Projects of the role-playing game taxi park. Role-playing game "Auto Service" (for children of senior preschool age) outline of the lesson (senior group) on the topic. Scenario role-playing game "Auto repair shop" For senior preschool age

Tasks:

- create conditions for fixing the names of numbers.

- create conditions for children to get acquainted with the work of an operator, dispatcher, driver, traffic controller;

– create conditions for the formation of a sustainable interest in the work of auto workers filling station.

- create conditions for the development of creative imagination, the ability to jointly develop the plot of the game, coordinating your own game plan with the plans of peers, develop a sense of collectivism.

- create conditions for the development of dialogic and monologue speech, clarify and expand the vocabulary on the topic "Gas station";

– create conditions for fostering a culture of communication at the gas station, the ability to address the operator, driver, dispatcher;

– to create conditions for fixing the rules of conduct in public places.

Preliminary work:

watching a movie about refueling cars, reading fiction, poetry, guessing riddles. Making the attributes of the game together with the teacher. Acquaintance with road signs - a gas station sign.

Materials and equipment: road signs, a gas station with a dial, a moving arrow, buttons and hoses, a uniform of traffic controllers, cars, gas tanks, money, number cards, waybills.

Game progress:

Organizational and motivational moment:

The teacher imitates a telephone conversation. Informs the children that the director of the zoo called and asked for help to bring the animals to the zoo.

Educator: Do you think we can help deliver the animals to the zoo?

Teacher: What do we need for this? (children's answers)

Educator: Why are our cars not moving? (children's guesses) What needs to be done? You know where and how the cars are refueled. Do you want to know? What should you do if you don’t know something, but really want to know? (children's answers).

Educator: Do you want to build a gas station yourself? Do you want to learn?

Main part:

Children under the guidance of a teacher built a gas station.

According to the counting rhyme, we choose children for the role of garage dispatchers, operator, drivers, traffic controller.

Educator: Guys, how will you find where the gas station is? Who or what can help us? (children's answers)

Educator: Oh, and ahead I see the traffic controller. Do you think he can help us find a gas station?

Driver: Good afternoon! Comrade traffic controller, can you tell me where there is a gas station nearby?

The traffic controller points to the gas station sign.

Traffic controller: Could you please show me your waybill? (checks) Have a nice trip!

Driver: Thank you! (and follows in the direction of the gas station, with two tanks)

Operator (child): Good afternoon! Do you want to fill up your car?

Operator: How many liters of gasoline do you need?
Driver: (looks at the tanks) 7 liters and 8 liters.

Operator: please take coupons with the numbers 7 and 8. What are the neighbors of these numbers?

The driver looks for cards, calls out numbers, says which one is greater, which one is smaller. They perform a mathematical operation not only verbally, but also make the corresponding “records” (for example, 7<8, 8>7 etc.).

Reflective part:

Educator: Do you think we helped the director of the zoo? What was the most difficult thing for you when transporting animals? What did you manage to do quickly? The director sent us tickets to visit the zoo. Let's go to the zoo and see how our transported animals are doing?

Role-playing game"Car service" (for older children preschool age)

Target: Keep enriching the content story games on the basis of acquaintance with the phenomena of social reality and the relations of people in the course of joint activities with preschoolers; to form in children the ability to play the role-playing game "Auto Service".

Educational Development Areas:

cognitive development:

    enrich and expand children's knowledge about the work of adults, namely, car service workers, coherence, accuracy in their work;

    introduce the names of the tools needed to work in a car service;

    consolidate ideas about the main parts of the car;

    to teach to combine knowledge obtained from different sources, to reflect them in a single plot of the game;

Speech development:

    to develop the ability of business and gaming communication with peers, the desire to participate in joint collective activities;

    develop dialogical speech, the ability to develop dialogue in various game situations;

    to expand ideas about the rules of speech etiquette, to develop the ability to observe the ethics of communication in conditions of collective interaction;

    develop children's vocabulary by expanding their understanding of the phenomena of social life, relationships and characters of people (car service, car mechanic, wrench, engine, motor, tire fitting, car wash, etc.).

Artistic and aesthetic development:

    to form and activate in children the manifestation of an aesthetic attitude to the world around them in various situations, to various household objects, social phenomena;

    develop aesthetic perception, taste;

    continue to develop children's creativity.

Social and communicative development:

    continue to learn to coordinate the topic before the start of the game, distribute roles, prepare the necessary conditions for the game;

    continue to develop independence in action;

    develop the ability to take into account the mood, emotional state of the interlocutor in the process of communication; develop the ability to coordinate your plan with the partner's plan;

    create conditions for the development of the ability to cooperate with peers: form one's own point of view, find out the partner's point of view, compare them and agree with the help of argumentation.

