Corsairs damned by fate passage of tenochtitlan location of totems. Corsairs gpc tenochtitlan totems. Temple of the Great Life Force

A year has passed. Morgan is back in the Caribbean, and damn it, I paid him the first visit. The pirate admiral just laughed in my face. There is no brotherhood, but he offered me to get out in all four directions. Be that as it may, I have long come to terms with his betrayal and decided to still maintain good relations. The governor of Jamaica could still be useful to me.

On one of my trips, a map accidentally fell into my hands. The captain of the pirate brig fought for her as if he were possessed by the devil. It took a long time to decipher the map, but it was worth it. Tenochtitlan... A famous but long lost city.

In the footsteps of Cortes

Chief Montezuma II himself.

By the evening of the twentieth day we arrived at Mosquito Bay. This is where our journey should begin, according to the map. Although the long journey was not easy for us, the blood boiled in anticipation of the treasure. I will never forget the fire that flared in the eyes of the boatswain after the cry: "Earth!" Cortes was here a good hundred years ago, but, according to rumors, Tenochtitlan is fraught with many more secrets. I disembarked with only a couple of my most loyal officers. I decided to leave the team on the ship, because who knows how a person will behave when his mind is dominated by the thirst for gold...

I hadn't even gone a foot from the water when a man ran up to me. He was very frightened and kept his eyes on my ship, but he managed to control himself and tell what had happened. Some time ago he was hired by a certain Don Esteban. The Spaniard was looking for a second Eldorado, and, in his opinion, the ancient Indian city kept a lot of treasures. But something went wrong, as the enterprising captain had planned. The stranger said that they were all "devoured by the flames," and of the fifty who landed, only he remained alive. " Hell fire” arose on a stone bridge and, most likely, was some kind of ingenious trap, but this can only be verified on the spot. Fortunately, my companions were not at all embarrassed when they heard this story, but just in case, I ordered them to stay a little behind.

It seemed that we made our way through the jungle for an eternity, but then the dense thickets suddenly parted. The city itself was not visible from here, but we were on the right track. Not only traces spoke of this, but also an Indian with a club. Traces of blood on it testified that it was this "guard" that Esteban's people met. And it was he who crushed their heads. With the worst of foreboding, I tightened my grip on the butt of the pistol, but the Indian was surprisingly friendly. In broken English, he explained that he only killed those people because they were trying to rob him. The Indian was called Montezuma, in honor of the great leader, and contrary to my guesses, he did not guard the city, but only lived next to it. He kept his story, which he told me.

Meshitli, one of the living Aztecs. Works for Miclantecuhtli to secure his afterlife.

Centuries ago, Montezuma's ancestors came to the shores of Lake Texcoco. They called themselves Mexica, and the leader of the tribe was called Tenoch. Other tribes also lived around the lake, some of them were very hostile to the newcomers. But the gods punished Tenoch to settle in these places, and no one dared to contradict their will.

Koshkoshtli, the leader of the city of Kulakan, decided to exterminate the tenochki, but the tribe managed to move to a small island in the middle of the lake. Over time, the tenochki strengthened a piece of land and even built a dam. Itzcoatl became their leader, and after a while all the lake tribes united. The new people began to be called the Aztecs, after the name of their distant ancestral home - the country of Astlan. The fertile time has come, everyone paid tribute to the Aztecs, and the waters of Texcoco turned red from the blood of the victims ...

This went on for more than a hundred years, but the Spaniards, led by Cortes, ravaged the Aztec capital and destroyed ancient civilization. Now the city is ruled by the god of the dead - Miklantecuhtli. He raised warriors to guard the temples, and living Aztecs settled here, distant relatives of those who died a hundred and fifty years ago at the hands of Cortes.

For some reason, Montezuma was expelled from the city, but he wants to return. To do this, he needs the jade skull of Miklantecutli, and in return he is ready to tell where the weapon is hidden, "which has no equal." There is only one problem - a dam with a fire trap...

pantheon of indian gods

Aztec altar. The place is creepy, but very beautiful.

I found two ways to disable the trap on the dam. The first is to cross, risking your life, and place the totem of Camaxtli on the sacrificial stone. The second is to place two totems on the altar in front of the dam. I chose the second option, since I had all the idols with me. Unlike the deceased Don Esteban, I prepared in advance for the campaign and searched the entire archipelago and most of Maine, gathering, in my opinion, all the Aztec gods.

I installed the totem of Tlazolteotl in the niche on the left, and on the right I placed the totem of Tonatiu. Whether the trap has turned off is unknown, and what is most annoying is that there is no way to check. I decided to take the risk myself, because it was I who conceived the expedition, and not someone else. Squeezing my eyes shut, I walked very slowly across the bridge, but the fire did not appear. Montezuma did not deceive, the trap really turned off. I passed the dam and entered the city. Mechitli, another Aztec, met me at the gate. He said that there were only two people alive in Tenochtitlan: he and his brother. In addition, he warned me that Miclantecuhtli was following me and offered to make a sacrifice for him. Savage customs always seemed terrible to me, and I went on to the temple of the Great Vitality.

The heavy stone door did not budge. Even the three of us could not move her an inch. I returned to Montezuma, and he remembered that to open the temple, you need ten totems. I wanted to hit him over the head with his own club. He also told how to open the temple. You need to place all ten totems in small temples on the sides, which is against the far wall. The point is small - to return the relics to their proper places and open the damned door.

View of Tenochtitlan from the highest pyramid.

It is important: I would be happy to tell you where to look for totems, but they are randomly placed around the world. In general, follow the instructions of Montezuma, he knows where everything is. Although the places are described very vaguely.

In each of the ten temples, I was not very welcomed by the Aztec warriors. I did not expect such a reception and almost paid with my head in the first sanctuary. But where are the savage clubs before a pistol and gunpowder ... I dealt with my opponents, though not without difficulty, and placed all ten totems. The Temple of the Great Vitality is now open, and I have to visit Miklantecuhtli himself.

Advice: hide behind the columns. Enemies attack in threes, but their clubs are perhaps the best heavy weapons. It is famous for its high damage and huge stamina consumption. Try to block and dodge in time, only then attack. By the way, don't forget about Berserk.

Temple of the Great Life Force

To get to the other side, you have a little more than a minute!

I don’t know if those who guarded the temple were alive or not, but they definitely died from a rapier prick. The Aztec wars could not boast of excellent health, but they were taken in quantity. There were at least two dozen of them! And all with unearthly fire in their eyes. They did not think about protection and were eager to fight.

At the end of the path, I saw a skull on an altar in the form of a coin and took it. At the same moment, a low, muffled voice came from behind: “How dare you, mortal?” and I saw a dark figure with a skull for a head. Miklantecuhtli himself came for me, but he saw me deal with the temple guards and gave me a chance to survive. You just have to fight him, otherwise - death.

The fight was heated, each blow of the jade sword of Miklantecuhtli against my rapier reverberated through my body. It seemed that strong steel would now break like a match, although I reflected the blows of the god casually. Jumping back about half a meter, I managed to grab a pistol and fire a shot. The god of death didn't even notice the hit and swooped down on me like a hurricane. But I was not going to die and repelled the blows as best I could, sometimes I even had time to counterattack.

The forces were already leaving me when the god of death stopped. "You passed the test, you can take the jade skull." Before he disappeared, he told me that the Indian by the lake was Chief Montezuma II. Nearly a hundred and fifty years ago, he turned his back on the gods and wanted to convert to Christianity in exchange for his life. But the deal fell through, and Montezuma was cursed. Until the end of eternity, he must walk the banks of Texcoco, but with the help of a jade skull, he may be able to find eternal rest. After meeting with the god of death, I was no longer surprised by anything.

Altar of Miklantecuhtli and a jade skull on a plinth.

It is important: God has about five thousand hit points. Stock up on health bottles and be sure to learn a critical hit. It is best to use a critical weapon. Judge for yourself: you can make four or five hits heavy, no more. Easy - at least ten. It does not matter that the damage from the rapiers is less, but the chance of landing a critical hit is higher.

