits. Power blocks are always in short supply, so you can upgrade no more than two barrels and a piece of equipment to the maximum.

We will talk about improving weapons in a separate chapter. Here we consider only the equipment. You can improve health four times, the maximum result is plus 100% of the initial indicator. But for this you have to invest in eight empty nodes. Also in this diagram is oxygen. You can extend your stay in space up to 120 seconds. But, to be honest, I don’t see much point in investing in this improvement.

At the kinesis module, you can increase the radius to 12 meters. This will require three power blocks. There are no empty nodes in the diagram. Useful, but not a critical improvement. So you don't have to rush too much. Where it is more useful to invest in a stasis module. You can increase the maximum amount of energy by 75%, as well as extend the slowdown time to 30 seconds.

Each parameter will require three power blocks, and you will also have to spend five blocks on empty nodes. The costs, of course, are decent, almost like with health. But the benefits are huge. You will be able to slow down more enemies, they will remain helpless for longer, and you will need to reload less often, which saves a lot of time.

Weapon

There are seven types of weapons in the game. The first - a plasma cutter - you will receive for free on the first level. The rest will have to be bought in the store. There is no point in buying everything. You can place four barrels in quick access slots. Improvements will be enough for a maximum of two, well, maybe three types of weapons. In addition, as practice shows, three guns are usually used, and the rest are lying around idle.

What weapon to choose? A matter of taste. Each gun has its own strengths and weaknesses, and they all complement each other. Therefore, to say that the plasma cutter is the best, and the rest of the models can be thrown out, would be untrue. I will try to describe the pros and cons of each model based on my own experience. What to choose is up to you. But remember - it is better when theory is supported by practice.

Plasma cutter

The Plasma Cutter is the first weapon you get in the game. It is issued for free, while others need to be bought. The cutter shoots out a fairly wide beam of energy that deals decent damage. True, this is only at the first levels, then you will begin to feel a lack of power, and you will have to invest in improvements. The fully upgraded cutter will remain an actual weapon for the rest of the game.

Alternative fire - turning the barrel. That is, you can shoot both horizontally and vertically. This is very convenient when you need to accurately cut off limbs. Chopped off the legs, turned the barrel, took up the handles. For example, it is a pleasure to gut the belly with a plasma cutter, where special accuracy is required, and against guards or tentacles, you simply cannot find a better weapon.

There are seven empty nodes in the upgrade scheme, which is standard when compared to other weapons, but still quite a lot. First of all, you need to improve the damage, then the clip capacity, then the rate of fire and, finally, the reload speed. Monsters drop six rounds, and 25 fits into a clip in a backpack.

laser rifle

The laser rifle works like a plasma cutter in that it fires a wide beam of energy. Only this weapon has a larger area of ​​effect, a stronger shot, plus you cannot rotate the barrel. Let's talk about the cons right now. The first is the low rate of fire. It is much smaller, even than a plasma cutter. The second is a small clip, both at the weapon itself and in the backpack.

In the pros, first of all, it is necessary to attribute the monstrous power and the area of ​​\u200b\u200bdestruction. The best weapon if you want to make monster mincemeat. My favorite trick is to slow down a few monsters, wait until a crowd has gathered in a narrow corridor, and slash at the legs and arms. If damage upgrades are made, units will survive. True, with the belly, this automatically guarantees additional problems. Aimed shooting with this approach does not smell, so have a weapon against the swarm at hand.

Alternative firing mode - mine. Before jerking, it spins for some time, and then shoots deadly rays in all directions. Not a bad attack against the crowd, but you need the monsters not to run away, so use stasis. If you choose this weapon, be prepared to give up most of the backpack for ammo. Too little to fit in one clip.

There are nine empty nodes in the circuit, which is not great at all. First of all, you need to invest in damage. Then, if there are problems with the place in the backpack, improve the capacity of the clip. If there are no problems, then first into a mine, and then into a clip. Then into the angle of attack. And finally, the last thing that needs to be improved is the reload speed. Monsters drop two rounds each, and six can fit in a clip in a backpack.

Pulse Rifle

The pulse rifle is an ambiguous weapon. On the one hand, there is little damage, and it is inconvenient to cut off limbs with it. But thanks to the high rate of fire, if you calculate the damage inflicted per second of time, it turns out well. True, the higher the level of complexity, the less this plus. Monsters become more tenacious. In addition, a decent amount of cartridges fits into the clip, which greatly saves space in the backpack.

I usually used a pulse rifle against small and nimble creatures. If you miss, you won't have to waste time reloading. And if you hit, the necromorph will stop and you can finish it off. Also from a rifle, as it turned out, it is convenient to destroy the bosses of the levels. You can almost instantly switch from running to shooting and not worry if some of the charges miss the target.

Alternative attack - circular shot. Isaac raises the weapon up and fires 360 degrees. Not very useful because it wastes a lot of ammo and suffers from accuracy range. But if the enemy is surrounded, it can be used for defense. Having used up the clip, you will surely finish someone off, thereby creating an escape corridor.

There are seven empty nodes in the diagram. What should be improved first? First, I would improve the damage twice so that the monsters live worse, and then I would invest to the maximum in the capacity of the clip. When the rifle will fit 175 rounds, you will not only free up the backpack, but also increase your effectiveness in battle. Reload speed can be left for last or not done at all. 25 rounds fall from monsters, 100 rounds fit into the clip in the backpack.

Flamethrower

The industrial gas burner is perhaps the most unfortunate weapon in the game. It is convenient for them to burn small creatures, but, perhaps, that's all. Healthy monsters can be roasted long and hard without much discomfort. Often, one Necromorph and a whole clip is not enough. In addition, the flamethrower does not work in space. After the improvements, the damage is better, but the useful return comes too late.

An alternative attack is to shoot a ball of fire that explodes after a while. Here it deals more damage, but is quite difficult to use. If you still decide to seriously use a flamethrower, first of all improve the damage. Then the duration of burning, then the capacity of the cylinder and the recharge rate.

There are eight empty nodes in the diagram, which, in my opinion, is too many. The monster drops 25, ahem, rounds, and in total, 150 units fit into the tank in the backpack. This, however, is quite a bit at the rate of fuel consumption.

Power Pistol

The Power Pistol uses the same technology as the Kinesis Module. A powerful force blow is applied to the enemy, which breaks the bones. If a plasma cutter is a scalpel, then a power pistol is a huge club. A regular shot not only cripples monsters, but also knocks them back. Therefore, even if you do not finish off the Necromorph, at least throw it away from you.

An alternative attack is a ball of energy that pierces and then scatters opponents. In general, a kind of grenade. The Power Pistol is not an accurate or long-range weapon, it can even be compared to a shotgun. The weapon works best against small enemies, as well as in chapters 4 and 9, when the monster can be pushed into the zone of disturbed gravity and thereby instantly finished off without spending extra ammo.

There are seven empty nodes in the diagram. First, as usual, go up the damage, then the speed, then the reload (it's too slow) and the clip capacity. Three rounds fall out of the enemies, 15 fits into the clip.

pipe cutter

Having suffered with a flamethrower, I bought a pipe cutter and realized that this is a great replacement with much more functionality. The pipe cutter is also a melee weapon, so it is desirable, but not always necessary, to slow down the enemy with stasis. Then press the shoot button. The pipe cutter spits out a circular blade that rotates at a certain distance from the tool. As long as the blade has not stopped, you can control its flight.

If the monster is stasis-inhibited, slowly cut off its limbs and watch how cute it crumbles into pieces on the floor. If the Necromorph is active and hungry, move the saw around the legs quickly to immobilize them first, then saw off the remaining limbs. In the same way, small monsters are destroyed. Freeze them until they crawl into the corners, and crawl with a saw until the Necromorphs stop twitching.

Alternative attack - shot with a saw. It pierces all enemies in its path, but a small area of ​​​​damage does not give a tangible result. No matter how much I tried to adapt this attack for different situations, nothing sensible came out. The low rate of fire nullified all the advantages received.

There are eight empty nodes in the diagram. Of course, we start with damage, then we certainly invest in the duration of sawing. In principle, this is enough, but it’s also good to do reload and capacity (in that order). 4 discs drop from monsters, 15 can fit in a clip in a backpack.

Power Cutter

The Power Cutter, like the Power Pistol, is an area-of-effect energy weapon. Only he has a different principle of work. First you hold down the shot key and accumulate energy. When it reaches the maximum, press the key to start the charge. One shot is usually enough to destroy several Necromorphs.

The catch, in fact, is that you need to accumulate a charge. This does not always work out. Enemies do not like to stand and wait for you to deign to shoot at them. And to use it not against a crowd of monsters is a waste of ammunition. Not only is the clip of the cutter small, but only four cartridges fit into the clip in the backpack. There is a catastrophic lack of space, and after a serious mess, ammunition will also be lacking.

Alternative shot - Isaac points the barrel down and fires. The attack knocks the opponent down while dealing damage. Works well against small monsters and when you are surrounded.

Let's summarize. Yes, the power cutter is a deadly weapon, but using it against single monsters is like shooting sparrows with a cannon. The weapon is effective against the crowd. But even so, I preferred to use a laser rifle, which does not require pre-loading before firing.

In the scheme, twelve empty nodes are an absolute record among all weapons. The first thing you need to invest in is damage. Then switch to charge, smoothly switch to clip capacity and finish with reload speed. One cartridge falls from the enemy, four can fit into the clip in the backpack.

Where to look for items

Finding items in the game is not as easy as it might seem at first. Due to the lack of normal prompts, it is difficult at first to understand which objects are interactive and which are just interior items.

Of course, items fall out of the monsters or just lie on the floor. They gleam invitingly from afar, and when you get closer, an image with the name of the thing will appear. Items can be picked up by hand or dragged with kinesis.

Also, items are in tall and narrow lockers (like in locker rooms) and low containers. Not all boxes and containers can be opened. Closed ones have a red indicator strip, open ones have a white one. Finally, you can get ammo and equipment by kicking and throwing kinesis through small boxes with a green round light bulb on the surface.

Walkthrough

A small repair ship "Kellion" is slowly approaching the gigantic "Ishimura", which suddenly stopped communicating. It cannot be said that this is a typical task. It is surprising that on a ship of this class and scale, all communications failed at once. The extinguished marker lights cause even greater concern.

The docking begins smoothly, but suddenly the Kellion shuttle is suddenly pulled by a gravitational field, which makes the landing extremely hard. The crew survived, but the ship was seriously damaged, so in order to get out of the Ishimura, the engines will have to be repaired. But while there is no question of escape, first you need to contact the crew of the Ishimura, who for some reason are in no hurry to the landing site.

However, let me introduce you to the characters. Isaac Clarke - engineer and repairman, also main character games. Zach Hammond is a security officer, Kendra Daniels is a computer systems specialist. We will not represent two pilots, they are destined for the role of the first victims ...

Arrival

After landing, wait until control is returned to you, and go to the room at the stern to pick up a first aid kit. Get out of the broken shuttle and go to your comrades. Open the door and enter the waiting room. The elevator is not working and needs to be powered up. Go to the room on the left, save the game and use the computer.

The elevator started working, but monsters appeared and quickly ate the pilots. The beauty of the situation is that we do not have any weapons, so we can only run. It is impossible to get lost, the main thing is not to slow down the pace. When you get to the elevator, quickly press the button to get out. When the elevator stops, search the room and pick up the plasma cutter from the table.

Approach the closed door and destroy the panel with a shot. Now the passage is free. Finish off the monster, collect all the items and step into the transport system control room. Through the glass you will see Hammond and Kendra, who managed to escape. First of all, you need to establish a transport system so that it is possible to move around the ship. Without this, it will not be possible to get out of the Ishimura.

Exit the control room. Go forward, carefully collecting all the items. At the beginning of the game, literally everything is useful. When you see the corpse of a monster, shoot him in the legs to stop pretending. Having reached the large room, pick up the stasis module - now you can slow down enemies and mechanisms. Go to the broken door, shoot it with stasis and run into the corridor.

Keep moving forward collecting all the items until you get to the repair shop. Take the power block from the box on the wall and activate the left gripping mechanism. He will catch on to the transport trolley. Finish off the monsters that have appeared and go to the second console. The gripping mechanism goes haywire, therefore, using the remote control, you need to immediately shoot the “claw” with stasis.

When both grippers are hooked onto the transport cart, use the center console. Now the broken cart has been removed from the tracks, but the repair is not yet complete. Therefore, deal with the monsters and go to the jammed door. Look at the map where you need to go next. The previously locked door is now open. Now we have to fight to break through to the key, which is needed to open the storage room.

After getting the key, go to the storage room. I'm not talking about monsters - they will delight throughout the journey. In the storage room, take the power block and upgrade your weapons or equipment at the layout. Take the data and leave the room. You need to return to the control room.

You know the way, it remains only to break through the Necromorphs. Download the data to the computer and use the second remote to activate the transport system. Hammond and Kendra will go to the bridge, and you need to prepare the Kellion for flight. Look at the map and hit the road. When you get to the waiting room, you will be contacted by Hammond, who has safely reached the bridge. There is no one there, but the computers are still working.

