The hidden treasure of the prey. Complete list of all Prey codes and passwords. Where to find all cards

AT Prey (2017) there are one and a half to two dozen side quests. Most of them are quite simple and the main difficulty lies, rather, with their activation, rather than with a journey from one marker to another. But there are some difficult tasks, within the framework of which no one will lead you by the hand. One of these is the "Treasure Hunt" quest.

How to get the Treasure Hunt quest?

To do this, you need to visit the "Residential Section" location and go to two wings with crew cabins. You will visit Daniella Shaw's cabin as part of story quest when you record the standards of her speech. At the terminal in Shaw's cabin, look into the e-mail and read the letter under the same name.

Where can you find all the cards?

The first part of the task will be relatively easy for those players in computer games that scour every corner of the game world. You need to find a total of four treasure maps:

  • The 1st of them can be found already before you activate the quest. You need to search the corpse of Zechariah Vesta at the Arboretum location. Take the gravity lift down to the front door to another location, in the "Data Vault". The body lies right in front of the door.
  • Elias Black's card is located in the "Residential Section" in the recreation center, on the second floor. Lies on a table with many other items.
  • Emma Beatty's card can be found when visiting the fitness center in the Residential Section. When you open it, then go down the corridor to the right and search the corpse around the corner, in the middle of the fire.
  • Daniella Shaw's map must be downloaded from her personal terminal in the office. The office is located in the "Data Warehouse". Climb up and load the map from the files.
  • How to study treasure maps?

    As soon as you find the cards, the rest of the goals will appear. They are related to the study of these maps. You have to look at the cards and understand what kind of space is depicted on them. Any card leads to a wall with a certain number. All digits make up the four-digit code "1365". But! To complete the quest, you MUST find these spaces. That's the only way to get merit. By the way, at each of these spaces you need to stand for a few seconds until the task is updated (standing facing the number on the wall).

  • To find the number "1", set sail for the SAGITTA location. At the same time, it is best to switch to it only from the arboretum. When you do this, then fly to the very bottom of the mine, literally after a few turns, until you see the entrance to the fuel storage. There will be a room with ordinary gravity. Jump over the broken bridge to be in front of the doors to the shuttle bay. To the right of the doors, in the corner opposite the gravity lifts, you will find a number (on the wall).
  • To search for the number "3", follow the "Life Support" compartment and go to the water treatment plant. Then go to the far left corner (below) and find the number on the wall.
  • The number "6" is in the "Residential Section". After going through it, go up the stairs to the left and turn into the left door, where the utilizer is located (2nd floor). On the wall on the side of the utilizer (to the left) there will be a number.
  • The number "5" is placed in the cargo compartment. Go to it from the power plant and immediately turn left. Here is the container. There is a number on the wall behind the container.
  • Once all the numbers have been collected (in general, all task items are marked as completed), go back to the "Residential Section" and go to Abigail Foy's cabin. On the terminal, go to the utilities and enter the purchased code into the Treasure Hunt. The treasure will automatically load. And the merit will be the drawing of the Adventurer's Arsenal chip, which increases certain characteristics. Craft it to find out exactly what it gives.

    Treasure hunting is an optional objective in Prey. It involves finding four treasure maps that can be obtained from members game group Fatal Fortress led by Abigail Foy. Each card has a clue - when you find out what they point to and visit the right places, you will be able to get a special reward. Maps are not easy to find, and clues are even harder to decipher. Therefore, we decided to write a guide to the location of all treasure maps in the game and deciphering the clues.

    To start this quest, you need to check Daniel Shaw's computer in the Crew Bay. It contains an email titled "Treasure Hunt", which tells the backstory of the game. After that, you will have the corresponding task in the quest log.

    Treasure Map of Zachary West (Hordinbaffley)

    Location: This map can be found in the Arboretum. It is located on the first floor near the gateway. To get there, use the Deep Vault elevator on the main level. Once in the right place, you will find the body of Zachary West. Search it and find the map. The clue points to a room with three round objects in the middle.

    Solution: The clue points to the Life Support Bay. The second underground level (B2) has a water treatment facility. The place the map points to is a wall with the number "3" written on it. Zoom in on the number (enlarge your view) until part of it is written in your quest log.


    Captain Stubfellow Treasure Map (Elias Black)

    Location: The Elias Map can be found in the Crew Quarters located in the Recreation Center on Level 2. Once you get there, you'll see a large table with a giant screen showing Fatal Fortress. The card is on a table near the Captain Stubfellow character sheet.

