Life is strange all characters. Life is Strange characters: Max Caulfield, Chloe Price, Victoria Chase, Nathan Prescott. Minor choices that have little effect

The events of the new season of Life is Strange are dedicated to new characters, but they are part of the game's universe, which means that the consequences left by our previous heroines could not go unnoticed. Therefore, at the beginning of the game you will be asked if you played the first season. Through this, the events that occurred in the first season can be transferred to the game, namely the rescue, or vice versa, of the town of Arcadia Bay.

Episode 1: Roads

Episode 2: Rules

At the beginning of the episode, we are told about the events of the previous episode. Also, if you played a spin-off, saves from it are imported into this game. The changes will mainly affect the hero's costume.

young student


After a short preview, we can see that already since the last episode, winter has replaced autumn. The guys in the forest hone their little brother's superpowers by driving various subjects. Moving on to gameplay, Daniel suggests trying to lift something else. Heavy stones will not give in to him very much, for example, like the one on the other side, but banks on a stump and small stones are quite, or Mushroom ...? No, you shouldn't abuse animals. After overcoming the mark with a bigger stone, and reaching a new record, Sean comes up with a new task - to catch a snowball in the air. You can throw a snowball normally over Daniel, in addition, you can hit him or Mushroom, or both in turn. At the second attempt to hit Daniel, he will catch him and throw him back by force into Sean. Soon the brother begins to cough. It's time to go home.

Along the way, you need to collect water in flasks. Please brother about it. Let him use superpowers at least in everyday life. And here come the curses from the petty. He needs to watch his language. Approaching an abandoned house, you can find the first collectible is a metal box on a tree (1/6). We pass by a two-headed snowman to a huge tree and find a surprise there. We ask Daniel for help. Inside there will be retro chips and badges. We examine a couple more items around before entering the house. You can play a trick on the brother with the hare hole. On the porch, you can sit in a chair and Sean will reflect on what happened, at the same time you can find out more details.

ship, captain, crew

Entering the house, the first thing you need to make a fire to keep warm. And then Daniel was already completely unstuck. The brothers take a short break to learn how to use Daniel's powers. In this moment, everything said by the brother will then be reflected in the future, so we answer wisely.

Things to research:

Living room and kitchen:

  • Fill the dog bowl
  • View a family photo on the fridge
  • See the postcard on the fridge
  • Examine the broom
  • look at a pack of cigarettes
  • Look at the whiskey bottle
  • look at food
  • Look at the mug on the table
  • Look at the photo of dad
  • look at the toy
  • Look at the jacket
  • Look at the board
  • View magazines
  • Look at the wood stove / make a fire
  • Look at Mushroom's pillow
  • View comic
  • Look at Mushroom
  • View Daniel's backpack
  • View Sean's backpack
  • look at the old phone
  • Look at the broken frame
  • Look at the closed back door
  • Look at the closed door to the room

Bathroom:

  • Look at bubble bath
  • look at the cure
  • Look at the container
  • look at the bucket
  • Look at drying clothes
  • Look at the container
  • Look at the broken window
  • look at the towel

Bedroom:

  • Look at the poster
  • Look at Sean's things:
    • lighter
    • letter
    • book
    • newspapers
    • old radio
    • letter (2)
    • colour pencils
  • Look at Daniel's lair:
    • picture
    • a toy
    • pistol
    • CD player
    • drawing board

We throw firewood into the stove, only a lighter is missing to make a fire. She can be found in the room where Daniel's tent is. It will lie on the nightstand with the rest of Sean's things. We return to the stove and make a fire. It's time to prepare the food. Passing by the door, you can see a raccoon on the street and show it to your brother. We follow into the bathroom and pick up the pan. We select any of the cans of food in the closet and select "Cook Dinner". While waiting for dinner, you can go outside and paint on the porch. After that, we return and serve dinner.

At some point, Sean will go to the room for the map. It turns out Daniel hid it in his tent. We move the Mushroom that has come running into the tent ... this will not work, so we ask Daniel, and then we pick up the card. The brother decided to play a prank on Sean using his abilities ... a great joke, as if there is someone behind the door ... We put the card on the table and show our brother where our path lies. They decide to visit their grandparents in Beaver Creek.

Next, the children play a board game. The loser is drawn something on the backpack. The rules of the game are very simple: you need to collect 3 numbers in order - 6,5,4. 6 - ship, 5 - captain, 4 - crew. It is necessary to collect the ship, the captain and the crew, and only then can the last throw be made to find the prey. The one with the most loot points wins. If Sean wins, you can draw a penis or a wolf for your brother. If Daniel wins, he will draw a poop or a picture of Mushroom. On this we stop the game, it's time to sleep. Finally, Sean will go out on the porch to smoke and at the same time try, maybe he also has superpowers ... but no.

Force rule

The next morning, the guys are going to go. The fungus asks to come out, scratching into the glass. We open the door for him, or Daniel will do it with his power. We go to the aid of a brother who cannot fit his things in a backpack. Due to the fact that nothing comes out of it, he begins to swear. We pay attention to this in order to discourage such a habit. Concerned that Mushroom is missing, Daniel decides to go take a look. In the meantime, we go to the bathroom and collect water in flasks from the container. We put them in a backpack and go to look for a brother already.

We follow the trail that leads to the rabbit hole, where we find blood on the snow. We go further and in the gorge we find Mushroom's bandana. Going further, Sean discovers a dog lying in blood and a killer nearby - a lynx. Daniel is furious, he raises the beast and then we have a choice.

After the funeral of Mushroom, the brothers leave the hut and hit the road. Let's watch the video.

asylum

We ring the doorbell and wait until they open it for us. Left at the table, we sit and wait for Claire and Stephen to return. At this time, you can inspect things around. They decide to adopt their grandchildren, but Claire insists on following certain rules, the main of which is not to attract attention. Upstairs in the bedroom, Claire offered to pray, which could be accepted or denied.

Gingerbread house

Beaver Creek, Oregon
One week later...

One morning, Sean wakes up alone. The younger brother has long since stood up and can be heard making noise with Claire in the kitchen. We examine a couple of available things, put on pants and leave the room. Nearby will be played by Daniel with Stephen with a model of the railway. Before you go downstairs, you should go straight to the bathroom and wash your face. The rest of the doors will not be available to us yet. One room is the bedroom of relatives, and the second is apparently Karen - the mothers of the brothers.

There is nothing much to see on the ground floor yet, it is necessary to start breakfast. Behind him, the brothers ask about the closed room upstairs, but the granny still doesn’t want to talk about it and insists on following the rules and that we don’t go there. She also says that we can go outside, there are old toys in the shed in the backyard, the key can be obtained from Steven.

Before going out into the yard, it is worth examining the kitchen. There is a to-do list on the fridge for everyone. We have to tidy up the room and put the laundry in the washing machine. But that's later.

We go to Stephen's office. He asks to pass him the glue that lies in the closet. A little more and the closet would have fallen, thanks for the warning, grandpa. After that, Steven asks Sean to close the door and tells him about the suspicion that the younger brother has some kind of invisible power.

CHOICE:

  • Keep a secret.
  • tell the truth.

After a short conversation, Steven reminds us not to use the computer. We examine a couple of items in the office, including a remarkable drawing on the wall from Chris - a neighbor's kid.

At the exit from the office, Carol once again reminds of the detachment from the Internet and the phone and asks to throw things in the washer. Daniel starts playing his games again and asks to find him. We rise to the second floor and look behind the curtain in the bathroom. The kid will appear from the back. We immediately tell Daniel to tidy up the room. He may or may not agree depending on his relationship with Sean. Otherwise, you can clean up yourself.

We pick up dirty things in the bathroom and carry them to the washing machine on the first floor, turn on the light in the boiler room and put them in the wash. It is also worth removing the typewriter from the floor and the book from the sofa in the living room, and remove the table with board games. You can also notice a crookedly hanging picture on the wall, a broken ship in a bottle by the window and the absence of fish in the aquarium. We ask the brother to help with all these matters, to which he will gladly agree. In the living room you can sit near the window and draw.

After all the work is done, you can find the second collectible in this episode is a tablet (2/6). To do this, we approach the layout of the railway and interact with it. Immediately we switch the left switch of the rail arrows to the right so that the train follows the coal station (a small elevated building), then we switch the switch a little to the right. Then we click on the coal station "Prepare for loading" and wait for the train to pass under it. After picking up the cargo, we set the rail arrow switches so that it goes through the tunnel at the far right end of the layout. When he passes through it, noise will be heard inside the tunnel and this will also be noticed by Sean. Interact with the station (not the gas station) in the left corner of the layout. Click on the "Stop train" button. As soon as the train stops, we press the "Check" button and we will receive a souvenir in the form of a tablet with the name of the town.

It's time to go outside. We look at the tree house. So this is the house Stephen helped build. We approach the barn and open it. This is followed by a cut-scene with Chris falling from a tree. She was featured in a spin-off. The kids get to know each other and immediately find common topics to talk, but soon Chris' father appears and takes him home. Then comes the choice.

Bypassing the laws

Beaver Creek, Oregon
The next morning

Waking up alone again in the morning, Sean notices a note on the board from his brother that he is with the neighbors. Fuck off. We put on our pants and go down to the first floor. The living room is decorated with a beautiful Christmas tree. Christmas is coming soon. There is a note hanging on the door of the back door, which says that the old people have gone to church and will return for dinner. If we cleaned the room, the note will contain a note with thanks from the ba. A great time to sit at your laptop and find out what's going on in the world right now. Here we see the browser history that Steven was looking for about the brothers, their discussion on the forum, you can read Brody's blog and see the page in the social. networks. You can also call Lila from the phone in the living room.

We go out to the backyard and head to Chris' house. Before going inside, we go to the backyard and approach the snowman. Check it out, then pick it up beer cap - collectible (3/6).

We look through the window of the house and see that Daniel is playing with his superpower in front of Chris. We go into the house. The brother tries to justify himself and stops Sean from giving away the whole secret. But then Chris interrupts the conversation and says that he has superpowers. Daniel lied to Chris. Great ... After a while, Chris's father enters the room and the guys all gather together at the fair for the New Year tree. While dad is in the car and Daniel is in the toilet, Chris suggests that you can distinguish between heroes and villains among your toys, if you do it right, you can get fourth collectible (4/6).

