Download the rules of the game of checkers. Is it possible to chop back with a pawn in checkers? Is it possible to eat back in checkers - the rules of different types of checkers. How does a lady walk

Checkers is a very famous board game for two players. Few people know how to play checkers correctly, and even fewer people are aware of the methods that provide guaranteed victory in any party. Although her rules are simple, their knowledge is not enough to consistently remain a winner. To do this, you need to properly practice using some tricks.

Checkers rules

You need to play this board game on a standard field with 8x8 cells. The total number of game pieces for two is 24, i.e. 12 of them are distributed to one participant. Before placing them, you need to turn the board so that in the lower left corner in front of the participant playing for white checkers there is a black cell. Only dark fields are used - opponents place pieces on them.

The main goal is to completely remove all the opponent's pieces or block them so that he can no longer "move" and he has no moves left. You need to play like this:

  • The player who got the white pieces goes first.
  • Participants move only to the black fields, that is, diagonally, and move forward - this way of moving is called "quiet".
  • To beat the opponent, they also move diagonally, “jumping” over the adjacent “enemy” figure, if the next field along the same diagonal is free - this type of move is called “battle”.
  • The checker, with which the opponent's piece is beaten, stands on the cell behind it, and the beaten one is removed from the field.
  • A piece that has reached the opposite edge of the board becomes a king (it is turned over or placed on top of the second one to distinguish the “queen” from simple pieces).
  • The king gets the right to move any number of cells forward or backward (but only diagonally), and during the battle she can stand on a free square behind the attacked piece, if there are several of them.

Beginning players often wonder if it's possible to hit back with simple pieces, not kings. It all depends on the type of checkers: some versions suggest that the pieces can move and shoot only forward, while others - in two directions, besides, pawns of different status have different opportunities. For beginners, the simplest, Russian version is best. After a little practice, the participant, if desired, will be able to move to a difficult level by learning to play other types of checkers.

Russians

This variation is based on simple rules, which are described above. As for whether it is possible to move backwards in checkers, the Russian version suggests such a possibility - simple pieces are allowed to move forward and hit in any direction. At the same time, there are no restrictions on the number of pawns beaten at once. In one move, a participant can remove two, three, and, if possible, more opponent pieces.

Chinese

How to play checkers of this variety? For them, a field is provided that looks like a six-pointed star, in which from 6 to 10 figures are located on the tops. They play Chinese checkers both together and with a large number of participants, up to six people. The goal is to move your chips to the opposite end of the field. The one with the brightest colored pieces is the first to go, and the rest make moves after him in a clockwise direction.

In one move, the player has the opportunity to move one piece in any direction. At the same time, he can jump over other people's figures when there is a free field behind them. If there is another piece behind an empty square, it is allowed to beat it in the same move. The winner is the one who first reaches the opposite end of the field, and the other participants, if desired, distribute the second, third and subsequent places among themselves.

English

Knowing all the basic rules of the standard game, it is easy to understand how to play English checkers. They need the usual Chess board and 12 chips for each opponent. They are arranged in the same way as in the regular version of the game, filling the black cells of the first three rows from each edge of the field. The first move is made by the player with black chips. Simple pieces can move and beat only forward, and only the king is allowed back and only one cell.

corners

This kind of game is played on a regular 8x8 board. Each participant has 9 chips. They are placed in a 3x3 square in the first corner of the field near the player. How to play corners? The figures must be moved to adjacent cells vertically or horizontally, and it is also allowed to jump over the opponent's chips that are on free fields if the place behind them is free. The goal of the game is to be the first to take the opponent's corner.

Giveaway

The rules of this game are similar to those in the more familiar Russian version, but the goal is different. The player needs to force the opponent to beat all his pieces or block them, that is, to put himself under attack on purpose. Each participant must beat all the opponent's game pieces available for this action, even when he can beat several pieces at once in one move. The winner is the one who first frees himself from all his pieces.