Physical development:

    to promote the harmonious physical development of children;

    continue to develop physical activity;

    develop in children physical qualities: general endurance, speed, strength, coordination, flexibility, orientation in space;

    develop fine motor skills hands

Preliminary work:

    Consideration of thematic albums "Auto repair shop".

    Excursion to the auto repair shop (observations: the work of the master; behind the machines).

    A conversation about the work of a car repair shop.

    Imitation games “Where we were, we will not say, but what we did, we will show” (on the topic of a car repair shop).

    Production of attributes for the game.

    Constructive games "Build a car", "Guess what car I built", etc.

    Directing games with cars and toys "Auto repair shop" (working out dialogue interaction).

    Game tasks in the art corner “Fix (finish) a broken car”, “Car painting workshop”, “Come up with an unusual car coloring”.

    Modeling “Cars, cars literally flooded everything!” (Schemes with step by step instructions for self-sculpting).

    Attention games "What part of the car is missing in the picture?".

    School of polite sciences "At a gas station", "At a roadside cafe", "Automobile mechanic and driver", etc.

    Mobile game "Taxi drivers" (with hoops).

    Consideration of plot pictures on the topics “Drivers”, “Auto Repair Shop”, “Car Repair”, “What Different Cars”.

    Examination of illustrations in the album “All work is good” (professions: mechanic, welder, car mechanic, diagnostician, tire fitter, etc.).

    Conversation with children: “Why do we need a car service”, “What is a garage”, “What professions do you know?”.

    Meeting with dad-chauffeur, his story about the work of garage workers.

    The story of the child "How I went to the auto repair shop with my dad."

    Reading fiction: "Garage", "Machine Repair".

Materials and equipment:

    Locksmith tool kits;

    Models of devices for diagnosing car malfunctions;

    Sponges and bottles for car washing;

    Model of a filling station with a flexible hose;

    Toys- cars or other modes of transport, money, driver's licenses, aprons and sleeves, caps;

    Attributes for the Autocafe (cash register, menu, coffee maker, stove, doll crockery, fake products, etc.);

    Attributes for an auto parts store (cash register, checks, tools and auto parts, etc.);

    Thematic albums on the topic "Transport", magazines about cars,

    Schemes with samples of building cars from chairs, a large builder, etc., models of cars;

    Review book.

Roles in the game:

    Administrator - 1 child;

    Client - 5 children;

    Diagnostician - 1 child;

    Car mechanic - 1 child;

    Welder - 1 child;

    Auto parts salesman - 1 child;

    Tire fitter - 1 child;

    Car washer - 2 children;

    Refueler at a gas station - 1 child;

    Parking guard - 1 child;

    Cashier - 1 child;

    Waiter - 2 children;

    Cook - 1 child;

    Visitors to the autocafe - 4 children;

    Cleaning lady - 1 child.

Roles

Role-playing activities

Administrator

Recruiting staff, aboutorganizes the work of employees, btalks with clients

Client s (drivers and passengers)

They come by car,ateYut order,blagodarIt for work

Diagnostician

Takes orders, conducts inspections, reports the results to the car mechanic

car mechanic

Based on car diagnostics, repairs cars

Welder

Produces parts for cars, supplies parts to a car shop

Auto Parts Dealer

Sells necessary car repair parts and tools

Tire fitter

Changes tires on cars

car wash

Washes cars

Gas station attendant

Takes orders, fills cars with gasoline

Car park guard

Guards cars that are in the parking lot

Cashier

Accepts payment for a product or service, gives change, issues a check

Waiter

Takes an order, passes it to the chef, takes ready-made dishes, delivers to visitors

Cook

Takes orders from waiters, prepares ordered dishes, gives them to waiters

Visitors to the autocafe

Place an order, pay for the service, eat the ordered food, thank the waiters

Cleaning woman

Cleans the hallin a car cafe, washestables

Main plot:

Car service is equipped with:

    locksmiths put on aprons, armlets, prepare tools and appliances;

    gas station workers don brightly colored baseball caps and set up a gas station with a flexible hose;

    car washers prepare bright sponges, bottles of detergents;

    drivers build cars from chairs or a builder, you can use car hoops with headlights and a number;

    passengers take seats together with drivers;

    drivers in their own cars are waiting for the opening of the Auto Service.

Equipped auto parts store:

    the cashier lays out the goods, prepares checks and a cash register.

Autocafe is equipped with:

    Autocafe waiters put on uniforms (aprons and caps), set up chairs and a table, prepare menu folders and fake products;

    the chef is preparing his workplace, getting ready to take orders.

