Where to find Falmer in Skyrim. Where to find an elf in Skyrim Where to find an elf

Falmer is a race in Skyrim that lives exclusively underground and is not friendly to any other creatures. By their appearance, we can say that they see practically nothing, and navigate in the caves due to their hearing. In the past, the Falmer were called snow elves, and in technological development in many ways superior to the Nords and were on a par with the doormer. After the tragic events and the fall of the Doormer, the Falmer settled in the ancient cities and caves.

But where to find Falmer in Skyrim, because they are not on the surface, and most of the caves are inhabited only by rats and draugrs.

Despite their stealth, it is still possible to encounter Falmer, and in this article we will tell you where to find them.

Alftand

There is an abandoned Dwarmer city southwest of Winterhold, which you can enter to find a large group of Falmer.

There is a cave in the southern part of the fort called Fellhammer. The Sunset Cleft was once a tomb for the ancient Nords, after which rogues settled there, who were driven out or killed by the Falmer. Now the cave is a mixture of Falmer and Old Nordic culture.

This place is a huge underground city where the Falmer have settled comfortably. It was on Nchuand-Zel that Markarth was built, you can get there by excavating.

Giver: Septimius Segonius
Location: Septimius Segonius Post, Alftand, Blackreach
Related Quest: Ancient Knowledge
Reward: Oghma Infinium (+5 to all warrior/thief/mage skills), Elder Scroll (required to complete the main storyline).
ID: DA04


We go to the location "Post Septimius Segonius":


We go down, we speak with Septimius:


Learn about the Ancient Scroll. He asks us to fill in the Dwemer dictionary, in return for which he will tell us the location of the scroll.

he directs us to Alftand.


At first, it may be difficult to find the entrance to the dungeon.

The entrance is below, under the snow. It is marked with a marker. There is a bridge leading to the entrance, I think you should notice it.

Alftand itself is divided into three main locations.

Toward the end of the dungeon, a Dwemer Centurion will be waiting for you.


Don't forget to take the key from him.


After the centurion, we will see a scene in which the two cannot get out of the ruins in any way, for fear of being stabbed in the back.


We help them figure it out (We kill so as not to interfere).

Interestingly, both have unique things:


At least, I have not seen such things anywhere. If you find Bloodthirst Tarch elsewhere, write about it in the comments.

We activate the Dwemer mechanism that serves as a lock.


We go down the stairs that have appeared to the Black Limit.


In the house opposite the entrance, you can take the Scarlet Nirn Root, which activates the "Return to the Roots" quest

Follow the marker to the Mzrak Tower. Unfortunately Blackreach is too big and I can't show you the way.

We go into the Mzrak Tower, go in a straight line, we get into a room similar to the Oculatorium.


We rise to the "control panel"

Now we need to complete the dictionary.

First, put the Dictionary on the stand:


We have two right buttons.


Click on them until the dictionary starts glowing:


Then the third button opens:


We press it all the way. The same goes for the next button.

After this procedure, the dictionary will be filled and will turn blue:

Video

Because this moment causes many difficulties, we decided to record a video:



Don't forget to take it out of the stand.

Also, do not forget the Ancient Scroll, which we need in the main storyline.


The exit from the tower is directly under the "control panel".


After we have risen to the surface, do not forget to activate the lever that opens the door to the elevator.


We go back to Septimius, we give him a dictionary.

He asks us to collect the blood of the elves.

We need blood: Orc, Bosmer, Dunmer, Altmer and Falmer.

At the exit from Septimius' lair, the Daedra prince will be waiting for us.


It doesn't matter what you answer him, so don't bother.

So, an orc can be found in any orc village, but there they are quest and strong.

The Riverwood Archer is a Bosmer. There are a lot of Dunmer in Winterhold, but each of them can get a huge fine.

Therefore, we go to the location "Camp of Pure Springs".


There we will find the High Elf. It is located at the end of the dungeon, on spikes.


In the dungeon itself, we will most likely meet Orcs and Bosmers, and with some probability also Dunmers. In my case, there were representatives of all these species.

To collect blood, you need to press E and select "Collect blood"

(If you didn't find them there, you can always kill someone from the city)

Falmer can be found in the "Liar's Refuge" location:


As soon as we have collected the blood of all creatures, we go back to Septimius.

We speak with him, after which he opens the door to the cube.

Attention! After Septimius ran inside the cube and approached the pedestal, he must die (the Daedric Prince must kill Septimius). But for some reason, he remains standing. Don't be afraid and kill him.


