Biohazard 0 hd remaster walkthrough. Passage of Resident evil zero: Markus's secret laboratory. Initially open rooms

The minds of many fans of the Nintendo Wii game console are haunted by the passage of Resident evil zero. Having hit the market back in 2009, this game has become one of the most spectacular and popular adaptations of the prequel of the same name for 7th generation consoles.

A little about Resident evil zero

The action of game events takes place in the suburbs of Raccoon City. The Arklay Forest that surrounds the secret bases of the Umbrella Corporation hides a lot of ominous surprises.

Before entering the location "Markus's Secret Laboratory" follows a preliminary series of stages. The route of progression of the heroes through the game rooms from the beginning of the game is as follows:

  • express;
  • training center;
  • observatory;
  • church.

The main enemies in the locations from the beginning of the Resident Evil Archives Zero plot:

  1. Humanoid Leech (person);
  2. Hunters (hunters from cages);
  3. Stinger (megalithic scorpion);
  4. Zombie (animated dead);
  5. Crows (flock of crows);
  6. Plague Crawlers (genetically modified cockroaches);
  7. Giant Centipede (giant centipede);
  8. Giant Spiders (predatory spiders);
  9. Eliminator (mutated monkey)
  10. Huge Bat (Changed Bat).

The minimum of useful information about the game includes information about the characters. The player will have to control two heroes at once: the young Rebecca Chambers and the experienced infantryman Billy. The innovative digital function Partner Zapping is responsible for instant switching between them.

Passage of game Resident evil zero: Marcus's Secret Laboratory

The plot of the bridge crossing and the battle with the agro-mad bat near the church is a signal for the imminent loading of the "Markus's Secret Laboratory" location.

After all the necessary manipulations to ensure the elevator descent, the heroes get to the first floor of a capacious scientific citadel.

Moving forward to the barrier gate will lead the partners to the required receiving room. From there, with the help of a harpoon, Rebecca will get to the research apartments. Without a fight, snatching the coveted leech capsule from behind the back of the lichman, Chambers will save a lot of precious energy for further advancement. The door at the end of the next corridor is the passage to the laboratory through the button on the wall, located right there.

In the laboratory, you need to kill zombies and pick up a balloon to get Red chemical. Here all the reclaimed chemical ingredients are mixed and the Blue Leech Charm (blue leech) is formed. Through the room with the zombies, by means of a small elevator, the created value is sent to the first floor.

After immediately switching to Billy, the item as a door key is taken out into the hallway. Fast run to the left all the way can save you from an exhausting fight with a lichman. The blue leech will open the passage. In the study, attention is focused on the lever and the photo album. The next room holds zombies and a statue with the Grenn Leech Charm. The green leech must be sent to the partner upstairs by the same small elevator.

With the help of this artifact, Rebecca will immediately go to the morgue. The living dead are already waiting here. Her main task now is to find a sterilizing solution, return to the laboratory and use it to secure a chamber filled with harmful gas. Chambers will find the key in the opened chamber and quickly dodge the reanimating corpses.

In the corridor with a damper, a door will be found that opens with a selected key. To enter it, you will need a grenade launcher or a shotgun: hunters will attack Rebecca. After the fight, files rise from the floor, and a limb is found at the end of the room. Already used twice, the elevator will send it to Billy.

An infantryman with the help of a limbo will enter a powerful door that looks like a safe. A reliable access code is 4863. Seeing the funicular, he will inform Chambers about the state of affairs in the room. After the conversation, he activates the wall switch, which will move the ladder to the exit. The funicular will also reveal a second lever. Billy will climb up and lead Rebecca to the exit.

To get into the blocked control cabin, one of the characters will have to go down and get there with the help of a harpoon. The door will be unlocked, both raised artifacts will be suitable for starting the electronics of the control panel.

The heroes will get rid of the harpoon. Billy is left with unnecessary items, while Chambers is armed with the most powerful weapon. During the descent, a monkey will attack the infantryman and drag him into the water. The girl can fight or ignore the lichman. In the control cabin, she will insert the levers into place. Then: go down, run around the monster, enter the funicular, take the magnum and activate the controls. Next - exit to a new location.

A successful passage of Resident evil zero is now "in the pocket" of even the most timid gamer.





Similar About the game

If you want to keep yourself entertained computer game, choose Resident evil 2, the passage of which will take more than one hour and is guaranteed to give you pleasure. FROM...

Walkthrough

Prologue

July 23, 1998, Raccoon Forest. The fast train is attacked by strange small slimy creatures, breaking through the windows and killing all the passengers. A long-haired singing man watches all this from a high cliff.

Special squad S.T.A.R.S. Bravo was flown by helicopter to the scene in a forest near Raccoon City. For unknown reasons, the helicopter gets damaged, and suffers an emergency landing.

Down on the ground, the squad discovers a crashed prison van, inside the dead escorts, according to the papers they transported the criminal Billy Cohen (a former Marine Corps lieutenant) to the place of death, but his body was not found at the scene of the accident.

The captain orders to split up and comb the area. Medic Rebecca Chambers goes to the railroad tracks and discovers the train.

1. Ecliptic Express train
Resident Evil 0 Walkthrough

Train inspection

In the first carriage we go to the left, open the door (key "F").

In the next car we find dead passengers, but then they get up and attack us. We kill one zombie in front (hold RMB to aim, press LMB to shoot). It is better to raise your hands higher and shoot enemies in the head. To the left of the upper door we can climb to the second floor. Upstairs there is a green grass - a medicinal plant, and a strange laying of eggs. We go down, run to the next car.

After passing through the smoking area, we see two side doors, we examine the rooms.

Coupe 202. Pistol ammo, tape for printing.

Compartment 201. Green grass, document "Instructions for examination", ribbon for printing, typewriter. This save room, you can hear pleasant music here as a sign of safety, you can save the game using a typewriter. It is better to leave the tape here, so as not to take up extra space in the inventory, we throw it on the floor.

While we were taking the key, the prisoner Billy Cohen crept up behind us, but he just as quickly disappears. Our colleague Edward Dewey gets into the car through the window, he warns us about the monsters in the forest, and dies from his wounds. Following Edward, Cerberus dogs jump into the car.

Immediately we begin to shoot back from the dogs, while aiming down to hit them. We examine the dead colleague, we take cartridges from him.



The way back

We return to the previous car, contact the commander, find out information about the criminal. We reach the initial car, in it we open the right door with the help of the found key, we enter the dining car.

Here again we meet Billy, he offers to join forces against the monsters. But the heroine does not agree yet and goes alone.



Collaboration

Rebecca can mix herbs, she is light in weight, so she can climb various hills, but she is very weak in combat. Billy owns a lighter, which will soon help set objects on fire, he is stronger in battle, deals increased damage, and can move large moving objects. You can control another character with two commands: "stand", "follow" ("E" key). Or you can control the character directly by pressing the arrow keys on the right side of the keyboard. You can switch between characters both in the inventory menu (enter the inventory with the "C" key, press the "Change" line on the left), and with one "V" key.

We leave Billy here (if we take him with us, he will still have to return). Rebecca we reach the end of the car, through the last window we climb up the stairs to the roof.

The kitchen door is closed. We take green grass, cartridges, to the left of the doors we find train key(Conductor's Key). Since we can’t get out, we go into a narrow corridor, use a mini-elevator to deliver food: we call the elevator, put the found key there.

We switch to Billy, go down to the 1st floor, go through the automatic door to the kitchen. From the kitchen elevator we get the key sent to us.


Tool trip

We go to the far left car, open the "Conductor" office with the key. Inside we take the documents "Map of the train" and "Notes of the conductor". Here lie green and red grass, but do not take them yet, they will take up a lot of space. We take in the closet Briefcase. We press the red button on the wall, after that a staircase to the 2nd floor will appear.

Coupe 101. In the room lies Shotgun - double-barreled, cartridges for her, cartridges for a pistol, medical spray , writing tape. But for all this we don't have room in the inventory yet. We lay out the gun and its cartridges, take the gun. After taking a weapon, it still needs to be equipped.


Boss: Scorpion (Stinger)

Returning through the dining car, we stumble upon a huge monster that has descended from the roof. The scorpion needs to shoot only in the head, for this we always aim down. Having fired, we run up to the retreating monster, we shoot again. So we drive it further and further. If we see that the monster is waving its tail, it's not scary, we can interrupt this attack with our shot. If we see that the monster has covered itself with claws, we immediately run back so as not to fall under a ram attack. To defeat the boss, you need to shoot several times with a shotgun, or about 20 shots with a pistol.

For the defeated monster on the floor we take fire hook(Panel Opener). We get down into the hatch on the 1st floor.

We return to the right car to the kitchen. We put an ice knife in the kitchen elevator.

Let's switch to Rebecca. We take the knife from the mini-elevator. We go to the locked door, open the inventory, use the knife to repair the door handle. We go to the 1st floor to Billy.


Last car

Playing Billy, on the 1st floor of the kitchen we approach the hatch on the floor, in the inventory we use the fire hook, thus the hatch will be unlocked. We crawl through the hatch into the next car.

In the luggage compartment, three zombie dogs will break out of the cages. Playing Billy, we shoot them. We take from the shelf shotgun shells, gas canister, from the dog cage we get Golden ring. Rebecca, we can take the healing spray.

We go to the tail platform of the train. There is a harpoon on the right wall here, but it is blocked. Playing Billy, we approach the lever, we press it. Without releasing the lever, switch to the girl, pick up from the wall Harpoon. On the left wall there is a panel to activate the handbrake, but you need a key card here.



First car

We return to the central car in which the game began. From the top right of the door, opposite the stairs, we look through the window, we see a fire escape upstairs, which cannot be reached. Near this window we use a harpoon, on it we climb onto the roof. Only Rebecca can do that. On the roof we get to the nearest hole, we jump off.

