Rayman Legends game review. Rayman Legends game review Rayman legends for two on one computer

Platforms: PC | PS3 | Wii | Xbox 360

Game modes: Single Screen (4)

Year of release: 2013

Ubisoft, after almost two years, has again declared itself to the gaming world. The company is the largest, and its project is the largest among its kind! Remember, for sure, about the Rayman platformer with the co-op mode, which at one time flirted with for hours? The game was simply fantastically adjusted, at the same time it pleased with its dynamics and design, delivering great pleasure to the company of players. Now the project has returned, remaining as well thought out and stylish in design. This is again the game designer Ansel tried, again showing the wonders of imagination. The mechanics remained familiar, but new ones were added interesting locations and additional gameplay elements. And again, you can sit up for hours playing Reiman!


It's been a full hundred years since the action featured in Rayman Origin. The heroes have managed to sleep well for a century, and now they are ready for new adventures! However, happiness passed while the characters snored steadily in their soap bubbles: evil everywhere penetrated the colorful bright world, and now the kingdom is completely overwhelmed by the power of nightmares and horrors. The creators observed the main traditions of this game genre, and completely atrophied storyline. The plot has practically no meaning, but the frantic pace and insane game atmosphere, as always, are present.

The design (referring to the design of the project) is simply stunning. One appearance locations and backgrounds makes you forget everything in the world when you start Rayman Legends. Since the realm of sleep is around, the environment corresponds: beautiful, simply fabulously unreal and crazy. Some futuristic landscapes, strange-looking enemies, cool animation of the main characters and mind-blowingly crazy content. This is not a great cartoon, but even more - a cartoon in which you - main character. Even after a few years game graphics not outdated in any way - there is nothing to become outdated in it, everything is so attractive and interesting. Although, upon closer examination, you can “catch” real 3D in the background - maybe it’s superfluous for this project, but still it’s normally inscribed in the game world.

Designers have again developed a bunch of locations, continuing to pamper gamers. Typical standards remain, such as gothic castles or the water world, but they also have certain changes. Under water, for example, there are some strange structures and constructions, in the shadow of which the heroes can hide against enemies. And the level that looks like Guitar Hero can be safely considered a masterpiece: any action of the character, whether it's a jump, steps or strikes, causes an interesting accompaniment melody. And when all four players in co-op mode run and jump at once, catharsis sounds from the speakers. In general, it is better to see each level yourself, otherwise there will be no complete picture of it.

Further on the gameplay: comrade Michel Ansul did not change the structure, and transferred the abilities of the heroes to the new toy with virtually no changes, even the animation remained the same. At the same time, at the very beginning, for about 30 minutes, the toy will remind you of everything that you have already managed to go through and understand in previous editions of the game: how to run, how to levitate or change dimensions. And it’s interesting to play alone, and even more so with friends in co-op mode.

Let's get back to the talent of comrade Michel: he didn't just correct the game dynamics, but made it much more interesting and fun. A simple example: if you need to make your way through the abyss in co-op mode, then the necessary platforms lend themselves to movement exclusively by Murphy, no one else. It is very funny!

And as before, in Rayman Legends there are small "koloboks" intended for gathering. Without enough of them, you cannot go to the next level. And you also need to free a whole bunch of obscure creatures that are either hidden somewhere in the bowels of the location, or imprisoned in a puzzle. But the levels have become non-linear, so you can skip some details and return to them later, but for now - open new level and gain experience.

Rayman Legends has been and remains one of the best platform games for a single player and for a company. It is more interesting to play it just in a cooperative, which gives a lot of pleasant impressions and pleasure. Well done Ubisoft, Thu constantly support the playability and interest in new, albeit "next from the series" projects. Happy co-op!

In November 2011, the first game about Rayman was released on seventh generation consoles - Rayman: Origins. Before that, of course, the games of the series were released on the Xbox360, but it was more like an endless “milking” than full-fledged games. For example Rayman: Raving Rabbids is a constant mini-games and the story is not so much about Rayman, but about crazy rabbits with a strange "fixation" on the plungers.

So the fans perceived the way out new game with enthusiasm. The series returned to its roots and promised not only to be two-dimensional (like the very first game about Reyman on PS1), but also to give the opportunity to play as your favorite heroes - Reymen and Globox.

During the development process, Ubisoft managed to win a grant from the French government to support artists - all within the framework of the "games are art too" approach. The game engine, UBIart Framework, allowed artists not to bother at all with how their drawings are animated and keyframes are created, it was enough just to draw and draw, and game designers would arrange everything there themselves.