    Solution: It's right here in the living section. Go to the recycling room, located on the 2nd level west of the Yellow Tulip (Yellow Tulip). When you enter here, you will see a large "6" on the wall next to the recycler. Scan it to complete the task.


    Rosalynn Swift Treasure Map (Emma Beatty)

    Location: This map is right next to Emma. She is still alive and you can find her at level 1 in the Crew Quarters. Look in the corridor opposite the locker room of the fitness center. Unfortunately, the girl will be under someone else's control, so you will have to deal with her one way or another.

    Solution: To find Rosalina's clue, you will need to go to the cargo hold. Once there, reach level 1 and head to the GUTS loading bay located in the southwest corner of the map. You will find the number 5 on the wall near the container. Scan it to fix the clue.

    Treasure Map of Melindra Tenevik (Daniella Shaw)

    Location: Daniella's map is at her work station on level 2 of the Deep Vault. The terminal you need is located in the command center, but it will be guarded by several Mimics and a fire phantom. Nearby is a turret that can help you in the battle.

    Solution: Melindra's map will point to GUTS. Her clue is located in the Fuel Storage next to the elevator and entrance to the Shuttle Bay. Point the camera at the number "1" written on the wall to capture it in the magazine.

    Reward for the quest "Treasure Hunt"

    After solving all the puzzles, return to the Crew Quarters. You can find your reward in Abigail Foy's cabin. You can open the safe using the combination 3165. However, in some cases, the code 1365 works.

    Important to know: don't try to cheat! If you try to enter the code without finding all the clues from the treasure maps, you will receive a nasty debuff that will slow down the scanning speed and reduce the intensity of the flashlight.

  • Additional tasks (45 pieces) .
  • Achievements . Questions - answers .
  • Walkthrough

    6. Laboratory of psychotronics
    Cheats and passes in Prey 2017

    Security Terminal. On the side is a locked room of guards, we can open it by shooting from a dart gun at the buttons on the computer screen (“Functions” - “Open the door”). Inside there is a weapon upgrade and two turrets that we can install in the main corridor.

    Ahead is a locked door requiring some sort of device. We pass into the women's toilet, there is a gap in the floor, we go down to the floor below. In the luggage department we kill mimics, we examine the person, we find psychoscope- a device for searching and scanning typhons. As well as Psychoscope Chip "Mimic Detection". Having scanned several monsters, we get access to their ability branches "Energy", "Transformation", "Telepathy". Now you can add them to yourself as Neuromods (but on the first playthrough, it's better not to use them to get the achievement). We return to the floor, with a psychoscope we are allowed to go to the elevator.


    Atrium. In the center we can scan the monsters in the tanks. On the side there is the director Kelstrup's office barricaded with plaster, we pass there, we neutralize the electrical device. We search the body of Hans near the computer, we find Hans Kelstrup's cabin, Headmaster Kelstrup's office.

    With a pass, we can open the back door and go down to the Mirror Station room. We find there lift control chip and audio message. On the screen, click several times on the green button, the mirror with the monster will turn on. Just at this moment, a real monster will enter the room behind, kill him and exit.

    When we leave the office, Alex Yu will call us and give the code to Kelstrup's safe - 3951 (random code). Inside we find 2 ready-made neuromods and a drawing of a neuromod. If we try to create a neuromod on a fabricator, it turns out that this feature is blocked by one of the directors, a additional task"Copy Protection".


    Through the round gateway we pass into a large room. Ahead behind the glass we see a new monster - a weaver, in his web was the first Soviet satellite of the Earth. First, we can go up to the second floor and inspect the laboratories.

    Laboratory "A". The stairs to the upper floor are broken, but you can make ladders out of gypsum on the wall. Upstairs there is a medical bay where the bot can heal us. There is a room blocked with plaster, there are 5 Mimics inside, these are a good place for getting Mimic Massacre achievements, just throw a utilizing grenade there, and all the monsters will die. Inside the office is the corpse of Dr. Anna Gallegos, her audio recording and Neuromod. From the audio recording we get add. task "Truth-lover"- Anna was going to tell everyone about illegal human experiments, she hid the evidence in her cabin in the living compartment.

