The development thread is here. Changes to the German WoT research branch. German heavy tanks

There are simply a huge number of German tanks in World of Tanks, eight can be distinguished


Heavy tanks


Of course, it’s worth starting the review with a review of the branch that ends with the legendary Mouse. Unfortunately, this machine has long lost its relevance. Once upon a time, Mouse was a real "thunderstorm of randomness", on many cards it was possible to put a competent rhombus and not be afraid of opponents at all. Over the four years of the game's existence, the situation has changed dramatically: the widespread use of Tier 10 tank destroyers and the widespread use of gold shells have greatly reduced the value of armor. Unfortunately, some tank destroyers are capable of penetrating the upper frontal part of the Mouse with cumulatives.

But this does not mean that all machines in the branch have lost their relevance. At the fifth and sixth levels are medium tanks Pz. IV H and VK 30.01 P. In general, these are pretty passable cars without bright pros and cons. Playing them does not require any special skills, but it is not remembered either. Once upon a Pz. IV H had a much more powerful gun (from a single-tier tank destroyer), then it turned into a real imba with a high-explosive gun when they introduced the possibility of buying premium shells for silver... But now, after several nerfs, it's a completely ordinary tank.

At the seventh level there is already a heavy tank Tiger (P), which is also called "Pygro". And this machine, with proper application, can show outstanding results. The fact is that the thickness of the forehead of the hull is 200 mm, the placement of the tank in a rhombus allows you to tank against tanks and the eighth level. At the same time, the gun pierces 203 mm with an ordinary projectile, but the one-time damage is only 240 units. But pleases with accuracy (0.34) and visibility (380 meters). All this is balanced by weak dynamics and large dimensions, but the Tiger (P) is still a very comfortable car. He can both play the role of a sniper and tank in close combat.

VK 45.02 A, which received the nickname "Alfatapok" among the players. This is due to the fact that a car with a rear turret goes further, which makes it look a bit like slippers. The VK 45.02 A itself does not have any bright advantages. In general, it combines the features of medium and heavy tanks: maximum speed mediocre (38 km / h), but the specific power is quite high (almost 15 hp). The armor can hardly be called good (for example, in the front of the hull 120 mm at a slight slope), but good dynamics often allow the tank to be fired at an advantageous angle. Frankly small is the penetration of both a conventional projectile (200 mm) and a sub-caliber (244 mm). One-time damage is 320 units, this is the standard for given level and class.


At the ninth level is the very "Slippers", that is, VK 45.02 B. In patch 9.2, this car was heavily uplifted. Now the thickness of the forehead of the hull is 200 mm (this applies to both the upper and lower frontal parts), the thickness of the roof of the tower was increased to 60 mm, where the Slipper easily made its way. You have to pay for such a booking with very poor dynamics. And the gun leaves much to be desired. It has good penetration (246 mm for a regular projectile) and one-shot damage (490 HP), but the rate of fire is low (less than 4 rounds per minute), and long convergence (2.9) leads to frequent misses in dynamic firefights.

VK 45.02 B



Pro Mouse, which is at the tenth level, we have already said. On this tank and modern realities, you can play from armor and tank out a huge amount of damage. But, unfortunately, this can be done literally on several maps. On some Prokhorovka, Mouse is an easy target. Its record margin of safety (as much as 3000 units!) Will only please opponents.



The second branch of heavy tanks starts from the fourth level. D.W. 2 is one of the few heavy tanks at this level. He has good armor, but he has to pay for it with a weapon with weak penetration. In this way, it resembles the French B1. VK 30.01 H and VK 36.01 H are on the fifth and sixth levels. By the way, they used to be medium tanks (and both were on the sixth level), but the developers decided to change that. Unfortunately, when changing the class, the booking remained the same. These tanks don't hold up well in close combat. On the other hand, they perfectly show themselves as "snipers", because they can be equipped with the famous Konik gun (Waffe 0725), which has good penetration (157 mm for a regular projectile and 221 mm for a sub-caliber), which is complemented by excellent accuracy (0.34) .

