Overview of at 8 from Jova. The vulnerabilities of the AT include

Overview of the video gate AT 8 penetration

The AT 8 tank destroyer is a classic British anti-tank gun. In the main logic of creating this entire series of vehicles, the British laid the possibility of creating extremely heavily armored vehicles that were capable of breaking through the fortified positions of the enemy. Of course, the use of such heavy armor slowed the vehicle to the limit, but remaining invulnerable to most enemy means of destruction, it moved forward, causing huge damage with its large-caliber gun.

In the World of Tanks, the problem of breaking through fortified areas is not so acute, at least due to the lack of them. However, to control the AT-8, the destruction of which is not an easy task, is always interesting.

Advantages of AT-8

As you might guess, the main advantage of the AT 8 is its armor. 203 mm "in the forehead", and 101 mm in a circle make the AT-8 virtually impenetrable for peers in the forehead, as well as slightly vulnerable to light tanks capable of bypassing it. Even tanks of higher levels, up to the 9th, are able to have serious problems penetrating even a non-sloping 200 mm armor plate.

Combined with 800 hit points, the AT 8 is able to hold the line for a very long time, only being really afraid of large caliber artillery.

Well, do not forget about the gun. 17-inch OQF 17-pdr AT Gun Mk. VII has excellent armor penetration and a high rate of fire, which easily offsets low damage. Such a tool is capable of without difficulty and in short terms disassemble almost any enemy that the AT 8 tank destroyer may encounter on the battlefields.

On this positive sides AT-8s are running out. Although even they are enough for a successful game.

Cons AT-8

Virtually all AT 8 problems stem from the above. The total weight of a Tier 6 vehicle is comparable to some Tier 8-9 heavy tanks, and moving those 40+ tons is no easy task.

As a result, the tank travels at a top speed of 20 km/h and turns absolutely horribly on the spot (18 degrees per second). Thus, the possibilities for maneuver are practically reduced to zero, and, once in an open place, in the enemy’s visibility zone, you become an easy prey for artillery.

The elevation angles of the car also leave much to be desired. The gun built into the body is not able to effectively change its position in space, which, combined with low speed, makes it very difficult to aim on uneven terrain.

Vulnerability. It seems rather ridiculous that such a heavy and armored vehicle, superior in the frontal part of the legendary KV-5, is vulnerable. However, this is true. Of course, you need to know the penetration zones of AT 8, and not everyone is able to boast of this, however, experienced players can easily find weaknesses.

The vulnerabilities of the PT include:

  • Commander's turret. The main vulnerability, although with a chance of rebounding.
  • Zone 20 mm automatic gun. In this place, the vehicle has an armor plate with a thickness of only 76 mm, which is quite vulnerable to most guns of the same age.
  • The right side of the "cabin". This is where the armor is at its thinnest.

Thus, it is easy to see that the penetration zones of the AT 8 are quite extensive, and can easily be hit by an opponent.

Video guide AT 8 World of Tanks

Game tactics.

Alas, the combination of the above pluses and minuses does not allow creating a guide for AT 8 with great variability. The purpose of the AT-8 is shooting from the maximum distance, at which it is difficult to target vulnerable zones, defense from closed positions, and a further breakthrough in the “weak spot”.

Classic equipment for any tank destroyer: Mixing and rammer. A camouflage net can be set, but for such big goal it doesn't work as efficiently. Although new patch can change the situation, and quite significantly.

Crew skills are also focused on the specifics of the game. Repair becomes the primary and indispensable skill. Fire on you will be conducted regularly, and constantly. Masking is similar to a maskset. In the current metagame, its effectiveness is too low, AT 8 is huge and therefore noticeable. Accordingly, the use of the sixth sense is not so effective, which can be replaced in this car by a “jack of all trades” - the crew will also encounter shell shock more than once or twice. For the driver, all the skills that accelerate the movement of the PT at least a little are useful, the rest swing “to your taste”.

Summary

This technique is suitable for those people who are looking for tanks in WOT. Heavy, slow armored vehicles that will take dozens of enemy hits before they die. If your element is dashing cavalry attacks, active light and rear raids, this type of technique will seem terrible to you.

