Dead space 3 description. Dead Space III Walkthrough: The Basics

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dead space- n 1) space in the respiratory system in which air does not undergo significant gaseous exchange see ANATOMIC DEAD SPACE, PHYSIOLOGICAL DEAD SPACE 2) a space (as that in the chest following excision of a lung) left in the body as the result of a … Medical dictionary

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Books

  • Dead Space, Templesmith B., Anthony D. On the distant planet Aegis VII, a team of miners mining for minerals for a depleted Earth finds an unusual artifact - a red Obelisk covered with strange symbols. Soon…
  • dead space. Book 2. Catalyst, B. K. Evenson. The life of Istvan and Jensi Sato under the dome with artificial atmosphere was not very diverse: school, games, home with a mother who does not love her sons. The eldest of the brothers, Istvan, was not of this world, ...

The biggest innovation can be considered a co-op for two people. The multiplayer featured in Dead Space 2 is missing. The second player can take control of John Carver and connect to Isaac at any save point. The cooperative version of the game is seriously different from the single player, so that it would be interesting to play it together, interacting with each other (raising a disabled comrade, exchanging items from the inventory, etc.). Periodically, one of the characters will experience hallucinations. Notably, the second player will not see them. A hallucinated player may start shooting in different directions or even at his partner. Depending on whether you play alone or in co-op, the plot of the game will change slightly. AT single player the second player is not replaced by a bot, John Carver will appear there periodically as a story character. Some side quests only available in co-op. All of them are almost entirely devoted to the impact of the obelisks on John Carver.

Plot

After the terrible circumstances that tied Isaac and Ellie together at Titan Station, each went his own way. While Isaac was hiding from the Unitologists at one of the space stations, Ellie was looking for a way to end the epidemic of the Obelisks. Captain Robert Norton and Sergeant John Carver, EarthGov Special Forces, sought out Ellie on the planet Uxor and convinced her to find the mysterious planet Tau Volantis. 200 years ago, there was a secret base on Tau Volantis, which, like Aegis VII and Titan, was infected, but due to the planet's climate, the base was mothballed. Ellie disappears in orbit around the planet. The Earth government is looking for Isaac and is forcing him to go on this mission.

Isaac is also looking for Jakob Danik, the head of Unitology, but despite the persecution, Isaac manages to leave the moon and go in search of Ellie.

Characters

  • Isaac Clarke(Isaac Clark) - the protagonist, the protagonist of the game and the entire trilogy. After the tragic events on the USG Ishimura and at the station, Titan is hiding from the Unitologists and the government, who are trying to get the blueprints for creating obelisks embedded in his head. Travels to the planet Tau Volantis to find his friend Ellie Langford and eradicate the epidemic caused by the obelisks once and for all. Isaac has almost completely overcome his insanity that happened to him in Dead Space 2, and no longer suffers from hallucinations. His further fate, after final battle, featured in the Awakened add-on.
  • Ellie Langford(Ellie Langford) - CEC Pilot 4th Class. Together with Isaac, she survived the events at Titan Station. Had a stormy but short-lived romance with Isaac. After Isaac decided to try and live a normal life, Ellie continued to look for ways to counter the Necromorphs. Her search led her to the planet Tau Volantis. Helps the protagonist in every possible way as the game progresses. After the destruction of the Necromorph moon, Ellie tried several times to call Isaac or Carver, but never received a response. Desperate, she decided that they were dead and went to Earth.
  • John Carver(John Carver) is one of the surviving members of the EarthGov squad. On the planet Uxor, he encountered an obelisk activation and an epidemic of Necromorphs. Through the fault of Jacob Danik, Carver's wife and son died. In single player, he helps Isaac slightly throughout the game. In co-op, he is a playable character and goes side by side with Isaac all the way. He suffers from hallucinations, similar to those that Isaac and Strauss suffered in Dead Space 2. The obelisks use images of his dead wife and son. His further fate, after the final battle, is shown in the Awakened add-on.

Everyone who is at least minimally interested in games is aware that by the third issue in Dead Space came eternal winter and merciless cold. Recall that Isaac Clarke, the protagonist of the series, spent most of the screen time of previous games in suffocating darkness among the dead and alien monsters. On my own. When the stars twinkle behind the glass of the space station. And no one will hear your dying cry.

The twilight of uncomfortable enclosed spaces gave way to a dazzling snowstorm and frozen snow on the abandoned planet Tau Volantis. Darkness and light have changed places, but this has not made it any safer: through a cruel blizzard, it is impossible to see the surroundings even a few meters ahead. This change of scenery opens up potentially new ways to force the player to have a nervous breakdown. Behind the raging wind you will not recognize the sound of footsteps of something terrible, and behind the snow veil you will not see a silhouette that materializes in a matter of seconds and will tear your head off.

unity

Do not think that Dead Space 3 will be limited only to the winter planet.

