Dragon age inquisition source of sorrow choice. Passage of plot tasks Dragon Age: Inquisition. There lies the abyss

Heavenly Wrath

Let's watch the video. We follow Cassandra to the gap, sometimes falling to her knees from the unbearable pain that the mark causes. The bridge will collapse and we will meet with the first enemy, before that we have raised our first weapon (it will lie next to the debris of the bridge and depends on the character class). Deal with the demons and after a short conversation, break through to the outpost along the way, killing a couple of demons. At the outpost there will be Varric and an elf - a renegade named Solas, who uses our hand with a mark to close the gap. After the dialogue, break through further.

In the next battle, you will open a tactical camera and training on it. Deal with demons. Do not rush to run up the stairs. Better explore the two houses and go to the other end of the icy lake. After that, you can go to a meeting with Leliana to discuss further actions. There will be a second gap near the outpost. Kill demons and close it.

Passage of story missions dragon age: Inquisition


Passage of story Dragon Quests Age: Inquisition

In the outpost, after a small skirmish with a clerk from the Church, you need to decide what to do next. Go through the mountains or go straight with the soldiers? There is only one difference. If you go through the mountains, you will save the soldiers fighting off the demons. And so everything is the same - make your way through the demons, close the curtain and come to a huge hole in the sky, where you have to fight the boss.

Demon of pride

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We will have to fight this boss. We act with the Veil and remove the barrier to the demon. Now he is vulnerable and can be beaten. When his health drops to 75%, he will call a couple of demons to help and restore his shield. Deal with them, and then switch back to the boss, removing his vulnerability with the help of the Veil effect. He will still pull off such a trick at 50% and 25% of his health. After defeating the boss, click on the gap and watch the cutscene.

The danger is not over

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We wake up in the Vault. We leave the house. There will be an enthusiastic crowd on the street, who consider us the Herald of Andraste. We go to the church to meet with Cassandra. Inside, Chancellor Roderick and seeker Cassandra will argue. Tired of arguing, Cassandra decides to revive the Inquisition.

Now you need to walk around the Vault and get to know its inhabitants during the side quest "The Best of the Best". After that, you can return to the church and take on the first task. We are introduced to our advisers and invited to the command table to accept the first task. We go to the side of Ferelden and select the task "Reconnaissance of the Hinterlands" for 1 point of influence. Here we will need to help mother Giselle, who asked Leliana to meet with us.

Hinterlands

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

The scout will bring us up to date. We go down to the Crossroads and help our soldiers fight off the magicians and templars. In gratitude for the help, she will give advice about the priestesses and advise you to visit Val Ruyao. To do this, we need to score 4 points of influence.

We speak with Corporal Vail on the hill and get a brief report on the situation in this location. First you need to visit the rider Dennett and ask for horses for the Inquisition, and after that you can start side quests, increase influence and gain experience for Val Ruyao.

Val Ruyao

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Operation cost: 4 influence points.

Go to the strategic map and choose the side of Orlais, then click on the story mission and start it. In the city, read all the signs next to the stouts and go to the center of the square to listen to the churchmen. They will be interrupted by the templars, who will hit one of the ministers of the church and express disrespect to the Inquisition. Cassandra will notice that something is unclean here.

There's nothing for us to do here, so let's go. At the exit from the city, the supreme sorceress Fiona will turn to us and invite us to Redcliffe for negotiations with the magicians.

By secret

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We return to the shelter and discuss the possibility of a magical union with our advisers. We travel to the Hinterlands and go to Redcliffe. On the approaches to the village, we destroy the demons and close the curtain. After that, we go into the opened gate and listen to the report of our soldier. Looks like no one was waiting for us here.

Go to the tavern and listen to Fiona. She will say that she was not in Val Ruyao and that the free mages have already sworn allegiance to Tevinter. In the middle of the conversation, Tevinter Magister Hermione Alexius will appear with his son. At the end of the conversation, his son will pretend to be unwell in order to lead his father out of the tavern and give us a note.

We follow the advice from the note and go to the church. There will be a magician fighting demons. We help him fight off the demons, and then close the veil. The mage's name is Dorian and he's from Tevinter. He will tell about the plans of his former teacher, and from Felix, who came to the rescue, he will tell about a certain sect called the Venatori, which is making plans against the Inquisition.

After this conversation, the quest "Tempting Whisper" will become available on the strategy table.

Seductive whisper

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 15 influence points.

Attention! After this operation, the magicians will take your side. An alliance with the templars will no longer be possible.

I'm starting to come up with a plan to help the magicians. We need to personally meet with Alexius and distract him with "negotiations", and at that moment Leliana's scouts will penetrate the castle and deal with the master's guards. During the discussion of the plan, Dorian comes in and offers his help.

Alexius does not listen to competent arguments and will try to attack us, but the agents of the Inquisition will already kill all his guards and he will want to escape, and Dorian will prevent him. Something goes wrong and we end up in the lower chambers of Radcliffe Castle with one Dorian. Our satellites will disappear somewhere. We kill the venatori and ask questions to Dorian. It turns out that we have moved in time, and our companions most likely remained in the castle.

Pick up the key from the guard's corpse, exit the cage and go up to the upper floors. Kill two guards and go right. There you will meet Fiona from which lyrium grows. She will say that we have been away for a whole year, also, she will say that Leliana is here. Get out of here and go to the left side. Get down and there you will find your lost companions.

After gathering partners, return to the main hall. There will already be guards who will lower the bridge. Kill the guards, go into their room and replenish supplies. Go to the torture room and kill the magician named Hunley there. It drops a purple dagger "Spiritual Bloodletter".

Now you can go and save Leliana. Leliana has changed a lot, but she will still be glad to see us. We select the key from the floor and go to the throne room of Alexius. Along the way, we kill the demons and close the veil. There will be a couple more demons at the pier, and there will also be supplies. From the pier we go to courtyard. Close the two gaps there and move on.

In the upper wing, you can see Connor burning himself alive to exterminate the demon inside him (if you kept Connor alive in the first part). Replenish supplies and go to the lower wing. Kill venatori, demons and close the gap. The door to the throne room is closed by magic. To open it, you need to collect five fragments of red lyrium. Go to the marks, kill the venatori and take the fragments from them. Return to the door and open it.

Inside there will be a repentant Alexius who will attack us under any circumstances. When his health drops to 75%, he will hide under the barrier and make a veil. Kill demons and close it. He will repeat the same trick when his health drops to 25%.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After his death, we will receive a staff and an amulet, thanks to which we will get to our time. Our companions and Leliana will distract the enemy and, of course, die, but once in our time, we will cancel all the actions of Alexius.

Queen Anora will look into the light (actually it depends on who you transferred power over Ferelden to in the first part) and drive the magicians out of their lands. Now we can take them under our wing. There will be two conditions: we can make them almost slaves or make them willing allies. You decide.

After this task, Dorian will be asked to join our squad.

Defenders of Justice

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 15 influence points.

Attention! After this operation, the templars will take your side. Alliance with magicians will become impossible.

Leliana and Josephine gathered the nobles to force the templars to come out for negotiations. We go to negotiations in the citadel of Terinfal. On the approaches to the citadel, we will be met by a representative of the templars, who will have to take us to the lieutenant.

Also, he will offer to go through a ritual in which you need to arrange the banners in order of importance to you. You can not pass, but immediately go to the main. The Lord Seeker will not be in place, but his captain will come and attack us after the conversation. This is an ambush. We kill the enemies and make our way further, to the Lord - Seeker.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

In place of the Lord Seeker will be the demon of Envy in his guise. The demon will send us to the Shadow. Once there, go to the marker on the map and watch the demon's obsession. Avoid the traps and after a while you will meet a kind spirit named Cole, who will volunteer to help us in the fight against the demon. We follow his advice. We go to the prisons and, on the advice of Cole, we light four curtain fires. It will work and we will go further into the forest. In the forest we reach the castle and pull the lever to open the doors. We pass in the castle to the place where the demon of envy attacked us in reality. After that, we will be freed from his influence, and he will run away.

Demonic Dogma (side quest). Uncover the three secrets of the Envy Demon to increase your stats. The first is behind a closed door (the barrier will depend on your class); the second, after activating the curtain fire (when you have a torch), return to the beginning of this location and walk around the cells, in one of them you can see and pick up the key to the prison (thanks to juliabee for the hint); the third one is in the tavern on the second floor.

We need to find lieutenants and lyrium for the ritual. You also need to keep an eye on the hall hold counter and return as soon as it reaches the critical mark, otherwise the hall will fall and you will lose.

I advise you to go through the Upper Barracks. There you will find two lieutenants. Help them with the demons. For each lieutenant found, the status of the main hall increases slightly. Return to the Great Hall from the barracks, lower the ladders and help kill the demons. Wait until the hall is restored and go to the officers' quarters. Help the templar and go down. Clear the square and enter the room where you will learn about the demon's plans. Take the Lord Seeker's key and take the uncorrupted lyrium from the next room.

Return to the Great Hall, fight off the attack and talk to Baris, who will perform a ritual to remove the protective barrier. We protect him and the lieutenants during the ritual from the red templars.

After removing the barrier, replenish supplies and go to the fight with the boss.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After killing the demon, go to the templars and decide what to do with them. You can make them part of the Inquisition, or you can help them restore the order and become allies.

After this task, Cole will be asked to join our squad.

Will burn in your hearts...

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 1 point of influence.

We watch a video in which we close the Breach using the forces of allies. For such an event, a celebration was organized that would be interrupted by the unattended enemy forces (mages if you sided with the templars or templars if you sided with the magicians). There will be a messenger at the gate - Dorian (if you sided with the templars) or Cole (if you sided with the mages). He will tell about the leader of the attack, and we will also see the Elder, whose plans we have destroyed.

