Viper Magic Crystal. Any magical black desert crystal. Magic crystals. Hellenic year

  1. The new awakened weapon is a crafted weapon called "Dragon Slayer". The lower AP of the Dragon Slayer weapon is 2 lower than that of the Pencil weapon, and the maximum AP is the same. Dragon Slayer also has +5 extra damage against humans.

    The Dragon Slayer weapon can be crafted in Duvencrune, the capital of Drieghan. Weapon materials can be collected in various mob habitats, including spots in Drieghan. To restore maximum durability, you can use Memory Fragments or use new element titled "Refined Remnants of Black Energy".

    When killing the new boss monster Gamos the Red Dragon, you can not get a new weapon, but you can get a material that gives you the ability to change additional boss weapon. You can get new item Heart of Gamos by killing Gamos and you can craft this item with "Energy of Change" which is also a new item to get "Changed Heart of Gamos". The Modified Heart of Gamos can be used to transform Nouver and Kutum's sub-weapons into Shiny Nouver and Shiny Kutum.

    Sparkling Nouver and Sparkling Kutum are additional weapons that will have additional parameters (Max HP +150, Max stamina +100, Evasion from special attacks + 10%), but there will be no more attacks.

    Other novelties that you can get from Gamos are Gamos scales, which are the material for a new crystal and a special item for the dragon egg to spawn. The little dragon can be your new companion during the game.

    Three new monster locations in Drieghan have also been revealed.

    The Ruins of Silence will have the same difficulty as the Temple of the Crescent and will have watchmen. A new golden ring will drop in this area.

    The red wolf village will be the same difficulty as the basilisks, and monsters will drop Gaktum's Obedience Rings, a new blue ring that has 11 attack, 8 hit +4 monster damage when enchanted III. If you destroy the small prisons in the area, a powerful monster will be summoned.

    Sherekhan's grave is a place where there are always different monsters day and night. When the sun rises, the monsters will be as strong as the monsters in Pillap. At night, the monsters will be as strong as Lighten. The monsters are very powerful, and killing monsters in this location will be more like PvP. Monsters will have a new golden belt.

    Read also about the new location.

    All monsters in Drieghan (Dragan) will drop Dragon Slayer weapon materials.

    A collection mini-game will be added. With the introduction of the new region, one extremely rare herb will appear - Lakiaros, which was grown only in the high mountains of Drieghan. It was believed that this herb disappeared, but the "miracles of Driegan" brought Lakiaros back to the world, and now it is available in all parts of the world. However, it is still extremely rare and you will have to travel all over the world to find the herb. A new collection mini-game will be added specifically for obtaining the new herb, Lakiahros.

    To collect Lakiahros, you need to craft a special type of sickle and then interact with a wild Lakiahros to start a mini-game. You either need to find all parts of the Lakiahros Roots or clear all the rocks and soil around the roots. You have to be very careful when collecting Lakiahros, because if you accidentally touch the root, the root will be destroyed. Click on the left or right mouse button to collect grass. The lower the damage, the higher the reward for the grass.
    Added a new gathering tool, the Arcane Sickle of Manos.
    Arcane Sickle of Manos is required when collecting Lakiahros Rare Herb, a recently added item.
    The magical sickle of Manos can be crafted by:
    1 Steel Sickle, 50 Motes of Power, 15 Metal Solvent and 5 Agates.
    The magical sickle of Manos can be enhanced to V by using black stones (weapon) and black stone enchantment (weapon).
    As the upgrade level increases, the Lakiahros root will be damaged less and you will have a better chance of clearing the soil in the Lakiahros mini-game. The maximum durability of the Arcane Sickle of Manos will also be increased.
    Added a new collection item, Lakiahros, and a collection mini-game.
    - Lakiaros spawns at random locations in Drieghan. There are five types of Lakiaros, young / thin / coarse / high quality / chief.
    - The difficulty of the mini-game will be different from the rarity of Lakiahros.
    - You will need the Magic Sickle of Manos to start collecting the mini-game. The magical sickle of Manos can be crafted.
    - The goal of the mini-game is to dig Lakinaros out of the ground without damaging it, or remove all the soil and small stones around it.
    - Left click to dig a large amount of soil, and right click to dig a small amount of soil. If you leave a click on the grid, the root of Lakiahros will be damaged. Right-clicking won't damage Lakiahros Roots, but the number of right-clicks you can use for each mini-game is limited. (The number increases with the improvement of the Magic sickle of Manos).
    - The reward will differ depending on how damaged Lakiahros is. If you successfully collect the perfect Primal Lakiaros, the reward will be 100,000,000 silver.
    - You will not be attacked during the mini-game.
    - A tutorial on collecting Lakiahros is available from NPC Doster in Duvencrune.

    Finally, the total amount of experience required to gain additional influence points will decrease. Besides new system titled "The Alliance" and a new season for claiming territories will be added along with the Drigan (Dragan) update.
    Influence experience required if your influence level is below 500 has decreased.

    You cannot take Influence from the node your worker is working on.
    You will receive a new title if you have more than 3501 knowledge.
    31 new titles have been added for Drieghan.

    The resurrection time during Territory Wars has changed by 1 minute.
    - The maximum resurrection time is still 2 minutes.
    - The first aid tent will reduce the time from the maximum resurrection time.
    - The respawn time during Node Wars will remain the same.

    When a node/territory siege begins, the characters that are in the territory (the character will participate in the war) will be moved to their Guild's Command Post/Fort.
    - You will only be moved to the Command Post / Fort when you are far from the building (more than 90m from the place).
    - Members of the defending guild owning the Calpheon/Media/Valencia castle will not be moved when they are inside the castle. If they are outside the castle, they will be moved to the command post.
    - If you are not in the territory where you are going to participate in the war, you will not be automatically moved to the Command Post / Fort. In this case, you will have to use the teleportation icon to the place.

    Fixed an issue that prevented fairies from leveling up.

    The guards will attack the characters who made an unsuccessful theft in the proper way.
    Guild Vendor has been added to Tariffa Village and Oriental Bazaar.

    Fixed an issue where characters who were transporting goods for trade were unable to board the Galleys / Epheria Escort / Epheria Brig / Old Bartali's Boat using ladders.

    Threat. the information here and in the posts below is taken from orbit-games.com

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  • Local Comments
    1. There are three accessories in total: Gaktum's Obedience Ring, Ruin's Disciple's Ring, Orkinrad's Belt.

      Ring of Gaktum's Obedience is a blue accessory that can be obtained by killing monsters in the Red Wolf location.
      It has the following stats: Attack 5, Accuracy 2, and +1 bonus damage against monsters. When upgraded, Attack and Accuracy are increased by 2 and bonus damage to monsters by 1, making it better than Mark of the Shadow, but not as good as Ring of the Temple Protector.


      Ring of the Ruin Apprentice is a golden accessory that can be obtained by killing monsters in Tshira Ruins.
      It has the following characteristics: attack 5 and accuracy 2, when upgraded, attack and accuracy increase by 3 and max. HP by 25. Its stats make it better than Temple Protector's Ring with additional HP effects.


      Belt of Orkinrad is a golden accessory that can be obtained in the most difficult place to farm - Sherekhan's grave, in Drieghan.
      It has the following characteristics: attack 7, hit 2, Weight Limit+80LT. When upgraded, attack and accuracy increase by 2, defense by 1 and Max. HP at 25. In terms of attack, it's a bit worse than Basilisk Belt, but it can be seen as a PvP balance item set with defense and HP next to medium attack. Evasion is applied as a simple evasion.


      Orkinrad's Belt has one feature; you can get this item not only by killing monsters, but also by combining parts. You can randomly get Orkinrad's Belt - a metal ornament and a leather belt when you farm in Sherekhan's Grave.

    2. Added a new boss equipment item - Librev Gloves. Its base dodge is very high and you can get a nice set effect by wearing the Libreve Gloves
      with any other boss set items, such as Bheg's gloves.
      (All names are translated verbatim and will be called differently in the Russian version).
      When sharpened to V, gloves have:
      62 defenses, which is 2 more than the Gloves of Bhega V,
      25 hit, 25 less than Bheg's Gauntlet V,
      33 (+103) evasion, which is 7 (+25) more than Bheg's Gloves V,
      29 (+17) damage reduction, 5 (+2) less than Bheg's Gloves V.

      The Librev Gloves can have good performance due to evasion and defense, but many players seem to have doubts about its actual effectiveness. The current set trend in BDO is based on high hit, but wearing these gloves will give you 25 less hit. good accuracy.

      However, let's remember the Argon Shoes, the opinion of the first player was also negative, but it became the best equipment after the Muskan Shoes, the opinion of the majority regarding the Librev gloves may change in the future.

    3. a set of inlay stones appeared. Inlay Stones can be slotted into any slot and will give the set effects if 2 or 4 gems are slotted. However, 1 inlay stone has no effect of its own, so you must use more than two to get the set effect.

      (All names are translated verbatim and will be called differently in the Russian version)

      There are 3 types of inlay stones:
      inlay stone - Gervish

      Inlay stone - Makalod

      Stone inlay - Ham

      And each of them has different effects. In addition, the effect of inlay stones will only apply when it is placed in a slot with the same crystals.

      These 3 inlay stones can be obtained as additional rewards after completing all the second branch of the main quests for Driegan (Dragan). You can also knock them out while killing monsters.

      If you combine 1 new inlay stone (Gervish, Macalod or Ham) and 1 crystal of enhanced (altered, revived) magic with 3 scales of Gamos through simple alchemy, you will get a Powerful inlay stone. A powerful inlay stone has its own effect that you can use in conjunction with the effects of inlay stones (Gervish, Makalod or Ham).

      A powerful inlay gem applies its additional effect on top of the effects of inlay gems.

      Also added crafting inlay stone:

      Added a new inlay stone, Dark Red Fang Stone.
      Connect Gaktunak and Iolite IV [Protection] / Amber III [Crit. hit] through Simple Alchemy to get Dark Red Fang Stone.
      Gaktunak can be obtained from Red Wolf Village, or can be crafted through Alchemy.
      Dark Red Fang Stone Crystal Armor:
      damage reduction +7, all resistances +2%
      Dark Red Fang Stone Valor:
      Critical Strike Chance +2, Attack +5

      Last Edit: Mar 10, 2018

    4. Added a new golden awakened weapon "Dragon Slayer". Awakened Dragonslayer weapon can only be obtained by crafting in Duvencrune 5 and is very close to Karanda in stats.

      If you compare the Dragon Slayer weapon and the Karanda weapon, you can see that the maximum attack of the weapon is the same, and the minimum of the crafted one is lower by 2. The effects after upgrading the weapon are the same, this is an increase in the entire attack, so there is not much difference in efficiency between these two weapons. In addition, Purified Black Energy Residue, a new item that has been added to BDO, can be used to restore the durability of crafted weapons, except for Memory Fragments, making it not that difficult.

      However, the downside is that Awakened Dragon Slayer weapons cannot be auctioned. Although it is relatively easy to restore its durability, the cost of its upgrades (fails (failures) and black stones) is quite high, and you will not be able to return the silver that you invested in this weapon later, since it cannot be sold.

      In order to craft the Awakened Dragon Slayer weapon, you will need:
      Hazard Crystal x 25
      Blueprint: Dragon Slayer Weapon x 20
      The awakened weapon of Googol.

      Hazard Crystals can be crafted by gathering black energy leftovers. You can make 1 Purified Black Energy Residue with 25 Black Energy Residue and 1 Hazard Crystal with 11 Refined Black Energy Residue. In the end, you will need 6,875 Black Energy Remnants to make the weapon.

      Blueprint: Dragon Slayer weapon can be obtained as a reward for daily quest, "[Daily] Secrets of the Drawing." This quest can be obtained from Blacksmith Hugol, in Duvencrune, the capital of Drieghan. You can complete the quest by bringing Hugol 1 Beer, 5 Dark Beer and 1 First Class Wine.