Checkers Chapaev

They are played on an ordinary board, and each participant has eight pieces at the beginning of the game. They are placed on opposite edges of the field in horizontal rows, but if desired, players can agree on any other initial arrangement. The goal of each is to knock out all other people's chips from the board, and you need to do this by clicking on your checker. When a player fails to knock out any of the opponent's pieces, or if he loses his piece, the turn is transferred to the opponent.

This board game is played over several rounds. After the first game, the winner goes first and places his line of pieces on the field one square forward. When the checkers are close to each other, the loser last batch steps back one line. The final winner will be the one who manages to kill all the opponent's checkers in this round.

Japanese

The field for playing Japanese checkers has a size of 19x19. Initially, the players have an unequal number of chips - one receives 181 pieces. black, and the other gets 180 pcs. whites. The goal of the game is to capture and control the territory of the field. The one who occupies a larger area than the opponent will be the winner. To make a move, the chip is moved to the intersection of lines, which is called a point.

Black makes the first move. There must be at least one free point next to each chip vertically or horizontally. When a pawn or group is completely surrounded by the opponent's stones, they are considered captured and are removed from the field. For each figure captured and free point, there is one point, and the winner is determined by calculating these points.

How to learn to play checkers well

To quickly learn the rules of the game, it is recommended to practice on computer simulators. On the Internet, it is easy to find the right kind to your taste: classic, simplified options for beginners, simulators with a choice of difficulty levels and the ability to bet on money, and even those where the role of an opponent is played by an animated girl with whom players are invited to play strip.

It is advisable to choose game simulators where it is possible to both play with a computer and play with people online without registration. The first kind will help you understand what general tactics are used to achieve victory and how to win the game using logical thinking. Games with real participants will provide the necessary real practice.

How can one learn to play checkers so well that one can emerge victorious, if not from all, then from most of the games? This requires its own strategy. To develop your personal victory plan and constantly win with it, you need to rely on the following recommendations from experienced players:

  • Train yourself to mentally change the location of the pieces on the field based on the planned move, thereby calculating the development of events several moves ahead.
  • Try to keep your pieces closer to the center of the board - this position is the most advantageous for moving forward and helps to play without blocking.
  • Try to quickly make your pieces kings by moving them to those zones playing field, where the opponent has fewer chips or they are more vulnerable.
  • As far as possible, do not move the pieces of the last row from the original place for longer - this will not allow the opponent to quickly make his pieces kings.
  • Try to move pieces in pairs and compact groups to make it harder for your opponent to capture them.

How to teach a child this interesting board game? To do this, it is important to captivate him with the process and then he will easily master the rules and very soon become a full-fledged opponent who will always be happy to play even with an experienced adult player. To achieve this, show your child different variants how to win fast, allowing you to win and maintaining the spirit of competition. So he will feel the taste of the championship, will certainly be interested in the process and will play with enthusiasm.

If you are planning serious training that will allow your child to successfully participate in specialized tournaments and win, then you should teach him using a different, more responsible approach. You need to practice correctly, explaining the names of moves and combinations from the very beginning, play regularly, analyzing in detail all the tricks and features, without fail using a good tutorial.

Video: checkers secrets

Anyone who is interested in how to learn how to play checkers should watch educational videos that clearly explain all the subtleties gameplay. The video will help you quickly understand the rules of this most popular desktop entertainment, learn common game tactics and learn about winning strategies that will make it easier to win.

Did you find an error in the text? Select it, press Ctrl + Enter and we'll fix it!

After reviewing the rules of the game of checkers, which are described in detail on this page, you can safely play classic Russian checkers and giveaways. The rules of checkers are very simple, once you read them, you will learn how to play them for life.

Game board and checkers

Checkers is played on the same board as chess, it is not difficult to buy it; it is sold in souvenir or sports shops. By the way, the board and checkers can be made independently at home. The board can be drawn on paper, cardboard or thin plywood, and figures (checkers) can be cut from thick cardboard, rubber, plywood, or coins can be used. Just use your imagination :)

How many squares and rows are on the checkers board?