Game progress:

Driver: (addressing the passengers) I need to go to the auto repair shop, my car is out of order, the engine is not working.

(Drives up to the workshop, honks)

A locksmith approaches him.

Administrator: Hello, what happened?

Driver: My car is out of order, the engine is not working properly.

Administrator: We will definitely fix it for you. For now, you and your passengers can go to the Autocafe and eat ice cream.

The administrator hands over the work to the diagnostics, the driver gives the keys to the diagnostics, the passengers get off and go to the cafe.

Diagnostics with the help of tools and devices determines the malfunction of the machine. Tells the mechanic and he fixes it.

Driver: Well, what's been done?

Car mechanic: Yes, we have repaired the engine, but you need to fill up the gas, you don't have enough.

The driver thanks for the work, pays with money, goes to the gas station.

AT FUEL STATION:

Driver (to a gas station worker): Good afternoon! I need to fill up the car with gasoline.

Tanker: Hello, we are very glad that you came to us, we have the best gasoline!

(refuels the car)

Driver: Thank you! (Paying off)

Tanker: I would advise you to wash your car, it's too dirty for you, you can't even see the number plate.

Driver: Thank you, I will definitely wash it (He heads to the sink)

AT THE CAR WASH:

car wash: Hello, I see you have decided to wash your car?

Driver: Yes.

car wash: We have different car shampoos, which one do you want? (Smell of banana, mint, orange or apple?)

Driver: I love the orange scent.

The washer washes the car.

car wash: Do you want to wash the inside of the car?

Driver: Oh sure.

car wash: We will wash now, and while you go, have a coffee in our cafe.

Driver: Thanks, I'm on my way.

The washerman finishes washing the car and leads him to the cafe. The driver thanks him, pays, invites passengers to continue the trip.

IN THE CAFE:

Passengers are in a cafe, sit down at the table. The waiter brings them the Menu.

Waiter: Hello, what are you ordering? Are you ready to place an order?

Passengers: Hello, we want ice cream. (View the Menu, place an order).

(The waiter brings the order)

Waiter: Enjoy your meal. Our cafe has a signature dessert " Fruit mix"I recommend trying it.

Where are you going, if it's not a secret?

Passengers: We are going to visit another city.

Waiter: it's far away, maybe you can dine with us? Amazing cakes are also baked in our cafe, we can pack them for you to treat your friends in another city.

Passengers: Yes, we should probably have lunch, and we'll be happy to try the cakes.

Options game situations:

    the car needs to change the wheel, headlights, etc.;

    the family is going to the sea, on the way it is necessary to check the serviceability of the car, refuel it and wash it;

    the driver in his car got hit by a huge hail, came to fix the car;

    the driver needs auto parts;

    a motorcyclist came to a car service;

    a robot-transformer came to the car service;

    mobile car service;

    at the gas station there are magical types of fuel (the car starts to jump, fly, sing, make everyone laugh, etc.).

Game management (activation of game skills, creation of problem situations):

    The car is dirty, visit the car wash immediately.

    The car does not start - what to do?

    There are a lot of cars to be serviced in the auto repair shop, there are not enough workers.

    You've got a broken headlight, there's an Auto Parts store nearby.

    A tire burst, but there is no spare, what to do?

    The inside of the car smells of gasoline, what should I do? and etc.

    While the car is being repaired, visit the Autocafe.

End game:

The administrator addresses the visitors, asks them to leave their opinion about the work of the Car Service in the Guest Book.

After the customers left their feedback, the administrator announces the closure of the Auto Service, reminds the children to put their jobs in order.

List of used literature:

    Vinogradova N.A., Pozdnyakova N.V. Role-playing games for older preschoolers. M., 2009.

    Preschool Pedagogy / ed. IN AND. Loginova, P.M. Samorukova. M: Enlightenment. 1988.

    Kalinichenko A.V., Miklaeva Yu.V. Development gaming activity preschooler. M: Airs-Press, 2004.

    Mikhailenko N.Ya., Korotkova N.A. “Organization of a plot game in kindergarten. M., 2000.

    Nedospasova V.A. Growing up by playing: middle and senior preschool age. M., 2002.

    Role-playing games for preschool children / Boychenko N.A., Grigorenko P.N. Kyiv, 1982.

    Role-playing games for preschool children /
    N.V., Krasnokuekova. Rostov-on-Don. 2010.

