D games in kindergarten about a squirrel. Card index of outdoor games for a year for children of I-II junior group. All in thorns gray hedgehog

CARD FILE

MOBILE GAMES

FOR A YEAR

FOR KIDS

1-2 JUNIOR GROUP

THEME: AUTUMN

leaf fall

Goals: consolidate knowledge about the color, size of autumn leaves; learn to move aroundpad, following the instructions given in game form; specify the concept of "leaf fall".

Material: autumn leaves.

move games

The teacher says: “Guys! You will all be leaflets, choose the leaflet thatI like: who is yellow, who is red, who is big, who is small.

Each child shows and names which leaflet he chose by color and size.

The teacher says: “The leaves are light, they slowly fly through the air.(Children run and wave their hands.)

Falling leaves! Falling leaves! The yellow leaves are flying!Beautiful yellow leaves are spinning.(Actions are performed by children with yellow leaves.) Beautiful red leaves are spinning.(Actions are performed by children with red leaves.) They circled and sat down on the ground.(Children sit down.) Sat down! They sat down and froze.(Children do not move.)

A light breeze came and blew."(An adult blows, followed by children.)

The teacher continues: “The leaves rose, scattered in different directions.(Children apart roam around the site.) Spinning, spinning, spinning!

Falling leaves! Falling leaves!Leaves fly in the wind.

The breeze subsided, and again slowly fall to the ground ... leaves.

Along the narrow path

Target: learn to step from circle to circle (drawn with a stick on the sand, chalk on an ac false).

Game progress: The teacher draws circles on the ground (there should be more circles than playing children). 3 explains that you can go through the brook “on pebbles” - circles, otherwise wetting legs.

The teacher pronounces the words and shows actions:

“Our legs are walking along a narrow path!”

All children follow the teacher, approach the "pebbles". Adult shows howyou have to move from circle to circle. Children imitate his actions: “By pebbles, by pebbleskam, pebbles!

Suddenly, the teacher suddenly says: “And into the hole - bang!”, Jumps out of the circle, squatsgives, and after him all the children. The game is repeated.

Children in the forest

Children sit on chairs that stand on one side of the playground. In the teacher's words:
Children walk through the woods
Leaves yellow and red are harvested,
They are beautifully collected in bouquets,
Raise high into the sky
Children disperse throughout the site and perform the appropriate movements. To the words: "In your place!" the children run to their chairs and sit on them. The participant of the game who has never made a mistake, correctly performed the movements, wins.

Cross the puddle

Target: learn to step over and bypass obstaclesGame progress : "Puddles" will be drawn with a stick on the sand or chalk on the pavement. On a signal, the guys move from one end of the site to the other, bending around puddles so that the legs “remain dry”.

"Sun and Rain"

Target: to teach children to walk and run in all directions, without bumping into each other, to teach them to act on a signal.

Game progress : The teacher says:

Sunshine, sunshine
Shine a little!
Children will go out for a walk -
They will run and play"

Children walk and run around the playground.

After the words

Rain, rain, more fun
Drip, drip don't be sorry.
Just don't get us wet
Don't knock on the window.

The teacher opens the umbrella, the guys hide. The teacher says:

Sunshine, show yourself
Red dress up.
Hurry, don't be shy
Warm us up guys! And the game is repeated.

And the rain won't wet us

Target: orientation in space

Game progress: Instead of chair houses, you can use a large colorful umbrella, under which children hide at the signal “Rain!”. During the walk, you can invite children to pick flowers, berries, jump, walk in pairs.

And the rain won't wet us

Purpose: development of attention, orientation in space

Game progress: the chairs "Houses" stand in a circle. At the signal “Sun”, the children walk around the hall, at the signal “Rain”, the children run to their “Houses”. When the children walk, the teacher removes one chair, whoever did not sing to take the house is eliminated from the game.

Stop!

Target: development of attention, balance, orientation in space.

Game progress: On one side of the playground behind the line, the children stand in a line. At a distance of 10 - 15 steps from the children draw a circle. One leader is chosen from the children, who stands in a circle with his back to them.
The host closes his eyes and says: "You drive more quietly, you will continue, stop!" At the time when he says these words, the children quickly move forward with large steps towards the leader. To the word "stop!" everyone freezes in place, the leader looks quickly. If the child did not have time to stop and stand up straight, the leader again leads him to the line and, when the game is repeated, he begins to move again from the line.
The leader closes his eyes again and says the same words, and the children move further towards the leader in the circle, and so on until one of the children reaches the leader in the circle before he says "stop!" This child changes places with the leader and the game is repeated.

Help out!

Children stand in a circle facing the center. The two children who were previously chosen leave the circle and run: one child runs away, the other catches up. A child who is running away can be saved by standing behind one of the children who are standing in a circle and saying: "Help me out!" The child who was addressed should run away from the circle and also stand behind the other. If the child does not have time to get up, she will be caught. When the game is repeated, another pair of children is chosen.

THEME: VEGETABLES

vegetable marrow

Target: development of the ability to dance and act according to the word of the teacherGame progress: Invite the children to join hands, we dance. In the middle of the circle we plant a zucchini. On the last words, the zucchini dances, then another zucchini is selected.
zucchini, zucchini,
thin legs,
red boots
We fed you
We fed you
Let's put on our feet
Let's make dance.
Dance as much as you want
Choose who you want!

Cucumber, cucumber

Target: development of the ability to act on command, orientation in space, running.

Game progress: Children line up on one side of the playground. A mouse lives on the opposite side. Children go towards the mouse and say:

Cucumber, cucumber,

Don't go to that end

The mouse lives there

Your tail will bite off.

With the end of the words, the mouse begins to catch the fleeing children.

If several children are involved in the game, remember that the movements of young children are not yet perfect, so do not let them run too fast.

turnip

Target: Teach children to move in two, three, four, coordinate movements.

Game progress: There are two teams of six children. These are: children, grandmother, granddaughter, Bug, cat, mouse. At the far end of the site, “Turnip” (child) “sits” The grandfather starts the game. On a signal, Ying runs to the turnip, runs around it and returns, the grandmother clings to him, and they continue to run together, run around the turnip again and run back for the granddaughter, etc. The team that pulls the turnip out faster will win.

Hares and carrots

Target: Development of attention, dexterity.

Game progress: A circle with a diameter of 8-10 meters is drawn on the ground. 10 carrots or any other items are placed in a circle. The circle is the garden. A garden "Scarecrow" is selected, which will catch hares. At the signal of the leader, the hares can run into the circle and steal carrots, and the Scarecrow can catch hares. The caught hare is out of the game. But the Scarecrow is allowed to catch hares only when they climb into the garden, they cannot be caught outside the circle.

Planting potatoes

Target:

Game progress: Children are divided into two teams of 4 people.

1 child - "plows the ground" - puts hoops,

2 child - “plants potatoes” - puts potatoes in a hoop,

3 child - "watering potatoes" - runs around hoops with a watering can

4 child - collects potatoes in a bucket.

Whose team did it faster, she won.

Harvest

Target: development of speed and clarity of movements, orientation in space.

Game progress: Children are built in two columns. The first child from each team runs with a hoop and leaves it in a certain place. Then girls run with baskets and "plant" vegetables. Then the boys drive up in cars and collect the crops in the back. The team that completes the task first wins.

Vegetables

Target: Coordination of the word with movement, work on the tempo and rhythm of speech

Game progress:

One evening in the garden

Turnip, beetroot, radish onion

Decided to play hide and seek

(Children walk in a circle, holding hands, in the center of the circle - blindfolded driver).

But first, stand in a circle.

Calculated right away:

(They stop, twist the driver).

One, two, three, four, five.

(They run up, squat, the driver is looking for).

Well, you go looking.

THEME: BERRIES

At the bear in the forest

Target: To develop in children endurance, the ability to perform movements on a signal,

collective movement skill. Exercise in running in a certain direction, with dodging, develop speech.

Game progress: A line is drawn on one side of the site - this is the edge of the forest. Behind the line, at a distance of 2-3 steps, a place for a bear is outlined. On theopposite side of the children's house. The teacher appoints a bear, the restchildren are at home. The teacher says: “Go for a walk.” The children go to the edge of the forest, picking berries, mushrooms, imitating movements and say in chorus: “The bear is in the forest, I take mushrooms and berries. But the bear does not sleep and growls at us.” Bearat this time he sits in his place. When the players say "Growls!" the bear gets up, the children run home. The bear tries to catch them - touch them. Caughtthe bear takes him away. After 2-3 caught, a new bear is selected.

For raspberries

Target: Teach children to follow the basic rules of the game, coordinating actionschildren with text and music.

Let's go to the garden for raspberries,let's go to the garden, let's go to the gardenWe'll pick up ripe berries, we'll pick up, we'll pick up. The sun is in the yard, And there is a path in the garden.Sweet you are mineBerry - raspberry.

Children lead a round dance, holding hands.

They walk in a circle, bending down, as if

picking berries.

Stand facing in a circle, reach out with your hands

up.

Point down with hands.

Turning to face in a circle, children

clap their hands.

