Let's have a party for the kids! Educational games Independent games for children 4 5 years old

What's your name, where do you live?

Didactic task: Exercise the auditory analyzer, develop voluntary attention, memory, friendships, a culture of behavior. To form a monologue speech of a preschooler.

Game rules: Say your name and address correctly and clearly, find a photo of your street.

game action: Dialogue of children with Dunno.

Didactic material: photos of the familiar streets of his native city. Doll Dunno.

Game progress

Children sit in a semicircle in front of a magnetic board. They alternately pick up the Dunno doll, give their name, surname and address. They find a photograph with the image of this street and spread it on a magnetic board. If the street repeats, then the child points to it.

Dunno, my name is Oleg Kuleshov. I live on Domostroiteley Street, house 25, apartment 51. Etc.

What can I be if I live in a village?

Didactic task: Exercise the children in making up short descriptive stories about what they could do if they lived in the countryside. Develop memory, speech, observation, attention, patience.

Game rules: Follow the sequence. Start with the words: "If I live in the village, then I will ...". Start your story after the teacher's signal.

game action: A monologue of children on cards depicting people of a rural profession: a farmer, a milkmaid, a combine operator, a poultry keeper, etc.

Didactic material: cards depicting people of a rural profession: tiller, milkmaid, combine operator, poultry keeper, etc.

Game progress

Children choose a profession for themselves and talk about it according to the model of a teacher:

“If I live in a village, then I will be a farmer. The farmer plows the land. He prepares the land for planting grain. We must plow the land well. If the land is plowed well, there will be a good grain harvest.”

“If I live in the countryside, I will be a milkmaid. The milkmaid milks the cows. Cows give us milk. From milk you can make kefir, yogurt, sour cream, cottage cheese. Adults and children are very fond of milk and cheese curds, etc.

What is my name?

Didactic task: Exercise children in clearly naming their name, the ability to address a friend. Develop speech, attention.

Game rules: Say your friend's name and your own name correctly and distinctly.

game action: Dialogue of children with guests.

Didactic material: Gnome doll, Dunno doll.

Game progress

Children alternately greet the Gnome, call their first and last names.

Children sit in a semicircle. Friends enter: Dunno doll, Gnome doll. Dunno greets friends and invites children to get to know his friend:

Hello Gnome! My name is Sasha Ivanov.

Hello Gnome! My name is Oleg Kuleshov. Etc.

At the same time, the teacher makes sure that the children speak affectionately, smile and look into the eyes of a friend.

Come visit me!

Didactic task: Exercise the children in making up short, descriptive stories about their family, where they live, and what they enjoy. Develop memory, observation, attention, patience.

Game rules: Follow the sequence. Begin with the words: “Friends, I invite you to visit me. My name is...". Start your story after the teacher's signal.

game action: Monologue of children based on family photos and family albums.

Didactic material: family photos and family albums.

Game progress

Children talk about where they live, what kind of family they have, using a family photo album.

Sample child's story:

Friends, I invite you to visit me. My name is Oleg Kuleshov. I live on Domostroiteley Street, house number 24, apartment number 7. We live in an apartment building.

Our apartment is located on the third floor. You can get to it by elevator or on foot.

Our family is big. My father is the most important person in the family. His name is Eduard Nikolaevich. My mother's name is Yulia Viktorovna. I have a little sister and an older brother. The older brother's name is Yegor, he goes to school. The younger sister, her name is Polina, is still very small, sitting at home with her mother. My mother's mother lives with us, my grandmother. Her name is Raisa Stepanovna. She works on the railroad. And my mother's father, my grandfather. His name is Viktor Nikolaevich, he is a pensioner.

When guests come to us, we set the table with a beautiful tablecloth, put a tea set and treat guests with tea and sweets. We play different games: table hockey, railway, Lego constructor. We love it when guests come to us.

How else can we be called?

Didactic task: Fix the names of family members, family relationships. To develop the auditory analyzer and speech of preschoolers. Cultivate attention, memory, friendships, patience.

Game rules: Correctly answer the teacher's question.

game action: Looking at family albums. Dialogue between children and teacher.

Didactic material: family photos of pupils.

Game progress

Children look at photos in family albums and answer the question of the teacher:

Who is in this photo? (This photo shows me. My name is Oleg.)

Who are you to your mom? (son)

Who are you to your grandmother? (granddaughter)

Who are you for your sister Polina? (brother)

Who are you for Andrey Kushchev? (friend), etc.

How many grandmothers are in my family?

Didactic task: Exercise children in naming the people of the immediate environment. Understand and name family relationships: “My grandmother's name is Maria Petrovna. She is my mother's mother." Call adults by their first and last names.

Game rules: Act on the teacher's signal. Respect the order and partnerships.

game action

Didactic material

Game progress

Children look at family albums, recognize and name their grandmothers. Determine whose mother she is.

Andrei, how many grandmothers are in your family, tell us.

There are two grandmothers in my family. One grandmother's name is Maria Petrovna. She is my mom's mom. Another grandmother's name is Svetlana Yakovlevna, she is my father's mother.

What is another name for your mother's mother? (grandmother - Maria Petrovna), etc.

Guess who's in the photo?

Didactic task: Exercise children in naming the people of the immediate environment. Call adults by their first and last names.

Game rules: Correctly and clearly name the name and patronymic of the educators, assistant educator, parents. Start your story only after the teacher's signal.

game action: Dialogue of a teacher with children. Looking at group photos.

Didactic material: group photos of holidays with the participation of children, educators and parents.

Game progress

The teacher invites the children to look at the photographs and find out who is depicted in them.

Who do you recognize in this photo? (Andryusha)

Andryusha is your friend? (Andryusha is my friend)

And who is this in the photo? (Nastya. Nastya is my friend), etc.

And who did Nastya recognize in the photo? (Anna Sergeevna. She is our teacher), etc.

Get to know your mom

Didactic task: To develop the auditory analyzer and speech of preschoolers. Cultivate attention, memory, friendships, patience.

Game rules: Find a photo of only your mother.

game action: Searches for a desired photo.

Didactic material: photos of mothers of pupils.

Game progress

On the table are photographs of mothers. Children choose a photo of their mother and write a short story about her.

Children, look at the photo and tell all about your mother. What is her name? Where does she work, what does she do at work? Children take turns talking about the profession of their mother:

My mother's name is Yulia Viktorovna. She works as a doctor. My mother treats people so that they are always healthy.

My mother's name is Tatyana Petrovna. She works at the post office. My mother delivers newspapers and letters to people. Etc.

My beloved dad

Didactic task: Exercise the children in making up short descriptive stories about their dad. Develop memory, observation, attention, patience.

Game rules: Follow the sequence. Begin with the words “This is my beloved dad. His name is ... "and speak only after the teacher's signal.

Game action: Search for the desired photo.

Didactic material: photos of fathers of pupils.

Game progress

Children take turns taking photographs of their dads from the teacher's table and compose a short story about him.

“This is my favorite dad. His name is Sergei Vladimirovich. We love to play football with him. He is strong and good. When I grow up, I will be just as brave and strong. Etc."

“This is my favorite dad. His name is Eduard Nikolaevich. He has an Audi car. By car, we went to the grandmother's cottage. My dad is the strongest and bravest. He loves me very much and I love him." Etc.

I and my family

Didactic task: Exercise the children in making up short descriptive stories about their family. Develop memory, observation, attention, patience, monologue coherent speech.

Game rules: Follow the sequence. Start with the words "My family is ..." and speak only after the teacher's signal.

game action: Upload geometric shapes by the number of family members and a descriptive story about your family.

Didactic material: three-dimensional figures of Gyenes blocks.

Game progress

Children lay out their family using geometric shapes. And then they talk about her.

Lay out as many geometric shapes on your tables as there are people in your family.

Oleg, tell Matryoshka about your family.

My family is me. My name is Oleg Kuleshov. This is my mom. Her name is Yulia Viktorovna. This is my dad. His name is Eduard Nikolaevich. This is my grandmother. Her name is Natalia Alexandrovna.

How many people live in your family? (There are only four people in our family)

We are astronauts

Didactic task: Exercise children in searching among cards with images of people of various professions of the profession of an astronaut. Develop memory, observation, attention, patience, monologue coherent speech.

Game rules: Follow the order. Act on the teacher's signal.

game action: Finding among the photographs a photograph and an astronaut.

Didactic material: photos of representatives of different professions pilot, cosmonaut, confectioner, driver, etc.

Game progress

Children must choose among the cards with the image of people of different professions - an astronaut.

How did you guess it was an astronaut? (children's answers are discussed)

What will my name be when I grow up?

Didactic task: Exercise the children in making up short descriptive stories about what they will be called when they grow up. Develop memory, observation, attention, patience, monologue coherent speech

Game rules: Follow the order. Start with the words "When I grow up ..." and speak only after the teacher's signal.

game action: Looking at family albums and making up short stories.

Didactic material: family albums.

Game progress

Children take their family albums and tell each other what he will be called when he grows up and why.

- When I grow up, my name will be Sergey Vladimirovich, because my dad's name is Vladimir. Etc.

What are my household responsibilities?

Didactic task: Exercise the children in making up short stories about household chores and errands. Develop speech, attention.

Game rules: Act on the teacher's signal. The ability to listen to a friend.

game action: Children's monologue when looking at family albums.

Didactic material: family albums of children. Doll Dunno.

Game progress

Children in an arbitrary form tell their peers and Dunno about their duties at home.

"My name is Maxim. I live with my mom, dad and older sister Marina. My mom and dad work in a mechanical factory. Sister Marina goes to school. I love helping my older sister Marina around the house. I help dust the chest of drawers and the table. I help water the flowers on the windowsill,” etc.

What is friendship?

Didactic task: Exercise children in phrasal speech on the topic: friend and friendship. Develop speech, attention.

Game rules: Act on the signal of the educator. The ability to listen to a friend.

Game action: Dialogue between children and teacher.

Didactic material: parcel, postman Pechkin.

Game progress

Children name in turn all the advantages of a friend and friendship:

- You can play different games with a friend.

— With a friend you can walk and ride a bike together.

You can draw with a friend.

A friend will always help in trouble.

A friend should always help.

You have to share everything with a friend.

Younger friends need to be taken care of and taken care of. Etc.

Guess a riddle!

Didactic task: Exercise children in phrasal speech on the topic: “Professions of kids in N. Nosov’s story“ Dunno and His Friends ”Develop dialogic and monologue speech.

Game rules: Act on the signal of the educator. Guess the verbal riddle and give explanations. The ability to listen to a friend.

game action: Guessing a riddle, a dialogue of children with a teacher.

Game progress

The teacher reads the riddle, the children guess and give explanations.

He always has in his hand

Brush and paints.

Likes to draw a portrait

Butterflies, flowers, and a vase! (Painter)

There was an artist among the kids of the Flower City, and what was his name? (Tube)

Why was this baby named Tube? (because he was an artist. The artist has brushes and paints. Paints are stored in tubes)

Walks in a white cap,

With a ladle in hand.

He prepares dinner for everyone:

Porridge, cabbage soup and vinaigrette. (Cook)

There was a cook among the kids of the Flower City, and what was his name? (Donut)

Why was this baby named Donut? (because he was a cook, loved to cook donuts and eat them)

If you are sick, he will offer to take drops!