On the seventh level is the famous Tiger I. This machine is notable for its large size and weak armor (for example, only 100 mm in the front of the hull), but this is compensated by a simply magnificent gun. It is identical to the one mounted on the Tiger (P), but it has a much higher rate of fire. Damage per minute is as much as 2150 units, which even machines of the eighth level can envy. The margin of safety in the top configuration is 1500 units, with many opponents you can simply go “for an exchange”. Right now, the Tiger is one of the best tier 7 heavy tanks, although realizing high damage per minute can be difficult for inexperienced players.

At the eighth level is Royal tiger, which is a fairly versatile heavy tank. A gun with a penetration of 225 mm with a conventional projectile (and a 285 mm sub-caliber one) and good accuracy (0.34) allows you to successfully hit targets from any distance. The view is 390 meters, which is 10 meters less than the maximum value for this level. There are several vulnerable zones in the armor (lower frontal part, turret roof and observation devices), but with proper use of the terrain, they can be hidden. But the upper frontal part has a thickness of 150 mm and is located at a good slope. If you put the tank in a rhombus, then only tank destroyers of the tenth level will be able to break through it with great difficulty.

Tiger II


E 75 is a logical continuation of the Royal Tiger and is located on the ninth level. This is one of the few "real" heavy tanks with good armor. The gun is identical to the one on the VK 45.02 B. Good dynamics are also pleasing, which allows, for example, to return to the base if opponents have begun to capture it. Finally, it completes the E 100 branch, which can often be found in random battles. This heavy tank has several vulnerable areas in the frontal armor (a huge lower frontal part, the forehead of the turret), but if you put the right diamond and turn the turret a little, it will be difficult to penetrate you. Low penetration by a conventional projectile (only 235 mm) forces the constant use of cumulative ones (they already penetrate 334 mm). But the high one-time damage is very pleasing (as much as 750 units). The margin of safety is 2700 units, E 100 shows itself well in punching directions.



medium tanks


Medium tanks are also represented by two branches. First we will look at the one that leads to the E 50 M, because it appeared a long time ago. It starts from the sixth level, on which it is located VK 30.02M, it opens with the VK 30.01 H. The VK 30.02 M is a good medium tank that can both be active in the front line and play the role of an "ambush sniper". The top gun can penetrate 150 mm with a conventional projectile; against tanks of a higher level, sub-caliber ones with penetration of 194 mm can be used. Dynamics also makes a favorable impression.

But about Panther, which is located on the seventh level, you can’t say that. It drives frankly badly for a medium tank, which is aggravated by its rather large size (the famous German “shed”, which is typical for all tanks above the level). The top gun, nicknamed the “fishing rod” for its long length, penetrates as much as 198 mm, but the one-time damage is 135 units, but the accuracy is simply excellent (0.32). Panther suggests a peculiar style of play: you need to keep a respectful distance from the enemy in order to realize the advantage in accuracy. But playing the role of a classic tank destroyer turns out to be bad, because this requires a lot of one-time damage.

At the eighth level is Panther 2, which drives even worse, and the dimensions are about the same. The weapon was inherited from the Tiger of the seventh level. The upper frontal part has a thickness of 85 mm at a good slope, but this is not enough to tank the shots of single-level tanks. Parts of the turret front that are not covered by the gun mantlet are easily penetrated (other tanks of the branch have this problem as well). Another problem is the location of the transmission behind the frontal part, because of this, the tank often burns when it is penetrated in the forehead. Overall, the Panther 2 is a fairly mediocre medium tank of its tier.

