How to rob locations in the rules of war. Rules of war nuclear strategy. "Rules of War": new locations

I will make a reservation “on the coast”, in my article I will not tell you about various bugs and hacks of the game. If someone wanted to read about this, then you are not to me. I will only tell those secrets that are based on the experience of other players. After all, everyone knows that starting any event, even if it is new game, without knowing the elementary rules and nuances, you can make a bunch of mistakes. These are the secrets I will tell you about.

  • Invite your friends to play Rules of War - Nuclear Strategy. The more friends and allies you have in the game, the bigger your army will be. And the defense is stronger.
  • When entering the game daily, as well as during the game, various bonuses will appear in your sector: uranium, titanium, credits. You can also collect bonuses in the sectors of your friends.
  • Crystals in the game are better spent on improving the army, in other cases it is not profitable.
  • It is cost-effective to improve resources only up to the tenth level. In the future, their payback decreases by almost 2 or even 3 times.
  • Since the increase in the sector is expensive, you should not get carried away with the development of factories. There is little income, but an expensive place is occupied.
  • It is not advisable to build a black market building, the place is occupied and there is no benefit.
  • When building towers, gate walls, it is worth considering that they will cost less if you complete the task of building them. Otherwise, they cost at least 25 crystals.
  • Each time you increase the perimeter and build new walls, you will have to demolish the previously built fortifications (walls, towers), i.e. pay twice!
  • All erected fortifications of the perimeter: towers, walls, etc. are meaningless for defense if there are no troops in the perimeter at the time of the attack.
  • Warehouse and bank protect only half of the resources from the capacity.
  • In order to protect yourself from robberies, do not store more than 50% in the bank and in the warehouse, in this case the enemy will take away only 5%.
  • To protect yourself from robberies, you should improve the warehouse and the bank.
  • You can only rob another player for 80 resources.
  • When attacking, do not take defensive troops with you. And vice versa. Do not use attacking troops in defense.
  • But it is better to keep the occupied sector with defensive troops, and remove the occupation by attacking ones.
  • For the occupation, you will only receive a rating, crystals receive only first places.
  • Robbery of an occupied sector automatically removes the occupation from it.
  • If you are occupied, you should not immediately remove the occupation. The enemy who has occupied you will not be able to rob you and other opponents too.
  • Until the ninth sector, no one can attack you. Therefore, you have time to improve your troops. Also send your army for reinforcements to the sectors, so you can increase it.
  • Allies get to each other 20 times faster than to the usual sector, in a maximum of 1 hour. The maximum travel time to a normal sector does not exceed 24 hours, even if it is ten thousand kilometers away.

Of course, there are still a lot of nuances and secrets in the game, only everyone comes to them on their own. So play and win.

So, you started playing and a lot of questions arise, among which “what to do” dominates. Sometimes "what's going on". I'll try to answer.
The main task is to develop our own sector.
Complete the tasks of Lapidus - this is the easiest way to develop the sector. Crystals that are given for completing tasks, try not to spend. Your goal is Bur. A very useful thing. If there are tasks that require the cost of crystals, complete them only as part of the task. This is a sampler, further it will be many times more expensive.

First of all, take care of the economy of the sector: mines, mines (up to level 12), residential complexes (up to level 20), financial corporation, a metallurgical plant and a uranium enrichment laboratory.
Until you build at least two thousand heavy defenses to protect the sector (gaussies, mortars, intercepts, orbits), keep the troops always, ALWAYS !!, in the bunker. There is a hornbeam, occupation, or you just went to sleep - your troops should be hidden.

The economy of the sector is the basis of the game. The main resource of the game, no matter how strange it may seem - time. You may have a bunch of all the resources, but at some point you will realize that you have a queue for troops for months, and at the moment there is no sense in this. As an option - the acceleration of production for crystals (real money), but this is not suitable for everyone. Another option is saving. Always and in everything. Do not get into a conflict, let others merge, the more you save, the more it will be later.
The main way to extract resources is to rob neighbors. You should not immediately rush to the attack, but you must be ready for action.

