What's new in update 9 17 1. Changes in the German branch of WoT tanks. Maus in the sandbox

All players of this popular MMO game are waiting for the release of the next major update 9.17, and most importantly, what changes can be in this version.

Update 9.17 release date World of Tanks

The developers are preparing something special, but there is no proper information on the specific release date of update 9.17, only the release date of the public test is already known. To be more specific, iteration 1 will be available for testing on November 17, where Swedish tank destroyers will be absent, namely: Strv 103B; Strv 103-0 and UDES 03. Only in the second iteration of the general test 9.17 will the top Swedish tank destroyers be demonstrated. We will inform you about upcoming changes in our VK group . As soon as the update is released, we will notify you and provide links to where you can download it.

General test of update 9.17 WoT

Wargaming announced that update 9.17 is already being prepared for the official release.

Important innovations will be described regarding military equipment from Sweden, it will consist of two branches of models, including machines with high detail rendering, as well as one of the most important innovations "two caliber system". Of the pleasant things, you can highlight the updated mini-maps, and other important fixes to the game itself.

Swedish tanks

Revised "two and three gauge rules" in update 9.17

Now let's move on to one of the important innovations, these are the changed “rules of two and three calibers”. This is due to the fact that a couple of branches from Swedish armored vehicles will appear in the game, on which the mechanics will be simplified, it allows players to calculate the angle of impact of the projectile and caliber, while improving the combat effectiveness of the vehicle at the moment when the enemy tries to detect a rational angle of armor in order to knock out you. The same change applies to Swedish tank destroyers, since they are usually located on high ground, thanks to the new angle of impact, they can protect themselves from enemy attacks.

In the new rules of two and three calibers, it will be easier for you to hit even heavy-class vehicles, even if the armor layer is several times larger than yours The updated game mechanics uses a new formula, at the moment when a projectile hits you, it ricochets, and can cause damage to the enemy, and very serious, up to complete destruction.

Up premium vehicles: Löwe, FV4202, STA-2, M4A1 Revalorisé, WZ-111, Panther mit 8.8

Changing the characteristics of six premium World of Tanks vehicles at once, this has not happened for a long time. It's worth breaking it down in more detail:

M4A1 Revalorise— the French medium premium tank “Alfach” should receive changes, almost all of literally all available characteristics, finally they will put a historical engine and a very pleasant IHV for the gun;

WZ-111 is a Chinese premium heavy tank given out as a marathon in World of Tanks, changes have affected both the gun and the engine. And also strengthened the armor of the tank;

Lowe- A heavy German premium tank of level 8 is finally getting an increase in the armor of the sides and frontal projection, it will probably tank. After all, very soon there will be information about the collapse of models of all updated tanks;
FV4202 - average British premium tank tier 8, issued in the New Year's marathon for those who had a top tier 10 in the hangar. They change the yield and increase by 10%, as well as increase the maximum speed by as much as 5 km / h, better than nothing. This is the second UP of this tank in half a year;
STA-2– Japanese Tier 8 Premium Medium Tank, most recently was the worst premium tank in the game, but now with maximum speed 55 km/h playability will improve;
Panther mit 8.8– German Tier 8 premium tank will get changes in chassis traverse speed and increased engine power, but this will not increase the number of fans of this CT, although UP is also not bad.

Additionally, there was an UP of the following premium vehicles, especially the T26E4 increased armor penetration to 192 mm:


List of possible changes expected in update 9.17. World of Tanks

Changes to premium tank VK 72.01 (K)

VK 72.01 in World of Tanks - german tank super-heavy class, the successor to the VK 70.01 with improved armor, was developed by the Kruppe concern, it also received improved weapons, it is also compared with the Soviet IS-7 and IS-4, the armor ball is 160 mm, but the turret itself, unlike the IS-7, has bends at irrational angles. It also differs from its younger brother by a faster turret aiming and reload speed of 18.5 s, fully equipped. Despite its large dimensions of 120 tons, the tank is relatively maneuverable and gains 40 km / h, its ammunition load is smaller than that of the 70th version (24 rounds). The disadvantages of the tank are its high profile, which makes it an easy target for artillery, for example, on the Sandy River maps. The tank received the title of "elite" because of the ability to transfer the crew from any German TT tank to it.

This tank will receive increased firepower (for example, increased damage per minute), an indicator comparable to E100. Another important upgrade for owners of the VK 72.01 K is the armor upgrade from 235 to 246 mm. Some indicators before the release of the update are not yet the latest, for example, such as increased armor on the frontal projection.

Changes to the heavy tank E-100

Tier 10 heavy tank Maus changes

The history of the Mouse dates back to 1942. Hitler demanded a machine with very powerful armor. Several concerns were involved in the development of individual parts of the tank, among which was the well-known company Siemens, which developed the transmission. The main developer Ferdinard Porsche showed a couple of prototypes in 1944, but at the direction of Hitler, mass production of tanks was stopped because Germany did not have enough resources to develop other types of weapons.
In the game, the tank is available after reaching the tenth level. Possesses the most the best armor in your class. His gun has a very high one-time damage, good accuracy and resistance to penetration. The only negative is, perhaps, a long reload time and low mobility, which makes it an easy target for self-propelled guns and Arta.