Panther II



But about E 50(ninth level) this cannot be said. The one-time damage has increased to 390 units, while the thickness of the upper frontal part is as much as 150 mm at a good slope, which allows for good tanking, this makes the E 50 look like a heavy tank. Unfortunately, the lower frontal part is only 80 mm thick, and the forehead of the tower also breaks through well. The E 50 is also large in size, but this also has a positive side: the combination of large mass and high speed (up to 60 km / h) allows you to ram an enemy with a huge amount of safety margin. Unfortunately, this is not done so often: a competent enemy immediately shoots at the caterpillar.


At the tenth level is E 50 M, which is an improved version of the ninth level tank. The armor has not changed at all, as well as the one-time damage, but the specific power and safety margin have increased. E 50 M almost does not burn when penetrating in the forehead, because the transmission has been moved to the rear of the hull. The gun remained the same, but reloading was accelerated, accuracy and aiming speed improved. Sub-caliber shells are now the main shell, HEAT shells are available as premium ones. E 50 M can't boast of high damage per minute, but this is compensated by excellent accuracy.


The second branch appeared relatively recently. More precisely, this can be said about vehicles from the eighth to the tenth level and some tanks below the level. It makes no sense to consider cars from the second to the fourth level: they do not stand out in any way, and they are passed in a few dozen battles. On the fifth level is Pz.Kpfw. III/IV, which combines good dynamics with high one-time damage for its level (110 units). The review and armor cannot be called outstanding, but still Pz.Kpfw. III / IV is a very comfortable machine to play, which leaves mostly positive emotions behind.

The same can be said about VK 30.01D, it is on the sixth level and is a logical continuation of its predecessor. The one-time damage increased to 135 units, the gun is identical to the one installed on the VK 30.02 M. It performs well both in long-range firefights and in close combat. But at the seventh level there is a rather controversial tank VK 30.02D. Its main problem is low penetration. For example, an ordinary top gun projectile penetrates only 132 mm! You can put a gun from the predecessor, but penetration of 150 mm is not enough for the seventh level. This should be compensated by good dynamics and good (especially for a medium tank) armor, but in modern realities, it is the penetrating gun that is the main advantage.

Next comes Indian-Panzer Nicknamed "Indian". The top gun can penetrate 212 mm with a regular projectile, which is a good indicator for the eighth level, but you have to pay for this with mediocre dynamics and cardboard armor. The forehead of the hull has a good slope, but the thickness is only 90 mm, so the "Turkey" shells rarely beat off. This tank easily penetrates directly into the mantlet of the gun, so it is difficult to achieve good vertical aiming angles.

Indian-Panzer



At the ninth and tenth levels are Leopard PT A and Leopard 1 respectively. A huge drawback of these machines is the complete lack of armor: they easily break through even the sixth levels directly into the forehead of the tower, and high-explosive projectile always deals full damage on hit. This is compensated by excellent dynamics, which some light tanks will envy, but on many maps it is of little use. Level 10 Leopard differs from its predecessor by a slightly higher margin of safety, aiming speed, etc. Penetration and one-time damage are identical. The problem with these two tanks is that they often have to portray tank destroyers firing from behind the bushes, but medium tanks are still expected to have active gameplay...

Leopard PT A



Leopard 1



tank destroyer


The German nation also has two branches of tank destroyers. The vehicles of one branch are characterized by good frontal armor at high levels, they are real assault tank destroyers, while the vehicles of the other branch are the implementation of the “crystal gun” concept, they are almost completely devoid of armor, but are capable of inflicting just a huge amount of damage. We will start the review from the first branch, assault tank destroyers start only from the eighth level, while low-level vehicles are rather classic ambush type tank destroyers.

Worth mentioning is the famous Hetzer which is on the fourth level. It has good frontal armor (60 mm at an angle), good dynamics and a low silhouette, which allow both successful shooting from behind the bushes and tanking, if necessary, on the first line. Of the guns, both a punching "hole punch" and a "fugaska" are available. The latter once made the Hetzer a real imboy due to the gold HEAT shells, but they were nerfed so that the Hetzer became a balanced vehicle. You can no longer call him Imba, but you can still show excellent results on it.

