Game exercises for preschoolers. Children's computer educational games Computer games for preschoolers title

FSBEI HPE "Chuvash State Pedagogical University named after
AND I. Yakovlev"
Department of Information Technology
Computer games for kids
before school age
The project was completed by:
2nd year student of group "B"
Departments of correctional pedagogy
Faculty of DKPiP
Sosnovskikh Ekaterina Evgenievna
Cheboksary 2011

Introduction

Expressed
trend
development
contemporary
societies
are
his
informatization, accompanied by more and more
wide
and
intense
implementation
information technologies in various areas
human activity.
Just three decades ago it seemed that
The computer is a complex and mysterious device
distant future, which is only available
elected.
BUT
today,
thanks to
his
versatility, it is useful to a person
any profession. It is versatility
computer
funds
defines
them
developmental effect in education.

The computer can be used not only
as a practical guide for computer science lessons,
but also as a means of empowering
educational process in
all educational institutions from kindergarten to
schools. Children's interest in computers is huge, and
business of adults, to create conditions for it
maintenance and expansion in order to develop and
improvement of cognitive abilities
child.

7 basic rules for a child working at a computer

If you have poor eyesight, sit down at the computer
you can only wear glasses;
Observe the distance from the eyes to the screen (50-70
cm);
Take breaks from work and exercise for
eye every 10-25 minutes of work before
monitor;
Observe the correct working posture;
Do not work on the computer in the dark;
Keep track of the content of the games and
programs;
After class, wash with cool water.

Games for preschoolers

Computer games are special
computer programs that output
screen picture, thereby turning this screen
in the field of play. It's kind of like a "board game"
but impressive and quite complex.
Truly
gigantic
amount
games,
the range of which is updated almost
monthly (if not weekly), can bring down
confuse any of us. And help us in this
the issue of knowledge of the genre classification of games.
Conventionally, the whole variety of computer games
can be classified as follows:

arcade games

Arcade games (arcades) - the most
popular children's flash games with enough
simple game plot. Children need
enough
promptly
to react
on the
change
environment.
Children
play,
earn points, gradually move to
all new levels.
In case the child passes the levels in
prescribed
term,
to him
per
passage
bonuses in the form of points, weapons and
other options. Also a young player, in case
excellent passage of all levels, falls into
gallery of the best participants of the game, where he can
enter your own name.
Arcades develop the speed of thought
process and reaction.

Creative games

Creative games include numerous
educational computer games
to kid
need
execute
all kinds
creative tasks: decorate objects,
find multiple identical items, find
several differences between two identical,
at a glance, pictures, decide others
interesting tasks.
These games provide an opportunity to discover
child's creativity at an early age
age.
Above
new
games
are toiling
programmers of the most famous development companies software.

Role-playing games

In games of this genre, the player has
there is a small group of characters, each
of which fulfills its separate role or
function.
The goal of the heroes is to work together
research virtual world and execute
assigned task. task
maybe
to be
finding a certain treasure, treasure or
spells. The path to achieving the intended goal
usually block various obstacles and
pests different stripes, which are necessary
overcome by force or cunning. Here and
the main principle of the role-playing game is manifested -
using the right character at the right time
time and in the right place.

Quests

Quest genre involves completing
significant mental tasks while playing.
way
logical
reflections
child
lose one or the other game situations.
In order to successfully complete
mental
work,
child
must
focus and remember elementary
math rules: multiplication, addition,
subtraction, division. Alternately performing
appropriate tasks as the game progresses, child
gradually progresses towards the end of the game, where
successful completion of the game bonuses await him
or an interesting cartoon.

10. Logic

Most children of the senior preschool
age are interested in puzzles if,
of course they are available to them. Utility
logic games that they develop skills
logical thinking. Most often this game
represents a single task or set
several puzzles to be
decide. Typical representatives of this
genre are a variety of tasks on
rearrangement of figures or drawing up a picture.
Recently, Russian manufacturing firms have been producing many high-quality
a variety of logic games designed for
preschool age, for the purpose of teaching children
counting, reading, writing and other subjects.

11. There is also another classification of children's games:

developing logical thinking and memory
child;
improving coordination of movements (small
hand motility);
developing counting and reading skills;
developing
fantasy
and
volumetric
perception;
developing
art
taste
and
child's musical ear.

12. How can computer games help:

preparation for school;
child,
driving
teaching
game
program, begins to think first, and then
act;
involvement in research work;
social adaptation of the child to school, his
relationships with future classmates.

13.

Games for
preschoolers: on
what to turn
Attention?
Why is it important?
Will it fit
selected game by
age
parameters?
It is possible that a 4-year-old may be suitable for games for
preschoolers 5-6 years old - and vice versa. try
review the game yourself before recommending
her child.
development
which preschoolers
skills
will contribute
this game?
Games for preschoolers can help
development of fine motor skills, observation,
eye gauge; logical, spatial,
creative thinking. At the same time, graphic and
musical design of games for development
preschoolers may not concede in any way
entertainment computer games
Can a child
play this game
together with others
children?
Online children's games usually have
multiplayer games and opportunities for communication.
How long is the chosen
the game will
relevant to
child?
Children's curiosity needs constant
recharge. But educational games installed on
computer, do not update themselves. AT
children's online games new educational games for
preschoolers are usually added by themselves
developers.