Bears looking for berries

Target: Continue to develop the motor skills of children; improve the ability to regulate their motor activity, alternating movement and rest.

Game progress; Children - bears go for a walk in the forest and pick berries. At the end of the game onwords: "Everyone ran to the lair." The children run to their places. The game is on repeat2-3 times.

Bears walked through the forest,The bears were looking for berries.

Like this, like this

Bears looking for berries.

Sweet berry raspberry

Put everything in a basket

Like this, like this.

They put everything in a basket.

How they treated themselves to raspberries,

All fell apart on the grass.

Like this, like this.

All fell apart on the grass.

And then the Bears all danced

Paws raised up

Like this, like this.The paws were raised up.Our bears are so tiredHands raised to the topLittle by little, step by step.Everyone ran to the lair.

I'm going to the sidewalk.

We put one hand on the side - this is

"basket". Collect berries and put in "basket".

Stroking our belly.

Sit on the floor, legs apart.

We put the legs on the heel,

we raise our hands up.

They pull up, raising their hands up.

They walk in place.They run to their places.

By berries

Target: To develop in children the ability to perform movements on a signal. encouragechildren to independence

Game progress : One child is chosen as a hare that sleeps in the forest. Otherchildren go for a walk in the forest and look for berries. After the words: "Bunny - run out a bunny, and catch up with us as soon as possible." The children run to their seats. If a hare caught a child, that child becomes a hare. The game is repeated 3-4 times.

We walked through the forest, walked, walked.We found a lot of cranberries here. And cranberries and blueberries.And a big blackberry bush. The bunny was sleeping under a bush.He saw us and got up.Bunny - bunny run out,And quickly catch up with us.

Marching in circles with their hands onbelt. Bend over, right handtake out the toe of the left leg without bendingknees. They showed with their hands how bigbush. They parted the bush with their hands. We are watchingfor a bunny We call the bunny. running awayinto place.

Picking berries

Target: Perform movements in accordance with the text.

Game progress: Children stand loosely around the hall, and reading the text together with the teacherperform movements. At the end of the game, they run back to their places. The game is repeated 2-3times.

I take berries from the branches

And I collect in a basket.

Berries - a full basket!

I'll try a little.

I'll eat a little more

It will be easier to get home.

And then more raspberries.

How many berries are in the basket?

One, two, three, four, five,

How many of them oh - oh - oh.

Everyone ran home.

Children walk around the hall, collecting fromberry branches. We hold one hand from the side and put the berries in it.

Both handspull forward, showing the basket.

We take a berry with one hand and put it inmouth. They are eating. We walk in place.They look in surprise at the basket.Count the fingers of one hand.

Stretch your arms to the sides

They shake their heads in surprise.

They run to their places.

TOPIC: PETS

Goat horned

Target: learn to act according to the words of the poem.

move games : The teacher suggests: “Let's play. We will all be goats. Show how the goat walks -wanders, as if stomping his feet, clapping his eyes. How is the voice given? Show what goats havehorns. Wow, what all horned! How will you fight? Now let's play."

Educator.

There is a horned goat

There is a butted goat

For the little guys.

Legs top-top-top,

Eyes clap-clap-clap.

Who does not eat porridge, does not drink milk?

Gore! Gore!

Children do the right thing.

The teacher pretends to butt the children. Children run up to “butt” and shout: “Me-ee!”.The game is repeated 2-3 times.

Where does anyone live?

Target:

Game progress: Children stand in two lines. Draw two circles in the middle between the lines: one circle is the "yard", the other is the "forest". Each line has the same "birds" and "animals". Each child from the first line chooses for himself the name of any bird or animal that lives in the forest, or the names of domestic animals and birds that walk around the yard. The second rank chooses the same names for itself. For example, the first two children in two lines are hares, the second are cats, etc. When the teacher calls pets, children who have the names of these animals quickly run into the forest. For example, to the teacher's signal "cuckoo!" children - "cuckoos" from two lines rush into a circle, which is a forest; on the signal "cats" children - "cats" from two lines rush to the circle, which is the yard. The teacher marks the child from the pair who runs to the circle faster. When all the children are in the circle, the game ends.

shaggy dog

Target: Running, the ability to move on a signal.

Game progress : One child portrays a dog. Child pretending to be asleep. The rest of the children say the following verses together:

Here lies the shaggy dog,

Burying your nose in your paws,

Quietly, quietly he lies,

Not dozing, not sleeping.

Let's go to him, wake him up

And let's see what will happen.

The dog jumps up, starts barking and runs after the children. Children run and hide.

Then you can repeat the game by choosing another child to play the role of the dog.

Mice and cat

Target : development of the ability to act on a signal, run without interfering with each other

Game progress: Children lead a round dance, in the middle the cat “sleeps”.

Mice dance
A cat is napping on a couch.
Hush, mice, don't make noise,
Don't wake the cat Vaska.
How Vaska the cat wakes up
Will break our round dance.

Cat Target: Orientation in space.

Game progress: Participants choose a leader and entrust him with the role of a cat. The cat carefully hides behind a tree or a bush, trying to remain unnoticed by his comrades. On a signal, players rush in all directions to find the cat; the cat, on the other hand, meows from time to time, letting you know about its presence, and quickly hides so as not to be open.
The game continues until the cat is found, then another cat is chosen by lot and the game is played until the children get tired or lose interest in it.

horses

Target: Development of the ability to play in pairs, coordinate movements.

Game progress: Children are divided into two equal groups. One group depicts "horses", they stand in the "stable" behind the line, others are "owners" who come to the horses. At the signal of the educator, the children - "owners" enter the "stable" and harness the horses (rope), stand one by one. To the words of the teacher: "But, let's go!" walk at a slow pace. To the word: "Let's run!" they run. To the words: "Across the bridge" they go slowly; to the word: "Arrived!" they stop. Then the "owners" let the horses go for a walk, and they themselves sit on the bench. Horses walk slowly - graze. To the teacher's words: "Let's go home," the owners approach their horses, harness them and return to the stable. When repeating the game, the teacher invites the children to switch roles.

Cats and mice

Target: Orientation in space

Game progress: Of the children, you need to choose "cats" and put them on the side of the site. The rest of the children - "mice" - sit in minks (on high chairs set in a semicircle). In each mink, 3-5 mice (for the number of chairs). When it is quiet on the site, there are no cats, mice come out of their minks, run, gather in a circle, dance. At the words of the educator "cats", the mice rush to their minks. Cats catch them. The teacher notes the most dexterous. When the game is repeated, new cats are selected.

THEME: WILD ANIMALS

Where does anyone live?

Target: Development of the ability to move at the signal of the educator, development of attention, coordination of movements

Children stand in two lines at a distance of 8 - 10 steps from one another. Draw two circles in the middle between the lines: one circle is the "yard", the other is the "forest". Each line has the same "birds" and "animals".
Each child from the first line chooses for himself the name of any bird or animal that lives in the forest, or the names of domestic animals and birds that walk around the yard. The second rank chooses the same names for itself. For example, the first two children in two lines are hares, the second are cats, etc. When the teacher calls pets, children who have the names of these animals quickly run into the forest. For example, to the teacher's signal "cuckoo!" children - "cuckoos" from two lines rush into a circle, which is a forest; on the signal "cats" children - "cats" from two lines rush to the circle, which is the yard. The teacher marks the child from the pair who runs to the circle faster. When all the children are in the circle, the game ends.

Hares and Wolf

Target:

Game progress:Children depict hares with the words:

Jumping hares hop-hop-hop,
To the green, to the meadow.
Grass pinching, listening,
Is the wolf coming?

At the end of the words "wolf" tries to catch the hares, and they run away into the "minks".

couch potato

Target: running, orientation in space

Game progress:Bear, couch potato (Children walk in a round dance).
Stop sleeping, stop sleeping.
We want to play with you bear, play.
You catch up with funny kids, catch up! (The bear is catching up, the children are running away)

Mobile game "Squirrels-cones-nuts"

Target: ability to play together, coordination of movements, orientation in space.

Game progress : All the guys stand up, holding hands, three people each, forming a squirrel's nest. Among themselves, they agree on who will be the squirrel, who will be the nut, who will be the cone. The driver is alone, he has no nest. There is also a presenter in this game who pronounces the words: squirrels, cones, nuts.

If he said squirrels, then all squirrels leave their nests and run to others. At this time, the driver takes a free place in any nest, becoming a squirrel. The one who did not have enough space in the nests becomes the leader.

If the host says: nuts, then the nuts change places and the driver, who has taken a place in the nest, becomes a nut.

The driver and leader can be different people, and both functions can be performed by one person. The leaders can be given a command: squirrels-cones-nuts, and then everyone changes places at once.

lame fox

Target: teach jumping with advancement on one newer, development of balance, attention

Game progress: At the place chosen for the game, a rather large circle is drawn, which includes all the children, except for the lame fox. At this signal, the children rush in a circle, and at this time the lame fox jumps on one leg and tries at all costs to tarnish one of the runners, that is, to touch him with his hand. As soon as she succeeds, she enters the circle and joins the rest of the fleeing comrades, while the victim takes on the role of a lame fox.