It's just great, what else can I say. Go to the "Kellion", go into the cockpit and use the computer. Something clearly went wrong as the ship began to explode rapidly. Run out of the ship and immediately take aim at the exit from the waiting room. From there, a crowd of monsters will fall, which you need to quickly shoot.

After the battle, you will be contacted by Kendra and Hammond. Now you do not have a shuttle, which means that the chances of getting out of the Ishimura alive are falling. However, let's not despair. As long as we are alive, there is hope. We need to find the captain's body to get the access codes. To do this, you need to get into the medical compartment. Hammond has already sent the transport cart back, so run to the station quickly to finish the level.

Intensive therapy

When the cart stops, approach the wounded and dying doctor, who will hand you a kinesis module. With the help of kinesis, clear the trash at the door and go into the hall. Pick up the flamethrower blueprint and upload it to the shop. Now you can buy an industrial burner. Hammond will also contact you. He survived the monster attack but lost Kendra. However, this does not change our plans - if we want to get out of the Ishimura, we need to take the access codes from the captain's body.

The door to the morgue is littered with rubble, and we'll need special equipment to remove the blockage. Hammond suggests that he has found a thermal mixture that can burn a hole. So make the necessary purchases, look at the map and hit the road. Slow down the door with stasis and enter the lab. Clear the room of monsters, collect items and go down to the lower level. The security system will detect the presence of monsters and close the doors. This is your signal, so keep your weapons ready.

Before entering Kane's office, use Kinesis to move the bookcase to find the cache. Then collect all the items, record the game and step into the biolab. You will see a scientist who, like all the members of the crew of the Ishimura, will quickly be gnawed by a Necromorph. Meet the new monster - the creeper. Wait until the scientist drops his skates, go into the room and shoot the creature.

Collect the items and use the elevator to get to the second level. Here you will find a small surprise, after the death of which you can pick up a thermal mixture and other items, including a power block. Go back to the main room and stasis slow the door to get through without fear of being split in two.

Go to the rubble... No, you can't use the thermal mixture yet, so after shopping in the store, look at the map again to figure out where to go now. Once in the hall, raise your weapon to illuminate the road with a flashlight. Ahead of you is a wonderful sight - a corpse banging its head against the wall. You can relax, nothing will happen now. It's purely for atmospheric pressure.

In the next room, you need to use Kinesis to move the platform to get to the other side of the room. Fight off the attacking monsters and collect all the items. Then search the rooms. There is also a lot of interesting things lying around. Then return to the main room, use Kinesis to pick up the power supply and insert it into the receiver in the wall to power the elevator.

Pull up the platform to get to the other side and finish off the monster. After going around the wall, drag the platform again to get to the door. Shot knock out the control panel to open the door, and go inside. In the next room, a meteorite made a hole, and you will find yourself in open space. Therefore, keep an eye on the level of oxygen so that Isaac does not die of suffocation. But there is no need to hurry, there will be enough time and air supply in abundance. Therefore, slowly search all the lockers.

There is no gravity in the next room, so get used to the idea that you can walk on the ceiling and walls, as well as jump tens of meters ahead. Fly to the door, pick up the power supply floating nearby and insert it into the receiver in the wall. Take the item we need, collect money with cartridges and go back to the zero gravity zone. Two monsters are already swimming there, so learn to fight in new conditions. Now such fights will occur quite often.

Go into space, finish off the Necromorph and return to the morgue. Now you have the necessary items and you can burn through the barricade. Go back the old way, only this time small monsters will be waiting for you. Brake them with stasis, and then burn them with a flamethrower. After reaching the barricade, plant the bomb and wait until it clears the way. Here we are in the medical bay.

Clear the room of monsters, collect items and insert the power supply into the receiver to open the door. Now it remains to fight to get to the intensive care unit. Do not pay attention to the crazy doctor taking care of the sick, but immediately move on. There are a few unpleasant surprises waiting for you along the way, but in the end you will get to the mortuary by elevator. You will see how the captain is turned into a necromorph. Well, wait until there's nothing we can do...

When the Necromorph Captain and the Infestor rush at Isaac with wild screams, shoot the monsters and collect items. Be sure to take the access codes and the power unit. You have to return to the transport station. Along the way, monsters will sluggishly disturb you. As you stomp down the corridor, Hammond will contact you and say that the monsters are not the result of mutations, but an alien life form. But this is nonsense. He's much more worried about failed engines. If we don't fix them, the ship will simply crash into the planet.

Orbital correction

Your global tasks at the level are to start the centrifuge and refuel the engines. Collect all the items and an audio recording from which you will learn about the events that took place on the ship. From the save point, go right and shoot at the supposedly dead monster. Nothing to pretend to be a bastard.

Move on, remembering to collect all the items while visiting the store and the workbench. Clear the corridor of monsters, and then lower the switch with kinesis to activate the power. Go to the cart and pull it up with kinesis. Get inside and use the remote control to move to the other side. A delegation is already meeting you there, so prepare your weapons. After collecting the trophies, find the power unit and climb the stairs to the second tier. Pick up the pipe cutter scheme and activate the second remote control with kinesis.

Shoot the monsters that appear, return to the cart and drive back. Now go to the control room. Through the glass, you'll see the Infestor grooming the corpses, so get ready to face the Necromorphs. Use the elevator to get to the next level. Search the lockers, upgrade your weapons if you wish, and enter the disinfection room. Use the remote control to start the decontamination process.

True, things don't go according to plan. The light will go out in the room, and monsters will climb through the ventilation. Raise your weapon to turn on the flashlight and shoot back at the Necromorphs. After repulsing the attack, you will unlock the doors and be able to go outside. Through the corridor - there are a gold chip and a power unit - you will find yourself in a room with a centrifuge. Finish off the monsters so that they do not interfere with the task.

There is zero gravity in the room, so feel free to jump down to the lower tier. You need to connect two large rotors to the centrifuge. But in order for them to successfully join, you must first slow them down with stasis. When both rotors are connected, go up to the second level and use the remote control.

Gravity returned to normal, but the air evaporated. You will have to quickly get out of the room until the character suffocates from lack of oxygen. Take the elevator down to the first tier, and when the rotor rushes past you, quickly run to the next cover. Don't forget about the monsters though. In one of the shelters you can recharge your oxygen supply. After reaching the elevator, go upstairs and leave the room. But this is not the end of the adventure. When you find yourself in the corridor, Isaac will be grabbed by a huge tentacle and dragged into the hole. Shoot the yellow bag to destroy the giant limb.

Take a breath, look at the map where to go, and run to the elevator. You will be contacted by Kendra, who will start pumping Isaac useful information. In the control room, visit the shop, save your game and go to the fuel storage. You will have to go through the destroyed part of the ship in open space. There is no direct path, so you have to jump over the debris. Just do not forget to collect items while doing this.

Once in the whole room, collect items, among which there is a power block, and take the elevator to the next tier. Keep moving towards the goal, trampling the small monsters you meet. Go to the broken door. Wait until she cuts down the necromorph, slow her down with stasis and dash through. Hit the small creatures with the fuel canister, reload all weapons and go into the fuel storage.

There are plenty of monsters inside, but there are also enough fuel canisters, so half of the Necromorphs can be killed without spending ammo. After destroying the monsters, reload the weapon, restore health and use the remote control. Now you need to repel the second attack. Try to collect enemies in a heap so that you can cover all of them. laser rifle or throw a cylinder of fuel, if there are any left. The battle will be difficult, so do not relax and, most importantly, do not stand still.

When you finish off all the monsters, you will be released from the room. Go to the transport cart. On the way you will meet only one Necromorph. Hammond will contact Isaac and say that they are no longer in danger of falling to the planet. But then Kendra will call and say that the protection against asteroids does not work. This means that if nothing is done, the ship will soon be destroyed by boulders.

Death is inevitable

Kendra seems to care less about the meteor attack than what Hammond knows about the obelisk. While the comrades are scolding, collect the items and go to the wheelhouse. You can ignore the paw that appears and disappears. We will meet its owner a little later. On the bridge, you will witness how the ship will be hit by a meteorite. Everything around rumbles and starts to crumble. Calm down - this is not a reason to panic, without a script, nothing will collapse to the end. Therefore, thoroughly search the boxes, save the game and go down.

Pick up the costume scheme of the third level. Now you need to take it to the store as soon as possible in order to immediately buy new armor for 35,000 credits. In the meantime, go to the control room to Hammond. He will say that he knows nothing about the obelisk, and Kendra is extremely impressionable. And in any case, if Isaac does not fix the asteroid defense system, this will no longer be relevant.

Hammond can activate the system, but for this you need to redirect the energy. And first you have to start the elevator. Go back to the bridge. When you approach the elevator, the creature will break the door. Her armor can only be penetrated from the back, so first slow down with stasis, go around from behind and shoot until the monster dies. If you upgraded weapons, it won't take long.

Pick up the trophy and go to the room where the monster jumped out. Search all the lockers, activate the power and go to the elevator. Be sure to watch the recording while you go down to the lower tier. Pick up the power cutter circuit and shoot the sleeping monster with a shot. Then, with a clear conscience, step towards the server room. Kendra will contact you and tell you that there are some problems with gravity in the room. If you step on a piece of floor with a distorted field, Isaac will be torn to pieces. This also applies to monsters.

Carefully bypassing the broken plates, go forward, knocking out the monsters. If you have a power pistol, you can throw their monsters into fields with disturbed gravity. True, trophies then have to be selected carefully. Recharge the stasis and enter the server room. There, another creature will attack you. Stop a Necromorph with stasis and shoot it in the back while it's helplessly pawing.

Pick up the power node from the corpse and step into the corner of the room. Slow down the electric cable when it is on the left side, quickly run up to the remote and turn off the power. This will redirect the energy in the first circuit. Return to the cabin, finish off the Necromorphs and go to the elevator. You need to go down to the lowest level. While you are riding the lift, Kendra will contact you and tell you that Necromorphs appear by transforming dead tissue. Some monsters make corpses, others create new creatures.

Upon arrival, look at the map to understand where to go next. As soon as you go forward, the partition will collapse and you will find yourself in open space. Run faster to the next room. Deal with the monsters and, bypassing the violated gravity zones, go to the control panel. Redirect the energy in the second circuit and return to the elevator. Destroy the attacking Necromorphs, go into the lift and go to the third level.

Exit the elevator and collect your things. Among other junk, you will find a diagram of a power pistol. Ready your weapons and slowly move forward, preparing to repel the massive attack of monsters. After clearing the path, use the remote control to redirect the energy in the third circuit. Hammond will contact you and inform you that the defense system is not yet working, but the gun is activated and can be controlled manually. But to get to the gun, you have to walk around the hull.

Ride to the next level, collect oxygen tanks and go outside. The ship is periodically bombarded by asteroids, so run during periods of calm, and hide behind steel shelters the rest of the time. When you reach the gun cabin, pick up a ruby ​​chip and a power unit and sit in a chair. Your task is to destroy the asteroids until Hammond activates the defense. At the beginning of the quest, hull defense is 85%, if it drops to zero, Isaac will die. In general, the usual shooting gallery. Just do not overheat the gun, shoot in short and accurate bursts.

When Hammond turns on protection, you will complete the global task on the level. The ship is safe, but now something is poisoning the air. You need to urgently eliminate the threat, otherwise you will simply suffocate from poisonous fumes. Hammond goes to the hydroponics section while Kendra struggles to solve a problem. It's time for you to go too. Run to the transport cart. There will be monsters along the way, but this is nonsense.

death haven

After leaving the trolley, wait for Kendra's message. The poison is spreading faster and faster in the air, and you need to hurry to the laboratory to get the ingredient for the antidote. Go to the security room, and some religious fanatic will contact you, who will begin to broadcast about natural selection and divine destiny. Collect the items and stomp towards the diagnostics room.

Finish off the two crawlers and go to the elevator. Shoot the guard on the wall and take the elevator to the second floor. Slow down the rolling platform and jump over to the other side. If you do not have time to slip through, Isaac will be fried with electricity. Finish off another crawler, go around the wall, slow down the platform again and run to the door. Take the elevator down to the lab and enter the room on the right. Take the circuit and the power block and activate the remote to get the reagent.

When you pick up the reagent, the shutters on the window will open, and you can chat with the crazy doctor. The Doctor will again begin to carry religious nonsense about the fall of mankind and Necromorphs as a new and ideal life form. In general, everything is clear with him. But the doctor decides not to confine himself to words alone and set his offspring, the hunter, on Isaac. This creature is practically immortal, so chop off the arms and legs, throw stasis on the stump to slow down regeneration, and run out of the room.

If Kendra didn't have time to unlock the lock, you'll have to wait a bit. Shred limbs and permanently freeze with stasis until you can leave the room. Run to the diagnostic room. There are monsters crawling around. Stop them with stasis and burn them with a flamethrower or shred them with a pipe cutter. If you feel sorry for the cartridges, you can throw a fuel tank, which is in the corner.