    Laboratory "B". We take through the lattice window audio message from Mitsuko Tokaji. The room itself can be opened by shooting the computer with a dart gun. Inside is a weapon upgrade and reports of a certain 37th test subject. In the next room, there are a lot of notes on things, so that it can be seen that they are real, not facial expressions. There are only two Mimics here, both are easily located by the psychoscope. In the last room, Behavior Telemetry, there are several test rooms where null-wave and typhon bait were tested. There are 2 neuromods near the entrance to a small room with golden threads of the weaver.


    Raw material processing. We pass around a large round capsule with a weaver. In the eastern room, behind the glass, a live bandit volunteer is locked, we get add. task "Prisoner in the laboratory of psychotronics". We can feed him to the mimics or release him by opening the door. If we help a man, he will say code 8741 from arsenal, inside there are pistols, shotguns, ammo, neuromod.

    On the left there is a locked door to the exotic matter laboratory, next to it is a corpse with an audio recording. Listening to the transcription, we get add. problem "Sealant for a million dollars"- you need to close up a hole in the compartment from the outside so that you can enter this laboratory.


    observation department. Further, the door is closed, so we go around the capsule on the other side. In the next room on the table we find chip "Fast scan". In the center there is a glass room, at the touch of a button, you can release the weaver. He will fly up to the corpse and create an electrophantom out of it, which will come out to us. We scan a new monster. The best tactic against him is to cement with plaster and throw a disposal grenade at his feet. It is necessary to kill the monster in order to remove the quarantine from the room. After the victory, we go to the southern room, there is a transition to a new compartment. Morgue. We can go down the elevator from the observation room to the morgue. There is a locked door at the bottom, but it can be opened by firing a dart gun through the glass at the door button. Inside on the table are 2 neuromods and a Morgue pass. Among the corpses we find the body of Dr. Bellamy ( add. task "The Disappearing Corpse"), we get pass Sylvain Bellamy's cabin.

    7. SAGITTA
    Location of all the secrets of Prey 2017

    Under the entrance there is a utilizer and a computer. Having processed everything superfluous, we exit into the zone of reduced gravity, fly through the tunnel, inspect the corpses on the way.

    2 pipe section. We will meet new monsters - a nest of cystoids - a living radioactive mine left by a weaver. We destroy the monsters from afar, they flock to the sound, so we can use grenades, attract them with shots to the gas pipes along the edges, or simply throw objects in front of us.

    3 compartment. The gateway between compartments is closed. Nearby there is a ventilation hatch, we stop the fan blades with a plaster gun, we climb inside.

    4 compartment. There are too many nests in the next compartment, there are not enough cartridges for everyone, we just fly past them by inertia, without making any sounds.

    5 compartment. In the last part of the pipe, the door is locked with a combination lock, a pass is needed. Nearby in the side wall there is an exit to the area with normal gravity - to the research floor.


    Magnetosphere control. We see a large capsule in which a moving magnet works, a dead astronaut dangles there. Here on the first floor we enter the toilet, we find the green book " Star Conqueror. Volume 2"necessary to achieve. We examine the corpse, take the audio message , we get add. task "Project Blackbox"- you need to find Josh Dalton to find out the details.

    We rise to the floor above, there you can enter the electromagnet zone. We catch a good moment between the pulses of the magnet, fly inside, search the human body, find the right pass Service tunnel and Chip "Drive Artx".


    cargo tunnel. We return to weightlessness, open the gateway with a pass. We fall into a compartment filled with golden threads of the weaver, we hear the voices of aliens in our heads. Ahead in the tunnels are two weavers, they take a long time to kill, and can stun us for a while. Better to just fly past them.

    First we can visit the dead end on the right. There, at the very end, a human corpse flies, nearby there is an entrance to the cargo compartment, where we don’t need to yet. Along the way, there is an entrance to the intermediate floor "Fuel Storage", there is a thermal phantom and a couple of Mimics wandering around. We find the last 5th body of an employee at the SAGGIT location, she has fuel storage pass. We turn on the emergency power behind the large installation, by the pass we enter the side door, inside there are 3 neuromods. Upstairs, we can open the door to the Shuttle Bay. Here we find the number "1" on the wall

    We fly into the left tunnel, enter the lock of the arboretum. We hear the radio conversations of two surviving girls: Sarah and Catherine.