Tier 8 Medium Tank Panther II Changes

In 1942, German engineers decided to develop an improved model of the sought-after Panther tank, first of all, the changes concerned armor power. The development was carried out in parallel with the second version of the Tiger, and it was decided that the Panther would be the same Tiger, only more overall. The second version received an improved chassis, observation devices, propulsion system. The thickness of the armor also increased from 60 to 100 mm. The Schmalturm tower had internal telescopic rangefinders and infrared devices. The increase in equipment entailed an increase in the dimensions of the machine up to 47 tons. The release was started in 1945 with some changes in the air defense of the tower.
In the game, the tank received level 8, it can be used as additional support for the allies in the second line. It has a good rate of fire and good maneuvers, but weak armor and a high silhouette, so it can also be a target for self-propelled guns.

Changes to TT-9 and TT-10 Japan

Tanks TT-9 and TT-10 (Type Heavy) heavy tanks originally from Japan were widely used during the Second World War. This tank is a huge machine, with good overview and armor, including circular around the tower. The good strength of the modules, and the hull itself, made it possible to hold out in fierce battles, also thanks to the excellent ammunition load of high-explosive fragmentation projectiles makes sense in battles with opponents with weak durability. The disadvantage of such a tank was the high fuel consumption.

In Game this tank fully justifies itself and is suitable for already confident tankers who know all the shelters on the map and will not be afraid to engage in battle with more powerful tanks. Thanks to the 14 cm gun, you can turn victory in your favor. In updates, the developers want to add alternative large-caliber guns, but it was decided to abandon armor-piercing and HEAT shells in favor of game balance. But don't worry, armor-piercing is set up in such a way as to exclude "hit in one shot". The frontal projection of the turret has been strengthened, the armor in the weak points of the hull has been strengthened, and the armor in the upper part has also been increased.
The tank can be obtained at level 9, round protruding clutches in both models of the tank were removed in the update.

Change\add sound solutions in 9.17 WoT

Set up speakers for your loved one World games of Tanks will be very simple and convenient, since the game client itself will be able to automatically select the sound system necessary and necessary for surround sound to versions 5.1 and 7.1. The ability to test and configure in manual mode will remain. The capture of the enemy in the game is carried out through the right mouse button and is accompanied by a new sound notification. You can manage the microphone settings in Update 9.17 through the Sound tab.

Adding new mini-maps in update 9.17 WoT

"Karelia"

"Industrial zone"

"Sand River"

"Tundra"


Coming soon players new patch- 9.20, which means a lot of innovations. Traditionally, before a patch is released, developers launch test server, with which everyone can see and try all the changes without any impact on their own statistics.

The test server is downloaded as a separate client, where, like on your main client, you must enter the data of a valid account, under which you will test the update.

The test version of the game exists so that players can try out a future patch and, if possible, notice all the errors and bugs so that developers can fix them before the patch is released.

How to become a World of Tanks 0.9.20 tester?

Everything is quite simple here - you just need to download the test client installer on the official website of the game or from our website (link at the end of the article), wait for the installation and log in under your name.

By the way, every player who gets on the test server gets to use 20 thousand gold, 100 million free experience and silver per account so that everyone can try any tank in the game. After the test server closes, all gold, experience and money will disappear, and the account statistics will remain the same - the test does not affect it at all, it works like a separate game.

What changes will be in the new patch 0.9.20?

The most important update will be a branch of new Swedish tanks: a mixed and full-fledged branch of tank destroyers with unique vehicles at the top levels. Many Tier VIII prem tanks will be upgraded. The rules of three and two gauges will be redone. Eleven tanks will receive new and colorful HD models.

WoT female voice acting

Video review of update 9.18

, T21 ;

  • France: Renault FT, Hotchkiss H35, AMX 38, ARL V39;
  • UK: AT 2, TOG II, AT 7;
  • China: 59-16, Type 64, WZ-111 model 1-4;
  • Japan: Type 4 Chi-To.
  • Changes to premium and researchable vehicles

    The following tank models have been added for testing on the supertest:

    The parameters of military equipment have been changed:

    • The reload time of the OQF 20-pdr Gun Type A Barrel in the second turret has been reduced from 8 to 7.5 s.
    • The reload time of the 105 mm Royal Ordnance L7A1 gun in the second turret was reduced from 12 to 11.2 s.
    • The maximum forward speed has been increased from 40 to 50 km/h.
    • The maximum forward speed has been increased from 40 to 50 km/h.
    • Name changed from FV4202(P) to FV4202.
    • Gun reload time 7.5 cm Kw.K. L/100 in the second turret reduced from 4.4s to 4s.
    • Gun reload time 7.5 cm Kw.K. L/100 in the first turret reduced from 4.6s to 4.2s.
    • Reinforced mantlet armor for all guns of both turrets.
    • The armor of the commander's cupola of the second turret has been increased from 95 to 125 mm.
    • The power of the 12 cylinder Boxer-Motor engine has been increased from 140 to 220 hp. With.
    • The reload time of the 15 cm Pak L/63 gun has been increased from 16.5 to 18 s.
    • Changed the depression angle of the 15 cm Pak L/63 gun from -8° to -7°.
    • The maximum reverse speed has been reduced from 20 to 15 km/h.
    • Maybach NL 234 engine power reduced from 900 to 850 hp With.
    • Projectile speed Pzgr. 15 cm Pak L/63 guns changed from 1350 to 1200 m/s.
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • The armor penetration of the Pzgr 40 shell for the 8.8 cm Pak L/56 gun has been increased from 171 to 194 mm.
    • Second turret traverse speed increased from 30 to 45 deg/sec.
    • First turret traverse speed increased from 32 to 45 deg/sec.
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • The power of the MB 507 engine has been increased from 720 to 800 hp. With.
    • Dispersion of all guns from moving and turning the first suspension was reduced from 0.28 to 0.25 m per 100 m.
    • Dispersion of all guns from movement and rotation of the second suspension reduced from 0.25 to 0.22 m per 100 m.
    • Gun dispersion 8.8 cm Kw.K. 36 L/56 for the first turret when turning the turret decreased from 0.18 to 0.16 m per 100 m.
    • Gun dispersion 8.8 cm Kw.K. 36 L/56 for the second turret when turning the turret decreased from 0.16 to 0.15 m per 100 m.
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • Durability with the first turret increased from 610 to 650 units.
    • Durability with the second turret increased from 710 to 750 units.
    • Reinforced mantlet armor for all guns for the second turret.
    • Gun reload time 7.5 cm Kw.K. 40 L/48 in the second turret decreased from 4.3 to 4 s.
    • Gun reload time 7.5 cm Kw.K. 40 L/43 in the second turret decreased from 4.3 to 4 s.
    • View range of the first turret increased from 320 to 340 m.
    • View range of the second turret increased from 320 to 350 m.
    • Durability with the first turret increased from 380 to 420 units.
    • Durability with the second turret increased from 440 to 480 units.
    • The armor penetration of the Pzgr 40 shell for the 8.8 cm Pak L/56 gun has been increased from 171 to 194 mm.
    • Dispersion of the gun from movement and suspension traverse has been reduced from 0.22 to 0.2 m per 100 m.
    • Gun spread reduced from 0.38 to 0.36 m per 100 m.
    • The dispersion of the gun during turret traverse has been reduced from 0.06 to 0.05 m per 100 m.
    • Gun reload time reduced from 14.9 to 12 s.
    • The aiming time of the gun was reduced from 2.3 to 2.1 s.
    • Turret forehead armor increased from 240 to 260 mm.
    • The armor of the lower part of the hull sides has been increased from 80 to 140 mm.
    • Hull bevel armor increased from 200 to 250 mm.
    • Tank durability increased from 3000 to 3200 units.
    • Gun dispersion 8.8 cm Kw.K. L/100 in the second turret reduced from 0.3 to 0.29 m per 100 m.
    • Gun dispersion 8.8 cm Kw.K. L/100 in the first and second turrets when turning the turret reduced from 0.12 to 0.1 m per 100 m.
    • Gun reload time 8.8 cm Kw.K. L/100 in the second turret reduced from 6.6s to 5s.
    • Gun reload time 8.8 cm Kw.K. 43 L/71 in the second turret decreased from 7 to 5.5 s.
    • Gun reload time 8.8 cm Kw.K. 43 L/71 in the first turret decreased from 7.3 to 6.9 s.
    • Gun aiming time 8.8 cm Kw.K. L/100 in the second turret reduced from 2.9s to 2s.
    • Gun aiming time 8.8 cm Kw.K. L/100 in the first turret reduced from 2.9s to 2.2s.
    • The depression angles of all guns on both turrets have been increased from -5° to -8°.
    • Dispersion of the gun from moving and turning the first suspension was reduced from 0.24 to 0.22 m per 100 m.
    • Dispersion of the gun from moving and turning the second suspension was reduced from 0.22 to 0.21 m per 100 m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 in the second turret when turning the turret decreased from 0.18 to 0.11 m per 100 m.
    • Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret changed from 2.9 to 2.4 s.
    • Gun spread 12.8 cm Kw.K. 44 L/55 reduced from 0.38 to 0.36 m per 100 m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 when turning the turret from 0.1 to 0.07 m per 100 m.
    • Gun reload time 12.8 cm Kw.K. 44 L/55 reduced from 14.3 to 13.3 s.
    • Gun aiming time 12.8 cm Kw.K. 44 L/55 reduced from 2.9 to 2.3 s.
    • Dispersion from movement of the first suspension reduced from 0.23 to 0.22 m per 100 m.
    • Decreased second suspension rotation spread from 0.23m to 0.22m per 100m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 in the second turret decreased from 0.38 to 0.37 m per 100 m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 in the second turret when turning the turret decreased from 0.16 to 0.13 m per 100 m.
    • Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret changed from 2.9 to 2.6 s.
    • NLD armor reduced from 200 to 170 mm.