Once you get to safety, take a break and listen to Kendra. Now you need to get to the clinic to get DNA samples. Look at the map to see where you need to go next. In a small room, you will once again communicate with the doctor through the glass. You will then enter a large room. Here you will be met by a hunter with other necromorphs. Immediately dismember and freeze the hunter, and then take on the rest of the monsters.

When you kill the normal Necromorphs, the doors will automatically open. But if you want to collect things, do not forget to slow down the hunter in time. Once in the next corridor, you can forget about the immortal monster for a while. Collect items, pick up the canister and go down the corridor. Use the balloon on the guard to the left of the door and search the corridor to the right. At the end of it stands a crazy nurse who only gets on your nerves with insane laughter. Pick up items and move on.

Enter the crazy doctor's office, collect the items and use the computer. When the DNA samples are ready, take the capsule and quickly run out into the hall. Our madman has let out air, and now we need to quickly get to a safe place, while there is something to breathe. In the hallway, stasis slow the small monsters and run past.

In the big room where you met the hunter and a bunch of monsters, you will meet the hunter and a bunch of monsters again. Fighting them is not at all handy, so the best option would be to cut off the hunter's legs, slow down other necromorphs and quickly run past. True, if there is no spare cylinder, you will have to replenish the supply of oxygen from the apparatus on the wall. This may take some time to get away.

In any case, in the security room, use the remote control to pressurize the compartment. Now you need to make poison, so it's time to visit the chemistry lab. While you stomp to the target, Kendra will report that, most likely, the air is poisoned by a huge Leviathan creature, which has settled in the hydroponics compartment. Having reached the target, create poison, reload the weapon and the stasis module and step into the cryogenics laboratory with hope.

There you will meet the doctor again, who will reveal his plans. He wants to take the Necromorphs with him to Earth in order to attach all the inhabitants of the planet to the divine happiness. Oh, how smart! True, we won’t get to the doctor yet, but now we have to fight the hunter. No escape this time.

Traditionally dismember and slow the hunter first. Then quickly destroy the creepers. Run into the control room where the doctor was standing and wait for the hunter. Dismember and immobilize again. Return to the main room and wait for the monster. Lure him into the freezing section exactly in the middle of the room. When he enters the cell, chop off the limbs again and slow down with stasis. Run to the control room and use the remote control to permanently freeze the hunter.

Now there is no problem. At least for a while. Take the power block from the box on the wall and run to the transport compartment. You are all set to poison Leviathan and stop air pollution. Time for the hydroponics bay, where poor Hammond must have turned green from the Necromorph muck.

Dangerous impurities

Collect all the items at the station and go to the elevator. Go down to the lower tier and find Hammond. He's still alive, but barely breathing, so we need to hurry up and clear the air faster. But a friend can still help with advice. He learned that the dead and converted employees of the hydroponics bay were polluting the air. They need to be destroyed before the Leviathan comes to grips with.

Buy the necessary items in the store and go to the west wing. You will be contacted by Kendra, who once again expresses her distrust of Hammond. Of course, he's a security officer, who else to suspect? Go through the door on the left. Hot steam occasionally escapes from the pipes in the corridor. In order not to get burned, wait for a pause between emissions and quickly run through the dangerous area.

Carefully move forward, shooting monsters. When you reach the big hall, reload your weapon, become Mr. Caution and quietly move forward. Growling Necromorphs will periodically jump out at you from different sides and try to tear them to shreds. After defeating them all, search the hall and alternately visit the small rooms on the right and left sides. There you will find one poisoner.

Of course, when you finish off the poisoner and go out into the hall, you will be traditionally greeted by necromorphs. So, the two creatures are ready, and you can move on. Take the elevator up to the third floor. Pick up items, go down to the second level and step into the room behind the elevator. Nicole's image will tell you that you are on the right track. Shoot the poisoner, quickly turn around and throw stasis at the infestors before they turn the corpses.

Return to the elevator and step into the room opposite. In a long corridor, two Demomen will attack you. Shoot the orange bag on the left arm before they get too close. You will then exit into a zero gravity room. Jump to the hatch and use Kinesis to open the lock. Finish off the monster and, carefully, so as not to get on the spikes, jump further. You will have to suffer a little, but in the end you will reach the goal.

Go to the elevator and go down to the lower tier. Now you need to go through two corridors, which are periodically burned out by jets of flame. Without stepping into the first corridor, shoot the control panels to unlock the doors. When the flame subsides, run to the middle corridor - this is a safe place. Fight off the monsters, wait until the flames subside in the second corridor, and run through it. It remains to reach and finish off the poisoner. Now return to the great hall, and from there step into the room where you started your journey through the west wing. Sell ​​extra items in the store and go to the east wing.

Here you will be greeted by a guard. Cut off his tentacles before he spawns monsters. Search all the rooms to collect a lot of useful items and go to the big hall. There, a creature will attack Isaac. How to deal with it, you already know. Brake with stasis, run around from behind and shoot in the back with the most powerful weapon. Pick up the power block and stomp to the poisoner. No one will try to stop you now.

After finishing off the living barrel of chemicals, go to the control panel of the power system and press the button to raise the panel. When it opens, slow it down with stasis and look inside. Oops, another poisoner hid. Finish off the infection and use the elevator in the center of the hall to go up to the second floor. Collect everything that is badly lying, go into the room and collect everything that is badly lying again.

Then Isaac will grab the tentacle and try to drag him into the hole. Shoot the orange knot to put it on the planes. Freed from the strong hugs of the monster, confidently step into the zone of zero gravity. Do you see a faulty electrical device that pierces the floor with electric current? If you step on the panel, you will instantly die. Therefore, wait until the unit stops sparking, throw stasis at it and quickly jump over the danger zone. Finish off the Necromorphs. Do not forget to turn off the electricity, the remote control is located next to the device. Now go to the poisoner, shoot him and go back the old way to the corridor where Isaac was attacked by a tentacle.

Go to the elevator and go to the third floor. The last poisoner sits there. You will reach it without incident, therefore, having eliminated the last source of toxins, return to the large hall and fight your way into the central room. Use the mixture on the computer obtained at the fifth level to poison the Leviathan. The poison will affect the monster, but will not kill it. Well, you have to deal the old fashioned way, with the help of guns. The battle will take place in a zero gravity zone, so draw your own conclusions.

Despite its impressive size, Leviathan is not a very serious opponent. At first, he will thresh with tentacles. Run from side to side to dodge the attack. When the tentacle hits the ground, you have a few seconds to shoot the orange knot on the monster's limb. Thus, you must destroy three tentacles. The battle will move into the second stage.

Leviathan will still attack with tentacles, and much more actively than the first time. But now they do not interest us. You need to blow up yellow balls in the mouth, which play the role of projectiles. If you hesitate, the monster will launch them at the main character. You can grab them with kinesis and throw them back, but it's easier to just jump to the side. After blowing up a certain number of balls in the mouth, you will finish off the Leviathan. And that means it's time to head to the transport bay. Especially since Kendra figured out how to send an SOS signal.

Step into the void

Kendra's plan is simple enough in theory. You need to install a beacon on an asteroid and launch a stone into space. With a high degree of probability, he will fly far, far away, and someone will hear a call for help. After leaving the transport cart, collect all the items in the surrounding rooms - there are really a lot of them - and take the elevator down to the processing room. When the elevator starts moving, monsters will start jumping from above. Therefore, stand in the corner and shoot back from the cannon more powerfully.

First, there is a rather nervous walk through the corridors, surrounded by necromorphs. Then, through the gap in the wall on the left, you will reach the ore processing hangar. You need to restore gravity in the room in order to go further. But for this, you must first remove all dangerous and unstable elements. Grab small asteroids flying around the room and throw them into the force beam. Twice - after each successful roll - you will be disturbed by monsters, so be careful.

When all the asteroids are destroyed, go to the console in the corner, but don't rush to press the button. As soon as you restore gravity, huge crowds of monsters will run from both sides. Therefore, it makes sense, at the cost of a power block, to break into the room behind the console and keep the defense there. Necromorphs will jump from the ceiling, but one at a time, and you can easily kill them. And the prizes found in the room will allow you not only to buy a new power unit, but even stay in a small plus.

Then go to the unlocked door. Pick up the access key, collect other items and return to the elevator. Just do not forget to sell any trash in the store. You won't get to the outlet anytime soon. Then go to the elevator and go to the lowest level. This time no one will try to eat you.

After exiting the elevator, quickly finish off the infesters while they spawn monsters. Then use kinesis to pull up the cart and ride it to the other side. To the right and left, monsters will jump out and shoot at Isaac with all sorts of muck. If you quickly destroy the Necromorphs, you will even have time to collect all sorts of prizes scattered on the side platforms. When you reach the point, you will see Nicole on the other side. It turns out that this is still not a hallucination? She will open the door for you, but you need to cover the girl.

Necromorphs will mostly try to get Nicole, but will attack Isaac a few. In any case, you should think first of all about the girl. It only takes a few hits to go to heaven. After completing the task, you will gain access to the room, but Nicole will escape. Well, we can't change anything. Go into the room, pick up the lighthouse, the fourth level costume scheme and other useful things. Then return back on the cart. Monsters will attack you again, so keep your weapons ready. Make your way to the elevator - the infesters are back in business - and ride to the second tier.

In the room where you will find yourself upon arrival, nothing really is visible and full of monsters. Therefore, lure them to the elevator, where it is much better with visibility and it is more convenient to aim. Go to the room to the left - there is a store, you can buy armor - remove the power supply from the receiver, throw it, return to the dusty room and finish off the monsters that have appeared. Pick up the power supply again and carry it to the room opposite. Insert the block into the receiver to activate the elevator. Now you can get to the asteroid.

Having dealt with the monsters, carefully inspect the hangar. You need to destroy the four rotors holding the stone. The first is on the floor, the second on the ceiling. Where exactly, you can understand by the power beam coming from the asteroid. You are in a zero gravity zone, so getting to the rotors is not a problem. Slow down the mechanism with stasis and shoot through the hole in the side protection at the power supply.

The remaining two rotors are on the other side of the asteroid, and you will have to get to the ship's hull. Wait for the clamps to come off, then jump onto the rock and quickly run outside. Shoot the Necromorphs, break the rotors the old way and put a beacon on the asteroid. This must be done quickly - oxygen supplies are rapidly falling, and we still need to have time to get back inside the ship.

Come back. The dust room is now on fire, but there are safe spots left and you can slip through to the elevator (the small one in the room on the right). True, you first need to return the power supply to the receiver, where you got it from. It's not too difficult, the main thing is not to rush and throw the block forward with kinesis.

Take the elevator up to the control room, collect the items and use the remote control to send the beacon with the stone into free flight. It remains to be hoped that someone will receive a signal. However, even if this is the case, we will not know the answer. The antenna is broken and needs to be fixed. Return to the transport station through the large elevator. Necromorphs will attack you - there are a lot of them, so don't lose your caution.

Find and rescue

We have already been here, so you should be able to navigate the terrain easily. Run to the bridge, not forgetting to visit the store first. On the bridge, the electronic security service will notify you of danger, close all entrances and exits and leave you alone with the monsters. Various creatures will begin to actively jump out from the ceiling, among which there will be many demolitionists. Considering that Necromorphs can literally fall on their heads, do not stand still and constantly move.

Repelling the attack, you will remove the quarantine. Run into the room where the creature once jumped out, and take the power block from the box on the wall. Collect the items left after the battle and go to the elevator. Go to the third tier. Kendra will contact you and tell you about the current situation. There are two guards in the next room, which is no joke. Prepare for this meeting with the utmost seriousness and caution. There is a little trick - until you stick around the corner, the pods of the second monster cannot shoot at you.

In the next corridor, one of the most nasty necromorphs, the octopus, is waiting for you. Cut off his legs and kill the creatures on his back. To prevent them from spreading, do not forget to throw stasis. On the body of the octopus you will find a ruby ​​chip. Use Kinesis to scatter the trash near the entrance and go to the elevator. When you get to the next level, pick up the power block and ride the transport cart through the tunnel. This time no one will attack you. You will enter the communication room, from where you can go to the antenna itself.

Collect all the items in the control room and stomp to the antenna. Standing near the entrance, finish off the jumping necromorphs. Now carefully inspect the device. Half of the batteries don't work, but the rest will suffice. Your task is to remove the non-working batteries and place the working ones in such a way that a circle forms around the center. The room has zero gravity, so assembling the devices is a matter of two minutes. After that, the antenna will work, and you will be able to receive the signal.

The warship has received an SOS signal and is heading towards the Ishimura. True, he also picked up an escape pod that contained one of the creatures that Hammond stuffed into it. It would be necessary to warn the military, otherwise it could turn out to be embarrassing. But the transmitting antenna doesn't work either. More precisely, it works, but something big prevents it from transmitting a signal. You need to quickly get rid of the monster and contact the ship.

