For games at home. Home games for children, schoolchildren, preschoolers. Games for home. What can you play at home together with a girl? What can you play at home with your boyfriend

Have a good time in cheerful company friends, arranging an unusual championship. Games are important not only for kids, but also for adults, because they can unite us even more. In addition, this is a great way to help new friends join the team, and not stand alone all evening at the wall. We have selected 10 popular games that will allow you to have a good time. In our article you will find a variety of entertainment that trains the mind and develops the flexibility of the body.

When it comes to games for big company, many first of all remember the "Mafia", which conquered the whole world and won many fans. To play intelligent detective, you will need a deck of special cards that you can purchase online or draw yourself. You can also create your own card templates and order their printing in any edition. Well, if the above options do not fit, take the most regular cards and agree with your friends what roles you will give them. For example: spades - Mafia, ace of spades- Mafia boss, jack of hearts - Doctor, king of hearts - Commissioner and so on. To prevent players from peeping at each other, it is advisable to wear masks or bandages as soon as the city falls asleep.



The essence of the game
There are conditionally three sides in the game: Mafia, Civilians and Maniac. The goal of the mafia is to kill players at night and execute during the day, posing as goodies. The goal of the Citizens is to find and execute the Mafia. A maniac is a self-willed person who kills everyone indiscriminately.
Characters
The classic version has active and passive characters. The host is a passive character, does not affect the course of the game, but coordinates the actions of all its participants.
Evil characters: Mafia (consists of the Boss and his henchmen), Maniac.
Good characters: Commissar, Doctor, Civilians.
Peaceful Citizens are passive players: they sleep at night, but they can vote during the day, sending objectionable people to death.
The mafia wakes up at night.
The Mafia boss chooses a victim to be stabbed. In the event of the death of the Boss, his post is taken by another mafia.
Maniac strikes any player at night.
The commissioner can check any player at night. If that player has been visited by the Mafia or the Maniac, the Commissar's check scares away criminals, saving the player's life.
The Doctor also makes his move at night and can heal anyone (one player) by canceling the killing move of the Mafia or Maniac.

Game progress

The game is divided into intervals - day and night. On the first day, the Host distributes cards to the players, after which the first night begins. On the first night (at the command of the Leader), the players wake up in turn, letting him know who has what role. The mafia get to know each other and find out who got the role of Boss. All players wake up during the day. The host briefly describes the events of the previous night. For example: “The mafia struck, but the visit of the Commissar frightened off the bandits. The maniac brutally mocked another victim all night, but the Doctor managed to save the poor fellow. These hints allow players to identify the opponent. This is followed by a vote, during which each player can propose a candidate for execution. By carefully examining the arguments and the suspects, one can spot the mafiosi, as they tend to be unanimous in daytime voting. However, dexterous players know how to splurge, blaming each other during the day (but only if the execution of the ally is clearly not in danger). After the execution, the dead man's card is revealed and everyone sees his role. Then night falls on the city and the active players make their move again. The game ends with the victory of the Peaceful, if all the Mafs and the Maniac are killed. The mafia wins when it remains in the majority. With a successful combination of circumstances, the Maniac can win, left alone with a passive player.

In addition to the classic plot, there are many various options games. We advise you to choose the most creative friend with an excellent sense of humor for the role of the Lead. You can use references to various books and films in your competitions. So, for example, the story about vampires and werewolves has become popular, where the role of the Boss is played by Count Dracula, Dr. Frankenstein heals from ailments, and the Commissioner turns into Helsing or Buffy. The more friends you have, the more characters you can bring into the game, making it even more fun!

The exciting game "Twister" will give you a reason to laugh at the awkward poses of your friends, and at the same time - go in for sports, because during the game you will have to bend, stretch your arms and legs to colorful circles and try to keep your balance.

Game progress

The facilitator spins a special arrow, giving each player a certain pose (for example, the left hand on the green circle, the right foot on the yellow one, etc.). The winner is the player who manages to stand on the field, following all the orders of the leader. If a player touches the surface of the field in the wrong place, he is automatically out of the game.

One of the most popular youth entertainments abroad is the question or wish game. To determine the queue of players, you can use pointers (for example, a bottle) or pass the turn clockwise.

Game progress

Player A offers Player B one of two options: a question or a wish. If player B chooses a question, then player A can ask him anything. If player B chooses a wish, then player A can order anything. It is better for married couples not to play, because the questions may turn out to be too personal and tricky. Best of all, this fun is suitable for single guys and girls.

A detective quiz that develops ingenuity and fantasy is a kind of popular game"Danetki".

Game progress

The host describes a situation (most often it is a robbery or murder), and you, using logic and imagination, try to figure out what happened. The key to the solution is always in the problem itself.