      The beer needed for the quest can be crafted or bought from the auction, and dark beer and wine of the first grade can be bought from the merchant in the tavern for 1,000 silver and 100,000 silver.

      Awakened Googol Weapon can be crafted at Duvencrune Weapon Workshop Level 2, but is not easy to craft as it requires a lot of materials.

      Materials for creation:
      Adhesive Skin of Savage Energy x 100
      Mysterious abrasive x 75
      Deep Sea Brass Ingot x 150
      Blueprint: Dragon Slayer Weapon x 1

      Adhesive Skin of Ferocious Energy
      By simple alchemy combine:
      Copper ingot x 4
      Bronze ingot x 4
      Soft / thick / hard / thin skin x 2

      A copper ingot can be crafted by heating 10 pieces of copper through the Craft menu.
      Bronze Ingot can be crafted by heating 5 Copper + 5 Tin through the Craft menu.
      Regarding the skin, you can kill animals and use a skin knife to collect skins, and then process them into a suitable one (processing can be viewed
      Unlike Lemoria, Akuma has slightly lower basic characteristics, but he has two slots for inlay.

    5. Another new feature coming with the new region are improvements to the crafting system and collection mini-games. Currently, you can only craft one item at a time. But with the new processing tool Manos Processing Enchantment, you will be able to process multiple items at once. Manos Processing Enchantments are available for crafting and require various materials, including Manos Stone. Manos processing magic stone come in different types, depending on the type of processing and will seriously reduce the time spent on processing.

      Added a new system where you can process multiple item numbers at once.
      - You can spend multiple materials at the same time to get multiple results at once.
      - Materials that cannot be "stacked" cannot be processed in multiple quantities.
      - Requires a new item called Manos Processing Magic Stone. The type of Manos Processing Magic Stone will differ depending on the type of processing.
      - Take the Manos Processing Magic Stone, then open the Processing window to use the new function.
      - You cannot process materials in multiple quantities unless the maximum durability of the Magic Manos Processing Stone you are using is not 100.
      - The Manos Processing Magic Stone can process 10 materials at a time. The time required for this will be the same as the time taken to process 1 material 10 times.
      - If you upgrade the Manos Processing Magic Stone, you can process more materials at a time (35 at max). However, the time it takes will remain the same as the time it takes to process 1 material 10 times.
      - Manos Processing Magic Stone can be increased to +15 with Black Stone (weapon). He will use a Black Spell Stone (weapon) from I to V. Maximum durability can be restored with the same item or memory fragment.

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This guide contains all the necessary information for the fastest and most comfortable pumping in Black Desert.

How to level up faster in BDO? Grind or quests?

Certainly the most fast way leveling in Black Desert Online is considered grinding, but if you are leveling the first character, we strongly recommend that you go through the storylines (up to about level 56) in order to get to know the game properly. At first, BDO seems very difficult, so accelerated leveling is only recommended for those who are confident in their abilities. It should also be noted that some quests (for example, from the Black Spirit) are mandatory for each character. As a reward for them, you can get additional slots in bags, knowledge points, energy and influence. If you miss important quests, you will still have to return to them later. That is why we advise you not to rush and upgrade at least one character on quests.

Leveling up in BDO with the help of friends

If your assistant has a high attack stat and you have all the experience buffs, leveling up to level 56 takes only 2 hours. And again, if you are leveling the first and main character, this method will not work for you, because this way you will not earn the required number of skill points and you will not be able to get talents. In other words, this leveling method should only be used if your friends are eager to help you further. Otherwise, you will be left without money and skill points.

You also need to remember that if the level of the assistant exceeds your own by 10 or more units, you will not receive loot.

Introduction

After creating a character, the game will offer you to go through training and visit different locations for beginners. If you are not playing for the first time, you can skip the tutorial. Training takes a lot of time and gives practically nothing (with the exception, perhaps, of movement skills).

If you are not in a hurry, you can buy yourself a wagon or complete the quest for a wagon in Velia. The wagon can hold potions and loot so you can grind in peace without having to return to town too often.

In addition, we recommend buying 2-3 pets from the in-game store. Pets will collect loot automatically and save you a lot of time. In fact, a pet is a prerequisite for a successful grind. If you do not have extra real money, try to buy a pet at the auction.

All points for pumping indicated in this guide have been repeatedly tested on European, North American and Russian servers. The characters were pumped without enchantments on equipment and without any special bonuses, so any other player can safely follow our recommendations. The equipment was obtained as it was pumped, that is, it fell from the killed monsters.

We also want to remind you that some classes (for example, the Valkyrie) level more slowly than others, so it would be wiser for them to look for a group.

  • Use maximum experience buffs:
    • +200% look for a channel with an activated bell
    • +100% weekend bonus
    • +50% war volume
    • +30% premium set bonus
    • +10% suit
    • +200% for 1 hour or +100% for 2 hours - daily buff from achievements
    • Some pets give +5% experience
    • Events in the game, mainly related to holidays.
    • Various consumables (sweets, bouquets, tea, beer). Basically, all this is taken at auction.
    • Experience increases at night
  • If this is your first character, then be sure to try to get a vehicle as soon as possible. It can be bought at the auction or received as a reward for one of the Starting Quests.

For the fastest pumping 1-60, use the items highlighted in green

Level 1 - 15

Level 1 - 9: Training

Once created, the character appears in a village called Olivia. If this is your first character, be sure to pass them introductory quests. To enable auto run, press the T key and set a point on the map. Sooner or later you will come running to the right place and you will be able to start training. Some players do not understand what to do in tutorial quests. In fact, everything is simple - you need to go to the mannequin and follow the instructions that are written at the top of the screen, that is, press the desired keys.

After that, the Black Spirit will give you another quest and send you to kill bugs. Open the Black Spirit's menu by pressing the "/" key. By this point you should be at level 5.

Reset the quest and run to the Western guard camp, killing all the monsters in your path. This will get you to level 9. If you don't know where the West Guard Camp is, look at the map:

Level 9 - 13: Hermit's Grove

  • Monsters: Weak Treant (Melee), Mature Treant (Ranged), Young Treant (Melee)
  • Experience: 3/5
  • Difficulty: 1/5
  • Mining:
    • Tree Spirit Branch

These monsters pose no threat and are easy to kill. The ancients live mostly on the hills. Tree Spirit Branches can be sold to the merchant at the left entrance to the guard camp. Right click on an item in your inventory to see the merchant's location on the map.

After reaching level 13, return to the West Guard Camp and take the quest from Jareth Domongart, who is in the tent. Complete the quest - it will allow you to awaken the Black Spirit and upgrade items.

Level 13 - 15: Heidel Mine

  • Monsters: Imp Miner (Melee), Lesser Imp Miner (Ranged)
  • Experience: 4/5
  • Difficulty: 2/5
  • Mining:
    • Rough Pickaxe
    • Valuable amber [Crit. hit]
    • Ain Garnet [Damage]

These are also very easy opponents. They stand comfortably and are easy to kill. Beware of small imps, as they attack with ranged combat. The packs also come across elite imps that impose the effect of periodic damage. They usually appear at the foot of the hill. The density of the monsters in the mine is quite high, so you can kill them without interruption. You can also farm an impressive amount of silver here, so if you need money, you can linger in the mine for a couple extra levels.

Level 15 – 24

Level 15 - 18: Moretti Plantation

  • Monsters: Scarecrow (melee), Field Guardian (melee)
  • Experience: 4/5
  • Difficulty: 2/5
  • Monster Density: 3/5
  • Mining:
    • Field Watcher's Necklace
    • scarecrow stick

When fighting these monsters, be vigilant. They deal heavy damage and pose a threat to ill-equipped characters. There are also elite scarecrows in the packs, from which you can get Gloves of Ajeri. On different fields, monsters appear at different speeds. Change a few points to choose the best option for you.

Level 18 - 24: Castle ruins

  • Monsters: Al Rhundi Rebel, Al Rhundi Sorcerer, Al Rhundi Archer (Ranged), Al Rhundi Warrior, Al Rhundi Pathfinder, Escort Soldier, Bodyguard
  • Experience: 5/5
  • Difficulty: 3/5
  • Mining:
    • Fragment of Legguard
    • rusty helmet
    • Helm of Ajeri
    • Bronze dagger
    • Ain long sword
    • Valuable Beast Grenade [Damage]

This is a good place to grind, but it takes a big detour to get there. There are a large number of monsters in and out of the castle that can drop Rusted Helmets and Swords of Ain, as well as Bronze Daggers and Helmets of Ajeri. Bronze daggers are suitable for archers. If you manage to get such a dagger, wear it without taking it off. We advise you to kill the monsters in the castle, since that is where most of them are. Their loot list also includes armor pieces, crystals, and a decent starting weapon. All this can be sold and make good money.

Level 21 - 24: Glish Swamp

  • Monsters: Swamp Naga Marauder, Swamp Naga Warrior and Swamp Naga Scout
  • Experience: 3/5
  • Difficulty: 3/5
  • Monster Density: 3/5
  • Mining:
    • Naga gill
    • Black Stone (weapon)
    • Valuable Beast Grenade [Damage]
    • Hesos earrings
    • Sales Ax
    • Black Stone (armor)

This place is suitable for those who do not want to run far. It is on the way from Platnation Moretti to the Bloody Monastery. If you are leveling the first character, we recommend that you still look into the castle and go to the swamps only if there are too many players in the castle. Good items and even black stones fall from nagas. All monsters attack in melee and are quite dense, so they can be hit by running in a circle. These packs also contain elite monsters that drop black stones, but you will have to work hard to kill them.

Level 24 – 35

Level 24 - 29/30: Blood Monastery

  • Monsters: Sorcerer Cultist (Ranged), Giant Cultist, Warrior Cultist
  • Experience: 5/5
  • Difficulty: 3/5
  • Mining:
    • Black Stone (armor)
    • old bandage
    • old ax
    • Amulet Helric
    • Armor of Ajeri

The monsters in the Blood Monastery are mostly in the courtyard. Killing them is not difficult, especially if you do not cling too many at once. There is also an elite monster in the courtyard, but it can be killed with an AoE along with the rest. We recommend that you level up in the monastery to level 29, and then go to the bandit camp. In principle, you can go to the bandits at level 28, or you can level up in the monastery to level 32 and go to the Khuruto caves. If there are too many people in the monastery, you can kill monsters outside courtyard- the efficiency of such pumping, of course, will be a little lower, but at least you won't have to steal monsters from other players.

Level 29 - 34: Bandit Camp

  • Monsters: Rogue Warrior, Rogue Giant, Rogue Archer
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 3/5
  • Mining:
    • Black Stone (weapon)
    • Yuria's necklace
    • Bracers of Health
    • Ain Garnet [Damage]
    • Gloves of Power

Try to bring the monsters to the Chests with the loot or go inside the fortress. All monsters, with the exception of archers, attack in melee. Bring packs to archers - it will be easier for you to use AoE abilities. Try not to step into traps - there are plenty of them in the bandit camp. The traps do some damage, but they make it hard to grind.

Level 28 - 34: Orc camp

  • Monsters: Saizhek Veteran, Saizhek Berserker, Saizhek Warrior, Saizhek Scout, Saizhek, Young Saizhek, Saizhek Shaman (Ranged), Saizhek Officer
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • Sharp Fang of the Saizhek
    • Saizhek's fang
    • Valuable amber [Crit. hit]
    • Ajeri shoes

This point seemed to us not very successful, so if you have the opportunity, head straight to the Khuruto caves or Biragi's lair. Saijacks are few here, and most of them attack in ranged combat. However, you can get black stones for weapons from them, so you should not completely write off this point. If you still decide to swing in the syjack camp, use AoE spells more actively.