Exit the room and ride the cart to the elevator. By the way, a monster will sit in it, so keep your weapons ready. Take the elevator down to the lower tier and run to the gun control room. Collect items, including a power block, and sit in the gunner's chair. You need to destroy the monster that has entangled the antenna. We'll have to shoot four tentacles. You need to shoot, as usual, at the yellow bags.

But the monster is not going to just give up. He will throw pieces of the Ishimura's hull and other rubbish at you. Armor at the beginning of the battle is 100%. If it drops to zero, Isaac will die. Shells can be destroyed on approach, but it's not so easy. All four limbs will be thrown, try to keep track of everyone! It is better to focus on destroying the tentacles, trying to shoot down the debris as much as possible.

When you destroy the monster, Kendra will start transmitting a signal, but it will be too late. You will see how the captain of the ship is finished off by a Necromorph. The warship then crashes into the Ishimura and Isaac is knocked unconscious. When the character wakes up, Hammond will contact you and say that someone blocked his signal. This is very strange, but there is also good news. Looks like a friend found a working shuttle.

To launch the ship, you need to get on the wrecked warship and steal one important detail. The dark future is once again lit up with the light of hope, and you need to hurry to the transport station. Along the way, you will meet several Necromorphs, including a malevolent octopus. The last monster, it will be a belly, will generally be waiting at the transport.

Dead on arrival

Upon arrival, Hammond will contact you and say that the warship was not nearby by chance. He purposefully flew to the Ishimura, but not for a rescue operation, but to destroy the ship. Somehow this doesn't seem surprising. Step into the armory of the crashed ship. During the crash, there was a leak of radioactive elements, and until you clear the room of them, you will not be able to go further.

This is a zero gravity zone. Get down to the large hatch and destroy the six mechanisms on the sides. In order to save ammo, you can kick. The hatch will open, and after that all the air will disappear. Now carefully watch the amount of oxygen. Shoot the crawlers and start collecting and throwing green spheres into the open hatch with kinesis. Necromorphs will periodically disturb you.

After clearing the room, jump to the exit and leave the zero gravity zone. On the ship itself, everything is broken and explodes. Therefore, you will constantly stumble upon zones with disturbed gravity. After walking a little forward, you will see a monster running away. Don't shoot after him, he won't come back anyway. In the cargo hold, use Kinesis to move the containers to go further. Soon you will meet new necromorphs - runners. Try to slow them down with stasis or chop off their legs to stop the enemy.

Turn left and dismantle the blockage in front of the door to go further. Keep moving forward while shooting monsters. Try to open the door that leads to the upper deck. You won't succeed, but Necromorphs will appear from behind. Finish off the monsters, pick up the power supply and insert it into the receiver. This will activate the elevator, which will take you to the upper deck.

On the way to the upper deck, you will be contacted by Dr. Kane, who will say that running away is not the best course of action in the current situation. You need to deliver the obelisk to the planet to stop this madness, otherwise humanity is doomed. Go to the armory and shoot the octopus with its dorsal buddies. Deal with other monsters, collect items (there is one power block) and exit the warehouse.

However, if you are not in a hurry, you can take part in the competition for accuracy and speed of fire. To do this, go to the shooting gallery on the left and use the remote control. You need to shoot the red figures and not touch the blue ones. You have no right to make a mistake. For the first and second victory you will receive ammunition, for the third - a medium first-aid kit, for the fourth - a ruby ​​\u200b\u200bchip, for the fifth - a power block.

On the way to the medical bay you will meet a mortally wounded soldier. To get through the next room, you need to stasis freeze the laser machine and carefully slip past the death beams. Just before that, wait until all the curious monsters die, and collect the scattered items. Run forward, shooting monsters, until you reach the barracks (just don't miss the power block).

Go inside and walk forward a little. The script will work, and monsters will attack you. There will be a lot of them. Constantly move and do not spare ammo, the battle is really difficult. After defeating the Necromorphs, start collecting trophies. In addition to the items dropped by the monsters, the hall is full of boxes, plus a lot of interesting things in the side niches. One thing is good - all unnecessary can be sold in the store, which is located here.

After reaching the engine room, take the elevator upstairs. You need to turn off the engines, and for this you will have to cut off the power. The problem is that the room is periodically well fried. Take a close look at the incomprehensible barrel-shaped devices on the left and right. You can stand behind them and not be touched by the flames. These devices will serve to protect us. Stand behind the object and cling to it with kinesis. Take a little to the side, then push forward.

Look closely at the center of the room. See the purple devices? They need to be destroyed with well-aimed shots. There are three in total on each side. After destroying everything, you turn off the flame and you can pick up the core. But this will be the last blow for the ship, which will begin to rapidly fall apart. Run where the navigator indicates until you meet Hammond. This is your last meeting, because the comrade will be trampled by the creature. Wait until the monster breaks the glass, slow it down with stasis and shoot it in the back.

Take the diamond chip from the corpse and quickly run out of the engine room. Remove the power supply near the elevator and put it in the old receiver to block the door. Now run to the weapon room, where we got rid of the radioactive elements, fly over to the exit and stomp to the transport station. Monsters will pounce on you along the way, but this is already a tradition that is not even surprising.

Last days

One core was not enough to launch the shuttle. We need to find three navigation maps. But in order to get into the room where they are stored, you need to get an access key. Go to the living room, where the crew members committed mass suicide, and after finishing the household chores, exit through the door at the end of the hall. In the corridor through the glass you will see how the crazy doctor will kill the surviving crew member and leave the room. Step into the dining room, where the murder was committed, and ride the elevator to the lower tier.

Two octopuses are waiting for you below, which you need to quickly neutralize. Search the room, take the power unit and the access key and take the elevator back to the dining room. Dr. Kane will contact you and ask you to meet him when you find the three navigation maps. He won't open the door before. Exit the dining room and go to the living quarters. Finish off the Necromorphs and open them with the ones you find keyed door leading to block A.

As soon as you step into the bedroom, Isaac will be grabbed by a tentacle and dragged into the hole. Shoot the orange knot to free yourself. Use Kinesis to open the magnetic lock, collect all the items and go to block B. The climate control system in it failed, and the bedroom turned into a huge freezer. And without oxygen. Deal with the monsters, replenish your air supplies and go into the next room. Finish off the Necromorphs again, pick up the navigation map and return to the hall where the key opened the door.

Demolitionists will attack you in the hall. Having coped with them, step into block C. Go to the basketball court. In the locker rooms, pick up a scheme for armor level 5. In the basketball hall - this is a zero gravity zone - jump to the court in front and pick up the navigation map. In the room, crawlers immediately materialize. Do not stand still, jump from platform to platform so that you are not bypassed from the rear.

If you want to receive prizes, do not rush to leave the site. You can play space basketball. The rules are simple enough. Grab a flying ball with Kinesis, jump onto the illuminated area and throw the ball into the ring. You are limited by the total time and the time for a particular roll. Prizes are like that. The first and second rounds are ammo, the third is a medium first-aid kit, the fourth is credits, the fifth is a ruby ​​chip.

Get out of the basketball court and stomp into block C. In the room where the crazy doctor broadcasts from the monitor screens about the need for self-sacrifice, finish off the monsters and go to the bedroom. You need to move the beds using kinesis so that you can go to the opposite side of the room. Just remember what and where to move back, because soon you will have to flee.

After picking up the last navigation map, turn around immediately. The crazy doctor set the hunter on you again. True, it is not clear whether the old or the new. Immediately shoot off the limbs and slow the monster with stasis. Quickly move the beds back to exit the room and run to the exit. The door, as luck would have it, is closed, and until Kendra breaks the lock, we must keep the defense.

You will have to shoot back from the usual necromorphs and the hunter. The latter must be constantly dismembered and slowed down by stasis so as not to get underfoot. When Kendra opens the lock, run to the room where the crew members committed suicide. Don't forget to slow down with stasis and dismember the monsters you encounter.

After reaching the room with the corpses, quickly find and destroy the two infesters. If you miss them, they will raise all the dead and have to deal with a horde of monsters. After clearing the room, sell the items in the store and drive to Dr. Kane. He will open the door and tell you that all the monsters are telepathically controlled by the main monster that lives on the planet. The only way stop him - return the obelisk to the planet.

You need to get to the shuttle. You will go through the officers' quarters, which must be searched for valuable items. After reaching the shuttle, collect all the items, go into the ship and download navigation maps. Nothing bad happened, which is a bit surprising. Go to the control room and use the remote to activate the system.

You succeeded, but a hunter appeared from behind. Here is now the full order. Slow it down and run out of the control room. Other necromorphs appeared on the docking deck as well. Deal with them, and then lure the hunter to the shuttle engines. Dismember, stasis slow and run to the control room. Use the second remote to start the engines. The hunter will burn out and will not disturb you again.

It remains to release the clamps and watch Dr. Kane get into the ship. Now you need to deliver the obelisk to the ship. Exit the control room, pick up the power node from the body of the hunter. Run to the transport station. You will again be disturbed by monsters, but what is much more interesting is that Isaac will be contacted by a crazy doctor who will preach again and sacrifice himself to the infector. What an enthusiast...

Alternative Solution

Having reached the desired station, run to the cargo hold. There are few monsters. After reaching the console in the cargo hold, take the items from the boxes and the power block from the container on the wall and press the button to raise the obelisk from the bowels of the ship.

You need to push the cart with the obelisk to the cargo hold. It is done like this. Grab the cart with your kinesis and drag it along the rails. As soon as you start moving, a crowd of Necromorphs will immediately materialize in the room. Also, tentacles will periodically rise from the bowels of the ship, which must be destroyed by shooting at the orange bags. After pushing the cart to the lift, which will move the obelisk to the hangar, return to the transport station.

From there, run to the hangar, exterminating the encountered monsters. The loading system does not work, so you will have to load the obelisk manually. Run to the control room and turn off gravity. Now go down to the hangar, finish off the Necromorphs and run to the obelisk. You need to take the cart to the hold of the ship. Twice, using the computer, you will have to translate the arrows on the rails in order to drag the cart. And of course, Necromorphs will rush at you.

Return to the control room and turn on gravity. Now run to the ship to meet with Kane. True, getting to him is not destiny. The Doctor will be shot by Kendra! She, it turns out, works for the government and must deliver the obelisk to Earth. Moreover, Kendra will reveal that the obelisk was created by humans. This is an unfortunate copy from an alien artifact that was found on Earth. Here is the theory of alien intelligence has failed. Everything that happens is just the consequences of a failed experiment.

Nicole will intervene in the conversation, who will call Isaac to the mission control center. Run there - the guard is on the wall, there are a lot of things in the lockers - and listen to what the beloved of the protagonist will say. Nicole figured out how to stop Kendra, and soon the shuttle will start returning to the Ishimura. True, the traitor was able to escape in an escape pod. But it doesn't matter anymore. Run to the ship. It's time to return the cursed artifact to the planet.

Dead space

Exit the shuttle and pull the loader up to the cargo hold. Push the obelisk as far as you can along the rails and go into the room on the left. Open the room on the right and quickly finish off the infestors before they can break out into the main room and turn a bunch of corpses into monsters. Then search all the boxes, pick up the power block and pick up the power supply. Get to the exit, throw it on the ground and step outside.

Shoot the octopus in the street, return for the power supply and insert it into the receiver to power the base gate. Go to any opened door - the rooms are opposite each other and lead to one place - and push the obelisk inside. Use the remote to open the second gate inside the base.

Come to the warehouse. As soon as you take a step forward, a crowd of monsters will appear. Run around the room shooting at the monsters until they all die. You need to push the obelisk to the next checkpoint. It's done like this. Use the remote control to raise the bridge. Before he releases, freeze the bridge with stasis and quickly move the cart forward. Enemies will periodically pop out of the vent as the obelisk advances. One of the Necromorphs will even drop a ruby ​​chip.

Open and close the gate again to get into the next room. Go to the door on the right. There are two guards hanging there that need to be gutted quickly. The bridge controls don't work, so run through the door where the monsters were hanging. You will fall into a long tube with zero gravity. Run up, shooting off oncoming monsters, until you get to the very top. Use the remote to give power.

Along with the bridges, fans have started working, so the walk back will be more difficult. You need to not only shoot monsters, but also jump through the fans. To prevent you from being chopped into pieces, freeze them with stasis before jumping. A creature will attack you in the room. Follow the old pattern. First brake with stasis, then go around behind and shoot in the back. You will no longer meet resistance, so you can safely push the obelisk to the excavation site. Just remember to collect all the items in the rooms.

Keep pulling the obelisk. To the left, three tentacles will emerge from the abyss. Shoot at the orange pouches to destroy them. Then a crowd of monsters will attack you from the side of the base. Hold the line until you run out of Necromorphs. Then collect the trophies, push the obelisk to the very edge and activate the lift. Enter the room on the right and wait until the disinfection is over. We must have been in a hurry to leave, because Kendra appeared and after a speech she carried the obelisk back to the shuttle.

