Normal sight for css v34. Detailed crosshair customization - Counter-Strike Source. Reducing the size of the crosshair in the pirated version

A team shooter is a game in which users are divided into two opposing teams and complete the task assigned to them. This may be the easiest mode - kill all opponents and try not to die. But there are others - for example, one team must plant a bomb and blow up the level, while the other must prevent this.

Sometimes the team needs to rescue the hostages, sometimes they need to hold a certain point on the map, and so on. In general, there are many options, and they all differ from game to game. But the fact remains that you will need a high enough level of skill to be successful in such a game. After all, you oppose users like you, and not artificial intelligence. Therefore, here you will need absolutely all the available methods that would help you achieve perfection. Everything is important here - even the size of the scope. Next, we will talk about how to reduce the sight in CSS also in earlier versions of this project.

Reducing the size of the crosshair in the pirated version

As you can easily understand, the size of the sight is very important parameter. After all, by default it is quite large, which does not allow you to properly aim. Therefore, many players are wondering how to reduce the scope.

In CSS V34 and in previous versions This game does this in a variety of ways, so it's worth considering both options.

First of all, let's pay attention to the pirated version, which gamers used for a long time, until an update came out that changed a lot in the game, including the teams responsible for changing the sight.

So, you need cl_crosshairscale - it is she who is responsible for the size of your crosshair. If you have it set below 2000 then your crosshair will be close to standard, but if you increase the value around 5000 it will get a little smaller - but not too much. If you continue to increase this parameter up to twenty thousand, then you will get a small sight.

If you need a barely noticeable sight, then enter a value above forty thousand - then you can aim at absolutely any part of the body with maximum accuracy, but you still need to not lose sight of a tiny dot on the monitor. Now you know the command of the pirated version of the game and understand how to reduce the scope. In CSS V34, the process is slightly different, but more on that later. Now it's worth considering other actions that you can easily perform with your scope.

Expansion liquidation

Anyone who has played CSS knows that when you fire, your weapon's scope expands. And the longer the queue, the wider it is - and the higher the dispersion of bullets.

Now you know, V34 is a version that will no longer allow you to eliminate the extension, so this advice Suitable only for owners of the pirated version.

You need the cl_dynamiccrosshair command, for which you will need to set the value "0" - with this combination, the crosshair will always remain in the shape that you set it to, no expansion will occur. In fact, you get a CSS-specific, V34 version has deprived users of this ability, and this is in a sense fair, because the use of such a command cannot be called fair.

Crosshair color change

Many users resent why they must have a black crosshair for CSS V34 or earlier (it doesn't matter). After all, the black sight, especially if it is reduced in size, is not visible at all in some backgrounds. And this brings a lot of inconvenience.

This problem can be solved using the same console commands- enter cl_crosshaircolor and you will be able to change the color of your crosshair. A value of "0" is green, "1" is red, "2" is blue, "3" is yellow, and "4" is cyan. As you can see, there are not that many options, but this shortcoming has been fixed in the update, so you can paint your crosshair in any color. For CSS V34, in general, all the commands are different, so it's time to pay attention to this particular version.

Scope size in the licensed version

If you are the owner of a licensed version of this game with installed latest updates, then the usual command for changing the size of the crosshair will not work for you. Now you will need to use the cl_crosshairsize command. Standard scope for CSS V34 is set with a value of "1" and zoom out occurs when you set a higher value for this command.

As you can see, everything is quite simple, so these changes did not affect anything particularly strongly.

The color of the sight in the licensed version

As mentioned earlier, with the color of the sight in new version everything got much better. You can still use the cl_crosshaircolor command and the five values ​​up to "4" that were available before. But if you want, you can set the value to "5", and you will get access to the color scale. Enter the commands cl_crosshaircolor_r, cl_crosshaircolor_g and cl_crosshaircolor_b into the line, and after each of them, you guessed it, you will need to enter a value from "0" to "255". This is an RGB color scale that allows you to set absolutely any color to the sight using digital values.

If you are not familiar with this scale, you can use any table on the web or the palette in Photoshop - there you can choose the color that you like, and you will be offered its RGB code, which you will enter in the game.

Sight thickness

Among other things, the cl_crosshairthickness command has been added to the game, which allows you to increase or decrease not the size of the sight itself, but the thickness of its lines. In this way, you can make your small and handy, but hard-to-see crosshair, more obvious on the screen. Fun game for you!

This article will focus on the detailed adjustment of the sight in game Counter-Strike source.

Without a doubt, the sight plays a significant role, and success in the game largely depends on its correct setting. What should be the scope? Some players like to play with a very small crosshair, others with a large one. In addition, the sight can be dynamic or static, green or red, etc. Very often you can hear stupid advice, they say, the sight should be just like that, and not some other. You need to configure it based on your own considerations. Decide for yourself which scope is more convenient for you to play with.

At the time of writing this tutorial, I was using the client version (V74). The developers from Valve love to make changes to this game, so in case of any changes, the article will be updated.

All settings are made from the console. To enable the console run:

Settings -> keyboard -> advanced -> enable console

You can open the console by pressing the ~ key.

Scope size

Let's start with the size. With a small scope, it is easier to aim at long distances or when shooting in the head. But at the same time, it becomes barely noticeable against the background of walls, doors, etc. Here you need to find the best option, since there are plenty of settings for this.

cl_crosshairsize[any value]
Sets the length of the vertical and horizontal "drawings" of the sight.

cl_crosshairthickness[any value]
Sets the thickness of the “drawings” of the sight.

cl_crosshairspreadscale[any value]
Sets the size of the "window" of the sight.

