What is a cheater in wot. Cheats in World of Tanks or "How to lose your account?". Destroyed objects and fallen trees

Games

Publications about cheating in shooters and how Valve fights cheaters prompted me to write about cheaters and fighting them in the popular and fairly well-known online game World of Tanks.

"World of Tanks" is a multiplayer online game in the genre of an arcade tank simulator, developed by the Belarusian company Wargaming. The concept of the game is based on team tank battles in PvP mode. In the PC version of the game, these are usually teams of 15 players, limited to 15 minutes in time.

For readers interested in technical details, here are a couple of links:

First sheds light on the internal structure and principles of the server part, which allows you to keep a million active users.

The second is an analysis of the World of Tanks client protocol by one of the enthusiasts.

I must say, I am a former fan of "tanks". I started playing them after "Lineage" with the thought - "there will definitely be no cheats here." And I was cruelly mistaken - there are cheats in the world of tanks! They radically change the balance of the game, violate the fair play principle and give a huge advantage to the players using them.

Consider the cheats in more detail

Let's start with the classification. As mentioned in the articles mentioned, there are public, paid and custom cheats. All this is true in relation to "World of Tanks". Until a certain point, Wargaming denied the existence of cheats. Any mention of cheats on the company's forums was heavily moderated, topics were erased, and players who posted complaints were banned. After some time, cheats were called prohibited modifications (mods) and published an abstract list of the functionality of modifications subject to sanctions. And finally, at the end of last year, 2016, Wargaming openly admitted the existence of a problem (cheats) and announced the start of the fight against cheaters. It should be noted that even before the public recognition of the problem, the company promptly prevented the spread of some dangerous modifications. I will talk about one such episode in more detail below.

Public cheats are easily found on thematic forums, easily installed (you need to copy the files to a special folder of the game client), and also easily detected (it is enough to read and analyze the contents of the notorious folder in the client). Widespread assemblies (packs) of cheats with their installers and configurators. Advanced cheats are integrated into the client interface, allowing you to change your settings from battle to battle or right during the game. More simple cheats are configured by pens using the edit method in the config. And there is a category of cheats that work on the principle of a "trainer", regardless of the game client.

An example of a modpack panel in the game client


Paid cheats can either be installed in the client's folder or loaded into the computer's memory after launching the client, leaving no traces on the disk. Some of them are advertised in cheat builds/modpacks and have a limited trial period. As a rule, after the expiration of the cheat / cheats, the modpack is rebuilt with an updated and extended version of the cheat. Modders also practice embedding notifications about the appearance of a new version of the pack through the game client.

A paid assembly of cheats can be purchased for a period of one week or more. You buy a key (license) and activate it using the author's "cheat client". When you first launch the "tanks" client, it is activated and linked to your game account. "Cheat client" (or launcher) provides protection against draining and validation of keys on modders' servers. The authors of the cheat guarantee its updating and adaptation to new versions. game client with the subscription time compensation required for this very adaptation. The cost varies from $4 to $15 per month.

Often, such paid cheats have their own business card site, where you need to register. There is a forum with technical support and news. You can register anonymously, but after linking the game account to the key, nothing prevents the authors of cheats from collecting their own base of "cheater" nicknames. Some modders have been caught collecting this kind of information. I’m even afraid to imagine where and when such a base might eventually “emerge” or to whom it might be sold/leaked. More serious modders are limited to generating a special "temporary" user ID only for his authorization, without passing a nickname.

Custom cheats are either written for the needs of a certain gaming clan, or to bypass some anti-cheat programs. For example, such as ESL Wire. ESL Wire is an ESL anti-cheat program. I didn’t have to see such a cheat in work, but I know firsthand about the existence of clan assemblies of cheats. I personally saw one such custom assembly with detailed instructions for installation and configuration. I stumbled upon it on the Teamspeak channel of one of the top clans. By the way, regarding the implementation of ESL Wire anti-cheat. The tank game client is launched via anti-cheat and during the tournament collects and transmits data to the ESL server before and after each battle/match. Sometimes, due to high server load, this process can stretch out in time so that you will simply be late for the next match and you will automatically be credited with a defeat. If at least one player from your team enters a match or tournament without a working ESL Wire anti-cheat, you will also be counted as a loser and issued a warning. After several such warnings, your team may be disbanded and / or banned.

Now let's move on to the functionality of cheats

* Aimbot / Autoaim


A typical scenario for using an aimbot looks like this: you auto-aim an enemy tank with the right mouse button. The sight is aimed at the tank and accompanies it until the auto-aim is canceled or the player transfers the sight to another tank. During the maintenance process, the following are taken into account and calculated:

  • The distance to the target, the speed and trajectory of the enemy. In particular, such sights are able to "predict" the trajectory of the enemy even after he leaves the field of view (light or drawing circle);
  • A correction is introduced in relation to the flight speed of the currently loaded projectile (velocities vary depending on the type of projectile and tank gun);
  • The presence of fireable objects is taken into account and there are no objects between you and the enemy (a high explosive or cumulative, for example, will stop any fence that gets in the way, while this is not scary for armor-piercing and sub-caliber shells);
  • The probability of armor penetration is calculated depending on the location of the enemy tank, the visibility and inclination of different parts of its armor, the presence of screens or tracks in the path of the projectile.
  • The reduced (effective) thickness of the armor at the aiming point and the probability of penetrating it are calculated, taking into account the distance, the drop in armor penetration of the current projectile at different distances and obstacles between you and the enemy, which reduce this armor penetration by a known amount.
The sight is aimed at the most vulnerable part of the armor visible at any given time, or at the tracks/rollers (if this option is enabled), or at that part of the tank's armor behind which the critical modules are located (you can shoot at the locations of the ammunition rack, tanks, engine, crew members and incapacitate them).

Optionally configurable autoshot. It can be turned on and off during the battle at the right time for the player. It can work both with full and partial aiming (summary). Can have different settings depending on the distance to the target (it makes sense to fully converge when shooting at long distances and not wait too close). Auto-shot is very useful on fast and dynamic tanks, for example, when you need to circle around another tank without being distracted by aiming and shooting. For some time it was dangerous to use it after the introduction of a detection on a shot without pressing the left mouse button, but again it became possible as soon as the cheats learned how to emulate this very click.

An example of the aimbot settings panel


Also, the aimbot can be configured to dynamically capture and hold in sight the selected point on the armor of the enemy tank right during the battle. You can turn on and off the in-game sound notification about the capture of an enemy tank in the auto-aim. Aimbot allows you to capture even the target that is behind the obstacle. As an option, you can set up automatic capture of the enemy in a certain sector of view and / or prioritization of the enemy by the remaining points of strength and degree of danger (say, destroy the first enemy who is already aiming at you and whose shot can finish off your tank). In clan and team battles, the aimbot can be set to automatically focus and shoot at the enemy chosen by your commander. The aimbot is dearly loved by gunners, as it makes the above corrections itself (and the time of approach for an artillery shell can be 5-8 seconds), plus it draws a circle of fragmentation, which allows you to shoot without straining even at targets behind shelters and moving vehicles at a great distance.

In legitimate mode, the aimbot can draw the preferred point of the shot, taking into account all of the above parameters, without controlling the player's aim. The player needs only to combine the sight with the point proposed by the aimbot and shoot.

A player or clan with such a cheat gets a non-illusory advantage in the game. There are a lot of aimbot sights, both paid and free. Experienced players customize them individually, taking into account ping to game servers and other timings. Compared to the in-game auto-target functionality, when the player's cannon is aimed exactly at the center of the enemy tank without taking into account any other parameters, it's just earth and sky. In the version of "tanchiki" for tablets - WoT Blitz.

From the outside, without having cheats, it is quite difficult to determine the use of an aimbot. Often, cheaters fire themselves, recording and sharing replays of battles. Particularly gifted burned out by sending entries to the OSR (competition best replays weeks). If you download such a replay and run it on a clean client, you can see how the sight “jumps” on the enemy’s armor between vulnerabilities. At a great distance to a moving tank, the lead taken by the auto-aim becomes visible in the sight. Although, there are also false-positive visual artifacts. Looking through one of my old replays, I saw inexplicable aim jumps, although I never had any cheats. On YouTube, with enviable frequency, replays-exposures of cheaters are laid out, where illogical and strange at first glance, the actions of players, their type of “super intuition” when shooting blindly, and similar actions are clearly shown and explained.

