Home games for children, schoolchildren, preschoolers. Games for home. Best home games for kids Fun games for kids at home

What do you do at home when the whole family gathers, or just one of the parents stays with the child? Do you play active or board games? Or do you sit separately at computers and tablets? And what does the child do with brothers, sisters and friends? A great way to unite in a tight circle and cheer each other up is to play one or more games, live, human, noisy and funny or calm and intellectual. Whatever game you choose, it will give you positive emotions and lots of benefits.

What to play at home with children 5-6 years old?

When a child is alone, the easiest way to take him, of course, is with some kind of puzzle, magnetic constructor, coloring, plasticine. And this is only if he does not sit uncontrollably with a prefix or gadget. And let's sometimes play with him with the whole family, and often call little friends so that we can play hide-and-seek and hide-and-seek. Interesting games pay attention to, for example:

Ear - nose (from 3 people). The host calls the parts of the body, and the children must point to them. He himself will also point to his part of the body, but perhaps not to the one he named, so the children should follow the words of the leader, and not his gestures. Whoever made a mistake performs a phantom: tells a rhyme, dances, depicts some kind of animal.

If there is an opportunity to make some noise and have fun at home, leave the ball in a circle in the games “Hot Potato”, “I Know Five Names”, “Edible-Inedible”. Collect and try not to drop wooden tower Jengu or Firewood. Lay out cards and grab a log for speed in the Wild Jungle or the Bear.

So that the child, even alone, wants to play not at the computer, you can give him a few puzzles, depending on his interests. And first try to complete tasks with him, and then give him complete independence. And be sure to praise him for the right tasks, even if he was engaged in a puzzle instead of brushing his teeth or cleaning the room. Praise, and then do the right things together. Here are some of the most popular puzzles:

  • Color code (for children 5-6 years old, the easiest level is suitable)
  • Shy rabbit (you need to hide the rabbit according to certain rules)
  • IQ-element and Quadrillion (you won't be able to tear yourself away from them),
  • Labyrinth (the most voluminous puzzles are liked by younger children),
  • Tangos (there are a lot of them, you can start from the age of 6 and not stop).

And children of 7-10 years old with active games will not blow the house?

In general, they won’t smash them, they are not raccoons. But take them outside! In good weather, you can throw a Frisbee, and intertwine in Twister, and play a couple of matches in badminton. On the street, it’s even better than at home to drive a car or a helicopter, shoot from a safe weapon - nerfs. If you are at least 10 people, you can even play at home great game on attention and concentration: "killer".

Rules of the game. The participants stand in a circle, close their eyes, the leader explains the rules and imperceptibly touches one or two people on the shoulder. They become killers. All participants open their eyes and begin to walk back and forth in a small space, looking into each other's eyes. To "kill" a person, the killer must wink at him. But it is important to do this discreetly, because if two "civilians" suspect a killer in one person, they can decide him - point at him with their hands and put him in the same place where all the "killed" go.

Yeah, a bit like the mafia, which has both a classic adult and a toothy childish version.

And in small companies for 3-5 people, for example, when the family gathers at home after work or on a day off, you can sit down for an hour and a half for several batches of cool tables. A big plus of board games is that they are both fun and often no less strategic, mystical and adventure than computer games. But at the same time, they have live communication, the exchange of positive emotions that unites people, as well as benefits, because board games develop many necessary skills. If you have just begun to distract your child from the computer, try giving him the following games:

  • 7 by 9, Svintus, Uno - simple and fun, boys of 6 years old will already be delighted, especially those who love simple computer games, "timekillers",
  • Carcassonne and Colonizers - for lovers of history, games in the accumulation of resources, development and division of territories,
  • Jackal Treasure Island , Pirate Maps , Pirate Munchkin - very different games for those who usually use gadgets to go on pirate adventures, steal treasures, fight monsters.

To talk to a child who is used to silently playing at a computer, but in life either communicates little, or it is simply difficult for him to formulate thoughts out loud, there are games for children 6-10 years old: quizzes, Crocodile Children's Light, Imaginarium Childhood, Children's Activity, Friday, Danetki.