Anyone who is healthy will be allowed to take a walk! (Doctor)

There was a doctor among the kids of the Flower City, and what was his name? (Pilyulkin)

Why was this baby called Pilyulkin? (because he was a doctor and gave pills to the sick)

If you need to fix something, make something.

We invite friends here:

Shpuntik, Vintik, come to us soon! (Cog, Shpuntik)

Were Vintik and Shpuntik among the kids of the Flower City?

Why were these kids named Shpuntik and Vintik? (because they are very good masters for repair)

Doctor, artist, cook, master - all these are the professions of people and kids, residents of the Flower City.

Who was awakened by the sun?

Didactic tasks a: Develop active speech, auditory analyzer, attention. To consolidate the knowledge of children about the signs of the season - spring.

Game rules: Act only on the signal of the teacher. Select only those cards that correspond to the signs of spring. Game action: Select the right pictures and describe them. Didactic material: subject pictures depicting spring and winter according to the number of children.

Game progress

Children are given subject pictures of different seasons. They should write short descriptive stories.

The teacher tells the children that spring has come, the sun has appeared. The sun stretched out its rays and ... woke someone up.

Who woke up the sun in the spring?

The sunbeam woke up the bear. He slept in a den in the winter.

Sunny bunny woke up the leaves. They emerged from buds on trees and shrubs.

The sunbeam woke up the hedgehog. He slept in a mink in the winter.

A sunbeam woke up an ant and butterflies. Etc.

What wind is blowing?

Didactic task: To consolidate the knowledge of children about the phenomena of inanimate nature. Exercise in determining the basic properties of the wind. Activate the speech of preschoolers. Develop observation and listening skills.

Game rules: Act only on the signal of the teacher. Whoever answered the question of the teacher correctly, the first imitates the power of the wind.

game action: The teacher puts pictures on the magnetic board. Asks questions to children.

Didactic material: magnetic board. Magnetic figurines for paintings "Autumn", "Summer". Sultans by the number of children.

Game progress

A picture is laid out on a magnetic board: clouds, rain, trees with rare yellow leaves. Children answer the questions asked by the teacher.

What season? (autumn)

The teacher offers to sing a song of the autumn wind.

What wind? (strong, prickly, etc.)

But then the wind began to subside. What is the wind now? (quiet)

Another picture is laid out on a magnetic board: the sun, the river, green trees.

What season is in this picture? (children's answers)

If they find it difficult, leading questions are asked:

When we swim in the river and sunbathe?

When the sun shines bright

The sun is shining, it's warm outside, but the wind is blowing, what will it be like? (affectionate, warm, etc.)

How can such a wind be called? (breeze)

Sultans are distributed to children, they imitate the power of wind and breeze.

Is winter good or bad?

Didactic task: To consolidate children's knowledge of the seasons. Exercise in determining the main signs of winter. Activate the speech of preschoolers. Develop observation and listening skills.

Game rules:

Game action: The teacher puts cards on a magnetic board with the image of various signs and situations. Children look at it and express their opinion. The teacher asks questions to the children.

Didactic material: story cards of the seasons.

Game progress

The teacher puts up a card on a magnetic board with the image of various signs and situations. Children examine it and express their judgment:

When winter is good. You can play snowballs, make a snowman.

When winter is bad. It is very cold, it is not always possible to go for a walk.

When winter is good. The bunny will change the gray coat to white, his wolf will not notice.

When winter is bad. The bunny has nothing to eat, it is very cold and it is trembling under a bush.

When winter is good. The forest rests and sleeps under a white veil.

When winter is bad. The forest is gloomy, without leaves, you can not hear bird songs.

Is water good or bad?

Didactic task: To consolidate children's knowledge about the phenomena of inanimate nature - water and its properties. Exercise in identifying the positive and negative properties of water. Activate the speech of preschoolers. Develop observation and listening skills.

Game rules: Act only on the signal of the teacher. Follow the sequence. Listen to the words of your comrades.

Game action: The teacher puts cards on the magnetic board with the image of various situations. Children consider and express their judgment:

Didactic material: story cards.

Game progress

The teacher puts plot pictures on the magnetic board, and the children give their explanations.

The rain waters the earth. Everything begins to grow rapidly: grass, flowers, trees. Rain is good.

It's raining, so you can't walk. You can get your feet wet and get sick. Rain is bad.

If it rains for a very long time, there will be a lot of water outside, the plants may die. Too much rain is bad.

If it doesn’t rain for a long time, or the rain drips and ends quickly, then the plants may die. There is no rain, or if it is not enough, it is bad. Etc.

Post today's model

Didactic task: To consolidate children's knowledge of the signs of the season. Be able to highlight the main features of the weather: sun, precipitation, clouds, wind. Exercise in determining the main signs of spring. Activate the speech of preschoolers. Develop observation and listening skills.

Game rules: Act only on the signal of the teacher. Follow the order. Listen to the words of your comrades.

game action: Children using felt-tip pens make a model of the day according to the following parameters: sun, clouds, precipitation, wind. Children make sketches in any form. Then they explain the weather according to their sketches.

Didactic material: weather model: sun, precipitation, clouds, wind.

Game progress

Children with the help of felt-tip pens make a model of the day according to the following parameters: sun, clouds, precipitation, wind.

Children make sketches in any form. Then they explain the weather according to their sketches.

The sun is bright and radiant. Shines and smiles.

Clouds float in the blue sky.

There is no rain outside.

The wind is strong outside. He shakes the trees.

What season will we set on our Seasons watch? (season - spring)

Who has a coat?

Didactic task: To form coherent speech of preschoolers. Activate the dictionary with the words: fluffy, soft, smooth. Strengthen children's knowledge about animals. To consolidate children's knowledge about the color and properties of fabric and fur.

Game rules: Choose your favorite toy to describe it.

Game action: Search for toys on the table. Writing a descriptive story with the help of a teacher.

Didactic material: fox, hare, cat, squirrel (soft toys), etc.

Game progress

Children sit at a table on which there are more soft toys than children: bunnies, bears, squirrels, chanterelles; dolls dressed in coats. Children take turns taking their favorite soft toy from the table and answering the teacher's questions:

Who did you like? Who did you choose? Who is it?

What is the bunny's coat? (white, fluffy, soft, etc.)

What coat does the fox have? (red, soft, fluffy)

What coat does the squirrel have? (soft, smooth)

- What kind of fur coat does the Tanya doll have? (red, soft, fluffy)

Who is singing?

Didactic task: To form the articulation of speech. Practice correct onomatopoeia for birds. To consolidate children's knowledge about the characteristics of birds.

Game rules: Guess by ear the name of a bird by its voice.

Game action: Sound recording of birds singing. Children must guess and find a card with a picture of a bird.

Didactic material: audio recording of birds singing: sparrow, crow, dove, starling. Cards with the image of these birds.

Game progress

Children must guess the singing of a bird: a sparrow, a crow, a dove, a starling and name them. Find matching cards featuring these birds.

guess the flower

Didactic task: Listen to riddles to the end, cultivate attentiveness. Act on the teacher's signal. To develop the speech of a preschooler and logical thinking.

Game rules: Find and show the card only after the teacher has read the riddle.

Game action: Search for subject pictures corresponding to the answer to riddles.

Didactic material: riddle poems about spring flowers. Subject pictures with the image of flowers.

Game progress

The teacher reads the riddles, and the children, according to the answers, find the corresponding flower and name it.

On a spring sunny day

Golden blossomed flower.

On a high thin leg

He dozed all along the path. (dandelion)

Spring comes with affection and with its fairy tale,

Waving a magic wand -

And the first flower from under the snow will bloom. (snowdrop)

First to get out of the snow

On a forest clearing.

He is not afraid of frost

Even if the flower is small! (snowdrop)

Help find mom

Didactic task: Exercise children in full answers to the teacher's questions. To consolidate the knowledge of children about domestic animals and their cubs. Develop the ability to correlate the image of a cub with a large animal.

Game rules: Correctly correlate the cub with a large animal. Act only on the signal of the teacher.

Game action: Search for the desired animal. Complete answers to the teacher's questions.

Didactic material: soft toys of large pets and their cubs according to the number of children.

Game progress

The teacher distributes soft toys of baby animals to the children and asks the question:

Andryusha, who is this? (Kitty)

Who is his mom? (mother cat)

Marina, who is this? (goat)

Who is her mom? (mom goat)

Sveta, who is this? (piggy)

Who is the mother of the pig? (mother pig)

Seryozha, who is this? (puppy)

Who is the mother of the puppy? (mother dog)

Natasha, who is this? (calf)

Who is the mother of the calf? (mom cow)

help us

Didactic task: Exercise the children in making up short stories about how you can help the animal. Fix the names of pets.

Game rules: Act only on the signal of the teacher. Talk about the animal you chose.

game action: Search for the desired animal. Making up short stories.

Didactic material: plot pictures: a dog lying on the snow; a cat lying on the snow; a parrot sits on a branch with snow; a horse standing near a tree; in the yard in the snow, hens and a rooster; chickadees perched on a tree.

Game progress

Children choose story cards depicting animals on the table, attach them to a magnetic board and talk about how you can help this animal in winter conditions.

This is a doggy. She can build a booth in the winter and lay a rag or a small blanket there. You can take your dog home.

This is a kitten. He is very small and it is too early for him to walk outside in winter. The kitten must be taken home, warmed up and given milk, because he loves milk very much.

This is a parrot. The parrot should not be allowed outside. He will freeze. He can only live at home with a person or in hot countries.

This is a horse. She lives next to a man. We need to make a barn for her so that she does not freeze. Prepare a lot of hay for the winter. She loves hay and bread.

These are chickens, they live in a chicken coop. They need to spread straw in the barn to keep warm.

These are titmouse. They are cold in winter. It is necessary to make a feeder and pour crumbs and grains into it.

If at first the children find it difficult to answer, the teacher takes on the role of the narrator.

What happens in the winter forest?

Didactic task: Develop speech activity. To form observation, auditory attention.

Game rules: Act on the signal of the educator: Do not interfere with answering a friend.

game action: In the course of the teacher compiling a story about the adaptation of animals to winter conditions, help to exhibit animals. Answer teacher questions.

Didactic material: soft toys: bear, stump, squirrel, bunny, fox. Trees and Christmas trees.

Game progress

The teacher arranges with the children trees without leaves, hemp of various sizes. In some places he spreads cotton wool instead of snow on twigs and on the ground. Children, together with the teacher, decorate the winter forest and its inhabitants from three-dimensional objects. Together with the teacher, they make up a descriptive story about how the animals have adapted to winter conditions.

Winter came. All the insects hid in the bark of trees, the roots of stumps. The birds got hungry. And they... what did they do? (flew away to warmer climes, where there are a lot of bugs, flies and other insects)

The teacher puts the bear next to a large stump.

But the bear can't fly. But he is also hungry.

Why do you think the bear is hungry? (the bear eats raspberries, berries, honey, and in winter these delicacies are not available)

How does a bear hibernate in winter? (the bear makes a den and sleeps all winter. And if he wants to eat, he sucks his paw)

Which of you will help the bear make a lair and put him to sleep? (one of the children puts the bear next to the stump and covers it with a snowdrift)

The teacher covers a small stump with cotton wool, in which the hedgehog is hidden.