    • Hull side armor increased from 100 to 120 mm.
    • Removed vulnerable zones in VLD.
    • The forehead armor of the second turret has been increased from 252 to 265 mm.
    • Added 8.8 cm Kw.K. gun for the second turret. l/100.
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • The elevation and declination angles of all guns of both turrets have been changed from +17…–6° to +15…–8°.
    • VLD armor increased from 120 to 150 mm.
    • The armor penetration of the Pzgr 40 shell for the 8.8 cm Flak 37 L/56 gun has been increased from 171 to 194 mm.
    • Dispersion of the gun from movement and suspension traverse has been reduced from 0.2 to 0.15 m per 100 m.
    • Gun dispersion due to turret rotation reduced from 0.16 to 0.11 m per 100 m.
    • Gun reload time reduced from 4.6 to 4.2 s.
    • Added side screens 5 mm thick.
    • Dispersion of the gun due to movement and rotation of the chassis has been reduced from 0.19 to 0.15 m per 100 m.
    • Gun spread reduced from 0.35 to 0.32 m per 100 m.
    • Decreased gun spread after firing from 4 to 2 m per 100 m.
    • Gun dispersion due to turret rotation reduced from 0.12 to 0.11 m per 100 m.
    • Gun reload time changed from 4.5 to 4 s.
    • Vision range changed from 350 to 365 m
    • The maximum forward speed has been increased from 46 to 55 km/h.
    • Added screens 5 mm thick on the forehead, sides and rear of the hull, around the perimeter of the turret and on the forehead of the mask.
    • Second suspension traverse speed increased from 38 to 40 deg/s.
    • Gun reload time 7.5 cm Kw.K. 42 L/70 in the second turret changed from 4.4 to 4.2 s.
    • The traverse speed of the first turret has been increased from 32 to 35 deg/s.
    • Second turret traverse speed increased from 32 to 45 deg/s.
    • The maximum forward speed has been increased from 56 to 60 km/h.
    • The aiming time of the 9 cm Kanone gun has been reduced from 2.7 to 2.3 s.
    • Gun aiming time 8.8 cm Kw.K. 43 L/71 reduced from 2.9 to 2.5 s.
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • The depression angles of all guns on both turrets have been increased from -6° to -8°.
    • Dispersion of the gun from the movement of the chassis has been reduced from 0.23 to 0.21 m per 100 m.
    • The dispersion of the gun from the rotation of the suspension was reduced from 0.23 to 0.21 m per 100 m.
    • Gun dispersion due to turret rotation reduced from 0.16 to 0.1 m per 100 m.
    • Gun reload time reduced from 22 to 20 s.
    • Gun aiming time reduced from 3.4 to 2.9 s.
    • Penetration of the Pzgr 42 projectile 15 cm Kw.K. L/38 increased from 235 to 246 mm.
    • Ammo increased from 24 to 35 shells.
    • The maximum forward speed has been reduced from 43 to 33 km/h.
    • VLD armor increased from 200 to 240 mm.
    • The armor of the bar between the VLD and NLD has been increased from 200 to 300 mm.
    • NLD armor increased from 200 to 230 mm.
    • Gun spread 7.5 cm Kw.K. 42 L/70 in the second turret when turning the turret decreased from 0.2 to 0.12 m per 100 m.
    • Gun spread 7.5 cm Kw.K. 42 L/70 in the second turret after the shot was reduced from 4 to 3 m per 100 m.
    • Gun spread 7.5 cm Kw.K. 40 L/48 in the second turret after the shot was reduced from 4 to 3 m per 100 m.
    • VLD armor increased from 60 to 85 mm.
    • NLD armor reduced from 60 to 50 mm.
    • The armor penetration of the Pzgr 42 shell for the 15 cm Pak L/38 gun has been increased from 235 to 246 mm.
    • The shells have been replaced with shells from T-34-85 "Rudy":
    • The UBR-365K (160/126) shell was replaced by the UBR-365KBM (180/144).
    • The UBR-365P (160/167) shell was replaced by the UBR-365PBM (180/194).
    • The UOF-365K (280/43) shell was replaced by the UOF-365BM (300/44).
    • Visibility increased from 350 to 360 m.
    • Dispersion from moving and turning suspension reduced from 0.24 to 0.22 m per 100 m.
    • Gun dispersion reduced from 0.42 to 0.37 m per 100 m.
    • Aiming time reduced from 2.5s to 2.2s.
    • T28VVSS T46 suspension traverse speed increased from 18 to 20 deg/s.
    • T28VVSS T56 suspension traverse speed increased from 20 to 24 deg/s.
    • The maximum forward speed has been increased from 18 to 22 km/h.
    • T95HVSS suspension traverse speed increased from 16 to 20 deg/s.
    • T95HVSSM2 suspension traverse speed increased from 18 deg/s to 24 deg/s.
    • The maximum forward speed has been increased from 13 to 20 km/h.
    • The maximum reverse speed has been increased from 6 to 10 km/h.
    • Ford GAF ​​engine power increased from 440 to 670 hp With.
    • Ford GAFM2A1 engine power increased from 510 to 780 hp With.
    • The maximum forward speed has been increased from 18 to 28 km/h.
    • The maximum reverse speed has been increased from 7 to 10 km/h.
    • The armor thickness of the commander's cupola has been reduced.
    • The side armor behind the rink has been reduced from 254 to 76.2 mm.
    • The armor penetration of the Pzgr. 40 guns 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • Improved gun mantlet armor.
    • Reinforced hull and turret armor.
    • Added 15 cm/45 41st Year Type gun.
    • Type 4 Heavy Kai undercarriage load capacity increased from 165,000 to 170,000 kg.
    • Improved hull armor.
    • The gun depression angles have been improved (the elevation of the gun above the rear-view mirrors has been removed).
    • Hull side armor increased from 85 to 100 mm.
    • The armor of the upper part of the turret has been increased from 30 to 40 mm.
    • NLD armor increased from 100 to 120 mm.
    • Improved mask armor.
    • Increased depression angles of all guns for all turrets.
    • The embrasure for the gun has been reduced (penetrations in the mask will now occur less often).

