Passage of the game mad max 2 level 6. MAD MAX. How to complete the Wasteland Classic (Mad Max) mission. Mission - "Sniffer's Duty"

We present to youpassageMad Max

Savage

The pointer will help you find water. Fill the flask with water and drink it immediately. Follow the dog. Watch the video, then go down below and talk to the Tinsmith. Head into the cave and search the corpse. On the ledge, you will have to deal with the enemy, a shotgun will help you with this. To deal with the rest, you can use hand-to-hand combat. Remove the wires from the car, and take a crowbar in the tent and on the roof of the container. Carry the dog to the buggy and drive to the observation deck, focusing on the sign.

Masterpiece

Inspect the shelter, draw water and talk with the Tinsmith. Go to the cemetery for the necessary details. We run out of gas along the way. At the first point, take a crowbar, and at the second - gasoline and scrap. Pour gasoline into the tank and take the canister into the trunk.



Blow up the gate and drive along the winding road, dodging the bombs along the way. Climb to the very top of the cave. Use the cable to go down and take the lantern. Fill the flask with water and go down on the second cable to the platform. Select the body and lower it down. We have to deal with the vultures. Open the passage on the side and go down the stairs to the car. Leave the cemetery. On the way, deal with enemies by shooting at the tank of their cars. If you run out of ammo, just leave.

righteous labor

Collect the crowbar at the base and go upstairs for the jagged tip. Destroy the three scarecrows that are scattered throughout the area. Drive to the observation deck to view the camp with binoculars. Use the harpoon to destroy the sniper tower and the flamethrower. After dealing with the opponents inside, drop the bawler. Go through the yellow gate and deal with the others. Destroy the emblem of the slam and draw water. Cross the bridge, collect ammunition at the top and go down. Shoot the second emblem located at the bottom.

Clear the area near the oil pump. Take the canister on the left and blow up the pump. Break the third emblem on the right. Use the rope and go down to the masterpiece. Follow the sign and get your first upgrades. Going downstairs, you will find that the car is not there. Use the rocket launcher to signal. Install nitro, having successfully passed the test, deal with enemy vehicles.

Towards madness

Quickly leave the base and follow the garbage legionnaires. Head to Jeet's fortress, dealing with numerous opponents along the way. After talking with Jeet, make a deal with him. After talking with the Tinsmith, take the trigger for the sniper rifle. Shoot the barrels and head towards the passage of the dead wasteland. Climb up and deal with opponents. Climb even higher and look around. Return to the car and Jeet.

Dinky Dee (Wasteland Quest)

Following the sign, pick up a new body, after which you need to pick up another 400 pieces of scrap to install it. Drive to the old lair in search of the dog. Pick up the dog and put him in the buggy. Get behind the wheel and drive the buggy to Jeet. Complete the task in the agreed place.

Thirst for Gunpowder (Wasteland Quest)

Head to the slave cave. Climb down and go around the traps. After passing the corridors with opponents, you will find yourself on a platform with cells of slaves. After freeing the slave, head to Jeet.

Toughie

Before proceeding with such a task, you should clean up the enemy camp and pump. You will take the task in the fortress of Bryukhorez. Find the desired machine center group. If there are no cartridges, then pull out the driver with a harpoon. Pick up the crowbar and decoration on the hood.

Black magic

This job also comes with certain conditions. Install the thunderpoon on the car and figure out how to use it. Head to the passage of the dead wasteland and smash the gate. Inside, deal with the machines and boom installations. Take care of the gate. Break the loops and drive inside.




Clouds of smoke

Deal with a group of machines - garbage legionnaires. Destroy three catapults. Open the hatches with harpoons and a shot from a shotgun, blow up the installation. Go inside the fortress and block the fire pipes (find two valves). Climb up and lower the bridge by throwing a spear at it. Throw them at all opponents. Climb up to get water. Walk around and enter the fortress. After watching the video, you need to deal with the garbage dump fighters.

Dance with death

The mission is taken in Gastown. Head into the subdune and use the harpoon to open the doors. Follow the sign, dodging the traps. Stop at the raised bridge and clear the road by hand. Lower the bridge and head down the long corridors further.

Get out of the car, go for the light bulbs. The road will be long, but safe. Enemies will appear only after you find the garland. Soon you will find yourself in an ambush, deal with this situation. Get into the car and drive away, destroying enemy cars along the way. Take the light bulbs to the Screamer.

Debt Sniffer

Talk to Raven, and then go into the building and talk to Nakolka. Go to Raven. To continue, it is worth improving the car and completing Additional tasks. Drive to Susos' base for paint. Deal with the towers at the entrance. Use a harpoon to pull out the flamethrower tank and ram the gate. Deal with the opponents inside. Climb up the stairs and lower the bridge. Climb to the very top and find the Hickey boss. If you win, you will receive a bonus in the form of paint.

Race "Track with barrels"

It is necessary to pass the track and win in death race on the Speed ​​Demon. Returning to the Raven, recruit the Headdress.

Immortal Enemy

Deal with the Garbage, and you need to do this before the bomb explodes. Now you have to fight with the Tattoo in a cage. Suddenly, Lord Chlem will appear with whom he will also have to fight. Follow the path, which will again lead to the enemy. Helma again will not work to finish off.

Leader

Carefully make your way to the Garbage Garage. There are many opponents waiting here. In the garage, finish off the rest and take your prize. Find gasoline and refuel the mechanism. Leave and go to the Deep Fryer Temple. On the way you will meet many cars of opponents.




For the glory

Examine the body and follow the tracks left by the cars. Drive inside and head to the excavations. Go down the elevator shaft. Climb up the stairs and go into the room. There will be a fight with the vultures. There are three pits with diggers in the huge hall, but Glory will not be there. Go to the noise in another room, in which Slava is located. At the exit, you should be careful, as there will be vultures. Put the child in the car and take him to his mother.

Everything is lost

Head to first base in the ship. Find the Tinkerer and the Garbage Dump will appear shortly. Deal with him and his fighters. Head to the Fryer Temple.