Be careful not to take quest items from the corpse of Septimius, which then cannot be thrown away.


After the death of Septimius, we pick up the book and go to the exit.


The Daedra will meet us again, but he will not tell us anything sensible.

P.S.

They say you can go back to Alftand, where there are the corpses of Orc, Bosmer, Dunmer, Almer and Falmer, lying in order, and if you return there immediately, then there will be no enemies there.

Oghma Infinium is used when reading. You can choose one of three paths, or you can postpone "for later." Here are the three ways:

  • Path of Power +5 to all skills (Blacksmith, Block, Archer, One-Handed, Two-Handed, Heavy Armor)
  • Path of the Shadow +5 to all skills (Lockbreaking, Light Armor, Stealth, Theft, Speech, Alchemy)
  • Path of Magic +5 to all skills (Illusion, Sorcery, Destruction, Restoration, Enchantment, Alteration)

Wood elves (or Bosmer) live in clans in the province of Valenwood. They have natural flexibility and high speed, thanks to which they can not only survive, but also use their talents in the field of theft.


Wood Elf Skyrim
is also an excellent archer (this race is rightfully considered the best shooter in all of Tamriel) and an excellent scout, able to control animals. The dark and high elves are related to the representatives of this race and, despite the fact that the Bosmer are less noble than their counterparts, they also fit perfectly into the political structure of the empire, although representatives of the wood elves are quite rare.


If you need to know where to find a wood elf in Skyrim, then we advise you to go to the western Valenwood, where the search for representatives of this race will not be difficult.



They have a dark skin tone and a fairly typical appearance for the elf race. From the Bosmer, you can make not only a ranger, thief or hunter, but also a skilled assassin - a typical member of the Dark Brotherhood. Representatives of this race have the following racial bonuses: +10 Marksmanship and +5 Sneak, Alchemy, Lockpicking, Light Armor, and Pickpocketing.


In addition, they have 50% resistance to poisons and diseases, as well as the ability to tame animals for one minute, during which the creature will fight for your character (can only be activated once per day). As you can see, in Skyrim, wood elves have not very effective abilities compared to other races, since there is not much use from a tamed animal (with the exception of a few representatives of the fauna of the game world), and the effect of the ability does not last long. Illusion spells can provide a similar or even greater effect.


Resistance to diseases and poisons does not come in handy very often, besides, it is much more reliable to keep a supply of healing potions in the inventory. The only thing worth choosing a Bosmer as your character is for the sake of marksmanship from the very beginning of the game.

Where to find wood elf blood in Skyrim


During the passage of the quest "Beyond the ordinary" you will need to collect blood samples from the Orsimer, Altmer, Dunmer, Falmer
and wood elf. This quest is quite difficult for many players, so next we will look at where you can find elven blood. Alftand contains the non-disappearing bodies of Sulla Trebatius' expedition members (the hike there will be especially easy if the opponents did not have time to reappear after your first passage through these ruins).


Entering Alftand, you need to go through the doors to the Animatorium (there is also an elevator leading to the same place, but for now you do not need to use it), after which, having overcome the corridor, you will stumble upon a grate, near which there is a passage in which lies the corpse of a Bosmer named Andrast. So you found out where to find the blood of a forest elf in Skyrim.


To find the others, you need to enter a large room with spiral descents, move down them to the very room with a large table, and from the balcony in this room you will see the corpse of the orc Yag gra-Gortvog. After that, downstairs, in the room on the torture table, you can find the corpse of an Altmer named Vali, and nearby - the body of a Falmer.


A sample of dark elf blood can be obtained from Drelas' dwelling, located south of Morthal, or obtained from Evergreen Grove, which is located northwest of Falkirth. The body of another wood elf, Gatnor, can be found during the passage of the Crystal Cave. Blood can also be obtained from bandits, which are representatives of all races, except for the Falmer.

The Elder Scrolls V: Skyrim - popular role-playing game developed by Bethesda Game Studio. It is the fifth installment in the series of the same name. Released in 2011 and immediately won the title of "Game of the Year".

About the game

The events of the new part take the player 200 years after Oblivion. After the death of the High King of Skyrim, Civil War. This event was the last thing predicted ancient scrolls. It is after the split that the apocalypse should take place under the leadership of Alduin.