Riddles Examples

1) The body of a man was found in the middle of the desert, next to which lay a backpack. The man was absolutely healthy, neither hunger nor dehydration caused death. What did he die from?
The answer: the key to the solution is the backpack in which the parachute was located, and the poor fellow died because the parachute did not open.

2) The body of a security guard is found in the middle of the supermarket. The man was not attacked, he did not die from an illness. There was only a sign next to it. What happened?
Guess: You've probably seen signs in stores that say "Wet Floor". Obviously, the guard slipped on the wet floor and hit himself as he fell.

3) A man was found near the sports ground, who died under mysterious circumstances. There are no visible wounds on his body. Detectives spotted a ball nearby. What happened?
Answer: a heavy basketball, having flown out of bounds, hit the poor fellow in the head.


This game has many names and you are probably familiar with it. She gained particular popularity after the release of the film Inglourious Basterds.

Game progress

Each participant writes a name on the sticker ( literary character, movie hero or real person). The sheets are distributed to the players (the player should not see the words on his sheet) and are attached to the forehead. Asking questions to other participants, the player must guess his character. Questions can only be answered with “yes” or “no”.

Riddle Example
Player 1: Am I human?
Player 2: No.
Player 1: Am I the hero of the movie?
Player 2: Yes.
Player 1: Am I spitting fire?
Player 2: Yes.
Player 1: Am I the dragon Drogon?
Player 2: Yes.

The round is won by the player who gives the correct answer by asking the least number of questions.

"Black Box" is a variation of the game "What? Where? When? ”, where a black box is used instead of the classic black box. The peculiarity of the game is that all questions and answers are somewhat frivolous: they are related to sex, drinking, etc. In the television version, you would not hear such questions.

Game progress

The facilitator asks a question related to the item in the black box. After a minute, the players must answer the question. By the way, it is not at all necessary to use a black box, it can be conditional.

Sample question for "CHS"
The actors of the popular musical "Cats" attach microphones under their tights. Artists often dance and (to protect against sweat) they put THIS on the microphones. Attention to the question: what lies in the black box?
Answer: condoms.


This quiz will allow you to test your erudition and compete in the speed of thinking.

Game progress

One of the players (missing this round) suggests to the host a well-known catch phrase, proverb or saying. The host reports the number of words in a given sentence. Players must guess the phrase by asking the host as many questions as there are words in the phrase. Questions and answers can be absolutely anything. However, each answer can consist of only one sentence and must contain 1 word of the hidden phrase.

Riddle Example
Host: The phrase contains 3 words. The player can ask 3 questions.
Player: What time is it?
Host: Look at the wall where the clock is hanging.
Player: Is there life on Mars?
Moderator: Scholars disagree on this issue.
Player: Who's to blame?
Host: The root of the problem is hidden from our eyes.
Answer: the aphorism of Kozma Prutkov “Look at the root” was made.

Surely you are all familiar with the Crocodile game, during which one participant silently shows the hidden word to a group of guessing players. In the fake Crocodile, the rules are somewhat different.

Fascinating quests in the style of "Find a way out of the room" have become one of the most fashionable entertainment. In almost every city there are quest rooms where (for a moderate and not very moderate fee) they will put on a whole performance for you.

Game progress

The team is closed in an unfamiliar room, from which it must get out in a certain period of time. Players are looking for riddles and clues to various secret boxes with new keys. Having solved all the problems, the team finds the master key that unlocks the door to freedom. If you have a spacious room and an inexhaustible imagination, you yourself can come up with a scenario for the quest. Call your friends, leave tips for them and see how they cope with the task.

"Litrball" - adult game in the style of "who outdrinks whom." Historians argue that its various analogues have existed for centuries in all corners of the planet. Those who want to measure their ability to outdrink an opponent appeared as soon as mankind invented alcoholic beverages. They say that similar games the ancient Greeks and Peter I especially liked it. In the CIS countries, the so-called. "Drunk checkers", in which instead of white and black checkers they use glasses with vodka and cognac or glasses with light and dark beer. As soon as you "eat" the opponent's checker, you need to drink the contents of this glass and remove it from the board. More advanced players prefer Drunken Chess. For the party, silhouettes are drawn on the glasses with a marker chess pieces.

However, Drunken Checkers and Drunken Chess can only be played by 2 people, so we will consider the option for a more crowded company. It's about student fun called "Beer Ping-Pong" (or "Beer Pong").

Game progress

You will need plastic cups, a table, a ping pong ball and beer. Lots of beer. Participants are divided into 2 teams. The judge pours beer into glasses and places them equally on both sides of the table, lining up the glasses in a triangle shape. Competitors take turns throwing the ball into the opponent's glass. If the ball lands in a glass, the hit player drinks beer from this glass, removes the empty bowl from the table and gets the right to re-throw. The team with the most accurate wins, having devastated all the opponent's glasses.

Attention: students' favorite pastime can lead to alcohol poisoning. We advise you to take smaller glasses, so that later it would not be excruciatingly painful for the aimlessly killed liver.