Final duel

Head to Gastown and get ready for the final fight. First, deal with the group of cars that surrounded the Slam. After that, proceed to the truck. Use the harpoon to tear off the protective armor, then shoot at the hot tanks. Finish off the car with a ram. Pick up the weapon and throw it at the car.

This completes the Mad Max walkthrough.


We bring to your attention some tips for Mad game Max, as well as a way to get infinite scrap.

Endless Scrap

Travel to the Highlands controlled by Red Eyes. On the map given place is on top. Find a springboard there and perform an epic jump. Near the camp is a box with 50 units of scrap. This scrap is infinite, and therefore you can take it as much as you want. On the screenshot you can see the exact location of the box.

Capturing the camps- capture hostile camps as often as possible. It is better to do this from the very beginning of the game, as they will bring you scrap.

Visit Griff- as soon as you see his icon on the map, go to him. It will allow you to improve Max's abilities.

Storms and Storms- during strong storms, try to wander around the area. Sometimes in hard-to-reach places you can find whole treasures.

Capture Scrap Trucks- if you see one on the road, do not hesitate - kill the driver, and take the car to the shelter. They will replenish your wallet with more scrap.

Episode 1. Savage
The game begins with a short video from which we see how our hero is overtaken by an armed group in their cars. The denouement of the whole situation results in the fact that Max is left lying battered in the middle of the desert, having lost his transport and ammunition. Having come to his senses, the hero discovers his dog, which starts running away from him. We follow him along the mountain gorge.

Getting to know the interface: The interface is quite simple. When you go to the Pause menu, several tabs are presented to your attention. One of them is "Biography", this section tells the history of meetings and dialogues with characters, and also marks all the locations we have discovered.

After a while, you will find a large rusty barge settled in the sands. You should climb on it and look for water.

Advice: When you find water, replenish your health at the same time, and then collect a full flask. Like ammunition, there is little water (after all, the desert), but it is even more difficult to find provisions. I recommend that you often look at the balance of health points and replenish water supplies at every opportunity.

Note: It is not possible to take food with you like water. If you find food, then you have two options: you can leave it or eat it right away. If the stock of health points is full, leave it for the next time (overeating is injurious to health).

Basically, tasks are not difficult to complete, because the object you need is indicated by a green pointer (marker). Look for water, replenish its reserves, for this
Max has a special flask. Water serves both as food and as the most necessary item to replenish the hero's health points. Next, you need to go down on the other side of the barge. There you will meet with the "hunchback". He will be waiting for you near the destroyed truck and will try to eat your faithful dog. Don't kill him, better find out the details about him. Chat with him and find out that his name is "The Tin Man". And immediately after the dialogue in the section "Biography" will appear new entry. After your communication with the Tinsmith, your tasks will be updated.

Advice: From the beginning of the game, collect "scrap", this will help in the future. Find and search all the locations, as well as the most hidden places in them, because there may be the necessary pile of metal. In this game, scrap metal is local game currency, which will always be needed in all cases and stages of the game.

Task: Find the wiring for the Tinkerer's buggy
Use provisions to replenish health points. Go up to the gorge indicated by the marker. Inside the gorge are a couple of cartridges. This is your first ammo you will find in this game. Further on the campaign of the game, do not pay attention to such objects, the supply is too small. Move on and climb to the top of the ledge. There, your first enemy will appear in front of you, you can easily kill him by firing a shotgun.

Advice: Ammunition in "MadMax" is not as much as we would like. Therefore, we do not recommend shooting at "milk", learn how to accurately fire at the enemy, or move away from an unnecessary battle.

Advice: Use sharpening to finish off the enemy, if you suddenly dropped a weapon in battle. You have the opportunity to carry a limited number of sharpeners in ammunition, do not throw them uncontrollably.

Advice: During close combat, try to rotate the camera around Max, create a circular view. This will help you see creeping enemies from behind.

Destroy enemy units using the skills that are shown and explained to you. In a battle against three opponents, use "super punch".
Move forward and destroy a couple more opponents. And now you again have the opportunity to use a shotgun. Find a camp named "Scum camp". Explore the surrounding area. When you collect all the "loot" scattered around the camp, an inscription will appear warning that "The place of harvest is 100% completed". Move to the damaged car, which is nearby and watch a short cut-scene, from which the hero will find the necessary wires for the Tinsmith.

Quest Update: Take the wiring to the Tinsmith.
Go back to the Tinsmith and pass the wires. Take the injured dog away immediately. Follow the Tinsmith. Get a little training. This training covers all the basic skills of driving any transport.

Mission: Go to the observation deck
Follow the Tinsmith and you will reach the sign. From the observation tower, look around the entire enemy base. There you need to see how several characters are pushing a car. Try to get hold of it, but it won't work. The tinkerer will reassure Max, and assure him that he will be able to collect new car. The mission "Savage" will end here.
Look through the binoculars to find the location - "Workshop". Move towards the shelter, it will be marked with a marker on the map. Here you will receive a new mission, after a dialogue with the Tinsmith.

Advice: Be sure to go to all observation platforms to find as many objects on the ground as possible. In particular snipers, minefields, camps, etc.

Note: minefields increase the danger, so you need to get rid of them. In order to neutralize the discovered mines, we need a dog and an old Tinsmith's car.

Episode 2. Masterpiece
Listen to what the Tinker has to say. He will tell you about your new car, and what parts to look for. The first step is to find the body. Use the Tinker's buggy and follow the marker marked on the map.

Quest: Move to the cemetery
As you move towards the indicator, a message will appear on the screen indicating that the fuel level in the car is low. You will have a new small task - the search for fuel. And that is the risk of stalling and remaining in the middle of the desert. In the future, remember that you need to periodically look at the fuel level sensor in the tank. Always try to fill up whenever possible (it's easier to take out enemies with a full tank).