The cheat is not countered in any way. A skill player can only rely on his experience and skill. If the enemy's aimbot is poorly configured and too inertial, then with a sharp turn or stop of the tank, such an aimbot can miss you - its lead will not have time to correct itself. The effectiveness of the aimbot is somewhat leveled by the randomness of armor penetration and aiming. In particular, this is plus or minus 25% of the base armor penetration of the projectile and dispersion when fired, calculated depending on the distance to the target using a special formula for the distribution of hits in the aiming circle. This is not a Point-and-Shoot model, you aimed at the commander's hatch, completely converged, and in the end the projectile went closer to the edge of the circle and you missed. It is also impossible to influence what is calculated on the server - penetration / non-penetration and the number of hitpoints taken.

* Wallhack / X-ray


Allows you to see enemies behind any number of obstacles by drawing the outlines of enemy and/or allied tanks. In close combat, it makes it possible to control the enemy without turning his camera and acrobatic stunts in order to look around the corner and understand what he is doing. You can see where the enemy's gun is deployed and go to him at a safe moment for himself when he is distracted or looks the other way. You can also estimate the time it takes for the enemy to turn the turret to you, go to him from around the corner and have time to shoot.

At medium and large distances, the cheat mod allows you to assess the location of the tank, see and aim in advance at the place behind the obstacle, from where the hull or turret of the tank will first appear. When the enemy moves behind the obstacles that can be shot through, you can easily hit the enemy by shooting and aiming at his silhouette.

Does not counter in any way, fires in rare cases according to the replays of the players.

* Laser pointer


A “laser” beam comes out of the muzzle of each enemy tank, allowing you to see where the player is looking or what part of your tank he is aiming at. For experienced players, the cheat allows you to adjust the position of your own tank and by turning the hull or turret to increase the chance of not breaking through. In other cases, the cheat performs a purely informative role, displaying information about the direction of the enemy's or ally's barrel. For example, around the corner, in the immediate vicinity, one enemy is visible, and there are two rays. Therefore, he is covered, and one of his allies standing further away is waiting for your appearance. The one you didn't take into account because of the range.

It fires only on screenshots.

* Disabling shot through objects


By activating this cheat, your client stops drawing all those objects that the currently charged projectile can pierce. An armor-piercing one is loaded, and your client removes a brick fence from rendering. And if a land mine is loaded, the fence is in its place. The "benefit" of the cheat mod is obvious.

Maps are already overloaded with various small "pretty things" in the form of cars, benches, fences, various kinds of fences, lanterns, etc. objects. They interfere in the sight and are able to stop high-explosive or HEAT projectile.

* Tundra


This is a cheat for removing vegetation. The game has many different game locations (maps). On the maps in different places there is vegetation. This is grass, and bushes, and trees. The cheat is able to "bare" the map by removing all bushes and trees from the player's screen in whole or in part. By removing the bush, it will not “light up” an invisible enemy, but it will greatly facilitate aiming when the enemy is behind a veil of greenery and only one of his markers is visible.

An ordinary player in a normal client needs to "move" the mouse under the enemy marker in order to highlight his silhouette, understand how he stands or moves, and which parts of the enemy tank are open for shooting. In motion and behind obstacles, the task becomes more difficult, which was the goal of the developers. The cheat negates the presence of foliage and the difficulty of aiming. The cheater can clearly see the enemy tank, and in combination with the x-ray and its location. He can easily aim and take the right lead. Well, or use an aimbot. Worst of all, a cheater can easily target those places on the map through the entire map that are usually not visible because of the greenery and where enemy vehicles usually accumulate in ambush.

There are options with incomplete turning off of greenery, or turning off only in sniper mode. You can customize the display of tree trunks and branches, adjust the percentage of transparency of the bushes. You need to see the trunks in order to go around them, and the bushes in order to hide in them yourself.

Tundra can also be found as a separately launched trainer.


It fires on replays when the player immediately aims at the tank without the foreplay of mouse manipulations. I remember a case when one of the employees of Wargaming was burned on a replay using the tundra.

* Destroyed objects and fallen trees


It would seem that a well-known truth is not to transfer unnecessary information to the client. A cheater with a mod for destroyed trees sees all objects on the map that are destroyed during the battle. The advantage of this kind cannot be overestimated. In the case of sequentially breaking objects and their location, it is possible to estimate the enemy's movement around the map, estimate the number of vehicles that have gone in a certain direction, or track down the last remaining player. Knowing where the enemy is sneaking up from, you can wait for him, moving to the place of his exit or just shoot blindly at the place where something fell / broke.

In clan battles, cheaters easily determine the enemy's plans, implementing tactics that are beneficial for themselves, depending on the enemy's departure. Knowledgeable clans try to counter cheaters by shooting objects on the map and creating the illusion of movement in the opposite direction. But the reality of some maps is such that it is simply impossible to drive without breaking at least something somewhere. Left one on one against a cheater, you must drive extremely carefully so that if you break some kind of car or tree, you do not give out your location. In a word - fail. Almost epic.

* Display the location of the enemy team.

And this is an epic fail. There was, because the Wargaming implementation known to me quickly neutralized and banned everyone, including the author of the cheat.

The battle is played 15 by 15 players. In simple, so-called. In Random Battles, you don't see the enemy until you face him personally or your ally transmits their location data. The cheat showed the location of all enemy tanks from the very beginning of the battle.

It was implemented quite simply. In popular mods, both legal and not, the author of the cheat slowly built in the functionality of sending the location allies to your server. The most infected different fashion, ranging from simple sights, and ending with cheat assemblies. As the critical mass accumulated, when the distribution of “infected” mods went so far that at least one infected player was encountered in almost every battle, the paid implementation of the cheat mod began. Persons close to the emperor, the author of the cheat, used a purely client version of the cheat, displaying for themselves the entire team of opponents. The rest, I guess, were "double agents."

It is not known for certain how the cheat was leaked. But we can definitely say that the authors were in a hurry, not providing their offspring with proper protection. From the information that has leaked out, it can be assumed that Wargaming intercepted traffic and, possibly, control of the cheat's command center. And then they banned the exposed clients. There was a fuss and modders began to clean up the "left" code from their assemblies. There were few survivors of the ban, and new version The author is already distributing his cheat in strictly limited quantities.

It is difficult to say whether or not someone else has similar working versions. By and large, script mods that run in the client are able to work with the network regardless of the client itself. They check time against ntp servers, are friends with Google analytics, notify players about new versions, authorize players and send information to their developers' sites. This list of "legitimate", in quotes, actions is not controlled by the game client in any way. According to unconfirmed information, Wargaming itself used a similar trick during the "Tank Aces" contest and quietly collected information about the modifications installed on the client side. After that, a wave of bans swept.

* Recharge timer


Guns in the world of tanks each have their own reload time. You won’t be able to cheat here, you won’t be able to shoot before the seconds you are supposed to. The reload time is affected by the installation of a gun rammer or improved ventilation module, the level of crew pumping, the presence of the skill military brotherhood, adrenaline "fuel" and additional rations. All things considered, it is realistic to increase your rate of fire by 10%-15%. The longer your gun charges, the more significant the gain from these 15%.

The reload timer cheat shows the status of each enemy/ally tank and the time until the end of its reload. At least a stripe above the tank, at least an animated timer in seconds. Right next to his marker. As soon as the enemy shoots, the timer starts counting down. Knowing that the enemy tank is unloaded, you calmly leave and shoot it safely for yourself. In addition to everything, smart timers count and show the number of remaining shells in the enemy's drum, if you meet one.

* 3D collision models of tanks and their modules


Cheat and forbidden are those that draw the so-called collision model of the tank and / or allow you to see the internal location of the critical modules of the tank and crew members. The colors vary depending on the thickness of the armor. The redder the color, the stronger the armor. With the cheat, it will be easier to target a small area of ​​the opponent's tank. If the main part of the tank is hidden behind an obstacle, then even a small area sticking out from behind the cover will contrast strongly against the background of standard map textures. It remains only to calmly aim and make an accurate shot. A simpler and more legitimate version of the cheat mod only draws or fills in vulnerable areas and modules on the tank's armor. The cheat is configured to work constantly, in sight or on aiming at the enemy.

