Archer is a British Tier V tank destroyer. Anti-tank self-propelled artillery installation Archer Tactics of the game on Archer

Due to the increase in armor on German tanks during World War II, the British Army needed more powerful vehicles. For this purpose, the designers took Valentine infantry tanks, on which 17-pounders with a caliber of 76.2 mm were installed. The 17-pounder at that time was a universal weapon for killing and could penetrate virtually any german tank, which means that this gun was an ideal choice for any anti-tank self-propelled gun.

The idea of ​​this machine appeared as a replacement for the Bishop self-propelled gun with an anti-tank system. Several developments were created, but as a result it was decided that the Valentine infantry tank would be the most ideal for these purposes. In addition, these tanks and components were in stock in large quantities. And it turned out to be quite easy to adapt the chassis of this tank for a 17-pounder. Valentine was already considered as a base for self-propelled guns in 1941, but then it was decided to use the chassis from the Crusader tank, which fully met the requirements of that time.

At the beginning of 1943, work had already begun on a new anti-tank self-propelled gun based on Valentine. In March, several prototypes were produced with various ways of mounting the guns, both rear and front. Within two months, these prototypes went through a period of intensive testing, and as a result, it was decided that the rear placement of the guns provided a tactical advantage. The turret of the tank was replaced with a rigidly fixed lightly armored welded structure with an open top. On the basis of this prototype, serial production was delivered. Self-propelled guns were equipped with the same components as Valentines in order to simplify and speed up production. The latest engine from Valentine, a 6-cylinder diesel General Motors, was also used as a power plant, along with a transmission. At the same time, the mechanism for turning the gun was improved, new system cooling for the engine and new observation devices.

An order of 800 vehicles under the designation "Valentine 17-pound self-propelled gun" was entrusted to Vickers-Armstrong, starting it at the end of 1943, and during the first months of service, these self-propelled guns became known under. the name "Archer" ("Archer").

"Archer" had a low profile, respectively, good camouflage, while the gun was very powerful in order to cause significant damage to the enemy. Its uniqueness was in the gun mounted in the rear of the hull above the engine compartment. Archer's success was noticeable throughout the second half of the Second World War, which he spent in the service of the regiment of the British Royal Artillery.

Basically, these self-propelled guns served in North-Western Europe in 1944, participated in the Allied landings in Italy. Used primarily as an ambush tactic, the Archet could fire many shells before it was discovered, and upon detection, quickly change position to continue firing from a new one.

The installation was serviced by a crew of four: commander, driver, loader and gunner. A place was also equipped with machine guns for defense against enemy infantry and aircraft.

At the same time, the Archer tank destroyer also had disadvantages. For example, the fact that he had very limited horizontal aiming angles, which means that in order to aim at the enemy, it was necessary to turn virtually the entire body of the vehicle. Also, the open top and light side armor were not very good and protected the crew. It could only resist light weapons and fragments from land mines. And besides, there was no place for the driver in the car, which meant that it also took away precious minutes in movement after the shot, evading enemy return fire.

In May, Germany officially surrendered and the order for the Archer was reduced from 800 examples to 655 vehicles, which repeated world practice when many military orders were canceled or cut. However, the Archers were in service until the 50s, until they were completely decommissioned.

Production and characteristics of Archer:

  • Manufacturer: UK
  • Produced: 1944
  • Manufactured: 655
  • Crew: 4
  • Overall length: 6.68 m
  • Width: 2.76 m
  • Height: 2.25 m
  • Weight: 16,257 kg
  • Engine: 6-cylinder General Motors 6-71 diesel engine with 192 horsepower
  • Maximum speed: 32.2 km/h
  • Maximum range: 225 km

Armament:

  • 1 x 76.2 mm 17-pounder
  • 1 x 7.7mm general purpose machine gun

15-02-2017, 14:40

Hello, dear fans of bushy gameplay, the site is with you! Friends, now we will talk about one of the most interesting and unique vehicles in our favorite game, tank destroyers of the fifth level of Great Britain - this Archer guide.

Of course, many have already guessed that the uniqueness of this device lies primarily in its design features. The car has a faster reverse gear, that is, it drives backwards, while the rotating wheelhouse has a trunk Archer World of Tanks look in the direction opposite to the movement. However, let's move on to analyzing the parameters of the British woman and get to know her better.

TTX Archer

First of all, I would like to say that this self-propelled gun received a small margin of safety at its disposal, but the base viewing radius of 360 meters is almost the best indicator among all the PT-5s.

If we talk about the survival of this machine, then in this regard it has both a frankly weak side and a very strong one. First of all, at archer characteristics reservations are terribly weak. No matter how you stand, absolutely everything will pierce you into any projection, and large land mines will leave only caterpillars in place of our self-propelled gun.

The bright side of the coin can rightfully be considered the masking coefficient. British tank destroyer Archer WoT has a rather low silhouette, due to which a decent level of stealth is achieved. But you must understand that we have a decent hull length, especially if you want to hide from someone.

In terms of driving characteristics, everything is also not very good. Riding backwards is more of a tank feature, but the bottom line is that maximum speed at Archer World of Tanks weak, the number of horsepower per ton of weight gives one of the worst dynamics among classmates, but we are spinning in place perky.

gun

As always, the armament of the tank should be given special attention, but I want to say right away that in our case the gun practically does not have any pronounced pluses or minuses, however, in aggregate its parameters are good.

So, for starters, Archer gun has a small, but rather even average alpha strike by the standards of classmates, which is supported by a good rate of fire, which in total gives a good figure of 1915 damage per minute.

Penetration parameters tank Archer World of Tanks has not a record, but at the same time very high for its level. This suggests that we will feel confident even in battles at the bottom of the list, and only for the thickest targets should we carry 10-15 sub-calibers with us. In addition, you must understand that our ammunition load is small, which means you need to dispose of it wisely.

With the characteristics of accuracy, the situation is repeated. The dispersion of our gun is compact, but it could be better, however, the same can be said about moderately fast aiming, but the stabilization of Tank Destroyer Archer weak.

The last thing worth mentioning in terms of weapons is the angles of vertical and horizontal aiming. Down the cannon bends mediocrely, only 7.5 degrees, but this is quite enough, especially if we take into account the so-called rear location of the cabin. But the horizontal aiming angles, which Archer WoT in total equal to 45 degrees leave no doubt about the comfort of firing.

Advantages and disadvantages

Against the background of the analysis of the characteristics of the tank and its guns, you can get a general impression of this unit. But in order to properly equip it and deal with the tactics of warfare, it is better to highlight the most significant advantages and disadvantages Archer World of Tanks separately.
Pros:
Excellent basic overview;
Decent disguise;
Good alpha strike and high DPM;
High penetration rates;
Excellent horizontal aiming angles.
Minuses:
Very poor booking;
Small margin of safety;
Mediocre mobility;
Average accuracy;
Small ammunition.

Equipment for Archer

In order to avoid mistakes in the issue of buying and installing additional modules, it is better to look at the list of pros and cons of the machine, and set priorities against the background of the information received. In our case tank archer equipment it is better to set according to the following principle:
1. - will make the already existing good damage per minute even higher, which will undoubtedly have a good effect on your stay in battle.
2. - there is no other way to improve the accuracy of the gun by installing additional equipment, but it needs to be improved, so the choice is obvious.
3. - in positional play, this module will immediately give us maximum view, which means that in 99% of cases you will have the right of the first shot, which is also very important.

However, there is a good alternative to the kit above, while the second paragraph is replaced by. The bottom line is that our accuracy is already quite good, besides, it can still be slightly improved with perks, and increasing disguise will have a good effect on your survivability.

Crew training

By upgrading the skills of the crew members, you can achieve even greater comfort in battle, because there are more opportunities here. The main thing is not to make mistakes, because it will take a lot of time and effort to correct them, so for Tank destroyers Archer perks Let's learn in this order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader (radio operator) - , , , .

Equipment for Archer

The choice and purchase of consumables can be treated less pedantically, and if you do not have enough silver reserves, the usual set of , , will suffice. However, situations in battle are very different, sometimes every little thing plays a huge role, so it’s better to carry on archer equipment in the form,,, and in view of the fact that our British woman rarely burns, the fire extinguisher can be replaced with.

Tactics of the game on Archer

When playing on this unit, you should always remember about its small margin of safety, very weak armor, and, of course, specific control. These three nuances certainly lead us to the fact that on Archer tactics conducting will be classic in the understanding of many lovers of tank destroyers, that is, cluster.

To realize the potential of this self-propelled gun, namely, its guns with high damage per minute, good accuracy and excellent penetration, you must be able to fire freely and safely. For this on Archer World of Tanks it is better to take a beautiful sprawling bush somewhere away from the first line, think about how to have a good backache of the main key positions and constantly shoot at the allied light.

However, remember that the whole battle to stand in one place, firstly, is unsafe, and secondly, it is ineffective. That is british tank archer must periodically change its location, depending on the situation, look for more advantageous and successful positions, but do this with extreme caution.

Last but not least, be careful. Close combat is strictly contraindicated for our Briton, and as soon as you get into the light and see that the enemy is aiming at you, you need to hide as quickly as possible. In such situations Tank Destroyer Archer WoT must leave the dangerous place as soon as possible, hide from everyone, including artu, until it disappears from the light. Accordingly, you can’t let anyone near you, in many cases an excellent review will help you with this, powerful cannon and good disguise.

Archer is a British tier 5 tank destroyer added in patch 0.9.5. Another unusual car from a new branch. Distinctive feature- reverse speed, which is almost three times the forward speed due to design features

History reference

SP 17pdr, Valentine, Mk I, Archer is a British WWII anti-tank self-propelled gun based on the chassis of the Valentine infantry tank and equipped with a 17-pounder Ordnance Quick-Firing 17-pounder (76.2 mm) cannon.

Tank Destroyer Archer

The 17-pounder anti-tank gun was very powerful, as well as very large and heavy, so special equipment would have been needed to move it around the battlefield. In addition, this would make the gun more effective in defense than in attack.