    The communication range of the 10RKM radio station has been increased from 440 to 730 m. The fix has affected the following tanks:

    Interface and other changes

    • Removed the "Playing in Ladder" mode from the client; players will be able to view their stats in this mode on the Achievements tab.
    • In the graphics settings window, the “Mode” and “Window Size” settings have been swapped, and for the “Window (no frame)” mode, the ability to select a resolution has been added, which may be in demand for streamers with a single monitor.
    • Implemented automatic selection of the correct aspect ratio of the display, so the corresponding item was removed from the graphics settings menu.
    • The ability to compare tanks based on the skills and abilities of the crew, installed equipment and consumables, selected ammunition and camouflage has been added.
    • A new way to connect game mods has been added, in which all the content of each mod is packed into one file.

    The following changes have been made to the interface elements:

    • Combat Efficiency Ribbons:
      • Added the ability to display two or more feeds for the same event in battle. For example, when dealing damage to two vehicles with one shot (or damaging two different vehicles with different shots in a very short period of time), not one tape with the amount of damage and the name of the vehicle (the last one that was damaged) will be displayed, but two different tapes with the display of damage to each car. This logic will be implemented for all combat effectiveness tapes.
      • If the enemy is destroyed, the player does not need to see a tape with the number of "critized" modules of the destroyed vehicle (after the "Destroyed" tape). The display of the "Critical Hit" ribbon in this case will be disabled.
      • Added a new "Fall Damage" ribbon (when dealing Terrain/Physics damage to an enemy). In the detailed damage log, this event will be displayed separately. Also, this ribbon will be added to the menu with the ability to customize the display.
    • Damage direction indicators:
      • Changed the graphic materials of the damage direction indicators - to unload the combat interface.
      • A setting has been added that allows you to enable/disable the display of a dynamic damage indicator (changing the width of the indicator depending on the amount of received/blocked damage). By default, the setting will be disabled, indicators of the same size will be displayed in battle.
      • Changed indicator timings and added animation.
    • Additional information has been added to the settings, explaining the principles of some settings feedback in battle.
    • Added information about taking damage or critical damage:
      • in tapes;
      • to the verbose log.
    • Damage or critical damage received from an ally will also be recorded on the tape and detailed log. The color of the tape and the detailed log message will be the same for both damage received from the enemy and damage received from the ally (red for damage, orange for critical damage).
    • Projectile type has been added to the detailed log. Premium shells will be highlighted in gold. The player will not be able to turn on / off the indication that the projectile was “gold” in the settings at will. The projectile type is not added to the ribbons and indicators of shelling. The projectile type is only displayed in verbose log messages for the following cases:
      • taking damage with a shot;
      • receiving critical damage;
      • receiving armor-blocked damage.
    • Updated verbose log settings:
      • Added setting for displaying damage block: received damage, critical damage and damage blocked by armor.
      • Added a setting to move the display of the damage block to a new location: the display of received damage, critical damage and damage blocked by armor to the right of the lists of your own team.
    • Improved fonts for all damage log tapes.
    • Improved fonts and message backgrounds of the detailed log.
    • Improved the texts of the damage log settings window.
    • When all summary indicators of the detailed log are disabled, the log itself can be displayed to the player (in versions 9.16 and 9.17, when all three summary indicators were disabled, the detailed log was hidden forcibly).
    • When hitting a vehicle with rapid-firing guns, the tapes and detailed log messages will display the total sum of the series of shots.
    • The mechanism for placing members of one platoon when loading a battle has been improved: teammates are placed on the map as close as possible based on the capabilities of the map and the number of platoons.
    • The mechanism for switching the camera in the “observer” mode and in the “afterlife” has been improved:
      • the tanks of the co-brothers are displayed first;
      • then in turn according to the location in the team list.
    • Changed appearance pop-up hints.
    • Added numerical influence active bonuses to the main performance characteristics in the tooltip.
    • The interface visualizes the effect of the Stereo Tube and Camouflage Net on the main performance characteristics.
    • The format for displaying armor penetration and damage by the base shell has been changed from range to average values ​​in the Garage, in the vehicle preview. You can find out the range values ​​​​of these performance characteristics in the tooltip.
    • Added indication base projectile in the tooltip.
    • Implemented a comparison of the performance characteristics of shells in the tooltip with respect to the base shell.
    • Improved tank carousel filters in the Garage:
      • Added text search by tank name to filtering.
      • Added the ability to switch the appearance of the carousel directly to filtering.
      • Added additional statistics to the vehicle slot: the percentage of wins on the selected vehicle in random battles, badges of class and "Masters". It is displayed when hovering over a vehicle slot and is disabled in the settings.
      • Added setting for displaying a two-level "carousel": adjustable and minimalistic.
    • Improved mission informer interfaces and mission window:
      • Added tutorial task informers for new players.
      • Added notifications about new combat missions in the mission window.
    • Components of irrelevant crew bonuses (“zeroes”) are removed from the customization interface.