Russian and English checkers are played on a board with 64 squares (8x8 rows), exactly both black and white squares. On the left side of the board opposite the cells there is a digital marking from 1 to 8, and below the cells there is an alphabetic marking A, B, C, D, E, F, G, H, all these numbers and letters are needed to record moves in checkers and chess.

How many checkers are in checkers?

To play Russian checkers, a set must have exactly 24 checkers, 12 white and 12 dark.

Before starting the game, you need to correctly place the board on the table. It should lie in such a way that the corner field at the bottom left of the player's side is dark. Checkers are placed on the three nearest rows with dark fields.

Who goes first in chess?

The white pieces move first. To determine who plays which checkers, one of the players takes one checker, white and dark, in each hand, shuffles them behind his back and extends his hands with checkers clenched in his fists to the second player, who must choose a hand with a checker. Which color of the checkers will get those and plays.

How checkers move and hit

The checkers move one cell per turn and only along the black cells that are adjacent diagonally and the checkers move only forward, the checkers do not go back. The image below shows that the white checker has two options for where to go.

In Russian checkers, checkers can hit both forward and backward.


The checker can hit back and forth

In one move, a checker can beat as many enemy pieces as possible. For example, the image below shows how a checker hits two enemy pieces at once in one move.

Is it necessary to hit checkers?

Yes, it is obligatory to hit an enemy checker, if there are several options for capturing enemy checkers, the player himself determines which checker to hit. It happens that the player did not see that he needs to hit, then the opponent must show him where he should hit.

How does a queen move and beat in checkers?

The king is the strongest piece in checkers, to get it a simple checker must reach the last black cell on the opponent's side, then the checker is turned over to designate it as a king. When a simple checker becomes a king, it continues to move according to the rules of the king. A player can have 12 kings. Their number depends on how many simple checkers the player can bring to the last row of the opponent.

The queen walks and hits diagonally for any distance. Below is an example of how the queen beats two opponent's pieces at once.

What to do if there is nowhere to move in checkers?

The player who can't walk has lost. Often there are situations when there are more checkers on the board, but they cannot move or beat, as they are blocked by the opponent's checkers, in such situations the one who cannot make his move loses.

How to play Giveaway?

Giveaways are Russian drafts only in reverse, which means that the rules in giveaways are like in Russian checkers, only the one who first surrenders his checkers to the opponent or blocks them wins here. Giveaways are interesting to play for their simplicity and fast games, they are very popular in Russia, Ukraine and Belarus.

Checkers game rules. The answer to the question: "is it possible to beat back"

A question often arises before a beginner: you can’t go back, but what about the rules of the fight? Is it possible to eat backwards in checkers? Yes, you can! But not all rules of checkers games allow this. Find out more!

Checkers is a game that has always been popular. There are many varieties of checkers-type games, some of them are completely different from what we are used to. The rules there are special and quite complicated. We are also interested classic game and its varieties. A fairly common question that worries beginners, is it possible to eat back in checkers?

Let's explain the basic rules: a simple checker, making one quiet move (one cell), can only move forward. But sometimes there is such a situation on the game board when you can beat the opponent’s piece, but you need to hit back (i.e. jump over game element another player).

To finally figure out whether it is possible to hit back, we will give you a summary table of the main types, close to classic version(diagonal move).

VIEW Board size Fight back simple flying queen
Russians8x8YesYes
International10x10YesYes
Brazilian8x8YesYes
Italian8x8NoNo
Canadian12x12YesYes
German10x10YesYes
Spanish8x8NoYes
Portuguese8x8NoYes
English8x8NoNo
Pool checkers8x8YesYes
80 cells10x8YesYes
Giveaway8x8YesYes

You can choose any variety and follow the rules that suit you. That's why everyone likes this entertainment - interest never fades. If you like to decide logical tasks- this is for you!