Children's holiday at home: fun and entertaining fun games for children and adults. Old games of the 19th century, long forgotten and now being revived. Interesting ideas for a joyful mood during the holidays.

Soon New Year and Christmas! And of course, these days we meet with friends, relatives, go to visit, receive guests. Games at home are one of the oldest and traditional winter activities for children and adults. What games can you play with kids and friends? What did our great-great-great-grandmothers and great-great-great-grandfathers play in winter? How to give yourself and your children the joy of a holiday and fun? Why does a child need fun, and not just “serious” educational games? You will learn about this from this article. And also take a trip to the 19th century by playing old pre-revolutionary children's games.

Children's holiday at home: why do children need fun games?

Educational games are what every family knows now, what they write about in magazines and books, what they show in videos and TV shows. But fun games ... Do we know fun games for children? How often do we play them? Do we include them in our family holidays? For some reason, these fun games for children are often forgotten and are not so common in modern families. It's a pity. After all, they not only create a special atmosphere of a family holiday, comfort, warmth, emotional support, interesting communication, but also develop a child no worse than “serious” educational games. And besides, it is so nice to play them for both adults and children! It is fun games that develop ingenuity, imagination, speed of reaction, flexibility of behavior, independence, the ability to quickly find a way out of a new situation and give the child a cheerful, cheerful mood - the basis of his successful development.

Why does a child need funny funny games? Why does a child need games with other children or games in a friendly circle of children and adults? Why is the “educational game” of the child “alone” (with a computer or with chips and playing field) will not replace playing with other people? Let's look into history and find the answers to these questions.

Here is how Yegor Arsenievich Pokrovsky wrote about children's games in the 19th century in the book “Children's Games, Mostly Russian. In connection with history, ethnography, pedagogy and hygiene "(1887):

“There are also views that are practiced regarding education in a certain part of the public and have a lot of harmful influence on the success of the development of children's games ... Due to these views, for example, fast, impetuous movements of children during play are recognized as impossibly rude, too provincial, masculine; heartfelt fun in games, which only children are capable of, about which even the saying “Rejoices like a child” has developed, is considered completely inappropriate, indecent, trivial. Simplicity in dress, which is required for the most part for many free children's games, is also considered unacceptable, degrading the child to the level of a craftsman, etc., but meanwhile, it is dressed-up children, like dolls, according to a fashionable French magazine ... and you can’t send them to the game, because such clothes will interfere and run freely, and wrestle, etc.

Obviously, there are no joys in the games of such children .. Meanwhile, from absolute abstinence from games, look at what sad consequences can occur: children in this case do not learn, while playing, a lot of tricks that are necessary and useful in life, do not learn reasonable attitudes towards their own kind, and in the end they often come out strange, inept, often evoking only laughter and mockery at themselves. It is rightly said that “he is more likely to be cut with a knife who has not learned how to handle it since childhood ...” Along with this remark, let us recall the caustic mockery of the ancient Kornsad, who expressed the idea that the sons of wealthy parents can do nothing by way of it, except for riding, yes and this is because only horses do not flatter them, but, on the contrary, immediately throw them off if they do not comprehend the art of riding. The deep meaning of this mockery has been fully preserved to this day.

There are relatively few games that are designed for a solitary activity, on the contrary, most games require the complicity of more or less other children. In this distribution of games, no doubt, lies the goal so that by using them, on the one hand, it is better teach children to communicate among themselves, mutual services, mutual preservation of their interests; on the other hand, to accustom to the excitement of competition, mutual criticism, recognition of dignity or shortcomings, encouragement of those who showed greater dexterity, art, dignity in the game, and vice versa, censure of those who somehow blundered in the game.

Often here a well-gifted child leads a less capable one, one helps another to improve, and in the end everyone helps each other; but at the same time, everyone, in essence, remains in the same rights ... In the end, all this leads children to the closest mutual communication, unity and friendly work ...

No family circle, no school can give anything like that, but meanwhile in games this is achieved so easily and simply.

Let's play! And let's give each other a good mood!

Fun games for kids and adults: let's play together.

Children's games at home: old Russian games

Game "Dergachi"

A “vodnik” is chosen (now we call it “leading”, and even now children often speak in the old fashioned way with an emphasis on the first syllable - “water”). The vodir is blindfolded.

The rest of the participants in the game are players. In this game, they are called "twitchers".

Game rule: players are not allowed to leave their seats. If this rule is violated, the player becomes a "Water".

Game progress: The blister stands in the center of the room blindfolded. Players enter the room and sit near the walls. The viper begins to walk around the room.