Defend the northern trebuchet from enemies and move on to the southern one to fix it. Kill the enemies near the installation and start spinning the wheel while your fighters fight the enemies. It turns out that the enemy has a pet dragon. We watch the cutscene and return to the gate. Along the way, you can help Harit get to his house so that he takes the necessary things. Once outside the gate, help everyone who is in trouble and go to the Church. I advise you to pay special attention to those who are in a burning building or cannot get up. Because they can burn or explode.

Chancellor Roderick will talk about secret path where everyone can leave. We need to distract the Elder and his Dragon to ourselves. We go to the trebuchets and begin to direct it towards the mountain in order to bring it down on our enemies. Sometimes we fight off the templars. When the trebuchet is scrolled by 50%, fight the boss (the boss depends on which side you took). After defeating the boss, finish the trebuchet and watch the cutscene.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We wake up in a cave. Here we will have a new ability “Mark of the Rupture”, which helps to immediately destroy weak demons or slow down and deal damage to strong ones. We kill the demons and exit the cave. We just go to the marker and thus we will catch up with our people.

Let's watch the video. Now we lead the Inquisition.

From the ash

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Talk to Varric on the ramparts and he will introduce us to Hawke. Before meeting Hawke, you will be able to customize her / his appearance or leave the character as you had it in the game. Hawke will tell about the gray guards and offer to find her friend Alistair (in Alistair's place there may be Stroud or Loghain; it all depends on your actions in Dragon Age: Origins). After that, the story quest "There Lies the Abyss" will open.

Talk to Josephine and she will say that the Empress of Orlais, Selina, is in danger and we need to get to the Winter Palace to prevent the assassination attempt. After that, the story quest “Evil Eyes and Evil Hearts.

There lies the abyss

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 8 influence points (for opening Crestwood) + 8 influence points (for opening the Western Reach) + 20 influence points for assaulting Adamant Fortress.

We go to the strategy table and go to Crestwood for 8 influence points to search for the Guardian. The situation is complicated by the fact that to the Guardian's cave you will have to make your way through the red templars and the dead, crawling out of the lake.

On the approaches to the village there will be gray guards fighting off the dead. Help them and find out that they have an order to capture the Guardian we are looking for. Hike, something strange is really going on with the order.

There will also be demons and the dead at the gates of the village. But we'll take care of that a bit later.

There will be wolves and robbers near the cave. We kill them and approach the cave. Hawk is already waiting for us. We go with him / her (depending on who you played in the last part) to a meeting with the Guardian. He will tell you that Corypheus somehow controls all the guards with the help of a call. And that the guard - Commander Clarel went crazy and is up to something. But for this he needs to visit the Western Reach and get more information.

We return to Skyhold and open the Western Reach for 8 influence points. We move there and go to a meeting with the Guardian and Hawk, who are waiting for us near the fort. In the fort we see that the gray guards began to engage in blood magic and sacrifice their people in order to summon demons. They were deceived by the promise that an army of demons would help cleanse the Deep Roads and thereby prevent future Pestilences from happening. Now, almost all the guards are under the influence of the Corypheus, and even the demons that can capture Orlais. We need to stop them. After the conversation, we kill the crazy guards along with the demons.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

The most important blood magician - Erimond, was able to escape and we need to follow on his heels. The guard will point to Adamant Fortress. There will also be guards, demons and all the commanders-in-chief of this parade.

Return to Skyhold and use the command table to start an assault on the fortress Gray Wardens.

We watch the video and clean the yard. After that, we speak to Cullen and rush to the walls to kill enemies along with Alistair. Kill enemies in another courtyard and go to the main courtyard. There, help the normal guards fight off magicians and demons, and then decide what to do with them. You can either kill them or leave them alone and move on to the walls. Further it will be linear. Kill enemies and move on. On the walls, you can capture the fortifications or go straight to Clarel. I advise you to grab, the experience is not superfluous. Near the first fortification there will be a demon of anger with guards. Kill them and move on.

Around the second will be the demon of pride and the demons of despair. Kill demons of despair and switch to a stronger demon. After that, Hawk will ask what she should do. To go with you or protect your soldiers? Make your choice and go either to Clarel or to the third fortification.

Around the third, there will also be a demon and ghosts. Kill them, collect rewards and go to Clarel. In a narrow passage, kill the last demons and go to the main square. Watch the video in which one of the guards is sacrificed.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Try to reason with the guards and Clarel. You can immediately pounce on them and then you will have to fight with guards and demons, or try to tell them the whole truth and then some guards will go over to your side in the battle with demons and mad magicians.

After the fight, run after Clarel along the way, killing demons. Having reached the place, watch the cutscene.

We are physically transported to the shadow. We turn right and use the search to activate the side task "Fears of Dreamers". There will be fears of spirits in the shadows on the marks, we find them using the search, select and use them in the right place. For placing each fear in its place, we will be given an increase to the main characteristics. As a reward for the quest, which ends almost before leaving the Shadow, we will receive a "sketch of the staff of the archmage" and "essence of perfection."

After that, go to the left side, kill the demons and activate the mirror, which will increase your magic by +1.

Now you can go upstairs. At the top you will meet a spirit or someone similar to the High Priestess. She will say that first we need to return our memories, and then get out of the shadows by trying to kill a demon named Nightmare. After the conversation, kill the demons and restore the first lost memories. We watch the cutscene and go to the next location of the spirit of the High Priestess. On the way to it there will be a mirror that gives +1 to agility. There will be another mirror on a separate elevation. Cleanse it from demons and increase your dexterity by +1.

Go to the High Priestess, kill the demons and restore another piece of memories. We watch the cutscene, fight off the enemies and go to the Spirit, which will destroy the barrier. Along the way, there will be a mirror that grants +1 Willpower. Go to the next barrier and kill the demons to make the barrier sleep. Again, follow the Spirit, which will lead us to the boss.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Edge of Nightmare

Hawk and Alistair will be stunned in this fight.

The boss has a lot of health and deals very strong blows. Can teleport across the battlefield and sometimes summon spiders. Also, the boss puts barriers on himself, but not as often, so you can relax.

When the boss reaches 25% health, he will start to summon a lot of spiders and a couple of Horror demons. So be careful.

After killing the boss, there will be a couple of cutscenes in which you have to do important elections. At the end of all this, you will be transported to Skyhold and the task will be completed.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Evil eyes and evil hearts

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 30 influence points.

We need to prevent an assassination attempt on Empress Celine. We have invitations, so we put on costumes and leave for the Winter Palace.

Note 2: If you took Serah with you to the ball, then chatting with her in the ballroom, ask about possible "gifts from friends", get a side quest to collect stash. There are only three of them: one - in the garden in the guest wing (on the side where the closed door is, in the closet); the second - behind this very closed door (the cost of opening is as much as 3 figurines, so think about it), there is a smoking room below, a couple of members of the Council of Heralds, a snatch and a caprice coin; the third - in the human, after a showdown with the last pack of venatori, turn not to the left (to the exit), but to the right, run to the end and look around, there is a chest. But there will be a not so cool reward to spend 3 Gauls figurines to open one of the doors.

Thanks juliabee for the tip.

At the ball, you need to try to increase the location of the courtyard or keep it level. If the location of the courtyard drops to zero, you will be kicked out of the ball and the mission will fail. Various tasks will be scattered around the palace, which can raise your favor points. The first task will be at the very beginning. Help the girl find the ring and get +5 favoritism. Don't rush to go to the ball. Hack the two side storages, the statuette and the key to which will be on the second floor (search with the V search). Also, eavesdrop on a conversation between two nobles. In one of the vaults there will be a secret and a coin - a whim, all this will be useful to us in the future

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After talking with Selina, you can eavesdrop on rumors and talk to your companions. After examining everything, go to Leliana and talk to her. She will talk about the apostate surrounded by Selina, so you have to be careful. Now you have access to the guest wing, go there and try to pay attention to everything suspicious. After that, go out into the courtyard, where you will be met by three noblewomen with a message from Selina. There will also be a fountain in which you can throw the coins you found. Climb the wall to the library and try to do everything quickly so that you are not lost at court and you do not lose points.

In the library, use the search to find the lever and open the secret passage. Read the documents and before returning to the ball, solve the riddle with the urns. Light the urns from the end of each row and go downstairs for trophies.

Exit the library through the back door and you will find yourself in the lobby. Go to the hall where you will meet the adviser to the empress. It will be Morrigan, who will tell about the Tevinter spy and give us the key to the human one. Let's go there.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

There will be many corpses there. There will also be a statuette of Gauls and a book. To get them, jump on the boxes, and from there on the beams and take everything you need. We go out into the garden and find an adviser killed with a knife with the coat of arms of the house of Gaspar, and then we fight off the venatori. We need to find a jester who might be involved in this. We go to the noble chambers along the way, killing enemies. The jester will be on the second floor. We deal with him and his henchmen, and then we watch the video and talk with Briala, who acts on behalf of the elves.

We return to the lobby and talk to the guys near the Hall of Trophies. Say that Cullen would be happy to tell a couple of stories about you and they will go to him, and you will receive +10 to the location of the court and will be able to explore the Hall of Trophies.

Make a save after the conversation as there are tough choices to be made here. Also, you must complete all side quests, because you can't return to them again after infiltrating the imperial wing.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Visit the imperial wing to dig up dirt on Briala and Gasper. Remember, I said that you need to save stone galls? That's just for this moment. Open the first side door and there you will find the soldier Gaspar, who was framed by the Empress Selina. Climb the stairs and go to the first door from which you can hear screams for help. You will frighten off the killer and learn from the elf that Briala sent her here. From here, go to Gaspard's man and run into an ambush from Duchess Florianna. You will fight archers and demons. You can use the Break Mark ability to even the odds. After clearing the territory, close the veil and release the man Gaspar, who will tell all his plans.

Make your way to your advisors through a bunch of enemies and you will find yourself in the ballroom. Decide what to do. Allow Florianna to attack, arrest her, or publicize her plans.

In the first and second cases, you will have to fight with her and her minions. After the fight, you will be able to talk to those who survived and decide what to do next.

