How to memorize playing cards. The development of visual memory. Visual memory as a way to win at cards. Principles of memorization on the example of playing cards

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There are secrets of playing the fool when using which you will often win. In a fool, with the right tactics, you can regularly win most of all games played. There are special assistant programs for playing the "Fool" With the help of which, even in a bad scenario, you will know what kind of cards the opponent has left in his hands. On the Internet you can find a whole catalog of articles - how to win at the Fool.
Previously, I often played the fool - I constantly began to win when I began to memorize the discarded cards: first, aces, then all the pictures, and so on - at first it is difficult to remember, but then (with frequent practice) it gets easier and easier. The main component of the strategy Online Games Fool is memorizing cards. To get at least a small, but sometimes decisive advantage over the enemy, it is enough to know at least the basic strategies and tactics when playing Fool for money. I would like to point out that in online Fool for money, there is no definite tactic for all cases. Recently, very often they began to play the fool online for money. For example, on Rushplay (ruchplay.com)

How to win at the fool (tactics- strategy - secrets fool games).
You can learn to win at the fool. To do this, you need to define 2 stages of creating a winning strategy:
1.) Determining the opponent's style of play.
2.) Create your own counter-style of play.

Here, I found a short video on the topic “how to win at the fool”:

Here's an example - you play a throw-in fool and even before the first player finishes throwing up - you draw a random card a little - supposedly you can't wait to get into the game as soon as possible and "drown" your opponent and he - seeing it. picks up. Is this a pig? Of course not. just a trick.

Has anyone tried this technique for winning at cards fool?

Maybe someone knows books with the strategy of playing the fool, which describes in detail how to constantly win cards in the fool? For example, there are thick books with strategies for playing poker and blackjack, which means that the strategy for playing the "fool" should also be - this, after all, lends itself to mathematical calculations.

How to always win at the fool? Interested in the method of remembering the cards that came out of the deck and the strategy from which it is better to enter the game.
Also methods of how to win the fool against one or against several people.

I knew one little man - he quite often beat everyone in the yard and at work during lunch at the fool in a rather strange way. From the very first hand, he stupidly began to accept everything that was given to him - even if he was able to beat off the cards - he still accepted them - and then, having improved the moment, he fought back and started the attack - and so effectively - that the opponent has all the good cards and trump cards - which he managed to accumulate while the opponent was taking it every now and then, they began to fly away quickly and sometimes he was not even able to fight back.

Of course, such a strategy may be completely absurd, but in front of my eyes he beat a lot of players in this way

This simple technique will help you learn how to memorize any number of cards or items you need, the main thing is to learn it only 1 time :)

The technique of memorizing cards takes practice, but if you learn how to memorize cards while playing, then you are guaranteed to be lucky in games. That is, it will no longer be luck, but a very clear perception game situation leading to success in the party.

The technique is so simple and clear that it can be applied to memorizing any number of heterogeneous objects. For example, having mastered only it, you will stop writing long shopping lists for the store, but will simply apply this useful system.

How to quickly memorize cards?

1. Assign each card from ace to ten first numbers. Numbers consist of two values: a letter and a number.

If the ace is one, the letter A, then the deuce is B, the three is C, etc.

The suit is the second letter, and there are only 4 types: T - clubs, H - worms, B - diamonds, and P - spades.

Ace of clubs will AK, ace of spades - AP, for example, and the jack of spades - VP.

Map
Ace AT AP AB AF
2 BT BP BB warhead
3 WT VP WB HF
4 GT GP GB MS
5 DT DP DB DC
6 ET EP EB EC
7 VT ZhP JB ZhCh
8 ST RFP ZB ZCH
9 IT IP IS ICH
10 CT KP KB KCH

2. Now link the card to famous person, for simplicity and convenience, select acquaintances or stars. In the example above, you can come up with the following: AK = Anna Kournikova, AP = Alla Pugacheva, VP = Volya Pavel.

This is an intermediate stage. Subsequently, when you get used to your card images, you will find that specific people you associate with actions.

For example, Pavel Volya performs on stage at the Comedy Club, and Anna Kournikova plays tennis with characteristic cries :).