Mousetrap

Target: running, climbing, orienting.

Game progress: Children are divided into two equal groups. One group - "mice". They stand in a column one after the other. From the second group of children, make 3 circles - these are 3 "mousetraps". Children who form mousetraps hold hands and at the words of the teacher: "The mousetrap is open," the children in a circle raise their hands. The mice run first through one mousetrap, and then through the second, etc. At the word of the educator: "clap" the mousetrap closes (children in a circle lower their hands). Mice that remain in the circle are considered to be caught and become in a circle. The game ends when all mice are caught. The mousetrap with the most mice caught wins. The game is repeated. Children change roles.

Shepherd and wolf

Target:

Game progress: Of the children, a "shepherd" and a "wolf" are chosen, the rest of the children are "sheep". At one end of the site they draw a "house" for the sheep, on the opposite side of the site - a field where the sheep will graze. On the side is a wolf. The shepherd leads the sheep in the field. Sheep run and graze in the field. At the teacher's signal: "wolf!" the sheep scatter around the site and run away to their house. The wolf catches the sheep. The shepherd protects them. The wolf takes the captured sheep to himself. When the game is repeated, the shepherd, returning home, frees the lamb caught by the wolf. The wolf tries to keep the shepherd away from the sheep and at the same time catches the others. The game ends when the wolf has a few sheep (by agreement).

Sly Fox

Target: running, attention, orientation in space

Game progress: Children stand in a circle shoulder to shoulder with their hands behind their backs. The caregiver passes behind them and does not noticeably touch any child. A child touched by a teacher becomes a "sly fox". The teacher invites one of the children to carefully look at their comrades, look for a cunning fox with their eyes. If the child does not immediately find it, then all the children ask: "Cunning fox, where are you?" and carefully watch the face of everyone, whether the fox appears. After three questions, the fox replies: "I'm here!" and starts catching. Children run in different directions. When the fox catches 2 - 3 children, the game ends. When repeating, choose another fox

THEME: BIRDS

flight of birds

Target: development of movements: running, stepping, climbing.

Game progress : The kids stand on one side of the playground. They are birds.

At the other end of the site, a small hill (sandbox, stumps ...) - a house. At the signal of an adult, "The birds are flying away!" the kids, raising their “wings” arms to the sides, run around the playground. At the signal "Storm!" run to the house.

When an adult says: “The storm has stopped”, the kids run again.

Hen Corydalis

Target : Ability to act on verbal instructions, orientation in space.

Game progress : The adult takes the role of the chicken, the children pretend to be chickens. One child will be a cat. The cat sits on a bench, away from the rest of the children. He naps, basking in the sun. The mother hen goes out for a walk with the chicks and says:

The chicken came out

She has yellow chicks with her.

The chicken cackles: “Ko-ko-ko,

Don't go far."

Approaching the cat, the chicken says:

On a bench by the path

The cat lay down and dozes ...

The cat opens its eyes

And the chickens are chasing.

The cat opens its eyes, meows and runs after the chickens. The chicks run away with their mother hen.

With a new repetition of the game, choose another child to play the role of a cat.

Birds in a nest


Target: development of memory, attention, speed of movements.

Game progress: Draw a few circles on the ground or in the snow - these are nests.

You can invite your baby's friends to participate in the game.

On a signal, all the birds fly out of the nests, scatter in all directions, squat, peck food, fly again, waving their arms-wings.

The adult says:
Birds were flying, little birds.

Everyone flew, everyone flew - they waved their wings.

They sat down on the path, ate grains.

Klu-klu-klu-klu, how I love grains.
We clean the feathers so that they are cleaner.

Like this, like this, to be cleaner!

We jump on the branches to be stronger for the children.

Jump-jump, jump-jump, we jump along the branches.

On a signal: "Fly home to the nests!" children return to the nests.

jumping sparrows

Target: jumping, attention

Game progress: A circle is drawn on the asphalt or on the ground. The leading "cat" becomes in the middle of the circle, the rest of the participants in the game are "sparrows". They are outside the circle. At the signal of the teacher, the "sparrows" begin to jump into the circle and jump out of it. Caught is in the center. When all "sparrows" are found, a new cat is chosen. The winner is the one who has never been caught, and the cat that managed to catch all the "sparrows" faster than others.

Hawk

Target: development of the ability to run in pairs.
Game progress: The leader is chosen - the hawk. The rest of the children join hands and become pairs, forming several rows. A hawk is placed in front of everyone, which can only look ahead and does not dare to look back. At this signal, the pairs suddenly separate from each other and rush in a run in different directions, at this time the hawk catches up with them, trying to catch someone.

The victim, i.e., found himself in the claws of a hawk, changes roles with him.

crows

Target: To develop auditory attention in children, the ability to move in accordance with the words of the poem, exercise in the correct pronunciation of the sound [p], learn to speak either loudly or quietly.

Game progress: Children portray crows, they stand in the middle of the room and perform movements in accordance with the text that the teacher says in a singsong voice. The words "kar-kar-kar" are pronounced by all children. Here, under the green Christmas tree, Crows gallop merrily: "Kar-kar-kar!" (loudly) All day they shouted, They didn’t let the guys sleep: “Kar-kar-kar!” (loudly) (Children run around the room, waving their arms like wings) Only at night they fall silent And they all fall asleep together: “Kar-kar-kar!” (quietly) (Squat down, hands under the cheek - fall asleep)

Heron

Target: balance development.

Game progress: Children stand on one leg or the other.

It's very difficult to stand like that. Do not lower your foot to the floor, And do not fall, do not swing, Do not hold on to your neighbor.

Owl

Target: Development of movements and orientation in space

Game progress: It is dark in the forest, everyone is sleeping for a long time. (Children stand in a semicircle, depicting sleeping birds) All the birds are sleeping, one owl does not sleep, It flies screaming, Owl-owl, Big head, sits on a bitch, (Children depict an owl in accordance with the text) Turns its head, looks at all sides, Yes, suddenly how to fly!

crane cranes

Target: to teach children to move in a team, the development of orientation.

Game progress: The leader of the crane flock, which is chosen by the counting rhyme, says the following words: "Cranes, cranes, arch your back." All players in the process of measured walking line up in an arc, holding their hands like wings. The leader, speeding up the pace, continues: "Cranes, cranes, become a rope." The children quickly, without letting go of their hands, line up in one column behind the leader, who keeps speeding up the pace of the song. "Cranes, cranes, writhe like a snake!" - a string of children makes smooth zigzags. The leader sings further “Snake, wrap yourself in a ring”, “Snake straightens up”, etc. Exercises are performed at an ever-increasing pace, turning into a run, until the string collapses. When the players get confused, the game starts again.

Owl 2

Target: movement and balance development

Game progress: On one side of the site there is a place for "butterflies" and "bugs". A circle is inscribed on the side - "owl's nest". The selected child - "owl" gets into the nest. The rest of the children - "butterflies" and "bugs" stand behind the line. The middle of the site is free. To the word of the educator: "day" butterflies and bugs fly (children run around the playground). To the word of the educator: "night" butterflies and bugs quickly stop in their places and do not move. At this time, the owl quietly flies to the hunting ground and takes those children who have moved (takes them to the nest). At the word of the educator: "day" the owl returns to its nest, and butterflies and bugs begin to fly. The game ends when the owl has 2 - 3 butterflies or bugs. The teacher marks the children who have never been taken by an owl to the nest.

Swan geese

Target: learn to act on command, the development of movements.

Game progress : On one side of the site, a place is determined for the goose where the geese live, and on the opposite side, the field where they graze. Between the field and the goose house, a place for a wolf is a wolf rookery. One child is chosen as a wolf. The wolf is sitting in the rookery, and the geese are in the goose. The teacher starts the game with the words:

Geese - geese!

Geese: Ha-ha-ha

Teacher: Do you want to eat?

Geese: Yes, yes, yes

Educator: So fly!

Geese: We can't, the gray wolf under the mountain, won't let us go home!

Educator: So fly as you want, just take care of your wings!

Geese run to their goose house (behind the line), and the wolf runs out and catches them. Those caught are taken to the lair. After 2 exits of geese, a new wolf is selected in the field. The game is repeated.

THEME: WINTER

Frost - Red nose.

Game progress: Two houses are indicated on opposite sides of the site, players are located in one of them. In the middle of the site, the leader becomes facing them - Frost - Red Nose. He says:

I am Frost - Red Nose.

Which one of you decides

To go on a path?

The choir players respond:

We are not afraid of threats

And we are not afraid of frost.

After that, they run across the site to another house, Frost catches up and tries to freeze them (to touch with his hand). The Frozen ones stop at the place where Frost overtook them, and stay like that until the end of the dash. Frost counts how many players managed to freeze. This takes into account that the players who ran out of the house before the signal or remained in the house after it are also considered frozen. After several dashes, a new Frost is chosen. At the end of the game, the result is summed up, they compare which Frost froze more players.