For these purposes, the chassis of the Valentine tank was chosen - it was ideal for transporting such a bulky gun. Valentine's hull did not allow the installation of a turret and the gun was decided to be installed in an armored wheelhouse without a roof. The gun could rotate 11 degrees both to the left and to the right. Elevation angles ranged from -7.5 to +15 degrees.

Archer's uniqueness was that his gun, unlike most other self-propelled guns, was installed backwards, which gave certain advantages in battle.

The special position of the gun, combined with the low silhouette, made the Archer an excellent ambush tank: the crew could fire a shot and drive off to a safe distance.

The first prototype was ready in 1943. It was decided to build 800 tanks.

Archer production began in mid-1943, and in October 1944 the tank was put into service. Archer was used in combat operations in Northwestern Europe and in Italy. By the end of the war, 655 tanks had been produced.





Armament

Lv. gun Penetration(mm) Damage(HP) Rapid fire (rounds/min) Spread (m/100m) Mixing time Damage per minute
IV QF 6-pdr AT Gun Mk. IV 110/180/30 75/75/100 24 0,37 1,9 1800
VI QF 17-pdr AT Gun Mk. II 142/171/38 150/150/190 12,24 0,37 2,7 1836
VII QF 17-pdr AT Gun Mk. VII 171/239/39 150/150/190 12,77 0,36 2,3 1915,5



QF 6-pdr AT Gun Mk. IV QF 17-pdr AT Gun Mk. II QF 17-pdr AT Gun Mk. VII

Specifications


Booking:
Hull - 20/20/20
Durability 360
Chassis turning speed - 40..46 degrees / sec.
Elevation angles +15..-7.5°
Angle of horizontal guidance 45°
Maximum speed +12..-32 km/h
Engine power - 162..192 hp
Weight - 16.26 tons.
Specific power - 11.8 hp / t.
Viewing range - 325 m
Communication range - 400..550m
Crew: 4 people

Booking



Review

The machine is simply created in order to surprise the enemy. This tank destroyer can be played on the principle of "hard to catch up, easy to run away." She effectively shoots back from the enemy, retreating, and is almost incapable of conducting active offensive operations as part of small groups.

The most effective tactic would be to take a convenient covert position on the front line of the offensive and support the allied tanks in this direction. The tactics of the second line will not be so useful, because for the rapid advance and constant fire support of allied tanks, this vehicle requires considerable time and effort. On the other hand, it is quite capable of holding back advancing enemies thanks to its excellent weapon, one-time damage, and high reverse speed.

Advantages

  • good stealth
  • Comfort tool
  • High turning speed
  • Small dispersion from movement within the angles of horizontal pickup
  • Wide area of ​​fire
  • good review
  • High armor penetration
  • Good accuracy
  • Comfortable gun depression angles

Flaws

  • To quickly change position, you need to turn around
  • Relatively small ammunition load
  • Weak booking
  • Unaccustomed control

Outcome

The first truly British tank destroyer in the branch, and, undoubtedly, a very interesting and controversial vehicle. On the one hand, low visibility, an excellent gun, and in almost all respects, on the other hand, poor visibility and non-standard layout, due to which the game on this machine turns into a “step forward - two steps back”, because. in order to drive even some 50 m, you have to turn around, and upon arrival at the place - turn around again.

In general, the car is pretty good, but it depends quite a lot both on the team (zero armor, and the enemy is unlikely to calmly look at your pirouettes, and the car is blind), and on the player’s personal skill (not everyone is good at running backwards) .

SAU "Archer" (Archer - archer),
SP 17pdr, Valentine, Mk I.

The self-propelled unit has been produced since 1943. It was created on the basis of the Valentine light infantry tank. At the same time, the power compartment with the GMS liquid-cooled diesel engine placed in it remained unchanged, and instead of the control compartment and the fighting compartment, a lightly armored conning tower was mounted open on top, which accommodates a crew of 4 people and weapons. The self-propelled unit is armed with a 76.2 mm anti-tank gun with a 60 caliber barrel. The initial speed of its armor-piercing projectile weighing 7.7 kg is 884 m/s. A horizontal pointing angle of 90 degrees, an elevation angle of +16 degrees, and a descent angle of 0 degrees are provided. The rate of fire of the gun is 10 rounds per minute. Such characteristics guns allowed to successfully fight almost all German machines. To combat manpower and long-term firing points, the ammunition load (40 shells) also included high-explosive shells weighing 6.97 kg. Telescopic and panoramic sights were used to control fire. The fire could be conducted both by direct fire and from closed positions. To ensure communication on a self-propelled gun, a radio station was installed. Self-propelled guns "Archer" were produced almost until the end of the war and were first used in some artillery regiments, and then were transferred to tank units.

The development of a 17-pounder gun with a high muzzle velocity comparable to the German 88-mm gun in terms of armor penetration began in 1941. Its production began in mid-1942, and it was planned to install it on the Challenger and Sherman Firefly tanks. ", self-propelled guns - tank destroyers. From the existing tank chassis, the Crusader had to be excluded due to such a small size and insufficient power reserve for such a weapon, the Valentine remained the only alternative from the available chassis.

The original idea of ​​installing a 17-pound gun on it was to use the Bishop self-propelled guns with the replacement of the 25-pound howitzer gun with a new gun. This turned out to be impractical due to the large barrel length of the 17-pounder gun and the high height of the armored tube. The Ministry of Supply offered the Vickers company to develop a new self-propelled unit based on the Valentine mastered in production, but withstanding the size restrictions when installing a long-barreled gun. This work began in July 1942 and the prototype was ready for testing in March 1943.

new car; named "Archer", built on the chassis "Valentine" with an open cabin at the top. The rear-facing 17-pounder had a limited sector of fire. The driver's seat was located similarly base tank, and the frontal cutting sheets and the continuation of the front hull sheets. Thus, despite the large length of the 17-pounder gun, the axis gets a relatively compact self-propelled guns with a low silhouette.

Fire tests took place in April 1943, but changes were required in a number of units, including the installation of guns and fire control devices. In general, the car turned out to be successful and became a priority in the production program. The first mass-produced vehicle was assembled in March 1944, and from October the Archer self-propelled guns were supplied to the anti-tank battalions of the British BTC in North-Western Europe. The Archer remained in service with the British army until the mid-50s, in addition, after the war they were supplied to other armies. Of the 800 vehicles originally ordered, Vickers built only 665. Despite the limited tactical capabilities due to the adopted weapon installation scheme, the Archer - initially considered as a temporary measure until better designs appeared - proved to be a reliable and effective weapon.

Tactical and technical characteristics

Combat weight
Dimensions:
length

5450 mm

width

2630 mm

height

2235 mm

Crew

4 people

Armament 1 x 76.2 mm gun Mk II-1
Ammunition

If you first saw Ragnarok and you don’t know who to start playing with, then an archer would be a good choice. Due to the long-range attack and the ability to swing quickly and easily, you will get acquainted with the game in a short time and will not experience unnecessary difficulties. Even if you do not like the archer, you can use it in the future to earn money.

And so, you decide to create your own archer and immediately face the first difficulty, which stats to download at the beginning of the game. Leaving the stats as they are (that is, all by 5) is a bad option and we immediately refuse it. For a classic archer, you need DEX (Dexterity) and AGI (Agility). When creating a character, choose: 9 dex (DEX), 9 agi (AGI) and 9 int (INT). DEX affects the accuracy and damage of ranged attacks (every 10 dexes give a bonus to attack), and therefore is the main characteristic of the archer. AGI affects attack speed, as well as dodge chance, which is the second most important characteristic of an archer. INT increases your mana regen (every 6 intellect grants +1 mana regen) and also increases your maximum mana.

You can read more about the stats and features of the game in the general game guide. Also in this article you will find some useful tables such as: element table and weapon damage table.

We figured out the initial stats of the future archer and it's time to go to swing. At the very beginning of the game, we will not have any bows. We, like all beginners, start the game with a simple knife and a simple shirt. Check if these things are equipped (Alt + E and double-click on them) and go to swing. In order not to click for each hit on the monster with the mouse, you can hold down ctrl, in this case your character will attack the monster until he dies. If you do not want to press ctrl every time, then this procedure can be simplified. To do this, call the special menu "alt + y" and in the window that appears, activate the "Noctrl" mod (by clicking on it). Below I will give options for monsters on which you can download your noob. You can swing as a noob next to any starting city. The main thing is not to go too far. I advise you to choose the original city of Prontera (this is the capital) and swing on the lower location from this city. The fact is that in this city there are often people who can help you. Below is a list of monsters that we will be interested in first.

  • Porings(red drops) - location below Prontera (capital). Here you can ask for castes from priests (they are often there), thereby making it a little easier for yourself to pump. Bottles (Empty Bottle) fall very well from porings, which need to be handed over to buyers (if any). On empty bottles at the beginning of the game, you can earn some extra money. If there are no buyers, then we can safely hand over bottles to merchants.
  • Drops(orange drops) - similar to porings. The only difference is that for drops they give a little more experience, and also another one drops from drops. rare card, which is in demand and therefore will cost something.
  • Lunatics- harmless rabbits, for which you can get a good increase in experience. They bite a little more painfully than porings.
  • Fabre (Fabre)(slow green caterpillars) - location up from Gefen. There is a chance to knock out a good card from the factories.
  • Navels (Pupa)(cocoons) - if it's really hard for you to beat monsters, then this option is just perfect. Navels are immobile cocoons that have a large amount of health and do not attack. For the navel they give a lot of experience and a very good card falls out of them, which gives +700 HP (if inserted into the armor). A very useful map for beginners. Navels in large numbers live in a location above Gefen and next to others major cities. In addition to the Navel, you can also beat motionless eggs (Peco Peco Egg), which can be found in large numbers on the Moroka locations. Eggs drop a very good card, which is usually expensive. Perhaps you are lucky and from the very first levels you will earn extra money very well.