Advice: If the "Masterpiece" was damaged during the next military action, do the following:
- get out of your vehicle and dodge the shells of enemy motorized chariots while the "bone cutter" repairs it. For a complete repair of the "Masterpiece", approximately no more than 29 seconds are spent.

Quest Update: Find Fuel for the Masterpiece
Head towards the green marker, following the map. Remember about the stocks of scrap metal and ammunition, they need to be constantly collected.
Move to the new target, it is also marked with a green pointer on the map. It is possible that next to you, not far from the next target, the fuel in the buggy will run out. Get out of the car, destroy two opponents. Next, you have to search the camp. After you find the fuel canister, the task will be updated.

Advice: Worrying about the fuel reserves in the Masterpiece motorcycle chariot is not worth your special attention, but it will not be superfluous to have a reserve in the form of one canister in the trunk. This canister can also do a good job for blowing up any obstacle or for refueling another motorized chariot, if you suddenly decide to change.

Quest Update: Refuel the Masterpiece
Refill the gas tank with fuel (you will have some more fuel in stock). Drive to the point marked on the cemetery until you see a closed gate. There will be no guards or watchmen. Now here you can use your remaining fuel in the canister to blow up the gate and clear your way. Just set fire to the canister and throw it at the gate. There will be several traps, move carefully. Try to avoid the trap.

Task: Find a body for the buggy
The body you need is hanging on the ropes. It needs to be brought down to earth. Climb up through the cave. Go through the cliff, which will meet on the way, with the help of a cable. Clinging to the cable, you will jump to the other side of the cliff.

Look around carefully here, because someone may be wandering in the dark. Walk forward and find a corpse. Near this corpse lies a flashlight, pick it up safely. Now you can use the flashlight at any time. Go through the gorge and look for water. Replenish health points and water in a flask. Jump on the cable to jump to the other side. Along the way, collect scrap metal.

Quest Update: Choose a Body for the Masterpiece
Here you can assemble the body to your taste. Any of them has equal rigidity with additional parameters, the difference is only in appearance. You can choose what will be more interesting to you in your opinion.

Next, having chosen your body, lower it to the ground. Opponents will immediately begin to appear on the ground. They are called "Vultures". During the fight, you will be able to hone the skill of evasive strikes. One "Vulture" will attack you with a shiv. After you destroy him, be sure to take his sharpening. With this enchant, you will easily deal with the remaining Vultures.

After the destruction of the entire group of Vultures, start destroying the indicated mechanisms. Walk down the slope, the mission objective will change.

Note: When an enemy vehicle is destroyed, precious material will fall out of it.

Task: Get out of the cemetery
Learn how to drive a motorized chariot to conduct car wars. Open fire on your opponents. Learn and try to dodge enemy projectiles,

fired at you and launched mines in your direction. Leave the area of ​​the cemetery and the mission will end. Examine the map. On it you can see several additional targets, you can destroy any marked camp. When you finish the repair, call the Tinker (hunchback) and return to the shelter again to update the mission.

Episode 3. The path of the hero
Go left, there you will find scrap metal. This time you need it to upgrade your car "Masterpiece" and the hero himself.

Quest: Find the Jagged Tip
From your car, drive straight to the indicated place. Go to another room, go up the stairs. Find the item there.

Quest Update: Bring the Serrated Tip to the Tinsmith
Return back to the Tinsmith. Pass the found spare part and you will go to the upgrade section. Mount the harpoon on your "Masterpiece", it will be available. If you have collected scrap metal well, then you have the opportunity to put an additional “Fight” grate. After the upgrade, exit the menu, then you have to view a new cut-scene.

Advice: Choose from ammunition "harpoon". This ability is needed to pull enemy drivers out of their motorized chariots. In this way, you will save energy and save your nervous system from stress during the battle. More than that, you can transfer and control enemy vehicles.

Mission: Get out of the Tinker's hideout
Once in the Wasteland, chat with the Tinsmith. Find out information about the Scarecrow Camp. On the map they are marked as enemies. The hunchback will tell you to destroy the pillars that are indicated on the map. After that, you will have a new task.

Quest Update: Eliminate Scarecrows
Defeat the first "scarecrow", a message will appear: "Threat level down". With the subsequent extermination of the "scarecrows" you will observe this message. In addition, the issued message indicates your location on the ground. Eliminate a few more "scarecrows". Use the harpoon you mounted on the "Masterpiece" for the "scarecrow". This will throw him back some distance.

Task: Inspect the location from the observation deck
Follow the pointer on the map. At this lookout point, you can inspect the camp of new opponents. On the left you will see Gorlan. For you, he will not be a rival, he is necessary for his warriors as "totem", which is responsible for morale and courage. But you can not exclude it from your goals for destruction. It is better to remove him first from the battlefield and then it will be easier to defeat the enemy. Do a full survey of their area. Above the gate, you should notice a flamethrower tube. First of all, you need to get rid of this pipe, because this is the most basic barrier in front of the gates to the camp. It's not very difficult, because further you will find a sniper. What actions he can perform, I think it is not necessary to describe.
After a detailed inspection of the camp, you will find a small list about the operation and management of the alarm indicator.

Mission: Deal with the sniper
As quickly as possible, you need to drive a buggy to the tower and be close. We recommend that you do not drive close to the tower. Aim your scope and harpoon shot, which will lead to its destruction.

Advice: If suddenly, you decide to drive up on an enemy motorized chariot to any of your own fortresses, then it becomes possible to include this exhibit in your transport collection.

Advice: We do not recommend driving around the Wasteland "headlong", because it is fraught with a threat in the form of unforeseen situations. An incorrect jump, as well as a collision with an object, can cause serious damage to the controlled chariot. For some, this is not a hindrance, but after a hard collision, a pattern in the form of a crack on the windshield may appear on the screen. For me personally, this caused the inconvenience of the review.

Quest: Disable flamethrower tube
Use the harpoon again. In the same way as with the previous tower, make an aimed shot at the other. Only at this moment the lassoed tower must be pulled to the side. This action will not take you a significant amount of time, in general, not for long. And so the flamethrower tube will be destroyed. Now you can freely enter their camp.