I found a ceremonial jade dagger in a chest near the altar of Miclantecuhtli. What is it for? Maybe it is them, like a key, that opens the entrance to the temple of the White Gods?

Climbing the endless stairs, I walked around the temple and saw the image of some god. Instead of a mouth, he had a slit that matched the size of a dagger blade. I inserted the weapon and heard a soft click. The door of the temple opened, and behind it the notorious "most powerful weapon" was waiting for me. Montezuma did not disappoint.

Here is the god of the dead. Something is wrong with his figure, don't you think?

On a note:“that weapon” is a shotgun. Where he came from is unknown. But it shoots with ordinary bullets, reloads almost instantly and takes up to two and a half thousand hits. Well, how?

On the way out of the city, I met Montezuma. He needs a skull to resurrect the Aztecs and conquer all nations. Naturally, I refused to give the skull. Then the former chief attacked me, but the fight did not last long. Just one shot from a miracle weapon sent him to the realm of eternal rest. The jade skull gives power over the dead, so I was able to deprive Montezuma of immortality. Yes, and curses too.

We sailed at dawn. All the valuables found in Tenochtitlan, I gave to the team. Or rather, we divided the treasures fairly, but I don’t need a few idols, even if they are pure gold. In the ancient city of the Aztecs, I got much more - the confidence that there are still so many mysteries and wonders in the Caribbean Sea that more than one generation of daredevils will suffice.

City of lost ships

Returning to Port-Royal, I decided to take a break for a couple of weeks. The return journey from Tenochtitlan was very difficult. We were exhausted by the heat, and the wind seemed to have something against the Sea Wolf. For several days we dangled on the water, like an empty trough, in complete calm. On the tenth day, a storm came up and literally pulled out one of the masts. Several sailors were swept out to sea and we lost sight of them. The Sea Wolf reached Port Royal a month later - without supplies, almost without water, with a leak that the ship's carpenter could not find, although the water arriving in the hold indicated that there was still a hole. I instructed the ship to be repaired at the nearest shipyard, and I myself went to the tavern. After paying for a whole week in advance, I fell asleep.

The next day, rested and well slept, I decided to go to the shipyard and shop. At the same time, it was worth visiting the governor and reporting on his privateering activities. But on the way to Mr. Mediford, a man intercepted me. Bald, with a black bandage on his head - a spitting image of a pirate. He introduced himself as Oliver Trust, a merchant, and offered me a deal. For a million doubloons, I must kill all the beggars and beggars in all the cities of the archipelago. It's tempting, but something seemed strange to me. Well, what kind of resistance can a tramp put up? The trust could easily recruit thugs, take even the smallest ship, buy trade licenses, and sweep the colonies with a punishing sword. Even according to the most conservative estimates, this action would not require more than half a million. But no, he hired me. Something is not clean here...

Three days later we sailed from Port Royal and headed for Havana. I decided to methodically explore the cities and ask the beggars about this Trust. In the Pirate Settlement, luck awaited me. A tramp told me that another beggar in Martinique might know what was going on. In a slight bewilderment, I headed for Martinique. Where did the tramp get such information? I bet - these ragamuffins are not as simple as they seem at first glance.

Arriving in Martinique, I easily found the right beggar. Or rather, he himself found me, as soon as I got off the ship. The beggar said that Peter Stevesant, the Governor-General of Holland, was involved in the order. An unexpected turn, but after a trip to Panama and adventures in the Indian capital, I was not afraid to ask questions even to the sea devil himself ...

In the evening of the same day I sailed for Curaçao, and on my arrival at night secretly searched the governor's residence. Everything was clean. Just in case, to secure an alibi for myself, I asked the innkeeper to wake me up at dawn and locked myself in my room in front of him.

In the residence of Stavesant, one chest turned out to be very curious. Its lock was so cunning that I could not open it no matter how hard I tried. In the end, I even tried to break it by firing a pistol, but it was of little use. On the lock, as, indeed, on the chest, there was not a scratch left. In addition, security came running to the noise, but they did not have time to catch me. We need to come up with something, but what?

key keeper

Over a glass of bourbon drawn from my own stock, I contemplated how to steal something from the chest. The second time they won’t let me conjure over the lock, so you either need to find the key or drag the whole chest. The first was not possible, because Stevesant is not just anyone, but the governor general. The second option also fell away, because the chest simply would not fit through the door. Yes, and it does not look like a fluff. My sad thoughts were interrupted by the bartender.

“Mr. Frost, you have been drinking alone for several hours now, and I know from experience that a person who drinks alone is either a miser or is very puzzled by something. Captain, can I help you with something?

- There is one thing. Maybe you know who can make the key? I've lost the key to the box, and I don't want to break it open - it's too expensive.

- Yeah, that's a problem. But I think there is a solution. See that drunkard? This is the best key keeper in the entire archipelago. Just wait until he sobers up.

After listening to the advice of the bartender, I sat down with the drunkard and struck up a conversation. Hill Corner, that was the name of the master, confirmed that he can make any key at all, but it also costs a lot of money. I had to agree, because I really had no other choice.

It is important: the master of keys takes three quarters of all your money. Having lost thirty million, I decided to boot up and put the money in the officer's pocket. Leaving a hundred doubloons, I turned to the key keeper and honestly paid two-thirds. If there are no officers at hand (which is very likely), give the money to the moneylender for safekeeping.

Two days later I went to order. But in the house, not only the key keeper was waiting for me, but also four soldiers who were extremely unhappy with my request. So dissatisfied that they decided to deal with the client right on the spot. Well, so much the worse for them. The short fight ended in my favor, and I took the key. It remains only to open the chest and find out what's the matter.

In the chest I found documents: a letter from Oliver Trust to the authorities. It said that the beggars would soon be destroyed (by no other than me) and would no longer spread rumors about the island. Unfortunately, the letter was cut off approximately in the middle, and there was no exact information in it. I decided to return to Martinique and find out what this mysterious “Island” is and what is going on here. A beggar under pressure said that the missing Teaser Dan was talking about some kind of Island of Justice. But where it is, he does not know exactly. But he gave me the key of Teaser Dan, but what it is for is not clear. I'm going back to Curacai to Mr. Peter Stuevesant.

A trip to Curaçao yielded nothing. Stevesant pretended not to know anything and sent me on my way. I decided to go the other way: find a representative of the Dutch West India Trading Company and find out from him how they are connected with this strange story.

If you want to find a person for a deal, go to the pirate settlements. A sort of islands, free from politics. From the first diplomat, I learned that a sales representative can be found in the city of Marigot, on San Martin. But what surprised me the most was that his name was Oliver Trust. Are bosses and subordinates the same person? Very strange, but I have a thread. I'll ask Mr. Trust better.

Arriving on Marigot, I found Trust's house, but we did not manage to talk. He attacked me and I had to kill him. After searching the house, I found the second part of the letter indicating the location of the Island. Well, thank you, Mr. Trust.

Justice Island

I went to where the Island is supposed to be, but I got caught in a storm. Survived miraculously. Half of the crew was washed into the sea by the first wave, and the second turned my brig into a pile of boards.

It is important: sailing to the GPC is best on the cheapest ship, without a team and supplies. Do not forget to give the money to the moneylender. Keep at least two hundred thousand with you, and deposit the rest.

Mr. Oliver Trust offers a million for the destruction of all the beggars in the archipelago.

Overcoming the walls of waves, I swam to some silhouette in the distance. It was a ship, and not one. Many broken, half-sunk ships. On one of them I saw a man and swam up to him. Maybe someone got saved? Swimming closer, I realized that this man was not from my ship. His name was George Stokes, and he told me that this was the Isle of Justice, but this name has not been used for a long time. Now this place is called the City of Lost Ships. And, like any city, there are laws and rules. You can’t kill the inhabitants, you can’t steal from them, you can’t dismantle sunken ships in order to build something. Apparently, I'm a prisoner here, but first you need to register and talk with Chuck Capper, the head of the city. I didn't expect such a reception... The captain, miraculously saved, who lost his entire team, and here - about the laws and the mayor...