Option. The game proceeds in the same way as the previous one, but there are two Frosts in it (Frost - Red Nose and Frost - Blue Nose). Standing in the middle of the playground facing the children, they say:

Snow carousel.

Game progress: Holding hands, the children form a circle around the snowman and depict snowflakes. At the signal of an adult, they walk slowly at first, then faster and faster, in the end they run. After the players run around the circle several times, the adult invites them to change the direction of movement, saying: “The wind has changed, snowflakes flew in the other direction.” The players slow down, stop and start moving in the opposite direction. At first they move slowly, and then faster and faster, until the adult says: “The wind has completely died down, snowflakes calmly fall to the ground.” The movement of the snow carousel slows down, the children stop and release their hands.

After a short rest, the game resumes.

Blizzard.

All children stand one after another and hold hands. The first is an adult - he is a blizzard. A blizzard slowly runs between snowy buildings, ramparts, sleds like a snake or runs around them, leading them. The guys try not to break the chain and not to bump into objects.

Watch out, I'll freeze!

All players gather on one side of the court. “Run away, beware, I’ll catch up and freeze!” says the adult. Children run to the opposite side of the playground to hide in the "house".

Snowflakes and wind.

Game progress: Children gather in a circle and hold hands. At the signal of an adult: “The wind blew strong, strong. Fly away, snowflakes! - they scatter in different directions around the site, spread their arms to the sides, sway, spin. The adult says: “The wind has died down! Come back, snowflakes, to the circle! Children run into a circle and hold hands.

Fluffy snowflakes.

Purpose: to teach to act on the signal of the educator

Game progress: The players move in a crowd around the leader, turning around at the same time. After some time, the direction of movement changes, the round dance is spinning in the other direction.

The adult says: “Snowflakes - fluffies got tired on the fly, stopped spinning, sat down to rest.”

The players stop and sit down.

After resting a little, they resume the game.

Track to track

Target:development of dexterity, balance

Game progress: At first, you can tell the children how wolves move in a pack in the forest, following one after another, trail after trail. And then offer to play funny catch-up games: the chasing one must chase the escaping, advancing exactly next to the next. After you can see the resulting traces.

TOPIC: FOOD

Pancakes

Target: teach children to clap their hands in different ways, keep score: "One, two."

move games:

The game involves a subgroup of children (3 ^ 4 people).

Everyone stands in a circle. The teacher says: “Grandma bakes pancakes, watersoil, treats all children.

The teacher says slowly:

almonds, almonds,Grandma baked pancakes,

poured oil,

She gave it to the kids.

One, two! - Dasha,

One, two! - Tanya.Children clap their hands.

The teacher claps each child on one or the other hand. I think together!"One, two!"

All two!

All two!

The teacher claps both hands of each child.

Good pancakesOur grandmother!

If one of the children wants, he can be the leader. The game is repeated.

Pie

The players single out a buyer from their environment, and the rest stand in a row, holding on to one another, as in the game "Wolf and Sheep". The front one is called a bun, the others make up the oven, and the last one is called a pie.
The buyer approaches the bunker and asks:

- Where's my pie?

Buloshnik answers:

- Behind the stove lies!

The buyer runs there from the right side, and the pie, shouting:

“And he runs, and he runs,” he hurries to stand in front of the baker.

If he succeeds, he becomes a baker, the back one becomes a pie-maker, and the buyer has to buy again.

But if the buyer catches a pie, then he (the buyer) becomes a bun, and the pie becomes a buyer.

And so these posts ceaselessly pass from one to another.

This game is very alive. Since the pie answers immediately after the bun, the words are constantly heard:

- Where's my pie?

- Behind the stove he lies!

- Runs and runs!

Everyone runs, and since it is necessary to run a short distance, they run very fast.

Loaf

Purpose: to teach to dance, to perform movements according to the word.

The driver becomes in the center of the circle, the children around him do a round dance. Walk in a circle, saying the words:

How we baked a pie on Vanya's name day (we walk in a circle, holding hands)
Here is such a height (raise your hands up, stretch),
Here is such a low (we lower our hands down, squat),
Here is such a dinner (we go to the center of the circle),
Here is such a width (we diverge widely).
Loaf, loaf, whom you love - choose (we walk in a circle, holding hands).

Oil with sled

They play on a spacious platform where you can maneuver with a sled. The number of participants is from 5 to 10 people.

Choose two leaders. One is put on a sled - "oil", and the other carries it. The rest of the players try to "taste the oil", that is, to stain the person sitting on the sled. The driver protects the "butter" and can also stain the players. Whom he stains becomes "butter", and he who was "butter" carries him.

THEME: PAP HOLIDAY

Aircraft

Several airfields are marked with flags on the site. The players are distributed by airodromes, they depict pilots. On signal; - Get ready to fly! - children runairplanes (tilt), start the engine (circle their hands in front of their chest), spread their wings alonglift their hands to the sides) and fly (scatter in different directions). - To land, - the pilots lead the planes and land at their airfield.

Tram

Children stand in a line, with one hand they hold on to the cord, it helps to keepdistance between children. A bell is tied to the end of the cord. The last one is a conductort signal the bell and the tram moves off. At the direction of the educator, the tramspeeds up, then slows down.

colored cars

Children sit on chairs along the walls of the room. These are cars that are in the garage. Eachthe player is holding a flag, a ring or a cardboard disc of blue, yellow or redcolors. The teacher has three flags of the corresponding colors in his hands, the teacher raisesone, two or three flags. The flag is raised, cars of this color leave the garages (deyou run around the playground). The flag is lowered, cars of this color are returned to the garage (deyou sit on the chairs).

Defenders

You will need two ragtunnel,two toy guns, two paper easy-to-knock constructions. Place the tunnels parallel to each other; set paper designs at a distancetunnels. The task of the participants is to crawl in a plastunsky way through the tunnel. Then shoot down booimportant structure and return back by the same route. ByThe winner is the participant who completed the task faster.

truckers

On thechildren's trucks put plastic glasses or buckets of water,filled to the brim. Ropes of the same length are tied to the cars (according to heightchild). On command, you need to quickly “transport the cargo” from start to finish, trying not tosplash water. The winner is the one who came to the finish line faster and did not splash water,it is important to make two prizes - for speed and for accuracy.

Traveling in the fog

Draw a straight line on the ground (15 paces or more). All players carefullyinspect; how she goes. Then they are blindfolded. Becoming at one, end of the line, by sithe guys go forward one after another. When the host says “Stop”, everyone stops. The winner is the one who is the least distant from the line.

SPRING

THEME: TRANSPORT

Red light, green light

Target: development of balance and coordination.

Game progress: Put a piece of tape at one end of the room and at the other. The child is offered, at the “green light” command, to run from the edge of one tape beyond the line of another, while at the “red light” command, the child must stop.

Traffic light

Target : development of mindfulness and reaction.

Game progress : On the ground, two lines are marked 4-5 meters apart, the leader (traffic light) stands between these lines, and all the players must stand behind one of them. The host, turning away from the players, calls some color and all the players who have this color in their clothes move to another line. Those who do not have clothes of this color must run past the "traffic light", and he, in turn, must knock down one of the "violators". Salted by the "traffic light" "violator" becomes the leader.

astronauts

The players walk in a circle, holding hands, and say: "Fast rockets are waiting for us, to walk around the planets to whichever we want, we will fly to such. But there is one secret in the game - there is no place for latecomers!" After these words, everyone runs to the rocket launcher and takes places in any of the rockets. Those left without a seat go to the center of the site. Then everyone again becomes in a circle with the latecomers and starts the game again. The winners are those participants who have never been left without places in the rocket. The game starts only at the signal of the teacher.

stop car

The leader, to become, as far as possible to the players, with his back. And the players line up and, at the signal of the leader, begin to move towards him. The word “start” can serve as a signal. The task of the players is to run to the leader as quickly as possible and touch his back. But during the movement of the players, at any moment, any number of times, the host can say the phrase: "Stop, car !!!". And all players must freeze in place. The leader can turn around and look, if he notices that someone is moving or smiling, that player is penalized. He must move back five steps or return to his original position (depending on the distance). After that, the leader starts the game again and can stop it again at any time. The winning player becomes the leader.

Sparrows and car


Target . Teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place.


Game progress . Children sit on chairs or benches on one side of the playground or room. These are sparrows in nests. On the opposite side is the teacher. He represents a car. After the teacher’s words “Flew, sparrows, onto the path,” the children rise from their chairs, run around the playground, waving their arms with wings.
Sparrows scattered in different directions.
At the signal of the educator, “The car is driving, fly, sparrows, to your nests!” the car leaves the garage, the sparrows fly into the nests (sit on chairs). The car is returned to the garage.

Train

Children stand one by one in a column. These are wagons. The first in the column, the “locomotive”, is the teacher or one of the older children. The teacher blows a whistle, the children begin to move forward, gradually accelerating the pace of walking, which smoothly turns into a run. Approaching the station (to a certain place), the children, to the words of the teacher: “I came, I came, I came”, they again switch to walking. At the word: “Arrived”, the children stop and the locomotive lets off steam (the child who stands in front pronounces the sound “sh - sh - sh”). The game is repeated.