Thus, an inexperienced drafts player hesitates: is it allowed to chop backwards when the main rule is forward and only forward? The answer is yes, but with some reservations. As you know, this game is loved all over the world. Varieties of the checkers game differ in their rules (although not significantly). Each pair of players decides for themselves whether to follow the established rules or not. Of course, if this is not a tournament, where everything is strict.

The most common types

Russian checkers have gained popularity in our country. It was her that our parents liked to play during breaks in the Soviet school. Yes, in Russian checkers you can cut back and eat any number of checkers in all directions. There are some regional differences in Russia. For example, in Stavropol, the ability to move with the opponent's checkers has been added, and in the northern ones, the king, when captured, is not removed from the board, but becomes a simple piece.

International Checkers - the name speaks for itself. The main difference is that the game is played on a board of one hundred cells in size, and the pieces line up in four rows. The board is large, but this increases the number of possible moves. Hitting back is allowed (however, a simple move is still forward). There is also another important difference: in the first, any piece that has reached the promotion square (the last opposite row of the board) becomes a queen. In international ones, it is not in the process of eating the opponent's checkers.

Many countries around the world have their own rules. So, there are Brazilian, Italian, Canadian, German, Spanish, Portuguese, Turkish and Senegalese species. The differences, by the way, are minor. Except Turkish and Senegalese. Here the figures do not move diagonally, but in three directions straight. But not everywhere there is an opportunity to beat the opponent's checkers when moving backwards.

Also known English - checkers (Checkers). It is not allowed to beat the pieces that are behind on the playing field. And the king can only move one square in all directions. In the Italian variety, the king also moves to one square, and simple checkers cannot beat the king.

The pool game (Pool Checkers), like checkers, is popular in the USA. You can chop back, the lady is also free in her movements.

The checker type of game is a flexible system. Mind sports enthusiasts have invented some original views games:

  • giveaways - the rules of the Russian type apply here, so there is no question whether it is possible to eat backwards in checkers. Need! The main thing in this game is to succumb to the opponent, to allow all your pieces to be beaten or locked;
  • Samoyeds - figures are eaten regardless of color (i.e. you also have to beat your own);
  • two-way - players make two moves;
  • diagonal - the initial arrangement is different;
  • game on a board of eighty squares - you can hit back, like in Russians.

As well as other varieties that give a huge scope for logical research.

Rules of the game in Russian checkers

The goal of the game is to capture all the opponent's checkers or "lock" them (i.e. make it impossible to move)

The game is played only on dark fields. The checkerboard is located between the partners in such a way that there is a dark corner field to the left of the player. In the initial position, each side has 12 checkers, which occupy the first three rows on each side.

Checkers are divided into simple and queens. In the initial position, all checkers are simple. Upon reaching the last (eighth from itself) horizontal row, a simple checker turns into a king

Moves are made in turn, by moving one's checkers to an unoccupied field. Passing is not allowed. The first move is always made by the white player. A simple one only moves forward one square diagonally. The king moves diagonally to any square, both forward and backward, and she cannot jump over her checkers

If a simple checker is next to an opponent's checker, behind which there is a free field, it must be transferred through this checker to a free field, after that, the opponent's checker is removed from the board. If at the same time it becomes possible to continue capturing other checkers of the opponent, then this capture must be made. When fighting through a queen's field, a simple checker turns into a queen and continues the fight according to the rules of the queen. In one move, the opponent's checker can be beaten only once (Turkish strike rule). According to this rule, if during the battle of several checkers of the opponent, a checker or a king re-enters an already beaten checker, then the move stops. Beaten checkers of the opponent are removed only after the end of the move. Capturing the opponent's checker is obligatory and is performed both forward and backward. With several capture options, for example, one checker or two, the player chooses the capture option at his discretion.

win

Draw

  • if a participant who has three kings (or more) against one opponent's king does not take the opponent's king in 15 moves;
  • if in a position in which both participants have kings, the balance of forces has not changed (there was no capture, not a single simple checker became a king) during:
    • in 2 and 3 figure endings - 5 moves,
    • in 4 and 5 figure endings - 30 moves,
    • in 6 and 7 figure endings - 60 moves;
  • if the participant, having:
    • three simple
    • three ladies,
    • two ladies and a simple one,
    • lady and two simple,
  • if within 15 moves the participants made moves only with kings, without moving simple checkers and without making a capture.