    "Fortified areas"

    • Stronghold battles have been replaced with a new format called "Offensive". It's still a series of battles in the "tug of war" format with three lines of defense, but with a number of significant differences:
      • There are no more stronghold plunders, in case of defeat the clan does not lose anything, and the winner's earnings depend on the level of his own stronghold.
      • You no longer need to defend the Stronghold 6 days a week. Battles in the mode are held only at will.
      • Battles in the mode start at a fixed time, the opponent for the attack is selected automatically from those available in the queue.
    • The refusal to plunder in case of defeat and the mandatory defense of the Stronghold led to significant changes in the economy of the regime. As a result, the Chancellery, which is currently mainly used by the "top" clans that have earned their authority in battle, would become available significantly more clans, which could lead to an imbalance in the economy of the game as a whole.
    • To replace the advantages of the Chancellery, a system of competitions is introduced - "War Games", where clans participating in sorties and offensives will be able to compete for prizes in several nominations. The winners will be rewarded with gold, advanced reserves and other rewards.
    • IMPORTANT: War Games will start some time after Update 9.17.1.
    • The battle room, both in sorties and offensives, can be opened up for legionnaires who can join your squad (as in team or company battles).
    • The list of open battle rooms will be available in a special interface to everyone.

    Sound improvements

    • Migration to the new version of Wwise 2016.2 has been completed.
    • Expanded functionality and support for sound mods (source project with structures, remapping, documentation, compilation unlimited number sounds, etc.).

    Other changes

    • The list of female and male names and surnames of some nations has been expanded.
    • The setting "Show simplified performance characteristics in the Garage" has been removed.
    • Fixed a problem with the lack of accrual of the Kolobanov medal at the end of the battle.
    • Fixed an issue with incorrect calculation of damage based on intelligence data when firing at the moment of discovery.
    • The list of Personal Reserves available for purchase in the game client has been updated.

    It's time to take a look at the calendar, as Update 9.17.1 is out today!

    Recently, a lot of useful information has appeared on the portal about upcoming changes in the research tree, balance, battles for Strongholds, changes in the damage panel, and many other innovations. It's time to update the game, select a combat vehicle and personally check out all the changes in combat. We hope you will discover many interesting things for yourself. Ready? Then let's go!

    Click on the pictures to find out more details.

    Germany research tree

    To make the German tech tree more competitive with the rest of the nations, we've made significant changes to its structure, as well as adding some brand new heavy tanks. We have also made some balance changes to improve the playing experience on medium and some premium machines.

    IMPORTANT: Two completely new heavy tanks: VK100.01P (Tier VIII) and Mäuschen (Tier IX). If players have already researched the Maus heavy tank, they will be credited as researched.

    Now, after researching the Tier IX VK 45.02 (P) Ausf. B, another newcomer is waiting for the players - Pz.Kpfw. VII. His appearance will not affect the experience earned on VK 45.02 (P) Ausf. B, all experience earned will remain on this tank.

    The configuration of the Maus tank will also remain unchanged: all equipment, camouflage, emblems, and crew members will remain in their rightful places.
    Japanese and US research trees

    In addition to the German tech tree, update 9.17.1 also introduced a number of changes to Japanese heavy tanks and American tank destroyers X level. AT new version players will surely notice that researching the top Japanese heavy tanks has become a little easier and much more interesting. At the same time, the American T28, T28 Prototype and T95 tank destroyers will receive a well-deserved speed boost.

    fortified areas

    Fortified areas were created as a mass clan regime for a wide audience. However, over time, it became clear that leveling Strongholds above level 4 turned out to be excessively demanding for most clans. In this regard, the "Battles for the Stronghold" mode was replaced with a new one called "Offensive". In the new mode, you do not need to defend your Stronghold every day, and in case of defeat, the clan will not lose anything.

    The refusal to plunder in case of defeat and the mandatory defense of the Stronghold led to significant changes in the economy of the regime. As a result, the Chancellery, which is currently mainly used by the "top" clans that have earned their authority in battle, would become available to a significantly larger number of clans, which could lead to an imbalance in the game's economy as a whole.