* Red balls at the site of the artillery shot + artillery reload timer


Thanks to the cheat, you can easily figure out the location of enemy artillery. A red ball is drawn in the place where the shot was fired from. Varieties of the mod can also draw the flight path of an artillery shell when playing on other vehicle classes. Often used in conjunction with a cooldown timer. The display is customizable. Cheat is possible due to the transfer of information about the shot / tracer to the client. Works even if the enemy is out of light, but the tracer after its shot fell into the field of view of an ally or caused damage to any tank from your team. The cheat will process this data and display information about reloading on your screen.

* Three-color indicator of the direction and availability of the target


The cheat displays the direction and distance to the enemies with arrows, along the way indicating the type of enemy equipment. But the main "trick" of the cheat is that the color of the arrow depends on the availability of the enemy. If you see a green arrow, then the enemy is far away and you are safe. If the arrow is displayed in red, then the enemy combat vehicle is next to you, but you cannot shoot at it, since it is hidden behind an obstacle. Well, the most useful color is purple - the enemy is in a position that represents the possibility of shooting. Both you and he can deal damage. The cheat allows you to quickly respond to an emerging threat, even if you find it in a sniper scope. If, without a cheat, a player needs to constantly turn the camera around and evaluate the possibilities of shooting, then you can safely play with a cheat, relying on this target designator.

* Cheat Shadow


In place of the last display of the enemy combat vehicle, its transparent outline and name will be drawn. If the unfortunate opponent did not start moving, then it is even possible to aim vulnerable spot. The shadow will be displayed until the tank lights up in another place or disappears after the time you specified. A handy thing if the enemy suddenly disappeared from the light, and you did not have time to shoot. Often used in conjunction with the "sphere at the point of impact" mod.

Alternative shadow option

* Sphere at the point of impact


If a blind shot at an unlit enemy hits the target, then a 3D sphere (ball) and a message about hitting the enemy will appear at the point of contact between your projectile and the armor of the opponent’s tank. You will not be able to understand whether the enemy is broken or not, but you will definitely receive information that someone was hit. With a sufficient rate of fire, you can see how the sphere "creeps" back. You can continue to shoot, "feeling" the enemy. When firing high explosives from large-caliber guns, damage is almost guaranteed.

* Red pillars with multi-colored marks


Red pillars is a cheat mod that places a long bright pillar on the position of an enemy tank that is outside the rendering frame of the game client. A color gradation is applied at the bottom of the column, which helps to understand the location of the enemy relative to the horizon. The height of the colored marks roughly corresponds to the height of the tank. To put it simply, you do not need to shoot at an opponent if at least a blue mark is not visible. The cheat is in demand due to the different rendering range of enemy tanks and the range of the projectile, which is almost one and a half times greater than the rendering. With a frequency of displaying columns somewhere once a second, it is problematic to shoot at targets that are moving fast in the distance. But slow and motionless targets turn into a good target. Variations of the mod instead of pillars draw a model of the tank.

* Thickened color tracers after the shot


The cheat displays colored tracers after shots. After any of the tanks fired a shot, this cheat mod draws a thickened tracer and it does not disappear immediately, as in standard version game, but disappears with some delay. The color of the tracer also changes, depending on the type of projectile being fired. Ordinary armor-piercing shells are marked in white, HEAT shells are marked in purple, high-explosive shells are marked in yellow, and sub-caliber shells are marked in light blue. Colors are customizable and may differ from those shown. By and large, the time of the cheat mod has passed, it was relevant in the past, when information about all tracers, even non-exposed opponents, was transmitted to the client. But progress does not stand still. We came up with and implemented the following idea.

* Attack line or reverse tracer cheat mod

This cheat is similar to the Color Tracer mod, but works in the opposite direction. In other words, it is a reverse tracer. For example, if someone shot at you and hit, then a tracer is drawn from you in the opposite direction towards the enemy who shot at you. In the settings, you can set the time for the attack line to disappear, and so that it is displayed only from unlit opponents.

* Cheat for artillery. Mortar trajectory firing

In the world of tanks, a projectile from a gun sent vertically upwards will return after some time. If you fire an artillery bomb in this way, you can destroy yourself. In the game, gunners have unique sight, which allows you to aim and shoot at any target in the entire game location from the height of your sight. Various self-propelled guns (self-propelled artillery mounts) have different projectile trajectories. Some are flat, while others are steeper. You can get the hang of it and "throw" the projectile over a mound or over a mountain. To a place where the enemy considers himself safe, say behind a stone. But with a sufficient height of shelter, it is impossible to throw a projectile.

Smart heads came up with a cheat that allows you to aim at the enemy by raising the cannon vertically up. This is not allowed by a regular game client, and the cheater definitely fires, shooting and hitting in this mode. On the other hand, you can shoot at any tanks behind arbitrarily high obstacles - the projectile will hit him literally falling on his head, along a mortar trajectory. Considering that many tanks have a thin turret roof, there is a high probability of penetration and inflicting the maximum possible damage. In relative safety, you can feel only under a bridge or similar shelter. The cheat was demonstrated on video and I have not seen it in the public domain. I do not know his further fate.

Here's what it looks like

* Sniper scope for artillery and artillery scope for tanks

The mod is practically useless in the presence of all the others. Moreover, in latest updates artillery games have officially given sniper mode. Using an artillery sight on an ordinary tank is a dubious pleasure. Artillery in sniper mode becomes damn effective.

* Automatic fire extinguisher, repair kit and first aid kit

Players in the World of Tanks lose a lot of HP and receive critical module damage due to the fact that they do not have time to press and use the fire extinguisher in time after the tank is on fire. You can use an automatic fire extinguisher. But the thing is that the price of this consumable is a little more than six times the price of a manual one. If your goal is to earn as much silver as possible, using automatic fire extinguishers is not the best idea. The cheat mod makes an automatic fire extinguisher out of a regular fire extinguisher by pressing the activation button for you in case of fire. The mod is detected quite simply - but unrealistic fast response player. Therefore, he was screwed with a config, and the player was given the opportunity to choose the response time, emulating human behavior. By default, it fires with a delay of 0.3 seconds.

The repair kit and first aid kit can be configured to automatically be used when certain modules of the tank or crew members are damaged. For example, with a damaged ammo rack or a wounded loader, the reload time increases and you lose precious seconds to repair or heal. With an auto repair kit and a first aid kit, this time is kept to a minimum, increasing your chances on the battlefield. The mod can work with two types of consumables at the same time (if any). First, a manual consumable is used, then a “gold” consumable.

*xvm


Not a cheat in the understanding of Wargaming. In fact, it is what it is, providing information about the rating and combat effectiveness of all the players who got into battle with you. And since there is no way to prohibit the issuance of your statistics in your personal account on the Wargaming website or in the game client menu, everyone has information about you: from a bunch of third-party aggregator sites to similar mods right in the game. At first it was interesting for players to see who they were playing with, but over time this information began to lead to many in-game conflicts. Inexperienced players with low ratings are trolled, and even worse, insulted. The experienced ones are focused and amicably, purposefully “cut out”. It is not uncommon for artillery to "graze" only one skillful player throughout the battle, because it considers him the most dangerous enemy capable of turning the tide of the battle.

Many players rejoiced at Wargaming's anti-cheat initiative. Others were skeptical. At the moment, a player who has been burned for the first time using cheats will face a two-week ban. With the second “flight”, such a player will already receive a “permanent”. The first wave of bans affected mainly players who use free cheats. My friends after the first wave bought themselves paid subscription to one of the most popular cheat packs and happily survived the second wave of bans. Wargaming is slowly tightening the screws, heading for the integration of all useful mods into its client and reworking the very principle of loading mods by the client. But according to my feelings, they are powerless in the face of dynamic loads and injections. To do this, they will have to write an analogue of the ESL Wire anti-cheat or an analogue of the 4game launcher for Lineage. It's a long way, and cheaters can sleep peacefully until one of the gamemasters of the company burns them according to the screenshot.

