Mobile game who will throw further. "Early development of children" - Outdoor games. Mobile game "We stomp our feet"

"Birds and chicks"
Purpose: To develop in children the performance of movements on a signal. Exercise in running in different directions without hitting each other.
Children are divided into 3 - 4 groups; each group has its own nest house. Each group of "chicks" has a mother bird. According to the word of the teacher, the chicks “flew” from the nest. At the word of the teacher “home”, the mother birds return and call the chicks home. In the nest, the chicks sit in a circle. The game is played 3-4 times.

"Mice in the pantry"
Purpose: To develop in children the ability to perform movements on a signal. Exercise in running, crawling.
Children - "mice" sit in minks - on high chairs. On the opposite side, a rope is stretched at a height of 50 - 40 cm. This is a "pantry". On the side of the players sits a "cat" - a teacher. The cat falls asleep, the mice run to the pantry. Penetrating into the pantry, they try not to touch the rope. They sit down there and seem to gnaw crackers. The cat suddenly wakes up, meows and runs after the mice. Mice run into burrows. The game is played 4-5 times.

"Fox in the Chicken Coop"
Purpose: To develop, attention, dexterity, performing movements on a signal. Practice running.
A chicken coop is outlined on one side of the site. On the opposite side is a fox hole. The rest of the place is a yard. One of the players is appointed as a fox, the rest of the chickens are chickens. At the signal of the teacher, the hens walk and run around the yard, peck grains, flap their wings. At the signal of the teacher “Fox! "- the chickens run away to the chicken coop, and the fox tries to drag the chicken, which did not have time to escape, into the hole. The duration of the game is 4 - 5 times.

"Who will throw the bag farthest"
Purpose: To develop in children the ability to act on a signal. Exercise in throwing away with your right and left hands, in running, in color recognition.
Children sit along the walls or on the sides of the playground. Several children, named by the teacher, stand on the same line in front of the rope laid on the floor. Children receive bags of 3 - 4 different colors. At the signal of the teacher “throw it”, the children throw the bag into the distance. The teacher draws the attention of the children to whose bag fell further, and says: “Pick up the bags.” Children run after their bags, pick them up and sit down. The teacher calls other children. The game is repeated 3-4 times.

"Find Your Color"
Purpose: To develop children's attention, the ability to distinguish colors and act on a signal. Practice walking and running.
Children receive flags of three or four colors: red, blue and yellow and are grouped into 4-6 people in different corners of the site. In each corner, the teacher puts a colored flag (red, blue, yellow) on a stand. At the signal of the teacher “go for a walk”, the children disperse around the site. At the word of the teacher, “find your color,” the children gather near the flag of the corresponding color. The duration of the game is 4 - 5 minutes.

"Rabbits"
Purpose: To develop in children the ability to move in a team, to find their place on the site. Exercise in crawling, running, jumping on two legs.
Circles are outlined on one side of the site - “rabbit cages”. Chairs are placed in front of them, to which hoops are vertically tied, and if there are no hoops, a cord is pulled. On the opposite side, a chair is placed - the "watchman's house", on which the teacher sits. Between the house and the cells - "meadow". The teacher divides the children into small groups. Each group stands in a circle. "Rabbits sit in cages" - the children squat down. The teacher alternately approaches the cages and releases the rabbits onto the grass. The rabbits crawl into the hoop and start running and jumping. After a while, the teacher says: "Run into the cells." The rabbits run home and each returns to its cage, crawling back into the hoop. The game is played 4-5 times.

"Sparrows and a cat"
Purpose: To develop the ability to accommodate in space and move in a team without hitting each other, as well as act on a signal. Exercise in deep jumps, from a place in length and in fast run.
Children stand along the walls of the room on benches, on large cubes or in hoops placed on the floor. These are "sparrows on the roof" or in "nests". A cat is sitting at a distance, the role of which is played by the teacher. Sparrows have flown,” says the teacher. Sparrows jump off the roof or jump out of the nest and, spreading their wings, run in all directions throughout the room. The cat, meanwhile, is sleeping. But then she wakes up, says: "Meow, meow" and runs to catch up with the sparrows, who run to their nests. The cat takes the caught sparrows to her “home”.

"Take what you want and play with who you want"
Purpose: To develop in children: activity, initiative, a sense of friendship.
Children sit on chairs in a circle or semicircle. Opposite the children, at a distance, there is a table on which toys are located: a flag, a handkerchief, reins, a hoop, a ball, musical toys. The teacher calls the name of the child and tells him: "Take what you want and play with whoever you want." The child comes to the table, takes a toy and chooses a friend to play with. After a while, the teacher says: "Put the toy back." The players put down the toy and sit down. The duration of the game is 4 - 6 minutes.

"Colored Cars"
Purpose: To develop children's attention, the ability to distinguish colors and act on a visual signal. Practice running and walking.
Children sit on chairs along the wall. They are "cars". Each is given a flag of any color or a colored circle, a ring. The teacher is in the center of the playground. He holds three colored flags in his hand. The teacher raises a flag of any color. All children with a flag of this color run around the playground; on the move, they buzz, imitating the car. When the teacher lowers the flag, the children stop and, at the signal “to the garage”, step forward to their chair. Duration 4 - 6 minutes.

"Get the bag in the circle"
Purpose: To develop in children the ability to act on a signal. Exercise in throwing with the right and left hand. Children stand in a circle. In the center of the circle a circle is laid out of a rope, the ends of the rope are tied; a circle may also be drawn on the ground. Children are at a distance of 1 - 2 steps from this circle. Children have sandbags in their hands. At the signal of the teacher “throw it”, all the children throw their bags into the circle. “Pick up the bags,” says the teacher. Children pick up bags, stand in place. The teacher notes whose bag did not fall into the circle, and the game continues. The game is repeated 4-6 times.