Card file of role-playing games for preschoolers

Development of gaming activity.
Main goals and objectives:
Creation of conditions for the development of children's play activities. Formation of game skills, development of cultural forms of the game. Comprehensive upbringing and harmonious development of children in the game (emotional-moral, mental, physical, artistic-aesthetic and socio-communicative). Development of independence, initiative, creativity, self-regulation skills; formation of a benevolent attitude towards peers, the ability to interact, negotiate, independently resolve conflict situations.

Plot - role-playing game "Shop"

Target: to teach children to classify objects according to common features, to cultivate a sense of mutual assistance, to expand the vocabulary of children: to introduce the concepts of “toys”, “furniture”, “food”, “dishes”.
Equipment: all toys depicting goods that can be bought in a store, located in a shop window, money.
Age: 3–7 years.
Game progress: the teacher offers the children to place in convenient location a huge supermarket with departments such as vegetables, grocery, dairy, bakery and others, where customers will go. Children independently distribute the roles of sellers, cashiers, sales workers in departments, sort goods into departments - food, fish, bakery products,
meat, milk, household chemicals, etc. They come to the supermarket for shopping with their friends, choose goods, consult with sellers, and pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods can be in the supermarket.

Plot - role-playing game "Toys at the doctor"

Target: teach children how to care for the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “sick”, “treatment”, “medicines”, “temperature”, “hospital”.
Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, pills, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.
Age: 3–7 years.
Game progress: the teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases go to the doctor: the bear has a toothache because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify the actions: the Doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Children of senior preschool age can choose several different specialists - a therapist, an ophthalmologist, a surgeon and other doctors known to children. Getting to the reception, the toys tell why they went to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children watch how the doctor treats patients - makes dressings, measures the temperature. The teacher evaluates how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

Role-playing game "Pharmacy"

Target: expand knowledge about the professions of pharmacy workers: a pharmacist makes medicines, a cashier-seller sells them, a pharmacy manager orders the necessary herbs and other preparations for the manufacture of medicines, expand the vocabulary of children: “drugs”, “pharmacist”, “order”, “medicinal plants ".
Equipment: toy pharmacy equipment.
Age: 5–7 years.
Game progress: a conversation is held about what people of what professions work in a pharmacy, what they do. We are getting acquainted with a new role - the Head of the pharmacy. She accepts medicinal herbs from the population and gives them to Pharmacists to prepare medicines. The manager helps Pharmacy Employees and Visitors to sort out difficult situations. Medicines are issued
strictly by prescription. Children distribute the roles independently, at will.

Role-playing game "Building a house"

Target: introduce children to construction professions, pay attention to the role of technology that facilitates the work of builders, teach children how to build a building of a simple structure, cultivate friendly relations in a team, expand children's knowledge about the features of builders' work, expand children's vocabulary: introduce the concepts of "building", "mason ”, “crane”, “builder”, “crane operator”, “carpenter”, “welder”, “building material”.
Equipment: large building material, cars, crane, toys for playing with the building, pictures of people in the construction profession: bricklayer, carpenter, crane operator, driver, etc.
Age: 3–7 years.
Game progress: the teacher invites the children to guess the riddle: “What kind of turret is standing, and the light is on in the window? We live in this tower, and it is called ...? (house)". The teacher offers the children to build a large, spacious house where toys could live. Children remember what construction professions are, what people do at a construction site. They look at pictures of builders and talk about their duties. Then the children agree on building a house. Roles are distributed between children: some are Builders, they build a house; others are Drivers, they deliver building materials to the construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

Plot - role-playing game "Zoo"

Target: expand children's knowledge about wild animals, their habits, lifestyle, nutrition, cultivate love, humane treatment of animals, expand children's vocabulary.
Equipment: toy wild animals familiar to children, cages (made of building material), tickets, money, cash desk.
Age: 4–5 years.
Game progress: the teacher informs the children that a zoo has arrived in the city, and offers to go there. Children buy tickets at the box office and go to the zoo. They examine animals there, talk about where they live, what they eat. During the game, children should pay attention to how to treat animals, how to care for them.

Plot - role-playing game "Kindergarten"

Target: to expand children's knowledge about the purpose of a kindergarten, about the professions of those people who work here - an educator, nanny, cook, music worker, to instill in children a desire to imitate the actions of adults, to treat their pupils with care.
Equipment: all the toys needed to play the game Kindergarten.
Age: 4–5 years.

Game progress: The teacher invites the children to play in kindergarten. At will, we assign children to the roles of the Educator, Nanny, Musical Director. Dolls and animals act as pupils. During the game, they monitor relationships with children, help them find a way out of difficult situations.