P.S. I know there are tank fans here, so for those who are interested, I have about 40k battles and a 56% win rate with a turquoise WN8 rating. I used only modpack Jova + Battle Assistant. Now I play WoT Blitz. While searching for screenshots, I came across Tundra for Android. If this is not a fake, then a start has been made there. Sadly.

2 years and 10 months ago Comments: 14


Today, the issue of prohibited mods (cheats) in World of Tanks is very relevant. Players in the comments on various resources claim that downloading cheats for free at the moment is quite simple, the administration of the game prohibits the use of cheats, but cases of bans are very rare. There are still many questions that are difficult to find answers to, so Wot-Game interviewed a former cheater who used banned mods for 8 months in a row.

Hello! Surely, you are aware of the many complaints and videos in which World of Tanks players blatantly use cheats. One of them, in general, got into the official broadcast Best Replays of the Week. Today, the issue of cheats in WOT is very relevant, although few people knew about them before.

- Tell me, please, when did you find out about cheats and started using them actively?
It all started with the fact that I started using mods, I actually learned about them from. The client slowly began to turn into an uber-duper-mega-super spaceship, showing all available information: team hp, damage mod, light bulbs, player statistics, white corpses of opponents, white caterpillars, changed sights, cd of the enemy who shot at you and more a dozen different whistles. In general, a standard set of mods that is set if you check as many checkboxes as possible and click "Next".

In my opinion, this whole collection of whistles helped me to play, but something did not work out. The statue seemed to be growing, but slowly.

Why did you start using them: did everyone do this or did you just not get to play or was it just “for fun”?
Actually, because of XVM, I learned that there is such a thing as statistics and decided to raise it to the best of my skills, and there were few skills for 3000 battles, as well as normal equipment in the hangar, and there was also a complete lack of understanding of the battle.

By about 5000 battles, the stats seemed to be growing, but the constant running around the sites looking for really working mods hovered, as did the constant conflicts of mods with each other, leading to the client freezing. With each patch, there were fewer and fewer mods.

- What cheats do you use?
On one of the sites there was a section with modifications that provide an advantage. So the tundra was downloaded.
The appetite grew, the uberclient was supplied with such modifications as: tracers, red light balls, fallen trees.

The client already resembled a control panel spaceship. FPS from the base 70-80 for my computer sagged to 40-50. Not a problem, we overclock the computer, we get, sort of, stable 50-60 fps.

By about 6000 battles, only a few mods remained: tundra, red orbs, fallen trees, and pure XVM with its own config.

And then a funny pack of modifications from ***** *** appeared, so another thousand battles passed. The statistics grew at an average pace, there was already an understanding of what was happening during the battle.

During a kill in battle, mods almost always slowed down. Calculation of barrel indicators and other dynamic functionality made itself felt, some mods were gradually turned off, the struggle for FPS began.

Subsequently, ***** *** transferred his pack to a paid basis, which for me completely put an end to its assembly.

Of the prohibited modifications, only the tundra and the automatic fire extinguisher remained.

After the next update, "the carriage turned into a pumpkin", but the desire to look for and collect mods did not appear.

For that, there was an understanding of who in this game plays with prohibited mods and there are a lot of them.

- Do you play on the basis or on a new account?
One account

- Were there any complaints / how many times were you banned?
No, in about 8 months of playing with advantage mods, I haven't had a single complaint.

- Are cheats displayed in replays?
No, and it’s quite difficult to notice them, one can only indirectly assume that the player is using some kind of modification, because. the replay stores information only about game events (movement of tanks on the map, shots, flashes) + final statistics for the battle.

- How to determine that a player is using prohibited mods?

  1. Instant fire extinguishing - automatic fire extinguisher. It differs from the gold one in that the gold one allows you to burn for 1 second, and then extinguishes, the mod extinguishes in about 0.1-0.2 seconds;
  2. Red balls of light - shows the place of the artillery shot. It is extremely difficult to understand, but if it was not art that killed you without light, then 95% of what such a mod costs;
  3. AIM - auto-aim. The barrel of the tank, with a slight lag, always follows the camera, which is controlled by the mouse, and if the player's mouse movement does not coincide with the barrel, then there is a mod. And if there is still a fixation of the sight on vulnerable areas, then 100%, in fact, Alina Rin slept with this mod half a year ago;
  4. Tundra and its derivatives - removal of bushes and other flora from the map. It is very difficult to understand whether it exists or not. But some are fired specifically, for example, OSR issue 101, defender category;
  5. Fallen trees - shows what breaks on the map. And you can break a lot on the map. In one of the releases of the OSR, there was a unique one on the YagPz E100, which felt where the opponents were crawling from, and therefore dragged it.
- How easy is it to find and download free cheats?
Alas, it is easy, VG practically does not fight such modifications in any way.

- Do you know about the wave of bans that is coming in mid-October 2016 and what are you going to do?
I know I'm not going to do anything. Most likely, such a wave will not touch me, here's why:

  1. I haven't been playing with cheats for a long time;
  2. It is practically impossible to prove that I once played with them;
  3. I donate. A month is stable 1000 rubles + purchase of interesting premiums.
The wave of bans will most likely go through databases with user identifiers bought from the authors of cheats. Then they will look at who pays how much, because the game for VG is, first of all, a business.

Banned - to hell with him, there will be more free time, I can normally take care of the car. Or maybe I'll write in a tearful letter and then unban.

Many argue that the loss of cheats in the game is the loss of a large percentage of the players, and this is very unprofitable for WG, what do you say?
Basically, the heads of clan players who earn gold on the GC without investing almost a penny in the game, and schoolchildren who eat well at school and play without bonuses will fly. VG will ban based on the interests of the business. No company will go to the point of depriving itself of 20% of its profits at once.

Plus, a very big wave of negativity will rise, a very big one, many will shout that they were illegally banned, that they did not play with cheats, and so on. I might be among them ;)

If I were in VG's place, I would do it a little differently: I would say something like this: "c tomorrow we have a new anti-cheat or we disable the ability to install third-party, unverified modifications." Although, I'm more inclined to make some modification shop and less hype and likes from normal players.

- What advice would you give to beginners who are thinking about using cheats?
As in any game, cheats give only an imaginary advantage, you will not play better from this. If you really want to achieve something in terms of understanding the game, then only training (as elsewhere).

For optional viewing, I can recommend YouTube channels of such players who really tell something about the game: EviL Granny , Lebwa , Vspishka , Meshuggah.

- Thanks for the detailed answers!
Thank you! Good luck!

omcadmin March 3, 2017 at 10:39 am

Cheaters in World of Tanks

  • Games and game consoles

Publications about and how to deal with cheaters gave me the idea to write about cheaters and the fight against them in the popular and fairly well-known online game "World of Tanks".

World of Tanks is an online multiplayer tank simulator game developed by the Belarusian company Wargaming. The concept of the game is based on team tank battles in PvP mode. In the PC version of the game, these are usually teams of 15 players, limited to 15 minutes in time.

For readers interested in technical details, here are a couple of links:

First sheds light on the internal structure and principles of the server part, which allows you to keep a million active users.

The second is an analysis of the World of Tanks client protocol by one of the enthusiasts.

I must say, I am a former fan of "tanks". I started playing them after "Lineage" with the thought - "there will definitely be no cheats here." And I was cruelly mistaken - there are cheats in the world of tanks! They radically change the balance of the game, violate the fair play principle and give a huge advantage to the players using them.

Consider the cheats in more detail

Let's start with the classification. As mentioned in the articles mentioned, there are public, paid and custom cheats. All this is true in relation to "World of Tanks". Until a certain point, Wargaming denied the existence of cheats. Any mention of cheats on the company's forums was heavily moderated, topics were erased, and players who posted complaints were banned. After some time, cheats were called prohibited modifications (mods) and published an abstract list of the functionality of modifications subject to sanctions. And finally, at the end of last year, 2016, Wargaming openly admitted the existence of a problem (cheats) and announced the start of the fight against cheaters. It should be noted that even before the public recognition of the problem, the company promptly prevented the spread of some dangerous modifications. I will talk about one such episode in more detail below.

