Diagrams of machines from gyenesh blocks. Gyenes blocks. Games and activities for the development of logic, albums with tasks. Classification, logical operations

Cards are symbols of block properties. Round Square Rectangular Red Thick Triangular Blue Thin Yellow Small Large

Cards - negations of block properties. Not round Not red Not thick Not rectangular Not blue Not thin Not triangular Not square Not yellow Not small Not large

"Find the block" 1. Find blocks that are like this one in color. 2. Find blocks that are like this one in shape. 3. Find blocks that are similar in size to this one. 4. Find blocks that are as thick as this one. 1. 2. 3. 4.

"Find the block" 2. 1. Find blocks that are not the same color as this one. 2. Find blocks that are not the same shape as this one. 3. Find a block that is not the same size as this one. 4. Find a block that is not the same thickness as this one. 1. 2. 3. 4.

"Find blocks" 3. 1. Find blocks that are the same color as this one, but not the same shape. 2. Find blocks that are the same color as this one, but not the same size. 3. Find blocks that are the same color as this one, but not the same thickness. 1. 2. 3.

"Find blocks" 4. 1. Find blocks that are the same shape as this one, but not the same color. 2. Find blocks that are the same shape as this one, but not the same size. 3. Find blocks that are the same shape as this one, but not the same thickness. 1. 2. 3.

"Find blocks" 5. 1. Find blocks that are the same size as this one, but not the same color. 2. Find blocks that are the same size as this one, but not the same shape. 3. Find blocks that are the same size as this one, but not the same thickness. 1. 2 3.

"Find blocks" 6. 1. Find blocks that are the same thickness as this one, but not the same color. 2. Find blocks that are the same thickness as this one, but not the same shape. 3. Find blocks that are the same thickness as this one, but not the same size. 1. 2. 3.

"Find blocks" 7. 1. Find blocks that are the same as this one in color, but not the same in shape and size. 2. Find blocks that are the same shape as this one, but different in color and size. 12.

"Find blocks" 8. 1. Find blocks that are the same as this one in color, but not the same in shape, thickness and size. 2. Find blocks that are the same shape as this one, but different in color, thickness and size. 12.

"Find blocks" 8. 3. Find blocks that are the same size as this one, but not the same color, shape or thickness. 4. Find blocks that are the same thickness as this one, but different in color, shape and size. 3.4.

"Chains" Options for building a chain: 1. So that there are no identical blocks next to each other 1. 1. in shape; 1. 2. by color; 1. 3. by size; 1. 4. by thickness.

"Chains" Options for building a chain: 2. So that there are no blocks next to each other that are the same 2. 1. in color and shape; 2. 2. by color and size; 2. 3. size and shape; 2. 4. by color and thickness; 2. 5. size and thickness; 2. 6. in shape and thickness.

"Chains" Options for building a chain: 3. To have blocks nearby 3. 1. The same size, but different shapes; 3. 2. same size but different color; 3. 3. same size but different thickness. 3. 4. Same color but different shape; 3. 5. the same color, but different sizes; 3. 6. same color but different thickness. 3. 7. Same shape but different size; 3. 8. the same shape, but different colors; 3. 9. same shape but different thickness. 3. 10. The same thickness, but different shapes; 3. 11. same thickness but different size; 3. 12. same thickness but different color.

"Chains" Options for building a chain: 4. To have blocks next to each other: 4. 1. The same color and size, but different shapes. 4. 2. Same color and size but different thickness. 4. 3. Same color and thickness but different size. 4. 4. The same color and thickness, but different shapes. 4. 5. The same color and shape, but different thickness. 4. 6. The same color and shape, but different sizes. 4. 7. The same size and thickness, but different shapes. 4. 8. Same size and thickness but different color. 4. 9. The same size and shape, but different thicknesses. 4. 10. The same size and shape, but different colors. 4. 11. The same shape and thickness, but different sizes. 4. 12. The same shape and thickness, but different colors.

"Chains" Options for building a chain: 4. To have blocks next to each other: Identical Different 1 Color Size Shape 2 Color Size Thickness 3 Color Thickness Size 4 Color Thickness Shape 5 Color Shape Thickness 6 Color Shape Size 7 Size Thickness Shape 8 Size Thickness Color 9 Size Form Thickness 10 Size Form Color 11 Form Thickness Size 12 Form Thickness Color

4. 1. Arrange the blocks so that they are the same in color, size, but different in shape.

4. 6. Arrange the blocks so that they are the same in shape, color, but different in size.

"Chains" Options for building a chain: 5. So that there are blocks next to each other in color, shape, size, thickness. All chains are built from an arbitrarily chosen block.

“Red, triangular, big block, what number? ""Name the color, shape, size of the (second, fifth) block" .

“Which block is in between. . ? “To the right of the red, triangular, large block is…” “To the left of the red, triangular, large block is…”

"Assemble a planar image according to a given pattern" Planar images of objects can be made from blocks: a bunny, a fox, a bear, a car, a steam locomotive, a house, a tower.

"Find a block by cards - negations of properties". Not yellow. Not blue. Not square. Not triangular. Not thin. Not small.

"House" Offer a table of 9 cells with figures drawn in it (not in all cells). The child needs to pick up the missing blocks.

"Find the extra block". Lay out some blocks. The child needs to guess which one is superfluous and according to what principle (by color, by shape, by size, by thickness). 1 2 3 4 5

"Find the given block". “Show the given block, name the line, column” “3rd row, 2nd column - name the block” 1 1 2 3 4 5

"Ladder of Success" First level of difficulty (B How many red, how many blue, how many yellow shapes? in the first row? In the first column? In the second row? Etc.) How many triangular shapes, how many round, square, rectangular shapes? first line? In the first column? On the second line? Etc.) Second level of difficulty How many red and blue figures are in the table (yellow and blue, etc.). (Count: one blue, one red, two blue, two red ...) Lay out whatever you want from the blocks whose symbols are given in the table. Come up with a title for your work. The third level of complexity How many red, how many yellow and blue figures in the table. (Count: one blue, one red, two blue, two red, one yellow, etc.)

"One hoop game" (2) Not red (1) Red (2) Not red Which blocks are inside the red hoop. Which blocks are outside the red hoop. Blocks must be named using one property - color.

“Separate the blocks. Game with two hoops» 1. What are the blocks inside the blue hoop. 2. What blocks are inside the red hoop. 3. Which blocks are inside both hoops. 4. Which blocks are inside the blue hoop but outside the red hoop. 5. Which blocks are inside the red hoop but outside the blue hoop. 6. Which blocks are outside the blue and outside the red hoops. 7. Which blocks are outside the blue hoop. 8. Which blocks are outside the red hoop. Blocks must be named using two properties - shape and color.

“Separate the blocks. Game with three hoops” 1. Inside the yellow, but outside the blue and red hoop. 2. Inside the red but outside the blue and yellow hoop. 3. Inside blue, but outside red and yellow. hoop. 4. Inside the red and blue, but outside the yellow hoop. 5. Inside the red and yellow, but outside the blue hoop. 6. Inside the yellow and blue, but outside the red hoop. 7. Inside all three hoops. 8. Outside all three hoops. The partition of the set into eight classes is modeled using three properties (for example, to be red, to be square, to be large).