If you want to earn some extra money, being a noob, as an option, you can go to the anthill, which you can get to as follows: from Prontera go down → down → down (left teleport) → entrance at the top of the location (large black dot on the minimap). Here, at the very entrance, you will find a large number of ant eggs, from which you can fill bottles and other loot, for which you will get good money. If there are buyers near the city, then it is better to hand over the bottles to them. Bottles are used to brew alchemy potions, so they are sometimes bought at a price that is higher than just giving bottles to NPCs.

Of course, this is not the whole list on whom you can swing your future archer at the very beginning of the game, but you will definitely meet these monsters at the very beginning. Perhaps you will find your own individual way of pumping a noob.

To speed up the initial pumping, you can improve your weapons. As soon as you have some money (zeni-zeny), we go to Prontera and buy from the gunsmith (shop to the right and slightly above the fountain in the center) Main Gauche (knife). The weapons vendor will be on the right behind the counter. Then we go to the blacksmith, whose building is located just below the gunsmith and sharpen the Main Gauche by +7 using Emveretarcon. Sharpening stones can be bought right there from the NPC. Don't sharpen your knife more than +7 or you might break it. After you have a sharpened knife, you can try to swing your future archer on stronger monsters, such as: rockers (green grasshoppers) and poporings (green drops). Both of them can be found at the location, which is located down → to the left of Prontera.

But keep in mind that these monsters are not easy to kill. You have to eat a lot of meat to restore health. Meat can be purchased in Prontera from the NPC at coordinates 64.123 (in order to find out your coordinates, you must enter the following command "/ where"). If you do not know how to find a merchant by coordinates, then just look for him in the lower left part of the city. He stands behind a small building, next to a trading counter.

With each new level, you have the opportunity to pump stats, as well as skills (JobSkill). Download only Dex from stats. This indicator needs to be downloaded to at least 70 at the beginning of the game and only then think about other characteristics. In order to pump the stats, press "Alt + A" (or Alt + Q) and opposite the Dex indicator, click the arrow to increase the characteristics. Be careful and careful, as you can easily miss and pump something else. With skills, it's much easier. The noob has only one skill and it needs to be pumped up to level 10. In order to pump skills, you need to press "Alt + S" and click on the desired skill, and then confirm the choice. Beginner skills look like a book. Each level of this skill gives you new abilities, they are all listed below.

  • Level 1- Ability to trade with other players.
  • Level 2- the ability to express emotions with animated emoticons.
  • Level 3- there is an opportunity to sit (Insert button). Increases HP and SP recovery speed.
  • Level 4- the ability to create your own chat.
  • Level 5- it is allowed to join groups (parties).
  • Level 6- it is allowed to use a Kafra chest in which you can put your things for storage.
  • Level 7- the ability to create your own group (patyu).
  • Level 8- it is allowed to kill players in specially designated places.
  • Level 9- Change of profession is possible.

In order not to spend money on teleports between cities, use a free warper (Novice Warper). It can be found in every main city, it only teleports noobs. This warper looks like an ordinary Kafra. Also, while you are a beginner, after each death you will be restored with half health and mana.

After the last job (JobSkill) is reached, we go to complete the quest to get the profession of an archer.

And so, you have reached 10 jobs. Be sure to upgrade your nubo skills, otherwise the NPC will simply not give you the quest to get a profession.

We fly to Payon, you can use regular kaffir or kaffir for noobs (to save money). In Payon we rise one location higher. Next, we are looking for a building (guild of archers) in the upper right corner of the location.

Inside the guild of archers, we turn to the head, who stands at the table in the center of the room.

The head will ask you to bring any pieces of wood (Trunk) in the amount of at least 25 points (if you bring in the amount of 40 points, he will be just happy). There are several types of pieces of wood that you can knock out from the Willow monsters (gray stumps). You can find these monsters below or to the right of Payon. It is most convenient to beat these monsters at the location down from Payon. The main thing is not to be distracted by other monsters and especially do not touch the mushrooms with red caps. At a low level, they will most likely kill you.

Each type of wood gives a different number of points and below you can just see the exact values.

  • fine grained trunk= 5 points
  • Solid Trunk= 3 points
  • Barren Trunk= 2 points
  • Trunk= 1 point

When the pieces of wood are collected, we return to the head of the guild of archers and get the coveted archer class. Also, the head of the guild will give us some arrows and the simplest bow.

Required for: Vulture's Eye(Lv.3), (Lv.10 Sniper).
Max. level: 10
Class: Passive
Description: Increases DEX by 1*Skill Level.
[Level 1] : DEX+1
[Level 2] : DEX+2
[Level 3] : DEX+3
[Level 4] : DEX+4
[Level 5] : DEX+5
[Level 6] : DEX+6
[Level 7] : DEX+7
[Level 8] : DEX+8
[Level 9] : DEX+9
[Level 10] : DEX+10

Required for: Improve Concentration(Lv.1), (Lv.10 Archer), (Lv.5 Sniper), (Lv.10 Sniper).
Prerequisites: Owl's Eye(Lv. 3)
Max. level: 10
Class: Passive
Description: Increases range and accuracy of shooting.
[Level 1] : Firing range and HIT +1
[Level 2] : Firing range and HIT +2
[Level 3] : Firing range and HIT +3
[Level 4] : Firing range and HIT +4
[Level 5] : Firing range and HIT +5
[Level 6] : Firing range and HIT +6
[Level 7] : Firing range and HIT +7
[Level 8] : Range and HIT +8
[Level 9] : Firing range and HIT +9
[Level 10] : Range and HIT +10

Improve Concentration

Required for: Discovery(Lv.1), (L9 Sniper), (Lv.10 Sniper), (Lv.10 Sniper).
Prerequisites: Vulture's Eye(Lv. 1)
Max. level: 10
Class: Auxiliary
SP Consumption: 20 + 5*Skill Lvl
An object: to myself
Cast time: Instantly
Delay: No
Duration: 40 + 20*Skill Lvl sec.
Description: Increases DEX and AGI for a certain time, formula (2+1*Skill Lvl)%. Increases Dex and Agi only from stats and skills, not from cards. allows you to detect hidden enemies within 3 cells.
[Level 1] :+ 3% AGI/DEX
[Level 2] :+4% AGI/DEX
[Level 3] :+5% AGI/DEX
[Level 4] :+ 6% AGI/DEX
[Level 5] :+ 7% AGI/DEX
[Level 6] :+ 8% AGI/DEX
[Level 7] :+ 9% AGI/DEX
[Level 8] :+10% AGI/DEX
[Level 9] :+11% AGI/DEX
[Level 10] :+12% AGI/DEX

Required for: Arrow Shower(Lv.5 Archer), (Lv.5 Hunter), (Lv.5 Sniper).
Max. level: 10
Class: Attacking
SP Consumption: 12
An object: Enemy
Range:
Cast time: Instantly
Delay: 0.1 sec (depends on AGI on many servers)
Duration: Instantly
Description: Deals double damage to the enemy, formula 180% + 20%*Skill Lvl. Only 1 arrow is spent.
[Level 1] : 200% damage
[Level 2] : 220% damage
[Level 3] : 240% damage
[Level 4] : 260% damage
[Level 5] : 280% damage
[Level 6] : 300% damage
[Level 7] : 320% damage
[Level 8] : 340% damage
[Level 9] : 360% damage
[Level 10] : 380% damage

Required for: Arrow Vulkan(Lv.5 Minstrel and Gypsy)
Prerequisites: Double Strafing(Lv. 5)
Max. level: 10
Class: Attacking
SP Consumption: 15
An object: Enemy
Range: Weapon range + Vulture's Eye skill level + 4 cells
Cast time: Instantly
Delay: 0.1 sec
Duration: Instantly
Description: Attacks the enemy with a hail of arrows and those who are next to him in a 3x3 cell area, the damage formula is 75% + 5% * Skill Lvl. Pushes the target 2 squares.
[Level 1] : 80% Damage
[Level 2] : 85% Damage
[Level 3] : 90% Damage
[Level 4] : 95% Damage
[Level 5] : 100% Damage
[Level 6] : 105% Damage
[Level 7] : 110% Damage
[Level 8] : 115% Damage
[Level 9] : 120% Damage
[Level 10] : 125% Damage

Max. level: 1
Class: Attacking
SP Consumption: 15
An object: Enemy
Range: 9 + skill level Vulture's Eye
Cast time: 1.5 sec.
Delay: ASPD
Duration: Instantly
Description: Allows you to push the enemy 4 cells back, dealing 150% damage.

To get this skill, you need to complete a small quest. We fly to the village of Payon and find NPC Jason there. Its coordinates are (103.63).

He needs to bring the following loot:

Dropped by an immobile Hydra monster that lives in dungeons and often spawns near small bodies of water.

It is knocked out of monsters, but it's easier to do with a small quest in Payon.

Max. level: 1
Class: Auxiliary
SP Consumption: 10
An object: Subject
Cast time: Instantly
Delay: Not
Description: A unique Archer skill that can only be learned by reaching Job level 30 and completing the quest. Turns an item into an arrow. The class and number of arrows differ depending on the item. Cannot be used if overweight.

To get this skill, you need to complete a small quest. We fly to the city of Morok and find NPC Roberto there. Its coordinates are (121.109).

If there is no NPC at these coordinates, then it is possible that he is located on a different location on your server. We leave the confusion in the upper left teleport and at the coordinates (118.99) we find the desired NPC.

NPCs need to bring the following loot:

The easiest way to knock out is from Spore (red mushroom). You can find these monsters near Payon.

The easiest way is to buy in the store from a regular merchant of consumables.

Tough Scalelike Stems: 41

This ingredient is knocked out of Stem Worm, which can be found at the location below Aldebaran. There are other places, but I think it's the fastest way to get there.

On some servers, instead of Tough Scalelike Stem and Mushroom Spore, you need to bring: Pointed Scale: 41 pcs.(dropped from Wormtail at location down → down → down → to the right of Payon) and Poison Spore(Knocked out of the aggressive Poison Spore mushrooms that live in the vicinity of Payon).