Level 30 - 35: Castle of the Knights of Delpe

  • Monsters: Harpy, Harpy Reaver
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • shiny feather
    • Malachite I [Jump]

This point is well suited for leveling a sorceress, archer, wizard or sorceress, as they have abilities that allow you to shoot down harpies on the fly. If you are playing any other class, go elsewhere. Harpies fly fast and hit hard, but they aren't too hard to kill. Keep an eye on your health and you'll be fine. The most profitable packs are located on the top floor, where you can walk from wall to wall, constantly killing harpies. If you run out of potions, visit the merchant on the first floor.

Level 30 - 35: Khuruto Cave

  • Monsters: Khuruto Shaman, Khuruto Fighter, Khuruto Scout, Khuruto Warrior, Khuruto Marauder
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (weapon)
    • Ax Kallis
    • Earrings Tallis
    • Amulet Juber
    • Talisman Callis
    • Lanyard Oros

This place is great for grinding. The cave is full of monsters, but you can also grind outside. In the absence of competitors, you will level up very quickly, combining leveling with earnings. The best packs are in the center of the cave, where you can swing without interruption. Collect as many monsters as possible and bring them to the shamans so that they do not have time to hit you with spells from afar. In addition, there is an elite monster on the stairs. He hits very hard, be careful with him.

Level 35 – 42

Level 35 - 40: Caphras Cave

  • Monsters: Dark Archer, Possessed Giant, Dark Warrior, Dark Bandit, Possessed Mage
  • Experience: 3/5
  • Difficulty: 3/5
  • Monster Density: 2/5
  • Mining:
    • Black Stone (armor)
    • Armor Taritas
    • Amulet Juber
    • Talisman Callis
    • piece of sculpture
    • Dust of darkness

The entrance to the cave is located east of the village of Florin, in the Preserved Forest of Bree. There are more monsters in the depths of the cave than at the entrance. Wizards and archers deal heavy damage, but they can be quickly killed with AoE spells along with the rest. In general, the cave is not very suitable for grinding, and we recommend visiting it only if all other places are already occupied.

Level 35 - 40: Abandoned Mine

  • Monsters: Infected
  • Experience: 4/5
  • Difficulty: 2/5
  • Monster Density: 4/5
  • Mining:
    • Black Shard
    • stigma
    • Valuable Grenade [Attack Power]
    • Shoes Taritas
    • Gloves Taritas

This mine is inhabited by numerous monsters that can be killed with AoE spells. Remember that there is an elite monster in the center. He moves slowly, but hits very hard. The mine also has pylons that attack players with ranged attacks. If other players have chosen the cave, go north, you can also swing there. Do not forget to hand over the extracted junk to merchants in order to earn some money.

Level 38 - 40: Marnie's Abandoned Farm

  • Monsters: Monsters of the ruins
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 3/5
  • Mining:
    • Tallis helmet
    • Belt Tallis
    • Rough Dark Crystal
    • dust attraction

This is another optional point. It is not as good as the above options, but competitors on it are quite rare. The abandoned farm is inhabited by numerous monsters that you can upgrade and earn. These monsters are slow moving, but they have a lot of health, and for some classes, these circumstances cause tangible difficulties.

Level 38 - 42: Bree Reserve Forest

  • Monsters: Ancient Tree, Round Ruin Tree, Faced Tree, Small Tree, Large Tree, Triangular Ruin Tree
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 2/5
  • Mining:
    • Black Stone (armor)
    • Cursed Crystal
    • piece of sculpture
    • Armor of Dobart

This place can not be called successful. There are few monsters here, and they are far from each other. These monsters are fat, and in terms of prey, everything is also not very good. We advise you to keep this place as a fallback.

Level 42 – 50

Level 40 - 45: Evi Pass

  • Monsters: Petrified Gnome, Petrified Miner, Petrified Frenzied Miner, Petrified Sapper, Petrified Worker
  • Experience: 3/5
  • Difficulty: 3/5
  • Monster Density: 3/5
  • Mining:
    • silver ore
    • Rough emerald
    • Rough diamond
    • Malachite [Fortitude]

Head to the center of the location, there are the most big packs. Do not go into the mines themselves - there is no one there. Beware of saws, they deal heavy damage and often block the path at the most inopportune moments.

Level 40 - 45: Marnie's Pass

  • Monsters: Chimera, Horned Chimera
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 4/5
  • Mining:
    • Pares necklace
    • Tallis necklace
    • Valuable amber [Crit. hit]
    • Valuable Grenade [Attack Power]
    • Powder of Death

This is a great leveling point, especially if you know where the biggest packs are. However, this place is very popular, so be prepared for some competition. The optimal route looks like this: kill the pack in the ravine, climb the mountain, killing everyone in your path, and then go down into the ravine again.

Level 42 - 45: Sonile Base

  • Monsters: Lizard, Sonil Elite, Sonil Warrior, Sonil Private, Sonil Archer, Sonil Elder
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (weapon)
    • Sales Ax
    • steel dagger
    • Luk Pares
    • Armor Tallis
    • piece of armor

This is a great place to level up and earn money. Relics can be obtained from monsters, which are auctioned for approximately 500,000 silver. If you do not really need money, relics can be turned into scrolls by laying them out in the form + in the inventory. Run around the camp, collect monsters and use AoE spells. Try not to stray too far from the mages. In the depths of the camp is an elite monster. Be careful, he hits very hard.

Level 44 - 45: Camp of the Giants

  • Monsters: Giant Fighter, Giant Berserker, Giant Warrior, Giant Brawler, Spotted Hyena
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Boots Tallis
    • ancient spear
    • Ax Pares
    • Tallis necklace
    • Armor of Ajeri

Numerous monsters live in this camp, but you still have to look for a convenient place for the grind. It seemed to us that it was worth going deeper into the camp. Relics can be obtained from monsters, which are auctioned for approximately 500,000 silver. If you do not really need money, relics can be turned into scrolls by laying them out in the form + in the inventory.

Level 44 - 50: Forest of Manche

  • Monsters: Spearman, Warrior, Brown Bear, Trap
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Faded Crystal
    • Jeres shoes
    • Ain Garnet [Damage]
    • Powder of Battle
    • Shield Axion
    • Rourke's Lost Helmet
    • Ring of Ent Hearing
    • Ogre Necklace
    • Tarnished Necklace
    • Old Necklace

This is one of the last points when pumping up to level 50. The monsters here come in packs of 6, and it's easy to kill them with AoE spells. Pay special attention to the northern part of the location. Watch out for the big ogres - at least until you hit level 50. Later on, you will be able to farm the best amulets in the game from them. In addition, monsters in the Manche Forest drop scrolls to summon the goblin boss, as well as relics that can be sold at auction for an average of 500,000 silver. If you do not really need money, relics can be turned into scrolls by laying them out in the form + in the inventory.

Level 50 – 56

Level 45 - 52: Aquatic Camp

  • Monsters: Merman, Elite Merman Fisher, Merchant Merchant, Merman Merchant, Fat Merman
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Armor of Fortune
    • Mystery Pouch
    • Pink salmon
    • silver carp
    • Rourke's Lost Boots
    • Helmet of Taritas, Helmet of Tallis, Helmet of Ajeri
    • Ent Whisper Earrings
    • Parem Belt
    • Pares necklace
    • Piece of Crystal from the Ancient Ruins
    • Ain pomegranate
    • Scroll of Summon Geass

Water camp is the best place for leveling up to level 50. A quest is also made here, which gives the Black Spirit at level 50. From the mermen living in the camp, you can get black stones for sharpening armor and weapons, as well as other useful items. Monsters appear very quickly and move in large groups, which increases the effectiveness of the grind. Here you can swing up to level 52 and even further, especially if you need money.

Level 50 - 55: Settlement of the Tugu clan

  • Monsters: Tugu Clan Leader, Tugu Clan Hunter, Tugu Clan Fighter
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Many types of weapons and armor
    • Sekarr's necklace
    • Eye of Assula Earrings
    • Asula's Eye Ring
    • Seal of the Ancient Guardians
    • Worker's Potion
    • Tugu Ornament Shard
    • Eternal ban

These are quite complex monsters, so only those who have already collected good equipment (about 90 attacks) are suitable for the Tugu Clan Camp. In addition, this location has an elite monster that deals heavy ranged damage. In general, the point is well suited for pumping. You can go down into the mines, but without good equipment, killing the monsters in them will take too long.

Level 51 - 55: Ellik Temple

  • Monsters: Caster Ellik, Cult Mage Ellik, Follower Ellik, Infested Swamp, Zealot Ellik
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Zealot Proof
    • Stones for Inlay
    • Weapons of Kreia
    • Armor of Strength
    • Derek Leather Boots
    • Asula's Eye Belt
    • Outcast Ring
    • Old books
    • Eternal Ban

Monsters in the temple appear in packs of 4-6 pieces. They have a high chance to drop Black Gems, items from the Grunil set, and Kreia weapons, which can make good money. Most of the monsters attack in melee, but the priests use spells and can be quite a hassle. You can grind in the temple itself or in the mountains south of it. We recommend going to the mountains, as there you can find packs of 10 or more monsters.

Level 53 – 55 (90+ attacks): Poison Forest

  • Monsters: Cloud Mushroom, Snow Mushroom, Tall Poison Mushroom, Floating Bubble Mushroom
  • Experience: 4/5
  • Difficulty: 3/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • Lemoria Shoes
    • Voodoo doll Mansharu
    • Breath of the forest
    • life stone
    • Pure black stone

Leveling in Polly's forest precedes awakening, that is, it is designed for levels 53-55. In terms of difficulty, the location is approximately equal to the Den of Wandering Thieves and the Lair of the Grie Tribe.

Poisoned mushrooms grow in the forest that deal 10 damage every 3 seconds. You will most likely need to actively use potions, especially if you are not killing monsters too quickly. Prey from mushrooms weighs a little, so you will only have to return or send a maid for potions. When you go to Polly's Forest, be sure to take your tools to collect resources with you. Best Items, which can be obtained from mushrooms, are equipment from the Lemoria set and Mansharu Voodoo Doll. Dolls are needed to create scrolls (similar to relics).

Level 52 - 58: Fort Saosh (100+ attacks)

  • Monsters: Rebel Spearman, Rebel Rifle Warrior, Rebel Thief Warrior
  • Experience: 5/5
  • Difficulty: 4/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Weapons of Kreia
    • Health and Grunil Set Parts
    • Shultz Gladiator's Belt
    • Schulz's Gladiator's Necklace
    • Inlay Stones
    • Red Nose Summon Scroll
    • Eternal Ban

The water fort is one of the best places to level 54 and up. Here you can swing up to level 56-57, along the way collecting equipment for more complex locations. If you haven't dressed yet, look for a group. Remember that monsters from the fort deal heavy damage and can knock back opponents. From them you can get items from the set of health and Grunil, weapons of Kreia, as well as black stones. Nearby are the Spider Village and Sarma Fortification, where you can buy potions and sell junk. In addition, you can rent a house nearby and use it as a warehouse.

Level 55 – 57 (100+ attacks): Ingan Fort

  • Monsters: Ingan Warrior, Ingan Infantryman, Ingan Archer, Ingan Sorcerer
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Ingan Armor Shard
    • Protective Stone
    • Helm of Lemoria
    • Lemoria Gloves
    • Voodoo doll Mansharu
    • Pure black stone
    • Fury of the Forest

Ingan Fort is a leveling zone from level 55 to 57. It looks like a water fort.

Monsters in the fort have low health and die quickly. We recommend running between the rocks, however, it is worth remembering that this place is very popular. Nearby is a camp where you can buy potions or repair equipment. The best items to loot from the Ingans are the Lemoria Set Gear, Fury of the Forest, and the Mansharu Voodoo Doll. Dolls are needed to create scrolls (similar to relics).