Options story games with Gyenesh blocks No. No. Name Substitution of an object Game actions Additional. material 1 Birthday Gifts Giving Gifts Toy (Birthday) 2 Fishing Fishing Fishing Fish Buckets 3 Gardeners Flowers Planting Flowerbeds Flowerbeds (Hoops) 4 Construction Build. materials Building a house Cars for transportation 5 Culinary products Candied fruits Cake decorating Circles of different colors 6 Space Aliens Designing a rocket Silhouette of a rocket 7 Beads Beads Collecting beads 8 Confectioner. factory Sweets Putting sweets in boxes 9 Composing a fairy tale Heroes of fairy tales Composing a plot 10 Find by touch Precious. stones Finding blocks by touch Diagrams of boxes

Responsible parents invent for their baby interesting tasks, using numerous didactic aids - both purchased and made by oneself. Among the favorites that help not only to have fun, but also to improve math skills and develop logic, are games for children with Gyenesh blocks. They can be safely used in work with preschoolers from 2 years old and younger students (up to 10 years old).

Purpose, objectives of the methodology

Gyenes blocks are a set of 48 figures aimed at developing the logic of toddlers. The set is complemented by cards on which properties are presented in a schematic form, as well as the negation of properties.

The aim of the methodology is to develop mathematical ability in children of preschool and primary school age.

The tasks of using Gyenes blocks are quite diverse:

  • development and improvement of the ability to analyze the shape of objects;
  • improving the ability to compare objects with each other in one or more parameters;
  • development of imagination and creativity in children.

Classes form perseverance in kids, the desire to solve the problem, they will help to gain faith in their own strength, the desire to think, make decisions, guess.

History of creation

A wonderful guide for the development of mathematical skills, thinking and imagination appeared thanks to the works of the Hungarian researcher, teacher and mathematician Zoltan Gyenesh, who set as his goal to make the comprehension of exact science as exciting as possible for children. The basic principle of the methodology is as follows: training should not be carried out in a boring form, when the child has to listen carefully to the explanations, and then repeat after the teacher, but in the process of an exciting game that starts the development of the ability to think independently and show imagination.

Gyenes studied the specifics of the course of cognitive processes in preschoolers and revealed a pattern - children master numbers and simple arithmetic operations well, but understand abstract categories very poorly. Kids try to find the answer using a ready-made template, which does not always work out. Therefore, the teacher came up with such a manual, in which acquaintance with the most complex concepts takes place in a visual form.

In a simple and understandable way, having fun, Small child gets acquainted with abstract categories and concepts, which will be very useful to him both at school and in later life.

Now choose for your baby, regardless of his age, the right game won't be difficult. You can purchase one of the albums, classes with which will be very interesting for preschoolers (this is an album for the smallest - children 2-3 years old, "Let's play", "Sculpt nonsense" and so on).

best age

Children of different age groups can work with Gyenes blocks.

  • The smallest - from 2 years old - can use the elements of the set as substitute items and play the simplest exciting games(e.g. "Feed the animals").
  • Middle preschool group. With the help of colored figures, children can build various pictures using ready-made schemes or by connecting their own imagination.
  • Senior preschool group. Blocks are a great way to improve math skills, learn how to count, and get the most important ideas about what is more and less.
  • Primary School. Numerous classes with Gyenesh blocks will allow you to work out the moments that you could not figure out in the lessons in an exciting, non-boring way, as well as consolidate your knowledge, improve your ability to think logically.

For each age, their own exercises have been developed that will be interesting and accessible to children. Parents can use ready-made options from the file cabinet or come up with something of their own.

positive impact

Consider which areas in the development of the child are affected by the use of this didactic manual. There are several of them:

  • memory;
  • thinking;
  • imagination;
  • the ability to think logically;
  • Attention;
  • analytic skills;
  • perseverance, the desire to cope with the goal on their own.

Regular reference to Gyenes blocks also contributes to the development of speech. The child's active vocabulary gradually begins to include abstract words, adjectives denoting colors, sizes, shapes. The baby's remarks become more complex, he begins to give evidence of his thoughts, as he has learned to think logically.

These are the useful properties of using Gyenes blocks. However, it should be noted some one-sidedness of the methodology, which is aimed at developing, first of all, the mathematical abilities of the baby. Therefore, parents should think about what other benefits they will use.

How to use blocks?

The set, intended for a didactic game, includes not only the blocks themselves (48 geometric shapes), but also albums and descriptions of games that can be used in organizing activities with children.

The figures themselves differ in several ways, there are no identical elements:

  • there are several colors: yellow, red, blue;
  • in shape, the blocks are - a triangle, a square, a circle, a rectangle;
  • sizes are also different, elements can be both large and small.
  • thickness: thin and thick.

Didactic games with Gyenesh blocks are diverse, and the use of one or another of them depends on the age and abilities of a particular child. Moreover, modern teachers advise paying attention specifically to the development of the baby: some children can begin to master new knowledge much earlier (or later) than their peers, but there is nothing unnatural in this.

The creator of the methodology proposed to rely on several stages of working with the manual.

  1. Free play. There are no set rules here, the child himself comes up with them. Thus, the first acquaintance with the world of mathematical figures takes place.
  2. Game by the rules. Parents explain what needs to be done, the task of the child is to repeat. For example, “repeat the pattern” - the baby must fold the finished version shown in the figure from the figures of the set.
  3. Math games.
  4. Introduction to numbers.
  5. Using Gyenes blocks to perform the first arithmetic operations.

The transition to a new stage should be gradual, occur at a time when the child is ready for it.

Games with kids

Gyenes blocks can be used from the age of 2, however average age when children begin to feel interest in them - 3 years.

The following exciting and useful games can be included in the schedule of the smallest.

  • Distribution of figurines in groups. The simplest task is to arrange the elements of the set into piles depending on the color. Then the task becomes more complicated, the parent asks the child to group elements of the same size, the same shape. Further - even more interesting: now you need to find among the elements, for example, a yellow triangle.
  • "Find one." The parent shows the child a certain shape, such as a blue triangle, and asks the child to find a similar element from the set, such as a triangle of any other color or some yellow element. The task “Find another” is performed in a similar way, but now the child’s task is to find a different figure (of a different color, shape, size).
  • Album games. To do this, you need to purchase or download special colorful pictures on the Internet, which depict flowers, animals, cars from geometric shapes. The child will need to understand which of the elements of the set should be attached to the picture (for example, a circle is a car wheel or a flower petal), decide on the color and size, and complete the drawing.
  • "Let's feed the animals." Good game for kids, which will teach them to distribute the figures into groups. The parent creates a kind of zoo by seating toy animals around the table. Then he gives the task - to feed them, using elements from the set as food. But each of the inhabitants of the menagerie eats only their own food (for example, a lion cub likes red figurines). The task of the child is to feed the animals. Gradually, you should complicate the tasks. After a while, the lion cub should fall in love with not just red elements, but squares.
  • Design. This is very interesting game for kids 3-3.5 years old, allowing them to develop their creativity. Parents ask the child to create a house, a piece of furniture, a ladder - the kid designs the proposed options.