  • Heroes- warrior, pirate, dinosaur, bear.
  • villains- machine and insectoid.

Having placed all the toys in the right places, Chris will reward us with a figurine from the spaceship. After that, we talk with Chris about "his abilities" and go for the Christmas tree.

Christmas spirit

Arriving at the fair, Sean and Daniel have a conversation about revealing the secret to Chris. The brother says that he did not reveal the secret, but made Chris believe that these were his abilities. We have to make a choice:

In the market, our goal is to buy a gift for Daniel, if, of course, there is money left for this. You can also find the fifth collectible here. Near the tents with holiday souvenirs, we turn left and find a girl with purple hair playing the guitar. We throw $1 to her, after which she will start singing. We need to wait for the end of the song (better not to leave the screen). When the song ends, you will be able to talk to the girl. After the conversation, in her place near the tree you can find pick for guitar (5/6). At the exit, some guy digs up to the girl with a friend, he behaves like a bastard, so Daniel offers to teach him a lesson.

After looking around the tents with souvenirs, you can sit down at a table and draw. A little later, Chris will come up and ask him to add something cool to the drawing. We add aliens or zombies to the drawing, to choose from.

It remains to decide on a gift. If we tell the seller that we are relatives of the Reynolds, then they will give us a discount. It can also be stolen, but it is better not to do so.

Well, mission accomplished. And the tree has already been bought. We're heading for the exit.

Revelations

Having stopped near the house, Sean and Charles have a heart-to-heart talk and the second one tells a lot about himself.

squealing tires

Returning to the house, it turns out that grandparents are not there yet. Daniel begs Sean to see Mom's room upstairs. Well, he has a right. We go upstairs and look for the keys in the old people's room. Also, the door can be knocked out with the help of the brother's superpower. There will be no key in the old people's room. It will be hidden in the bathroom. We examine the basket for dirty laundry and find the key in the red sweater.

We examine the room. We find here the last collectible - bus ticket (6/6). We approach the CD-player and turn it on. It will not work, after which Sean will notice that it is not connected. On the left, we connect the plug to the outlet and try to turn it on again, and this time nothing. Sean decides to check what's wrong and finds a bus ticket in the drive.

To continue the plot, you need to read a fresh letter on the bedside table near the door. After a while, the old people will come into the room. Showdown will begin, and Steven will not want to listen to this and will go downstairs. Soon, grandfather's cry will be heard from the first floor. He was crushed by the same closet.

The police are on the horizon. Claire distracts the police so the brothers can escape through the back door. They take their belongings and leave the house.

ending

The ending may be different. and there are three of them:

Minor choices that have little effect:

  • permission to break the door by force;
  • permission to save grandfather from the closet;
  • the ability to clean the room with the help of force;
  • clean the table with the help of force;
  • be good-natured that Daniel is playing with Chris by force.


P.S. After the escape, Sean gives his brother a Christmas present (if bought) and the reaction of the brother can be different:

  • good if everything was fine with Chris, in return he will give Sean a drawing;
  • bad, if Chris got hit by a car, Daniel will be sad because of this and will not give anything in return.

Liberation

The guys jump on a train passing by and go, as planned, to a place called Puerto Lobos...

This concludes the second episode of the second season.

Episode 3: Wilderness

As always, we watch the initial video, where we are told about the adventures of the brothers in the form of a story about wolves.

summer quarrel

Seattle
3 months before the tragedy

The plot of the new episode continues with frames from the past, before the incident. Daniel quietly tries to steal his brother's thing, but nothing comes of it.

Before we go after the small ones, we look around in the room. Then, we leave and follow into the living room. The morning rays of the sun penetrating the house make the picture on the screen even more beautiful. You can also look for a brother in his room and outside the bathroom door, and in the wardrobe at the entrance, but he will not be there. We try to open the door leading to the garage, then we hear noise from the father's bedroom. We follow there, a brother will appear towards us. We arrange a “puzzling” for him, after which the father intervenes in the conflict.

We leave with the father in the room for a man's conversation. He explains that he needs to make peace with his brother. We accept his advice, because after all, we are an older brother. We go into Daniel's room. Now you can inspect all the things in his room. The brother is offended that he was yelled at. We use a couple of toys to convince him. After the second toy, he will put next to him spaceship, let's try to continue with it. The conversation is getting better, and he shows that he took the clock from the nightstand. We give them back to him.

Wake up and sing

Humboldt County, California
2 months after the events at Beaver Creek

Not in at its best Sean wakes up in a tent, all because of the dog. We get up and take a look inside. Please note that Daniel took off his watch. You can also look into the diary and see Sean's sketches of recent events.

We get out. Sean is at the campground with the hookers we saw in the previous episode at the New Year's Fair. We look around in the camp, exploring the area. The first drawing (1/3) can be done by the fire, sitting on a log. Also, if you pet the dog, you can find the first souvenir (1/6). We follow him, stroke him a second time, after the third time he will lead to a place where he will find everything for us herself. We examine all residential places, in addition, on one of them you can talk with Jacob. Nearby we will find a road to the lake, but until Sean drinks coffee, the path there is closed.

We follow to the kitchen. There is a to-do list next to the coffee machine. You can get acquainted. We pour coffee and sit down to chat with the others. We learn from them where the brother disappeared.

We follow the path towards the lake. We will meet Fin and Daniel throwing knives. Somehow deftly, a small one turns out to throw knives. Most likely he is cheating. Further, in the role of Sean, we try to hit the bull's-eye ourselves.

Fin leaves us and the brothers start to quarrel again, as a result, Sean ends up on the ground.

After that, a beep will sound. It's time to hurry to work. Follow Daniel to Big Joe's car. Sean is clearly upset that his brother is drawn to Fin more than his own brother.

On knives

The kids go to a cannabis plantation. Great. We are met by the boss and escorted to work. One group will clean up the debris after the storm, while the other will sit and cut the cones. Here you can find the following collectible item - pen (2/6). To do this, we must work hard, we cut one bump after another, after which we will find this item at the bottom. Approximately 8 pieces need to be cut. From time to time, you will have to rinse the scissors for convenience. All this will be accompanied by skirmishes between two girls.

You can work hard and cut a lot of buds, it is necessary to find a souvenir, you can also work averagely and not cut anything at all.

Having finished work, we return to the camp with Fin. He is a cool Kent and treats Sean with respect. To get the next souvenir (3/6)- in the camp we talk with Fin by the tree, after which we walk a little and talk with other guys, you can, by the way, sit down and draw near the tent (Picture 2/3), then we return to Fin, we go behind the tree, we will receive a souvenir from him.

Next, let's get down to business. The task for the day is to take the cans of water to the kitchen and shower. We lift the heavy canister and carry it to the kitchen. There we will find Daniel washing dishes. You can offer him brotherly help, in return he will offer help with canisters. So with its help you can drag two cans at once at the same time. But you can just ask him for help, but the plates still have to be washed. We go with him to the canisters, use the key combination for my brother to use his power.

After the brother will ask them to train his super-powers.

flying pebbles

In the end, we follow to meet with my brother to the lake. If you go right along the lake, you can find two logs lying on top of each other, behind them there will be another souvenir (4/6).

We make a command cry and send it to the other side of the coast so as not to attract attention. We ask Daniel to pick up a fallen tree on the way. We start with an accuracy test. We throw bumps to our brother, and he must knock them down with stones. Further lifting of small objects at the same time. And the end of the training will be the destruction of mushrooms. The brothers again find a reason to quarrel, and the younger one proves that he is already an adult and knows how to control power. To demonstrate, he raises the roots of a tree from the bottom of a lake.

Tales by the fire

After sunset, everyone gathers around the fire with a guitar, smokes grass, drinks, and has fun. Fin hands Sean a joint. But we shouldn't take him if we don't want to set a bad example for our brother, because he will want to too. Here by the fire you can draw last drawing (3/3) in the episode. Along the way, you can throw cones into the fire and sip beer. Bong is also better not to smoke. The time for stories will come and you can choose one of two stories to tell. In the end, we either get drunk or stay sober.

Everyone will slowly disperse, and Daniel will offer to go to bed.

In a tent with a brother, you can discuss the ending day. If we mentioned watches earlier on the lake, then Daniel will tell the truth about them. At bedtime, the coming Daniel asks to tell him a fairy tale about wolf brothers.

Work days

Sean's morning is not very good. He wakes up work and catches up with the car in a hurry. We watch a video about the last working day of the guys. It's payday time. At the door, the guys are discussing what they will spend the money on. Everyone is called inside, except for little Daniel. But soon he himself enters the living room, where Big Joe catches him. Well, great! We can't see money. What about the whole group. But that's not all, Big Joe wants to deal with Daniel, but the kid fights off with an ashtray with the help of force.

As a result, they reveal their secret to the whole group. Fin has an idea: using the kid's powers to rob Merrill's boss's safe. But Cassidy tells him to get rid of the idea.

Ahead is the last night before everyone leaves. Cass suggests getting a tattoo.

We return to the camp. On the bench we talk with Fin, where you can agree to Merrill's robbery, or at first give an uncertain answer, but still agree in the end, there is no choice. You can also catch an interesting situation along the way.

The camp is already in full swing party. Of course, this is not the usual party that you usually expect, but still. Cass has everything on the table ready for the tattoo. We communicate with the guys in the center by the fire, then we approach Cassidy, who communicates with Ingrid. The second will immediately leave us alone. We decide whether or not to get a tattoo.

Still, it will be at least some memory of Cass when they part.

Next, Cass wants to swim in the lake and invites Sean to follow her. Excellent. But first you can find a souvenir. We approach Ingrid by the fire and communicate with her. From the conversation we learn that they give away their things. It remains only to go to the tent and pick up souvenir (5/6).

midnight dip

Now let's go to the lake. The children strip to the naked and climb into the water. There we tell Cassidy or not about the idea to help Fin with the robbery.

Under the cover of night

We meet with accomplices and head to Big Joe's house to get in his car to Merrill's house. You have to be quiet so you don't wake him up. Approaching the gate, we are looking for a way to get inside. Option one is to use Daniel's power. Keep in mind that each help from Daniel is accompanied by loud noises, so 3 such actions will disturb Big Joe's sleep.

