Why campaigns in the world of tank disappeared. World of Tanks: mods stopped working after the update - what to do and how to fix? Not a bad afterword

Many avid WoT players, after a certain number of battles played, want to diversify the gameplay with the help of various amateur modifications. There are many resources, by going to which you can download both individual mods and entire assemblies (called "modpacks") that add various game content - sights (including additional circles of information, penetration indicators, etc.), voice acting, textures displaying penetration zones or as well as various graphical changes designed to optimize the game on weak PCs. It should be remembered that some mods give a tangible advantage over other players, and therefore are prohibited by the game developers (violation of the ban is often punishable by a ban). However, most mods are completely legal and anyone can use them. Often, after the release of a new patch for WoT, mods stop working, and sometimes the game starts to crash or even makes it impossible to enter the client. This article will help you figure out why mods have crashed and how to deal with it.

For WoT games, as well as for the vast majority of other online games, updates are regularly released that add new gameplay features, various content (tanks, maps) or improve the graphics of the game. The size of these updates depends solely on the content and can range from a few hundred megabytes to 1-2 gigabytes. Immediately after the release of the update, you can find a lot of messages on the forums dedicated to World of Tanks: “mods are missing”, “help, the game does not see mods” or similar. Quite often, amateur modifications of the game are not compatible with the new version of tanks, and therefore either do not work at all, or are displayed incorrectly, or do not allow entering the game at all. What to do when the mods in the tanks disappeared after the update?

First of all, you need to go to the folder where the game files are stored, find the res_mods folder in it and go into it. The path is something like this: C:\Games\World of Tanks\res_mods. This folder contains files named after the game patch versions: 0.9.20.1, 0.9.21, 0.9.22 and so on. Most likely, the folder with the current game number is empty, you need to copy the contents of the folder corresponding to more old version(on which the mods worked). However, it should be understood that this option also does not always work, because mods are also updated and adapted to work with new game files, since their old versions stop working.

Sometimes WoT mods do not work due to the release of micropatches. These updates are extremely lightweight, so if you launch the client and get distracted by something, you can easily skip installing them. Microupdates are indicated by two digits after the main update number, for example 0.9.21 . You can fix the error in the same way as in the case of a big update (paragraph above).

Also, you need to remember that WoT client may not start due to incorrect installation of the game itself, or errors in the operation of any software components (for example, DirectX). This can happen due to a computer infection with a virus, or accidental removal of important components of the game, mods most often have nothing to do with it. In this case, you will have to reinstall the entire game, including additional software. It is also important to use mods from developers who are well-established in this field of activity, since many raw and unfinished modifications often lead to game crashes.

Many well-known modpacks include a program responsible for automatically updating other build mods. This is a fairly useful option that allows you to maintain the performance of modifications and update them regularly. In case such automatic update not provided, or you intentionally turned it off, you should periodically check the availability new version favorite mods to ensure they work properly.

Consider another common problem: many players write: “Mods stopped working after reinstalling the system. What to do?". In this case, the following can help - you need to cut the folder containing the mods from the game folder, and then paste it into place. Sometimes this method helps, sometimes it doesn't. Sometimes, mods restored in this way are not displayed correctly and significantly spoil the gameplay. In most cases, you still cannot do without re-installing mods, since they are downloaded for free and quickly.

Sometimes there are problems at the stage of installing mods for WoT. Mods are not installed due to incorrectly specifying the path to the game folder (if the modpack is equipped with an installer) or, if there is no installer, by placing the files in the wrong folder. Many mods without an installer are downloaded as an archive - it is important to remember to unzip them before placing the files in the res_mods folder of the current version.

The developer fluke on the official World of Tanks uniform shared the details of the upcoming big event on the global map and the subsequent season 7.

Big event
As many of you know, some time ago I talked about the fact that this year there will be an event on global map, on which I want to give some details.
1. The rules of the event will differ significantly from previous events and campaigns.
- First of all, the influence of strategic planning on the final result will increase;
- Clans will have the opportunity to make important irreversible decisions that will affect the result;
- Several layers of the map are planned with different levels of difficulty of the game and, accordingly, the impact on the result;
- The event will be held only on tanks of level 10, for which you can already start preparing.

2. The reward system will also be different from what it was before:
- Personal reward and clan achievements will be closely intertwined, the first will partially depend on the second;
- There will be no tanks as a reward for the event, but there will be an impressive amount of economic rewards, as well as unique things, including something very exclusive;
- The event starts plus/minus at the end of November and will last 3-4 weeks.