Next comes Stug IIIG, which can no longer boast such good booking. The cutting front is covered with 80 mm thick plates, but the large lower frontal part breaks through without difficulty. But the Stug III G has a low silhouette, which means a good stealth coefficient. The top gun with an ordinary projectile pierces 150 mm of armor and deals 135 damage. Good dynamics allows you to act actively and quickly change position.

At the sixth level is Jagdpanzer IV, about which there are many conflicting reviews. Some praise this tank destroyer for its low silhouette, which allows it to go unnoticed for a long time. Others speak negatively about the top-end gun, which only pierces 132 mm with a regular projectile, and the one-time damage is 220 units. Both sides are right: on the Jagdpanzer IV, you have to carefully choose the position so as to remain unnoticed and shoot the enemy in the side, because it will be very difficult to break through many tanks in the forehead.

On the seventh level is Jagdpanther, which also causes conflicting feelings. The main problem with this tank destroyer is that it combines the large size of assault vehicles with the weak armor of an ambush tank destroyer. Thus, Jagdpanther is easily detected by opponents and quickly destroyed. You can only hope for rare ricochets from the frontal armor, which is located at a good slope. You have to keep at maximum distance and look for double bushes. There are two top guns to choose from, they have almost identical penetration (200 and 203 mm), but the one-time damage is different (320 and 240 units).

At the eighth level, this branch has two cars at once: Jagdpanther II and Ferdinand. The first is a logical continuation of the seventh level tank destroyers. The armor still does not hold a blow, but sometimes it pleases with ricochets. The gun has been significantly improved: now it pierces 246 mm with a regular projectile, and one-time damage is 490 units. Ferdinand has the same gun (only the rate of fire is slightly lower), but its armor is noticeably better: 200 mm in the forehead allows you to quite confidently tank the same level tanks, if you put the car in a rhombus and hide the vulnerable lower frontal part. Ferdinand can sometimes even lead the attack, but you need to keep an eye on the flanks: this tank destroyer does not have a turret, and its dynamics make it very similar to a heavy tank.

Jagdpanther II



Ferdinand



At the ninth level is Jagdtiger, it continues the concept of a heavy assault tank destroyer, which in the branch starts with Ferdinand: large dimensions, terrible dynamics and good frontal armor. The Jagdtiger's frontal armor is 250 mm thick, the upper frontal part is 150 mm thick and is located at a good slope. Unfortunately, the lower frontal part is very thin (only 80 mm) and is pierced by almost everyone, even at a large angle. Due to its large size and sluggishness, the Jagdtiger is favored by enemy artillery, because through a thin roof, a high-explosive projectile deals full damage. On the other hand, the gun of this tank destroyer is simply magnificent: it quickly converges, pierces 276 mm with an ordinary projectile, and one-time damage is 560 units. This is not so much, but the damage per minute reaches almost 3000 units.



Finally, at the tenth level is Jagdpanzer E 100(PT-SAU based on the heavy tank E 100). This tank destroyer is also simply gigantic in size. Booking boards has improved somewhat, but still leaves much to be desired. The lower frontal part easily breaks through, cumulative shells hit the Jagdpanzer E 100 right in the front of the cabin without any problems. But all this is compensated by a very powerful gun that deals an average of 1050 damage per shot, which is slightly more than the HP of top medium tanks. Penetration is standard for tank destroyers of the tenth level (299 mm for armor-piercing and 420 mm for sub-caliber). In general, this is a balanced car with bright pluses and minuses.

Jagdpanzer E 100



The second branch of the German tank destroyers is fundamentally different from the first. There is no need to talk about booking here, even a vehicle of the tenth level makes its way through some kind of MS-1 right into the wheelhouse. But first things first. The third and fourth levels are Marder II and Marder 38T respectively. The first one was once a real imba for its level, but it has long been nerfed. Nevertheless, both tank destroyers are distinguished by good guns and completely cardboard cabins. You have to constantly stand behind the bushes, but this can be said about all the machines of the branch in general.