There are cameras everywhere on the owner’s site and near Merrill’s house on the plantation, so we carefully look around and do not fall into their field of vision, or we cut them down with the help of Daniel’s power.

Here we will find the last memento in the episode. On the table in the toolbox we find a screwdriver with which you can hack the yellow locker nearby, but you can also open it with a key. In the yellow locker we will find cartridges - our souvenir (6/6). There is also a hammer there. We take it for the future. You can also use a screwdriver to open the drawer near the table, the keys to the yellow cabinet will hang in it.

Next, we have to steal one of the trucks, but Sean will only be able to start one of them, which he points to. Therefore, in the other two, you can damage the engine, break a window or puncture a tire so that we are not chased. You can break the window with a hammer or a pipe, pierce the tire with a knife, which we take from Fin after an unsuccessful attempt to do this with a screwdriver, and open the hood with a screwdriver. But the screwdriver, too, can eventually break after the 3rd break-in. Therefore, you can act like this:

We take a screwdriver in the tool box, then we go behind the car we need and climb into the back of the body. We will see a window that can be opened with a screwdriver. We do this and let the brother in there so that he opens the door. Ready. If you do everything quietly, then the car can not be mutilated, because there will be no chase. But if you want revenge, then you can. We sit in a wheelbarrow, break open and go to the place of theft.

What will you sow...

On the plantation we pass through the greenhouse, having previously destroyed the camera. We remove another one near the house, look through the window at the door, through it you can see the camera inside, remove it too. We go around the building on the right, look out the window, here is the room with the safe. We remove the damper from the door with the help of the brother's strength. Then we go around the corner and immediately shoot the camera from above. There are two left. We go back and go around the house on the other side. We remove two cameras on the veranda. We look out the window. Everything is clean, we go to the door where we left the greenhouse and go inside.

We open the safe and a lot of money will pour out from there. There will also be a pistol.

Based on this, we make the following choice.


endings

From all this it turns out that we have 4 endings:

  1. Merrill and Fin are dead
  2. Daniel used the force and Fin survived
  3. Fin's dead, we've been idle
  4. Fin is alive, but we were inactive anyway

Episode 4: Faith

Episode 5: Wolves

We look at the initial backstory if, after so much time after the release of the previous episode, the plot has been forgotten.

A new dawn

Arizona
7 weeks after the events at Haven Point

Daniel and I wake up at the edge of the canyon. We talk with the brother, after which you can examine the objects around us. We examine the notebook and take it out draw (1/3). In the figure, we finish drawing Daniel at his request.

Having examined everything, we put things in turn in a backpack. We use the power of Daniel on some objects distant from us [hold E].

Having received control, we go down the canyon. In the distance we will see a shiny object, we climb the hill on the left and ask the brother to get it. Get collectible - shiny item (1/6). We follow further down the slope, there will be an obstacle ahead, we ask Daniel to clear the path.

sand people

Returning to the community, the brothers find that Karen is not at home and she has gone to the city to get groceries and left us to eat. First, we climb onto the roof of the van, where you can draw, sit down in a chair and create drawing (2/3).

We examine the van inside, eat pancakes and move to the left side to another van, where we will find Daniel. On the way we look at the sculptures.

We look at the layout from below, made by Joan and put the parts on the base. First the metal torso, then the arms and then the head. After that, all this can be rotated. We interact with Joan to complete the sculpture.

Then we go to the house opposite. It's time to return the telescope to Stanley and Arthur. We communicate with the guys, then Daniel will offer to play a treasure hunt game.

We must find two parts of the map that will show us the location of the treasure. The first part is located near the windmill. The second part is located behind the solar panels of the van. By connecting the two parts of the map, we will find the treasure marked in the junkyard of cars. Taking it, we get collectible - treasure (2/6).

Daniel will report that he sees Karen's car on the horizon. In the meantime, we can pick up near the seedlings from the van collectible - (3/6).

We pay attention to the man who came with Karen. A rather familiar face, after talking with him you can guess who he is talking about. This turns out to be the same David from the first part of the game. If you chose "Sacrifice the city" at the beginning of the game, then Chloe's mother will be dead, and after these events, David reconciled with his stepdaughter and she even comes to visit him. And if they sacrificed Chloe, then Joyce will call David and talk about the trial of Nathan. Also later, a photo of Nathan can be seen on the top shelf in the van.

We help Karen to drag the purchases to the van. Daniel, as always, cheats. We examine the van again for the presence of new places for interaction. Then we go outside and talk to Karen. In a conversation, you can:

Later, she will offer to take a walk through the canyon.

Fireflies

Together with Karen and Daniel we climb to the same place where we spent the night with my brother.

There they sit down and talk. She warns that the FBI is after us and they will be here soon. Karen takes paper lanterns out of her bag and they all launch them into the air together.

"Dal"

In the morning, the guys are getting ready to leave. Karen gives us money. In the van, we can look at the newspaper, which says about the search for the brothers and Karen.

We can leave Karen a farewell letter that will be:

We go and say goodbye to all the inhabitants: with Arthur and Stanley, with Joan, she will give us a wolf figurine as a gift. You can also visit David in his van. There we learn that the conversation about his stepdaughter was about Chloe. This is the same David from the first part of Life is Strange. We take a police scanner from the table and set the frequency to 154.95 .

Also on the refrigerator and on the shelf you can see a photo of Chloe. We leave the van and communicate with David again at parting. He advises to surrender to the authorities in order to make life easier for himself. But the conversation is interrupted by Chloe who called at that moment. You can eavesdrop on the conversation outside the van. At the rear wheel of the van can be found collectible - bottle opener (4/6).

Next, we approach Karen and talk with her a little, after which she will say that she has not yet finished preparing the car and we should still take a walk. Maybe we haven't said goodbye to everyone yet. Then we return and say goodbye to Karen.

last miles

The brothers are driving through the desert, talking to their brother and answering his questions.

Wall

We find ourselves near the border gate. We turn the camera to the right and we will see cacti and a gray rock. On the banks there will be a stone with inscriptions, we take away collectible - stone (5/6).

We approach the wall and ask Daniel to start using force to break through the barrier. Upon returning to the car, Daniel will be shot down by local mercenaries, but after that they will all be caught by a patrol.

Cells

We find ourselves in a cage with a Mexican family. Nearby in a cage are those mercenaries. We talk with Mexicans and learn about them.

Next, Sean will be taken for interrogation. The guard will leave and bring us coffee. While waiting, you can see some things, but mostly we will just have to wait. During conversations with the officer, it does not matter what we say, because soon we will hear Daniel, which means we will be saved.

Then we go to the storage room to pick up our things. You can't grab a weapon, unfortunately. In the same place in the bag of mercenaries we will find collectible - flag badge (6/6).

Independence Day

CHOICE:

  • Surrender;
  • Cross the border.

See in the "Endings" section what option will lead to.

Blood Brothers

endings


There are 7 endings in total in the game. They depend on how we taught and instructed Daniel when using force, what actions we encouraged, and so on.

1. Surrender (high morality)

Daniel will go to live with his grandparents.

15 years later, after Daniel graduated from high school, got a job as a barista, and visits his mom again, he returns to see Sean finally getting out of prison.

Sean grows a beard and gets himself an artificial eye. Also, unlike his brother, he is rather sad and has lost interest in life. Subsequently, they disperse each in their own direction.

2. Surrender (high morality) - Alternative with Layla

In this ending, everything is the same as in the previous one, but only here, from prison, she also meets Layla. This will happen if you call her at least once after what happened with the brothers.

3. Surrender (low morale)

Daniel disagrees, and he says he didn't come all this way to give up. He locks the doors and presses hard on the pedal. Along the way, he reflects bullets and scatters everything around. As a result, they break through the border, but ... Sean is hit by a bullet and he dies.

Later 6 years later, he lives in Puerto Lobos and befriended the fighters. In addition, he began to rob banks. In general, he became a bandit, and no one could tell him. On his beach, where he lives, there is a "place of memory" according to Sean.

4. Crossing the border (high morality)

The brothers decide to go through the border, but Daniel doubts and subsequently still does as Sean tells him, he clears the way. But in the end, before the border, his conscience eats him up, and he jumps out of the car.

Then he stays with his grandparents, celebrates Christmas, they give him a dog that looks like Mushroom, and he communicates with Chris, a bear is drawn on the tree house. Daniel saves the people on the bus from an accident. They communicate with Karen and visit her sometimes. He buys his first car.

6 years after what happened at the border

Daniel lives at home with his grandparents and now wears a bracelet on his leg. They become friends with my mother, and he talks to her on the phone. Then Daniel receives a letter from Sean. He's in Mexico, the photos will show Sean and who he'll be with already depends on who we built relationships with in the game (Cassidy/Fin). Also, sand from the beach pours out of the letter. The ending ends with Daniel looking out the window, sad but relieved that they are finally not on the run.

5. Crossing the border (high morality) - Alternative with Cassidy

The ending is the same as the previous one, except that in the photo, Sean will not be alone, but with Cassidy.

6. Crossing the border (high morality) - Alternative with Cassidy

In the same ending, Sean will be with Fin in the photo.

7. Crossing the border (low morale)

Daniel comes out and gives the cops a beating, throws everything around and clears the way. Then they get into the car and calmly cross the border without any obstacles. Later we see how they get to Puerto Lobos and settle there. They open their workshop and now they are bad guys, with whom it is dangerous for everyone to deal with. They become wolf brothers.

Congratulations, the game is over!

Chloe Price



"I doubt my abilities are permanent, Chloe."
"Well, okay ... But we are eternal,"
- Max and Chloe in the episode "Out of Time".

Chloe- a stubborn, mischievous and rebellious girl. She is a typical punk rocker, which is reflected in her musical taste and appearance. Likes to smoke weed and drink beer. She can be described as bold and friendly. The girl draws well, understands technology, it is not a problem for her to fix a broken car. She is left handed. He likes to take risks, because of which he often gets into trouble. At Chloe, however, is a rather caustic character, due to which more than once in the entire game you can hear sarcastic, caustic comments and funny phrases flavored with obscene language from her. Sometimes she has outbursts of anger, and because of a series of tragic losses (the death of her father, Max moving to Seattle and the disappearance of Rachel Amber), it is difficult for her to trust other people. Bad experience Chloe also made her pessimistic and offended by life, convinced that there are no people who need her and who can be trusted.

