Skyrim download mod on earth. Pak "great mods and new lands". snow whale

1. The beginning is quite interesting. The first task at the Jarl passed without jambs. The beginning of the quest to rebuild the Colosseum - too. Then the difficulties began. In the Temple of the Dead, the ghost of King Kuros took the quest to help him find peace. Although, for what he did, he would not pray in a cozy crypt, but forever fry in a frying pan in Hell! But, I wanted to see the quest. And then it began. Doors from the central chamber open, but behind them are iron stakes rising from the floor. No matter how I searched, I didn’t find how to get through. In the end, I used the console and went further, but I did not find any buttons (handles, rings) that lower the stakes on the other side. Further - the place of storage of dead draugrs from which the further path lies through a small puddle. There is a deep well and a tunnel filled with water. Finding a way out if you dived is almost impossible! You need a barrel of water breathing potion and poke in muddy water for a very long time. I had to enable TGM. Found, ???, the passage further. A small hole in the ceiling through which you need to swim up for a long time. Then a dry passage and again a well. Then - the road to the Valley of the Dead. Already in front of the temple, an abyss of very strong skeletons crawled out of the ground. Tough! Inside the temple, after taking the sword from the sarcophagus, the light show began! A whole horde of skeletons and the king woke up, and - away we go! My Dovakinka is already quite strongly pumped (95th level), she learned four dozen spells and mastered more than a dozen dragon cries. Weapons and armor - respectively. The giant, hired by the jarl, was knocked out and my girl was flunked at once! I had to call for help. A couple of my companions arrived and then it went! But let me tell you, it was not easy! In short, in my opinion, the author went too far with hardcore. I would like the passage to be, albeit difficult, but doable without cheats.
2. I found the second quest in the Dark Tower (like so) from the ghost of the court magician of the ancient king, who was falsely accused of stealing the scrolls. He asked to be released. And, further - again neponyatki. One way is up, and there, literally, at every step there are traps (cutters, other beating bars), and poisonous gas pours out of the walls. There are no buttons that activate traps, valves, and at the end - there is no passage. But, after taking the quest in the chamber where the magician is locked, some kind of portal or passage with a protective screen opens. But how to get there?
3. Met the soul of Valkyrie. It is necessary to fulfill two of her requests - to take her body to the appropriate place and light the fires that protect these lands from some kind of disaster. If the first part passes without much difficulty, then the second... Following the markers, we go beyond the gate in front of which the bandits killed the Valkyrie. Behind the gate is a huge cave. Passing by tall pillars with bandits' observation posts (or not past - there is a lot of things to collect on them), having filled up several wolves and bears, we run into a deep gorge that crosses the gorge from edge to edge. The markers point to the other side. I could not cross the gorge by any means. Tried all possible means. There, only on a dragon you can fly. Tried to call the dragon - does not arrive. Yes, and how can he fly into the cave. In short, I suffered for a long time, evil took over and I decided to see where these markers show. I turned on tfc and flew. It took a long time to fly. In the end, I got to some snow-covered temple with lamps hanging on the arches. Here they need to be set on fire (activate). After each activation, a cloud of all sorts of very strong enemies who use such spells and screams that you fly like plywood over Paris. I got tired and spat. I know that some quest authors have such a problem. To complicate the passage, they adjust the markers so that the path to them lies on the other side, entering from who knows where. In short, I'm in complete prostration!

To begin with, I would like to say that I am only showing you these modifications. "How to download them and what to do - you will learn all this by going to links.
The guide will be updated. So, if you are interested in this guide - feel free to add it to your favorites.

Feel free to write in the comments what mods can be added to the guide.

Project AHO - Etherian Hyperspace Observatory

Project AHO is a large quest modification, designed for 5-10 hours of gameplay. You will get acquainted with the history and inhabitants of Sadrith Kegran - a secret settlement of the once Great House of Telvanni, built on the ruins of a great Dwemer city. And unravel the mystery of one of the greatest wonders created by the vanished race.