At the same time, Dead Space tells about the tragedy of a simple hard worker who first searches for his dead wife, and then gradually goes crazy from nightmarish hallucinations. It just so happens that engineer Isaac Clarke experiences horror over and over again and is faced with obelisks, necromorphs and the consequences of the painstaking work of religious fanatics. But now everything is different - humanity seems to have found a way to get rid of the epidemic. For details, you have to fly to the planet Tau Volantis - they know how to end the nightmare once and for all. Experienced Clark in this case is the best candidate for the expedition, and therefore the local power structures force him to go to the frozen block.

AT new game Isaac almost stopped seeing hallucinations and gradually came to his senses. Partly because this time he's not facing nightmares alone. Together with Clark, a certain John Carver is going to a snowy planet.

This is an important difference in Dead Space 3: in order not to be so scary to play, we were allowed to walk through abandoned stations and ruins in the company of a partner. The co-op mode is almost never imposed - at will, the game remains almost a personal journey. It's scary to imagine how many little things the developers had to take into account in order to create such an adaptive cooperative and not go crazy. It was necessary to plan the scenario and all gameplay situations with the expectation that one more person could be with the player. And in Visceral quite adequately coped with the task.

The flight to Tau Volantis is a separate and extremely dangerous adventure.

At the same time, this approach predictably weakened the atmosphere, the integrity of perception disappeared. Where one character would look adequate, two look at least stupid. If played alone, Carver will turn out to be a faceless extra, who is only given the floor closer to the finale. So, he snapped a couple of times, delivered a monologue full of pathos, and that's all. In a sense, this is even good - we are sure that some players are not at all ready to deal with resource management and be distracted by cooperative gameplay elements in the manner resident evil 5-6 (replanting, treating each other, etc.).

Die hard

Otherwise, Dead Space 3 remains a game of severed limbs, claustrophobia, and guts all over the floor. The authors try to play on the contrast: the main character is constantly placed in cramped closed spaces and the lights are turned off, and then they are pushed out into the same light. In the dark, it’s alarming, a necromorph can jump out of the ventilation and gnaw something off at you, and then spit acid in your face. In open spaces, monsters appear from anywhere at all - from above, from below, from the same snowdrifts - and just as unexpectedly, and therefore the essence does not change. Snow levels were more likely to be needed so that it would not be so boring to get to the next technical complex for the third time, and whether it is in space or not, it does not matter at all for Dead Space.

Unitologists finally bared their teeth and declared a hunt for an engineer. The whole horror of the plasma cutter is revealed in full - people scream in pain, losing their arms and legs.

The game conveys real emotions not with sudden attacks of monsters from the back and scattered corpses, but with limited resources. Here you need to spend ammo only in cases of emergency, constantly run away from monsters, slowing them down with a stasis module, just so you don't overtake them. It is the adrenaline from the constant lack of resources that spurs the player on. The goal is to get to the workbench as soon as possible, deal with medicines and ammunition.

Do it yourself

Even at the stage of creating the original, the developers wanted us to constantly experiment and not prefer any one weapon - the rotation had to be done constantly. For small and weak opponents, the power cannon was great, for mutant raging mutants and crowd control, it was best to use a line cutter, and so on. In fact, the player chose the most convenient tool and used it to the very end.

In Dead Space 3, the system was redesigned. Firstly, rare power nodes and credits have disappeared, now Isaac is forced to collect different types resources that can be used to buy everything at once. Secondly, ammunition has become universal. Thirdly, the tools now consist of several parts that are allowed to be further pumped or changed. For example, you can screw an automatic pistol to a plasma cutter and, using an additional module, convert it into a revolver. Isaac is an engineer, after all, and to create means of murder must get creative.

Unlike Clark, Necromorphs are not afraid of cold and blizzard. In bad weather, the monsters move just as fast, but the hero is not very comfortable walking knee-deep in snowdrifts.

The weapon has lost the usual node panel, it was replaced by compartments for improvement chips that increase characteristics (reload speed, damage, clip capacity and rate of fire). Over time, there are more and more details, and trying to determine which upgrades are suitable for a particular tool turns into hard work, since the interface does not come to the rescue - you have to go through the details at random.

Additionally, you can refer to the list of drawings. For an unreasonably high price, an individual weapon is assembled at a workbench - for example, a machine gun that slows down enemies. This saves a lot of time, but, in principle, Isaac can design any device on his own.

In the event that there are not enough resources to buy items, you can always replenish their supply in exchange for a rather modest amount of money. The ability to use your credit card in an expensive boxed game had been a heated debate even before the release of Dead Space 3. Someone thought that this was the beginning of the end, and Electronic Arts committed a terrible sin. We, in turn, say that you should not panic. There are simply no moments in the game when you necessary spend real money. Well, if someone wants to do it - why not? Blizzard earns on Diablo 3 good money, and other publishers don't want to be left out.

The polar necromorph looks more like a zombie, and when it is dismembered, the situation only gets worse: tentacles grow in place of severed limbs and the monster begins to pursue Isaac faster and more violently.