Plot - role-playing game "Hairdresser's"

Target: to introduce children to the profession of a hairdresser, to cultivate a culture of communication, to expand the vocabulary of children.
Equipment: dressing gown for a hairdresser, cape for a client, hairdresser's tools - a comb, scissors, bottles for cologne, varnish, hair dryer, etc.
Age: 4–5 years.
Game progress: knock on the door. Doll Katya comes to visit the children. She gets to know all the children and notices a mirror in the group. The doll asks the children if they have a comb? Her pigtail was untangled, and she would like to comb her hair. The doll is offered to go to the hairdresser. It is clarified that there are several rooms there: women's, men's, manicure, they work good masters, and they will quickly put Katya's hair in order. Assign
Hairdressers, they take their jobs. Other children and dolls go to the salon. Katya is very pleased, she likes her hairstyle. She thanks the children and promises to come to this hairdresser next time. During the game, children learn about the duties of a hairdresser - cutting, shaving, styling hair in a hairstyle, manicure.

Plot - role-playing game "In the library"

Target: broaden the horizons of children, teach children how to use the services of the library correctly, apply knowledge literary works previously acquired in the classroom, to consolidate knowledge about the profession of a librarian, to cultivate respect for the work of a librarian and respect for the book, to expand the vocabulary of children: "library", "profession", "librarian", "reading room".
Equipment: books familiar to children, a box with pictures, a card file, pencils, sets of postcards.
Age: 5–6 years old.
Game progress: The teacher invites the children to play in the library. Everyone together remembers who works in the library, what they do there. Children themselves choose 2-3 Librarians, each of them has several books. The rest of the children are divided into
several groups. Each group is served by one Librarian. He shows many books, and in order to take a favorite book, the child must name it or briefly describe what is written in it. You can tell a poem from a book that the child takes. During the game, they give advice to children who find it difficult to choose a book. The librarian needs to be more attentive to visitors, show illustrations for the books they like. Some children wish to stay in the reading room to look at sets of pictures, postcards. They share their experiences. At the end of the game, the children tell how they played, what books the Librarian offered them, and what they liked the most.

Plot - role-playing game "Cosmonauts"

Target: expand the theme of story games, introduce the work of astronauts in space, instill courage, endurance, expand the vocabulary of children: "outer space", "cosmodrome", "flight", "outer space".
Equipment: spacecraft and building material, seat belts, spacecraft tools, toy cameras.
Age: 5–6 years old.
Game progress: the teacher asks the children if they would like to go to space? What kind of person do you need to be to fly into space? (Strong, brave, dexterous, smart.) He suggests going into space to leave a satellite there that will transmit weather signals to Earth. It will also be necessary to take photographs of our planet from space. Together they remember what else they need to take with them so that nothing could happen during the flight. Children play the situation. They complete the mission and return to Earth. The roles of Pilots, Navigator, Radio Operator, Captain are distributed at the request of the children.

Plot - role-playing game "Family"

Target: to form an idea of ​​collective housekeeping, family budget, family relationships, joint leisure activities, cultivate love, benevolent, caring attitude towards family members, interest in their activities.
Equipment: all the toys needed for family play: dolls, furniture, dishes, things, etc.
Age: 5–6 years old.
Game progress: The teacher invites the children to "play in the family." Roles are distributed as desired. The family is very large, Grandma has a birthday coming up. Everyone is busy about arranging a holiday. Some family members buy food, others prepare a festive dinner, set the table, others prepare entertainment program. During the game, you need to observe the relationship between family members, help them in time.

Plot - role-playing game "In a cafe"

Target: to teach the culture of behavior in public places, to be able to perform the duties of a cook, a waiter.
Equipment: necessary equipment for a cafe, toys-dolls, money.
Age: 5–6 years old.
Game progress: Pinocchio comes to visit the children. He met all the children, made friends with other toys. Pinocchio decides to invite his new friends to a cafe to treat them to ice cream. Everyone goes to the cafe. Waiters serve them there. Children learn how to place an order correctly, thank you for the service.

Plot - role-playing game "Around the world trip"

Target: expand the horizons of children, consolidate knowledge about parts of the world, different countries, cultivate a desire to travel, friendships, expand the vocabulary of children: "captain", "travel around the world", "Asia", "India", "Europe", "Pacific Ocean".
Equipment: ship made of building material, steering wheel, binoculars, world map.
Age: 6–7 years old.
Game progress: The teacher invites the children to go to trip around the world on the ship. At will, children are chosen for the roles of Captain, Radio Operator, Sailor, Midshipman. We consolidate knowledge about what these people do on the ship - their rights and obligations. The ship sails through Africa, and India, and other countries and continents. Sailors have to deftly manage the ship in order not to collide with an iceberg, to cope with a storm. Only well-coordinated work and friendship help them cope with this test.