AT8 British tank destroyer tier 6. Researched at AT2 for 29,000 experience points and costs 940,000 silver. AT8 allows us to learn AT7 for 56,000 experience points.

The order of pumping modules:

Radio Station WS No. 19 Mk. III and engine Nuffield Liberty Mk. III, must have been learned earlier on AT2.

Suspension AT 8 Mk. II, which will allow you to install tools and equipment;
Gun 75 mm AT Gun Mk. V– explore with the help of free experience, it’s not worth buying;

Consider the advantages and disadvantages of AT8:

Advantages:


Flaws:


Fighting tactics

The low speed of the AT8 does not allow us to quickly move around the map, so we have to choose one of the directions and support our allies from a medium or long distance. An accurate and fast-firing gun with good penetration will help us in this, or defend the base in a game with 8 levels.


It is not recommended to engage in close combat, due to weak spots in the front of the hull, this applies to the commander's turret and the second fixed gun. If you nevertheless entered into close combat, start dancing damage (this is when you stand still and constantly turn your body in different directions at high speed and not at long intervals), it is clear that the mobility of the AT8 does not greatly contribute to this, but at least it better than just standing around and waiting for the enemy to target your vulnerable spots, there is a chance that the enemy will miss or ricochet. Like all tank destroyers, beware of artillery and light tanks.

Crew

Equipment

camouflage net– adds +25% to our stealth, activates 3 seconds after the tank stops completely.

Improved ventilation Class 3- Adds +5% to all skills of the entire crew.

To increase the view, there are 2 options:
coated optics- adds 10% to the radius of view (we consider: native view 330 m + enlightenment 33 m = 363m).

Stereoscopic telescope- adds + 25% to the view from a stationary tank (we consider: native view 330m + arrow tube 82.5m = 412.5m), which is not bad at all, there is really not a big minus, we will have this view only from a fixed tank, keep this in mind when choosing equipment.

Equipment

Small repair kit, small first aid kit, 100-octane gasoline.

Outcome
In battles with levels 6 and 7, it is very comfortable to play on AT8, there is enough penetration of the gun and the rate of fire is good, though there is not enough speed, but this is compensated by frontal armor, which, although it has weak spots, is very difficult to hit from medium and long distances, The main thing is not to get into close combat ahead of time.
In battles with 8 levels, you have to target weak spots, such as NLDs, turrets, machine gun nests, etc., if there is not enough penetration, we use gold shells. In general, for its AT8 level, it’s not a bad tank destroyer, on which you can show good results in dealing damage.

Thank you for reading my article. was with you Carthage1
Good luck on the battlefields.

Hello tankers. Today I will tell you about british tank destroyer the sixth level of AT-8.

Dynamics

The biggest disadvantage of this tank destroyer is its dynamics. Starting the battle, we simply, with tears in our eyes, watch how this forty-four-ton turtle with its 480l / s engines barely accelerates its meager maximum speed of 20 km / h. About agility and not worth talking about. Here we are able to whirl even a timely unnoticed Churchill or KV. The review of the tank is 330m.

guns

There are 4 guns to choose from. Let's consider just three of them. The first gun is given to us when buying a vehicle and is a complete analogue of the Churchill tank gun3. The gun has an excellent rate of fire, mediocre long-range accuracy, and low damage. The projectile penetrates 110mm of armor and deals 75 damage. The cooldown is 2.2 seconds. It is with the help of the rate of fire that we are not afraid to miss and send shell after shell at the enemy. The second gun has a caliber of 77mm. This allows us to pierce 148mm thick armor and still deal 140 damage. This weapon is also fast-firing. The lengthened barrel improves accuracy. The cooldown is 3.7 seconds. And the third weapon is the nagibatory one. Its projectiles pierce through 171mm of armor without any problems and deal 150 damage. The reload speed is 4.3 seconds. The gun is very accurate, so the enemies try not to get out for long distances.

Booking

The armor of the AT-8 is absolutely perfect. Frontal armor plates have a thickness of 203mm, sides and stern are 101mm each, this allows us to withstand the tickling of T-50 armor-piercing shells (even in the stern) with peace of mind. But here, too, there are drawbacks.