Moreover, in DS3 there is an alternative way to get first-aid kits and ammo. Throughout the game, Isaac will come across side locations - there you can find additional resources and a couple of parts for weapons. Thus, the duration is artificially increased. Each location tells a different story. For example, on one they scare with horror stories about a comrade dissatisfied with the guardhouse, who cut an elite detachment at night and scattered the heads of soldiers around the barracks for entourage. It is on additional applications that the “optional” cooperative mode suddenly reminds of itself - in some places without a partner they are simply not allowed.

hard space

Another thing is that the ability to buy resources for real money contradicts the main idea of ​​the game, the very essence of survival horror. The series, with the exception of the iconic welding mask, is still associated with a constant lack of resources and the struggle for survival. The real Dead Space is when Isaac limps in a semi-conscious state, because there is no first-aid kit at hand, and telekinesis screws their own claws into the monsters, and then crushes the porridge with a heavy boot to save ammo. At such moments, the game is transformed, it becomes creepy and uncomfortable, which it should be. In space or on a frozen planet, no one should hear you scream. In this case, everything works as it should. Only in this way it becomes insanely scary to peer into a snowstorm, seeing a monster in every stone.

Horror is created not only by monsters - religious fanatics sometimes approach the torture of victims with fiction.

But Dead Space 3 has an incredibly low entry threshold, it is very adaptive - play as you want, and not as the game designer requires you to. Who knows, maybe this approach is the future.

Inconvenient questions disappear after the first passage: you are offered to run the game again, but on different conditions, without cuts. In the first mode, crafting is removed and Dead Space 3 is made similar to the first part, in the other, on the contrary, the creation of weapons and the collection of resources are given the closest attention - ammunition and medicines stop falling from Necromorphs, and you can provide yourself with everything you need only at the workbench. The difficulty level is traditionally high. For the most stubborn, there is even a slightly modified hardcore mode - you can save as long as you like, but in case of death, be kind enough to start the passage again.

What happened with Dead Space is a fairly predictable process, and there is nothing to be surprised about here. The evolution of the series is easily traced through advertising campaigns. different parts. From the insinuating and creepy voice with the lullaby of Twinkle Twinkle Little Star, we gradually moved on to commercials with the general idea “your mom will hate Dead Space 2”. And in the trailer for Dead Space 3, Phil Collins performs In the Air Tonight for some reason. I think they call it the shotgun approach in marketing. Mom is still unlikely to like Necromorphs, but she will definitely be delighted with the vocalist of the Genesis group.

Replay Value:

Cool plot:

Originality:

Easy to master:

Gameplay:

Sound and Music:

Interface and control:

Did you wait?

Dead Space has become in every sense mass game, but at the same time lost a little in individuality.

"Excellent"

Editor-in-Chief of Igromania

Even if we close our eyes to the wave of universal hatred that erupted after everyone realized that microtransactions in the game were not a joke of the developers, but a reality, for me personally, the release of Dead Space 3 is a very sad event, if not tragic. The canons of the first part - loneliness, darkness, complete uncertainty and a sense of loss - were slightly violated in the sequel. The DS3 had two choices: either move on down the Hollywood path, becoming a fun but not intimidating farce; or, on the contrary, become a 100% horror, frightening not with special effects and non-stop action, but with mystery, innuendo and chamber gameplay.

Dead Space 3 went the first way - the simplest and most commercially profitable way. Turned into a juicy blockbuster that can scare only those who have not seen Hitchcock's Psycho, Carpenter's The Thing and Kubrick's The Shining.

The most annoying thing is that the metamorphosis was voiced in plain text a long time ago, which means that there is nothing to scold the developers for, in general. They've done a great job with the program, they've created another Hollywood horror action game that I'm sure will sell well, and the next game in the series will be even more expensive and rollicking.

But for all its merits, it was the third part that finally buried the hope that Dead Space could ever turn out to be the most creepy, scary horror to the knees, which the first part could almost become. R.I.P.

Alexander Pushkar

"Igromania.ru"

Whatever one may say, the original Dead Space remains my favorite. It was first and foremost a cosmic horror and only then an action: fear was pumped up not by monsters jumping around the corner with wild screams and other unexpected surprises, but due to complete suspense and their own helplessness. That Isaac moved slowly and heavily, was harassed silent throughout the game and generally strongly resembled a hippopotamus, which, as you know, is very cowardly and massive, and therefore tries to trample any external irritant as quickly as possible in order to stop worrying about it. So was Isaac - at first, frightened, he fired from all the trunks, and then he took a breath among the mountain of lumps and went on to be afraid.

But already in the second part, the control in the game became typical shooter, and the main character learned to swear hysterically, destroying the former image of an indifferent phlegmatic. There were more monsters, they became more dangerous, but they no longer caused panic fear, but a desire to enthusiastically count teeth before being cut in half from laser rifle. Staged scenes replaced the atmosphere, a lot of driving moments appeared, like flying on jet boots...

Well, the third part went even further: there are no less staged scenes here than in some Uncharted. The game is still hard to break away from, but now it causes about the same sensations as call of duty, - one-time attraction. It's not that bad, but still I want Dead Space to remain itself, and not try to become something else.