Public cheats are easily found on thematic forums, easily installed (you need to copy the files to a special folder of the game client), and also easily detected (it is enough to read and analyze the contents of the notorious folder in the client). Widespread assemblies (packs) of cheats with their installers and configurators. Advanced cheats are integrated into the client interface, allowing you to change your settings from battle to battle or right during the game. More simple cheats are configured by pens using the edit method in the config. And there is a category of cheats that work on the principle of a "trainer", regardless of the game client.

An example of a modpack panel in the game client


Paid cheats can either be installed in the client's folder or loaded into the computer's memory after launching the client, leaving no traces on the disk. Some of them are advertised in cheat builds/modpacks and have a limited trial period. As a rule, after the expiration of the cheat / cheats, the modpack is rebuilt with an updated and extended version of the cheat. Modders also practice embedding notifications about the appearance of a new version of the pack through the game client.

A paid assembly of cheats can be purchased for a period of one week or more. You buy a key (license) and activate it using the author's "cheat client". When you first launch the "tanks" client, it is activated and linked to your game account. "Cheat client" (or launcher) provides protection against draining and validation of keys on modders' servers. The authors of the cheat guarantee its updating and adaptation to new versions of the game client with compensation for the subscription time required for this very adaptation. The cost varies from $4 to $15 per month.

Often, such paid cheats have their own business card site, where you need to register. There is a forum with technical support and news. You can register anonymously, but after linking the game account to the key, nothing prevents the authors of cheats from collecting their own base of "cheater" nicknames. Some modders have been caught collecting this kind of information. I’m even afraid to imagine where and when such a base might eventually “emerge” or to whom it might be sold/leaked. More serious modders are limited to generating a special "temporary" user ID only for his authorization, without passing a nickname.

Custom cheats are either written for the needs of a certain gaming clan, or to bypass some anti-cheat programs. For example, such as ESL Wire. ESL Wire is an ESL anti-cheat program. I didn’t have to see such a cheat in work, but I know firsthand about the existence of clan assemblies of cheats. I personally saw one such custom assembly with detailed installation and configuration instructions. I stumbled upon it on the Teamspeak channel of one of the top clans. By the way, regarding the implementation of ESL Wire anti-cheat. The tank game client is launched via anti-cheat and during the tournament collects and transmits data to the ESL server before and after each battle/match. Sometimes, due to high server load, this process can stretch out in time so that you will simply be late for the next match and you will automatically be credited with a defeat. If at least one player from your team enters a match or tournament without a working ESL Wire anti-cheat, you will also be counted as a loser and issued a warning. After several such warnings, your team may be disbanded and / or banned.

Now let's move on to the functionality of cheats

* Aimbot / Autoaim


A typical scenario for using an aimbot looks like this: you auto-aim an enemy tank with the right mouse button. The sight is aimed at the tank and accompanies it until the auto-aim is canceled or the player transfers the sight to another tank. During the maintenance process, the following are taken into account and calculated:

  • The distance to the target, the speed and trajectory of the enemy. In particular, such sights are able to "predict" the trajectory of the enemy even after he leaves the field of view (light or drawing circle);
  • A correction is introduced in relation to the flight speed of the currently loaded projectile (velocities vary depending on the type of projectile and tank gun);
  • The presence of fireable objects is taken into account and there are no objects between you and the enemy (a high explosive or cumulative, for example, will stop any fence that gets in the way, while this is not scary for armor-piercing and sub-caliber shells);
  • The probability of armor penetration is calculated depending on the location of the enemy tank, the visibility and inclination of different parts of its armor, the presence of screens or tracks in the path of the projectile.
  • The reduced (effective) thickness of the armor at the aiming point and the probability of penetrating it are calculated, taking into account the distance, the drop in armor penetration of the current projectile at different distances and obstacles between you and the enemy, which reduce this armor penetration by a known amount.
The sight is aimed at the most vulnerable part of the armor visible at any given time, or at the tracks/rollers (if this option is enabled), or at that part of the tank's armor behind which the critical modules are located (you can shoot at the locations of the ammunition rack, tanks, engine, crew members and incapacitate them).

Optionally configurable autoshot. It can be turned on and off during the battle at the right time for the player. It can work both with full and partial aiming (summary). Can have different settings depending on the distance to the target (it makes sense to fully converge when shooting at long distances and not wait too close). Auto-shot is very useful on fast and dynamic tanks, for example, when you need to circle around another tank without being distracted by aiming and shooting. For some time it was dangerous to use it after the introduction of a detection on a shot without pressing the left mouse button, but again it became possible as soon as the cheats learned how to emulate this very click.

An example of the aimbot settings panel


Also, the aimbot can be configured to dynamically capture and hold in sight the selected point on the armor of the enemy tank right during the battle. You can turn on and off the in-game sound notification about the capture of an enemy tank in the auto-aim. Aimbot allows you to capture even the target that is behind the obstacle. As an option, you can set up automatic capture of the enemy in a certain sector of view and / or prioritization of the enemy by the remaining points of strength and degree of danger (say, destroy the first enemy who is already aiming at you and whose shot can finish off your tank). In clan and team battles, the aimbot can be set to automatically focus and shoot at the enemy chosen by your commander. The aimbot is dearly loved by gunners, as it makes the above corrections itself (and the time of approach for an artillery shell can be 5-8 seconds), plus it draws a circle of fragmentation, which allows you to shoot without straining even at targets behind shelters and moving vehicles at a great distance.

In legitimate mode, the aimbot can draw the preferred point of the shot, taking into account all of the above parameters, without controlling the player's aim. The player needs only to combine the sight with the point proposed by the aimbot and shoot.

A player or clan with such a cheat gets a non-illusory advantage in the game. There are a lot of aimbot sights, both paid and free. Experienced players customize them individually, taking into account ping to game servers and other timings. Compared to the in-game auto-target functionality, when the player's cannon is aimed exactly at the center of the enemy tank without taking into account any other parameters, it's just earth and sky. In the version of "tanks" for tablets - WoT Blitz, Wargaming introduced anticipation when auto-locking the target, but this is a different story, it was impossible there otherwise - players simply would not suffer to play.

From the outside, without having cheats, it is quite difficult to determine the use of an aimbot. Often, cheaters fire themselves, recording and sharing replays of battles. The gifted ones got burned by sending records to the OSR (competition for the best replays of the week). If you download such a replay and run it on a clean client, you can see how the sight “jumps” over the enemy’s armor between weak spots. At a great distance to a moving tank, the lead taken by the auto-aim becomes visible in the sight. Although, there are also false-positive visual artifacts. Looking through one of my old replays, I saw inexplicable aim jumps, although I never had any cheats. On YouTube, with enviable frequency, replays-exposures of cheaters are laid out, where illogical and strange at first glance, the actions of players, their type of “super intuition” when shooting blindly, and similar actions are clearly shown and explained.

The cheat is not countered in any way. A skill player can only rely on his experience and skill. If the enemy's aimbot is poorly configured and too inertial, then with a sharp turn or stop of the tank, such an aimbot can miss you - its lead will not have time to correct itself. The effectiveness of the aimbot is somewhat leveled by the randomness of armor penetration and aiming. In particular, this is plus or minus 25% of the base armor penetration of the projectile and dispersion when fired, calculated depending on the distance to the target using a special formula for the distribution of hits in the aiming circle. This is not a Point-and-Shoot model, you aimed at the commander's hatch, completely converged, and in the end the projectile went closer to the edge of the circle and you missed. It is also impossible to influence what is calculated on the server - penetration / non-penetration and the number of hitpoints taken.

* Wallhack / X-ray


Allows you to see enemies behind any number of obstacles by drawing the outlines of enemy and/or allied tanks. In close combat, it makes it possible to control the enemy without turning his camera and acrobatic stunts in order to look around the corner and understand what he is doing. You can see where the enemy's gun is deployed and go to him at a safe moment for himself when he is distracted or looks the other way. You can also estimate the time it takes for the enemy to turn the turret to you, go to him from around the corner and have time to shoot.

At medium and large distances, the cheat mod allows you to assess the location of the tank, see and aim in advance at the place behind the obstacle, from where the hull or turret of the tank will first appear. When the enemy moves behind the obstacles that can be shot through, you can easily hit the enemy by shooting and aiming at his silhouette.

Does not counter in any way, fires in rare cases according to the replays of the players.