Looking around the not very hospitable city, I wandered into a tavern, where I learned why no one should leave the "island". The fact is that the ring of shipwrecks is kept afloat only when all its components are interconnected. It is worth removing at least one ship, and that's it - the city will lose stability. It will start moving, all bridges and ladders will break. In addition, it is not known how the remaining ships will behave. Some can sink or capsize, and people live inside broken pelvises.

I learned from the innkeeper that Teaser Dan was here, but it's not worth talking about him, you can get a lot of problems on your head. Dan was the first who managed to escape from the city, and even get to the mainland! Kapper was simply furious and forbade even his name to be pronounced. I decided to personally talk to the authorities, and it would not hurt to register. Overcoming unstable ladders and suspension bridges, I went to the San Augustin, to the admiral's residence of Capper.

The Greatest Man

The island is not so fair as they say about it. Kapper's beautiful words "everyone has the right to life" crashed against the wall of robbery in a big way. He confiscated my weapons and money, leaving only a fiftieth of the available doubloons. Good thing I hid the best weapon earlier, on one of the ships.

The residence of Admiral Kapper is, in fact, two ships grappled with each other.

It is important: hide the weapon in the chest on the Fernando Diffundura. It's better to hide everything in general. Chad does not take totems, letters and keys. The rest - spyglasses, pistols and sabers - will be taken away without batting an eyelid. By the way, I had Morgan's rapier, so I decided to find a secluded place to hide it. The cuirass should also be covered.

After the "expropriation" (one of the laws of the City: "what was yours became common"), I went back to the tavern. All the same, I have little money left, which means that I have the opportunity to rest for a few days. Although a bed on a half-flooded vessel somehow does not fit in with comfort, the Fleuron, converted into a tavern, cannot be blamed for the lack of comfort.

Four days later, the storm subsided, and although the clouds still clouded the sky, the wind drove them to the east, so good weather was a matter of a couple of days. I carefully climbed aboard the Esmeralda galleon and made my way to the local shop. Even here, isolated from the world, people buy and sell. In addition, the bartender Hill mentioned in passing that the merchant had a map of the city, and for me it would not be superfluous. After telling Sandra Gomez that Jost was demanding a huge amount of money for the card, I received a promise of a discount. You just have to wait a day, and tomorrow come to the store.

It is important: the card is very expensive, so you need to necessarily talk to Sandra Gomez. Judge for yourself: Eric Yost wanted to sell it for almost two hundred thousand, and gave it away for one and a half the very next day.

Here on this "Caspers" wanted to sail away from the City. Did not have time.

Hill called me to the tavern and suggested that I go down to the cellar to talk privately. The meeting will take place at midnight, because the Teaser case is extremely important, but it does not fit well with the laws of the City. Extra ears, in general, to anything. Brunner said that Dan often visited the Fernando Diffundur flute, which stands on the outskirts, separate from the city. What he did there is unknown. The ship is not connected to the city, because it has broken into two parts and, most likely, is about to sink. Apparently, he caught on a reef, but still no one dares to visit it. Why not a convenient hiding place? And yes, I have the key. We need to see what Teaser was hiding there.

And he hid, I must say, a lot. In the gap, right between the halves of the ship, I found a decent supply of potions, as well as weapons (very handy!), bullets and a pistol. In addition, there was also a letter proving that Teaser had arrived on big land. He took the key to the chest with him! But Dan himself could not build a ship, which means that someone helped him. Hill thinks it was Andre Labore, the carpenter.

Advice: in order not to roam all over the city, ask the townspeople where they saw the person you need.

After the conversation, I returned to my room and slept almost until morning. It was necessary to find Labor, and other cases appeared. For example, a certain Pedro Hurtado offered me to make good money by breaking into the Esmeralda, and Dominique Legros asked me to give a bottle of wine to his friend on the Tartarus. It is very fortunate, by the way, that in Dan's hiding place I found as many as ten such bottles. At the same time, by the way, I will find out where Leighton Dexter disappeared. Royel Haag said that he and the admiral had some disagreements, and then the pirate disappeared. Haag thinks that Capper killed him, but he only noticed that the pirate was guarding the gold he wanted to steal. Gold is on Tartarus, that is, in prison.

We meet Hurtado at noon on the deck of the Esmeralda, which means I still have plenty of time. I’ll just have time to visit the guard on the Tartarus, and maybe even find the candles for the parish that Padre Angel asked me to find.

big conspiracy

Mechanic Henrik Wedeker, master of all trades.

I couldn't find Layton in prison. The guards refused to talk and, of course, they did not open the only closed door. But this is a ship, not a house. I decided to examine the outer side of the ship for holes, as the prison was fairly flooded. I dived into the sea directly from the side of the Tartarus and, rounding the ship, found what I was looking for. A hole in the hull led to the same locked cell. Inside, I found a corpse, or rather, not a corpse, but already a skeleton, chained to the wall. Apparently, Dexter has been "guarding" Capper's gold for a very long time. The chest, by the way, also stood in the cell, but locked with a key. Later in the city, I learned that Capper had recently lost a key of some kind and was now prowling all over the city.

It is important: the key appears in a random place. But pay special attention to Fury, Protector, Carolina and San Augustine. Running around is worth it, there is a solid jackpot in Capper's cache.

As for the two friends, I handed a bottle of wine to Thomas, but instead of being happy, he asked me to tell Dominic that he would cut off his ears. After studying the problem, I found out that Thomas thinks that Dominic molested his young lady ... In general, a quarrel over stupidity. Having run as a courier, I was able to reconcile my friends and received a simple key as a reward.

On a note: all chests in the City are locked. In addition, they are divided into three types: simple, medium and complex. The higher the level of the chest, the better items in him. Once you receive the key, you do not need to look for a new one - it will not disappear after opening the box.

With this key, by the way, I opened the chest in the store, where I found the candles for the parish. Only now I couldn’t take everything away right away, I had to return more than once. And every time I had to wait until the attentive shopkeeper turned his back on me. Theft is punishable by death. As a reward for a good deed, the padre blessed me, and I did not expect a material reward.

It is important: the priest does not give the reward, he only activates "fast transition". Considering the labyrinths of the City, this skill is literally worth its weight in gold.

After dealing with minor matters, I met with Labor, and we decided to talk about Teaser away from the witnesses in the cabin on the Protector corvette. However, Labor betrayed me. He came to the meeting not alone, but with a "policeman". I had to kill them here. Luckily they didn't tell the admiral about me. Now we need to do something, otherwise, sooner or later, Capper will figure me out and send me to the bottom with a load around my neck.

I returned to the tavern and told Hill about everything. The situation has become very unpleasant. It is practically impossible to hide the corpses imperceptibly, it remains only to shift the blame on someone. But to whom? Brunner offered to steal one of the Narwhal Clan's amulets and put the blame on them. It remains only to go to the Velasco and set up an ambush in the back room at the bow of the ship.

I didn't have to wait long. Literally immediately, one of the “narwhals” showed up and began to threaten me. Oh, if he knew in advance why I'm here, he would come with a whole gang. However, he was alone, and the first bullet hit him on the spot. I removed the five-pointed star sign and took it to Capper.

The admiral took the bait, and I sighed more calmly. In addition, he talked about how the clans appeared. The sea did not choose who entered the City. Some were decent people, others were pirates. The latter did not get along very well with the former, so Capper decided to give them two ships in full ownership. So there were two clans - "Narwhal" and "Casper". What these groups do inside their ships is of no concern to anyone. They have their own laws there, and all the inhabitants know about it. Some do not interfere in the affairs of others, and the clans observe the laws of the city "above". Having finished his story, Capper instructed me to destroy the "narwhals". I did not count on such a turn of affairs, but in order to maintain a reputation, I will have to get my hands dirty. Three of Capper's men are already waiting for me at the Velasco.