    To replace the advantages of the Chancellery, a system of competitions is introduced - "War Games", where clans participating in sorties and offensives will be able to compete for prizes in several nominations. The winners will be rewarded with gold, advanced reserves and other rewards. The schedule for the launch of new fortified areas will be published later.

    Changes in vehicle characteristics

    Based on feedback from the gaming community, we have made changes to the characteristics of two premium tanks that will undoubtedly become a profitable investment for your capital: the T-34-85M and FV4202. The changes also affected vehicles such as the T110E5, Grille 15, Centurion Mk and Centurion Mk. 7/1.

    Block of simplified characteristics

    In Update 9.17.1, the Simplified Stats block will display information about bonuses received when using equipment activated in battle. In addition, players will be able to see information about the type of projectile selected by default, as well as its characteristics in comparison with other projectiles.

    Technique Comparison

    The changes also affected the unit for comparing equipment. In version 9.17.1, more indicators will be available for comparison: installed equipment, skills and abilities of crew members, equipment and camouflage.

    Detail Damage Panel

    A detailed damage panel has been added to the combat interface, which displays information about the received critical hits, as well as the type of vehicle and projectiles that were used to deal damage. The panel will also display ribbons with the amount of damage done, types of projectiles, critical damage, the name and type of vehicle that caused damage to your vehicle. All this will provide more useful information and will give a chance to strike a worthy rebuff to the offenders. We have removed the simultaneous display of several feeds. Now, players can adjust the width of the dynamic damage indicators, which will depend on the amount of blocked or received damage. Together, these changes will allow players to better understand the situation on the battlefield.

    Platoon Spawn System

    The main purpose of platoons is to play together with friends. But in cases where the platoon members are scattered all over the map at the beginning of the battle, one can hardly speak of a high-quality team game. In update 9.17.1, we fixed this and added efficient logic that will allow platoon members to spawn in one place.

    UI Improvements

    We have improved the vehicle search block and added a search function by vehicle name. In the new update, right in the Garage, on the vehicle panel, players will be able to study additional statistics, including the Master badges, the percentage of wins, as well as distinguishing marks earned on a particular machine. Finally, we've redesigned the personal and daily combat missions interface, which will allow players to quickly and easily get all the necessary information about new and current combat missions.

    Sounds

    In update 9.17.1, we open access to editing the sound files of the game. Using third-party voiceovers or selected sound sets, you can hear exactly what you need in the game. Of course, this will be useful for modders and those who wanted to bring something of their own to the game.

    • The VK 100.01 (P) tank has been added to Tier VIII. The tank can be opened after Tiger (P).
    • The Mäuschen tank has been added to tier IX. The tank can be opened after VK 100.01 (P).
    • Mouse moved to the new branch of heavy tanks: it is upgraded after VK 100.01 (P) and Mäuschen. At the same time, all the experience earned on VK 45.02 (P) Ausf. B, remains on it and is not transferred anywhere.
    • The Pz.Kpfw tank has been added to Tier X. VII. The tank can be opened after VK 45.02 (P) Ausf. b.
    Reworked to HD quality tanks
    Changes to premium and researchable vehicles

    The following tank models have been added for testing on the supertest:

    • STRV 81;
    • Jagdtiger (H);
    • T-44-85M;
    • Tiger II (H).

    The parameters of military equipment have been changed:

    Centurion Mk. I :

    • The reload time of the OQF 20-pdr Gun Type A Barrel in the second turret has been reduced from 8 to 7.5 s.

    Centurion Mk. 7/1:

    • The reload time of the 105 mm Royal Ordnance L7A1 gun in the second turret was reduced from 12 to 11.2 s.
    • The maximum forward speed has been increased from 40 to 50 km/h.

    FV4202 :

    • The maximum forward speed has been increased from 40 to 50 km/h.
    • Name changed from FV4202(P) to FV4202.

    Panther :

    • Gun reload time 7.5 cm Kw.K. L/100 in the second turret reduced from 4.4s to 4s.
    • Gun reload time 7.5 cm Kw.K. L/100 in the first turret reduced from 4.6s to 4.2s.

    Tiger I :

    Tiger (P) :

    • Reinforced mantlet armor for all guns of both turrets.
    • The armor of the commander's cupola of the second turret has been increased from 95 to 125 mm.

    Krupp-Steyr Waffenträger:

    • The power of the 12 cylinder Boxer-Motor engine has been increased from 140 to 220 hp. With.

    Grille 15:

    • The reload time of the 15 cm Pak L/63 gun has been increased from 16.5 to 18 s.
    • Changed the depression angle of the 15 cm Pak L/63 gun from 8° to 7°.
    • The maximum reverse speed has been reduced from 20 to 15 km/h.
    • Maybach NL 234 engine power reduced from 900 to 850 hp With.
    • Projectile speed Pzgr. 15 cm Pak L/63 guns changed from 1350 to 1200 m/s.

    VK 36.01 (H):

    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.

    Jagdpanzer IV:

    Jagdpanther :

    • The armor penetration of the Pzgr 40 shell for the 8.8 cm Pak L/56 gun has been increased from 171 to 194 mm.

