The Witcher 3 rune words are the best. Where to find the rune master. Lesser Glyph of Enhancement

Together with the merchant from Ophir, the Runemaster arrives in the Hearts of Stone add-on - a character who, for a certain amount of money (and they are quite considerable), will help you enchant armor and weapons.

Your first investment will be 5,000 coins, the second - 10,000, and the third all 15,000. The strongest versions of enchantments will, of course, be available only after the third, last stage.

You can enchant both a sword - with rune words, and armor - with glyphic words. For each enchantment, you will need three runes or three glyphs, respectively. The first level of enchantment requires small runes and glyphs, the second - medium runes and glyphs, and the last - large runes and glyphs. Along with the release of the add-on, the developers, by the way, decided to slightly diversify the range of runes and glyphs themselves.

Level 1 Level 2 Level 3

Rune words

enchantmentDescriptionEffectIngredients
VarenikiAny food restores twice as much health, but everything tastes like pies :(Pie
Cottage cheese
Pie
calmnessIf adrenaline points are at maximum, then health and energy are restored (and the level of intoxication is reduced) faster at the expense of adrenaline points.Devana
Madder
Stribog
AnchoringThe effects of the grindstone and blacksmith's workbench remain permanently.Devana
Madder
Svarog
UpdateEach fatal blow to an enemy restores 25% of energy.Perun
Svarog
Stribog
dissectionIncreases the range of Whirlwind by 1.1 meters and Rift by 1.9 meters.Zorya
Veles
Perun
TriumphEach fatal blow to an enemy restores 0.1 to 0.25 adrenaline points.Dazhdbog
Veles
Devana
InspirationAt maximum level health boost health effect increases the damage of each next attack by 50%Devana
Zorya
Perun
ExtensionEach unblocked hit extends the duration of the elixir by half a second.Madder
Perun
Svarog
FillingUsing the Mark absorbs one point of adrenaline, filling the sword with the power of the Mark for the next attack.Triglav
Madder
Dazhdbog

glyph words

enchantmentDescriptionEffectIngredients
severityAll parts of the armor worn by Geralt correspond to the heavy armor class.Quen
Recovery
Improvement
Usurpation Aksy
Binding
Improvement
exhaustionThe enemy's stamina is reduced by 50% when using the Aard Sign.Aard
Aksy
Improvement
BlazingEnemies ignited by Igni have a 25% chance to set nearby characters on fire in a small radius.Igni
irden
Defense
ReflectionThe armor reflects all flying arrows.Aard
Defense
Improvement
the charmDying from Axius, the enemy transfers the effect to the next target.
The duration is increased by 2 seconds. for each successful enemy strike against Geralt.
Aksy
Igni
Recovery
ShieldAt the beginning of the battle, the Quen Sign is automatically activated without losing energy.Quen
irden
Defense
FettersAn opponent who falls into Yrden's magical trap will automatically activate the Yrden glyph at the spot where he is standing.irden
Aksy
Binding
BalanceAll parts of the armor worn by Geralt correspond to the middle class of armor.Aksy
Recovery
Improvement
RingBasic attack with the sign of Igni affects all enemies around, but can no longer set them on fire.Igni
Binding
Improvement
OwnershipDying from Axius, the enemy transfers the effect to the next target.
The duration is increased by 2 seconds. for each successful hit on the target.
Aksy
Aard
Binding.
RetributionGives a 20% chance to reflect some of the damage back at the attacker.Quen
Igni
Improvement
ExplosionEnemies dying from Igni explode and set fire to nearby enemies.Igni
Quen
Improvement
EaseAll parts of the armor worn by Geralt correspond to the light armor class.Aard, Heal, Enhance

For Geralts who follow the path of a swordsman or an alchemist, glyphs do not play such an important role, so some kind of enchantment can be looked at in their place. Especially useful are those that allow you to use the benefits of armor of one of the three categories even if you are wearing armor of another category.

As for the rune words, the most “fat” look like “Dissection” and “Inspiration”, which can be chosen to replace the usual Chernobog runes.

Have you heard of geomancy, or runecraft?

They say that words can hurt. Many northerners would categorically disagree with this statement - a sword, battle ax, mallet, hammer, ax, arrow or crossbow bolt, magic charge or fisstech used in excessive quantities can hurt. But for a traveler from distant Ophir, who has mastered the knowledge of magical runes, there is nothing strange in this. With the release of the add-on " stone hearts"The gray-haired witcher of the school of the Wolf Geralt from Rivia had the opportunity not only to meet with the overseas rune master, but also to use his services to enchant weapons and armor, which will be discussed in this guide

Enchantment: starting capital

Ophirian camp at the Upper Mill

Having found himself during his wanderings at the inn "Seven Cats", located near Novigrad, and having examined the notice board, the monster slayer could find out about the arrival of an Ofir wizard in the local area, capable of improving witcher outfits with the help of magic. The sorcerer lives near the village of Bronovitsy, in the camp near the Upper Mill. Players who have already hunted Ophirian armor, weapons, and horse harness will find this place very familiar.