Maxim Ivanov

The change of entourage is a necessary step for the series. I got tired of narrow spaces in the second part and therefore hardly endured the first half of Dead Space 3. The standard set of "horror stories" - flickering lights, heart-rending screams of monsters and torn bodies - no longer works, and the need to shoot off limbs has become a routine for another two years back.

oh, once you're brought to the surface, the game changes. Abandoning musty corridors, the authors have found new ways to influence the player. You are no longer afraid of the creatures themselves, but of the fact that there will not be enough clips for everyone and someone will bite at the wrong time. And now there are a lot of enemies.

Dead Space 3 is not a scary game at all. Uncomfortable, unpleasant, sometimes even nasty, but not at all terrible. The first ten minutes, while you remember what's what, every rustle causes goosebumps. But already half an hour later you meet the Necromorphs with open arms and cheerful hooting: “In line, you sons of bitches!” What it lacks in horror elements, the game more than makes up for in scope and great staging. Electronic Arts has released a 100% blockbuster that, in terms of entertainment, will give a light to most high-class action games, including the Uncharted series. What is one prologue worth! And most importantly - after the passage there is no feeling of understatement. It is unlikely that the third part will be the last in the series, but this chapter is completed. Isaac Clarke can rest.

Maxim Burak

During their press conference at last year's E3, Electronic Arts showed a vivid excerpt from new Dead Space, where Isaac Clarke and John Carver ran a lot, shot and tumbled in the snow - in a word, they had a great time. But the winter fun did not impress the conservative fans of the series, who had time to prepare brand new "moleskins" for accurate counting of cartridges and first-aid kits, sketches of ominous corridors and recording all the times when they were scared in the game. Snowball fights, micropayments, a co-op campaign - tears for the lost uniqueness of Dead Space flowed incessantly.

At first glance, the third part really differs from its predecessors in everything: there is a different pitch, a different pace, different scenery and different gameplay. But if you wipe your snot and continue playing, it becomes clear that even when people with machine guns appear on the screen instead of necromorphs, DS3 remains the same chamber action with horror elements.

As in the case of Resident Evil, they tried to decorate Dead Space with fireworks, turn it into an accessible blockbuster. But if capcom, by and large, failed, then Visceral Games succeeded - the staging, the muscles, the explosions, and the corridors. This is a real action movie, which also has all the best of Dead Space 1 and 2.

In Russia, the game was only localized at the subtitle level.

Gameplay

Plot

background

In an unknown period of history (perhaps long before the appearance of mankind), an unknown alien race on the inhabited planet Tau Volantis finds one of the Obelisks, around which, by analogy with people, they organize their own cult of Unitology. Other, radical aliens, were sure that the Obelisk was the key to an inexhaustible source of energy, so they built a machine around it that was supposed to extract energy from it. However, over time, the Obelisk showed its true nature, starting the process of "Descent" - many aliens in religious hysteria committed suicide or killed each other, after death turning into necromorphs, which the Obelisk attracted to itself, forming a new Blood Moon - a giant intelligent necromorph. The remaining capable aliens by that time reprogrammed the machine built around the Obelisk into a giant terraformer, which very quickly gave Tau Volantis an ice age that killed all the other aliens and froze the Necromorphs, but at the same time froze the Blood Moon, plunging it into hibernation and stopping "Convergence".

In the distant future, when humanity went into outer space, erupted Civil War between the Government of the Earth (rus. EarthGov) and V.S.S.K. (Armed Forces of the Sovereign Colonies (rus. Sovereign Colonies Armed Forces, or S.C.A.F.)). After the incident involving the Black Obelisk and the creation of Unitology (Dead Space: Martyr), V.S.S.K. nevertheless, they decide to repeat the experiment with copies of the Obelisk in order to find a source of inexhaustible energy. By triangulating the Obelisk's signal, they find Tau Volantis and equip a five-ship scientific-military expedition there. Arriving on the planet in 2313, the military builds a research station on top of the mountain, under which the alien car stands, and a camp at its foot. Admiral Margery Graves was the head of the expeditionary fleet, General Spencer Mahad led the army units, and Professor Earl Serrano was in charge of research on the planet and the alien machine. However, over time, the local Obelisks began to drive the colonists crazy (although there was not a single unitologist among them): the admiral was placed under house arrest in her cabin due to strange visions, and the delirious quartermaster Lumley spoiled all the food supplies. During the work, alien Necromorphs began to awaken at the terraformer, in connection with which some of the personnel went missing and returned already in the form of Necromorphs. Some of the Necromorphs were brought to the ships of the fleet for research, where they escaped and set up local epidemics.