3. The next step is to assign an action to the person. Only here it is necessary to remember some rules.

Clubs is aggression, peaks is doing your job diamonds wealth or money worms- love.

Of course, it is easier to come up with actions related to the profession of a mysterious person. For example,

AK= Anna Kournikova with a powerful aggressive "Ha!" gives a pass to an opponent in a match;

AP= Alla Pugacheva sings "Madame Broshkina" on stage;

VP= Will Pavel jokes sparklingly.

If it’s hard for you to remember the name, just replace it, don’t waste your energy on remembering unnecessary information, it’s better to choose a person who is obviously known to you, even if it’s your neighbor Vasya Pupkin (that’s right! Jack of Spades).

4. Now let's move on to the route. There should be 52 places in total. It seems complicated, but think about it - you visit 52 places every day. What places could these be?

– Kitchen in the morning;

- Entrance;

- Bus stop;

– Bus to work;

- Work;

- Shop, etc.

Remember this background, mentally draw a map with 52 points, empty for now, without personalities, just a ghost town where you will place your heroes. But not now! Now memorize the route.

Well, now the most interesting. Settle your imaginary heroes, make a story for them in your route. For example,

AK= Anna Kournikova with a powerful aggressive "Ha!" gives a pass to an opponent on the bus in which you are traveling to work;

AP\u003d Alla Pugacheva sings "Madame Broshkin" in your entrance;

VP= you came to work, and there Pavel Volya is joking.

Why memorize cards? Memorizing cards gives you a huge advantage. Especially at the end of the game, for example, in the same "Fool", when your opponent has 6 cards and you know perfectly well what kind of cards they are. By doing a little calculation, you make the right moves and win. Playing cards 20 years ago, I never attached any importance to this, but I developed my own winning strategies, but by chance, after reading about this method of remembering 10 years ago, I began to play completely differently, an order of magnitude better, easier, etc. Of course, this method of memorization, which I will offer you, will not immediately suit everyone, since each person has his own abilities, but the fact that through prolonged training you will learn how to memorize cards is 100 percent guaranteed. In addition, after mastering this technique, you can apply it to anything and also easily memorize a large number of objects or the like. The main thing is not to stop, but to continue to work on yourself at least periodically. To begin with, you can learn to memorize the trump suit, then one more suit, until you learn how to memorize the whole deck. So let's move on to the main thing.
The card memorization technique is based on associative thinking. By creating certain associations, that is, pictures, you remember the cards. In general, you need to build a mental route, and you travel along this route. What you will come across on the way of this route will be maps. Each card must be assigned its own memorable image. To begin with, we will assign certain numbers (and subsequently images) to each card from ace to ten. Numbers will consist of two values: the first is a letter, and the second is a number. For example, if we consider an ace as a 1, then we have the letter "A", a two becomes a "B", a three becomes a "C", and so on. The suit will be indicated by the second letter. All clubs, for example, are represented by the letter "T". Diamonds are represented by the letter "B", spades - by the letter "P", and hearts - by the letter "H". Thus, the two of hearts becomes "BC", the 5 of clubs becomes "DT". Having presented each card in letter designations, we now need to represent the letters in the form of people. For example, 5 clubs is Dmitry Torbinsky, and the ace of spades is Alla Pugacheva.

Here is a table that shows how you can get the letters for cards from ace to 10.

Map
AceATAPABAF
2 BTBPBBwarhead
3 WTVPWBHF
4 GTGPGBMS
5 DTDPDBDC
6 ETEPEBEC
7 VTZhPJBZhCh
8 STRFPZBZCH
99 ITIPISICH
10 CTKPKBKCH

Next to each card, write for yourself a person who would be well known to you. With each card, you should have an image of a certain person. It's important to remember that you don't have to memorize the letters that the cards stand for, just that those letters should lead you to a specific person. Over time, you will find that when you see the 5 clubs, then you have a corresponding image, for example, Dmitry Torbinsky, a famous football player of the Russian national football team, who, for example, scores a goal with the participation of the Russian national team. Later it will be necessary to assign an action to each person. If Dmitry Torbinsky scores a goal, then Alla Pugacheva sings her famous song, for example, about harlequin. Below I have presented my images, you will need to make your own. As for cards with pictures, we assign images to them using a similar system.

