Educational games for children 7 years old checkers. How to teach a child to play checkers from scratch in a playful way. Additional buttons in co-op


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Checkers is a game that trains attentiveness, instills perseverance and focus on winning. A good age for learning is considered senior group kindergarten. Exactly at the age of 4 - 5 years it is worth training children, developing in them a visually imaginative and predictive function of the mind, accustoming them to logical thinking. Let's talk in this article about how to teach a child to play checkers from scratch.

From this article you will learn

Benefits of the game

Psychologists have established the fact that children, starting from the age of 5, master and actively use the associative sequence "thought - word" or "thought - action". It is the kindergarten age that is considered the most suitable in order to begin a phased study of the rules of the game of checkers.

This intellectual game stimulates mental development, attentiveness, purposefulness. After a year of training, the resulting concentration and perseverance will help to achieve great success in school. And the ability to calculate the situation several moves ahead, make important decisions and take responsibility for them are qualities that will be very useful in adulthood.

If your child is still a preschooler, then you can teach him to play on your own, for this you need to have initial skills or watch educational video tutorials on the Internet. If the child is younger school age, and you yourself are a beginner in this matter, then you can give it to a school circle, where teaching is carried out according to different methods, depending on the level of training of the young checkers player.

Advice to parents: change family evening gatherings in front of the TV for a game of checkers, this will have a good effect on family cohesion, trust in each other. Perhaps this will become a good home tradition.

Rules of the game

There are several variations of the game in the world - Turkish, English, Italian checkers. They differ in color palette, options for moves, the number of fields and, accordingly, the number of figures. We will analyze the classic Russian checkers. In order to make it easier for the child to remember the rules, you can learn short funny rhymes with him.

Checkerboard for the Russian version of the game consists of 64 cells, painted in black and white, checkers also have black and white colors. Before the start of the duel, all the figures are placed in the three lower rows against a dark background.

All moves in the game are carried out only on a dark background:

Checkers slowly but accurately

They walk only on black cells!”

  • The advantage of the first move always belongs to white pieces:

“You can start the fight boldly -

The first move is always for white!”

“Everyone knows: both old and young,

We beat forward with a checker - back!

  • Walk in the other direction with this position of the figures prohibited, even if you substitute yourself for a hit:

“Probably the checkers are unlucky,

Checkers move only FORWARD!


“The opponent’s checker will immediately die,

If yours jumps over it!


“The fields will suddenly come to an end,

Immediately the checker will become a queen!

"So that your lady is not caught,

Move it along the entire diagonal!”

  1. Kill the lady, in the appropriate position, any shape can.
  2. The player who wins the first one to kill all the opponent's checkers:

"The goal of the game is to beat the "enemies"

And so that they had no moves!

Advice to parents: if you are having difficulty explaining the rules to your child, then use online training courses, where experts give not only instructions for the game, but also conduct online consultations for parents.

How to teach

The first lesson should start with an introduction to playing field. Let the child first independently try to arrange the figures correctly, if it doesn’t work out, come to the rescue. Explain that the middle must remain free for combat, then go directly to the game.

On a note! Try to play with fewer checkers. In the first training game, their number can be reduced to 8. This will allow you to better familiarize yourself with the rules and use more exercises.

When you get to the point where the opponent's pieces are next to each other and the cells behind are empty, explain that, as in any battle, it's time to kill the opponent. The first person to do so is the one whose turn it is to go.

You can make a move back in the case when you can eat someone else's checker. When one of you gets to the opposite side of the board, turn over the piece - now it's a king. For greater clarity, you can stick a colored circle or picture on the lady, showing her significance and the ability to walk as she pleases: on any number of cells both forward and backward.

Usually the child is so carried away and concentrated that he does not see the whole situation, does not notice the dangers that the enemy is preparing for him, does not realize the dynamics of the whole game. An important skill that you must teach a young player is to calculate your own and other people's moves, to predict possible situations.

look helpful tips from additional education teacher Matveeva Irina Vladimirovna.