14. When organizing classes for the preschool development of a child aged 4-5 years, it should be taken into account that usually at this age ...

children can already complete tasks from several stages;
children already know how to concentrate on an interesting task for them;
children already have well-developed hand motor skills;
children already have certain ideas about the world around them:
people, animals, natural phenomena.
When organizing classes for preschool
development of a child aged 5-6 years is worth
keep in mind that usually at this age ...
children can already write numbers and letters;
children are already able to expressively tell stories and poems;
children are already well oriented in space and time;
children already know how to classify objects a little, they actively
eye and observation develops.

15. Computer game "Bunny Know-It-All: Preschoolers" (4-6 years old)

The program was developed with active
participation of professional educators and children's
psychologists.
AT
process
creation
games
take into account the wishes of parents, teachers and
children directly, which made it possible to achieve
maximum efficiency of educational
product.
Publisher: CJSC "BUKA"
Controls: Keyboard, mouse
"Bunny Know-It-All" instills in a child
skills
independent
games,
raises
self-confidence and stimulate cravings for
knowledge.

16.

The game develops:
Math Skills:
number recognition;
basics of the account;
addition;
creation of the simplest equations;
solving mathematical problems.
Language skills:
letter recognition;
vocabulary replenishment;
development of phonetic skills;
letter combinations.

17.

Logic skills:
sorting objects by features;
comparison of shapes, colors, sizes;
color recognition.
Listening:
following oral instructions;
making rhymes.
Creative Skills:
drawing and coloring;
dance sequences;
creating calendars;
Music Creation.

18.

In addition to computer
games, in the box you
find
visual
allowances - cards with
bright
pictures,
which
help
to kid
faster
fix the material, and
CD with tutorials
songs.

19.

20. Rulimony

"Rulimons"
-
this is
developing
browser-based online game for preschool children
and primary school age (5-11 years). She is
transforms the development and learning of children into
exciting pastime.
Website: www.rulimony.ru
In "Rulimon" children:
develop logic, attention and memory;
learn to count, distinguish colors and shapes,
to make decisions;
improve the eye, observation,
fine motor skills, ear for music;
communicate and make friends, go to visit each other and
play together.

21. Game characters

Players are present in the game
the form of funny characters -
rulimons. Your character type
can only be selected once
when creating an account. At
desired, the user can
create a new account and
choose a different character type.
At
this,
between
data
no characters will be
connections: single player characters
exist in the game autonomously
from friend.

22.

Game world "Rulimonov" - country
Rulimonia. The action takes place in
capital. Capital of Rulimonia - modern
a virtual city by the sea, consisting of
different locations: public (streets,
alleys, lanes), shopping (shops) and personal
(house).

23.

For success in
decision
gaming
tasks players receive
play money - auro.
This is how children get
first performance
about economics, study
address
With
"personal money"
and
to plan
expenses.
Auro
non-convertible
currency,
her
cannot be exchanged or bought for real
money. A little bit of auro all users
receive at registration, but then the players
earn auro on their own by playing
educational games.

24. Conclusion

Use in teaching practice
computer
games

this is
path
to
improvement
Total
pedagogical
process, increasing the education of the child,
it is an aid in diagnosing development, solving
tasks of correctional and developmental education,
development
children's
initiatives
and
curiosity; empowerment
creation
elements
developing
environment,
extension
capabilities
implementation
individually differentiated approach to
to kid
and
creation
positive
emotional background.

25. Used literature

1)
2)
3)
Bespalko V.P. Participatory education and training
computers (pedagogy of the third millennium). - M.:
MPSI, 2002.
Glushkova E.K., Leonova L.A. etc. Hygienic requirements for
preschool activities. // Informatics and education. -
1990. - No. 6. - pp. 102-104.
Zaitsev V.V., Shaidulina A.F. How to get rid of addiction
gambling. - St. Petersburg, 2003.
Electronic resources
1)
2)
3)
"Buka"-company-publisher of computer games - 1993
[Electronic resource]. URL: http://www.buka.ru
"Rulimony" - children's online game - 2010 [Electronic
resource]. URL: http://www.rulimony.ru
Panina S. Educational computer games for children //
Website "Moscow Mom" ​​- 2006 [Electronic resource]. URL:
http://www.mosmama.ru
Thank you for your attention!

The computer, being the most modern tool for processing information, can also serve as a powerful technical tool for teaching and play the role of an indispensable assistant in education and general education. mental development preschoolers.
Psychologists note: what earlier child gets acquainted with a computer, the smaller the psychological barrier between him and the machine, since the child has practically no fear of technology. Why? Yes, because the computer is attractive to children, like any new toy, and that is how, in most cases, they look at it. Communication of children preschool age with a computer begins with computer games, carefully selected taking into account age and educational orientation.