Guess who else sleeps in the forest in winter, in this mink covered with snow? (hedgehog)

Does a hedgehog suck its paw in winter, like a bear? (children's answers are discussed and brought to the fact that in winter a hedgehog, if he wakes up, will eat mushrooms, berries, apples prepared in the fall)

The teacher puts a squirrel in a bright red coat on a tree or stump and reads a poem:

Tail with a fluffy arc,

Do you know such an animal?

Sharp-toothed, sharp-eyed.

Likes to climb trees.

What is the name of this animal, and how will it spend the winter? (this is a squirrel. She will change her red coat to gray so that she is not visible on trees that do not have leaves)

Where will the squirrel live in winter and what to eat? (a squirrel lives in a hollow in winter, which is located on a tree and eats mushrooms, apples, berries)

Who will help the squirrel to change her coat? (one of the children changes the squirrel's red coat for a gray one)

Find another forest dweller on the table who changes his fur coat in winter (the child must put out a hare)

What happens in winter with this forest dweller? (the bunny changes the gray coat to white)

Why does the bunny need a new white coat? (to hide from fox, wolf and hunters)

Who will help the bunny change his coat? (one of the children changes the bunny's gray coat to white)

What will the bunny eat in winter? (bark of trees, shovel snow in the fields and eat carrots, cabbage leaves)

Where does the bunny live in winter? (in a mink under a tree or bush)

Guess the bird riddle

Didactic task: Exercise children in guessing riddles about birds. Fix the names of birds: sparrow, titmouse, starling, crow.

Game rules: Act only on the signal of the teacher. Follow the sequence. Don't interrupt your comrades.

Game action: Listening and guessing riddles. Finding the answer on cards with the image of birds.

Didactic material: plot pictures depicting birds: titmouse, sparrow, starling, crow.

Game progress

Children guess the riddle and find the corresponding bird or bird card on the table.

gray bird,

small bird

Wants to take a step

It makes a jump. (Sparrow)

White cheeks and yellow chest.

There is a black tie on the chest ... (Titmouse)

Himself black, and the beak is yellow.

He walks through the fields, looks at the grain ... (Starling)

Sitting on a tree

Looks in all directions.

Who is running where?

Kar-r-r - screams. (Crow)

How can our guests be called in one word? Who is visiting us? (birds)

Collect an album!

Didactic task: Exercise children in compiling a photo album and inventing a name.

Game rules: Act only on the signal of the teacher. Follow the sequence. Don't disturb your friends.

It is desirable that the children play in teams, and the rest watch. New games or variations should not be frequently introduced. It is necessary to give the opportunity to master the game - "to get a taste." The game must be ended as soon as the teacher notices that interest in it is falling.

Games for the development of attention, memory and observation

Watch and remember

Equipment: toys.

There are toys on the table. The child remembers how and what lies on the table, then turns away. The teacher removes some of them, adds or rearranges toys, asks the children what changes they see. For example: “How did the toys lie before?”, “What is missing?”, “What appeared?”, “Have there been more or less toys?”

You need to start the game with a small number of toys (4-5 pieces).

Option. Children play in pairs. They take turns saying what changes they see.

I recognize colors

Equipment: colored pencils, multi-colored plastic sticks, strips of cardboard or thick paper.

On the tables are pencils, sticks of different colors or strips of thick colored paper. The sample is on the first table. At the second table, the children complete the task. With the repetition of the game, increase the number of pencils (sticks, strips of paper) and piles.

Options

1. There are about ten pencils in three colors on the first table. The player looks at them for 1 - 2 minutes, then the teacher covers them with a sheet of paper. On the second table are pencils of several colors. The child takes one pencil of these colors.

2. On the first table there are several (2 - 4) piles of pencils of the same color (2 - 5 pcs.). The child remembers the number of piles and the number of pencils in the pile. The teacher covers the pencils with a sheet of paper. On the second table, the child lays out the pencils as it was on the first table.

3. The task is the same as in option 2, only pencils in each pile of a certain color.

4. There are several (2 - 4) piles of pencils on the first table. Each pile contains two pencils of a different color. The colors of the pencils in piles do not need to be repeated. The child lays out pencils on the second table.

Note. You can change pencils for plastic sticks or strips of colored cardboard and thick paper. Children need to feel the material they are playing with.

Remember: the more the better

Equipment: colored pencils and papers, sticks, balls, postcards, ribbons and toys.

Children play in teams of 3-5 people. On the table are pencils, colored papers, sticks, balls, postcards, ribbons and toys.

Children look at objects for 1-2 minutes, then the teacher covers them with a sheet of paper. One team member lists what he remembered, the rest lay out the items on the second table. This is how all teams play.

For each team, a new task is given, i.e. partially change items and their number. You need to start the game with 5-7 items. With the repetition of the game, the number of items should be increased.

The team that fully remembers all the items wins.

fun changes

Children are divided into teams and lined up in two lines opposite each other.

Options

1. The children of the first team carefully look for 1-2 minutes at the children of the second team, turn away and say who is standing next to whom. The teacher can ask each child with whom this or that player is standing.

2. Children of the second team change places. The members of the first team turn and tell how they stood before. The teacher arranges the children as they were originally.

When the game is repeated, the teams change places.

Note. Before the game, the teacher helps, tells the children what to pay attention to. Example: “How calmly they stand nearby ... (names of children), especially ... (name) at the end of the line. ... (Names) stand side by side, they are almost the same height. What a beautiful dress today ... (name) has. The teacher can ask a question to one of the players: “Why are you so cheerful?”

Mirror

Children line up, the teacher stands in front of them and shows 5-7 figures. They carefully watch and repeat all the movements. It is allowed to make four mistakes, after which the child moves to the end of the line.

Traffic light

Equipment: 3 paper mugs - green, yellow and red.

The teacher has 3 circles of paper in his hands - green, yellow and red - “traffic light”. Children stand in a line, the teacher in front of them. He shows a green circle—children stomp ("go"); yellow—clap their hands (attracting attention); red circle - silence.

First you need to play in small groups, and then with the whole group - it will be a lot of fun.

Vegetables from the garden

Equipment: box, models of vegetables.

Away from the children is a table on which lies a box with models of vegetables (several copies).

The teacher makes riddles. The first person to answer correctly goes to the box, takes out the named vegetable and returns to his place.

Puzzles

spherical, curly,

Bald at the top,

Eat healthy. (Cabbage.)

There was a child

Didn't know diapers

Became an old man

One hundred diapers on him. (Cabbage.)

Lies between the beds

Green and smooth. (Zucchini.)

Sitting grandfather

Dressed in a hundred fur coats

Who undresses him

He sheds tears. (Onion.)

Round, not the moon

Green, not oak forest,

With a ponytail, not a mouse. (Radish.)

Into the ground crumbs

From the earth a cake. (Turnip.)

red maiden

Sitting in the dark

Green braid on the street. (Carrot.)

What without pain and without sadness brings to tears? (Onion.)

One shoots out of me

And the other eats me. (Onion.)

The first is a note, the second is also,

And the whole thing looks like a pea. (Beans.)

Pumpkin grows in the ground

Rich in vitamin

Who eats it

That one is healthy. (Garlic.)

Even though I taste bitter

Guys love to bite me. (Radish.)

All riddles about the same vegetable can be read at once. Children should understand that one vegetable can be said in different ways.

Note. If two or more children answered the riddle at the same time, they take the vegetables out of the box together.

If the riddle is not guessed, the teacher explains its essence, showing the model.

Imitation games and recognition games

hedgehog and fox

Children lead a round dance and sing a song. In the middle of the round dance there are two children - "hedgehog" and "fox". "Hedgehog" gets on all fours and moves with an appropriate gait. He tries to touch the "fox" - "prick with needles." She says: "Let me translate." “Hedgehog” replies: “I have two pairs of legs. I'll go myself."

hedgehog running

Along the tracks

Let it slide on ice.

The fox tells him:

Let me translate.

Responsible gray hedgehog:

- I have two pairs of legs.

I will go myself!

Czech folk song

When the game is repeated, other children become "hedgehog" and "fox".

Titmouse bird

Equipment: twigs.

The teacher sings a song or reads a poem. The children sing only the chorus: "Chirik-chik-chik." In front of them is one player - a “titmouse bird”, in one hand (“beak”) a small twig. The “titmouse bird” picks up twigs from the floor and puts them on a chair. Cleans "feathers", waves "wings". At the end of the song, the “titmouse bird” puts the last branch on the chair.

A bird flies over the field.

Chirik-chik-chik.

And what does the titmouse carry?

Chirik-chik-chik.

She carries a blade of grass.

Chirik-chik-chik.

Why do you need a blade of grass?

Chirik-chik-chik.

A bird carries a blade of grass.

Chirik-chik-chik.

The titmouse builds a nest.

Chirik-chik-chik.

Ossetian folk song

When the game is repeated, the “titmouse bird” becomes another player.

The animals sat under the fence

The children sit on the bench, these are the leaders. On the side of the "wattle fence" (partition) there are "animals" ("fox", "bunny", 3 - 4 "hedgehogs" and "bear"), Children show the habits of animals. The hosts recite a nursery rhyme in chorus, and the “animals” boast - they only say their line.

Shadow, shadow, sweat,

Above the city is a wattle fence.

The animals sat under the wattle fence,

Boasted all day.

The fox boasted:

- I am beautiful to the whole world!

Bunny boasted:

- Go catch up!

Hedgehogs boasted:

We have good fur coats!

The bear boasted:

I can sing songs!

Russian folk amusement

When the game is repeated, other players become “fox”, “bunny”, “hedgehogs” and “bear”.

Games for the development of the accuracy of hand movements

Take it carefully

Equipment: round plastic sticks. On the table are several heaps of round sticks, one tip of which is colored. Children take sticks from a pile and set them aside so that the colored tips are facing the same direction.

Options

1. There are 10 sticks in each pile. It is necessary to shift them at the request of the children.

2. Move the sticks, make a new pile.

3. Take the sticks named by the teacher with two fingers and shift.

4. Each pile contains 10-15 sticks. You need to put them in a row: the colored tip of one stick is up, the colored tip of the other is down. Further in the same order.

5. You need to move the sticks on the table with different fingers. The task is given by the teacher.

Cubes in a box

Equipment: cubes, 2 boxes.

There are 2 boxes on the table, one with cubes, the other empty. The first player takes the cubes out of the box and transfers them to another box - row by row.

This continues until all the children have played. There is no need to rush, accuracy is important.

The teacher notes the children who did everything well.

Options

1. Move the cubes with one or two hands.

2. The game is played in pairs: the first player takes out of the box and shifts half of the cubes, the second returns the cubes. The teacher marks the best couple.

Ball - in a hoop on a plank

Equipment: hoop, plank, balls.

Children are divided into teams of 7-10 people.

Each player has a small ball. There is a hoop in front of the children.

The teacher puts a small plank on the hoop so that one of its ends touches the floor on the outside of the hoop. It turns out a small hill.

Members of one team take turns rolling balloons into a hoop down a hill, counting the number of balls that fell into it. Then the next team rolls the balls.

This continues until all teams have played.