Map

Personality Action
JackJack the ripper gutting
LadyKsenia SobchakYazvit
KingRoman Trachtenberg Tells a joke
JackTimur Rodriguezdancing
LadyIrina Ponarovskaya Singing on stage
KingPavel VolyaRides a hummer
JackStepan Menshikov In House 2
LadyAlena Vodonaevabig breasts
KingEvgeny LeonovRole in the film Extraordinary Miracle
JackAlexander Reva (Arthur Pirozhkov) Loves all women
LadyElena BerkovaActing in an erotic film
KingTarzanEngaged in striptease

Clubs

Diamonds

E H

Evgeny Chichvarkin (Euroset businessman)

I H

Igor Chernyshenko (State Duma deputy)

K H

Kaige Chen (famous film director)

Once you have assigned names for the cards, you need to come up with actions for these people, and it is recommended to come up with actions that would correspond totheir professions. In addition, these actions should be distinguished by suits: clubs are aggressive actions, spades are just doing their job, diamonds are associated with wealth and money, and hearts are associated with love, sex.
For example, for clubs: as mentioned above, Dmitry Torbinsky scores the ball into the goal with anger, Artemy Troitsky scolds some pop singer at some press conference, Ivan Turgenev writes Mumu. For hearts: Andrey Chemerkin enters the competition in tight clothes and smiles sweetly, Evgeny Chichvarkin drives his yellow car, which has a red symbol for the suit of hearts, Jackie Chan is filming in a bed scene, etc. Similarly, make up actions with other suits.
Before proceeding to the next step, you need to check if you know all these people. To do this, deal yourself a deck of cards and name each card by the name that was assigned by you. In our case, take the name from the table. Ideally, you should say the name quickly without stopping. Of course, this requires certain skills. In the process of memorizing names, look at which name is difficult for you and then change it to another well-known name, this will save you time for memorization.

Route


After you learn all the names for the cards, you need to make a route along which you will place these people. Here, for example, my route starts from home and goes through these objects throughout the day.

1. Entrance of my house. 27. "Uralsib" bank.
2. Pharmacy at home.28. "Tveruniversal" bank.
3. Market.29. Regional administration.
4. Parking.30. Regional Department of Health.
5. Bridge.31. Main post office.
6. Tram tracks. 32. Regional hospital.
7. Square.33. Cinema House.
8. Shopping center. 34. Bookstore.
9. Sberbank.35. Hotel.
10. Fashion house.36. Dental store.
11. Construction.37. Road to Moscow.
12. Dentistry.38. Gas station.
13. Shop.39. Traffic police.
14. Post.40. Inspection.
15. Power grid.41. Medical certificate.
16. Heating network.42. Fish shop.
17. Vodokanal.43. Hypermarket.
18. Medical technology. 44. Construction of a high-rise building.
19. My office.45. Bypass road.
20. Therapeutic office. 46. ​​Tire fitting.
21. Orthopedic office. 47. Car shop.
22. Surgical office. 48. Shopping mall.
23. Sterilization. 49. Fountain.
24. Staircase.50. Cinema.
25. Entrance to dentistry. 51. Hockey box.
26. Machine.52. Cars in front of the house.

Once you have initially mapped out this individual journey, imagine the city from a bird's eye view and roughly sketch out a route from one end of the city to the other. Then make a mental image of yourself walking that route in a particular direction and write down any familiar places you frequent that would provide you with a suitable backdrop for your imaginary set of personalities.

Card memorization

Before you start memorizing your deck, do 3 things: Count each step to make sure there are 52; imagine each step empty, there should be no people or sounds, that is, there should be a ghost town; view each step from the same mental point of view. For example, you are standing at a cafe and look at all the steps from it.
Now you can move on to memorization. For example, the first card is 5 hearts, which is Jackie Chan. I imagine that Jackie Chan is in my stairwell and is fighting with someone. The second card is the Queen of Spades, under it Dmitry Pevtsov appears to me, who buys medicine for his teeth near the pharmacy, which is located near my house, I represent the situation from the movie "Gangster Petersburg", when Dmitry Pevtsov's teeth were knocked out and the Antibiotic threw him a wad of money in order to to fix your teeth. Next in my route is the market, and the third card is 10 hearts. It refers to the director Kaige Chen, who is making his film in the market. Near the market there is a parking lot, and the fourth card is 10 diamonds, which is represented by Ksenia Borodina, who picks up her car from the parking lot.
And so on. I quickly learned to memorize this created route of mine, since for many years I have had one. Therefore, I believe that it will not be difficult for anyone to compose and study one route.
The world record for memorizing one deck of cards is 55 seconds, although there may be people who can do it faster. Based on the methodology described above, you can learn to memorize several decks of cards: one, two, three, etc. To do this, you just need to create different routes. I think that it will be enough for you to learn how to memorize one deck.