I am a scientist and an artist. A little artisan and a little magician

Go inside the tent and talk to the man, carelessly praying to his gods inside. The officer will politely greet Geralt, while glorifying "the eternal work of the creation of the world." The witcher will hasten to convince the overseas guest that there is nothing to glorify in this world, while upsetting the sorcerer with a manifestation of typical northern hospitality. Undoubtedly, the mentality of the inhabitants of Ophir and the Kingdoms of the North is categorically different from each other due to too much difference in the philosophy and culture of these peoples. And if the morals of the inhabitants of the North are known to us from the literary "Saga of the Witcher and the Witcher" and the game series, then a little information about Ophir can be learned from the story of the rune craftsman. The peoples inhabiting the territory of these distant lands have several gods. Where the rune master himself comes from, it is customary to believe in the One God, whose words are capable of endowing a person or objects with unknown strength and energy. That is why the officer was always interested in the possibility of using these words, which were reflected in geomancy, or runemaking. Unfortunately, at the moment, the runemaster is tied hand and foot, because the ship on which he sailed sank in the open sea along with the tools needed to create runic glyphs and finances. It will not be possible to return them from the bottom, but absolutely all the lost good can be acquired again ... For just some miserable 5,000 Novigrad crowns. If Geralt has such an amount in his wallet, he will be able to invest them in the activities of the rune master; if not, the monster slayer will have to go in search of a job and return to the artificer mage later.

Enchantment: pay for quality


Jade deposits northeast of Novigrad

However, gold alone is not enough for the work of a runemaster. He will also need jade stone, and the great honor to get it, of course, will fall to Geralt. Pick up a pickle lying in the shed of a small hut nearby and head northeast of Novigrad. The Witcher knows about three places where the necessary pebble can be obtained. The first is located near the Velensky analogue of Stonehenge, but alas, it is not enough. It is noteworthy that one of the large stones, laid out in the form of a kind of arch, flaunts an example of medieval graffiti depicting the hanging of a witch. A very progressive execution for that era, especially given the love of the Inquisitors in the face of Witch Hunters, it is significant to burn sorceresses alive. The next supposed jade deposit is nearby, but again by: mining from here is a waste of time. There is only one thing left - to climb into the gloomy cave Poisonous Vylo, teeming with arachnomorphs greedy for human flesh ... Eh, why should it always be some kind of monsters or thugs hostile to the witcher, and not harmless little animals?


Arachnophobe's worst nightmare

Arachnomorphs are spider-like monsters belonging to the insectoid class. Therefore, in a fight with them, anti-insectoid oil applied to silver sword. In addition, arachnomorphs are sensitive to fire, that is, it is worth paying special attention to the witcher sign Igni, the bombs "Dragon's Dream" and "Dancing Star". It is worth noting that it is not necessary to completely clear the cave - it is enough to deal with the arachnomorphs in the first "room". Hiding his faithful blade in a sheath, Geralt will find deposits of jade in the center of this very room and, with the help of a pick, will get a gem. Before returning to the runemaster, the witcher can complete the secondary task "Condemned to Drakenborg", but that's a completely different story. Once again at the Upper Mill, the gray-haired monster slayer will find the artisan at work. Give him the found jade, listen to sincere gratitude and complete the task.

Level 1 Power Words


First level workshop

And now get ready to receive a reward for your labors and investments - the opportunity to improve your weapons and armor with runic words of power. Level 1 upgrades become available immediately after completing the Enchantment: Pay for Quality quest, along with a small runesmith's shop. At this stage, the Ophirian's inventory is limited and consists of Lesser Rune Glyphs, as well as recipes for crafting them. Such glyphs are necessary for enchanting items, and it is the words of power of the first level that we will now consider.

Weapon Upgrades

  • calmness. To create this magic word of power and apply it to the weapon, the runemaster will have to combine the small runestones of Devan, Maren and Stribog. If the adrenaline scale reaches its maximum, the witcher will sacrifice it for the sake of accelerated recovery of health and energy, as well as a decrease in the level of intoxication. Highly recommended for players who rely on the Alchemist skill line to effectively compensate for the damage reduction after depleting the Adrenaline bar with the Thunder Witcher's Elixir.
  • Vareniki. One of the funniest, according to the author of the guide, a joke from the developers in the entire game. The fact is that to create a magic word, runestones Pie and Cottage Cheese are required. There are no such stones in the runesmith's shop, as well as their recipes. You can find them only during the clearing of the camps of the "red knights", while along with the Pie recipe in the container there will be one dumpling, and next to the Cottage cheese - cow's milk, which are direct components for making runestones. The owner of a weapon enchanted with this word recovers twice as much health when eating, but all food tastes like dumplings. This is probably a nod to the master gunsmith Eiwar Hattori, who retired from his craft and began selling a treat made from dough and cottage cheese.
  • Anchoring. This word combines the small runestones of Svarog, Devan and Maren, and fixes the effects of using a grindstone and a workbench, which increase the base indicators of weapons and armor, respectively, and under normal conditions last 15 minutes of real time.