Separately, I emphasize that everything described above can somehow change, due to the fact that many things will be done for the first time and from scratch.
Please be understanding, as we have not yet talked about the plans for the event in advance, but we thought it would be better to announce it in advance, albeit with possible changes in the future.
Also, please note that the above applies primarily to the RU region and the rules for the regions can be adapted and changed for them, taking into account their specifics.

season seven
After the event, or to be more precise, after the New Year, there will be a new season on the map.
We do not yet know the specific details of what will be there, since we will work closely with the season after the work on the event is completed.

But there are a few things we can say right now:
The current season, as many have noticed, is different in all regions. In America, they play only on level 10 tanks, in Europe new approaches to landings and yield zones are implemented, in Asia everything remains the same, and in the RU region they completely abandoned quests in favor of playing on the ground.
The seventh season will bring together the most successful solutions from each option. So far, it seems that the most balanced map has turned out in Europe and, most likely, such a playing field will be adapted everywhere.

Also, quests will most likely be returned, but they will be set up so as not to be more profitable and prestigious than playing on the ground.
Generally speaking, we will try to make a balanced season, taking into account the opportunities that are available now. Everyone remembers that the current season was redone in an emergency, the next one will have more time to prepare, and when creating playing field already at an early stage we will show a group of clan commanders and players to find weaknesses and fix them.
And again, I emphasize that due to the fact that we share information in advance, subsequently a lot can change in one way or another.

The masses of the people began to seethe, because no one wants to climb into the GK if they don’t give out a tank there!

Comments on why they don’t want to inflate a prize special tank of level 10 for campaign 6:

Let's comment a bit on the lack of a tank in this event.
All prize tanks, with the exception of 907, are almost impossible to find in random. The reason is clear, they are more difficult to play and they often fall short of the pumped ones. Some better, some worse.
We cannot make tanks that will bend or be at the level of 907 for a very simple reason: a very small number of people will get them and you can not get them on a regular basis, like the same tanks for LBZ.
At the same time, if you start giving away these tanks for other, non-clan activities, they will lose their value and uniqueness.
It turns out that we are making a tank to distribute it to a very small number of players who will practically not play it.

Simply put, if no one plays these tanks, then why are they needed?
The answer is simple - unique thing, which speaks of your outstanding achievement and a thing that can be shown to everyone by going out on this tank in a random.
Those curses from those who don't have it, questions about the name of the tank and where it came from. - That's what this tank is for. This is a unique achievement that can be shown in battle.
Actually, as the owner of the M60 for the First Campaign, I know this well.
With all this, the tank does not do any good, he does not farm, he often drains the stat. It's just an attribute of success for demonstration purposes.

I think that it is this part of the tank's usefulness that can be compensated for by other things. We will try to do it.
In addition, there will be other rewards in the event, both economic and commemorative. At the same time, all this will be very fatty.

If they don’t give out a unique tank, then no one will get into the GK for any bonds, reserves, medals or gold.

And passions about the 6th campaign on the Civil Code are heating up, both on the World of Tanks forum and in VK groups. And although not everyone is interested in clan activities, many players are perplexed, and clan developers do not want falsification and sale of seats in the "Big" event.

11.12.2013

The title of this article is deliberately slightly provocative. Although, for many obscure, questionable shadow algorithms in the game, one could apply it much stronger, however, in the absence of direct evidence, one has to beat around the bush, not stating anything for sure, but only hanging some uncomfortable questions in the air, stating some uncomfortable, for the guys from Wargaming "a, facts. So, let's immediately decide that we will not indiscriminately accuse anyone here, but only by the power of a couple of article pages we will give here a few, not so much facts, but conjectures, assumptions and hypotheses. The general meaning of them will be that the gameplay in the popular MMO game is not at all so explicit and honest. In other words, World of Tanks is an arena for cheating by developers. But, let's go in order. Maybe everything at all and not this way.

Bang for the question.

Perhaps it is worth remembering that this tank action comes from Belarus, where the deservedly tough morals of the local Old Man, in part, were transferred to some of its citizens. In general, the fact remains: for the slightest hint of a dishonest game or an “uncomfortable” question asked on the official gaming forum, the questioner is banned in the shortest possible time, and they do it, sometimes even indefinitely. The ban, at the same time, applies not only to the forum, but also to the game. What is the hidden meaning of such a harsh treatment of fans-tankers? Is it possible that the saying comes into force here: - if you are afraid, then you hear the truth. It is clear that forum provocateurs and rude people should be punished mercilessly, but when a forum member opens a topic where he asks a simple question about a strange non-penetration of an enemy by a projectile, or, conversely, about a strange penetration of a loved one, then such a topic will be immediately deleted, but the player can be forgiven on the first time, but more often you hear stories about unprecedented bans for such questions. A little strange, isn't it?