The team with the most balloons in the hoop wins.

Games for the development of coordination

Turn around in place

The children line up. Standing still, they begin to stomp (3-4 times). Turn 90° and walk on toes. Turn 90° again and walk on your heels. Turn again and step on the outside of the foot. Then repeat the turn and stomp. Everything is done in one place with 90 ° turns.

Exactly around the circle

Children walk around in a circle a simple step, on the fingers, heels, the outer side of the foot, raising their hands up, laying their hands behind their heads, wave one, two hands over their heads (changing hands along the way).

Mugs and stick

Equipment: sticks.

At the distance of the child's step, the teacher draws several circles, a little to the side - small circles. Children walk in large circles, leaning on small circles with a stick, without missing them. You can draw small circles on opposite sides of the large ones. You can stand in circles with both feet - for rest. Each circle is small mountains that conquer, children are climbers.

Options

1. Children stop in each circle with both feet. Step into the next circles with the right, then the left foot.

2. Children step into each circle from the right (left) foot.

Through the tunnel

Equipment: 3-4 chairs, toys, a piece of fabric or a sheet of cardboard, a box.

The teacher puts 3-4 chairs in a row. Children crawl one after another through the resulting "tunnel". It is advisable not to touch the legs and seats of chairs.

Chairs - a "cave" in which you can find a "treasure" (toy). On the one hand, the “cave” is covered with cardboard or cloth and some kind of toy is placed. Children “crawl into the cave”, take the “treasure”, and get out of it with their backs. They play in turn. It is desirable that the toys are different.

Option. The box (“pit”, “well”) containing the “treasure” is placed at the end of the “cave”. Children crawl out of the "cave", take the "treasure", turn around and return through the "tunnel" - "cave" back.

Games for the development of the eye

Rings for chair legs

Equipment: 2-3 small rings, stool. Each participant has 2-3 small rings. An overturned chair stands a few paces away. Children take turns throwing rings on the legs of a chair. You need to throw them all on the legs, you can on one.

You should start the game with one ring and a distance of 1-1.5 m.

Arrange in ascending order

Equipment: 10-15 cardboard strips (sticks) of different lengths.

Each player has 10-15 cardboard strips (sticks) of different lengths.

Options

1. Sort the strips (sticks) by length and collect in piles. The winner is the one who completes the task faster and without errors.

2. Arrange the sticks in order: from smallest to largest. And vice versa.

3. Hold competitions with 2-3 children. Arrange the sticks lengthwise in piles, but only blindfolded.

Outdoor games

Matryoshka and doll

Equipment: 2 tables, 2 nesting dolls, 4 dolls. The participants are divided into two teams. Matryoshka dolls are on the tables. On a signal, the first children from the teams run to the nesting dolls, take them apart and return. The second collect the matryoshka and also return. This continues until both teams play.

The team that finishes assembling the matryoshka first wins. Teams have two puppets. Children carefully study the clothes of the dolls.

On a signal, the first children from the teams run to the dolls, undress them, carefully fold their clothes, put them to bed and return to the teams. The second dress the doll and also return. This continues until all players have played.

The first team to give away wins dressed up doll educator. The distance from the start to the table is 3-5 m.

By mushrooms

Equipment: small towns, colored disks.

Children are divided into two teams. At a distance of 4 - 5 m from the players, there are towns covered with colored disks - "mushrooms". The first participants each have one disc of a different color. On a signal, they run up to the wooden "mushrooms" and change the "hats" disks. The removed “mushroom caps” are passed on to the participants, who run up and again change places with the existing ones. This continues until all players have played.

Mace in a circle

Equipment: maces or balls.

Children stand in a column. At 3 - 5 m from the children, the teacher draws a small circle in which he puts a mace (ball). The first player receives another mace (ball). He runs to the circle, changes the mace to his own, returns and passes the taken mace to the next player, and he himself stands at the end of the column. The second participant does the same. This continues until all children have played. You need to put the mace carefully, it should not fall. If the child drops the mace, he must pick it up and continue running.

Overhead

Equipment: clubs, balls or small hoops. Children are divided into two teams and lined up in columns. The first participants have a mace (ball, small hoop). On a signal, they pass it over their heads back to the second player and further along the chain. The last participant, having received a mace, runs, stands at the beginning of the column and says: "I am here." If the child drops the mace, he must pick it up and pass it on.

The team that finishes the game first wins.

Option. The mace is passed back to the first player. The game ends.

One hat per team

Equipment: 2 hats, chair.

Children are divided into two teams and lined up in columns. Between them is a chair. The first participants have bright hats on their heads. On a signal, the second players take them off, put them on, and continue along the chain. The last participant, having put on a hat, runs to a chair and sits on it.

The team that completes the task first wins.

Let's jump long

Children are divided into two teams and lined up in columns. The teacher draws a line on the floor. The first pair of participants approaches her and simultaneously jumps in length. The teacher notes the length of the jumps. The second pair comes out, the children jump from the place to which the previous participants jumped. So all the players, pair by pair, jump forward. The team with the longest total jump wins.

Option. The first team members make a double (triple) jump from a place, pushing off with both legs. The second pair comes out, the children jump from the place to which the previous participants jumped. So couple after couple jump.

The team with the longest total jump wins.

Find yourself a mate

Material. Flags (according to the number of participants - 2 flags of each color, one flag must be left without a pair).

Game progress. An odd number of children take part in the game. Each child receives one flag. At the signal of the teacher (for example, a blow to a tambourine), the children scatter around the playground (room). On another signal (for example, two beats on a tambourine or the words “find a pair”), children with the same flags stand next to each other.

One child is left without a partner. Turning to him, all the players say:

Vanya, Vanya (Masha, Olya, etc.), don't yawn!

Pick a couple quickly.

Then, after hitting the tambourine, the children again scatter around the playground, and the game is repeated.

Game instructions. While running, children should keep their flags up.

colored cars

Material. Flags of 3 colors or circles, rings (according to the number of participants and one more flag of each color).

Game progress. Children are placed along the wall of the room or along the edge of the playground. They are cars. Each of the players is given a flag of any color (optional) or a colored circle, a ring. The teacher stands facing the players in the center of the room (platform). He holds flags of the same colors in his hand.

The teacher raises a flag of some color. All children with a flag of this color begin to run around the playground (in any direction); on the move, they buzz, imitating the car. When the teacher lowers the flag, the children stop and return to their place. Then the teacher raises a flag of a different color, and the game resumes.

Game instructions. The teacher can raise one, two or all three flags together, and then all the “cars” drive out to the site.

If the children do not see that the flag is lowered, the teacher supplements the visual signal with the verbal “cars (names the color) stopped.”

The teacher can replace the color signal with a verbal signal (for example, “blue cars are leaving”, “blue cars are returning home”).

Tram

Material. Cord, 3 flags of yellow, red and green.

Game progress. Children stand along the wall of the room or side of the playground in a column in pairs, holding each other's hand. With their free hands, they hold on to the cord, the ends of which are tied (one child is held with the right hand, the other with the left). The teacher is in one of the corners of the room and holds three colored flags in his hand. The teacher raises a green flag, and the children run - the tram is moving. Having reached the teacher, the children look to see if the color of the flag has changed: if the green flag is raised, the tram continues to move; if a yellow or red flag appears, the children stop and wait for the green flag to appear.

If there are a lot of people who want to play, you can arrange a stop where the children sit and wait for the arrival of the tram. When a tram approaches a stop, it slows down and stops; some passengers get off the tram, others enter. The teacher raises a green flag: "Let's go!"

Instructions for the game. If the children are more familiar with the bus or trolleybus, you can replace the tram with another mode of transport.

At the bear in the forest...

Game progress. A line is drawn at one end of the site. This is the edge of the forest. Behind the line, at a distance of 2-3 steps, a place for a bear is outlined. At the opposite end of the site, the line indicates the children's house.

The teacher appoints one of the players as a bear. The rest of the players are children, they are at home.

The teacher says: "Go for a walk." Children go to the edge of the forest, picking mushrooms, berries, making appropriate movements (tilting and straightening the body), and at the same time recite verses in chorus:

At the bear in the forest

Mushrooms, I take berries,

And the bear is sitting

And growls at us.

When the players say the word "growls", the "bear" gets up with a growl, and the children run home. "Bear" tries to catch them (to touch). Caught "bear" takes to his house. Children resume picking mushrooms and berries.

Rules of the game. Neither children nor the “bear” are allowed to run until the end of the text. When 2-3 players are caught, a new bear is chosen.

Instructions for the game. The teacher should emphasize that the children are not afraid of the bear, that they run away only when it rushes after them. The bear also does not immediately rush to catch: he must first look at them, grumble. Bears are selected only from among those who have never broken the rules and who have not been caught.

run quietly

Game progress. Children are divided into groups of 5-6 people. They stand behind the line at one end of the site. The driver is selected, he sits in the middle of the site and closes his eyes. At the signal of the teacher, one group runs past the driver to the opposite end of the site to the agreed place (line). Children must run silently. If the driver hears the noise of steps, he says "stop" and the runners stop. Without opening his eyes, the presenter shows where he hears the noise from. If he pointed correctly, the children step aside; if they make a mistake, they return to their places and run again. So in turn all the troupes of children run through.

The group that the driver did not hear wins. When the game is repeated, the driver changes.

Instructions for the game. This game is best played indoors, when children are wearing slippers or other light shoes and it is more convenient for them to run on their toes. In addition, it is difficult to run silently on the site: sand, leaves, etc. rustle.

horses

Game progress. Children become pairs: one is a horse, the other is a carrier. For the game, reins are given or children hold on to the belt.

Let's go, let's go

With nuts, with nuts

To grandfather on a turnip,

By the boy

Sweetie

By the hunchback.

With the end of the text, the children continue to run in the same rhythm while the teacher says “gop, gop ...” or clicks his tongue until the teacher says “whoa”. When the game is repeated, the children change roles.

Game instructions. After everyone is comfortable with the game, the teacher suggests raising your knees high while running.

You should start the game with one pair, gradually increasing the number of participants to 3-4 pairs.

Hares and wolf

Game progress. One of the players is chosen as a wolf. The rest of the children portray hares.

On one side of the site, the "hares" arrange houses for themselves (draw circles). At the beginning of the game, the "hares" are in their houses; "wolf" - at the other end of the site (in the ravine).

The teacher says:

Bunnies are jumping

Jump, jump, jump,

To the green meadow.

Grass is pinched, eaten,

Listen carefully -

Is the wolf coming?

"Hares" jump out of the houses and scatter around the site. They either jump on two legs, then sit down, nibble on the grass and look around to see if the "wolf" is coming. When the teacher says the last word, the “wolf” comes out of the ravine and runs after the “hares”, trying to catch (touch) them. "Hares" run away each to their own house. Caught "hares" "wolf" takes to the ravine.

As soon as the "wolf" leaves, the teacher repeats the text of the poem and the game resumes. After 2-3 "hares" are caught, another wolf is selected.

Instructions for the game. It is necessary to ensure that children do not make houses too close to each other.

Let's jump over the stream

Game progress. A brook is drawn on the site, narrow at one end, and then wider and wider (from 10 to 40 cm).

A group of children is invited to jump over the stream first where it is narrow, then where it is wider, and finally where it is widest.