Coupe 102. We kill zombies with shots to the head. Lying on the floor Knife for the second character. We take a jewelry box from the closet - Case. We inspect this item in the inventory (select the item, press the "Inspect" line, press "Enter"), we get silver ring(Silver Ring). We combine the two rings found in the inventory with the briefcase, this will open it (a hint about this is in the document about unusual keys). We examine the portfolio, inside we find blue key card(Blue Keycard).

We go to the far left car on the map. We use the key card near the reader, open the door to the head car.

Through the open area we pass into the driver's cab. The train is moving too fast and may crash. We read the document "Control of the brake system". We choose who will remain in the cab, and who will go to the end of the train. Better leave Rebecca.



Engaging the brake system

You have 3:30 minutes to turn it on. Playing Billy, take magnetic card(Magnetic Card). We run into the last car, on the way we will come across resurrected zombies.

On the tail platform, use the magnetic card to activate the panel. After that, you need to solve a small puzzle. The required sum of digits is shown on the right, we must dial it by entering 10 any digits from 1 to 9. The amount is different each time, here are three possible options and the solution to them:

3,3,3,3,3,3,3,3,3,9 = 36

7,7,7,7,7,7,7,7,7,4 = 67

8,8,8,8,8,8,8,8,8,9 = 81

Let's switch to Rebecca. She needs to enter the same type of code in the driver's cab (another option from the three above). But the task is complicated by the fact that only the required amount is visible, and the accumulated amount is not displayed, you need to remember which numbers we enter.

Rebecca puts on the brakes, but it's too late. The train enters an underground tunnel, the locomotive overturns right in front of the dead end.

2. Training center
Resident Evil 0 Walkthrough


Recovering from a train wreck. Together we shoot back from three zombies. On the floor, you can collect all the items not collected on the first level. We go into the corridor on the right. We get down from the ledge into the flooded part of the tunnel, turn right, climb up. We find ourselves in the lobby of the Umbrella research center in a country mansion.

We go down from the front stairs, to the right of it there is a typewriter, save. We can leave the gun here until we find some ammo. We also throw away the harpoon and tape nearby.



Initially open rooms

We go to the right door from the stairs. We get into the dining room, kill 2 zombies. On the right, there is a locked door with a fire symbol. We pass into the distant corridor, we go into the right room. In the portrait storage, kill 3 zombies, take a canister and a new weapon - Shotgun(magazine for 7 shots). Right in front of the window Black figurine(Black Statue). We climb the fire escape to the 2nd floor.

At the top we find ourselves on the back balcony of the building. We shoot all suitable zombies. In a dead end on the right lie two green herbs. Ahead, open the locked door on this side.

Conference hall. We fall into a large hall with a projector in the center. On one of the tables we find the document "Information for candidates for employees." In the upper right corner there is a typewriter, ribbon, shotgun shells.

Library. We enter a single side door, into the corridor to the left on the map, we get into the library. Inside on the table we find an object Microfilm A(Microfilm A). Nearby on the drawing tablet lies the "Map of the 2nd floor".

We return to the conference room, exit through the southern double doors. So we will return to the initial hall, only to the 2nd floor. Here, in front of the door, there is a statue of Themis with scales, under it is the inscription "When good and evil are balanced, a new path will open before you."

Room with fireplace. On the 2nd floor we go to the left side room. We take the document "Message for staff" from the table, the code "8:15" is mentioned in the text. In the bedside table under the mirror we take the object Lever(Crank handle). Right after that, crows will fly into the room through the window. We leave faster so as not to waste ammo on them.



3rd floor

We return to the library, go to the right side of the room. We get up on the elevator with Rebecca, switch to Billy, order Rebecca to stand still, go to the round mechanism, use the handle on it, raise the elevator with Rebecca up.

On the 3rd floor we are attacked by two mutated cockroaches (Plague Crawlers). You can hit them with a knife, or run past. We enter the door on the hill. On the balcony we take green grass, we run to the next door so as not to fight the crows.

In a spacious room on the left against the wall we see mechanisms for lifting chains, but Rebecca does not have enough strength to turn them, Billy is needed. We can go down the stairs to the right, inspect a large cage, an object shines inside. We rise, at the left wall we find another staircase, we go down it, at the end of the corridor we open the door, we find ourselves in the initial hall.

Playing Billy, we also get to the initial hall. Together with Rebecca we go into the newly opened upper right door.

Storage of antiques. In the corridor we go into the side door. Inside we kill two cockroaches. There is a new weapon on the couch - grenade launcher, we can throw away the gun and ammo to take it. We take shotgun shells. We take an object from the rack white statue(White statue). Do not open the blue door yet, go back out.

We return to the room with chains. Playing Billy, we get up to the second mechanism, we twist it. Without releasing the lever, switch to Rebecca, go down into the recess, pick up from under the cage Center key(Fire Key). An insect will crawl out of the ventilation and grab Rebecca. Playing as Billy, we enter the battle.


Boss: Giant Centipede

The boss has no dangerous attacks, the main thing is not to stand in his way and move away in time so that he does not hit us with his paws. Standing on the side, constantly shoot him with a shotgun or grenade launcher. After the victory, we save Rebecca. We return to the main hall.


Doors with fire symbols

We rise to the 2nd floor, through the conference room we go to the left to the library. Here in the left corner we see a picture of a man with a candle, and the caption to it "This light will lead you to the great truth ..." Playing Billy, we approach the candle to the left of the locked door, use the lighter. When the candle is lit, the door will unlock.

Small library. We kill two zombies. On the shelves we find grenades for grenade launcher. On the right we climb up the hill. Playing Billy, on the right we move the cabinet further to the wall. Behind the closet we find the book of goodness(Book of Good). We examine it in inventory, extract Angel wings(Angel Wings).

From the library we return to the left corridor, go all the way to the left, open the red door with the key.

Trophy room. We climb over the table, we find. We read the "Deputy Director's Diary" about two students: William and Albert. On the right we press the switch, in the bright light we see that something glitters on the horns of a stuffed deer. Playing as Billy, push the table to the fireplace, then left to the scarecrow, climb onto the table, take the item clock hand(Iron Needle).

We need to go back to the room where Rebecca alone quickly ran past two cockroaches. From the hall on the 2nd floor we go to the right room, go up to the room with chains, go out to the open balcony, enter the room with the clock.

Clock room. We kill two cockroaches, it is better from a shotgun. We take from the table pistol cartridges. We see a grandfather clock without one hand. We use the found arrow here. After that, we can enter the code (the correct answer is in the "Message for staff" document). Move the arrows to enter the time 8:15 . A mechanism will work that will open several doors in the mansion.



Doors with clock symbols

We go down to the 2nd floor. On the map, we look at the newly opened, but not yet visited room, it is located to the right below the hall. Inside we kill 4 zombies, it is better to let them close to us, aim up and shoot from a shotgun, so they die from one shot. We take in the room shotgun shells, from the table we take the document "Poem". On the shelf of the fireplace lies Microfilm B(Microfilm B).

Taking both microfilms with us, on the 1st floor of the hall we go to the left door. In the corridor there is an entrance to the toilet, inside bottle, canister and green grass. On the way back, we will meet a lich, throw him three Molotov cocktails (if you can’t cope with this enemy, it’s better not to go to the toilet at all). If we go back in the corridor, we will meet another lich, so we only run forward, we enter the door with the clock symbol.

Projector. Kill 2 zombies, take pistol cartridges. We insert both microfilms into the projector, we get an object System disk and document "Strip Filmstrip". The filmstrip shows the numbering of tables in the conference room.

Conference hall. We go to the podium, use the system disk, after that we will see one of the codes: "0A", "47", "1B". According to the received symbols, we need to press the buttons on two tables. We look at the numbering in the files in the document "Frame of the filmstrip". The numbering starts from the side of the podium. You need to press the buttons very quickly, so we separate the characters, put each one in front of the desired table. We press the first button, switch the character, immediately press the second. The mechanism will work, after that all the knights standing in the door will raise their swords and open new rooms.



Doors with knights

Three doors opened: 1) from the hall to the street, 2) from the hall with chains to the northern round room, where there is nothing but a telescope, 3) from the conference room in the northwest direction, go to this nearest unlocked door.

Infirmary. We enter the southern room along the corridor. We kill 2 zombies, we take two blue herbs, we take Rebecca from the balloon green chemical(Green chemical) from a balloon. There is a medical spray on the cabinet between the beds. Next we take the document "Records of the participant", on the last pages there are recipes: "Red + Blue \u003d Sulfuric acid", "Green + Red \u003d Sterilizing".

Chess room. We take grenades for grenade launcher. We go to the table, look at the location of the pieces on the chessboard. Playing Billy, we go to the center of the room, there are large chessmen. The arrangement is like on a small board, but one piece needs to be moved. We can only move the white queen, if we move any other figure, the room will be filled with poisonous gas (you need to take blue grass from the poison). We move the queen below the black pawn, then to the right, then up.

When we solve the puzzle, a secret will open on the table under the chessboard, and inside Book of Evil(Book of evil). We immediately examine it in inventory, we find black wing(Black Wing). Also in secret we find the document "Diary of Marcus 1".

The document says that the study of the T-virus went in two directions, one scientist conducted experiments on humans, and the other on leeches. And now we are in conflict between these two scientists.

We return to the main hall. In the inventory we combine the white statue with white wings, the black one with the black wing. We go to the 2nd floor to the statue with scales, we use two winged figurines on it. The mechanism will work, a secret tunnel will open behind the portrait of Marcus in the very center of the hall.



Basement

In the tunnel of the cave we kill 3 giant spiders. In the room we take the document "List of prisoners", green and blue grass. There is also a typewriter and tape for saving. Further on is the detention cell, and it is empty, but at the top there is a ventilation hatch. Billy gives Rebecca a boost and she gets further alone.

Torture chamber. In the corner opposite the locked door we find the document "About the voltage regulator". We go to the switchboard, we need to turn on the switches so that the arrow does not rise above 70. The correct combination is: up, up, down, up, up. The included mechanism will open two doors to this room, and block the steam in the boiler room.