This is the advice: stock up on healing potions and load the gun. Inside "Velasco" there are a lot of aggressive "narwhals". However, if you've already been to Tenochtitlan and haven't given the shotgun to Capper, this fight will seem very easy. However, like everyone else.

So, "narwhals" in the past. I returned to Capper and reported on the mission. There are no suspicions now, and I also received a good reward for the raid.

It is important: the reward is given depending on the losses. If one is killed, get ten thousand, and if everyone survives, as much as a hundred!

Phoenix platform. The diving suit is in the room opposite the faucet.

I told Hill about everything, and he offered to rest for a couple of days for now. And he still has to find out something. For some reason, the bartender is sure that nothing good will come from the destruction of the Narwhal to the City, but he says nothing more.

A few days later, Brunner shared his suspicions. He thinks that something incomprehensible is going on in his tavern, some kind of conspiracy or something. In general, he advised me to come to the wine cellar at midnight and hide behind a column there. It's not uncommon for the Admiral to talk to someone, but Hill can't find out what. As soon as he approaches, they immediately fall silent.

At ten minutes to twelve I was already behind the column. The secret conversation, however, was really interesting. Chad Capper and an unknown from the Casper clan discussed the "case". He guessed that the carpenter was killed by someone else, and not by the "narwhals". I have become a convenient tool in his hands, and now no one will prevent Kapper and the Caspers from sailing away from the City. Here is a bastard, what to expect from a pirate ...

However, I killed their carpenter and now they have resources but no ship. In addition, the stranger mentioned some kind of mechanic. Maybe he is our salvation? Whatever the case, I won't let Capper's dreams come true. He should not be governor of the Caribbean.

I told Hill about everything, and he promised to find out who this mechanic was, but when I went into the tavern, another person was in charge of the counter. Florence Slot, the new bartender, told me that Hill was found dead in the very wine cellar where I had been hiding that night. It was discovered by waitress Armo Dulin. In tears, she told me that before she died, Hill asked her about the mechanic, but she did not know who it was. Then he went to the cellar, and two hours later he was found dead.

It was like a mast had been dropped on me. So what's now? It so happened that Hill was the only guide in this city, and now I'm on my own ... But so much has already been done. I think that the murder is the work of Chad himself. Apparently, someone informed him that Brunnen was sniffing around something, and Kapper killed him.

reverse action

Local crabs bite very painfully. I do not recommend sticking fingers in claws!

I went to Chad to sort out the Hill case. But he only advised not to get into it, hinting unambiguously that you can pay with your health. Now everything has finally fallen into place. Also, right before the meeting, I dropped in on the Eva and saved Cecile Galard from three Caspers. She said that she had been living in the City for almost ten years. When she appeared, there were only four ships and five people. The city was floating, but a mechanic named Henrik Wedecker was able to connect the ships together and make sure they didn't move. However, then he began to scream about some kind of danger. And since he was a little out of his mind, no one believed him. Later, Kapper set the laws, and the mechanic and everyone who knew about him began to disappear. But no one asked questions. The San Gabriel passed into the hands of the Caspers, and it became dangerous to talk about Wedecker. You need to pay a visit to the master, but first deal with the "caspers". First, as promised, I told Armo that Hill's death was the work of the clan.

However, the first beauty of the City is a brave girl. She offered to lure the "Caspers" one at a time, appointing dates for them at night. Naturally, instead of her, I will come to the meetings.

The first "date" went well. I met Denis Hopfer aboard the Ceres Smitty and put a bullet in his chest. Although the ship is standing next to the Casper base, no one heard anything. Back at the tavern, I told Armo that everything worked out. She promised to call someone else, so I think the Casper clan will soon thin out a lot.

It is important: stand on the stern of the Ceres Smitty, otherwise the Caspers will run to the noise of the fight.

The second date went according to the same scenario, but on the third, instead of one "Casper", several people came to the meeting at once. I wanted to remind them of decency - the third one is superfluous - but in response I received a confession from one of them - Juan Cabo. Armo is dead and he killed Hill Brunner. In addition, the arrogant "Casper" decided to deal with me and brought two friends to the meeting. The faithful rapier did not disappoint, and the Caspers remained lying on the deck of the Ceres Smitty. Now you need to tell about the death of Armo to her boyfriend Thomas.

Together with Thomas Boyle, we went to the San Gabriel to take revenge on the Caspers and destroyed them all to one. Unfortunately, Thomas did not survive the assault. Several robbers shot at him at once, but he fought bravely, despite severe injuries.

After dealing with the clan, I found Wedeker and told him everything that had happened recently. In addition, I suggested that he arrange for the election of a new admiral - naturally, with my person as a candidate - but the mechanic cut me off in mid-sentence. The fact is that the City can sink to the bottom at any moment. All ships are held only by three hooked on the reef. None of them can swim on their own, so in a big storm we can all drown!

However, the mechanic is not so simple. He does not want to do anything for nothing and demands a million and a half doubloons for the ship. The amount for the City is not too big, but you still have to carefully climb the ships in search of chests.

The very next day I collected the necessary gold. It was difficult, several times I almost got caught, but I had the money with me and I went to Wedeker. Having paid for the ship, I learned that it still needs to be freed from the captivity of other pelvises. Henrik already has a winch ready to pull the frigate, but he dropped the gear into the water, and is afraid to go down to the bottom. He says that some creatures have bred there that eat people, and offers me to go down to the bottom. There is nothing to do, there is no other way.

Dressed on the platform "Phoenix" in the invention of Wedecker, I went down under the water. It turns out that the creatures eating people are huge crabs. And they did not fail to try to bite me. A pistol does not work underwater, but it is quite possible to wield a rapier. I dealt with the crabs and found a gear behind one of the piles of rocks.

It is important: the gear appears in a random place. Look - you can dive several times, but an additional descent into the water costs thirty thousand. I note that the first chest will justify the costs. And don't forget that you only have six minutes before you run out of air.

Going upstairs, I gave the missing part to Wedeker and went to collect everything necessary for the trip: provisions, medicines, bombs, cannonballs, knipples, buckshot, gunpowder and weapons. I bought canvas and boards from Jost, and I arranged with the housewives about the cores. They don't care about this crap. There was one problem left - Chad Kapper has weapons and gunpowder, and he is unlikely to give them up.

It is important: to collect everything you need, you will need three bottles of wine, fifteen bunches of grapes and ten bags of salt. The latter is very tight, but you can find it on the Fury.

Chad Capper has only a few moments left to live. Now he will attack me.

As I expected, Capper refused to give me what I needed, but one of the "policemen" - John Workman - agreed to move everything where necessary, but took a promise that I would take him with me. With the preparations finished, now you need to assemble a team. Fifteen people, I think, is enough.

Bypassing the inhabitants of the city, I was able to somehow recruit a minimal team. Many refused and did not believe me, but still the majority were already tired of such a life, and they did not doubt the words of the mechanic. I tried to warn Capper, but he only threatened me with death. All those who refuse to be rescued think that the City will weather another storm.

When I returned to the San Gabriel, I was met by Mendoza and told that Wedeker had just been taken away by two "policemen". We'll have to rescue the mechanic, because without him we won't be able to free the ship. What's the use of him if he goes down to the bottom with the whole city? I ordered Felix to go to the corvette, and I myself went to Capper.

As soon as I entered his residence, Capper hit me like a hurricane. He prepared an ambush, but together with Workman, we quickly put an end to his power in the City. It remains only to save Wedeker, and he is on the Tartarus.

It is important: in the last stage of the Cities of the Lost Ships quest, you will be blocked from fast travel.

After killing the head of the prison, I tried to open Wedecker's cage, but I couldn't. We must find the key! However, the mechanic said he was staying here in the City. He, as a scientist, really wants to test his theory. But even if the city doesn't sink, it will start here new life with those who remain. But already without the admiral, clans and other villains.