Well, they drew the game - at first as a small, indie XBLA/PSN downloadable craft for ten bucks, but as it went on, more and more people were working on the game. As a result, it has grown into a full-fledged retail release - Rayman Origins.

Unfortunately, the game had a number of shortcomings that would prevent it from becoming mainstream entertainment for all ages - firstly, the obsessive 2d platforming and its price. In an era when everyone has more or less learned how to make 3D games, asking for a 2d game (albeit a very good one), which is available in tons on iPads / Androids as much as 60 euros (the approximate cost of a box with a game in Europe) is somehow well very brazenly.

The second fact follows from the first - since this is a platform game, all the more cooperative (you can and even need to play together), entertainment is only for a couple of evenings or for a fun company.

Playing together (three, four) is fun and easy - you help each other, if someone has died - it doesn’t matter, the “bubble” hanging with you can immediately burst and run further all together again.

But playing this game alone is a real torment.

It’s not that it was hellish hardcore, we’ve seen platformers and more difficult, just at some point you realize that you spent forty minutes on a level, killed your strength and time, while together you can run it without straining for three minutes.

And of course, the further into the forest, the scarier - in the first part I played together with a hardened eight-bit hell (see Battletoads) friend, but in the end we watched the ending on YouTube - such a tin in the end, even together it's hard to cope.

I don’t know whether or not modern children played this type of platform game (I suspect that if they did, it was not for long), but I’m afraid that with its complexity it only scared them away from games of this genre.

And now, almost two years later, the sequel - Rayman Legends. Has anything changed?

In short, nothing at all. This is still a very beautiful and very well-drawn platformer. One of the few games running on modern consoles in true Full HD at 60 frames per second. A game that shows with every frame how much souls have invested in it. Cheerful, funny game. A game that is fun to play.

And a game that is hard to play alone - multiplayer decides.

As if knowing this, Ubisoft is compensating for this with an overall lightening of the difficulty, as well as adding variety to typical Rayman runs by level. Lots of different mini-games side missions and a whole ton of secrets and hidden tasks.

The mechanics of the game have changed a little - in addition to jumping, running around and gliding in flight, the need to sometimes control Murfy the frog fairy, which opens doors for you and neutralizes enemies and traps, has also been added. This is done with one button, and in the version for Wii U and PS Vita it is also controlled from the touch screen. Not the essence of what a big change.

The world is practically not connected by plot at all - we are again fighting evil and saving the oppressed - now it's just a set of stories, myths (that's why Legends in the title) about everything and everything and each level is now a complete madness and a hymn to the diversity of the world and the creatures living in it .

Did it get any better? Yes, everything is much more fun and beautiful than in the first (Origins) part, it's easier and more interesting to play it, but I'm still waiting for a full-fledged three-dimensional Rayman 4 - and unfortunately, this game is difficult to get to play its main target audience - children. After dying twenty times on a level, they get bored quickly.

Checked, but children are much more fun (the game is like a full-fledged cartoon!) Watching someone play it than suffering themselves. So it remains for us - adults, to look for like-minded people and go through it under the supervision of our household members.

Outcome: 8/10, so much "soul", but I would like more.

PS: The PS3 version of the game was reviewed.

In recent years, we have all somehow got used to the idea that 2D platform games are only for indie developers. The cost of creating is much less than that of large projects, and the means of self-expression is even greater than in the "full-fledged" gaming industry. If someone tried to send a beautiful three-dimensional blockbuster to retail shelves about how a little boy is constantly crushed with stones, eaten with teeth, torn apart or casually put on spikes, the unfortunate publisher would be dragged through the courts by the whole world. But as a small, seemingly frivolous platformer, Limbo feels great. We are already silent about the fruits of the not quite, apparently, ordinary brain of Edmund Macmillan (Super meat boy, The Binding of Isaac).

Another thing is that sometimes large companies also look into this niche, recalling their glorious eight- and sixteen-bit past. SEGA is trying with might and main to return Sonic to its former greatness, Nintendo suddenly remembered that, in addition to Mario and Zelda, it has an excellent Donkey Kong Country series in its bins, and the French from Ubisoft pulled their mascot into the light of day - the funny boy Rayman.