"Two Balls"
Purpose: To develop in children the performance of movements on a signal. Practice passing the ball
Children stand in a circle at arm's length from one another. The teacher gives two balls to the children who are standing nearby. On the “one” command, the children begin to pass the balls, one on the right side of themselves, and the other on the left. When the balls meet at the children who are standing nearby, these children go to the middle of the circle, throw the ball up 2-3 times, catch it, and then go up to the children who are standing in a circle nearby and give them the ball, while they themselves stand on their own. places. The game continues. The teacher marks the children for whom the ball has never fallen when passed to another. The duration of the game is 5 - 6 minutes.

"Find where it's hidden!"
Purpose: To develop in children visual memory, Attention. Practice working with a team.
Children sit on one side of the playground. The teacher shows the children a toy or a flag that he will hide. The teacher invites the children to stand up, turn to the wall. The teacher himself moves away from the children a few steps and hides the flag, after which he says: “Look!” The children begin to look. Whoever finds the flag first has the right to hide it when the game is repeated. The game ends when 3 - 5 guys find the flag. The duration of the game is 5 - 6 minutes.

"Tram"
Purpose: To develop in children the ability to distinguish colors and act on a visual signal. Exercise in running and walking in a column.
Children stand along the wall or side of the playground in a column in pairs, holding each other's hands. With their free hands, they hold on to the cord, the ends of which are tied (one child is held with his right hand, the other with his left). The teacher is in one of the corners of the site and holds three colored flags in his hand. The teacher raises the green flag, and the children run - "the tram is moving." Having reached the teacher, the children look to see if the color of the flag has changed; if a green flag is raised, the tram continues moving; if a yellow or red flag appears, the children stop and wait for the green color to appear. The duration of the game is 5 - 6 minutes.

"Kittens and Puppies"
Purpose: To develop dexterity orientation in space. Practice climbing, running.
The players are divided into two groups. Children of one group depict kittens, the other - puppies. Kittens are on one side of the playground, puppies are on the other side. The teacher offers the kittens to run easily, gently. To the words of the teacher: “Puppies! "- the second group of children climbs over the bench. They run on all fours after the kittens and bark. Kittens quickly climb onto their bench or gymnastic wall. The game is played 4-5 times.

"Put the ring on"
Purpose: To develop accuracy, eye, coordination of movements. Practice throwing.
The game consists in throwing rings on various funny figures, for example, an elephant with a raised trunk, a goose with an outstretched neck, etc. At a distance of 1.5 - 2 m from the figure, a line is drawn - the border from which the children throw the ring. The teacher shows how to stand up, how to keep the ring in a horizontal position, how to throw. The duration of the game is 5-7 minutes.

"Free place"
Purpose: To develop in children the ability to perform movement on a signal. Practice running fast.
The players sit on chairs in a circle. The teacher calls the children sitting nearby. At the signal "one, two, three - run! They run in different directions around the circle, run to their place and sit down. The teacher and all the players note who took the first free place. The duration of the game is 5-7 minutes.

"Find yourself a mate"
Purpose: To develop children's orientation in space. Get kids to run.
Each child receives one flag. Flags of two colors equally. At the signal of the teacher, the children scatter around the playground. At the signal “find a pair”, children with the same flags stand next to each other. An odd number of children must take part in the game so that one is left without a pair. Turning to him, all the players say: Vanya, Vanya do not yawn (Manya. Olya, etc.)
Pick a couple quickly.
Then, after hitting the tambourine, the children again scatter around the playground, and the game is repeated. The duration of the game is 5-7 minutes.

"Catch a Mosquito"
Purpose: To develop in children the ability to coordinate movements with a visual signal. Practice jumping in place.
The players stand in a circle, arms outstretched to the sides. teacher in the center. He rotates a cord in a circle, to the end of which a “mosquito” is tied. The teacher circles the mosquito slightly above the heads of the players. The players carefully watch the mosquito and, when it approaches, jump in place to catch it. The one who grabs the mosquito says: "I caught it." Duration 4 -5 minutes.

"At the bear in the forest..."
Purpose: To develop children's intelligence, orientation in space and the rhythm of movements. Exercise children in running and catching.
A line is drawn at one end of the site. This edge of the forest. Beyond the line is a place for a bear. At the opposite end of the site, the children's house is indicated by a line. The teacher appoints one of the players as a bear. The children go to the edge of the forest and say: The bear has mushrooms in the forest, I take berries.
And the bear does not sleep and growls at us.
When the players say the word "growls", the bear gets up with a growl, and the children run "home". The bear tries to catch them. Takes the one who is caught. The duration of the game is 5 - 6 minutes.

"Let's jump over the stream"

Purpose: To exercise long jumps from a place. A brook is drawn on the site, narrow at one end, and then wider and wider (from 10 to 40 cm.) A group of children is invited to jump over the brook, first where it is narrow, and then where it is wider, and finally, where it is widest . The duration of the game is 5 - 6 minutes.

"To walk"
Purpose: To develop in children the ability to perform movement on a signal. Practice walking.
Children are divided into 2 identical groups. Each group sits on chairs placed at opposite ends of the platform, in front of the drawn lines. The teacher first approaches one group of children and says: “Well, guys, get ready for a walk as soon as possible!” The children get up and follow the teacher one by one. The teacher, together with the children of the first group, approaches the second group, and all together with the same words invite them for a walk. The children of the second group stand behind the children of the first group and walk together. The teacher takes them as far as possible from their seats. Suddenly, the teacher says: "To the places!", And the children run to their places. Whose group completes the task faster is considered the winner. The duration of the game is 5 - 6 minutes.