  • As paradoxical as it may sound, but learning should take place in the form of a game. The usual reading of the rules will not lead to any result. Transform all figures into warriors and practice your strategy of capturing aliens or crown the most worthy knights to reign. Come up with new stories every day, the participants of which will be your acquaintances, friends, favorite characters of cartoons or fairy tales.
  • Don't let your baby get overtired. No matter how interesting your party is, it is necessary to take breaks for a physical education minute, a snack or a short walk. This will not only save your health, but also prevent the game from becoming boring and uninteresting.
  • Praise, encourage your child, point out the most successful combinations, inspire victories and new achievements. Do not scold if the child did not understand something or made the wrong move, be more patient. Show your child an interesting and understandable video with great grandmasters.
  • Don't give in! If the child wins all the time due to the fact that you successfully “rigged” everything, then there will be no sense in such a game. It is enough only occasionally to give him a head start to add confidence in his abilities. Of course, the loss will upset the baby, tears may even appear, but this will serve as an incentive for the next victories. Just explain that it’s not shameful and not scary to lose, it’s shameful not to try anything, but it’s scary not to try to do better next time.
  • When the game of Russian checkers is understandable and accessible, you can play " Giveaway», « Chapaeva», « corners". These types of checkers are no less interesting and exciting. When you master these funs, then the time has come.

Gentlemen's Rules

The presence of gentlemen's rules is a feature of Turkish drafts. However, their use in the Russian version of the game is not only appropriate, but also quite justified.

  • As a sign of respect for each other, at the beginning and at the end of the game, the opponents shake hands. Thus, at the beginning of the game, it contributes to a friendly mood, and at the end, despite the fact that there is a winner and a loser, the tension is relieved.
  • Distracting the attention of a partner in the game, prompting is strictly prohibited. Cheating, like any kind of fraud, is not held in high esteem in a decent society.
  • Playing quietly, measuredly, without throwing the figures, rearranging them without too much noise - signs of a well-mannered person.
  • Laughing at the loss of an opponent is unacceptable. Respect for a person in any situation is a sign of nobility.

Important Terms

  • Simple- a regular checker that is not a queen.
  • side checker- a figure located on the edge of the playing field.
  • lady field- the last, 8th row of the playing field.
  • King- a figure that has reached the ladies' field.
  • Move, or quiet move- movement of a checker piece from one cell to another.
  • shock stroke- a move in which the opponent's checker is captured.
  • sacrifice- placing an ordinary checker in such a way that the opponent can kill it.
  • Exchange A move in which both players lose the same number of pieces.
  • passing checker- a checker, which on the next move will take the place of the queen.
  • Breakthrough- a combination of techniques that provides passage to the kings.
  • Tetanus- the defeat of the queen determines the order of the move.
  • Sieve- such an arrangement of figures in which free fields alternate with occupied ones through one.
  • Locking- the checker is in such a position that it is covered by the opponent's pieces and has no move.

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Whoever thinks that the era of board games has “sunk into the past” is deeply mistaken. It’s just that the usual “tabletops” have changed their location and are conveniently located on virtual platforms. Today, checkers games are available to everyone in the form of flash versions and a host of adapted stories. What is the advantage of this game format?

Oh, there are so many benefits! If you play checkers online, you can easily raise your professionalism from a beginner to an ace, and then quickly and easily defeat anyone in real world. The second huge plus is the speed of the game. In online games, no one rushes anyone, and you can safely plan your moves, think about strategies and experiment with successful solutions. Also, the pleasant bonuses of checkers on the computer include excellent graphic design and unobtrusive musical accompaniment during the game. This helps to focus on the main thing - on winning - and show the best results for yourself and others.

Checkers on the computer is a great opportunity to develop intellectually, mastering the specifics of a logical game step by step, and win artificial intelligence the power of the human mind.

Rules of the game in Russian checkers

The goal of the game is to capture all the opponent's checkers or "lock" them (i.e. make it impossible to move)

The game is played only on dark fields. The checkerboard is located between the partners in such a way that there is a dark corner field to the left of the player. In the initial position, each side has 12 checkers, which occupy the first three rows on each side.

Checkers are divided into simple and queens. In the initial position, all checkers are simple. Upon reaching the last (eighth from itself) horizontal row, a simple checker turns into a king

Moves are made in turn, by moving one's checkers to an unoccupied field. Passing is not allowed. The first move is always made by the white player. A simple one only moves forward one square diagonally. The king moves diagonally to any square, both forward and backward, and she cannot jump over her checkers