Mission: Enter the camp
Drive up to the gate and fire your harpoon. Then you need to pull them until they are completely separated. In the camp you explore, there are a number of oil wells with pumps. Exit the "Masterpiece", the video will start playing. After it ends, you will fight.

Advice: When you destroy each camp, you will be rewarded with some amount of scrap metal (average value is about 20 pieces for each camp you have broken). Try to earn currency, as if it were real money, I think this will be an additional motivation, because with it we can buy the most competent ammunition or upgrade for our character.

Quest: Kill Gorlan
Shoot the "Gorlan" from your available weapons. Or you can destroy his gazebo. Now you have to eliminate all the remaining local savages.

Note: If you find yourself in the detection radius of Gorlan, then he will raise an alarm in the camp.

Task: Find the remains of your car
Move along the intended course with the designated place on the map. There you will find a small dump with car bodies. Search and find a photograph of Max among all this rubbish. These are the remains of a car from his past.

Mission: Destroy the oil pump
Break the doors and head up. Soon we will have to fight with a new interesting savage with the name "Slicer". This "Cutter" in its arsenal has sharpening.
He will drop it, and you will pick it up. But it didn't end there. You will still have two savages, but these are already ordinary. It won't be hard to deal with them. Having identified everyone in the other world, move to the marked point. Go up the stairs and find the shortcut "Chlema". In the camp you will find two more shortcuts. When they are destroyed, you will complete an additional task. The pipe on the right is dripping water. Replenish health points and water supply. Collect scrap metal during your movements in this camp.

Now you need to cross the bridge to the other side. You need to run across the bridge very quickly because a sandstorm is about to start. On the other side, enter the building, go up the stairs. Pick up scrap metal in all rooms, go down a little and find a passage. Enter the passage. Once there, go forward a little. Find a small room and look for a bunch of scrap metal in it.

After that, you will have two possible directions: left or right. You should go left, go down the stairs. Gather some shotgun ammo. Get rid of the "Slam" tag found here and collect the scrap metal. Go back where you chose the direction and this time head right. Ahead you will find a ladder, climb it up.

Walk a little forward and come across an unfamiliar character. He will tell Max that he is with you for one thing and you will return to him. For now, it's just dialogue. Move on and go up the stairs. You now have a new combat skill "Rage of Max". Now the test of this skill will begin. Destroy all the savages around and look around in this area. Here you will find the last label of the "Chlem". After it is eliminated, the mission will end. Collect scrap metal. Here you also need to find a fuel canister. With it, you will blow up an oil well with a pump.

To the right of this oil well you will find a door. Break it and watch a new cut-scene. If you managed to collect all the scrap metal present there, your opponents were destroyed to the last, the shortcuts were eliminated and the relic was found, then your mission will be completed with 100% result. If there is no such result, then again you will have to go and search what was missed.

Quest: Return to the Masterpiece
There will be a container near you and you need to climb it. Use the fixed rope to move down to the car. will appear short video, then sit in
a car to go to a meeting with the mysterious inhabitant of the "Wasteland". Head according to the sign on your map. Along the way, you will find a rocket launcher. Another cutscene will start soon. After viewing it, you will have the opportunity to increase the skills of the hero. This is possible, subject to the presence of special icons. They are given to you every time you complete tasks.

Go back to the hunchback. Fire one flare shot. A car will appear next to you. Upgrade by installing nitrous oxide (NO2). Do not use immediately, wait a bit. Ride forward and meet the savages. Now you can use the accelerator and use your car as a ram. After these steps, get out of the car. It will again be possible to upgrade Max. Then you can return to your hideout for a new objective.

Episode 4
Mission: Pursue Legionnaires of the Garbage
Get into your car "Masterpiece" and follow the sign on the map. In this area you will find "Legionaries of the Garbage". As long as there is no need to fight them. Quietly watch another small cut-scene. Look at the card side of the world, find the north. This is your direction, move on. You will see a pointer on the map. Head for it. Get to the fortress "Jita". Drive up to the abandoned ship. Get out of the car and search this ship. There you will find another item from Max's past. A couple of pieces of scrap metal and a canister of fuel.

On this ship you need to find a hot air balloon. Use it and fly higher. From a great height you can see a new place "Black Maws". Use binoculars. Look left. See three scarecrows, one sniper, a couple of oil well camps "Death Run" and camp "Hickey". There is another sniper a little further from the second camp with a well.

Look right. Find the fortress "Jita". Further it will find one scarecrow. Having examined the entire area, you will be able to better navigate when moving.

Get down to the ground. You need to move towards the east to get to the second ship. Search this ship for the presence of shotgun shells, sharpening and scrap metal. Get back into your Masterpiece. Move on. It is necessary to destroy all the scarecrows that you see. This will help reduce the level of danger, otherwise Griff cannot appear. Then you will get a small nice bonus with pieces of scrap metal. Snipers must be eliminated.

Advice. Before upgrading Griff's Max abilities, use up all your points. You will not be able to spend two or three points and leave. There are also limits on the number of points you can spend in any category. It depends on the level of the hero. Keep this in mind before talking to Griff if you can't spend all the points in the required category. This is a pointless waste.

Exercise: Drive to Jeet's fortress.

Arriving at the fortress, we make a deal with Jeet, then we talk with the Tinkerer about a sniper rifle and look for a trigger mechanism for it. At the end of various additional tasks, head to the Jita fortress. The next video will start. After viewing, go up the stairs, on the left side. Chat about different things, ask Jeet. Enter the garage to talk to the Tinsmith. Go up the stairs again and there you will find a trigger. The pointer on the map will show you the direction and place.

Task: Assemble a sniper rifle.

Having collected the rifle, we leave the fortress of Jeet in order to test it at the passage of the Dead Wasteland. Return to the Tinkerer to deliver
him the trigger you found. To build a sniper rifle, you will need to have 40 pieces of scrap in stock. After that, leave the fortress "Jita". In general, the map is very large. You can study it. This is not necessarily some kind of task, you can just inspect the dumps, destroy the savages and camps. To make it easier for you to navigate, always use the observation deck.