Sometimes she is not sensitive to the emotions of others, which makes her seem selfish. Besides, Chloe- a possessive nature, wanting the attention of loved ones to be directed to her. She can also be irrational and irresponsible, leading to situations in which Chloe blames everyone but herself and takes no responsibility for the damage she caused. It comes to the point that Chloe blames his dead father for his suffering. However, sometimes Chloe accepts his guilt and apologizes for his mistakes. Max is aware of her friend's shortcomings, but still holds her in high regard and considers her "a good friend who always shows up at the right moment." Chloe in her own way, she protects those who are dear to her, she is very devoted to her loved ones, whom she serves as a faithful companion, although she tends to be very attached and obsessive. In romantic affairs, she is quite simple, likes to tease and tease. Despite the seemingly rough appearance, Chloe- fragile and vulnerable girl; her rebellious behavior may be nothing more than a simple front put up to protect herself from the harsh reality.

It is likely that Chloe suffers from depression caused by the loss of loved ones and loneliness. She also has trouble sleeping, and prior to Max's return, she had suicidal thoughts. Then the phrase Chloe"Rachel saved me" can literally mean that Rachel saved Chloe from suicide.

Chloe also shows signs of a personality disorder, judging by her issues with trust and loneliness. During a conversation with Max in "Chaos Theory", she reveals that she is stressed and suffers from various fears inherent in people suffering from BPD.

Chloe often drinks alcohol and smokes. She has had drug problems in the past, as evidenced by her stepfather's comment about weed and a heavy debt to drug dealer Frank Bowers. And although Chloe was smart enough for Blackwell, as shown in the school report of the alternative Chloe, the girl abandoned the account. All destructive traits Chloe, including rebelliousness with local authorities and family, drug abuse, and loss of control over her own life (which led her to chaos and lack of scholastic and professional ambitions, as well as denial of responsibility), may be associated with the girl's depression. With this lifestyle Chloe copes with despair, fills the void inside and relieves pain. In addition, the inability to empathize can also be associated with bereavement and progressive depression.

During the time spent with Max, personality Chloe develops, the girl finds new strength in supporting her friend and their newly resurgent friendship. In the course of history Chloe shows new positive side of her character, caring and courageous. At the end of the game, the girl confesses her own selfishness towards her family and offers to sacrifice herself to save the city, as she believes that the price of her life is too high and her family, friends and other ordinary residents of the city do not deserve to die from a hurricane.

Chloe's appearance:


Chloe- punk. She wears light blue ripped jeans with suspenders, black boots, and a white skull t-shirt. On the neck Chloe an unchanging necklace, which is a chain with three shells on it. Sometimes the girl wears a black leather jacket and a blue hat.

On the right hand Chloe sleeve tattoo consisting of intertwining flowers, butterflies and a yellow skull. Dyed hair Chloe fade from purple to blue at the tips.

Pajamas Chloe consists of light blue shorts and a loose black T-shirt with a picture of a chicken and the word "Rock" on it.

young Chloe He wears light blue jeans and a gray sweatshirt with the Arcadia Bay lighthouse on it. Her hair is straight and long, light brown in color.

Entries about Chloe in Max's diary:


"There she is, Chloe Price. What will you say to your friend after five years of silence? Finding out you saved her life? NOTHING. I feel guilty that we didn't communicate. I can't imagine what it's like for Chloe to experience this again. She looks so familiar, and at the same time seems like a completely different person. She's grown up, and it doesn't look like we're only a year apart in age.

I love her blue hair and punk clothes. She became a rebel. By the way, she still looks like a pirate. In particular, on what is preparing to dive. I know she's still mad at me - her body language betrays her. I'm glad I still see the old one in her Chloe. Or should I say young? She is still worried about the death of her father, and this is not surprising. Those were terrible times for Chloe and Joyce.

I'm so sick of not messing with Chloe after so many years, only because she was afraid of her reaction. Speaking of grief - it's clear to a fool that she got involved in the dark dealings of Nathan Prescott. I have no idea what's going on between them, but I'm sure I'll figure it out, whatever it is."

Chloe Price: ch2

Behind the scenes on Chloe:


Chloe and Max grew up together in Arcadia Bay, where they were best friends, played pirates at home or in the woods, and dreamed of future adventures.

Also at Chloe was the cat Bongo, who died in 2008.

In 2008, Max was at home with Chloe when the latter's father died in a car accident. And although Max supported her friend in every possible way, she was forced to move with her family to Seattle, leaving Chloe deal with loss alone. After everything experienced, before smiling and cheerful Chloe became a lonely and depressed teenager, resentful of Max and her father. Later, in 2010, mother Chloe Joyce married David Madsen, a war veteran and head of security at Blackwell Academy, with whom Chloe a very tense relationship developed. It was from this moment that the rebellious nature of the girl began to manifest itself, she began to hang out with bad guys, take drugs and run away from home to her shelter in the landfill. More and more Chloe began to lose faith in Arcadia Bay and wanted to leave her hometown as soon as possible. Her emotional state began to take physical shape, the girl became a punk rocker. Chloe got into trouble more than once, which earned her a bad reputation with the city police.

Around 2010 Chloe attended Blackwell Academy, where she found the support of Rachel Amber and struck up a strong friendship with her. Chloe's student files show that she had a GPA of 2.7, was involved in bullying, and was expelled three years before Max started at Blackwell. Prior to Rachel's disappearance and the start of the game, the girls planned to run away to California together.

Chloe originally had long, light brown hair, which she then cut off. During her stay at Blackwell, the girl began to dye them: at first, small sections, as seen in the photo on her birthday with David and her photo in the student case, and after Chloe dyed her hair completely blue. She also has tattoos and piercings.


In the new timeline that Max created in Chaos Theory, it would seem that the history of the previous punk rocker Chloe has been erased. Here she is chained to a wheelchair, which helps her not only move, but also breathe. Chloe found herself in this position after a car accident that occurred in 2011 after William bought his daughter a car. On the road, Chloe was cut off by an SUV, and the girl crashed, breaking her spine, which left Chloe paralyzed. Also, Chloe has big problems with the respiratory system, and the situation is only getting worse. According to her doctor, respiratory arrest is inevitable. Her parents decided not to tell Chloe about this, ignoring the doctor's advice. Chloe, however, understands perfectly what is happening, having once heard a conversation between her parents and a doctor while she was pretending to be asleep.

At heart, she is still a punk: the girl visits the sites of local rock concerts, reads magazines related to punk music and the style of this subculture. Chloe has an old spiked bracelet on her desk that reminds her of the old Chloe.

Chloe calls herself a nerd, and she also had a solid five before the accident. We know that Chloe was unable to attend the history department at Blackwell as it is not accessible for people with disabilities. Principal Wells suggested that Chloe's parents transfer to another school, as shown in a letter dated August 8, 2011.

In this timeline, Chloe collects snow globes. She also likes soft toys, Chloe has high-tech equipment for online communication in her room. Here, the walls in the girl's room are no longer scribbled, as Chloe can't even get out of bed. Chloe admits that she sometimes deliberately rebels against her parents so that they yell at her instead of being treated like a child. She is unhappy that she cannot go to parties and does not get into problems with her parents, like normal teenagers. Pictures of angels with the words "faith" suggest that Chloe and her parents do not give up hope and may even turn to religion in difficult times for them.

Chloe doesn't blame anyone for her current state, although she has every right to. She is not angry with her parents or Max, Chloe is glad that she is alive and that she has her parents by her side who look after her.

Chloe's personal items:


Pickup Truck - Chloe has an old brown pickup truck decorated with stickers. There is a dummy singer with a microphone on the dashboard, and fluffy cubes hang on the rear-view mirror. She used the money she stole from Nathan to fix him.

Pistol (optional) - at the beginning, Chloe will confirm that she stole his gun from her stepfather David for self-defense from enemies. In the second episode, with the help of Max, she practices shooting with it. A little later in the episode, Frank can pick up (don't shoot) or don't pick up (shoot) the gun. If Frank still took the gun, then Max can return it when he gets into his trailer. The gun can also be obtained in the fourth episode by taking it from Nathan Prescott if you let Warren beat him up.

Key ring - In the third episode, Chloe stole a key ring from her stepfather. She will try to use the key to break into his office, but the required key will not be there.

Lockpicks - Before the game even started, Chloe stole the lockpicks from Frank, which she used with little success to open the door to Principal Wells' office.

Bracelet - Throughout the game, Chloe constantly wears her bracelet. In episode 5, Max, before using the photo to save Chloe from Jefferson, the bracelet is on the table in the dark room. Max expresses his desire to save Chloe one last time he looks at him.

Mobile phone - like Max, Chloe has mobile phone to keep in touch with friends and family through messages.

Chloe Price: ch3

Spirit animal and symbolism:


Chloe is associated with several flowers. Her clothes are dominated by black and white colors, which are associated with death; Chloe faces death several times throughout the game, but Max rewinds time and saves her friend. At the very beginning of the game, Nathan's bullet hit right in the skull on Chloe's T-shirt. The image of the skull is closely related to Chloe's interests, and also serves as a reminder of death. Many of Chloe's T-shirts feature skulls, and even Chloe's sleeve contains a skull.

Chloe is also associated with the color red. Her tattoo has a red ribbon that weaves the image together. Red is associated with anger, aggression and tragic events. The connection between red and Chloe is immediately visible: her anger towards the family, the problems of loneliness, as well as her own deaths and drug addiction. Red is also associated with wealth. The red ribbon on the tattoo may represent Hloe's lust for money and her debt to Frank.

And the last color that Chloe is associated with is the blue color of her hair, eyes and nail polish. It reflects insecurity and longing for the future. The blue color in Chloe's life is her emotional vulnerability due to being cut off from her family and hoping to be reunited with Rachel. This also applies to the blue butterfly that appears during Chloe's first NDE and at her funeral in the "Sacrifice Chloe" ending.

Alternate Chloe's T-shirt is adorned with blue splashes to match her breathing apparatus. And here you can draw a parallel between the heroine and the color: Chloe is vulnerable and can die, but she hopes to last days with Max. Also noticeable is the red color as a symbol of the tragic outcome after an accident.