And a little more carbon monoxide and cynical games for older children:

Outdoor games are of great importance in the life of a child, as they are an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, moral-volitional qualities. Outdoor games for children strengthen physical health, teach life situations help the child to develop properly.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Children of the younger preschool age in the game, as a rule, they imitate everything they see. In the outdoor games of kids, as a rule, it is not communication with peers that manifests itself, but a reflection of the life that adults or animals live. Children at this age are happy to fly like sparrows, jump like bunnies, flap their arms like butterflies with wings. Due to the developed ability to imitate, most of the outdoor games of children of primary preschool age have a plot character.

  • Mobile game "Mice dance"

Purpose: to develop physical activity

Description: before starting the game, you must choose a driver - "cat". The cat chooses a “stove” for himself (it can serve as a bench or a chair), sits on it and closes his eyes. All other participants join hands and begin to dance around the cat with the words:

Mice lead a round dance,
A cat naps on the stove.
Quiet mouse, don't make noise
Don't wake cat Vaska
Here Vaska the cat wakes up -
Will break our round dance!

During the last words, the cat stretches, opens its eyes and starts chasing mice. The caught participant becomes a cat, and the game starts over.

  • Sun and rain game

Tasks: to teach children to find their place in the game, navigate in space, develop the ability to perform actions at the signal of the teacher.

Description: Children sit in the hall on chairs. The chairs are their "home". After the words of the teacher: “What good weather, go for a walk!”, The guys get up and start moving in an arbitrary direction. As soon as the teacher says: “It's raining, run home!”, The children should run to the chairs and take their place. The teacher says "Drip - drop - drop!". Gradually, the rain subsides and the teacher says: “Go for a walk. The rain is over!"

  • Game "Sparrows and a cat"

Tasks: to teach children to jump off gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - "nests". Children - "sparrows" sit in their "nests" on one side of the site. On the other side of the site is a "cat". As soon as the "cat" dozes off, the "sparrows" fly out onto the road, fly from place to place, looking for crumbs, grains. The “cat” wakes up, meows, runs after the sparrows, which should fly to their nests.

First, the role of the “cat” is played by the teacher, then one of the children.

  • Mobile game "Sparrows and car"

Another game for children 3-5 years old about sparrows.

Tasks: to teach children to run in different directions, start moving or change it at the signal of the leader, find their place.

Description: Children are “sparrows”, sitting in their “nests” (on a bench). The teacher depicts a "car". As soon as the teacher says: “The sparrows flew onto the path,” the children rise from the bench and begin to run around the playground. At the signal of the educator: “The car is driving, fly the sparrows to their nests!” - the “car” leaves the “garage”, and the children must return to the “nests” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice as participants. Here is one of them.

Tasks: This outdoor game helps to develop in children the ability to perform movement on a signal. Practice running in different directions.

Description: Children - "mice" sit in minks (on chairs along the wall). In one of the corners of the site sits a "cat" - a teacher. The cat falls asleep, and the mice scatter around the room. The cat wakes up, meows, starts catching mice that run into the holes and take their places. When all the mice return to their burrows, the cat once again walks around the room, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Tasks: to develop the speed of reaction to a verbal signal, to exercise children in running, to develop attention.

Description: Among the participants, one driver is chosen, who will be the "bear". Draw two circles on the playground. The first circle is the bear's lair, the second circle is the house for the rest of the game participants. The game begins with the fact that the children leave the house with the words:

At the bear in the forest
Mushrooms, I take berries.
The bear doesn't sleep
And growls at us.

As soon as the children uttered these words, the "bear" runs out of the den and catches the children. The one who did not have time to run to the house and was caught by the "bear" becomes the driver ("bear").

  • Through the brook (an outdoor game with jumps)

Tasks: To teach how to jump correctly, walk along a narrow path, keep balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of the stream, they must cross (jump) it over the pebbles without getting their feet wet. Those who stumbled - wet their feet, go to dry them in the sun - sit on a bench. Then they get back into the game.

  • Birds and cat game

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, a large circle drawn.

Children stand in a circle from the outside. One child stands in the center of the circle (cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking grains. The cat wakes up and starts to catch the birds, and they run around the circle.

  • The game "Snowflakes and wind"

Tasks: Exercise in running in different directions, without bumping into each other, act on a signal.

Description: At the signal "Wind!" children - "snowflakes" - run around the playground in different directions, spinning ("the wind is spinning in the air of snowflakes"). At the signal "No wind!" - squat (“snowflakes fell to the ground”).