Aircraft

Several airfields are marked with flags on the site. The players are distributed over the airfields, they portray the pilots. At the signal: - Get ready to fly! - children refuel planes (bend over), start the engine (circle their arms in front of their chest), spread their wings (raise their arms to the sides) and fly (scatter in different directions). - To land, - the pilots lead the planes and land at their airfield.

Tram

Children stand in a line, with one hand they hold on to the cord, it helps to maintain a distance between the children. A bell is tied to the end of the cord. The last one, the conductor, gives a signal with a bell and the tram moves off. At the direction of the educator, the tram speeds up, then slows down.

colored cars

Children sit on chairs along the walls of the room. These are cars that are in the garage. Each player holds a flag, a ring or a cardboard disc in blue, yellow or red. The teacher has three flags of the corresponding colors in his hands. the teacher raises one, two or three flags. The flag is raised, cars of this color leave the garages (children run around the site). The flag is lowered, cars of this color are returned to the garage (children sit on the chairs).

Dangling wagon

Game progress:

Participants are divided into groups of three or more.man - "train". Two people are left withoutgroups - "dangling wagons". Trains startrun in a circle, preventing the "dangling wagons" from clinging to themselves with sharp turns. Target"cars" to cling to the tail of the "train". Afterhow the "dangling wagon" succeedscling to the "train", the first player (head"train") itself becomes a "dangling wagon".

Chauffeurs

Game progress:

On one side of the site there are two "garages" (drawtwo parallel lines on distance5-6 stepsone from the other). Make places for "cars" on the lines; put cubes.

In one garagethere are cars with red steering wheels (there are red circles on the cubes), and in the other - cars with greenrudders (green circles lie on the cubes). Children -"chauffeurs", divided into two equal groups,stand facing their cars, each near their steering wheel, which lie on the cubes. educator,who plays the role of a policeman, stands onthe same distance from two garages and directsthe movement of cars.

When he takes his left hand to the side, the children are drivers from the garage, standing on the leftsides, bend down, take the steering wheel with both hands andpreparing for departure (column). On the lifted upgreen flag children drive out of the garage andtravel all over the site. On the red flagstop, go on green. into wordseducator: "To the garage" cars return totheir places. The teacher marks the attentivethe driver who was the first to return to the garage.Then the teacher takes his hand to the side and the children -drivers who stand on the right side do thatsame thing.

TOPIC: OUR CITY

STONE LION

The stone lion loves to sleep.Let's count the years:

Year - sleeps, two - sleeps,Stored for twenty years in a row.

As one hundred and fifty pass, So he will begin to catch the guys.

One, two, watch out!

Don't fall into the paws of a lion.

Leo stands in the centercircle. The children are walking alongcircle.

Children are comingto the lion.

"Lion" catches up with the children.

I will not let you go

I will turn into hard stone.

Hippo -

obormotik

Behemoth - obormotik

He has a stomach ache

He ran away from the doctor

And fell into the Fontanka

Hippo in the river - bang!

And the water from the river - plop!

Hippo got scared

He rushed to the Moika River

Begemotik in the Moika - bang!

And the water from the Moyka - plop!

Hippo got scared

And rushed to the Neva River

Hippo in the river - bang!

And the water from the river - plop!

The flood started hereAll the water is in motion!Here is water, and there is water!Run away, who goes where!

Sphinx

What are you, Sphinx, lying silent The kids go around

Do you look so mysterious? Sphinx round dance

Better join us in a circle

Yes, play a little.

Do you want to play? The Sphinx is chasing

I will chase you. Makes riddles

And whoever I catch about the city.

I'll guess a riddle.

Peter walked through the swamp

1. Peter walked through the swamp.
Hare Island found
He gathered the working people
And built a fortress here.

2. The new fortress stands
Cannons threaten the enemy:

Round dance, in a circle. "Peter" with a drumthe middle goes the other way. They go to the centerjump, divergehands up.

THEME: FLOWERS IN THE MEADOW

Game "Collect bouquet"

Target : develop the ability to run indifferent directions,dexterity. DevelopAttention.

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of Flowers. Flower children squat in a columnone at a considerable distance from each other. At the signal, the gardeners run to the first flower,he grabs the gardener behind his back. The two of them are already running to the next flower, etc. The team that first ran to the finish line wins.

Flowers and bees

Target: stimulatedesire to providehelp, soothe.

Something flowers-flowers saddened,Lowered their heads, Shouldn't they call friendly bees,Let the flower please.

At the signal of the teacher, the children depicting flowers kneel, lowering their heads down, and the children,depicting bees, merrily flap their wings, fly from flower to flower, amuse them.

Living flowerbed

Purpose: developmentattention, coordinationmovements.

All players are divided into three teams.golden balls; Marigold; Marigold.

Children are flowers in the flower bed. Golden balls grow in the center - the highest. Children raise their handsup and revolve around itself. The second circle is marigolds, they go in a round dance around the golden balls.The third circle - marigold children squat down, these flowers are the lowest.

The wind blew, the flowers came to life and stirred: golden balls are spinning, marigolds go in a circle in one direction, marigolds in the other!

We are flowers

Purpose: developmentattentionmotor skills.

They straightened the stems, extended the branches (hands).

They straightened the leaves, rustled with leaves (fingers).

Gymnastics for the stem: torso to the right and left; back and forth.

Gymnastics for the roots: stretched out the right leg - rotated the foot;

extended the left leg - rotated.

My leaves, stems in the rain: they raised their hands up, spread their fingers, put their palms up

rain, spin.

THEME: INSECTS

Butterfly Catching

Target: develop inchildren endurance andability to actsignal exercise indodge run andin catching, in squatting.

Choose four players - "children with nets." The rest of the players are "butterflies". On the word "fly"children run around the playground. At the signal "catch" two children run out to catch butterflies. They catchclosing hands around the caught, then take him to a conditional place. To the words "Butterflies sat on flowers" -butterflies sit down and rest. When 3-5 butterflies are caught, note which pair caught more.Repeat the game 6-8 times.

Spiders and flies

Goal: to developchildren endurance,dexterity; exercise inrunning and squatting.

The leader is chosen - a spider, the rest of the children are flies. The spider stands aside, the flies run all oversite. At the signal of the educator, the flies freeze, the spider bypasses the players, and whoever notices at leastthe slightest movement takes him to himself. The game is repeated 6-8 times.

Caterpillar

Purpose: to developemancipationplaying children and coordinationmovements.

Players form a chain (stand behind each other) - a "caterpillar". The first player is the "head", the last one is"tail".

The music turns on and the caterpillar starts moving forward, while the head shows variousdance movements (arms, body, legs, head), and the other players try to repeat thesemovement.

When the "head" gets tired, he turns to the player following him, pats him on the head, and he himself goes into the tail of the caterpillar.This game continues with a new host and with new moves, as long as the music is playing.

"Spider" ( dance game)

Target: developcreativechildren's abilitieseducate childrenmove according toproposedinstructions.

Children stand in a circle, holding hands, the spider crouches in the center.

Spider, spider,

thin legs,

thin legs,

Red boots.

We fed you

We fed you, (Walking in a circle)

They put down on their feet, (run up to the driver, pick him up)

Forced to dance. (The driver closes his eyes and spins, the children clap their hands) Dance as much as you want,

Choose who you want. (The driver, without opening his eyes, chooses one of the players, and they changeplaces)

« Bear and bees"

Target: developability to rundifferent directions, dexterity

The game involves: the host is an adult, the child is a "bear", the children are "bees".A counting rhyme helps to choose a bear.

"Bear" sleeps in the "lair". "Bees" sit in the "hive". These places must be selected in advance. The host says: "Bees!" Children - "bees" begin to portray bees: fly, squat (as if on flowers) and fly again.

An adult exclaims: “Bees, to the hive!” "Bees" gather in a "hive" and "fall asleep". Adult says:Here comes the bearThe bear is looking for honey!

A child comes out of the "lair" - a "bear". He walks around the "hive". The disturbed "bees" wake up and say: Zhu-zhu-zhu, zhu-zhu-zhu,I'll catch up, punish me!

The "bees" are catching up with the "bear", he runs away to the "lair". The bee that caught up and "stung the bear"(first touched him), becomes a "bear". If no one caught up with the "bear" and he managed to hide in the "lair", he again remains a "bear".

The rules of the game can be changed by agreement. For example, if you are playing with two people, then justswitch roles. If there are a lot of players, and it is difficult to determine who "stung", then you can"Bear" each time to choose with the help of a counting rhyme.

Mobile game "Catch mosquito"

Target: exercise childrenin jumps; developaccuracy of movements, dexterity.

A handkerchief is tied to the rope - "mosquito". A rope with a mosquito can be attached to a twig, or you canto hold in hand. An adult holds the rope so that the "mosquito" is 5-10 cm above the child's raised hand. The child, bouncing, tries to slap the mosquito with his palms. Option: instead of a rope with a handkerchief, you can use a tambourine. The child, bouncing, knockspalm to the tambourine.