Chloe's clothing, as well as the motifs of her tattoos and T-shirts, carry a lot of symbolism that applies to Chloe.

In the second episode, Chloe wears a buffalo skull T-shirt. As a rule, buffaloes symbolize sacredness, life, gratitude, abundance and great power. It is believed among different tribes that a buffalo in a dream means helping someone who is having a hard time now. With only a buffalo skull on Chloe's T-shirt, the meaning of the symbols could change drastically. In combination with the symbolism of death, a T-shirt print can mean the loss of oneself and hope for a better future.

In one part of the final episode, Chloe is wearing a T-shirt with an image of Ouroboros - a snake or dragon devouring its own tail. It symbolizes the cycle of life: something is destroyed in order to be renewed, order among chaos, creation and destruction, life and death. In addition, it means eternity, constant renewal and the soul of the world.

Chloe's necklace with three bullets could mean Chloe's three deaths from bullets (in the women's room in Chrysalis, from Mr. Jefferson in the Dark Room, and accidentally shooting herself in the junkyard in Out of Time; or the last one will be considered the one that happened in the bathroom at the "sacrifice Chloe" ending). Also, the necklace can mean the absence of relatives from Chloe: William, her father, who died in an accident, Max, who moved from Arcadia Bay to Seattle, and Rachel, who suddenly disappeared without saying a word.

On Chloe's tattoo, you can see blue butterflies (plus, a chrysalis and newly emerged butterflies), a frayed red ribbon, a yellow skull, thorns, and red tropical flowers that look like hibiscus.

Tropical flower tattoos are suitable for both men and women. The symbolic symbol of the hibiscus is delicate beauty or being absorbed by love.

Chloe's spirit animal has not been confirmed by the developers. On the one hand, at the moment of Chloe's death, a blue butterfly appears in the toilet, which is closely related to her character. Butterfly - a symbol of transformation; a person identified with this totem animal can bring joy and bliss; these people are alive and bright, sometimes going through various personal transformations. The butterfly can be a symbol that life needs to be brightened up and a little more color added to it. This strongly resembles Chloe, who has gone through many personality changes. Even with a gun at her stomach, the girl noticed a blue butterfly at the beginning of the game. In addition, the butterfly is a symbol of the soul and immortality, which can be associated with Max, who always saves Chloe. Moreover, the blue color is associated with this butterfly and Chloe herself. There is also a poster of a blue butterfly in the alternate Chloe's empty room (although this may just be a reference to the butterfly effect). Max's only diary entry in her nightmare has a drawing of a butterfly with Chloe's head, foreshadowing a choice to come.

On the other hand, her animal could be the blue jay. Native Americans have a legend about the character Blue Jay, a good-natured guy who wants to help the world but can't. He also loves to play pranks. It certainly has to do with Chloe's personality.

Blue Jay often travels to the land of the dead, which is related to how often Chloe dies, with the motives and colors of death. Blue Jay finds rest in death, because only after disappearing from the world of the living, he was able to appreciate the land of the dead. This may symbolize the end of Chloe's emotional suffering after death, and possibly the end of physical suffering in an alternate timeline (it may also be a hint that Chloe must die in order for the entire city to survive).

The blue jay often dies in the game and Max is able to save it. In "Chrysalis" in Joyce's bedroom, in "Chaos Theory" on the first floor of Madsen's house, and again in "Dark Room", the player can save the blue jay or not. This may be due to Max being forced to save Chloe and ultimately decide whether to sacrifice her.

Chloe's name comes from ancient Greek mythology, being an alternative name for the goddess of agriculture and fertility, spring and animals, Demeter, and is also associated with young, green foliage and plant shoots. Demeter was especially revered for her power over air and water from the historical times of Arcadia - a utopian, untouched, harmonious desert that could be the basis of Arcadia Bay. She also presided over the sacred law, the cycle of life and death, which may be a reference to Chloe's frequent deaths and her resurrection with the help of Max. She was known as the "goddess of the blissful afterlife", which may be related to the world of animal spirits. Chloe is the name of spring and symbolizes new growth, which is a reference to Chloe's spiritual growth. This biblical name is also mentioned in the New Testament.

Her last name, Price, can literally mean the price Max pays for using her abilities, even if she uses them for the benefit of people. However, if Max chooses to sacrifice Arcadia Bay to save Chloe, the latter will become her "prize" as Max wins her friendship and love for the rest of her life.

Rachel Amber

Rachel's personality:

Rachel Dawn Amber (born July 22, 1994) is one of the main characters in Game Life is Strange, although it does not appear in it, but in the prequel Before the Storm.

Based on information gathered in Arcadia Bay, she was one of the most popular students at Blackwell Academy. She and Chloe Price were very close and dreamed of leaving Arcadia Bay together. Rachel went missing on April 22, 2013 without any mention of her whereabouts.

Rachel is 165 cm tall and weighs 50 kg. She had light blond hair, hazel eyes, and two tattoos: a dragon on her right calf and a star on the inside of her left wrist. This information can be found from the posters hung everywhere.

Rachel's character is a mystery, because no one talks about her unambiguously. But everyone knew for sure that she was a very popular and sweet girl who did not obey the rules. She often hung out, took drugs and loved punk rock, like Chloe, which was expressed in her clothing style and musical taste. Joyce affectionately called her "restless", while Chloe considered her her "Angel". Nathan, on the contrary, claims that she "dabbled in drugs." According to Chloe, Rachel was also smart and had a passion for art and photography, similar to Max. Considering her school performance and the efforts she made to become a model, Rachel was a very ambitious person. She seemed to be caring, judging by how much the people close to her loved her. The girl was more feminine than her best friend Chloe, this can be seen at least in her love for cosmetics and the desire to become a model. However, there are also rumors around town that Rachel is sexually promiscuous, which is confirmed by some of the graffiti. A letter from her to Chloe indicates that she may have slept with "snobs" from the Cyclone Club: Nathan Prescott, Zachary Riggins, and so on. It is also implied that she used Frank Bowers to help her get drugs more easily.

Entries about Rachel in Max's diary:


What happened to Rachel Amber? No matter how calm and secluded life in the Academy is, even here the harsh reality makes itself felt. All these flyers about the missing person - they are plastered all over the walls of the campus. She used to be quite a popular student here at the Academy, but she just disappeared six months ago. I like her photo on the flyer. She looks like a fashion model on it.
What actually happened? Maybe she just ran away from home? I really hope so. I can't imagine what her parents had to do. It's a pity, but even in a place as quiet as Blackwell, there's no escape from reality.

Behind the scenes on Rachel:


Rachel represented Blackwell Academy and was successful and popular with students and faculty. With an outstanding GPA of 4.0, she was considered the quintessential Blackwell persona by Principal Wells and excelled in both teaching and extracurricular activities.

She wanted to work in international law and fashion and was ambitious enough to make her dreams come true.

In 2010, she met Chloe Price as both were students at the academy and soon became very close friends. Rachel helped Chloe get through a difficult time after her father's death and her mother's remarriage. Most of the time they spent in a shelter in a junkyard. They even planned to leave the city for Los Angeles, California.

Rachel was involved with the city's drug dealing and was in a relationship with Frank Bowers, which she kept secret from Chloe. Rachel left Frank after he laid hands on her.

As seen in the memos from Provost Wells' office, Rachel was accused by Nathan and David Madsen of drug dealing. In turn, Rachel claimed that David followed her and took pictures. Wells did not take the allegations of either side seriously. The Arcadia Bay Police Department reports that David caught Rachel with "banned substances" on school grounds.

Files in David's laptop show that he did indeed investigate her for some time prior to her disappearance. In addition, they reveal that at least a week before Rachel disappeared, she stopped going to the academy and dated Frank.

Rachel was a popular member of the Cyclone Club and regularly attended their parties. She was last seen probably on March 28, a month before disappearing on April 22 after meeting someone who "changed her life."

After an indeterminate amount of time, the Arcadia Police Department closed her case and even her parents lost hope of finding her. Only Chloe did not give up and posted missing notices throughout the city.

Spirit animal and symbolism:


There has been some debate in the community about who Rachel's spirit animal really is. Some believe that this is a doe, since it often appears in the landfill, and in the second episode it stands exactly at the place where Rachel is buried. In Episode 4, a doe watches Max and Chloe as they dig up the ground where Rachel is buried. The doe then disappears, as if Rachel's spirit had calmed down when her body was found. It was confirmed in the developer comments that “the doe is inextricably linked to Rachel. It's actually Rachel's spirit that Max helps."

Rachel is also associated with the blue butterfly. In Native American culture, the butterfly is a symbol of joy and change. She was incredibly popular in Blackwell, Chloe even says that anyone could fall in love with her. Everyone knows Rachel as the one who shared joy with everyone and supported anyone who needed it. Butterfly is a symbol of those who are going through or have gone through changes. Rachel is a huge change for Arcadia Bay. She not only wanted to change her place of residence by moving to Los Angeles, her disappearance shocked many. She also made changes to the dark room, becoming the only known victim to be killed by the suspects.

In some cultures, butterflies are also guides or messengers from the land of the dead. This theory is inextricably linked to Rachel, because if the butterfly is Rachel's spirit, then it was she who changed the events in the toilet and it was she who helped Max realize the power of time.

Rachel had a dragon tattoo on her left calf. The dragon symbol is associated with fame, reputation and career, as well as perseverance and strength. All of these qualities apply to Rachel. Also the dragon symbol embodies.

Mark Jefferson

“Seriously, I can catch any of you in a dark corner and capture a moment of despair.”
— Mark Jefferson in Chrysalis.

Jefferson's personality:

Mark Jefferson (born April 11, 1975) is a photography teacher at Blackwell Academy and the main antagonist of Life is Strange. He is a very famous photographer and widely recognized artist throughout America, who achieved popularity in the 90s. Initially presented as an interesting and good teacher who is admired by all students, including Max, Mark later appears as the main antagonist of Life is Strange. Throughout the game, Jefferson was directly or indirectly responsible for the (potentially) deaths of a total of 7 characters.

Jefferson is the archetype of the psychopath.