By the beginning of 2314, General Mahad believed that the situation on the planet was out of control and humanity was threatened by an epidemic of Necromorphs if they left this star system. Therefore, he initiates a "level 5 quarantine", according to which all research data must be eliminated, the ships of the fleet are destroyed, research facilities are mothballed, all expedition personnel are executed, and the planet itself is blacklisted. A company of "Reapers" (Special Forces V.S.S.K.), led by a general, were engaged in fulfilling the conditions of quarantine, after which they committed suicide (as required by the neurolinguistic programming program during their training). Professor Serrano by that time had managed to unravel the cause of the Necromorph infection and was going to restart the alien machine in order to destroy the Blood Moon, so he sent his trusted assistants Tim Kaufman and Sam Ackerman for the Code (DNA key to the machine). They manage to get the Codex from the fallen Mull shuttle, but in the process of descending from the mountain, Sam dies, and Tim is overtaken by Mahad, who tells him that the professor is wrong, and it's too late to fix anything. The General kills Tim, then destroys the Codex and commits suicide.

Main game

2514 year. After the events on Station Titan, Isaac Clarke and Ellie Langford part ways, with Isaac hiding from the Unitologists and the Earth Government on the New Horizons lunar colony, and Ellie looking for a way to end the Obelisk epidemic. Meanwhile, a coup d'etat takes place - the unitological sect "Circle" led by Jacob Danik overthrows the Earth Government and commits a series of terrorist attacks on Earth and its colonies.

By then, Captain Robert Norton and Sergeant John Carver, agents of the Earth Government, find Ellie on the planet Uxor and convince her to find the mysterious Ptolemy Station, as it was discovered 200 years ago [ what?] Tau Volantis (which was classified as " home world Obelisks"). Ellie finds the planet, and the squad splits up: Ellie, along with her colleagues - Austin Buckle and Jennifer Santos - go to the planet, and Norton and Carver, at the request of Ellie, return to Earth in search of Isaac. After some time, Norton and Carver find Isaac and demand that he come with them. Isaac initially refuses, explaining that he does not want to mess with the Obelisks, but later agrees when he finds out that Ellie is involved. As they leave the apartment, Isaac and the agents are attacked by cult unitologists. During the fight, Isaac is separated from Norton and stumbles upon the leader of the Unitologists, Jacob Danic, who tries to kill him, but Isaac manages to escape. After reaching the freight depot in the colony's industrial area, Isaac hijacks a transport train, which the Unitologists later try to stop. Before the transport explodes, Norton manages to pick up Isaac on his personal ship, the Eudora. Fleeing from the Unitologists, the Eudora enters a hyperjump, heading for Tau Volantis.

The Evdora emerges from hyperspace near the planet, but enters a minefield and explodes, and the crew is evacuated to the nearest ship of the C.M.S. expedition. The Roanoke, on which Isaac finds Ellie, Buckle, and Santos. The team develops a plan to descend to the planet. On board the neighboring expedition ship C.M.S. Terra Nova, they find a partially functioning Crozier shuttle, which Isaac fixes by collecting the necessary parts from other ships in the V.S.S.K. (with the exception of C.M.S. Shackleton, which, during the introduction of quarantine, was blown up by its own mines). Having repaired the ship, the team goes to the planet, but the landing is hard, because of which the ship falls apart while still in the air and crashes against the snowy rocks, and Locke and Rosen die from the crew. Isaac was in the nose of the shuttle during the crash, which is why he is separated from the rest of the team. After recovering, Isaac discovers that his I.K.S. (R.I.G.) is damaged - the heat exchange system is disabled, because of which Isaac is at risk of freezing to death. Having reached the camp of the colonists, Isaac finds Bakkle dying in one of the barracks. He says that the team was able to survive the fall and find arctic suits to survive the low temperatures of the planet, but one set was not enough for everyone; Buckle decided to stay because of his relative uselessness. Dying from hypothermia, he manages to tell Isaac that there should be more such suits in the basement under the barracks, but there are too many Necromorphs. Isaac goes down there and fights to get himself a suit, after which he catches up with the rest of the group.

The survivors find the headquarters of the W.S.S.K., where they learn that the Obelisks are controlled by a machine, and they can find it by tracking the location thanks to a frozen necromorph alien called "Nexus" using a special probe. Isaac assembles this probe piece by piece, and then participates in an experiment to introduce a device into the Nexus nerve ganglion, which, as it turns out, is still alive. Once outside, Isaac quarrels with Norton, who locks him in a cage. He manages to get out, but Danik's thugs grab him outside - it turns out that Norton told him the location of the planet and Isaac in exchange for a ship to save himself and his team. Then they are attacked by the revived Nexus, and Danik retreats. Isaac manages to kill Nexus, after which he fights Norton and also kills him. After some time, Isaac, Ellie, Jennifer and John climb the mountain, on top of which stands the colonists' laboratory, but Isaac's group is attacked by a necromorph alien - "Snow Beast". During the attack, Santos dies, and Isaac falls to the bottom of the gorge and soon kills the Beast with harpoons, and then catches up with John and Ellie. They get to the research center.

Having reached the control room of the center, Isaac learns about the existence of the Code, and that it can be obtained by bringing together the frozen parts of an alien creature (the native inhabitant of this planet), which is called "Rosetta" in the documents. When the key was collected, Isaac has a vision of the Descent and the appearance of the Blood Moon, and he understands what the Codex is really for. But then Danik and his unitologists find the team and take the key from Isaac. To stop the unitologists, Isaac releases an antiseptic gas into the room, which is deadly for any organics (even for Necromorphs). After that, Danik escapes, and Isaac and Carver manage to escape, but Ellie gets stuck in the room and presumably dies.