I decided to leave Wedeker here, because it is his right. I need to get on the corvette. To do this, you need to swim to the second mast of the Fernando Diffundur, and as quickly as possible. The storm is gathering strength, there is no time.

When I got out of the bowels of the Tartarus, more than half of the city lay under water. Unfortunately, the mechanic was right. I gathered all my strength and sailed to the Diffundur, and there I got over to the corvette War Dog and set sail from the Isle of Justice. Who knows, maybe over time it will again “overgrow” with ships?



The evening wind easily drove the corvette. Such days in the Caribbean are not uncommon. No wonder many believe that this is paradise ... Andrew Frost, standing at the helm, ordered the team "to do anything, just do not interfere." Wind, sails, taut shrouds and the quiet creak of wood... Andrew always considered the ship to be an extension of his body, but this time he himself became the "extension". Corvette "Dog of War" went to new adventures, cutting through the blue-green expanse of the Caribbean Sea ...

taken: in Tenochtitlan itself.

Swim to Mosquito Bay on Main (above Santa Catalina). Disembark and see the sailor Silvio Ricci on the shore. He will tell you that the captain and the crew of the ship explored the mainland and found an abandoned city, but most burned in the fire when passing through the dam, and the rest were killed by the Aztec. After the conversation, go through the jungle to the city.

Aztec Montezuma meets you in the city. After talking with him, you will learn the details about the city, and he will offer a deal - in exchange for the jade skull, which is located in the temple of the Great Vitality, he will give you the weapons of the gods. Naturally you agree and he says that the only way to get to the city is through the dam, and the curse of fire lies on it. To remove the curse, you must insert two totems into the slabs in front of the entrance to the dam or one totem, but in the city itself (for this you need to run through the fire).

Locations of the three totems:

The Camashtli totem is located in the location with the Aztec, run in the opposite direction from the place where he stands (Montezuma), go into the water and there he lies next to the stones;

The Tlasolteotl totem is located in the previous location, look for the edges of the hills (to make the search easier, I advise you to turn off the grass in the settings, then the totems will be visible from afar);

Totem Tonatiu is abandoned between the cities of Porto Bello and Panama. After leaving Porto Bello, run to the location on the left, there again to the leftmost location and that's where the totem is located (again, look along the edges of the hills).

After finding the totems, return to Tenochtitlan and remove the curse from the dam. After that, talk to Montezuma. He reports that the curse has been lifted and now you need to open the temple of the Great Life Force, for this you will need to find 10 totems (Xochiquetzal, Mictlantecutli, Quetzalcoatl, Mixcoatl, Tezcatlipoca, Chalchicitlicue, Huitzilopochtli, Tlaloca, Mayahuel, Tonacatecuhtli). They can either be bought from street vendors, in a store, from people in a church (jungle), or found (they can be in absolutely any place).

After talking with Montezuma, you can walk into the city if you wish. There you will meet two Aztec brothers. Talk to them.

In the city, on the edges of the temple of the Great Vitality, there are two buildings with columns, inside the entrance to the water. Enter the water (it's better to save before that), find yourself in a labyrinth under water, swim to the opposite exit (the first turn to the left, and you'll find it yourself, just hurry up, time is limited). And now the main thing, after swimming through the labyrinth, you will find yourself in a closed space inside the temple of the Great Life Force. In one of the two places you will take away a closed chest, take away the totem of Sinteotl from there (just don't sell it later, you will still need it).

So, after a long search for 10 totems (and you won’t get it quickly), you found them all. Head back to Tenochtitlan (be sure to load up on plenty of healers and antidotes beforehand). To the left and right of the Temple of Great Vitality (near buildings with columns) there are two tall buildings, go up and you will take 5 doors away. You need to go through each door and place the desired totem in the slab on the floor. Behind each door, 3 Aztecs will attack you, so it's better to save before each entry. After installing all 10 totems, your path lies in the temple of the Great Vitality.

In the temple you will again have to fight (by the way, you will fight alone, the officers will not enter the temples) with the Aztecs. After passing through the temple and killing everyone you will see pedestal, and on it a large gold coin, a jade skull will lie nearby. Take it away and the god of the dead appears. He says that it will be possible to get out of here only by defeating him in battle. Okay, let's start fighting. After defeating him, he says that you are a good warrior and you can keep the skull, he also reveals who Montezuma really is.

Everyone, you can leave. But don't rush. In the opposite corner from the place where the skull lay, there is an exit, and next to it is a stove. Insert Sinteotl's totem into this slab (it will open a chest). To the left of the pedestal at the end of the corridor there is a chest, take the sacrificial knife from it and exit the temple.

After that, rise to the round building (it is the only one in the city). The door to the temple will be closed, go around it and you will see a small hole in the wall, a hand will appear, insert a knife into it and the door will open. Come inside and take the shotgun.

On the way out of the city, talk to the brothers, they will congratulate you and wish you good luck, they will tell you to take care of the skull.

It remains to talk with Montezuma. He is waiting for you at the dam. In the conversation, it turns out that he decided to revive the dead Aztecs and conquer the world. Of course, you don’t like such a prospect and with a clear conscience you kill him. Leave the location, it will appear new entry in the ship's log. Quest completed.

Important: Do not sell the jade skull. You will need it to complete another quest.

Nerevar, hmm, but did not try to parry? He never shot at me, because. I shredded him into barbecue, so that he could not even put a block, not to mention a gun!

Lioncourt Apparently you are playing on ur difficulty low. On the impossible, he stupidly shoots at you on cooldown no matter what distance you are from him, and there is clearly not enough energy for constant “shredding”.

At lvl 21 with about 190hp, I still killed him. For the first time, it didn’t work out, so he stupidly takes out more from a pistol than he recovers with an elixir, and it’s sooo difficult to constantly dodge bullets hiding behind a corner.
The second time he came, he immediately after the shot ran to the column, and, in general, it turned out such a situation that we fought through the column. Thanks to her, he could not shoot at me, and sitting in the block and waiting for the berserker to reload, I slowly put him to death. True, he pierced with antidotes: he still pierced through the block and poisoned me, but, thank God, there were enough cures. Pumped light weapons from 85 to 97 while hitting those 5000hp! Killed him with Bretta.
We must give him his due, he is an excellent swordsman, while he adapted to him, he used to block and parry me so much that I did not deliver a single blow in the whole berserk.
As a result, this whole thing took about half an hour of real time.

Weribl, Nerevar, here the topic of passing the Tenochtitlan quest, and not discussing pirates. Pirates can be discussed for example in the topic "Characteristics of the hero, Pirates".

tell me if I lost totems during the passage quest gpc I can find or buy them somewhere

To remove a fire spell from a bridge:
1. Tonatiu, the god of the sky and the sun. - Main, from the exit from Port-au-Bello, twice to the left and along the right wall.
2. Tlazolteotl, the goddess, the devourer of dirt, cleanses from illicit passions. - Main, in the location in front of Tenochtitlan, in the corner.
3. Camashtli, the god of the stars, hunting, war and fate, the creator of fire. - Maine, Tenochtitlan on the left side by a huge stone, in the water.