    8. Arboretum
    Game Prey 2017

    The door on the way is locked, we go through the hatch, from where a man fell out. We reach a dead end, climb up, we find ourselves on the surface. Nearby on the watering installation we read a note about the invention of the rapid growth of plants - add. task "Advice on gardening".


    Greenhouse. A little higher there is a greenhouse inhabited by zombie people controlled by a typhon "telepath", but you can only get inside with a hacker skill or by climbing through a high roof. Near the computer, we jump onto the installation on the right, from it to the lamp above the door, and from here on the left we build a ladder to the roof. The entire roof of the greenhouse is glass, but it's better not to jump down, so as not to accidentally kill people. We lure the typhon telepath to us, neutralize it with a null wave, and kill it.

    Inside the greenhouse we find Chip "High Temperature Amplifier", quest item " Water pressure regulator"and many fruits on the trees. One girl did not faint after the death of a telepath, we communicate with her, we get add. task "Save Rani". Nearby, you need to enter the AR01 warehouse, take a couple of turrets from there and place them on the road. By the time we do this, Rani Chodari will have reached the cargo hold and the task will be completed.


    Central lift. In the center there is an underground tunnel leading to the central elevator of the space station, but in order to use it, you first need to repair it - add. task "Problems with the elevator". In the entrance tunnel of the elevator we find the girl's body, listen to her audio recording, we get add. quest "Smugglers on Talos"- Find 6 caches.


    Add. Objective: Talos Smugglers. All caches look like fire alarms on the wall, there are many of them throughout the station, but the caches are different in that they have a red light above the alarm. To open such a cache, knock on the panel with a wrench 3 times. Location of all caches:

    1. Arboretum, tunnel to the Hall. Right next to where you got the quest.

    2. Hall. Exhibition on the 1st floor.

    3. Hall. Corridor to the left of the toilets.

    4. Living compartment. Fitness center, in the corner to the right of the entrance.

    5. Hardware laboratory. Atrium, 2nd floor, behind the statue.

    6. Cargo compartment. On the 2nd floor of the shelter near the sitting girl.


    We go to the elevator platform, there we find the "technopath" typhon, who controls the bots and all the rest of the electronics around. After killing him, the elevator will work. We examine the site, find the body of a person, he has pass Cabinet of Hendrik Dervis and audio recording. On audio we get a new add. mission "Do No Harm"- decipher this audio message in the lobby.

    Hall. Emergency room. Add. "Do No Harm" task. We enter the previously locked office of Dervis, download the decryption key, listen to the second part of the audio message. In the next psychologist's room on the main computer, we turn on the second test, we perform it, answering the questions like this: A, C, B, A, C. After entering this combination, a safe will open under the picture, we take 3 from it.


    We go further along the arboretum along the right path, past the rocks and thickets. On the left in the forest big screen mirrors, we break it behind him a first-aid kit and new monsters - higher facial expressions. There is a book on a bench in a round meadow. Star Conqueror. Volume 4". At the last platform, an ethereal phantom is waiting, it moves quickly, it is better to slow it down with plaster at first.

    There is a waterfall on the side branch, it is not real, but created with the help of a “mirror”. We break the glass bottom of the waterfall, jump to the intermediate floor, there we find Chip "Psychoactive Regenerator".

    We go down the elevator to the data warehouse. We open the gateway into space, but we do not go out. In the corridor we examine the corpse, we take from him pass Residential section and paper drawing Treasure Map for Hordinbafla Flagdasterus".


    There is a checkpoint on the lower floor near the elevator, if we break open its door, inside on the computer you can download a map of the compartment and see the location of all the staff.

    9. Residential section
    Can't get through Prey 2017

    Here, zombified people roam the entire location. If we get close to them, they will explode. To keep people alive, they need to be stunned with a null-wave grenade or fired from a shocker.

    reaction center. A poltergeist lives in the leisure room. This is an invisible monster, so we put on a scanner to notice it. Upstairs on big table there are sheets with characters from the desktop role play"Fortress of Doom. 6th edition", here we find audio recording of the show (40%), Skip Cabin Abigail Fay and treasure map for Mechetyk(the map shows a local room with a utilizer, inside it we look at the arrow, we see the number "6" on the wall).


    Add. task: Cook's request

    Cafeteria. The cafeteria is inhabited by a telepath monster that controls zombified people. It is better not to mess with him yet, and bypass this place. The best tactic against him is to sneak up from behind and shoot with a shotgun, so more health is taken away. A null wave grenade can temporarily deprive a monster of all abilities. When we kill the monster, the cook will contact us, he will not let us into his kitchen, but will pass Will Mitchell cabin pass.