Rules of the game in Giveaway (Reverse checkers)

Giveaways are checkers with the reverse goal of the game - to lose all your checkers: to force the opponent to "eat" or "lock" them.

Rules for playing Diagonal Checkers

The rules are similar to the rules of the game in Russian checkers, but the initial arrangement is different (the large diagonal is free, above and to the left of it all the cells are occupied by black checkers, from below and to the right - by white checkers).

Rules of the game in International Checkers

The game is played on a board of 10×10 cells. Checkers are placed on the black fields of the first four horizontal rows on each side. The player with white moves first, then the moves are made alternately. Checkers are divided into simple and queens. In the initial position, all checkers are simple.

A simple checker moves diagonally forward one square. Upon reaching any field of the last horizontal, a simple checker turns into a queen.

The king moves diagonally to any free square both forward and backward.

Taking is mandatory if possible. Checkers are removed from the board only after the capturing checker has stopped.

When capturing, the rule of the Turkish strike is applied - if, during the battle of several enemy checkers, a checker or king re-enters an already beaten checker, then the move stops (that is, it is forbidden to take the same checker twice, while you can cross the same empty field twice ).

If there are several options for capturing, you need to execute the one that removes the maximum number of opponent's checkers (regardless of their quality - both simple and king are considered one checker). If there are still several options, you can choose any of them. If there is a choice of fighting with a queen or a simple one, then you can take any of them, observing in this case the rule of taking the largest number of checkers.

If a simple checker in the process of capturing reaches the queen square and can attack further in the role of a simple checker, then it continues the battle with this move and remains simple. Otherwise, she turns into a queen and stops. According to the rules of the queen, she acquires the right to fight only from the next move.

win

The game is considered won in the following cases:

  • if one of the participants left the game or announced that he was surrendering;
  • if the checkers of one of the participants are locked and he cannot make the next move;
  • if one of the opponents has all the checkers beaten.

A game is considered to have ended in a draw in the following cases:

Draw

  • if one of the participants offers a draw, and the other accepts it;
  • if it is impossible to win any of the opponents;
  • three (or more) times the same position is repeated (the same arrangement of checkers), and the turn of the move each time will be for the same side;
  • participants within 25 moves made moves only with kings, without moving simple checkers and without making a capture;
  • if the participant, having:
    • three simple
    • three ladies,
    • two ladies and a simple one,
    • lady and two simple,
    against one king of the opponent, located on the main road (the main diagonal of the board), in 5 moves he will not take the king of the opponent;
  • five kings or four kings and one simple checker against two queens remain on the board, and the strongest side will not achieve a won position with its 50th move.

checker notation

According to the notation adopted in international checkers, all black fields have numbers (from 1 to 50). The numbering of the board starts from the black side and goes from right to left. To record the move of a simple checker or king, first designate the field where the checker or king stood, then put a dash and write down the field on which it is placed (for example: 8-12). When recording a capture (battle), a colon is put instead of a dash (for example: 12:21, 47:24:35).

Rules of the game in English checkers (Checkers)

The rules of the game in English checkers (Checkers) are very similar to the rules of the game in Russian checkers, but have some differences:

  • the player playing black checkers goes first
  • a simple checker cannot hit back;
  • the queen can only move one square in any direction;
  • the king can only hit through one square in any direction;
  • You can hit any number of checkers.