Level 55 - 58: Pirate Island

  • Monsters: Drunken Treasure Seeker, Deck Fighter, Elite Fighter, Elite Pirate Gladiator
  • Experience: 5/5
  • Difficulty: 5/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Red coral ring
    • Blue coral ring
    • Red coral earrings
    • Blue coral earrings

Pirates appear on two islands, the most convenient point for grinding is located on the northern island. The location is intended for pumping in a group of 5 players. This is probably the best place to level up to level 60. If you have not had time to dress well, be careful not to cling to too large packs. If you are well dressed, you can grind alone or with a partner in the east or west. To get to the island, you need a ship and a horse to transport the booty. Instead of a fishing boat, you can use the Epheria Escort, as it has a larger capacity. There are merchants in the port on the island where you can buy potions, repair equipment and exchange currency.

Level 56 and above

Level 56 and up (100+ Attacks): Bashim Camp

  • Monsters: Calla Pikeman, Calla Commander, Calla Veteran, Kurd Spearman, Ohonsei, Ohonsei Mage
  • Experience: 4/5
  • Difficulty: 3/5
  • Monster Density: 3/5
  • Mining:
    • Weapon Rozhar
    • Black Stone (armor)
    • Black Stone (weapon)
    • Asula's Ring of the Lost Enchantment

This location is located inside the canyon. There are a lot of monsters in it, but they are unlikely to be enough for a group. The Bashim area is not in the desert, so you don't need purified water and star anise tea. Monsters in this location do not drop unique items, but you can level there if your equipment leaves much to be desired. Loot includes items from the Roshar set, as well as black and gemstones that can be earned. If you want to farm pure silver, we advise you to head to the Water Fort.

Level 56 and up (110+ attacks): Desert Castle

  • Monsters: Desert Naga Guardian, Desert Naga Commander, Desert Naga Priest, Desert Naga Warrior
  • Experience: 4/5
  • Difficulty: 3/5
  • Monster Density: 4/5
  • Mining:
  • Rochava Gloves
  • Black Stone (armor)
  • Black Stone (weapon)
  • Serap necklace
  • Scrolls with text in ancient language
  • Asula's Lost Spell Earrings
  • Traveler's Card

The desert area is located near the Eastern Bazaar, in the desert, that is, you will need purified water and star anise tea. The horse can be left with the node manager. The Desert Area is inhabited by numerous monsters that are easy to defeat. As loot, you can get black stones, Serap Necklace and Scrolls with text in an ancient language.

Level 56 and up (110+ attacks): Titum Valley

  • Monsters: Desert Fogan Guardian, Desert Fogan Warrior, Desert Tumbleweed Fogan, Desert Fogan Soothsayer, Desert Fogan Sentinel
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 4/5
  • Mining:
  • Serap necklace
  • Rohava shoes
  • Black Stone (armor)
  • Black Stone (weapon)
  • Scroll with Ancient Tongue Text
  • Compass Detail
  • Asula's Lost Spell Ring
  • Garnet III Accuracy

Titum Valley is far out in the desert and hard to find without a compass. Going there, stock up on purified water and star anise tea. The horse can be left in the valley. There are many monsters in the Titum Valley, but they do not pose much of a threat. Despite the fact that it is very profitable to grind in the Titum Valley, few players go there - apparently, they are intimidated by the need to travel through the desert.

Level 56 and up (145+ attacks): Forgotten Ruins

  • Monsters: Commander of the Forgotten Ruins, Guardian of the Forgotten Ruins, Kadri Gladiator, Kadri Sorcerer, Kadri Warrior
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Weapon Roshar
    • Serap necklace
    • Ring of the Ruin Protector
    • Scroll with Ancient Tongue Text
    • Asula's Belt of the Lost Spells
    • Pomegranate III Crit. Hit

Forgotten ruins are far from the most comfortable spot for the grind, but you can get some rare items there. The ruins are located in the west of Valencia, not in the desert, not far from the Oriental Bazaar. There are plenty of monsters in the ruins, but they are all very strong, so characters with bad equipment have a hard time. Loot: black stones, Roshar weapons, Scrolls with text in an ancient language. In addition, here you can get hold of the Ring of the Protector of the Ruins. The ring is assembled from several parts. Serap's necklace drops only from monsters.

Level 56 and up (130+): Rogue's Rift

  • Monsters: Sand Marauder, Sand Assassin, Sand Elite Warrior, Sand Shooter
  • Experience: 3/5
  • Difficulty: 2/5
  • Monster Density: 3/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Weapon Roshar
    • Serap necklace
    • Scroll with Ancient Tongue Text
    • Black Spirit Talon Fragment
    • Asula's Lost Spell Earrings
    • Amethyst III Barrier

Thieves' Gorge is located near Shakatu, not in the desert. Optimal requirements: 175 attack / 220 defense. One of the best spots for pumping. The only downside is a lot of competition.

Level 56 and up (150+ attacks): Crescent Temple

  • Monsters: Crescent Sentinel, Crescent Cultist Sonil, Crescent Guardian Sonil, Lizard Guardian
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Ring of the Temple Protector
    • Serap necklace
    • Scroll with Ancient Tongue Text
    • rusty ring
    • Asula's Belt of Lost Spells
    • Malachite III Fortitude

The Crescent Temple is in the desert, so you'll need a compass. Going there, stock up on purified water and star anise tea to get rid of desert debuffs. There are a lot of monsters in the temple, and they are very strong, so this point is for characters with good equipment. Even if you're grinding in a group, don't forget to keep an eye on your health levels. Temple monsters are immune to knockback and this is very annoying. Optimal requirements 175AP/220-230DP. This place is very popular, as here you can get rare loot - black stones, Serap Necklace and Scrolls with text in an ancient language, as well as the Ring of the Temple Protector. The ring can drop in a "clean" form or as a Rusty ring that needs to be cleaned.

Level 57 and up (180+ attacks): Serpent Valley

  • Monsters: Lurking Basilisk, Basilisk Caretaker, Basilisk Puppeteer
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Armor of Rohava
    • Basilisk Belt
    • Basilisk Belt Parts
    • Scroll with Ancient Tongue Text
    • Asula's Belt of Lost Spells

Valley of the Serpents is located in the west of Valencia, not far from Altinova, where you can repair equipment and sell junk. Basilisk Gorge is teeming with complex monsters. If you are not well dressed, keep a close eye on your health level. Optimal requirements: 185AP/230DP. The gorge is very popular because here you can get rare loot - black stones, Scrolls with text in an ancient language, items from the Rohava set, gems and the Basilisk Belt, which is also assembled from parts.

Level 57 and up (170+ attacks): Taftar Plain

  • Monsters: Centaur Ax Warrior, Centaur Hunter, Centaur
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 3/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Helm of Rochava
    • Belt of the Centaur
    • old belt
    • Scroll with Ancient Tongue Text
    • Asula's Lost Spell Necklace
    • Amethyst III Speed skills

The Taftar Plain is located in the west of Valencia, not far from the Oriental Bazaar. There are not very many monsters on it, they walk in groups of 6-7 pieces, quite far from each other. Centaurs are immune to knockdowns, so the fight with them can not be called easy. Optimal requirements: 190AP/230DP. The Taftar Plain is not particularly popular with players, as leveling on it is not particularly effective. As loot, you can get black stones, Rohav's Helmet, Centaur's Belt and gems.

Level 58 and above

Level 58 and up (190+ attacks): Navan Meadow

  • Monsters: Griffin, Perice Mounts, Royal Griffin, Black Panther
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (weapon)
    • Destruction Stone
    • Stone of Life
    • Griffin Helmet
    • Voodoo doll Mansharu
    • Breath of the forest
    • Pure black stone

Navan Meadow is for characters level 58 and above. Unlike other locations from the first part of Kamasylvia, meadow grinding does not require the best equipment, and therefore this place is very popular. For an effective grind, find a group and stock up on food and potions. By the amount of experience, the meadow of Navan can be compared with the Thicket of the ancient sages. If you only need money, look at other locations.

There are a variety of monsters in the meadow, and we recommend that you study their abilities in advance. Feathered Wolves are the best target for grinding (assuming you don't need gryphon claws for the potion of the same name). Feathered wolves appear in large groups and are able to knock back opponents. Be carefull! Fnils, black panthers, elephants and peris can also be found in the meadow. Try not to pick up extra monsters if you are not confident in your abilities. Griffin's Helm drops from normal and royal griffins.

Level 58 and up (190+ attacks): Sulfur Mine

  • Monsters: Lava Predator, Lava Paparun, Lava Touka, Lava Seeker, Lava Paorun, Lava Taorun
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 3/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Sichil necklace
    • Scroll with Ancient Tongue Text
    • Fragment of an unknown map
    • Compass part
    • Traveler's Card
    • Black Spirit Claw Fragment
    • Dirty Sicil Necklace
    • Blue Sulfur
    • Amethyst III Barrier

Sulfur factories are located in the northeast of Valencia. You can get there from the capital by leaving your camel or horse at the entrance. Workshops are not considered deserts, but they are inhabited by dangerous monsters. Go there with a group. If there is no group, kill the monsters outside. Loot: black stones, scrolls with text in an ancient language and parts for the compass. You can also get the Sichil Necklace (rusted or finished, as is the case with the ring from the Temple of the Crescent Moon).

Level 58 and up (200+ attacks): Pillap Prison

  • Monsters: Adept of Caphras, Iron Hand Jailer, Vicious Executioner, Crazed Hooligan
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 5/5
  • Mining:
    • Sichil necklace
    • Scroll with Ancient Tongue Text
    • Fragment of an unknown map
    • Compass part
    • Traveler's Card
    • Black Spirit Claw Fragment
    • Dirty Sicil Necklace
    • Malachite III Speed
    • The Lost Part of the Forbidden Book

Pillap Prison is located in the southeast of Valencia, near the city of criminals Muicun. If you are an outlaw, getting to the prison is not difficult. Otherwise, a long and tiring journey awaits you. The prison is not considered a desert, there are a lot of monsters in them, the location itself is just huge, so you can grind in it without stopping. The only difficulty is that the monsters have a large supply of health and impressive attack power.

Level 59 and up (210+ attacks): Mansharu Forest

  • Monsters: Mansharu Fighter, Mansharu Hunter, Mansharu Warrior, Mansharu Priest
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (weapon)
    • forest fury
    • Protective Stone
    • Voodoo doll Mansharu
    • Particle of the earth
    • Pure black stone
    • Gloves and Shoes Lemoria
    • Karnak's necklace

Mansharu Forest is a location reserved for high-level characters (59+). Very dangerous monsters live here, for defeating which it is highly desirable to have a Kutum weapon.

Most likely, you will need a group, but not of five, but of three players, since only three Treasures fall from monsters. Keep a close eye on Priests and Hunters - they deal the most damage and need to be killed first.

Level 59 and up (220+ attacks): Forest of Alv

  • Monsters: Warrior Lonaros, Scout Lonaros, Archer Lonaros
  • Experience: 4/5
  • Difficulty: 5/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • forest fury
    • Ring of Lonaros
    • Protective Stone
    • Voodoo doll Mansharu
    • Breath of the forest
    • Ring of Lonaros
    • Lemoria Gloves
    • Particle of the Earth

Lonaros is a location intended for players level 59 and above. It is similar to Pillap Jail, it requires a group to grind successfully.

Lonaros is not very popular with players because it is difficult to grind there, and many prefer gryphons. In this location, you can get the Ring of Lonaros, but it is considered to be inferior to the Ring of the Temple Protector.

Level 60 and up (230+ attacks): Temple of Anacreon / Ruins of Hystria

  • Monsters: Anacreon Guardian, Anacreon Guardian, Anacreon Executioner, Anacreon Constructor, Anacreon Ancient Guardian
  • Experience: 3/5
  • Difficulty: 5/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Scroll with Ancient Tongue Text
    • Detail of a Good Compass
    • Secret Organization Badge
    • Black Ancient Shard
    • Compass Detail
    • Traveler's Card
    • Inlay Stones
    • Tunra necklace

These locations can only be reached through a portal that randomly spawns in the desert. Both of them are particularly difficult and designed for groups. It is believed that the Temple of Anacreon is easier than the Ruins of Hystria, but it is not suitable for a solo passage. The passage of these locations does not give too much experience and money, however, you can get rare materials for creating Tunra Earrings, as well as black stones, spare parts for the compass and Scrolls with texts in the ancient language. To get to the Temple of Anacreon or the Ruins of Hystria, you need to level up to level 59-60, collect good equipment and find yourself a group.