Playing on the computer, the child begins to understand early on that the objects on the screen are not real things, but only signs of these real things. Thus, the so-called sign function of consciousness begins to develop in children, that is, the understanding that there are several levels of the world around us - these are real things, and pictures, diagrams, words or numbers, etc.
In the process of studying children on computers, their memory and attention improve. Children in early age have involuntary attention, that is, they cannot consciously try to remember this or that material. And if only the material is bright and meaningful, the child involuntarily pays attention to it. And here the computer is simply indispensable, as it transmits information in an attractive form for the child, which not only speeds up the memorization of the content, but also makes it meaningful and long-term.

Classes of children on the computer are of great importance not only for the development of intelligence, but also for the development of their motor skills. In any games, from the simplest to the most complex, children need to learn to press certain keys with their fingers, which develops the small muscles of the hands, the motor skills of children. Scientists note that the more we make small and complex finger movements, the more areas of the brain are included in the work. Like the hands, the eyes also have a very large representation in the cerebral cortex. The closer we look at what we are working on, the more useful our brain is. That is why the formation of motor coordination and coordination of the joint activity of the visual and motor analyzers is so important, which is successfully achieved in the classroom of children on computers. Communication with a computer arouses a keen interest in children, first as a game activity, and then as a learning activity. This interest underlies the formation of such important structures as cognitive motivation, arbitrary memory and attention, and it is these qualities that ensure the child's psychological readiness for schooling.

Computer games teach children to overcome difficulties, control the implementation of actions, and evaluate results. The child enters the plot of the games, learns their rules, subordinating his actions to them, and strives to achieve results. In addition, almost all games have their own heroes who need help to complete the task. Thus, the computer helps to develop not only the intellectual abilities of the child, but also brings up volitional qualities, such as independence, composure, concentration, perseverance, and also introduces the child to empathy, helping the heroes of the games, thereby enriching his attitude to the world around him.
Computer games in domestic preschool pedagogy are one of the newest and most actual problems. A group of programmers, psychologists, teachers and other specialists of the Association "Computer and Childhood" developed a software and methodological complex "KID / Kid".

Currently, on the modern market, software for preschool education presented in a wide variety. From among them, it is necessary to choose computer programs for preschoolers, which should have a positive moral orientation, they should not contain aggressiveness, cruelty, violence. Of particular interest are programs with elements of novelty, surprise, and unusualness.
Among this type of programs, the development of the KID / Kid complex can be noted. But due to the remoteness from the regional service centers and the inaccessibility of this complex, most often it is necessary to use more affordable software that meets the requirements for computer games used in preschool education.

There are many modern programs specifically designed for teaching individual subjects: mathematics, speech development, native and foreign languages, etc. There are also entertainment programs, which do not contain pedagogical knowledge, but which can also be effectively used for educational purposes thanks to a variety of methodological techniques.
The introduction of a computer into the system of didactic means of a kindergarten can become a powerful factor in enriching the intellectual, aesthetic, moral and physical development child. The widespread introduction of the computer will raise the general level of upbringing and educational work in children's institutions. The computer is a complex object of knowledge, which makes higher demands on the organization of the child's activities. Becoming a means of cognition, the computer contributes to the psychological development of the child, the consolidation of already formed knowledge and skills, the knowledge of the new, the realization of potential creative possibilities, the development of fantasy, and independence. Of particular importance for the development of a preschooler is his leading activity - the game, therefore, computers in kindergarten are used primarily as a means of playing, as a new, complex, interesting and controlled toy by the child, with which he solves a wide variety of game tasks. Computer games are not isolated from the pedagogical process preschool. They are offered in combination with traditional games and learning, not replacing regular games and activities, but supplementing them, entering into their structure, enriching the pedagogical process with new opportunities.

A "dialogue" with a personal computer should never become a dialogue with a machine as a "person", so the process of mastering a computer as a means of human activity by a child does not turn into a direct connection "child - computer", but indirect - "computer - child - goal".

Nature familiarization classes aimed at clarifying, expanding and systematizing children's ideas of the relationship of plants and animals with the external environment. In the system of formation of children's attitudes to nature, the development of cognitive interest to nature, as well as aesthetic feelings associated with its beauty.
In the course of familiarization with nature, children can be offered the game "Animal Adventures". "Animal Adventures" - educational program in the form of a fun and fun game will allow children to get to know the world of wildlife better. This game will present on the monitor screen, animals from different parts of the globe, which children have not seen even in the zoo. Elephants, monkeys, snakes, giraffes, beavers, octopuses, bats - and many other very different and exotic animals. Children learn a lot of new things not only about how these animals look, but also how they live, learn about their life in the wild, their habits and habits. They will be able to help the beaver build a dam on the river and equip his "hut"; make a "night journey" with a bat in search of food; recognize the "underworld" of ants.