If a simple checker in the process of capturing the opponent's checkers reaches the field of the last horizontal and it is given the opportunity to further capture by the king according to the rules of battle, then it turns into a king, stopping on the field of the last row. According to the rules of the queen, she acquires the right to capture only from the next move.

win

The game is considered won in the following cases:

  • if one of the opponents has all the checkers beaten;
  • if the checkers of one of the participants are locked and he cannot make the next move;
  • if one of the participants announced that he was giving up.

Draw

A game is considered to have ended in a draw in the following cases:

  • if one of the participants offers a draw, and the other accepts it;
  • three (or more) times the same position is repeated (the same arrangement of checkers), and the turn of the move each time will be for the same side;
  • during the last 40 moves there has been no change in strength, that is, none of the players managed to push at least one checker to the kings, and at least one checker or king was not removed from the board.

Please note that the game will be saved in history and points will be awarded for it only if 3 or more move transitions have been completed (for example, 2 moves for white and one for black for the Russian Checkers mode).

Mode panel

The mode panel allows you to select the current game mode.

Top button bar

Move back, Move forward- allows you to undo and redo moves in a game with a computer.

Offer a draw allows you to send a draw offer to your opponent. If he agrees, the game will be completed as a draw, while the number of points for both players will not change;

surrender

New game- to begin new game with a computer.

Leave the game

Additional buttons in co-op

Offer a draw allows you to send a draw offer to the sorpenik. If he agrees, the game will be completed as a draw, while the number of points for both players will not change;

surrender- ends the game (defeat counts).

Leave the game- allows you to immediately end the current game (defeat counts).

Bottom button bar

Settings- opens the settings menu where you can:

  • Choose the color of the shapes;
  • Change the difficulty level of the computer;
  • Enable or disable automatic move for situations where, according to the rules of the game, there is only one possible move;
  • Enable the display of captured pieces and the history of moves;
  • Turn sound on or off;
  • Prevent other players from inviting you to the game;
  • Open blacklist.

Description- opens the description of the game.

Questions and feedback- opens the guest book, where you can leave a review or a wish for the game.

Story- the history of all your games with the date of the game, the opponent and his place in the ranking.

The games you won are marked in yellow, the games you lost are marked in red, and the games you ended in a draw are marked in blue.

An asterisk marks games that you have added to your favorites.



Points are awarded only for victories over opponents (no points are awarded for draws and victories over the computer).

Elo rating system, Elo coefficient - a method of calculating the relative strength of players in games in which two players participate. This rating system was developed by Arpad Elo, an American physics professor of Hungarian origin.


In your personal account, you can specify additional information about yourself, upload a photo, change your password, as well as store and carry out personal correspondence with other registered players.

You can play without registering as a guest. After registration and / or authorization, you will get access to your personal account and will be able to send private messages to other players.

To register, you just need to enter a name (at least 3 characters) and a password (at least 5 characters). If such a name is already registered in the game, you will have to choose a different one.

WikiHow carefully monitors the work of editors to ensure that each article meets our high quality standards.

Are you ready to beat your family and friends in checkers? Learn the basics and you'll have a big advantage when playing against other checkers fans. If you're ready to start getting better at checkers, this article will describe some of the strategies you can use to increase your chances of winning. In addition, we will tell you how to play in tournaments and constantly improve your skill level.

Steps

Part 1

How to increase your chances of winning

    Try to get more checkers into the kings than your opponent. In checkers, the one with the most kings has the advantage. Therefore, set a goal to get as many kings as possible - this will increase your chances of winning.

    • To put this advice into practice, move your checkers to that area of ​​the board where your opponent has fewer checkers or his checkers are more scattered and vulnerable. If possible, insure the advanced checker with neighboring checkers, even at the cost of their sacrifice, in order to increase the chances of holding the king.
    • In the second part of the article, we will tell you how to "redirect" the opponent's checkers and get into the kings.
  1. Do not move the last row of checkers for as long as possible. Your opponent won't be able to take the king if the last squares are occupied by your checkers, so this strategy will prevent him from gaining an advantage in the early stages of the game. And when you finally start to move the last row of checkers, you will have more options for moves.