"Butterflies"
Purpose: To develop children's intelligence, orientation in space and the rhythm of movements. Exercise children in running and squatting.
Children - "butterflies" stand on the edge of the playground, wherever they want. To the music or to the words of the teacher: "butterflies, butterflies flew into the garden," the children take their hands to the sides, run in different directions, running around one another.
The teacher continues: "everyone quietly sat down on the little white flower." Children squat near the flowers of the named color. At the teacher's signal: "oooo", which means howling wind, storms, butterflies run away from the garden to the edge of the site. The game is repeated on the words: "butterflies, butterflies, flew into the field." The teacher constantly notes the children who easily and quietly ran and squatted. Game duration 5 - 6 minutes

"Run Quietly"
Purpose: To develop in children the ability to act according to the rules. Exercise in light running on toes.
Children are divided into groups of 5 - 6 people. They stand behind the line at one end of the site. The driver is selected, he sits in the middle of the site and closes his eyes. At the signal of the teacher, one group runs silently past the driver to the opposite side. If the driver hears a noise, he says “Stop,” and the runners stop. Without opening his eyes, the presenter shows where he hears the noise. If he pointed correctly, the children step aside; If you make a mistake, the game continues. The group that the driver does not hear will win. The duration of the game is 5 - 6 minutes.

"Cucumber, cucumber..."
Purpose: To develop the rhythm of movements in children. Practice jumping and running.
At one end of the playground - the teacher, at the other - the children. Children approach the trap by jumping on two legs. The teacher says:
Cucumber, cucumber,
Don't go to that end
The mouse lives there
Your tail will bite off.
At the last words, the children run away to their places, and the teacher catches up with them. The duration of the game is 5 - 6 minutes.

"Present"
Purpose: To develop in children the rhythm of movements, resourcefulness. Practice walking in circles.
Holding hands, the children form a round dance. The leader is selected, he stands in the middle of the round dance, and the rest go in a circle to the right side and say:
We brought gifts to everyone, Here's a doll with a bright ribbon,
Who wants, he will take. Horse, top and plane.
With the end of the words, the children stop, and the one standing in the circle calls which of the listed gifts he wants to receive, and the children imitate the movements, accompanying them with the words:
Our horse gallops, chok, chok. chok, that's how the top spins,
The sound of fast feet is heard. He buzzed and lay down on his side.
Doll, doll, dance, the plane flies, flies,
Wave the red ribbon. The bold pilot sits in it
The one chosen goes to the middle of the circle and the game continues.

"Train"
Purpose: To develop in children to perform movement on a signal, the rhythm of movements, resourcefulness. Practice walking in circles.
Children stand in a column according to their height. The first child in the column is a "locomotive", the rest are "carriages". The locomotive, after the teacher's signal, buzzes: "u-u-u", at this time the children bend their arms at the elbows. After the whistle of the locomotive, the children stretch their hands forward and say: "chu", with their hands they depict the movement of the wheels. They repeat this 3-4 times. To the teacher’s words: “The wheels are knocking,” the children take a step in place, they go to the “let’s go” signal, gradually accelerating their step, then on the run. To the words Vos-la: "bridge", or "downhill" the train goes slowly, and "from the mountain" - it goes faster again. When the teacher raises the red flag, the train stops; when green - moves on. The train approaches the station slowly and stops. The locomotive releases steam: "psh - sh." Game duration 5 - 6 minutes

"Aircraft"
Purpose: To develop in children the ability to perform movements on a signal, to exercise in loose running.
Children are built in 3 - 4 columns in different places of the site, which are marked with flags. The players pretend to be pilots. At the signal of the educator: “Get ready for the flight! "- children make movements with their hands - they start the engine. “Fly! "- the children raise their hands to the sides and fly in all directions in different directions. At the signal of the educator: “To land! "- the planes find their places and land: they are built in columns and go down on one knee. The duration of the game is 5 - 6 minutes.

"Sparrows and the Car"
Purpose: To develop children's orientation in space. Practice running and jumping.
Site boundaries are delineated or marked with flags. At one end of the sparrow, at the other - a place for cars. “Sparrows fly out of the nest,” the teacher says, and the children begin to run in different directions. The horn sounds and a car (designated child) appears. Sparrows are frightened and fly away to their nests. The car is returned to the garage. The duration of the game is 5 - 6 minutes.

"What is hidden?"
Purpose: To develop children's visual memory, attention.
Children sit in a room on chairs, on the floor in a circle or in one line. The teacher puts 3-5 objects in the center of the circle and offers to remember them. Then the players stand up and turn their backs to the center or to the wall and close their eyes. The teacher hides one or two things lying in the center of the circle and says: “Look! » Children open their eyes, turn to face the center again and remember what things are missing. The teacher comes up to some children, and each of them tells him in his ear what is hidden. When most of the players give the correct answer, the teacher loudly calls the hidden thing. The duration of the game is 3-4 minutes.

"Hunters and Hares"
Purpose: To develop the ability to throw at a moving target. Exercise children in running and climbing.
On one side of the site, a place for the hunter is outlined. On the other side, the places of hares are indicated by circles. The hunter walks around the site, as if looking for traces of hares, then returns to himself. The teacher says: "hares ran out into the clearing." Hares run out and jump on two legs, moving forward. At the signal "hunter! »The hares stop, turn their backs to the hunter, and he, without leaving the spot, throws a ball at them. The hare hit by the ball is considered shot and the hunter takes him away. The duration of the game is 5 - 7 minutes.