In order to gradually complicate the task facing the baby, at the first stages you can allow him to use a scheme with ready-made options, and then offer to dream up or try to remember. Both will be useful for gaining critical skills.


The “Continue the row” classes are also very interesting, which help develop logical thinking. The optimal time to start training is from 3 years. Parents can offer a variety of tasks.

  • Lay out a simple “chain” of elements of red, yellow and blue on the table and invite the baby to continue the row. Its task is to distribute the colors in the correct sequence.
  • Invite the child to continue the chain in such a way that there are no identical figures nearby (for example, circles are not located one after another, red elements are not nearby).
  • Independently come up with a row so that there are figures of the same size next to each other, but differing in color or shape.

Such tasks will help you learn how to highlight the properties of shapes and conduct analysis.

Classes in the middle preschool age

At 4-5 years old, you can continue to work with didactic games, which will help to form the initial mathematical skills in kids and prepare them for targeted training at 6-7 years old. Parents can offer children some exciting entertainment.

"Score"

Mom or dad arranges a store in advance, where toys, sweets, fruits, and the like can serve as goods, and also gives the baby certain figures from the set that will serve as money. Each of the items in the "shop" has its own cost (which is also represented by one of the figures). The task of the baby is to figure out what exactly he can afford and make a purchase.

Gradually, the selection criteria can become more complicated - for example, a bear will cost not just a triangle, but a large red one or two small ones - blue and yellow.

You can play the "Shop" with several children, so it will be much more interesting for them.

"What changed?"

This didactic math game will not only help improve the memory of a preschooler, but will also be an excellent technique for developing thinking in a fun way.

A certain sequence of figures is laid out in front of the child, he must remember it.

There are two game options.

  1. One of the figures is removed, the task of the preschooler is to remember the sequence, figure out which element is missing, and return it to no place.
  2. One figure is replaced by another, the child must see the change and restore the original row, correct it.

Gradually, you can complicate the task by swapping several blocks or including 2-3 new figures in the sequence at once.

"Second row"

This is an effective training of analytical thinking. To work, you will need several figures from the set.

  1. The parent lays out a certain row of blocks, such as blue and red circles. The task of the child is to guess that the yellow circle should be next, and report it.
  2. The second option - an adult creates a different sequence, for example, several figures of the same color, the child must figure out that the next element should also have the same color, and continue the row.

There is no need to prompt, the preschooler must analyze himself and guess which figure is next.

"Let's move into the house"

For work, you should prepare an image of a house in which there will be several rooms. In each room, you should draw those figures that “live” there, as well as those that should not be (for this, an element is drawn, for example, a circle, and crossed out). The child is required to "settle" the elements of the set in the "rooms" intended for them.

Tasks for the senior preschool group (5-6 years old)

"Decorate the Christmas Tree"

In advance, you should prepare a Christmas tree with your own hands: cut it out of green cardboard or draw and color it.

The adult also prepares hint cards, which depict the figures themselves, painted in the colors of the blocks, next to them is a number - so many elements should be placed on the Christmas tree in the form of decoration. The task of the child is to understand the scheme and correctly decorate the Christmas tree using the figures from the set.

Classes with areas

Such games help to form an initial idea about sets. For a lesson in mathematics, you should draw two circles on a piece of paper - sets that do not intersect each other. The child needs to place blue figures inside one of them, and red figures inside the other. The yellow elements remain out of space. The exercise will help explain to the preschooler what “inside” and “outside” are.

When the exercise begins to turn out, the task becomes more complicated: now the two sets intersect, blue figures are placed in one circle, yellow figures in the second. The task of the child is to guess what should be in the intersection area. These can be elements of different colors, but of the same size and shape, such as triangles.

For development logical thinking you can formulate tasks with the particle "Not". For example, say not "Place the blue squares in the circle", but "Place the squares that are neither yellow nor red" in the circle.

The chain is complicated

Previously, a similar exercise has already been considered, but older children should be offered a more difficult option. The parent asks to create such a chain so that neighboring variants of figures have a similar feature:

  1. the yellow circle is placed first;
  2. the second figure can be a circle of any other color or yellow, but a triangle or a square.

Thus a chain is created. When the exercise is easy and without problems, you should ask the child to come up with a sequence so that its elements are completely different from each other:

  1. yellow circle - the first figure;
  2. the second must not be a circle, nor any yellow figure. For example, the red triangle.
  3. the third element of the row is neither a triangle nor red.

The more elements the preschooler includes in the chain, the better.

Further, the task becomes even more complicated - the parent determines the number of figures, for example, six, puts the first element and the last, the child is required to arrange the blocks in such a way that a complete row of elements that do not coincide with each other in all respects is obtained.

Before offering a child such a task, you should check for yourself whether it has a solution, that is, parents must first collect the entire series.

Classes with Gyenesh blocks will help prepare a preschooler for admission to first grade, develop his intelligence and creativity. Regular exercises help to improve logical thinking, independence, the ability to analyze, compare and contrast. In an accessible form, children receive information about the most important complex categories - color, size, thickness, shape, as well as an idea of ​​the variety of objects, a huge number of options that can be added from them.

If in our childhood all the variety was limited to Nikitin's manuals, now it's just that our eyes run wide. In this article I will not list them all, but I want to talk about one, maybe not very well-known, but completely unique manual for the development of the child's logical thinking. it Gyenes blocks(Ozone, KoroBoom). Taisiya and I played with them so much (and now we take them out from time to time) that I can rightfully call Gyenesh blocks one of the most used developmental materials in our house.

Gyenes blocks. What it is?

At first glance, it may seem that Gyenesh logical blocks are a common set of geometric bodies or building blocks. In fact, it is much more than just a building material. This is a storehouse of games for the development of logical, mathematical and spatial thinking!

The manual consists of 48 three-dimensional geometric shapes, and main feature set is that none of the figures in it is repeated! All blocks differ from each other in four properties: shape, color, size, thickness. Such a set of characteristics allows you to offer the kid a lot of interesting analytical tasks for comparison, generalization, classification, the ability to encode and decode information. In this article, I will talk in detail about the most interesting and useful games with Gyenes blocks and about their use in the development of children.

The advantage of the set is also its relatively low price (when compared with other popular logic games). And from the shortcomings, I can note that the blocks are not so easy to find on sale. For a long time it was completely impossible to buy them in popular online stores, recently the manual appeared on Ozone still in store KoroBoom.

Gyenes blocks. Job Albums | Download

Among mothers, special albums with tasks for Gyenes blocks are very popular. Albums are great for the first acquaintance with the figures, because during the game the baby pays attention to the different shapes, colors and sizes of the blocks.

In the albums, the child is invited to assemble the picture according to the scheme. The smallest picture can be assembled by overlaying blocks on the diagram, it is advisable for more experienced builders to build a figure next to the sample.

Examples of the simplest albums:

Gyenes blocks for the little ones (2-3 years old) (Ozone, KoroBoom)

Gyenes blocks for toddlers 2 (2-4 years old) (Ozone, KoroBoom)

Little logics (Ozone, KoroBoom)

There are also many albums for older children (4 to 8 years old). In them, the tasks are already more diverse and original.