The teacher notes those who managed to jump over the stream in the widest place.

Cucumber, cucumber...

Game progress. At one end of the playground there is a trap (teacher), at the other - children. The guys approach the trap by jumping on two legs. The teacher says:

Cucumber, cucumber,

Don't go to that end

The mouse lives there

Your tail will bite off.

At the last words, the children run away to their places, and the teacher catches up with them.

Fox in the chicken coop

Game progress. A chicken coop is outlined on one side of the site (the size depends on the number of players). In the chicken coop on the perch (on the benches), “hens” sit. On the opposite side of the site is a fenced fox hole. The rest of the place is a yard.

One of the players is designated as a fox. At the signal of the teacher, the “hens” jump off the perch, walk and run around the yard, peck grains, flap their wings. At the signal of the teacher "fox!" The “hens” run away to the chicken coop and climb onto the perch, and the “fox” tries to drag the “hen”, which did not have time to escape, and takes it to its hole. The rest of the "hens" jump off the perch again, and the game resumes.

When the "fox" catches 2-3 chickens, another child is assigned to this role.

Hunter and hares

Game progress. On one side of the playground, the teacher outlines a place for the "hunter", for the role of which one of the children is assigned. On the other side, the places of "hares" are indicated by circles. Each circle contains 2-3 "hares".

"Hunter" goes around the site, as if looking for traces of "hares", then returns to his place.

The teacher says:

- Hares ran out into the clearing.

The hares run out of their circles and jump on two legs as they move forward. At the signal of the educator "hunter!" The “hares” stop, turn their backs to the “hunter”, and he, without moving, throws a ball at them. The “hare” that the “hunter” hit with the ball is considered shot, and the “hunter” takes him to himself.

The game is repeated 3 times. Then the teacher counts the shot hares, chooses another hunter, and the game continues.

Put on a ring

Material. Various figurines (an elephant with a raised trunk, a goose with an outstretched neck, a bunny with a raised paw, etc.); rings.

Game progress. The game consists in throwing rings on various funny figures.

At a distance of 1.5-2 m from the figure, a line is drawn - the border from which the children throw the rings. The teacher shows how to stand up, how to keep the ring in a horizontal position, how to throw (away from yourself) so that it remains in a horizontal position during the flight (for children this does not work right away, so you first need to help the child by directing the movement of his hand) .

Ball through rope (net)

Material. Rope (net), ball.

In the variant of the game: balls to take 2 times less than the number of participants.

Game progress. A rope or net is stretched between trees or gymnastic racks at the level of the child's chest.

Lines are drawn on both sides of the rope (net) at a distance of 1 m from it. Groups of children (4-6 people on each side) stand on lines opposite each other.

The one on the edge gets the ball. At the signal of the educator, “start!” he throws the ball over the net to a child standing opposite. He, having caught the ball, throws it to the one standing nearby, etc. When the ball reaches last player, the teacher notes what mistakes one and the other group of players had. When repeated, another group starts the game.

Game variant. All children of one of the groups receive balls and throw them to those standing opposite.

rabbits

Material. Hoops, chairs (according to the number of hoops), a large chair.

Game progress. Hoops are placed on one side of the site - rabbit cages. Chairs are placed in front of them, to which hoops are vertically tied. A chair is placed on the opposite side - the watchman's house, the teacher sits on this chair. Between the house and the rabbit cages is a meadow. Children in small groups of 3-4 people become circles.

“Rabbits sit in cages,” says the caretaker, who acts as a watchman; children squat down. The teacher alternately approaches the cages and releases the "rabbits" with the words: "Walk, eat grass." "Rabbits" crawl into the hoops and start running and jumping.

After a while, the teacher says: “Run into the cages!” "Rabbits" run home, each returns to its cage, crawling back into the hoop.

The "rabbits" are in the cage until the guard releases them again.

Kittens and puppies

Material. Gymnastic wall, benches (ladder).

Game progress. The game can be played in a room where there is a gymnastic wall, or on a site.

The players are divided into two groups. Children of one group depict kittens, children of the other - puppies. "Kittens" are near the gymnastic wall; "puppies" - on the other side of the room (in the booths behind the benches, behind the ladder, placed on the edge).

The teacher offers the “kittens” to run easily, gently. To the words of the teacher "puppies!" the second group of children climbs over the benches. They run on all fours after the “kittens” and bark “aw-aw-aw!”. "Kittens", meowing, quickly climb onto the gymnastic wall. The teacher is there all the time.

"Puppies" are returning to their houses. After 2-3 repetitions, the children change roles and the game continues.

Because of the forest, because of the mountains ...

Game progress. The teacher, as if pulling the reins, walks, raising his knees high. Children follow the teacher in a free group.

Because of the forest, because of the mountains (Everyone is walking.)

Grandpa Egor is coming:

On my own horse

wife on a cow

Children on calves, (Everyone gallops.)

Grandchildren on goats.

Hop, hop, hop, hop...

Hop, hop, hop, hop...

At the word of the educator, “Whoa,” everyone stops.

Where did you swim, Ivanushka?

Material. A small pebble.

Game progress. The children sit on the bench. One of them is appointed Ivanushka. He steps aside, the rest of the players fold their palms in a “cup” and put them on their knees. The teacher has a small pebble in his palms clasped together.

The leader stands with his back to the players.

The children say in unison:

- Where did you swim, Ivanushka?

— Among the white pebbles.

I have a white stone, I have,

Talk to me, talk to me...

I have a white stone, I have,

Talk to me, talk to me...

At this time, the teacher alternately touches all the children with folded palms and quietly lowers the pebble to one of them.

By the time the children finish saying the text, all hands should be closed. Ivanushka turns to the players and tries to guess who has the pebble.

If he guesses correctly, he sits down in the place of the child who had a pebble, and he becomes Ivanushka. If he doesn't guess, he drives again. Not guessing the next time, he sits down on the end of the bench, and Ivanushka gets out again.

When the children have mastered the game well, they organize it on their own, choosing the host and Ivanushka with the help of a counting rhyme.

Teremok (round dance)

Game progress. There can be any number of players, but not less than 6 people. Children agree who will be a mouse, a frog, a hare, a fox, a wolf and a bear. There can be several mice, frogs, etc., only there must be one trap bear (it is selected using a rhyme). All players join hands, walk in a circle and say or sing:

There is a teremok in the field, a teremok,

He's not low, he's not high, he's not high

Here is a field, a field a mouse runs,

She stopped at the door and knocked.

All mouse children run into the circle and say:

Someone who lives in a teremochka

Who-who lives in the low?

No one answers and they remain in the circle. The rest of the children again go in a circle and again say the same words, but instead of a mouse they call a frog, etc.

Each time the named children run out into the circle and ask:

Someone who lives in a teremochka

Who-who lives in the low?

They are answered by all standing inside the circle;

I am a mouse...

I am a frog...etc.

Having heard the appropriate answer, they say: "Come live with us."

Only one bear remains. He walks around the animals gathered together and to their question “who are you?” says: "And I'm a bear - a trap for everyone."

With these words, everyone runs to a conditional place, the bear tries to catch them. To the children caught by the bear, he himself says which of them will be who when the game is repeated; other roles are distributed as desired.

Instructions for the game. Every time the children walk in a circle, they change direction. Participants of the game can wear appropriate caps-masks.

"Bear" is chosen in the same order, and the game continues.

Sitting, sitting bunny ...

Game progress. A “bunny” is squatting against the wall. "Hunters" (10-12 people) settled down in a group at the opposite wall. Children participating in the game say:

Sitting, sitting bunny, ("Bunny" turns his head from side to side and freezes, listening.)

Sitting gray bunny

Under the bush, under the bush.

The hunters are riding, (“The hunters” gallop around in a circle and linger at the place where the “bunny” speech will catch them.)

They ride, jump in the field

In the empty, in the empty.

“You hunters, jump, (One “bunny” says, standing to his full height and slightly bending his knees.)

Stroke my tail: (Makes a jump, another jump and another jump, turning his back to the hunters.)

"Bunny" runs away. "Hunters" catch him, holding hands and trying to surround him. The “bunny” has no right to run out from under the hands of the “hunters”, if the circle is closed, he is caught.

Another child is assigned to the role of the hare, and the game is repeated.

Where did they knock?

Material. Small stick, scarf (white paper cap).

Game progress. Children sit on chairs arranged in a circle. The leader is chosen. He steps into the middle of the circle and is blindfolded. The rest of the children should be very quiet. The teacher silently passes behind the children, stops near one of those sitting and knocks with a stick on the back of a chair, and then hides the stick behind his back so that it is not visible. Then she quietly steps aside and says, "It's time!"

The one standing in the circle must guess where they knocked and go to the one who has the wand hidden. Having guessed correctly, the driver sits in the place of the child who had a wand, and he becomes the driver. If the driver made a mistake, then the game is repeated with him. We should ask the children to sit even quieter so as not to interfere with his listening. If he does not guess the second time, another driver is selected and the game continues.

Instructions for the game. Under the scarf, which is used to blindfold children, each time you need to put a piece of white paper or put on a paper cap instead of a bandage.

Luchinki

Material. A set of 30-40 splinters 10-15 cm long, painted in 3-4 colors.

When the game becomes more difficult, add splinters of different sizes - from 5 to 15 cm, several pieces of each size.

Game progress. To a group of children (3-4 people) sitting at the table, the teacher shows what patterns can be laid out from the splinter. Children take splinters from the box and lay out the patterns according to the pattern. Then the teacher invites the children to come up with what can be laid out of the splinters; Reminds you of what color splinter is better to use.

Instructions for the game. After the children learn how to lay out patterns, splinters are added to the existing set different sizes. The teacher invites the children to lay out simple stories, for example, a house with a fence, a tree, etc.

Sets of splinters can be made by yourself from wooden block or thin plywood. Splinters need to be well planed and painted with indelible paint.

The outside

Material. Cords (sledges), physical culture sticks, rings, etc.; green and red circles; the game requires a spacious area or a large hall.

With the complication of the game: home-made books or pieces of paper - passes for the right to drive.

Game progress. The playground where children play turns into a street where horses ride, as well as cars, trams and other forms of public transport.

Each of the players chooses which type of transport will depict. Some take the reins (in winter - a sled) and imitate riding a horse (they walk, raising their legs high, run); others, with steering wheels in their hands, drive a car (they run, imitating horns). But a fire truck is rushing (one child is taken by the front ends of the sticks or cords, the other by the rear ends, the third is placed in the middle).

In the middle of the square drawn on the ground, there is a "policeman" (a teacher, and later children). The “policeman” regulates the movement: he turns to one, then to the other and shows either a red or a green circle.

You can ride around the square and crossing it. If someone breaks the rules of driving, the “policeman” takes a fine (the fined person pats the hand of the “policeman” as many times as it is necessary to pay, counting aloud).

“At night” the movement stops: “horses” are taken to the stable (sit down on benches or chairs), “cars” go to the garage (also sit down), “policeman” leaves duty.

Then a new "policeman" (one or two) is chosen, the children change toys and roles, and the game is repeated.

Rules of the game. "Horses" and "cars" stop when the red circle is raised and start moving when the green circle is raised. "Fire truck" is skipped out of turn. If the "policeman" leaves his post, all traffic stops. In the future, an additional rule is introduced - to drive on the right side. This rule is introduced mainly in games with older children.