The thickness of the upper armor plate is 76mm. But it is not at a right angle, but at a good slope, which reduces the chances of penetrating the forehead. The weakest point and the most accessible is the second gun to the left of the gun. The thickness of the armor near it is the same 76mm, but these millimeters are at a right angle and are stitched with a bang. There is also a commander's cupola with 100mm armor, but it is not stitched as readily as we would like.

walkie-talkie

The communication range is 550m. It's not bad compared to classmates.

I recommend the following equipment

1) Gun rammer

2) Tool box

3) Anti-fragmentation lining

Battle tactics on the AT-8

Due to the weak engine, the AT 8 develops low speed, but still has better dynamics compared to its predecessor. This vehicle is characterized by the tactics of slowly pushing through the flank or defending the base. Unlike the AT 2, the AT 8 has a slightly larger number of vulnerabilities in the forehead, the area of ​​the second gun (which is stationary) is especially vulnerable: the armor in this place is only 76 mm. Also, don't put the starboard side under attack: the armor there is even thinner and has a thickness of only 50 mm, the top gun has excellent accuracy, which allows you to work at long distances, this makes it possible not to engage in close combat, which also increases the vehicle's chances of survival.

Battle tactics against AT-8

I advise you to shoot down the caterpillar, then spin the AT-8 and then all the fun begins. If you're outdoors, the fun is doubled. You just ride around it, slowly stuffing the engine with shells and laughing at the phrases of the evil owner of the clumsy turtle.

Well, that's all dear readers. I hope my article left you positive emotions about the AT-8, because I liked the car. Good luck and see you on the battlefield.

Hello again tankers!Today I continue to review the British Fri. Did you enjoy seeing an exhausted opponent trying unsuccessfully to break through you, did you enjoy setting a target and confidently turning it into a pile of metal? Then you will definitely like the next car, the next car is a worthy continuation of the previous AT 2. In front of you is a car that really, like an unbreakable rock, is able to withstand the onslaught of any opponent of its level. A machine whose gun, coupled with armor, takes us to a completely different level. Meet, before you AT 8:

Short review:

Well, the car is already level 6 in front of us. The value of this device is 940,000 credits. The amount is already relatively large. As usual, we need to upgrade the vehicle with additional modules, fit a good crew, and it would even be nice to put on camouflage. All this together does not amount to a very large amount, but it’s unlikely that it will be possible to farm on it in a couple of minutes.

This is a machine, the crew on which plays far from the last role. Since on AT 2 our crew consisted of 4 people, it’s hard and you hardly managed to pump it, I advise you to start teaching either new crew, or, for owners of AT 15T, change to AT 8 (now you understand why I said not to touch it earlier). If you don't have it, train the new one by at least 75%. Better of course by 100%, but not everyone will lay out 1200 gold. Here are the specialties:

Well, now let's move on to pumping:

Now, with increasing levels, experience is required more. Of course, here we are pleased with the already open top radio station and the pre-top engine, unless of course you skipped AT 2 for a free one. A lot of experience is needed for a pre-top and top gun.

Equipment:

The chassis, as on the AT 2, must be opened first. Without it, you can install all the modules, but here's the extra. do not supply equipment. A game without add-ons. equipment will not be as efficient and comfortable. We put it first.

The pre-top engine should already be open for you, and if you downloaded Cromwell or Crusader, then the top one. We put them on and don't think too much. The car barely crawls anyway, no, of course, it flies compared to the T95 or TOG II *))) Any extra power increase is very important.

Here everything is with guns and everything is clear. There is no analogue to the top one as on AT 2, so there is no choice. We download and put what was given. The gun is very accurate 0.32 is a good, even a very good indicator. The timing is great too. The only negative is the small one-time damage, but this is very well compensated by the rate of fire.

I already wrote that it is important to have a good radio station. I will repeat once again:

For effective play you need to know what's going on in the other part of the map. If you do not know what is happening on the other flank, for example, you cannot make the right decision and ask yourself questions:

  • Where are the main forces of the enemy?
  • Will they bypass you from the rear? (especially relevant on open maps)
  • Do the allies need support on the other flank while you stand idle?
  • Etc.