    Mobile game "Find a mate"

Tasks: to develop in children the ability to perform actions on a signal, quickly line up in pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair”, participants with flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used to play in kindergarten in a group or on a walk. Children different ages: from toddlers 3 years to children middle group 4-5 years old are happy to play them.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years old character gaming activity changes somewhat. Now they are already beginning to be interested in the result of an outdoor game, they are striving to express their feelings, desires, to realize their plans. However, imitation and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - "bears" and "bees". Before the start of the game, the “bees” take their places in their “hives” (benches, ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, All the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time the stung "bear" no longer goes out for honey, but remains in the den.

    Game "Burners"

Tasks: exercise in running, respond to a signal, follow the rules of the game.

Description: An odd number of children take part in the game, who become pairs and hold hands. Ahead of the column is the leader, who looks ahead. Children repeat the words in chorus:

Burn, burn bright
To not go out
Look at the sky
The birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run along the column forward, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they join hands. If you manage to catch, then the driver with the caught one forms a new pair, and the participant left without a pair will now drive.

  • Mobile game "Two frosts"

A well-known game for preschoolers with simple rules. Tasks: to develop braking in children, the ability to act on a signal, exercise in running.

Description: On opposite sides of the site there are two houses, marked with lines. Players are placed on one side of the court. The teacher chooses two people who will become leaders. They are located in the middle of the playground between the houses, facing the children. These are two Frosts - Frost Red Nose and Frost Blue Nose. At the signal of the educator “Begin!” both Frosts utter the words: “We are two young brothers, two frosts are remote. I am Frost Red Nose. I am Blue Nose Frost. Who among you will dare to set off on a path? All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by the Frost freeze in place and remain standing like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Cunning Fox"

Purpose: to develop dexterity, speed, coordination.

Description: A line is drawn on one side of the site, thereby designating the “Fox House”. The teacher asks to close the eyes of the children, who are located in a circle. The teacher walks around an educated circle behind the backs of the children, touches one of the participants, who from that moment becomes a “cunning fox”.

After that, the teacher invites the children to open their eyes and, looking around, try to determine who is the cunning fox. Next, the children ask 3 times: "Cunning fox, where are you?". At the same time, the questioners look at each other. After the children asked a third time, sly Fox jumps to the middle of the circle, raises his hands up and shouts: "I'm here!". All participants scatter around the site in all directions, and the cunning fox is trying to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Catching deer"

Tasks: practice running in different directions, agility.

Description: Two shepherds are chosen among the participants. The rest of the players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader's signal, the shepherds take turns throwing the ball at the deer, and they try to dodge the ball. The deer hit by the ball is considered to be caught and leaves the circle. After several repetitions, counts the number of deer caught.

Poem about playing ball at recess(written by Svetlana Vetryakova especially for the site)

To have fun playing
You need to pump up the ball.
And boys and girls
The ball is hit loudly.

real athletes
Run for a change.
They will jump and jump
And chase each other.

We will inflate the ball deftly
You just need to have a knack.
Press harder
Run away quickly!

Different games with a ball
We'll definitely start.
And in the "Frog", and in the "Dog",
In "Brook", and in "Quick Ball".

Ran to the turn
Rolled over the gate.
Jumped across the yard
Escaped over the fence.

Spinning fast, flying!
Who will catch him now?
Hurry catch up
And tell your neighbor.

Multi-colored bright ball
Jumps briskly without hesitation.
Stop running around having fun
We need to go study!

We inflated a huge ball,
Played and rested.
It's time for us to get back to class.
We have classes there.

    Game "Fishing rod"

Tasks: to develop dexterity, attention, speed of reaction.

Description: Participants sit in a circle. In the center is the leader - the educator. He holds a rope in his hands, at the end of which is tied a small bag of sand. The driver rotates the rope in a circle above the ground itself. Children jump so that the rope does not touch their legs. Those participants whose legs are touched by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants - falcons, are on the same side of the hall. In the middle of the hall are two hunters. As soon as the teacher gives a signal: “Falcons, fly!” Participants must run to the opposite side of the hall. The task of the hunters is to catch (tarnish) as many falcons as possible before they have time to cross the imaginary line. Repeat the game 2-3 times, then change the drivers.