Armor Upgrades

  • Usurpation. By combining the small glyphs of binding, enhancement and Axius, Geralt will acquire the ability to transfer the effect of the witcher sign of Axius from one enemy to another in the event of the death of the first. This applies to both the normal mode of the sign, which stuns enemies, and the alternative, which causes the enemy to temporarily defect to the side of the gray-haired one and fight against comrades.
  • Reflection. To create this magic word, you need to combine the small glyphs of Aard, defense and improvement. In this case, all enemy arrows flying at the witcher will bounce off the armor without causing any damage. An excellent analogue of the skill from the defense branch "Reflection of arrows".
  • Blazing. This word requires the connection of the small glyphs of Igni, Yrden and defense. If you set fire to an enemy with the Igni Sign or the Dancing Star bomb, then with a 25% chance the fire will spread from a burning enemy to an adjacent one standing within a radius of two meters. The word "Burning" works very well in confined spaces such as caves or houses.
  • severity. To create a magic word, you have to combine Quen's small glyphs, recovery and improvements. By wearing at least one piece of armor with this enchantment, Geralt will "deceive" the game and make it regard even light armor as heavy. On the one hand, heavy armor guarantees increased survivability, but on the other hand, it slows down the rate of energy recovery.
  • exhaustion. Sacrificing the Aard, Axia, and Enhancement Lesser Glyphs will remove half of the stamina bar from each successful use of the Aard Sign. However, do not forget that only people have such a scale and this word will not give any benefit in the battle with monsters.

    Second level words of power


Second level workshop

To gain access to more advanced upgrades, you will have to fork out as much as 10,000 Novigrad crowns. In return, the runemaster will be able to provide the witcher with new runestones and glyphs, which he will gladly sell, and also offer to enchant Geralt's equipment with magic words of power of the second level.

Weapon Upgrades

  • Triumph. To obtain this rune word, it is necessary to combine the rune stones Dazhdbog, Veles and Devan. As a result of enchanting the witcher's blade with this word, each fatal blow to the enemy will increase the level of adrenaline by 0.1-0.25 of the scale.
  • Update. Combining the runestones Perun, Svarog and Stribog will allow you to restore a quarter of the energy scale after each fatal blow to the enemy.
  • dissection. Runestones Zorya, Veles and Perun after the connection will increase the radius of the whirlwind and the gap. Whirlwind is a special attack and the character's skill of the same name, designed to fight against several opponents. Rupture is also a special skill that allows you to unleash an incredibly powerful but slow attack at the cost of emptying your stamina bar.

Armor Upgrades

  • Shield. To create, you must use the glyphs of Quen, Yrden and defense. Then, at the beginning of each battle, the witcher will impose a protective Quen sign on himself without spending a level of endurance. Incredibly useful improvement at absolutely all stages of the game and for all witcher builds.
  • Balance. By combining the glyphs of Axia, recovery and improvement, and after putting on enchanted armor, Geralt will automatically turn all elements of the armor into medium armor. They protect worse than heavy ones, but better than light ones. Also, while wearing medium armor, energy is restored faster than if the witcher was dressed in full heavy armor.
  • Ring. If the Runemaster combines the Igni Glyphs, Bindings and Enhancements, then when using the Igni Sign, the fire will hit all enemies around, similar to the Aard Sign Alt Mode, but the ability to cause a fire will disappear.
  • the charm. When combined with the glyphs of Axius, Igni, and recovery, it will be possible to enchant a piece of clothing, after which the effect of the alternative mode of the sign of Axius will be extended each time the enemy, under the influence of suggestion, inflicts a successful attack on their ally. Note that, for obvious reasons, this effect does not apply to normal mode Aksia.
  • Fetters. But if you merge the glyphs of binding, Yrden and Axia together, then each enemy who falls under the influence of the Yrden trap sign will create a glyph in its place that stuns the approaching enemy.

    Third Level Power Words


Fully upgraded workshop

However, the above words of power are not the limit. There are several more improvements that are much stronger and more useful than their predecessors... But before you try them yourself, you need to replenish the rune master's piggy bank with some 15,000 Novigrad crowns. This investment will raise the level of the witcher's investment in the sorcerer's craft to an unheard-of 30,000 crowns - nothing less than the treasury of a small settlement. What will he get in return? Well, first of all, more runestones and glyphs, bigger ones this time. And the icing on the cake will be completely unique enchantments worthy of their price.