But the third case will be available if you have achieved a high location of the yard (90 - 100 points). Then you can publicly accuse the Duchess Florian, and then let the guards take her away or execute her with your own hands.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After that, a conversation will take place with Selina, Gaspard and Briala. If you have done everything as written here, then you can grab them by the throat and make them work together for the good of Orlais.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

fruits of pride

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 40 influence points. We need to go to the Arbor Wilderness to be the first to find the lost elven artifact to thwart Corypheus' plans to penetrate the Shadow.

arbor wilderness

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

You will be given a brief report and sent into battle. Exit the camp and head southwest. There you will see allies fighting enemies. Help them and move on. You will reach a river where there will be many enemies. After clearing the river outpost and go around the river. You will again go out to your allies. Help them and move on. Thanks to this, you will find yourself in the main camp of the templars. Clear it, and then read the note on the table, replenish supplies and take the loot from the chest. From the camp, go up the path and make your way through the forest to the temple, along the way helping your allies defeat the fighters and the forest elves who have come to the light.

Temple Mythal

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

On the approaches to the temple, we see that Corypheus is torn apart by magic, but he recreates his shell from the body of a dead guardian, and then calls the archdemon for help. We run to the temple. Talk to Morrigan about what you saw and go to the huge door, which is sealed with a ritual. Get down back to the central platform and watch the cutscene.

You need to solve a small puzzle to go further. The essence of this puzzle: do not step twice in the same place. Turn left, then right and go to the end. After that, step onto the adjacent tile, and from there to the opposite one, and so on until you reach the final tile on that side. After that, go through the remaining tiles and the door will shine, which means that we can go further.

We pass through the door and deal with the minions of Calpernia. Then we will have a choice: continue the ritual or pursue Calpernia.

crypts

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

You can go down into the crypts even after performing the ritual. Just jump into the hole and fight the venatori. The only thing worth climbing here after performing the ritual is runes and a couple of sketches for armor. In the end, you will still find yourself in a room with elves when you leave the ancient crypts. If you have not completed the ritual, they will not offer you an alliance.

rituals

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

To perform the ritual, you need to complete puzzles, like the initial one in the Mythal temple. The most difficult puzzle will be with the lever. Reach the lever, pull it and go along the left half almost to the end. It is necessary that on the right half there are two free cells. After that, pull the lever and go to the end. If you did everything right, then you will have four central cells. Step on the floor, which is not subject to magic, and from there to the remaining cells.

The second puzzle is very easy. Start from the upper left corner and go to the end, sometimes changing the trajectory.

The last puzzle is split into two areas with a non-magical area in the middle. The left side entrance is blocked by debris. First you need to activate the side without debris. Activate fully, but leave four cells on different sides at the end of the puzzle so you can go to the other side. On the other side, we reach the middle and jump down to one of the cells, activate the cells there and, moving to the other side, close all the cells and open the doors. Outside the doors you will be met by the ancient elves, who were destroyed by the shell of the Corypheus at the gates of the temple. They will appreciate your knowledge of the rituals and offer assistance.

If you accept their help, you will not fight your way to the source with the elves and venatori. The elves will give a guide who will lead us through the secret doors to the source. You just uncover the weapon once, near the entrance to the source.

If you refuse their help or wish to take possession of the source, then they will attack you and you will have to fight your way to the source fighting the elves and venatori.

In all cases, Morrigan flies after the leader of the ancient elves to prevent the destruction of the source.

After reaching the Well of Sorrow, get down from the balcony and fight with the boss. If you accepted the help of the elves, then they will help in the fight with the boss.

If you accepted the templars, you will fight with Calpernia. Calpernia will be with the red templars and venatori. The boss likes to teleport and throw fiery runes at the battlefield. Sometimes, she will summon demons to help her in her fight against you.

If you accepted the magicians, then you will fight with Samson. He and his red templars are experts in close combat. They hit hard and have a lot of health, but no barriers. Samson is unaffected, and his templars cannot stand fire. So first deal with the templars, and then switch to Samson.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After the boss fight, you will find yourself at the Well of Sorrow. After listening to all the dialogues, you must decide who will drink from the source? You or the Morrigan? This will not change the gameplay and will not give new forces, but it will have a further impact on the story. Watch the last cutscene and be transported to Skyhold. The task will end there.

Last act

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Operation cost: this operation will not be on the strategic command map.

First you must prepare your squad. You will encounter a dragon that is very strong in the element of fire, has a vulnerability to cold, but is very resistant to fire. So what should you do? Correctly. Make runes of cold and try to make armor with fire resistance and stock up on potions for fire resistance, and also redistribute skills to the cold branch for one of your mages to make it easier to fight the dragon. Rogues are too soft for this fight. If your squad will consist of two warriors and two magicians, then good. If you yourself are a robber, then take one warrior and two magicians.

You need to talk with Morrigan and draw up a further plan of action. Instead of Morrigan, Leliana will be in place, who will say that the witch chased her son into the Eluvian. We go there and get into the Shadow. In the shadow will be Morrigan, who will ask us to find her son. Her son will be at the end of the shadow. With him will be Flemeth, who is actually Mythal. Yes - yes, such a confusing universe of Thedas. Flemeth will talk about the ancient altar of Mythal, which is protected by a dragon. If we defeat him, he will be on our side.

We go to the altar and call on the dragon to fight. The dragon is vulnerable to cold and is immune to paralysis, stun, and fear. The dragon has over 200,000 health (depending on difficulty level and player level), but you need to remove 50% and the fight will end. The boss is similar to all previous dragons. He stomps and strikes with his paw in close combat. The only difference is that he very often jumps from one point to another during the battle. However, he has no armor or barrier, so all your attacks will go to his carcass.

His strong attack is that he leans on his hind legs and starts flapping his wings strongly. Try to get close to the dragon at this moment in order to receive as little damage as possible. If you have Vivienne, then put barriers to reduce damage.

Also, sometimes he flies into the air and spits from there fireball, which sets fire to the area in which it hit. Try to dodge him and don't stand in that area.

Dragon Age: Inquisition Story Quest Walkthrough

Operation cost: 0 influence points. It is necessary to finish off Corypheus before he gains strength and gathers a new army.

Corypheus

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Now you need to talk to your advisers at the command headquarters. Corypheus will attack Skyhold during the conversation. It's time to deal with him.

He will have over 100,000 health (depending on difficulty and player level). First, he will hit you with spells, normal and area. He is immune to all types of stun, sleep, and so on. Try to use barriers more often. As soon as his health drops to 90%, he will call for help and teleport. From a height, he will attack with a spell. Try to quickly get close to him and knock down the barrier in order to impose close combat on him again. As soon as his health drops to 75% or lower, he will teleport even higher again. Go to him and don't forget to replenish supplies from the stash, and then go to the boss and fight him again. When his health drops to 50% - watch the video and fight with the second boss.

Red Dragon

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

This dragon is not very susceptible to cold, but is not particularly immune to fire. The tactics are exactly the same as with the Guardian of Mythal, but with one difference. The red dragon uses barriers every time it loses 15-20% health. As soon as the dragon has 10% left, we watch a video where we kill him, and Corypheus falls more and more into madness.

Corypheus again

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Use the cache and go up to the boss. He begins to broadcast barriers on himself when he loses about 10-15% of his health. He had two more skills added to his previous ones. During the first skill, he teleports to one of the corners and emits two beams from his hands in our direction. Here, either hide behind the pillars, or go behind his back, or hang a barrier and catch it all in the face. During the second skill, he kneels in the center of the ruins and begins to cast a spell. You can beat him a little, and then hide behind the pillars so that you are not hit by a massive spell. Near the end of the fight, he will teleport himself to the center and heal for 50%. After that, he will not create barriers and teleport less often, and also loses most of his skills. The battle with him ends as soon as he has 5% health left.

We watch the video, talk with all partners, accept congratulations and rejoice that we were able to save Thedas. You deserve it!

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After creating your character and watching the intro cutscene, follow Cassandra's instructions. There will be nowhere to turn. Having fallen from the collapsed bridge, our hero and Cassandra will be attacked by the first enemies, and we will find our first weapon. For a single attack, click on the enemy [LMB], and for a series of attacks, keep the button pressed. You can pause the game by pressing , and switch to tactical mode by pressing [t] to issue orders to everyone in the group.

Having won, we go along the frozen river, climb the hill at the end and jump down the cliff again to the frozen river. Having defeated the next enemies, we go along the river and climb the steps near the wall. We go straight and again we go down to the frozen river. Further up the stairs. I'm going to break. There is already a battle going on here, you only need to help, and when there are no enemies left, we watch the cut-scene. Now there are four of you in the squad. Having reached the wide river, we go to the other side, to the ruins, then along the stairs and the road of stones. Climbing the stairs, you will be waiting for another gap. In order to close it, you need to destroy several waves of enemies. After that, we come closer to the gap and click on it [RMB].

We open the gate and get to the bridge. We go to Leliana and the representative of the church. An unpleasant conversation will begin, at the end of which you will be offered a choice of several options for further passage. I recommend choosing the option "Go through the mountain", and not "Go straight with the soldiers", because. in the first case, you will be able to save the soldiers who are missing (in the near future, you will be able to experience the bonus of this decision). We climb the stairs to the very top and go into the building in the mountain. Coming out on the other side, you will need to close another gap. After that, there will be a cut-scene in which the missing soldiers will thank for the rescue. We pass further and go down the stairs. We go further until we get to the primary big gap. Here you will be confronted by the first boss - the demon of pride, and if you saved the soldiers, they will help to defeat him.


As soon as the battle starts, you will understand that the demon has a protective aura, and he does not receive any damage. To weaken the protection, close the gap. Now you can safely attack him. As soon as you see that the demon has protection again, close the gap again as soon as the opportunity arises and start attacking. Then repeat until the demon is defeated. When he has 50% of his health left, other evil spirits will begin to appear from the gap, so it will be possible to close the gap only if you first kill all the newly arrived enemies. The same will happen at 25% health. As soon as we kill the demon, watch the cut-scene. That's it, the first chapter is over.