Good luck and don't despair if something doesn't work the first time. Let me remind you that absolutely anyone can master this technique of memorization. Memorization speed depends on abilities.

How to learn to memorize cards - this question torments many players. And not in vain! After all, memorizing cards gives a huge advantage in the game. It is not always lucky, and it may happen that you have "weak" cards in your hand. What to do? And this is where the ability to memorize cards comes to the rescue.

There are a great many methods for memorizing cards, but they all fall into two main groups. The first group is the memorization of cards with the help of reference images, the second is the direct memorization of cards (possibly according to some scheme or method that facilitates memorization, but without the use of reference images).

Let's take a closer look at each group of methods for memorizing cards. So, memorizing cards through reference images. The bottom line is that each card is associated with a reference image (mnemonic). For example, the six of hearts is an apple, ace of diamonds- hammer and so on. To facilitate memorization, reference images are recommended to be selected so that the first letter of the suit matches the first letter of the reference image. For example, queen of spades- panama, cross jack - peanut, king of diamonds - balalaika and so on. Choose reference images that are easy to remember.

At first glance, it is not clear what is the advantage of this method of memorizing cards. What is the difference between memorizing a map or a reference image? The difference is that you can link any combination of reference images into a kind of "picture" that is very easy to remember.

For example, we “left” four cards (a six of hearts is an apple, an ace of diamonds is a hammer, a queen of spades is panama, a cross is a peanut). You imagine the picture: the little one hits an apple with a hammer, and covers it all with panama. You will instantly remember such a picture, and you will remember it for a very long time (although you need to remember, at most, 20-30 minutes, until the current game ends).

The described method of memorizing cards is very good, but it has its drawbacks. First, you need to come up with well-remembered reference images. Secondly, you need to learn quickly, and even better instantly, to compose picture-stories in your mind with the participation of these support images. This method of memorizing cards has its advantages. Firstly, with proper training, you can learn to memorize a lot of cards. Secondly, after you have memorized any combination of cards, you do not need to make significant efforts to remember them. The picture itself will pop up in memory, and it will not be difficult to “decipher” it.

The second group of methods for memorizing cards is based on the direct memorization of the cards themselves "as they are." I do not know which method of memorizing cards you choose, but I am leaning towards this method. The reason is that by trying to memorize cards, you train your memory in general, and you will be able to remember not only cards, but also any other information.

People learn to memorize cards by playing with people. And this is a mistake. Learn to memorize cards better by playing with the computer. When playing with a person you want to win, and pay more attention to the game than to memorizing the cards. In addition, your opponent will constantly rush you with remarks like: “Come on, we’re not playing chess!”, “Did you fall asleep there or something?” and so on. This is very demoralizing, and does not contribute to the further memorization of cards. You just start playing.

You can train the ability to memorize cards on our website. The section has . And if you want to significantly improve your memory without making much effort, and learn how to memorize any information, we recommend that you familiarize yourself with.

04.04.2008 39952 +12

How to win at the fool (card game)

Fool for 2 players

Fool is intellectual game, and therefore you can learn to win in it. To do this, we define 2 stages of creating a winning strategy: 1. determining the opponent's playing style; 2. creating your own counter-style of play.

Determining the opponent's style of play

How to play this game:

In order to determine in what style the opponent plays, it is necessary to play several control games with him. Basically, there are 4 styles of play:

  • 1. trump player

A player who, during the game, never throws up trump cards, makes the first move from one card and throws up any cards, in order not to overwhelm the opponent, but not to throw desired cards to take trump cards from the deck.