Level 60 and up (230+ attacks): Mirumog Forest Ruins

  • Monsters: Corrupted Watcher Tree, Corrupted Guardian Tree, Mirumog, Ant Ghost
  • Experience: 4/5
  • Difficulty: 5/5
  • Monster Density: 3/5
  • Mining:
    • Young Ent Bark
    • Pure black stone
    • Breath of the forest
    • Helmet and Armor of Lemoria
    • Veltar's Belt of Radiance
    • Voodoo Mansharou Doll
    • Fury of the Forest
    • Breath of the Forest
    • Mote of Wind

Mirumog Forest Ruins is for characters level 60 and above. They are similar in difficulty to the Hystria Ruins, meaning you will need a group to complete.

Poplars-observers and Old poplars deserve special attention. They deal heavy damage, and observers also explode before dying, placing a debuff on players.

Level 60 and up (240+ attacks): Temple of Gyfinrasia

  • Monsters: Ancient Arcane Weapon, Ancient Detection Weapon, Ancient War Weapon
  • Experience: 5/5
  • Difficulty: 5/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Destruction Stone
    • forest fury
    • Lemoria Set Parts
    • moonlight stone
    • Tunra Belt
    • Mote of Wind

The Temple of Gayfinrasia is for characters level 60 and above. It is similar in difficulty to the Temple of Hystria, meaning it is one of the hardest locations in the game. Optimal requirements: 220+AP, 280+DP, Kutum weapon.

Towers are placed throughout the location, which must be destroyed first. Monsters appear in packs of 3 and have a large supply of health, so we recommend gathering a group for a hike. The Temple of Gayfinrasia is considered the top content for well-dressed characters, and you can get a lot of experience and silver here.

In addition, temple monsters drop the best belt in the game, Tunra's Belt, as well as Forest Fury, which is used to craft new gems.

Armor and weapons can be enhanced with inlay stones. To insert a crystal into a cell of equipment, it is enough to call the black spirit, select the window - inlay, select the desired armor / weapon and stone. Everything is simple. Getting a stone is just as easy, but it is destroyed.

Any items:

combined power.

Combined power can be installed in any weapon or armor slot.

The effect is cumulative - when you install two or four stones, the corresponding effects of the set will be applied.

Subject Effect of 2 Inlay Crystals Effect of 4 Inlay Crystals How to obtain
Crit chance. Hit +1, Movement Speed ​​+1, Max. load capacity +75LT Crit chance. hit: +1, Movement speed +1, Max. weight capacity +75LT, Combat experience +5%, Skill experience +3% Red Wolf Village, Kark Canyon, Tshira Ruins
Combined power - crystallization All attack +5, Max. stamina +100, all accuracy: +4 All attack +5, Max. stamina +100,

All Accuracy: +4, Combat Experience+5%,

Resistance Ignore +3%

Sherekhan's grave
Combined Power - Hum All Damage Reduction: +5, Max. HP +150, All Evasion: +4 All Damage Reduction: +5, Max. HP +150,

All Evasion: +4, All Accuracy: +8,

3% All resistance +3%

Sherekhan's grave

Combined Power Han

If you use simple alchemy to combine a crystal of enhanced / changed / revived magic 1 pc., Combined power 1 pc., Scales of Kamose 3 pcs., You can get the Combined power of Han. Scales of Kamoth can be obtained from the Drieghan Hunting Grounds.

- Han Combined Power is a special modification that provides an additional effect on top of the normal Combined Power effect.

Subject Material for manufacturing Item Effect
Combined power Khan-Gervish

Combined Power - Gervish

Combat Experience / Skill Experience +1%,

Max. load capacity: +15LT

Combined Power Khan - Crystallization Enhanced/Changed/Revived Magic Crystal x1 + Scales of Kamos 3 pcs. +

Combined power - crystallization 1 pc.

Combat experience +1%, Max. Stamina +20, Ignore Resistance +1%
Combined Khan-Hum power Enhanced/Changed/Revived Magic Crystal x1 + Kamoth Scale x3 +

Combined power - Hum 1 pc.

All Hit +2, All Resistance +1% , Max. HP: +30

Shoes:

Shoe inlay stones

Malachite II "Speed" Movement Speed ​​+2 high 50 000

Tugu, desert castle, Pillap, alchemy

Malachite III "Speed movement speed +2, knockback/knockup resistance +5% high 1.1 million
Malachite II "Stamina" max stamina +150 high 190 000
Malachite III "Jump" Jump height +35, knockback/knockup resistance +5% high 1.1 million
Malachite "Gills" underwater time +15 sec high 300 000
according to the quest - a trip to Eilat
Valuable malachite "Resilience" knockdown/knockdown resistance +25% low 281 000
Malachite III "Fortitude" knockback/knockback resistance +10%, knockdown/knockdown resistance +5% high 1.3 million
Crescent Temple
Blood Arena Essence - Fortitude Knockdown/Stumble Resistance +25%, Stun/Stagger/Freeze Resistance +5% high 13 — 17 000 000
Ancient Crystal - Hystria weight capacity +20 LT, movement speed +1 low 400 000
Knight's cemetery
Magic Crystal - Hystria cargo +20 LT, movement speed +1, stamina +150 low 11 million
Magic Reborn Crystal - Hystria cargo +20 LT, movement speed +2, stamina +150 high 24 million
Altered Magic Crystal - Hystria cargo +50 LT, movement speed +2, stamina +150 high 24 million
Empowered Magic Crystal - Hystria cargo +30 LT, movement speed +1, stamina +175 high 24 million
simple alchemy: mix crist. magic Hystria + forest fury + particle of power 10 pcs.

Helmet:

Helmet inlay stones

Magic Reborn Crystal - Harpy HP +50, HP recovery +10,
evasion +12
high 11 million
Enhanced Magic Crystal - Harpy HP +50, HP recovery +5,
evasion +20
high 24 million
simple alchemy
Altered Magic Crystal - Harpy HP +75, HP recovery +10,
evasion +12
high 24 million
simple alchemy
Magic Crystal - Harpy HP +50, HP Recovery +5, Evasion +8 low 2 million
heat the essence of darkness and ancient. Crystal Harpy
HP +50, HP Recovery +5 low 160 000
northern Kayi Mountains (Ents)
ellik temple
Amethyst III - Skill Speed skill speed +2, knockdown/knockdown resistance +5% high 1 million
centaurs
Amestist III - Barrier knockdown/knockdown resistance +10%, stun/stagger/freeze resistance +5% high 1.1 million
Kahaz bandits, sulfur mine
evasion +8
knockdown/knockdown resistance +5%
high 1.2 million
valuable Amethyst III evasion evasion +20 low 200 000
Amethyst II experience Combat experience +10% high 300 000
alchemy
skill speed +2 high 80 000
alchemy

Armor:

Armor inlay stones

Crimson Claw Crystal [Protection] Damage Reduction +7, All Resistances +2% low simple alchemy

Iolite IV [Protection] x1 + Kagtunak 1 pc

Magic Reborn Crystal - Gobellinus HP +100, Carrying Capacity +50LT, Damage Reduction +3 high Iolite IV [Protection] x1 +, Kagtunak 1 pc.
Altered Magic Crystal - Gobellinus HP +150, Carrying Capacity +20LT, Damage Reduction +3 high 24 million
simple alchemy
Empowered Magic Crystal - Gobellinus HP +100, Carrying Capacity +20LT, Damage Reduction +5 high 24 million

simple alchemy

Magic Crystal - Gobellinus HP +100, Carrying Capacity +20LT, Damage Reduction +2 low 19 million

heat the essence of darkness and ancient. gobellinus crystal

HP +100, weight capacity +20 low 1.8 million

closed mine

Valuable iolite "Armor" All Damage Reduction +5 low 240 000

Haas cliff, closed mine

Iolite "Siege" evasion from siege weapons +10% high 50 000

Tugu, alchemy

valuable Iolite II "health" HP +50, HP recovery +3 low 250 000
HP +50, Stun/Stagger/Freeze Resistance +10% high 1 million

desert castle

valuable Iolite II "energy" MP +50, Recovery MP +3 low 150 000

Gloves:

Stones inlaid in gloves

Crimson Claw Crystal [Crt. hit] Critical hit increased by +2 points, Attack +5 low simple alchemy

“Kagtunak” and Yantar III [Crit. hit]

Altered Magic Crystal - Viper Attack Speed ​​+2, Skill Speed ​​+1, Accuracy +12 high 24 million
simple alchemy
Magic Reborn Crystal - Viper Attack Speed ​​+1, Skill Speed ​​+2, Accuracy +12 high 11 million
Enhanced Magic Crystal - Viper Attack Speed ​​+1, Skill Speed ​​+1, Accuracy +20 high 24 million
simple alchemy
Magic Crystal - Viper attack speed and skills +1, accuracy +8 low 15 million
attack and skill speed +1 low 150 000
Tugu
grapple resistance +10%, knockback/knockup resistance +5% high 1 million

waragon nest

Accuracy +8, Grab Resistance +5% high 1.5 million
accuracy +8 high 300 000
alchemy
crit chance. Hit +2, Grab Resistance +5% high 1.2 million
forgotten ruins
Amber II Crete Strike crit chance. hit +2 high 50 000
Attack Speed ​​+2, Grab Resistance +5% high 1.1 million
snake valley
attack speed +2 high 50 000
alchemy

Main weapon:

Weapon inlay stones

Elcar Crystal Accuracy +12, Ignore Resistance +10% high Simple Alchemy:

Elkar — 1 pc. + Amber III [Accuracy] — 1 pcs. + Fury of the Forest — 2 pcs. + Mote of Strength — 10 pcs.

Elkar is knocked out in the ruins of Kratuga

Reborn Magic Crystal - Flower crit chance. hit +1, skill speed +2, all attack +3 high 24 million

simple alchemy

Enhanced Magic Crystal - Flower Crete. hit and skill speed +1, attack +5 high 24 million

simple alchemy

crit chance. hit +2, skill speed +1, all attack +3 high 24 million

simple alchemy

Magic Crystal - Flower Crete. hit and skill speed +1, attack +2 low 19 million
Crete. hit and skill speed +1 low 200 000

forest guard post,

Tashia's lair

Altered Magic Crystal - Flower Crit Chance +2, Attack Speed ​​+1, Attack +3 high 24 million

simple alchemy

Magic Reborn Crystal - Karme Crit Chance +1, Attack Speed ​​+2, Attack +3 high 24 million

simple alchemy

Enhanced Magic Crystal - Karme crit chance and attack speed +1, attack +5 high 24 million

simple alchemy

Magic Crystal - Karme crit chance and attack speed +1, attack +2 low 21 million

heat the essence of darkness and the ancient crystal "Karme"

crit chance. hit and attack speed +1 low 200 000

forest guard post,

Tashia's lair

Blood Arena Essence - Attack Power attack +5, ext. damage People +2 high 21 million

heat red essence and valuable grenade III (attack power)

accuracy +8, ignore. resistance +10% high 1 million

titum valley

From June 7th to July 5th(4th weeks) the Treasures of Kamasylvia event will be held, timed to coincide with the update in the game.

And also, in connection with the introduction of Pegasus added Vehicle Experience Bonus +10% until June 26th.

The essence of the event is that items will fall from mobs and during collection - “Seal of Meadows” and “Traces of Glades”.