* Laser pointer


A “laser” beam comes out of the muzzle of each enemy tank, allowing you to see where the player is looking or what part of your tank he is aiming at. For experienced players, the cheat allows you to adjust the position of your own tank and by turning the hull or turret to increase the chance of not breaking through. In other cases, the cheat performs a purely informative role, displaying information about the direction of the enemy's or ally's barrel. For example, around the corner, in the immediate vicinity, one enemy is visible, and there are two rays. Therefore, he is covered, and one of his allies standing further away is waiting for your appearance. The one you didn't take into account because of the range.

It fires only on screenshots.

* Disabling shot through objects


By activating this cheat, your client stops drawing all those objects that the currently charged projectile can pierce. An armor-piercing one is loaded, and your client removes a brick fence from rendering. And if a land mine is loaded, the fence is in its place. The "benefit" of the cheat mod is obvious.

Maps are already overloaded with various small "pretty things" in the form of cars, benches, fences, various kinds of fences, lanterns, etc. objects. They interfere in the sight and are able to stop a high-explosive or cumulative projectile.

* Tundra


This is a cheat for removing vegetation. The game has many different game locations (maps). On the maps in different places there is vegetation. This is grass, and bushes, and trees. The cheat is able to "bare" the map by removing all bushes and trees from the player's screen in whole or in part. By removing the bush, it will not “light up” an invisible enemy, but it will greatly facilitate aiming when the enemy is behind a veil of greenery and only one of his markers is visible.

An ordinary player in a normal client needs to "move" the mouse under the enemy marker in order to highlight his silhouette, understand how he stands or moves, and which parts of the enemy tank are open for shooting. In motion and behind obstacles, the task becomes more difficult, which was the goal of the developers. The cheat negates the presence of foliage and the difficulty of aiming. The cheater can clearly see the enemy tank, and in combination with the x-ray and its location. He can easily aim and take the right lead. Well, or use an aimbot. Worst of all, a cheater can easily target those places on the map through the entire map that are usually not visible because of the greenery and where enemy vehicles usually accumulate in ambush.

There are options with incomplete turning off of greenery, or turning off only in sniper mode. You can customize the display of tree trunks and branches, adjust the percentage of transparency of the bushes. You need to see the trunks in order to go around them, and the bushes in order to hide in them yourself.

Tundra can also be found as a separately launched trainer.


It fires on replays when the player immediately aims at the tank without the foreplay of mouse manipulations. I remember a case when one of the employees of Wargaming was burned on a replay using the tundra.

* Destroyed objects and fallen trees


It would seem that a well-known truth is not to transfer unnecessary information to the client. A cheater with a mod for destroyed trees sees all objects on the map that are destroyed during the battle. The advantage of this kind cannot be overestimated. In the case of sequentially breaking objects and their location, it is possible to estimate the enemy's movement around the map, estimate the number of vehicles that have gone in a certain direction, or track down the last remaining player. Knowing where the enemy is sneaking up from, you can wait for him, moving to the place of his exit or just shoot blindly at the place where something fell / broke.

In clan battles, cheaters easily determine the enemy's plans, implementing tactics that are beneficial for themselves, depending on the enemy's departure. Knowledgeable clans try to counter cheaters by shooting objects on the map and creating the illusion of movement in the opposite direction. But the reality of some maps is such that it is simply impossible to drive without breaking at least something somewhere. Left one on one against a cheater, you must drive extremely carefully so that if you break some kind of car or tree, you do not give out your location. In a word - fail. Almost epic.

* Display the location of the enemy team.

And this is an epic fail. There was, because the Wargaming implementation known to me quickly neutralized and banned everyone, including the author of the cheat.

The battle is played 15 by 15 players. In simple, so-called. In Random Battles, you don't see the enemy until you face him personally or your ally transmits their location data. The cheat showed the location of all enemy tanks from the very beginning of the battle.

It was implemented quite simply. In popular mods, both legal and not, the author of the cheat slowly built in the functionality of sending the location allies to your server. A variety of mods were infected, ranging from simple sights to cheat assemblies. As the critical mass accumulated, when the distribution of “infected” mods went so far that at least one infected player was encountered in almost every battle, the paid implementation of the cheat mod began. Persons close to the emperor, the author of the cheat, used a purely client version of the cheat, displaying for themselves the entire team of opponents. The rest, I guess, were "double agents."

It is not known for certain how the cheat was leaked. But we can definitely say that the authors were in a hurry, not providing their offspring with proper protection. From the information that has leaked out, it can be assumed that Wargaming intercepted traffic and, possibly, control of the cheat's command center. And then they banned the exposed clients. There was a fuss and modders began to clean up the "left" code from their assemblies. There were few survivors of the ban, and the author is already distributing a new version of his cheat in a strictly limited amount.

It is difficult to say whether or not someone else has similar working versions. By and large, script mods that run in the client are able to work with the network regardless of the client itself. They check time against ntp servers, are friends with Google analytics, notify players about new versions, authorize players and send information to their developers' sites. This list of "legitimate", in quotes, actions is not controlled by the game client in any way. According to unconfirmed information, Wargaming itself used a similar trick during the "Tank Aces" contest and quietly collected information about the modifications installed on the client side. After that, a wave of bans swept.

* Recharge timer


Guns in the world of tanks each have their own reload time. You won’t be able to cheat here, you won’t be able to shoot before the seconds you are supposed to. The reload time is affected by the installation of a gun rammer or improved ventilation module, the level of crew pumping, the presence of the combat fraternity skill, adrenaline "frenzy" and additional rations. All things considered, it is realistic to increase your rate of fire by 10%-15%. The longer your gun charges, the more significant the gain from these 15%.

The reload timer cheat shows the status of each enemy/ally tank and the time until the end of its reload. At least a stripe above the tank, at least an animated timer in seconds. Right next to his marker. As soon as the enemy shoots, the timer starts counting down. Knowing that the enemy tank is unloaded, you calmly leave and shoot it safely for yourself. In addition to everything, smart timers count and show the number of remaining shells in the enemy's drum, if you meet one.

* 3D collision models of tanks and their modules


Cheat and forbidden are those that draw the so-called collision model of the tank and / or allow you to see the internal location of the critical modules of the tank and crew members. The colors vary depending on the thickness of the armor. The redder the color, the stronger the armor. With the cheat, it will be easier to target a small area of ​​the opponent's tank. If the main part of the tank is hidden behind an obstacle, then even a small area sticking out from behind the cover will contrast strongly against the background of standard map textures. It remains only to calmly aim and make an accurate shot. A simpler and more legitimate version of the cheat mod only draws or fills in vulnerable areas and modules on the tank's armor. The cheat is configured to work constantly, in sight or on aiming at the enemy.

* Red balls at the site of the artillery shot + artillery reload timer


Thanks to the cheat, you can easily figure out the location of enemy artillery. A red ball is drawn in the place where the shot was fired from. Varieties of the mod can also draw the flight path of an artillery shell when playing on other vehicle classes. Often used in conjunction with a cooldown timer. The display is customizable. Cheat is possible due to the transfer of information about the shot / tracer to the client. Works even if the enemy is out of light, but the tracer after its shot fell into the field of view of an ally or caused damage to any tank from your team. The cheat will process this data and display information about reloading on your screen.

* Three-color indicator of the direction and availability of the target


The cheat displays the direction and distance to the enemies with arrows, along the way indicating the type of enemy equipment. But the main "trick" of the cheat is that the color of the arrow depends on the availability of the enemy. If you see a green arrow, then the enemy is far away and you are safe. If the arrow is displayed in red, then the enemy combat vehicle is next to you, but you cannot shoot at it, since it is hidden behind an obstacle. Well, the most useful color is purple - the enemy is in a position that represents the possibility of shooting. Both you and he can deal damage. The cheat allows you to quickly respond to an emerging threat, even if you find it in a sniper scope. If, without a cheat, a player needs to constantly turn the camera around and evaluate the possibilities of shooting, then you can safely play with a cheat, relying on this target designator.

* Cheat Shadow


In place of the last display of the enemy combat vehicle, its transparent outline and name will be drawn. If the unfortunate opponent did not start moving, then it is even possible to target a weak spot. The shadow will be displayed until the tank lights up in another place or disappears after the time you specified. A handy thing if the enemy suddenly disappeared from the light, and you did not have time to shoot. Often used in conjunction with the "sphere at the point of impact" mod.