If a simple checker is next to an opponent's checker, behind which there is a free field, it must be transferred through this checker to a free field, after that, the opponent's checker is removed from the board. If at the same time it becomes possible to continue capturing other checkers of the opponent, then this capture must be made. When fighting through a queen's field, a simple checker turns into a queen and continues the fight according to the rules of the queen. In one move, the opponent's checker can be beaten only once (Turkish strike rule). According to this rule, if during the battle of several checkers of the opponent, a checker or a king re-enters an already beaten checker, then the move stops. Beaten checkers of the opponent are removed only after the end of the move. Capturing the opponent's checker is obligatory and is performed both forward and backward. With several capture options, for example, one checker or two, the player chooses the capture option at his discretion.

win

Draw

  • if a participant who has three kings (or more) against one opponent's king does not take the opponent's king in 15 moves;
  • if in a position in which both participants have kings, the balance of forces has not changed (there was no capture, not a single simple checker became a king) during:
    • in 2 and 3 figure endings - 5 moves,
    • in 4 and 5 figure endings - 30 moves,
    • in 6 and 7 figure endings - 60 moves;
  • if the participant, having:
    • three simple
    • three ladies,
    • two ladies and a simple one,
    • lady and two simple,
  • if within 15 moves the participants made moves only with kings, without moving simple checkers and without making a capture.

Rules of the game in Giveaway (Reverse checkers)

Giveaways are checkers with the reverse goal of the game - to lose all your checkers: to force the opponent to "eat" or "lock" them.

Rules for playing Diagonal Checkers

The rules are similar to the rules of the game in Russian checkers, but the initial arrangement is different (the large diagonal is free, above and to the left of it all the cells are occupied by black checkers, from below and to the right - by white checkers).

Rules of the game in International Checkers

The game is played on a board of 10×10 cells. Checkers are placed on the black fields of the first four horizontal rows on each side. The player with white moves first, then the moves are made alternately. Checkers are divided into simple and queens. In the initial position, all checkers are simple.

A simple checker moves diagonally forward one square. Upon reaching any field of the last horizontal, a simple checker turns into a king.

The king moves diagonally to any free square both forward and backward.

Taking is mandatory if possible. Checkers are removed from the board only after the capturing checker has stopped.

When capturing, the rule of the Turkish strike is applied - if, during the battle of several enemy checkers, a checker or king re-enters an already beaten checker, then the move stops (that is, it is forbidden to take the same checker twice, while you can cross the same empty field twice ).

If there are several options for capturing, you need to execute the one that removes the maximum number of opponent's checkers (regardless of their quality - both simple and king are considered one checker). If there are still several options, you can choose any of them. If there is a choice of fighting with a queen or a simple one, then you can take any of them, observing in this case the rule of taking the largest number of checkers.

If a simple checker in the process of capturing reaches the queen square and can attack further in the role of a simple checker, then it continues the battle with this move and remains simple. Otherwise, she turns into a queen and stops. According to the rules of the queen, she acquires the right to fight only from the next move.

win

The game is considered won in the following cases:

  • if one of the participants left the game or announced that he was surrendering;
  • if the checkers of one of the participants are locked and he cannot make the next move;
  • if one of the opponents has all the checkers beaten.

A game is considered to have ended in a draw in the following cases:

Draw

  • if one of the participants offers a draw, and the other accepts it;
  • if it is impossible to win any of the opponents;
  • three (or more) times the same position is repeated (the same arrangement of checkers), and the turn of the move each time will be for the same side;
  • participants within 25 moves made moves only with kings, without moving simple checkers and without making a capture;
  • if the participant, having:
    • three simple
    • three ladies,
    • two ladies and a simple one,
    • lady and two simple,
    against one king of the opponent, located on the main road (the main diagonal of the board), in 5 moves he will not take the king of the opponent;
  • five kings or four kings and one simple checker against two queens remain on the board, and the strongest side will not achieve a won position with its 50th move.

checker notation

According to the notation adopted in international checkers, all black fields have numbers (from 1 to 50). The numbering of the board starts from the black side and goes from right to left. To record the move of a simple checker or king, first designate the field where the checker or king stood, then put a dash and write down the field on which it is placed (for example: 8-12). When recording a capture (battle), a colon is put instead of a dash (for example: 12:21, 47:24:35).

Rules of the game in English checkers (Checkers)

The rules of the game in English checkers (Checkers) are very similar to the rules of the game in Russian checkers, but have some differences:

  • the player playing black checkers goes first
  • a simple checker cannot hit back;
  • the queen can only move one square in any direction;
  • the king can only hit through one square in any direction;
  • You can hit any number of checkers.