Weapon Upgrades

  • Extension. To create this enchantment, you need to give the runemaster large runestones Marena, Perun and Svarog. The result of the work of the magician-artisan will be the extension of the effects of all active elixirs for half a second after each successful hit on the enemy. In fact, this is the best choice for players who prefer to invest skill points in the alchemy tree.
  • Inspiration. Combining large Devan Runestones, Zorya and Perun will ensure that the health points accumulated after increasing the level of health to maximum are converted into additional damage on the next attack. For example, if when using the elixir "Swallow" health is restored before the end of the potion, then the subsequent blow will cause damage directly proportional to the amount of overtime health.
  • Filling. Imagine being able to cast a Witcher's Mark at the expense of one Adrenaline Bar, like using the Anger Management skill, but also charge your sword with the power of the applied mark. Represented? Now combine the large runestones Triglav, Marena and Dazhdbog and your dreams will turn into reality.

Armor Upgrades

  • Explosion. Large Glyphs of Igni, Quen, and upgrades, when combined with the skillful hands of a runemaster, will make enemies set on fire by the sign of Igni explode upon death, setting fire to nearby enemies. This enchantment works very well with the level 1 "Burning" power word, but is completely incompatible with the second level "Ring".
  • Ownership. Combining the large glyphs of Axius, Aarda, and binding will combine the properties of the words "Usurpation" of the first level and "Charm" of the second, transferring the effect of the applied mark of Axius from one opponent to another in the event of the former's sudden death, as well as extending the duration of the mind control by two seconds each time when a bewitched enemy successfully attacks someone.
  • Ease. If the runemaster combines the large glyphs of Aard, Healing and Upgrades, then all pieces of equipped armor will turn into light armor. They do not protect well against damage, much inferior to medium and heavy armor, but guarantee a quick recovery of stamina.
  • Retribution. To create the last but not least word of power, you need to combine the rune glyphs of Quen, Igni and improvements. In this case, there will be a 20% chance to return part of the damage to the enemy, this damage and inflicted.

    Other Runemaster Services


Wizard, traveler and master of his craft

Although the imposition of magical effects on the witcher's equipment is the primary task and source of income for the runemaster, he can provide services of another kind. As you might have already guessed, the Ofire does not hesitate to put his creations in the form of runestones and glyphs for sale, being completely confident in their quality. He also sells recipes, having studied which Geralt will be able to create the same stones and glyphs with his own hands. Since the work of an overseas traveler directly depends on the number of slots allocated for inserts, he can increase their number in any element of the armor, up to three. Well, do not forget that the sorcerer is also a craftsman-master, capable of forging both weapons and armor of the highest quality.

I hope that the guide to runewords was useful for you, dear readers. Enjoy your game and good luck on your way, young witchers!

When passing the game, many beginners wonder where to find the wizard 3. Rushing through towns and villages, from location to location, they are looking for where and how cool to dress and arm themselves, especially collecting a full set of one of the witch schools.

It’s not worth listing everything as a master today, since it will take a lot of time. Let's stop at the most necessary.

One of those is the NPC in the game - this is the master armorer. Where to find the witcher 3 armor master? You need to go to Velen and visit the castle of the Bloody Baron, where you will find Fergus.

This specialist will ask you to get tools for making armor in the Skellige Archipelago. When you bring the tools, and you will get them in the cave after the fight with the troll, Fergus will demand more acid from the griffin that lives north of the castle. After that, you will get a good armor.

The knowledge of the witcher 3 rune master where to find it will also be useful to you, since this mater creates miraculous runes that impose a magical effect on the hero’s equipment. In order to use the services of a rune master, you need to pay five thousand gold and complete the task of finding a jade stone. He needs this jade to create a special apparatus for processing runes. Finding a runemaster isn't hard at all. You need to go east from Novigrad to the lake, near which there will be a village of Bronovitsy. Explore the nearby area near the village and you will find the location of a magical rune specialist in a tent.

Information during the passage of the game world of the witcher 3 blacksmith master where to find it will also play a good role. Without a master blacksmith, you will not be able to make any armor, boots, or gloves with pants according to the blueprints you find. Look for the master blacksmith near the gate in Oxenfurt to the west. He moves, so sit comfortably in meditation near his anvil and wait for the return. Still such blacksmiths work in the east of Novigrad and in Steamcommunity.

According to the game the witcher 3 where to find the master gunsmith. A gunsmith from Novigrad named Hattori will help you. To get to him, you need to talk to any other gunsmith and ask to forge a blade better than what you have available. He will answer you that one of the cooks was a long time ago a famous sword maker.


Go to him and complete some quests. Only before lvl 21 do not poke your head, because the enemy will be strong and you will not be able to defeat him at low levels. The reward for completing Hattori's quests will be a sword that, in terms of its stats, will probably be lower than the one you are currently using. But it is not important. The main thing is that now you can make master weapons at this gunsmith.