Red general.

Personally, I happened to hear a legend from a person who heard from another person who heard from a friend who knows one of the Wargaming programmers who participated in the development of World of Tanks, who allegedly talked about what is often and thickly in the form of "red" commands are not moving at all real players, but the real and official game bots. Allegedly, several players there may still be real, but the bots led by the Red General will set the tone. According to all this word of mouth, the Red General is easy to identify. It's always heavy tank, always in camouflage, always shoots gold, always pierces everyone and everything, and, in turn, it is almost impossible to pierce. But the most important thing is that such a General in an amazing way illuminates almost half the map. Partial evidence of this is that it is impossible to draw such a General into a conversation for the simple reason that this is a robot controlled by a system from under a fake account. The presence of the Red General and bots from the enemy can be proved a little in this way: take and agree with the whole team to arrange a “rush” along the flank of the map. If bots play for the Reds, then on that “unexpected” flank, they will take you and meet you, almost the same as the whole team. Meet and smash to pieces.

The classic version of the participation of the Red General is a drain with a score of about 2:11 in the first 2-3 minutes of the battle. Moreover, such battles can be repeated 5-10 times in a row. A player who has fallen into such a stream has no choice but to simply disconnect from the game and change game server, hoping for a better relationship with him. Actually, all the other claims of not only paranoid, but also quite sane tankers boil down to the fact that something very often, especially with the release of the latest patches, extremely strange non-penetrations, ricochets and suspicious "one-shots" from very frail opponents began to happen. But, more on that later.

World of Tanks: scandals, intrigues, investigations.

If we follow the trend that developers are promoting with the release of each new patch in World of Tanks, this is an increase in randomness in the form of strange projectile flight paths, supposedly for the benefit of physics, as well as a gradual decrease in accuracy. Working on new models of vehicles and new maps, the developers specifically increased the dispersion when conducting aimed fire. And the accuracy of the self-propelled guns was generally cut to the point of impossibility. Now even the most accurate guns with a pumped gunner cannot properly hit an enemy tank. More precisely, it’s possible to hit, but the situation with hit / miss is assigned entirely to the shoulders of the hidden game mechanism of “random numbers”. Intra-tank mechanics, which, as it were, takes on the right to determine the accuracy of the projectile flight. The situation is very similar to how UEFA does not want to introduce video replays, due, allegedly, to the fact that the audience, having seen the wrong decision of the referee on the scoreboard, will rage, but in reality, citizens from UEFA, and even FIFA, simply do not want to lose one more control lever of game in the form of the decision of a judicial question. So it is here: so that there are no unnecessary questions like: - “What is it, I aimed exactly, and the projectile flew off into the distant distances?”. Therefore, the players have expanded the scope. If earlier the enemy’s equipment completely fit into the circle of the sight, now, not at the greatest distance, 3-4 such tanks can be placed in the “point” of the sight. Here's another reason for you to think.

Strange non-penetration and light.

Let's start with lighting. Even if we discard the semi-mythical Red General, the problem with incomprehensible light continues to heat up for more than one month. The most typical situation looks something like this: there is, for example, a Shtug with full optics, a crew, an anti-reflection coating, etc. Everyone is dead, he is alone. Here, as if on command (none of the dead suggested), one of the tanks breaks down in the direction of the Shtug. And the Shtug itself, I must say, is in a hole that cannot be shot through in any way. There is no art in the game. In general, at first the tank illuminates the T-34-85, although the Shtug itself does not see it, although it should, and then a deadly blank from the KV-2 arrives with a 152-mm cannon (which has no accuracy at all), which costs through half a card. But this is not enough: the shell hit the "Shtug" with a canopy, because there is no other explanation for HOW the shell could hit the tank, standing at the bottom of a deep pit. Asking questions on the game forum is to your own detriment. And there are many such examples. An entire book could be written.

Now for penetrations. Example: Bat Chat is standing in the bushes, then the IS-8 leaves sideways. Chat puts 6 shots from the side of the drum. 5 of them are penetrations. Rechargeable. Waiting. The same IS-8 leaves (the same cardboard, I must say). Chat starts to beat also in the side. As a result, 0 penetrations out of 6. The chat is being merged. There is only one conclusion: the penetration limit issued by the system is “exhausted”. Naturally, the team flies in at 3:15.