Clarke and Carver follow Danic into the planet's underground where the alien city was located. There, they manage to take the key from Danik, but then they are separated: Carver decides to wait for Isaac at the control panel of the car, and Isaac himself begins to repair the car. When he gets to the control panel, they are met by Danik with Ellie taken hostage, who turns out to be alive. He demands to give them the key in exchange for her life, but Isaac refuses. Then Carver takes away the key from Isaac and gives it to Danik, as he considers Ellie's life more important. Danik turns off the machine, and the mountain begins to fall apart due to the awakened moon, which began to absorb everything. Danica is killed by a fallen piece of rock, and Isaac himself is thrown into the void from the control panel. Using his suit's propulsion system, he manages to get to the controls and weaken Luna. After that, he persuades Ellie to fly away on Danik's ship, which was also there, and turns the car back on. The moon freezes and dies when it hits the planet, and Clark and Carver are thrown off the console and float in the air for a while until they disappear from view. In orbit, Ellie tries to get in touch with them, but they do not respond, then she discovers that the signal of the Obelisk has disappeared, which means they managed to stop the epidemic. She goes into hyperjump. The credits follow, after which, off-screen, Isaac calls Ellie.

DLC "Awakened" ("Awakening")

The add-on for three chapters reveals the further fate of Isaac and John after the end of the plot of the original game.

After the collapse and death of the Blood Moon, Isaac and John wake up in a crevice, but cannot understand why they managed to survive this fall (as well as the state of Tau Volantis, while the collision with the moon was supposed to destabilize the planet; more about this in the cartoon "Dead Space: Consequences"). The heroes notice shuttles taking off on the horizon: Danik's followers, having been defeated in this sector, retreat into the orbit of the planet. John and Isaac understand that they risk being abandoned on the planet, so they hastily break through to the nearest V.S.S.K. therefore they will not be able to reach the Earth.

Then the heroes take off into orbit and get to the frigate of the old CMS Terra Nova flotilla in order to prepare it for returning to Earth. However, during the preparation of the reactor and the flight system, Isaac is repeatedly visited by hallucinations (similar to those in Dead Space 2), in which the leader of the surviving cultists tells him that the rest of the Brother Moons have already awakened and that they are looking for a way to Earth. Isaac realizes that the Moons can use him to lead them to Earth, so he tries to talk Carver out of returning. However, the latter does not agree with him, because he wants to survive, so he attacks him. As it turns out later, the heroes struggled with each other's hallucinations, while the Moons already knew how to get to the Earth, and the same cultist only pitted the heroes so that they would not have time to return to Earth and warn everyone. After defeating the cult leader, the heroes still decide to fly to Earth and successfully launch the ship.

Isaac and John return to the solar system, having exited hyperspace with dark side the earth's moon, but attempts to get in touch with someone end in failure. But when the heroes fly over the horizon of the satellite, they see how the Earth is attacked by three Brother Moons at once. And the next moment one of the moons rises in front of the ship and the story ends.

Characters

Protagonists

  • Isaac Clarke(Eng. Isaac Clark) - protagonist, the protagonist of the game and the entire trilogy. After the tragic events on the USG Ishimura and at the station, Titan is hiding from the Unitologists and the Earth Government, who are trying to get the blueprints for creating obelisks embedded in his head. Travels to the planet Tau Volantis to find his friend Ellie Langford and eradicate the epidemic caused by the obelisks once and for all. Isaac has almost completely overcome his insanity, which happened to him in Dead Space 2, and no longer suffers from hallucinations. His further fate, after the final battle, is shown in the supplement. Awakened. Voice - Ganner Wright.
  • John Carver(English) John Carver listen)) is a surviving EarthGov Special Forces Sergeant. On the planet Uxor, he encountered an obelisk activation and an epidemic of Necromorphs. Jacob Danik was responsible for the deaths of his wife and son. In single player, he helps Isaac slightly throughout the game. In co-op, he is a playable character and goes side by side with Isaac all the way. He suffers from hallucinations, similar to those that Isaac and Strauss suffered in Dead Space 2. The obelisks use images of his dead wife and son. His further fate, after the final battle, is shown in the supplement. Awakened. Voice - Ricardo Chavira.
  • Tim Kaufman(English) Tim Caufman) - a young soldier who served on Tau Volantis with the W.S.S.K. flotilla. 200 years before the events of the game. Was sent by Dr. Serrano to find Code(alien car key) on the fallen shuttle. Despite the success of the operation, General Mahad convinced him that there was nothing to fix (the first disaster on Tau Volantis). Killed by Mahad. Playable character only in the prologue.
  • Sam Ackerman(English) Sam Ackerman) - a colleague of Kaufman, sent with him in search of Code. Dies during an unsuccessful descent from the slope (possibly crushed by a fallen shuttle). Appears only when cooperative passage.

