Global map what. "World War" on the World of Tanks global map. Global map for World of Tanks clans and battles

World of Tanks- the game is easy. It would seem that everything is elementary: you go in, take a tank, press the "play" button and ride for 15 minutes, trying to kill enemies and stay alive. At least that's how most people play. Those for whom this is not enough unite in platoons and companies and ride in a team, agreeing in voice chat about who is going where. This is how 95% of the multi-million audience of World of Tanks spend their time. The other five percent need something more. Especially for them, more than a year ago, the “Global Map” was created, on which really tough fights take place. About it game mode little is known outside of it, so we decided to tell you more about it.

The global map is an add-on over the normal battles mode, reminiscent of a browser strategic game. Outwardly, it looks like a map of the world, divided into many sections - territories, for the right to own which many clans are fighting. Any player who can pay 2500 gold (slightly more than 300 Russian rubles) for registration. After that, you need to attract players to the clan (no more than a hundred) and try to gain a foothold on the map by capturing one of the starting provinces. The overwhelming number of clans cannot overcome this barrier and breaks up: according to Wargaming estimates, out of more than 30,000 clans created, only about 5,000 are ready for battles on global map and regularly try to get into it, and just over 300 clans manage to control at least one province. These clans are the true elite of World of Tanks.

Of course, only the most skillful and experienced players get into clans. They are subject to requirements comparable to the requirements for the top raiders of large online games. A successful candidate must possess several medium or heavy tanks of level 10 (upgrading a tank to level 10 will take at least several months), have a high percentage of victories in random battles and be ready to devote several hours every day to fighting for your own clan.

To capture your first province, all you need is a successful landing. To do this, in a battle with other pretender clans, you will have to win the right to fight with the owner of the province - a clan that has already made a successful landing earlier. Such tournaments are held daily for several dozen starting locations that exist in the game. After capture starting location you can try to capture the neighboring one - according to similar rules. By and large, this is all that is on the global map: you capture the first location, and then you try to grab as much of the map as possible and defend the conquests. But, as usual, there are many nuances.

The clan size limit does not allow you to capture many provinces. Each clan has troops - the so-called "chips". The number of chips is equal to the number of players in the clan. Once a day, chips can be moved between provinces, as chessmen, but in such a way that no province has more than 15 tokens at the same time. Each token represents one fighter that the clan can deploy to defend its territory or attack a neighbor. Accordingly, even if a clan is fully staffed, it cannot simultaneously defend more than seven provinces bordering the territory of another clan.

This is how battles with the participation of professional tankers take place

A clan active and successful enough to be able to expand the boundaries of its possessions moves, capturing new provinces and giving away old ones, since not all of them are equally useful. The fact is that each captured territory daily brings to the owner inside game gold. The profitability of the plots is different: for example, the Moscow region brings 4320 in-game gold per day, and the Netherlands - only 240. Naturally, valuable provinces are more popular, and the fight for them is the most serious. But in general, holding profitable provinces is more a matter of prestige than money. After all, the largest clan on the map earns no more than 20,000 in-game gold per day. That's 200 gold per person per day, a ridiculous amount to spend in one fight.

In addition to capturing profitable provinces, there is another way to increase the income (and expand the territory) of the clan. This is politics. Clans can form alliances, eliminating the need to defend common borders. A clan alliance can defend a larger area than its individual clans. However, such alliances are based solely on parole, and a former ally can stab a knife in the back at any moment, recapturing several undefended provinces in one fell swoop. Really large associations of "tankers", like the one owned by a well-known multi-gaming organization (namely, its representatives recently), consist of thousands of players and can simultaneously include dozens of clans trying to get on the Global Map.

Of course, the simple mechanics of the game does not give room for truly large-scale intrigues and confrontations. There are no dramatic combinations here with penetration into the upper echelons of large corporations and the withdrawal of all funds, as in Eve Online. Huge armies do not converge in battle, as in Lineage 2. And even the battle lasts only 15 minutes, and not several hours, as in many other large online games. Despite this, the Global Map is attractive enough that the number of people who want to play on it many times exceeds the number of those who actually succeed. This is where the problem lies: the developers strive to ensure that everyone in the “tanks” can find something to their liking, but so far they have nothing to do with several thousand guilds (which, by the way, are several hundred thousand people) rushing into battle, but not well prepared to win a place under the sun on the Global Map.

If something unusual happens on the "Global Map", then this is at least the ascent of Atlantis

However, according to the producer of "World War" Kirill Mal, this problem can be solved as early as next year. In addition, in the foreseeable future, there will be significant changes on the Global Map that will make life more difficult for clan alliances that create their own empires. Participants World of Tanks waiting for new in-game events like the summer "" or the recently completed operation "". It may finally be possible to formally create alliances.