They can also be obtained as an achievement (3 “Seal of Meadows” per hour of play, no more than 15 pcs per day, and for the 6th hour of the game “Print of Meadows 3 pcs. and 1 “Traces of Glades”).

Using the crafting menu (L) - alchemy can be created from them "Chest of Kamasylvia"(20 "meadow seals"), or "Treasury of Kamasylvia"(20 Glade Footprints and 20 Kamasylvia Chests).

Kamasylvia


Finally! introduced a new location - Kamasylvia - the land of the dark elves. It is located in the south - below the Bear Village. AT new location added about 50 new NPCs, 150 quests and 100 types of new monsters and two new summon bosses - Karnak and Griffin Ahib.

A weekly quest has now been added for level 58+ players (who have completed the "Combat Test of the Order of the Veltar" quest), which can be obtained using the "Veltar: Scroll of Summoning" item. The scroll can be obtained from NPC Milford and by completing his "Mountains of Velthar" quest. By using the scroll in a certain place, you will start the test, for this you need to take at least one other player to the group. Monsters, as promised, will be quite cruel.

In the new location, you can get the "Belt of Velthar's Radiance": attack 5, weight +80LT. when upgraded, each step will add +3 to attack, +25 HP.

Added pegasi

it's not a curse, it's horses. Beautiful horses that can soar.

and also have unique skills: “Rack up”, “Double jump”, “Wings”, “Speed: Pressure”, “Free flight”. The maximum level, like all horses, is 30. They cannot be crossed.

How to get Pegasus:

To get a pegasus, you must first breed a trotter of the 8th rank (this is already headache and suffering), then go to NPC Gull in the location "Pasture of the stone wasteland" (remove the equipment from the horse and give it to the NPC). Then talk to Gulla and press the "Prepare" button - this is an attempt to awaken the trotter. Before clicking on "preparation" you will need to fill the scale with special items that are reset to zero on each failure.

moonlight stone obtained by combining in simple alchemy (key "L") x25 particles of wind and x25 particles of earth. New particles can be obtained by exchanging Seal of Racing and Golden Seal [Taming] from NPC Siam.

New Boss Gear: Griffin Helmet

And new inlay stones:

Enhanced Magic Crystal - Harpy
Altered Magic Crystal - Harpy
Magic Reborn Crystal - Harpy
Crystal of Enhanced Magic - Gobellinus
Altered Magic Crystal - Gobellinus
Magic Reborn Crystal - Gobellinus
Enhanced Magic Crystal - Viper
Altered Magic Crystal - Viper
Magic Reborn Crystal - Viper
Crystal of Enhanced Magic - Hystria
Altered Magic Crystal - Hystria
Crystal of Reborn Magic - Hystria
Enhanced Magic Crystal - Karme
Altered Magic Crystal - Karme
Magic Reborn Crystal - Karme
Enhanced Magic Crystal - Flower
Altered Magic Crystal - Flower
Magic Reborn Crystal - Flower

You can get them by simple alchemy: you need to combine the appropriate Crystal of Magic - Harpy / Gobellinus / Viper / Hystria / Karme / Flower with Forest Fury (1pc) and Mote of Power (10pc)

forest fury- material mined in the territory of Kamasylvia.
Mote of Power- obtained by heating yellow magic stones, such as Amber III [Fortress], Amber III [Sk. attacks], Amber III [Max. weight], Amber III [Attack Power], Amber III [Accuracy], Amber III [Crit. blow], Iolite III and IV.

When combined, one of three stones for each (Harpy / Gobellinus / Viper / Hystria / Karme / Flower) are obtained, the parameters of which are slightly better than those of Magic Crystals. Three variations for each stone have similar characteristics.

For example:

"Crystal of Enhanced Magic - Harpy"- Max. HP+50, HP Recovery +5, Evasion +5

"Crystal of Altered Magic - Harpy"- Max. HP+75, HP Recovery +5, Evasion +3

"Crystal of Reborn Magic - Harpy"- Max. HP+50, HP Recovery +10, Evasion +3

While the usual "Crystal of Magic - Harpy"- Max. HP+50, HP Recovery +5, Evasion +2

History of Kamasylve

Story

At the dawn of epochs, when the world was just tossing and turning in its fiery cradle, the goddess Sylvia descended to earth to sow the first seed of life among dust and ashes. Consumed by a thoughtless, frenzied passion for creation, she left her “gift” in the wasteland on top of a mountain, whose dead silence was broken only by the howling of the wind. And the mighty Kamasylve tree grew up in that place, which laid the foundation for the forests and oak forests of the district.

Stormy streams of rivers flowed along the black clefts, filling the once dead soil with moisture. The stale crust cracked, yielding to the pressure of sprouts and shoots, and the malachite crowns of needles and oaks shot up to the sky.

But Sylvia remained dissatisfied. She plucked two fruits from the branches of Kamasylve and, slitting her wrist, sprinkled them with her blood, after which she casually threw them to the roots of the tree. Day by day they swelled and ripened, throbbing in a futile attempt to open.

The first of them opened in the rays of the dawn, and lay in it, writhing and whimpering from the heat, a golden-haired child - Garnel, a descendant of the Sun. The second opened in the darkness and cold of the night, revealing to the world Vedir, a descendant of the Moon.


274 AD

After three delegations sent to the borders of Kamasylvia and disappeared there without a trace, Guy Serik, the young ruler of Calpheon, who managed to pass for a brilliant tactician and commander, addresses his people with a speech:

“Kamasylvia! Lately, this word has been on the lips of each of you. The mysterious land closed to strangers beckons you, just as the once wild fire - the creation of storm lightning - beckoned our distant ancestors.

Merchants, dressed in silks, talk about new trade routes, in taverns among the intoxicating fumes hover banals about untold riches, laundresses wash not linen, but bones for elven princesses, even children no longer play knights of Calpheon - they now like the sharp-eared people.

Heh, I also know what you whisper about in the dim light of oil lamps in the evenings when you think no one will hear you. Say, your king passed, softened. His ambassadors have disappeared, and he still will not send an army. However, I do not know where exactly I should send him? Under the canopy of everlasting trees, into the impenetrable jungle, where the unknown reigns? Who can guarantee that the stories about the forests of Kamasylvia, which I heard in my childhood from the old nurse, are only fiction, the product of idle minds? Who, hand on heart, will assure me that even a tenth of the fighters I sent will return?

No, I will not send people to Kamasylvia. Today there are other problems - obvious, flagrant state needs that require considerable financial and social investments. Crime is thriving, disease is raging under the walls of the city, the harvest is beaten by hail, poverty and hunger have settled in the houses .... Moreover, trolls are crowding us in the north and east; in the army, at the same time, two out of five soldiers have swords.

So leave the elves alone with their cursed forest! Let me remind you that we are not lice-ridden savages painting on the vaults of caves, and we are not nomads, exhausted by a long journey, roaming the world in search of a safe place to settle down. We have a home - Calpheon, and we are obliged to take care of it.

I conjure, forget about Kamasylvia - it is not for people. We are not destined to cross its borders until the elves themselves want it.”


276 AD

Kamasylvia stank of blood. Blood froze like carmine beads on the grass, dripped from the leaves, painted in crimson-gold tones in early autumn, and foamed between the cracks in the frozen ground. In a clearing under a heavy, sprawling tree - so thick that even a dozen people could hardly clasp its trunk - the dead were lying chaotically, frozen in unnatural poses. Pointed ears and almond-shaped eyes betrayed their former belonging to the genus of elves.

A tall man with tousled, jet-black hair was straining over one of them, trying to draw a curved, serrated sword from his crippled back. Things didn't go well. The bones grunted plaintively, the edges of the wound squelched and swelled with bubbles of ichor, but the blade did not give in.

Ay-yay, fuck me sonily! Probably stuck in the ribs, - the owner of the blade exhaled during the next jerk. Well, let's try something different then.

He planted his foot on the corpse's lower back, grasped the hilt with both hands, and jerked it up sharply. Grunted, chvyakunlo, crackled, and the sword finally came out of the dead body, taking with it a good bundle of torn muscles.

Another man, during the said manipulation, sat sedately on a mossy stone and twisted a fallen petal with curiosity before his eyes, as if trying to read the future from its brown veins, grimaced in disgust. This did not escape the attention of the dark-haired.


You're a hopeless asshole, Garnel.

And you revel too much in death, Vedir, - answered the nicknamed Garnel, raising his eyes and leaving the petal alone.

I confess. There is a certain elusive charm in taking the life of another being. It's entertaining, you know, to watch how other people's hopes, memories and feelings, along with blood, flow down the blade.

Please spare me your pathetic outpourings. Even 2 moons ago it seemed to me that I would be in the place of this poor fellow.

Ba, brother, I was sure of this a couple of hours ago, - Vedir snarled rapaciously.
- And who are you calling the poor fellow? Isn't that the Anibese brat? Yes, they bother us worse than midges that have crawled into our ears and nose.

Fact. They have been naughty lately, they have grown bolder. So they reached the tree. It seems that our glorious, kind, soft Bereila is not suitable for the role of a queen: she missed the cult that is ripening right under her nose.

Oh, it's a pity we didn't manage to kill them before they found a patron. Salmon - Gray shadow, Eyes burning in the darkness, Whispers in the dark! Ugh, the usual dirty demon.

I'm afraid you're wrong about him. He should be dealt with as soon as possible.

Well, that's without me.

Have you made up your mind yet? - said the descendant of the Sun, beating out a restless fraction on the kneecaps with his fingers.

Yes, the Dark Knights and I will go to the outer lands.

It is unsuitable for a ruler to leave his people in such a troubled time.

I don't leave. I'm leaving with the part of him that probably has a future.

Kamasylve may yet awaken. Silvia…

Silvia! Oh Sylvia! - mockingly, caricatured raised his hands to the sky Vedir. - For over 200 years you have been calling to her! So what? Has she healed the forest, removed the curse from our children? Not! Perhaps advised useful advice Or gave a sign? Not! Our worthless mother is nothing more than a capricious child in the body of a deity. She was sick of old toys.


You blaspheme, as always. You call her a child, but you yourself are impatient and zealous, like a young khuruto. I dare to refresh your memory a little: our immortality is based on the power of this forest. Outside its borders, you will not last long.

Perhaps, but I, in any case, will die, following the voice of fate; away from the cursed oak forests and fanatical priests.

I see it's pointless to argue with you. I hope that before you leave Kamasylvia, you will hand over the Sacred Blades to the Akers, because after you leave, they will only protect the tree from the Anibs.

Of course.

283 AD

Whether the rituals of the priests were crowned with success, whether Sylvia heard the prayers of her children, or the earth was fed up with the blood and suffering of the forest people, but the Kamasylve Tree finally awoke from its sleep.


284 AD

In the gazebo, under the gaze of caryatids entwined with ivy, a pale, almost transparent girl with pretty, but weak-willed features and dark amber eyes, covered by half-drooped eyelids, sat on a small throne, stroking the carved armrests in the shape of griffins with graceful hands. Her outfit - a fitted dress with wide sleeves - contrasted sharply with the surrounding greenery and whiteness, the predominance of scarlet flowers.

In front of her, kneeling and lowering his head, stood a man in ribbed armor crumpled at the shoulders - the commander of the Akers guards. While he waited until he was allowed to speak, he constantly brushed back his curly hair, matted with sweat, from his forehead and, grimacing, scratched the wide incision on his cheek that had already crusted over.

The girl on the throne stamped her foot lightly.

Lady Bereili,” Aker began, taking this gesture as permission, “as you know, eight years ago, Garnel and Vedir, after repulsing the attack of the Anibs on Kamasylve, drove them beyond the edge of the forest. Then…

The queen shook her head impatiently, making it clear that she knew all this and should not focus on this.

Ahem, ahem, that's right, I'm sorry, Your Majesty. It seemed to us that Anibs, excommunicated from their native lands, would soon lose their strength and leave for another world, so to speak, in a natural way, without our intervention. Alas, we have become a victim of our own pride.