On the way to the aisle "Dead Wasteland" you will meet strong enemy resistance. You do not have to destroy everything in the area before the passage. Although if you want to fight, then please, then be prepared for a big war.

When you reach the passage, you will find a fuel canister near the entrance. Climb up the rise. Go up the stairs. You will see a small intersection there. First, head down the stairs to find some scrap metal. Now climb back up the stairs to the fork. Go right, this is the main path into the depths of the complex. You will reach the stairs. Walk down and find Shotgun Ammo. Move on to meet Buckler. Buckler defends well and deals serious damage in combat. Therefore, in the previous stages, you need to master the skills of dodging combat attacks well. Dodges will give you some time, or rather a couple of seconds, for retaliatory attacks. After your blows, Buckler will need a little time to recover. Within this short period of time, move far enough away to anticipate his next attack. After a few of your attacks, Buckler will fall.

After Buckler, you will still have a few fights with ordinary savages. It will not be difficult for you to destroy them. Next, head northwest. There you will find a door, and when you enter you will find some scrap metal. Turn left and go through the open doorway. Go a little straight and on the right side you will see another room. In it you will find items from Max's past.
Follow the sign on the map to enter a new area. Turn left and Max will find a water source. Quench your thirst, improve your health points, and top up in a flask. Go further and you will see a new piece of terrain. On the right side, look for scrap metal.
Return to the main area. Find a ladder. At the very top you will see a room. Come in. Climb higher using the bumpers hanging on the wall to the right. Upstairs you will find ammo for a sniper rifle. Then up the stairs again.
At the fork, first go left. Find a ladder. Go down it. Pick up some items inside. Get back to the fork. The task will be completed after watching the next cut-scene.

Quest: Return to the Tinsmith
Head towards the northeast. You will see a small platform. Near its base you will find paint. Climb up to the roof. In the corner on the roof you will find scrap metal. In the same direction, approach the stairs. Kick your foot and it will fall down. You need to go down it. Find the Tinsmith and the mission will end. Talk to him and you will start the next task.

Episode 5
Task: Talk to Jeet, find the right body.
Find out what you need to upgrade. Then head to the Jita fortress to talk to him. Go down the stairs. Meet
Tinsmith. The first Wasteland mission will begin. Leave the fortress in your Masterpiece car. To continue the mission, head to the observation deck "Dry Gustie". Get on the balloon and move to a new area. Use your binoculars and look around. On your way you will meet several savages. As usual, deal with a couple of savages. Look for food near the grill. As you explore this area, you can head to the new observation deck Blackmaws to complete Dinky Dee's mission.
In the main story, follow the sign on the map. Meet a couple of savages, deal with them. Grab some sniper rifle ammo and head southwest. There you will find a couple more parts. Turn around and head right to the platform. At the top, use the stairs to pick up the desired spare part.

Task: Use the garage to install an upgrade for Jack.
You are now equipped for the upgrade. Go to the garage and replace with a new found body for the "Masterpiece". Your next step is to head west to the Scorched Moon area in Gut Cutter Fortress. Move to the pointer on the map. Use the stairs to find the welding wire at the top.
Return to the garage. To complete the task, you need to use armor. After these steps, you can open access to the archangels. To start a new task, a couple of conditions must be met. Eliminate one Gut Cutter camp and earn the title of Lizard.

Episode 6
Destroying the Rogue Nest Camp will earn you the Lizard rank. Let's move on, the game continues. Return to the Gut Cutter's hideout. Go straight, you will reach the stairs. Climb up and immediately turn the corner. Cut scene. You need to go to another part of the corridor, turn left. Find another ladder. Pick up the thing in the corner from Max's past. To the right of the bridge you will find some scrap metal. Chat with Gut Cutter and the quest will be completed.

Exercise: Leave Gut-Cutter's hideout, find Sneeze-Puff's convoy group, destroy his truck.
You need to go to the first floor. Focus on the pointer on the map, it will lead you to the "Sneeze-Puff" convoy. Eliminate all enemy motorized chariots.
Fast way it's an accurate shot to the tank from a shotgun. If your "Masterpiece" is damaged, call the Tinsmith to repair it, while fighting off the enemy. Destroy the Sneeze-Puff convoy truck and take the ornament. Before you go to the fortress "Jita", you need to set up enemy camps in the territory of the "Blackmaws". Otherwise, you will not enter the fortress. Talk to Jeet.

Episode 7
Chat with the Tinsmith. In the garage, you can install a new thunder harpoon on the Masterpiece. Test the new thunder harpoon on a special training ground.
Head to the passage of the "Dead Wasteland". There you will stumble upon several "thunder sticks". See the gate. Your new harpoon will easily smash with two shots into any oncoming gate. Then again "thunder sticks". To destroy, use a harpoon.
An ambush of motorized chariots awaits you in front, eliminate them. Snipers hid in this area around the entrance. From the reclaimed territory you will be able to see snipers. Deal with them using a simple harpoon, and tear out a couple of loops on the "Graze" with thunder. "Maw" can be easily destroyed with a simple harpoon.
Head north towards the Krasnoglazki tower. Use lookouts to see the area.

Episode 8
The tower will be protected by enemy motorized chariots. Aim at the wheels, for this you can use a thunder harpoon or a shotgun. Eliminate savages with "thundersticks" melee (especially if you like), shotgun, mounted ram or similar
"thunder sticks". After battles with motorized chariots, use the harpoon again. To destroy the catapults, you need to tear them off the base. Aim for the base. Now you will be able to see the barrels. These are barrels of gunpowder. Shoot them with any weapon from your arsenal and the catapult will be destroyed.
The pointer on the map shows the new destination. This is a tower. Here you have to walk. Leave your "Masterpiece" and go down the slope. Come into the room, here you will find ammunition for a shotgun. Locate and turn off the valve. This valve is responsible for the gas for the flamethrower tube. Come back. Now your direction is south. Down the corridor to the right. Find another valve and also turn it off. Return to the main room.