Literacy classes aimed h to strengthen and improve the ability to divide words into syllables and to produce a sound analysis of words - this becomes the basis for familiarizing children with letters and learning to read. To carry out a sound analysis of a word using various means: a scheme of the sound composition of a word, chips, intonation selection of sounds in a word. Understand and use the term "sentence" in speech, make a sentence of 3-4 words, divide the sentence into words, naming them in order. All this can be helped by the game "Merry ABC". "Merry ABC" is the first acquaintance with sounds and letters, it will explain and help to consolidate what syllables are and how to make words out of them. The game contains exercises with which children can easily learn to read.
For example, one of the tasks in the game "Merry ABC": computer pictures introduce children to the letters of the Russian alphabet, while each letter corresponds to a certain picture. Four pictures appear on the screen and the letter that begins the object depicted in one of the pictures. During the game, the child must find the correct picture.

Lessons on the development of elementary mathematical representations aimed primarily at the development of cognitive and creativity children: the ability to generalize, compare, identify and establish patterns, connections and relationships, solve problems, put them forward, foresee the result and the course of solving a creative problem. For this, children should be involved in meaningful, active and developing activities in the classroom, in independent play and practical activities outside the classroom, based on self-control and self-esteem. The use of computer games is especially important in these classes. They help in a simple, visual form, on the basis of a specific model, to understand and assimilate the material that was given to children in the classroom.
The first acquaintance with the world of mathematics will become pleasant and interesting with the help of the Planet of Numbers game. This game will teach children aged 3-7 years to recognize colors and shapes, compare sizes, heights, distances, perform simple logical tasks, help develop counting skills within ten, familiarize themselves with ordinal numbers, familiarize themselves with the concepts of “first”, “last”, “ addition" and "subtraction".
Games: Match and Fill, One Hoop Game, Fill in empty cells” will introduce children to the classification of figures according to 2 and 3 properties (color, shape, size), help to consolidate the relationships “greater than”, “less than”, “equal”, to find distinguishing features.

The program of teaching children in the computer-game complex preschool educational institution.

The purpose of this program is to develop the abilities of preschool children using modern information technologies. The tasks that are solved to achieve the goal can be grouped into the following groups:

I. Acquaintance-adaptation cycle.
Tasks:

  1. To introduce children to the computer as a modern tool for processing information:
  • to acquaint with the history, purpose and device of the computer.
  • Introduce children to the rules of conduct in the CFC and the rules of safe work on the computer.
  • To overcome, if necessary, the psychological barrier between the child and the computer.
  • Build basic computer skills
    • Familiarize yourself with the keyboard and mouse.

    II. Educational and educational cycle.
    Tasks:

    1. To form learning skills:
    • learn to recognize goals;
    • choose a system of actions to achieve the goal;
    • learn to evaluate performance.
  • Form elementary mathematical representations:
    • improve counting skills;
    • study and fix numbers;
    • work with geometric shapes;
    • solve simple arithmetic problems;
    • develop the ability to navigate on the plane;
    • reinforce ideas about the size of objects.
  • Develop speech:
    • expand children's vocabulary and knowledge about the world around them;
    • to form the sound culture of speech and the grammatical structure of speech.
  • Develop the child's sensory abilities.
  • Form an aesthetic taste.
  • Develop the sign function of consciousness.
  • Develop the emotional-volitional sphere of the child:
    • to cultivate independence, self-discipline, concentration, perseverance;
    • engage in empathy, cooperation, co-creation.

    III. Creative cycle.
    Tasks:

    1. Develop constructive skills.
    2. Train memory, attention.
    3. Develop imagination.
    4. Develop creative, conceptual-figurative, logical, abstract thinking; use elements of the development of heuristic thinking.
    5. Develop the need for knowledge.
    The structure of classes.

    Each lesson is complex. It includes 3 stages.
    Istage - preparatory.
    There is an immersion of the child in the plot of the lesson, a period of preparation for a computer game through educational games, conversations, contests, competitions that will help him cope with the task. Gymnastics for the eyes, finger gymnastics are included to prepare the visual, motor apparatus for work.

    IIstage is the main one.
    It includes mastering the way to control the program to achieve results and the child's independent game at the computer.

    IIIstage is final.
    It is necessary to relieve visual tension (gymnastics for the eyes is carried out), to relieve muscle and nervous tension (physical minutes, acupressure, massage to the person in front, a set of physical exercises, relaxation to music). Classes are held in subgroups of 4-8 people 2 times a week in the morning. Duration of each stage of the lesson:
    Stage 1 - 10-15 minutes,
    Stage 2 - 10-15 minutes,
    Stage 3 - 4-5 minutes.
    After each session, air the room.