Outwardly, Jefferson appears as a charismatic and charming person, an active and passionate photographer and teacher. He seems to care about his students' work, encouraging them all to enter a contest called Hero of the Day. The competition is designed so that the winner can achieve great progress in their future career. But he only seems to care about work, looks, photography, and the competition because, unlike everyone else, Jefferson is not at all interested in Kate Marsh's problems in the second episode, which shows him as a very insensitive and callous person.

Looks like Jefferson is wary of one of his flirtatious students, Victoria. Despite her increased flirting, which becomes very clear in Chaos Theory, Jefferson rejects the girl. This is probably due to his mania for innocence.

In fact, Mark Jefferson is a cold man, spitting on others and only caring about capturing the "innocence" frame. Obsessed with this idea, he is ready to kill anyone who dares interfere with his plans; He will stop at nothing to achieve his goals. Mark is also ready to manipulate other people, but on the condition that they remain silent. He appears to be planning his atrocities in advance; this, combined with his intelligence and cunning, allowed him to continue his crimes without being caught.

Alternative timeline:

Here we do not meet him directly, but we can see that there is still a photograph of him in Blackwell, and perhaps in alternative version he is also involved in the disappearance of Rachel Amber, because she is also missing and most likely dead.

Like Max, Jefferson's camera used in the game has a real-life counterpart. It is a medium format SLR camera from the Swedish company Victor Hasselblad Hasselblad H5D. The approximate cost of which is $ 35,000.

Victoria Chase

Power-hungry Victoria does not like to recognize in herself such weaknesses as friendly emotions. She is arrogantly proud of her expensive new equipment and fancy clothes, making Max jealous. Every time Max looks at her, she feels like Victoria is talking about her behind her back. Victoria is friends with Taylor and Courtney. Justin doesn't like Victoria because he called her a snob, and Hayden says that Victoria becomes fun when she bubbles up. One way or another, if you know it only from the side of the image of a spectacled cobra, you will not see the full picture. In Victoria, there may also be features of respect, sympathy, regret. You can’t call her two-faced, but absolutely bad too.

Max's diary entries about Victoria:


“Victoria Chase, the elite of Blackwell Academy, and a total bitch. I hate to say that. I just don't know why someone who is so rich and handsome has to be so fucking mean. Eighteen-year-olds at a prestigious academy should evolve into artists and scientists... not reality TV contestants. Victoria inflates everything into the maximum scandal. Also de facto, Victoria spends her time yelling at me in class and teasing Kate Marsh.

Seriously? I want her parents to see her in action. They would immediately cut her off from finances. But then again, she's at the Cyclone Club, and they seem to own the school, so maybe that's why she doesn't care.

Worse, she knows art and photography. She can even pronounce all those French names that I'm breaking my tongue about. Her work is a little cold, but she has a trained eye. How he's smitten with Mr. Jefferson, too, which is so obvious that I'm embarrassed for her.

She just doesn't sit on his knees. He keeps his distance. Anyone can tell she's trying to win the "Hero of the Day" contest. I'm sure it pisses her off when someone shows up she can't buy or humiliate. Ha!"

Dana Ward

"I don't need any club to be cool or be friends with someone",
— Dana Ward in the fourth episode.

Dana's personality:

Dana Ward (born July 11, 1995) is a student at Blackwell Academy. A cheerleader who lives in the Prescott dorm. Friendly to Max, maintains their relationship with Warren. She is also Trevor's girlfriend.

Dana reappears in Before the Storm, a prequel to the events of Life is Strange.

Dana is one of those characters with whom one rarely manages to reinterpret, and as a result, learn something about her. Her character is not arrogant, she is quite friendly and sociable, reasonable. Can admit mistakes and improve. Dana is a very serious and determined girl, but she knows how to have fun and loves to have fun. In her room in the second episode, a box of Halloween decorations can be seen. Apparently, she loves holidays that can be celebrated collectively.

William Price

William's personality:


William Price is the father of Chloe Price and the husband of Joyce Price (now Madsen). He died in 2008 in a car accident and his departure greatly affected his family. Chloe still misses him and blames him for leaving them alone with their mother.

William Price, until his death, lived with his wife, Joyce Price, and daughter Chloe Price in Arcadia Bay. Before the birth of the child, the couple visited San Francisco for a vacation. In 1999, Chloe was given a cat, who was named Bongo.

William was a very sociable, cheerful and family man who loved his daughter and wife, treated Max very well and was sympathetic to the amusements of his girlfriends; he also arranged various entertainments for them, such as picnics near the house. In the third episode, the details of his death are revealed - Joyce called him to pick her up from work. The man agreed and got into a car accident. This happened in 2008 (the game takes place in 2013); in the same year, Chloe's cat also dies. After his death, his family was devastated by the loss and could not recover for a long time. Chloe tells Max that Joyce still blames herself for his death, as does she.

William's camera that Chloe gave Max for last birthday is based on a Polaroid Image/Spectra model.

In the unused audio files from Episode 5, William accuses Max of letting him die again and that she did/didn't do Chloe's request. This can be considered that the developers wanted to introduce him into the scene of Max's nightmare (stealth scene), but later for some reason abandoned this idea.

Stella Hill

Her room is in sorority 217.

On the board in her room, the cipher initially says "REDRUM" with a "D" and a second "R" written
back. A reference to Stephen King's The Shining.

Her name can be found on Frank's client list. The girl is recorded under the breed "Dachshund", which indicates that she bought drugs.

Joyce Price

Joyce's personality:

Joyce Madsen (formerly Price) is the mother of Chloe Price and a longtime resident of Arcadia Bay. She is the widow of William Price, who died in a car accident. It is known that after marriage, she took her husband's surname.

Joyce works at a local diner called Two Whales. She is an excellent cook and a loving mother. They still live in the same house where Chloe spent her childhood.

She first appears in the very first episode in the final scene, where she can still be seen in the same eatery, but the player gets to know her only in the second episode.

Joyce is a strong, hardworking, loving mother. She is a kind, slightly sassy woman who can't stand Chloe's antics she has to deal with every day. Joyce wishes the best for her daughter.

Max's diary entries about Joyce:

"Talking to Joyce Price five years later is akin to meeting Chloe. The same goes for The Two Whales. The ringing of silverware and the smell of bacon takes me back to my childhood when we had breakfast with the whole family. Joyce always smiled at Chloe, even if she was mischievous. I doubt it that she still treats her antics so much, but they still tease each other like mother and daughter.
I left for Seattle shortly after William's death, and I don't know how Joyce felt about it. I'm glad she didn't take offense at my desire not to look back. I remember the last time Chloe and I saw him and wonder how often Joyce remembers that day? Such memories are beyond your control. But if I could go back, what would I do? I can only speculate how Joyce hooked up with David Madsen. They say opposites attract. She loves him, as strange as it may sound. Maybe Joyce just wanted solid ground under her feet. Too bad it didn't work out well for Chloe. I hope they do well. Joyce deserves better."

Behind the scenes:

Joyce was married to William Price. In 1993, she became pregnant with her first and only child. Joyce and William traveled to San Francisco and took a photo in front of the Golden Gate Bridge, as evidenced by the photo that Joyce keeps in his bedside table. Max remarks that Joyce has "a little altar for William", which speaks to how much Joyce misses her ex-husband. The couple raised their only child in Arcadia Bay, where their daughter then became friends with Max Caulfield, who became practically the second daughter in the Price family.

In 1999, Joyce and William bought their daughter a kitten named Bongo, who was later hit by a car.

In 2008, her husband William died in a car accident. Joyce often blames herself for her husband's death, because it was because of her that he left the house that day: she called William and asked him to come, which led to an accident. Chloe also admits that she also sometimes blames her mother for her father's untimely death.

After William's death, Joyce met David Madsen in The Two Whales and later married him, much to the disgust of her daughter, who was angry and resentful of her stepfather for trying to replace her father and being too harsh on her.

Brooke Scott

“I'm obsessed with robots, not chemistry. Give me a drone rather than a measuring cup.”
— Brooke Scott in "episode two"

Brooke's personality:

Brooke Scott is a student at Blackwell Academy. Max saw Brooke hang out with Warren and thought she was the right fit for him. She has black hair with blue and red streaks and fair skin. She also wears glasses.

Brooke reappeared in Before the Storm, a prequel to the events of Life is Strange.

Like Alyssa, Brooke keeps to herself, but seems to appreciate the company of those she considers smart enough. Student of natural sciences and mathematics.

Brook is a man of science, loves to play and read. She also enjoys going out with Warren as they share common interests. She is outspoken and sarcastic, which gives the impression of her as a bit rude, sassy and condescending girl. She can also be very jealous and project her frustration onto other people. While talking to Alice, she will warn Max to be careful when interacting with Warren and not make her jealous. Brooke is noticeably passive-aggressive when Warren is mentioned by Max. Brooke's behavior towards Max suggests that she does harbor a certain amount of jealousy over Max's closeness to Warren. It could only be because Brooke has feelings for Warren.

Taylor's personality:

Taylor Christensen is a student at Blackwell Academy. He is friends with Victoria and Courtney. With the right approach, he can be friends with Max.

Taylor herself is a rather nondescript character, albeit with a couple of minutes of her live on air. She is always waiting for Victoria and often looks like she is inseparable from her, even though she herself vehemently denies this, saying that she has her own opinion. But either she does not show it, or it completely echoes Victoria's opinion. However, Taylor would not have made such a friendship if there had not been at least some kind of return for her. Here we can say that Taylor is a little less of a "slave" of Victoria than Kourtney.

Alyssa's personality:

Alyssa Anderson is a student at Blackwell Academy. Max feels that she and Alyssa could be best friends. In each episode, Max is able to save Alyssa from misfortunes caused by other people.

Alyssa is almost always reading and has little contact with anyone. Even Victoria ignores her. It's mutual. Max feels that she and Alyssa can become good friends. But Alyssa herself does not seem to mind when people pay attention to her, although somewhere deep in her soul she is a romantic nature. She is very withdrawn and aloof from the world, even though she had a desire to join the Cyclone Club.

In an alternate timeline, in another message, when Max wins the "Hero of the Day" photo contest, he points out that Max is an adult and can tell her mother not to worry too much about Jefferson and Nathan being arrested.