The scientist, observing Rebecca's progress, decided to release a new type of monster on her - mutated monkeys (Eliminator). In the fight with the monkey, Rebecca falls through and is left hanging between floors.

At this time, we see how a man with glasses (Wesker) leaves the professor and goes to lure the S.T.A.R.S. to a country mansion, where the T-virus will be tested on them (the plot of the original Resident Evil).

Playing Billy, we need to urgently get to Rebecca and save her. It is useless to go to the room where she fell, you need to go to the lower floor. We return to the hall, go to the dining room on the right, from it we go north to the boiler room.

Boiler room. After passing the place where there was steam, we find two green plants. There are three monkeys in the next room, if possible we run past them. We run to the far door, but we do not go into it, but turn into a nook on the right. In the side room we save Rebecca.

We pull the girl out of the pit. Her commander gets in touch, but she does not hand over the criminal. Billy Cohen, in turn, tells why they wanted to try him: on a mission in Africa, he became an unwitting participant in a war crime.



There is a puzzle in the room: 6 statues in a circle, and next to it is a locked door with the inscription "Six souls chained in death. Kindle a fire from the souls of the weak." Playing Billy, we light the fires near the statues in this order: deer, wolf, horse, lynx, snake and eagle.

Behind the open grate we enter the first door on the right. Inside we take an empty bottle, we take it out of the fireplace Glyph of Unity(Unity tablet). We go into the next room, we kill 2 zombies in it, we read the document "Diary of an employee candidate", we go back.

From the central basement room we go to the north. In the Corridor we kill 2 spiders. We enter the side door, kill 2 cockroaches. If we enter and do not make noise, the cockroaches will not notice us. We take from the box Cabinet key(Locker Room).

Armory. At the end of the corridor we find ourselves in a room with old weapons and lots of ammo. In the corner there is a locker with double doors, use the found key on it, inside Duralumin case. We examine the case in the inventory, find the scratched code on it, enter 385 , we get Pistol Parts , mix them with any pistol to improve accuracy.

We leave Rebecca at the control panel, press "L", and the left gratings will open below. Billy go down to the circular room, take acid grenades, we pass to the right side. Rebecca again press "L" on the remote. Billy go to the red button, press it. After that, the combat system will turn on and we will be attacked by two new monsters - Hunters. It is best to wait for them around the corner and shoot with a shotgun. When we win, in one of the opened cells we take Center key(Water key). We leave the cellars.



Doors with water symbols

From the main hall we go to the 2nd floor into the room on the right, in the corridor we enter the room with antiques, inside we open the only blue door found in the building with the key.

A lich walks in the corridor, we kill him with cocktails or grenades. In the first side room, another lich behind the counter, after the victory we take Vice handle(Vise Handle).

Bar. In the bar, in the role of Billy, we play the piano, this will open a secret room behind the wall. We enter the secret of one Rebecca, we take magnum cartridges, an empty bottle, battery(Battery). Without the battery, the wall will close again. We choose Billy, play the piano again, the wall will open, we go out into the room as a girl.

There are two rooms in the next corridor. The left room has medical spray, red and green herb. In the workshop on the right are two zombies and shotgun shells. On the right there is a vice with a clamped plate, we use the handle on them, we get Glyph of Obedience(Obedience tablet). We return to the hall.

Through the central doors we go out to the street. Outside we go to the right, there is a panel behind the elevator, we use the battery on it. We call the elevator, Billy climb onto the box in the elevator, get off behind him, push the box out into the street. We push the box to the high column to the left of the entrance doors. We stand on the box, from the top of the column we take Glyph of Discipline(Discipline tablet).



Observatory. Taking with us all 3 glyphs and a harpoon, we rise to the 3rd floor, kill the cockroaches that have appeared. We can stand near the exit from the stairs, the cockroaches will not be able to come closer to us, and we can easily hit them with a knife without wasting cartridges. Through the room with chains we enter the northern room with the telescope. We take pistol cartridges. In the observatory we go down to the lower platform, insert 3 glyphs into the corresponding recesses. This will move the entire observatory tower and unlock the double exit door.

3. Laboratory
Resident Evil 0 Walkthrough


Church

Through the bridge we approach the building of the church. The doors are closed without the use of locks. We send Rebecca to the gazebo on the right, inside we put her on a cracked corner tile, the mechanism will work, and the doors of the church will open. We leave Rebecca standing here, playing Billy, we enter the church building.

It's empty inside, go to the side room on the right. In the room we find grenades, shotgun shells, ribbon and typewriter. Save. When we go back to the hall, a flying boss will attack us.

Boss: Giant Bat

The mouse flies under the ceiling, but from time to time it comes down below to grab us. This is the boss's only attack, but very dangerous. It is necessary to notice the smooth decline of the mouse in time, and run away. Hitting the boss is quite difficult, you need to wait for the moment when he flies at us or away from us, and does not fly by. It is better to shoot with a shotgun or a grenade launcher. After three shotgun hits, small mice will fly into the hall, they do minimal damage, but the main thing is that they knock down our aim, so they also need to be killed in order to properly hit the big flying mouse.

Having defeated the boss, we approach the double doors, we see a hole in the roof above us, we use a harpoon. Once on the roof, we climb down the stairs to the backyard of the church. In the courtyard we press the lever, this will turn on the elevator, we take red grass near the door, open the gate from the inside. We approach the elevator in the side wall of the church, call Rebecca here, go down together.



lower floor

We get to the 1st floor of a two-story underground complex. Along the corridor we enter the only open room.

Library. On the table we find the document "Diary of Marcus 2". On the right there is a mini-elevator, a ribbon and a typewriter. We pass into the dead end of the reception room, we see a gap in the ceiling. We pass the harpoon to Rebecca, use it, climb to the 2nd floor.


Top floor

On the chair in front of the computer we find the document "Diary of the Head of the Laboratory". In the closet next to it canister of gasoline, there is a bottle on the shelves around the corner. There is also a lichman hiding around the corner. If there are no Molotov cocktails with you, then you need to quickly prepare them from the ingredients found, and throw the enemy. In the southern dead end we inspect the refrigerator, in one of the flasks we find an object Leech Capsule(Leech Capsule). To the right of the next door is a lab map. We go out into the corridor.

Outside, on the bottom wall, press the red button, this will remove the partition in the corridor on the lower floor, but a lichman will also appear there. There are three doors in the corridor: 1 - locked for now; 2 - leads to the monorail platform, there is canister of gasoline, green plant, locked glass room, saver; 3 at the end of the corridor - to the laboratory, we go there.

In the laboratory on the table we read the document "Records on the cultivation of leeches". We take shotgun shells. The nearest recumbent zombie will come to life, kill him. To the right around the corner is a red balloon, use it to get red chemical(Red chemical), it will mix with the Green chemical we have (it had to be taken from the training complex in the infirmary room), from their mixture we get sterilizing agent(Stripping Agent). In inventory, mix the capsule with a leech with the resulting substance, it will appear blue talisman leeches (Blue Leech Charm).

(If Billy climbed up, then Rebecca can find a red balloon on the first floor in the opened part of the corridor where the lichman walks, there are green and red herbs).

Operating room. We enter the next room, kill 2 zombies. We read the document "Report of the expert 1". In the center, to the left of the statue and the overturned couch, there is a healing spray on a shelf. On the right side of the room in the wall there is a mini-elevator, through it we send the Blue Talisman to the first floor.



lower floor

We switch to Billy, pick up the sent item from the mini-elevator. We go out into the corridor, kill the lichman. At the end of the corridor there is a blue door with a box, use the Blue Talisman on it.

In the office with an aquarium, we take an item from the closet Input coil(Input Reg. Coil), we immediately look at the photo album "Old Photo" (we learn that the singing long-haired man is a descendant of Marcus). In the drawer we find pistol cartridges.

Storage of antiques. There are 1 zombies in the next room. We take the statue from the hand Green amulet leeches (Grenn Leech Charm). We return to the reception room, send the amulet up the mini-elevator.


Top floor

We switch to Rebecca, take the Green Amulet, insert it into the green door on the right with a portrait of Marcus.

Morgue. We kill 2 crawling zombies. We take two packs of handgun cartridges. We select a small container from the floor - sterilizing agent(Sterilizing agent).

We return to the laboratory with a round chamber. We insert the container into the panel in front of the chamber filled with gas. From this gas will disappear, we can go inside. Inside we kill a recumbent zombie, take it from the table Nursery key(Breeding Room Key). At the exit, we kill another zombie that has risen.

Nursery. We leave into the corridor, go to the eastern door, open it with the found key. We enter the room with empty cells for animals. Here we are attacked by 2 hunters, we are waiting for them around the corner, best of all with a shotgun. After the victory, we raise the document "Report on B.O.O." from the floor, in the far cell we select Clock face(dial). We return to the mini-elevator, we send the item down.



Monorail

We switch to Billy, pick up the item, go out into the corridor to the locked door with a digital lock. We use the dial disk on the door, enter the code: 4863 .

Inside we see a suspended monorail, we inform our ally about it. We find an object near the monorail cabin output coil(Output Reg Coil). On the left wall we press the switch, from this the movable platform will move to the wall, we can climb up the stairs.

We switch to Rebecca, we get to the monorail along the top floor. The glass control room is locked, so we go down the stairs, stand in the corner under this room, see a gap in the ceiling above us, use the harpoon.

Inside the room is shotgun shells. Use both found coils on the panel with light bulbs, this will restore power to the monorail. We open doors from the inside.

We can throw away the harpoon, we won't need it anymore. We transfer all the most necessary items and weapons to Rebecca. Only after that we try to enter the suspended cabin of the monorail.

At the very entrance to the cabin, a monkey will attack us, and then it will spread to Billy and throw him off the platform into the stream of water. The monorail power will turn off again. A lichman comes out to fight with us.

It is not necessary to kill the monster, we can run past it and immediately climb the stairs. Upstairs in the leech trampling control room, insert the torn coil back into the panel. We go down, quickly go inside the hanging cabin.