    For a more effective, solid mastery of knowledge, the program is built on the basis of a gradual immersion in learning blocks that provide a solution to the main groups of problems. Interblock transitions are programs for the development of thought processes, memory and game lessons. Work on the computer is associated with a forced sitting posture. This has a very adverse effect on the child's body and contributes to its rapid fatigue. Fatigue develops because the musculoskeletal system of 5-6 year old children is still far from functional perfection and does not tolerate physical activity well. That is why it is important that the child sits at the computer correctly, in a position that is comfortable for him. The correct rational posture is also important in connection with the prevention of visual fatigue of the child, since when working on a PC, you have to examine objects at close range and against the backdrop of a luminous monitor screen. The peculiarities of children's visual work at the computer also include the fact that they often have to look from the screen to the PC keyboard and vice versa. Consequently, the accommodative apparatus of the child's eye is in a state of constant tension. To relieve tension in the accommodative apparatus of the eye, a set of gymnastics exercises for the eyes, accessible to children, has been developed. However, in order to increase interest in exercises and high-quality performance, it is desirable to carry them out in a playful way.
    Practice has shown that the correct formulation of the game problem is of great importance for the rapid development of the game. For this purpose, outlines of classes - games, classes - fairy tales have been developed to increase the interest of children.

    Lesson "Collect a picture"

    STAGE 1. Game "Collect the picture"
    - The children came to visit us and brought a picture, but while they were walking to us, they quarreled, and as a result, the picture was torn. Let's reconcile the gnomes and help them collect the picture. (Didactic game "Collect a picture").

    Phys. minute. Game "Gnome"

    Hid deftly in my fist
    Little dwarf in a big cap.
    If we are quiet (loudly, cheerfully, affectionately) let's call him
    The little gnome will leave his house (children name as it is said).
    For the little gnome, come on,
    Repeat all movements
    One and two and three come on, repeat! (children repeat the movements).

    And the gnomes sent us a picture for a reason. They want to introduce us to an interesting device with which you can easily collect the same pictures on a computer. Introduction to the mouse.
    1. Inspection of the "mouse". Why is it called that.
    2. The position of the hand when working with the "mouse" and the method of control.

    STAGE 2.
    The teacher explains to the children how to assemble pictures from parts using the "mouse".
    Independent activity of children, assistance of the educator to each child in working with the "mouse".

    STAGE 3.
    The result of the lesson: repetition of the name of the manipulator "mouse", its purpose, method of control.

    Gymnastics for the eyes:
    We open our eyes - once,
    And we close our eyes - two,
    One two three four,
    we open our eyes wider.
    And now they closed again
    Our eyes rested

    Tatiana Dvoryaninova
    "Computer games for preschool children". Advice for parents

    Advice for parents

    « Computer games for a preschool child»

    The modern child is in computerized the world as naturally as it learned to walk, play with toys, communicate with peers and the people around it. The child perceives a computer as part of the environment and masters it very quickly. Sometimes it is very difficult to explain to a child that in addition to computer there are many more interesting things around. A computer attracts the child by the fact that the child can participate in computer game, he performs actions for the hero games This is different from just passively watching cartoons.

    Communication of the child preschooler with computer should start with computer games carefully selected taking into account age, health, development of the child, features of his attention and memory.

    Among modern gaming programs, there are many developing: for toddlers educational games in which they recognize the colors and shapes of objects, memorize letters, numbers, learn to count, etc.

    For example:

    « Constructor» , "Build a house"- to develop skills construction.

    "Enter the Castle", "Help the chick"- on the development and consolidation of mathematical concepts.

    "Give me a word", "ABC"- on the development of the child's speech and on the consolidation of knowledge of the native language.

    driving computer game program , children learn to think first, and then act: computer games develop the ability to plan their activities, train memory, develop logic and abstract thinking. Forming at children fundamentals of information culture, it is necessary to take into account age and psychological characteristics children while maintaining their mental and physical health.

    , falls on the eyes. For a child preschool age it is best to choose a static image, large and in color, accompanied by sound. Because games, containing images moving at high speed and small elements, lead to overwork and tension in the child's body. sitting behind computer, the child is in a cramped position, as he has to simultaneously look at the screen and press the keys. The task of an adult is to create conditions for motor charging and gymnastics for the eyes. It is also necessary to diversify the leisure of the child as much as possible nka: between classes on computer he must play mobile games, as much time as possible to spend on a walk, play sports.

    Gymnastics for the prevention of eye fatigue during the child's stay computer, should be carried out twice: in 7-8 minutes from the beginning of work and after the end. Gymnastics, lasting 1 minute, is simple and accessible to everyone. For example: sitting behind computer, the child raises his eyes and, imagining a flying mosquito, follows his movement from one corner of the room to another, without turning his head - only the eyes should move! Adults can also do this exercise.

    Computer games form a motivating, intellectual, operational readiness of use computer funds for schooling.

    Related publications:

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    Consultation for parents "Musical education of preschool children" slide 1 Dear Parents! Today we will talk about the development of the creative potential of your children. Why does a child need music? Strange.