"Round dance insects"

Goals: develop musical ear, plasticity;consolidate knowledge of the ways

movement of various insects, developimagination,creative thinking.

Equipment: attributes for costumes of various insects, hats-masks, musical accompaniment. Children imitate the movements of various insects to the music.

Centipede

Game highmobility

You need to divide the children into 2 teams. Each participant must tie themselves to a nearbyto a friend by the ankle with a rope (length about 50 cm). The task is to reach the finish lineYou can put some small obstacles on the path - limiters that you need to go around.
The game is very noisy and fun.

butterflies

Purpose: to develop the ability to run indifferent directions,dexterity. DevelopAttention.

Morning has come, the sun has risen.

Butterflies woke up - stretched (children stretch).

And they flew (children depict butterflies, wave their wings, fly around the flowers).

Then the adult says: the night has come, the butterflies flew to their houses and went to bed (sat down onsquat and close your eyes). Then the game is repeated.

You can make the game even more interesting.

The adult pretends to be a bird that has come to eat butterflies, and the butterflies are hiding in theirhouses and there the bird cannot catch them.

Math game with elements of physical education in middle group using health-saving technology

Looking for a squirrel

Tarasova Elena Alexandrovna

Tasks:

1. Continue to teach children to compare objects different sizes in length, height and width.

2. Continue to teach children to identify spatial relationships.

3. Exercise children in climbing the gymnastic wall in the same way.

4. Exercise in throwing with your hand from below.

5. Exercise children in the ability to correctly take the starting position when jumping: feet shoulder-width apart, arms lowered, achieving a soft landing, rolling the foot from toe to heel.

6. Teach children to use concepts in speech: big and small, long and short, right and left, up and down, from above, forward and backward.

7. To nurture willpower in children, to achieve their goal.

8. To instill in children love for neighbor and for animals.

9. Raise a sense of collectivism.

10. Learn to empathize with someone else's grief.

Material:

Toy - squirrel, woolen thread, sandbags according to the number of children, 2 ropes, 4 hoops of different sizes, boards of different sizes.

Game progress:

V .: Children, a mushroom appeared on the table. Who could give it to us? And he is unusual, there is something inside. Yes, there is a letter! Now I will read it to you: “Guys, help me! I was carried away by Baba Yaga, beyond wide rivers, beyond high mountains. I can't see more freedom. Squirrel."

Children, the squirrel is in trouble, asks us to help her. Can we help the squirrel?

Q: Then we need to set off, but how can we go without knowing the route? We may get lost. To prevent this from happening, we need a map. There she is. Wide rivers, high mountains are drawn on it. So we need to go there! Let's go?

D: Let's go!

Q: According to the map, we should turn left and go straight, then we will meet stumps. Move on?

D: Olya, where are you turning? (left)

V .: Look how big the stumps are. (Children jump. I ask the children)

V .: We need to jump over each stump. You need to put your feet wider. Petya on a stump, what size will you jump? (I ask several children). According to the map, we should go to the path leading to the squirrel, but I don’t see any path. Do you see?

D: No! Only the river, vedi.

Q: Guys, how wide is our river? Can you step over it like a stream?

D: No. The river is wide.

V .: That's right, a very wide river.

Guys, what should we do? How can you get across the river?

Children offer solutions to this problem.

V .: But wait, there are some boards here, we can make a bridge.

What are the lengths of the boards?

D .: One is long, the other is short.

Q: What plank should be thrown across the river to cross it like a bridge?

D: We need to throw a long board across the river.

V .: Let's all raise our hands to the sides, like me. And now we carefully cross the bridge. Let's go further. Further, we may face many difficulties, because Baba Yaga led us on a difficult road.

We have high mountains in front of us, and behind the mountains, maybe Baba Yaga is hiding a squirrel. We must climb up and look for a squirrel on the top of the mountain.

We will go three by one so that no one can hear us. The first three go straight, then turn left and each one reaches his own rock. You need to climb up, look for a squirrel there and go down.

The teacher asks where they go up, where they go down, where they go down, where they go up.

V: Well done guys! This is how all children go.

A phonogram is heard - the croaking of frogs.

Q: Guys, where are we?

D: In the swamp.

V: We have to get out. But we don't have boards anymore. And there are sandbags. Can they help us cross the swamp? How?

D .: If we get them, we can throw a swamp and go through it, as if over bumps.

V .: And if we throw all the bags in one place. Can we get through?

V: Correct. We need to split into three columns. We take the right hand back and throw the bag into the swamp. Now count how many bags each row got? Now we will all do our hands to the sides and go through the swamp, stepping only on the bags. Well done boys! Have we passed wide rivers?

Q: What about high mountains?

V .: And even a swamp!

Then we came to the right place and we need to find a squirrel.

Children go looking for a toy.

Q: Did you find a squirrel? Well done! The squirrel thanks you for your courage, bravery and dexterity.

Guys, the squirrel needs to go to the forest to his friends. Let's take her there. We will follow each other along the path.

The phonogram of the singing of forest birds sounds.

V: Do you hear? We are approaching the forest. Here is our squirrel and at home.

Squirrel offers to play her favorite game "Burners".

Children remember the rules of the game and play.

V .: Guys, they are already waiting for us in kindergarten. Let's say goodbye to the squirrel and go back.

D: Goodbye!

V: Are you tired? How to get home as soon as possible?

The children make their suggestions.

V .: Oh, who is looking at us from under the stump?

D .: The old man is a forester.

S-L: I'm glad that you saved our squirrel and I'll give you a magic bump. Stand in a circle, stretch your right hand, hold on to the bump. And it will take you straight to kindergarten.

Magical music sounds. The children are in kindergarten.

Swan geese.

Purpose of the game:

Game progress: on one edge of the site, a line indicates the house in which the geese are located. On the opposite side stands a shepherd. To the side of the house is a lair in which there is a wolf. The rest of the place is a meadow. Children playing the role of a wolf and a shepherd are appointed by the teacher, the rest portray geese. The shepherd drives the geese out into the meadow, they graze in the meadow, fly.

Shepherd. Geese, geese!

Geese. (stop and answer in chorus). Ha, ha, ha!

Shepherd. Do you want to eat?

Geese. Yes Yes Yes!

Shepherd. So fly!

Geese. We can not,

Gray wolf under the mountain

He won't let us go home.

Shepherd. So fly how you want

Just take care of your wings!

The geese, spreading their wings (stretching their arms to the sides), fly home through the meadow, and the wolf, running out of the den, tries to catch them (to touch with his hand). Caught geese go to the lair. After several runs (according to the condition of the game), the geese caught by the wolf are counted. Then a new wolf and a shepherd are appointed. The game is repeated 3-4 times.

Sly Fox.

Purpose of the game:

Game progress: The players stand in a circle at a distance of one step from each other. To the side, outside the circle, the fox's house is indicated. At the signal of the teacher, the children close their eyes, and the teacher goes around the circle behind the children and imperceptibly touches one of the players. The one touched by the teacher becomes a cunning fox. The teacher invites the players to open their eyes and look at each other carefully, trying to find out which of them is a cunning fox, if she will give herself away with something. Those playing in chorus three times (at short intervals) ask (quietly at first, and then louder and louder): “Cunning fox, where are you?” At the same time, everyone is looking at each other carefully. As soon as the question: "Cunning fox, where are you?" - will be pronounced for the third time, the player, chosen by the cunning fox, quickly runs out into the middle of the circle, raises his hand up and says: “I'm here!” All the players scatter around the site, and the fox catches them (touches them with his hand). The captured fox takes him to his house. After the fox catches 2-3 children, the teacher says loudly: “In the circle!” The players form a circle, the game resumes. The game is repeated 4-5 times.

Bears and bees.

Purpose of the game:

Game progress: the beehive (gymnastic wall or tower) is located on one side of the site. On the opposite side of the meadow. Away from the bears' den. At the same time, 12-15 people participate in the game. The players are divided into two unequal groups. Most of them are bees that live in the hive. Bears in the den. At a prearranged signal, the bees fly out of the hive (get down from the gymnastic wall), fly to the meadow for honey and buzz. As soon as the bees fly away, the bears run out of the den and climb into the hive (climb the wall) and feast on honey. As soon as the teacher gives the signal "Bears", the bees fly to the hives, and the bears run away to the den. The bees that did not have time to hide sting (touch by hand). Then the game resumes. Stung bears do not participate in the next game.

Directions. After two repetitions, the children switch roles. The teacher makes sure that the children do not jump off, but get off the stairs; if necessary, provide assistance.

Hunters and hares.

Purpose of the game:

Game progress: on one side of the site outline a place for hunters. On the other side are houses for hares. Each house has 2-3 hares. The hunter walks around the area, pretending to be looking for traces of hares, and then returns to his place. On a signal, the hares run out of their houses into the clearing and jump on two legs, moving forward. According to the teacher "hunter!" hares run to the houses, and the child, representing a hunter, throws a ball at them. A hare hit by a ball is considered to have been hit. The hunter takes him to him. The game is repeated several times, after which another hunter is chosen.