Something comes to mind

In the vastness of our homeland Rayman has never been popular, unlike the same Sonic and Danky Kong. Many remember his name in the title of a hooligan collection of mini-games Rayman Raving Rabbids, but no more than that. Only a few of the most enlightened and educated people know that Raymen was invented by the French game designer Michel Ancel, and the first game with his participation was released on the PlayStation in 1995. There, a teenager-looking boy without a neck, without arms and legs, but with a head, hands and feet independent of the body, wandered through two-dimensional colorful levels and, as usual, saved the world from some dark but cute monsters.

Sometimes it seems that the artists went a little overboard with mind-altering substances. However, even if it is true, the game is only good.

Basically, in Rayman Origins sample of 2011 will do about the same. The plot will be especially imbued with residents of glorious Soviet-built panel houses. Raymen and his friends relaxed in nature, while the whole company snorted such an incendiary beat that it greatly interfered with the inhabitant of the lower floor, the dead pensioner Varvara Nikiforovna. Reimen's gang took the knock on the "battery" as a signal for action and only made the "music" louder. For which she paid: the old woman from hell got angry and began to terribly take revenge on the youth. But instead of calling the police, the cunning old lady quickly organized a strike group of the inhabitants of the underworld and imprisoned smiling pink balls of an obviously female gender, which are responsible for harmony all over the world, in cages. You can even look for a deep philosophical subtext in all this farce, but we advise you not to get too carried away, since it is up to you to sort out the problem, as usual.

16+16+16 bits

Although the "problem" to call at least something in this game, the language does not turn. She is positive to the last pixel and constantly radiates joy and fun, even when Raymen ends up in hell, where the devils in huge cauldrons cook the stew of sinners. And unlike many other two-dimensional games, where all the scenery and characters are actually voluminous, Rayman Origins really looks like a good old, hand-drawn flat platformer. And this is the lion's share of its charm: the game is insanely beautiful, each of its six worlds is made with the greatest attention to detail and pleases with such magnificent landscapes that sometimes you even stop for a minute to admire the most beautiful rain in the jungle or the breathtaking underwater world. And these are not empty words: the last time we saw such a magnificent work of artists and animators in two-dimensional games ... perhaps never.

Cooperation in action! By the way, pay attention to the landscape of inhuman beauty.

Remaining essentially a classic two-dimensional platformer, Rayman Origins is played in a completely modern way. The difficulty increases gradually: if the first levels fly by with minimal effort, then by the middle of the game you already have to sweat a little to get to the finish line, and closer to its end you watch Raymen bursting like a soap bubble ten times in a row.

But, what is most surprising, it is not annoying in the least, because the complexity never steps beyond a reasonable limit. In fact, the player himself lays out a rake in front of him, trying to collect as many yellow fairies as possible (they play the role of bonus coins) and find all the secrets that are hidden in abundance on the levels. At the same time, lives are endless, and checkpoints are arranged with royal generosity.

Getting bored of the monotony also does not work with all the desire. In each of the worlds, Reimen acquires new abilities, and the levels adjust to them, offering to do something new. First, our hero will learn to hit the eye painfully with his fist, then - to soar above the ground, spinning his hair like a propeller. Then good fairies with magnificent forms will give him the ability to dive, walk on walls and even change his own size. At the end of each world, Raymen comes to the aid of a large pink mosquito, and the game turns into a natural scrolling shooter for five minutes. And in the secret levels, you come across a big-eyed chest that thinks (however, quite correctly) that Reimen will now put a black eye on him under the only eye, and starts to run away with terrible force, along the way preparing traps for the hero in haste.

think for two

Since imitating the classics, then imitating to the end. What's a 2D platform game without the ability to play multiplayer? By latest fashion Rayman Origins can be played simultaneously by four, and not online (there is no network mode at all), but behind one console and without splitting the screen into small rectangles (remember, remember Sega and Dandy). So the game is very conducive to live communication. The four heroes rush around the level, sometimes helping each other, building living towers in order to reach especially inaccessible bonuses, but more often - getting in the way, fooling around and getting in the way, getting the sea in the process positive emotions. In terms of the number of positives, the game can easily compete with LittleBigPlanet.

Scary? We have a lot of fun too.

However, in our opinion, it is best to play Rayman Origins with two people. In principle, any person is suitable for the role of a partner - from a younger brother to a beloved soulmate. In this case, you will be able to show good results, looking for secrets, and at the same time laugh heartily.