The Gray Cowl of Nocturnal

Moonpath to Elsweyr

The Last Dragon- It's not just dreams.

After the death of Alduin, Dovahkiin is still tormented by nightmares. Distant voices are calling him, but isn't that a hoax. Maybe he still can't let go of his past life. A strange feeling of incompleteness troubles his heart. Rumor has it that smugglers with Pirate Bay. Who knows, maybe he just lacks a good adventure that will drown out the anxiety and nightmares that torment him at night.
More than 15+ hours of gameplay and new locations are waiting for you.

The trailer for Lordbound has just been released. Mod adds new quests and locations.

The release should take place this year.

Watchman is the biggest and biggest mod we've ever played. The mod is made in the best traditions Dark Souls, and in general the entire Souls series, and is very respectful of the Laure of the TES universe. It is difficult to say that everything in fashion is exactly as intended by the authors of the TES series, but there are no significant differences with lore in it either.
In vogue with a couple of dozen new armor that suits both female and male characters (there are a few items that are exceptions), tons of weapons and as many rings. Everything has its own textures and models. Dozens of new enemies, new companions (one of which is a four-legged named Al) and of course, all this is accompanied by a very long quest that would have passed for a full-fledged DLC.

... Well, you and a sleepyhead, even yesterday's storm didn't wake you up. They say we have already sailed to Morrowind....

With the release of Skyrim fans Morrowind decided to transfer their favorite game to a fresh one graphics engine to introduce modern gamers to an ageless masterpiece. Despite the fact that a converter was used for the transfer in some places, the amount of work is very large. Full adaptation implies new models of creatures, textures high definition, own animations and, in the future, voiced dialogues.

The work on the project is moving slowly, and the output full version we will not see soon.

DarkenD- this is a global (and horror) for our beloved Skyrim.
You can start your journey to new lands from a ship called Voyager lost in the ice, it is located northwest of Winterhold. You have to find out what happened to the crew and the knights from this ship. Step by step, you will dive into a chilling story that happened several years ago - find out the truth and piece together a picture of what happened. There are no clear instructions here - what exactly to do - Dovakin will become a free investigator who just needs to find out the truth ... Or maybe you shouldn't find out? Maybe some secrets of the island will remain in the dark? Maybe that's where they belong? You decide. Along the way, dodging arrows, swords, axes, fangs and deadly traps. It's all in style Dark Souls.

Falskar is a modification that adds new territory. Falskaar was designed as an add-on that adds a ton of new content: lands, settlements, dungeons, NPCs, a storyline, and side quests. The mod will provide the player with more than 20+
hours of gameplay.

You can download Falskaar here.

Brand new monsters and many new creatures throughout Skyrim.

List innovations:

- Snow Whale

Snow whales are ancient animals that have lived in Skyrim since the return of man to the earth. They live high above the mountain peaks, where they mysteriously "float" through the skies, jumping from cloud to cloud and singing their beautiful ethereal song. Nords have hunted these powerful creatures of the sky since ancient times. Such a hunt required not only strength, but also courage: only the most determined and strong in spirit survived such a risky climb and were then ready to fight against the animal in the clouds.

Whales are a great source of food and resources, and it could even be used to produce the finest perfumes and jewelry for women.

- Troll Ancestor

The ancestors of the trolls are formidable and deadly creatures that live in the gloomy caves and dungeons of Tamriel. Despite their outward appearances, they are indeed ancient trolls, although unlike their degenerate descendants, they are somewhat more intelligent and were able to create craft tools and clothing. They were last seen somewhere in Hammerfell at the end of the third era, where many of them were mostly destroyed, although the recent return of dragons to Skyrim seems to have been the reason for these creatures to return to the surface.

- angler

Anglerfish have taken refuge deep in the sea and use the luminescent projection on their heads to lure their prey. They bear some resemblance to the lurker and Hermaeus Mora - is there a connection?