We need to catch up with her urgently. Run down the corridor. If you reach a room with a save point, a shop, a workbench and a bunch of items, it means that behind the next door you will find final battle. Go outside and watch how a huge monster will finish off Kendra, and then, blocking the retreat with a tentacle, will take on Isaac. However, the devil is not as scary as he is painted, and you will cope with the main monster without any problems.

The monster attacks with tentacles, just like Leviathan. You need to run to the side to avoid getting hit and shoot at the yellow eyes around the mouth. When you destroy three eyes, the monster will grab Isaac by the leg and hang him upside down. This is not a reason to panic, so keep shooting from this position at the two remaining eyes. Depriving the monster of sight - although it was the eyes? - You will be on the ground.

The monster will scream terribly and begin to wave its tentacles more actively. However, not enough to stop us. Now you need to destroy five yellow bags in the chest-mouth. They are harder to hit, so wait until the monster leans closer. I also advise you to stop throwing fuel tanks. Anyway, the tentacles will knock them out before you have time to make a throw.

After destroying the yellow bags, you will finish off the monster and clear the path to the shuttle. Run into the ship faster and enjoy the final cutscene, which is not entirely clear.

Wait for the credits to roll and record. Now you can download it to start the game again, but with all the weapons and upgrades that you made as you progressed through Dead Space. You will also receive 50,000 credits, 10 power packs, and bonus armor that can be purchased at any shop for 99,000 credits.

1 2 All

Dead space is another masterpiece from EA Redwood Shores. This game is quite impressive. It has all the qualities for an Action/Adventure game: a wide variety of monsters, locations. One minus - few weapons. I do not recommend playing for the faint of heart.

Arrival

The game begins, as your technical ship, for unknown reasons, makes an emergency landing on another ship. But it has no soul. What happened here? Now you and your crew must find out what happened here. Follow other crew members. To enter the ship, you need to open the door, go to it and click. Now you need to activate the elevator. Click and follow the blue stripe. There is a computer in the floor of the room, come and click. Wait a minute, and suddenly, out of nowhere, monsters jump out. Two members of your crew are killed, and you yourself must flee. Otherwise, you will be eaten. Run along the corridor, bloodthirsty monsters are chasing you. What to do, how to be? And suddenly, like a miracle, there is an elevator at the end of the corridor. Run there.

You go down, you get into the room. On the table next to the corpse lies the first weapon. Now, be careful. You need to open the door. To do this, you need to destroy the device near Tver. Whoops. First monster. My advice to you is not to shoot at the body of the monster, but at the limbs, and then finish it off in close combat. Save ammo. Go further into the distance of the corridor. Be calm, not 1 monster you will meet yet.

Get to the computer. Talk to the surviving team members. You receive the first task. It is necessary to replace the broken transport wagon with a new one. So that the rest of the crew can get to the bridge. We leave along the blue strip or you can follow the map. You see a broken door ahead. It opens and closes quickly. There is ammo next to the door. It's a stasis battery. Aim at the door and click. The door slowed down. We seize the moment and run. We move on. We go into the room. This is the room we need. You need to replace the broken part of the car. To do this, you need to activate three remotes. First closest to you, then the farthest.

The pistons will move out. But one is wrong. You need to slow down time again. We run to activate the third remote control. That's it, the first mission is completed.

Now you need to activate a new cart (transport) from the control room. We go to the command center computer. Going there, it turns out that the computer does not work. Need a new board. We go to that compartment. Follow the blue stripe or follow the map. But now be on the lookout. Monsters will attack you more and more often. You get to the elevator. You go down into that compartment. This is the scariest part of this chapter. Use the elevator to go up a level. There is a card that will open the door to the control room of those compartments. Now boldly go straight there. In this compartment you will find a payment and there is also a device for improving your weapons. You can reduce the reload time or increase the power of your weapons and much more. Now taking a fee, get out of those compartments. Through the elevator. We return to the damaged computer. We replace the part and activate the trolley. Your crew is sent to the bridge, and you must return to your ship and prepare it for departure. We kill all the monsters along the way.

Having reached the ship, go into it and activate the main computer. And what's going on? It starts to explode. We're getting away from the court. With difficulty, having managed to jump out, the ship explodes. After the explosion, we will be attacked by wave after wave of monsters. All. The ship was your hope to get away, but it was blown up. What's next?

You must find the corpse of the captain of this monster-infested ship. He must have access to the on-board computer. Your Remaining Crew figured out he was in the morgue. You must use the trolley to get into the honey compartment. Walk along the blue line to the trolley. Come into it.

Intensive therapy

The second chapter begins with the discovery of a woman. It can be seen that she survived, but not for long, before she has time to give you kinesis, she dies. You need to get over the fence, use kinesis. Aim at the fence and click. We go further, guided by the map. We reach a room with three doors. Two can be passed through, but the third is brewed. And to get through you have to blow it up. You need to collect explosives.

Go to the medical bay. This is a left hand door. This is where the fun begins. You are being attacked from all sides. The quarantine mode has been activated. And some doors closed. And the door that we need closed. To remove the mode, you need to kill all the monsters. Be careful, before the monsters did not fall on the sides, from the front. Now you will be attacked from all sides. We go further and we are leading a terrible picture. The man behind the glass kills, committed the new kind monsters. You must avenge the poor fellow. Kill the monster. Follow the map and move on. And here we have reached the first goal. In the main office, medical compartment, lies. After taking it, return to the room with three doors.

That's all, there is enough hydrocyrin. Go to the right side door. Based on the map, you must go to a large room, in the center of which is a huge incubator. It must be moved to pass, use kinesis. We reach the elevator. It does not work, a battery is needed, it lies nearby, and again kinesis comes to the rescue. Let's go up a level. There is a cliff, in order to cross, you need to move the incubator to the place of the cliff with kinesis. And we continue to walk, guided by the map. We open the door and what do we see? This is the door to outer space. But don't worry, your suit will save the day. We pass this place, open the door. The whole room was sealed. We open the next door, and you find yourself in one of the gravity generator. You are standing on the platform. And you need to go to the other side. And the distance is not so small. What need to do? You should have noticed the gravity control panel. Turn it off, and boldly jump over. We open the door and see hydrocyrin on the table. We take it and return to the room with three doors.

Now, having the two necessary ingredients, we collect explosives and mine the barricades. We open the door and go through. On the way, we see very strange things like a woman masochically kills a man, and then cuts her own throat. We go into the morgue and see how some kind of creature makes a monster out of a human corpse. Now we understand where they come from. Naturally, we must not let him get away. We kill him. Next to the corpse is a disc with access. We take and go to the trolley.

Orbital correction

You have been ordered to restore the ship's gravity field. Go to the machine department. As always, follow the map. Don't forget to pick up the right items. Now you are in a large room, divided into yes sectors. In the middle of the abyss. You need to activate two levers. One is on one side (Where you are), the other is on the opposite side. Follow the map to the first lever. Once you find it, use kinesis to lower it. How to activate another? What to do? As you should have noticed, there is a mobile platform between the sectors. She will help you. But be on the alert, you will not have time to land in the second sector, as all sorts of monsters will attack you in droves. After activating the lever, return along the same path to the elevator to go down to the lower levels.

Now your task is to turn on gravity. Go ahead for a long time, guided by the map. And finally, here it is, the gravitational device. It is a huge body. And on the sides there are two coils. We need to connect them. But they are moving fast. Use stasis and kinesis items. All of you have normalized gravity.

Now you need to start the engines yourself. Follow the route. Find a computer, activate it. All. This chapter is over. Return to the carts.

Death is inevitable

In this chapter, your main goal is to enable the protection of the ship. You need to find the captain. He is on the bridge. By following the map, you can easily find it. Now you have a task. You need to activate your computer. Follow the map. On the way, you will meet a new monster, which is not so anyone just killed. You should be helped by a machine gun, which is sold in the store. Find a computer behind the monster in the room.

Activating you need to take the elevator down to the level below. There is video material in the elevator that will help you figure out what happened here. Again long and hard walk, guided by the map. Since an accident occurred in one of the compartments, some wires were damaged, and the ship was simply wasting energy. Your task is to turn off the power supply. On the way to the lever you have to kill quite a few monsters, so be on the alert. And here we are. As you can see, the wires are bare. They block your path. Use stasis. After activating the computer, go back.

Now your task is to redirect the energy to the cannons. From the elevator on the other side there is another elevator, we go down to the first level. There we activate the computer. And back to the elevator.

We rise to the third level. Now it is necessary, using cannons, to fire at asteroids until the automatic defense turns on. We open the doors and run to the next elevator. Now you have to go into outer space. But this is nothing compared to the fact that you will be constantly under fire from asteroids. You will need to make your way slowly, from cover to cover. After going there, you will have a small mini-game. She's pretty light. Just shoot at the asteroids until the automatic defense system kicks in. After that, return to the cart.

death haven

In this chapter, you need to create an effective poison against monsters. To do this, run to the laboratory. Using the map, we exit the already familiar room with three doors. From there, follow the blue line or map to the lab.

Walkthrough Dead Space- The Ishimura spaceship is not communicating. Presumably equipment failure. Then a group of specialists is sent to this ship to fix the breakdowns.


Team Isaac Clarke, Kendra and Hammond. The game begins with Isaac watching a video of his girlfriend begging for his forgiveness. She works just at the Ishimura space station and in her video she also says that there are some serious problems on the ship, although she does not specify what. It remains to be seen what happened.

Chapter 1. Arrival.

The crew tries to land at Ishimuru Station, but their ship is hit by a meteorite fragment and they crash. They fall on this station, and then the game begins. After leaving your ship, you must first follow the team, following all the tips that will appear periodically. Upon reaching the double doors, Team Leader Hammond will tell you to open those doors. Then immediately go to the computer, right to the wall itself and to the right, there will be a door, open it. Look in this room. You will find a glowing touch control panel. After listening to the dialogues of the characters in the next room, turn on the computer (button E).
After turning on, you will hear some noise. Suddenly, the lights go out, two monsters break through the ventilation grate, jump from the ceiling and immediately attack the two crew members. The girl will shout: “Get out of there, Clark.” Better to follow her advice. The door, which is located on the opposite wall from the computer, is blocked at the beginning, but if you wait a few seconds, one of the crew members manages to unlock it. We go through this door along the corridor, do not stop and do not turn around, a monster will run right behind you, but you don’t have weapons yet. To speed up, hold down the SHIFT button. We run into the elevator, quickly press the button and go. True, the monster will try to open the elevator doors to attack you, but the doors will close, flattening him. Arriving at the desired floor, inspect the room. Break crates (SPACE button) Walkthrough Dead Space, there you will find credits, cartridges. Take the gun from the table. To see your inventory, press the I button. Next, we find the door, to open it we break the power supply of the door. After that, a monster appears immediately, which attacks and kills some person, and then this monster immediately attacks you. In order to kill a monster, in no case do not shoot at the torso, it is useless, the most effective way is to shoot off the limbs. Monsters are even capable of living without a head in such a way that a standard headshot does not always help. During the passage of dead space, you will periodically come across audio and video recordings.

To start searching

There may be helpful tips. After passing the corridor, you will find yourself in a room where the commander will contact you, and you will receive a task to fix the transport system. You need to find an info panel for the computer. In this room, you can save and search the lockers for useful items. We go further, next to the lockers there is a door through which you need to go. You have two paths to go right or left. To the left there is a dead monster that will immediately come to life when you approach him, so it is advisable to bang him while he is lying on the ground, shooting off his limbs. You can also save there and find an audio recording where the Ishimura worker will say that you can kill monsters by shooting off their limbs. If you go to the right there you can get a stasis module that can slow down objects around and monsters. After passing the corridors, you will go out into the hall where the trolley is located, in the same place the jammed door periodically closes and opens. There is no way to skip. Use the stasis module to slow down the door. After passing the jammed door, you will reach the next save. Use the B button to find out where to go next. But before continuing from the save, turn right, there will be a men's and women's toilets, search them, unless of course you are not afraid of the dark and the noise of falling pieces of iron. There are no monsters, but it is very dark. After some time, the light will work in the toilet, and you will find cartridges from the plasma pistol there. To the left of the save will be a corridor where you can find an ammo box. Next, press the “B” button and follow where the locator paves the way. We go into the room, here you will find a special node that will help you improve weapons and abuse in the future. Here you need to replace the trolley. Use the stasis module to slow down the robot's two mechanical claws.

Be careful, two monsters will appear in this room after a while. After manipulating the robot's pincers and the stasis module, the cart will be replaced. If you stand facing the trolley, then a monster will immediately appear on the left, quickly kill it. Now it's time to return. Use locator B to plot the path. Go through the jammed door again. It is better to immediately reload the weapon (button R). Because two Necromorphs will immediately attack you.
Clue Walkthrough Dead Space: Search monster corpses for ammo or credits.
Your next task is to find the info panel. To do this, use the locator and go to the elevator. You can save along the way. When entering a room, look both ways. From two sides, two monsters will immediately trample, killing them, another one will immediately come out of the ventilation shaft. After some time, the last monster will appear. In total, you need to fill up four monsters. Go to the next elevator, using the locator, along the way, kill the monster that will appear near the elevator.