    Crew cabins A. An electric phantom will meet in the corridor, here he has an advantage, because the entire floor is in the water, we lure him out and kill him. There is a poltergeist in the toilet.

    Cabin "101 - S. Elazar".

    Cabin "102 - J. Marks". The key to the cabin is in the Shuttle Bay.

    Cabin "103 - H. Kelstrup".

    Cabin "104 - D. Igwe".

    Cabin "105 - M. Ilyushin". You can enter only if you turn into a small object.

    Cabin "106 - W. Mitchell". In Mitchell's cabin we find the chef's medal, his computer has director's apartment code.

    Kitchen. We return to the cook, he lets us into the kitchen, there is a shaper inside. The cook will ask us to fix the plumbing (you can bring a whole part from the arboretum greenhouse, or fix a broken local part). After that, the cook will let us into the refrigerator. But it will turn out to be a trap, he will lock us inside. In the first chamber, a piece of meat from the real Mitchell. There is a new weapon in the side chamber - laser gun"Margrave". In the far chamber we find the corpse of the girl Abigail, she audio recording of the show (60%). Nearby there are ice blocks that prevent you from going into the ventilation. We shoot at the gas pipes on the wall, the fire that appears will melt the ice, and we can go out. Kok had already disappeared by this time.


    Swimming pool. The concierge computer has a map of the location and audio from Fitness center code, through it we pass into the pool. There is a Neuromod on the top floor near the treadmills. A telepath flies over the pool, there are several people around him. Here one of the people has treasure map for rosalyn swift.

    At a dead person we find a message from Daniella - we get add. task "Daniella Shaw". We just go to the pool window, and knock three times on the glass with the key. A live Daniella will fly up outside, we communicate with her, she asks for revenge on the cook who killed her beloved Abigail. At the same time we write down part of Shaw's voice.


    cinema hall. In the far room, an audio recording of Shaw is hidden under chairs.

    Bar "Yellow Tulip". Behind the bar, we examine the destroyed bot, it has pantry "Yellow Tulip". There are two corpses in the pantry, pistols and booze. In the far room we can climb into the ventilation and turn on the light in the bar. Near this place above the table above there is another hatch, it leads to a fitness center where zombies roam.

    Near the bar there is a separate room with a utilizer, inside we find a note, on it code 2512 from gravity lift. In the same room, look at the number "6" on the wall, the treasure map points to it.

    Directors' apartments. On the gravity lift we rise to the director's floor. In our cabin "Morgan Yu" we find 2 neuromods and psychoscope chip "Potentializer". The computer has audio recordings of all significant characters on the station. The Alex Yu's cabin is locked. The guest cabin is inhabited by a phantom.


    Crew cabins.

    Cabin "107 - J. Thorstein" battery optimizer chip.

    Cabin "108 - S. Bellamy". A cabin pass can be obtained by doing Quest "The Disappearing Corpse". When we go inside, the quest will be completed. Inside reward: 3 neuromods and psychoscope chip "Psi-amplifier".

    Cabin "109 - A.Foy". Nothing interesting.

    Cabin "110 - H. Devries".

    Cabin "111 - L. Calvino". Inside the Neuromod, several entries, the note has code for Dr. Calvino's safe. The safe is hidden behind the glass of the mirror, inside 3 neuromods.

    Cabin "112 - D.Sho". We reach Daniella's cabin, there is a book inside " Star Conqueror. Volume 1", neuromod, there is an audio recording (80%) near the bed, but it still needs to be repaired by the engineer skill. There is a small recording of her voice (90%). After reading the messages, we get add. Treasure Hunt task.


    habitation capsules. We examine all the capsules, including those on the second floor. In one of the capsules we find post office code(near the concierge's computer, inside 3 neuromods), in another, in an audio message, we teach add. task "Gift for a sweetheart". We examine the dead body of the concierge for additional. tasks "Truth-lover". We find Daniella's friend's capsule, there is the last audio recording (100%) . We can leave the sector.


    We return to the arboretum, there will be many electric and ethereal phantoms on the way. We get to the entrance to the vault, imitate the voice of Daniella Shaw, and go through.