Inside the monorail cabin, we examine the dead soldier, we take a new weapon from him - Magnum. We press the lever on the left and go to the next location. (But there is always the possibility to go back if you press the lever on the right).

4. Factory
Resident Evil 0 Walkthrough


Upper platform

We exit the monorail. Right at the exit two green plants. The door to the left is closed, so go right up the stairs.

Control room. At the top we go into the side control room, we find the map of the factory, pistol cartridges, grenades, ribbon and typewriter.

We leave back to the hangar, we pass forward, on a small elevator we go down. We enter the technical room, go around the large rotor around, at the very end we take from the monitors Factory key. On one of the monitors we can look at a humanoid creature infected with the T-virus and locked in a cryo-chamber. We go back, the path is blocked by 2 hunters.

We return upstairs to the control room. Inside, insert the found key into the panel on the left, this will raise a large freight elevator. We go to the cargo platform, press the red button, go down.


lower platform

There are many paths below, but they are all closed to us. We go to the double doors.

The leader of the S.T.A.R.S. - Captain Enrico Marini. He will tell you that a new task has arrived - to inspect Spencer's mansion (the plot of the original Resident Evil game). The whole detachment has gone there, and we also need to advance. But Rebecca refuses and decides to stay behind to find Billy Cohen.

We raise near the double doors elevator key(Elevator Key). We return to the cargo platform, from it we go in the opposite direction. To the left of the blockage we find an elevator. We apply the key to the panel on the left, we are waiting for the arrival of the elevator. At this moment, a humanoid creature makes its way through the blockage.


Boss: Tyrant Prototype

The tyrant slowly turns and moves. Only occasionally does he run into us and hit us with his claw. At this moment, you need to dodge, it is better to always move to the left side, since a blow with the right hand of the monster is much more dangerous than with the left. If we miss one such attack, we will lose a lot of health. The boss is best spent with ammo from a recently found magnum. On normal difficulty, it is enough to make 4 powerful shots to win.

After the victory, we enter the elevator. We are on the 3rd floor, choosing where to go.

1st floor - the basement of the mansion where the train crashed.

2nd floor - the intermediate floor of the cargo platform, there is magnum ammo, handgun ammo, Monster Hunter, green and red grass. The corridor leads to the beginning of the Factory location.

4th floor - descent to the waste channels of the factory. We arrive there to continue the journey.



Wastewater treatment plant

Arriving on the lower floor, Rebecca sees that Billy is still alive, unconsciously caught on a snag in a stream of water. Immediately, an underwater monster attacks Billy and takes him further downstream.

We run across the bridge, enter the door. Inside at the entrance lies canister of gasoline. We turn right into the treatment plant control room. Here on the table is pistol cartridges, ribbon, typewriter.

There is a puzzle on the wall - a mnemonic diagram that displays the electrical power of the entire complex. You need to select 3 points where to apply power, two layers of neighboring light bulbs will be powered from the selected points, as a result, you need to power the entire network. The correct option is shown in the screenshot.

Basement 6. There are 3 zombies in the room, an empty bottle is on the floor, green and red grass. A lichman is waiting in the corridor, we can run past him. The side door is locked, go to the end of the corridor. In the room with billiards we kill 1 zombie, on the right wall we look at the Map of the treatment center, next we take an empty bottle. We go down the stairs.

Basement 7. We go out into a spacious room, there is a forklift truck, next to the water drain. At the exit lies green and red grass. In the next room in a drawer are shotgun shells, we see a water tank and a control panel, but we can’t do anything here alone, we move on.

Basement 8. We go down the corner stairs. In the drainage compartment we find the surviving Billy. Nearby is a pile of bones of those less fortunate. Now we are working as a team again.



Together again

Basement 7. Together we return to the room with the drained reservoir. On the other side of the room we see the valve that we need, but to get there, we need to build a bridge of wooden boxes along the left wall. To do this, you need to solve a puzzle: at the bottom of the tank, the middle box is already standing against the southern wall, you need to move two more boxes from the northern part to it, a metal box and a swivel grate interfere with this. We put Rebecca to the control panel from above, in the role of Billy we go down to the bottom, we perform the following sequence of actions:

1. We shift the iron box to the right wall.

2. We turn the valve to the right "Turn P".

3. We move the metal box to the far corner so that it no longer interferes.

4. We shift the top box to the end to the wall where the bridge is needed. 2 boxes already in place.

5. Move the remaining wooden box up and then forward to the far wall.

6. We shift the valve to the left "Turn L".

7. We shift the last box to the right wall.

8. We shift the valve to the left "Turn L".

9. We push the last box to the last place, we get a bridge.

Playing Billy, go upstairs. Rebecca fill the container with water. Any character we pass over the bridge, we take Valve(Handle). Together we go further through the rooms.

Basement 6. We return to the floor above. In a long corridor we approach the side door with a round hole, we use the valve. In the boiler room we kill several ordinary zombies, behind the central grate on the right there is pistol cartridges. We climb the stairs to the upper tier of the room, read the document "Expert Report 2", find two green herbs, we examine the balloon against the wall, we get red chemical(Red Chemical). We go back down, enter the northern doors.

In a short straight corridor we fight with two hunters.

We get into the save room, there is cartridges for a pistol, grenade launcher, ribbon, typewriter. By the second bed lies healing spray, green and red herb, the document "On electrolyte".



The two lower floors

Basement 8. We go down the stairs between the cascading waterfalls. We enter the room with the hissing sound of escaping gas. Here, the wall has a control panel for the lift, but there is not enough motherboard for it to work. Kill 3 zombies, take shotgun shells. We enter the elevator (preferably alone, so that the second character does not die in the upcoming battle).

Basement 9. We get to the lowest floor. Here we pass around the corner, at this moment a humanoid monster is selected from the central tank.

Boss: Tyrant T-001

We have already met such a boss, but now the battle will be more difficult, because we are in a narrow room. We need to run past the monster when he drives us into a dead end. We spend 4 shots from the magnum on him.

We go to a dead end, press the green button, this will lower the stairs. On the upper tier on the floor we select motherboard(mother board). We go back up the elevator to the hissing pipes, insert the board into the panel. A small lift will drive up to us - a container suspended on a beam crane. Only Rebecca can climb inside, so she will continue to act alone.



Rebecca's way

Dam control room. We press the lever in the center, this will open the dampers of the dam, the water level in the reservoir will decrease and open the bridge. At the dead end of the room on the right we find acid grenades.

We leave through the only door and get into the vault of leeches. We kill 1 attacking cockroach. We take under the table acid grenades. We find a blue cylinder near the wall, mix the available chemicals, we get sulfuric acid(Sulfuric acid). On the table next to take a bottle technical water(Iindustrial Water), in the inventory we mix it with acid, we get battery fluid(Battery fluid). We unlock the door on the side, but do not go out, but go down the stairs. On the lower floor we see mutated cockroaches in flasks. On a high shelf is a flickering object - a battery, but you can't get it alone.


Billy's Way

Let's switch to Billy. We go into the room where the Tyrant was killed. We enter the door on the left wall. We get to the dam, we take two green plants, we go down to the drained bridge. On the bridge behind us will jump out new enemy- mutated frog (Lurker). We need to run as far as possible, if the frog grabs us with its tongue, and we do not have time to escape, it will immediately swallow us. We run further.

In the generator room, kill 2 zombies, take pistol cartridges, shotgun cartridges. One door is locked, you need a key card for it, we go to another door.



Keycard search

Having met with Rebecca, we put her on the top shelf, she takes Dead battery(Empty Battery). At this moment, 2 cockroaches will break out of the flasks, we fight them off. In inventory, combine the Battery with the Battery Fluid, we get charged battery(Hi-power Battery).

We return to the room with the forklift: climb the stairs, go to the northern room, climb the corner stairs. Having reached the place, with one character we climb onto the forklift box, with the second we approach to the right, use the Battery on the recess in the car, press the lift button. The character on the crate will rise up and be able to get a shiny item from a high place - this key card.


Last battle

We enter the last room, we see that it is all filled with leeches. Here their leader is James Marcus, one of the founders of the Umbrella corporation. He tells his story: he was killed by students Wesker, Birkin by order of another founder - Spencer. But Marcus did not die, but thanks to the infected leeches, he was reborn in the form of biomass. Concluding the story, Marcus loses his human form and turns into a monster.


Boss: Leech queen

Since there are two heroes, but the bot does not dodge in any way, you need to divert all attention to yourself. The boss attacks with his long arms, like whips, you need to move away from them. Sometimes the boss gets up with his back and starts releasing tentacles from it, at this moment you need to get up from the safe side - in front of his face. We use the most powerful weapons: Molotov cocktails, shotgun, magnum.

After defeating the boss, pick up from the floor Key L and P key(SHAFT KEY). We give each character a key, put them in front of the corresponding locks of the double door. Use the left key, switch, use the right key.

Storage room. Here is a complete set of cartridges, medicinal products, Ribbon And Typewriter. Save. We sit down on the cargo inclined elevator.

The platform slowly rises from the dungeon. But the Leech Queen comes to life, mutates even more, and quickly catches up with us already on the surface in a helicopter hangar.


Boss: Leech Queen v2

The second stage of the battle begins, and the timer starts - 5:00 minutes until the destruction of the complex. At first, you do not need to attack the boss, we run into the central opening to the farthest dead end, where the rays of sunlight fall.

Rebecca will notice that the monster is being damaged by sunlight and will decide to fully open the hangar. We receive the document "Gate control instructions". We don’t have to read, Rebecca will turn 4 valves, but we, in the role of Billy, need to distract the boss for ourselves all this time.

We do not get close to the monster, it sprays acid around itself every few seconds. We constantly run and shoot at the monster so that it attacks us, and not Rebecca. The boss is very wide and takes a lot of time to turn around. We lure him into narrow corridors, go around the stairs ourselves, attacking from behind, and forcing him to rush from side to side.