Some workbooks can be DOWNLOAD HERE .

Games and activities with Gyenesh blocks. Using Blocks

Variants of games with Gyenesh blocks I bring in ascending order of difficulty . The variety of tasks is so great that there is a lot of useful information for both 2-year-olds and 5-year-olds. Don't forget to turn any benefit activity into game situation, let the blocks be not just three-dimensional figures, but cookies, residents of houses, passengers of a steam locomotive, etc.

So, you can start playing from the age of 2, gradually complicating the tasks. Let's get started

  • Sorting blocks by the presence of one feature

It is important to teach the child to distinguish and recognize the individual properties of the figures. During the first lessons, focus the child's attention on only one property, for example, color or shape.

Place two toys in front of the baby, for example, Bunny and Mishka, and say that Bunny loves round cookies (Gyenesh logic blocks will be cookies), and Mishka is square. Let the baby divide the figures between the toys according to their preferences.

Similarly, shapes can be sorted by color, size, thickness. The property of thickness, as a rule, is the most difficult for the child, so deal with it last.

  • Sort the figures by the presence of two features

When the kid is doing well with the previous task, try adding another property for sorting.

This time, the figures can be seeds that need to be planted in the beds. We plant everything on one bed red and large seeds, and on the second - blue and triangular.

    Sorting blocks using logical cards

The next step is to develop the ability to encode and decode information about shapes using logical symbols. That is, if until now you have given the child conditions for sorting words, now the child will learn to establish a relationship between the property of the block and its graphic image.

For this version of the game, you will need logical cards with the following notation:

Blue, red, yellow block

Big and small block

Thick and thin block

, , , is a block of the corresponding form

Cards with crossed out images indicate the denial of a property. For example, - not blue, - not round, - not thick, - not big, etc.

Unfortunately, there are no such cards in the set of Gyenes blocks. You can make them yourself or DOWNLOAD HERE . Introduce logical cards into the game gradually, explaining to the child what this or that symbol means.

For example, offer the kid to sort the figures into two groups (do not forget to beat the task somehow, the blocks can become passengers who need to be seated in two different cars). For each group, put one or two logical cards. For example, next to one group put a red card and a triangle (which means you need to pick up all the red triangular shapes here), next to the other - cards with a circle and a small house (we select small round shapes).

    We select cards for the corresponding figures

Try the reverse as well. First, sort the blocks together according to some verbal condition. Let's say you propose to settle all the figures in two houses (thick ones in one house, thin ones in another). After the child completes the task, offer to “sign” each house with a card so that the tenants do not mix up their houses. Help your child to choose the right cards from several offered.

  • Sorting blocks by the absence of one feature

Invite the child to sort the shapes into NON-round and NON-square. At the same time, pay attention to the baby that some blocks (for example, triangular ones) can fit both there and there. Do not forget to enliven the game with some kind of plot (for example, a kitten plants flowers in flower beds - flowers are NOT round in one flower bed, and non-square in the other).

  • Sort by the absence of two or more features

If everything works out for the baby, then you can suggest sorting the blocks by the absence of two or even three signs at once. And the most advanced level is sorting by the presence of some and the absence of others.

    Finding similarities and differences

Arrange several plates in front of the child on the table and explain that you need to put one in each of them. two blocks of the same shape. Let the kid decide on his own what shapes they will be (for example, he can take two round blocks of any color and size). In this task, the main task that the baby faces is to highlight one common property in the figures, regardless of all the others.

At another time, offer to put two shapes of the same color / size / thickness on each plate.

The next step is to try to distinguish between the blocks. So, invite the child to put two figures in each bowl different color/ shape / size / thickness.

And finally, the most difficult version of this task looks like this: put two blocks in one bowl same size but different shape; same shape and same size; different shapes and different sizes etc.

  • "We resettle tenants" in the house. For each room we set the condition

This task is similar to games with logic cards. The child needs to resettle the figures in the house, taking into account the conditions that are given for each "room". If you are just learning to understand the meanings of images, one condition will be enough, but more “advanced” you can draw three conditions in one room.

  • We collect the track / bridge according to the specified conditions

Tell your kid a story about how the bridge broke between the houses of your toy friends (for example, Bunnies and Bears), which is why now they cannot visit each other. Offer to build a new bridge. But it will not be simple, but magical. On this bridge, each brick can be laid out only according to a special rule: you set a condition for each block using 1-2 logical cards, and the kid lays out the figures in a row.

For example, first you show a card with a crossed out circle - the child selects and places any non-circular block on the bridge, then you show a blue card and a full man - the child selects and places a blue thick element on the bridge, etc.

  • Album of tasks "Sculpting nonsense"

Separately, I would like to say about album of tasks "Sculpt nonsense" (Ozone, KoroBoom). To be honest, I liked it more than all the other benefits. On the cover, the age limit is from 4 years old, in fact, it can be safely used from 3 years old, especially if the baby has been playing with Gyenesh blocks for the first time.

This album teaches the child to select figures, taking into account three conditions at the same time. Having picked up all the blocks and put them in the right places, the kid will get a funny picture. And this picture is also the answer to the riddle. Riddles, by the way, are also not easy, these are tricky riddles - according to rhyme, one answer is asked, but in fact another

Yes, you can download the album HERE .

  • We build a path / circle so that there are no parts of the same color / size nearby

We build a path or a circle with one single condition - there should not be blocks nearby, for example, of the same color. Other times the condition may be unequal shape/size/thickness.

  • Getting to know the concept of intersecting sets

At first glance, the task may seem very complicated and may even remind you of intersecting sets from the 9th grade algebra course, but in fact it is quite accessible for a small child. Taisiya coped with such a task when she was not yet 3 years old

So, lay out two intersecting circles on the floor with the help of ropes and explain that you need to put all the round figures in one circle, and the red ones in the other. After that, draw the baby's attention to the fact that there is such an area that falls simultaneously into both circles, respectively, in this place the figures must satisfy both conditions - to be both red and round.

  • "We resettle tenants" in the house. Learning to work with a spreadsheet

Another task for the resettlement of "tenants" in the house, only this time the principle of resettlement is completely different. The kid must arrange the figures in empty cells so that they satisfy the conditions in the row and column at the same time. That is, the child learns to work with the table. This skill is very important and useful; many educational games and school tasks are based on it.

A three-year-old child can already be introduced to the principle of constructing a table, for him this is quite a feasible task.

Row names are best to use shapes or colors (because there are more of them), and column names can be the thickness or size of the shape.

This task teaches the child not only to lay out tracks taking into account the alternation of properties, but also to understand the graphic scheme and follow it. Draw a diagram on a piece of paper that will indicate in what order the figures should follow each other. Looking at the diagram, the kid must lay out the figures in the sequence shown by the arrows.

In such a scheme, it is desirable to limit ourselves to only one property (color or shape, for example).

To complicate the task, you can slightly confuse the arrows, so the sequence will not be so obvious.

Such schemes can be used not only to build tracks, but also various shapes (circles, for example). After construction, invite the baby to sketch the resulting figure.