Game instructions. Streets are marked with two parallel lines at a distance of 8 - 10 m from one another. If the site is large, you can make two intersections and put two policemen. In addition to cars and horses, trams can be arranged. To do this, you need two cords, the ends of which are taken by two children. The one in front has two colored circles on his chest, indicating tram lights.

In winter, you can take a sled for play. Some sledges, with colored reins, will denote riding a horse in a sleigh; two sledges connected by a rope - a tram with a trailer (two “passengers” can ride at once, the “car driver” in front carries the sled, and the “conductor” pushes them behind).

Roles in the game change from time to time. If you need to extend the rest, you can inspect all cars and horses, issue passes for the right to ride (home-made books or papers), etc.

The game can be played during a walk in the middle and senior groups together.

Train

Material. Red and green flags, a cap, circles-lanterns.

Game progress. From the children are selected: locomotive, driver, conductor, stationmaster, switchmen. The rest of the children pretend to be wagons and stand behind the “locomotive” (they give him circles-lanterns in his hands) and the “engine driver”, putting their hands on the shoulders of the person in front.

"Switchers" with red and green flags are located along the train's route, at the corners. Stations are marked and given names.

The "station master" puts on his cap, he sends the train (raises his hand). The “engineer” gives a whistle (buzzes “ooo”), the locomotive starts up steam - “chsh-sh-sh”, and after that the train moves off. All the children rhythmically repeat after the locomotive: "Go, go, go." Then, speeding up: "Let's go, let's go, let's go." The "conductor" monitors whether the train is going well, whether the "cars" are uncoupled (if the cars are uncoupled, the "conductor" gives a signal and stops the train).

On the way of the train, you can put a bridge - the children, standing in pairs, joining their hands at the top, form the arches of the bridge. On the bridge, children walk on their toes, repeating to the beat: “On the bridge, on the bridge, on the bridge.” Having passed the bridge, the train speeds up, the "carriages" say: "We drove, we drove."

A tunnel can also be presented, passing through which children say: “Hush, hush, hush, hush.” After the tunnel, the train speeds up again: "We drove, we drove, we drove."

Approaching the station, the “locomotive” shouts: “Drink hoch-u-u-u!” The “carriages” answer, slowing down: “Oh, they are tired, oh, they are tired, oh, they are tired!” "Stationmaster" meets the train, the train stops.

Rules of the game. Perform movements in harmony and in accordance with the words. Do not break the adhesion between the "cars" and the "locomotive". Obey the signals.

Game instructions. The teacher plays with the children, most often performing the role of a wagon. This role is most convenient to regulate the movements of children and come to their aid if they forget the words.

The game is played outdoors and in a spacious room.

On the border

Material. Toy rifles (2 less than the number of children), string.

Game progress. Children portray border guards, two guys are appointed sentries with a dog. "Border guards" have a rest, for example, play musical instruments (depict the game with movements and sing), collect cones for a fire (they can be scattered around the site in advance), warm themselves by the fires (squat or in any poses in small groups), etc. . Rifles are at the other end of the platform.

The “sentry” keeps the “dog” on a leash (one end of the cord is in the hand of a child representing a dog, the other is in the hand of a border guard) and walks with it along the line that marks the imaginary border. Suddenly the "dog" pulls on the cord. "Sentry" shouts: "Alarm!" Upon hearing this signal, all "border guards" should quickly take their rifles and line up along the imaginary border. The two children who run to the line first will be sentry and guard dog in the next game.

Rules of the game. "Border guards" should be away from rifles. It is not allowed to take a rifle in advance. Whoever stands on the line depicting the border sooner will be sentry and guard dog.

Instructions for the game. Rifles should be laid out directly on the ground in a row at a short distance from one another. What the border guards will do on vacation is agreed in advance.

When repeating the game, the occupations of the border guards should be changed. For example, the first time they can play musical instruments, the second time they can warm themselves by the fire, the third time they can collect cones, the fourth time they can do physical education, etc.

You can play both indoors and outdoors.

The Fox and the Geese (based on the fairy tale by the Brothers Grimm)

Game progress. Two houses are designated: for the fox and for the geese. Opposite the house of geese, across the platform, is a meadow where geese graze. All the children stand in a row - these are geese in the meadow. "Fox" (tutor) says: "Geese, geese, I'll eat you!"

Geese.

Wait, fox, don't eat

Listen to our song

Ha-ha-ha, ha-ha-ha

Ha-ha-ha, ha-ha-ha!

Tired of listening to you

I'll eat them all now!

"Geese" fly home, "fox" catches them. He takes those who are caught to his house. When the "fox" catches 3 "geese", a new "fox" is chosen.

Rules of the game. You can run away from the “fox” and catch “geese” only after the words “I will eat everyone now!”. Catching geese in the house is not allowed.

Instructions for the game. "Geese" should graze in the middle of the meadow, i.e. at an equal distance from his house and the fox's house. If the “fox” cannot catch the prescribed number of “geese” for a long time, the “geese” caught by it become its assistants. You can also keep track of the caught "geese", not detaining them in the fox's house, but immediately releasing them into the wild.

Save yourself from the wolf

Material. Swedish wall (fence).

Game progress. Children came to the forest for berries, walk and pick (from time to time they squat on cards, bend over). Suddenly, the howl of the “wolf” is heard (one of the children is appointed as a wolf), the “wolf” is shown, the children quickly climb the trees (fence, Swedish ladder), thus escaping from the “wolf”. When the "wolf" hides, the children get down again and continue to pick berries. The game is repeated several times, then, at the signal of the teacher, the children leave the forest, a new wolf is selected, and the game begins again.

Rules of the game. Climb the fence 4-5 steps, not higher, and only after the “wolf” appears. "Wolf" does not catch, but only scares the children with his voice, protruding from his lair.

Instructions for the game. To prevent children from falling off the ladder, escaping from the “wolf”, fishing should not be introduced. "Wolf" should be planted away from the stairs.

If the game is played in the forest, the children hide from the "wolf" behind the trees.

The role of the wolf can be played by children in turn, and the teacher plays with the others in picking berries. She helps the children climb the stairs.

This game should be played when children already know how to climb, otherwise someone may fall.

As a rest, you can enter a halt in the forest, during which you can tell something close game by content, sing a song, etc.

Game variant. Gathering berries in the forest, the children sing:

The baby walked along the forest,

I took, I took a strawberry.

She pricked her scissors into a blade of grass.

It hurts, the leg hurts, but it doesn't hurt.

At the end of the song, a "wolf" appears, and the children run to the ladder, as if they are fleeing from him in the trees. Then the "wolf" hides, the children pick the berries again, and the game is repeated.

catch-up

Game progress. Children join hands, walk in an even line to the teacher, who is sitting at some distance from them on a chair. Everyone says:

We are funny guys

We love to run and play.

Well, try to catch up with us.

Well, try to catch up with us.

Having said the last words, everyone runs, and the teacher catches someone. Caught sits on a chair, and the game is repeated.

Rules of the game. Run only after the last word has been said. Walk in an even line, coordinating your steps with the steps of other children. Do not catch the one who gives in.

Game instructions. The game is very simple in terms of movements, but it requires a certain restraint from children. The closer the distance from the children to the one who is catching up, the more difficult it is for the children to resist, so as not to run ahead of time. This must be borne in mind and start from such a distance that the children will have enough while they are reciting verses. Gradually, it is necessary to reduce the distance - with the expectation that the last phrase would have to be said, standing still against the catcher. If the children stop too far, you can draw a line 2-3 steps from the catcher - this will be the boundary where the children must reach.

In the future, walking can be replaced by jumping from foot to foot, but in this case, the children let go of their hands and move freely. In this case, it is especially important to mark the line where everyone should gather, finishing speaking the text. When the trap catches, the children no longer jump, but run.

corners

Game progress. The players stand near the trees or in circles marked on the ground. One of the players, remaining in the middle, approaches one of those standing in circles and says: “Mouse, mouse, sell me your corner!” She refuses, then he goes with the same words to another. At this time, the rest of the children change places, and the one in the middle tries to take the circle of one of the ones running across. If he succeeded, the one left without a corner stands in the middle and the game continues in the same form.

If the person standing in the middle fails to capture the circle for a long time, the teacher says: “The cat is coming!” Everyone simultaneously runs from circle to circle in a circle to the right, and the one in the middle tries to take someone's place.

Rules of the game. Before you run, agree with the one with whom you want to change places. Do not linger in your corner, otherwise you let down a friend who will be left without a place.

Game instructions. This game works well in a large area where there are many trees located close to each other.

At first, the corners should be placed closer, then it is easier for someone standing in the middle to occupy someone's corner. Gradually, the distance between the corners increases.

distillation

Material. Flags (colored cord, pegs).

Game progress. Everyone chooses a pair for himself, with whom he will run a race. The couples line up one after the other. It is determined in advance where to run, and this place is indicated by flags or a colored cord stretched between two pegs. "One two Three!" - all the players say in unison, and the first couple runs, trying to quickly run to the border and return back. Having returned, the children stand behind everyone, and the next couple runs after the signal, etc. When all pairs run 2 times, new pairs are formed from the players and the game starts again.

Rules of the game. Run only after the signal. Run exactly to the border and only then return back.

Instructions for the game. The distance that children run should be calculated according to their strength (approximately 20-25 m).

At first, the children themselves choose their partners at will, but when the game is repeated, the teacher tries to influence this choice so that the forces of the children in the pair are approximately equal.

In this game, children have enough time to rest after running. If there are a lot of players, waiting in line can be too long, and it is better to put the children in two columns so that 2 pairs run at once. You can from time to time release a race of all at once - this brings revival to the game.

The game will become more interesting if the children are given various tasks, for example: walk the intended distance in steps or (with a significant decrease in the distance) jump to the border (from foot to foot). If playing indoors, you can give the task to get to the specified place as quietly as possible, on toes or on all fours, which is especially popular with children.

Of course, in the same game, so many tasks are unacceptable. They should be grouped in approximately two, without being carried away by variety, so as not to tire the children.

Pie

Game progress. The players stand one after another in one row; at the same time, each wraps around the one in front of the torso. The first in a row (teacher) is called a baker, all those following him make up the oven, except for the last one: he is called a pie. One of the children is designated as the buyer.

A “buyer” comes up and asks: “Where is my pie?” The "baker" replies: "He lies behind the stove." "Pie" shouts: "And runs, and runs!" With these words, the "pie" breaks away from the general chain, trying to stand in front of the "baker" before the "buyer" has time to catch him. The "baker" also does not stand still - he tries to move towards the "pie".

If the "patty" manages to stand in front of the chain, he becomes a baker, the "buyer" again comes to buy, and the one who was behind the chain will be the patty.

If the "pie" is caught, he becomes a buyer, and the latter becomes a baker. So the roles are constantly changing.

Rules of the game. It is not allowed to detain the “buyer” in any way. "Pie" cannot run away from the "oven" far. Those who form the oven must hold tightly to each other and to the “baker”.

Game instructions. The game can only be played with a small group of children (8-12 people). If there are many who want to play, you can arrange two "ovens", select two "buyers" and two "bakers".