Leveling an archer is one of the easiest in Ragnarok. The most important thing is to save money for a good bow and practice a little in the game for this class. Unlike most mmorpgs in Ragnarok there is no such thing as gradually changing locations and, accordingly, the complexity of mobs. In Ragnarok, players themselves find various places for pumping their game character. Below we will consider the most common and most effective places for pumping.

After completing the quest to become an archer, you will receive a bow and some arrows. You can safely sell the bow to the nearest NPC and go buy a new one. In Paion, in the lower left part of the city, there is a large building, inside of which there are merchants.

We go inside the building and next to the entrance we find a merchant girl who has various weapons, including bows. We buy Composite Bow. This bow can be immediately put on and its attack will be higher than what we were given for the quest. We immediately buy Great Bow for the future. This bow can be equipped from level 18. You can also go and sharpen the Great Bow at the forge at +7.

Our next step will be the purchase of arrows. Simple arrows can be bought from almost any weapon dealer, but we are interested in fire arrows. They can be bought on the island "Sankenship" (sanken ship). To get to Sunkenship, first we fly to Alberta (port city) and there, in the upper right part of the city, we find a small sailor Fisk next to the ship (it may have a different name). The main thing is to find the one that teleports to the island we need.

Once on the Sunkenship, we go to right side island, there is an NPC hiding among the trees, from whom you can buy fire arrows. The desired merchant is located on a small island, that is, you do not need to go down into the hold of a ship with monsters. Try to buy as many as possible. You will have to come back here more than once, since you will need a lot of fire arrows. But do not spend all the money, some money will be needed to buy consumables (accelerating potions, recovery potions and teleportation stones).

And so, you are almost ready for battle. It remains only to buy a few consumables. We fly to Prontera and there we go to the store to the left and just above the fountain in the center.

Now we take the list: 1) 20-30 Fly Wing. These stones allow you to instantly teleport to a random point in the current location. We will need them to avoid unwanted death and just to find the right monsters. In the future, you will use these stones everywhere. 2) 4 Concentration Potion (Concentrate). This potion temporarily increases attack speed. 3) 1 Awakening Potion (Avak). This potion temporarily increases attack speed, but more than the concentrate. Avaki can be drunk a little later (from level 40), so you shouldn't take a lot of them. 1-2 pieces will be enough. 4) 2 Butterfly Wings. This item is popularly called ears, for the resemblance. The item allows you to instantly teleport to a save point. Accordingly, it is worth staying with some kaffir in Prontera, to which you will then fly. 5) Some meat for healing. Do not take a lot, as it is very heavy and if you take too much of it, then you will very quickly overweight and have to return to the city.

Next, we exit to the right from Prontera. Then we rise to the location above. Our main target at the location will be the Mandragora monster. The monster is immobile, but can attack from a short distance. Fire on the Mandrake will deal 200% damage, which is why we stocked up on fire arrows. We beat the monsters from afar and in no case come close, otherwise you can die quickly. Stem (Stem) falls very well from Mandrake. This item is needed for alchemy and is often bought by players, so you can earn some extra money on it. In the upper right part of the location there is a small lake, next to which a shimmering flower (Shining Plant) often appears. When passing by, try to destroy it, as good items can fall from it.

Also at this location there is a miniboss "Blue Rabbit". Be wary of him at first, but if you feel like you can kill him, then by all means do it. This is a miniboss and good things can drop from it. Butterflies (Creamy) also live on the location. They are strong enough, but if you see that you can easily kill them, then it is better not to miss them either. They drop a good card, as well as Silk Robe. You yourself will not be able to wear this armor, but it can be sold.

By killing just a few Mandrakes, you will immediately receive several Job levels. First of all, we pump Owl's Eye to level 3 to open the Vulture's Eye ability. Then we start pumping Vulture's Eye to level 10 to increase the firing range and not experience difficulties. Then we pump Owl's Eye to level 10 to passively increase the DEX characteristic. After that, download Improve Concentration to level 10 and activate this ability, as it increases DEX and AGI. Next, download Double Strafing to level 10. This is the main combat skill archer, but we don’t immediately pump him for the simple reason that we have little mana and you won’t use especially double shots. At the very end, download the Arrow Shower. The ability is not required, but it is desirable to download it.

After getting level 18 and picking up the Great Bow, swing a little more on the mandrakes, and then slowly try to make sorties to the location above. Floras live there, which, like mandrakes, are motionless and fire beats well at them. Be careful, this location is inhabited by two aggressive monsters: blue bugs (Thief Bug Male) and caterpillars (Argiope). You will be able to kill the bugs a little later, but the caterpillars will pose a high danger to you, you need to run away from them or, in extreme cases, fly away with the help of teleportation stones. Of course, you can also kill them with a few Double Strafing shots, but this is very dangerous. So look at the situation.

At level 33, we go to Payon and buy a Gakkung Bow from a merchant we know. Again we return to beat flora and mandrake. Having received level 40, we set off to beat the new Geographer plants. New location located far away, so get ready for the fact that you have to run a little. Using Kafra, we fly first to Gefen, then to Aldebaran and then to Yuno. In Yuno we are looking for an airship on the left side of the city, for the entrance to the airship you will need some money. Next, we sit on the airship and wait for the Enbrouch stop (Enbrouch). We leave Enbrouch Airport and save at the nearest Kafra. We go to the location above, geographers and metalings live here. We beat the geographer, but remember that two adjacent geographers heal each other. To prevent this, you can scatter monsters using the Charge Arrow (quest skill). Be sure to beat the metalings, as four metalings are equivalent to one geographer in experience. Arrows are also fire arrows, as they will deal bonus damage to flowers. Here you can swing up to the hunter.

To obtain the profession of a hunter, a minimum of 40 Job level is required and, in principle, it will be enough. But if you're not in a hurry, it's better to wait until Job level 50 and improve the archer's abilities.

Before you go to complete the quest for the Hunter, make sure that you are prepared for this. Even if you decide not to level up to 50 jobs, at least you need to pump out 42 jobs. This is done in order to max out the abilities of Owl "s Eye (Eye of the Eagle Owl), Vulture" s Eye (Eagle's Eye), Improve Concentration (Concentration), Double Strafing (Double Shot) and pump Arrow Shower (Hail of Arrows) by one. Actually, up to 50 jobs are usually pumped in order to pump the Arrow Shower ability (Hail of Arrows) by 9 and after receiving the profession of a hunter, immediately get a Hunter Bow, with which you can run for a very long time until you have some more effective bow . I also strongly advise you to get the quest ability Arrow Crafting (Make an Arrow) before switching to a new profession. When leveling a Hunter, we will definitely need arrows of different elements, and if you do not get the ability, then you will have to wait a long time until you get 30 jobs on the hunter. It's better to do it right away so you don't regret it later.

Note: if you play on the 4game server, then the beginning of the quest will be a little different for you. You don't need to fly to Hugel. Instead, you need to find the NPC Hunter Guild Member. It is located on the location to the right → down → to the right of Payon. Here, approximately in the center of the location, in the forest thicket, he will stand. By clicking on it, you will get inside the hunters guild and then you will need to talk to the head of the guild in the center.

Using Kafra's teleports, we fly first to Gefen, then to Aldebaran and then to Yuno. In the upper left part of the city we find the airport and for a small fee we get on the airship. We need a stop Hugel. In Hugel we go to the upper right part of the city and find the Hunters guild there.

Inside the Khanty guild, right at the entrance, we find a girl Hunter Guildsman (Sherin) and after a short dialogue, we answer her questions in the following sequence: 3-3-3-2-1-3-3-2-1-2 .

On some servers there are both Russian and English answers, you must choose English (if any).

After you answer all the questions correctly, in the same room we talk with.

He will ask you to bring one of the loot packs, so get ready to run around the world a bit and collect it.

Set 1:

Can be dropped from Elder Willow (red aggressive stumps) at the location down → to the left of Payon.

White Herb: 3 pcs.

Can be obtained from White Plant (white still flowers) on floors 2-3 of the Geffen dungeon. To get into the dungeon, you need to go to the central tower of Geffen and go down. It should be said right away that the monsters will be serious and you should definitely stock up on silver arrows. Also take more teleportation stones to simply teleport around the location and look for flowers. If you don't want to risk it, you can look for flowers in the Payon dungeons or in the orc dungeons. In general, these flowers grow in small quantities in a huge number of locations.

Set 2:

You can drop from different skeletons, but it seems to me that the easiest way is to knock out from the Orc Skeleton in the orc dungeon. You can get to it from Prontera: left → left (lower teleport) → left → left → down → the entrance is in the upper left corner of the location.

Can be dropped from a snake (Anacondaq). You can find snakes near Morok: down down left or next to Prontera: down → down → down (right teleport) → down (left teleport). Just keep in mind that in the location near Prontera there are also aggressive wolves, which only 25% of the fire hits. Take simple arrows with you so as not to suffer.

Can be dropped from the Red Plant, which can be found in various locations. Also Red Herb drops from some monsters. Usually there are no problems with this ingredient. If suddenly you can’t find it anywhere, then you can try to go down to the first floor of the Paoina dungeon. To do this, you need to go up from Payon and find the entrance to the dungeon in the upper left corner.

Set 4:

Can be dropped from Eggyra (mechanical eggs) in the area to the right → down from Payon. Just keep in mind that the loss is small. So you may have to kill more than a dozen monsters.

You can knock out Chonchon (flies) in the vicinity of Gefen in locations up or to the left of the city.

Can be looted from Yellow Plants. This plant can always be found at the location down → down from Pronta. Here at the bottom of the location there is a small hillock, on which there is a whole clearing with these plants.

Set 6:

Can be dropped from Poporing (green drops) at the location down → to the left of Prontera.

Can be dropped with Caramel (a hedgehog-like monster). This creature lives in the location: up → up from Geffen.

Can be knocked out with Coco (protein). You can find them at the same location as Caramel, that is, up → up from Geffen.