The side quests in the Hearts of Stone expansion are not so numerous, or rather, there are very few of them. It is understandable, the whirlpool of events during the passage of the main plot is addictive, and you don’t want to be distracted from the fascinating story at all. However, they still deserve our attention, because completing some of them will allow you to have good things at your disposal, as well as improve your existing equipment. So let's see what side quests offers us this addition.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

RACES: FAST AS THE WEST WIND

Let's start our consideration of side tasks, perhaps with the simplest. While walking along the village of Bronovitsy on the western shore of the lake the witcher will be called out by a man of clearly alien appearance.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

It will turn out to be an Ophir merchant who came to the Northern lands to see the world and show himself. During the conversation, the witcher will turn his attention to the excellent stallion that belonged to the merchant, and offer to arrange horse races. Horse racing is one of the favorite pastimes not only in the North, but also in distant Ophir. Therefore, the merchant does not have to be persuaded. He gladly agrees to the competition. And this means: “Move, Roach!”

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Roach will move until the victorious finish, for which he will receive a new “clothes” for himself, namely "Ophirian Nomad's Saddle" with an energy of 85 units. At the same merchant, you can replenish the Ophir wardrobe of our horse blinders and saddle bags(100 kg).

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

However, life is arranged in such a way that where you can win, you can also lose. And losing in the races is quite the place to be. It just shouldn't upset you. Although the task will be considered failed if you lose, you can again approach the merchant at any time and demand revenge. The task from the failed ones will again be active. And so you can repeat until victory.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

SPELL: STARTING CAPITAL

The roach is now dissecting us in new clothes, why shouldn't the witcher take care of his equipment. From the announcement at the tavern "Seven Cats" we know that he arrived in the northern lands rune caster and he is very close to the Ophir merchant-rider, in a tent.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

In order for this task to be available for completion, it is not necessary to inspect the notice board. It is enough just to find a tent and turn to an officer with bushy eyebrows, and the task will be activated.

So, during a conversation with the witcher, the officer will tell about his craft and about the misfortune that befell him on the way to the Northern Lands. All the tools with which he imposes runes and glyphs ended up in the depths of the sea due to a shipwreck and there is no way to get them out of there. And new ones cost fabulous money.

The story that you can enchant armor and weapons, thereby giving the equipment new properties, will interest Geralt. You can splurge on this. To get started, the runemaster will need "only" 5000 crowns. But that's not all. The master will ask you to bring him an impressive size piece of jade. Only then can he begin his work. As soon as the money is with the officer, the quest "Spell: Starting Capital" will be considered completed, and the next quest associated with the runemaster will immediately activate.

ENCHANT: PAY FOR QUALITY

The rune master is still provided with finances, but the lack of jade will not allow him to start his craft. Geralt knows that north of Novigrad you can pick up this very jade.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

But before you go for the stone, you need to get a mining tool. After all, there will not be a piece of jade lying around just like that on the ground. For this we will need kylo, which the witcher requisitions from the locals who live near the mill.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Now it remains only to find a piece of jade and bring it to the rune master. Of the places suggested by the game, a piece of the proper size can only be found in one place. This place will be cave, which was chosen for housing by arachnomorphs. They won’t let the witcher calmly look for jade, so pest control in the cave is simply necessary. After the sanitary procedure, we set to work: the jade will not end up in the hands of the witcher by itself.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks As soon as the jade stone is at the witcher, you can rush back to the rune master. He did not waste his time and had already managed to equip some kind of open-air laboratory with the money of the witcher.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The jade stone brought by the witcher will finally allow the rune master to do what he loves. He will thank Geralt for his help and the task. "Enchanting: Paying for Quality" this will end.

From now on, the Runemaster will be available as a universal artisan, from whom it will be possible not only to repair equipment and dismantle junk, but also to craft weapons and armor. However, this is not the main advantage of the master. It will be possible to enchant any piece of equipment that has three slots for runes or glyphs. By the way, at the rune master, of course, for a fee - and not a small one - you can add cells to all items of equipment (armor, weapons), except for witcher equipment. Also on sale he will have new glyphs (as well as drawings for their manufacture), which will be needed to enchant armor glyphic words. These glyphs can also be used as regular glyphs and placed in slots for enhancement.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Lesser Glyph of Defense

Increases elemental resistance by 1%.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Lesser Glyph of Enhancement

Increases armor durability by 33%.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Lesser Binding Glyph

Increases resistance to bleeding by 2%.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Lesser Glyph of Recovery

Increases health recovery by 1

After completing the task, we will only have access to enchantment level I

Rune or glyph word

Description

Requirements for overlay

"Fixation"