Amber eyes flew open, blazing with ocher flames. For a moment the commander thought that Bereilly would jump up and give him an angry rebuke, but she only bit her lip and stared at a jay nesting on the head of one of the marble goddesses.

There have been two attacks in the past week,” he continued with a furtive sigh, “one against the northern outpost, the other against the southeastern outpost. Both of them were burned to the ground. Overall: 35 soldiers were killed and twice as many seriously wounded. Survivors report on superbly armed Anib battalions and - Sylvia, I can't believe I'm saying this myself - demons. In addition, today a frenzied attempt was made to break through to Kamasylve. Luckily, we were able to react in time.

The bustling bird, puffing up its feathers and chirping displeasedly, unsuccessfully tried to fit a branch on an eyebrow arched in eternity. And it seemed that the mistress of Kamasylvia cared about her problem much more than the soldier's story.

The situation is difficult. It is foolish to place hopes on our fathers. There is no news from Vedir, and it is not known if he is still alive. Garnel - do not blame me, your majesty - has gone crazy since the tree woke up. Ahem .. I'm afraid we need to turn to people for help - they are our chance for salvation. All you have to do is order and...

The commander hesitated. The queen looked straight at him, and in the depths of her pupils a fragile soul splashed on black waves, lost its peace.

You only have to order…” Aker repeated quietly, his words echoing through the arbor.

286 AD

The edict on the end of isolation, approved by the bright queen Bereili, the keeper of the sacred tree and the viceroy of Sylvia on mortal earth, ordered to open all roads to Kamasylvia and not to obstruct the crossing of borders by wanderers from neighboring powers.

Predictions with the help of precious and semi-precious stones justified scientifically, given that physical changes at a very early stage cannot be detected. But more and more people come to mediums with questions about the future and advice on life's problems. For more accurate fortune-telling, it is recommended to conduct it on specific days related to church holidays, moon phases, planetary movements, days of the week, time of day, and more.

Stones used in ancient divination

Crystals for people

How to choose a crystal

Descriptions of crystals of healers and mediums

  • Amethyst is a stone of calm, help in spiritual improvement.
  • Ametrine - assists in Astral Projection, protects against adverse psychological influences.
  • Violet stone (iolite) - helps at the initial stage of spiritual life.
  • Mica - eliminates illusions, helps to see the subtle worlds.
  • Cat's eye (chrysoberyl) - promotes vision prophetic dreams, images from the other world, enhances clairvoyance.
  • Quartz - easily interacts with the human field.
  • Rose quartz - develops and enhances magical abilities, helps to assimilate the knowledge of practicing magicians.
  • Rock crystal (rauchtopaz, smoky quartz) - cleanses from negativity, activates the subconscious, protects from other people's influence.

How to cleanse the crystal

How to activate the stone

Stone programming

Stones collect inside themselves information about the world around them, retain the vibrations and emotions of a person. Only a cleared crystal needs to be programmed. If you work with the stone constantly, it becomes very susceptible, and it can be used as a catalyst. The crystal is able to enhance the intentions of its owner, change the energy surrounding it. Before you start programming, you should think carefully about what information you want to put into it. The stone does not see the difference between evil and good. He perceives only feelings. You must radiate specific pure emotions. Take the purified crystal left hand think about your wish. So you can program the stone, putting in it information about the execution of the plan. Do not forget that there are different crystals for the realization of different goals.

The use of crystals in magic

Transparent, mirror and smooth objects have been used for divination since ancient times. They perform the function of an intermediary between the soothsayer, the magician and the other world.

Mirrors, water, crystals can be used as reflective surfaces for divination. During divination, a person concentrates on the smooth surface of the object. At the same time, his consciousness changes, and thus, he is able to perceive information about his future. Each person is given to know his future, but this will require specific knowledge and practice.

It is useless to peer into magical objects without working on oneself, consciousness and subconsciousness. It is necessary to learn how to interpret signs, symbols, interpret what you see in such a way that you can connect them with reality. A professional fortuneteller has a finely tuned perception, he has a huge potential for mental and psychological knowledge about a person.

Predictions with the help of precious and semi-precious stones are scientifically justified, given that physical changes at the earliest stage cannot be detected. But more and more people come to mediums with questions about the future and advice on life's problems. For more accurate fortune-telling, it is recommended to conduct it on specific days related to church holidays, moon phases, planetary movements, days of the week, time of day, and more.

Stones used in ancient divination

AT Ancient Greece divination with the help of mirrors. The oracle predicted to the patients the further course of the disease. Having settled down at the fountain, the oracle directed its gaze to the mirror, which was immersed in water with its lower edge. By the nature of its reflection, the oracle could judge the future - recovery, deterioration or death awaits the querent.

The Incas used rock crystal for divination.

In Siberia, in order to find out the future, they peered into the water poured into a vessel.

In South America, the future was interpreted by the symbols seen on a polished black stone slab.

The peoples of Polynesia poured water into an earthen hole and judged upcoming events by the reflections they saw in it.

In Northwest India, the future was known by the liver of an animal.

In Egypt, divination was carried out using ink poured into the palm of your hand.

Druids were able to predict the future by magic crystals (2000 BC). Divination is based on a religion active in 10,000 - 5,000 BC. BC.

In ancient England, fortunetelling was done with the help of two mirrors, setting them opposite each other so that a "corridor" was opened, into which they peered for a long time until they saw a more or less understandable image. To make divination more effective, candles were lit and water containers were placed.

Crystals for people

Experts advise each person to create their own collection of crystals. Stones have strength and energy that can be applied at various stages of life. They are able to store and concentrate certain information within themselves. How it works? There is an energy channel with the help of which, by directing energy of any property (physical, light, informational) through it, you can accumulate the necessary qualities in the stone. In addition, the vibration channel works. The atoms in the composition of the crystal lattice vibrate at a certain frequency. If their vibration is in unison with the human field, this can help in achieving your goals.

Each crystal has its own characteristics, properties, which are largely determined by its structure and color. Before using a crystal for magical purposes, some actions should be performed on it. The stone must be chosen in accordance with the task. To begin with, the crystal is cleansed, then a ritual is performed on it to activate it, and finally, its programming.

How to choose a crystal

Stones are chosen according to inner sensations. Look at the crystal. If this is your stone, then you will love it. Take the stone in your hands. If there are pleasant and comfortable sensations, emotions, then the stone exudes vibrations that are in harmony with your aura. One person can have a lot of such stones, there are no restrictions.

Descriptions of crystals of healers and mediums

  • Amethyst is a stone of calm, help in spiritual improvement.
  • Ametrine - assists in Astral Projection, protects against adverse psychological influences.
  • Violet stone (iolite) - helps at the initial stage of spiritual life.
  • Mica - eliminates illusions, helps to see the subtle worlds.
  • Cat's eye (chrysoberyl) - contributes to the vision of prophetic dreams, images from the other world, enhances clairvoyance.
  • Quartz - easily interacts with the human field.
  • Rose quartz - develops and enhances magical abilities, helps to assimilate the knowledge of practicing magicians.
  • Rock crystal (rauchtopaz, smoky quartz) - cleanses from negativity, activates the subconscious, protects from other people's influence.

How to cleanse the crystal

The simplest way to cleanse the crystal of negative or alien energy is a jet of running water. Rinse the stone with clean water for a few minutes, or soak it in a saline solution for several hours. Not all practicing mediums advise the use of salt, as it can break the structure of the stone. Wash the stone in warm soapy water. From time to time, clean the stone so that it does not have an excessive information load. Position the crystal in such a way that moonlight falls on it (the sun is contraindicated). On the growing moon, the stone will be energized.

How to activate the stone

After cleansing, place the crystal under your pillow overnight. This is necessary to quickly establish a connection with the stone. Dreams with the influence of a crystal will tell you to what extent the stone is tuned to your energy. The opening of the stone occurs with the help of plants (cedar, sage), by fumigating the crystal with incense (incense). Put a stone under a pyramid made of copper, glass, cardboard - this method is also suitable for discovering the magical properties of the stone.

Stone programming

Stones collect inside themselves information about the world around them, retain the vibrations and emotions of a person. Only a cleared crystal needs to be programmed. If you work with the stone constantly, it becomes very susceptible, and it can be used as a catalyst. The crystal is able to enhance the intentions of its owner, change the energy surrounding it. Before you start programming, you should think carefully about what information you want to put into it. The stone does not see the difference between evil and good. He perceives only feelings. You must radiate specific pure emotions. Take the purified crystal in your left hand, think about your desire. So you can program the stone, putting in it information about the execution of the plan. Do not forget that there are different crystals for the realization of different goals.

The use of crystals in magic

Transparent stones in combination with flowers of the same color contribute to the preservation of the purity of the human energy field.

Crystals of blue and purple color combined with lavender, fresh or dry, bring a calming effect, can relieve headaches.

A crystal treated with aromatic oil enhances its protective and healing properties.

Crystals can be used as amulets, as well as energy channels for conspiracies.

To activate the chakras of a person, stones are used that correspond to each of the chakras in color.

Place the crystal in a container of water: after a while, under the influence of the stone, you will receive healing water.

The crystal allows you to control the flow of incoming and radiated human energy.

Crystals can be used to make jewelry and accessories that will perform not only a decorative function, but also work to preserve the well-being of its owner.

Crystals are a magical gift of nature for you and me. Crystals are capable of being carriers of both positive and negative energy. They can be programmed for good or bad, so they need to be treated with respect. If we turn to historical facts, we can find a lot of evidence that gems can bring a curse to their owners for many years. Crystals are receptive to respect and love from their owner, and they pay him the same, restoring harmony in all areas of a person's life. Arrange the crystals throughout the house according to their magical properties - and then the atmosphere of your house will become light, healthy. There is enough information about the capabilities of crystals in achieving their goals. The main influence in this matter is, of course, the people themselves.


One of these materials are crystals - minerals, semi-precious and precious stones. In occultism, the color and hardness of the stone is of the utmost importance, and not its chemical composition. Adding stones to magical rite, as a rule, enhances its strength and effectiveness. Knowing magical properties crystals, you can choose those that will best affect the course of the ritual. Many stones need to get used to, many stones need to be tamed. They change color slightly when tamed. Try to use stones of the same color as the candles with which the magic ceremony is performed. The selected stone should not be too large and smoothly polished. Very often it is nondescript stones that have more energy and can significantly increase your magical power. Use those stones that attract you, having a calming effect on you. Such stones are most suitable for magic. Stolen stones show rather negative properties, bought after a few years become talismans. Genuine talismans are crystals donated or inherited.

white crystals

Apophyllite- Provides balance, helps well with divination, prediction.

white opal- Improves imagination and promotes creativity and passion. Effective in disorders of the nervous system, relieves depression, improves memory, enhances the feeling of fidelity, devotion, love and passion. Helps in the treatment of various infectious and colds, regulates the level of insulin in the blood.

Selenite - Delivers sympathy, makes the mind clear, develops intuition, provides access to higher knowledge.

Agate- Brings victory over opponents.

blue crystals

Aquamarine - Strengthens the spirit of man and exposes deceit. Gives comprehension of secrets, this is one of the most magical stones. Relieves toothache, helps in the treatment of the stomach and liver.

Azurite - Opens the chakra of the third eye, strengthens mental and spiritual abilities, provides a connection with the higher consciousness, develops memory, frees from stiffness in communication. Treats diseases of the joints and spine.

Turquoise - Protects, heals, improves mood. Drives away negative energy, balances the masculine and feminine in a person. Helps to find a way out of a difficult situation. Used in the treatment of eye diseases.

blue agate - Raises the vibration of mental energy. Helps in the treatment of diseases of the joints and bones, is used for diseases of the nervous system and mental disorders.

blue quartz - Soothes, pacifies, relieves fear and excitement.

blue tourmaline - Improves mental awareness and imagination. Helps in the treatment of diseases of the lungs and the immune system. Opens the third eye chakra. Makes its owner peaceful and accommodating.