  • 2. player who collects high cards (aces, kings, queens)

Usually such a player during the whole game tries to collect 4 aces or 4 kings, provided that the aces are out of the game, or 4 queens, provided that the aces and kings are out of the game. Such a player is usually determined at the final stage of the game, when the cards in the deck are over and it is necessary to force the opponent to take cards, or vice versa, 4 senior cards are opposed to the opponent's cards, with which you can beat off any cards from which you entered. Usually such a player tries to collect 4 aces and 2 more trump cards.

  • 3. a player who throws his opponent with small cards

Such a player forces his opponent to take all the cards from which they entered him. What does it give? Firstly, it is more likely to take trump cards or the right cards from the deck, and secondly, it deprives the opponent of the initiative in the game, comparing him with an infant who can play, but cannot control the game.

  • 4. a player who collects paired cards of different denominations

A player who, in the course of the game, always makes paired combinations of cards from his cards. Paired cards can give an advantage both when beating off the opponent's cards, and an advantage in the process of the first call.

These are the popular and most commonly played styles of fooling around. In order to believe in it, it is enough to register in our gaming zone and play there with several hundred games. All other styles in one way or another combine with each other all of the above styles.

Of course, within the framework of this article is not considered openly weak game novice players in the fool, usually having no style at all.

Creating your own counter-play style

What can be opposed to these styles.

  • 1. to the player collecting trump cards

Let's smash this game into 2 stages, this is the determination of the player’s weak suit and the discarding of trump cards in response to calls with cards of a weak suit. Therefore, before the middle of the game, you need to determine the opponent's weak suit. During the game, try to enter with cards of different suits, and as soon as a weak suit is determined, then methodically try to force the opponent to fight back with trump cards. Under the weak suit of the opponent is meant the suit of cards that the opponent does not have.

  • 2. to the player who collects high cards

It is easy to play against such an opponent, knowing that he does not collect a trump card and that at the end of the game he will use his advantage of four high cards. To do this, you can force such a player to fight back with these cards for 2 or 3 rounds before the end of the game, this is when about 6 cards remain in the deck, maybe a little more.

  • 3. to a player throwing small cards at an opponent

Against such a player, you can do the following. First, fight back at the beginning of the game only with high cards: aces, kings, queens. It is necessary at the beginning of the game to collect high cards from yourself in order to be able to fight back at least once or twice during the game. You can try to collect all the high cards until the middle of the game, and from the middle of the game start the attack from smaller cards, with each horse, moving to the higher cards, so the player who throws his opponent with small cards (further larger) will fall into your own trap. In the middle of the game, he will not want to throw off trump cards to the end, as a result of which he will take them.

  • 4. to a player who collects paired cards of different denominations

It is difficult to play against such a player, since he will always have a pair of cards, both for the move and for the discard. To oppose such a player, you can only play the same game, that is, walk from paired cards and fight back with paired cards.

Tactics of the game "take everything"

If at the beginning of the game you get 2-3 large trump cards (it is possible with small trump cards), then during the game you do not beat off the opponent’s cards, but accept them as long as there are at least eight to ten of them left in the deck (you can find out how many cards are left , if you keep counting them during the game), then you start walking with the smallest cards, which should be 3 or 4 of the same value. In this case, the opponent will either have to fight back (then in any case you will have cards that you can throw to your opponent), or accept cards.

If the opponent fights back, then when drawing cards from the deck, he will probably take non-trump cards, since he fought back with them; and then, having beaten off his move, you will easily win.

But if the opponent accepts cards from you without fighting back, then he will have a chance to beat you using the same tactics (as you played) (the opponent will take cards from you for the time being, after which he will fight back and fill you up with the same cards that I received from you).

Most often, few people know about this tactic of playing the fool and, having played once, they lose, and an experienced player immediately understands what is happening and will try to interrupt the game in the middle, changing the tactics of behavior.

Fool for 3 players

In such a game, you need to collect trump and pair cards. To do this, you must try to fight back. The most important thing in such a game is to never throw cards at the player you are playing under. This can only be done at the end of the game, when the cards in the deck are over and you see that this player can be the first to leave the game. This is explained by the fact that if you throw cards of this player, then the next move will be made for you by the next player and you will not be able to throw off unnecessary cards again and throw a player who can come to you.