All effects from using the grindstone and armorer's workbench are saved forever

1 small runestone Svarog

1 Lesser Devan Runestone

1 Lesser Maren Runestone

"Vareniki*"

Any food restores 100% more health, but everything tastes like pies

2 runestones Pie

1 Runestone Cottage Cheese

"Calm"

After reaching the maximum, adrenaline points begin to drop to 0. During this time, health and energy are restored faster, and the level of intoxication decreases faster

1 Lesser Devan Runestone

1 Lesser Maren Runestone

1 Stribog Small Runestone

"Reflection"

Armor reflects all arrows

1 Lesser Glyph of Quen

1 Lesser Glyph of Recovery

1 small glyph of enhancement

"Heaviness"

All armor elements correspond to heavy armor

1 Lesser Glyph of Quen

1 Lesser Glyph of Recovery

1 small glyph of enhancement

"Exhaustion"

Hitting enemies with the Aard sign reduces their stamina by 50%.

1 Lesser Glyph of Aard

1 Lesser Glyph of Axia

1 small glyph of enhancement

"Usurpation"

If an enemy affected by Axius dies, the effect is transferred to the next target.

1 Lesser Glyph of Axia

1 Lesser Binding Glyph

1 small glyph of enhancement

"Burning"

Enemies set on fire by Igni have a 25% chance to set other enemies on fire within 2m

1 Lesser Glyph of Igni

1 Lesser Glyph of Yrden

1 Lesser Glyph of Defense

rune stone "pie" like a runestone "cottage cheese" you can't buy it from a runemaster. In the game, you can only find their drawings and use them to make stones.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Runestone Blueprint Location Pie

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The location of the drawing of the runestone Curd

Although the task has ended, you can again make the runemaster rich already 10000 crowns. After cash injections, he will have glyphs and runestones (as well as drawings for them) on sale at a higher level, as well as the ability to impose enchantment II level. The rune master himself will grow from an apprentice into an apprentice.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Glyph of Defense

Increases elemental resistance by 2%

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Glyph of Enhancement

Increases armor durability by 50%.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Binding Glyph

Increases resistance to bleeding by 3%.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Glyph of Recovery

Increases health recovery by 2

That's what the new rune master from enchantment will be able to offer us.

Rune or glyph word

Description

Requirements for overlay

"Dissection"

Increases the range of the Whirlwind by 1.1m and the Rift by 1.9m

1 Zorya runestone

1 rune stone Veles

1 runestone Perun

"Triumph"

A fatal blow with a sword adds 0.1 to 0.25 adrenaline points

1 runestone Dazhdbog

1 rune stone Veles

1 Devan Runestone

"Update"

Each fatal blow restores 25% stamina

1 runestone Perun

1 runestone Svarog

1 runestone Stribog

"The charm"

Axia's enchantment on the target is extended by 2 seconds each time the target successfully strikes.

1 Glyph of Axia

1 Glyph of Igni

1 glyph of recovery

"Shield"

When the fight starts, there is a 100% chance to automatically use the Quen shield without draining stamina

1 Glyph of Quen

1 Glyph of Yrden

1 glyph of defense

"Balance"

All armor pieces match medium armor

1 Glyph of Axia

1 glyph of recovery

1 glyph of enhancement

"Fetters"

When an opponent falls into a magical Yrden trap, the Yrden glyph appears at the place where he stands.

1 Glyph of Yrden

1 Glyph of Axia

1 Glyph of Binding

"Ring"

Igni's basic attack hits all nearby enemies, but the sign no longer sets other enemies on fire

1 Glyph of Igni

1 Glyph of Binding

1 glyph of enhancement

To raise an Ophir artisan to the level of "master" you need to pay him a completely indecent amount of 15000 crowns. Then the range of runes and glyphs (as well as their drawings) will increase even more, and he himself will be able to impose Runic and Glyphic Words Level III.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Greater Glyph of Defense

Increases elemental resistance by 3%

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Greater Glyph of Enhancement

Increases armor durability by 100%.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Greater Binding Glyph

Increases resistance to bleeding by 5%.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Greater Glyph of Recovery

Increases health recovery by 3

And finally, the "master" level enchantment

Rune or glyph word

Description

Requirements for overlay

"Inspiration"

If health is at maximum, the effect of increasing health is replaced by dealing additional damage (up to +50%) on the next attack

1 large Dewan runestone

1 large Zorya runestone

1 large runestone Perun

"Extension"

Each unblocked hit extends the effect of elixirs by 0.5 seconds

1 Large Maren Runestone

1 large runestone Perun

1 large runestone Svarog

"Filling"

When using the sign, one adrenaline point is spent, and during the next attack, the sword is filled with the power of the sign

1 large glyph of Axia

1 Greater Glyph of Aard

1 large binding glyph

"Possession"

When an enemy under the sign of Axius dies, the effect is transferred to the next target. The duration of the effect is increased by 2 seconds for each successful hit on the target.