"Horses"
Purpose: To develop in children dexterity, ingenuity, a sense of camaraderie. Practice running in a column.
Children become pairs: one is a horse, the other is a carrier. For the game, reins are given or children hold on to the belt. Let's go, let's go nuts, nuts
To grandfather for a turnip, for a boy,
By sweetie, by hunchback.
With the end of the text, the children continue to run in the same rhythm under the pronunciation of the teacher “hop, gop ..." until the teacher says " Whoa - u ...". When the game is repeated, the children change roles.
Duration 5-7 minutes.

"Bring the Ball"
Purpose: To develop in children observation, quick wit and movement on a signal. Practice running in a certain direction.
Children sit on chairs on one side of the playground. At a distance of 3 - 4 steps, a line is drawn, behind which, according to the appointment of the teacher, 5 - 6 children are placed with their backs to those sitting. The teacher has a box with small balls according to the number of standing children. One, two, three - run! "- says the teacher and throws forward all the balls from the box. Children run after balls; everyone catches up with one of the balls, runs with it to the teacher and puts it in a box. Then the children sit down in their places, and another group becomes behind the line.

"Hares and the wolf"
Purpose: To develop in children coordination of movement, orientation in space. Practice running and jumping.
One of the players is chosen as a wolf. The rest of the children portray hares. On one site, the hares are in their houses, the wolf is at the other end of the site. The teacher says: Bunnies are jumping, lope, lope, lope,
To the green meadow.
Grass is pinched, eaten,
Listen carefully -
Is the wolf coming?
Hares jump out of the houses and scatter around the site. They then jump, then sit down and look around. When the teacher says the last word, the wolf comes out of the ravine and runs after the hares, trying to catch them. The rabbits run away. The wolf takes the caught hares to the ravine. The duration of the game is 5 - 6 times.

"Where did they call?"
Purpose: To develop in children dexterity, ingenuity. Practice running, catching and forming in a circle Children sit in a circle or along the wall of the room. one of the educators playing as intended stands in the center of the circle or in front of those sitting (turning his back). At the signal of the teacher, he closes his eyes. The teacher gives one of the children a bell and offers to call. The child in the center of the circle must, without opening his eyes, indicate with his hand where the sound comes from. If he points correctly, the teacher says "it's time", and the guesser opens his eyes, and the one who called raises the bell and shows it. If the driver is wrong, he closes his eyes again and guesses again. The duration of the game is 3 - 5 minutes.

"Who will run to the flag faster?"

Purpose: To develop in children dexterity, ingenuity. Practice running.
On one side of the playground, children sit on chairs in front of a drawn line. 3-4 children come out to the line and stand in front of the chairs. At the other end of the site are flags. At the teacher's signal "one!" or "Run!", the children run to the flags, take them and lift them up, then put them in place. The teacher notes who raised the flags first. Then all the children who took part go and sit down in their places. The next three or four children enter the line. The game ends when all the children raise their flags up. The game can be repeated 2-3 times.

"Cats and Mice"
Purpose To develop in children dexterity, ingenuity. Practice running and walking.
Of the children, you need to choose "cats" and put them on the side of the site. The rest of the children - "mice", sit in minks (on high chairs set in a semicircle). In each mink, 3-5 mice (for the number of chairs). When it is quiet on the site, there are no cats, mice come out of their minks, run, gather in a circle, dance.
At the words of the educator "cats", the mice rush to their minks. Cats catch them. The teacher notes the most dexterous. When the game is repeated, new cats are selected. The duration of the game is 5 - 6 minutes.

Card #1

Name of the game:"Two Frosts"

Age: 1-4 grade

Lesson part: Main

Pedagogical tasks:

Chapter:

Venue

Inventory

Rules of the game

Game scheme

Direction of the game

Game analysis

Area

Training. Two cities are marked on opposite sides of the site. The players, divided into two groups, are located in them. In the middle of the site are placed "Brothers Frost": "Moroz Red Nose" and "Moroz Blue Nose"

At the signal of the leader, they turn to the players with the words:

We are two young brothers

Two Frosts removed:

I am Frost Red Nose,

I am Frost Blue Nose.

Which one of you decides

To go on a path?

The boys respond in unison:

We are not afraid of threats, And we are not afraid of frost!

They start running from one city to another. Frost catches them. Anyone they manage to tarnish is considered frozen.

He remains in the place where he was caught, and must, with outstretched arms, block the path of the players during the next dashes. When there are so many frozen that it becomes difficult to run, the game stops.

The winners are those who have never been frozen.

1. You can start running only after the end of the recitative.

2. Tagging behind the city line does not count.

3. Salted guys can be helped out: for this, the rest of the players must touch them with their hands.

Development of speed and agility

Possession of some game skills and organized behavior.

Card #2

Name of the game:"Owl"

Age: 1-4 grade

Lesson part: Main

Pedagogical tasks: Develop basic physical qualities, observation.

Chapter: A mobile game with elements of athletics.

Venue

Inventory

Rules of the game

Game scheme

Direction of the game

Game analysis

Area

Training. From among the players, an "owl" is selected. Her nest is away from the site. It can be outlined, fenced off by a gymnastic bench. The players on the court are randomly placed. "Owl" in the nest.

At the signal of the host: “The day is coming, everything comes to life!” - children begin to run, jump, imitating the flight of butterflies, birds, beetles, depicting frogs, mice, kittens. At the second signal: "The night is coming, everything freezes - the owl flies out!" - the players stop, freeze in the position in which they were caught by the signal. "Owl" goes hunting. Noticing the moving player, she takes him by the hand and takes him to her nest. In one exit, she can get two or even three players.

Then the "owl" returns to its nest again, and the children again begin to frolic freely on the playground.

Players who have not been caught even once win. You can also note the best driver who caught more players.

1. The "owl" is forbidden to watch the same player for a long time, and the caught one is not allowed to escape.

2. After two or three outings of the "owl" to hunt, it is replaced by new drivers from among those that she has never caught.