We are given a fairly good walkie-talkie. If you downloaded Cromwell, Crusader, Churchill I, Black Prince, Caernarvon, Conqueror, Churchill VII, Comet, Centurion Mk. 7/1 Centurion Mk. I, Covenanter, it should already be open. We put and use what they give.

In my opinion, the best option for pumping:

  1. We install open modules (engine and radio station)
  2. Pumping the chassis
  3. Upgrading the pre-top gun
  4. Open the top engine (if not open)
  5. We pump the top. tool

I'll highlight the pros and cons:

pros

  • Excellent booking
  • Accurate and fast firing gun
  • low silhouette
  • Relatively good turning speed

Minuses

  • Low top speed
  • Relatively small pickup angles

Tactics and application:

AT 8 completely inherits all the features of the previous PT. We have, as before, great armor which will save us many times over. An accurate, rapid-fire cannon with which to keep the enemy on both harps and at the same time manage to stuff him with damage without straining. You can sit far in the bushes, but this will not bring you much benefit. This PT can perfectly either defy the direction, or slowly and confidently push the direction. A platoon of 2 - 3 of these vehicles is capable of taking out an entire direction with the right actions, putting the enemy in a delicate position. However, playing on the PT requires understanding, and a good understanding of your actions. You must understand perfectly what your actions threaten the team. You should have begun to comprehend this on the previous PT.

Balance weight:

As you can see from the table, we can get into 6, 7 and 8 levels of battles. Our armor provides us good protection from any opponents, but you don’t need to tempt fate and climb with shouts of “You won’t break through” on the ISU-152 with BL-10 - it will break through, kill and make you suffer.

Profitability:

A level 6 car usually has no problems with profitability. Our unit perfectly pays off even without PA. With PA, you can farm on it. The only negative is that low damage makes us shoot dozens of projectiles. When it's ordinary BBs, it's almost imperceptible, but what if it's gold silver? The cons will be quite serious.

Optional equipment:

Here everything is standard.

  1. Rammer
  2. pickup drives
  3. Fan or light fixture.

Both modules are practically equivalent in terms of efficiency. It all depends more on the style of the game, so choose for yourself.

Equipment:

Here everything is already standard)))

  1. repair kit
  2. first aid kit
  3. Fire extinguisher

Crew perks:

Commander

  1. Sixth Sense
  2. Disguise
  3. Repair

gunner

  1. Disguise
  2. Sniper
  3. Repair

Fur. Driver

  1. Disguise
  2. Virtuoso
  3. Repair

radio operator

  1. Disguise
  2. radio interception
  3. Repair

Charging

  1. Disguise
  2. Desperate
  3. Repair

Charging

  1. Disguise
  2. "Contactless" ammo rack
  3. Repair

As always after the release of the patch, the attention of the players is riveted to the machines that first appeared on the battlefields of WOT. This article will talk about one of them, namely the new PT British branch AT 8.

Before talking about AT 8 in the game, I will take a short digression into history.
In 1942, the British General Staff, which was responsible for developing the concept of the formation of armored vehicles, showed interest in the so-called "assault tank" - a heavy armored vehicle capable of effectively breaking through fortifications and capable of surviving many direct hits without loss. As a result, a number of experimental machines arose, including the A33 Excelsior, the A38 Valiant and the South American T14. In addition, a large number of projects were developed that did not go beyond the drawing boards. One of these projects was AT 8, which is essentially a lightweight version of AT 6. The estimated mass of AT 8 was 41,657 tons. Against 43 tons of AT 6.

Well, we briefly got acquainted with this car, now it's time to move on to its review in the "world of tanks". Let's start with booking. So, the thickest place in the forehead - 225 mm - is excellent armor for a level 6 PT. However, we have enough vulnerabilities. Weak zones that should be hidden in the first place will be the commander's cupola and the right side sponson, which is easily penetrated by everyone. Thus, by competently covering our weakly protected places, it is possible to reflect the shells of even tanks of the 8th level.