About behavior in the game in general: in a word - politeness. Treat everyone who writes to you as to the best friend. Regardless of what he writes. Trolling is as much a weapon as your army. You can be insulted on racial, national or personal qualities, far beyond the bounds of decency.

Insults can force you to attack a sector in which def has already been collected from several sectors. As a result, you will lose the army and get nothing, and the enemy will gain experience at your expense. Never avenge a raid on your sector. Revenge is not allowed in this game. The return raid is calculated, perhaps even the meaning of this raid is in your answer. Personally, in my memory there is a case when one person brought down all the sieges in the area, including mine. When I wrote to him, he replied that this was a hunt for noobs and his entire clan was in danger in his sector. And according to him, they performed very well, their personal affairs improved noticeably.

Fighting trolling - ignore or politeness. Do not answer or ridicule your opponent without overstepping the bounds of politeness. In fact, politeness is the same trolling. If the enemy sees that he cannot piss you off and he only makes you laugh, this is your victory.

How to walk to locations

Locations. Also quite an interesting thing that allows you to significantly increase your army. Let me explain by type:
Imperial (Imperial) - locations with a fixed bonus (those with a skull on the emblem). Don't touch them. In general, even the 1st level. The fact is that to break through them you need a lot more troops than for similar quests. It is better to leave them for later, when you can break through them without much cost.
Normal — all locations on the radar except quest ones.
Quest - locations of the highest level for you, for which there is a task.

It is more profitable to complete quests as late as possible, because at high levels it takes a lot more experience to get a new one.

The optimal tactic is this - send infantry and maximum armored vehicles to locations. In order to always receive a bonus, after the previous bonus (for example, you received 100 cops), you need to calculate how many resources (titanite + uranium + credits) are needed to build these troops, and then merge troops in it for the same amount of resources in the next location. At the same time, as a rule, you will receive top-level troops with an increase of 50%. The whole point of the locations is the exchange of your simple troops for stronger ones.

In order to receive troops in the form of bonuses, you must try to open locations at the very moment when your warehouses and banks are full. For if they are empty, then the game is calculated in such a way that the probability of getting resources in the form of bonuses is greater precisely with empty storage

Take your time with level 100 locations. Get to it and don't punch, do 80-99. After each “weave”, the balance shifts down, so you need to drain more than you took. So the location of the 100th level only needs to be broken once, take the maximum prize and don’t touch it at all anymore. Feed her well so that the prize is sure to be.

Clan rankings in the Rules of War

By themselves, clans do not give anything, by itself, a clan is a gathering of people who say: we are strength, we are a clan, they flatter themselves, in reality, a clan is a bunch of gopniks who have huddled together and terrorize passers-by (comparison from real life), hence the question: how many they can terrorize the people? Long enough if they are close; quite ineffective, if far away.

The maximum time for troops to reach any sector is a day. In a day, you can finish building and collect def in the neighbors. Therefore, the main plus of the clan (the only one, moreover) is to collect a clan defense for an ambush and repel the enemy. There are many more disadvantages - do not attack the sectors of the allies, listen to the requests, the main thing is to follow the orders of the commanders, no matter how stupid they are, some clans also have a def tax, which is allocated to the rays.

What emitters give in the Rules of War

Capturing new emitters from Morgans is, of course, much easier than knocking out clans that have settled on old emitters.
Knowing date appearance new radiators in game Rules of war you get clear advantage because. you can prepare attack for successful capture, and also the necessary number defensive troops for further retention emitter.

So when do new emitters appear in the Rules of War game?

I confess that only the developers can know the exact date. But despite this, we can predict the date based on the past experience of the emergence of new emitters.

There is a rather truthful opinion that new emitters appear on the official server of the game every 4 months.

The first batch of emitters, which I found personally, appeared on December 14, 2012.
The following emitters appeared 16 April 2013 year i.e. almost exactly 4 months later.

How to loot in Rules of War

If your warehouses are pumped, 50% of the resources are taken (from each warehouse, but not more than 100 tons in total, this includes loans), then 5% of what you have is taken (this is perfectly described in the rules).