Antagonists

  • Jacob Arthur Danik(English) Jacob Arthur Danik) is a unitologist, the leader of extremists, who is responsible for a new epidemic of necromorphs on the lunar colony "New Horizons" (Eng. New Horizons) at the start of the game. The main antagonist of the game. Throughout the game, he tries to stop Isaac from destroying the obelisks. Killed by a piece of rock that fell on him. Voice - Simon Templeman.
  • Robert Norton(English) Robert Norton) is the captain of the spaceship Eudora and one of the surviving members of the EarthGov squad. Leads the rescue mission to find Ellie Langford. Helps Isaac and Carver during the events of the game. Isaac is jealous of Ellie in every possible way, as a result of which small conflicts arise between Norton and Isaac. He betrayed Isaac, turning him over to the Unitologists in exchange for a rescue ship from the Tau Volantis. Shot by Isaac. In addition Awakened becomes a necromorph. Voice - Robert Gant.
  • Damara Carver(English) Damara Carver) is the late wife of John Carver, who died before the events of the game. In the game, it is an analogue of Nicole Brenan from Dead Space 2: she appears to Carver in hallucinations and torments him with guilt for her death. Appears only in additional missions, available only with co-op playthrough. Notable is the fact that only the second player controlling John can see it.
  • "Prophet of the Circle" (eng. The Circle Prophet) is a unitologist fanatic who led the rest of the cultists after Danik's death. He tries to get Isaac to give away the location of the Earth, although he himself knew it from the beginning. Appears in reality (in the form of an immortal mirage) and in Isaac's hallucinations (becomes vulnerable when the luminous obelisks are destroyed). The main antagonist of the supplement Awakened. After defeating him, Isaac can finish him off or spare him.

Other

  • Ellie Langford(English) Ellie Langford) - pilot S.E.S. 4th grade. Together with Isaac, she survived the events at Titan Station. Had a short but stormy romance with Isaac. After Isaac decided to try and live a normal life, Ellie continued to look for ways to counter the Necromorphs. Her search led her to the planet Tau Volantis. Helps the protagonist in every possible way as the game progresses. After the moon is destroyed, Ellie tries several times to contact Isaac and Carver, but never gets a response. Desperate, he decides that they are dead and goes to Earth. Voice - Sonita Henry.
  • Jennifer Santos(English) Jennifer Santos) is a scientist, a member of Ellie Langford's team. Helps Isaac in search of ways to destroy the Necromorphs. She died as a result of the fall of the lift. Voice - Michelle Ann Johnson.
  • Austin Buckle(English) Austin Buckell) is another surviving member of Ellie Langford's team. Died of frostbite. Voice - Frank Ashmore.
  • Mark Rosen(English) Mark Rosen) and Locke(English) Locke) are the pilots of the ship "Eudora", on which Isaac, along with Norton and Carver, arrives in orbit of the planet Tau Volantis. Later, the pilots of the Crozier. They die during a hard landing on the surface of the planet.
  • Spencer Mahad(English) Spencer Mahad) - General of the V.S.S.K. forces that assisted the first expedition to Tau Volantis. During the incident on the planet, he considered that the expedition had failed, and that information about this must be buried so that humanity would not know about it. To do this, he kills most of his subordinates, including Kaufman, after which he commits suicide. Appears only in the prologue.
  • Earl Serrano(English) Earl Serrano) - xenoarchaeologist, head of the V.S.S.K. scientific service. Successfully researched the history of aliens and unraveled the mystery of the cataclysm that occurred on Tau Volantis. He tried to destroy the Moon with the help of an alien machine, but due to fanaticism, Mahada could not complete the mission. In the game, the professor can only be heard in the prologue, and his corpse can be found in the final chapter. Also throughout the game, you can find his audio diaries with research and slide films where he gives obvious clues to start the alien machine.

Chapters

As in the previous part, Dead Space 2 , the game follows with no visible next level loading fields. The titles can be seen in the lower right corner of the screen at the beginning of the chapter. Also, from time to time, instead of the titles of chapters, the names of locations appear in the same way.

If you combine all the first letters of each chapter in English, you get B.R.O.T.H.E.R.M.O.O.N.S.A.R.E.A.W.A.K.E., or " Brother moons are awake", which translates from English as" The brother moons have awakened". This can be seen at the end of the Awakened expansion when the Blood Moons attack Earth to consume. And if you combine all the first letters of the chapters of the supplement, you get R.I.P. , which means " rest in peace».

At one time, the first part of Dead Space made a splash. Many gamers still remember the sci-fi game with admiration. Thanks to the success that the first part brought to the developers, they decided to release the second, and later the third chapter. So, in 2013, the Dead Space 3 project was released.

About the game

The third part still remained a sci-fi third-person shooter. The developers have not forgotten about the main highlight of the project - Survival Horror. A third chapter was expected as a space trilogy was originally announced.

In Dead Space 3 has changed game process. Main character can now crouch and hide behind cover. In addition, in addition to the evil Necromorphs, the soldiers of the Church of Unitology appeared.