Take the elevator to the top floor. Take a closer look without leaving the elevator, two corpses will lie nearby, one of them is a monster. Do not come close, otherwise it will come to life, kill him while he is lying on the ground. Walk along the deck, there you will find the key to the engineering compartment. Be careful, after a while a Necromorph will appear. After receiving the key to the engineering compartment, you need to return to the elevator. A monster will appear near the elevator. Kill him and go down the elevator. Keep the cannon at the ready (right mouse button). As soon as the doors open, you will be immediately attacked. Using the locator, we get to the engineering compartment. Press "E" to open it. The key you found earlier will be used. There you will find a workbench, thanks to which you can improve your weapons with power nodes.

We pick up the information panel from the table and go back. If you forgot your way back, use the locator (button B). When you exit the engineering bay, you will be attacked by two Necromorphs from both sides.
Clue Walkthrough Dead Space: Many monsters are very cunning and can pretend to be dead. They only come to life when you pass by. If you don't think you've killed this monster before, kill it now while it's on the ground.
You need to get to the elevator, on the way you will meet a monster pretending to be dead, kill him and move on.
Take the elevator up. Be ready, on the top floor a monster will run out at high speed and try to kill you. Having dealt with him, we get to the trolley control room. Use the dashboard on your computer as shown in the picture.


Call the trolley using another computer, which is located nearby. The next task is to get to the ship on which you arrived. With the help of the locator (button B) we reach the elevator, it will take you to the boarding terminal. After passing along the corridor, you will see a monster that will hide around the corner. When chasing the monster, be on the lookout for another one to fall on your head, kill both of them and move on, this way you will reach the boarding terminal. After passing the boarding terminal, follow to the flight hangar. There, a tailed monster will attack you. Kill him and enter the ship. The computer will say that alien life forms have been discovered and after that everything will start to explode. Quickly run out of the ship. The ship explodes and falls down. Four Necromorphs will attack you. They will be far enough away, so killing them will not be difficult.
Since the Calleon spaceship has been destroyed, there is no other choice but to try to find out what is going on here. We need to get to the medical deck and find the captain's X, maybe he will give some clarification. To get there you need to get to the trolley. Again we go to the boarding terminal, from there we turn left to the “Transport Station”. For convenience, use locator B.
Clue Walkthrough Dead Space: On the way to the transport station, turn right into the men's and women's toilets. There you will find a first aid kit.
Use the elevator to get to the transport station. There is a shop where you can buy: weapons, ammo, power nodes, stasis batteries, armor and a first aid kit, as well as a workbench where you can improve all this.


Each weapon has an additional attack so find out which one to aim and press the space bar.
Hint: At the beginning, only level 2 armor is available. Therefore, if you don’t buy armor at all, but buy it only at the end of the game at level 5, you can save a lot of money .)
Now get in the trolley and go. End of the first mission.

Go to Main page

dead space- another masterpiece from EA Redwood Shores. this game is quite impressive. It has all the qualities for an Action/Adventure game: a wide variety of monsters, locations. One minus - few weapons. I do not recommend playing for the faint of heart. Dead space game so unpredictable that you can easily fall off your chair.

Dead space walkthrough

Chapter 1

Arrival

The game begins, as your technical ship, for unknown reasons, makes an emergency landing on another ship. But it has no soul. What happened here? Now you and your crew must find out what happened here. Follow other crew members. To enter the ship, you need to open the door, go to it and press "E". Now you need to activate the elevator. Press "B" and follow the blue stripe. In the valley of the room there is a computer, go up and press "E". Wait a minute, and suddenly, out of nowhere, monsters jump out. Two members of your crew are killed, and you yourself must flee. Otherwise, you will be eaten. Run along the corridor, bloodthirsty monsters are chasing you. What to do, how to be? And suddenly, like a miracle, there is an elevator at the end of the corridor. Run there.

You go down, you get into the room. On the table next to the corpse lies the first weapon. Now, be careful. You need to open the door. To do this, you need to destroy the device near Tver. Whoops. First monster. My advice to you is not to shoot at the body of the monster, but at the limbs, and then finish it off in close combat. Save ammo. Go further into the distance of the corridor. Be calm, not 1 monster you will meet yet.

Get to the computer. Talk to the surviving team members. You receive the first task. It is necessary to replace the broken transport wagon with a new one. So that the rest of the crew can get to the bridge. We leave along the blue strip or you can follow the map. You see a broken door ahead. It opens and closes quickly. There is ammo next to the door. It's a stasis battery. Aim at the door, and press "C". The door slowed down. We seize the moment and run. We move on. We go into the room. This is the room we need. You need to replace the broken part of the car. To do this, you need to activate three remotes. First closest to you, then the farthest.

Dead space walkthrough

The pistons will move out. But one is wrong. You need to slow down time again. We run to activate the third remote control. That's it, the first mission is completed.

Now you need to activate a new cart (transport) from the control room. We go to the command center computer. Going there, it turns out that the computer does not work. Need a new board. We go to that compartment. Follow the blue stripe or follow the map. But now be on the lookout. Monsters will attack you more and more often. You get to the elevator. You go down into that compartment. This is the scariest part of this chapter. Use the elevator to go up a level. There is a card that will open the door to the control room of those compartments. Now boldly go straight there. In this compartment you will find a payment and there is also a device for improving your weapons. You can reduce the reload time or increase the power of your weapons and much more. Now taking a fee, get out of those compartments. Through the elevator. We return to the damaged computer. We replace the part and activate the trolley. Your crew is sent to the bridge, and you must return to your ship and prepare it for departure. We kill all the monsters along the way.

Having reached the ship, go into it and activate the main computer. And what's going on? It starts to explode. We're getting away from the court. With difficulty, having managed to jump out, the ship explodes. After the explosion, we will be attacked by wave after wave of monsters. All. The ship was your hope to get away, but it was blown up. What's next?

You must find the corpse of the captain of this monster-infested ship. He must have access to the on-board computer. Your Remaining Crew figured out he was in the morgue. You must use the trolley to get into the honey compartment. Walk along the blue line to the trolley. Come into it.

Walkthrough Dead space

Chapter 2

Intensive therapy

The second chapter begins with the discovery of a woman. It can be seen that she survived, but not for long, before she has time to give you kinesis, she dies. You need to get over the fence, use kinesis. Aim at the fence and press "F". We go further, guided by the map. We reach a room with three doors. Two can be passed through, but the third is brewed. And to get through you have to blow it up. You need to collect explosives.

Go to the medical bay. This is a left hand door. This is where the fun begins. You are being attacked from all sides. The quarantine mode has been activated. And some doors closed. And the door that we need closed. To remove the mode, you need to kill all the monsters. Be careful, before the monsters did not fall on the sides, from the front. Now you will be attacked from all sides. We go further and we are leading a terrible picture. It kills the man behind the glass, a completely new kind of monster. You must avenge the poor fellow. Kill the monster. Follow the map and move on. And here we have reached the first goal. In the main office, the medical compartment, there is an "electric pillow". After taking it, return to the room with three doors.

That's it, there is an "electric cushion", it will pick up hydrocyrin. Go to the right side door. Based on the map, you must go to a large room, in the center of which is a huge incubator. It must be moved to pass, use kinesis. We reach the elevator. It does not work, a battery is needed, it lies nearby, and again kinesis comes to the rescue. Let's go up a level. There is a cliff, in order to cross, you need to move the incubator to the place of the cliff with kinesis. And we continue to walk, guided by the map. We open the door and what do we see? This is the door to outer space. But don't worry, your suit will save the day. We pass this place, open the door. The whole room was sealed. We open the next door, and you find yourself in one of the gravity generator. You are standing on the platform. And you need to go to the other side. And the distance is not so small. What need to do? You should have noticed the gravity control panel. Turn it off, and boldly jump over. We open the door and see hydrocyrin on the table. We take it and return to the room with three doors.

Now, having the two necessary ingredients, we collect explosives and mine the barricades. We open the door and go through. On the way, we see very strange things like a woman masochically kills a man, and then cuts her own throat. We go into the morgue and see how some kind of creature makes a monster out of a human corpse. Now we understand where they come from. Naturally, we must not let him get away. We kill him. Next to the corpse is a disc with access. We take and go to the trolley.

Dead space walkthrough

Chapter 3

Orbital correction

You have been ordered to restore the ship's gravity field. Go to the machine department. As always, follow the map. Don't forget to pick up the right items. Now you are in a large room, divided into yes sectors. In the middle of the abyss. You need to activate two levers. One is on one side (Where you are), the other is on the opposite side. Follow the map to the first lever. Once you find it, use kinesis to lower it. How to activate another? What to do? As you should have noticed, there is a mobile platform between the sectors. She will help you. But be on the alert, you will not have time to land in the second sector, as all sorts of monsters will attack you in droves. After activating the lever, return along the same path to the elevator to go down to the lower levels.

Now your task is to turn on gravity. Go ahead for a long time, guided by the map. And finally, here it is, the gravitational device. It is a huge body. And on the sides there are two coils. We need to connect them. But they are moving fast. Use stasis and kinesis items. All of you have normalized gravity.

Now you need to start the engines yourself. Follow the route. Find a computer, activate it. All. This chapter is over. Return to the carts.

walkthrough Dead space

Chapter 4

Death is inevitable

In this chapter, your main goal is to enable the protection of the ship. You need to find the captain. He is on the bridge. By following the map, you can easily find it. Now you have a task. You need to activate your computer. Follow the map. On the way, you will meet a new monster, which is not so anyone just killed. You should be helped by a machine gun, which is sold in the store. Find a computer behind the monster in the room.

Activating you need to take the elevator down to the level below. There is video material in the elevator that will help you figure out what happened here. Again long and hard walk, guided by the map. Since an accident occurred in one of the compartments, some wires were damaged, and the ship was simply wasting energy. Your task is to turn off the power supply. On the way to the lever you have to kill quite a few monsters, so be on the alert. And here we are. As you can see, the wires are bare. They block your path. Use stasis. After activating the computer, go back.

Now your task is to redirect the energy to the cannons. From the elevator on the other side there is another elevator, we go down to the first level. There we activate the computer. And back to the elevator.

We rise to the third level. Now it is necessary, using cannons, to fire at asteroids until the automatic defense turns on. We open the doors and run to the next elevator. Now you have to go into outer space. But this is nothing compared to the fact that you will be constantly under fire from asteroids. You will need to make your way slowly, from cover to cover. After going there, you will have a small mini-game. She's pretty light. Just shoot at the asteroids until the automatic defense system kicks in. After that, return to the cart.

passage Dead games space

Chapter 5

death haven

In this chapter, you need to create an effective poison against monsters. To do this, run to the laboratory. Using the map, we exit the already familiar room with three doors. From there, follow the blue line or map to the lab. The path is not close, but since you have already been here, I think you can handle it. Having reached the room, in the center of which there is a flask. In the nutria, which is the ingredient for creating poison. Wow. They did not expect? Another survivor. But as it turned out, he was a little touched. He believes that everything that is happening here is God's plan and unleashes a new kind of monster on you. You cannot kill this monster. He has increased regenerative capacity. You just have to run

Run back to the room with three doors. We run to the door you opened the door by blowing up the barricades in the second chapter? So kat you have a flask with an ingredient. You need to add a piece of tissue from these monsters. You were in this part of the deck in the second chapter, so you can easily find that compartment. Will help you with these map. We find the room in the center of which the device is located, insert the flask there. All fabric added.

Now again you need to get into the room in which you took this flask. Run through the room with three doors to the room where you first met the crazy survivor.

After you have added the last ingredient, this survivor invites you to a conversation. And open the door. You should go and find out what he's up to. He says he wants to bring this virus to earth. Then he leaves. Leaving you with an invulnerable monster. You should have noticed in the center of the room, the freezing system. From this it follows that in order to kill the monster, you need to freeze it. After all, then his tissues will not be able to regenerate. Drive the monster into this device and immobilize. While he is regenerating run into the room and activate the remote. He's all dead, go to the trolleys.

Dead space walkthrough

Chapter 6

Dangerous impurities

After passing through the central room of this deck, you are met by Hamond, who informs you that mutated people emit poison, thereby poisoning the atmosphere. You must find and destroy everyone. Following the map, you will exit to the western greenhouse. Monsters like mosquitoes will attack you. After killing everyone, replace the supply tank. To do this, turn on your computer. There are two rooms in this greenhouse that contain these poison-producing creatures. Visit them and destroy the monsters. An elevator will turn on next to the feed tank activation panel. He will be able to raise you three levels up. But you first need a second. There is another room with a monster that releases poison. Now you have a long way to the next monster. Following the map, you will easily find it. You will have to go through a compartment in which gravity is turned off, as well as through corridors that are teeming with monsters. You will eventually find him and kill him.