Pz.Sfl. IVc is located on the fifth level, for a peculiar appearance this tank destroyer received the affectionate nickname "Coffin". This vehicle simply does not have armor, but it has good mobility and excellent guns. The top one pierces as much as 194 mm of armor with a conventional projectile (this is a real record), but you have to sacrifice poor horizontal aiming angles for this. And a rather long mixing exacerbates the problem even more. Many players go through the "Coffin" with the previous gun, which only pierces 132 mm with a regular projectile, but this is enough at the fifth level.

Nashorn, which goes further, completely repeats this concept: the complete absence of armor, which is compensated by a powerful weapon. It came from the Jagdpanther, a Tier 7 vehicle from another branch. A penetration of 203 mm is enough even for tanks of the eighth level, and damage per minute is as much as 2250 units. Accuracy also allows you to consistently hit the enemy from a distance of 500 meters. Pz.Sfl. V, which is at level seven, also suffers from extremely weak armor. The dynamics has greatly decreased, which is compensated by a one-time damage of 490 units and a penetration of 231 mm. There are simply no premium shells for this tank destroyer, and they are not needed, because ordinary armor-piercing shells are more than enough.

At the eighth level is Rhm.-Borsig Waffentrager, who received the affectionate nickname "Borschik". This vehicle has the best camouflage among tank destroyers at tier eight. The stock gun is similar to the one on the tier eight tank destroyer from another branch. The top one has a gigantic one-time damage of 750 units. Penetration by a conventional projectile is low (only 215 mm), but the cumulative pierces as much as 334 mm. The Borschik still has no armor, but it boasts a tower with full rotation. This allows you to sometimes even shoot around the corner with the enemy. A significant advantage of Borshchik is that it is absolutely not necessary to upgrade the top gun on it, it is better only in terms of one-time damage. Most players use stock.

Rhm.-Borsig Waffentrager



Next comes Waffentrager auf Pz. IV, which also has a full rotation turret. The dynamics improved slightly, while the dimensions and armor remained practically unchanged. The gun is similar to the one on the Jagdtiger, although you can also put a gun from E 100. Waffentrager auf Pz. IV is the best tank destroyer ambush type on the ninth level, and the tower sometimes allows you to introduce firefights from behind cover. But the lack of armor leads to the fact that after the light you will be instantly destroyed. Sometimes only small sizes save, from a long distance it can be difficult to hit this tank destroyer.

Waffentrager auf Pz. IV



Finally, on the tenth level is the famous Waffentrager E 100: a tank destroyer with a loading drum and a wheelhouse rotating 360 degrees, which is made on the basis of the heavy tank E 100. In general, this combination looks a little strange: the hull holds a blow well, but everyone shoots at perfect cardboard cabin, which can be pierced even by a tank of the first level. You can put both a gun from Jagdtiger and from E 100. The drum of the first holds five shells with one-time damage of 560 units, the drum of the second - only four, but one-time damage is 750 units. Thus, this German tank destroyer can deal about 3000 damage from the drum. Perhaps this is the most iconic car of the tenth level, which has already been nerfed several times. Huge size and cardboard cutting force you to stay at the maximum distance from the enemy, but this is redeemed by the ability to inflict about 3000 damage in 8 seconds.

Waffentrager E 100



Light tanks


The branch of light tanks cannot be called full-fledged: there is not enough vehicle of the eighth level, the developers simply have not found a suitable tank yet. Level 4 car Luchs) is absolutely passable, the tanks of the fifth ( VK 16.02 Leopard) and the sixth level ( VK 28.01) is not outstanding either. They are distinguished by a decent mass for light tanks, which sometimes allows them to ram other fireflies, but perhaps this is where their advantages end. The Leopard (don't confuse it with a tier 10 medium tank) used to be a real imba, but it's been heavily nerfed.