  • Game "Blocks Traveling"ut"

In my opinion, this is one of the most exciting options for classes with blocks, it will be of interest to children from 3.5-4 years old. Here blocks are not just geometric figures, but real travelers who walk along the paths and follow the road signs. But their signs, of course, are not simple, but special, for blocks

It is necessary to prepare for the game and draw a field with branching paths, while at each fork there should be an indication of which “travelers” can walk along this path, and which ones need to turn onto the next path.

For example, at the first fork, the path is divided into two parts, and all the small figures go to the left, and the big ones to the right. Further, each of these paths forks again, and now, in order to find out which path to follow, you need to pay attention to the color of the block, etc. To complicate the game, you can add signs with the negation of properties.

The lesson will become more interesting if at the end each path leads to some goal - a cafe, a shop, a forest, a playground ... It all depends on your artistic abilities My abilities are not great, therefore Kindergarten ours is no different from the store :), fortunately, the daughter can already read the name so as not to get confused.

During the game, my daughter and I noticed that most of the "travelers" accumulates in the same objects, and no one reaches some at all (for example, we have a bread shop). In this case, another task can be set for the child - to guess from the signs what properties the block must have so that it can still reach the bakery and find it among the others. This is also a very useful version of the game, be sure to try it.

  • Looking for treasure

I bring to your attention three options for finding treasure:

First, the easiest . You lay out several figures in front of the child, while, while the baby does not see, you hide some secret under one of the blocks, for example, a sticker or a cut-out picture. Then invite the child to find the treasure and report that the pirates hid it, for example, under a thick and rather big block or red and thin, i.e. Specify the search condition. The kid needs to guess what figure we are talking about.

In second version of the game the child hides the treasure. To guess where the treasure is located, an adult asks leading questions. The child answers yes or no.

The third version of the game Taisiya and I have the most favorite. Here, in order to find the treasure, you need to unravel a whole chain of conditions. I post the lesson on video.

  • Game "Magic Glass"

The lesson will be interesting from about 4 years old. Tell the child that you have a magic mirror / glass / box that can change the properties of the blocks, and offer to play magicians.

First version of the game . You work as a magician. Choose one figure and place a “magic glass” next to it (any attractive little thing can be used as a magical attribute). Then carry out a series of "magic rituals" and imperceptibly place another block on the other side of the glass (or put it in place of the previous one). The new block must have one property changed, all other characteristics are unchanged. Ask the kid to name which property of the block has changed.

The second version of the game . A child works as a magician. You ask or decide together with your child what property your magic glass will now change. For example, you decide that the form will change. When you close your eyes baby should put a new block with a modified shape(all other properties must be unchanged).

When the baby is comfortable with the activity, try to change two properties at the same time.

Well, I'll stop there, although the options for games with Gyenesh blocks, in my opinion, are inexhaustible. I will not tire of praising this wonderful educational material, and I wholeheartedly recommend it to you

I also want to draw your attention to Kuizener's sticks (Ozone, KoroBoom), they are often spoken of in the same context as Gyenes blocks, indeed these two materials complement each other perfectly and are even used simultaneously in some games. Kuizener's sticks clearly deserve a separate article

Elena Paveleva

Paveleva Elena Alexandrovna

In the methodological and popular science literature, this material can be found under different names: logical figures"(Fiedler M.," logic cubes"(Kopylov G., "logical blocks" (Stolyar A.) In modern practice of working with children in kindergartens and primary school finds a place for two types of logical material: three-dimensional and flat. Each of these species has its own name. Volumetric logical material is called logical blocks, planar - logical figures. But games with volumetric blocks are more interesting.

Games in the books "Let's play" (edited by A. A. Stolyar. - M., 1991, 1996, as well as "Logic and mathematics for preschoolers" (edited by Z. A. Mikhailova - St. Petersburg, 1996, 2000, where given a system of games and game exercises with Gyenes logical blocks.

The experience of Russian teachers has shown the effectiveness of using logical blocks as a game material in working with children of preschool and early childhood. school age for:

familiarization of children with geometric shapes and the shape of objects, size;

development of mental skills: compare, analyze, classify, generalize; abstract, encode and decode information.

mastering the elementary skills of the algorithmic culture of thinking;

development of cognitive processes of perception of memory, attention, imagination;

development of creative abilities.

All games and game exercises can be divided into 4 groups with gradual complication:

to develop skills to identify and abstract properties;

to develop skills to compare objects by their properties;

for the development of activities of classification and generalization;

to develop the ability to logical actions and operations.

Here are some games.

"GUESS-KA"

Target. Development of the ability to identify, abstract and name the properties (color, shape, size, thickness) of objects, denote the absence of any particular property of an object (not red, not triangular, etc.) with a word.

Material. Logic blocks, Pinocchio toy, property cards (for II and 111 variants).

The host, on behalf of a game character, for example, Pinocchio, addresses the children: “I really like to do something nice for my friends, and most of all, give gifts. I have a whole box of gifts (shows a box with blocks). There are chocolates, cars, dolls and everything you want. I have already chosen a gift for Malvina. You can also choose gifts for your friends. But for this you need to guess what color toy I prepared for Malvina. Now I will take it out of my box and hide it.

Pinocchio hides one of the blocks, the children try to guess its color. The one who guesses gets the right to choose a gift for his friend. He hides the block (gift) and says which of its properties must be guessed.

For guessing in the future, you can use cards with encoded block properties: color, shape, size.

The game starts with one property, if the children are already familiar with the blocks, then several properties can be used.

“WHERE, WHOSE GARAGE? (BUILD A HOUSE)"

Target. Development of the ability to abstract, analyze, decode.

Material. Logic blocks, house cards, Gyenes blocks.

5 people take part in the game: the host and the builders. The leader has a bag with figures. Each builder has a card-house and rectangles-"bricks". The task of the builders is to build your house.

The facilitator takes turns taking blocks out of the bag or figures from the envelope, calling their shape. The one who finds the corresponding designation on his card closes it with a “brick” rectangle. The leader becomes the one who first correctly closes all the signs on his card (builds his house).

You can offer children options for cards that will require orientation to other properties (color, size).

"Construction of logical tracks according to schemes".

Target. Development of skills to highlight and abstract color, shape, size, thickness, compare objects according to given properties.

Material. Logical blocks, three houses (layout; or images of houses or their symbols).

Three houses are placed on the floor in a circle at a distance of at least a meter from one another - the house of Naf-Naf, Nif-Nif and Nuf-Nuf. Between them, you need to lay paths so that it is convenient for the piglets to visit each other. But the paths must be built! according to the rules.

How to build the first track, offers an adult. For example, so that there are no figures of the same color next to it.

The children take turns laying out the blocks. The one who notices the error takes the “erroneous” block for himself. The child who has collected the largest number of such blocks has half an hour the right to be the first to start construction. He chooses between which houses the next path will be built.

It is desirable to build each new track according to a new rule. Tracks can be laid out so that there are no figures of the same size, or the same thickness, or the same shape nearby.

To maintain the interest of children, an adult changes game tasks: build a bridge across the river, make a festive garland out of the figures, make a train out of blocks of wagons, etc. (In the older preschool age children say, do not spread, but draw paths, chains, bridges from figures in notebooks.)