Players attract the attention of the vodka, "pull" him. For example, they say “Derg-derg” or rustle their feet on the floor or rustle their clothes in turn. Here someone pulled the vodka by the hem. And then from the other side they whispered: "Derg-derg", and after that a new sound - someone slaps on the knees. The vodir needs to guess who pulled him (that is, he said or clapped or made some kind of sound). If he guessed right, then he transfers his role to the tugger. Then the twitch, who was unraveled, becomes a water-dweller in a new game.

The task of the players is to confuse the vodka so that he cannot guess who it is. Therefore, they may not speak in their own voice - squeaky or vice versa bass, etc.

The game "Blind Man's Buff at the Wall"

Very fun and funny game. Such a fun game is very good in the New Year! After all, it is carried out with a candle and in the dark. And it brings unforgettable impressions, laughter and joy. In addition, children so enjoy playing with shadows and coming up with their own ideas about how to “trick” the leader of the game. Whom only they do not dress up! And how they laugh when they are confused with ... their mom or dad !!!

This is how they play it old game. In the “blind-blind against the wall”, the leader is not blindfolded, on the contrary, he will need to look very carefully “in both eyes”.

You will need a light wall (it can be a wall in a corridor or in a room). If your walls are dark, then you can hang a sheet. A table or chair with a burning candle is placed at a distance from the wall. A chair for the driver is placed between the candle and the wall.

Players will walk past the candle behind the driver so that their shadow appears on the wall. Players take turns walking slowly along the wall, and the driver must guess by the shadow who passed it.

All players try to confuse the driver. They can wrap themselves in a cloak, put on someone else's hat, go crouching to the floor or, on the contrary, go on tiptoe, stretch their neck or pull it in, hunch over, limp, bend over three deaths, mix up, intertwine arms or legs, walk in pairs, etc. The player's task is to figure out how to confuse the driver and how to pass without being recognized.

The driver is forbidden to turn his head back and, when guessing, look at the person, and not at the shadow. If the driver made a mistake, then the phantom pays (performs the task - tells a joke, sings a verse of the song, congratulates everyone, etc.). The driver is replaced when he guessed one of the players or when everyone passed.

For the game, I advise you to prepare the necessary simple items that you can dress up in - an old sheet that you can wrap yourself in, a beret or a hat, a mask, a scarf, a cardboard box, costume elements such as hare ears, etc. And you can make it easier - to come up with your own “suit” for playing all together and at the same time allow you to use all the contents of the closet.

Game "Even-Odd"

A great game to share gifts or small surprises for guests.

Prepare small surprises in advance - sweets, stickers, small calendars or pictures, badges or postcards, toys, pencils, cookies, waffles, etc. You can ask all guests to bring some surprises with them and use them for a common game.

So, having collected all the surprises brought and collected by you, we begin to divide them into heaps. The heaps will be different - in some heaps there is an even number of gifts, and in some there is an odd number. Heaps are covered on top with opaque scarves. This is an old version. And now we can just put the gifts in opaque bags - and then scarves are not needed.

We start to raffle gifts. The first player points to one of the heaps with his hand and asks: "Even or odd?". The second player answers either "even" or "odd". We count the gifts in this pile. If the second player guessed right, then he takes a bunch of gifts for himself and asks the question to the third player (along the chain): “Even or odd?”. The third responds, and so on. In this game, kids will not only receive surprise gifts, but will also learn to count gifts with pleasure :).

The game "Okhlopok"

Highly simple game. Everyone stands in a circle and throws a piece of cotton wool up (you need to fluff it up, throwing a roll of cotton is useless - it won’t fly :). The task is to keep the cotton from falling. The player, near whom the cotton falls, pays a fant (sings a song, crows, reads a poem, etc.). Therefore, everyone is trying to quickly blow the cotton from themselves to their neighbor. The cotton flies either higher or lower, so the players either squat, then stand on tiptoe, then bend over. Usually a very funny picture is obtained.

If there are few players, then the game is played at the table. They throw up a clap, and keep their hands under the table. Next to whom the cotton “landed”, he pays a fine - a phantom.

Game "Wing"

The leader is chosen. The rest of the participants in the game are players.

The players sit at the table and under the table in a circle pass each other an object tied to a thread. At the same time they say:

Ah, wing, hurry up,

Don't stumble and don't break

Don't look under the table

And that will be trouble.

It is necessary to pass the object on a thread so that the driver does not guess who has the “wing” now. Therefore, the players, even without having a wing, pretend that they are passing it, wink at each other and try in every possible way to confuse the driver.

On the last word in the text (this is the word "trouble"), the "wing" stops at one of the players. The task of the driver is to guess who has the wing, where it stopped.

If he guessed right, then this player with a wing in his hands in the next game becomes the driver. If not, then the driver pays a phantom. The redemption of a fanta is a song, dance, riddle, congratulation or trick.

It is important not to break the thread when transferring an object on a thread. Who broke the thread also pays forfeit.