The game starts with getting to know the character. The gamer can choose the protagonist of a certain race. For example, they can become an Altmer. In Skyrim, the character will somehow turn out to be a prisoner who, due to illegal border crossing, must be executed. But a matter of chance allows him to escape.

The dragon Alduin attacks the settlement. The protagonist escapes execution. Later it turns out that before us is Dovahkiin, he is also the Dragonborn. His main task is to stop the awakening of the dragons. Dovakin has an ability: he can take the souls of defeated dragons, increasing his abilities and gaining new abilities.

Race selection

At the beginning gameplay the player will be prompted to choose a race for which he can fight Alduin. There are ten playable races available to the gamer. Each has its own characteristics, so it is important to carefully study the characteristics of each. Also, this choice will affect the starting bonus of the protagonist.

All races are divided into three groups: human, elven and beast race. The first includes Bretons, Imperials, Nords and Redguards. The Elven race is represented by Orcs, Dunmer, Bosmer and Altmer. Skyrim also has animal races: Argonians and Khajiit.

Altmer's Choice

Mage is the best class for this race. Altmer in Skyrim are also called salachs and high elves. These characters were born on Summerset Isle. Salachi excel at arcane arts, but are also vulnerable to fire, electricity, and cold.

If the choice fell on then at the beginning of the game spells for healing, flame and rage will be available. Due to their high origin, the Altmer immediately have additional units to magic. They also quickly restore mana, have bonuses to some abilities.

Race Description

Due to their beauty, this race has a lot of art. Altmer in Skyrim are considered beautiful and spoiled. They are arrogant towards other races. Salach representatives are tall with yellow skin. They have delicate and graceful features. It is believed that the entire culture of the mainland is based on the culture of this race.

As in any other game, the high elves turned out to be peculiar characters. They communicate pretentiously, often using metaphors and euphemisms. They are often accused of racism. It is always summer in the birthplace of the Altmer. There are many high magical towers in Summerset, which are united by greenhouses.

high society

In all parts of the game, including Skyrim, the Altmer have a well-organized pantheon. It is led by the king of the Auri-El race. He can also be recognized by the name Akatosh or Alkosh. Magnus is considered the God of Magic. There are also gods of the forest, secret knowledge, love, mercy, etc.

Notable characters

Fans of the game series know many Altmer names. In Skyrim, only two of them are found. For example, Ondolemar is an agent of the Thalmor. He works in Markarth. From the game it turns out that this Altmer is quite affable and not as arrogant as the rest. This is his main merit.

Upon getting to know him, it becomes clear that he is more forgiving than other high elves, and also less secretive. Although at the same time he is a faithful servant of his government.

You can meet Ondolemar in the Understone Fortress. He is usually accompanied by two soldiers. If Dovakin successfully completes the quest associated with this hero, then the Altmer will treat him well. Then you can meet him in the task "Diplomatic Immunity".

Features of the passage

Depending on which strategy the gamer chooses, the fate of Ondolemar may be different. For example, if you choose the Stormcloak race and free the Reach from the Emperor, then this Altmer will be buried in the Hall of the Dead.

You can try to resurrect Ondolemar. In this case, two guards will still walk with him. At the same time, they will react sharply to Dovakin's attack, although the Altmer will still remain an ally of the protagonist.

If during the mission "Diplomatic Immunity" the player can pump the skill of eloquence to a high level, he will be able to negotiate with Onelemar for help. will help distract the guests so that Dovakin disappears unnoticed.

elf girl

Another Altmer in the game is Tari. This is a dressmaker who lives in Solitude. The girl has a difficult character. It is very difficult to fully understand his features. It is only clear that she is a real fashionista, and all her phrases addressed to acquaintances and clients are subtle jokes.

The peculiarity of this elf is that she is the only Altmer with whom Dovakin can marry. To get her attention, you need to invest in a business. The girl is found in the quests "Clothes worthy of a Jarl" and "Marriage Ties". In the first task, you need to help Tari and present her clothes in front of Elisif the Beautiful. In the second case, you can marry her if you invest in her business.

Fashion

There are mods on the theme of Altmer in Skyrim. For example, you can add Altmer armor to the game. It only applies to female characters. Includes boots, hoop, armor, gloves and sword. There is a set in the chest of the Stone of the Lady.

There is information that none of the Altmer in the game can be Dovakin's companion. If for some reason the player did not like Tari or he decided not to start a relationship with her, you can install a mod on "Minerva" - an Altmer companion.