The danger is not over

When you wake up, exit the hut. You will find yourself in a village. All exits from it are closed, so we go to the church on the hill on the left.


There we go into the farthest door and watch the cut-scene. You will need this room more than once, because. this is where the headquarters will be located. Next, we leave the building and talk to the right people (the quest "The Best in the Vault"). We can immediately complete the additional tasks that they give. Then we return to the command headquarters again and use the received point of influence on reconnaissance of the area where we need to find the Reverend Mother Giselle. In the future, this table can also be used to unlock new locations using influence points and send advisors on missions to earn money for the Inquisition. We go to the open area and get into the deep paths. Focusing on the map (key [ m ]), we go to the northwest, to the area marked with a purple circle. You will need to defeat several waves of enemies together with the Inquisition squad. As soon as you do this, another cut-scene will begin.


Now you can either continue side quests on the territory of the interior lands, or go to the headquarters of the command until further passage through the story. Remember that for each completed additional task, camping, discovering new areas of territory will earn influence points that can be spent on exploration, or the level of the inquisition will increase. In order to return to the shelter, open the map and go to the world map (button in the upper left corner), then select the shelter. Mother Giselle will be waiting for you in the church. Go to her and talk. You can also take the quest "Lotus and Roots" from her. We go to the headquarters of the command and activate the mission "Go to the church of Val Royeaux."


Once in the right place, we go to the square, where we observe a cut-scene, after which the task “Defenders of Justice” is activated for us. Then we go to the street on which we came here. Here we will be met by the Great Enchantress Fiona, and the quest "In Secret" will begin. We return to the Shelter, to the Headquarters of the command, This completes the quest.

Defenders of Justice

To start the mission, you need to scout a certain area on the command headquarters table. To do this, you must first gain 15 influence points. They are obtained by completing additional tasks. However, remember that if you started this task, then the mission with the magicians will be unavailable, and vice versa. So, if you still decide that the templars are a more suitable addition to the ranks of the Inquisition, then choose a mission and go to a meeting with the templars.


We watch the cut-scene. Then we approach the templar knight Barris, who came out to meet us, and watch another cut-scene. Next, we will be asked to hang flags in order of respect. You can either agree and complete the proposed test, or refuse and go straight to the appointment. Back to Barris. After the cut-scene, we deal with the enemies, then go outside and, following the markers, go up through the dining room to the right door.


There we meet the Lord Seeker, who has prepared a surprise for us. Now we need to find a way out of the place where we ended up. The location is quite linear, so just walk past the mini-performances. When you reach the place where a green dangerous liquid will pour from the rotating columns, first go to the right, go forward past the talkers. Wait until the column turns so that you can move to the other side of the room, to a safe corner. There again we pass a little forward and then we follow into the room on the opposite side. When we go inside, the door will close. As soon as we try to leave, a conversation with a stranger will begin. Then we are not in a hurry to follow him, but go into the room on the opposite side and read the inscription on the large stone. It will give us a bonus to the characteristics, and on the location you can find two more of these (the mission is called "Demonic Dogma").


When the new fellow traveler turns what is pouring from the columns into water, we pass on. When we reach a dead end, we go into the room on the right. Our stranger will be there again. After a short conversation, we approach the blue fire nearby and light a torch from it. Next, we light more lights in three rooms on the sides of this room. Further, to complete the side task "Demonic Dogma", we go with a torch in our hands to the very beginning of the location, into the room with bars, and open the cage on the left. There we pick up the key (it is visible only in the light of the torch). Then we return to the dead end and light a fire at the far stone wall. The wall will move away, and we pass on. Next, we approach the door on the right, which we unlock with the found key. We light a fire there. After leaving the room, we light the fire on the stone wall again. After she moves away, we go into the room and read the inscription again, after which we get another bonus to the characteristics. Then we leave and go into the room to the right. Approaching the door, the passage upstairs will open. Then we open the door and we pass along the street to the passages closed with bars. We pull the lever between them and the path further becomes open. Then, along the familiar path through the dining room, we go to our goal. In the dining room itself on the second floor there will be the third and last stone for the quest "Demonic Dogma". Having reached the designated place, we watch the video. Then we pass through the southern door to the upper barracks. Here we need to save two veteran templars. Remember that in the upper right corner the time is ticking, after which the main hall will fall. Therefore, when there is less than half of this scale, someone from the team will remind you to return and help (if, the scale goes down by about up to 30%, then Barris will then die). Therefore, the most reliable solution would be to save one by one, i.e. save one veteran, then return to the main hall. After killing the enemies, we wait until the scale is restored, again exit through the southern door, save another templar and return back to Barris and help him and the rest of the templars to destroy the enemies.


Then we leave through the northern door and, after leaving the courtyard, we go to the right into the tower on the opposite side. There we rise to the second floor and save another veteran. Then we can go back to the main hall or, if time permits, go to another tower marked with a marker, which can be entered from the courtyard. However, to get there, you need a key. We pick him up in the room, which is located between these two towers, under the place where we saved the third templar. After taking the key and opening the door to the vault with it, we examine the lyrium directly opposite, then we go up the stairs and read the notes, then we take the lyrium from the blue chest nearby.


We return to the main hall, kill the enemies and talk with Barris. A cut-scene will begin, after which you will have to fight off several waves of enemies. Then we climb the stairs and exit to the balcony marked with a marker. There you have to fight with the demon of envy.


He, like big horrors similar to him, likes to hide underground and then jump out in the thick of his party members, knocking them down. Immune to spells and effects that affect its combat capability, i.e. slow down or turn it off for a while will not work. At 70% health, the demon will call for help, and he will change shape and restore health. Here it is better to first deal with the enemies easier, and then take on the boss. At 30% of his health bar, the demon will return to its original form. When his health is low, green spikes of ruptures will start popping out of the ground, which you should avoid. After defeating the demon, we return to the main hall. Before entering it, we talk with the templars and make a choice at our discretion. Then we find ourselves at the command headquarters, where we discuss what happened and what to do next.

By secret

We go to the Inner Lands, to Redcliffe, where Fiona invited us. There will be a gap in front of the gate, after which we will be allowed inside. At the entrance we will be met and offered to go to the tavern. After the cut-scene in the tavern, we go to the church. Close the gap and talk to the magician. We return to the headquarters of the command and here there will be two missions to choose from on the map: "Defenders of Justice" and "In Secret". By choosing one, the other will become unavailable, so this is the last chance to decide who better fit to help close the gap - magicians or templars. If you have chosen the side of the magicians, we activate the desired task on the table of command rates and go back to Redcliffe. Only two party members can be selected in the squad. As the third will be our new friend. After the cut-scene, we collect our allies first - it will be much easier for four of us to fight. To do this, after leaving the room with a raised bridge, we go to the right. Then we return back to the raised bridge and go through the door opposite. After talking with Fiona, we get a new goal. This time the bridge is lowered and we pass on it further. We follow the markers and close the gaps along the way. Having reached the locked door, we are looking for 5 fragments of red lyrium in the places marked with markers on the map. They will drop from slain casters. Having collected everything and replenished stocks of potions in caches, we open the door. After the video, we deal with the boss. At 60%, he will open a gap, and he will hide behind an impenetrable shield. Having dealt with the gap, we attack the boss again, which is approximately at 30% remaining health will repeat its focus. After the murder, we watch a video, at the end of which we make a decision regarding the magicians.

Will burn in your hearts...

The quest automatically starts after completing the quests "Defenders of Justice" or "In Secret", depending on your choice. You need to go to the command headquarters table. There on the map we select the task of the same name. We watch a long video, go to the gate and meet a new party member. Who it will be depends on what mission you have chosen before. It also depends on this choice who the army that attacks the Vault will consist of. Next, we need to protect the northern trebuchet. To do this, we go to the marker on the map and kill the enemies arriving in waves for a certain time (shown by the scale). As soon as it is full, the trebuchet will fire, and we will have to go to the southern trebuchet. Focusing on the marker, we go to the desired area and kill all the enemies there. Then we approach the trebuchet and cock it by holding down [RMB] on the active element.


After that, as soon as the shot takes place and the video passes, we go back to the shelter. Along the way, you can help the blacksmith Harrit. To do this, break the boxes with a warrior or a robber with daggers (just click on them [LMB]), blocking the entrance to his house. Then we pass through the gate. Now we are offered to save the inhabitants of the Vault. You can save them all if you follow the following algorithm: first, climbing the stairs immediately after the gate, go to the right and kill all the enemies there, controlling the health of the allies. So we save Lisette. Then we go back and, if the gate is on the left, then we need to go right, towards the church. Climbing the stairs, kill all the enemies again. The guard will say that someone needs help. To the left of the stairs we just climbed, if you stand with your back to it, there will be a burning hut. There is a person inside who cannot get out on his own. We select a warrior or a robber with daggers and climb the vertical stairs to the ledge. A small bridge will be thrown from it to a hole on the roof of the building.


Through it we get inside and break the boxes blocking the passage. Then, without leaving the hut, we approach the poor fellow and, holding down [LMB], we save Seggrit. Then we leave the hut and go up the stairs immediately to the left to the Church. Here you have to save Trenn by killing all the enemies. Then we pass to the houses where Solas stood. At the same time, do not go down the stairs, but go along the narrow path from the side of the church. Here you need to have time to save Adan and Mineva before the vessels next to them explode. To do this, approach them and hold [RMB] until they thank you. Then we go down the stairs and go to the burning house, where Fliss lies in the passage. With it we act similarly to Adan, Mineva and Seggrit. Below is a video that clearly shows how you can save everyone:

Then, having killed the enemies, we go to the church. After the cut-scene, we go to the place indicated by the marker. There we kill all the enemies, and then direct the trebuchet by holding down [LMB] on its active element. After hovering about 20%, another batch of enemies will arrive. Then we aim the trebuchet again, and at 40% you will be interfered with again. Next, we continue aiming the trebuchet. At about 60%, a mini-boss will appear. Who - will depend on your choice of the previous task. Having finally brought the trebuchet, we watch the video. Waking up, we go along the only possible path through the tunnel. On the way you will meet a small group of enemies, which you will be offered to deal with new ability. Having got out, we go towards the marker, and then we watch a long epic video.