The developers have worked on new characters, and also redesigned the appearance of Necromorphs. The changes affected the workbench. Now it has become easy to create weapons, ammunition and ammunition. In addition to drawings for crafting pistols and machine guns, the player can use his own imagination. After creating a weapon, you can improve it with modifiers.

Main innovation

But the main change that affected both the main chapter and the addition of Dead Space 3: Awakened is the passage in a cooperative mode for two gamers. In the main part, friends can study history as Isaac and John Carver.

The gameplay of the co-op is significantly different from the single passage. The developers have focused on the interaction of players. Now you can raise a wounded comrade, share finds, etc. The plot of the third chapter also changes slightly depending on the mode of passage.

Addition

Walkthrough Dead Space 3: Awakened became available to players a month after the release of the main part. This addition is a continuation of the story. It was released on PC, Xbox 360 and PS3.

It is believed that the DLC has become a prominent representative of classic horror films. Moreover, in addition, the developers decided not to scare with unexpected jumping monsters or forcing music, they focused on surreal images and the general atmosphere. During the passage of Dead Space 3: Awakened, the hero is not waiting for victory over Darkness, but for the triumph of Evil.

Plot

The third game ends on the fact that a black screen appears in front of the gamer, which is accompanied by the voice of Isaac coming somewhere far away, who once again defeats a flock of necromorphs. And everything somehow turns out to be ambiguous for the hero. It seems that the prophecy is not destined to come true, it seems that Isaac came out alive from the whole situation that happened.

The passage of Dead Space 3: Awakened begins with the fact that both Isaac and John survived the disaster. They are trying to leave the cursed planet of ice. But to do this is not so simple. Therefore, many who have already completed the DLC advise using the cooperative mode here too: it’s not scary, and a little easier.

The difference between the add-on and the main part is that the developers decided to confront the main character with monsters much less often. But that is why the moment of waiting for an attack is exhausting even more. The game prepares for every monster encounter with scenery, music and general atmosphere. All this is supported by hallucinations, which can not always be distinguished from reality.

Even on the Youtube channel "Piggy Bank with Games", the passage of Dead Space 3: Awakened looks awesome. Here you can see how the developers suddenly remembered the unitologists that were introduced into the game. And if in the main part they turned out to be ordinary terrorists, then in addition they were shown as real fanatics. Here we see how they mutilate their bodies, perform inhuman rites and occupy spaceship main characters. This is where you will have to face the crazy and their leader.

Walkthrough DLC

As already mentioned, the add-on consists of 3 chapters. The passage time of Dead Space 3: Awakened turned out to be very short - about 2 hours. Nevertheless, it is worth attention, because these couple of hours will be one of the most terrible in the virtual life of a gamer.

The first chapter of "Requiem" begins with an introductory video. With John you need to go to the cave, find the lift. After the next cutscene, turn right and go to the weapon crafting room. Here you can improve the guns, change clothes and prepare for awesome battles.

We turn left and meet Norton and Necromorphs on the way. After defeating them, you can continue on your way, while fighting hallucinations and monsters.

On the way to the gorge, you need to defeat two huge necromorphs. To do this, it is enough to dodge their attacks and shoot at the limbs. In the cave, you will have the choice to turn left or right. So you can go to the exit or to the room with supplies, respectively.

After the location with the workbench, Isaac and John encounter worms that can be defeated with stasis. Having risen on the elevator, the heroes notice the departing ships. You need to turn left, go straight up the stairs and then follow the corridors. John is already waiting in the ship for Isaac. At the end of the chapter, click on the button to the left of the door.

In the "Unfaithful" chapter, the gamer finds himself in a familiar situation: he travels around the ship, destroys enemies and opens doors. There are no complex puzzles along the way, since everything is already known from the main series of the game. At the end, you will need to shoot at the Obelisk, but dodge the Possessed.

In the third chapter, you need to meet with Carver. On the way, you will again have to fight monsters in reality and in hallucinations. After killing John's clones, Isaac finds himself in another world. Here he needs to destroy the prophet. We shoot at the luminous Obelisks, and when the boss is on his knees, we shoot at him.

At the end of the chapter, you need to take the elevator to the reactor. After go to the left and connect the panel. Thanks to stasis, we pick up the balls and throw them in the center. With an accurate hit, platforms will appear from different corners of the room. You need to destroy them. After successfully completing this location, you can run to the exit. The expansion ends with a final cutscene.

Peculiarities

The passage of Dead Space 3: Awakened in difficult mode is practically no different from the usual one. On the way Isaac meets more powerful characters. It takes longer to fight them. Bosses also become stronger, so it's better to upgrade your weapons as much as possible right away and be ready for attacks.

Also, many players asked how to launch the Dead Space 3: Awakened add-on. If you have a licensed version of the third chapter, then there is nothing difficult. You just need to buy the DLC and install it. It starts easily without errors and crashes.

If you want to play pirated version add-ons, you will have to search carefully to find a file without viruses and errors. Usually, such a pack comes with an accompanying document that describes the rules for installing a hacked game.



 
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