At the seventh level of the branch is the infamous Aufcl. panther: light tank based on the Panther. Perhaps this is the worst firefly at its level: huge size mean a weak masking factor, but for light tank this is the most important feature. A large mass sometimes makes it possible to successfully ram even medium tanks, but it greatly reduces the dynamics. Big and slow light tank, what could be worse? The famous Konik (Waffe 0725) is installed as the top gun, but at the seventh level, penetration by a 221 mm sub-caliber weapon will not surprise anyone, and the damage per minute leaves much to be desired. With Aufkl. Panther you can open "Turkey", but it's better to go along the branch of medium tanks.

Aufklärungspanzer Panther




The ACS branch turned out to be quite controversial. Up to the seventh level, inclusive, there are vehicles with good accuracy, aiming speed and reloading, which is compensated by not the highest penetration and one-time damage. Some also have good horizontal aiming angles, and mobility leaves a pleasant impression. SPGs of the eighth and ninth levels are fundamentally different: huge one-time damage is balanced by a long reload time, terrible accuracy and poor mobility. They are very similar to the Soviet level eight and ninth self-propelled guns. And the German top-end self-propelled guns represent the “golden mean”: mobility is not the best, but it can no longer be called terrible, the gun is not very accurate, but this can be said about almost all artillery.


There are really a lot of German tanks in World of Tanks. A beginner can easily get confused in the intricacies of branches, between which there are many transitions. But this nation can offer the player really different vehicles: there are well-armored heavy tanks, and something in between heavy and medium vehicles, and tanks with a complete lack of armor.

Since the release of the worldoftanks game, there have been a lot of changes in it, which relate to things such as game process, graphics, tank physics, changing the battle and hangar interface, adding many game modes And so on. However, the main change since the release of the game for each player is the change of combat vehicles and the process of upgrading the tank development branch itself. Those who play World of Tanks from the very beginning of its appearance have already seen a lot. More than once, combat vehicles were replaced by others, and there was also a complete rebalancing of equipment. And this applies not only to a particular type of equipment, but we are talking about a complete change in the characteristics of each machine. Probably not a single machine is affected that has not been changed during this period. So, the main issue that interests so many players now is the tank development tree in worldoftanks.

At the time of the release of game update 1.5.0.4, the vehicle development tree consists of eight nations. Each nation will please players with a wide variety of cars from the first to the tenth level. Vehicles of the following nations are available in the game:

The USSR development branch in world of tanks is the most attractive and developed;

Branch of the development of German tanks, which appeared immediately after the USSR;

The American tank development branch is also considered one of the very first and best;

A little later, a branch for the development of French technology appears;

It is proudly followed by the tanks of Great Britain, which have good performance, but the speed often fails;

The branch of Chinese tanks is still at the stage of active development;

Well, and very fresh tanks of Japan, which not everyone has had time to get used to, but they are easy enough to remember, because they are all in the same way;

The most recent branch of development was the branch of Czechoslovak tanks.

Soviet development branch of World of Tanks.

The technique of this nation is considered the most beloved among the players, and all for the simple reason that it was the very first branch in this game and therefore has existed for the longest time. It has a lot of good and worthy vehicles for the game, which will please both with their high penetration, acceptable armor of vehicles and fast reloading of guns. In addition, many players argue their choice by the fact that the technique of the Soviet nation is unique, and it can be played not only using any style of play, but also the skill level. Each vehicle adapts not only to the battle map, but also adapts to a specific player, which gives more self-confidence and greatly helps during the battle. In this branch there is a technique of all four types, and very diverse. In this regard, choosing the right car for yourself from the technology of the USSR will be as easy as shelling pears. There are many good heavy tanks here, the armor of which will allow you to tank, along with them there are light tanks. You can ride them with the breeze and just have fun. Medium tanks will not let you down either, which perfectly combine the characteristics of light ones, pleasing with high speed, and inherited good armor and ricochet angles from heavy vehicles. There are also formidable anti-tank self-propelled artillery mounts, great for players who like to punish other vehicles. This will make it possible to make not only the highest penetration of guns, but also damage for each shot. For special gourmets, there is also artillery to play, which will allow you to punish all types of tanks without any effort.