This beautiful elf will become Dovahkiin's autonomous "assistant". She is voiced by a special voice and has over 200 lines. The peculiarity of this mod is that, in addition to the fact that the girl is beautiful, she is also very friendly, which is quite unusual for the Altmer. She can also comment on some quests, conduct combat dialogues, etc.

There is also a mod - "Altmerian Sisters". He adds three elf companions to the game at once. They are autonomous and pumped simultaneously with the protagonist. Each received her own special necklace to keep herself out of harm's way.

Most of the required files have an .iso extension. Altmer mods for Skyrim are installed in the same way as others. It is enough to use the mod installer or drop the files into the Data folder, and then connect the esp. Some mods require special installation, which is indicated in the instructions for them.

In many games, you can find different creatures that a gamer needs to achieve goals or complete missions. Developers Elder Scrolls they didn’t hide these heroes far away, so almost everyone knows where to find the forest elf in Skyrim. And before we deal with this issue, we learn more about these creatures.

Who are you, Bosmer?

So, who is this wood elf? Skyrim, fifth series games The Elder Scrolls refers to these creatures as Bosmer, but they can also be called boiches. This race is from the fictional planet Nirn. Bosmer are located in the province of Valenwood and have cool abilities. They can survive due to their speed and flexibility. Also, these advantages help them to skillfully steal.

It is no wonder that the forest elf became a master of archery. Skyrim is just the kind of game where you need to have a good combat ability. Bosmer can easily go to scouts and control lower creatures.

By the way, the boychi are a fairly noble family, their relatives are dark and although the Bosmer are significantly inferior to the Altmer. However, they masterfully settled in their province and easily accepted the political system.

Peaceful Warriors

Not every race can behave like a wood elf. Skyrim all the time requires some kind of battles and wars, but the Bosmer are a fairly peaceful people. These creatures zealously go into battle if their lands are under attack, but they will never become provocateurs. new war. Sometimes for this they are called cowards, sometimes noble.

Life as it is

Wood elves have their own language - Bosmeris. This dialect is similar to others used by other races. It was formed under the influence of the Aldmeri and Khajiit languages. The Bosmer themselves use their own dialect among themselves, but with other residents they speak common.

In general, the culture of creatures gives us a complete picture of who a wood elf is. Skyrim is filled with some interesting facts that reveal each character. One such, in relation to the Bosmer, is the existence of the Green Pact. According to this game law, boiches should not harm plants.

Therefore, wood elves eat meat. In addition to animals, they also use their cohabitants. Cannibalism is not a ban here, but rather something honorable and sacred. By the way, as mentioned earlier, wood elves are excellent archers, but bones and other animal materials have to be used to make tools. Although the Green Pact does not prohibit taking a ready-made bow created from a plant from merchants.

Looking for

Finding a Skyrim wood elf is very easy. The player will have to travel to the western lands of Valenwood. There you need to look for creatures with a dark skin tone and characteristic for. When a suitable character is found, you can turn him into a ranger, thief or hunter.

Before you decide what a wood elf is for, you should carefully study its characteristics. Firstly, the Bosmer are very accurate, they have +5 to stealth, they can cheat something on you, it is easy to hack or steal.

Secondly, these creatures are not easy to poison. They have resistance to poison and disease. Thirdly, they can also help you tame an animal, though only for a minute. Of course, they do not have active skills, like other races, but you need to remember that they are most often hired for the sake of marksmanship.

Why search?

In addition to what we learn in the Skyrim game, where the forest elf is, for third-party help, we may also need the blood of this creature when completing one of the quests. The main and very difficult task is to find blood samples not only of the Bosmer, but also of his other relatives.

So, we need to go to Alftandt. There are usually non-disappearing bodies of members of the same expedition. Once there, we look for a door and through it we get into the Animatorium. If you go along the corridor, a grate appears in front of us, where there is a passage to the corpse of one of the forest elves. That's how we got to the blood of the Bosmer.

By completing this quest, we move on to a large room with a descending spiral staircase. We go down to the room. Located inside big table and next to the balcony. Having passed there, we immediately find the corpse of an orc. In the room below there is a torture table, where the corpse of the Altmer is located, and not far we see the Falmer.

But the blood of a dark elf is either in the dwelling of Drelas, or in the Evergreen Grove. By the way, the forest elf can also be found in and blood can be obtained by fighting bandits. But remember that the Falmer, unlike other races, do not engage in robbery.



 
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