After the loot is collected and brought to the NPC in Hugel, we will be asked to go to Payon to the Head of the Archers Guild or to the NPC inside a small building in Payon. One of these NPCs will give us a test task. Most often, the task is given by the head of the guild of archers. Let me remind you that it can be located at the location above Payon in the upper right part.

If the head of the guild of archers did not tell us anything, then we go to Payon and look for a small building approximately in the center of the city.

Inside the building, in the first room on the right, we find the NPC "Hunter".

After a short dialogue, one of the NPCs will send us to the waiting room.

To complete this part of the quest, you will need silver arrows. From the waiting room we will be sent to a small location with monsters.

We kill 4 monsters with a name job change monster(“I am your target”). They are easy to find a little higher, to the right and to the left. The main thing is to kill only these monsters and not fall into traps (pits in the floor). After the message “You killed everyone” appears in the chat, all other monsters will automatically die. We head to the center of this room and look for the key.

Immediately after the key is activated (just click on it), we run up the room, a teleport will open there. Watch the time carefully, as it is limited.

Talk to the Guildmaster again and get .

On some servers, this quest has been slightly modified. The NPC that is supposed to issue the insignia is sometimes located in Payon itself.

We return to Hugel (or to the hunters guild for the 4game server). The head of the guild initiates us into Khanty. If you received a profession with a job less than 50, then we get the Crossbow weapon. If you still got to 50 jobs, then we will be given a Hunter Bow as a reward.

So that in the future you do not have to return once again for a bird, it is better to deal with this issue immediately. We leave Hugel down, quickly get 2 jobs, pump Beast Bane to 1 and Falconry Mastery, return to the hunt guild and on the second floor we turn to Falcon Breeder(Falcon Trainer or other names) behind the birdie. We pay 2.500 zeny (on some servers - 800 coins) and get a bird. In Paion, there is also this NPC in the archers guild.

On the 4game server, the falcon breeder is located inside the hunters guild, to the right of the chapter. That is, it is enough just to go to the location to kill a few Generals and return to the guild of bird hunters.

Required for: Ankle Snare(Lv.1), (Lv.1)
Max. level: 5
Class: Trap (Invisible)
SP Consumption: 10
An object: Earth
Range: 3 cells
Cast time: 0.4 sec.
Delay: 1 sec.
Duration: 360 - 60*skill lvl sec.
Catalyst: 1 Trap
Description: Sets a trap. The enemy who steps on it slides in one direction for 5+ skill level of cells. Does not work on Bosses and Plants.
[Level 1] : Slide 6 tiles, duration 300 sec
[Level 2] : Slide 7 tiles, duration 240 sec
[Level 3] : Slide 8 tiles, duration 180 sec
[Level 4] : Slide 9 cells, duration 120 sec
[Level 5] : Slide 10 tiles, duration 60 sec

Land Mine

Required for: Blast Mine(Lv. 1), (Lv. 1)
Max. level: 5
Class: Trap (Invisible)
SP Consumption: 10
An object: Earth
Range: 3 cells
Cast time: 0.4 sec.
Delay: 1 sec.
Duration: 240 - 40*skill lvl sec
Catalyst: 1 Trap
Description: The enemy who stepped on the trap takes damage with the element of earth (Earth) according to the formula * * Lv.skill. There is a small chance to inflict the Stun status on the attacker.
Ignores Def and MDef, map size and family modifications, not element.
[Level 1] : Attack power 50%, duration 200 sec
[Level 2] : Attack power 75%, duration 160 sec
[Level 3] : Attack power 100%, duration 120 sec
[Level 4] : Attack power 125%, duration 80 sec
[Level 5] : Attack power 150%, duration 40 sec

Ankle Snare (Bear Trap)

Required for: Shockwave Trap(Lvl.1)
Requirements: Skid Trap(Lv. 1)
Max. level: 5
Class: Trap (Invisible)
SP Consumption: 12
An object: Earth
Range: 3 cells
Cast time: 0.4 sec.
Delay: 1 sec.
Duration: 300 - 50*skill lvl sec.
Catalyst: 1 Trap
Description: The enemy who steps on the trap is temporarily unable to move, but can attack.
Target hold time 5*skill lvl/(AGItarget*0.1) sec. (minimum 4 sec.). Bosses are held for 1/5 of the time and can teleport.
[Level 1] : duration 250 sec.
[Level 2] : duration 200 sec.
[Level 3] : duration 150 sec.
[Level 4] : duration 100 sec.
[Level 5] : duration 50 sec.

Skill Required: Claymore Trap(Lv. 1), (Lv. 1)
Requirements: Ankle Snare(Lv. 1)
Max. level: 5
Class: Trap (Invisible)
SP Consumption: 45
An object: Earth
Range: 3
Cast time: 0.4 sec.
Delay: 1 sec.
Duration: 240 - 40*skill lvl sec.
Catalyst: 1 Trap
Description: Sets a trap that takes SP from the person who steps on it.
SP loss formula = 5% + 15%*skill lvl from enemy SP.
Trap duration = (240-Skill Level*40) seconds.
[Level 1] : Loss of SP 20%, duration 200 sec.
[Level 2] : Loss of SP 35%, duration 160 sec.
[Level 3] : SP loss 50%, duration 120 sec.
[Level 4] : Loss of SP 65%, duration 80 sec.
[Level 5] : Loss of SP 80%, duration 40 sec.

Sandman (Drema)

Required for: Land Mine(Lv. 1)
Requirements: flasher(Lv. 1)
Max. level: 5
Class: Trap (Invisible)
SP Consumption: 12
An object: Earth
Range: 3
Cast time: 0.4 sec.
Delay: 1 sec.
Duration: 180 - 30*skill lvl sec.
Catalyst: 1 Trap
Description: Sets a trap that sleeps the enemy who steps on it and enemies near him within a 5x5 radius. Does not affect bosses.
Chance to put to sleep 30%+5*skill lvl%. Sleep duration 10 + 2 * skill lvl sec.
The chances of falling asleep are probably equal: 50 / 60 / 70 / 80 / 90%
[Level 1] : Duration 150 sec
[Level 2] : Duration 120 sec
[Level 3] : Duration 90 sec
[Level 4] : Duration 60 sec
[Level 5] : Duration 30 sec

Flasher

Required for: Freezing Trap(Lv. 1), (Lv. 1)
Requirements: Skid Trap(Lv. 1)
Max. level: 5
Class: Trap (Invisible)
SP Consumption: 12
An object: Earth
Range: 3
Cast time: 0.4 sec.
Delay: 1 sec.
Duration: 180 - 30*skill lvl sec.
Catalyst: 1 Trap
Description: Sets a trap that blinds (Blind) the enemy. Chance to blind 30% + 10%*skill lvl.
Does not work with Plants and MVP.
[Level 1] : Duration 150 sec
[Level 2] : Duration 120 sec
[Level 3] : Duration 90 sec
[Level 4] : Duration 60 sec
[Level 5] : Duration 30 sec

Freezing Trap (Ice Trap)

Required for: Land Mine(Lv. 1)
Requirements: flasher(Lv. 1)
Max. level: 5
Class: Trap (Invisible)
SP Consumption: 10
An object: Earth
Range: 3
Cast time: 0.4 sec.
Delay: 1 sec.
Duration: 180 - 30*skill lvl sec.
Catalyst: 2 Traps
Description: Sets a trap that freezes the enemy who steps on it.
Chance to Freeze 35% + 3%*skill lvl. Doesn't work for MVP.
[Level 1] : Duration 150 sec, freeze time 3 sec.
[Level 2] : Duration 120 sec, freeze time 6 sec.
[Level 3] : Duration 90 sec, freeze time 9 sec.
[Level 4] : Duration 60 sec, freeze time 12 sec.
[Level 5] : Duration 30 sec, freeze time 15 sec.

Required for: Claymore Trap(Lvl.1)
Requirements: Land Mine(Lv. 1), (Lv. 1), (Lv. 1)
Max. level: 5
Class: Trap (Visible)
SP Consumption: 10
An object: Earth
Range: 3
Cast time: 0.4 sec.
Delay: 1 sec.
Duration: 30-5*skill lvl
Catalyst: 1 Trap
Description: Sets a trap that automatically explodes after a set amount of time equal to 30 - 5*skill lvl sec, dealing damage in a 3x3 area.
The damage is dealt by the Wind element according to the formula * * skill ur. Ignores Def and Mdef.
[Level 1] : Duration 25 sec
[Level 2] : Duration 20 sec
[Level 3] : Duration 15 sec
[Level 4] : Duration 10 sec
[Level 5] : Duration 5 sec

Requirements: Shockwave Trap(Lv. 1), (Lv. 1)
Max. level: 5
Class: Trap (Visible)
SP Consumption: 15
An object: Earth
Range: 3 cells
Delay: 1 sec.
Cast time: 0.4 sec.
Duration: 20*skill lvl
Catalyst: 2 Traps
Description: Sets a trap that, when activated (if someone steps on it), deals damage to all enemies in a 5x5 area.
Damage is dealt by the Fire element according to the formula * * skill ur.
Ignores Def and Mdef, as well as cards that increase damage by race and size, but not by element.
This trap in the PVP zone deals damage to other players, including the one who set it.
If the trap is not stepped on, it turns into a trap that can be picked up when the duration expires.
[Level 1] : Duration 20 sec
[Level 2] : Duration 40 sec
[Level 3] : Duration 60 sec
[Level 4] : Duration 80 sec
[Level 5] : Duration 100 sec

Remove Trap

Required for: Spring Trap , Talkie Box
Requirements: Double strafing(Lv. 5)
Max. level: 1
Class: Auxiliary
SP Consumption: 5
An object: Trapped on the ground
Range: 2 cells
Cast time: Instantly
Delay: Not
Duration: Instantly
Description: A skill similar to the Hunter skill. Allows you to remove the installed trap if no one is standing in it. You can get Trap. Works also on triggered Bear Trap. Used only on their traps.