Go forward. Several savages will be waiting for you. Eliminating them will not be difficult for you. Scrap metal often lies near the stairs. Climb up the stairs. Turn right there and go up further. Use the "thunder stick" on the rack. She lies on the left side. Throw at the first savage before he tells the others. After that, go further to another staircase. Find more scrap metal. Return back to the rack. Now throw at the savage on the other side. The bridge will collapse and you will move on.

There will be more savages ahead. Use the thunder stick. Pass the bridge and collect scrap metal on the left. There will be 3 stairs ahead. Go further up to the first stairs. Climb up and find the second ladder. Climb up it and find the third ladder. Only the third staircase leads down. Collect scrap metal near the platform. Go back a little and find another ladder. Use it to get to the water. After that, go around the corner and find the door on the left. A pointer will appear on the map. Follow the sign. Cut scene. Eliminate the savages. The task is over.
You will head to Gastown, located to the north. Along the way, additional tasks will be available to complete. Red-eye issues these tasks. Climb up, turn left, you will see a ladder. Move on and find her. Don't take any action just yet. Approach the stairs and go up. On the left you will find an item from Max's past. .

Episode 9
AT Gastown a man is waiting for you, talk to him. Then you will drive your car to the "Upper Dunes". A gate will appear in front of you, you know what you need to do with them in order to go further.
Look for the location "Airport" on the map. There you will find light bulbs. Be careful on the way there will be spiked bombs. They may approach you if you are close to them. Do not rush to quickly pass this section, slow down, there is enough time.
You will reach a cliff with a raised bridge. Get out of the car. Now you need to jump on it. To the right is a doorway. After passing through it, you will pass to the next area. Look to the left, at the end of the room there will be some ammo. Turn left to find the door.
In the next room, a savage is waiting for you. Having overcome it, you will be able to lower the bridge for further travel by car.
Go up the stairs to a large platform. Find the correct route on the map. The pointer will show the direction to the left. There are no spike bombs here, so you can quickly slip through.
On the right you will find a ladder. It will lead you to a small hole in the wall. Get in and find yourself in the corridor. Move on. Follow the sign on the map. Along the way, there will be a room with scrap metal to the left and right. Collecting everything you complete additional mission "Place to harvest: 100%".
Exit the room into the corridor. Move on. Find another room with scrap metal. Climbing to the planet you will see the doors on the right. There is a container with scrap metal in the far left corner of the room. Now to the right you will find some ammo for the shotgun. Go further through the doors and find water.
Further along the corridor, a door will close in front of you. Do not pay attention to collect more scrap metal. After the mannequins, a little further you will find the place where the light bulbs are. Use a flashlight. Take them and some savages will appear. Don't forget to turn on your flashlight.
After eliminating the savages, go forward. You will see open door, which opens onto the balcony and turn left to the end. Use the funicular to return to the car. Below you will see how the enemy machine throws mines on the right. While dodging the mines, destroy this vehicle using a harpoon or a shotgun shot at the gas tank.

After leaving the airport, you need to return to Gastown. To complete this mission you need to climb the stairs and approach "Screamer". Before the beginning new mission start a conversation with Raven.

Episode 10
To get started, get in touch with "Nakolkoy", she is waiting for you in the building. Then go to the Raven. The local territory must be cleared of savages, convoys, minefields, snipers up to level 3. in the best way to achieve threat reduction is to smash
to shreds a couple of the region's camps "Knit Sack".
After all the brutal manipulations to defeat the enemies, move towards the Chalkies territory. On the way to the Big Blade and Rome Joby camps. Eliminate the camp completely, this will reduce the threat level. Near the gate there will be installations with "Molotov cocktail". Smash them with a harpoon. Use the same harpoon to tear out the main gate. You see the door - ram it with your car from acceleration. To go to another room where lies scrap metal, you need to take out a few savages. Move south to find water for resupply and health points if needed. Around the corner you will meet a few more savages. Then you will meet Gorlan surrounded by several savages. Try to kill Gorlan first. On the east side you will see a door, go to it. Kick it with your foot. In this room you will find scrap metal.

New direction northwest. Find a container and go through it. Inside destroy the label "Chlema". You will reach the stairs, climbing which you will find yourself in the north of the camp. Before entering another room, on the right, look for scrap metal. Go deep and find the remains relic of the past. Go to the balcony. Look on the south side ammo box. In the same place above the door will hang "Slam" label to be destroyed.

Look for stairs. Don't go down yet, go straight ahead and turn the corner. You need to get to another part of the camp located below. Go up the stairs and you will get there. Then you will meet savages, liquidate them. Walk forward under the bridge to the stairs. Climbing it you will find yourself in another part of the area. Move on. Eliminate the savages again. In the right drawer you will find ammunition and scrap metal. You will find a ladder and water ahead. To the left near the stairs, find scrap metal with ammunition and a large door. Break the door and find another label "Chlama", as well as scrap metal.

Advice: Go back to the first staircase, but don't go down. At the end of the mission, we need to go along the yellow line, which will lead us to the cable car, which in turn will lead to the car.

Use the ladder to get up to the platform. Head forward and you will come to Rome Jobbi". Keep your distance while fighting him. When you strike, he will defend himself, put blocks. Places a block - move to a safe distance so that after his attack
seize the moment to counterattack. You can use weapons. Push "Jobbie" closer to the fire. When hit by fire, Jobbi takes additional damage. He can drop the weapon, use it. This is how you defeat him. Be sure to search his lifeless body. Return to the cable car. In the lower part in the northeast direction you will find the last one in this territory "Slam" label. Destroying it will complete the mission with 100% success rate if all the Slam labels encountered have been destroyed. You can change colors appearance your car.
The pointer on the map will lead you to an area called Reek Hills. There are two options to get there: drive to the southeast or drive along the rocks to the northeast (you can use either option).