    VK 30.02 (D):

    • Second turret traverse speed increased from 30 to 45 deg/sec
    • First turret traverse speed increased from 32 to 45 deg/sec
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 increased from 171 to 194 mm
    • The maximum forward speed has been increased from 56 to 60 km/h.
    • The power of the MB 507 engine has been increased from 720 to 800 hp. With.

    VK 30.01 (P):

    • Dispersion of all guns from moving and turning the first suspension was reduced from 0.28 to 0.25 m per 100 m.
    • Dispersion of all guns from movement and rotation of the second suspension reduced from 0.25 to 0.22 m per 100 m.
    • Gun dispersion 8.8 cm Kw.K. 36 L/56 for the first turret when turning the turret decreased from 0.18 to 0.16 m per 100 m.
    • Gun dispersion 8.8 cm Kw.K. 36 L/56 for the second turret when turning the turret decreased from 0.16 to 0.15 m per 100 m.
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • Durability with the first turret increased from 610 to 650 units.
    • Durability with the second turret increased from 710 to 750 units.
    • Reinforced mantlet armor for all guns for the second turret.

    Pz.Kpfw. III/IV :

    • Gun reload time 7.5 cm Kw.K. 40 L/48 in the second turret decreased from 4.3 to 4 s.
    • Gun reload time 7.5 cm Kw.K. 40 L/43 in the second turret decreased from 4.3 to 4 s.
    • View range of the first turret increased from 320 to 340 m.
    • View range of the second turret increased from 320 to 350 m.
    • Durability with the first turret increased from 380 to 420 units.
    • Durability with the second turret increased from 440 to 480 units.

    Nashorn :

    • The armor penetration of the Pzgr 40 shell for the 8.8 cm Pak L/56 gun has been increased from 171 to 194 mm.

    mouse:

    • Dispersion of the gun from movement and suspension traverse has been reduced from 0.22 to 0.2 m per 100 m.
    • Gun spread reduced from 0.38 to 0.36 m per 100 m.
    • The dispersion of the gun during turret traverse has been reduced from 0.06 to 0.05 m per 100 m.
    • Gun reload time reduced from 14.9 to 12 s.
    • The aiming time of the gun was reduced from 2.3 to 2.1 s.
    • Turret forehead armor increased from 240 to 260 mm.
    • The armor of the lower part of the hull sides has been increased from 80 to 140 mm.
    • Hull bevel armor increased from 200 to 250 mm.
    • Tank durability increased from 3000 to 3200 units.

    E 50 :

    • Gun dispersion 8.8 cm Kw.K. L/100 in the second turret reduced from 0.3 to 0.29 m per 100 m.
    • Gun dispersion 8.8 cm Kw.K. L/100 in the first and second turrets when turning the turret reduced from 0.12 to 0.1 m per 100 m.
    • Gun reload time 8.8 cm Kw.K. L/100 in the second turret reduced from 6.6s to 5s.
    • Gun reload time 8.8 cm Kw.K. 43 L/71 in the second turret decreased from 7 to 5.5 s.
    • Gun reload time 8.8 cm Kw.K. 43 L/71 in the first turret decreased from 7.3 to 6.9 s.
    • Gun aiming time 8.8 cm Kw.K. L/100 in the second turret reduced from 2.9s to 2s.
    • Gun aiming time 8.8 cm Kw.K. L/100 in the first turret reduced from 2.9s to 2.2s.
    • The depression angles of all guns on both turrets have been increased from 5° to 8°.

    E 75 :

    • Dispersion of the gun from moving and turning the first suspension was reduced from 0.24 to 0.22 m per 100 m.
    • Dispersion of the gun from moving and turning the second suspension was reduced from 0.22 to 0.21 m per 100 m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 in the second turret when turning the turret decreased from 0.18 to 0.11 m per 100 m.
    • Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret changed from 2.9 to 2.4 s.

    E 100 :

    • Gun spread 12.8 cm Kw.K. 44 L/55 reduced from 0.38 to 0.36 m per 100 m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 when turning the turret from 0.1 to 0.07 m per 100 m.
    • Gun reload time 12.8 cm Kw.K. 44 L/55 reduced from 14.3 to 13.3 s.
    • Gun aiming time 12.8 cm Kw.K. 44 L/55 reduced from 2.9 to 2.3 s.
    • Penetration of the Pzgr 42 projectile 15 cm Kw.K. L/38 increased from 235 to 246 mm.

    VK 45.02 (P) Ausf. B :

    • Dispersion from movement of the first suspension reduced from 0.23 to 0.22 m per 100 m.
    • Decreased second suspension rotation spread from 0.23m to 0.22m per 100m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 in the second turret decreased from 0.38 to 0.37 m per 100 m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 in the second turret when turning the turret decreased from 0.16 to 0.13 m per 100 m.
    • Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret changed from 2.9 to 2.6 s.
    • NLD armor reduced from 200 to 170 mm.
    • Hull side armor increased from 100 to 120 mm.
    • Removed vulnerable zones in VLD.
    • The forehead armor of the second turret has been increased from 252 to 265 mm.

    Panther II:

    • Added 8.8 cm Kw.K. gun for the second turret. l/100.


     
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