If a simple checker in the process of capturing the opponent's checkers reaches the field of the last horizontal and it is given the opportunity to further capture by the king according to the rules of battle, then it turns into a king, stopping on the field of the last row. According to the rules of the queen, she acquires the right to capture only from the next move.

win

The game is considered won in the following cases:

  • if one of the opponents has all the checkers beaten;
  • if the checkers of one of the participants are locked and he cannot make the next move;
  • if one of the participants announced that he was giving up.

Draw

A game is considered to have ended in a draw in the following cases:

  • if one of the participants offers a draw, and the other accepts it;
  • three (or more) times the same position is repeated (the same arrangement of checkers), and the turn of the move each time will be for the same side;
  • during the last 40 moves there has been no change in strength, that is, none of the players managed to push at least one checker to the kings, and at least one checker or king was not removed from the board.

Please note that the game will be saved in history and points will be awarded for it only if 3 or more move transitions have been completed (for example, 2 moves for white and one for black for the Russian Checkers mode).

Mode panel

The mode panel allows you to select the current game mode.

Top button bar

Move back, Move forward- allows you to undo and redo moves in a game with a computer.

Offer a draw allows you to send a draw offer to your opponent. If he agrees, the game will be completed as a draw, while the number of points for both players will not change;

surrender

New game- to begin new game with a computer.

Leave the game

Additional buttons in co-op

Offer a draw allows you to send a draw offer to the sorpenik. If he agrees, the game will be completed as a draw, while the number of points for both players will not change;

surrender- ends the game (defeat counts).

Leave the game- allows you to immediately end the current game (defeat counts).

Bottom button bar

Settings- opens the settings menu where you can:

  • Choose the color of the figures;
  • Change the difficulty level of the computer;
  • Enable or disable automatic move for situations where, according to the rules of the game, there is only one possible move;
  • Enable the display of captured pieces and the history of moves;
  • Turn sound on or off;
  • Prevent other players from inviting you to the game;
  • Open blacklist.

Description- opens the description of the game.

Questions and feedback- opens the guest book, where you can leave a review or a wish for the game.

Story- the history of all your games with the date of the game, the opponent and his place in the ranking.

The games you won are marked in yellow, the games you lost are marked in red, and the games you ended in a draw are marked in blue.

An asterisk marks games that you have added to your favorites.



Points are awarded only for victories over opponents (no points are awarded for draws and victories over the computer).

Elo rating system, Elo coefficient - a method of calculating the relative strength of players in games in which two players participate. This rating system was developed by Arpad Elo, an American physics professor of Hungarian origin.


In your personal account, you can specify additional information about yourself, upload a photo, change your password, as well as store and carry out personal correspondence with other registered players.

You can play without registering as a guest. After registration and / or authorization, you will get access to your personal account and will be able to send private messages to other players.

To register, you just need to enter a name (at least 3 characters) and a password (at least 5 characters). If such a name is already registered in the game, you will have to choose a different one.

They say that the computer is the real killer of all classic entertainment. According to many, virtual fun is not at all the same as “warm lamp” board games. But still, for many traditional ways of intellectual recreation, the transition to a computer platform turned out to be extremely positive. Having embarked on a virtual track, they obviously have not lost anything from their fascination and ability to develop their brains! But at the same time, they became much more accessible at any time of the day or night, and the old chessboard finally stopped taking up space in the closet.

  • Checkers 3D Checkers

    Play checkers on a real wooden board with voluminous chips!

  • Shoot checkers and calculate the impact force to throw off as many opponent's chips as possible!

    Play checkers with a computer or a friend on a classic board!

    Play checkers "Chapaev" - the one who has at least one checker left on the field will win.

    The game of checkers is great for developing logical thinking. Try it yourself!

    Play checkers with Garfield on one of three colorful boards!

    Play checkers against the computer on a stylish board!

    Play checkers against the computer or compete against your friend!

    Welcome to non-online checkers tournament!

    Many of us love checkers from early childhood. It is difficult to find an alternative to this exciting game.

    We invite you to play unusual checkers! Develop your logic online!

    The most interesting game Checkers Alice in Wonderland invites you to play with the White Rabbit.

    The game Russian checkers is played on the usual board of 64 cells. Make moves and take checkers from your opponent!

    The game Japanese checkers is original version all familiar games.

    Waiting for you amazing game by no less amazing rules. For each knocked down opponent's checker you get a cash prize.