When Rebecca opens all 4 valves, the rays of the sun will weaken the Leech Queen, and she will die from one accurate shot. The complex self-destructs immediately, but the heroes escape in time. All nearby corporation buildings explode.

The squad leader gets in touch, Rebecca reports Billy's death to cover for him. Billy and Rebecca will say goodbye with a military salute to each other. Billy hides in an unknown direction, and Rebecca goes to Spencer's country mansion. O further developments described in original game Resident Evil.

Congratulations! The plot part of the game "Resident Evil Zero" is completed!

Additional Modes

Game completion rating
Resident Evil 0 Walkthrough


After the game is over, we can see our statistics on kills, items used, number of saves. But the most important parameter is the time of passing the game, the rating is attached to it. Having received a high rating, we can open access to new gaming features.

The first playthrough of the game will unlock Leech Hunter Mode, Wesker mode and wardrobe key(Closet Key) that allows you to change appearance characters. Other opportunities open only for a higher rating:

Leech Hunter mode
Resident Evil. Zero part


To start this mode, you need to pass plot part games. After passing, load the save "Passed". In the menu that appears, select "Add-ons".

Typically, games in the Resident Evil series add an additional game mode called "Mercenaries", where you can fight zombies at a more energetic pace, but this part of the mini-game is a little different in style.

In Leech Hunter, we need to go around the entire mansion (4 floors of the training complex, 3 floors of basements) from the story part of the game, but at the same time we need to inspect every nook and cranny in search of bonus items - colored leeches. In total, 50 green and 50 blue leeches are laid out on the level.

Blue bonuses can only be collected by Billy, green ones - only by Rebecca. Leeches are folded into sets of 10 pieces. Thus, having collected a maximum of leeches with one character, we will take up 5 inventory slots, and only 1 slot will remain for combat items.

Enemies walk on the level, but there is little ammunition, only our own initial supply in the inventory saves the day. If one of the characters dies and does not return to the exit, all his collected leeches will not be counted.


Maps of the location of leeches

Yellow dots are leeches. Green dots are medicinal plants. Red dots - ammo and new weapons. Blue - ingredients for weapons.

On the 1st and 2nd floors there are two locked doors with a symbol of fire, to open them, you need to take the key at the very end of the dungeon - in the basement P3 (marked on the map with a large red dot).



Depending on the number of collected leeches and the time spent, we get a performance rating. We get various bonuses for different rating levels:

Unlocked power-ups will help you complete the game on higher difficulties and for least time to unlock all achievements.

Wesker mode
Resident Evil 0


After the first passage of the plot of the game, we can replay the game with the other two heroes. Instead of Rebecca, there will be a girl with red villainous eyes, and instead of Billy, one of Marcus' traitorous students, Albert Wesker.

To enable the mode, load the "Passed" save. In the main menu, select the lines "Extra" - "Wesker Mode".

Wesker has two unique abilities:

"Shadow Rush" (hold and release "Space") - the hero will quickly run forward.

"Deadly gaze" (hold RMB, press "C") - the hero will accumulate energy, remove glasses, and inflict damage on the enemy with a fiery gaze. Only works up close. Completely replaces a melee attack, so Vesecr doesn't need to carry a knife.

Frequently Asked Questions (FAQ)

Question: How to save Rebecca?(in Resident Evil 0 game)

Answer: In the basement training center, playing Billy, we need to urgently get to Rebecca and save her. It is useless to go to the room where she fell, you need to go to the lower floor. We return to the hall, go to the dining room on the right, from it we go north to the boiler room.


Question: How to enable Russian language?(in Resident Evil Zero game)

Answer: The Russian language is included in the main menu of the game in the "Settings" - "Sound" section. But standard version The game does not contain Russian, first you need to download an unofficial translation of the game, and install it in the game folder.


Question: How to change a suit?(in Resident Evil 0 game)

Answer: The costumes of the main characters can be changed in the inventory menu by clicking on the arrows to the left of the personal item (Rebecca has the mix kit, and Billy has the lighter). After that, the personal item will change to a suitcase, click on it, look at the outfits. Initially, you need to beat the game to unlock suitcases with suits. But in the hacked version of the game, everything is available from the first playthrough.


Question: Where to hide items, where is the box?(in the game Resident Evil Zero)

A: The prequel game “Resident Evil 0” was released in 2002 and decided to abandon the standard system of the old games in the series from the 90s. There is no storage box in the game, but things can be placed anywhere on the level. On the location map, laid out items are displayed as flashing dots, so you won't forget about them and won't lose them.


Question: Where are the saves?(in Resident Evil 0 game)

Answer: The game does not have save files in the public domain. They cannot be replaced.


Question: How to increase inventory?(in Resident Evil 0 game)

Answer: Inventory cannot be increased. Its small size is intended to add realism and artificially stretch the passage of the game.

Today we will pass Resident evil 0 or Biohazard 0 hd remaster 2016 passage written in 2016, you will learn how to complete the game on this page of our website. Capcom carefully remastered the game Resident Efil 0 and today the game looks very good, both fans of the series and those simply interested in games of the Resident Evil series will want to play it. And so to the point, a special squad of S.T.A.R.S. Bravo is a seven-man rush to Arklay Forest to investigate a string of mysterious murders that have plagued the quiet suburb of Raccoon City. During the flight, due to a malfunction, the helicopter makes an emergency landing in the thick of the dark forest. The detachment immediately begins to study the area. Soon, operatives discover an overturned military van carrying a dangerous criminal - former Marine Corps Lieutenant Billy Cohen. The guards were killed, but the body of the criminal was not found. Captain Enrico Marini gives the order to comb the area and split up. The youngest fighter and newcomer to the squad, Rebecca Chambers, separated from her comrades, goes to the railroad tracks and discovers a stopped train - the Ecliptic Express.

Ecliptic Express.

The door on the right is closed, so immediately go left and enter the next car. After a short cut-scene, the first zombies will appear. Kill the one closest to you and follow the door straight ahead. After passing along the corridor, you will see two doors: in one of them there is a typewriter, in the other cartridges for a pistol and a file. After examining both compartments, go to the very end and take the key around the corner from the corpse. The door in front of you (leading to the head car) is opened with a plastic card, and the door opposite the window (conductor's office) is also locked with a special key that you need to find.

At this moment, Billy Cohen will appear and, after a short conversation, will quickly leave. In the next second, Edward Dewey, a member of the Bravo team, will fly into the car, breaking the window. Mortally wounded, he manages to warn Rebecca about the monsters occupying the Arklay Forest, after which he expires. Rebecca will not have time to come to her senses, as Cerberus will burst into the car. Deal with them, take cartridges from a dead colleague and return to the car where you started the game. Since you have a new key, you can open the locked door.

A video will follow in which Billy will reappear and offer the girl to work together. After the dialogue, take the file from the table, and notice that the automatic door leading to the kitchen is locked, as there is no power supply. Now go up the stairs. The second floor of the car is engulfed in flames, go ahead and watch a spectacular cutscene that marks the appearance of an extremely dangerous enemy - Humanoid Leech (hereinafter referred to as the lichman). Don't burden yourself with a fight with him. Just turn around and run back to the stairs. In the cut-scene, a horde of leeches will rush to Rebecca, but during the arrival, Cohen will save the girl. In blinding flashes of lightning, the heroes will see a mysterious man towering on a hill and controlling leeches with his singing. After this scene, the express train will start to move and begin to pick up speed. Billy and Rebecca decide to join forces to stop the train and get out of the mess alive. So, two heroes come under your control at once. Time to make a few notes.

Note. 1. Initially, each of the characters differs in physical characteristics and a set of abilities that determine the use of the character in a given situation. So, Billy Cohen is distinguished by excellent health and can withstand more than one bite or blow from mutants. Also, he is confident with any weapon, and large-caliber barrels in his hands have great effectiveness. In turn, the fragile Rebecca, after even minor attacks, loses health rapidly; in addition, unlike her partner, she cannot move heavy objects. However, only Rebecca can mix medicinal herbs (Billy is completely devoid of these abilities). Therefore, Rebecca is extremely important as a healer, and Billy is recommended to be used in especially extreme situations (fighting bosses, large monsters, etc.). Finally, it should be noted that Billy has a lighter in his inventory, and Rebecca has a special mixing set, which will play an important role in the successful completion of the game.

2. If you haven't noticed yet, the game lacks such an important attribute of the series as chambers (boxes) for storing items. Therefore, you are initially limited by the inventory capacity of both characters. The "leave" and "exchange" functions allow you to castle items, as well as leave them anywhere you want. Accordingly, in this passage, the author focused only on the need to include significant items in the inventory (keys, medals, etc.). The need to take and carry other items (herbs, sprays, ammo, etc.) is entirely up to you as a player.

3. For those who get acquainted with the game for the first time, it is advisable to study in detail (for those who speak English naturally) the files and documents collected during the game, as they shed light on many interesting events directly related to the plot of the entire series, and tell so to speak "about the roots of evil."

4. Lichman is one of the central monsters in the game and will get in your way more than once. It should be noted that the tactics of behavior with him can be very different. Either ignore him, or join the fight, which, in general, is not always practical. But if you decide to get rid of it, then it's better to use a grenade launcher or Molotov cocktails (mix empty bottles with canisters of gasoline). The benefit of fire lichman does not tolerate.

After the control passes into your hands, select Rebecca Chambers (leave Billy in place for now). Go to the open window at the end of the saloon, and go up to the roof. Make your way to the end until you see an open panel. Connect the wires, after which the electricity will pass into the lower compartments. At that moment, Rebecca will be attacked by leeches, and through the hole she will fall into the car. You will find yourself in a small kitchen, the exit from which is closed. There is also a healing herb, handgun ammo, and a Conductor's Key. Put this key in the kitchen lift and send it down.

