The fully open world from the largest addition to the game Warframe was shown on video. The fully open world from the biggest addition to the game Warframe showed the last update on the Warframe video

Revealed the details of the new, largest addition to the action. The update is called "Plains of Eidolon", and for the first time will add to the game completely open world, available for free exploration by a group of players.

According to the site, for the first time in the entire 4-year history of Warframe, a huge open location on the ground. On the new location the dynamic change of time of day will be implemented, and entire groups of players will be able to freely explore, fight, and fly around the vast world, completing tasks. On this occasion, the developers have published several videos at once, allowing in all its glory to appreciate the impressive innovations that await players soon.

In the new Plains of Eidolon update, a large city of Cetus will appear, in which players will be able to communicate with many NPCs, take quests from them, and gather in groups of adventurers. After that, you can go to the free zone to fight the enemies. However, these are not all the innovations that await players. Warframe will also have a system for fully creating your own melee weapons from many different parts. In addition, gamers will be able to create weapons and armor for Operators.

Also, the developers have presented a trailer for the cinematic quest "Sacrifice", which should be released shortly after the release of "Plains of Eidolon". The quest will introduce Excalibur Umbra into the game.

The multiplayer game Warframe was released on PC in 2013, and since then it has undergone many changes. At the moment, the project is completely free for everyone, and is distributed on Steam. The Plains of Eidolon DLC will be released at the end of summer on PC, and later on PS4 and consoles. Xbox One.


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And this time Digital Extremes goes on about the players, and again they step on the same rake. What new did the next global update bring to us, and how did they react to it.



"The worst update" - the first comment to the 11th addon. Despite the fact that the update adds a lot of goodies in the form of new bosses, heroes and maps, players blame the developers for creating a "useless addon". Because of what the part of the community was so angry about, you will find out later. Let's look at the innovations first.

Let's start with the most delicious: the update adds 2 new heroes: Valkyrie and Ember Prime.
Valkyrie- addon chip. According to history, she was a test subject in the Zanuck laboratories, where terrible experiments and experiments were performed on her. With a craving for revenge, she tortures and kills her enemies completely different ways. She is a real killing machine.


Ember Prime line up with Excalibur Prime, Mag Prime, and Frost Prime as the new Tenno Elite.

In addition to 2 characters, we will see new weapons:

  • Tigris- double-barreled shotgun. Will be used as the main weapon.
  • caestra- a mini pistol from the Corps. Will be used as a secondary weapon.
  • Lekta- a whip from the Corps. Will be used as a melee weapon.


    Already now all this is possible.

    Changelog Warframe Update 11

    New Color Settings: Skins for the first eight Warframes!
    New decorations for the Dojo (including a shopping kiosk)
    New Missions: Gaz City Faction Corps
    New mobs: 3 new enemies of the Corpus faction.
    New bosses: Alad V and Zanuka (Hull); Sargus Rook (Grineer).
    New system: Trade 1.0! Trading is only available in the Dojo after the Kiosk has been built.
    New system: Codex and Scanner.

    .......................


    Host Selection: The player with the best PC and network data will now automatically become the host at the start of a group mission.
    - Added option to select Nightmare missions.
    - Added "hot" key for Equipment items.
    - Added "Click on the planet" tooltip when the player is on the Solar System map.
    - Added a new icon showing boss missions on the map.
    - Added new image sniper scope, based on fraction.
    - Added new drone for collecting resources: collects resources to collect items from planetary systems.
    - Players can now "follow" the voices of other players by clicking on the "Squad" on the panel.
    New Damage Model 2.0:
    New mods for cleave damage, toxin damage, impact damage, and status effects.
    According to the developers, the updated damage model will be much more convenient.

    Rewritten network protocol for contact lists related to Strict NAT and network problems due to a large number of contacts (be patient, the new system will be launched).
    - Improved panel navigation - added mailbox and codex.
    - Update mail with the number of unread letters.
    - Redesigned and merged the interface of the contact list and chat pop-up on the right side.
    - Updated the decoration of the dojo for the following rooms (will be updated automatically, no rebuilding needed):
    Oracle
    Barracks (Lunar, Mountain, Storm and Shadow)
    Research Labs: Grineer, Corpus, Infected