Development of speed, observation, dexterity.

Card #3

Name of the game:"Wolves in the Den"

Age: 1-4 grade

Lesson part: Main

Pedagogical tasks: Develop mindfulness, speed, dexterity.

Chapter: A mobile game with elements of athletics.

Venue

Inventory

Rules of the game

Game scheme

Direction of the game

Game analysis

Area

Training. Two parallel lines are drawn in the middle of the site at a distance of 70-100 cm from one another. This is a corridor - a moat. It can be defined not quite parallel lines; on the one hand - the same, and on the other - wider. two drivers - "wolves" - stand in the ditch; the rest of the players - "goats" - are placed on one side of the site behind the house line. Another

to the side, the line indicates the pasture.

At the signal of the leader, the “goats” run from the house to the opposite side of the site to the pasture and jump over the moat along the way. "Wolves", without leaving the moat, try to knock down as many "goats" as possible, for which the "wolves" are awarded winning points.

After 3-4 runs (by agreement), new "wolves" are selected and the game is repeated.

Win "goats", not caught even once, and those "wolves" who scored more points.

1. Crossing the moat is a must.

2. Caught "goats" are not out of the game.

The development of mindfulness, speed.

Card number 4

Name of the game:"Passing the ball in columns"

Age: 1-4 grade

Lesson part: Main

Pedagogical tasks: Develop basic physical qualities.

Chapter: A mobile game with elements of athletics.

Venue

Inventory

Rules of the game

Game scheme

Direction of the game

Game analysis

Sports hall, playground.

Training. The players are divided into several groups - teams,

each of them lines up in a column one at a time, one parallel to the other. Players in columns stand at arm's length. For those in front in columns - a ball or other object.

On a signal, the players in front pass the ball over their heads to those behind them. Those in the same way pass the ball to those behind. Each time the last player in the column, having received the ball, runs to the right of the column to the leader, and then becomes the first in his column. The team of the one who brings the ball before the others gets the winning point. Then, also on a signal, they begin to pass the ball in columns. And so they play until all the participants visit the end of the columns and deliver the ball to the leader.

The team that finishes the game first with the fewest penalty points wins.

1. The game starts only at the signal of the leader.

2. You can pass the ball over your head, and not in any other way.

3. The person who dropped the ball must pick it up, stand in place and continue the game.

4. Penalty points are awarded for each violation.

Development of mindfulness, manual dexterity, speed of movements.

Card number 5

Age: 1-4 grade

Lesson part: Main

Pedagogical tasks: Develop strength, accuracy, accuracy.

Chapter: Mobile game.

Venue

Inventory

Rules of the game

Game scheme

Direction of the game

Game analysis

Area

Training. A start line is drawn on one side of the site. At 5 m from it, 3-4 lines are drawn parallel to it with an interval of 4 m between them. The players are divided into several groups - teams, and each line up in a column one at a time behind the start line. Each player has a bag of peas.

The players throw

stand at the end of their column.

The team in which the players managed to throw more bags over the far line wins.

1. Everyone can throw only one bag.

2. The bags are thrown in turn each time at the signal of the leader.

3. The one who threw the bag immediately goes to the end of his column.

Strength development.

the material was prepared by the teacher Voronina Tatyana Mikhailovna

One of the most important tasks of physical education of children is the development of basic movements. These are vital movements, without which it is impossible to do in any type of activity (household, play, educational, labor). The main movements include walking, running, jumping, throwing, climbing. Children begin to master all kinds of basic movements in early age. Already at an early age, it is necessary to form the ability to act in different conditions and different ways. This will allow the child to move freely and independently. In solving these problems, outdoor games are an effective tool, as children willingly play them: they attract kids with a variety of plots and motor tasks. In outdoor games, memory, attention, imagination develop. Toddlers learn to navigate in space (hall, area, group room), coordinate their actions with the actions of their peers. They gain experience in dealing with adults and children. Outdoor games are an important means of developing personal qualities: independence, initiative - and thus have an impact on the comprehensive development of children. Sometimes children are excited after outdoor games with running, jumping. In this case, it is advisable to play a game of low mobility, which will calm the children, relax, and bring their body back to normal. Since the experience of kids is extremely small, the leading role in organizing and conducting outdoor games belongs to an adult.

Card number 1 Mobile game "Sparrows and a car"

Purpose: to improve walking in different directions; develop attention, the ability to respond to a signal.

All children represent birds. The role of the car is initially performed by the educator. He says: "The birds flew out for a walk." Bird children fly around the group (site), flap their wings, peck grains. At the signal of an adult "Car!" the birds quickly run away from the road.

Card number 2 Outdoor game "At the bear in the forest"

Purpose: to improve running in one and different directions; Encourage independent activities of children.

A bear sits in the forest. Children live on the opposite side of the forest. The teacher says: "Let's go, the children go for a walk in the forest, pick mushrooms, pick berries." Children go to the forest, imitating picking mushrooms and berries. The teacher reads a poem: In the bear's forest And the bear sits Mushrooms, berries, I take, And growls at us. When the teacher says the last line, the bear runs out of the den with a growl, and the children run home.

Card number 3 Outdoor game "Mice-cowards"

Purpose: to encourage children to act in accordance with words; learn to coordinate their actions with the actions of other children; develop imitation.

Children portray cowardly mice. To the words of the educator, “The mice came out to see what time it is,” the mice go around the group. “One-two, three-four, the mice pulled the weights” - the mice imitate the movement of their hands. “Suddenly there was a terrible ringing (you can ring the bell, hit the tambourine), the mice ran away” - the children run away.

Card number 4 Mobile game "Train"

Purpose: to teach to move in a certain direction, to coordinate actions with other children; encourage independent action.