The global map is a relatively small but very important part of World of Tanks. It is there that the most devoted, the most attentive, the most in love with the game and the “tankers” who do not spare money for it play. It is for them that the balance of the cards is so carefully licked, it is to their comments that the developers listen most carefully. Unfortunately, while most of the clans wishing to participate in the war do not fit on the map purely physically, and the developers are struggling with this problem in their usual leisurely manner. But most importantly, the Global Map is a real hardcore, which is so often lacking in modern online games.

AT project World of Tanks, in addition to the usual tank battles in a random house or in company compositions, there is a wonderful opportunity to try to capture the whole world. We are talking about " World War" - a browser application for the main game client. In a nutshell - there is a map of the globe, divided into many provinces. Any clan can try to capture one or more of them. In addition to the aesthetic component of owning a virtual piece of territory, there is also a very real income - each province brings a certain amount of gold, which goes to the clan's treasury, and then is distributed by treasurers. Let's look at the World War process in World of Tanks in more detail.

The main window will be the Global Map - it is on it that you will see the provinces belonging to you, your allies and opponents. Above and below are information panels that provide all the necessary data for conducting strategic actions. For the convenience of the game, the Global Map (hereinafter referred to as the GC) is geographically divided into 8 regions containing a different number of provinces. There are several types of provinces - ordinary (average income), starter (invasions and landings on the GC start from them) and key (higher income). In order for the province to generate income, it is necessary:

Have a mobile capital in one of the provinces - Headquarters;

All other provinces must be geographically accessible from the capital.

The process of playing "World War" WoT turn-based- every day is divided into 24 moves, respectively, 1 move lasts 60 minutes. In addition, for each of the provinces there is a so-called "Prime Time" - at the moment of its onset, a series of battles begin, and the territory itself is "frozen" for almost all actions.

So, your clan decided to land on the GC - only starting (located on the coast) and rebellious provinces are suitable for landing. To apply for a landing, you need to have at least 15 players who have played at least one battle on vehicles above level 5. Such a player gives the clan 1 token, so 15 tokens are needed to land. The total number of clan tokens can be seen under the GC in information panel operational reserve. In this way:

Choose a province;

We select landing (corresponding button);

We submit an application.

15 tokens from your operational reserve will change color from green to yellow, indicating that personnel have been moved to fight for her territory. However, there are many who want to land on the GC, and the province usually already has an owner. So, when landing, the tournament begins - the battles of the Olympic system (the loser is eliminated, in case of a draw both teams are eliminated), which will determine the winner of the landing. The maximum number of teams in the tournament is 64, those who did not manage to get in are recorded for the next landing. There is a 30 minute interval between each round of the tournament. If your team won the tournament, then in the future it will fight with the troops of the owner of the province - if you win, you will become its new owner, and if you lose, all the chips will be moved back to the operational reserve and will be unavailable for 24 hours. In addition, the victory of the owners of the province in which the rebellion took place automatically means its suppression.

So, your clan has become the happy owner of its own territory - you can develop expansion and capture new provinces belonging to other clans. An attack on an enemy province can be started by the clan leader, his deputy or company commander. There are two types of possible battles: an oncoming battle (battle on the border of a province) or a battle for territory. If there are several who want to attack the same province, then the winner is determined in the same way as during the landing - by a knockout tournament.

Vehicles destroyed as a result of battles for the provinces are blocked in the GK for a certain time - it depends on the outcome of the battle, the level and type of the vehicle. So for the attacking clan, upon successful capture of the territory, destroyed light tank Level 2 will be unavailable for 30 minutes, and the level 10 ART SPG will be unavailable for 24 hours. For the losers, the conditions are much worse - the same self-propelled guns will be unavailable for 120 hours.

What can be done in the province? First of all, place your mobile capital - Headquarters. You can move it once a day and only to the provinces belonging to your clan. The rate allows you to receive income from the provinces, to carry out the withdrawal of troops from the operational reserve, as well as to hire agents for special operations (intelligence and counterintelligence). You can also move troops from the province to other territories - moving chips takes 24 turns (hours). Any movement of troops can be canceled by clicking on the corresponding arrow. And the province can be plundered! Looting is understood as a special operation, after which the province once generates income for three days, and then for 5 days it will not generate income at all, EVEN WHEN THE OWNER CHANGE! The tactics of scorched earth and swoop-withdrawal in their most striking manifestation.

Since we are already talking about special operations, we cannot mention Intelligence and Counterintelligence. Recruitment and introduction of a scout into the territory of a potential enemy allows you to find out:

Location and number of troops;

Location of Stavka;

Chance of rebellion in the province.

Accordingly, there is the possibility of counterintelligence. The recruited agent will prevent information leaks and interrupt the intelligence operations of enemy clans. Both of these operations are paid (requires gold), the preparation of each agent lasts 24 hours, in case of disclosure of the next scout, the next one can be sent only a day later, but the counterintelligence agent exists 24 hours under any conditions.