- Borov

Hogs are voracious tusked pigs that roam the area of ​​Tamriel, being able to survive in many environments such as forests, plains, swamps, rainforests, and even the frigid regions of Skyrim. They are quite ruthless, both in pursuit of prey and during combat.

Hogs happen various types, but the most dangerous of these is the Wrothgarian boar, often referred to as "Tusk's Blades" (because of its sharp fangs).

- Chimera

Chimeras are hideous and sly creatures, created by artificial means to serve their creators as guardians, test subjects, or simply to spread fear in the land by insulting beauty and nature and divine work.

These vicious creatures are different sizes and forms. The standard and most commonly seen Chimeras (with the highest survivability at the time of creation) are lion, goat, snake, and dragon forms combined into one hideous and sickly form.

- Basilisk

Basilisk is a truly amazing creature from Valenwood with the same non-natural origin as its cousin. This vicious breed of chimera came along the same way, to see if new offspring could inherit their incubator's traits to produce a stronger hybrid. The results were, as expected, disastrous: the basilisk hatched with a modified chicken head ( egg hatched by a snake). This vicious and scaly creature is quite rare, and its meat and eggs are incredibly valuable for cooking or alchemy.

- Dodo

The Dodo is a wild breed of bird whose meat is incredibly popular among orcs and outcasts, but due to such popularity, these birds were on the verge of extinction, and only a few remained in Skyrim.

- Ice Roc

Ice Roc is actually a Daedra that lives in Daedric Ruins. They are completely made of ice and are destroyed by snow dust upon killing. Occasionally, these merciless Daedric birds appear on Nirn, mainly in Atmora during the most severe and deadly blizzards, but can also appear in Skyrim during similar weather. But their most regular reason for appearing in Skyrim is most often due to reckless mages seeking to harness the power of these frozen animals for themselves.

- Ettin

Ettin is a two-headed giant. It was once said that they were a particularly strong and evil tribe of giants who were even capable of killing their fellow giants and were cursed from it. The curse has robbed them of all sentience and intelligence they had, turning them into mindless and cruel beasts that are no different from an animal. The only thing these creatures have managed to retain in themselves is the ability to effectively carry out their once group deadly raids and massacres in predictable places. Despite the fall of their kind, some Ettin have been seen regrouping and attempting to rebuild their ruined village in the mountains, raising some concerns that the curse might achieve its purpose. There were also rumors of humans and elves mating, which created a very unique result - Ettin - but this is not certain.

- Echatere

Echateres are a type of "ugly, evil, and pointy" animal that is predominantly characteristic of Wrothgar. These creatures are used both as livestock and as pack animals for the Orcs: they are the main source of food and clothing for many cities and strongholds, and are very important to their daily lives, but not so much as to be too attached to these temperamental animals. .

They can also be found near the northwestern borders of Skyrim.

- musk ox

The Musk Ox is a large breed of bull and is known for its shaggy and thick coat, especially its musky scent during mating season. They are tougher than cows and live in many parts of Skyrim.

- Roc bird

Rocs are giant birds of prey that feed on anything that can move. These monstrous eagles inhabit the deserts of Hammerfell, but they began to appear elsewhere after the Aldmeri Dominion made an attempt to take over Hammerfell with some suspicion that the elves somehow tamed these creatures to do their bidding, as they are sometimes seen flying over Shrine of Talos.

- Snails and slugs

Snails and Slugs are simple and small ground-eating clams that can sometimes be found throughout the warmer regions of Nirn, but can also be found in the wild of Skyrim or in damp locations such as damp caves or cellars. Snails have pretty adorable shells that some little boys love to collect, while more naughty kids use slugs to tease their sisters.

- Tree Mammoth

The tree mammoth is a native of Valenwood. Unlike their Skyrim cousins, tree mammoths are gray and have black eyes, and are usually much less prone to hostility. Some are even kept as wood-elf livestock.