Lapis lazuli - The stone of people who strive to renew their life circle, contributes to the formation of new interests, strengthens friendship. Helps to fulfill unexpected plans and projects. Eliminates negative energy, improves clarity of thought, relieves stress. Relieves headaches, improves hearing, relieves depression, helps with respiratory diseases and injuries. Strengthens the immune system, eliminates insomnia, improves eyesight, relieves eye strain when working with a computer.

Sapphire - Gives fidelity, chastity and modesty, facilitates the concentration of forces. Bestows secret power, strengthens on trips and travels. Strengthens the informal power of a person over other people. Gives the ability to teach others and lead them. It gives strength against all diseases of the soul and body, against infidelity, anger and fear. This is one of the stones that promote good luck, prosperity and success. Helps stop bleeding, treats varicose veins, menstrual disorders and various viral diseases.
A stone with cracks, spots, and other defects is dangerous, it can bring great misfortune.

Chrysoprase - Stone of inventions. Protects from danger. Helps to focus. Soothes, disposes to a trusting relationship between people, helps to determine whether your interlocutor is sincere. Contributes to the treatment of diseases of the bones and joints, diseases of the blood, lungs and digestive system. Normalizes blood sugar levels.
Chrysoprase, worn in a bracelet, is considered an excellent remedy for the evil eye, envy and slander, contemplating it reduces pain in the eyes.

Celestine - Possesses powerful force, promotes spiritual development. Helps immersion in the Astral, resurrection in the memory of dreams, clairvoyance and spiritual purification. For medicinal purposes, it is used for diseases of the eyes and ears, to remove toxic substances from the body.

yellow crystals

Aventurine - The stone is associated with pure love. Too much gullibility in handling the stone can lead to material losses in the future. Its magical significance is enormous, but it is difficult to work with it, since the stone is capricious and changeable. It cannot be worn all the time.

yellow jasper - Jasper protects a person from diseases, promotes alignment of relations at work, with superiors. It can be used as a talisman when traveling. Helps to adapt to a new environment. Strengthens the endocrine system.

Citrine - The stone of jewelers and fortune-tellers on the cards, but also the stone of swindlers and swindlers. Associated with gambling. Increases self-confidence. Citrine is a stone with great energy, attracts money, success, good luck, promotes prosperity. Develops intuition. Used in the treatment of mental illness. Stimulates business activity and helps to realize the plan. Contributes to business success.

yellow topaz - A stone for revealing secrets, a stone for criminalists, hypnotists, a stone for influencing others, a stone for psychologists. Gives insight into the mysteries of life. Removes irritability, regulates mood, creates a calm atmosphere in the house. Protects the house from robbers. Increases optimism, restores confidence. It is used as a protection against madness, insomnia and an evil look. It is believed that wearing it around the neck relieves an asthma attack.

Fluorite - Possesses great defensive power. Relieves stress and tension. Stimulates sexual desire. Helps in the treatment of teeth, diseases of the joints and injuries. Used to change lives for the better. Can be used for divination. Strengthens physical health.

cat eye - Brings good luck. Promotes harmonious relations establishes a connection with nature. It has strong protective properties. Protects in love. Helps to achieve material well-being. Strengthens family ties. Helps with eye diseases and vision correction. Relieves headaches.

golden beryl - Develops the ability to telepathy, helps to establish a connection with a parallel world. Opens the crown (crown) chakra.

green crystals

Beryl - Improves memory, relieves stress, calms. Helps in the treatment of diseases of the lungs, kidneys and blood. It is used for diseases of the throat, liver, heart, stomach, spine, concussion.

Emerald - It is considered a talisman of mothers and sailors. Modern occultists see a certain connection between this stone and the unconscious actions of a person. In it, as in a mirror, everything secret is reflected, the future is revealed. Worn around the neck to strengthen memory and improve vision. Set in gold, it protects against contagious diseases, love charms and insomnia. Promotes emotional and physical balance, tunes in to good deeds. Strengthens the heart chakra, promotes the manifestation of talent and abilities. Strengthens love relationship, provides peace and happiness in the home, fidelity in love. Helps in the treatment of diseases of the lungs, spine, heart. Relieves toothache, migraines, pain during menstruation.

green calcite - Helps to determine the sincerity of the interlocutor, promotes spiritual development. It is used to cleanse the body and treat infectious diseases. Improves brain activity, helps with cerebrovascular disorders.

green fluorite - Eliminates excess energy, calms, helps with stress. Used in the treatment of infectious diseases, constipation.

Nephritis - In everyday life, it contributes to change, out of the impasse. Establishes a calm, serene atmosphere in the house, relieves stress, promotes harmony in family relationships. It is a stone of longevity, protects vital energy, regulates the functioning of the female genital organs. Helps with infertility and menstrual irregularities.

Malachite - Strong magic stone requiring constant attention. It can draw other people's attention to you too much, sometimes causing an unhealthy interest in the one who wears it. Stone vital energy and transformation. Breaks unwanted ties. It helps to get rid of bad habits, develop patience and perseverance, get rid of the consequences of negative experience. It is used in the treatment of asthma, fractures, tumors.

green agate - Strengthens the immune system, increases self-esteem, dispels negative energy, helps to quit smoking, gives determination, develops initiative, helps resolve disputes.

Green tourmaline - Protects from negative energy. Generally regulates energy. Attracts money and wealth. It is used to strengthen the immune system, in diseases of the nervous system, eyes and heart.

brown crystals

Amber - Has medical value, is a universal cleaner of an organism. Helps with ear pain, sore throats and other respiratory diseases (asthma, bronchitis), relieves headaches and pain in the eyes. It relieves nervous tension, increases perseverance, helps to make decisions. In magic, it is used when there are insects in it, the most interesting is the one in which there is a scorpion. Smoke from burning amber causes visions.

Topaz - Strengthens energy and directs it in the right direction. Maintains a stable state of health and good mood. Increases energy.

Eye of the Tiger - Helps to make a decision and achieve a certain goal. Promotes good intentions and motivations. Regulates the energy of the body, helps to adapt to changes in the environment. Helps in establishing connection with other realities. It has the properties of a talisman in economic activity. Protects from unreasonable pangs of jealousy. Promotes the transformation of a person, his magical alteration. This stone is a real stone of magicians.

Brown agate - Increases connection with the earth and strengthens sexual energy. It calms, helps to get rid of fears. It is used in the treatment of diseases of the stomach and central nervous system, vision problems.

Brown (smoky) quartz - Removes toxins from the body, promotes its purification. Protects against the harmful effects of radiation and chemotherapy. Neutralizes negatives.

Jasper - Opens the main chakra and prolongs the pleasure of sexual intercourse. If the owner is not completely clean and strong, he can give him into the power of Satan. Being presented, gives rise to hostile feelings towards the donor and becomes a cause of contention. Being presented, gives rise to hostile feelings towards the donor and becomes a cause of contention.

Red crystals

Pomegranate - Is a source of energy supply. Generates strong passionate desires. Controls unreasonable bouts of aggression. It treats curvature of the spine, diseases of the circulatory system and lungs. Restores. Promotes the absorption of vitamins and minerals.

Can be used to enhance the effect of other crystals.

Ruby - A stone of power, brilliance, vanity. Energizes and stimulates the heart chakra. Helps with heart disease, affects sexuality, pregnancy and childbirth.

red jasper - The stone can be used to establish the truth in controversial situations. Moderates the force of bleeding and helps in the treatment of female diseases. Sharpens the sense of smell.

orange crystals

orange calcite - A stone of joy, happiness and well-being. It gives a desire for life, enhances sexual desire, helps to reproduce dreams in memory. Increases potency and helps to get rid of the feeling of inferiority in sexual relations.

Carnelian (carnelian) - Gives courage and strength, protects. It helps in cases of weakening of energy, helps to get rid of many fears, including the fear of death. Used to quickly reach the goal.

P helps in relieving pain in the back and joints, with depression.

Orange celestine - Promotes luck in business, helps to achieve good luck.

PRozrfine crystals

Diamond - Bestows virtue, courage and victory. On the hand of the criminal acts against him. Symbolizes love and a deep spiritual connection. Helps to gain courage. Never benefits the one who bought it himself. It treats sclerosis and apoplexy, the immune system, prevents the formation of stones. Increases the effect of chemotherapy and radiotherapy. A diamond with spots inside is considered the most unlucky and fatal stone.

Quartz - Possesses great strength. Used to purify and enhance the energy of other crystals. Regulates the level of energy, can purify and regulate the aura of people and objects. Increases . purple crystals
Amethyst (Ceylon amethyst) - Stone of peace and balance. Amethyst keeps from intoxication, wrinkles are smoothed out so that they do not deepen, freckles are removed. It is placed under the pillow to see happy dreams. Possesses a powerful force for healing and protection, cleanses the aura, strengthens the nervous system, soothes. Protects from stress, relieves anger, rage, helps fight fears. Eliminates physical pain, treats cellulite, helps with diseases of the hearing and nervous system, increases the production of hormones. You can't wear it in gold - only in silver.

Fluorite - Soothes, relaxes, improves memory, helps to concentrate. Treats teeth and gums, reduces back pain.

Sugalit - Stone of love. Provides a connection with other realities, promotes clairvoyance, reflects negative energy. Reduces headaches.

ROzovcrystals

Pink tourmaline - Gives recognition and creative power, is considered the talisman of artists. Treats depression, improves mood. Provides a trusting relationship between lovers. Increases physical and sexual activity. Regulates the endocrine system. Helps to fulfill love desires.

rose quartz - This is a stone of love. Increases self-esteem, teaches you to love yourself and increases self-confidence. Opens the heart chakra, allowing you to find your love. Calms the heartbeat. Heals burns, helps with circulatory disorders. Helps in the treatment of childhood diseases such as measles and chickenpox. Treats shingles in adults.

pink carnelian - Strengthens the relationship between parents and children, creates a happy atmosphere. Establishes stability in the home, relationships, enhances sexuality. Helps with allergies and hay fever.

pink agate - Develops courage and self-confidence. It is a stone of reliability, makes a connection with nature.

Kunzite - A stone of love and spiritual communication. Helps with meditation, restores strength after depression and disappointment. Protects from negative energy. Clears the aura.

Muscovite - Helps with immersion in the Astral. Eliminates uncertainty, helps in difficult situations, enhances intuition. Regulates blood sugar levels, effective in kidney disease.

black crystals

Agate - Helps to achieve the secret of the hidden foundations of our karma, clan, ancestors, traditions. Used in necromancy and black magic. Protects from nightmares, helps to overcome night terrors. It softens the pain of separation, gives oblivion in love. Unlocks cheat. Protects from violence, stabilizes the situation. Supports financial stability. Worn in a bracelet as a remedy for gout. Helps in the treatment of migraines, epilepsy, tumors.

Obsidian - The stone is a savior, protects from any difficult deeds, makes it impossible to commit sins. Attracts success in business. Protects from black magic. Helps to get rid of bad habits. Eliminates negative energy during periods of difficult experiences. A very strong crystal, it is undesirable to use it for a long time.

Sardonyx - Stone of religion, ideology, information, science. Associated with victory over time, can be used for astral travel and clairvoyance. Provides the future. Absorbs everything negative, cleanses, absorbs and removes negative energy.

Onyx - It gives you the opportunity to concentrate energy in yourself, the ability to insist on something, the ability to break through. It can be used to combat black magic and get rid of negative energy. Helps in getting rid of alcohol and drug addiction. Develops psychic abilities. Promotes longevity.

Black Tourmaline - Stone of witches. Also, the stone is a talisman, eliminates damage and the evil eye. Regulates hematopoiesis, cleanses the blood and strengthens blood vessels. Eliminates the harmful effects of radiation. Strengthens the immune system, treats arthritis.



 
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