Ample opportunities for diplomacy and the creation of a variety of alliances makes the "World War" exciting game in World of Tanks, where the ability to communicate with people and find allies is no less important than the ability to drive a tank. In addition, game events occasionally take place on the GK - so last year a whole continent surfaced in the middle of the Atlantic Ocean. Participants in the battles for it received not only unique stripes, but also a convenient springboard for landing on US territory. And quite recently, a global restart of the Civil Code took place and the battles for the provinces were fought on vehicles of a strictly defined level - including the first one!

The release of the updated Global Map is getting closer, which means it's time to lift the veil of secrecy and introduce you to GC 2.0.

When developing new card one of the important tasks was to solve the main problems that players are now facing.

More provinces - more space
Currently, the number of clans playing in landing tournaments significantly exceeds the number of available provinces, which makes the competition incredibly strong.

New map has a flexible architecture, and if necessary, we can expand it to an almost unlimited number of provinces: two, five, ten times more!

Everyone will land
On the current map, in order to capture a province, a clan needs to go through a landing tournament without the right to make a mistake, spend a lot of time fighting, but in the end there is no guarantee of success.

On the updated Global Map, besides more provinces, a new way to enter the map will be introduced, while it will be possible, as before, to capture territories in landing tournaments.

Choose the level of technology
The recent introduction of additional regions for Tier VIII vehicles has shown the great interest of players in participating in battles in this format.

Next generation global map will have regions with vehicle tiers similar to sortie battles: VI, VIII, X. Accordingly, profitability and opportunities will differ.

With the exception of campaigns and other game events, which are held infrequently and regularly due to current architectural features, the map does not set an end goal for the clans.

Global map 2.0 has a completely new architecture that will allow it to work on a seasonal model. In each season, clans will have the opportunity to compete for victory and special prizes.

Other innovations
Chips are no longer needed, they will be replaced by divisions

A division is a combat unit fully equipped with the required number of tanks, regardless of the number of fighters in the clan. Now it will not be necessary to keep inactive players in the clan, there is no need to move one chip to full membership, and you can be sure: if the fight is scheduled, it will take place.

Division of the map into fronts

Regions will give way to fronts, each of which will have customizable borders, province composition, battle rules, available vehicle tiers, or even a set of specific vehicles. Each clan will be able to choose a front convenient for itself.

New game currency for the Global Map - influence

To lead fighting and perform other operations on the Global Map, clans will need influence.

What is it for:

  • Landing on a map without participating in landing tournaments.
  • Purchase and maintenance of divisions, as well as additional modules for them.
  • Investing in a province to increase its profitability.
  • Protecting your province under certain conditions.
Influence can be obtained in two ways:
  1. Combat operations on the map: when an enemy division is destroyed, the winner receives a part of its cost.
  2. Participation in Strongholds sorties: in addition to industrial resources, sorties will also bring influence, the amount of which will depend on the division.

Influence will allow clans not to depend on a limited number of chips and their “freezing”, independently regulating their activity on the map. Influence can also be accumulated in unlimited quantity, which will make it possible to plan long-term operations.

It is worth paying attention to the fact that influence cannot be purchased for in-game gold, exchanged for industrial resources or loans.

New interface and visual component

In addition to technical changes and mechanical innovations, the map will be radically redesigned both visually and in terms of usability. Navigation will become more convenient, a lot of new information will be added, flexible filters, as well as a system of tooltips.

4 years and 10 months ago Comments: 0

The global map is a browser-based multiplayer game application for World of Tanks. Clans land on it and fight for territories. For each captured territory, the clans receive the so-called gold (gold).

How is the fight going?

It's simple, it's regular card, as in the standard battle, there is only one difference. This is what quite experienced players who are members of the clan play on the GC. The winning team either gets the territory or keeps it. For each victory, the clan is given gold, which in the future the clan commander or treasurer gives to all players who have proven themselves on the GK.

How do you get into GC?

Well, everything is simple here. You need to play a certain number of battles that the clan requires (Each clan has different requirements). After seeing the recruitment or asking to join the clan and that's it, it's all about the hat, basically all clans land on the GC (there are exceptions). Of course, not necessarily the number of battles, you can just find the so-called "Nubo-clans" that recruit people just like that and not participate in the landings.

How to earn gold?

It's not so simple here. You need to find a clan that is landing and has a good enough composition. To do this, you must have excellent statistics, from 1000+ efficiency (), 50%+ victories and about 10 thousand battles, and, of course, 1-2 tops (Tier 10 Tanks), because. they land on the GC only on vehicles of the 10th level. Next, you need to win the battle, and only after that the commander will pay you gold (gold). It is not so easy to get into the top clans, because. there are high requirements and almost all recruited staff. That's probably all. Here you can read

 
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