- Werewolves

Lycanthropy, originally known as therianthropy, is a disease created by Hircine that causes the infected to transform into monstrous animals with humanoid features. Usually feral and deadly, werewolves are among the most dangerous creatures in Tamriel and come in many forms and guises, depending on the variant of the disease they have been infected with. The most common and well-known are wolf-likes and the main reason why the name "lycanthropy" is used more often. Other notable species are the Skyrim Bear Werewolf, High Rock Hog Werewolf, Elsweyr Lion Werewolf, Black Marsh Crocodile Werewolf, Valenwood Vulture Werewolf, and the elusive Shark Werewolf allegedly from Pyandonea.

- Yeti

Yetis, also known as "Bigfoot" by the Nords, are a very rare breed of cattle. They are believed to have been introduced to Tamriel during Akavire's third invasion of Hell'Sum Dir-Kamal to aid in his conquest of the frigid tundra of Skyrim. Some scholars have suggested that these creatures may originally have been inhabitants of old Atmora. The rarity of these creatures is suspected to be related to the ancient northerners' attempt to wipe out all traces of Kamal's presence from their homeland, some of them even thought that these creatures might have some connection to frost giants and frost trolls, but this has not been proven.

Installation:

Standard.

Removal:

Delete mod files from "Skyrim" folder.

Skyrim is considered one of the most popular games With open world(mods for Skyrim played an important role). As in previous parts of the Elder Scrolls series (The Elder Scrolls), in Skyrim, the player can delay the completion of the main tasks and freely travel through big world, exploring various ruins, objects, dungeons, complete tasks, find unique items and much more. Throughout the game, you will need to develop your character and improve your skills (blacksmithing, witchcraft, hacking, alchemy, shooting, etc.) The events unfold on the mainland of Tamriel and are associated with the appearance of the most powerful dragon Alduin in Skyrim. The Dragonborn will have to fight Alduin, thereby preventing the return of the dragons.

The best mods for Skyrim 5

The popularity of Skyrim was brought not only by the storyline, but also by mods without which players cannot imagine the game. Frankly, Skyrim has a lot of flaws, the graphics are very old, the textures look terrible and there are many other shortcomings that the developers have not fixed for various reasons. For Skyrim, there are many different modifications that change the game beyond recognition. Mods for Skyrim add unique sets of armor, worked out to the smallest detail, a new home, spells, change the appearance of the character, etc.

Top five best mods for Skyrim

The list is based on player preferences, and includes a variety of Skyrim mods for graphics, new armor, and weapons.

  1. Immersive Armors - Skyrim mod for a unique collection of equipment, which includes dozens of lore armor with high texture detail.
  2. Skyrim HD 2K - a global improvement in the textures of the landscape, caves, cities, objects, water, etc. Made in 2k resolution.
  3. Immersive Weapons (exciting weapons) - more than two hundred brand new weapons (various swords, katanas, axes, axes) that can be bought from merchants, found or created in the forge.
  4. Enhanced Lights and FX - improved Skyrim lighting, visual effects from the rays of the sun, shadows, reflections of interiors.
  5. Skyrim Flora Overhaul - flora processing using high-quality textures for trees, flowers, roots, grass.

The most popular mods for Skyrim in 2019

  • Retexture imperial armor and weapons- visual improvement of imperial equipment and weapons, made in 2-4k resolution and corrected meshes.
  • Redeemer Armor- created on the basis of armor from For Honor for female characters with any body type. Each part is detailed.
  • Beautiful female skin- complete reworking of vanilla skin textures for girls with UNP or CBBE replayer. The effect of humidity, face, makeup is adjusted.
  • Livia Salvian- a beautiful companion with her own voice acting and well-developed dialogues. She is an interesting interlocutor, she will always support the conversation and talk about the Shezarrin quest.
  • Noble Skyrim- improvement of standard architecture, landscape and dungeons (caves, ruins, mines). Author's textures.

This is only a small part of the cool mods, the list can be supplemented almost indefinitely. Downloading mods for Skyrim is not difficult, most are translated into Russian and installed very easily.