Now return to the central room of this deck. There are two greenhouses on this deck: east, west. You have visited the western greenhouse, now from the central room, guided by the map, go east.

Once there on you, a large monster immediately runs up. Kill him. Here you need to do the same as in the western greenhouse. Run around all the rooms, kill all the poison emitting monsters. One monster sat in the room where the nutrient tanks are located. Use stasis to kill him. After his death, replace the supply tank. As in that greenhouse, use the elevator, go up to the second level. Again a long way to the next monster. Follow the map. After killing him, return back to the central room.

You need to turn on the ventilation system. There is a remote control in the center of this room, activate it. A large door will open, go through it. There will be a hole at the end of the corridor. We put poison in it. The poison didn't work well. You yourself must destroy the creature that poisons the air on the ship. Open the door and get to work. This monster has vulnerabilities on tentacles. Aim at them. And when he spits out large exploding rocks at you, shoot them. It's pretty easy to destroy. After that, follow to the trolley.

game Dead space walkthrough

Chapter 7

Step into the Void In this chapter, you must send a signal to the rescue ship. To do this, you must attach the beacon to an asteroid and throw it into outer space. The lighthouse is located in the engineering compartment. Run from the cart to the central room of this deck. There will be an elevator. He can drop three levels down (A,B,C,D). But you need to get to Level B first. From the elevator go, guided by the map. You find yourself in a room with gravity turned off. It is necessary to turn on gravity, but for this it is necessary to destroy all asteroids. Use kinesis. After destruction, activate the remote control. Then we run to the control room of this sector. There is a key on the floor next to the corpse. Taking the key, we run to the elevator and go down to level "D".

From the elevator, run across the map until you find a moving platform. She will help you get to the other side. On the way you will be fired upon by monsters. Wow, is this a hallucination? It's Isaac's girlfriend. She will help you open the door. But you have to cover it with fire. As she tries to open the door. Then go into the room and take the lighthouse. We return to the elevator. Let's go up to level C.

Now you need to fix the beacon on the asteroid. Go guided by the map, you will come to an elevator that does not have enough batteries. She is on the other side of the sector. Move her from there to the court. Rising up the elevator. You will enter a huge room with a large asteroid in the center. Attach a beacon to it and blow up the gravity locks. Now go back to the elevator, with the battery. Move the battery back to another elevator. Pick up on it.

There you will see a closed door. Here's a card for you. Open it. There will be an asteroid launcher. Run. We all have to wait until they hear us. Return to the cart.

walkthrough Dead space

Chapter 8

Find and rescue

In this chapter, you will need to repair the bullets to transmit the signal. For the rescue ship to hear you. To do this, run to the bridge. There is an elevator, go up a level. But before that, you need to remove the quarantine mode. Those. kill all the monsters. From there, follow the map to the moving platform. Walk forward until you reach a large antenna.

You need to make sure that all working antennas beat in the first row. And then return to the wheelhouse to transfer the coordinates. Ur received a signal from the rescuers. Now they are coming for you. But the rescuers found a lifeboat in which to find one of the creatures. You must warn them. But some creature attached itself to the antennae. You must destroy it. You need to get to the gun, navigate the map.

Having reached, sit down in the cannons and shoot at the yellow parts of her tentacles. Destroying one tentacle after another. Hooray the creature can no longer be attached to the ship's hull. The antenna is free. Contacting the ship, we find out that they opened the capsule. This means they are all dead. And their ship collides with these. But it is not all that bad. We can now talk to Hammond again. He found a shuttle. On which we can fly. But you need to prepare it for departure, go to the trolleys, and then to the technical compartment.

Dead space walkthrough

Chapter 9

Dead on arrival

In this chapter, you need to find a converter. Go from the trolley, focusing on the map. You find yourself in a room with gravity turned off. To move on, you need to drop into space the green orbs that are flying in this room. There is a huge hatch on the floor in the compartment, to open it, break the eclectic generators next to it, there are six of them. Then, using kinesis, drop all the orbs into space. Now you can leave this sector. Get to the elevator. But, as you can see, there was an overload, batteries. To start the elevator again, you need to move the battery located on the other side of the room. All elevators are included.

In the elevator, another survivor will contact you. He will report that the monsters appeared because they took the obelisk from the planet. And he says that they must return the obelisk. Go further from the elevator, guided by the map, reach the store. Now you can buy new weapons. After that, move on.

You have entered a compartment in which fire is erupting from the turbines. You need to de-energize the turbine. To do this, destroy six generators. After that, go to the turbine and take the converter. All there was a critical breakdown in the technical compartment. We need to get out of court. Run to the cart.

Dead space walkthrough

Chapter 10

Last days

Now another problem is who took out the shuttle's navigation cards. They are scattered all over the deck. You must seek them out. Follow the map, you get to the bar. And you see how behind the glass a crazy believer for the sake of faith kills one of the survivors. Go there. Take the elevator down to the level below. There in the box you will find the first board.

Now go to the exit of the bar. There is a locked door, but we have the key to it. We open and go. After that you get into the room. There is a closed door, to open it, you need to find the lever. Find the lever using the map. After finding the lever, activate it and return to the door. Pass through it, you come across a sector in which the air conditioning system is broken. Here you will find another board. Use a map. There is little time to search, there is no oxygen here. As soon as you find it, leave immediately.

Now go back to the elevator. Another board is in the gym, a map will help you get to it. After taking it, go to the elevator, which you should have noticed along the road of the court.

Climbing up a level, you find yourself in a room with beds. There is another board at the end of the room. But you have to get there somehow. Or rather, you need to move the beds so that you can go further. Take it and go back. You have collected all the boards, now you can talk to the survivor who told you about the obelisk. Proceed by following the map. You will go out into the room, behind the glass of which you will find it. After the conversation, he will open the elevator for you.

Now you must go to the shuttle and prepare it for departure. Fix it. Do a test run. And wait, your code new friend will pass away. He will drive the shuttle to the docking deck with the obelisk. Disconnect the shuttle. And go to the carts.

walkthrough Dead space

Chapter 11

Alternative Solution

There is an obelisk in the cargo hold. You must launch him into the shuttle. Go down the elevator to the cargo hold. There, find the remote control and raise the obelisk. And then use kinesis to transfer it to the other side. After that, return to the trolley and go to the elevator door.

Take the elevator up. Go, guided by the map, sectors with a shuttle. Go to the docking deck. There will be a ship waiting for you. You will have to. In independently place the obelisk on the shuttle. Turn off gravity and get to work.

It's pretty easy. So I think you can handle yourself. After loading, go to the ship. And what's going on? Your new friend has been killed. This is a betrayal of the girl who has been helping you all this time. So what's now?

Isaac's girlfriend contacted you again. She asks you to come up to the control room. Activate the computer there and the shuttle will begin to return. But someone left the shuttle using a pod. You probably guessed who it is. Now go to the shuttle.

walkthrough Dead space

Chapter 12

Dead space

You have arrived at the colony. Now you must return the obelisk to its place. But first, download it. After that, you will have to move it for a long time and stubbornly to the right place on your own. On the way, different monsters will attack you every now and then. There will be many obstacles. Here, for example, there it will be necessary to raise the bridge, and at this time have time to build an obelisk. But the bridges are sinking fast. In general, in this mission you need all the skills acquired during the game.

Having reached the end, you need to put the obelisk in its original place. You placed it. And here…. Actually see for yourself. You will need to quickly get out of here. Run to the disarming device. After you have gone through this process, you again encounter this woman who is your limit. She also wants to take the obelisk with her this time. You must stop her. Run as fast as you can through the tunnel to the shuttle. But no. She got ahead of you. What to do?

Shooter Wolfenstein: The new order postponed to 2014

Dead space is another masterpiece from EA Redwood Shores. This game is quite impressive. It has all the qualities for an Action/Adventure game: a wide variety of monsters, locations. One minus - few weapons. I do not recommend playing for the faint of heart.

Arrival

The game begins, as your technical ship, for unknown reasons, makes an emergency landing on another ship. But it has no soul. What happened here? Now you and your crew must find out what happened here. Follow other crew members. To enter the ship, you need to open the door, go to it and click. Now you need to activate the elevator. Click and follow the blue stripe. There is a computer in the floor of the room, come and click. Wait a minute, and suddenly, out of nowhere, monsters jump out. Two members of your crew are killed, and you yourself must flee. Otherwise, you will be eaten. Run along the corridor, bloodthirsty monsters are chasing you. What to do, how to be? And suddenly, like a miracle, there is an elevator at the end of the corridor. Run there.

You go down, you get into the room. On the table next to the corpse lies the first weapon. Now, be careful. You need to open the door. To do this, you need to destroy the device near Tver. Whoops. First monster. My advice to you is not to shoot at the body of the monster, but at the limbs, and then finish it off in close combat. Save ammo. Go further into the distance of the corridor. Be calm, not 1 monster you will meet yet.

Get to the computer. Talk to the surviving team members. You receive the first task. It is necessary to replace the broken transport wagon with a new one. So that the rest of the crew can get to the bridge. We leave along the blue strip or you can follow the map. You see a broken door ahead. It opens and closes quickly. There is ammo next to the door. It's a stasis battery. Aim at the door and click. The door slowed down. We seize the moment and run. We move on. We go into the room. This is the room we need. You need to replace the broken part of the car. To do this, you need to activate three remotes. First closest to you, then the farthest.

The pistons will move out. But one is wrong. You need to slow down time again. We run to activate the third remote control. That's it, the first mission is completed.

Now you need to activate a new cart (transport) from the control room. We go to the command center computer. Going there, it turns out that the computer does not work. Need a new board. We go to that compartment. Follow the blue stripe or follow the map. But now be on the lookout. Monsters will attack you more and more often. You get to the elevator. You go down into that compartment. This is the scariest part of this chapter. Use the elevator to go up a level. There is a card that will open the door to the control room of those compartments. Now boldly go straight there. In this compartment you will find a payment and there is also a device for improving your weapons. You can reduce the reload time or increase the power of your weapons and much more. Now taking a fee, get out of those compartments. Through the elevator. We return to the damaged computer. We replace the part and activate the trolley. Your crew is sent to the bridge, and you must return to your ship and prepare it for departure. We kill all the monsters along the way.

Having reached the ship, go into it and activate the main computer. And what's going on? It starts to explode. We're getting away from the court. With difficulty, having managed to jump out, the ship explodes. After the explosion, we will be attacked by wave after wave of monsters. All. The ship was your hope to get away, but it was blown up. What's next?

You must find the corpse of the captain of this monster-infested ship. He must have access to the on-board computer. Your Remaining Crew figured out he was in the morgue. You must use the trolley to get into the honey compartment. Walk along the blue line to the trolley. Come into it.

Intensive therapy

The second chapter begins with the discovery of a woman. It can be seen that she survived, but not for long, before she has time to give you kinesis, she dies. You need to get over the fence, use kinesis. Aim at the fence and click. We go further, guided by the map. We reach a room with three doors. Two can be passed through, but the third is brewed. And to get through you have to blow it up. You need to collect explosives.

Go to the medical bay. This is a left hand door. This is where the fun begins. You are being attacked from all sides. The quarantine mode has been activated. And some doors closed. And the door that we need closed. To remove the mode, you need to kill all the monsters. Be careful, before the monsters did not fall on the sides, from the front. Now you will be attacked from all sides. We go further and we are leading a terrible picture. It kills the man behind the glass, a completely new kind of monster. You must avenge the poor fellow. Kill the monster. Follow the map and move on. And here we have reached the first goal. In the main office, medical compartment, lies. After taking it, return to the room with three doors.

That's all, there is enough hydrocyrin. Go to the right side door. Based on the map, you must go to a large room, in the center of which is a huge incubator. It must be moved to pass, use kinesis. We reach the elevator. It does not work, a battery is needed, it lies nearby, and again kinesis comes to the rescue. Let's go up a level. There is a cliff, in order to cross, you need to move the incubator to the place of the cliff with kinesis. And we continue to walk, guided by the map. We open the door and what do we see? This is the door to outer space. But don't worry, your suit will save the day. We pass this place, open the door. The whole room was sealed. We open the next door, and you find yourself in one of the gravity generator. You are standing on the platform. And you need to go to the other side. And the distance is not so small. What need to do? You should have noticed the gravity control panel. Turn it off, and boldly jump over. We open the door and see hydrocyrin on the table. We take it and return to the room with three doors.

Now, having the two necessary ingredients, we collect explosives and mine the barricades. We open the door and go through. On the way, we see very strange things like a woman masochically kills a man, and then cuts her own throat. We go into the morgue and see how some kind of creature makes a monster out of a human corpse. Now we understand where they come from. Naturally, we must not let him get away. We kill him. Next to the corpse is a disc with access. We take and go to the trolley.