At an older age, you can play with a large number of participants. The role of the baker is only initially performed by the teacher, then the children themselves will successfully fulfill it. The educator can be the buyer, while pleasuring the children with intentional blunders, through which the children will be able to move more quickly through the roles of pie and baker that are most interesting to them.

So that the children can take a break from movements, it is possible to announce in the middle of the game that the stove has “collapsed” - everyone runs to hide in different places of the site, and the teacher, in the role of a stove maker, goes to look. Having gathered everyone and built again one after another, the “stove-maker” announces that the stove has been fixed, and the game starts over.

This game can be played outdoors at any time of the year, provided that it is not slippery, otherwise it will be especially difficult for children to hold the chain and run around it.

Roll the hoop to the flag

Material. Large flag, small red flags (2-3 times more than the number of participants), hoops (according to the number of participants)

Game progress. The teacher lines up the children at the line drawn on the ground and says:

“Let's see who rolls his hoop to this flag and never drops it on the way.

He stands on the side and, waving a red flag 3 times, gives a signal for action.

Adjusting their hoop with a stick, the children roll it to a large flag, which is the final goal of their run.

Whoever rolls his hoop to the flag, never dropping it along the way, receives a red flag. After waiting for everyone to gather, the hoops are rolled in the same order to another place where the flag moves, etc.

Rules of the game. Push the hoop carefully, not letting it fall. Follow the signal: if someone runs ahead of time, you need to replay. You can repeat the game only when all participants have reached the flag.

Game instructions. The game should be carried out when the children have already played enough hoops and have mastered the necessary movements a little. This game will increase their interest in hoops and give them a certain impetus for further independent games.

You need to start with a small distance, gradually increasing it. When the children learn how to roll hoops well, you can play the game "Who will quickly roll their hoop to the flag." Here you can give children flags of different colors: the very first one gets a red flag, the second one gets a green one, the third one gets a blue one, etc.

Benches should be placed at the boundaries of the playground so that the children wait for each other while sitting. It is more convenient for children to stand at some distance from one another when they start the game, otherwise they will interfere with each other during the movement.

It is more convenient to divide the children into two small groups. When the first group rolls the hoops, the rest watch and wait. After the game, the flags that each group received are counted. When distributing into groups, it is important to ensure that the forces of the children are approximately equal in both one and the other group.

Ball

Material. Lightweight celluloid ball (ball).

In game version: celluloid balls (balls) are 2 times less than the number of participants.

Game progress. Children sit in a circle on a carpet (the diameter of the circle is approximately 2 m) at some distance from each other and roll a celluloid ball or ball over the circle. The child standing in the middle tries to intercept the ball. If he succeeds, the one who rolled the ball unsuccessfully goes to the middle instead of him.

Rules of the game. Roll the ball only through the circle. Say the name of the child to whom you send the balloon.

Game instructions. To play, you need a light ball or ball so that it does not hurt if it accidentally hits a child standing in a circle.

Game variant. You can sit not in a circle, but opposite each other (at the same distance). Then each pair has its own ball. It is more interesting to play this game if there are few players and you have to wait for a short time until the ball falls into the hands of everyone.

Balls and columns

Material. Logs (cylinders) from large building material; gymnastic sticks (building material) to mark the line; 3-4 balls.

Game progress. Several logs or cylinders of large building material are placed on one line at intervals of approximately 20-30 cm. All players sit on chairs. At the direction of the teacher, 3-4 children go out in turn and stand at the designated line (the line can be laid out from gymnastic sticks or building material). Sitting children together with the teacher clap their hands 3 times. The last clap is the signal to roll the balls. This sets the following tasks:

1) roll the ball through the "gate" (the gap between the cylinders);

2) hit the ball in the cylinder or column - hit the ball on the column;

Rules of the game. Roll the ball while standing at the designated border. Wait your turn. Perform a specific task.

Instructions for the game. It is necessary to start the game from a small distance, gradually increasing it. The tasks are given at the beginning the most simple, and then become more complicated. You should not rush into new tasks if the children still find it difficult to perform simpler movements. The game is played indoors or on the terrace.

Simple Skittles

Material. Several large skittles; wooden ball.

Game progress. Several large skittles are drawn up together. A line is drawn in front of them at a distance of 3-4 steps - from here each child in turn tries to hit the skittles with his ball. But it is important not only to hit the skittles, but also to knock them all down with one blow of the ball. The one who succeeds, the next time, can roll the ball already from the second line, and then from the third - the last one. The one who rolls his ball so well from the third line that he knocks down all the pins is considered the winner. After the winner is revealed, the game can be started again.

Rules of the game. Roll the ball in turn. Everyone rolls the ball once and passes it to the next one. If the pins are not knocked down, in the next turn, you must try again from the previous position.

Instructions for the game. Skittles need to be placed on a flat place and close to one another. If it will be difficult for children to knock down all the pins at once, you can first consider the successful move in which the child managed to knock down at least 1-2 pins. The task is easier to cope with if a larger and more massive wooden ball is given.

If more than ten children are playing, two games should be organized in parallel so as not to tire the children with a long wait.

ball game

Material. Balls (2 times less than the number of participants).

Game progress. 6 lines are drawn on the ground, parallel to one another, at a distance of approximately 0.5 m. Between the 2nd 3rd lines from each edge, put the children in two lines, opposite each other.

Each pair of players receives one ball. "One two Three!" - the teacher says, this is a signal that it is time to start throwing balls to each other. Each pair of players must throw the ball to each other three times in a row (back and forth). If at the same time the ball has never fallen, one of the partners goes over the next line (takes a step back) and the distance between the children increases. If one of the pair drops the ball, the count of the transfers must be started again.

After each of the three successful throws of the ball, one or the other player moves back one line until both are at the last line. Then the game starts over, and the children can change pairs.

Rules of the game. If the ball has fallen, you must start the count from the beginning. It is impossible to move from the drawn border. The first to go to the next line is the one who started the game, i.e., who first throws the ball.

Game instructions. The game must be shown to children by playing with one of the children as a partner.

Pairs should be spaced away from one another (at intervals of up to 0.5 m) so that they do not interfere with each other to catch. The game must be started with large balls, and then, as a complication, you can give smaller balls. If it will be difficult for children to catch at such a distance, you can reduce it, and then one line will be a little closer to the other.

This game can be played both collectively and individually with individual children.

It is also interesting for older children, but for them you have to increase the distance between the lines and add one more line on each side.

Outdoor games for children 4-5 years old

P / and "Owl"

Goal: learn to stand still for a while, listen carefully.

Course of the game: The players are freely located on the court. To the side (“in the hollow”) sits or stands “Owl”. The teacher says:"The day comes - everything comes to life."All players move freely around the site, performing various movements, imitating the flight of butterflies, dragonflies, etc. with their hands.

Unexpectedly says:"Night comes, everything freezes, the owl flies out."Everyone should immediately stop in the position in which these words found them, and not move. "Owl" slowly passes by the players and vigilantly examines them. Whoever moves or laughs, the "owl" sends to his "hollow". After a while, the game stops, and they count how many people the "owl" took to itself. After that, a new "owl" is chosen from those who did not get to it. The “owl” that has taken the greater number of players wins.

P / and "Homeless Hare"

Purpose: to run fast; navigate in space.

Game progress: A "hunter" and a "homeless hare" are chosen. The rest of the "hares" are in hoops - "houses". The "homeless hare" runs away, and the "hunter" catches up. The "hare" can get into the house, then the "hare" standing there must run away. When the "hunter" has caught the "hare", he himself becomes him, and the "hare" - the "hunter".

P / and "Fox in the chicken coop"

Purpose: to learn to jump gently, bending the legs at the knees; run without hitting each other, dodge the catcher.

Game progress: On one side of the site, a “chicken coop” is outlined. In it, “hens” sit on a perch (on benches).

On the opposite side of the site is a fox hole. The rest of the place is a yard. One of the players is designated as the “fox”, the rest are “hens”. At a signal, the "hens" jump off the perch, walk and run around the yard, peck grains, flap their wings. On a signal: "Fox!" - "hens" run away to the chicken coop and climb onto the perch, and the "fox" tries to drag the "hen" that did not have time to escape, and takes it to its hole. The rest of the "hens" jump off the perch again, and the game resumes. The game ends when the "fox" catches two or three "hens".

P / and "Run quietly"

Purpose: to learn to move silently.

Game progress: Children are divided into groups of 4-5 people, divided into three groups and lined up behind the line. A driver is chosen, he sits in the middle of the site and closes his eyes. On a signal, one subgroup silently runs past the driver to the other end of the site. If the driver hears, he says "Stop!" and the runners stop. Without opening his eyes, the driver says which group ran. If he correctly indicated the group, the children step aside. If they make a mistake, they return to their places. So alternately run through all the groups. The winner is the group that ran quietly and that the driver could not detect.

P / and "Airplanes"

Purpose: to teach ease of movement, to act after the signal.

Game progress: Before the game it is necessary to show all game movements. Children stand on one side of the playground. The teacher says “Ready to fly. Start the engines!" Children make rotational movements with their hands in front of the chest. After the signal "Let's fly!" spread their arms to the sides and scatter around the room. At the signal "To land!" The players go to their side of the court.

P / and "Hares and the wolf"

Purpose: to learn how to jump on two legs correctly; listen to the text and perform movements in accordance with the text.

Game progress: One of the players is chosen as a "wolf". The rest are rabbits. At the beginning of the game, the "hares" are in their houses, the wolf is on the opposite side. "Hares" come out of the houses, the teacher says:

Hares jump hop, hop, hop,

To the green meadow.

Grass is pinched, eaten,

They carefully listen to see if the wolf is coming.

Children jump, perform movements. After these words, the "wolf" comes out of the ravine and runs after the "hares", they run away to their houses. Caught "hares" "wolf" takes to his ravine.

P / and "Hunter and hares"

Purpose: to learn to throw the ball at a moving target.

Game progress: On one side there is a “hunter”, on the other side there are 2-3 “hares” in drawn circles. "Hunter" goes around the site, as if looking for traces of "hares", then returns to his place. The teacher says: "Hares ran out into the clearing." "Hares" jump on two legs, moving forward. At the word “hunter”, the “hares” stop, turn their backs to him, and he, without moving, throws a ball at them. The “hare” that the “hunter” hit is considered shot, and the “hunter” takes him to himself.

P / and "Zhmurki"

Purpose: to teach to listen carefully to the text; develop coordination in space.

Game progress: Blind man's buff is selected using a counting rhyme. They blindfold him, take him to the middle of the site, and turn around him several times. Conversation with him:

- Cat, cat, what are you standing on?

On the bridge.

What's in your hands?

Kvass.

Catch the mice, not us!

Players scatter, and blind man's blind man catches them. The blind man's blind man should recognize the caught player, call him by name, without removing the bandages. He becomes a creep.

P / and "Fishing rod"

Purpose: to learn how to bounce correctly: push off and pick up your legs.

Game progress: Children stand in a circle, in the center is a teacher with a rope in his hands, at the end of which a bag is tied. The teacher twists the rope, and the children must jump over.

P / and “Who is more likely to the flag?”

Purpose: to develop fast run, dexterity.