    Spider and flies game

Description: in one of the corners of the hall, a web is indicated by a circle, in which there is a spider - the driver. All the other guys are flies. All flies "fly" around the hall, buzzing. At the signal of the host "Spider!" flies freeze. The spider comes out of hiding and carefully examines all the flies. Those who move, he leads into his web. After two or three repetitions, the number of flies caught is counted.

    Mobile game "Mousetrap"

Tasks: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join hands and raise them higher. Then they both say in unison:

“How we got tired of mice, they gnawed everything, everyone ate!
We will set up a mousetrap and then we will catch mice!

While the participants are saying these words, the rest of the guys should run under their clasped hands. At the last words, the hosts abruptly drop their hands and catch one of the participants. Caught joins the catchers and now there are three of them. So gradually the mousetrap grows. The last participant left is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also like to play games during breaks or walks. We have selected games that you can play on walks during after-school or during lessons physical culture in grades 1-4. The rules of the game become a little more complicated, but the main tasks of the games are: training in dexterity, reaction, speed, general physical development and the ability to work with children.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Bunny"

Purpose: to develop mindfulness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. The hunter is trying to catch up with the fleeing homeless hare.

The hare can escape from the hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one who is caught becomes a hunter.

  • Mobile game "Feet from the ground"

Objectives: Learn to follow the rules of the game.

Description: The driver, along with other guys, walks around the hall. As soon as the teacher says: “Catch!”, All participants scatter, trying to climb any elevation where you can raise your legs above the ground. Only those who have their feet on the ground can be salted. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty"

Tasks: to develop reaction speed, agility, attentiveness, to improve running skills.

Description: participants form a circle, and the leader is located behind the circle. Touching the shoulder of one of the players, he thereby calls him to the competition. After that, the driver and the participant whom he has chosen run along the circle in opposite directions. The one who first takes the empty space left by the selected player remains in the circle. The one left without a seat becomes the driver.

  • Mobile game "Third extra"

Tasks: to develop dexterity, speed, to cultivate a sense of collectivism.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The escaping player can at any time get ahead of any pair. In this case, the back player of the pair he is in front of becomes the one being overtaken. If, nevertheless, the player managed to catch up and overpower, then the drivers change roles.

  • Shootout game

Tasks: to develop dexterity, attentiveness, speed of reaction.

Description: A game is played on a volleyball court. Stepping back 1.5 meters from the front line inside the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is located on its own half of the site from the middle line of the corridor. Both teams must choose a captain. You can't enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the middle line. The greasy player is sent prisoner and stays there until the players of his team throw the ball into his hands. After that, the player returns to the team.

Outdoor games on the go

Walking with children in kindergarten or aftercare in primary school, the teacher needs something to keep the children busy: an excellent solution is to organize outdoor games during a walk. First, the teacher introduces the children to various games, and in the future, the children themselves, dividing into groups, will be able to decide which game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthen the immune system. And the time of the walk flies unnoticed.

Before starting the game, the teacher needs to pay attention to the state playing field: are there any extra objects, fragments and everything that can prevent children from playing and create a traumatic situation - unfortunately, not only on the street, but also on the school site or kindergarten you can find a lot of rubbish.

  • Game "Train"

Tasks: To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building in a column. Exercise in walking, running after each other.

Description: Children are built in a column. The first child in the column is a locomotive, the rest of the participants are wagons. After the teacher gives the horn, the children begin to move forward (without clutch). At first slowly, then faster, gradually moving to a run, they say “Chu-choo-choo!”. “The train is pulling up to the station,” says the teacher. Children gradually slow down and stop. The teacher again gives a whistle, the movement of the train resumes.

  • Mobile game "Zhmurki"

Tasks: education of dexterity, development of the ability to navigate in space, observation.

Description: Free space is required to play the game. A leader is chosen, who is blindfolded and taken to the middle of the site. The driver is rotated several times around his own axis, after which he must catch any player. The one who is caught becomes the leader.

  • Game "Day and night"

Tasks: exercise in running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is "day", the other is "night". A line is drawn in the middle of the hall or a cord is placed. At a distance of two steps from the drawn line, the teams stand with their backs to each other. At the command of the leader, for example, “Day!” the appropriately named team starts catching up. Children from the “night” team must have time to run away beyond the conditional line before their rivals have time to tarnish them. The team that manages to tarnish the most players from the opposite team wins.