Required for: Falconry Mastery(lvl.1)
Max. level: 10
Class: Passive
Description: Increases attack power against animal and insect monsters by +4*skill lvl.
Damage ignores DEF and VIT DEF.
[Level 1] : Attack Power +4
[Level 2] : Attack Power +8
[Level 3] : Attack Power +12
[Level 4] : Attack Power +16
[Level 5] : Attack Power +20
[Level 6] : Attack Power +24
[Level 7] : Attack Power +28
[Level 8] : Attack Power +32
[Level 9] : Attack Power +36
[Level 10] : Attack Power +40

Required for: Blitz Beat , Detecting , Spring Trap , True Sight (Sniper), Falcon Assault (Sniper)
Requirements: Beast Bane(Lv. 1)
Max. level: 1
Class: Passive
Description: Allows you to take the Falcon in the Hunter's Guild.

Required for: Attack of the Falcon(Lv. 3 Sniper)
Requirements: Blitz Beat(Lv. 5)
Max. level: 10
Class: Passive
Description: Increases the attack power of the Falcon by the formula 6*skill lvl.
[Level 1] : Attack Power +6
[Level 2] : Attack Power +12
[Level 3] : Attack Power +18
[Level 4] : Attack Power +24
[Level 5] : Attack Power +30
[Level 6] : Attack Power +36
[Level 7] : Attack Power +42
[Level 8] : Attack Power +48
[Level 9] : Attack Power +54
[Level 10] : Attack Power +60

Required for: Steel Crow(Lv. 5), (Lv. 5 Sniper)
Requirements: Falconry Mastery(Lv. 1)
Max. level: 5
Class: Attacking
SP Consumption: 7 + 3*skill lvl
An object: Enemy
Range: Weapon range + skill level Vulture's Eye cells
Cast time: 2
Delay: 1
Duration: 0.2*skill lvl sec.
Description: Allows you to attack the enemy with the Falcon, causing damage to those standing nearby in a 3×3 cell area. Damage formula (+ + 3*Steel Crow skill level + 40)*2).
There is also a chance that the Falcon will automatically attack the enemy if the Hunter is using a Bow-class weapon.
Auto-attack formula is 1% + 0.3%*LUK.
The maximum attacked is 3 and the damage is divided equally among each target.
The number of hits is calculated according to the formula [(Professor Lv.-1)/10]+1.

Requirements: Remove Trap(Lv. 1), (Lv. 1)
Max. level: 5
Class: Auxiliary
SP Consumption: 10
An object: Trapped on the ground
Range: 3 + cell skill level
Cast time: Instantly
Delay: Not
Duration: Instantly
Description: Allows you to destroy the set trap with the help of the Falcon. Works on enemy traps.
[Level 1] : Range 4 tiles
[Level 2] : Range 5 tiles
[Level 3] : Range 6 tiles
[Level 4] : Range 7 tiles
[Level 5] : Range 8 tiles

Max. level: 1
Class: Attacking
SP Consumption: 10
An object: Enemy
Description: Deals 150% damage to an enemy and knocks them back 3 cells. In this case, the arrows are not consumed.

To get the skill, you need to complete the quest in which you need to bring the following items: 1) Cursed Ruby 5pcs. It doesn't drop often and maybe even this item will be easier to buy. If you decide to knock out, then I would advise knocking out the Gibbet monster in Niflheim; 2) Harpy Feather 5pcs. In my opinion, the easiest way to knock out feathers is from the Hill Wind monster in the vicinity of the city of Rachel; 3) Pet Food 30pcs. The last resource is simply bought from a vendor that sells meat. On some servers, slightly different combinations of ingredients are possible, such as harpy feathers and pet food.

Having collected all the ingredients, we go to the village of Payon. Next, we rise one location higher and find a small building at the top of the location. Building entrance coordinates (93.167).

Inside the building, talk to NPC Albest. We give him all the loot and get the quest skill.

The ability is very controversial and it is likely that you will use it extremely rarely. So, if you have difficulty collecting resources, then just leave this quest for the future. You won't lose anything.

Description: The effect of the skill is similar to that of [Double Shot], but deals additional damage to animal monsters. Damage dealt depends on the Hunter's Strength.

The skill can only be used after using Double Shot and only on animals. This skill appears in a hunter when a Medium spell is used on him - the Spirit of the Hunter. The skill is absolutely unnecessary for the Hunter, since it largely depends on the strength indicator, and no one pumps this characteristic. Don't waste your time getting this skill.

Do not think that Hunter's new profession will open up distant horizons for you. The only exception is the Traper, that is, the Hunter, who uses various explosive traps. In this case, pumping will really go faster than with a simple archer. Hunter has almost no combat skills (not including traps), as well as good passive abilities. Ragnarok is an mmorpg where, in principle, it is not skills that make your game character strong, but a set of correctly pumped stats and skills. We will talk about exactly how to pump the main characteristics and skills in. Well, now let's move on to the main places of pumping.

Having received the Hunter profession, it is worth swinging a little, for example, on geographers (if they are available on your server) in order to gain some Job levels. First of all, we download the bird, that is, Falconry Mastery, Blitz Beat and Steel Crow. For the Trap Hunter, these abilities are not used, so first decide exactly on your final build. If you are not seriously going to linger on the hunter, but get level 99 as soon as possible, then you can take Beast Bane. This skill increases the attack on monsters of the "animals" type. From the ladders (traps), you must definitely take Ankle Snare, this ladder will come in handy in pumping and on the GW. Other ladders take at will.

On the 4game server, the location with geographers is very dangerous due to the presence of Steppe Punks on it, so if you play on this server, then I would recommend sitting on the Great Generals that live in the location to the right → down → right of Payon. It is desirable to shoot at the Generals with ice arrows, but most likely you will not have them yet and simple arrows will do. Slowly moving Horongs still live here. They should be killed too.

Separately, I would like to highlight 2 locations where you can get a large number of arrows for future pumping. At about level 60+ (you need to make sure that monsters hit you very rarely), you should definitely go swing on Bailan Island (looks like a skull). You can get to this island from Izlude (this small town is down → to the right of Pronta). In the upper right part of Izlude there is a small sailor who, for a small fee, sends him to the island. On Baylan we immediately go down to the dungeon (it is located in the center, as if in the nose of the skull). We pass the first 3 locations. We are interested in (iz_dun03). Various types of sea creatures live here and, in principle, you can beat everyone. We are primarily interested in Swordfish (Swordfish) and Marc (Mark). Not only good cards fall from these monsters, but also seemingly unremarkable loot Gill (Gills). Many players just sell these items to the shop and are unaware that using the quest ability Arrow Crafting (Make an Arrow) from this loot you can make arrows with the element of water. I advise you to sit in this location longer and fill as much of this loot as possible. Crystal arrows are useful for pumping in the orc village, in the magma dungeon and many more. Maybe you are lucky and at the same time you will knock out expensive card. The next important location after Bailan Island is again an inconspicuous location (yuno_fild08), which is located up → up → to the left of Aldebaran and where the monster Grand Peco (Royal Peco) lives. If this location is not on your server, then Grand Peco can still be found at the location (yuno_fild02). She is down → right → right of Yuno. Royal Peco has a good chance to drop Wind of Verdure (Yellow Wind) and other expensive loot. Actually, from these yellow balls we will make air arrows that will be useful for pumping on the beach, on the Anolians and in general on all monsters that the air hits hard. Air arrows are very expensive and even if you do not use them, they can be sold at a profit. By the way, with these arrows you can return to Bailan Island and you will hit the fish much harder. Yes, by the way, these locations are not randomly listed in that order. Water hits 175% of the Grand Peco monster, that is, the arrows that we got on Baline Island will come in handy. In general, the Grand Peco monster is not very pleasant. These birds have good accuracy, hit painfully and help each other. The good news is that they are at least not aggressive. Eventually you will have arrows of all elements. fire arrows are bought from the merchant next to the ghost ship. Silver is fashionable to buy from ordinary merchants. Arrows from the elements of water and air have been described above. Of the running arrows, only earth arrows remain. Personally, I get them from the monster Sleeper (Sonya). This shapeless pile has a good chance to drop Great Nature. Earthen arrows are made from this loot. The monster is not very convenient, since it periodically activates protection and it becomes very difficult to break through it, but for the sake of arrows you can endure. Of course, this is just one of the options where you can get arrows of various elements, but personally it seems to me that these methods are the easiest and fastest.

After the geographer, you can try to swing in Gongryun on the trees (Enchanted Peach Tree). It is better to swing on trees from the 80th level or even from the 90th. You can go to a party with a priest earlier and it will be beneficial for both of you. Trees, like geographers, are plants, but on many servers they move at a slow speed. You can get to Gongryun from Alberta. There is an NPC on the right jetty that will warp to Gongryun for a small fee. Please note that Gongryun will most likely have a different name, such as Kunlun. After the NPC teleports you to the island, you need to get to the top teleporter. There will be an entrance to the dungeon (cave), where trees live. You can also save here. The attraction of this location is that you can earn some money on the trees, at the expense of pianos (Royal Jelly). They are rented to the store with an extra charge of about 4.3k. This option is good for players who have problems with the Internet or do not have the opportunity to play for a long time. Also, in addition to trees, butterflies (Bloody Butterfly) live in the dungeon, you should carry some earthen arrows with you against them, since the earth hits 175% of butterflies. Just hang fire and earth arrows on the spell bar and change them in time. Don't miss the Zipper Bears either, they drop honey and pianos well. Even if you sit only in this location until level 99, you will be able to save a lot of money and your earnings will not depend on the luck of the prices on the market. After all, you will calmly hand over all the loot to the store, and only honey can be sold to merchants.

Below are already more serious places for pumping your Hunter, which will require good and, so read the section Weapons and Armor. The places are selected with the maximum benefit for the pocket, that is, you will not only get a lot of experience, but also earn good money.

Before you start hunting new monsters, you first need to pump yourself a merchant. Thus, you can sell all the knocked-out loot for 25% more, and buy consumables for 25% cheaper. For a good merchant you need to deflate as early as possible. Leveling a trader won't take you too long, since you already know how to level at the beginning of the game. Having received the profession of a merchant, you need to pump: Enlarge Weight Limit (level 3), Discount (level 10) and Overcharge (level 10). Later, you can upgrade Vending in order to sell rare items in your own store.