Heading southeast, be careful, there are traps and savages. From the location, move to the northeast to pick up a new spare part for the upgrade. Inside the niche on the south side you will find scrap metal. After that, head to the right side and find a new Masterpiece body. Standing next to your "Masterpiece" go to the "Garage" and you can assign a new body « wild Hunt» , supply the new spare parts you have found. After such a car upgrade, you can now get the "Speed ​​Demon". Follow the sign on the map in the area " Heights» to enter the Death Race.

Note:"Speed ​​Demon" is faster, so the control of the new car will take some getting used to.

After choosing a race with barrels, head along the red road, do not forget to touch the barrels, but remember that when you collide with them, the car can skid to the side. Learn how to competently take turns without catching people standing at the side of the road. After defeating your rivals, chat with "Nakolkoy", She will be in the next building. Then go to Gastown. After talking with the "Screamer" you will receive a new task.

Episode 11
Task: Destroy the Garbage before the bomb explodes.
Get ready for a new task: stock up on water, replenish the hero’s health, and most importantly, pay attention to upgrading the car, because in the race with the Garbage you don’t have to rely on speed, defense will be much more important at this stage.

Before that, you have already learned how to ride in races. The Masterpiece is not a Speed ​​Demon or a racing car, so be careful when entering corners. The brake pedal in corners is not
it’s worth using, it’s better to use such tactics gas-released-gas (this method works in life, especially on full-fledged jeeps). Any car on the track aims to destroy you. Each time after the destruction of enemy vehicles, new ones will appear in their place, so pay special attention to the Garbage Sink. Approaching it, mines will fly. Exploded mines do quite a lot of damage, so dodge. Use only "thunder harpoon" while aiming at a specific vehicle. Most often, targets are automatically aimed at nearby enemies. Sometimes convenient, but not in a race.
You need to eliminate the "Garbage" in 5 minutes. A few accurate hits from the harpoon and you are the winner of the race.

Quest Update: Destroy the Tattoo
Now your goal is "Tattoo". Watch her approach in your direction. A red signal means the start of an attack on you. You need to dodge. Use the dodge icon and attack her. She will also dodge. Having won, another battle awaits us.

Quest: Destroy the Schlem
Cut scene. A new battle will begin, now it is necessary to eliminate the "Chlem". The principle of attack, as in most cases, is to keep your distance and counterattack. Before the start of the battle, raise your weapon and use it, from time to time ordinary savages will join your leader when massacring them, do not lose sight of the leader, as he can make a blow. Pay attention to the explosive red barrels standing along the location, with the help of these barrels you can win at a lower cost for this, you just need to help the villain stumble upon them.

When the room splits, a couple of savages will attack you from one side. "Chlem" will not touch you anymore. Drink water and replenish health points before the upcoming battles with new savages. After the battle, pick up provisions. The next direction is to the east, to an open area. Eliminate the local savages and collect scrap metal. In the northern direction you will find provisions and scrap metal. On the path you will find ammunition with water.

To the left behind the door, "Chlem" awaits you again. There will no longer be barrels, so you will have to fight with improvised means. A cutscene will start when the Slam's health threshold reaches 50%.
Follow the path further until you find a ladder. Climbing up it you will come out to the entrance to Gastown. Find your Masterpiece. Here you will start completing three new tasks in the Wasteland. On the south side, you still need to build a couple of projects for the temple in addition "Deep-frying«.
Once you're done, head east until you meet a slave named Hope. Chat with her.

Episode 12
Task: Find the engine "Big Boss
The direction will show you the path leading down. After turning right, meet the savages. After finishing with them, find the stairs leading up. Climbing up it you will meet another resistance from several savages. At the end of the corridor you will find a fuel canister. It will be located to the left of the burning drum. Use the canister to blow up the door. Head right to the next door. Open the door with a kick. Up the stairs and to the left of the room, the savages are waiting. Activate access to the generator. In the corner on the right you will find a ladder.

Task: Refuel the generator
Need to find fuel for the generator. Go down the road and look for a ladder and then go upstairs. Walk forward to the platform and turn left. Walk along the platform to the end to get to the storage area where there is a refilled canister. Jump down to get to the generator faster.

Task: By local car, drive to the temple "Frying"
After starting the generator, you will have the opportunity to lower the Garbage Car down. Pick up the car and head to the Deep Frying Temple. You will be chased. Use the side flamethrower to destroy them when they are close.
A cutscene will begin when you approach your "Masterpiece". Further your way to "Dunes", direction to the east.

Erisod 13. For Glory
Task: Arrive at the excavation site
In the Dunes area, look for a lonely old man. He is the key to the next task.
The pointer will show the direction of the tire tracks. These tracks will lead to the main gate, which must be rammed down. Further, the sign will lead to the lifting cabin. Use the lift to go down. First down the stairs, then up the wall. Come into the room and turn right. Find a ladder.

Mission: Use the lift cabin
Walk along the roofs of the lift cabins. You will go to the very depths to the ladder, which will lead you upstairs to the room. On the left side you will find scrap metal, ammunition. Keep moving east. At the bottom of the stairs, look for scrap metal, after which the warning "Place of harvest: 100%" will appear. Find another ladder, it will take you up

Mission: Eliminate the Buzzards
There will be a door above the stairs. Behind it, several savages are waiting for you. The provisions are on the left in the corner, eat or leave. Go right to the excavation site. Find a child.
Task: Search the excavation site
Break the door in front of you. Go towards the excavations and turn left to pick up the scrap metal. Examine the hole. Go to the next dig site. There you will meet savages, you will find scrap metal. Now look through the hole again and find the child.