  • Game "Baskets"

Tasks: to exercise in running one after another, to develop speed, speed of reaction, attentiveness.

Description: Two presenters are selected. One of them will be the hunter, the other the fugitive. All the remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders are separated, the catcher is trying to catch up with the fugitive. The fugitive must run between pairs. Baskets should not catch the fugitive, but for this he calls the names of the participants in the basket that he runs up to.

  • Game "Grab, run away"

Tasks: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and calls his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all the children must run to "their" place. The task of an adult is to try to hit the fleeing children.

In this article, we have presented 29 outdoor games with detailed description game rules. We hope that this material will help organize children's games at school during breaks and physical education lessons, on a walk in the preschool educational institution and the GPA.

Compiler: Oksana Gennadievna Borsch, teacher primary school, Deputy Director for educational work.

If the child is familiar with letters, write on paper the letters that make up his name or a word. Then cut the paper into different pieces so that each has one letter. Let the child collect the word. He may need your help.

You can also ask to find 10 items that begin with a certain letter, or that have two vowels "E" and "O" (grain, metro, root, knee, etc.).

Or you can make a list of different items and ask the child to find all these things.

"Classes"

This yard game is known to all. But with the help of adhesive tape, it can be adapted for the home.

With a not too wide tape, “draw” a rectangle on the floor with 10 squares inside.

The principle of the game is still the same: without stepping on the line, move the bat from one “class” to another, jumping on one foot. There are many varieties of this game. Rules and additional details can be invented together with the child.

For example, when you need to consolidate knowledge of numbers, you can draw numbers on a card and show these cards to your child in turn. Let him jump on one leg to the “class”, the serial number of which corresponds to the number indicated on the card.

In the same way, you can solve simple mathematical problems for addition and subtraction. In this case, the decision is the "class" in which the child should be.

Mysterious sounds

When there is a lot of free time that there is nothing to use, write it down on mobile phone or an old tape recorder, various home sounds and noises (washing machine, murmur of water, dad's cough, door creak, keyboard clatter, voices of all family members, etc.).

Later, the whole family can have fun by listening to the recorded sounds and guessing their sources.

Train to the station

This game uses the principle of a chain word: two words are guessed - the first and second. The player's task is to connect these words logically, using only nouns in the singular, nominative case.

It is better to start with the words that are closest logically, and one word for a bunch. If the child likes this game, it can easily be complicated.

Rein

This game requires paper and two pens.

Put on the sheet a certain number (at first 4-6, but as you master the game, the task becomes more complicated) dots and number them out of order.

Players need to take turns “pulling the reins”, that is, drawing lines from one number to another (in order), but in such a way that the lines do not intersect or touch.

If this fails, the player receives a penalty point. The one with the fewest points wins.

Drawing

Again, take paper and pencils or felt-tip pens. Now we need to draw some kind of animal. The whole interest of the game is that each player thinks of different animals and draws in turn from top to bottom, bending the edge of the sheet so as to hide his part of the drawing.

You can play with one piece of paper or two, exchanging them.

Antonyms

A simple game of antonyms (when you need to name a word that is opposite in meaning to that said by another player) for children after 5 years old can be complicated by offering to name an antonym for a word to which there is no opposite meaning as such. For example, to the name of a profession or a piece of clothing.

This game is good for developing out-of-the-box thinking.

Guess the fairy tale

When you need to sit quietly, entertain your child with a fairy tale. But unusual.

Tell a well-known fairy tale without using proper names and replacing old concepts with similar modern ones: a ball for a disco, a carriage for a car, a princess for a supermodel.

It is interesting when the child will understand what kind of fairy tale you are telling him. But when the tale is guessed, continue your fascinating remake.

Let's cross the swamp

If the child crosses the swamp and does not get stuck in the quagmire, he will receive a reward (coins, candy, a new toy).

The swamp can only be crossed by stepping on green bumps made of paper, cardboard or old wallpaper. You can not step on red bumps or on the space between bumps of different colors. You may need to strengthen the bumps with reusable office plasticine (leaves no residue, easily peels off) so that the child does not fall, slipping on it.

The reward can lie under the last bump, under the pillow, behind the books on the shelf, in the box...

If you play like this every day, you can use letters as a reward, from which you will later need to make a word.