The rules for constructing tracks become more complicated. You require that the children, when completing the task, focus immediately on their two figures of the same color, but different shapes (the same shape, but different colors; the same size, but different shapes; different in color and shape; different in color and size, etc. .) - The rules for constructing tracks are invented not only by an adult, but also by the children themselves.

The rules for constructing a track become even more complicated: three properties must be taken into account: build a track so that there are figures of the same color nearby, but different in shape and size; the same shape, but different colors and sizes; identical in size and color, but different in shape; different in color, shape and size, etc.

An adult does not disregard the manifestation of the initiative of children and their creativity in drawing up the rules, offers children new game tasks.

At older preschool age, children may not lay out, but draw paths, chains, bridges from figures in notebooks.


"Engines"


More difficult games.

ARCHITECTS (PLAYGROUND)

Material: Algorithms No. 1,2 Gyenes blocks

Game description:

Children are invited to develop a playground project

Select the required building material

Build playground facilities

The choice of building material in strict accordance with the rules (algorithm No. 1 or algorithm No. 2). How to choose a building material"? Let's do it together using algorithm No. 1.

We take any block. Let it be, for example, a blue big thick triangular block. Word

"beginning" tells us where to start the path (movement along the block diagram). In a rhombus, the question is: "Is our block red?" - Not. We move to the right. In the second rhombus, the question is: "is our block round?" - No, and we get to the end of the block diagram. Our block can be used in construction.

Let's take a red big thin round block. To the question "red?" We answer "yes" and move to the left. According to the rule, we change the red color to blue and return to the beginning with the blue block. Question

"red?" Answer "no" and move to the right. To the question "round?" Answer "yes" and then change round shape to square. Thus, by the end, our block will be a blue square large thin. Thus, all our building material will be, that is, not red and not round (size and thickness do not play a role). You can start building. The most daring projects are welcome.

The most daring can proceed to more complex material selection using an algorithm

(the idea of ​​games belongs to O. Finkelstein).

Memory game "Remember where someone lives"


Game "Plant flowers in the desert"


"HELP THE FIGURES GET OUT OF THE FOREST"

Target. The development of logical thinking, the ability to reason. Material. Logical figures, or blocks, tables.

In front of the children is a drawing of a forest in which the figures got lost. We need to help them get out of the bowl.

First, the children establish why signs are placed on the forks of the roads. Signs that are not crossed out allow only such figures as themselves to go along their path; crossed out signs - to all figures not like them. Then the children take apart the figures (blocks) and take them out of the forest one by one. At the same time, they argue aloud which path should be turned each time.

To maintain interest, an adult sets a variety of game tasks for children, endows figures and blocks with various images. For example, each figure is Thumbelina (you need to help her get out of the mouse hole) or block-ships (you need to get them out of the raging sea), etc.


Fairy tale "In the kingdom of blocks"

Fairy tale "In the kingdom of blocks"
Material: Gyenes blocks, one box for three people.
Target: introduce blocks, their properties, develop attention, the ability to identify, abstract properties (size, shape, thickness), imagination, creative thinking.
Game description: Children choose a color for their kingdom (yellow, blue, red). The host tells a fairy tale, and the children assign blocks to the roles of heroes, and build their kingdom out of them.
“In a certain kingdom, in a certain state, there lived a king. It was strong, big, thick and looked like a rectangle (children choose a block - a large thick rectangle). The king had a queen, very similar to him, only thinner (we choose a block - a large thin rectangle). They lived very happily, and they had two children similar to them, only small (small thick and thin rectangles). And then one day…”
Options: Further, the tale can be continued according to the children's idea or in accordance with the theme. (Let's go to the forest for mushrooms ..., We took a pet ... etc.)
In games with Dnesh blocks, it is very convenient to use cards with property symbols and logic cubes, presented in the Let's play together didactic set, as additional material.

CARDS WITH SYMBOLS OF PROPERTIES

Many games with Gyenesh blocks and logical figures use cards with property symbols.
Acquaintance of a child with the symbols of properties is an important step in mastering the entire sign culture, literacy of mathematical symbols, programming, etc. The cards conditionally indicate the properties of the blocks (color, shape, size, thickness).
There are 11 cards in total. Of these, 11 cards with negation of properties, for example: Not red.
Cards with property symbols can be used not only as an addition to Gyenesh blocks and logical figures, but also as an independent material for games like the world-famous "memory".

LOGIC DICE

Material Description: 5 cubes on the faces of which the symbols of the properties of the blocks are depicted (size, shape, color, thickness) and symbols of the negation of properties, as well as a digital cube (on the faces of the numbers 3-8).
Pedagogical possibilities of the material:
Logic cubes, as well as cards - symbols, will help children come up with a variety of games, and these games, in turn, will be useful for mastering the actions of substitution and visual modeling, coding and decoding. Logic cubes are used in conjunction with Gyenesh blocks and logical figures. The originality of logical cubes is the possibility of a "random" choice of properties (by throwing a cube), and children always like this.

GAMES WITH HOOPS


Game "Spaceship"

Material: hoops of red, blue, yellow colors, a large rocket triangle made of carpet or cardboard, cards with property symbols or logic cubes, Gyenes blocks.
Target: the formation of the operation of classification and generalization of blocks according to one to four signs, the development of logical thinking, attention.
Game description: hoops are laid out on the floor in a row, a rocket triangle is added. With the help of cards with symbols of properties or logical cubes (except for color), the condition for each of the hoops is determined.

Rules: To put a spacecraft into orbit, it is necessary to fill all three stages of the launch vehicle with fuel, in accordance with the condition.
Game options:
First option. Children are divided into teams, each of which fills in its own hoop, the conditions in the hoops are equivalent in complexity.
Second option. Children independently choose a hoop that they will fill in and / or a condition by throwing a die, the conditions in the hoops are different in degree of difficulty.
Third option. You can fill in any hoops, the conditions in the hoops can be either the same or different levels of difficulty.
Difficulty level:
Simple: the condition specifies only the color of the hoop, or one more property is added (shape, size, thickness).
Medium: 2 kinds of property symbol cards are used, such as shape and size, shape and thickness, etc.
High: All property symbol cards are used, including negation.
Additional material: sounds of a jet engine, riddles about space.

Game options by theme

Name of the game Appointment of hoops Item substitution game action Additional material
1 Gardeners flower beds flowers Planting seedlings Poems, riddles on the topic
2 Space Traps to collect space junk garbage collection Poems, riddles on the topic
3 Fishing Fish tanks Fish Fishing Poems, riddles on the topic
4 City Area Houses District development Poems, riddles on the topic
5 Transport Train cars, trucks Cargo Cargo loading Rectangle made of cardboard, carpet - an image of a steam locomotive
6 Harvest baskets Mushrooms, berries, vegetables, fruits Harvesting Poems, riddles on the topic


Hoop games with area suppression

Recommendation: In the first game with the intersection of areas, you can first put the hoops separately, without crossing. Determine the conditions for each hoop. For example, one is yellow and the other is round. A situation will arise when a round yellow block can be placed both in one and in the other hoop. If the children themselves do not guess, invite them to solve the problem by sliding one hoop over the other.