The teacher invites several children to stand one after another. Children play the role of wagons, and the teacher acts as a steam locomotive. The locomotive gives a whistle, and the train starts moving: At first slowly, and then faster and faster. Children move their hands to the beat of the words "choo-choo-choo." The game can be played while singing the following song: Here our train is going, the wheels are knocking And the guys are sitting in this train. Choo-choo-choo, choo-choo-choo! The steam locomotive is running He took the guys far, far away!

Card number 5 Outdoor game "Snowflakes are spinning"

Purpose: to develop balance; evoke feelings of joy and pleasure.

Children depict snowflakes. The teacher says: "Here the snowflakes descended from heaven to earth." Snowflakes fly around the group (site) and squat down. To the words of an adult, “Suddenly the wind blew, lifted them into the air and whirled!” snowflakes rise and swirl slowly at first. The teacher says: “But now the wind is blowing stronger and stronger.” Children are spinning harder, but each at their own pace. At the signal of an adult, “Here the wind began to subside!” slow down and squat down.

Card number 6 Outdoor game "Sun and rain"

Purpose: to enrich the motor experience of children; the ability to respond to a signal.

Children sit on a chair (these are children's houses), putting their hands under their cheeks. The teacher says: Rain, rain, enough for you, Rain, pour, children are sitting at home, Like birds in a cage. Sunshine, sunshine, Shine a little, the kids will come out for a walk, they will run and play. Children get up and run around the group, clap their hands; show their independence. To the words of the teacher, “It started raining again,” the children run to the houses.

Card number 7 Outdoor game "Catch the ball"

Purpose: to improve running in different directions; cause revival, joy in the child; encourage independence.

The teacher throws the ball and says: “One, two, three, run!” The child must run only after the word "run" and catch up with the ball. The teacher throws the ball in different directions.

Card number 8 Mobile game "Roll the ball"

Purpose: to teach to push the ball away with both hands, to give it the right direction; encourage independent action.

The teacher offers to take the balls to the children and roll them along the path. Shows how to push the ball. Then the teacher invites the children to play with whom they want. Children choose partners and roll the ball around the track to each other.

Card number 9 Outdoor game "Bird"

Purpose: to encourage imitation of birds; improve agility.

Children depict birds squatting. The teacher sings: A bird sat on the window. Sit a little longer, Sit, don't fly away, A bird has flown away - ah! After the last words, the bird children fly away, waving their wings - hands. Card number 10 Mobile game "Grey Bunny is sitting" Purpose: perform actions according to the text of the game. Game progress A gray bunny sits and moves its ears. Like this, like this. He moves his ears. (Children squat down, move their hands with their raised hands). Bunny is cold to sit. You need to warm up your paws. Clap-clap, clap-clap. You need to warm up your paws. (They get up, clap their hands). Bunny is cold to stand. Bunny needs to jump. Jump-jump, jump-jump. (Children jump in place on both feet, the pace is average). Bunny needs to jump. Someone scared the bunny. Bunny jump. And jumped off!

Card number 11 Outdoor game "Santa Claus"

Purpose: to teach to perform characteristic movements; develop running, speed.

I am Frost, Red nose overgrown with a beard. I'm looking for animals in the forest, come out quickly! Come out bunnies! Children are jumping! Freeze! (run away). Then the teacher calls different animals, and the children imitate the movements.

(In the warm season, the snowball is replaced with a ball, or a bag of sand).

Purpose: to teach the rules of turn in the game, requiring the same actions with one common object; develop an eye; movement coordination.

The teacher invites the children to play with snowballs and shows how to throw a snowball (or other object). Children start throwing. Then the teacher offers the children who can throw the snowball farther, but observing the order. You can play this game in pairs (praise which of the two turned out to be the most dexterous).

Card number 13 Outdoor game "Geese-geese"

Purpose: to improve running in combination with the actions of the hands; induce the need for imitation.

Children depict geese, located at one end of the group (site), at the other end is the teacher. They take turns saying: Teacher. Geese-geese! Children. Ha-ha-ha! Educator. Do you want to eat? Children. Yes Yes Yes! Educator. So fly to me! Geese children fly to the teacher, flapping their wings, hissing: "Shhh." Then the teacher says: “Ksh! Run into the field!" The geese run to their place.

Card number 15 Outdoor game "Pass the ball"

Purpose: to learn to pass the ball with two hands and receive it.

Children stand in a circle and, at the signal of the teacher, pass the ball to a neighbor, calling his name. When the children master the movement, you can adjust the pace with the words: "Misha, quickly pass the ball to Sasha", etc.

Card number 14 Outdoor game "My cheerful, sonorous ball"

Purpose: to teach children to jump on two legs; learn to act on a signal.

The teacher reads poetry: My cheerful, sonorous ball, Where did you rush to jump? Yellow, red, blue, Can't keep up with you! Children imitate the movements of the ball, jump on the spot. To the words "Do not keep up with you!" children run from the teacher who is catching up with them. Children who cannot jump make a "spring".

Card number 16 Outdoor game "Chickens and a cat"

Purpose: to improve running; develop the ability to imitate, be attentive and act on a signal.

Children pretend to be chickens. The role of the cat is played by the teacher. The teacher clarifies with the children how the chickens flap their wings, how they walk, peck grains. Determines the place where the chickens live and where they will hide from the cat. Chicken children run out to the middle of the group, flap their wings, fly. Then they squat down and tap their fingers on the floor, saying: “Knock-knock-knock!” . Suddenly a cat appears: “Meow-meow-meow!”. Chickens shout loudly: "Ko-ko-ko, ko-ko-ko!" and run away to their homes.

Card No. 17 Mobile game "Carousels"

Purpose: to develop balance, the ability to coordinate their actions with the words of the text.