River game

A carpet is not a carpet at all, but a fast mountain river, stepping into which is life-threatening. But what if you need to cross to the other side?

GAME FOR CHILDREN AT HOME: HERRING IN A BARREL

This game is for kids at home.- the opposite version of hide and seek. All players close their eyes and count to ten, while the leader runs and hides. After some time, one of the players goes in search and, if he does not find the hiding person in one minute, he leaves the game. If he found the leader, then he hides with him.

The game continues until everyone hides with the leader, like herring in a barrel. The main thing at the same time is not to laugh and not to betray everyone.

PLAY FOR CHILDREN AT HOME: BILBOKE

It's such an old French game that grandparents and even great-grandparents can remember playing it.

For this games with children at home you need to take a thick thread or cord about 45 cm long. One of its ends is glued with adhesive tape to a tennis ball, and the other to the bottom of a plastic cup. You can also tie the end of the thread to the handle of a plastic mug.

Several people take part in the game. The player is required to throw the ball up and catch it in a glass or mug. Points are awarded for this. You need to catch the ball in turn, until you miss. The player who misses passes the bilbock to the next player in turn. The winner is the one who scores the agreed number of points first.

From the book: M.A. Mikhailova.

Children holidays. Games, tricks, fun. Yaroslavl, Academy of Development, Academy Holding, 2000.

GAME FOR CHILDREN AT HOME: Who is the leader?

At least six players must participate in the game, one of the players leaves the room. At this time, the rest sit in a circle and choose a leader. The facilitator makes simple movements, such as clapping his hands, shaking his head, shaking his fists in the air, etc. The rest of the players must repeat the movements of the leader and, as quickly as possible, perform new movements after him.

Now the player who left the door returns and becomes the center of the circle. His job is to find out who's in charge. This is not at all easy, because while he is looking at the leader, he will not make new movements. When the leader is found, he must leave the room, and the players choose a new leader.

From the book: G. Tubelskaya. Children's holidays in the family. Moscow, shopping center "Sphere", 1999.

GAME FOR CHILDREN AT HOME: GET TO KNOW ME

Many children take part in this game. The leader is blindfolded, he becomes the center of the circle. At the signal (clap) of the leader, the players begin to move in a circle. Repeated clap stops movement. Now the host must point to one of the players and try to recognize him. He has the right to touch the player and, if he cannot guess, ask him to say something (depict an animal - meow, squeak, bark, crow, etc.).

If the leader does not recognize the child, he leads the second time.

From the book: M.A. Mikhailova.

Children holidays. Games, tricks, fun. Yaroslavl, Academy of Development, Academy Holding, 2000

Games for children from 5 to 7 years old, aimed at the formation of the correct model of behavior in children.

First, consider the behavior of children from 5 to 7 years old.

Children who celebrate their fifth birthday consider themselves smart enough, independent and adults. They strive for intellectual, cognitive communication, have their own point of view on what is happening around, they will be happy to explain even what they are not very good at - just ask. It is important for them to receive praise, to be good. Children of this age have developed a desire to help others and a desire to maintain good relations with others.

During conflict situations, talk to your child as a person who understands everything. Keep calm and composure, then the child, looking at you, will begin to calm down. In three or four sentences, explain your position, try to make it clear that you want to do the same thing as the child, but you can’t due to objective reasons. Suggest an alternative: “You and I have a lot of fun and it's fun to play here. But I'll have to go home because it's going to rain soon. We get wet and sick. And at home we will play your favorite hide and seek.

To bring the child to his senses, distract him from the subject of the dispute and be able to move in the direction you need, use the games below.

Attention switching games

Answerer

Location. Outdoors or at home.

How to play. Ask your child different questions, and let him answer. Then switch roles.

Note. Choose simple and funny questions, for example: “Does a cat have five tails? And how many?.. Can dogs fly? Does Santa Claus have a green coat?

name-caller

Location. Outdoors or at home.

How to play. Call yourself different names of vegetables and fruits, so much so that it is funny: “You are a radish!”, “And you are a cabbage!”. At the end of the game, come up with some kind word for each other.

The best

Location. Outdoors or at home.

How to play. Organize competitions - who will jump further, who will jump longer on one leg (in the direction of travel), who will run faster to a place or object, etc.

Called - walk

Location. Outdoors or at home.