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In less than two years, as the largest company for the production and publishing of computer games Ubisoft again reminded the world of her wonderful series of cooperative platform games Rayman. Crazy design, dynamic basis, a lot of joy for friendly company and just simply perfectly adjusted game reappeared on the shelves. The famous game designer Michel Ancel did not reinvent the wheel and again showed his imagination 100%, providing completely new gameplay elements and beautiful locations for the usual mechanics, which means that a friendly circle of friends can again start a digital farce in the world of Reiman.

After the actions of Rayman Origin, a whole century has passed, and our heroes have been doing their favorite thing all this time - sleeping sweetly. Only bad luck, while Reiman and company were sniffing sweetly in their soap bubbles (and don’t ask “why”, because this is Jo Reiman) nightmares continued to increase in the kingdom of dreams, capturing the territory of a bright and colorful world. The plot, as always, is almost completely atrophied, naturally for the sake of the traditions of the genre, it literally does not carry any semantic load and simply immerses us in the frantic and insane atmosphere of the game.

But nothing immerses people in digital oblivion more than the look of Rayman Legends, created by brilliant artists who once again managed to outdo themselves. The surrounding world of the realm of sleep is not just tritely beautiful, it is insane in its beauty both in the direct and in the reverse sense of the word. Futuristic views, odd-looking enemies, funny character animations, crazy content - everything that can be seen in Rayman Legends completely and completely does not just resemble a high-quality cartoon, but rather is it. It is in such games that the line of time is erased, after many years the graphics will not become outdated, in vain due to the fact that there is nothing to become obsolete.

True, compared to Rayman Origin with the Xquel, it still somewhat succumbed to modern standards and in some backdrops the real 3D is still captured, which at least at first glance is not really needed here, but on the whole it fits perfectly into the world around it.

Designers still continue to indulge us with a variety of locations. Of course, there were some standards, like the water world or gloomy Gothic castles, but even they are trying to stand out from the heap of standard solutions. For example, in an underwater location, heroes can hide in the shadows of strange structures. Well, a level made like Guitar Hero needs to be urgently brought to the museum of video game art: every step, jump or hit of the character turns into a nice little melody, but when 4 friends run wildly, jump and do other crazy things, the melody simply turns into a musical catharsis. You can remember a lot and the level in the rocks, in which God's hand helps us, and the location of various confectionery products, where you can gouge your way in any way, but it's better to see it for yourself.

Michel Ansul did not change his principles in the gameplay structure either, simply transferring all the abilities of the characters to the new part without changes (even with almost the same animations). In the first half hour, the game helpfully reminds us of everything that Reiman and company have learned in previous games: here you can run, and levitate, and change dimensions. Everything is also pleasantly dynamic, and the co-op is insane.

The main innovation is the revolutionary gameplay, which was created specifically for the flagship Nintendo Wii U and its strange gamepad-tablet. The fact is that now we have another character named Murphy in our care, who is quite successfully controlled just with the help of this bizarre device. But in alternative game systems, such Nintendo tricks are simply considered bad manners, and after the project successfully exited the marioboy platform exclusives, and Ubisoft, as usual, released Rayman Legends to other game systems, the question arose, but how will Murphy be managed?

And Michel again showed his talent and with an elegant attack he solved this simple problem, while also making all the already frantic dynamics more fun. Now the “flying fairy-handy” just flies up and performs the simplest action at the first call of one of the characters. And this translates into a very interesting cooperative experience - imagine this situation: 4 friends need to get through the abyss with lava, and only Murphy can move the platforms that are needed to move. The first player decided that he was faster and pushed the first platform and immediately the second, the Second player decided that he needed to substitute the First and therefore quickly pushed the second platform, the Third simply levitated over the abyss and called the 4th platform, but the Fourth player modestly stood on the edge and waited when he has to save all three. Well, Murphy, like a madman, rushes from side to side. No one expected such fun ...

In Rayman Legends, there are still small “koloboks” that need to be collected in order to be transported to another level, and on the level you need to release small obscure creatures that are hidden or simply enclosed in challenging puzzle or an obstacle. There are still difficult moments that you can go through later, because the levels are now non-linear and you can open neighboring ones.
Rayman Legends is one of the best platform games that not only can be played in co-op, but it SHOULD be played with friends and get a lot of fun from it. In addition to the main mode, there is another warm-up (quite funny), a gallery of heroes and levels. The game will not let you get bored and Ubisoft not only reached the level of the previous game, but also surpassed it. One can only say - quickly go play if you are a fan of cooperative entertainment and just a player of any stripes and ages.



 
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