To open the Temple of Vitality:
1. Huitzilopochtli, god of the blue clear sky (+5 medium weapons). - Curacao, in the residence of Willemstad on the railing.
2. Mixcoatl, god of hunting (+5 accuracy). Trinidad and Tobago, behind the church.
3. Tezcatlipoc, patron of priests who punish criminals (+5 pistols). - Martinique, in the dungeon under the balcony, next to the ski lift.
4. Quetzalcoatl, god of the morning star, lord of the elements (+5 defense). - San Martin, the entrance to the cave through the well, in the first hall from the entrance near the pillar.
5. Shochiketsal, goddess of flowers and love (+5 luck). - Bermuda, in the bay of the broken trough behind the ship.
6. Tlaloc, god of rain and thunder, master of all edible plants (+5 light weapons). — Hispaniola, lighthouse of Santo Domingo, on the window.
7. Chalchicitlicue, goddess of the sea and lakes (+5 prestige). - Tortuga, to the left of the church near the house - the totem is located at the porch.
8. Tonacatecuhtli, creator god who gives people food (+5 trade). - Maine, Inca temple on the right side under the bush closest to the water.
9. Mictlantecuhtli, god of the realm of the dead (+5 stealth). - Main, San Juan Del Norte Bay, in the first hall from the bay along the right wall to the end.
10. Mayahuetl, goddess of fertility, who gave people an alcoholic drink (+5 heavy weapons). - Cuba, Santiago, Inquisition (entrance near the church under the stairs), in a living room with under one of the beds.
For the cool gun you need this:
To open chests in the Temple of Vitality:
Sinteotl, young god of corn (+5 navigation). - Maine, Tenochtitlan, on the left side of the main pyramid there is an underwater labyrinth, through it and in the chest there is a totem.
PS Enjoy

Go to the global network - and there you will check it yourself and report back when they appear. Your business is either to quickly come to the village or shoot him, or buy a license.

The fact is that the totem is with him, he does not want to be activated, he took it miraculously in the inventory. At the expense of the sentry and the villagers, they did not appear for about a month, on the global for a week and a half it was, alas, an officer was needed to hand over the quarter to the spy, he already did it through Amatica, but still the actual issue is the totem of Tlaloc, which is not put in its place.

Noticed this error:
While I was playing the game, I bought the necessary totems from the traders (I personally bought 3-5 pieces).
When I approached the quest, I swam around the archipelago and collected the missing totems. As a result (although I didn’t notice at what exact moment of the game) I lost some of the totems I bought. I did not immediately notice this, and was extremely surprised that one totem was not placed. Well, I guessed to look at the images of the Gods above the doors in the temple and compare them with the ones I have. As a result, I had to ride around the archipelago again.
Of course, I don’t know, maybe my game just got stuck, but I decided to unsubscribe, suddenly it will come in handy for someone) (when I was scrolling through this topic, I didn’t find such a situation for anyone)

And at the same time, tell me please, in the temple itself there are two chests that open with totems, something very good falls from them?
otherwise Askold's quest really doesn't want to go through

Alexander Corsair thank you very much for the detailed answer
but somehow a large number of rat gods are not very attractive 🙂

Tired, rolled back a bug with totems, rolled back, it seems that the totem of Tlaloc no longer appears miraculously (appeared most likely due to several 2 totems that were given for square Jah.) Now there is not a single totem (except for the totem for the chest), the rest sold. I have been asking traders for several months, the totem does not loot, there is an Askold quest for powder, in theory they are not connected in any way, which means they do not interfere with each other. Can you give some good advice for this situation?

Corsairs gpc tenochtitlan totems

The quest is taken on the Mosquito Coast, it is located between Belize and Santa Catalina on the coast of Maine.

Shotgun is the most powerful firearm in the game (in mod-pack- revolver "Necklace"), a jade skull that can revive dead boarders and is necessary to complete the quest "Enchanted City", many valuable artifacts.

Having landed on the shore, you see a man running towards you, he will tell you that their team decided to explore the jungle, they discovered an ancient city, but they couldn’t get into it, everyone died, he alone managed to escape. You are interested in this city and you go to the jungle, having reached it, you see that the city is surrounded on all sides by water and the only road to it is a stone bridge. The Aztec Montezuma, who looks like a leader, runs up to you, he tells you about the city of Tenochtitlan, about himself and offers you a deal, you get him a Jade Skull from the temple of the city, and he will make you rich for it. But not everything is so simple, you still need to go into the city, and as soon as you step on the bridge, it will light up, and you won’t get into the temple so easily. Montezuma explains what is required for this. The bridge can be passed in two ways, insert two totems into the rectangular recesses in front of it, or run quickly through the fire part of the bridge, restore life on the segment without fire and run further, at the entrance to the city there is a temple near its wall, you can insert another totem (you will find it in the water not far from the bridge) and also block the fire. You can run through the fire only if you have enough hit points and stocked up with wine, I advise you to go through the first way and not suffer.

I recommend that you collect all the totems before talking with Montezuma, because after the conversation it may glitch and some totems may disappear from their places. (by Old_Nick).
Montezuma will give you a tip where to find three totems for fire, but you will need 10 more totems to get to the temple, where he does not know where to get them, he only says what they are called: Xochiquetzatl, Mitclantecutli, Quetzalcoatl, Mixcoatl, Tezcatlipoc, Chalchihuitlicue, Huitzipochtli, Tlaloca, Mayahuel, Tonacatecuhtli and offers to look for them all over the world. I will make it easy for you, all totems can be bought from merchants, although they are very rare, but they can be drained, and totems can also be found in various places in the game.

If you have in your inventory, for example, the Mayahuel totem, then you will never meet it with merchants until you transfer it from your inventory. You cannot put two identical totems in a chest or an officer, one will disappear, if you want to collect several sets, store them in different places. If you found a totem, and you already have one in your inventory (purchased from a merchant), then one will remain that way if you don’t move it.
Places where totems lie:

To make it easier to find totems, turn off the grass in the game settings.

1. Cuba Island, the totem is located in the inquisition of Santiago (the entrance is under the stairs leading to the church), there you need to go to the right, the totem lies under one of the beds ( Mayahuel +20 Heavy CP).

2. Hispaniola Island, the totem is located in the lighthouse of Santo Domingo, you need to climb the stairs, go along the board and go down the wooden tiers, the totem lies on the window ( Tlaloc +20 Light XP).

3. Tortuga Island, the totem lies at the porch of the house, which is located to the left of the entrance to the church, ( chaltiwithlicue +20 Authority).

4. Bermuda Island, the totem lies in the Bay of Broken Trough, you need to go behind the broken ship and carefully examine the sand ( Shochiketsal +20 Luck).

5. San Martin Island, the totem is in a cave, you need to enter it through a well in the jungle, there will be pillars on the left side of the entrance, the totem lies to the right of one of them ( Quetzalcoatl +20 Defense).

6. Martinique Island, the totem is located in the dungeon of Fort-de-France, you need to go down the second staircase to the lower floor and reach the place where the balcony ends on top, the totem lies on the left against the wall ( Tezcatlipoca +20 Pistols).

7. Trinidad and Tobago, the totem lies near the fence post behind the church ( Mixcoatl +20 Accuracy).

8. The island of Curacao, in the residence of the governor of Willemstad, the totem lies on the railing of the stairs at the entrance ( Huitzilopochtli +20 Average XP).

9. The coast of Maine, the totem is located in the jungle between Porto Bello and Panama, from the gates of the city of Porto Bello you need to go two locations to the left, the totem lies against the wall on the right side in the grass, before moving to the third location ( Tonatiu - 0 for passing through the bridge).

10. The coast of Maine, the totem is located in the bay of San Juan del Norte, between Santa Catalina and Porto Bello, in the grotto located on the right side of the location, in it you need to go past the passage to the left almost to the end, the totem lies between the stones ( Mictlantecuhtli +20 Stealth).

11. Maine Coast, Mosquito Coast between Belize and Santa Catalina, the totem lies in the second jungle location from the sea, on the right side in the grass against the wall ( Tlasolteotl - 0 for passing through the bridge).

12. Maine Coast, Mosquito Coast between Belize and Santa Catalina, the totem is located in the Tenotchitlan location on the left side of the bridge, you need to go to the end of the location to the rock, the totem lies near it in the water ( Camaxtli - 0 for passing through the bridge).

13. Maine Coast, Mosquito Coast between Belize and Santa Catalina, the totem is located in the location of Tenotchitlan, you need to swim through the underwater maze, which is located on the left side of the main temple, the totem is in the chest ( Sinteotla +20 Navigation) — .

14. The coast of Maine, Amatiche Bay between Belize and Santa Catalina, the totem is located in the location of the Inca temple, to the right of the temple under the fern near the rock ( Tonacatecuhtli +20 Trade).