In an alternate timeline, Chloe receives a card from Ryan and Vanessa wishing her well.

Little facts:

In Chrysalis, Max looks at the Thunderbirds' pennant in his room and thinks about how he misses the days when he and his father went to their games.

Also in this episode, she receives an SMS from her father congratulating her on her 18th birthday. In Max's box, you can find a general congratulation from the girl's father and mother.

In Dark Room, it is revealed that his name is Ryan.

Ryan is implied to be of Irish descent. The surname Caulfield has Irish roots, and the name Ryan is one of the most common in Ireland. And in the episode "Out of Time" Chloe mentions Max's "Irish Luck".

Juliet Watson

Juliet's personality:


Juliet Watson is a student at Blackwell Academy. Reporter for the school newspaper Blackwell's Totem, who lives in the Prescotts' dorms. She is Dana's best friend and quarterback Zachary Riggins' girlfriend.

Juliet is a persuasive and witty girl with a temperament. Unfortunately, she is quite gullible and also impulsive. Her actions are often based on a rush of emotions, and from that they can be reckless. Coupled with gullibility, it is very easy to offend her to the core.

Being popular in the Cyclone Club, Juliet interacts with Victoria, Nathan and Dana. But despite this, she criticizes its members for being overly elitist, including its chief spokesperson Victoria Chase and even Dana Ward. She even writes an article about the problem of bullying in Blackwell; it was Cyclone that caused the problem to gain new momentum, which is especially noticeable in the fifth episode, when Max reads the newspaper in the Two Whales diner. Despite this, she still feels betrayed by Victoria when she finds out that she lied to her. This shows that she trusted her much more than Dana.

Justin's personality:


Justin Williams is a student at Blackwell Academy. He is a skateboarder and Max thinks that he and his friends look really cute when they do tricks. Befriends Trevor despite disagreements over Dana Ward.

Justin is a typical skater. He is calm and even happy for Max's company when she does not expose herself as a poseur. She enjoys hanging out with her friends in Arcadia Bay and often smokes weed. It was mentioned that the guy sometimes goes to classic rock museums to admire musical instruments. When he graduates, he wants to open a skateboard shop, despite his mother's insistence that Justin should follow in his late father's footsteps and attend medical school. Justin got into skateboarding when he was a teenager and recorded his older brother's failed tricks. Through his tricks, Justin met Rachel Amber and Chloe Price, but the guy did not hang out with them often, as he always preferred Trevor's company.

Wells is a rather influential and stern personality. This is not to say that he is absolutely clean - he will not believe Maxine if she tells him about the run-in with Nathan in the toilet and weapons; in addition, he will call her parents and threaten her herself, accusing her of slander. These actions, however, are easily explained - the Prescott family finances this academy, and therefore the director has to constantly walk on the edge of a knife, on the one hand pleasing an influential family and, on the other, taking care of the well-being of the academy and its students. In most cases, he is rarely seen outside of his office.

Conclusion

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Everything, it was latest guide Based on the games in the Life Is Strange series. Farewell!

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Life is Strange is an interactive movie video game. The development was carried out by the French company Dontnod Entertainment. The game was released at the end of January 2015. Gamers liked the characters of Life is Strange very much, and the game itself was released in episodes. Available for all modern platforms. Became one of best games in February 2015. Critics and gamers received the project very warmly, which confirms the huge number of positive reviews.

Description

Presented as an adventure game with a third-person view. It was released in episodes, you had to pay for each. Life is Strange characters interact with each other and the main character. The game universe is represented by linear maps in which you can complete tasks and interact with objects. The dialogue system is similar to other games of this genre. You must choose one of the given answers. From decision depends on the development of events.

The main character of the game has the ability to turn back time, which has become the highlight of Life is Strange. You can use it in key points to select a different path.

Life is Strange Characters

The game has a huge number of different characters that will meet as you progress. The characters in Life is Strange stand out for their excellent workmanship and interesting biographies. With this, they were able to win the hearts of the fans.

Max Caulfield ("Mad Max")

Maxine is the main character of the game. She is 18 years old and is studying to be a photographer. Max Caulfield in the first episode of the game discovers the ability to turn back time, thanks to which he saves his girlfriend from death.

Heroine Information

Max looks a little detached from reality, shy and kind. Always ready to help comrades. Sometimes she seems naive and child-like. However, she has a deductive mindset, is always practical, which is how she differs from her best friend.

Max has several unusual abilities at once:

  • Rewind. The heroine is able to rewind time up to a certain point. The ability, in addition to benefit, also has harm. With frequent use, the girl develops headaches, as well as nosebleeds.
  • Foresight. At the beginning of the first episode, Max foresaw that a tornado was heading for Bay. It is the only one in the entire game.
  • Stop time. The heroine is able to stop time. At the same time, she can move freely, open doors and interact with objects. However, Max cannot pass through objects. The ability becomes available after saving Kate from suicide.
  • Return in time. The girl can focus on the photo and return to the moment it was taken. At the same time, she has the power to change events in the past. After returning to the present, she finds herself in a parallel universe, which is formed as a result of changes in the past.

Nathan Joshua Prescott

Nathan Prescott is one of the key characters in the game. He studies at the same academy as Max. Considered an antagonist in Life is Strange. He comes from a wealthy family that owns a huge number of buildings in the town. Mentally unbalanced.

Nathan Prescott is a spoiled guy who already got everything from life thanks to his parents' money. Without a twinge of conscience breaks the law, committing terrible crimes. He believes that he can go unpunished, which is facilitated by influential relatives. He hates Max Caulfield, and everyone around him. Subsequently, it turns out that Nathan fears for his own life. In addition, he has mental problems. To stay sane, he has to take various drugs.

Depending on the choice of the main character, she may die or go to jail. In the first case, he dies at the hands of Mark Jefferson. If Max sacrifices Chloe, then Nathan Prescott goes to jail and stays alive.

Chloe Elizabeth Price ("Bulldog")

The second most important protagonist of the game and Max's best friend. The girls met in childhood, but they had to leave after the Caulfield family moved. She was also on good terms with Rachel Amber. But she disappeared at some point.

Chloe Price is a typical teenager, is a bright personality in the game. The girl is very stubborn and proud, always acting carefree. Often she has problems with control. In her youth, she faced serious difficulties that caused her anxiety in the future. Chloe Price is very warm to Max, although she pulls her into not very pleasant situations. As a child, she lost her father, who tragically died in a car accident. In the same difficult period, the girl had to part with her best friend. The game contains facts that confirm the connection of the girl with drugs. Chloe's stepdad mentions this in the first episode, and Price owes money to a local drug dealer. The future of Chloe also depends on the actions of the main character. In almost every episode, a girl can die. The cause of her death is Mark Jefferson or Prescott.

Victoria Maribeth Chase

Victoria Chase is an eighteen year old girl who is the secondary protagonist of the game. Unfriendly to Max, enters the Cyclone Club. Considered to be a wealthy student who has expensive clothes and gadgets.

Victoria Chase loves the feeling of power, does not recognize friendly emotions in herself and tries to eradicate them. The girl is arrogant towards Max, demonstrating her financial superiority. Constantly follows the latest in the world of clothing and accessories. Victoria does not hesitate to discuss the main protagonist of the game behind her back. However, the girl does not want to be called completely bad and two-faced. In some moments, you want to show sympathy and pity for her.

Victoria has always respected Rachel Amber, although she tried not to show it. I often attended parties organized by members of the Cyclone club. First shown in the debut episode, namely at the very beginning of the game. Her appearance is accompanied by banter at Max for not being able to give the correct answer to the teacher's question. Depending on the passage options, she may be alive or killed by Mark Jefferson. Although Victoria is minor character, the gamer manages to play for her in one of the scenes.

Mr. Jefferson

This is the main villain of the game. Works as a teacher at the academy. He is famous for being a talented photographer in the 1990s. Always enjoys the creativity of his students, especially Caulfield.

Mark Jefferson is a 46 year old man with brown hair and brown eyes. He devoted his whole life to photography. He was a famous photographer, and then became a teacher. The first appearance in the game occurs at the very beginning. Mark treats the students well, constantly cheering them on and encouraging them to participate in the competition of the best photographers. It is held so that the participants can gain experience in filming and achieve success in the future. Mark shows with all his appearance that this competition is important to him. However, few people know about the real intentions of this person. In fact, Jefferson is callous and two-faced, he does not care about the problems of others. The main thing for him is work and appearance. Only Nathan knew the "real" Jefferson. The young man tried to be like his teacher in everything, which he did not do well. In the first episode, Max learns that Mark had an intimate relationship with Rachel Amber. Jefferson appeared in all parts except the 3rd.

Mysterious Amber

Rachel Amber is the most mysterious character in the game. She was Chloe's best friend and Bowers' girlfriend. Studied at the academy. Disappeared April 22, 2012. Together with Price, she wanted to leave Arcadia and move to Los Angeles.

There are many different stories about Rachel, but no one knows the truth about her disappearance. Everyone remembers Amber as a cheerful, cheerful girl who had a lot of friends. She did not miss parties and meetings, where she became the soul of the company. At the same time, Amber was not stupid, which is confirmed by her grades and the fact that Chloe called her a geek. Most of all in life, the girl wanted to become a model. Appearance, I must say, disposed to this: light blond hair, beautiful features and an excellent figure. Rachel in the company of Chloe seemed more feminine, as evidenced by the found cosmetic set. Amber had star and dragon tattoos. Price was very sad because of the disappearance of a friend. Chloe did her research, posting flyers all over the city. She believed to the last that Rachel was alive. There are references to the girl in every episode of the game. However, only in 4 did it become known for certain that Amber was dead. Evidence in the form of photographs was found in the bunker. Subsequently, the main character in the landfill discovers a bag with the body of Rachel in the ground. Mark Jefferson becomes involved in her death, as well as the Prescott brothers.

Nice Guy Graham Warren

Warren Graham is a sixteen year old boy studying at the academy. Max thinks it good friend and he is in love with her.

Warren is a decent and friendly guy. Max is always ready to help. Interested in science with special zeal. He loves old films, the existence of which few people know. He studies very well, but you cannot call him a botanist.