From the ash

After the cut-scene, we inspect the castle, talk with party members, and perform side tasks. Here you will also be offered to find a blacksmith and choose a specialization. The blacksmith is in the basement (door to the right of the throne, if you stand facing him and the window behind him). To select a specialization, we visit the command headquarters table and carry out a mission there in Ferelden, which involves the search for teachers. Then we just talk to each and choose a specialization. Then we go to Josephine and Varrik, after which we will be given the quests "Evil Eyes and Evil Hearts" and "There Lies the Abyss", which can be completed in any order.

Evil eyes and evil hearts

IMPORTANT: Gaul figurines are limited. Finding eleven pieces is described here. They will not be able to open all the doors, so choose what you need.

If you take Serah on a mission, then, after talking with her, she will mark three caches of Red Jenny, the caches are marked on the map.

Even if at the same point of eavesdropping three times it was not possible to overhear anything interesting, gossip may still be added to the fourth.

And unload your backpack, there is a lot of junk at the location.

So, our mission begins in the yard. After talking with Gaspar, let's stay here for a bit. The noblewoman is looking for her ring, it is located to the right of the entrance to the garden, it is looked for like a treasure, we return it to her and get +5 to the location of the courtyard, but we can keep it for ourselves if we need money. To the right in front of the entrance to the palace is the locked Eastern Vault, the statuette of a Gauls to open which is located on the terrace above it. There are some things inside. Then we go to the left of the entrance, climb the stairs, here the task is to eavesdrop on the conversation of the aristocrats, first turn to them, then, when they step aside, eavesdrop on the conversation from the point. On this terrace we find the key to the vault. Under the terrace there is a room in which there are two treasures at once, scandalous documents on the table (the first gossip) and the first caprice coin in pots opposite.


We go to the palace. After talking with Josephine, we find ourselves in the lobby. Here are two points for eavesdropping, in one we learn something new (+1 gossip). We turn to Gaspar and go to the ballroom. We welcome Empress Selina, in the dialogue we select medium replicas (+5 to location). Here you can chat with Josephine and Cullen and take an entry about the Orlesian theater in the codex, then we leave the hall and get into a dialogue with Leliana. We run along the corridor, listen to the conversation of the elves in the story. Further left, two points for gossip, one has something interesting (+1 gossip). Vassal from the Council of Heralds also walks here, if in a conversation with him you select the replica “Philip is a blockhead”, we get +10 to the location of the yard and +1 gossip. Duke Germain is standing in the room, after asking him we get +5 to location, +1 gossip. Also hidden in this room is a caprice coin and an entry in the codex. We go further, listen to the dialogue of the elves. Now we need to find a round seal, we take it from the balcony of the room where the elves are. We go out to the guest garden.

After the conversation, we go straight, there is a locked door, we need gall figurines, to the left of the door there is a point where we get +1 gossip. There is also another point, to the right of the entrance. There is also a fountain here, where you need to throw off the collected coins (for each thrown coin +1 to the location of the yard). Well, for now we are up on the grate. The Galla figurine is on the right on the terrace, just standing on the railing, a little further is a treasure with +1 gossip. We go to the library. There is a small puzzle here, you need to light the urns with a torch with curtain fire so that they light up blue (starting from the entrance, first the right, then the left row, a descent down will open, there are some trophies). In this room, a book is marked with a treasure, pulling which will open an office, in it we take a letter and a curtain fire. We pass into the library itself. Going down the stairs, the door to the right is opened only by a robber, to the left in the office on the table are documents (+1 gossip). Next to the locked door on the bookshelf is a treasure with clues. In the library on the table we pick up another +1 gossip. We leave through the door to the lobby, so as not to lose much influence. Now we need to go up there again, to the left of the grate. There is a door that we will open with a gall. First, let's run a little further along the balcony, eavesdrop on the conversation of two nobles below (+1 gossip). After that, you can talk to him, say that "the magicians need to be stopped" and he will be recruited as an agent. At the point to the left of the exit, we listen to gossip (+1) and go to the ballroom. This is followed by a dialogue with the Morrigan, after which we get the key to the human. You can chat and flirt with Cassandra (if you took her with you), overhear the gossip ahead on the left and go to this human room.


There we change into armor, we take weapons. In the room on the right is a tattered diary. In the kitchen, on the beams under the ceiling, there is a figurine of a Gauls. In the garden, immediately to the left up to the wall is a treasure with another statuette of a Gauls. At the fountain to the right, up the stairs to the top of the palace, there in the room with the bed we find another statuette of Gauls, and on the balcony a coin-whim. In the noble chambers in the large hall (from the fountain to the left) on the table under the candlestick is a caprice coin. We rise to the top floor and go to the left, there are enough figurines to get into the storage in the bedroom and pick up the elven quest amulet from there. We go to the marker, deal with a group of venatori and talk with Briala. There is also another statuette of the Gauls. We return to the palace.

We need to explore the Hall of Trophies. But first, to the ball, so as not to lose the favor at court. There Floriana invites us to dance. In the dialogues, choose neutral (medium) answers. If the Inquisition perks for conversations in diplomacy and secrets are taken, two corresponding remarks will appear (in a circle with a crown and a crow). After we talk about possible scenarios with advisers. We say we need more information. Before leaving for the Imperial Wing, let's finish collecting all the items.

In the ballroom next to Josephine on the railing is a caprice coin. We go to talk with three maids of honor, we can talk with Selina about the amulet we found, then we talk with Briala. You can also talk to the widow by selecting the line with the crown (perk needed), we get access to the task (Dancing with the widow: allemande and +5 court location). Further along this side is a treasure with a coin. We leave into the lobby, a coin whim in front of the railing where the window is. Down the stairs and to the left - gossip (treasure on the bench).

We return to the Hall of Trophies. We talk with the nobles standing at its entrance, send them to Cullen to listen to stories about the battle, we get +10 disposition. Inside we find: one gossip and one whim coin (treasures in the first room), from the table in the office we take the orders and the figurine of the Gauls. There is also a door in the office, which can only be opened by a robber.

In the hall of heroes below (where the entrance to the human room) is one coin and one gossip. In the room, where there is an exit to the Guest Garden, there is another gossip to the door, in the room with Duke Germain another, further on on the table and on the sofa two more. In a room with a balcony, a coin and gossip. There are two gossip stashes on the balcony and an eavesdropping point. We go to the library, there we find more documents on the table. We go down to the fountain, to the right of the door with the galls is another gossip. Up the grate to the left in front of the door is a coin.

We go to the imperial wing. Gossip is on the table to the left. We rise, run past the room for which the figurines of the galls are required, run straight and save the elf, send her under the protection of Cullen. In the same room we pick up the Gauls figurine. We run further along the marker, only we go not to the door to which he points, but opposite.

We run along the open terrace above the garden and climb into the window of some class. There are treasures with a figurine of a Gauls and a caprice coin. The tenth figurine is to the right of the quest door, down the stairs.

Let's keep searching these chambers. In another room, there is a statuette of a Gauls (already the eleventh), next to an armchair by the fireplace, there is also gossip.
Now we can unlock that door in the garden, go back through the lobby of the palace and run to the fountain. There we pick up the Banner of Orlais. You can also talk to another count from Orlais there. And we also find a whim coin there.
We return to the Imperial wing and go out into the garden. This seems to be the point of no return. After talking with Florian and closing the Breach, we talk with a mercenary, if we have a perk in Secrets, we recruit him as an agent.
Well, then, we rummage around the location, collect everything of value, we come across good sketches of level 3. There are two more doors in the basement, opened by four figurines. And we return to the ballroom where we make a choice of whom to execute, whom to pardon.

There lies the abyss

We go to the meeting point appointed by Varrik's friend in Crestwood (to open this area, you must complete the "Search for the Guard" operation at the command headquarters). After talking with him, we go into the cave and go to the very end. After talking with another new acquaintance, we return to Skyhold and on the table of the command headquarters we open the location "Western Limit" ("Explore the Western Limit").


We get to the desired building and after the cut-scene we kill everyone there. We return to the headquarters again. There we select the task "There lies an abyss" and we get into the fortress of the guards. After walking a little along the only possible path, we look at how to the right of us, a little below, the gray guards are fighting with the demons. We can help them. We go even further and here, having already climbed the wall, we help our fighters in the battle with demons, thereby completing the first part of the three necessary in the task of capturing siege points.


We pass further in the only possible direction, and then we meet the demon of pride. Having dealt with him, we will capture another point from the side task. There will also be a chest with the banner of the gray guards. Without going down, we pass along the wall to the right. There we kill another demon of pride and smaller enemies and complete the side task. Then we go back a little, and before the place where we met the first demon of pride, we go down. We follow the markers, destroying the demons along the way. After the cut-scene, we rise to the very top, ignoring the dragon that will attack you - you still won't be able to kill it. After a spectacular video, we find ourselves in a new place. Here, in parallel, you can complete the additional task "Dreamers' Fears". To do this, we go south. There will be a table and a chair with a glowing orange ghost sitting on it.


We approach and activate the table. Then a marker will appear on the map. Using the exploration key [ v ], find the candle and take it to the ghost. After that, we take away the reward, and new places of riddles, of which there are five in total, together with the already solved one, will be displayed on the map. They will need to be done in the same way. Also, if we walk along the northern wall, we will find ourselves near a magic mirror, by activating which, we improve some characteristic. Such mirrors will often be found in this location, look for them to make your hero stronger. Now we can climb the stairs to the place indicated by the marker. After the conversation, we kill the demons and approach the shining green balls. Activate them one by one by holding down [LMB]. We watch the video, and then we go further along the only possible path. Having reached a fork, where one road leads down, and the other goes north at the same level, we go along the second road. There will be another mirror. Now we return to the fork, go down to the east and reach the character with whom you can talk. After the conversation, we again interrupt all the demons and activate the green glowing balls. Then we reach the barrier that needs to be protected. After we pass further to the fork. There is a road to the north. On it we reach two demons of pride. After killing them, we examine the area where the map is flashing (press the [ v ]). We find a soft toy. The next stage of the "Dreamers' Fears" quest starts, which is not displayed on the map (the soft toy must be placed on the bed, which is located nearby and is displayed on the map). Next to the soft toy there is a structure that looks like an altar.