    • You will not be able to hold the last row all the time. When you have few checkers left or there is an opportunity for a profitable exchange of checkers, do not be afraid to move the checkers of the last row.
  2. Move checkers in compact groups and pairs. Two checkers "in tandem" stand next to each other diagonally. Keep your checkers close enough to each other that in one move you can make a tandem, making it difficult for your opponent to capture your checkers.

    • "Follow" the previously advanced checker before moving it further, covering it. Hedging a checker advanced forward with two checkers is even more reliable, since you can protect it from being hit from both sides.
    • In the second part, we will tell you how to set "double traps".
  3. Exchange checkers when it suits you. Obviously, it is profitable for you to exchange one of your checkers for two of your opponent's checkers, but even exchanging one checker for one is profitable if you have more checkers on the board than your opponent.

    • For example, if you have 5 checkers and your opponent has 4, the forces on the board are almost equal. But when you exchange three more checkers equally, you will have a double advantage over your opponent (2 to 1)!
  4. Control the center of the board. Keep a few pieces closer to the center, and you will be able to quickly transfer forces to one of the flanks on which you should focus at any time. Similarly, try not to let your opponent's checkers occupy the center of the field in order to deprive him of his advantage.

Part 2

Tactics and strategy of the game

    Sacrifice checkers for an advantage. According to the “compulsory strike” rule, the opponent must take your checker if he has such an opportunity. Calculate the consequences of your moves, imagining what position will be created on the board after taking your checker, and thereby determining whether it is worth putting it under attack.

  1. Use "pair traps". For this type of trap, the checkers on the board must be placed in a certain way. The first checker (1) occupies the extreme right or left cell diagonally, and directly in front of it on the same diagonal is your second checker (2). Further along this diagonal is empty cage, followed by the opponent's checker (let's denote it A), followed by another one of his checkers B.

    • Move checker 2 towards the opponent's checkers, substituting it under the blow of checker A.
    • According to the obligatory strike rule, the opponent must beat your checker with checker A, but he cannot then beat your checker 1, since it stands at the edge of the board.
    • After the enemy takes your checker 2, you can beat his checker A with your checker 1.
    • According to this standard scenario, there is a not very interesting exchange of one checker for another. However, you can set up such a trap while "waiting" for an opportunity to double strike.
  2. "Redirect" the opponent's checkers. To do this, from the very beginning of the game, decide that six of your checkers on one side of the board will be group A, and six on the other - group B. This will come in handy in order to determine which checkers you should move at one stage or another of the game.

    • At the beginning of the game, try to move exclusively with the checkers of group A, moving the checkers of group B only if there are no good moves for the checkers of group A.
    • Entering into an exchange with an opponent, try to exchange checkers of group A, leaving group B untouched.
    • After a few exchanges, your opponent's checkers will most likely be concentrated on the half of the board where the group A checkers were. Now start pushing the group B checkers forward: this way you can get in good positions to break into kings through the weakened protection on this part of the board.


 
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Why doesn't gta online connect? It's simple, the server is temporarily off / inactive or not working. Go to another. How to disable online games in the browser. How to disable the launch of the Online Update Clinet application in the Connect manager? ... on skkoko I know when you mind
Ace of Spades in combination with other cards
The most common interpretations of the card are: the promise of a pleasant acquaintance, unexpected joy, previously unexperienced emotions and sensations, receiving a present, a visit to a married couple. Ace of hearts, the meaning of the card when characterizing a particular person you
How to build a relocation horoscope correctly Make a map by date of birth with decoding
The natal chart speaks of the innate qualities and abilities of its owner, the local chart speaks of local circumstances initiated by the place of action. They are equal in importance, because the life of many people passes away from their place of birth. Follow the local map