    Targets in capture missions are now faster and more mobile. A number of Corpus and Grineer targets will flee from you at the first sign of danger. Stop them before they make their escape in the space shuttle!
    - Added auto-lock target for melee weapons on the gamepad. Help with melee weapons is toggled.
    - Solar System Map: Added effects and colors to differentiate available missions from completed/blocked missions, as well as boss missions.
    - Stun chance mods (for Pistol, Rifle, Shotgun, Melee) are now Posture Status mods (Changes per Damage 2.0).
    - 2D and 3D weapon sound effects dampen ambient sounds by 2dB, music by 1dB. 2D sound effects dampen 3D sound effects by 2dB less.
    - Changed the description of the planet Europa. It is no longer the same as Eris.
    - Added UI elements for clearer player status at the moment of evacuation (waiting players, number of players, etc.)
    - Added new icons for guardian weapons.
    - Changed Prova to use animation and machete finishing moves.
    - The Guardian and his weapons now grant experience per Mastery rank.
    - Progress in the solar system now affects mastery rank.
    - A new space skybox has been added to the Grineer asteroid.
    - Windows VOIP protocol: will allow the player to select an audio device for the game.
    - Fixed sound effects of the Heavy Landing mod.
    - Fixed sound-ducking effects (muffling ambient sounds with main effects).
    - Inbox icon now works correctly after deleting messages.
    - Rebalanced some types of mods for the Conclave (stun mods, critical damage mods, damaged mods).
    - Improved Stalker melee technique.
    - Added sounds for the galleon taking off on the conclave map.
    - Conclave set to use Brakk, Ghost Machete and Obex.
    - Received rewards are delivered to the mailbox automatically upon reading the message - added new text for clarity.
    - Guardians are now equipped with a certain armor level by default.
    - Improved the sounds of invisible hits.
    - Enemies will no longer attack rescued characters.
    - The time between waves in defense missions has been reduced to 6 seconds.


    Corrections and additions of localization in all languages.
    - Fixed a bug where only the host could invite players to the Dojo.
    - Fixed bugs with the appearance / fall of enemies in inaccessible zones on the missions of Destruction.
    - Fixed a bug where the player would fall out of space on Skill Test 7 and cost a respawn.
    - Fixed some navigation/design bugs in connectors on new levels.
    - Fixed some issues with Nyx's Mind Control ability where enemies affected by it attacked other enemies as intended.
    - Fixed an issue with Rhino's Ironskin ability causing allies to attack him in Invasion missions when using it.
    - Fixed various teleport bugs that caused them to drop out of the game world.
    - Fixed the animation of the Corpus Energy Rifle so it will match the Tenno Energy Rifle (clan tech, alternate fire for the top and bottom barrels).
    - Fixed missing some materials related to levels on Corpus Ships.
    - Fixed a bug where it was sometimes impossible to melee attack/block after getting knocked down with melee.
    - Fixed an issue where in some cases the melee charge animation would continue to play even if the player was knocked down.
    - Fixed a bug with the HUD when using VOIP in the Dojo.
    - Fixed a bug with the lack of respawning in some places of the Obstacle Course in the Dojo.
    - Fixed some flashing texture bugs reported by players.
    - Fixed a bug where at certain levels the enemies sometimes did not jump where they should.
    - Fixed displacement of Jackal's homing missiles.
    - Fixed a bug where security camera sounds were not playing for clients.
    - Fixed names for trophies from Gradivus' Dilemma.
    - Fixed a bug where the in-game chat window would not hide when pressing ESC/mouse close before auto-hide appeared.
    - Fixed a bug where the host rating was not updated in real time when equipping other weapons/equipment in the arsenal.
    - Fixed in-game description for Grineer Scorpion.
    - Fixed a bug with the work of the mouse with the list of friends.
    - Fixed animation of removing Kestrel and Glaive.
    - Fixed message localization strings when buying slots with insufficient platinum.
    - Fixed all known issues with players falling through elevators.
    - Fixed a bug where jumping off a wall was causing bumps to accelerate incorrectly.
    - Fixed a bug with Rhino's Iron Skin that would grant invulnerability in the absence of oxygen.
    - Fixed a bug with the shooting animation when applying mods: now the animation works in accordance with the rate of fire.
    - Fixed weapon recoil, now it will work as intended.
    - Fixed a bug with the display of already created keys in the Forge for which you have a blueprint.
    - Fixed sorting by type (now sorts by the same order as category icons, and then by name).
    - Fixed the idle animation of the Grineer Roller Drone.
    - Fixed "power in use" message after using Banshee's "Sonic Boom" ability.
    - Fixed Akrid not doing damage over time.
    - Fixed an issue with Saryn Miasma's ability not doing damage over time.
    - Fixed a bug where two decoders were consumed per console hack in some cases.
    - Fixed a bug with the Nekros Soul Strike ability, now the ragdoll animation works for it.
    - Fixed Trinity's Energy Vampire ability working when used in Conclaves to also replenish the opposing team's energy.
    - Fixed an issue where Spectators in Conclaves could fire Ignis and Flux Rifles.
    - Fixed a bug where enemies did not die completely if there was a ragdoll animation during the death animation.
    - Fixed several bugs with Infected types related to their map navigation.
    - Fixed a bug with a large number of spawning mobs on low-level defense missions.
    - Fixed a bug with the countdown during private missions when a friend selects/joins these missions.


    However, some players claim that the previous bugs have not been fixed. Moreover, there are new ones. The developers tried to please the players ... but, apparently, they did it badly again. Who knows, maybe sometime in the future we will participate in holivars on the topic "Why Warframe went to hell"... In the meantime, let's think about how many fixes Digital Extremes will release before the next big update and whether this PvE game will become more popular.


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