Switch to Billy. Get down to the first floor and enter the kitchen, the door of which is now open. Run along the narrow corridor to the right and take the key from the kitchen elevator. Now go to the car where Edward Dewey died. Use the key to open the door and enter the conductor's office. Remove the express card from the wall, and take the briefcase from the closet (in order to open it, you need to find two rings). Press the button on the wall to extend the ladder. As soon as you rise to the second floor, run straight to the only door. Take the Ice Pick from the table in the hallway and enter the door next to a whole brood of leeches. In the new room you will find a two-shot hunting rifle (in the inventory it takes up two slots at once), cartridges for it and a pistol, as well as a writing tape and a first aid spray. After taking everything you need, go back. In the carriage you will have to face the first boss - a huge scorpion (Stinger).

Please note that the only vulnerable spot the monster is its head, it is pointless to shoot at all other parts of the body. Therefore, without delay, run up to the monster and, lowering your weapon, shoot him in the face. At the same time, beware of his retaliatory strikes with claws - they can throw Billy a decent distance. After a few shots, the boss will be defeated, and you run to the stairs, pick up the hook (Panel Opener), and return back to the kitchen. Put the ice pick in the elevator and send it upstairs.

Switch to Rebecca, take the knife from the elevator and use it to open the door. Now go down to the kitchen and reunite with your partner. Use the hook to open the manhole cover next to the refrigerator, and then go down into the ventilation shaft. The heroes will find themselves in the luggage compartment, where Cerberus will immediately break out of the cells. Once you've dealt with the enemies, you can pick up shotgun ammo, a gas canister, and right next to the door, pick up the Gold Ring. Enter the door and you will find yourself on the platform of the last car. Here it is necessary to remove the harpoon from the wall. To do this, place one character near the lever, and the other near the wall where the harpoon is attached. Pull the lever, quickly switch to the second character and remove the harpoon. Return to the car where Rebecca was first attacked by zombies - there is an open window. Once next to him, use the harpoon and again fall on the roof of the train. Approach the opening and jump down into the compartment. Immediately kill the zombies and take the jewelry box from the closet. Examine it in your inventory and get a Silver Ring. Insert both rings into the briefcase and you will receive a blue plastic card (Blue Keycard). Head to the car where Edward died and, using the card, get out to the head car.

Watch an entertaining video in which a couple of iconic characters will flash, and then enter the driver's cab. The heroes will discover that the train has reached its maximum speed and can derail at any moment. To prevent this, the emergency braking system must be manually activated. One of the heroes must stay in the driver's cab, and the other should proceed to the last car. My advice: leave Rebecca here and select Billy for the second task. So, you have three and a half minutes for everything. Quickly grab a plastic card (Magnetic Card) and rush to the last car (the place where they took the harpoon). The path will not be very easy, given that in each carriage you will be disturbed by the living dead. Once you are there, use the card to activate the panel and get ready to enter the code. The following options and their respective combinations are possible:

67: 9,9,9,9,9,5,5,5,5,2

36: 5,5,5,5,5,5,2,2,1,1

81: 9,9,9,9,9,9,9,9,8,1

After that, the action will switch to Rebecca - she will also need to enter a code (one of the above). If everything is done correctly, watch the colorful cutscene and get ready for the next stage of the game.

Rebecca Chambers and Billy Cohen find themselves at the scene of a train wreck. Overturned carriages are engulfed in flames, and the corpses of passengers begin to slowly come to life. All the items that you were unable to pick up from the train are now scattered here on the site. Collect everything you see fit (but be sure to take a harpoon with you) and leave this place through the only door. Next, go through the flooded corridor and up the stairs.

Training center of the corporation "AMBRELLA".

So, the heroes find themselves in the main hall of the training center of the UMBRELLA corporation. Behind the stairs are a typewriter, cartridges, and medicinal herbs. Items that are no longer needed (including the harpoon) can be dropped here. Rise to the second floor, go along the balcony to the left and enter the door.

Blue office. In the nightstand next to you, take the handle (Crank handle), as soon as you do this, a flock of crows will burst into the room, so immediately run away. Now in the main hall, go to the double doors opposite the statue with the scales.

Conference hall. Look around. The room is lined with a large number of tables, there is a podium with a built-in computer, as well as a typewriter (in the upper right corner of the room). There are also three doors here, two of which are locked. Therefore, immediately go to the open door to the right. The corridor. Kill two zombies and enter the double doors (the red door at the top is closed).

Library. Take a map of the complex on the table, go right to the locked door and take Microfilm A from the bedside table. Note that a lamp with an extinguished candle hangs above the door. There is an elevator on the other side of the room. Take Rebecca to the platform and Billy to the hole in the wall. Use the crank and the elevator will take Rebecca up.

Clock room. Be careful, new enemies PLAGUE CRAWLERS (mutated cockroaches) live here. You shouldn't mess with them at the moment, so run around them and leave the room.

Outdoor balcony. Furious crows are circling above the balcony, so do not yawn and quickly run through this location.

A room with a large cage. When you get to this spacious room, inspect several valves on the wall in the central part. In order to activate them you need Billy. Therefore, find the stairs here, go down it and open the door at the end of the corridor - it leads to the main hall. Now you need to bring Billy here. Switch to it, get to the main hall and go to the door to the right of the statue. Once in Billy's hallway, reunite with Rebecca. The two of you go through the door next to you.

Storage of antiques. Deal with two cockroaches, take from the couch a grenade launcher, shotgun shells next to the fireplace and a special item - a white figurine (White statue). Here you will see a blue door, but since you do not have a key, go back.

A room with a large cage. Select Billy and turn the crank on the wall in the center of the room. The cage in the drained pool will rise. Use Rebecca to go down there and pick up the Fire Key.

At that moment, a huge mutated centipede (Giant Centipede) will grab Rebecca and rush towards Billy. Well, here's the second boss. It is not particularly difficult, the main thing is not to stand still and do not let it hit you while moving. Use your gun to aim and the monster will soon die and Rebecca will be saved. Well, now return to the first floor of the main hall, and go through the door on the right.

Canteen. Deal with a few zombies and use the fire key to open the red door.

Kitchen. Here, take the Lighter Fluid and combine it with the lighter. Return to the dining room and follow the other door - at the top of the room.

The corridor. Here is a staircase to the boiler room (you don’t need to go there yet) and a door to the pantry - go there.

Pantry. Deal with three zombies, take the Black Statue from the table, and a shotgun behind the cabinet. After that, go up the stairs. Balcony. The balcony will be filled with ghouls, so fight your way forward and enter the door at the end. You will be in the conference room. Very handy. Follow the library (where they raised Rebecca in the elevator).

Library. Light the lamp and the door will open. Small library. Kill the ghouls and go up to the shelves with books. Move one of the cabinets - a cache will open, in which there will be a book of good (Book of Good). Examine it in inventory and get Angel Wings.

The corridor. Back in the hallway, go forward and open the red door with the fire key. Brown office. Select one of the characters, then move the table forward, climb over it and turn on the light. Now move the table towards the head of the deer, in the eye of which the hour hand (Iron Needle) is hidden. You can also get handgun ammo and a file in this room. Remember the clockwork room where Rebecca got away from two cockroaches? That's right, there you are!

Clock room. Send the cockroaches to rest and calmly insert the hand into the dial. Set the time to 8:15. The mechanism will start and open two doors at once: one on the first floor - in the eastern part (where you have not entered yet); the second (meeting room) - on the second floor of the main hall. Actually step into it.

Meeting room. Repel the attack of the four dead, then grab Microfilm B from the fireplace.

Now with both microfilms in hand, go down to the first floor of the main hall and go through the left door, which has not yet been entered.

The corridor. Walk along the corridor to the stop (ignore the door to the toilet) and enter the last door.

Projector. Be careful here are two zombies roaming around. Get rid of them, and insert both microfilms into the projector. As a reward, you will receive a MO disk and a film on which there is a digital and letter designation of tables in a conference room on the second floor. Accordingly, where to go is clear.

Conference hall. Go to the podium and insert the MO disk into the computer. A code will be displayed on the screen: like "47" or "1B". This is the designation of the tables in this room. In the files section in your inventory, look again at the projector film you received and see the numbers and letters of the tables you are interested in. After that, arrange the characters at the tables with the corresponding number or letter designation and press the buttons in turn. If done correctly, in the cutscene, the knights will raise their swords and thus open the double iron doors. There are three of them in the training center: one in the main hall, the second in the room with the cage (where the centipede was killed) and the third in the conference room, that is, next to you. Go to them.

The corridor. Kill two zombies and enter the double doors (it is advisable to leave Rebecca in the hallway).

Room with chess floor. There is a small puzzle to be solved here. Approach the table and look at the arrangement of chess on the miniature board; then arrange the large chess pieces in the same order in the center of the room. If the arrangement is identical, a cache will open in the table, and if not, then the room will be filled with poisonous gas. So, in case of success in the cache you will find the book of evil (Book of evil) and the diary of Dr. James Marcus. Examine the book of evil in your inventory and get the Black Wing.

The corridor. There is another door here, it leads to the infirmary. There it will be possible to replenish stocks of blue grass and spray, as well as find the first of the cylinders, which will allow Rebecca to get the first mixture in the mixing set - Green chemical. After all the manipulations, return to the main hall.

Main hall. Connect the missing parts to the black and white statue and place them on the scale. The balance of good and evil is struck and the picture of James Marcus will rise, revealing a secret passage. Go there!

Basement. As soon as you go down here, you will encounter giant spiders. Decide their fate and move forward. The first door to you is locked, so turn left and enter the last door.

Observation room. Take the file from the table and optionally you can save. Stomp into the next door. Approach the open ventilation hatch. Give Rebecca a lift and she'll crawl into the new room.

Torture chamber. The door from here is closed, to open it you need to adjust the power supply on the shield near the wall on the right. The combination is as follows: up, up, down up, up. After that, you will see how the steam stops beating from the broken pipe in the boiler room, and at the same time you will hear the click of the opened lock. This will be followed by a cut-scene in which a new enemy will attack Rebecca - the Eliminator (a mutated monkey). The floor will collapse underfoot, and Rebecca will fall into the airlock, having time to grab the edge.