Directions. The hunter may have several balls in his hands. Shooting hares in the houses is not allowed.

Gymnastics of awakening "The cubs woke up"

The cubs are all awake

Well stretched

Turned from side to side

And they all returned to their place.

Got on the bikes

Our fidget bears!

Turned on the tummy

And plunged into the water

Legs chatting together

After all, you need to grow big!

Now get up from your bed

The sun was taken by hand.

At the bear in the forest ... (folk)

A line is drawn at one end of the site. This is the edge of the forest. Behind the line, at a distance of 2-3 steps, a place for a bear is outlined. On the opposite side of the site, the children's house is indicated by a line.

The teacher appoints one of the players as a bear. The rest of the players are children; they are at home.

The teacher says: "Go for a walk." Children go to the edge of the las, picking mushrooms, berries, i.e. imitating the corresponding movements (tilt and straightening of the body), and at the same time recite verses in chorus:

At the bear in the forest

Mushrooms, I take berries,

And the bear is sitting

And growls at us.

When the players say the word "growls", the bear gets up with a growl, and the children run home. The bear tries to catch (touch) them. The captured bear takes to itself. Children resume picking mushrooms and berries.

After the bear catches two or three players, a new bear is appointed or selected, and the game is repeated.

Hares and wolf

One of the players is chosen as a wolf. The rest of the children portray hares.

On one side of the site, hares arrange houses for themselves (draw circles). At the beginning of the game, the hares are in their houses; the wolf is at the other end of the site (in the ravine).

The teacher says:

Hares jump, hop, hop, hop,

To the green meadow

Grass is pinched, eaten,

Listen carefully -

Is the wolf coming?

Hares jump out of the houses and scatter around the site. They either jump on two legs, then sit down, nibble on the grass and look around to see if the wolf is coming. When the teacher says the last word, the wolf comes out of the ravine and runs after the hares, trying to catch (touch) them. Hares run away to their own house. The wolf takes the caught hares into the ravine.

As soon as the wolf leaves, the teacher repeats the text of the poem, and the game resumes. After 2-3 hares are caught, another wolf is selected.

Fox in the chicken coop

A chicken coop is outlined on one side of the site (its size depends on the number of players). Chickens sit on a perch (on benches) in a chicken coop. On the opposite side of the site is a fox hole. The rest of the place is a yard.

One of the players is appointed as a fox, the rest are chickens. At the signal of the educator, the chickens jump off the perch, walk and run around the yard, peck grains, flap their wings. At the signal of the teacher: "Fox!" - the chickens run away to the chicken coop and climb onto the perch, and the fox tries to drag the chicken, which did not have time to escape, and takes it to its hole. The rest of the chickens jump off the perch again and the game resumes.

The game ends when the fox catches 2-3 chickens.

Sitting, sitting bunny ... (folk)

A bunny is squatting against the wall. Hunters (10-12 people) settled down at the opposite wall. Players in the game say:

Sitting, sitting bunny

Sitting gray bunny

Under the bush, under the bush.

The hunters go

They ride, jump in the field

In the empty, in the empty.

“You hunters jump.

Look at my ponytail:

I'm not yours

I left!"

1-3 lines: the bunny turns its head from side to side and freezes listening.

4-6 lines: the hunters gallop in a circle and linger in the place where they are caught by the speech of the bunny.

7-10 lines: One hare says, standing upright and slightly springing his legs at the knees. On the last lines he makes a jump, another jump, and another jump, turning his back on the hunters.

The bunny then runs away. Hunters catch him, surrounding him with clasped hands.

Fox and bunnies

On one side of the site there is a fox's house - a hole (circle). A fox is chosen, she goes to her house. The players portray hares, their house is located on the opposite side of the hall (behind the conditional line). At the signal of the teacher, the hares go out onto the lawn, frolic, run and jump in different directions. The teacher says: "The fox goes hunting!" The children quickly run to their house, but if the fox manages to knock down someone, he is considered to be caught. When the fox catches 2-3 hares, another fox is selected. The game is repeated with all children.

Bunny gray washes

The players become in a circle - they are bunnies. Children together with the teacher pronounce the text:

Gray bunny washes

Apparently going to visit

Washed out the nose

Washed out the mouth

Washed my ear

Wipe dry!

All players make movements in accordance with the text, then they jump on two legs to the center. The teacher determines the number of jumps so that the children do not crowd, do not interfere with each other. "Come visit!" - the teacher says, and the bunnies return to their house (outside the circle). The game is repeated.

Bunny

(round dance game)

Children lead a round dance. In the center sits a child depicting a hare and holding on to the "paw". Children say:

And the gray bunny

The paw hurts.

And with a sore paw

He doesn't move.

Let's go with the kids

We will find the plantain

Let's apply to the paw,

Let's help the bunny.

The host points to the child, who must pick a plantain leaf and attach a hare to the paw after the words:

The hare will jump

And play with the kids.

"Bunny" jumps to one of the children. The selected child runs out of the circle, the "bunny" catches up with him. Children make "gates", try to fence off the fleeing child from the "bunny".

3-5 years old With running

Animals gathered at the edge of the forest

(round dance game)

Children lead a round dance:

On the edge of the forest

The animals have gathered.

All forest people

Leads a round dance.

You foxes come out

Dance with us!

In the same way, all the little animals that participate in the round dance are selected.

3-5 years old With running

Near the blue river

(round dance game)

The driver stands in a circle with his eyes closed. Children stand around him and say:

Near the blue river

The forest beast hid.

You, Vanyusha, try

And find out who it is.

Children portray some kind of animal. The driver opens his eyes and tries to guess who the children are showing. The driver chooses in his place the child who, in his opinion, was the best at portraying the animal.

Game "Prickly hedgehog"

Purpose: development of fine motor skills and coordination of movements, stimulation of speech activity.

Equipment: massage ball.

Game progress.

Self-massage has a beneficial effect on the body. Learning the simplest tricks takes place in the game. An unusual ball appears on your palm. Together you carefully consider it. It turns out that he looks like a hedgehog. Gently place the ball on the child’s palm, roll the “hedgehog” over each finger, starting with the thumb of the dominant hand, and linger a little longer on the pad of each finger. Massaging movements should be performed in the direction from the periphery to the center. Accompany actions with verses:

Give me a hand, my little one

I will stroke your hand.

Walks and wanders along the paths

All in thorns gray hedgehog,

Looking for mushroom berries

For son and daughter.

Self-massage of the hand develops the muscles of the fingers, reflexively stimulates the corresponding areas of the cerebral cortex, helps to normalize the state of the nervous system, having a general healing effect along with a calming effect.

"The Fox and the Bun"

Children use a rhyme to choose a "fox"
One, two, three, four, five
We choose again
A cunning cheat, a red-haired thief,
You don't look at us
Better get out in the circle
Hurry don't yawn
Better catch the ball
Red, blue, cyan,
Choose any one.

Child - fox chooses the color of the ball that will catch. In a more complicated version of the game, children use 2, 3 balls (preparatory group, middle and senior group play with 1 ball.
Children standing in a circle pass the ball to each other, a child - a fox goes after the ball inside the circle.
baby fox
The fox walked along the path,
He suddenly sees someone else's legs,
So, it's a bun
He has a ruddy side
I'll take it with me
My breakfast will be at home.
The gingerbread man suddenly rolled
Decided to run away from the fox
Wait don't run away
And play with me
.

Children throw the ball to each other, and the child - the fox tries to catch it, the child from whom the fox intercepts the ball becomes a bench - a fox. The game is repeated from the beginning.

Game "Hedgehog mushroom picker"

Children sit in a circle on the carpet. The child walks in a circle.

Hedgehog - A hedgehog walks without tracks,
He wants to collect mushrooms
Well, we will help him,
Let's look for them in the grass.
He turns to the children sitting in a circle.
What is your name fungus (answer-children say their name)
Get in the box. (5-7 children get up and follow the hedgehog in a circle)
Squirrel - Here's to meet the squirrel from the branch:
“Hello hedgehog, how are you.
Treat me buddy
Let me try the fungus"
Hedgehog - Come and choose
How much do you need to count? (Squirrel counts mushrooms - children)
Mushrooms are not mushrooms
These are our kids

(Children run away to their places, the one whom the child stains - a squirrel, takes the place of a hedgehog or squirrel, at the discretion of the teacher)

Misha is a slut."

What the child learns: to navigate in the immediate environment; understand the meaning of adverbs "in front, behind"; prepositions "for, under"; train the processes of internal inhibition - start moving on a signal.

Game progress: show the child a teddy bear. Say that the teddy bear is not simple, but talking. Hide behind the curtain, and show the bear cub from behind it. Changing the timbre of your voice to a lower one, tell the rhyme.

I am a funny teddy bear
Naughty, mischievous.
I like to play hide and seek
I'll hide, you look!

Invite your child to play hide and seek. Say that the teddy bear will tell you where to look for him. Hide behind a chair. If the child can't find it, say in a rough voice, "I'm behind the chair." When the child finds you and the teddy bear, praise him and offer him to play again, hide in another place and continue the game by analogy

"Mishenka".