Glast Heim

Glast Heim is a large and intricate dungeon. We will consider it first of all, since there are several interesting places for downloading and making money here at once. You can get to Glast from Gefen: left → up → left → left. This location has several entrances at once, which lead to different dungeons (some of them are reported). To make it a little easier for you to navigate. Below will be General Map with all transitions. Thus, you can find the location you need and understand how to get there.

Glaset has a lot of tasty monsters and we will start with Raydrics (Raydric) and Horses (Abysmal Knight). They drop a lot of elinium and great cards. Both monsters are large and belong to the race of people, one is shadow 2, and the other is shadow 4. It is better to take arrows with the Holy element. Of course, it is advisable to collect some kind of bow with cards, but at first you can run around with the usual Hunter Bow. Read carefully how to collect bows on certain monsters. We will talk about this briefly in paragraph . It is also important to note that most of the monsters in Glast hit very hard and it is better to go there with a priest. So you will be calmer and the farm will not suffer much from this.

It is best to beat riders and horses on this location (gl_knt01.gat). In the big picture, this is Chilvary 1. This location is good because you get to it right from the Glast itself, that is, you do not spend a lot of time getting to the farming place. Of course, other monsters also live on the location, it is best to beat.

Stings also live in Glast Heim, but in a different location (gl_sew03.gat). In the big picture, this is Culvert 3.

There are a lot of Stings on the location and about half as many Gargoyles. Stings drop slot gloves (Glove), and Gargoyles drop Bow Thimble (an accessory for an archer). Stings are 200% fire hit and Gargoyles are 200% ground hit. So it's better to take 2 sets of arrows. These monsters are fairly easy to beat since both have low health. Gargoyles will certainly strain, but you can get used to them. Personally, I don’t really like Stings, because it takes a long time to get to the location, but the farm itself on Stings is good.

Prison

Another interesting place, which is located in Glast Heim. We are interested in the location (gl_sew03.gat). In the big picture, these are Underprison 1 and Underprison 2. At first, it is better to run on the first level of the prison, and when you get comfortable and pump up, you can go to the second level. The prison is good because here we only need silver arrows and many monsters move slowly. That is, they can be killed before they approach you. Expensive loot falls with the enemy and everything should be collected. It makes no sense to list the monsters, since everyone needs to be thrown into prison. Just be careful on the second level, as very strong Phendark monsters live here.

In principle, you can walk around other Glast locations and, for example, beat the Evil Druid monsters, but those places that were mentioned above are definitely good.

Niflheim

Niflheim is a remote location, which will be very difficult to get to on foot, or rather for a long time. If you decide to swing in Nifa, then it is better to buy a warp to the city from some priest and not waste a lot of time. The monsters in Nifa are serious and usually level 90+ here. Niflheim itself is divided into 3 locations. If you buy a warp, then you will most likely be sent to the rightmost location. Here in the city center there is a kafra where you can save and use the warehouse. It is very comfortable. You can swing right at the same location, just keep in mind that MVP is wandering around here. In the future, it is worth swinging to the location a little to the left (nif_fild02) and here we will be mainly interested in Loli Ruri. They are strong, but the loot from them is very good. Of particular value are the Black Cat Doll cats, which are needed to craft the Drooping Cat hat. In general, Niflheim is good because there is a very large cluster of monsters and a huge amount of expensive loot falls from them. Together with a priest, you can earn a huge amount of experience per hour and by selling loot, you can earn a lot of zeny. The location, which is located even to the left, that is (nif_fild01), is also very good for farming. Mostly farming in Nif requires silver arrows, which is also a big plus.

Before flying to Muscovy, make sure that this location is on the server. It may not be there, and to enter Muscovy it may be necessary to complete a quest, which will take a very long time. If there are no problems with this, then we go first to Alberta. In the lower right corner of the city there is an NPC who warps to the island of Muscovy (an NPC can also stand at the pier). Next, on the pier, immediately click on another NPC (turn the map a little, otherwise you won’t see him because of the ship’s sails) and select “ Dense forest". We are interested in 3 dungeons, go up → up → then on the right side of the map there will be a stone pointer (not marked on the mini map). We click on the stone pointer and select "Go left". If you did everything right, you will get to this location:

Several types of monsters live here, but we are only interested in Mavka. On some servers, it may be called Lesavka. Mirrors and roses drop from this cute green fairy with a good chance. We do not touch the rest of the monsters, we just run or teleport around the location in search of Mavka. Mavka in its characteristics is absolutely identical to trees, that is, the same bow. It is very convenient to alternate monsters when one or another is very annoying. The MVP boss spawns at the location, from which, in principle, nothing good falls. At least the effort won't be worth it.

Name (Nameless Island)

We are not interested in Neim himself, but in the first level abbey. As in the case of Muscovy, first make sure that this location is available on your server.

Here we are interested in Banshees (Banshee) and Zombie (Ragged Zombie). Banshee: race - Demon, size - medium, element Shadow2. Of these falls into a good percentage of wool scarf. Zombies: race - Undead, size medium, element Undead 3. Tidal shoes fall from them. The rest of the monsters of this dungeon are not interesting to us. On both monsters we take arrows with the Holy element.

As a rule, small parties (groups) gather in Name, so for the first time try to visit Name not in order to earn money, but to gain experience as much as possible.

The beach always means one location cmd_fild02. From Komodo we go right → right → down.

A large number of monsters live here and almost all of them are not aggressive. We are only interested in seals (Seal), 175% air hits them (we take Wind arrows). They live in the lower part of the location. Beware of the "water ball" ability. If the monster has already started casting it, you can simply quickly use a teleport to a random point on the map (wing). It’s good to swing on the beach, but in terms of money, you won’t be able to make money here.

In addition to these farming options, there are a lot of delicious places, such as: jellyfish in Komodo, Odin 3, Gethenia, Abbey 2nd floor, Valkyries, Anolians (which live either in Komodo or in the clock tower) and others. It is also worth looking like an MVP. Either in a party on serious MVPs, or in solo, but on simple MVPs.

The rebirth quest is not easy, but usually players do not notice the difficulties, because they understand that after rebirth they will have a new stage in the development of the character, and for this they can suffer a little. First of all, you need to fulfill several conditions, which are described below.

  • The character's base level must be 99.
  • JobSkill level must be 50.
  • You must use all available skills (skill points). Just upgrade something for free points.
  • Your profession must be class 2-1 or 2-2. That is, for example, as a simple archer, you will not be able to complete the quest. It is necessary to have a second professional. For example Hunter.
  • You are not a baby class.
  • You should not have things on your character (you need to take everything off and put it in a chest), or in a bag (except for a wedding ring or quest items, such as a sign from Quest The sign).
  • You must have exactly 1,285,000 zeny. If you have more, then put the extra money in the bank. If you use teleports for zeny, then count them too.
  • You shouldn't have a falcon (if you're a Hunter), a Pekopeko (if you're a Knight or Cruz), or a wagon (if you're an Alchemist or Blacksmith).
  • All the quest skills that you received will return to you as soon as you get the first improved profession.

We fly to Yuno and in the upper left part of the city we find a large building.

Inside the building we go to the left and at the first large intersection we go up. Near the column, next to the bookshelves, we find the NPC Librarian (the name may be different) and talk to him. Detailed coordinates: (yuno_in02 (91, 176).

You must have exactly 1,285,000z to complete the first stage of the quest. Next, you need to climb up a bit and talk to the book in the center of the room. Detailed coordinates: Book of Ymir yuno_in02 (93,207).

Then we go down to the end and go left into the portal. We pass along the path (in the shape of the letter S) and again go into the portal. Then the most difficult part of the quest begins. You need to get into a room with a blue spiral path going down. I honestly did not understand the logic by which portals teleport. Every time I complete a quest, I just jump from portal to portal and wait for the right room to appear. This usually takes a couple of minutes.

What the room looks like is shown in the picture below. Just keep in mind that when you find the room, you need to go into the central portal. Avoid side portals. If you enter them, you will have to wander again and wait for the room you need to appear.

Then we approach the car (NPC Heart of Ymir) and talk to her.

We leave this room (to the same port in which you entered this room) and go to the very top. Again we speak with the book Book of Ymir. Select "Continue reading" and get into the Hall of Fame.

We go all the way up. Along the way, you will meet various NPCs that will be needed in the future in order to get an improved profession. We go into the portal at the end and get to a small platform.

We speak with Valkyrie (coordinates 48, 86). She will make us High Novice and send us to the city corresponding to the profession. After rebirth, we will have 100 status points, which can be distributed as you like. That is, for example, you can spend all the points on pumping only one characteristic.

After rebirth, you need to get 9 initial jobs (JobSkill) again and contact the NPC you contacted when you received your first profession. There is no need to repeat the quest. You will immediately be given the right profession.

When you are ready to get an improved profession, you will need to fly to Yuno, talk to the book and enter the hall of fame, select the desired NPC (the picture is above).