Plot - role-playing game "On the roads of the city"

Target: consolidate children's knowledge of the rules of the road, introduce them to a new role - a traffic controller, cultivate endurance, patience, attention on the road.
Equipment: toy cars, flags for the traffic controller - red and green.
Age: 5–7 years.
Game progress: children are offered to build a beautiful building - a theater. Choose a place to build. But first you need to transport the building material to the right place. Drivers in cars can easily cope with this. Children take cars and go for building materials. But here's the failure - the traffic lights do not work on the main roads. To avoid an accident on the road, it is necessary that the movement of cars is controlled by a traffic controller. Choose a Regulator. He becomes a circle. He has red and green flags in his hands. The red flag is "stop", the green flag is "go". Now everything will be all right. The traffic controller controls traffic.

Plot - role-playing game "Rules of motion"

Target: continue to teach children to navigate by road signs, to follow the rules of the road. To educate the ability to be polite, attentive to each other, to be able to navigate in a traffic situation, to expand the vocabulary of children: “traffic police post”, “traffic light”, “traffic violation”, “speeding”, “fine”.
Equipment: toy cars, road signs, traffic lights; for a traffic police officer - a police cap, stick, radar; driver's licenses, technical cards.
Age: 6–7 years old.
Game progress: children are offered to choose traffic police officers to keep order on the roads of the city. The rest of the children are motorists. At will, children distribute the roles of gas station workers among themselves. During the game, children try not to violate the rules of the road.

Plot - role-playing game "We are athletes"

Target: to give children knowledge about the need for sports, improve sports skills - walking, running, throwing, climbing. Develop physical qualities: speed, agility, coordination of movements, eye, orientation in space.
Equipment: medals for the winners, a billboard to demonstrate the number of points earned, sports equipment - balls, jump ropes, skittles, rope, ladders, benches, etc.
Age: 6–7 years old.
Game progress: the teacher invites the children to hold a competition in different types sports. At the request of the children, judges and organizers of the competition are chosen. The rest of the kids are athletes. Everyone independently chooses the sport in which he will compete with rivals. The judges award points for completing the task. The game ends with the awarding of the winners.

Plot - role-playing game "At the car service station"

Target: expand the theme of building games, develop constructive skills, show creativity, find a good place to play, introduce a new role - a car repairman.
Equipment: building material for building a garage, locksmith tools for car repair, car washing and painting equipment.
Age: 6–7 years old.
Game progress: inform the children that there are a lot of cars on the roads of the city and these cars break down very often, so we need to open a car service station. Children are offered to build a large garage, to equip a place for washing cars, to choose employees, attendants. They are introduced to a new working specialty - a mechanic for the repair of machines (motor, steering, brakes, etc.).

Plot - role-playing game "Border guards"

Target: continue to acquaint children with military professions, clarify the daily routine of military personnel, what their service consists of, cultivate courage, dexterity, the ability to clearly follow the orders of the commander, expand the vocabulary of children: “border”, “post”, “guard”, “violation”, "alarm", "border guard", "dog breeder".
Equipment: border, border post, machine gun, border dog, military caps.
Age: 6–7 years old.
Game progress: the teacher invites the children to visit the state border of our Motherland. A conversation is held about who guards the border, for what purpose, how the service of the border guard goes, what is the daily routine of a military man. Children on their own
distribute the roles of the Military Commander, Head of the Border Outpost, Border Guards, Dog Breeders. In the game, children apply the knowledge and skills acquired in previous classes. It is necessary to draw the attention of children to support and friendly mutual assistance.

Plot - role-playing game "School"

Target: clarify children's knowledge about what they do at school, what lessons there are, what the teacher teaches, cultivate a desire to study at school, respect for work children's vocabulary: "school supplies", "briefcase", "pencil case", "students", etc. d.
Equipment: pens, notebooks, children's books, alphabet, numbers, blackboard, chalk, pointer.
Age: 6–7 years old.
Game progress: The teacher invites the children to play school. A conversation is held about why the school is needed, who works there, what the students do. At the request of the children, a teacher is chosen. The rest of the children are students. The teacher sets tasks for the students, they independently and diligently complete it. Another teacher in another lesson. Children are engaged in the lessons of mathematics, their native language, physical education, singing, etc.