Requirements:

1. Skyrim SE (possible with the Underground-2 build, you can absolutely clean).

2. Computer with 8 GB RAM Don't say later that you weren't warned!

This addition to the Underground-2 build includes big mods and new lands, namely:

.

This content is only available to registered users!

Translation of poems and ballads: NoOneElse, Alexium, Mirielle, Oberon, Santera. Adaptation, addition and editing of the translation: DARTH---ALEXIEL.
- Description -
Adds a new territory, comparable in size to two or three Skyrim holds. Over 20 hours of gameplay. New storyline and side quests. New spells, recipes and one new shout. New items, including weapons, books, armor. Over 40 minutes of music created especially for Falskaar. New bard with unique songs. Full voice-over of dialogues by amateurs and professional actors (English). You will not be led by the hand in every quest. If it seems to you that you are stuck - look around, look around, think.
- How to start -
To start the Falskaar main quest, travel to Riften and speak with Yalamar. You will find it either near the market, or at the northern gate, or in the Bee and Sting tavern, if you wish, you can immediately go to the Deep Echo Mine - a new dungeon just north of Riften. The mod does not impose any requirements on the level of the character.

This content is only available to registered users!

.
- Description -
A new quest line crowned by an impressive battle with a dragon. A new, hand-crafted huge island with many interesting places to explore which will help you to explore the map of the island with markers. Fight your way through one of the largest dungeons in Tamriel. Solve the riddle by mastering the Draugr's mind! Furnish an abandoned imperial fort and make it your new home. Over 30 new unique characters. 17 new quests: 2 from the main storyline and 15 by-products. Over 200 voiced lines of dialogue (in English). Portable bear traps, which you can buy from Ja "Shavi-Dar. Bardic instruments that you can play. New cry: Fiik Lo Sah (Phantom form). New spells to summon draugrs and a number of others. New ingredients. New musical compositions.
- How to start -
The quest is intended for players of level 10 and above who have advanced through the main story skyrim lines(they should already be summoned by the Greybeards). An Imperial messenger, Theodine Bien, will deliver a letter asking you to come to the Prancing Mare Tavern in Whiterun.

This content is only available to registered users!

Translation:

This content is only available to registered users!

Adaptation: DARTH---ALEXIEL.
- Description -
This mod will offer you from 10 hours of gameplay, this is if you just rush through the quests. New lands - a vast territory of the Chernozem region. A mountain of quests - from obtaining citizenship in the Black Earth region and small assignments to the Colosseum and Golem. New NPCs. New spells. From a modified life drain to turning into a Lich. New skills - become a powerful golem. New Fixtures - Place a tower defense stone! Mini tasks - finally learn how to chop trees. Your survival mode - drink, eat, sleep, now it's important! Repair your shield and sword damaged in battles. A bunch of dungeons. Oblivion! Goliath. Of course, all this is voiced (in English).
- How to get -
A new spell that will be added to your inventory automatically. It can only be used inside the Sleeping Giant.

4) Interesting NPCs(Interesting NPCs). Author

This content is only available to registered users!

Translation

This content is only available to registered users!

.
- Description -
Interesting NPCs is a project that populates Skyrim with new inhabitants and tries to make it more alive. Each new NPC fits perfectly into the game world, has its own story and unique dialogues. Most of the added characters are voiced by a team of over 80 voice actors (in English).

This content is only available to registered users!

Translation:

This content is only available to registered users!


- How to start -
Go to the remains of the ship "Seafarer", it is located in the ice of the Sea of ​​​​Ghosts, northwest of Winterhold.
- Description -
Travel to the new island of Pharos, explore a well-developed territory, fight new enemies and find an Ancient set of weapons of incredible power. No assignments, no helping hand.

6) Rebirth of Helgen(Helgen Reborn). Author

This content is only available to registered users!

Translation

This content is only available to registered users!