Task: Pick up Glory and deliver to mom
Find out the truth after the earthquake. Go back and move to the next pointer on the map. Examine the hole in the wall to the right of the doors. Go through the gorge and see the boxes. Look inside the boxes for Glory.
Go back. After the doors you will be attacked by savages and their leader. First the savages, then the leader. Attack the leader with counterattacks after he prepares to attack you. One attack from you and the savages will reappear. We repeat the scheme: savages then the leader. After defeating the enemies, take Glory and leave.
Move to the observation deck "Blackmaws". In the direction south, from the lair of the "hunchback", you will find the right place. Griff will help you upgrade your character. Go to the "hunchback's" lair, go to the "Masterpiece".

Episode 14
Task: Eliminate the "Garbage" and arrive at the temple "Frying"
"Garbage" will be accompanied by savages. The first attack should be from the Garbage, dodge. Look around to prevent savage attacks from behind.
Kill the Garbage and head to the Deep Fryer Temple. Move to the observation deck, which will be next to the temple, to get there faster.
Having reached the "Gaztown" move forward in an easterly direction. Follow the sign on the map.

Episode 15
Task: Eliminate the escort of the "Chlem" and throw the "Zemledvig" into the abyss
This is the final quest in the game. First, you catch up with the chariot escorts, then destroy them. Liquidation of "Zemledvig"
will be the second plan. Shoot the harpoon at the wheels. Get to the driver by tearing out the door from his side. During these battles, damage to your car is inevitable. Keep an eye on this and, if necessary, call the "Tinsmith". Quickly repaired and again in pursuit. Keep up with the convoy if you don't want to start the mission again.
Leaving the Zemledvig unaccompanied, go around it from the side and shoot with a harpoon. Try to eliminate it quickly, because the next reinforcements are on their way. You need to break two side parts to blow up the Zemledvig.
Watch the cut-scene. "Zemledvig" will be on the edge of the cliff. You need to throw it into the abyss just by ramming it. After that, another video awaits yours. Before the "Chlem" appears, collect thunder harpoons. Aim and fire the thunder harpoon in the direction of the appearance of the "Slam" chariot. You need to aim manually now, so try to accurately aim. The battle will not be quick and not easy, so in order to see the final video, you will have to fight.

Game over! If you have any questions, write, I will answer.

No need, my friends, to get used to good games! They will enslave you and you will yearn for them.

Max and his world are insane. For real. Your allies are a nervous, burned-out junkie who tortures himself with arrowheads, a legless old mechanic in a makeshift wheelchair who wants to build a desert ship with sails, and an experienced road warrior who believes that one day the desert will become the sea.

Well, the Tinsmith. This type most of all looks like Gollum, the dwarf from "300 Spartans" and the Rat from Shadow of Mordor. He speaks like a religious fanatic ("In the name of spark plugs, nitro and an eight-cylinder engine!") And sees Max as a divine messenger.

Hidden throughout the Wasteland are "relics of the past", reminders of forgotten world. Sometimes in just a few sentences, entire stories are told.

Once upon a time, the crew of Bruchorez managed to escape from a sandstorm in a ship, and since then he believes that one day the ocean will come to these lands.

Max is wearing a jacket from The Road Warrior in 1981, on his left leg is a brace that appeared after the events of the first film. Fashion show in the Wasteland, year 2015.

Naturally, Max in such a society seems to be the most sane. He adequately speaks and acts, moderately cynical and laconic. But dangerous maniacs often seem the calmest - and in fact, Max is almost the most crazy of all. He is passionately devoted to his machine and blindly strives for the Silent Plain, which may well turn out to be fictional. As in the movies, Max's madness doesn't gush like a fountain, but quietly burns inside and devours consciousness. It runs in the background throughout the game and only occasionally makes itself felt.

Secrets of the passage of the game Mad Max:

  1. When attacking an enemy camp, you first need to examine it with binoculars to find out where the guard towers and other defensive structures are located. Starting an attack, your first priority is to finish them before the alarm scale is reached. Even if you have already opened fire on you, do not pay attention to them until you follow this advice. In some camps, there is a "gorlan" in the guard. This villain at the sight of you raises the alarm, and the inhabitants of the camp fall into a fighting rage. Therefore, he also needs to be one of the first to pay attention.
  2. A scarecrow is a statue that increases the level of threat in a given area. When you destroy the first of them, you can pick up scrap among the wreckage. Be sure to meet the inhabitants of the wastelands. They can give the hero a lot of valuable information. Moreover, for each acquaintance you will receive 50 details. And if you kill a friend, then another 50.
  3. As the game progresses, Max will have a chance to fly in a hot air balloon. When you climb up, you need to carefully examine the surrounding area. In this case, the surveyed area will be plotted on the map.
  4. In the game Mad Max, the hero will often encounter sandstorms. Once inside, you will see boxes flying past and all sorts of rubbish. If you pick up the box with a harpoon, you can get valuable items out of it. It is possible to go outside the map. Once in a sandstorm here, there is a chance to get unique items. For example, Magnum Opus. But don't get too carried away - there is no water outside the map, and flying debris can damage the car.
  5. If you study the nail puller, you can open doors and containers. When you see a flock of birds circling in place, go there. Under them there are corpses, the larvae of which Max can eat.

Where can I find rare cars in Mad Max?

  • Goldfang - She is located in the area of ​​\u200b\u200bJit, and more specifically in the location of Drywater. We find a small enemy camp and interrupt the mortal existence of its inhabitants. Next we rob. In one of the garages you will find this car.
  • Frenzied Chariot- This car can be found in Hope's Ghosts of the Past quest. The entrance to the tunnel is at the bottom edge of the map, roughly in the middle.
  • Raven - Complete the Rustle Dazzle mission. Quest given by Screamer in Gastown. It can be found at the top of the stairs.
  • Hardcore - This car is located in the territory of Gutcutter in the location of the Scorched Moon. On the right below is the camp of enemies. Clear it and find this car.
  • Twelve - She can be found by completing Hope's quest. She is underground, in an abandoned tunnel. There is a large puddle of viscous liquid in front of the tunnel entrance. This area is under the control of Red Eyes, Rustrot Settlement. Dune Vessel Carner. Complete the mission Exodus. The quest is given by Red Eye.




 
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