Appears in the first season. Meets Max in the parking lot to pick up a flash drive with movies and TV shows from her. He is going to invite the girl to an open-air cinema, but everything is spoiled by Nathan, who beats up Warren. It also occurs in the second episode, but never learns about Max's abilities.

Warren lives in a hostel, room number - 109. Many are interested in the young man's car number (THXFLS), which can be decoded - The X Files. This is a reference to the famous series about paranormal activity. The young man is a fan of Doctor Who, judging by his allusions and references. By the name of the folders on the flash drive, you can guess that Warren Graham downloads movies from a torrent. Many characterize him as a good guy who often gets into awkward situations.

Those gamers who are extremely keen on finding games that have a similar Life is Strange atmosphere, we recommend browsing the list of the top 15 games similar to Life is Strange.

Developed by Dontnod, Life is Strange is an episodic computer game with elements of adventure in the genre of interactive cinema, which won the hearts of many players around the world. The main participants in the events are schoolgirl Max Caulfield, who is fond of photography, and her bosom friend, punk girl Chloe Price.

Life is Strange is set in the ancient coastal town of Arcadia Bay, where everything is rife with intriguing dark mysteries and things are not what they first seem. The most important part of the game mechanics in Life is Strange is Max's mysterious ability to rewind time. She uses this ability in an attempt to change the course of the dramatic events unfolding before us.

Gamers who are fans of Life is Strange praise this game for its emotional themes of friendship and loyalty, interesting characters with unique biographies and situations, and amazing choice-and-consequence storytelling done with great confidence and sentimentality, accompanied by tender folk pop soundtrack.

Browse our selection list of 15 games in the style of Life is Strange. All proposed games were selected according to the following criteria:

  1. Each of these games features game mechanics on the principle of "choice and consequences".
  2. The moral choice of the players to a small or significant extent affects the subsequent options for the development of the narrative.
  3. Each game on the list has a range of interesting characters, multiple story arcs, and incredible replay value for gamers who like to see all possible endings based on their choices.

All things considered, gamers who enjoy Life is Strange can certainly enjoy these games.

Here are the top 15 games similar to Life is Strange:

15. Until Dawn

Until Dawn is an action-adventure game that focuses on eight teenagers fighting for their lives against an unknown serial killer. The main storyline includes numerous shocking plot twists, a lot of horror and a decent amount of gore. The essence of this exclusive game for the Playstation 4 is that players are allowed to explore the environment looking for hidden clues by quickly pressing the correct key sequence in action scenes and doing key choice"life or death", which can lead to a fork in the events and different endings.

It's one of the few Life is Strange games that has inspired many gamers to replay the game over and over to see the results of their choices. Many critics commend Until Dawn for its amazing graphics, haunting atmosphere, and high quality motion capture animation.

14.Heavy Rain

The game heavy rain from the developer Quantic Dream was created in the action-adventure genre. Its action revolves around trying to unravel the mysterious identity of the serial killer known as the Origami Master. Heavy Rain features a branching storyline where the player's choices can either lead to death or save the characters. \\Special emphasis in Heavy Rain is placed on the many extremely poignant and non-second-chance QTEs (rapidly repeating sequences displayed on the button screen during action scenes). All of the above is a guarantee that the players will be kept in unrelenting tension for a long time.

13Dragon Age: Inquisition

dragon age: Inquisition from BioWare is a sprawling RPG epic that has won legions of fans. Dragon Age: Inquisition is a game similar to Life is Strange in that it also gives players the ability to significantly change the main and side storylines through a series of difficult moral choices that must be made in a rather complex political environment.

The game has an extremely dynamic combat system and a huge amount of beautifully voiced dialogue. Gamers who enjoy Life is Strange can definitely recommend playing this excellent game more than once to unlock all the treasures of new content!

12 Mass Effect

mass effect is an epic sci-fi RPG trilogy. Its distinguishing feature is a huge number of key ethical decisions and forks in events. This hugely successful and award-winning saga features a fantastic mix of high doses of adrenaline, an addictive leveling system and a huge amount of engaging dialogue. All lines are exceptionally well voiced (this is especially noticeable if you chose the game as a female character).

Mass Effect has a lot of heavy moral and philosophical reflections that you are immersed in every now and then. The game was awarded the highest class, which is a guarantee that Mass Effect has earned a well-deserved place in the market as one of the best games with a choice and consequences mechanic. This is the perfect option for players looking for a Life is Strange style game.

11. The Walking Dead (seasons 1 and 2)

The Walking Dead (Season 1 & 2) is an episodic interactive action-adventure game mostly known for its tense atmosphere, zombie-infested environment, non-linear storyline, and rich character dialogue. The Walking Dead, like Life is Strange, presents the player with a wide variety of difficult moral choices, some of which can cause the death of key characters.

This game series has won more than 80 awards of the year, each of which is well deserved. Gamers looking for games where the development of events depends on their personal choice will not be disappointed with this great project.

10 Spec Ops: The Line

Spec Ops: The Line is the most underrated game on this list. This stunning action-packed military shooter is completely different from the rest. The game is played in third person and features an avalanche of tense interleaved combat, echoed by an amazingly detailed and thought-provoking storyline.

The game will have to make many difficult moral decisions, each of which leads to a climactic denouement. Critics praise Spec Ops: The Line for its ability to resolve controversial issues in ways that sharply blur the lines between good and evil. Gamers who love Life is Strange will surely adore this gem as well.

9. Deus Ex: Human Revolution

Deus Ex: Human Revolution is a stunning symbiosis of first-person action with RPG elements, accompanied by sophisticated choice-and-consequence gameplay. Fans of the game are delighted with the engaging dialogues, multi-faceted NPCs, open level design and the ability to diversify the style of the game (for example, be a lone hero, a spy, etc.).

This is one of the few games similar to Life is Strange in which players are invited to make key ethical decisions with very serious consequences for the storyline. The game also has many technical innovations, collectibles and alternative paths for completing missions, which allows you to explore the game with interest.

The hallmark of Deus Ex: Human Revolution is a breathtaking orchestral score that is perfect as the perfect soundscape for a tense sci-fi thriller.

8 Alpha Protocol

Despite initial negative reviews from critics upon release, the game Alpha Protocol withstood the test of time and won a few, but loyal fans. They fell in love with the game for a truly authentic story, in which the course of events depends on the choice of the player. The game has been labeled as a "spy RPG" that features a series of action and stealth missions. These missions give the player the opportunity to decide who their patriotic sympathies belong to: complacent capitalists, a morally dubious American government, or religious extremists from the Middle East.

Each choice creates a significant non-linear narrative that evokes a large amount of unique dialogue. All of the above makes Alpha Protocol a game worthy of multiple playthroughs. Despite the differences in genre, gamers looking for a Life is Strange-style game will find an unexpected treat in this not-quite-polished spy thriller of all time.

7 Fallout 4

Fallout 4 is a massive and highly addictive adventure RPG that draws you into an intricate story set against the backdrop of a devastated post-apocalyptic Boston. Critics and players unanimously praised the game for its incredible detailed open world, rich game content, highly customizable weapon and equipment crafting systems, complex and unique characters, perfectly matched soundtrack.

An incredible array of life-changing moral decisions propels Fallout 4 to the top of the list of Life is Strange-style games. There is also the bonus of a truly endless journey with countless hours of exploration and side quests.

6Game of Thrones

adventure game Game of Thrones is an episodic fantasy drama inspired by the novels of George R.R. Martin and the hugely popular TV series. Similar to other company products Telltale Games, Game of Thrones allows players to make key moral decisions that affect the entire unfolding story, personal and political relationships.

This game is similar to Life is Strange in that it has a whole host of richly developed main characters and plenty of plot twists that will ensure that gamers will be left wondering about end result their difficult decisions.

5. The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt is a multi-platform action RPG. This is the final part of the trilogy, which takes place in the world of dark fantasy. The game offers countless hours of gameplay, exploration, captivating battles, epic main and side storylines. The great thing is that there is no standard moral solution in The Witcher 3: Wild Hunt, as players are placed in difficult political circumstances that significantly affect the world, its characters, enemy types and locations.

Gamers looking for a Life is Strange style project will find themselves hooked by this game of the year award multiple times.

4. inFAMOUS: Second Son

InFAMOUS: Second Son- action adventure style game with open world and a third-person view, which allows the player to feel like an "ordinary super-hero". Exclusive to Playstation 4, this game features a detailed collapsing world, the superhero's progressive powers and skills based on his moral choices, and an intriguing storyline.

InFAMOUS: Second Son is one of the few Life is Strange-style PS4 titles that allows players to make good or evil choices with their impact on the game world, character interactions, and storyline.

3. The Wolf Among Us

Inspired by the popular Fables comics, episodic graphic game The Wolf Among Us- Another adventure with a mystical plot twist from the developer Telltale Games. Players control Bigby Wolf, who in the past was the most feared creature among the Tales. He is now the sheriff in a city dedicated to protecting the characters he once hunted.

The Wolf Among Us, like the game Life is Strange, is filled with many life-changing decisions that affect subsequent episodes. Also in the game there is a great selection of intriguing characters, shocking plot twists and extremely emotional love moments.

2 Beyond: Two Souls

The game Beyond: Two Souls from the developers of Heavy Rain is one of the closest approximations to Life is Strange in terms of gameplay and emotional atmosphere. This game follows Jodie, voiced by Academy Award nominee Ellen Page, and her psychic connection to a mysterious entity named Aiden.

What sets Beyond: Two Souls apart is the incredible voice acting, lots of non-linear gameplay, and a story centered around complex characters and highly emotional situations. Players who enjoy Life is Strange will find this game very close to their hearts.

1. Indigo Prophecy (Fahrenheit)

Another product from Quantic Dream (notice a trend?) Indigo Prophecy might seem a bit rough on the outside due to her advanced age - but don't be fooled! This interactive action drama game has been hailed as a cult classic by many for its intriguing central story centered around the fulfillment of a strange prophecy. Indigo Prophecy has a nice set of branching storylines, tough moral choices, time-limited opportunity to provide answers, and interesting, even somewhat eccentric, characters. Fans of Life is Strange will not be disappointed with this pioneering game in this genre.

What do you think of our list of Life is Strange style games? Have we missed any games similar to Life is Strange? Share your opinion with us in the comments.



 
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