Game progress: Children are divided into several teams. Flags are placed at a distance of 3 m from the starting line. At the signal of the teacher, it is necessary to jump on two legs to the flag, go around it and run back to the end of your column.

P / and "Birds and a cat"

Purpose: to learn to move on a signal, to develop dexterity.

Game progress: A “cat” sits in a large circle, “birds” sit behind a circle. The "cat" falls asleep, and the "birds" jump into the circle and fly there, sit down, peck at the grains. The "cat" wakes up and starts to catch the "birds", and they run away around the circle. The cat takes the caught “birds” to the middle of the circle. The teacher counts how many there are.

P / and "Don't get caught!"

Purpose: to learn how to jump on two legs correctly; develop dexterity.

Game progress: A cord is placed in the form of a circle. All players stand behind him at a distance of half a step. The leader is chosen. He becomes inside the circle. The rest of the children jump in and out of the circle. The driver runs in a circle, trying to touch the players while they are inside. After 30-40 seconds. The teacher stops the game.

P / and "Traps"

Purpose: to develop dexterity, speed.

Game progress: With the help of a counter, a trap is selected. He becomes the center. The children are on the same side. On a signal, the children run across to the other side, and the trap tries to catch them. Caught becomes a trap. At the end of the game, they say which trap is the most dexterous.

P / and "Run to the named tree"

Purpose: to train in quickly finding the named tree; fix the names of the trees; develop fast running.

Game progress: the driver is selected. He names a tree, all children should listen carefully to which tree is named, and in accordance with this, run from one tree to another. The driver carefully watches the children, whoever runs to the wrong tree takes them to the penalty box.

P / and "Find a leaf, like on a tree"

Purpose: to teach to classify plants according to a certain attribute; develop observation.

Game progress: The teacher divides the group into several subgroups. Everyone offers to take a good look at the leaves on one of the trees, and then find the same ones on the ground. The teacher says: "Let's see which team will find the right leaves faster." The kids start looking. The members of each team, having completed the task, gather near the tree whose leaves they were looking for. The team that gathers near the tree first, or the one that collects the most leaves, wins.

P / and “Who will collect it sooner?”

Purpose: to learn to group vegetables and fruits; to cultivate speed of reaction to words, endurance and discipline.

Game progress: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

P / and "Bees"

Purpose: to teach to act on a verbal signal; develop speed, agility; practice dialogue.

Game progress: All children are bees, they run around the room, flap their wings, buzz: “F-f-f”. A bear (chosen at will) appears and says:

The bear is walking

The bees will take away the honey.

The bees answer:

This hive is our house.

Go away, bear, from us,

W-w-w-w!

The bees flap their wings, buzz, chasing the bear away.

P / and "Beetles"

Purpose: to develop coordination of movements; develop orientation in space; exercise in rhythmic, expressive speech.

Game progress: Beetle children sit in their houses (on a bench) and say: “I am a beetle, I live here, buzz, buzz: w-w-w.” At the signal of the teacher, the "beetles" fly to the clearing, bask in the sun and buzz, at the signal "rain" they return to the houses.

P / and "Find a mate"

Purpose: to teach to run fast without interfering with each other; fix the names of the colors.

Game progress: The teacher distributes multi-colored flags to the players. At the signal of the teacher, the children run around, at the sound of a tambourine they find a mate according to the color of the flag and hold hands. An odd number of children must take part in the game so that one is left without a pair. He exits the game.

P / and "Such a leaf - fly to me"

Purpose: to develop attention, observation; exercise in finding leaves by similarity; activate dictionary.

Game progress: The teacher with the children examines the leaves that have fallen from the trees. Describes them, says what tree they are from. After a while, he gives the children leaves from different trees located on the site, and asks them to listen carefully. Shows a leaf from a tree and says: “Whoever has the same leaf, run to me!”

P / and (Russian folk) "Wintering and migratory birds"

Purpose: to develop motor skills; reinforce the idea of ​​\u200b\u200bthe behavior of birds in winter.

Game progress: Children put on hats of birds (migratory and wintering). In the middle of the playground, at a distance from each other, there are two children in hats of the Sun and Snowflake. "Birds" run in all directions with the words:

Birds fly, grains are collected.

Little birds, little birds».

After these words, "migratory birds" run to the Sun, and "wintering" - to the snowflake. Whose circle gathers faster, he won.

P / and (Russian folk) "Bees and a swallow"

Purpose: to develop dexterity, speed of reaction.

Game progress: Playing "bee" children squat. "Swallow" - in its nest. "Bees" (sitting in a clearing and humming):

Bees fly, honey is collected!

Zoom, zoom, zoom! Zoom, zoom, zoom!

Martin: - The swallow flies and catches the bees.

Flies out and catches "bees". Caught becomes a "swallow".

M/p/i “Dragonfly Song”

Purpose: to develop coordination of movements; exercise in rhythmic, expressive speech.

Game progress: Children stand in a circle, pronounce words in chorus, accompanying them with movements:

I flew, I flew, I didn’t know I was tired.

(Wave hands gently.)

She sat down, sat down, flew again.

(Get down on one knee.)

I found my friends, we had fun.

(Smooth wave of hands.)

She led a round dance, the sun shone.

(They lead a round dance.)

P / and "Cat on the roof"

Purpose: to develop coordination of movements; develop rhythmic, expressive speech.

Game progress: Children stand in a circle. In the center is a cat. The rest of the children are mice. They quietly approach the “cat” and, shaking their fingers at each other, say in unison in an undertone:

Quiet mouse, quiet mouse...

The cat is sitting on our roof.

Mouse, mouse, watch out.

And don't get caught by the cat!

After these words, the "cat" chases the mice, they run away. It should be noted with a line the mouse's house - a mink, where the "cat" has no right to run.


Computer games are a favorite pastime for children of all ages. In this section you will find games for preschoolers from 3 to 5 years old. It is important that spending time near the computer does not turn into thoughtless keystrokes. Especially for parents who are worried about the comprehensive development of their children, here are selected funny Games created for the development and education of the youngest visitors to the site.

During an exciting game, the child will learn letters, numbers, names of shapes and more. This is a great way to learn a lot about animals and plants, awaken the desire to study Interesting Facts about the world around.

Games at 3 years old

A three-year-old child is a kid who wants to know everything. With the help of bright educational games, parents will be able to help him find answers to many questions. Please note that being near the computer requires the presence of parents nearby. Firstly, there is an opportunity to explain the rules of the game to a little genius, and secondly, to answer his questions in parallel.

Games for children of 3 years of age are aimed at developing attention, color perception, memory and logical thinking. With a little effort, the kid will definitely win. This will help you be more confident in your abilities, become purposeful and persistent in achieving your plan.

Some parents are afraid that computer games harm the eyesight and health of the child. But let's be honest. A mindless stay in front of the TV screen does not bring any benefit. In addition, among educational games, you can independently select material for a useful pastime. The main thing is to limit your stay near the computer and alternate online games with outdoor games.

The variety of games on the site for kids under 3 years old is impressive. Every child will find something to their liking.

During the game, children learn to choose colors, remember the shape of objects, and concentrate their attention. Such an activity disciplines the baby well, teaches you to diligently perform monotonous work. The material for coloring is specially selected for preschoolers: large drawings, clear lines, a large selection of colors.

The process of drawing attracts even the smallest children. This is one of the very first types of their work. Drawing online is good for development fine motor skills and imagination. Toddlers love to experiment, which contributes to the development of their creativity. Even if the child does not like to draw on a piece of paper, drawing games will appeal to him.

  • Games and

Everything that the parents did not tell about the surrounding objects, the baby learns with exciting games this section. He will be able to find already known animals and plants, as well as get acquainted with new representatives of flora and fauna. This is a great way to teach your child to compare and generalize, develop speech and the ability to give the right answers to questions.

Online games to find the differences will not let the child get bored. Big choice games with various subjects accompanied by children's music will make the child make an effort and find the answer to question asked. Tasks are aimed not only at the development of memory, but also at logical thinking.

How earlier child will be interested similar games, the better his auditory and visual memory. Especially like the little visitors to the site "General cleaning: search for things", "Bob the builder: search for stars", "Nina's world: search for objects for girls" and others.

No matter how many puzzles you buy, children will always find it small. A variety of online puzzles for three-year-olds have a positive effect on the development of spatial thinking. The child will happily recreate the picture to show it to their parents. Don't forget to praise him. Indeed, at this age, performing even such an easy task is a great achievement for the baby.

Games at 4 years old

As you grow older, you can choose Interesting games for children, based on their preferences. At the age of 4, the child's vocabulary increases, there is a desire to use the information received. Online computer games will help answer questions that arise from an inquisitive kid who needs a new portion of knowledge every day. Make sure that the child spends at the monitor no more than half an hour a day. This is the optimal time that is required so as not to harm the growing organism. The choice of games at 4 years old is expanding, the material for studying becomes more complex.

In order for a child to grow up as a full-fledged personality, care should be taken to develop his intellect. A special selection of games helps to reason, solve problems and tasks, makes it possible to create something new. The child will be asked to find a different subject, choose an extra word. Particularly liked by children famous game"Edible-Inedible".

If a child is given non-standard tasks, his brain develops much faster. Puzzles are a great way to stimulate brain activity and increase the speed of information processing. It is important to select puzzles by age so that the child does not get bored, but also does not give up.

Children know that there are no useless professions. Each person must find a calling for himself. Already at 4 years old, the child will be interested in learning the names of the professions of various people, as well as the tools that they need to work. Online games will help to understand and will be interesting for the child.

In addition to the entertaining function, riddles and puzzles are beneficial for the intellectual development of the baby. One of the advantages of such tasks is that they have practically no age restrictions. Start with the easiest ones, gradually making the game harder.

Together with their favorite characters, children can easily and naturally learn letters, count their number in words, learn to determine the arrangement of sounds, division into syllables. Not all parents have the ability to educate their children. Online games will do it for you.

Games at 5 years old

At this age, parents no longer have to interest children. They can decide on their own what kind of online games he likes. At the age of 5, children already have a good command of a computer and can gain knowledge not only from books. Many games feature favorite cartoon and comic book characters. Young players often associate themselves with them, trying to adopt their personal qualities. It is also a high time to deepen the knowledge that is needed in preparation for school.

It's time to learn how to determine the time by mechanical and electronic clocks. The kid will try to determine what time it is in the proposed drawing. Children play with Winx fairies, fixies, funny animals and collect clock puzzles.

The rules of the road begin to teach children from preschool age. Children's online games will help you feel like a pedestrian and a driver, as well as learn in an accessible way how to avoid dangerous moments on the roadway.

  • Games to explore, and

In your free time, invite your child to get acquainted with games in school subjects. Of course, tasks in online games are still quite simple, but by gradually complicating them, you can expand your vocabulary, learn how to solve simple examples and learn English vocabulary.

If a child does not have older brothers and sisters, it will be difficult for him to imagine the life of a schoolboy. With online school games, the kid will be able to get acquainted with a set of tasks that will help prepare for further studies.

The world does not stand still. Modern society requires certain knowledge even from the smallest children. Your little one will be going to school soon. Online games will help you prepare for this important moment by getting useful information and improve existing skills. You can pick up games separately for boys and girls, as well as those that will appeal to all kids without exception.



 
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