How to play. Choose a letter of the alphabet. Take turns saying words that start with that letter. The name of the word has the right to take three steps forward.

Traffic light

Location. On the street.

How to play. Remind your child that traffic on the road is controlled by traffic lights. “Red light – no way, stop. Yellow light - get ready. Green - run, catch up. Say: “Red” and move away from the baby for some distance, repeating: “Red, red, now yellow (the child is preparing to catch up with you), and now green!”.

Change roles.

Outdoor games for children from 5 to 7 years old

Let's gurgle!

Location. Houses.

What is necessary. A basin filled with warm water.

How to play. Gurg with your face in a basin of water.

Note. Clearly explain to the child that you can not drink water, and you can breathe air only by raising your face from the water.

Pillow fight

Location. Houses.

What is necessary. Light, small in size, not tightly stuffed pillows according to the number of participants.

How to play. Hold on to pillows. Adults can kneel to be about the same height as the child.

Note. Discuss with the child safety precautions - do not beat very hard, avoid hitting the head.

Physical education minute

Location. Houses.

What is necessary. Musical accompaniment suitable for performing rhythmic movements.

How to play. Alternate movements characteristic of charging: swinging arms and legs, squats, spreading arms to the sides, turning the upper body, bending over, etc.

Imager

Location. Houses.

What is necessary. Knowledge by the child and you of songs and poems.

How to play. Listen to the words of a song or read a poem aloud, while simultaneously showing gestures and actions what is being said in the text. For example:

Small (Keep your palm parallel to the floor a few centimeters from it.)

Christmas tree (We take our hands to the sides.)

it's cold in winter... (We wrap our arms around our shoulders, tremble as if from cold and chatter our teeth.)

Bowling

Location. Houses.

What is necessary. Skittles (or plastic cubes), ball.

How to play. Place the pins at some distance from you and try to knock them down with the ball.

Basketball

Location. On the street.

What is necessary. Medium size ball, basketball hoop.

How to play. Take turns throwing the ball into the ring. First, perform throws while standing next to the ring, then gradually move further and further away.

Boomerang

Location. On the street.

What is necessary. Boomerang or flying saucer.

How to play. Launch a flying saucer or a boomerang.

Note. Choose a suitable place to play away from houses and roads.

Parents!

As a rule, all outdoor games take place on the street, in the yard. In addition to the games proposed above, it can be cycling, rollerblading and much more. Be careful and careful, teach this to your children.

Games and activities that form a positive model of behavior

Who is more careful?

Location. Houses.

What is necessary. Cubes, cars, rope, toys, etc.

How to play. Set up a competition. The one who completes the task more accurately wins. For example, bring the car to the finish line, build a turret of cubes, walk straight along the rope laid out on the floor, put the toys in their places, color the picture, etc.

The most dexterous

Location. Houses.

What is necessary. Tablespoon, boiled egg.

How to play. Carry the egg in a tablespoon to the finish line. Whoever drops it loses. This game is not about speed, but about skill.

Jungle

Location. Houses.

What is necessary. Chairs or other objects that can act as obstacles.

How to play. Place a chair in the middle of the room. Blindfold dad. Giving commands, help him go around the obstacle: "Step forward, another step, step to the left ..." Then blindfold the child.

You can complicate the task: put a few items that need to be bypassed. To make it more interesting, come up with a plot. For example, chairs are trees on a desert island. “Now it’s night on the island, it’s dark and you can’t see anything. The islanders have to get to the tent to get settled for the night ... "

Thinker

Location. Houses.

What is necessary. Crosswords, rebuses, puzzles for children.

How to play. Offer the kid: “I have an interesting crossword puzzle, do you think we can guess it? Shall we try?"

Learning to Observe

Location. At home or on the street.

What is necessary. The object of observation is a bird, a pet, a plant (we observe its growth), a natural phenomenon (rain, snow, hail, strong wind), etc.

How to play. Choose what you want to watch. Draw the child's attention to the subject: "Oh, what is this?!". Watch what happens together. Ask your child questions about what you see: “What is he doing? How? What's going on around? What changed? How was it yesterday (two days ago)?..”

ABC of etiquette

Location. At home and on the street.

How to play. Ask your child questions and ask them to answer them: “What should I say when you enter? How to behave with small ones? ..».

magic drawing

Location. Houses.