Plot - role-playing game "Space adventure"

Target: teach to apply their knowledge and skills in practice, create a friendly atmosphere between children, develop their responsibility, interest, expand their vocabulary - “space”, “planet”, “Mars”, “outer space”, “weightlessness”, “cosmodrome” .
Equipment: spaceship, medical instruments for a doctor, posters of views of our planet from space.
Age: 6–7 years old.
Game progress: the children are announced that in a few minutes the spaceship will start. Those who wish can become space tourists. But in order to fly into space, you need to think about what qualities you need to have? (To be smart, brave, strong, kind, cheerful.) And you also have to be healthy. Those who decide to go into space must pass a medical examination. The doctor examines tourists and writes out permission. Children choose the Pilot, the Doctor on the ship, the Navigator. Everyone is ready to fly. The dispatcher announces the start. Passengers fasten their seat belts. From a height, children consider (pictures) a view of the planet Earth, discuss why it is called the blue planet (most of it is covered with water). Children tell what they know about oceans, seas, mountains. Spaceship makes a stop on the planet Mars. Tourists go out, inspect the planet, draw conclusions about the existence of life on this planet. The ship flies on. Next stop is Jupiter. Tourists once again inspect the planet, share their knowledge and impressions. The ship returns to Earth.

Plot - role-playing game "We are military scouts"

Target: develop the theme of paramilitary games, teach children to complete tasks exactly, be attentive, careful, cultivate respect for military professions, a desire to serve in the army, expand the vocabulary of children - “intelligence”, “scouts”, “sentry”, “security”, “ soldiers."
Equipment: elements of military clothing for children, weapons.
Age: 6–7 years old.
Game progress: the teacher offers to remember films, stories about the life of military intelligence officers, invites children to play them. Children distribute among themselves the roles of Scouts, Sentinels, Commanders, Security Soldiers, determine goals and objectives, monitor their implementation.

Sotnikova Valentina Nikolaevna - teacher-speech therapist MADOU "Center for Child Development - Kindergarten No. 33 "Rainbow", Gubkin, Belgorod Region
Synopsis of the plot role play in the senior group of compensatory orientation for children with severe speech disorders on the topic: "Auto repair shop"
(As part of the thematic week “Raising exemplary pedestrians and drivers)
Program content:
1. Consolidate children's knowledge about trucks and cars. Learn to play your role, following the plot.
2. Activate in the dictionary words denoting parts of cars: body, cab, wheels, hood.
3. Cultivate the desire to play in a team.
Equipment: large building material, baby set tools, broken cars, gas station stuff.
Preliminary work:
Consideration of illustrations depicting car dealerships, car repair shops. A story about the work of an auto mechanic.
Move.
Educator. Today Dunno brought broken cars from the Flower City. Vintik and Shpuntik went to rest on the sea and there is no one to repair the cars.
- How can we help the residents of the Flower City?
Children. We can try to fix the cars.
Educator. Where are cars repaired?
Children. In auto repair shops.
Educator. We can build a car repair shop out of large building material. I have a workshop project. You can start building.
- Well done! You quickly completed the task. To continue the game, we must assign roles. Remember who works in the auto repair shop?
Children. Auto mechanics work in a car repair shop.
Educator. What services can we still provide to drivers in the auto repair shop?
Children. We can wash cars.
Educator. Next to the workshop, we equip a car wash.
- What roles can girls play in the game?
Boys. They can work in cafes and gas stations.
Educator. Girls, take the equipment for gas stations and cafes.
- Assign roles.
Educator. How will you fix the car?
Child. I'll spin the wheels.
Child. I'll level the body with a hammer.
Child. I'll put the steering wheel in place.
Educator. Who is tired in the workshop, can eat in a cafe.
- Repaired cars can be washed at a car wash and filled with gasoline at a gas station.
Educator (holds a Dunno doll)
- Thank you, children, for the repaired cars. They are clean and beautiful! It is important that well-repaired cars drive around the city and do not create emergency situations.
Educator. Children, you can evaluate the performance of roles.
Child. Sasha was a good car mechanic, he put four wheels on the car.
Child. Alena politely served visitors to the cafe.
Child. Tanya quickly refueled the cars with gasoline.
Educator. I also liked your well-coordinated work. Everyone coped with their roles and performed them to the end.


Attached files

Participant of the exhibition - competition:

Basmanova Irina Georgievna,

MADOU "Iset kindergarten" Ivushka "

Plot - role-playing game "Car dealership"

Purpose of the game: reflection in the game of plots related to the activities and relationships of people in a car service.

Game objectives:

  1. To expand children's ideas about the work of car service workers.
  2. Develop partnerships in the game, learn to communicate.
  3. To give children the opportunity to activate the game, supplementing it with aids from waste material.