Activating it will start another side quest, Broken Window. Here you need to light five fires in the correct order, after which it will be possible to collect loot. After we return back to the fork and along the bottom we reach the last riddle of the task “Fears of Dreamers”. Then to the barrier, near which we fight until the time scale runs out. We pass further and there we take away the reward for the task "Fears of Dreamers", highlighted by a marker. Next, follow the spirit and reach the boss. Periodically, he will go into invisibility. If you can't aim at him, and at the same time he will attack, then go to tactical mode and assign an attack there. At some point, help will come to the boss. After the victory, there will be a cut-scene, during which you will have to make two serious choices.

fruits of pride

The mission is selected on the command headquarters table. To open it, you need to have 40 influence points. Please note that Cullen's mission "Before Dawn" will become unavailable after this quest, so if you want to complete it, do it before starting this story mission.


Once in place, follow the markers, along the way fighting with enemies. Having reached the temple and going inside, we climb the steps in front. There will be a locked door. To open it, you have to solve a small problem. Climb back down to the statue in the middle of the courtyard. Around it are square bars on the floor. If you step on them, they will turn blue. You need to go in such a way as to light all such squares, but keep in mind that if you step on any cell twice or step on the ground, you will have to start all over again.


If you have any problems with the passage of puzzles with plates, then below you can watch their video walkthrough:

Once you do this, the door will turn blue. Now you can open it. After a short cutscene, we will have to fight with a small group of enemies, and then decide how to proceed - follow the enemy at once or try to solve all the puzzles (perform rituals) where we need to light all the stoves again. If you choose the first option (the marker is in the middle of the room), you will have to fight not only with your immediate enemies, but also with the guardians of the temple. The second option - you need to solve three similar puzzles (on the sides of the room). After solving the puzzles and entering the right door, we watch the video and make another decision that will greatly affect the development of this mission. If you choose the option of working together, then follow the elf with a staff without turning off. Upon reaching the place, she will open a secret vault. Having examined everything there, we pass further. Going down the round stairs, we meet the boss (who it will be depends on your choice of templars / mages). Having defeated the enemies, we watch the video and make another important decision.

Last act

The mission starts automatically after the completion of the previous task. Its passage varies depending on the choice in the previous mission.

If Morrigan drank from the source:

We go to the meeting point, talk to Leliana and go through the mirror. There we simply follow the only possible path. Having reached the goal, we just talk, we don’t have to fight.

If I drank GG from a source:

After talking with Morrigan, we go to an area called "Altar of Mythal" (To move there, use global map(world map), the altar is located next to the Sacred Plain). We have to fight the boss. At about half of his remaining health, a cutscene will begin.

Marvel at perfection...

This is the last story mission. After completing it, you will be able to continue playing while traveling around Thedas, however, many side quests will become unavailable. Also, immediately think over who you will take with you to the final battle, and put on the best equipment for them in advance. Also check the number of potions, bombs, etc. The task is selected on the command rate table and does not require influence points.


The battle will begin immediately. The main villain likes to teleport and move quickly, while it is better not to stand in his way. You should also avoid its rays. When the enemy moves to another area, on the way there, do not miss the cache with potions. At about 50% of the remaining health, the boss will teleport again, and we will have to fight a new very strong enemy. After defeating him, we go to the first boss. On the way there, we do not miss caches. Having gained the upper hand, we watch the video. Once in Skyhold, go to your room (the door to the left (north) of the throne). Watch another video and end credits, after which there will be another small video.

Mytal was revered by the ancient elves as the goddess of justice, she was also the protector, patroness of motherhood and justice. The Temple of Mythal was the place where elves came to petition for judgment. The path of the petitioners was divided into several stages, each of which ended with a ritual. The rituals expressed the willingness of the petitioner to open up, to defend his cause without regret or shame. According to the ancient texts, Mythal judged, appearing in the flesh, and the priests helped her select the worthy from among those who successfully completed the ritual. Each ritual in the Temple of Mythal is a puzzle: it is important to activate the platforms in the correct order so that the chain is continuous and the links do not intersect. If the order is violated, you should get off the burning path and start solving the puzzle again. The Temple of Mythal in the Fruits of Pride quest will be the last key point before the final battle with Corypheus. Passing the ritual will allow the Inquisitor to avoid the massacre with the sentries protecting the temple from strangers, enlist their short-term support and gain access to the Source of Sorrow. Not all companions approve of the chosen path, Cassandra and the Iron Bull will treat the ritual with coolness, but Solas and Cole will like the choice.

The solution to the puzzle at the entrance to the Temple of Mythal in Dragon Age: Inquisition:

The solution to the puzzle in the western hall of the Temple of Mythal in Dragon Age: Inquisition:

You need to start solving the puzzle from the platforms where the owl statue is installed, having reached platform 28, we run across the platform and continue to draw the path already on the side where the deer statue is installed.


The solution to the puzzle in the northeast hall of the Temple of Mythal in Dragon Age: Inquisition:

The solution to the puzzle in the southeast hall of the Temple of Mythal in Dragon Age: Inquisition:

After activating platform 10, we run to the platform and pull the lever on the column, which will open the gratings on the sides of the arch, but close the passage near the statues of two wolves. We reach platform 30, pull the lever again to close the gratings at the arch and open them at the statues of wolves. If at the end of the movement the first two cells go out, you should run over them again and complete the track.

Welcome to ! Below is a complete walkthrough of the game. Depending on the decisions you make, the dialogues and consequences may be different. Our walkthrough is based on the average difficulty level of the game.

It has huge world, so there are many ways of passing and development. If you have any difficulties in passing the game, then this guide will certainly help you with difficult tasks.

The main character is the leader of the Inquisition, a body that existed a long time ago and was re-formed to investigate the mysterious events in Thedas. But in order to stop all this chaos, you, as the main character, will first have to investigate and understand who is guilty or what is guilty of this great cataclysm!

Heavenly Wrath

The prologue of the game is non-linear (you can even get lost here). In general, follow Cassandra and carefully read and delve into the clues. You will not meet much yet strong enemies so there is nothing dangerous here. Soon the road will lead you straight to the dwarf Varrik and the elf Solas, who will soon become your new companions / companions / comrades.

Next, you will be taught how to properly use the tactical pause. AT further passage you will need a lot this mode, especially if you are playing on a higher difficulty level, so try to master this part of the game as soon as possible.

In the end, you will arrive before the gap - the place from where demons from the Shadow world will enter your world. In order to seal this hole between worlds, you will first have to destroy all the enemies in the rift area. After you defeat all the unclean, then just touch the gap and wait a couple of seconds, after which it will immediately close. Please note that during the passage of the game you will encounter this anomaly more than once and you will often have to do this.

After you return to the fortress, you are given a choice: go to the huge rift in a straight line or bypass the path. In the first case, you can get there much faster, in the second case, you can save a few missing soldiers.

Regardless of which way you go, you will still arrive at the ruins of a huge fortress. Go down straight to the rift and soon the battle with your first boss - the Demon of Pride will begin!

As such, there should not be any particular difficulties, since your associates and the army of the Inquisition will help you here. In the first stage of the battle, the Demon is invulnerable, but note that its life bar will look a little different than the monsters you have met before. To make this Demon of Pride vulnerable, you'll have to use the gap. This Boss should be distracted by the allied troops, at this time you should interact with the portal. Very soon it will thunder strong explosion and the Demon of Pride will finally fall to its knees - at this moment you need to attack it. After some time, he will again become invulnerable - you know how to fix it. Soon, enemies of lower levels will begin to appear on the battlefield, so you need to deal with them right away, that is, remove them first, and then approach the gap again.

The danger is not over

As you rest after a difficult battle, then go outside. Move to the local church (follow the sign). Go to the headquarters of the command and soon finish the prologue of the game.

After that, you will have time to get used to the new place better. Use the HQ to learn blacksmithing, talk to your new friends, and learn the locations of important NPCs. When you finish everything, then go back to the church. It is from here that you will travel to your next location - The Hinterlands, which are located in Ferelden. To do this, use the headquarters of the command or the world map.

Keep in mind that there are just a huge number of tasks waiting for you in the Hinterlands - you can spend more than twelve hours here. We recommend that you mark higher priority tasks, otherwise you will just get confused here. If you mark tasks, then a special beacon on the map will show you the way. If you plan to advance as quickly as possible in the plot task "The Path of the Inquisitor", then mark it in your journal.

In general, move to the pointer. Soon you will stumble upon one of the Inquisition squads, which hold back the onslaught of rebellious magicians and templars. Naturally, they need your help. After the massacre, you are invited to a fairly large camp (the main stronghold of the Inquisition in this location). Here you need to talk with Giselle's mother, who will send you to another location.

You can take your time and stay in the Hinterlands and take your time doing quests (these quests will be enough for you to earn yourself a couple of levels). In any case, sooner or later you will have to go to the command headquarters, and then to Val Royeaux.

Here again your pointer will help you a lot - follow the lighthouse. In this location, there will not be as many things to do as in the previous location: when you get to the checkpoint, then watch the video, talk to the templars and after that, go to the exit. Before heading back to headquarters, the Head of Mages will speak to you.

Soon you will have to make your first serious choice between templars and mages. At the headquarters of the command, two tasks will become available to you: "Defenders of Justice" and "In Secret". By choosing one, you override the other. It all depends on who you value more: mages or templars. In our walkthrough, we chose the side of the mages, but you can do it your way.