    10. Data storage
    Prey 2, game of 2017

    Task: Restore from backup

    When we enter the compartment, Alex Yu will block the door behind us, and it will be temporarily impossible to return. On the computer we find code from exit to stairs, near neuromod . In the second room, the Technopath monster is waiting, he hacks all nearby devices and attacks with ball lightning.

    We descend into weightlessness between floors. We see the server computer, but the central hard drive has been removed from it. You need to fly down past the weaver and his mines, and get the disk from the bottom. We fly up to the server, the disk will be inserted automatically. Downloading information about the key.


    Control center. We return to the floor with normal gravity, from here we climb through the cabinets to the floor of the security service. On the security chief's computer, personnel can be tracked by the ID number of the wristband. We can enter a number 3232 (random code) to find the Grand Lockwood employee ( add. task Truth-lover, Dissatisfied employee). Next to the table we find security pass and 2 neuromods.

    Daniella Shaw calls us and tells us how to leave the blocked compartment. In her computer, download the file Activation_Key_U_M. Here in the files we find treasure map for Melindra Shadowconer. On the next table chip "Optimizer (telepathy)".

    Confidential records. The door is locked, but you can climb through the top. Inside the data on experimental volunteers and a safe.


    Task: Top is here!

    Data modules. The entrance is barricaded with heavy cabinets, we can move them with skill, destroy them with a salvage grenade, or scatter them with a balloon explosion. Inside the room is a weaver, run through or destroy it. From here, on the advice of Daniella, we go into outer space through the gateway. Alex Yu closed all the other airlocks from the inside, but you can still get through the cargo hold, where the airlocks are semi-automatic.

    Sheathing "Talos-1"

    Add. Challenge: Million Dollar Sealant

    Along the way, we can complete the previously received task. In the skin of Talos-1 we find a long crack from which air comes out. We fill the entire surface with a gypsum gun so that the air stops escaping. After that, access to the depressurized room will open inside. We'll get there later.


    Add. task: Disgruntled employee

    If we enabled the search by bracelet ID number in the data warehouse, now we can see where Grand Lockwood is located. He's far outside the station's protective field. When we leave the field, we will be slowly killed by solar radiation, so we need to hurry. We find the corpse of an astronaut, in his suitcase there is a special chip "Atrax 2", allowing you to double jump.


    Add. challenge: Dr. Igwe

    We fly up to the cargo part of the skin of Talos-1. Here, Dr. Igwe gets in touch with us, he hid in a container that is now drifting in space. You have 7 minutes to complete the task. It is impossible to open the container, otherwise the scientist will die without air, it is also impossible to push it. On the input panel we find the container number 2312.

    We fly into the recess of the cargo compartment, there are a lot of mines, we clean them. There is a cargo control panel on the side wall, enter the container number on it, and it will automatically dock to the ship. This is how we save the scientist. After that, we ourselves will be able to go through the docked container to the station.

    Achievement "Honorary reader site"
    Liked the article? In gratitude, you can put a like through any social network. For you it is one click, for us it is another step up in the rating of gaming sites.
    . 9. Residential section. 10. Data storage.
    11. Cargo compartment. 12. Life support. 13. Power plant. 14. Shuttle. 15. Endings.
    Additional tasks (45 pieces). Achievements . Questions - answers.

    Prey contains dozens of tasks for you to complete. Some, where you need to save or get rid of the survivors, affect the ending of the game. Others, like Treasure Hunt, are optional but helpful. You can't find the treasure without all four cards.

    Two clarifications on the use of the guide

    First, if you're a player who doesn't like solved puzzles, but you need to be pushed in the right direction. Each section will tell you where to find the treasure map and give clues. If you don't want to know the solution, don't read it.

    Secondly, when you find all four cards and solve their riddles, you will receive a code. Do not try to cheat by finding out somewhere the code to go straight to the place with the treasure: if you do not solve the clues and do not register each number, the game will detect the deception and punish you by lowering the brightness of the flashlight and slowing down the scanning speed.

    How to use treasure maps

    These cards belong to members of the Fatal Fortress playable clan. Each shows the location of one key. Collecting all the cards and solving their riddles leads to the treasure.

    How to start a treasure hunt

    The hunt begins in the Crew Quarters. Look on Daniel Shaw's computer for an email titled Treasure Hunt. Reading the email will add a challenge to your active missions and explain the backstory of the treasure hunt if you're interested.