Game "Gardeners"

Material: hoops preferably of the same color, cards with property symbols or logic cubes (except numbers), Gyenes blocks.
Target: the formation of the operation of classification and generalization of blocks according to one to four signs, the development of logical thinking, attention. Definition of areas of intersection.
Game description: hoops are laid out on the floor. Using property symbol cards or logic cubes to determine the condition for each of the hoops, different properties must be used in order to make it possible to cross the areas of the hoops.
Rules: Children turn into gardeners who decide to plant beautiful flowers in the flower beds. Children take turns tossing dice with different properties and determine which flowers will grow in the flower bed. When the flower bed is filled, we check the correctness of filling, all areas, naming their properties. And then our flowers can get to know each other, tell about themselves, what they are (in color, shape, thickness), how they got to the flower bed, their flower stories...
Difficulty level:
Simple: one intersection - two hoops are used, and the condition specifies two properties (color and shape, or color and magnitude, etc.).

Medium: 2-3 intersections - 3-4 hoops are used, and the condition specifies several properties (color, shape, size, value, etc.).

High: Three hoops with a common intersection area.

Game options by theme

Name of the game Item substitution game action
1 Olympic rings lights Ignition of the Olympic rings
2 magic flower petals Coloring the petals
3 Caterpillar specks caterpillar decoration
4 confectionery factory Candies Unfolding candy


Game "Treat"

Material: 9 images of cubs, favorite toys, cards with signs, symbols of properties, Gyenesh blocks.
Purpose of the game: development of the ability to compare objects by one to four properties, understanding of the words: "different", "same", to carry out a logical operation "not", the ability to interact.

Game description:
Option 1. Bear cubs came to visit the children. What will we serve our guests? Our cubs have a sweet tooth and are very fond of cookies. They treat one bear together in turn. The cookies in the left and right paws should be different. First, the first child treats, the other must choose a treat that differs in at least one property. Then the second treats the bear, and the first chooses a treat that differs in at least one property. At the end of the game, let's count how many times the cubs were treated, how many yellow (square, etc.) "cookies" the cub got.
Difficulty level:
Simple: "cookies" should differ in only one property.
Medium: The "cookie" must differ in only 2 properties.
High: The "cookie" should only differ in all properties.

Option 2. Each child treats his favorite toy. Using cards with property symbols or logical cubes (except numbers), the host determines which cookie to give to the toy in the right hand, and the child selects a treat for the left hand according to the condition.

Option 3. Take some of your child's toys. Let the blocks be your treat. Invite the child to distribute the figures to the guests so that the doll has only round figures (she likes to eat pancakes). You can treat toys in different ways: so that the hare gets all the big “carrots”, the monkey gets all the yellow “bananas”.
Difficulty level:
Determined by the number of properties.

Recommendations for parents: you can play a similar game "Gifts" at home. Come up with "gifts" for someone (mom, dad, etc.) that will be different:
by color (red roses - white lilies),
its properties (wooden spoon - porcelain cup),
purpose (rubber boots - rubber tires).


Game "Wonder Tree"

Material: Tree with branches without leaves, cards with property symbols or logic cubes (except numbers), Gyenes blocks
Target: Development of the ability to classify blocks according to three features and the ability to highlight the main features. Develop logical and imaginative thinking.
Game progress: The teacher suggests decorating a magic tree, depending on the theme and time of year, on which, instead of leaves, there can be anything, as in K. Chukovsky's fairy tale “The Miracle Tree”.
Option 1. Children can throw logic cubes and determine the color, size, handicap, thickness of the pieces.
Option 2. On each branch, conditions of varying degrees of complexity. The child himself chooses the branch that he will decorate.
Difficulty level:
Determined by the number of properties on each branch (color, shape, size, thickness).

Additional material: K. Chukovsky "Wonder Tree"


Game "Artists" (Let's play together)

Material:
"Sketches of paintings" - sheets of large colored cardboard
additional details from cardboard to compose the composition of the picture;

block set
Purpose of the game:
development of the ability to analyze the shape of objects
development of the ability to compare according to their properties
development of artistic abilities (choice of color, background, arrangement (composition).

Game description:
Children are invited to "write pictures" according to sketches. One picture can be "painted" at once
several people. Children choose a "sketch" of the picture, paper for the background, details for the future picture, the necessary blocks. If the part is only outlined on the sketch (part outline), a thin block is selected, if the part is painted, a thick block is selected.
So, for example, for a sketch of a picture with elephants, the child will take additional details: 2 elephant heads, the sun, a lake, the top of a palm tree, a cactus, an animal and blocks.
At the end of the work, the artists come up with a name for their paintings, arrange an exhibition of paintings, and the guide tells the visitors of the exhibition what is depicted in the painting.


The game "Decorate the Christmas tree with beads" (from the series of games "Let's play together")

Material: Image of a Christmas tree, 15 cards with symbols, a set of logical figures

Target: Developing the ability to identify and abstract properties. Ability to read a diagram. Strengthening ordinal counting skills.

Game progress: We need to decorate the Christmas tree with beads. There should be 5 rows of beads on the Christmas tree. Each row has three beads. The number on the card indicates the serial number of the string of beads (we start counting from the top of the Christmas tree). Let's hang the first row of beads (cards with the number 1). The filled circle shows us the place of the bead on the string. The first bead is a small yellow circle, the second is a large yellow square, the third is small
yellow triangle. We hang the rest of the beads in the same way.

"Shop" from the series of games "Let's play together"

Target: Development of the ability to identify and abstract properties, the ability to reason, to argue your choice.
Material: Goods (cards with the image of objects) Logical figures.
Game progress: Children come to the store where big choice toys. Each child has 3 logical figures "money". For one "money" you can buy only one toy.
Purchase rules: You can only buy a toy that has at least one property of a logical figure. The rule can be made more difficult to select a toy by two properties (for example, a large square, a blue square, etc.)


Mobile game "Cat and Mouse" from the series of games "Holiday in the Land of Blocks"

Target: to develop the ability to "read" cards with symbols of properties, to identify the necessary properties, to stimulate the motor activity of children.
Materials: tokens on ribbons with symbols of properties for the Cat and Mice.
Game progress: Children (4-9 people) choose tokens for mice and put them over their heads, stand in a round dance. In the middle is the cat "Vaska" (you can choose it using V. Levin's counting rhymes). Next to him are tokens for a cat.

The round dance moves with the words:
- Mice lead a round dance,
A cat is napping on a couch.
Hush, mice, don't make noise,
Don't wake the cat Vaska.
Vaska the cat will wake up
And disperse the round dance.

On the last word, the cat quickly puts on one of the tokens and turns to the "mice". For them to see him. Token - information for mice, which "mice" the cat will kill. The rest of the mice are not afraid of the cat, they can have fun, tease Vaska. The caught mouse becomes a "cat" and the game continues.
Note: cards with property symbols can be used as tokens.
Difficulty levels: you should start the game with the simplest color property, then complicate it by changing the properties and combining them. For example: a cat catches red and round mice.
High level of complexity - the presence of logical negation.


"Wonderful bag"

Target: To consolidate children's knowledge of geometric shapes, the ability to guess objects by touch.
Material:
Game progress: All figurines are placed in a bag. Ask the child to touch all the round blocks (all large or all thick). Then all square, rectangular, triangular.