You can even cheat, take the card with which they came to you and then the next player will go to the player who will have to go to you. You will have a chance to throw cards at this player.

Fool for 4 players

In this game, you need to decide whether you are playing against everyone or against two, that is, a pair for a pair. If the player who sits opposite you plays with you at the same time, then it will become much easier to play. Usually such a game is called a couple on a couple. The player to your left is paired with the player to your right, and you are accordingly paired with the player sitting across from you. In such a game, it is necessary to throw players to the left and right. To do this, it is recommended that the player on the left at the beginning of the game walk from the lower pair cards. If there are none, then choose the lowest card of the suit that you have the most. If this is not the case, then you can make a pair of lower cards, for example: a trump six of diamonds and a six of clubs.

If you managed to overwhelm the player to your right and the move has passed to you, then it is advisable for you to walk from those cards that the player on the left or right does not have. After the first round of the game, you can already guess what kind of cards these are. For example, in the process of rebounding, the player showed cards 8, 10, B, and the player on the left showed 7 and D, in this case it is recommended to go with 6, 7, 9, since the chance that your partner has these cards is great.

If the player to your left or right takes cards and among these there is a card of higher value, for example, a queen or a king, then try to get rid of it, since you won’t be able to fight back with it (since the rest of the paired cards will immediately be thrown to you) and you will have a chance to draw a pair or trump card from the deck. If you couldn’t fight back and the player to your right takes cards and you are sure that you can fill up the player to your left, then you don’t have to throw up the highest card, since obviously the player to your right can be beaten off when your partner walks and you can already throw it up.

When playing in pairs, you should never throw your player. You can only throw cards to him when he takes them, and then only of a higher value and so that they make him a combination of 3 or four cards, so that the probability that he will fight off next time is high.

If you are playing against everyone, and not a pair against a pair, then it is recommended to take the low card with which they came to you to take, otherwise you risk taking a large number of low cards. For example, you beat off a six with an eight, respectively, all sixes and eights will fly to you. Otherwise, you will take only sixes.

Fool for 5 or more players

In such a game, of course, everyone plays for himself, so try not to beat off the low card with which they came to you, just take it.

If they came to you with a high card, and you see that you cannot fight back, then fight back with a higher card, so that these high cards are thrown to you and you have best cards in relation to the cards of other players.

If the opponent fights off with trump cards at the beginning of the game, then we can definitely say that he plays cards badly, since at the beginning of the game there is no point in throwing off the trump card. It is recommended to take the beatable cards along with the trump cards, but next time it is better to try to fight back.

If you're going to fight back. In this case, your cards must not contain low cards and more than two cards of the same suit, with the exception of trump cards. Otherwise, you risk taking cards.

How to force an opponent to fight back with trump or high cards. If it is your turn and there are several cards of the same non-trump suit in your cards, and if you are like one (lower) of these cards, then your opponent at the beginning or middle of the game is likely to take this card, and if it is at the end of the game, then your opponent will be forced to fight back with a trump card.

Bluff in the game

Don't forget to bluff. For example, the situation at the end of a game with several players, when you have 3 trump cards (King of clubs, 10 of clubs, 6 of clubs,). They made a move to you from the ace of tambourines, in this case you must fight back 10 clubs, then they go to you from the ace of spades, here you must fight back with the king of clubs. Why, you ask? Because players may think that you have the highest card of the king and will not throw you a trump ace, but will throw an ace of diamonds, which you will beat off with 6 clubs. Don't bluff too much or you'll always be dealt an ace of trumps.

Instead of aces, there may be lower cards, so if you bluff often, you can lose.

Card memorization

Well, the most important thing you need to learn is to memorize the cards. You must know which cards are out of play and in what order.

Knowing which cards come out of the game gives you information about what cards your opponent might have, and knowing in what order the cards come out gives you information about where the intended card is. For example, an opponent entered from a ten of hearts, respectively, it can be assumed that the nine of hearts is still in the deck (store), but this statement can only be made with ordinary players, a professional can go from ten, having a nine in his hands, since he has several ten , and nine is one.

Read different ways to remember playing cards to be savvy in this matter.



 
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