Children hold hands and, under the words of the teacher, move in a circle, at first slowly, then faster and faster, and then gradually slow down the movement. Barely, barely, barely, barely The merry-go-rounds spun, And then, then, then Everything was running, running, running. Hush, hush, don't rush, stop the carousel. One-two, one-two, That's the end of the game.

Card number 1 Orientation game. "Hide and Seek"

Purpose: to learn to navigate independently in space; improve walking; develop an interest in interacting with adults.

Game options: 1. The teacher hides from the child and rings the bell. The child finds it by ringing. 2. The child is hiding, and the teacher is looking for him and sings a song: I walk around the room, I don’t find Masha. Well, where should I go? Where can I find Mashenka? After these words, the child shouts: “Ay, ay!”. The teacher finds him.

Card number 2 Orienteering game "Bell"

Purpose: to teach to navigate in space; develop the ability to run in different directions.

The teacher shows the children a bell, and then runs in the opposite direction, ringing the bell and singing: “I run, I run, I run, I ring the bell.” Having reached the opposite side of the room, the teacher turns, squats down, hides the bell behind him, spreads his arms wide apart and says: “Everyone run here to me, find my bell.” The child, who came running earlier than others and found the bell, rings and gives it to the teacher.

Card number 3 Orientation game "Find your house"

Purpose: to teach children to combine walking with other types of movements; develop the ability to navigate in space, coordinate actions with other children.

Children are placed in their houses (hoops) and, at the signal of the teacher, go out for a walk in the clearing. They (walk, run, pick flowers, etc.) At the signal of the teacher “Rain!” children run to their houses.

Card number 4 Orientation game "Find and bring a toy"

Purpose: to expand orientation in the environment; to exercise children in the ability to find an object according to the word of an adult.

Toys are placed on a shelf and a play corner. The teacher says: “Guys, our toys are hidden somewhere, let's look for them. Encourage children to explore. First, they go to the closet where there are no toys. Then to the shelf with toys. That's where they hid! Show everything with your finger. (Individually, the teacher asks the children questions). At the end, praise the children.

Card number 5 Orienteering game "Bees"

Purpose: to improve running in a certain direction; learn to navigate in space, imitate bees.

Children pretend to be bees, they run around the room, waving their wings, buzzing: "Wh-wh." A bear appears (a child with a bear toy). The bee educator says: The bear is coming, the bees will take away the honey. Bees, go home! Bees fly to a certain corner of the room - a beehive. The bear, waddling from foot to foot, goes there too. The bees buzz, flap their wings, chasing the bear away. The bear leaves, and the bees fly out into the clearing again. Card number 6 Orienteering game "According to flat track» Purpose: to exercise children in walking, develop balance; learn to navigate in space. Game progress On a flat path, On a flat path (children follow each other) Our legs are walking. On the pebbles, on the pebbles, (jumping forward) On the pebbles, on the pebbles ... Boom into the pit! (squat down). Game variant. Instead of a flat path, you can take a winding, short, long, narrow, etc. Then the text also changes, for example: “Our legs are walking along a narrow path ...”, etc.

Card number 1 Game of low mobility "Kitty"

Purpose: to imitate the movements of a cat

Children crawl on all fours, depicting a cat. They stop and turn their head (the cat looks around), then tilt their head (the cat drinks milk). The cat can crawl between the legs of an adult, under a chair, lie down, purr “mur-mur-mur” (the cat is happy), etc.

Card number 2 Game of low mobility "Grain"

The teacher says: “They planted grains in the ground” - the children sit on the floor, wrap their arms around their knees. Educator: “It rained, and then the sun shone. The seed began to sprout, sprouts appeared ”- the children yawn widely, slowly rise, stretch, raising the sprout handles up and turning to the sun. The teacher performs all actions together with the children.

Card number 3 The game of low mobility "Bubble"

Purpose: the ability to coordinate their actions with the words of the text; the ability to build a circle.

Children, together with the teacher, stand facing in a circle, holding hands. The teacher says: Inflate, bubble, Inflate big, Stay like that, Don't burst. Children, gradually stepping back, expand the circle. At the words “The bubble burst”, the children lower their hands and pronounce the sound “shhhh”.

Card number 4 Game of low mobility "Cold-warm"

Purpose: the ability to coordinate their actions with the words of the text; the ability to imitate.

Game progress Children sit on the carpet with their legs folded in Turkish. The teacher says: “A strong wind blew. It got cold, cold." Babies curl up into balls with their arms crossed over their chests. To the words of an adult, “But the sun came out. It has become warm, warm, ”the children relax, fan themselves with handkerchiefs. The teacher performs the actions, and the children imitate him.

Card number 5 The game of low mobility "The bun is rolling"

Purpose: to develop the large muscles of the body.

Children depict koloboks: they lie down on the carpet, straighten their legs, arms and roll first in one direction, then in the other. At first, the teacher helps the child, as if turning him over, saying: “So the bun rolled. Rolling, rolling, do not catch up with him.

Card number 6 Game of low mobility "Ball"

Purpose: imitation of a balloon; relaxation.

Children pretend to be balloon gradually filled with air: slowly raise your hands up and puff out your cheeks. But the ball “burst”: the children slowly fall to the floor in a relaxed state, making the sound: “shhhh”

Card number 7 Game of low mobility "Humpty Dumpty"

Purpose: to perform actions according to the text.

Children stand in a relaxed position, arms hanging freely. Under the text that the adult pronounces, turn the body to the right and left (hands should hang freely, like a rag doll). Educator:

Humpty Dumpty Humpty Dumpty

Sat on the wall. Fell off in a dream.

Children relax on the floor. The game can be played with one child or with a subgroup of children.

Card number 8 The game of low mobility "Who will go quieter?"