15. The coast of Maine, Amatiche Bay between Belize and Santa Catalina, the totem is located in the Inca temple, but it will open only when passing the quest "Find the mummy powder" (Askold), after finding the inventory list. ( Xipe Toteku +20 Repair - opens a chest on the 2nd floor in the main temple) — This totem CANNOT be purchased from merchants .

AT mod-pack instead of +20 there is only an increase +5 for each totem.
Having collected all the necessary totems, go to Teno, insert two totems in front of the bridge and remove the fire, entering the city you will be met by an Aztec. Talk to him and go to the underwater labyrinth for the Sinteotl totem, save before entering, you will have only 80 seconds to swim through it. Now you need to enter the main temple, to the left and right of it there are two more temples, they have five doors on top, you need to enter each and insert a totem in the center.

If totems are not inserted:

1. Totems should be in your inventory at the time of entering the Teno location, if the boarders had them, then go to the bay and return, the totems will work.
2. You set yourself totems with cheat codes (A-Y-YAY), you need to sell the totems to any merchant and buy them back, so the totems will become workers.
3. You are missing the required totem.
In each room you will be met by warriors, they need to be killed and remember, if you are killed or you forget to insert a totem, then with each re-entry the warriors will become even stronger, and they are not weak anyway. Having inserted all the totems, you have opened the main temple, head to it, do not forget to take the healers with you. At the entrance you will immediately be met by a group of warriors, you will meet quite a few such groups on the way to the main goal, bring down everyone, there are no special difficulties, in the temple there is where to run and stretch these groups to kill them one by one, and if you are well pumped, then spinning berserk to help you.
On the 2nd floor of the temple you will find a chest, if you completed the Askold quest before this quest (Find mummy powder), then you have a Shipe-Toteku totem, with which you can open it a little later, there are a lot of goodies, there are more than a dozen Rat Gods alone , at one time you won’t take everything away, you can then return, but you will again have to fight with the soldiers. If you do not have a totem, then you can also return to the temple later, after you have inserted the totems, it will always be open.
Having fought your way to the second exit from the temple on the first floor, you will find a round altar, next to it lies the desired Jade Skull. I advise you to save, the battle with the god of the dead will not be easy. As soon as you take the skull, it will immediately appear and in a conversation will offer you to fight with it. Having slammed this monster, you need to open the chest that stands in the right wing of the temple, if you stand with your back to the altar. To do this, again on the right before the exit, you need to insert the totem into the floor. If you have a Shipe Toteku totem, then to open the chest on the 2nd floor, you need to insert it into the floor on the left side of the exit. In the chest you will find buns and the Sacrificial Knife - this is also a key, it opens another temple opposite the main one. Follow there, climb the stairs and insert a knife behind the temple, in the temple you will find the most powerful weapon in the game - Shotgun (in the Mod-pack, the Collier revolver). Return to the bridge, Montezuma is waiting for you there and wants to pick up the skull. Send it to the forest and go to hell, the skull will still be useful to you to complete the quest "Enchanted City", and can also be used to revive your boarders.

I advise you not to use the skull to revive boarders, as you may experience the following problems:

Guaranteed Issues:
1. The additional Energy and Life points gained by the "Growing Energy" and "Growing Life" perks will be reset.
2. The current experience in Rank and Perks will be reset to zero, because. "Skills" remain unchanged - the maximum rank and the possible number of officer perks are reduced.
3. The quest officer turns into an ordinary one, i.e. “Loyalty” starts to work, up to possible leaving and begging for money.

Possible problems:
1. The icon of the revived officer is replaced with another “left icon”; you can assign such an officer to the position.
2. The revived officer's ship is not displayed in the F2 - "Ship" tab, the officer himself is a worker, his ship does not disappear, it floats nearby.
3. The animated officer himself is not available, he is visible as a passenger, but he cannot be appointed to a position.
4. After reviving one officer, other officers may become inaccessible, although they were not revived with a skull.
5. An animated officer does not take weapons, cuirasses and clothes. This problem arises not only because of the skull, but it is he who exacerbates it.
(by Old_Nick)
Naturally, the leader is not happy and is trying to kill you, but where is he against you, after the battle in the temple, so you quickly send him to heaven and return back to Teno. There you will need to talk to the Aztec, whom you met at the entrance to the city, the quest ends here, you can return to the ship.

Corsairs gpc tenochtitlan totems

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taken: in Tenochtitlan itself.

Swim to Mosquito Bay on Main (above Santa Catalina). Disembark and see the sailor Silvio Ricci on the shore. He will tell you that the captain and the crew of the ship explored the mainland and found an abandoned city, but most burned in the fire when passing through the dam, and the rest were killed by the Aztec. After the conversation, go through the jungle to the city.

The Aztec Montezuma meets you in the city. After talking with him, you will learn the details about the city, and he will offer a deal - in exchange for the jade skull, which is located in the temple of the Great Vitality, he will give you the weapons of the gods. Naturally, you agree and he says that you can only get into the city through the dam, and the curse of fire lies on it. To remove the curse, you must insert two totems into the slabs in front of the entrance to the dam or one totem, but in the city itself (for this you need to run through the fire).

Locations of the three totems:

The Camashtli totem is located in the location with the Aztec, run in the opposite direction from the place where he stands (Montezuma), go into the water and there he lies next to the stones;

The Tlasolteotl totem is located in the previous location, look for the edges of the hills (to make the search easier, I advise you to turn off the grass in the settings, then the totems will be visible from afar);

Totem Tonatiu is abandoned between the cities of Porto Bello and Panama. After leaving Porto Bello, run to the location on the left, there again to the leftmost location and that's where the totem is located (again, look along the edges of the hills).

After finding the totems, return to Tenochtitlan and remove the curse from the dam. After that, talk to Montezuma. He reports that the curse has been lifted and now you need to open the temple of the Great Life Force, for this you will need to find 10 totems (Xochiquetzal, Mictlantecutli, Quetzalcoatl, Mixcoatl, Tezcatlipoca, Chalchicitlicue, Huitzilopochtli, Tlaloca, Mayahuel, Tonacatecuhtli). They can either be bought from street vendors, in a store, from people in a church (jungle), or found (they can be in absolutely any place).

After talking with Montezuma, you can go to the city if you wish. There you will meet two Aztec brothers. Talk to them.

In the city, on the edges of the temple of the Great Vitality, there are two buildings with columns, inside the entrance to the water. Enter the water (it's better to save before that), find yourself in a labyrinth under water, swim to the opposite exit (the first turn to the left, and you'll find it yourself, just hurry up, time is limited). And now the main thing, after swimming through the labyrinth, you will find yourself in a closed space inside the temple of the Great Life Force. In one of the two places you will take away a closed chest, take away the totem of Sinteotl from there (just don't sell it later, you will still need it).

So, after a long search for 10 totems (and you won’t get it quickly), you found them all. Head back to Tenochtitlan (be sure to load up on plenty of healers and antidotes beforehand). To the left and right of the Temple of Great Vitality (near buildings with columns) there are two tall buildings, go up and you will take 5 doors away. You need to go through each door and place the desired totem in the slab on the floor. Behind each door, 3 Aztecs will attack you, so it's better to save before each entry. After installing all 10 totems, your path lies in the temple of the Great Vitality.

In the temple you will again have to fight (by the way, you will fight alone, the officers will not enter the temples) with the Aztecs. After passing through the temple and killing everyone, you will see a pedestal, and on it a large gold coin, next to it will be a jade skull. Take it away and the god of the dead appears. He says that it will be possible to get out of here only by defeating him in battle. Okay, let's start fighting. After defeating him, he says that you are a good warrior and you can keep the skull, he also reveals who Montezuma really is.

Everyone, you can leave. But don't rush. In the opposite corner from the place where the skull lay, there is an exit, and next to it is a stove. Insert Sinteotl's totem into this slab (it will open a chest). To the left of the pedestal at the end of the corridor there is a chest, take the sacrificial knife from it and exit the temple.