    Treasure Map for Hordinbafla Flagdasterus (Zachariah West)

    Where to find: go to the first floor of the Arboretum and go to the gateway. Find Zacharias West's body and search it for a map. Look at her. The clue points to a large room with three round objects.



    Solution: remember the water treatment plant in the life support bay? The facility, located on level B2, has three large round tanks. Go to the object, then turn to face the place indicated on the map - this is a wall with a number. Fix the number with the psychoscope so that the game registers it in your mission log.

    Treasure Map for Mechetyk (Elias Black)

    Where to find: return to the Crew Quarters and climb into the recreational center on level 2. Find a large table with the Fatal Fortress screen looming over it. You will find the card on the table, next to the character sheet. Look at the map and note that it points to a square room on the second level of the area.



    Solution: salvage room in crew quarters, west of Tulip Yellow. Enter the room and find the large number printed on the wall. Scan until the game adds it to your mission log.

    Treasure map for Rosalynn Swift (Emma Beatty)

    Where to find: the owner of this treasure map, Emma Beatty, is still alive. She hangs out on the first floor of Crew A, near the fitness center. This is good news. The bad news - or maybe not, depending on which ending you go for - is that she's mind controlled. Do whatever you need to do to get the card from her. (If she dies, part of the map will be smeared with blood)



    Solution: go to the 1st level of the cargo bay (Cargo Bay) and head to the southwest corner to the SAGITA loading bay. Scan the number written on the wall next to the container.

    Treasure Map of Melindra Shadowconer (Danielle Shaw)

    Where to find: Get this card by going to level 2 of the Data Vault and unlocking Danielle's computer. You need to get to the control center, which is guarded by several mimics hanging around and a thermal phantom. Sneak up, get rid of them, or use the turret to get rid of them all at once.


    28 June 2017 12:58

    Treasure Hunt is a side mission in Prey. Abigail Foy has created a fun challenge for four of her co-stars and Mt. Doom co-stars. They needed to find the place drawn on the map, and then unite and come for the treasure to her. Now the reward will go to you if you complete everything for them. In this article, we will detail where to find all the member cards and where these cards point to.

    How to get the Treasure Hunt quest?

    You can activate the "Treasure Hunt" quest by reading the email on the terminal of the organizer Abigail Foy or one of the participants to whom it is addressed: Daniella Shaw, Emma Beatty, Elias Black and Zachariah West. For example, you will definitely find a letter on Danielle Shaw's terminals, in her cabin in the living section or on the worker in the data warehouse, on Zachariah West's terminal at the entrance to the data warehouse, in Emma Beatty's terminal in the fitness center.

    Quest Quest "Treasure Hunt"

    First you need to find the cards of four participants: Daniella Shaw, Emma Beatty, Elias Black and Zacharias West, which Abigail prepared for them. They are diagrams of specific locations on Talos 1 Station, where you will find the numbers. These numbers will then add up to a password that will need to be entered at the organizer's terminal in order to receive a well-deserved treasure.

    Find and study the map of Rosalyn (Emma Beatty)

    Emma Beatty's treasure map is on her. You can find her, dead or alive, in the living section of the fitness center, where a telepath mind-controls a group of people. It is located on level 1 between crew quarters A and crew quarters B. To enter the fitness center you will need a code, which can be found at the concierge terminal located in the lobby of the residential section.

    Rosalyn's map shows part of the cargo hold - the loading bay of SAGITT. You get into this room if you enter the cargo hold from SAGITT.

    The number is displayed on the wall near the terminal. Don't miss it when you go down.

    Find and study the map of Mechetyk (Elias Black)

    Elias Black left his treasure map in the living section on the second level of the recreation hall. Enter it on the first level from the foyer of the residential section, and then go up the stairs to level 2. On the large table where the game was played, you will find a sticker note with a treasure map for Mechetyk. She lies next to Elias Black's transcriptor.

    You will not have to look for a long time for the place indicated on the map of Elias Black, especially since it is located in the residential section. You need to go into the room with the utilizer, located on the second level of the residential section. Use the stairs near the medical bay, which will lead directly to it.

    The number is written on the wall above the lockers directly opposite the entrance to the room.

    Find and study the map of Holdinbafla (Zachariah West)

    The Treasure Map of Zechariah West is in his possession and is called "Treasure Map for Holdinbafl Flagdasterus". You will find his corpse in the arboretum on level 1, near the entrance to the data vault, where one of the gravity lifts from level 3 leads. Search it and the map is yours.