Birds fly game

All players sit in a circle at the table. One hand is on the table. The leader of the game begins the story:

"I have traveled a lot different countries. And I came to such a wonderful conclusion: all living beings covered with feathers fly. All birds fly." On the last words, the host raises the index finger of the hand up and everyone repeats after him. The rule of the game is reported: if it is a bird and it flies, then you need to raise your index finger up. Then the host continues: “And the ducks fly (the leader and the players raise their fingers for each correct phrase), and the geese fly, and the tits fly. And the lions fly.” Many players will automatically give a thumbs up. And they'll be wrong.

The game must be played in fast pace, alternating birds, animals, fish, insects (they also fly, but they are not birds, and therefore you don’t need to raise your finger), flying objects - autumn leaves, an arrow (you don’t need to raise your finger, because it’s not a bird)

Everyone who made a mistake at the end of the game pays forfeits - they perform simple tasks.

Game "Pull-let"

A very simple and very fun attention game in which even adults often make mistakes and laugh at it. She is very funny and beautiful. You will need wide satin ribbons about a meter long. How many players in the game - so many tapes you need.

The host of the game becomes in the center of the room, and around him the players sit on chairs. The chairs are arranged in a circle. The driver in the center of the circle holds all the ribbons. He gives the second end of the tape to each player. Ribbons with rays of the sun go from him to the players.

The leader at a fast pace says “Pull”, then “Let”. And what is the "highlight" of this fun game? And the fact that the word "pull" you need to release the tape. But on the word “let” you need a tape, on the contrary, pull it! There will be many mistakes!

In this game, you can collect forfeits for mistakes. And you can vice versa - play for the winner, who will receive a small prize for not making a mistake.

The game "Apartments to change"

Everyone is sitting on chairs. The driver shouts: “Change apartments! Change apartments! At these words, everyone jumps out of their chairs and looks for a new place. And since the driver has already taken one place, then someone may not have enough space. That's all in a hurry, run, hurry. Who did not have time to take a place - pays forfeit. As soon as the phantom is paid, immediately (before everyone has time to gather their thoughts) a new command sounds “Change apartments! Change apartments! The game is played at a fast pace.

Game "Plate"

Players stand or sit in a circle. Each player calls himself the name of some animal. For example, "I am a hare." “And I am a fox,” etc. When everyone has memorized each other's new names, the game begins.

Take a wooden (old version) or plastic plate or bowl (modern version) and twist it hard so that it spins (Many other modern items can be used instead of a plate, for example, a roll of stationery tape. The main thing is that the object can be twisted)

As the plate is spun, immediately shout out the name of one of the players. For example: "Hare, catch!". The hare must have time to intercept the spinning plate before it falls. Now the hare spins the plate and calls the other player: “Catch the bear!” etc.

In this game, reaction speed develops, all players need to be very agile, attentive and tenacious.

Anyone who did not manage to grab a plate pays a forfeit.

Game "Korchaga"

The driver in the game is a korchaga. It is covered with a scarf on top and planted in the center of the room.

A senior player is chosen, who, secretly from the korchaga, gives names to all other players. For example, the names of flowers: “You will be a camomile. And you are a rose. And you are forget-me-not."

Players stand around the pot. The senior player calls them, calling the name of the flower. For example: "Chamomile, come here." Chamomile comes up to Korchaga and lightly touches his back with his hand, quickly returns to his place and claps his hands.

The senior player removes the handkerchief from the pot and asks: “Who held it?” If the driver guesses who touched him, then the guessed player becomes a korchaga in the next game. If he did not guess correctly, then he will still have to be in the role of a korchag

Games - riddles, puzzles, charades, puns.

Such games have also been known for a long time and are ancient. They played them for fun. You won’t guess - pay a forfeit, cheer everyone up. You can also play in a different way - on the winner, who guessed the largest number of puzzles. Here are some 19th century assignments:

1. Why is a chicken more likely to eat a serving of oats than a horse? (Because chicken doesn't eat horses)

2. Is it possible for dogs to run into the room and eat up the entire floor? (pun: eaten = from spruce). Answer: Maybe if the floor is spruce.

3. “Young girls are willing to visit the first one; the second is not necessary for girls, but for boys it is necessary for many games. It’s nice to leave the stuffy room for the whole ”(Answer to the charade: ball + con \u003d balcony) Other possible charades that you can easily compose by analogy yourself: com + pass \u003d compass. Steam + hell = parade. deg+us=degree. Agility + bone = dexterity. Air + spirit = air.

Surprise

And then - a surprise for all readers of the site. And for me too 🙂 I want to introduce you Sorokin Tatiana- a regular reader of the Native Path. Tatyana works as a speech therapist teacher in Krasnodar. She prepared a small surprise gift for all of us - puzzles that can be given as a riddle on children's holiday and guess for yourself. Well, let's try to figure it out, shall we?

Puzzles for children and adults from Tatyana Sorokina.