German development branch of World of Tanks.

Pleases with its high accuracy in game world of tanks German branch of development. She is considered one of the the best branches, in it the machines have increased accuracy against the background of the technology of all other nations. Just like in the previous development branch, here you can find many vehicles of various types, from light tanks to artillery. stand out german tanks in addition to its accuracy, it also has high strength. Their armor is very good and the higher the level of the tank, the more noticeable it becomes. It can be very difficult to break through an enemy vehicle, especially if you take such heavy tanks as the E-75 and VK4502B. Skillful playing on such a technique will make the enemy rage and tremble, because every time he will hear the banal phrase “didn’t break through” or “ricochet”.

American development branch of World of Tanks.

The third in order, but not in terms of the quality of tanks, is world of tanks in the game american branch development. She perfectly combines such qualities as good armor, speed, weapon power and damage. Of course, this branch of development has its own unique tanks, unlike the others and on which you can focus your attention, but these are only individual cases. In general, the cars are very good and at each level you can easily pick out favorites and say with confidence that this is one of the best. best cars your level.

French development branch of World of Tanks.

Unfortunately, this branch of tank development cannot boast of its armor, since all the tanks of this nation simply do not have it, however, it differs from others in that it was the first in whose arsenal drum guns of good accuracy appeared. These guns punished the technique of other nations for a very long time precisely because of the large number of shells in the drum. It is very difficult to resist a car that drives towards you, and it has 6 shells loaded at once instead of one, and in most cases it ends with the player who entered the battle with such a tank being defeated.

British development branch of World of Tanks.

This branch of development is practically no different from the rest, it has a bit of everything from each. Some vehicles have armor but no speed, while others do the opposite. The calibers of the guns are not very large, which very often brings unpleasant surprises, which are accompanied by the phrases "armor not broken" and "ricochet".

Chinese and Japanese development branches of World of Tanks.

These two branches are still very little developed to judge them, but even now, we can say that Chinese technology is practically analogous to the Soviet one with slightly better performance, although their armor is weaker. As for Japanese tanks, there is no armor, no good guns, everything is at a very low level, so there is no reason to love this type of vehicle yet.

Czechoslovakian development branch of World of Tanks.

The tanks of this nation appeared with the release of this update, and differ only much the best armor and large sizes. In connection with such characteristics, the speed suffered, so the tanks received a small maximum speed.

Without the German branch, a game about tanks of the second world was not a game about tanks of the second world. The main antagonist in a game without a story allows you to experience all aspects of the historical part of the game. If you still decide to play this branch, then get ready. The Germans are the most long-suffering nation in WOT. Nerve problems in each patch affect the machines of that particular nation. This happens especially when introducing any other nation, to maintain balance and popularize new foreign technology. But even mentioning these problems, it should be noted that it is Germany that has the largest number of uniquely distinct models, and even historically, the design of German tanks is the most expressive.

To complete the information about this branch, covering it from the positive side, it is worth noting the most negative aspects of the machines of this nation. The biggest disadvantage (plus in terms of visual appearance) is the design of any Wehrmacht tank. They are really "fat". square shapes they will not allow you to hide in the folds of the terrain, as well as adequately tank with a rhombus. This backwardness in the use of armor with right angles played a joke not only with virtual tankers, but also with the Germans who actually fought during the Second World War. The probability of ricochet with this design is extremely low, and thick armor is impossible due to the unprofitable slope of the walls.

For many tanks, for some reason, the engine was moved to the most vulnerable zone. In the frontal This "excellent" solution allows you to set fire to the German crew much faster, lead to the detonation of ammunition faster than the vehicle of any other nation. Given the fact that German vehicles prefer to consume flammable gasoline, the developers took into account this historical design feature and added the ability for German tanks to burn like matches more often.