Educational areas integration used:

Cognitive development:

  • enrichment and expansion of children's knowledge about the work of adults, namely, car service workers, coherence, accuracy in their work;
  • familiarity with the names of the tools needed to work in a car service;
  • the combination of knowledge obtained from different sources, their reflection in a single plot of the game;

Speech development:

  • the ability to communicate business and play with peers, the desire to participate in joint collective activities;
  • the use of dialogic speech, the ability to develop a dialogue in various game situations;
  • expansion of ideas about the rules of speech etiquette, the ability to observe the ethics of communication in conditions of collective interaction;

Artistic and aesthetic development:

  • the formation and activation in children of manifestations of an aesthetic attitude to the world around them in various situations, to various household objects, social phenomena;
  • development of aesthetic perception, taste;
  • development creativity children.

Social and communicative development:

  • the ability to agree on a topic before the start of the game, distribute roles, prepare the necessary conditions for the game;
  • development of independence in actions;
  • the ability to take into account the mood, emotional state of the interlocutor in the process of communication; develop the ability to coordinate your plan with the partner's plan;

Physical development:

  • harmonious physical development children;
  • physical activity;
  • physical qualities in children: general endurance, speed, strength, coordination, flexibility, orientation in space.

Intended roles and play activities:

  1. Police officer, traffic control inspector - monitors compliance with traffic rules, checks the serviceability of cars and the availability of documents, issues fines;
  2. Car wash - washes vehicles;
  3. Refueler at a gas station - refuels cars with gasoline;
  4. Auto mechanic - takes orders, travels to eliminate urgent problems, conducts technical inspections, repairs cars;
  5. Nurse - carry out inspections of drivers and write out work permits, measure pressure;
  6. buffet vendor - organizes meals;
  7. The hairdresser - she cuts the hair of the drivers who turned to her;
  8. Chauffeur cars - with obey the rules of the road, use the services car washes, gas stations, undergo a medical examination by a doctor, use the services of a buffet and a hairdresser.

used toys:

1. Filling complex - made with the help of parents, from waste material - boxes;
2. Pump - the child brought from home (took it from his grandfather);
3. Cash - made by parents, on a color copier;
4. Buffet and barbershop equipment - used from the corners creative games children.


preliminary work:

  • Consideration of thematic albums "Auto repair shop".
  • Excursion to the auto repair shop (observations: the work of the master; behind the machines).
  • A conversation about the work of a car service.
  • Imitation games “Where we were, we will not say, but what we did, we will show” (on the topic of a car repair shop).
  • Production of attributes for the game.
  • Constructive games "Build a car", "Guess what car I built", etc.
  • Directing games with cars and toys "Autoservice" (working out dialogue interaction).
  • Game tasks in the art corner “Fix (finish) a broken car”, “Car painting workshop”, “Come up with an unusual car coloring”.
  • Modeling “Cars, cars literally flooded everything!” (Schemes with step-by-step instructions for self-sculpting).
  • Attention games "What part of the car is missing in the picture?".
  • School of polite sciences "At a gas station", "At a roadside cafe", "Automobile mechanic and driver", etc.
  • Mobile game "Taxi drivers" (with hoops).
  • Consideration of plot pictures on the topics “Drivers”, “Auto Repair Shop”, “Car Repair”, “What Different Cars”.
  • Examination of illustrations in the album “All work is good” (professions: mechanic, welder, car mechanic, diagnostician, tire fitter, etc.).
  • Conversation with children: “Why do we need a car service”, “What is a garage”, “What professions do you know?”.
  • The story of the child "How I went to the auto repair shop with my dad."
  • Reading fiction: "Garage", "Machine Repair".

Game Guide (activation of game skills, creation of problem situations):

  • Children choose their favorite role - the use of the "arrow", because. there are many boys in the group so that all the children have been in different situations. The following dialogues are used in speech:

The car is dirty, urgently visit a car wash or you will have to issue a fine;

You have a broken headlight; there is an Auto Repair shop nearby;

You do not have a medical examination mark in your rights, urgently

see a doctor or I will not let you on a flight;

A tire burst, but there is no spare, what to do?

The inside of the car smells of gasoline, what should I do? and etc.

  • The educator, during the game, helps to create a game environment, to establish relationships between those who have chosen certain roles; helps to realize in the game the impressions received by children earlier.

Possible complications of the game:

  • Making road signs with children and using them by drivers in the game;
  • Opening of the store "Autodetails"
  • Making wraps for car service workers.

Expected results:

  • Enriching the personal experience of children;
  • Formation in children of ideas about social reality;
  • Expansion of the range of role-playing activities in children.
  • Enrichment and expansion of vocabulary.
  • Development of dialogic and monologue speech.
  • Gaining knowledge about specialists working in a car service.

game organization video:




 
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