Requirements: Owl's Eye(Lvl 10) Vulture's Eye(Lv. 10), (Lv. 10), (Lv. 1)
Class: Auxiliary
Max. level: 10
SP Consumption:
Lv. 1-2 - 20SP,
Lv. 3-4 - 25SP,
Lv. 5-6 - 30SP,
Lv. 7-8 - 35SP,
Lv. 9-10 - 40SP
An object: To myself
Cast time: Instantly
Duration: 30 sec
Description: Temporarily adds 5 points to all base stats and increases accuracy, weapon damage, and critical strike chance.
[Level 1] : Accuracy +3%, Damage +2%, Crit Chance +1
[Level 2] : Accuracy +6%, Damage +4%, Crit Chance +2
[Level 3] : Accuracy +9%, Damage +6%, Crit Chance +3
[Level 4] : Accuracy +12%, Damage +8%, Crit Chance +4
[Level 5] : Accuracy +15%, Damage +10%, Crit Chance +5
[Level 6] : Accuracy +18%, Damage +12%, Crit Chance +6
[Level 7] : Accuracy +21%, Damage +14%, Crit Chance +7
[Level 8] : Accuracy +24%, Damage +16%, Crit Chance +8
[Level 9] : Accuracy +27%, Damage +18%, Crit Chance +9
[Level 10] : Accuracy +30%, damage +20%, crit chance +10

Requirements: Vulture's Eye(Lv. 5), (Lv. 1), (Lv. 5), (Lv. 3)
Class: Attacking
Max. level: 5
SP Consumption: 26 + 4*Skill Level
An object: Enemy
Cast time: 1 sec
Delay: 3 sec
Description: The falcon strikes at the target.
Damage is based on DEX and INT.
[Level 1] : Damage 220%, 30 SP
[Level 2] : Damage 290%, 34 SP
[Level 3] : Damage 360%, 38 SP
[Level 4] : Damage 430%, 42 SP
[Level 5] : Damage 500%, 46 SP

(Lv. 10), (Lv. 5)
Max. level: 5
Class: Attacking
SP Consumption: 15 + 3*Skill Level
An object: 1 enemy
Radius of action: 9 cells
Cast time: 2 sec
Delay: 1.5 sec (decreased by mash)
Description: An arrow launched with great force flies directly to the specified target, causing significant damage to all enemies in its path.
This increases your critical strike chance by 20.
The skill covers the area - 12 squares in front of the caster and 3 wide.
Monsters on the 13th cell take reduced damage.
[Level 1] :+20 crit chance, +50% ATK
[Level 2] :+20 crit chance, +100% ATK
[Level 3] :+20 crit chance, +150% ATK
[Level 4] :+20 crit chance, +200% ATK
[Level 5] :+20 crit chance, +250% ATK

Wind Walk (Wind Speed)

Requirements: Improve Concentration(Lv. 9)
Class: Auxiliary
Max. level: 10
SP Consumption: 40 + 6*Skill Level
An object: Party members
Cast time:(1.6 + 0.4*Skill Level) sec
Delay: 2 sec
Duration:(100 + 30*Skill Level) sec
Description: Increases the movement speed and evasion of the character and his party members.
Cannot be used in conjunction with other skills that provide similar effects, such as [Increase Agility].
In addition, other spells that reduce movement speed, such as [ Quagmire ], will stop the skill.
[Level 1] :+2% Movement Speed, +1 FLEE
[Level 2] :+4% movement speed, +1 FLEE
[Level 3] :+6% Movement Speed, +2 FLEE
[Level 4] :+8% Movement Speed, +2 FLEE
[Level 5] :+10% movement speed, +3 FLEE
[Level 6] :+12% movement speed, +3 FLEE
[Level 7] :+14% Movement Speed, +4 FLEE
[Level 8] :+16% Movement Speed, +4 FLEE
[Level 9] :+18% Movement Speed, +5 FLEE
[Level 10] :+20% Movement Speed, +5 FLEE

Only those bows that deserve due attention will be considered below. A bow for an archer is the most important thing, so the purchase will begin with a good weapon. At first, you can easily run with a Hunter Bow sharpened to +5, but in the future, you definitely need to think about something more serious.

Peculiarities: When using Fire Arrow, damage is increased by 25%. Increases defense against fire attacks by 10%.

  • Weapon level: 3
  • Attack: 95
  • The weight: 140
  • Number of slots: 1

This bow has a good chance to drop from the Kasa monster in Thor's Dungeon. The monster is serious and you may not be able to do it, but assassins sometimes swing there, so this bow can be bought from other players.

Peculiarities: When using Arrow of Wind, damage is increased by 25%. When receiving physical damage, there is a chance to cast lvl 5 Wind blade on the enemy. If your character has more than 40 (base) intelligence, the proc chance is increased.

  • Minimum level to use: 55
  • Weapon level: 3
  • Attack: 95
  • The weight: 140
  • Number of slots: 1

You can knock out this bow with a good chance from the monster Breeze (winds). The monster is very simple, so you can try to knock out this bow yourself.

Peculiarities: When using Stone Arrow, damage is increased by 25%. Has a small chance to inflict Stone curse on the enemy during an attack.

  • Minimum level to use: 55
  • Weapon level: 3
  • Attack: 95
  • The weight: 140
  • Number of slots: 1

You can knock out this bow from a very simple Knocker monster, but the chance is small.

Elemental bows have one free slot in which one card per monster element can be inserted. That is, for example, fire hits more monsters with the earth element, so you can insert a Kaho Card into the bow (increases damage to earth-type monsters by 20%). Accordingly, a Vadon Card can be inserted into a Freezing Bow, a Drainliar Card can be inserted into a Gale Bow, and a Mandragora Card can be placed into an Earthen Bow. But keep in mind that this is only one of the options that can be inserted from the cards.

The Rudra Bow, which drops from MVP Sniper Shecil (Sniper Cecil), was not listed. The chance of falling out is quite large, but not the fact that you can kill this monster yourself. The bow itself is good, but don't go crazy over it.

Now consider, how to collect a bow on certain monsters. The most powerful weapon for archers is a prefabricated composite bow, with cards for a specific mob. I'll tell you more about what it is. Take Composite Bow enchanted by +10. 2 cards per monster race, 1 card per monster element, and 1 card per monster size are inserted into it. Well, or the combination will give practically the same damage: 2 cards per monster race and 2 cards per monster element. Below is full list cards to be inserted into the composite. Attention: information on the Composite Bow is relevant only for regular servers. If you are playing on a 4game server with the new mechanics, then the prefabricated composite will not be the strongest bow. The fact is that in the mechanics of revoclassic, damage is calculated differently and the basic attack of the weapon plays a big role. In this mechanic, bows with a lot of cards are usually used to inflict status, and not to achieve high damage. Accordingly, it is necessary to rely on the bows described above.

Monster race cards, damage +20%

Strouf Card (by demons)
Caramel Card (for insects)
Hydra Card (to Demi-Human people)
Pecopeco Egg Card (by Shapeless)
Goblin Card (for animals)
Flora Card (for fish)
Scorpion Card (for plants)

Monster element cards, damage +20%

Vadon Card (on fire)
Drainliar Card (by water)
Mandragora Card (by air)
Kaho Card (by land)
Anacondaq Card (by poison)
Santa Poring Card (by Shadow)
Scorpion King Card (by Dead Undead)
Orc Skeleton Card (by Holy)

Maps for monster size, damage +15% +5 attack

Minorous Card (large)
Skel Worker Card (average)
Desert Wolf Card (small)

Also, in addition to cards for damage, there are cards with some kind of effects. Such cards are used in PvP battles. To apply any effect, a bow with 4 cards of the desired element is used. The bow in which to insert such cards is best to choose a regular Bow, as it is slightly lighter than the Composite Bow. It is important for us to impose some kind of effect, and not to deal damage. Of course, you also need to have another bow with damage, between which you will switch. Remember that the effect is applied even if you miss the enemy or for example shoot at Priest's pneuma (a skill that allows you to dodge ranged attacks). Below is a list of cards that apply various effects.

Status cards (5% chance + 5 atk)

Familiar Card - blind (blind)
Magnolia Card - curse (curse)
Marina Card - freeze (freeze)
Metaller Card - Silence
Plankton Card - put to sleep (sleep)
Snake Card - poison (poison)

And a few more cards that differ slightly in their characteristics:

Savage Babe Card - stun (no 5 atk added)
Skeleton Card - also a stun, only the chance is less than 2% + 10 atk
Zenorc Card - 4% poison victim + 10 atk

Weapons for MVP monsters

If your target is serious monsters like MVP, then you should ideally need two bows: 1) Composite Bow +10 with 3 Abysmal Knight Cards and 1 Minorous Card. 2) Composite Bow +10 with 3 Abysmal Knight Cards and 1 Skel Worker Card. The first bow is for big MVPs and the second one is for all medium MVPs. Of course, such bows are very expensive, since usually the Abysmal Knight Card is expensive, and you need as many as 3 of them.

Weapons for WoE (GW) and PvP

In this case, there are practically no options. Required: Composite Bow +10 with 2 Hydra Cards and 2 Skel Worker Cards. Note that this bow will only be effective if your DEX is above 140-150.

Remember that with each new episode, more and more new types of weapons are introduced into Ragnarok, so the bows presented above may not be the best, but they are very likely to be on the server and you can safely play with them.

Remember that the remaining jobs from the archer profession cannot be used to upgrade sniper skills. You are given 50 jobs for the Archer and 70 jobs for the Sniper. There are a large number of different calculators on the Internet, and if you don’t like this one, then feel free to use another one. The main thing is that it displays the correct values.

It is possible that not all things available on your server will be present in the calculator. In the calculator, you can not only estimate various items, but also calculate the damage for different monsters. You can compare the damage of different weapons using all available cards.

The tables show bonuses to various characteristics. The top line shows the bonuses themselves (+1 +2, and so on), the left column shows all the characteristics, and inside the table itself, the Job levels on which bonuses are given are indicated. Unlike the main level of the character, Job swings much faster, so you should always count on bonuses to characteristics. Usually, in all calculators, these bonuses are immediately taken into account when you place maximum level character.

Archer (Archer)

+1 +2 +3 +4 +5 +6 +7
STR6 38 40
AGI26 33 49
VIT46
INT10 47
DEX2 14 18 30 36 42 50
LUK22 44

Hunter (Hunter)

+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR5 10 11 44
AGI12 19 20 31 39 47
VIT17 22
INT2 34 41 46
DEX1 4 8 14 21 27 33 38 43 49
LUK7 15 29 42

Sniper

+1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14
STR8 24 45 61
AGI2 6 10 11 21 28 33 38 43 48 58
VIT12 32 55
INT5 20 42 54 65
DEX1 3 4 16 17 22 26 30 35 40 46 51 60 69
LUK14 25 32 36 50 57 62 70


 
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