.
- Description -
Revival of Helgen is a quest mod that allows you to restore Helgen! Learn the legend of the Keepers of Hattu, the reunion of two old soldiers, and a ten-year old feud with the ruthless and powerful Justicar of the Aldmeri Dominion. You can hire and train your own guards for the city or ask for protection from the Empire/Stormcloaks. You have to uncover the history of the slaves. You will be able to fight for your life in exciting battles in a secret new arena, and many other adventures await you. Workers will rebuild the city step by step! You'll be rewarded with your very own tower in Helgen, which includes the most interactive and dynamic museum displays in Skyrim!
- How to start -
For bandits to appear when using the Live Another Life mod, enter Whiterun through the main door four days after completing the quest "Freedom!", but not fast travel. For other users who have already passed these stages a long time ago, everything should be fine, just wait 4 days and the quest will begin. If none of the above helped, then type in the console SetStage BalokHelgen01 5

7) Journey to the Islands of the Birth of Dreams(Voyage to the Dreamborne Islands). Author

This content is only available to registered users!

Translation

This content is only available to registered users!

Adaptation for SSE and translation editing - I.L.Pron.
- Description -
In this mod, you can: Explore dozens of unique worlds connected to each other in a logically fairy-tale manner. Travel through the distant worlds of Moonshadow in search of a sage who has gone missing. Help the crew of a ship that has run aground and survived a dragon attack find their way home. Uncover the secrets of a lost civilization. Fight against difficult opponents, overcome your nightmares. Find hidden treasures and powerful gear. The quest takes place in its own locations and does not affect the plot of the game. Companions are not taken, leave them in Skyrim.
- How to start -
The quest starts in Winterhold, in the Frozen Hearth tavern. There, talk to Borlan, he gives the task to find the missing master Aulbrin and gives the key to his house. By activating the bed you find yourself in another world.

8) Bruma(Beyond Skyrim - Bruma). The authors

This content is only available to registered users!

Translation:

This content is only available to registered users!

.
- Description -
Travel beyond Skyrim directly to Bruma - the northernmost county of Cyrodiil. Find out what happened to the city after the Oblivion Crisis through new stories and adventures. Dive into the depths of ancient Ayleid ruins. Explore new terrain, larger and more populous than the Dragonborn DLC. In Broome, you alone are responsible for your decisions and their consequences. Rediscover Frostcrag Spire, Cloud Ruler Temple, Frostfire Glade and other legendary locations. The journey back to the Motherland begins now. You are ready?
- How to start -
Look for a passage in the Jerol Mountains south of Helgen

9) Wheels of Calm(The Wheels of Lull). Author

This content is only available to registered users!

Arsinis translation

This content is only available to registered users!

Adaptation to SSE DARTH---ALEXIEL.
- Description -
A large main quest that is divided into seven parts and includes riddles, espionage, poltergeists, a mad scientist and oil. Five dungeons containing unusual boss fights, as well as large and unique locations with a non-linear design reminiscent of The Legend of Zelda. A new city, complete with many characters, moving parts and little bug manufacturers. There are over seven additional quests in Lal-More, where you have to solve puzzles and overcome various difficulties, relying more on intelligence than strength. Over ten new weapons, including clockwork drills, lightsabers, electric batons, and of course the Chronographer's favorite arquebus. New Armor and Gear: Chronograph Robe, Powerful Clockwork Armor, and Defense Packs. New race extremely eccentric fabricators - living machine-mers of Sotha Sil! The return of characters from Sotha Sil Expanded and past games in the series, as well as those mentioned only in the deepest wilds of lore.
- How to start -
There are level restrictions, so in order to start the mod, your character must be at least level 15. Your character must be at least level 30 to complete the mod. Fast travel to any open settlement, excluding the five core cities, when you're leveled up. A strange mer will approach you, and your adventure will begin.

This content is only available to registered users!

Translation

This content is only available to registered users!