By secret

It's time to go to the Hinterlands. Here you have to get to a city called Redcliffe. This city is located in the north of this location. In front of the city gates, you will come across a Rift. Close it and you will be allowed inside. Find a tavern in Radcliffe and talk to the magician there. After the conversation, you need to walk to the new meeting point, which is not too far away.

Here you will meet a magician named Dorian, who is also a companion. Close the next faults and go to the headquarters of the command. Now you have to talk with your adviser and finally decide who will be more useful - the templars or the magicians. This moment is your last chance to change your mind.

If all the same you have not changed your mind and you really want to enlist the help of magicians, then go back to Radcliffe using the command table. Your team must now have Dorian, otherwise you can take anyone you want.

Shortly after the cutscene, you and Dorian find themselves in a dungeon. As soon as you take control of your heroes, then switch to Dorian and upgrade his abilities so that he can effectively support you in battle. Since there are only two of you, try to be careful. Although there will not be many opponents here, they will inflict quite a lot of damage on you. It is easiest for those who play as a warrior. It will be hard enough for those who are melee rogues. If you play as an archer or a mage, then try to be careful.

Move to the specified marker and soon find yourself near a fork. Three key points will be marked on your map, two of which will indicate the location of your associates. The third point will lead you to the sorceress, whose name is Fiona. In general, for starters, gather your team together. Next, go to Fiona and after talking with her, you will open the next stage of the task. Go to a new key point.

To replenish your stocks of health potions, look for special vaults that look like regular jar boxes. So, on your map there will be new key points that need to be examined. You can move freely in this location and visit targets in any order. Just keep in mind that there are several levels in this location, so you can only get to the next ones with the help of stairs.

Soon you will come across locked doors. To unlock them, you first need to collect five pieces of red lyrium. The location of this resource will be marked on your map. As soon as you collect the required amount, then finally replenish your stocks of potions and get ready for the battle with the Boss named Alexius.

This opponent will use offensive spells. In addition, he will constantly impose a protective shield on himself and teleport around the room. Overall, the fight is not too hard. We recommend that you act like this: the warrior diverts his attention to himself, and the rest of the team inflicts as much damage as possible on him. After he loses more than half of his health, a Rift will appear behind him - close it. As soon as you close it, Alexius will return to the battlefield again. He will repeat his trick again when his health drops to a quarter, but after that it will not be difficult for you to finish him off.

Will burn in our hearts...

After you return to your hideout, talk to your allies to receive and complete a few quests. The task must be completed on time so that after you have no business left in the Vault, you will no longer return back.

When you activate the next story mission, you will see a couple of videos. After these cutscenes, you get back control of your characters. Soon you will meet a new party member named Cole. He will appear here if you have chosen the path for the magicians. If you then chose a different path, then you will meet Dorian, and you will meet Cole during the quest for the templars. Depending on what choice you made in the past (templars or magicians), you will be attacked by magicians or templars.

But the essence of the task remains the same. Move along the marker and destroy packs of enemies along the way. You have to capture one trebuchet, after which you will capture another. After storming the siege weapons, you will be asked to return back to the Vault. Along the way, you will be able to save a couple of characters and earn some experience. Once you get to the church, a cutscene will follow. As you view it, then go back to the battlefield.

Now you have to guide the captured trebuchet. At the same time, enemies will constantly interfere with you, so it is best to kill a couple of opponents and then, rather, take up guidance. At one fine moment, the Boss - Knight Denam will come to you.

First you should deal with all the minions - demons. Next, take your tank to the Boss so that he draws all the attention to himself: the monster has strong attacking skills that will take out your mages for one or two. Vulnerable allies should be behind this creature, so that hits on them are minimal. At 75, 50 and 25 percent of its lives, the monster will remove absolutely all negative effects from itself and put up a very powerful barrier. Your battle may drag on for more than a dozen minutes, but as long as your tank will hold the line, distracting the enemy along the way and drinking healing cans, then you should not worry.

After you defeat Denam, you will be shown a very long cut-scene. When you are again given control over the hero, then follow the signs - although the path is linear and it is impossible to get lost here. Soon you will be taught how to properly use your new ability, after which the hero will find himself in a harsh desert during a strong storm. You just need to move forward, and then move a little to the right.

From the ash

This part of the story chain will be quite short. You are offered to walk through the territory of the new fortress, explore its main rooms along the way and talk with your associates. Some parts of Skyhold Keep will be locked down, but you will be able to visit them after you arrive here a second time.

So, talk to Josephine and Varric, after which they will open two main tasks for you: "Evil Eyes and Evil Hearts" and "There Lies the Abyss". You can complete the tasks you receive in any order. But before you go on a further journey, we recommend that you talk with all your allies (you can learn and see a lot of interesting things).

There lies the abyss

After you've spoken to old Varric, you'll gain access to new location- Crestwood. This is where you need to go to meet with the informant. Move along the coast and soon you will come across a cave - you need to go here.

After a short conversation, you now have to go to another location - Western Reach. Just follow the directions on the marker. Once you reach your destination, you will be shown a small cut-scene, after which a battle with hordes of demon spawn will follow. Due to the small space, it will be convenient for you to use mass spells here. After the battle is over, then return back to Skyhold.

So, then you will be rescheduled from the headquarters of the command and will go straight to Orlais to continue the task. Before that, we recommend that you free up space in your backpack, as you will not return to your fortress very soon.

The marker on the radar will guide you through the entire battlefield. Soon you will have an optional quest - Help the troops of the Inquisition in this battle. You will need to eliminate three groups of Gray Wardens, who are assisted by demons. If you complete this task, you will get access to a chest with valuable loot.

Soon, you will encounter a huge concentration of enemies, led by the Demon of Pride. To begin with, we recommend that you, as always, remove small opponents from "under your feet", and then transfer all your strength to the Boss. Heroes that are more vulnerable should stay away from the demon's electric attack range. Soon, your fight will be complicated by a huge dragon, which from time to time will throw its most powerful spells at your party. You need to focus allies on this battlefield so that incoming damage to you can be minimized.

After the end of the battle with the monster, run as soon as possible. The dragon will continue to attack you with its magic, so you should not linger in one place. When the next cut-scene happens, you will find yourself in the territory of a new location.

The marker will not let you get lost. We advise you to carefully monitor your radar, as its activation will mean that somewhere in this place there are items that are necessary to complete the "Dreamers' Fears" quest. In the northern part of the first territory, try to find the skeleton of one person. You will need to switch to search mode. In general, the remaining four specified items will be located in a different location. You can complete the task only at the very end of this main quest.

In order to restore your memories, you must destroy the demons and press the action button near their bodies. To move through this location, you will have to do this every time. This part of the task as a whole will be linear. Move forward and soon you will come across the Nightmare Boss!

So, get ready for a very intense battle. Nightmare has powerful attacks and a lot of health. From time to time, he will call on spiders as reinforcements, which will have to be destroyed immediately, because if this is not done, then you will be crushed by numbers. The tank will have to keep all the attention of the Boss until you kill all of his minions. As soon as you have the first breather against small opponents, then start using your most powerful attacks on the Nightmare. When the Boss has 25% health, he will call on very strong demons to help, here you have to sweat. Try not to endanger your weak warriors. After you win, then boldly return back to Skyhold.

Evil eyes and evil tongues

In this task, it will be especially important for you to have the correct composition of the party and the choice of the correct words in the dialogues. We recommend that you take with you one magician who will have the "Barrier" skill. And all due to the fact that medical banks here will simply be in short supply. When talking to local nobles, try not to be rude or too harsh. We recommend that you constantly flatter them and agree with everything. And yet, before starting the task, save the game separately.

The essence of this task is that for a while you have to turn into a kind of "bright lion". You must have good behavior, you must be extremely polite, and any small favors will increase the rating of your Inquisition. A long doubt or a delay in something will lower the rating. When it goes down to zero, then you will be instantly thrown out of this ball and the task will fail. Thus, you will need to not miss the opportunity to increase your rating, since a lot depends on this.

In this location you will have something to do, so you will not have to constantly deal with the main task. You will be able to collect interesting figurines, which will later open up access to chests with loot, look for a variety of compromising information on the nobility, and so on. At the very beginning, you will meet a lady near the gate, who will tell you that she has lost something, so you can help her. The lost thing is located near the fountain (don't forget to use the search mode). After you return the lost little thing, then your rating will be increased.

So, now your marker will show you the way forward: what to do and who to talk to. Once the official introduction is over, you will have the opportunity to chat with your allies and carefully study the situation at the moment. When you're done, then go further to the lobby and from there go to the guest room. Find the "Hall of Heroes". Once you find it, go through it and soon find yourself on the west side. Follow the corridor and soon find yourself near the fountain. Here you have to climb to the second floor using the grid, which is located on the wall.

After you leave the public eye, your rating will begin to gradually fall, so you will have to work further extremely quickly. The marker will mark the area that you will need to carefully inspect. As you finish with the search, then go to the library along the stairs and then go back to the search mode. How to find the necessary evidence, then go back to the score. And do not miss the opportunity to increase your current rating: go to the ballroom after the bell strikes a second time (it's always too late to know).

Soon you will receive the key to the maid's quarters. You can get there if you go through the lower floor of the Hall of Heroes. At the entrance, your party members will already join you (do not forget to change their formal clothes to combat ones). For this run, you need to have at least ten rating points, as one point is taken off for every minute. Follow the bloody trails that are littered with corpses. Eventually, you will run into assassins. After the skirmish and the cut-scene pass, then return back to the ball.

Soon the duchess invites you to dance. You need to be as polite as possible. With it, we advise you to always choose the correct answers. After talking with this lady, you will have the last chance to hand over all the collected dirt to Leliana.

Soon you will find yourself near another Rift, which has opened in the courtyard of the castle. First you have to kill people, and after them - demons. The second wave of enemies will be much more powerful than the first, so get ready for a tough battle. As the battle progresses, cut scenes will play and in the end, you will have to make a very important decision, after which you will go to fight with the new Boss - the Duchess (who you once danced with).