Control will pass to Billy. Your task is to urgently get to the partner in trouble before it's too late. To do this, you have to go a long way to the boiler room. It is located behind the dining room on the first floor. So rush over there!

Boiler room. Turn the corner and go down to the basement. Statue room. Be careful, there are three monkeys spinning around here. Ignore them and run forward. Turn left and enter the door at the back of a small corridor. You made it! In a cutscene, Billy will grab Rebecca just before she falls and drag her to the ground. Accept gratitude from the girl and listen to an intriguing story about the past of Billy Cohen.

Exit this room. Destroy all the monkeys and go straight through the door.

underground corridor. Go down the stairs, deal with the spiders and enter the door opposite. Waterfall room. Kill two cockroaches and take the locker key from the box (Locker Room). Now exit back and move towards the double doors. Armory. Leave Billy downstairs and take Rebecca upstairs. At the locker, use the key you just took and get a case. Dial 385 and the parts for the pistol are yours. Decide for yourself the gun of which of the heroes to modify. Then put Rebecca at the lever and switch to Billy. Enter the cell for combat experiments. Now by operating the levers, you must open the shutters so that Billy can go forward. This will not be difficult to do. Soon, Billy will be at the open ventilation hatch, which will contain the key (Water key). As soon as it falls into your hands, the voice computer will announce the alerting of the combat system. At that moment, two Hunters will burst into the room. Quickly deal with them with a gun and leave this place, taking Rebecca with you.

Statue room. To open the gate you have to solve another puzzle. It is necessary to light the torches on the statues in the following sequence: deer, wolf, horse, lynx, snake and eagle. Go through the open gate and turn into the first door. Bedroom. Take the metal plate (Unity tablet) from the fireplace and exit. The door leads directly to another bedroom, where you can get hold of medicinal herbs (if there is an urgent need for this).

So, now return to the main hall, throw off everything unnecessary here (except for the key) and follow to the room with a large cage. There, go to the antiques store and open the blue door with the key. The corridor. In the new corridor, the sequence of actions is as follows. First enter the door in front of you. Observation room. Passing the lichman, take the mount (Vise Handle) and quickly return to the corridor. Then run forward, and again ignoring the new lichman, go through the door on the right. Restroom. Play the piano, the shutter will rise and open a secret passage. Select Rebecca and go there. Pick up the Magnum Ammo from the floor and pull the Battery off the wall at the end of the room. The damper will close. Switch to Billy and play the piano again to open the passage. Exit back to the corridor and follow the door straight ahead. New corridor. There will be two doors here: one of them leads to a room with two hunters, but there you will not find any useful things (except red and green grass), in the other room (workshop) you will find a second plate (Obedience tablet) clamped in a vise. Use the crank to open them and the stove is yours. Return to the main hall.

Main hall. Exit through the central doors to the street. The outside. Turn right, insert the battery into the niche and press the elevator call button. With Billy's help, pull out the crate and move it to the post near the main entrance. Climb up the box and take the third plate (Discipline tablet). So, now you have three plates and your path lies in a room with a large cage, where there is an observatory behind the door guarded by the knights. My advice is to move the most valuable items to the observatory (among them there must be a harpoon).

Observatory. Once in the observatory, go down the stairs to the telescope and insert all three plates into their respective niches. After the video, take a harpoon with you and exit through the door that has already opened.

After crossing the bridge, you will find yourself at the church. Her doors are closed, so select Rebecca and run into the small building on the right. When you stand on a certain point in the floor, you will hear a click. Now the entrance to the church is open. Leave Rebecca here, select Billy and enter the church (make sure you have a harpoon and a shotgun with you).

Go to the altar and enter the only door. There is a typewriter in the cell - I advise you to save yourself. When Billy comes back he will be attacked by another boss - a huge bat. The boss is not very difficult - the main thing is to aim well at him and don't let her grab you. After the creature expires, a hole in the roof is formed right above the front door. Use the harpoon and climb onto the roof of the church. Step forward and go down the stairs. In the patio, lower the lever and activate the power supply to the elevator. Leave the courtyard, go to the elevator and call Rebecca.

Markus' secret lab.

When you go down the elevator to the first floor, go to the end and pay attention to the damper blocking the path, then go through the door. Go deep into the reception room and equip Rebecca with a harpoon. Use it over the hole in the ceiling and Rebecca will be taken to the research room. Attention!!! A lichman is hiding around the corner. Behind him in the flask is a capsule with a leech (Leech Capsule). You need to urgently grab it and leave this location without getting involved in a fight. There are three doors in the new corridor: one of them is locked, the second leads to the platform (with the funicular control cabin), the third at the end of the corridor leads to the laboratory. You go there, but first press the button on the wall, and the shutter on the first floor will open, freeing the passage.

In the laboratory, kill the lying zombie and around the corner you will see a balloon, use it to get Red chemical, it will automatically mix with the Green chemical you already have (in case you went to the infirmary in the training complex), and thus you will get Stripping Agent . Mix it with a leech and a Blue Leech Charm will appear in your inventory, then move to the next room. There, deal with the zombies, and send the blue leech to the first floor through the small elevator.

Switch to Billy. Open the elevator and take the item. Now run out into the corridor, decide what to do with the lichman and run to the left until it stops. Insert a blue leech into the door and enter. In this office, pick up the lever (Input Reg. Coil), and at the same time look at the photo album. Then proceed to another room, where kill the ghoul and take the green leech (Grenn Leech Charm) from the statue. Go back to the reception room and send the find up the elevator to your partner.

After switching to Rebecca, take a green leech and insert it into the door located here. In the morgue, deal with the zombies and pick up the sterilizing solution (Sterilizing Agent). Return to the laboratory, and insert the solution into the niche opposite the chamber filled with gas. The gas will erode and make entry safe. Enter the cell and pick up the Breeding Room Key. At this point, both dead will come to life, so hurry to leave the room. Exit to the corridor where the shutter was raised. There is a door that can only be opened with the key you received. Make sure you have a shotgun or grenade launcher with you. You will find yourself in a room with a bunch of broken cages, where two hunters will attack you. As you kill the monsters, pick up the files from the floor, and at the cage at the end of the room - the limb (Dial). Return again to the room with the elevator and send the limb to Billy. Switch to Billy and, taking the disc, go out into the corridor. Insert the limb into a powerful metal door that looks like a safe and enter the code - 4863.

In a cutscene, Billy will enter the room and, seeing the funicular, will inform Rebecca by radio that he has found a possible escape route. After the conversation, find the switch near the wall and activate it. Thus, the ladder will move to the upper platform and make the way up possible. At the funicular itself, take the second lever (Output Reg Coil) and climb up the stairs. Now bring Rebecca here. When the heroes are together, you will need to get into the control cabin, but the door is locked from the inside. To do this, give one of the characters a harpoon, go down the stairs again. Go under the platform and see a hole in the ceiling. Use the harpoon to get up to the control cabin. Now you can open the door, and then insert both levers into the control panel. Power restored, you can hit the road. Discard the harpoon - you won't need it anymore. Now give Billy all the items you do not need, and at the same time take away more powerful weapons from him. Once the castling is completed, go down to the funicular. A cutscene will start playing, in which a monkey will attack Billy and throw him off the platform into the water. At the same time, the lights in the room will go out and Rebecca will find herself face to face with an annoying lichman. My advice is to ignore him and go up to the control cabin again. Replace the levers that the monster pulled out. Climb back and, after running around the monster, go into the funicular. Here, near the dead soldier, take the magnum and activate the controls. The funicular will start moving and take you to the next location.

Laboratory of corporation "AMBRELLA".

So, get out of the vehicle and run forward. The door to the left is closed, so move up to the right. You will find yourself on a platform near the freight elevator. For those who played RE 2, this place will seem very familiar. Run forward to the platform, go down the small elevator below, and enter the technical room. At the very end, take the key from the monitors. On the screen you will see a disgusting humanoid creature locked in a cryo-chamber. Be careful, the path from here will be complicated by two hunters. Climb up and run to the door to the left - the control room. Insert the keys into the panel, and in a cutscene, the freight elevator will go up here. Go to the elevator and press the button. Thus, the elevator will lower Rebecca into UMBRELLA's secret laboratory.

Immediately rush forward to the double iron doors and watch a cutscene in which Rebecca finally meets Captain Enrico Marini. He will report that the rest of the squad went to Spencer's mansion, and suggest that Chambers go there too. But Rebecca refuses, citing the fact that she needs to find Billy Cohen. After talking with the captain, pick up the Elevator Key at the door and run back - there is another elevator behind the cargo platform. To set it in motion, insert the found keys into the niche. While the cabin will go to your floor, Rebecca will visit an unexpected guest. After the tremors that will provoke a collapse, the very creature that you saw on the monitor screen will appear. Thus, the fight with the boss begins - Tyrant Prototype - 001. The fight is actually not scary at all. The Tyrant isn't fast enough, and a few magnum shots will subdue the big guy in no time, as long as you don't let him hit with his claw. For Rebecca, they are very painful and can be fatal. After the tyrant falls without moving, go into the elevator and press the button for the fourth floor.

Treatment facilities.

In a cutscene, Rebecca will see Billy as she exits the elevator, unconscious and being swept away by a strong stream of water. You urgently need to find your partner. Pass the bridge and enter the door. Walk forward and enter the power control room. There is also a typewriter on the table and it is desirable to keep it. Now get ready to solve the puzzle. It is necessary to ensure the supply of energy throughout the complex. To do this, select the correct buttons on the scoreboard.

After the whole complex shines with electric light, proceed to the small elevator and go upstairs. In the new room, several factory workers who have turned into zombies roam. Send them to rest and go into another room, where a lichman is waiting for you around the corner. Dodge him and proceed through the door at the end of the corridor. In the billiard room, kill the ghoul and go down the stairs. In an open area with gushing waterfalls, pay attention to the forklift - you will still need it. The next door leads to a room with a reservoir, without stopping, pass it too. Run down the stairs, smearing the leeches with your boots, and enter the drainage compartment. Here Rebecca will find Billy. Finally, the heroes are together again!