    The place indicated on the Holdinbuff map is in life support. You need to take the gravity lift from the first level to level B2 and go to the water treatment plant. If this is your first visit to this location, then the technopath has cut off the electricity, and the doors leading to the station do not work. You have several options: open the unpowered doors with the Climb 3 skill, or climb inside through the service hatch, which you will find in the corridor if you climb up the pipes to the platform near the fork.

    In any case, the number you need is written on the wall next to the gravity lift at the water treatment plant.

    Find and study the map of Melinda (Daniella Shaw)

    Daniella Shaw's map can be found on her work terminal in the data vault. It is located on level 2 in the control center. The map must be downloaded from the "Files" tab. To climb to the second level of the data warehouse, you will need the code from the exit to the stairs. It can be recognized from a note pasted on Zacharias West's terminal, which is installed at the entrance to the location from the arboretum.

    Danielle Shaw's map shows a fuel storage facility located in SAGITT. You need to fly to the cargo tunnel and turn towards the cargo bay (Cargo Bay). The fuel storage will come across to you on the way in front of the cargo hold. The location indicated on the map is on the upper level.

    The number is painted on the wall opposite the gravity lift. By the way, in order for the grav-lift to work, it is necessary to restore power and repair the switchboard.

    The final part of the mission "Treasure Hunt"

    The numbers found during the treasure hunt add up to a code that must be entered into Abigail Foy's terminal. He is in her cabin 109, located in the living section in the crew quarters wing B. But first, you need a cabin pass. You can find it on the same large table in the recreational center on level 2 as Elias Black's treasure map.

    In addition, you will need the password for Abigail's terminal. It's written on a note taped under the desk with the terminal.

    After gaining access, go to the "Functions" tab and enter the code. Since everyone has their own code (the numbers do not change, but are combined in different ways), you need to go to your transcriptor in the “Tasks” tab and see how the numbers lined up under the completed tasks. This is your code.

    Reward for the quest "Treasure Hunt"

    Once you enter the code on Abigail Foy's terminal, you will have a new blueprint for the Adventurer's Arsenal v1.x chip. He is the reward for the quest. Run to the nearest fabricator and create it. To do this, you will need 3 cubes of minerals and 2 cubes of plastic.

    Properties of the Adventurer's Arsenal chip v1.x:

    • Improved item recycling efficiency
    • Increased Critical Strike Chance with Adjustable Wrench
    • Increased Flashlight Efficiency
    • Fast moving in tight spaces

    The Adventurer's Arsenal v1.x chip from Abigail Foy will replace several other chips at once.

    -1) (_uWnd.alert("You have already rated this article!","Error",(w:270,h:60,t:8000));$("#rating_os").css("cursor", "help").attr("title","You have already rated this content");$("#rating_os").attr("id","rating_dis");) else (_uWnd.alert("Thank you for rating !","You did your job",(w:270,h:60,t:8000));var rating = parseInt($("#rating_p").html());rating = rating + 1;$ ("#rating_p").html(rating);$("#rating_os").css("cursor","help").attr("title","You have already rated this post");$("# rating_os").attr("id","rating_dis");)));"> I like 15

     
    Articles on topic:
    Everything you need to know about SD memory cards so you don't screw up when buying Connect sd
    (4 ratings) If you don't have enough internal storage on your device, you can use the SD card as internal storage for your Android phone. This feature, called Adoptable Storage, allows the Android OS to format external media
    How to turn the wheels in GTA Online and more in the GTA Online FAQ
    Why doesn't gta online connect? It's simple, the server is temporarily off / inactive or not working. Go to another. How to disable online games in the browser. How to disable the launch of the Online Update Clinet application in the Connect manager? ... on skkoko I know when you mind
    Ace of Spades in combination with other cards
    The most common interpretations of the card are: the promise of a pleasant acquaintance, unexpected joy, previously unexperienced emotions and sensations, receiving a present, a visit to a married couple. Ace of hearts, the meaning of the card when characterizing a particular person you
    How to build a relocation horoscope correctly Make a map by date of birth with decoding
    The natal chart speaks of the innate qualities and abilities of its owner, the local chart speaks of local circumstances initiated by the place of action. They are equal in importance, because the life of many people passes away from their place of birth. Follow the local map