1 large glyph of Axia

1 Greater Glyph of Aard

1 large binding glyph

"Retribution"

Gives a 30% chance to return some of the damage to the attacker

1 large Glyph of Quen

1 large glyph of Igni

1 Great Glyph of Enhancement

"Explosion"

Enemies set on fire by Igni explode and set nearby enemies on fire

1 large glyph of Igni

1 large Glyph of Quen

1 Great Glyph of Enhancement

"Ease"

All armor pieces match light armor

1 Greater Glyph of Aard

1 Greater Glyph of Recovery

1 Great Glyph of Enhancement

So, having lunched for the whole 30000 crowns, we will get at our disposal a unique artisan. Finally, there will be money to spend, runestones and glyphs, which are likely to be available in large quantities after the passage of the main plot of the Wild Hunt.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

WITHOUT A Trace

Arriving in the next village, the witcher never misses the opportunity to inspect the local bulletin board. And now, being in the village of Bronovitsy, Geralt turned his attention to the advertisement for the search for a missing person. And since they offer a reward for the search, it’s a sin not to take advantage of such an opportunity.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

To talk with the customer, we go to the hut to the herbalist near Oksenfurt. Perhaps you have already been there story mission Additions "Open Sesame!" .

The herbalist will ask the witcher to find his apprentice Folkert, who went to Corpse thicket for hemp fiber and still hasn't returned. That's where it's worth looking for. However, this is not enough, we still need the signs of the missing, otherwise you never know what. According to the herbalist, Folkert is low, like him, and even fair-haired. For such an experienced tracker as Geralt, this is quite enough to start searching.

The game will tell you that it is best to look for it near Erde villages.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The witcher's sense will help the witcher to detect wagon herbalist, and next to her bloody footprints leading to the village.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

It looks like someone attacked Folkert, and he decided to take cover in the village. And what is strange, immediately at the entrance to the village, the tracks will break off, as if the apprentice had gained wings. Therefore, it is simply necessary to look around here. The village will look completely abandoned, but the witcher will be lucky to meet a couple of residents. This is a married couple of quite advanced age. Only they remained in the village to live out their lives, not wanting to leave their native places.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

They will tell the witcher that they saw Folkert. He was attacked by wolves, which is why he decided to find shelter in the village. However, for some reason, he soon again decided to go to the forest for herbs, and did not return. Apparently, for the second time, fate was not so favorable to the lower class, and he found his death from wolf fangs.

In principle, you can go to the herbalist right now to tell him about the fate of the apprentice, to receive as a reward 200 crowns, apparently for the efforts, and finish this task.

However, something is not right in this village. You should sniff around here. The first oddity is found in next door. There, the entire floor at the entrance will be covered with blood, which is already several months old, and a bloody handprint will be clearly visible on the wall.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Let's ask a married couple about this find. Their explanation will seem quite plausible: the old man butchers game there.

The second oddity is the smell of rotting flesh. The Witcher will smell it to the left of the house old people.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

This smell will lead us to a pile of boxes, and under them you will see something like hatch. Aard will help get rid of the obstacle in the form of boxes, and we will only have to go down to the cellar. There, the witcher will see a picture that clearly does not contribute to the appearance of appetite, but rather the opposite. Carcasses of animals will be hung under the ceiling, and gutted herbalist's apprentice.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Looks like old people are real cannibals, and they cannot avoid a serious conversation with the witcher, bursting with anger. After hearing the excuses, the time will come to decide whether to execute or pardon.

In the end, no matter what choice you make, it's time to go to the customer. The apprentice is dead, so there is no need for the herbalist to wait for him in vain. Of course, the lower will want to know what the cause of Folkert's death is. Tell him the original version of the wolves or tell the harsh truth - it's up to you.

If the version with wolves seems more appropriate to you, then we will receive a reward from the herbalist and you can go for a walk. The task will end there.

If honesty does not allow you to lie, then the herbalist will ask if you did justice to the murderers of Folkert. The news of the death of the cannibals will calm the soul of the herbalist, and he, having thanked the witcher, will give him the reward in full. But the customer will be dissatisfied with the pardon of the murderers. He will give us a reward and promise to find these human eaters and avenge Folkert.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

CRY AND PAY

As soon as the witcher had money in his pockets (more 35000 CZK), when at the entrance to the market square in Oxenfurt he was stopped by a stranger. He will introduce himself as a tax inspector and regretfully tell the witcher about his undeclared income.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The taxman will ask the witcher three questions:

    1. Did the witcher sell raw cowhides in the White Garden?

    2. Did the witcher buy sea shells and then resell pearls from these shells?

    3. Did the witcher have to break into someone else's house and take something from there without permission?

Well, everything is clear with the third question, but what the first two are for is not entirely clear. However, those players who play The Witcher 3: Wild Hunt from early versions will immediately understand the vile hint of the developers. There were times when in the White Garden it was possible, with a certain patience and restraint, to become indecently enriched to such an extent that it would be enough for lifelong living in the most elite brothel in Novigrad "Passiflora". Or to get a fortune the size of the imperial treasury in Nilfgaard, just buying sea shells from merchants for pennies, which could be dismantled from any artisan and sell pearls to him at a much higher price. Later, this shop of "cunning" enrichment was closed and washed down with such a task-hint.