And if we recall a lot of incomprehensible incidents that occur with battered tanks, which, in the observation mode, quite realistically illuminated their remaining allies. You can remember a lot, but the main difficulty is that there is no evidence that the developers of World of Tanks are dishonest, and it is unlikely that there will be if one of the persons involved and offended does not tell a story in the spirit of “I was fired from MTS, so I'll tell you now ... ". In the meantime, it remains only to build hypotheses and wait for the WoT fans to come running and explain to you that you are a deer.

If you do not know what the essence is, then know: the essence is in money.

After making some simple conclusions like journalists from RenTV, we can firmly say that all the cases described above may well pursue one single goal - to extort more money from the players. With the release of the latest patches, which clearly demonstrated that this is how much you have earned now, but this is how much you could earn if you played in the "premium", many wrong things began to happen. Many players began to complain that if earlier, according to statistics, specific tank, for example, accounted for about 53% of victories, then over the past few months, victories have slipped to 42% on the same tank. Wild cases of 10-13 terrible plums in a row have become more frequent, etc.

All these aiming difficulties, penetration difficulties, and so on, can be directly related to forcing the player to open the wallet and pay real money for premium tank, or purchase a premium account more often. After all, games are made in order to make money on them, so why can't developers “stimulate” purchasing power a little. It's no secret that during the game on "prema" the number of drains is drastically reduced, the statistics improve, and the player is more often in the top. And without a premium, the player is thrown for fun to the “premium” tankers, as they used to throw a wild boar under the drunken shots of the master. But, the boar had no choice at all, but the player has.

So think now. On the one hand, there seems to be faith in the pure, eternal and good. It is supported by the lack of material evidence. Catching developers is not so easy. On the other hand, the understanding that almost everything in this world is done because of money. So why not tweak a couple of options to hurry up an embittered and dissatisfied player a little, start injecting money into the project as soon as possible in order to increase comfort. Although the premium, of course, is not a complete panacea for gaming arbitrariness, when the T 34-85 cannot pierce the side of the T-50 with a top-end gun, when you don’t see enemy light with optics, a walkie-talkie and a pumped-over “little light”, and you are killed on it, without any tracers. Moreover, the characteristic black especially zealous lawlessness is that such symptoms appear when the team is clearly going to drain. The system is not profitable for the team to resist for a long time. The servers are overcrowded, you should rather die and give way to another, and not cling to life with the last of your strength. At the same time, when you see similar symptoms with non-penetration, strange light, etc., the realization immediately comes that you are being “leaked”. As a rule, this idea turns out to be 100% correct.

Not a bad afterword.

In general, comrades, this article does not claim to be the ultimate truth. Moreover, the author in no way pursued the goal of slandering or slandering anyone there. It can even be said that this article contains some of the most striking examples of the ambiguity of interpretation game processes in World of Tanks, game physics and other things like that.

Play and win, and if you suddenly start to lose, then deposit a little money into your account and you will immediately see that life will become better, life will become more fun. By cabins!

You have entered the game World Of Tanks and you there are no tanks in the hangar??? More precisely, there are tanks, but they are not visible in the carousel of tanks? Panic and wild grief will seize any tanker, because so much effort has been spent on feeding their iron beasts and so much money was given to the developers for food 😉 But a real tanker never panics !!!

All this happened most likely due to some kind of mod pack, which tankers fell in love with for the speed of installation and the convenience of the interface, some of which are especially screaming about themselves on the entire Internet. After all, it is convenient, by running just one file, you install all the necessary mods, and do not throw them one by one into the res_mods folder. Well, okay, first things first.

So, the tanks disappeared from the hangar, what to do???

Well, for starters, we check ourselves for crustaceans, crab and reindeer breeding We lower our eyes to the lower left corner and remove the ominous tick.
Something like that:
And lo and behold!!! All tanks are in place! We rejoice and go to bend

Well, if everything remains the same as it was, keep calm and read on!

When installing your favorite mod pack, you must have installed the XVM mod or, as any deer calls it, the reindeer And not just because they are used to always installing it, but because they are no longer able to play without such mods as vision circles on the minimap or the direction of enemy trunks on it. So. To the great disappointment, the tanks in the hangar disappeared precisely because of him. As I wrote in the article, this may be a flaw in the developers of the XVM mod. But most likely it's all about unscrupulous guys who make assemblies of mod packs. After all, it is they who put all those fashions that you love so much there. And it is quite possible that someone made an assembly of mod packs with an old XVM mod.
If you see the following when you enter the game:

then I strongly recommend that you update the XVM mod by downloading it on the mod's official website. Installation is described on the same site. It won't work.
Installed??? We go in and enjoy our favorite tanks in the carousel!!!