Guess what words are encrypted in these puzzles. Couldn't solve the puzzle? Write your question in the comments - Tatyana will tell you what it is. Honestly, I didn’t guess puzzle number 5 right away :). And you?

And finally, a rebus from me: as a gift for Tatyana and for all readers of Native Path. Rebus on the topic of this article. Can you guess? Answers or questions can be written in the comments.

You will find interesting ideas for new year holiday in articles:

If the child is familiar with letters, write on paper the letters that make up his name or a word. Then cut the paper into different pieces so that each has one letter. Let the child collect the word. He may need your help.

You can also ask to find 10 items that begin with a certain letter, or that have two vowels "E" and "O" (grain, metro, root, knee, etc.).

Or you can make a list of different items and ask the child to find all these things.

"Classes"

This yard game is known to all. But with the help of adhesive tape, it can be adapted for the home.

With a not too wide tape, “draw” a rectangle on the floor with 10 squares inside.

The principle of the game is still the same: without stepping on the line, move the bat from one “class” to another, jumping on one foot. There are many varieties of this game. Rules and additional details can be invented together with the child.

For example, when you need to consolidate knowledge of numbers, you can draw numbers on a card and show these cards to your child in turn. Let him jump on one leg to the “class”, the serial number of which corresponds to the number indicated on the card.

In the same way, you can solve simple mathematical problems for addition and subtraction. In this case, the decision is the "class" in which the child should be.

Mysterious sounds

When there is a lot of free time that there is nothing to use, write it down on mobile phone or an old tape recorder, various home sounds and noises (washing machine, murmur of water, dad's cough, door creak, keyboard clatter, voices of all family members, etc.).

Later, the whole family can have fun by listening to the recorded sounds and guessing their sources.

Train to the station

This game uses the principle of a chain word: two words are guessed - the first and second. The player's task is to connect these words logically, using only nouns in the singular, nominative case.

It is better to start with the words that are closest logically, and one word for a bunch. If the child likes this game, it can easily be complicated.

Rein

This game requires paper and two pens.

Put on the sheet a certain number (at first 4-6, but as you master the game, the task becomes more complicated) dots and number them out of order.

Players need to take turns “pulling the reins”, that is, drawing lines from one number to another (in order), but in such a way that the lines do not intersect or touch.

If this fails, the player receives a penalty point. The one with the fewest points wins.

Drawing

Again, take paper and pencils or felt-tip pens. Now we need to draw some kind of animal. The whole interest of the game is that each player thinks of different animals and draws in turn from top to bottom, bending the edge of the sheet so as to hide his part of the drawing.

You can play with one piece of paper or two, exchanging them.

Antonyms

A simple game of antonyms (when you need to name a word that is opposite in meaning to that said by another player) for children after 5 years old can be complicated by offering to name an antonym for a word to which there is no opposite meaning as such. For example, to the name of a profession or a piece of clothing.

This game is good for developing out-of-the-box thinking.

Guess the fairy tale

When you need to sit quietly, entertain your child with a fairy tale. But unusual.

Tell a well-known fairy tale without using proper names and replacing old concepts with similar modern ones: a ball for a disco, a carriage for a car, a princess for a supermodel.

It is interesting when the child will understand what kind of fairy tale you are telling him. But when the tale is guessed, continue your fascinating remake.

Let's cross the swamp

If the child crosses the swamp and does not get stuck in the quagmire, he will receive a reward (coins, candy, a new toy).

The swamp can only be crossed by stepping on green bumps made of paper, cardboard or old wallpaper. You can not step on red bumps or on the space between bumps of different colors. You may need to strengthen the bumps with reusable office plasticine (leaves no residue, easily peels off) so that the child does not fall, slipping on it.

The reward can lie under the last bump, under the pillow, behind the books on the shelf, in the box...

If you play like this every day, you can use letters as a reward, from which you will later need to make a word.

River game

A carpet is not a carpet at all, but a fast mountain river, stepping into which is life-threatening. But what if you need to cross to the other side?

A game for a child is a part of his life, without which he will not develop as envisaged by nature. AT game form children learn communication, knowledge of the world, and also with the help of such fun activity it is possible to adjust the behavior of various emotional spheres.

Most of the games are played at home. Among them, you can choose those that are suitable for children of any age from toddlers to teenagers. They are the best way to diversify life within the family and allow participants to get to know each other better.

What games can you play at home?

A variety of mobile active games can be played not only on the street, but also in a house or apartment, provided that they do not damage interior items. For example, Twister is funny active game for any age.

But nevertheless, numerous desktop and role-playing games, in which from one to ten people can be involved, and this is just what is needed to occupy a small company. Very useful for the overall development of games that tell about various professions, because this information will be useful to them in later life.

It is very useful for children who are afraid of a doctor and medical procedures to try on the role of a doctor, but if they do not know how to play hospital at home, then the task of parents is to provide them game set with stethoscope, syringe, and other medical accessories.