Countermeasures: first and foremost: you should never have a lot of resources in your sector, no one needs an empty sector! Second, if they still get you, then do the same - rivet the infantry and send it to the enemy 10 times a day. 200 infantrymen can do quite a lot in the usual non-fortified sector (fortified ones are a separate conversation), where only offs are built. Thus, you will prevent the enemy from being built, and this is already a lot, and the infantrymen are riveted quickly.

Intelligence service. It is enough to have 70-150 reconnaissance, for reconnaissance (most often) 5-10 scouts are sent: they either die or reconnoiter. If they die, it makes sense to probe - suddenly the feeder began to be built and has a bunch of troops, killing which, you can get experience. If they don’t die, then boldly go and rob the rivers.

How to distribute nanopods

Nanopods can be redistributed, but only 1 time for free. Then we invest real, so do not rush.

I suggest that everyone initially study Recycle and Mutation Cost.
You all have a lot of unnecessary loans at the moment, but believe me, there will come a moment that will not disappear anywhere when you will need loans all the time. It is credits that determine the size of your army. Recycling is your salvation. It takes a long time to study, but eventually you have to learn.

Mutation cost- speaks for itself. The amount of antigen is limited and the number of your mutated troops directly depends on the leveling of this improvement.

Further, for players who do not use the status of the elite, you can pump +1 robbery. Resources are not redundant.
It is very useful to pump the number of mines, but in fact it is worth doing after the 75th lvl, otherwise you get sick of fighting back.

The most profitable units

We analyze which units in which situations should be built. I asked myself a question and calculated a table with the indicators of all units. By the way, the table turned out to be useful, I did not know this myself))
Column 2 shows the cost of the unit, which is used when calculating the bonus on locations.
Column 3: unit production time in seconds
Column 4: unit's attack/defense index. The indicator is accepted when the status of the elite of the 10th level is on, but it does not affect the overall percentage of attack / defense.
Column 5: Shows the ability to produce an attack/defense if enough resources are available.
Column 6: affects the location bonus. If you need to remove the bonus from the location, follow these indicators.
Column 7: all units eat. When there are a lot of them, they eat a lot. Consider the consumption of credits by your army.


Next: what to build when.
It all depends on your horns. How limited are you in resources and for what purpose are you building troops. The location calculation uses the unit's total cost. At the same time, column 6 should be used for the production of troops. In the end, this will give you a greater location bonus.
In case of a lack of resources, the same column 6 should be used, but the smallest values ​​​​should be chosen. In this case, less resources will be spent, but there will be an increase in attack / defense. Well, if you want to quickly make an attack / defense, look at column 5. By default, this is an interceptor and an orbital cannon, and by the absolute leader, an infantryman.
Therefore, I recommend for production (if resources are available):
Infantryman
chastener
Mortar or Gauss Cannon
Orbital cannon

With an excess of credits during production, you should build troops with the maximum price for credits: Sniper, Heavy, Pyrotechnician, Rocketeer (these have almost half the cost of credits) Liquidator, Protector; Chastener; Orbital Cannon and Fighter.

I will tell you about all the secrets that I use in the rules of war. for those who have just started playing, I will tell you the main correct aspects of the beginning of a good leveling and development of the sector.

1 until you reach level 14, try to fight as much as possible with all sectors up to the same level, starting somewhere from level 9 to 15. Sectors from level 9 to level 15 can fight among themselves, but no one above level 15 can touch them (standard beginner protection, as in all games) BUT if you quarreled at small levels and he stopped playing, then you you can safely rob him in the rules of war, no matter what level you have. And in the future, this sector can become your "trough" - you can constantly rob it, respectively, you will have more resources. Quarrel really carefully, otherwise you can run into problems.

2 It is very important that you do not rush to spend crystals on any garbage, they should be spent either on increasing the sector, or on protecting it, or on buying stronger units - although you should not rush to spend crystals on buying units either. Everything else is simply swept aside.

3. different units have different movement speed. And if you send a mixed squad, then it goes at the speed of the slowest fighter. you need to take this into account when you send troops.