In the battle with this lady, you must first deal with the minions. At the first opportunity, your mages should cast shields on your allies. The Duchess will teleport all over the area - you need to keep an eye on her. When the Boss's health drops to 50%, then she summons new minions, with whom you need not to delay and immediately fill them up. Otherwise, your battle will be without any unpleasant surprises.

fruits of pride

You can go on a mission using the usual method - the headquarters of the command. At the beginning of the mission, you just need to move along the set markers and defend yourself from attacking enemies. In the end, you will find yourself near the temple.

As you get to the locked doors, you will immediately receive a task to perform one ritual. You can make it on the statues, which are located in the lower level of the hall. You need to click on the plates in such order that in the end they all light up. And keep in mind that in no case should you click on already active plates. You shouldn't have any problems with the first puzzle, as it is very easy. As you open the treasured doors, then go inside the temple.

After the video has passed, you will have to make your next choice: immediately go after your opponents or follow the traditions of the elves, thereby passing four sacred rituals. If you choose the first option, then you will need to fight not only with the minions of the main villain, but also with the guards of this temple. If you chose the second option, then you need to decide four not too challenging puzzles with tiles. If you followed the ritual and completed all four puzzles, then get support from the elves and get the opportunity to fight the Boss of this area.

After you make your choice, marks will appear on your map. If you have completed the rituals, then you will be able to team up with the temple guards against the invaders. In this case, you will also be given a guide who will lead you to the Boss in this location. If you decide not to follow the traditions of the elves, then get ready for the fact that you will need to fight the templars and the same elves. You will have to overcome the further path through the labyrinth alone. In the labyrinth, carefully monitor the radar and use the search mode.

Eventually, you will meet the Boss. The boss will depend on which side you took in the past: if the templars, then Calperia will be the Boss, and if the magicians, then the Boss Samson.

Samson will attack you in close combat. As assistants, he will help you attack the minions, which will need to be disposed of first. When the enemy starts spinning, then quickly withdraw your party members. You will need to disperse your party members on the battlefield so that Samson's attacks cannot hit all the heroes. In addition, use a tactical pause here, as your allies may not choose their next target very well.

As for the fight with Calperia, she will place her fire runes on the floor, from which it will be necessary to constantly lead her allies away. Constantly teleports and is immune to stuns, fear, and even paralysis. In addition to all this, she has a huge protection against fire. It is best to attack her with cold or lightning.

Last act

A very short assignment. So, go to the altar through the headquarters of the command. If in the past you somehow let your companion only drink a little from the Well of Sorrows, then all you have to do is talk. Otherwise, a battle with a dragon awaits you.

If your tank will divert the monster's attention to itself, then let the rest of your heroes not climb under the attacks of the dragon's paws and tail. If you do so, the battle will pass without any difficulty. We recommend that you do not use fire attacks, as the dragon will not deal too much damage with them. But as for cold attacks, they are very effective. When you reduce the dragon's health to half, then a new cut-scene will begin.

Marvel at perfection

Well, it's time final battle. We recommend that you make a purely separate save before starting the final task. Additional quests you can finish after graduation storyline, but not all will be available, so keep that in mind. This is your last chance to explore the full universe of the game.

For the epic battle with Corypheus, we recommend that you take at least one mage, preferably two of course, and that they have barrier skills. The boss will deal a lot of damage to you and he is immune to negative effects. In addition, he has a huge supply of health and that is why the fight will be very long and exhausting. In the first part of the battle, he will call on demons to help, move around the territory and attack along the way with very powerful spells. In order for your party to survive this fight, you need to use the Barrier skills and use health pots.

After a certain period of time, Corypheus will move to a new territory and you will need to follow him. Don't forget to replenish your stocks of healing potions along the way. The second part of the battle will be practically no different from the first. Only the situation will change and that's it.

When the Boss has 50% left, a large lyrium dragon will arrive to replace him. You also need to send a warrior with a shield to distract his attention, while the ranged characters should attack from afar. Concentrate all the damage better on his huge paws - this will slow him down. Don't forget to protect your characters: build barriers on them and use healing pots. Your group should focus on this arena so that the dragon's attacking breath won't kill you. And most importantly, take advantage of tactical pause.

As you destroy the dragon, then switch back to Corypheus. At the last stage of the battle, he will start teleporting much more often than last time. In addition, he will begin to use powerful spells that will cause damage to the entire group. Use barriers and healing potions again.

Well, after you fill up the Corypheus, then the passage of the storyline on this will be over, so the game is completed. We give you our last advice: do not miss the scene that will be after the credits. That's all, leave your comments below.



Price: 40 points

This story mission becomes available after completing the quests There Lies an Abyss and Evil Eyes And Evil Hearts.

Do not start this mission until you have completely completed either Cullen's Samson quest (if you have allied with the Mages) or Leliana's Calpernia quest (if you have allied with the Templars).

After discussing the plan of attack with your advisors, you will move to the Arbor Wilderness. You will be informed that the enemies are desperately resisting, and they will also explain what kind of ruins are here. After the end of the conversations, go forward - before you reach the temple, you will need to destroy several blockades of the red templars that protect it. Morrigan will join you for this mission, although he will not be a member of the group.

Follow the path down. Who exactly fights on your side will depend on how you resolved the Evil Eyes and Evil Hearts quest. Selina and Gaspar will give you Orlesian soldiers, and Briala will give you elves. The head of your allies (Selina, Gaspar or Briala) will be right there in one of the camps, where you can talk to him if you want - this is not necessary for the quest itself.

The first blockade is located at the destroyed bridge - destroy a large group of red templars there and move on.

Between the first and second blockade, you will come across a whole camp of red templars fighting some strange elves - definitely not Dalish. However, they are clearly not particularly friendly to you either. Beware of their Shadows - they can be even more deadly than the Red Shadows of the Templars.

In the camp you will find a letter with instructions from one of Corypheus's lieutenants and a chest to replenish supplies.

The second blockade is located across the river, and it will include two giant red templars (Red Beast in Russian translation).

The ruins south of your next quest marker contain another group of red templars, as well as a supply chest.

The third, most numerous blockade is already at the actual entrance to the temple you need. Among your soldiers fighting there will be Cullen. At the entrance to the temple you will find another chest to replenish supplies.

Go inside and watch a cutscene that will make it clear that defeating the Corypheus will not come down to a simple decision - come with enough power and hit until he dies. Which you may have already suspected from Varrick and Hawke's stories. You will also learn that Corypheus did not come here for what you thought.

To follow Samson/Calpernia, you need to perform a small ritual that opens a magically locked door. Find an area paved with large slabs that glow blue when you step on them. The puzzle is quite simple - you need to highlight all the plates. Note that they all go out if you step on any of the blue tiles a second time, so you need to walk over them without stepping on the same one again. will go out even if you successfully jump over it.) You can ignore your companions - only a controlled character can light and extinguish the stoves, even if they all follow you around.

After opening the door, follow further into the temple. Pretty soon you'll run into Samson/Calpernia, but they'll be too busy to deal with you personally and leave their henchmen behind. After fighting them, you must decide whether to follow Samson/Calpernia immediately - that is, jump into the chasm after them - or, as Morrigan suggests, perform an elven ritual first, which may open up some additional options for you. Solas would be in favor of carrying out the ritual, while Cole would prefer a faster solution.

The ritual that Morrigan talks about is the same as the one you did to open the door to the temple - you need to light the slabs in the same way in three places. They will be a little more complicated than the first puzzle - in one place the slabs are divided into two areas and you need to properly light both in order for the ritual to be considered completed, in the other the area with the slabs is divided by a grate and you need to use the lever to open access to its second half .

After resolving the riddles of the three rituals, go through the now accessible door and you will meet with the mysterious defenders of the temple. The meeting can go peacefully if you are polite, agree to respect their traditions and promise not to touch the Source. If not, you will have to fight them (which almost everyone except Serah will not approve of. Vivien and Varric have no preferences in this matter.). If Solas is in your party and/or your Inquisitor is an elf, you will have additional dialogue options, but no decisions.

If you do not begin to perform the ritual, you will not be able to make an alliance with the guards of the temple.

If your meeting with Abelas ended peacefully, he will depart for the Source, and Morrigan will rush after him. Since you cannot follow them at the moment, follow the elven guide. Following her, you can avoid almost all fights and go straight to the goal.

If you did not perform the ritual or did not agree to the terms of Abelas, you will have to make your way to the goal through both the minions of the Corypheus and the guards of the temple.

Following the elf or cutting through opponents, you will finally catch up with Samson / Calpernia. If you have made an alliance with the mages and your opponent is Samson, you will have to fight him and his group anyway. However, if you've completed Cullen's Before Dawn questline, you'll have the option to destroy his armor when talking to him, making the fight much easier. Later, you can complete the mission at your command headquarters and try Samson at Skyhold if you wish.

If you've made an alliance with the templars and completed Leliana's Staring Attention quest chain, then you can avoid the fight with Calpernia entirely by telling her what you've learned and advising her to return to Tevinter. If you haven't completed the quest, or you just think fighting is the best option, fight and Calpernia will kill herself, losing the battle.

After completing this part of the mission, you have to make an important decision. If you made an alliance with the temple guards earlier, you can persuade Abelas to resolve everything peacefully - be polite and agree with him - then he himself will decide to allow you to use the Source. If you have not made an alliance, then you will have no options - Morrigan will simply kill him when he tries to destroy the Well.

However, the most important decision lies ahead of you. Will you allow the use of the Morrigan Well or will you do it yourself? Vivienne, Cassandra, and Iron Bull approve of the second option, while Solas, Sera, and Dorian approve of the first. Varric has no preference.

Once you've made your decision and drank from the Well (or let Morrigan do so), watch a cutscene of what came of it, after which you'll be transported to Skyhold and this quest will be completed.



 
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