"What's extra?"

Target: Exercise children in grouping geometric shapes by color, shape, size, thickness.
Material: Gyenes block set.
Game progress: Place three figures on the table. The child needs to guess which of the figures is superfluous and according to what principle (by color, shape, size or thickness).


"Wonderful bag" -2

Target: To consolidate children's knowledge of geometric shapes, their size and thickness, the ability to guess objects by touch.
Material: Pouch, set of Gyenes blocks.
Game progress: All figures - blocks are folded into a bag. The child takes the figurine out of the bag and characterizes it according to one or more features. Or he names the shape, size or thickness without taking it out of the bag.

Target: Strengthen children's knowledge of geometric shapes. Develop the ability to distinguish figures by one, two, three signs. To develop in children speech activity, speed of thinking.
Material: Gyenes block set.
Game progress: Put any figure in front of the child and ask him to find all the figures that are not the same as this one by color (size, shape, thickness).

Target: Strengthen children's knowledge of geometric shapes. To develop the ability to find similarities of figures according to one, two, three, four signs. To develop in children speech activity, speed of thinking.
Material: Gyenes block set.
Game progress: Put any figure in front of the child and invite him to find the same figures in color, but not the same in shape or the same in shape, but not the same in color.

"Beads"

Target: To consolidate children's knowledge of geometric shapes, color.
Material: Pouch, set of Gyenes blocks, colored thread for beads.
Game progress: Lay out a row of figures in front of the child, alternating them in color: red, yellow, red ... (you can alternate in shape, size and thickness). Suggest making beads like these. Continue the row according to the pattern.

"Find a Pair"

Target:
Material: Gyenes block set.
Game progress: Invite the children to find a pair for each figure, for example, in size: a large yellow circle will be paired with a small yellow circle, a large red square will be paired with a small red square, etc.

"Find the treasure"

Target: To improve children's knowledge of geometric shapes, their color, size, thickness. Develop thinking.
Material: Gyenes block set.
Game progress: We lay out 8 Gyenes logical blocks in front of the child, and while he does not see, we hide the “treasure” under one of them (a coin, a pebble, a cut out picture, etc.). The child should ask you leading questions, and you can only answer “yes” or “no”: “The treasure under the blue block?” - "No", "Under the red?" - "Not". The child concludes that the treasure is under the yellow block, and asks further about the size, shape and thickness. Then the child hides the “treasure”, and the teacher asks leading questions.
Then the children themselves can play this game, competing in finding the treasure.

"Compare - where is more"

Target: To improve children's knowledge of geometric shapes, their color, size, thickness. Fix the score from 1 to 10, exercise the ability to equalize many blocks. Develop thinking.
Material: Gyenes block set.
Game progress: 3 Gyenes blocks are laid out in one row, and 4 in the other. Ask the child where there are more blocks and how to equalize them. The number of blocks depends on the age of the children on the level of development.


"Spread the Shapes"

Target: Exercise children in the classification of blocks according to two, three, four signs. Develop thinking.
Material: Gyenes block set.
Game progress: We lay out in a row 5-6 any figures. We invite the children to build the bottom row of figures so that under each figure of the top row there is a figure of a different shape (color, size, thickness).

"What changed"

Target: Improve children's knowledge of geometric shapes, their color, size, thickness
Develop thinking.
Material: Gyenes block set.
Game progress: In front of the child, several figures are laid out on the table that need to be remembered, and then one of the figures disappears or is replaced by a new one, or two figures are swapped. The child should notice the changes.

"How?"

Target: Develop the ability to highlight properties
geometric shapes (color, size, thickness). Fix the score from 1 to 10, exercise the ability to ask questions. Develop thinking, attention, memory, speech.
Material: Gyenes logic blocks.
Game progress: Children are divided into two teams. The teacher lays out the logical figures in any order and invites the children to come up with questions starting with the words "How much ...". For every correct question - a chip. The team with the most chips wins. Variants of questions: “How many big figures?” "How many red pieces are in the front row?" (horizontally), "How many circles?" etc.

"Round dance"

Target:
Material: playing field with the image of a circle or colored braid, a set of blocks.
Game progress: The teacher offers to build a round dance of magical figures. The round dance will turn out beautiful, even. Blocks are laid out in a circle. One block is randomly taken, then a block is attached, in which one feature of the previous block will be present. The last block must match the first block according to one attribute. In this case, the game ends - the round dance is closed.

"Find me"

Target: Development of the ability to read the code designation of geometric shapes and find the corresponding code.
Material: A set of blocks, 3 copies of code cards (2 with a regular code, 1 with a negative code).
Game progress: Children are divided into two groups. One takes cards, the other takes blocks. The children of the first group take turns reading (decoding) the cards, the child from the second group, who has the corresponding block, comes out and shows a geometric figure.
It is possible to use the words:
"Blocks, different blocks Yellow, blue and red,
We all know them, Find me!


"Snail"

Target: Exercise children in the classification of blocks according to two criteria; color and shape.
Material: playing field with the image of a spiral or colored braid, a set of blocks.
Game progress: The teacher offers to build a house for the snail from magical figures for the children. The house will turn out elegant and beautiful. Laying out blocks starts from the middle of the spiral. One block is randomly taken, then a block is attached, in which one feature of the previous block will be present.

"Russell Tenants" - 2

Target: To develop the ability to classify and generalize geometric shapes by features, the ability to read a code designation. Practice counting. Develop orientation in space, attention, logical thinking.
Material: A set of blocks, 4 - storey house, depicted on paper, code cards.
Game progress: Blocks live in a box, they are cramped and dark there. Let's put them in this cozy 4-storey house. For each figure, a floor is defined, the apartment number indicated on the code card. Children resettle tenants.

"Russell Tenants" - 1

Target:
Material: A set of blocks, 4 - storey house, depicted on a drawing paper with the image of two features - color and shape.
Game progress: Blocks live in a box, they are cramped and dark there. Let's put them in this cozy 4-storey house. For each figure, the floor, the number of the apartment is determined. Children, settling blocks, call the apartment number, floor. For example, we will place a red circle on the 4th floor in apartment No. 3, etc.

Game "Floors"

Target: To develop the ability to classify and generalize geometric shapes by features. Practice counting. Develop orientation in space, attention, logical thinking.
Material: Blocks set.
Game progress: We propose to lay out several figures in a row - 4-5 pieces. These are the people on the first floor. Now we are building the second floor of the house so that under each figure of the previous row there is a detail of a different color (or size, shape).
Option 2: A part of the same shape, but a different size (or color).
Option 3: we build a house with other details in color and size.

Domino game

Target: Develop the ability to highlight the properties of geometric shapes.
Material: Gyenes blocks.
This game can be played by several participants at the same time (but not more than 4). The blocks are divided equally among the players. Everyone makes a move in turn. If there is no figure, you need to skip the move. The first person to lay out all the pieces wins.
How to walk?
Figures of a different size (color, shape).
Shapes of the same color but a different size, or the same size but a different shape.
Figures of a different size and shape (color and size).
The same figures in color and shape, but a different size.
We walk with figures of a different color, shape, size, thickness.



 
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