Purpose: to teach to walk in one direction; the ability to respond to a signal.

Children walk in a free formation in one direction. Unexpectedly, the teacher invites them to walk quietly on their toes. He himself also walks quietly, showing the pattern of walking to the children. Then the teacher can give a signal: "And now we walked quickly, quickly." The teacher and children change the walking speed. So the game is repeated several times.

Description: children stand on one side behind a drawn line or a laid rope. Everyone receives bags and, on a signal, they throw them into the distance. Everyone should notice where his bag fell. At the signal of the teacher, the children run to their bags and stand near them; with both hands they raise the bags up over their heads.

GET IN THE CIRCLE.

Description:
Directions:

KINGLE OUT.

Description: draw a line on the ground. At a distance of 1-1.5 m from it, 2-3 large pins are placed (the distance between the pins is 15-20 cm). Children take turns approaching this place, pick up lying balls, roll them, trying to knock down the skittle. Having rolled 3 balls, the child runs, collects them and passes them to the next player.

Directions: balls with a diameter of 15-20 cm.

TAKE CARE OF THE SUBJECT

Description.

Directions: At first, the teacher does not take cubes from the children, but only pretends to take them now. Then, when the game is repeated, he can take the cube from the child who did not have time to close it. This child is temporarily out of the game. When the driver manages to take the cubes from two or three players, he returns them to them and tells them to quickly close the cube and not give it away.

In the second junior group you can choose to play the role of leading one of the children. The teacher in this case tells how to play, and together with the children he becomes in a circle.

Download:


Preview:

Description: children stand on one side behind a drawn line or a laid rope. Everyone receives bags and, on a signal, they throw them into the distance. Everyone should notice where his bag fell. At the signal of the teacher, the children run to their bags and stand near them; with both hands they raise the bags up over their heads.

The teacher marks those children who threw the bag further.
Directions: children throw with their left, then with their right hand. The number of players can be different, but no more than 10-12 people. The weight of the bag is 150 grams.

GET IN THE CIRCLE.

Description: children stand in a circle at a distance of 2-3 steps from a large hoop or circle lying in the center. They have sandbags in their hands, which, at the signal of the educator, they throw into the circle; when approaching, they take their bags and return to their place.
Directions: you can increase the distance from the circle to the children.

KINGLE OUT.

Description: draw a line on the ground. At a distance of 1-1.5 m from it, 2-3 large pins are placed (the distance between the pins is 15-20 cm). Children take turns approaching this place, pick up lying balls, roll them, trying to knock down the skittle. Having rolled 3 balls, the child runs, collects them and passes them to the next player.

Directions: balls with a diameter of 15-20 cm.

TAKE CARE OF THE SUBJECT

Description. Children become in a circle. At the feet of each child is a cube (or rattle). The teacher is in a circle, he tries to take the object from one or another child. The player, to whom the teacher is approaching, crouches, closes the cube with his hands and does not allow him to touch it. As soon as the teacher leaves, the baby
rises, leaving the cube in its original place. I won't give up my cube!
Directions: At first, the teacher does not take cubes from the children, but only pretends to take them now. Then, when the game is repeated, he can take the cube from the child who did not have time to close it. This child is temporarily out of the game. When the driver manages to take the cubes from two or three players, he returns them to them and tells them to quickly close the cube and not give it away.

In the second younger group, you can choose one of the children to be the driver. The teacher in this case tells how to play, and together with the children he becomes in a circle.


Tasks: To develop in children the ability to act on a signal. Exercise in throwing into the distance with your right and left hands, in running, in color recognition.

Description: Children stand along the wall. Several children, named by the teacher, stand on the same line in front of the rope laid on the floor. Children receive pouches in 3 different colors. According to the teacher, “Drop it!” children throw the bag into the distance. The teacher draws the attention of the children to whose bag fell further and says: “Pick up the bags!”. Children run after their bags, pick them up and sit down. The teacher calls other children who take the places of those who threw the bags. The game ends when all the children have dropped the bags.

Rules:

Throwing and lifting bags is possible only at the word of the teacher.

Options : Set guidelines - who is next. Throw cones, balls, spears.

Mobile game "Airplanes"

Tasks: To develop orientation in space in children, to consolidate the skill of building in a column. Practice running.

Description: Children are built in 3-4 columns in different places of the site, which are marked with flags. The players pretend to be pilots on airplanes. They are preparing to fly. At the signal of the educator, “Get ready for the flight!” children circle with their arms bent at the elbows - they start the engine. "Fly!" - says the teacher. Children raise their arms to the sides and fly in all directions, in different directions. At the signal of the educator "To land!" - planes find their places and land, build in columns and go down on one knee. The teacher notes which column was built first.

Rules:

The players should fly out after the teacher's signal "Fly!".

At the signal of the educator "To land!" - the players must return to their columns, to the places where their sign is posted (a flag is placed).

Options : While the planes are flying, swap the flags, take them to the opposite side. Change the leaders in the columns.

Mobile game "Find a mate"

Tasks: To develop in children the ability to perform movements on a signal, according to the word, quickly builds in pairs. Exercise in running, color recognition. Develop initiative and ingenuity.

Description: The players stand along the wall. The teacher gives everyone one flag. At the signal of the teacher, the children scatter around the playground. On another signal, or on the word “Find yourself a pair!”, Children with flags of the same color find a pair for themselves, each pair, using the flags, makes one or another figure. An odd number of children participate in the game, 1 must be left without a pair. The players say: "Vanya, Vanya - do not yawn, quickly choose a couple!".

Rules:

The players get into pairs and scatter at the signal (word) of the educator.

Each time the players must have a pair.

Options : Instead of flags, use handkerchiefs. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.



 
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