That is, if you send Valkyries along with a siege tank, then they will trail at a speed of 60 km per hour. And it’s not convenient to rob and send reinforcements quickly, so distribute groups of troops according to movement. With the help of a squad of Valkyries and shock tanks, you can manage to rob three sectors in the same time that a squad of siege tanks will rob one sector, or even more. like a simple secret of the rules of war, and many do not notice it.

4 When reconnaissance of a sector, only those scouts who reconnoiter are destroyed! The scouts who protect the sector from reconnaissance always remain intact, no matter what the preponderance of forces is, no matter what the preponderance of forces is. The only loss for you may be that the enemy will be able to scout your sector, the mine.

5. Upgrade warehouse and bank caravans as quickly as possible. At the initial levels, you will be robbed very often. The warehouse is less than 50% full, the enemy will receive only 5% of your resources. Caravans are needed so that when you see that they want to rob you, 2-5 minutes before the robbery, you create offers in the trade gateway. the more caravans, the more offers you can make, the less you will have left in warehouses. therefore, the enemy will get nothing. Also pump faster the bunker where you can always hide your resources and troops. They tried to rob me so several times, as a result, the enemy left with such indicators

0 uranium; 1 titanite; 0 credits

And such indicators greatly upset the robber. After all, he wasted time, did not receive his resources, and for this they rob, and he spent his number of robberies during this day also in vain. After that robbery, I was offered an alliance by a robber. And for the whole game more than 1 time, no one tried to rob me. there is no particular secret here, but there are those who do not use it in the rules of war. Moreover, I used to always put offers in the torus gateway that no one would accept when I was about to leave the game, let's say, I reset the warehouses.

6 troops can be safely hidden in a dead sector of the level from 1 to 9 levels; no one can touch them, and if your sector is robbed, you will not lose troops. It is recommended to always hide troops in the bunker and other sectors, even when you become big and strong. There will just come a moment... In general, there will be a time when you may regret leaving the troops in the sector.

7. During the occupation, more damage is done than during the robbery. That is, if you occupy a sector, then you break more enemy units, but you yourself lose fewer troops. Therefore, if you want to break through the protection of the sector, first send the occupation, and then the robbery. as I do, for example, I see a dead sector, I understand that I will now regularly rob it. Therefore, I first send an occupation to it, after I break the units there, I send a robbery, that's all!

Good afternoon. Today we'll talk a little about an excellent free browser game from Plarium called "Rules of War". By the way, she has other good games such as « “, “Conflict”, “Nords”, “Sparta”, and of course “Wars of the Thrones”. But today we will talk only about the “Rules of War”. I will not discuss its advantages or disadvantages here. I will say one thing. I myself have been playing it for almost 4 years and I am not going to quit. At least for today. Well, from our site you can download various methodological manuals for capturing locations in the game “Rules of War”.

  1. The location will not give a good prize until you merge the previous one. Personally, this is how I do it. If I go on the defu and got a prize (say 456 assaults and 5,000 mortars), then on the trail. I send 456 assaults to the lock. Then I finish it off with mortars. It's a pity, but there's nothing to be done.
  2. If you are going to self-build, then it is best to fill it with infantry or dogs.
  3. I always have a calculator handy. I calculate how many armies should be sent. The fact is that Morgan periodically "eats" the entire army. Therefore, I try to reduce losses. The method is simple. Those who are familiar with mathematics will quickly understand how I do it.
  4. It is advisable to send the army that is smaller than the troops of which is on the lok. For example: if it costs 5,000 intercepts and 23,000 Gauss cannons, then you need to send in aircraft. If you spend all, then artillery.

A lot of articles have been written, videos have been shot, spears have been broken in various forums and fan groups. I won't repeat myself too much, but I'll just throw in a couple of phrases. You develop resources, build an army, improve technologies, rob, fight. Join a clan and play by yourself. You become a defer or an offer. All in one bottle. Everyone can choose their own path and strategy of the game to their liking. We take locations, we fight for “burial sites”. For all this we receive prizes in the form of a huge army.