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    Consultation for parents "Sensory development of preschool children" The sensory development of a child is the development of his perception and the formation of ideas about the external properties of objects: their shape, color, size.

    Consultation for parents "Learning to hear and distinguish the sounds of speech" (games for children of primary preschool age). Dear parents! We will talk about the speech of children. In order to achieve the correct pronunciation of the sounds of the native language, it is necessary first.

    Master class for parents: "Game and information and computer technologies according to traffic rules for preschool children"(2 slide) Purpose: increasing the activity of parents in the formation of preschoolers' skills of safe behavior on the road through the game.

    Since ancient times, educational games have been created that brought up such qualities in children as: attention, perseverance, logic, order of thinking. Today, everything is much simpler - there are educational games online. With them, the child will learn a lot of useful things: counting, alphabet, arithmetic. When preparing a child for school, you can use games for the development of babies 3-4-5-6-7 years old as an auxiliary preparation. After all, it is not only interesting, but also educational. Here, there is a special approach to children in teaching subjects from the school curriculum.
    Since you have looked at our site, you are a caring and loving parent. On our site you can play for free with your child in online games s: different, including developing ones. It is by playing that the child learns, gets acquainted with the world. This is a kind of bridge from the children's world to the adult world. More often the game has a plot character, the game often defines specific roles for the players, copying the roles of adults. business games let the world know sport games increase the level of self-esteem, role-playing - raise the level of intelligence. Since games are based on perception different rules, then the child is placed in a situation where he must learn to follow certain rules adulthood. The game, by definition, is a winning way to achieve the development of the child's creative potential voluntarily, without the use of coercion methods, so educational games are good for children of different ages.
    Educational games for children perfectly develop fine motor skills (the development of speech depends on this). They have a beneficial effect on memory, the child becomes more assiduous and calm, his attention and memory improve.
    Available on our website educational games online teach the baby to think logically, develop his reaction, accuracy. Playing with us, you will watch your child grow and develop. We offer only safe games with proven content. Without aggression, vulgarity, stupidity. You can safely entrust your baby to us, because all the games are professionally made. The set of online games presented by us is large:

    • games with logical tasks, incl. based on the laws of physics, mechanics.
    • role-playing games by profession
    • games for speed of reaction, developing motor skills and coordination of movements
    • memory games.

    We tried to make it easy to play, our games can be played immediately without downloading them. Online games will help expand your child's vocabulary, push the boundaries of horizons and prepare your child for school: "Find all the letters", "Collect a school bag", "Learn the English alphabet", "Make a word", "Learn mathematics". Developing games help constant development, at first glance even very simple ones: “Gingerbread Man in the Maze”, “Help the Animals”, “Complete the Picture”, “New Year's Differences” offer to look for objects, correspondences, paired objects, what distinguishes them from similar ones. them. These educational games have become classics in the world of online games. More than one generation has learned to write and count, distinguish sounds, determine sound information, understand the names and shapes of objects.
    The section of educational games is constantly updated, growing along with its fans. Play and learn with passion!

    The world has entered the third millennium. And now we need people prepared to work in the new conditions. The need for them will become even more urgent in the very near future. The use of computers in education is no longer unusual. The characteristics and capabilities of modern personal computers and software are constantly improving. The ability of a computer to reproduce information simultaneously in the form of text, graphics, sound, speech, video, to memorize and process data with great speed allows you to create new means of activity for children that are fundamentally different from all existing games and toys. All this imposes qualitatively new requirements on preschool education, the first link in lifelong education, one of the main tasks of which is to lay the potential for the enriched development of the child's personality. Therefore, it is necessary to introduce new information technologies into the system of preschool education and training.

    Proper use of the computer puts the child in a completely new, qualitatively different situation of development. Currently, there are many computer games, the main thing is to choose the right goal and set the child the task of achieving it.

    The computer itself does not play any role without a general concept of its use in preschool education, corresponding to the tasks of the development, upbringing and education of the child, as well as his psychophysical capabilities. The success of introducing a preschooler to mastering information technology is possible when computer tools become the means of his daily communication, games, feasible work, design, art and other activities.

    The main educational goal of introducing a computer into the child's world is the formation of a child's motivational, intellectual and operational readiness to use computer tools in their activities.

    Computer games included in the system of ordinary games contribute to the improvement of education and the comprehensive development of the creative personality of the child.

    In addition to normative upbringing and educational standards, kids show a higher level of "school readiness" and naturally enter the world of adults, into the world of tomorrow.

    The child develops:

    perception, hand-eye coordination, imaginative thinking;

    cognitive motivation, arbitrary memory and attention;

    "sign function of consciousness";

    arbitrariness, the ability to build an action plan, accept and complete the task.

    He masters a new way, simpler and faster, of receiving and processing information, changes his attitude to a new class of technology and, in general, to a new world of objects.