- Description -
Watchman is the biggest and biggest mod we've ever played. The mod is made in the best traditions of Dark Souls, and indeed of the entire Souls series, and is very respectful of the Lore of the TES universe. It is difficult to say that everything in fashion is exactly as intended by the authors of the TES series, but there are no significant differences with lore in it either. In vogue with a couple of dozen new armor that suits both female and male characters (there are a few items that are exceptions), tons of weapons and as many rings. Everything has its own textures and models. Dozens of new enemies, new companions (one of which is a four-legged named Al) and of course, all this is accompanied by a very long quest that would have passed for a full-fledged DLC. The mod is non-linear, contains many endings. There are two main ones: negative and positive. The positive, in turn, is divided into five more options. Episode 4 does not have quest notes or signposts, but the quests are there, and they are done in the style of the Souls series. Armor and weapons can be forged at a special forge (Zenithar's Forge) after completing these quests, or after meeting special conditions.
- How to start -
The mod consists of 4 episodes: Episode 1: The Summoner. Go to Dawnstar in the Peak of the Winds tavern, the desired NPC will speak to you (well, if not, his name is Altano). Episode 2: Bloody Matron. Starts automatically after the end of the first episode. Episode 3: Child of Oblivion. Starts automatically after the end of the second episode. Episode 4: Oblivion. Starts automatically after the end of the third episode. (Or in the final act 1/2/3, if you accept Molag Bal's offer).

11) Etherium Hyperspace Observatory(ProjectA.H.O.). The authors:

This content is only available to registered users!

.
- Description -
Project AHO is a large quest modification, designed for 5-10 hours of gameplay. You will get acquainted with the history and inhabitants of Sadrith Kegran - a secret settlement of the once Great House of Telvanni, built on the ruins of a great Dwemer city. And unravel the mystery of one of the greatest wonders created by the vanished race. New Territories - Explore over 40 locations, from cozy Dunmer cabins to epic Dwemer structures. New quests - a non-linear plot will allow you to determine the fate of Sadrith Kegran, and more than a dozen side quests will introduce you to the life of the inhabitants of the city. New characters - 20 fully voiced (in English) characters with their own personalities and problems. An advanced daily routine system - the inhabitants of Sadrith Kegran cook their own food, go to visit each other or pick flowers in the garden. New music - 10 beautiful compositions written especially for us by a professional composer from Germany - Forhir. A unique Dwemer ship - EGO, capable of not only serving as an excellent home, but also moving you to different parts of Tamriel. New weapons, armor, unique items and spells. Spellcrafting and a real Dwemer organ with specially selected music! New companions.
- How to start -
Very simple! You need to reach level 15 to start the main quest. Just travel around Skyrim (without a horse and not in cities) and you will be contacted. Or just fast travel to villages like Riverwood.

12) Hanging Gardens(The Hanging Gardens - a Quest). Mod author

This content is only available to registered users!

Translation

This content is only available to registered users!


- Description -
This quest mod will take you to a remote lost Dwemer island outpost harboring secrets. The quest is of medium duration and is perfect for high-level heroes who love exploration, new places and good fights. There is a voiced NPC, unique items and ingredients that can only be found on the island, 2 small subspaces, 14 locations, sea voyages and fights with pirates, tons of Dwarven treasures, and enemies who have long left this world. Find out the location of the island, go there and conquer it...if you can. And remember, the sea is full of dangers. You never know what you will find, or who will find you.
- How to start -
The quest will begin with the courier delivering a note from Conselmo. The courier will find you when you change location, provided that you are level 25 and have completed the Conselmo quest, which requires killing Nimhe.

13) Umbra Island(Umbra Island). Mod author

This content is only available to registered users!

Translation and conversion under SSE - I.L.Pron
- Description -
Learn about the grim fate of the Isle of Umbra and help the remaining inhabitants get rid of King Aran and his four knights. The quest has no markers and will require you to be observant and quick-witted. Recommended player level 40+, there are few enemies, but they hit hard, especially 5 new bosses. Leave your companions at home, the mod was created for passing alone.
- How to start -
Go to the Dragon Reach of Whiterun and go to Farengar's room. You will find a book on his table.



 
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