Alternative shadow option

* Sphere at the point of impact


If a blind shot at an unlit enemy hits the target, then a 3D sphere (ball) and a message about hitting the enemy will appear at the point of contact between your projectile and the armor of the opponent’s tank. You will not be able to understand whether the enemy is broken or not, but you will definitely receive information that someone was hit. With a sufficient rate of fire, you can see how the sphere "creeps" back. You can continue to shoot, "feeling" the enemy. When firing high explosives from large-caliber guns, damage is almost guaranteed.

* Red pillars with multi-colored marks


Red pillars is a cheat mod that places a long bright pillar on the position of an enemy tank that is outside the rendering frame of the game client. A color gradation is applied at the bottom of the column, which helps to understand the location of the enemy relative to the horizon. The height of the colored marks roughly corresponds to the height of the tank. To put it simply, you do not need to shoot at an opponent if at least a blue mark is not visible. The cheat is in demand due to the different rendering range of enemy tanks and the range of the projectile, which is almost one and a half times greater than the rendering. With a frequency of displaying columns somewhere once a second, it is problematic to shoot at targets that are moving fast in the distance. But slow and motionless targets turn into a good target. Variations of the mod instead of pillars draw a model of the tank.

* Thickened color tracers after the shot


The cheat displays colored tracers after shots. After any of the tanks fired a shot, this cheat-mod draws a thickened tracer and it does not disappear immediately, as in the standard version of the game, but disappears with some delay. The color of the tracer also changes, depending on the type of projectile being fired. Ordinary armor-piercing shells are marked in white, HEAT shells are marked in purple, high-explosive shells are marked in yellow, and sub-caliber shells are marked in light blue. Colors are customizable and may differ from those shown. By and large, the time of the cheat mod has passed, it was relevant in the past, when information about all tracers, even non-exposed opponents, was transmitted to the client. But progress does not stand still. We came up with and implemented the following idea.

* Attack line or reverse tracer cheat mod

This cheat is similar to the Color Tracer mod, but works in the opposite direction. In other words, it is a reverse tracer. For example, if someone shot at you and hit, then a tracer is drawn from you in the opposite direction towards the enemy who shot at you. In the settings, you can set the time for the attack line to disappear, and so that it is displayed only from unlit opponents.

* Cheat for artillery. Mortar trajectory firing

In the world of tanks, a projectile from a gun sent vertically upwards will return after some time. If you fire an artillery bomb in this way, you can destroy yourself. In the game, gunners have a unique sight that allows them to aim and shoot at any target throughout the game location from a bird's eye view. Different self-propelled guns (self-propelled artillery mounts) have different projectile flight paths. Some are flat, while others are steeper. You can get the hang of it and "throw" the projectile over a mound or over a mountain. To a place where the enemy considers himself safe, say behind a stone. But with a sufficient height of shelter, it is impossible to throw a projectile.

Smart heads came up with a cheat that allows you to aim at the enemy by raising the cannon vertically up. This is not allowed by a regular game client, and the cheater definitely fires, shooting and hitting in this mode. On the other hand, you can shoot at any tanks behind arbitrarily high obstacles - the projectile will hit him literally falling on his head, along a mortar trajectory. Considering that many tanks have a thin turret roof, there is a high probability of penetration and inflicting the maximum possible damage. In relative safety, you can feel only under a bridge or similar shelter. The cheat was demonstrated on video and I have not seen it in the public domain. I do not know his further fate.

Here's what it looks like

* Sniper scope for artillery and artillery scope for tanks

The mod is practically useless in the presence of all the others. Moreover, in the latest updates to the game, artillery was officially given a sniper mode. Using an artillery sight on an ordinary tank is a dubious pleasure. Artillery in sniper mode becomes damn effective.

* Automatic fire extinguisher, repair kit and first aid kit

Players in the World of Tanks lose a lot of HP and receive critical module damage due to the fact that they do not have time to press and use the fire extinguisher in time after the tank is on fire. You can use an automatic fire extinguisher. But the thing is that the price of this consumable is a little more than six times the price of a manual one. If your goal is to earn as much silver as possible, using automatic fire extinguishers is not the best idea. The cheat mod makes an automatic fire extinguisher out of a regular fire extinguisher by pressing the activation button for you in case of fire. The mod is detected quite simply - by the unrealistically fast reaction of the player. Therefore, he was screwed with a config, and the player was given the opportunity to choose the response time, emulating human behavior. By default, it fires with a delay of 0.3 seconds.

The repair kit and first aid kit can be configured to automatically be used when certain modules of the tank or crew members are damaged. For example, with a damaged ammo rack or a wounded loader, the reload time increases and you lose precious seconds to repair or heal. With an auto repair kit and a first aid kit, this time is kept to a minimum, increasing your chances on the battlefield. The mod can work with two types of consumables at the same time (if any). First, a manual consumable is used, then a “gold” consumable.

*xvm


Not a cheat in the understanding of Wargaming. In fact, it is what it is, providing information about the rating and combat effectiveness of all the players who got into battle with you. And since there is no way to prohibit the issuance of your statistics in your personal account on the Wargaming website or in the game client menu, everyone has information about you: from a bunch of third-party aggregator sites to similar mods right in the game. At first it was interesting for players to see who they were playing with, but over time this information began to lead to many in-game conflicts. Inexperienced players with low ratings are trolled, and even worse, insulted. The experienced ones are focused and amicably, purposefully “cut out”. It is not uncommon for artillery to "graze" only one skillful player throughout the battle, because it considers him the most dangerous enemy capable of turning the tide of the battle.

Many players rejoiced at Wargaming's anti-cheat initiative. Others were skeptical. At the moment, a player who has been burned for the first time using cheats will face a two-week ban. With the second “flight”, such a player will already receive a “permanent”. The first wave of bans affected mainly players who use free cheats. After the first wave, my friends bought a paid subscription to one of the most popular cheat packs and happily survived the second wave of bans. Wargaming is slowly tightening the screws, heading for the integration of all useful mods into its client and reworking the very principle of loading mods by the client. But according to my feelings, they are powerless in the face of dynamic loads and injections. To do this, they will have to write an analogue of the ESL Wire anti-cheat or an analogue of the 4game launcher for Lineage. It's a long way, and cheaters can sleep peacefully until one of the gamemasters of the company burns them according to the screenshot.

P.S. I know there are tank fans here, so for those who are interested, I have about 40k battles and a 56% win rate with a turquoise WN8 rating. I used only modpack Jova + Battle Assistant. Now I play WoT Blitz. While searching for screenshots, I came across Tundra for Android. If this is not a fake, then a start has been made there. Sadly.

    I think it's not the player's job to figure out cheaters, his job is just to play and enjoy the game. Wargaming will do everything for him, there are special people who do this and get paid for it. so play and don't worry.

    And what about warpack, I have Kent playing a 100% cheater with him and do not say that there are no cheaters in WoT (http://warpack.net for developers who have stopped following the game)

    Here are some links to think about, draw your own conclusions:

    1. Turbo drain balancer http://www.youtube.com/watch?v=l9y4aM8OYus
    2. The reason for the tank nerf http://www.youtube.com/watch?v=nt650Tk2c54
    3. The big secret of the tank engine http://www.youtube.com/watch?v=578BFl7Im2A

    I myself noticed that after update 0.8.8, such plums began to appear. And after 0.8.9, it’s generally blackouts, almost every fifth battle is like that. Either the enemy will merge, then we will merge. After one of these bov, I looked at the statistics of each player, so in our team there were only two players who had more than 2,000 bov on their account, and in the opposing team, on the contrary, there were only two players who had less than 2,000 bov. Watch your own fights. It happens that you hit by shooting without aiming, but it happens four times in a row, having aimed well, the projectile flies past. Or how, when shooting at the stern of a tank destroyer (which has no sloping armor at the back), a ricochet is obtained?

    There is no way the administration should deal with this, and there are no cheats for the game. Only SMS divorce.