Home games for girls

Most games can be played by both boys and girls, but there are some that are played by children of a certain gender. So, for example, all kinds of role-playing games with dishes, dolls and houses are traditionally an activity for girls.

"Wardrobe"

Girls, having gathered in a small company, love to dress paper dolls in all sorts of outfits that are cut from ready-made templates. Our mothers also had this hobby, but only then different dresses and trousers were drawn by hand and painted.

So that girls can show their design abilities in such children's home games, you can include a competition for the best designer. With bright felt-tip pens and glitter gel pens, girls can create fashionable outfits for their cardboard dolls, which mom will help draw and cut.

Home games for boys

Purely for the boys of entertainment is not much more. This is the construction of towers and castles from blocks, games in the garage with numerous cars. From board games boys adore sea ​​battle and tanks that take place on a simple piece of paper, as well as crafts from the designer.

What games can everyone play?

Children are small motorists and it is difficult for them to sit still. That is why home mobile entertaining games are at their highest esteem. Hide and seek, hide and seek, catch-up - all these are the most simple entertainment, which do not require specific rules and are available to everyone from young to old.

"Hot-Cold"

Toddlers love to play a game when one of the players hides an object in the room. The rest are looking for him. As soon as one of the players approaches the hiding place, the one who hid it shouts: “Warm, even warmer and hot!” when the toy is found. The winner must receive a small consolation prize.

"Knees"

A simple game at first glance, but quite complex in practice. Players sit in a row on chairs or a sofa. Everyone puts their hands on their knees, while one hand will be on their own, and the other on the neighbor's, and so on for everyone.

In turn, each of the players claps first with the right and then with the left hand. Since all the hands are interleaved, it is difficult to guess which hand should clap next. The one who did it inappropriately will be fined and removes the "guilty" hand behind his back.

The tempo accelerates and as a result, the confusion will be even greater until there is only one player left, who is considered the winner.

Home board games

Board games are designed for both small and large children. They are preferable indoors, especially in a small one, but that doesn't make them any less exciting.

Home games for teenagers include chess, backgammon. Checkers - everything that allows you to activate mental activity. Of the modern ones, we can distinguish Monopoly, Evolution, Mafia.

Home board addictive games are great and for a birthday, the main thing is that they can cover all those present.

"Activity"

A very popular active board game, when all those present are divided into two teams and each is given a certain number of pictures. On the playing field there are chips that indicate the order of the move. Participants with the help of drawings, sounds, facial expressions must show their team what is shown on the card. The team that reaches the finish line the fastest wins.

Mobile and exciting educational games, which children played for days on end a few decades ago, are gradually forgotten and become a thing of the past. And in vain! Many of them contribute to the development of logic, dexterity, endurance, and also instill in the child such important qualities as cohesion and mutual assistance. And no gadget will teach this and will not replace these games.

We invite you to remember your favorite yard and board games. Play with your kids!

hide and seek

First determine the driver. He stands facing a wall or a tree and counts out loud to 20 or 100 until all players hide.

The main thing is to hide so that the driver does not find it. And the driver must find all those hiding.

When the driver finds someone, he must run back to the wall and knock on it. If the player comes running first, he must say: “Knock-knock I” and exit the game. Whoever the driver caught first, he becomes him next time.

Salki

The driver is chosen by the counting room. The players form a circle, the command “I am a tag!” is pronounced, then everyone scatters in different directions. You can specify the conditions, for example - “Do not run out over the fence”, etc.

The driver needs to catch up with one of the players and touch him with his hand. Whoever he touches, he now becomes a "feed", and the driver becomes an ordinary player.

Gorodki (Baker)

For this game you need: sticks, bats, chalk, can or a plastic bottle.
First, they prepare the platform for the game, drawing it with lines parallel to the short side of the platform: the first line is a pawn (soldier); the second is a lady; third - kings; fourth - aces, etc.

The rank zone is located from the beginning of the site to the last line. And the territory of the baker - from the last line to the end of the site.

At a distance of 5 meters from the last line, a circle is drawn, in the middle of which they put a ruffle (you can on a brick).

They appoint a “Baker” and determine who will take turns knocking down the ryuha. The “baker” becomes “behind the can”, the players are at the first line. The players then take turns trying to knock out the ryuha. Then the "storm" begins - the players run up and pick up their bits, return to their original position. The “baker” takes the ryuha, puts it in its place and protects it. The main task is to prevent the stick from being stolen from your zone. The one touched by the "Baker" becomes the "Baker" in the next game.

For each shot down, the player rises in rank.

Classics

A rectangular field with 10 squares is drawn on the asphalt with chalk. Players take turns throwing a pebble at the first square. Then the first player begins to jump from square to square and push the pebble behind him.