And what to do if it was in the mod pack new mod XVM update is planned only after some time, and choosing a tank from the research point and driving it in battle is not very comfortable??? But there is a way out!
You can remove the XVM mod from the game client and follow its updates. Or reinstall the mod pack by unchecking this mod.
Like this:


If this does not help, then we follow the path: your computer:\your drive\World of Tanks\res_mods\current client version\gui\flash and look for the file there Application.swf. Let's delete it! We are trying to enter the game and now we are definitely enjoying our tanks in the carousel


Update 9.16, which was released on October 4th, introduced new opportunity. Now all players will be able to return to the hangar premium and premium tanks that were sold for some reason.

After all, it is not uncommon for the necessary equipment to be sold rashly or through negligence, and in order to restore it, it was necessary to send an application to and wait for its consideration. Since patch 9.16, everything has become much easier and faster.

How to restore premium vehicles?

Any tank that can be bought for in-game gold can now be restored within 72 hours after its sale. If, after an unsuccessful battle, your favorite or AMX Chasseur de chars was sold in the hearts, do not despair. It can be returned to the hangar for only 110% from the cost in game credits.

For example, the Soviet light tank Valentine II sells for 200,000 credits. Now it can be redeemed within three days from the date of sale by paying 220 thousand credits(200 thousand + 10%). At the same time, you must have at least one free slot in the hangar. You can buy equipment for game credits only!


You can return a premium tank directly through the research tree. A special “Restore” button will appear under the sold vehicle, which you need to press and confirm the action in order to get the tank back to your hangar.



You can also restore sold premium vehicles through the store-warehouse by selecting the "Restore for credits" menu item in the "Vehicles" tab. In this case, you can immediately see the entire list of combat vehicles to be restored. Complete the process of returning the tank to the hangar by clicking on the required tank right key mouse and selecting "Restore".

Advice: beginners who do not have enough silver at the beginning can sell a premium tank (which), use silver, and through 3 days return the tank for a little more money.



ATTENTION! Restoring premium vehicles is possible only within 72 hours after its sale, after which this option will become unavailable!

How to return gift and premium tanks?

There are many vehicles in World of Tanks that cannot be upgraded in the research tree. These are both premium tanks, outstanding for achievements in personal combat missions and for success on the Global Map, and gift vehicles that Wargaming gives away for any holidays, such as New Year or Victory Day.

In patch 9.16, they can be returned in case of sale along with premium cars. Moreover, the scheme with premium tanks is even simpler - their recovery time is not limited! That is, having sold this or that gift tank, it can be returned back at any time. This only requires two things: pay the same 110% of the cost of selling the car in credits and have a free slot in the hangar.

Since gift and reward tanks are not displayed in the research tree, they will have to be restored through the warehouse store. The same menu item "Restore for credits" - the choice of a specific model - payment with credits - and the combat vehicle again pleases the eye in the hangar. Everything is simple, convenient, and fast. At the same time, the same premium car can be redeemed no more than once every three days.


Life hack: how to remove equipment without gold

By the way, there is one curious life hack related to the new possibilities for restoring equipment. If there are tanks that are gathering dust without use and on which there are additional equipment, but there is no gold to remove it, it does not matter. You can sell the equipment directly with the equipment, and then restore it. This feature is useful, for example, to those players who have a lot of gift tanks 2-3 levels.

How to restore a tank crew?

Not only tanks were taken care of in Wargaming, now you can return to service and imprudently demobilized crew members.

To do this, during demobilization, a crew member must have fully learned at least one skill, or have a sufficient number free experience to study it. In this case, any demobilized tanker can be reinstated free of charge within 48 hours or for 60 thousand game credits within 30 days after his demobilization. At the same time, there must be at least one free bed for him in the barracks.

It is possible to return demobilized crew members, by setting the flag in the barracks on the item "Demobilized". At the same time, all tankers who can return to duty will be highlighted on the right side of the screen. To return a specific crew member to the barracks, you need to click on it and select the "Restore" item.



What can't be restored?
  • researchable combat vehicles;
  • premium tanks after the expiration of the period given for restoration (72 hours);
  • machines decommissioned by the User Support Center;
  • leased tanks at the end of the lease term.
This article comes to an end. Use the recovery of equipment, crew and use the life hack until it is covered!

 
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