    I don’t understand what you are talking about, only a person who is superficially familiar with World of Tanks. In the game World of Tanks there were no cheats and there won’t be, since the very specifics of the client, and the game is sharpened for cheats, except for those that the developers want. In order for the World of Tanks cheat to work, you need to hack the server with the game base, and who needs this, obviously not Vasily, who allegedly bought a cheat for tanks for 300 rubles). Do not confuse the world of tanks with a counter, for example, because it's not the same thing, there really are cheats in the counter, various walhacks, auto-headshots, but how do you imagine this in tanks?)) To get an advantage over the players in World of Tanks, you can get only when you install mods that are forbidden, for example, they say there is one that calculates lead, but I personally have not played this. Main cheat in the world of tanks, it's your brain. And the situation that you described is quite common in a random house, your team had tanks that were not in the top configuration, with a blind crew, they had excellent light, passive and active, so they decomposed you as bottom dwellers of lakes))). Before arguing about cheaters, get to know the game more deeply. Good luck in battles!!!

    There are tankers who allegedly hit the target all the time. One marvels at their success and accuracy. But in fact, it may turn out that he has a 3D skin mod - he sees three-dimensional models of tanks with all the modules, and even knows where the crew is located.

    This mod is prohibited and it can be called cheating!

    There are no cheats for tanks. there are scammers who offer to buy them. the most common cheat of this game is a bot that stands on the respawn and spins the tower, sometimes shoots (but basically it doesn’t even roll back from the respawn - has a statistic of 40% of wins - serves to farm credits and experience (! Plums! 100 experience pumped out top technique)It's hard to fight them - just right-click and complain to the bot.These players often let their team down due to inactivity in battle, so they have a bad stat

    The firefly is not always visible to the enemy. Maybe he just has a good radio connection, and you had a bad one. It seems to me that there are cheaters in this game, as in all. Why should tanks be an exception? But I don’t think that they have the opportunity to use their advantages for a long time, since they are struggling with various left inserts and programs there hard. Developers have an obligation to take care of the fairness of the game, otherwise they would have failed.

    I suppose, based only on the capabilities inherent in the client, you can connect software modules that ensure the invulnerability of the client. I'm not sure about the special gun, but the disappearance of tanks at short distances and in line of sight is quite common. So there is probably a loophole to deceive the program by at least temporarily replacing its true coordinate position. You can probably see disguised opponents, but it's more difficult here you need to hack the data streaming system, but for an inquisitive mind, nothing is impossible. Someone said All locks are from honest people and any code, any lock created by a person can be solved by another person. If cheats still exist, then I don’t see the point in them. I prefer a fair fight: the difference is one level + -, approximately the same ammunition load, the tank cannot be disguised in line of sight. For such a fight, you can pay a subscription.

    There are no cheats in tanks, there are forbidden and allowed mods, but this is a slightly different story. There are well and competently pumped equipment - for example, camouflage is more important for PTs, and for LTs, the range of survey and radio communications is more important. Therefore, perhaps you just ran into a well-pumped player, with additional crew perks and additional equipment pumped in, such as coated optics. Well, or on a player with banned mods installed, but there are only a few of them in the game and this is fraught with a ban.

    Yes, with the new game update, the uneven distribution of forces between World players of tanks. This has become a more frequent occurrence, and the thing is that the game began to be filled with players who play for cash, buy top tanks that you can’t just buy for silver. It can be seen that their crews are pumped and with skills, which is why your self-propelled guns appeared later than the tank behind it. Developers need to do something with the balance of the game and distribution, otherwise people without investment in the game will be bored and uninteresting in playing. But like everyone else, I will say - there are no cheats, there are paid add-ons, which are the day they make the game.

    Against any programs that help everyone, it's interesting to do everything yourself. You need to ban them. And censors also need to be punished, their experience should be lowered. And then you play and no matter how small it sits there on the other side of the screen and writes some mats. Now they came up with what to write through the space, so that it would be visible. The creators of the game need to think about this too.

Many inexperienced or novice players often ask themselves: “What if I download cheats for World of Tanks? After all, thanks to this, I will not only be able to destroy everyone and everything in battles, but also get over 999999999 gold, credits and free experience. After that, I can buy whatever I want, and at the same time I will punish in the same way as punished by playing with aim in the counter!” In general, such players can be understood. The thirst for easy money and rapid progress is blinding and nothing can stop the future “nogebator”. But what a mistake such players make! Would you like to become one of them? Read on.

What are cheats?

cheat code(chit) is an alphanumeric code that has a specific purpose. AT computer games cheats tend to make gameplay easier for the player. By writing the appropriate code in the game console or its menu, you can get endless lives, money, cartridges, etc.
Cheats also include the so-called "trainers" - special programs that run before entering the game and perform, in fact, the same functions as cheat codes.

Cheats in World of Tanks.

All former counter cheaters and ordinary players of the World of Tanks should remember one simple thing: World of Tanks cheats are fiction. There are no "trainers" or cheat codes for this game. This is due to the fact that World of Tanks - online game. All information relating to the player is stored on the game server. That is why you cannot change it in any way with the help of various programs and codes. The only way changes and influence on the player's information may be hacking the game server. But, as you understand, one cannot do without the appropriate “capacities” and a staff of several dozen programmers, and such interference will not go unnoticed.

Brief summary: any codes, cheats and trainers on WoT are pure scam and nonsense.

Prohibited mods in World of Tanks.

Particularly cunning subjects, after unsuccessful attempts to hack game servers WG thought: “We can't create a cheat or a trainer, but we can create a mod for the game. What if we make a mod that will give an advantage to the player who uses it? This is how forbidden mods for World of Tanks appeared.
The following mods are currently prohibited in the game:

1. 3-D skins with penetration zones and detailed location of all tank modules. Using such a mod gives a significant advantage. Thanks to this modification, you will be able to deal damage to the modules of the enemy tank with each shot, as a result of which, after the second or third hit, the module will be damaged, and the enemy will be in an extremely unfavorable situation.

2. Mod that changes the default color of the tracer. This mod, in combination with the non-prohibited zoom mod, gives the artillery player a huge advantage. Literally after one volley of all enemy artillery, you will know the location of each of them, which will greatly help you in their destruction. What's more, you will be able to track the color tracers left after the tanks fire, which will give you the opportunity to shoot at them even when they are not yet illuminated.

3. A mod that increases the transparency of bushes and trees. This WoT mod allows you to remove the crowns of trees, as well as all the bushes and greenery in battle. Greatly facilitates firing on maps with dense vegetation. Using this mod, you will be able to target the weak areas of the enemy hiding behind the bushes with much greater efficiency.

4. laser sight for World of Tanks. Shows where the enemy is aiming. Thanks to this, you can tank damage with much greater efficiency, because you will see where the enemy is aiming, which means that you can interfere with it with the help of maneuvering. This mod also displays the direction of your guns. Thanks to this, you will be able to aim much faster and more accurately.

5. WoT free camera mod- allows you to move the camera and look around corners from arcade mode.

What is the danger of searching and downloading cheats?

By downloading cheats for World of Tanks, you will not only not get the desired effect, but also endanger your PC and the security of your game account. Sites offering to download such content, as a rule, are teeming with "worms" and viruses, and the likelihood of a network attack when viewing such a site increases significantly. Never try to download such content!

What is the danger when installing cheats?

When installing a cheat, you usually run the corresponding installer. However, what such an installer will install is known only to its creator. At best, you will pick up "trojans" and keyloggers, as a result of which, with a high degree of probability, you will lose your account. In the worst case, the installer will launch a banner, after which you will have to completely reinstall the software on your computer. You will also lose your account.

Tips for protecting your account.

First of all, you should not download any cheats and trainers, as well as prohibited mods. They may be loaded with malicious tools that will not only rob you of your account, but also damage your computer's software. I would also advise you to install at least some kind of anti-virus program on your PC. Even a simple, free antivirus program will significantly increase the security of not only your account, but also your PC.

Conclusion.

Do you still want to download banned mods and cheats on World of Tanks? Well, the flag is in your hands. I hope this article has opened your eyes to this problem and you will definitely not become another victim of scammers and do not add to the list of permanently banned players. In no case do not download or use cheats and prohibited mods. Bladeless content for World games of Tanks you can download from the official forum of the game, or from our website. Be vigilant, because the developers never cease to remind: “The security of your account is primarily in your hands!”



 
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