On the square with the number 1 - jump on one leg;
2 - with one foot;
3.4 - left for 3, right for 4;
5 - with two legs;
6 and 7 - left for 6, right for 7;
8 - with one foot;
9 and 10 - left for 9, right for 10.
Then they make a 180 degree turn and jump back in the same way. If the player stepped on the line or stood on both feet, the move goes to another one.

dodgeball

First, the “bouncer” is determined (2 players can be on both sides). They stand opposite each other at a distance of 10-15 meters. The rest stand in the center of the platform.

"Dodgers" must hit all the players with the ball (if the player is touched by the ball, then he leaves the court).

"Knocked out" can catch the ball on the fly and try not to let go of it. If the ball hits the ground, the player is considered "knocked out".

rubber bands

This game was played mainly by girls. You need 3-4 meters of elastic, which is put on the legs by two players and stretched, forming two parallel lines, through which the third player must jump. The elastic band moves from the level of the ankles to the neck.

At each level, a certain set of jumps is performed: runners, steps, a bow, an envelope, a boat, etc.

Cossack robbers

Players are divided into two teams - "Cossacks" and "robbers". They choose the "ataman" and determine the "battlefield". The Cossacks determine the location of the headquarters, and the robbers come up with passwords (one is correct, the rest are not).

The purpose of the robbers: to capture the headquarters of the Cossacks. The purpose of the Cossacks: to catch all the robbers and "find out" the correct password.

On command, the robbers scatter and hide, drawing arrows on the pavement as clues. The Cossacks at this time come up with "torture" for prisoners. After some time, the Cossacks go to look for the robbers. If they find them, they put them in a “dungeon”, from where they cannot escape. The robbers are trying to capture the "headquarters".

Lotto

The game includes a special set with 24 cards with numbers written on them. As well as a bag with kegs, which are numbered from 1 to 90, and chips for closing duplicates.
The driver shakes the bag of kegs to mix everything well, and begins to take out the kegs in turn, calling the numbers written on them.

The driver and players are not allowed to peek into the bag. Players follow the numbers - if they have this number on their card, then the player takes the keg for himself, placing it on the corresponding number. If two players have the same number, they put special chips on these numbers.

sea ​​battle

A square is drawn on a piece of paper in a box and "ships" are drawn. Then the players take turns “shooting”, calling the squares according to their “coordinates”: “A1”, “B6”, etc. If there is a ship or part of it on the cell, then it is considered “wounded” or “killed”. This cell is crossed out with a cross and another shot is fired. If there is no ship in the named cell, a dot is put in this place and the move goes to the opponent.

The game is played until the complete victory of one of the players.

edible-inedible

Players throw the ball to each other, naming any object. If something edible is named, the player to whom the ball is thrown must catch it. If the named item is inedible, then the ball is discarded.

The player who accidentally caught the ball becomes the driver.

Pioneerball

Pioneerball requires 3 to 8 players on each team. First, it is determined whose team will serve the ball first.

Teams stand on both sides of the net, the ball carrier moves to the far end of his court. Then the player makes a serve - tries to throw the ball over the net. If he succeeds, the players of the other team catch the ball and throw it back.

The player who caught the ball cannot take more than 3 steps towards the net. Only one transfer is allowed within one command. Teams toss the ball until it falls on the opponent's territory.

Brook

A leader is chosen, the rest are divided into pairs, clinging to hands. Players stand behind each other, raise their hands up, forming a corridor.

The driver gets into the corridor from one end and goes to the other end, choosing a mate along the way. Having chosen a player, he takes his hand, separating the standing pair. The new couple goes to the end of the "brook" and stands there, raising their hands up.

Snowballs

First determine the territory - the battlefield. Participants are divided into two teams and prepare for battle.

The task of the players is to attack and incapacitate opponents by throwing snowballs at each other. They play until everyone is tired or bored.

Swan geese

First, a “goose house” is drawn with chalk - geese and the owner live here. On the other side of the site they draw a “field” - geese will go there for a walk. Between the "goose house" and the "field" they denote the "lair" of the wolf.

The owner says the words, referring to the geese:

Geese, fly into the field, take a walk, do not fall into the paws of the wolf.

The players run away.

Then the owner and the geese have a dialogue:

Geese, geese!
- Ha-ha-ha!
- Do you want to eat?
- Yes Yes Yes!
- Well, fly home!
- The gray wolf under the mountain does not let us go home.
- What is he doing?
- He sharpens his teeth, he wants to eat us.
- Well, fly as you like, just take care of your wings!

Geese "fly" home, and the wolf tries to catch them. Caught geese are out of the game.

Higher feet off the ground

This game is played in places where there are many trees or horizontal bars so that you can climb or jump without touching the ground.

First, a leader is chosen. The game starts like regular tags, only in this game the escaping player can sit on a swing, a log and raise his legs or hang on a horizontal bar. The main condition is that the legs do not touch the ground.



 
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