What the child is learning: to walk with children in a round dance, holding hands, to play the role of a bear, to train internal inhibition - to wait for the end of the round dance in order to perform your dance.

Equipment: medium sized teddy bear.

Game progress: show the child a teddy bear. Offer to play with him. Invite one of the children to be a teddy bear - give him a teddy bear and put it in the middle of the circle. The rest of the children, holding hands, dance around the child holding the bear. Children perform movements according to the text of the game:

Come out, Mishenka, dance, dance.
Paw, paw, Mishenka, wave, wave.
And we will go around Mishenka in a round dance,
Let's sing a fun song, let's sing!
Let's, we'll hit the patty, hit!
Will, will Mishenka oh dance, yes dance!

"Helpanimals find their home(classification game).

Children lay out bits in two hoops: wild animals in a hoop with a Christmas tree, domestic animals in a hoop with a house.

The teacher asks why the children laid out the animals in such a way?

Children's answers: because domestic animals live at home, next to a person, and wild ones live in the forest, in the steppe, in the mountains.

Educator: Who takes care of the pets? Who builds their houses? Who feeds them? (human). And who does all this for wild animals? (the animals themselves).

Physical education minute(children in a circle)

"A bunny jumped through the forest,

The bunny was looking for food.

Suddenly at the bunny on top

Ears rose like arrows:

A quiet rustle is heard

Someone is sneaking through the forest.

The hare confuses the tracks, runs away from trouble.

He jumped to the side, turned

And curled up under a bush.

Game "Find your baby"(for knowledge of the names of young wild animals).

6 children sit on the chairs in hats of a bear cub, a wolf cub, a fox cub, a calf, a hare, a hedgehog. Other 6 children with labels of a she-bear, she-wolf, fox, moose cow, hares, hedgehogs on their chests should stand at the appropriate chair and answer the questions:

Who are you? Who is your mom? I am a bear cub, and my mother is a bear, etc.

Guys, what kind of animals are you depicting? - Wild.

"Zainka".

In one place, the leader marks the “houses” for the “bunnies”, for example, draws circles with chalk. Then he chooses one main "hare" from the children. At the signal “Hares in a circle”, the children become a circle, and in the middle, in the very center of the impromptu circle, the main “bunny” stands. Then the players, together with the leader, read the following verses, and each word is accompanied by suitable movements.

A white bunny is sitting
He moves his ears (children begin to move their hands, pressing them to their heads, imitating ears.)
Like this, like this
He moves his ears

It's cold for a bunny to sit
You need to warm up your paws.
Clap, clap, clap, clap, (children clap their hands)
You need to warm up your paws.

It's cold for a bunny to stand
Bunny needs to jump
Jump, jump, jump, jump, (jump on both legs at once)
Bunny needs to jump.

Someone scared the bunny.
Bunny jump…. And running. (Children scatter to their "houses".)

Physical exercise squirrel is not lazy

Engage all day long.

From one branch, jumping to the left,

She sat down on a branch.

Then jumped to the right

Circled over the hollow.

Left and right all day long

The squirrel is not too lazy to jump.

Little white bunny sits

(hands on waist)

And look under the bushes.

Leaned to the right - empty,

(tilt to the right)

Leaned to the left - empty.

(left tilt)

Where does cabbage grow here?

It's cold for a bunny to sit

You need to warm up your paws.

Clap, clap, clap, clap!

You need to warm up your paws.

In the clearing in the forest

Bunnies jump around.

If you meet a fox,

Run home!

Jump-jump, jump-jump,

Jump-jump - and for the bush!

(baby bunnies run away)


Kindergarten for the animals. Game for girls and girls! An exciting game for animal lovers in which you have to spend the whole day taking care of Lucas and Mia the rabbits, Bob the monkey, Shirley the squirrel. Helping the educator and teacher Giraffe, you will entertain these kids, read books to them and teach them to dance, feed and put them to bed, and also walk with them in the fresh air. When caring for crumbs, try not to confuse their belongings. The kids don't like it. Good luck. Play with the mouse.

Kindergarten for animals

Walker: Run for nuts. Game for girls and girls! Adventure: Nut Run is a fun, adventurous skill game in which you girls have to help a squirrel collect nuts. As it turns out, this is not an easy task. Nuts high up in the trees. In order for the squirrel to get to them, you will need to control its jumps with the mouse. Good luck with your hunting.

Action: Run for nuts

Squirrel Nut Mania. Game for girls and girls! Squirrel Nut Mania is a skill game in which, girls, you and your squirrels have to collect nuts in an unusual way. Such is the squirrel mania! To control the game - Squirrel Nut Mania - you will need a mouse. Launch brave squirrels along a predetermined trajectory. Good luck!

Squirrel Nut Mania

Walker: Brave little squirrel. Game for girls and girls! Adventure: Brave Little Squirrel is an exciting adventure game for girls for attention, dexterity and quick wits. By controlling the game with the arrow keys and the spacebar, help the baby squirrel to collect acorns and remain unharmed. You can choose any difficulty option if you wish. There are three of them: easy, normal, hard. You can monitor the status of your ward by the indicator strips located at the top of the game screen. Good luck!

Walker: Brave little squirrel

Tragedy of squirrels. Game for girls and girls! In the forest, in the habitat of squirrels, suddenly a terrible mutant appeared from somewhere - a gray squirrel, claiming foreign lands. We welcome everyone who is ready to explain to the impudent mutant whose lands these are and arrange a real hell for her here, in the game “Squirrel Tragedy”. Just please do not forget that the mutant runs fast and fights great. Keep track of your energy consumption. If the energy indicator is empty, this will indicate the failure of your mission. Energy decreases with each shot and wound. But it is restored with each hit in the mutant. To control the game, you need the up / down, right / left arrow keys and the spacebar. Good luck!

Tragedy of squirrels

Walnut Boom. Game for girls and girls! The squirrel did not worry in time about food supplies for the winter. And now, girls, so that she does not remain hungry, it is up to you to collect nuts and acorns for her. You will do this with the help of directed explosions. Keep in mind, the longer you hold the left mouse button, the stronger the explosion will be. Good luck! Attention! Before starting the game, do not forget to switch it to Russian.

nut boom

The squirrel protects its nuts. Game for girls and girls! It's nut harvest season. The squirrel did a great job and made a large supply of provisions for the winter. But the trouble is, there were those who wanted to take advantage of other people's work! Let's help the hard-working animal to save his supplies from the robbers. To repel the barbarian raids, you girls will need weapons and your deft actions to use them. Don't let the thieves get away unpunished. Good luck! Play with the mouse.

The squirrel protects its nuts

Squirrel protects his nuts 2. A game for girls and girls! It's nut harvest season. The squirrel did a great job and made a large supply of provisions for the winter. But the trouble is, there were those who wanted to take advantage of other people's work! Let's help the hard-working animal to save his supplies from the robbers. To repel the barbarian raids, you girls will need to help the squirrel to adjust the flight of her arrows. Good luck!

Squirrel protecting his nuts 2

Mystical estate. Game for girls and girls! SpongeBob, walking with his friends on the outskirts of Bikini Bottom, discovered some strange house. Mysticism and antiquity wafted from the house. Bob was immediately opposed to visiting him, but Sandy the squirrel nevertheless decided to enter there. As soon as the doors closed behind Sandy, she realized that SpongeBob was right. She saw a dimly lit room, the gloomy walls of which were covered with cobwebs. It seems that there were no people here for a long time, but everything indicated that an evil spirit had settled here. Girls, you have to fight ghosts with Sandy. It's good that she has a vacuum cleaner with which you can suck up any ghost. Good luck to you! To control the game you will need the spacebar and arrow keys. Good luck to you!

Mystic Manor

Troublemaker. Game for girls and girls! The troublemaker in this game is a little squirrel who came up with a prank: walk on a rope and throw wet clothes off it. But the owner's cat doesn't like it at all! Girls, help the red-haired rascal not to fall into the paws of the cat. To do this, you will need: 1) arrow keys - to move the squirrel and 2) space bar - to attack the cat with acorns. When helping the little squirrel to defend itself from the cat, do not forget that he has only 3 acorns and 3 lives in reserve. Good luck!

Troublemaker

New Year's adventures protein. Game for girls and girls! New Year's adventures of squirrels is a multi-level adventure game for girls, for two. On the New Year it is customary to give gifts. Our two cute squirrels also decided to please their friends with delicious hazelnuts. Girls, to help the squirrels collect nuts, first decide which squirrel you will play for. To play as a more solid squirrel, use the keys - A D W. To play as a smaller squirrel - use the arrow keys. Each time you need to collect as many nuts as indicated at the top playing field. On the way, squirrels will come across gifts. To take a gift and move it to the right place, you need to use the -S key. To put the gift on the snow, you need to press the -S key again. Do not forget, a stronger (full) squirrel can carry a gift, so before the gift, allow him to collect magic stars. This will give him strength. Good luck!



 
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