As parameters, you can specify any value, but this does not make much sense. For example, with cl_crosshairsize set to 320, the size of the crosshair will be full screen;)

In general, here full freedom for experiments. For example, you can make the crosshair very small:

cl_crosshairsize 2
cl_crosshairspreadscale 0.2

Or make it in the form of a simple cross, reducing the size of the "window":

cl_crosshairsize 2
cl_crosshairspreadscale 0

Older versions of CSS used other console variables, but they are no longer needed.

Legacy Commands:
cl_legacy_crosshair_scale - allows you to use the old commands to change the size of the crosshair (cl_crosshairscale, cl_scalecrosshair).
cl_scalecrosshair - Enables the cl_crosshairscale variable.
cl_crosshairscale - sets crosshair scale

dynamic sight

What can be said about the dynamic sight. Most players do not use it, considering it completely useless. I won't argue with that, because it's a matter of personal preference. The dynamic scope can help novice players understand the dynamics of shooting. For example, the fact that after movements it is necessary to pause before firing, and to some extent shows the accuracy (accuracy of shots) when shooting while standing, sitting, ... etc. Otherwise, it will most likely just get in the way. Therefore, I will not leave any recommendations.

cl_dynamiccrosshair
Defines the dynamic mode of the sight (0 - turn off the dynamics; 1 - dynamic sight taking into account the accuracy of the weapon; 2, 3 - old dynamic sight).

Cl_dynamiccrosshair 2 - crosshair dynamics during movement and shooting.
cl_dynamiccrosshair 3 - crosshair dynamics only when shooting.

cl_legacy_crosshair_recoil
When this option is enabled, the old dynamics based on the frame rate is returned. Applies to cl_dynamiccrosshair 2, cl_dynamiccrosshair 3 modes.

If you want to completely return the old dynamic sight, use this combination:

Cl_dynamiccrosshair 2
cl_legacy_crosshair_recoil 1

Cl_dynamiccrosshair 3
cl_legacy_crosshair_recoil 1

Crosshair color and transparency

The color and transparency of the sight, like all other parameters, are of great importance. Again, it all depends on personal preference, but you should try to adjust the sight so that it is clearly distinguishable from the surrounding background. Sometimes you even have to make adjustments for a specific card. Properly adjusted color and transparency will greatly affect the accuracy of your shooting.

cl_crosshaircolor
sets the color of the crosshair (0 - green; 1 - red; 2 - blue; 3 - yellow; 4 - blue; 5 - customizable).

With cl_crosshaircolor set to 5, you can assign absolutely any color:

cl_crosshaircolor_r
red component

cl_crosshaircolor_g
green component

cl_crosshaircolor_b
blue component

The principle is very simple. The desired color can be obtained by mixing the three basic colors (red, green, blue). If you mix all three colors in equal amounts, the output will be neutral tones.

For example, if you want to make the crosshair white, use this combination:

Cl_crosshaircolor 5
cl_crosshaircolor_r 255
cl_crosshaircolor_g 255
cl_crosshaircolor_b 255

To make the crosshair black, do this:

Cl_crosshaircolor 5
cl_crosshaircolor_r 0
cl_crosshaircolor_g 0
cl_crosshaircolor_b 0

cl_crosshairusealpha
Enables or disables the transparency of the sight (0 - disable; 1 - enable).

cl_crosshairalpha
Sets the transparency level of the crosshair

For example, to make the crosshair become translucent, write in the console:

Cl_crosshairusealpha 1
cl_crosshairalpha 128

Other settings:

cross hair
Displays or hides the crosshair (0 - hide; 1 - show)

cl_observercrosshair
Displays or hides the crosshair in observation mode (in spectra) (0 - hide; 1 - show)

cl_crosshairdot
Dot in the center of the sight (0 - disable; 1 - enable)

Well, that's basically all. I hope this article has helped you understand the issues related to the adjustment of the sight. If you do not understand something or have any related questions, do not hesitate to write them in the comments.


How to make a small crosshair in CSS v34- one of the most popular questions from gamers about the crosshair in CSS v34. As you all know very well, when playing with a small scope in KSS, you get not only convenience, but also better accuracy, because aiming at an enemy with a small scope is much easier than with a large one. In this article, we will tell you how to make a small sight in CSS v34 easily and simply. actually do small sight in the KSS insanely simple and easy. To do this, you only need the console in the game and one special command to reduce the scope. Unlike KS 1.6, in KSS it is much easier to make the scope smaller.

How to zoom out in CSS v34

So, in order to make a small sight in CSS v34, open the game console in the game on the key "~" (Yo) and write the following command there:

Cl_crosshairscale 5000
After entering this command, your crosshair will become small. By the way, instead of the value "5000" you can specify absolutely anything. The higher the value, the smaller the aim and correspondingly, the lower the value, the larger the aim .

By the way, if the command just above did not help you, you can try using another command:

cl_crosshairsize 2
Again, instead of the value "2", you can specify your own value. However, in this case, the smaller the value, the smaller the scope and vice versa. We think you understand.

To return the sight back, write the following command to the console:

Cl_legacy_crosshair_scale 1
It is also worth noting a very important thing that if you play on a licensed version of the CSS v34 game, then the above commands may not work for you, since Valve updates these commands very often. On licensed versions of CSS, you can make a small sight through the game settings.

How to make small crosshair in CSS v89


Owners of the latest versions of CSS, as well as licensed versions, are very lucky, because they can reduce the aim in CSS right in the game settings. There you can change the size of the crosshair, its thickness, transparency, make a dot in the center of the crosshair, change its color and much more. And you can customize all this to the smallest detail.

We hope that in this article we have answered your question about how to make small crosshair in css v34, as well as on latest versions games. In case you have any questions or you didn’t manage to make a small sight, then write in the comments under this article. Have a nice game and a good day.



 
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