    The child discovers the ability to endow a neutral (up to a certain level) object with play meaning in the semantic field of play. It is this ability that is the main psychological basis for introducing a computer into the game of a preschooler as a game tool.

    During gaming activity a preschooler enriched with computer tools, mental neoplasms arise (theoretical thinking, developed imagination, the ability to predict the result of an action, design qualities of thinking, etc.), which lead to a sharp increase in the creative abilities of children.

    The authors have developed complete cycles of classes (cognitive, gaming, computer) on the topics "Sea", "Space", "City" and "Forest". The computer component is educational and training games-tasks for the development of memory, perception, etc. The developers made an attempt to transfer the director's game with puppets to the computer screen. For example, a child is given a situation where a certain environment(for example, a seascape) and heroes that can be moved around the screen. At the same time, the child has the opportunity to change both the environment itself and the heroes of the game, and, most importantly, indefinite objects are introduced - “possible substitute objects” - which can acquire various functional and semantic meanings in the game. Thus, a conditional situation is created and there are substitute objects with which the child is invited to carry out actual play actions - to present some plot with them. All the actions of the child are recorded in the form of a cartoon, which can then be played back.

    The task of the educator is not only to choose one or another program that meets the needs of preschool education, but also to create pedagogical conditions for the use of this or that program or computer games in the upbringing and education of preschoolers.

    E.V. Zvorygina divided all the work on preparing children for a computer game into four parts:

    • 1. Content and emotional preparation of children for solving gaming and didactic tasks on a computer. The KIK teacher, educators, parents participate in the preparation.
    • 2. Educational game on the computer.
    • 3. Problematic communication with each pupil during the game.
    • 4. Realization of newly received (after playing on the computer) impressions in the amateur game of children in the game room (based on modules and other toys) in various types of children's activities - in communication with adults and peers, visual, constructive, labor.

    As part of this method, she developed special guidelines for each computer game.

    The experience of working with children has convincingly shown that in the conditions of an integrated method of managing computer games, their developmental essence can be effectively realized.

    Working with children requires great pedagogical skill, the ability to see each child and simultaneously manage the game of a whole subgroup of children.

    At the same time, the teacher must perfectly know the content of all computer programs, their operational characteristics (the specifics of the technical rules of action with each of them). The construction of each game has its own characteristics. A lesson with one subgroup, including the activities of children at the computer, cognitive conversation, games, gymnastics for the eyes, etc., lasts from 35 to 50 minutes. At the same time, children can be behind the screen for no more than 15-20 minutes. Considering that no more than 7-10 people are engaged at the same time, it takes at least 2-3 hours to serve one age group. Only a teacher-master can endure such a load and correctly use a computer as a powerful means of individualized influence on the intellectual, emotional and moral development of each child. The main goal of the teacher is not to learn this or that computer program with children, but to use its game content for the development of, for example, memory, thinking, imagination, speech in a particular child. And this can be achieved if the baby himself fulfills the entire program with pleasure. A teacher is always a researcher. He skillfully switches attention from the child's behavior (his actions, emotional manifestations, speech) to the results obtained during the game (images on computer screens), encouraging him to independently search for ways and achieve the goals set in the game.

    Organizational and methodological work includes the design and maintenance of documentation that helps to plan computer games, taking into account their content and the potential capabilities of children of different age groups. AT kindergarten there should be a clear schedule for the children's classes for the week. classes with each age group are held once a week, while 7-8 children are engaged at the same time. Basically, they work individually. Sometimes the content of a computer game requires children to play in pairs. For example, in the games "Cosmos", "Cube Game", "Matryoshka", the players must act as partners. With the individual organization of computer games, it is better for a beginner to sit down with a child who can explain how to play. Do not forbid children to play in pairs if they want and know how to act together. Together they plan their actions, achieve interesting solutions.

    The success of the work largely depends on the ability to plan computer programs in the future, taking into account the increasingly complex rules of computer control, gaming and didactic tasks. So, when planning work for each half-year, it is advisable to select in advance from 10 to 16 computer games presented; easy computer games can not be repeated, children learn them quickly in one lesson. Difficult content games captivate children. They are usually repeated at intervals of 2 - 3 times.

    Particularly noteworthy is the work of the teacher in decorating the premises and changing the subject-play environment in it, depending on the content of the upcoming lesson with children. Sometimes it is necessary to bring new items, for example, a globe before the game "Climate", sometimes prepare new manuals, pictures, records, cassettes for listening to music, free up all the playing space so that children can, for example, build the necessary structures from large environmental models, etc. .

    The kindergarten implements the principle of developing education and uses differentiated forms of organizing classes using computers, special gaming equipment and video equipment. On the basis of the thematic annual plan of his group, each teacher carries out weekly planning and, depending on the program objectives and the composition of the group of children, decides how and where he will implement the educational tasks: on an excursion, in a video salon, in individual, subgroup or frontal classes in group, in a computer game complex. Frontal exercises with this approach are reduced to a minimum. Preference is given to individually oriented learning. The computer helps the child to become more active, independent, more fully reveal their individuality.