But not everything is so rosy here. As we know, so that the car does not get out of order and does not “bend over” too much, you always have to pay for something good. So in this case, a lot had to be paid for excellent armor. We have weak dynamics and maneuverability with top speed 20 km/h The review also suffers - only 330 meters. In addition, the aiming angles are also not encouraging: UGN -7.5 ... + 7.5 °, UVN -5 ... + 7.5. But unlike AT 2, we at least have big choice good guns. And if with the stock and 75mm cannon we are constantly in a world of pain, then with the pre-top and top-end guns, the game on AT 8 is transformed: damage per minute remains the same high, but accuracy and penetration increase almost 2 times.

To research AT 8, it is necessary to accumulate 56,000 experience for AT 2. We open the top engine for only 1000 to increase the dynamics, and put the pre-top walkie-talkie, which must be researched in advance. Next, we’ll explore the top suspension for 5000, which can be equipped with heavier modules and equipment and allows you to turn a little faster. Next is to open the 75 mm AT Gun Mk. V and OQF 77 mm AT Gun Mk. II for 4 and 14,500 thousand, respectively. Also, if desired, you can open the top gun OQF 17-pdr AT Gun Mk. VII for 15,000, or immediately research AT 7 for 56,000. According to the author, it's still worth taking a top-end weapon, since in any case it will have to be opened on AT 7, but it will be much more difficult to ride in higher-level battles with a breakdown of 140.
Here are a couple of game schemes on this machine:
1) We play the classic PT, we sit in the bushes, we shoot at the allied light.
2) We push through the flank along with heavy tanks, we tank the damage.
AT 8 is a very extraordinary machine and has both of the above tactics, and you should choose solely from your preferences.
On this we smoothly move on to the modules and the crew. So, we need to either increase our advantages or annihilate our disadvantages. I can offer the following options:

1) Reinforced aiming drives, gun rammer, toolbox.

2) Stereo tube, gun rammer, reinforced aiming drives

Thus, in both cases, we increase our firepower, but in the first variant we prefer close combat, where the speed of repairing tracks will play an important role, because many cannot penetrate us, but everyone strives to “blow out”. In the second option, we play a sniper and enhance the view.
From consumables, again, you can make two options:

1) Repair kit, first aid kit, fire extinguisher.

With the first two points in both cases, everything is clear, but about the third one it is worth explaining: AT 8 burns very rarely, and it is worth putting a fire extinguisher only for the sake of reinsurance or saving money. If there are no problems with silver, then it is worth putting gasoline to improve our modest dynamics.
Next, we'll talk about crew perks. First of all, we put everyone on repair for assault tactics and camouflage for sniper tactics. Next we go like this:
Gunner: sniper and smooth turret rotation.
Mehvodu: a smooth move and a virtuoso.
Loader: non-contact ammo rack and desperate.
Well, with the fourth skill, you can download disguise or repair, depending on what was pumped in earlier.

Like most of the machines in this branch, the gameplay of the AT 8 is similar to the 8.8 cm PaK 43 Jagdtiger: good armor, low mobility, cannon with good damage per minute. It should also be noted that the AT 8 is extremely team-dependent, so I recommend riding in a platoon so that there is someone to cover the sides and highlight if necessary.

And of course, the article would be incomplete without a video, so I strongly advise you to watch VOD from KRAN:



 
Articles on topic:
Everything you need to know about SD memory cards so you don't screw up when buying Connect sd
(4 ratings) If you don't have enough internal storage on your device, you can use the SD card as internal storage for your Android phone. This feature, called Adoptable Storage, allows the Android OS to format external media
How to turn the wheels in GTA Online and more in the GTA Online FAQ
Why doesn't gta online connect? It's simple, the server is temporarily off / inactive or not working. Go to another. How to disable online games in the browser. How to disable the launch of the Online Update Clinet application in the Connect manager? ... on skkoko I know when you mind
Ace of Spades in combination with other cards
The most common interpretations of the card are: the promise of a pleasant acquaintance, unexpected joy, previously unexperienced emotions and sensations, receiving a present, a visit to a married couple. Ace of hearts, the meaning of the card when characterizing a particular person you
How to build a relocation horoscope correctly Make a map by date of birth with decoding
The natal chart speaks of the innate qualities and abilities of its owner, the local chart speaks of local circumstances initiated by the place of action. They are equal in importance, because the life of many people passes away from their place of birth. Follow the local map