    In this version of the classic checkers, you get to play big against a serious opponent.

    Board game checkers invites everyone to plunge into the world of intellectual competitions.

    The Chinese Checkers game was created for fans of unusual versions of the usual activities.

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If you like to spend your free time usefully, then you will not find anything better than the good old mind sports. Checkers games are more popular today than ever, and in online mode they get even more interesting! Checkers games on the computer will help you quickly train so that you can win everyone; and if there is no such goal, then they will simply allow you to pass the time. Choose any level of difficulty: you can start with the simplest, so that, gradually progressing, one day you will be able to beat the computer even on the most difficult one!

Where did it come from

The question of who and when started any traditional fun is always very difficult. And the more widespread the game is around the world, the more difficult it is to find the ends in its intricate history. Not to mention the fact that often modern entertainment is not the descendant of any one national pastime, but combines elements of many various games created by several nations independently of each other.

Who should have the honor of being called the inventor of the game of checkers, science has not decided. And, most likely, will not solve - too many options! And, probably, even if the one who is rightfully the “father” of our drafts did not invent his famous game, then a little later someone else would certainly have done it. After all, table battles with the help of chips are one of the most popular pastimes of antiquity!

If you believe the drawings that have survived to this day, then they loved to play checkers (or some very visually similar game) in ancient Egypt. At least on the walls of the tombs, images of the gameplay were not so rare! But it would be somewhat hasty to consider the Egyptians as the pioneers in this area. After all, scientists now and then find evidence that other peoples, who had neither cultural nor trade relations with Egypt, also played with might and main in them.

So, for example, checkers were definitely known on the territory of modern Russia in the third century - long before the appearance of Cyril and Methodius with their writing and even Rurik with his reign. According to history textbooks, in those days the territory occupied by the Slavs was full of barbarism, paganism and an almost primitive system in scattered villages with palisades from wild animals - and there were checkers. So then, know ours!

Follow the rules!

Of course, cheating while playing checkers is very difficult. These are not cards for you, where you can quietly take out a couple of trump cards from your sleeve! Here all your chips are in plain sight, and the only way to somehow incline the alignment of the game in your favor by dishonest machinations is to distract the opponent. And while he is looking in the other direction, you can try to quietly move a couple of chips ... But, without having sufficient experience, it is not always possible to predict what can be done on the board of an inconspicuous one in order to definitely get closer to victory - after all, if you just remove half of the opponent's checkers, cheating will be evident. And if you have enough experience and skill for such frauds, then most likely you won’t have to cheat ...

In a word, the phrase “rules exist to be broken” is not about checkers! Here you need to know how to make moves correctly, and what opportunities for sudden maneuvers are provided by the rules of the game.

What do you need to know? First, it is customary to play checkers on chessboard- and, despite a number of significant differences, game process these two sports are also quite similar. Two armies - black and white - line up opposite each other and start a swift attack on the opposite side of the board. But just reaching the edge is not enough (and not always necessary), the main goal is to destroy or “lock” all the opponent’s pieces.

However, if some checker still manages to go “behind enemy lines”, that is, gets to the opposite edge of the playing board, then it immediately becomes a king - this gives great advantages to the army to which it belongs! If ordinary checkers move only one cell diagonally, then the king can go ahead until the diagonal ends.

Opponent's checkers are destroyed by the so-called "eating". To “eat” a checker means to destroy it, remove it from the board (don’t worry, no one will force you to eat plastic!) However, there really are varieties of checkers game in which edible objects actually move across the board. But this improvement has nothing to do with sports: at major international competitions, you can hardly see glasses of drinks or colorful rolls on the boards instead of checkers!

In order to "eat" an opponent's checker, you need to step over it. That is, if there is no free cell “behind” the opponent’s checker, then you will not be able to destroy it, even if you are completely in the neighborhood. Be careful about which checkers are in the zone of your eating! According to the rules, you are obliged to capture an available checker, even if this maneuver is strategically unfavorable for you. And if while playing checkers online you see that the system does not allow you to make the move you want, take a closer look at the board. Perhaps you are in an attacking position, which means you cannot move until you eat the enemy offered to you!

By the way, what are the advantages of browser checkers, there are many other tips that allow you to get used to the rules and learn how to play better than other grandmasters. You can play checkers games online for free on our website: in the catalog you can find the best options for your favorite game! Have fun as much as you like, because playing checkers is not only very fun, but also very useful for the mind.



 
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