However, if we approach German technology individually with respect to a specific model, then the situation is not so deplorable. Each high-level tank is so massive that it has a great impact on the results of ramming. These results never stack on the opponent's side. Crush? - There's no problem! Immobilize? - Get in line. That is why the number of videos with rams of German technology prevails. The absolute leader in terms of mass, and the most terrible ram, is considered to be the E-50M. It can damage equipment of any level. Excellent accuracy allows him to stand next to the PT in the results.

If you want to put money into the game, then try Lowe. The lion, as it is called by the players of the CIS countries, perfectly earns currency for the tanks of other nations. Its cost quickly pays off, as well as inside the game profit, and great pleasure from playing on this machine. Do you know what you can win? various games or bonuses. So here's the first roll STEAM games just help you. The site opens cases with games at low prices.

Select this nation second and you will get a lot of experience in the game skill, and returning to the previous nation you will notice a difference in your game in positive side. How do you rate the German tank branch? And what do you like or dislike about it?

The development tree is a part of the World of Tanks hangar interface designed to research combat vehicles of different nations. We present to your attention a mod that stylizes the appearance of the "Research" tab for earlier versions of the game.

In the development tree of the latest World versions of Tanks research goes from left to right. All nations, except for the relatively recently introduced "Japanese" and "Chinese", have a large number of researchable vehicles. This is not a problem since the tree can be scrolled horizontally. At the same time, the continuity of research chains is preserved and the development tree clearly shows in what sequence it is necessary to move from the first levels to the tops.

In early versions, the development tree was vertical. The first level vehicle was placed on top and further down the level and the number of tanks increased. The Soviet development branch once looked something like the Chinese one in the screenshot below:

Here it becomes clear why there was a transition to a horizontal structure. If for a small number of tanks the vertical arrangement is clear enough, then with an increase in the number of tanks, such a development tree ceases to be convenient and informative. This is clearly seen in the example of the modern German branch in a vertical arrangement:

The vertical development tree should appeal to old-timers of the game who registered their accounts many years ago and found early versions, or those who are tired of the standard interface and want to change something in the hangar.

What would be the lists of tanks of all nations without prototype tanks.

We have collected for you all the development trees of each nation in World of Tanks and excluded from them prototype tanks and tank projects that exist only on paper. There are no tanks left in the technology trees that were not embodied in metal. Here's what we got.

Chinese development tree

The Chinese tree mostly loses tier 8-10 tanks. It is interesting to note that WZ-120 is just a production name for the Type-59. It's literally the same car.

Czech development tree

Goodbye Czech tree. Only Tier 2 and Tier 3 tanks remain in it. Known to the Germans as Pz 35 (t) and Pz 38 (t).

French development tree

The French tree has largely disappeared. Heavy tanks in this nation did not exist before and after the Second World War. Perhaps the only exception was the TT B1. Tank destroyers ceased to exist, like most self-propelled guns.

german development tree

The German tree has lost a lot of cars, almost the entire 10th level has disappeared. It is worth noting that many German tanks are prototypes of later tank versions. For example, VK 30.02M and Panther. Or VK 36.01H and Tiger.

American development tree

American STs and SPGs remained almost untouched, but the TT and tank destroyer branches almost disappeared.

Japanese development tree

Japan lost almost all tanks above level 5. Not too surprising, given that Japan was more concerned about its air and naval forces as an island nation.

The USSR lost a whole line of heavy tanks, almost all of its light tanks, another tank destroyer branch and 3 out of 4 development branches. Almost all premium tanks also disappeared being prototypes, and the remaining vehicles were participants in the Lend-Lease program.

British development tree

The UK boasts the most complete tech tree in World of Tanks. At the same time, their medium tanks only lose levels 1 and 10. However, a whole branch of tank destroyers lost all vehicles after level 2. All



 
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