Orbital correction

You have been ordered to restore the ship's gravity field. Go to the machine department. As always, follow the map. Don't forget to pick up the right items. Now you are in a large room, divided into yes sectors. In the middle of the abyss. You need to activate two levers. One is on one side (Where you are), the other is on the opposite side. Follow the map to the first lever. Once you find it, use kinesis to lower it. How to activate another? What to do? As you should have noticed, there is a mobile platform between the sectors. She will help you. But be on the alert, you will not have time to land in the second sector, as all sorts of monsters will attack you in droves. After activating the lever, return along the same path to the elevator to go down to the lower levels.

Now your task is to turn on gravity. Go ahead for a long time, guided by the map. And finally, here it is, the gravitational device. It is a huge body. And on the sides there are two coils. We need to connect them. But they are moving fast. Use stasis and kinesis items. All of you have normalized gravity.

Now you need to start the engines yourself. Follow the route. Find a computer, activate it. All. This chapter is over. Return to the carts.

Death is inevitable

In this chapter, your main goal is to enable the protection of the ship. You need to find the captain. He is on the bridge. By following the map, you can easily find it. Now you have a task. You need to activate your computer. Follow the map. On the way, you will meet a new monster, which is not so anyone just killed. You should be helped by a machine gun, which is sold in the store. Find a computer behind the monster in the room.

Activating you need to take the elevator down to the level below. There is video material in the elevator that will help you figure out what happened here. Again long and hard walk, guided by the map. Since an accident occurred in one of the compartments, some wires were damaged, and the ship was simply wasting energy. Your task is to turn off the power supply. On the way to the lever you have to kill quite a few monsters, so be on the alert. And here we are. As you can see, the wires are bare. They block your path. Use stasis. After activating the computer, go back.

Now your task is to redirect the energy to the cannons. From the elevator on the other side there is another elevator, we go down to the first level. There we activate the computer. And back to the elevator.

We rise to the third level. Now it is necessary, using cannons, to fire at asteroids until the automatic defense turns on. We open the doors and run to the next elevator. Now you have to go into outer space. But this is nothing compared to the fact that you will be constantly under fire from asteroids. You will need to make your way slowly, from cover to cover. After going there, you will have a small mini-game. She's pretty light. Just shoot at the asteroids until the automatic defense system kicks in. After that, return to the cart.

death haven

In this chapter, you need to create an effective poison against monsters. To do this, run to the laboratory. Using the map, we exit the already familiar room with three doors. From there, follow the blue line or map to the lab. The path is not close, but since you have already been here, I think you can handle it. Having reached the room, in the center of which there is a flask. In the nutria, which is the ingredient for creating poison. Wow. They did not expect? Another survivor. But as it turned out, he was a little touched. He believes that everything that is happening here is God's plan and unleashes a new kind of monster on you. You cannot kill this monster. He has increased regenerative capacity. You just have to run

Run back to the room with three doors. We run to the door you opened the door by blowing up the barricades in the second chapter? So kat you have a flask with an ingredient. You need to add a piece of tissue from these monsters. You were in this part of the deck in the second chapter, so you can easily find that compartment. Will help you with these map. We find the room in the center of which the device is located, insert the flask there. All fabric added.

Now again you need to get into the room in which you took this flask. Run through the room with three doors to the room where you first met the crazy survivor.

After you have added the last ingredient, this survivor invites you to a conversation. And open the door. You should go and find out what he's up to. He says he wants to bring this virus to earth. Then he leaves. Leaving you with an invulnerable monster. You should have noticed in the center of the room, the freezing system. From this it follows that in order to kill the monster, you need to freeze it. After all, then his tissues will not be able to regenerate. Drive the monster into this device and immobilize. While he is regenerating run into the room and activate the remote. He's all dead, go to the trolleys.

Dangerous impurities

After passing through the central room of this deck, you are met by Hamond, who informs you that mutated people emit poison, thereby poisoning the atmosphere. You must find and destroy everyone. Following the map, you will exit to the western greenhouse. Monsters like mosquitoes will attack you. After killing everyone, replace the supply tank. To do this, turn on your computer. There are two rooms in this greenhouse that contain these poison-producing creatures. Visit them and destroy the monsters. An elevator will turn on next to the feed tank activation panel. He will be able to raise you three levels up. But you first need a second. There is another room with a monster that releases poison. Now you have a long way to the next monster. Following the map, you will easily find it. You will have to go through a compartment in which gravity is turned off, as well as through corridors that are teeming with monsters. You will eventually find him and kill him.

Now return to the central room of this deck. There are two greenhouses on this deck: east, west. You have visited the western greenhouse, now from the central room, guided by the map, go east.

Once there on you, a large monster immediately runs up. Kill him. Here you need to do the same as in the western greenhouse. Run around all the rooms, kill all the poison emitting monsters. One monster sat in the room where the nutrient tanks are located. Use stasis to kill him. After his death, replace the supply tank. As in that greenhouse, use the elevator, go up to the second level. Again a long way to the next monster. Follow the map. After killing him, return back to the central room.

You need to turn on the ventilation system. There is a remote control in the center of this room, activate it. A large door will open, go through it. There will be a hole at the end of the corridor. We put poison in it. The poison didn't work well. You yourself must destroy the creature that poisons the air on the ship. Open the door and get to work. This monster has vulnerabilities on its tentacles. Aim at them. And when he spits out large exploding rocks at you, shoot them. It's pretty easy to destroy. After that, follow to the trolley.

Step into the void

In this chapter, you must send a signal to the rescue ship. To do this, you must attach the beacon to an asteroid and throw it into outer space. The lighthouse is located in the engineering compartment. Run from the cart to the central room of this deck. There will be an elevator. He can drop three levels down (A,B,C,D). But you need to level up first. From the elevator go, guided by the map. You find yourself in a room with gravity turned off. It is necessary to turn on gravity, but for this it is necessary to destroy all asteroids. Use kinesis. After destruction, activate the remote control. Then we run to the control room of this sector. There is a key on the floor next to the corpse. Taking the key, we run to the elevator and go down to the level.

From the elevator, run across the map until you find a moving platform. She will help you get to the other side. On the way you will be fired upon by monsters. Wow, is this a hallucination? It's Isaac's girlfriend. She will help you open the door. But you have to cover it with fire. As she tries to open the door. Then go into the room and take the lighthouse. We return to the elevator. We rise to the level.

Now you need to fix the beacon on the asteroid. Go guided by the map, you will come to an elevator that does not have enough batteries. She is on the other side of the sector. Move her from there to the court. Rising up the elevator. You will enter a huge room with a large asteroid in the center. Attach a beacon to it and blow up the gravity locks. Now go back to the elevator, with the battery. Move the battery back to another elevator. Pick up on it.

There you will see a closed door. Here's a card for you. Open it. There will be an asteroid launcher. Run. We all have to wait until they hear us. Return to the cart.

Find and rescue

In this chapter, you will need to repair the bullets to transmit the signal. For the rescue ship to hear you. To do this, run to the bridge. There is an elevator, go up a level. But before that, you need to remove the quarantine mode. Those. kill all the monsters. From there, follow the map to the moving platform. Walk forward until you reach a large antenna.

You need to make sure that all working antennas beat in the first row. And then return to the wheelhouse to transfer the coordinates. Ur received a signal from the rescuers. Now they are coming for you. But the rescuers found a lifeboat in which to find one of the creatures. You must warn them. But some creature attached itself to the antennae. You must destroy it. You need to get to the gun, navigate the map.

Having reached, sit down in the cannons and shoot at the yellow parts of her tentacles. Destroying one tentacle after another. Hooray the creature can no longer be attached to the ship's hull. The antenna is free. Contacting the ship, we find out that they opened the capsule. This means they are all dead. And their ship collides with these. But it is not all that bad. We can now talk to Hammond again. He found a shuttle. On which we can fly. But you need to prepare it for departure, go to the trolleys, and then to the technical compartment.

Dead on arrival

In this chapter, you need to find a converter. Go from the trolley, focusing on the map. You find yourself in a room with gravity turned off. To move on, you need to drop into space the green orbs that are flying in this room. There is a huge hatch on the floor in the compartment, to open it, break the eclectic generators next to it, there are six of them. Then, using kinesis, drop all the orbs into space. Now you can leave this sector. Get to the elevator. But, as you can see, there was an overload, batteries. To start the elevator again, you need to move the battery located on the other side of the room. All elevators are included.

In the elevator, another survivor will contact you. He will report that the monsters appeared due to the fact that they took the obelisk from the planet. And he says that they must return the obelisk. Go further from the elevator, guided by the map, reach the store. Now you can buy new weapons. After that, move on.

You have entered a compartment in which fire is erupting from the turbines. You need to de-energize the turbine. To do this, destroy six generators. After that, go to the turbine and take the converter. All there was a critical breakdown in the technical compartment. We need to get out of court. Run to the cart.

Last days

Now another problem is who took out the shuttle's navigation cards. They are scattered all over the deck. You must seek them out. Follow the map, you get to the bar. And you see how behind the glass a crazy believer for the sake of faith kills one of the survivors. Go there. Take the elevator down to the level below. There in the box you will find the first board.

Now go to the exit of the bar. There is a locked door, but we have the key to it. We open and go. After that you get into the room. There is a closed door, to open it, you need to find the lever. Find the lever using the map. After finding the lever, activate it and return to the door. Pass through it, you come across a sector in which the air conditioning system is broken. Here you will find another board. Use a map. There is little time to search, there is no oxygen here. As soon as you find it, leave immediately.

Now go back to the elevator. Another board is in the gym, a map will help you get to it. After taking it, go to the elevator, which you should have noticed along the road of the court.

Climbing up a level, you find yourself in a room with beds. There is another board at the end of the room. But you have to get there somehow. Or rather, you need to move the beds so that you can go further. Take it and go back. You have collected all the boards, now you can talk to the survivor who told you about the obelisk. Proceed by following the map. You will go out into the room, behind the glass of which you will find it. After the conversation, he will open the elevator for you.

Now you must go to the shuttle and prepare it for departure. Fix it. Do a test run. And wait for your new friend to pass away. He will drive the shuttle to the docking deck with the obelisk. Disconnect the shuttle. And go to the carts.

Alternative Solution

There is an obelisk in the cargo hold. You must launch him into the shuttle. Go down the elevator to the cargo hold. There, find the remote control and raise the obelisk. And then use kinesis to transfer it to the other side. After that, return to the trolley and go to the elevator door.

Take the elevator up. Go, guided by the map, sectors with a shuttle. Go to the docking deck. There will be a ship waiting for you. You will have to. In independently place the obelisk on the shuttle. Turn off gravity and get to work.

It's pretty easy. So I think you can handle yourself. After loading, go to the ship. And what's going on? Your new friend has been killed. This is a betrayal of the girl who has been helping you all this time. So what's now?

Isaac's girlfriend contacted you again. She asks you to come up to the control room. Activate the computer there and the shuttle will begin to return. But someone left the shuttle using a pod. You probably guessed who it is. Now go to the shuttle.

Dead space

You have arrived at the colony. Now you must return the obelisk to its place. But first, download it. After that, you will have to move it for a long time and stubbornly to the right place on your own. On the way, different monsters will attack you every now and then. There will be many obstacles. Here, for example, there it will be necessary to raise the bridge, and at this time have time to build an obelisk. But the bridges are sinking fast. In general, in this mission you need all the skills acquired during the game.

Having reached the end, you need to put the obelisk in its original place. You placed it. And here:. Actually see for yourself. You will need to quickly get out of here. Run to the disarming device. After you have gone through this process, you again encounter this woman who is your limit. She also wants to take the obelisk with her this time. You must stop her. Run as fast as you can through the tunnel to the shuttle. But no. She got ahead of you. What to do?

Out of nowhere, tentacles appeared. They killed a woman and they want to kill you. Following the tentacles, a large creepy monster appears. Shoot at the yellow spots on his body. After its destruction, run to the shuttle and that's it. Enjoy the video.



 
Articles on topic:
Everything you need to know about SD memory cards so you don't screw up when buying Connect sd
(4 ratings) If you don't have enough internal storage on your device, you can use the SD card as internal storage for your Android phone. This feature, called Adoptable Storage, allows the Android OS to format external media
How to turn the wheels in GTA Online and more in the GTA Online FAQ
Why doesn't gta online connect? It's simple, the server is temporarily off / inactive or not working. Go to another. How to disable online games in the browser. How to disable the launch of the Online Update Clinet application in the Connect manager? ... on skkoko I know when you mind
Ace of Spades in combination with other cards
The most common interpretations of the card are: the promise of a pleasant acquaintance, unexpected joy, previously unexperienced emotions and sensations, receiving a present, a visit to a married couple. Ace of hearts, the meaning of the card when characterizing a particular person you
How to build a relocation horoscope correctly Make a map by date of birth with decoding
The natal chart speaks of the innate qualities and abilities of its owner, the local chart speaks of local circumstances initiated by the place of action. They are equal in importance, because the life of many people passes away from their place of birth. Follow the local map