    Methodology for organizing computer games

    In order for children to willingly accept a computer game, they need regular games with toys. AT traditional games game skills are acquired, without which it is impossible to play on the computer. AT regular games children are involved in actions in an imaginary, represented plan. Based on the image, its symbol and sign, they learn to achieve results through the use of various subject and visual means, etc.

    How to guide children's play? The basis for the phased formation of children's play activities (including on the computer) is a comprehensive method for the development of the game. It is he who provides an organic connection between different types of children's activities, encourages them to cognitive activity, to the formulation and creative implementation of game tasks, contributes to the self-development of the game.

    The complex method includes the following interrelated components: active knowledge of the surrounding world (the source of the game), the gradual appropriation of the game culture, problematic game situations (created by changing the subject-game environment and problematic communication). A source that feeds the game, constantly enriching children's impressions about the world of things, people, their relationships, about nature. Each child has their own unique experience. When organizing group games, it is necessary to take into account the experience of everyone. Children receive knowledge about the world from everyday life, in the classroom, in communication with nature, art. An experienced educator can naturally and unobtrusively translate a variety of children's experiences into a game, including a game on a computer.

    A necessary condition that forms the game - enrichment gaming experience children in different content educational or joint games with older ones. Experience gained outside of the game, in the game with others and programmed games, is transferred and developed; in the independent creative play of children, if they themselves learn to set a goal, find ways and means to achieve it.

    Game problem situations that are created by a slight change in the subject-game environment, images and signs depicted on the computer screen, and requiring other solutions, help to puzzle the child. A special role is played by activating communication and the position of the adult in relation to the playing child. Only substantive cooperation is possible here, and an authoritarian-edifying style is unacceptable. An adult indirectly (with a question, a reminder, etc.) encourages the child to independently set play goals, search for and improve play methods and means (toys, materials, symbols, and other means).

    Presenting to children a system of knowledge and methods of solving game problems that are gradually becoming more complex in content ensures the development of a genuine creative amateur game on a computer. Encouraging children to accept or set game tasks, to search for their own options for its implementation, the teacher develops their initiative, creativity. The child in the game always appears not as a performer, but as a creator of his activity.

    Each computer game is played taking into account the main components of the integrated method. To prepare children for playing on a computer, preparatory work is necessary related to the content of the game and educational material. Work with children prior to playing on the computer depends on the content of the program.

    Preparation for the game can be early, long, detailed, multifaceted: in the family, kindergarten. It can be very brief: an introduction to a game problem situation in a game or computer room. When preparing for a particular game, one should remember all three aspects (tasks of the program): the content of the game task; the readiness of children to accept didactic tasks; as well as their compliance with the rules of action with the computer. In some cases, preparation for the game is associated with one task, in others - with all at once: using visual didactic material, independent practical activities of the child, his observations, didactic, plot-didactic and subject games, his observation of the work of adults, the behavior of animals and etc.

    The connection of a computer game with other activities should not be formal, artificially forced. The developmental effect of the program can appear immediately and affect the content of communication with children and adults, in its games and productive activities. The most natural way out of the experience and impressions gained in a computer game is the independent game of children. How unobtrusively and imperceptibly "revive", expand, consolidate the experience gained by children depends on pedagogical skill. Game problem situations related to the content of game or didactic tasks and management tasks can be created through minor changes in gaming environment and a small indirect hint when communicating.

    The subject and event side of the game, ways of setting and solving game problems, initiative interaction of children in independent creative games depends on the quality of computer games. AT independent games children themselves regulate the intellectual and emotional load. They create the most favorable conditions for rest and functional comfort of children.

    Tasks for independent work

    Study the letter of the Ministry of Education of the Russian Federation dated May 25, 2001 No. 753 / 23-16 “On informatization of the preschool education system in Russia” (see Appendix No. 1) and answer the questions in writing:

    What is the purpose of using BAT in kindergarten?

    Should preschoolers be taught the basics of computer science?

    When were the first computer programs for children developed, for what purpose?

    What has been done by the Ministry of Education of the Russian Federation for the safe use of a computer in work with preschool children?

    What computer programs and games can be used in preschool?

    Study the computer training program for preschoolers (see Appendix No. 2) and answer the following questions in writing:

    Is it necessary to specially acquaint children with the history of computers, with the purpose of computers, with the design of computers?

    What is the goal in the development of a preschool child pursued by the authors of this program? What tasks are envisaged to achieve the goal?

    What is the structure of teaching activities with preschool children?

    What pedagogical conditions does the program provide for effective and safe work with children?

    What is your attitude to the use of a computer in preschool?

    Observe and analyze the preferences in the play activities of preschoolers in preschool group where you are doing your internship.

    Children's preferences in play activities

    Based on the observations, prepare an analytical report on the game preferences of boys and girls in preschool.



     
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