What is necessary. Sheets of paper, pencils, markers. How to play. Ask the child to draw his bad deed: “Today you did a bad thing. Draw what you did. Now tear this drawing, and on another sheet draw what you need to do. Let's do this all the time!"

Our best friends- books

Read books to your child. Using the characters in the books as an example, teach him to take care of his loved ones, behave correctly, help others, and think about the consequences of his actions. Ask questions: “Why did it happen, did this boy behave well, what should have been done?”. Help your child draw conclusions: you need to share what you have, help others, be able to make friends, etc.

The choice of children's books is now extremely large. You probably remember your favorite books as a child. These can be, for example, books by 3. Alexandrova (“The Invisible Woman”), L. Voronkova (“What Mom Would Say”), E. Blaginina (“Let's Sit in Silence”), L. Vasilyeva-Gangus (“The ABC of Courtesy”) , B. Zakhoder (“The Gray Star”), N. Sladkova (“Without hesitation, or Zhaleikin’s Affairs and Cares”), G. Shalaeva (“The Big Book of Rules of Conduct for Well-Brought Up Children”), poems for children by V. Mayakovsky ("What is good and what is bad?").

Evening tale

Even if the child did not always behave well during the day, in the late afternoon, when the excitement subsides, it is time to talk about what happened. Do not turn this into arguments and lectures. Tell a fairy tale about the good (bad) behavior of children and its consequences. You will come up with the most suitable story for yourself. Its plot is quite simple. The main characters are animals or dolls. Any place of action is chosen - a forest, a box of toys, Wonderland, lake. Build the plot so that it looks like an incident with a child. Remember, fairy tales always end well. For example, if a kid took away toys from other children, a fairy tale may turn out to be something like the following.

“Animals were playing in a forest clearing under an old tree. The bear rolled the car, the chanterelles built a tower of cubes, and the hare assembled a pyramid. Suddenly, a wolf cub appeared under a tree. He destroyed the tower that the chanterelles built, and took away the car from the bear. The animals looked at the wolf cub and said: “We won’t play with you, you are angry, you offend us.” They collected their toys and went to play in another clearing, and the wolf cub was left alone. He became very bored, he had no one to play with ".

Be sure to add your comment: “You see what happens when you offend others. Nobody wants to play with you. You have to be kind!"

Together with your child, make a memo of rules of conduct. It can be anything: written, in pictures, combined from words and pictures. Choose reminder points based on the characteristics of your child. If he is impolite to others, include the item “Speak polite words - “thank you”, “goodbye” in the memo. If the child is a fighter, write: "Be peaceful." For a reminder, choose clear instructions on how to act, what to be. Try to keep within 7-8 points.

Beautifully design the memo, hang it in a conspicuous place. Each time you follow the rules, draw stars on it or stick stickers on it. For a certain number of stars (for example, 20), reward your child: play your favorite game with him, give him a book or new pencils. Do not forget to note that the child is well done, his behavior pleases you. Follow the written rules yourself.

Rules of behavior

◈ Speak polite words.

◈ Be peaceful.

◈ Share toys with children.

◈ Listen to your grandmother.

◈ Be calm on the street.

◈ Fold toys and books neatly in place.



 
Articles on topic:
Everything you need to know about SD memory cards so you don't screw up when buying Connect sd
(4 ratings) If you don't have enough internal storage on your device, you can use the SD card as internal storage for your Android phone. This feature, called Adoptable Storage, allows the Android OS to format external media
How to turn the wheels in GTA Online and more in the GTA Online FAQ
Why doesn't gta online connect? It's simple, the server is temporarily off / inactive or not working. Go to another. How to disable online games in the browser. How to disable the launch of the Online Update Clinet application in the Connect manager? ... on skkoko I know when you mind
Ace of Spades in combination with other cards
The most common interpretations of the card are: the promise of a pleasant acquaintance, unexpected joy, previously unexperienced emotions and sensations, receiving a present, a visit to a married couple. Ace of hearts, the meaning of the card when characterizing a particular person you
How to build a relocation horoscope correctly Make a map by date of birth with decoding
The natal chart speaks of the innate qualities and abilities of its owner, the local chart speaks of local circumstances initiated by the place of action. They are equal in importance, because the life of many people passes away from their place of birth. Follow the local map