If you are a supporter of an aggressive style of playing the game, then you are an attacker and build offical troops. All kinds of tanks, cruisers, fighters, splitters, thermal modules, and, of course, infantry. You rob all your neighbors, accordingly you make enemies, you stop sleeping peacefully, fearing terrible revenge.

If you are a supporter of the defensive-defensive style, then you are building a defensive army. Gauses, mortars, combat vehicles, armored personnel carriers, interceptors and loyal cyberdogs.

Everyone sees the passage of the locations of the Rules of War in their own way

All this action takes place in the vast expanses of the Wasteland in a gloomy post-apocalyptic time on a planet captured by the evil Morgana. And your valiant commander, the legendary General Lapidus, your faithful mentor and commander, will do everything possible to ensure that you achieve victory.

I just wanted to help a little to those who started playing recently and had questions about gaining experience, the number of troops in locations, and so on. And so I decided to collect in one place all kinds of guides and tables for filling the exp, schemes for passing locations. I will post a photo of several of the tables I have collected, and at the very end there will be a link to the entire archive. It will contain these pictures and a troop calculation calculator for taking locations in Excel format. But Plarium does not stand still and on my server just yesterday they added 5 more locations. Can't keep up with them. But over time I will add more. At the moment there are already 200 of them.

Personally, at the very beginning of my acquaintance with the game, I really lacked such tables and all kinds of advice. But at least the guys in the clan helped. Who can. Thank you for that. I have not forgotten and remember these distant times, although many of you no longer play with me.

So let's go.

One of the ways to pass locations

The number of troops needed to break through the imperial locations

Dealing damage with an increase in the strength of the army to the 200th loka

From 50th to 100th

February 12, 2017

"Rules of War" can be safely called one of the best browser strategies because it is played by several million users of social networks around the world. It has everything a gamer needs: the ability to compete with live opponents in real time, an excellent storyline and a wide variety of troops. One of the best entertainment in this game is considered to be the "Rules of War" locations. These small quests allow you to fight with virtual intelligence, and with due luck and the right strategy, significantly increase the number of your troops. You will learn how to do this from our guide.

What are the Rules of War locations for?

As in any shareware strategy, a lot of the game is related to donation. You can build troops daily, but without infusion" real money» you will not be able to create a really powerful army. To balance the forces between those who buy warriors and those who build, Plarium came up with and created special locations "Rules of War". Thanks to them, you can get a serious prize in the form of an additional army, but this will not be so easy.

Location types

Before trying to knock out powerful new troops, you should understand what the “Rules of War” locations are. There are two types of such tasks: defensive and attacking, which can only be broken through by the corresponding troops. Moreover, the higher the level of the location, the larger the army will be required. But the reward will match the effort. After each successful campaign, you will receive resources and a bonus army freed from "captivity". To complete the first ten such tasks of the game "Rules of War: nuclear strategy»requires very few troops, so it is better to break through them only with infantry. In this case, there is a big chance to exchange weaker units for stronger ones.

Each visit to a location does not guarantee 100% receipt of a prize, but the longer you wait for a bonus, the more impressive the reward will be. If you failed to “break through” it the first time, then it is not necessary to stumble - build new troops and lead them into battle. At the same time, look at the special indicator opposite the zone - it will tell you how many troops are left inside.

Secrets of passing

If at the first levels it is not difficult even for a beginner to cope with locations, then after the 20th level, problems begin for experienced players. Sophisticated strategists have long developed a special formula that allows you to attack or defend zones without risk and get a prize for it. In order to receive a bonus, you need to calculate how much uranium and titanium goes to the "construction" of your reward. After that, add 15% and you will get the minimum amount of resources that you have to spend in order to get the next prize.

"Rules of War": new locations

In a recent update, completely new quest zones have appeared, the prize for defeating which is indicated immediately. In addition, units received as a reward are distinguished by improved characteristics: reduced consumption of credits and increased defense and attack indicators. Of course, such a prize will not be so easy to take. Such a quest location in terms of the number of opponents far exceeds the usual one with the same level.

Source: fb.ru

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