How to answer the questions - decide for yourself, the inspector will take the word of the witcher. If the witcher confirms his illegal actions in at least two cases out of three, then the tax official will issue him an invoice for payment.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Here's a fun challenge. It will end upon receipt of a diploma, or upon payment of an invoice at the Vivaldi bank.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The tasks discussed above were in no way related to the main plot of the add-on. But the following side quests can only be obtained by completing the tasks of the main storyline.

ROSE ON A RED FIELD

As you remember, as soon as the witcher received a task from Olgerd von Everek to kill the beast in the Oxenfurt canals and went to carry it out, when on the threshold of the estate he was stopped by a shocking mamzel named Adele The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The village will meet the witcher with silence. Only a draft will creak with open shutters in abandoned houses, and ghouls walking around the village in a businesslike way will complete the gloomy picture. Well, the witcher has a short conversation with ghouls. Only corpse-eaters would not just come to the village. They must have smelled the stench of rotting flesh. Therefore, we should take a closer look here.

Witcher Sensebest friend and an assistant (along with Roach) - will help out the witcher this time too. However, instead of the nauseating amber of decaying carrion, the village will be filled with the smell of some kind of reagents. The sensitive nose of the witcher will lead him to one of the huts equipped for the production of fisstech.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Part of the equipment was obviously taken out. But by whom and for what - it is not clear. Perhaps the sheet on the table will shed light on what happened here.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Our guess turned out to be correct, Kluivert was in danger. Not surprisingly, drugs are a dangerous (and extremely harmful) business. And even more so their production.

But let's not be distracted from the inspection of the hut. On the bed someone will be found near the window traces. And since a man got out of the hut through the window, it means that he was taken by surprise. Behind the house there will be more traces that will lead the witcher to the body with a crossbow bolt sticking out of the back. According to the signs, the witcher will determine the identity of the slain - Kluivert.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

They were shooting clearly from the side of the village and at close range. Traces at the fence on the outskirts of the village will fully confirm our assumption.

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

The footprints will be deep, such as a man can leave in heavy armor. The killer of Kluivert, judging by the tracks, returned back to the village and set off on a horse to the hillock to a lonely hut. We follow him too. On the hillock near the hut, the witcher will be lucky enough to meet with five knights of the Order of the Flaming Rose, only if you have not been there before to wring out the Ophir drawing from them on the assignment "From far Ophir"

Well well. So, behind all this fuss around the laboratory is Order of the Flaming Rose. It seems that the brothers have sunk to the bottom, since they are engaged in the production of drugs.

It is clear from the note that the laboratory of the Order is somewhere northwest of the village of Bronovitsy. She will be our next destination. Map

The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks


The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Of course, the entrance to the laboratory will be guarded, and the guards will not be in the mood for a peaceful conversation. There are three ways to get into the laboratory: firstly, simply kill
The Witcher 3. Supplement "Hearts of Stone". Passage of side tasks

Ulrich, chief over the knights, will be peaceful, and even answer the witcher's question: "Why would the knights of the order suddenly be engaged in robbery and drug production?" That's just the revelations of the leader will always end one

Addition Stone Hearts, brought to us from distant lands of Ophir Rune Masters , a person who can make your weapons stronger and your armor more effective.
In the link you will find full list , as well as learn about the features of their overlay.

Where to find the runemaster

In order to find it, a lot of effort is not required, they will be needed later. On the notice board where the main quest "hearts" is located, there is an announcement that "Master Rune has arrived, come visit".

It follows from the announcement that Runemaster worth a look near the village Bronovitsy . This village is located quite far to the east of Novigrad on the shore of a small lake.

Myself Rune Master lives in a white tent next to a mill on the eastern shore of this lake. Next to the mill is Ophir merchant . Don't forget to talk to him too.

How to unlock runic words

Arriving to Ophir Runemaster and after talking, it turns out that all his belongings disappeared at the bottom of the sea during a shipwreck, so he sits idle. BUT Geralt runes oh, how needed, so he decides to help the poor fellow and invest in the business.

To get started you will need 5000 gold, for new instruments, later the laboratory can be improved, but it will cost more, 10000 and 15000 gold respectively. Also the master will send you for nephritis, he will lie in a cave with huge level 34 spiders, so be careful there, huh?



 
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