After that, rise to the round building (it is the only one in the city). The door to the temple will be closed, go around it and you will see a small hole in the wall, a hand will appear, insert a knife into it and the door will open. Come inside and take the shotgun.

On the way out of the city, talk to the brothers, they will congratulate you and wish you good luck, they will tell you to take care of the skull.

It remains to talk with Montezuma. He is waiting for you at the dam. In the conversation, it turns out that he decided to revive the dead Aztecs and conquer the world. Of course, you don’t like such a prospect and with a clear conscience you kill him. Exit the location, a new entry will appear in the ship's log. Quest completed.

Important: Do not sell the jade skull. You will need it to complete another quest.

Corsairs gpc tenochtitlan totems

Quest discussion "Tenochtitlan",
by following the link.

AT:
O:

AT:
O:

AT:
O:

AT:
O:

AT:
O:


Gold - 0


Clay jug - 15


Gold - 120100,
Rat God - 12

Ancient Censer - 7

Painted Vessel - 13


Word structure: Tōnatiuh

Composition of the word: Tlazol + teōtl

Word composition: Camaxtli


Word compound: Mix + cōātl



Base word: Cōātl: snake, snake /ent./ - (snake, the)


Base word: Quetzal: quetzal feather (a type of bird), feather /subs./ - (quetzal, quetzal feather, the)

Word structure: Tlālōc








Basic word: Tēcutli: lord, god / being / - (lord, the).

Word composition: Mayahuetl

Word compound: Cin + teōtl
Base word: Teōtl: god / beings / - (god, the)

Xipe Toteku / Xipe Totēc

Composition of the word: Xipe + Totēc

Corsairs gpc tenochtitlan totems

Quest discussion "Tenochtitlan",
you can watch the walkthrough on our website,
passing through [You must register to view this link] link.

AT: How to join this quest?
O: It is necessary to land on the Mosquito Coast (it is located in the Santa Catalina area).

AT: In the main building in Teno, there are 2 chests - one contains an obsidian knife, and the other is closed and requires a key. Where to get it?
O: The chest is opened by the Shipe-Toteku totem, which lies in the Inca temple (you can get to the temple after completing the Askold quest)

AT: Where is the totem of Sinteotl?
O: On the sides of the temple of the Great Life Force there are two temples with columns. There, each has a descent into the water, and inside there is a labyrinth. After the labyrinth, there is a chest containing a totem.

AT: Why totems are not placed, a hand does not appear.
O: Most likely you "stole" these totems from the game with a special cheat and the quest simply does not see them, the problem is solved by selling all the "read" totems to any merchant and instantly buying them back

AT: Why didn't I find totems in the places mentioned below?
O: These places are guaranteed to have totems.

Chest on the lower floor of the pyramid: (opened by the totem Cineotl):
Gold - 0
Obsidian ceremonial knife - 1, needed to open the doors to the Temple of the White Gods (-30 pistols and stealth, -20 all other weapons)
Charm of Tlalchitonatiu - 5 (+10 authority and stealth, -20 pistols)
Frightening figurine - 7 (-10 prestige)
Jade mask - 11 (+10 trade)
Clay jug - 15
Double mask - 4 (+10 stealth)
Amulet of Xiucoatl 16. (+10 medium weapons)

Chest on the second floor of the pyramid (opened by the Shipe-Toteku totem):
Gold - 120100,
Rat God - 12
Amulet of Ehecatl - 11 (+20 pistols, +10 accuracy, -20 stealth),
Tepeyollotl Totem Cup - 15 (+10 heavy weapons)
Ancient Censer - 7
Olaliuka Chalice - 9 (+20 Trade, -20 Authority)
Basalt head - 4 (+10 prestige and defense, -10 luck)
Painted Vessel - 13
Body amulet - 8 (+10 stealth)
Idol of Atlaua - 6 (+20 navigation, -20 stealth)
Statuette of Tlaloc - 12 (+20 hit, +10 guns, -20 stealth)
Ceremonial knife - 4 (+20 prestige, -10 luck)
Ceremonial vessel - 7 (+20 prestige, -10 stealth)
Head of a Mayan warrior - 11 (+20 defense, +10 light weapons, -10 prestige and luck)

Translation of the names of all totems in K:GPK, taking into account the spelling of the Nahuatl language and checking the source for the accuracy of the translation.

The composition of a compound word is indicated (separation into separate words), if possible, individual words are reduced to their initial form (infinitive, im. case, etc.), proper names that cannot be translated are also separately marked.

Word structure: Tōnatiuh
Base word: Tōnatiuh: sun /noun/ - (sun,the)

Composition of the word: Tlazol + teōtl
Base word: Tlazolli: dirt /ess./ - (dirt, the; waste, the) (doubtful source)
Base word: Teōtl: god / beings / - (god, the)

Word composition: Camaxtli
Base word: Camaxtle / Camaxtli: not subject to separate translation. (since property name)

Word compound: Huitzil + ōpōchtli
Base word: Huītzilin: hummingbird / creatures / - (hummingbird, the)
Base word: ōpōchtli: left side /*/ - (left-hand side, the) (doubtful source)

Word compound: Mix + cōātl
Base word: Mixtli: cloud /ess./ - (cloud, the)
Base word: Cōātl: snake, snake /ent./ - (snake, the)

Word compound: Tēzcatli + pocā
Base word: Tēzcatl: mirror /ess./ - (mirror, the)
Base word: Pōctli: smoke, mist /ess./ - (smoke, the; mist, the)

Word compound: Quetzal + cōātl
Base word: Quetzal: quetzal feather (a type of bird), feather /subs./ - (quetzal, quetzal feather, the)
Base word: Cōātl: snake, snake /ent./ - (snake, the)

Word compound: Xōchi + quetzal
Base word: Xōchitl: flower / creatures / - (flower, the)
Base word: Quetzal: quetzal feather (a type of bird), feather /subs./ - (quetzal, quetzal feather, the)

Word structure: Tlālōc
Base word: Tlālli: earth / beings / - (earth / land / ground, the)

Word compound: Chālchiuhtli + cuē
Base word: Chālchihuitl: jade /ess./ - (jade, the)
Basic word: Cuēitl: 1. skirt, blouse - (skirt / blouse)
As a form of Cuēitl, part of the word Cuē means: one who wears (wears) a skirt from.

Word compound: Tōnacā + tēcutli
Base word: Tōnacā : Pertaining to sun / sunlight
Base word: Tōna: to shine /verb/ - (to shine)
Basic word: Tēcutli: lord, god / being / - (lord, the).

Word compound: Mic + tlān + tēcutli
Basic word: Mictlān: dead earth /literally-literally/, hell /ess./ — ( dead land, underworld, the; hell, the).

At the same time, the main words are: Mic + Tlan, of which:

Base word: Mic: dead /adjective/ - (dead, the) from Miqui: die /verb/ - (to die)
Base word: Tlan: /ess./, it is also possible to merge with the ligature -ti, that is, it forms part of the word: -titlan;

In addition, the meaning of the word -Tlan: on, near, about (when designating the area) - (on, in, beside, among, at); also
as part of the name of a city or locality, it usually has a meaning as: city / existent / - (town, city); for example in the name of the capital
the Aztec city of Tenochtitlan.

Basic word: Tēcutli: lord, god / being / - (lord, the).

Word composition: Mayahuetl
Base word: Mayahuetl: not subject to separate translation (because proper name)

Word compound: Cin + teōtl
Base word: Cintli: corn, ear of maize /ess./ - (maize, the; ear of maize)
Base word: Teōtl: god / beings / - (god, the)

Xipe Toteku / Xipe Totēc

Composition of the word: Xipe + Totēc
Base word: Xipe: not subject to separate translation.
Main word: Totēc: our god /literally-literally/ /ess./ - (our lord, the /literally translated/)

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