Once control is back in your hands, return to the tank room. Take Rebecca to the control panel, and lower Billy into the tank. It is necessary to solve a rather tedious puzzle, namely, to line up three wooden boxes in one row, thus building a kind of bridge. Then fill the reservoir with water and cross to the other side. A partition will interfere with you, which you need to periodically move with the help of Rebecca. After lining up the boxes in one row, go upstairs and fill the tank with water. Choose any character and move to the other side. Take the valve (Handle) in the closet and leave the room together with your partner. Proceed into the corridor where you met the lichman and use the valve to open the iron door.

In the boiler room, clear the area of ​​zombies, and go up the stairs. Find a canister here and get Red Chemical. Get down downward and iditol to the door directly. Pass the small corridor and enter the door. Get ready to meet two hunters. Kill both and move on. In the rest room you will find a typewriter, cartridges for a pistol, a grenade launcher and a medicinal herb. In the flooded room, run down the stairs and enter the door. Pass a small bridge and enter a room with a gondola control mechanism. But the motherboard on the panel is missing, so destroy the two zombies and jump to the elevator at the opposite end of the room. He will take you to the lower compartment. Go around the corner to the left, and at this moment the clawed paw of a familiar creature will appear from the water. The tyrant is very angry and wants to deal with both characters.

The second round with the boss is no different from the previous one. All just attack him without sparing and do not let him carry out his signature attack. As soon as the monster falls, finish it off with a magnum shot. When the tyrant goes into oblivion, go all the way and, by pressing the button, lower the stairs. On the top tier, pick up the Motherboard, and include it in Rebecca's inventory. Now leave Billy here, and send Rebecca to the upper compartment. Insert the motherboard into the panel, and after the gondola arrives, jump into it. In a moment, Rebecca will be on the other side - in the dam control room. Pull the lever and in the roller, the dam will close and weaken the water pressure, freeing the bridge.

Exit the only door and enter the leech vault. Kill the mutated cockroach, then find the canister you already know well and mix Red chemical to get sulfuric acid (Sulfuric Acid). On the table next to take samples of industrial water (Iindustrial Water). Now mix it with sulfuric acid and get Battery Fluid in your mixing set. Unlock the door at the other end of the room - it leads to the drainage room (where Billy was found). But you don’t need to go there yet, instead go down the stairs down, located here. On the lower tier you will see familiar creatures locked in flasks, and on a shelf against the wall, a flickering object. But it's impossible to take it without Billy's help.

Switch to Billy. In the room where the Tyrant was killed, there is another door - it leads to the dam. Once there, go down the stairs and run without stopping along the small bridge. At this moment, a disgusting creature will jump out of the water - Lurker (mutated frog). Ignore her, quickly go upstairs and jump straight through the door. There are several zombies roaming the generator room and there are two doors. One of them is locked because you don't have a plastic card. Accordingly, enter the open door, where you will unite with Rebecca. Give her a lift and she can pick up an Empty Battery. At this point, the cockroaches will burst out of the flasks and prepare to attack you. After you deal with them, mix the empty battery with the battery liquid in your inventory and get a charged battery (Hi-power Battery). Remember the place where you saw the forklift? you there. Once in place, put one character on the box, which is fixed in the tongs of the forklift, and with the help of the second character, insert the battery into the niche and press the button. The tongs will rise and the hero will be able to reach the plastic card lying on the ledge next to the dead scientist. Now return to the generator room and use the card to open the door. Run along the metal fences and, picking up magnum cartridges near the door, enter.

In a cut-scene, Billy and Rebecca will enter a room full of leeches, and their leader will immediately appear - the same man who has been chasing the heroes throughout the game. It will be Dr. James Marcus (one of the founders of the UMBRELLA corporation), who will tell the heroes about the events of many years ago, which led to his tragic death, and then to an unexpected resurrection. The long-awaited denouement is coming. Marcus mutates into the Leech queen and attacks the heroes.

So, when fighting this boss, it is advisable to equip one hero with a magnum, and the second with a shotgun. The combination of these weapons will allow you to quickly and effectively suppress the onslaught of Marcus. But beware of his unexpected attacks, for Rebecca in particular, they are very destructive. After the monster falls, pick up the SHAFT KEY from the floor. Place the characters at two locks and unlock the door to the mine. There you will find a typewriter, as well as a certain amount of ammunition and medicinal herbs. Save and activate the elevator. The platform will begin to slowly rise, while Markus, who has transformed into his second form, will catch up with the heroes at the very top. The second stage of the battle is coming, and with it the timer will begin to count down until the complex is destroyed. Attack the monster immediately and dodge its attacks. After the monster has received enough damage, a cutscene will follow, in which the heroes will notice that the rays of the sun have a devastating effect on the monster.

The third stage of the battle. While Rebecca will open the valves to let the rays of the sun into the room, Billy comes under your control. Accordingly, your task is to distract the monster and keep it away from your partner. In this case: 1. keep a distance from the monster, because it tends to spray acid; 2. in no case stand still, make a few shots, run back; 3. Make sure you have a decent supply of Healing Herb and Spray in your inventory.

After the partner opens all the valves, the rays of the sun will burst into the room. Now you can enjoy a very dynamic cutscene in which Markus will be defeated, and the heroes will have time to carry their feet out of the collapsing complex.

On a beautiful green hill, against the backdrop of the bright rays of the rising sun, Billy and Rebecca will say goodbye, saluting each other like an army. Billy will leave in an unknown direction, and Rebecca will head to a gloomy house located in the very thick of the Arklay forest and called the Spencer mansion. But that's another story.

Congratulations! You have completed Resident Evil Zero!

Leech Hunter* Minigame - Complete the game on any difficulty.

Closet Key - Complete the game on any difficulty.

Submachine gun - Complete the game with an "A" rating.

Rocket Launcher - Complete the game with an "S" rating.

*The Leech Hunter game is a kind of alternative to "Mercenaries" - a mini-game traditionally included as a bonus in various PE series. In Leech Hunter, your task is to collect leeches (blue for Billy, green for Rebecca) scattered throughout the training facility. At the same time, there is the following feature, by picking up a leech, you will no longer be able to throw it away or transfer it to a partner. Depending on the number of leeches collected and thus earned rating, various bonuses will open. Namely:

Congratulations you passed Resident game evil 0!

Passage of a resident.

Train

We are in the train car. We go into the next car, after which we shoot zombies. We go from the car to the car, we find room 202, we will find cartridges there. Next, we go into room 201, explore it. You can save at the typewriter. We leave the room and go further along the corridor. The door to the conductor's office is closed. We find the corpse and next to it is the key to the train. We meet the killer and watch the video, the zombie dog will attack us. On the key that we shawls says Dining Car. We return back to the dining car. We open the door and go through. We speak with Billb, go upstairs. Here we will be attacked by a monster consisting of cockroaches. We shoot at him, Billy will help us. Now Billy is our partner. We return to the car in which we were from the very beginning and kill the zombies. We can save in room 201.
Next, we return to the top floor, where there was a monster of cockroaches. We approach the window and climb the stairs.

We go along the roof and find a hole. We connect the cable. We fall down, at the door we find the key to the train. We lower the found key down the mini elevator. We take control of Billy, after which we go back along the roof and get into the room in which they fought cockroaches. We go down to the floor down and go into the room, earlier we could not get into it, this is the kitchen. Next to this door we will find a corridor where we will take the key from the elevator. We take the key and go to the conductor's office, which we found at the beginning. We open the door. We examine the locker, where we select the briefcase. Next, press the button at the door and the ladder will go down.
We find ourselves at the bar, go further and go through the door, find a gun. We go back to the car, find the stairs and go upstairs. We go to the conductor's room and go upstairs, go along the hall and go through the door, we will find an ice stake nearby. When we go back, a huge scorpion will attack, we kill it with a gun.

Under the hole in the ceiling that the scorpion made, we will find a poker. In room 201, we can leave little needed things, pick up the poker and go to the mini-elevator on the lower floor. The mini elevator is not needed right now, however, there is an iron hatch in the room to the right of the door, we will raise the hatch with a poker. We send Rebecca the icebreaker by elevator. We take Rebecca and select a stake, apply it to the door, we get into the room with fire, where we were a little earlier, there is a burning zombie. We go down and use the poker on the hatch, so we will raise it. This is a mine, we pass there and kill the dogs, we select the golden ring. We combine the ring with the briefcase, which was found in the conductor's room.

We pass through the door and find ourselves in the air. With one hero we pull the lever with a green light, and with the other we select the harpoon to the right of the door. We go back. We apply the winch to the stairs, which is broken. Climb up and down into the hole on the roof. In the room we will find a box with a ring that needs to be applied to the briefcase. There will be a card in the briefcase, it must be applied to the card reader by the door. This door also had a corpse at the beginning, from which we picked up a key with the inscription Dining Car. We pass to the driver's cab, select the map and go to the rear car, where we took the winch. We use the card and enter the numbers: 6-6-4-2-1-4-7-1-3-2. In the driver's cab, we drive in 9-9-9-9-9-9-9-2-1-1.
After the video, we kill the zombies and go into the passage, we are in the sewers, we find the stairs up and go up.

Umbrella Mansion

We explore all the rooms and halls that we can get into, in one of the rooms on the shelf we pick up the handle from the lever, we find this lever after wandering a little. We put one hero on the elevator, and the other turns the mechanism. But first, we explore the rooms and get into the dining room, there we go through the door. We go there and find the figurine. Let's find a ladder to the top, go up. We kill zombies and go through the doors, we get into a room with a lever and an elevator. We rise and kill insects. We pass through the door and kill the crows on the street. We pass into the building through another door, explore the premises and corridors.

To the left of the levers there will be a descent to the lower floor, we pass through the door on the right. Nearby is a monument with scales, we pass through the door behind it. We are in a familiar space. From here we go and get to Billy, who is still standing at the elevator. Already with him we go on the way back and we reach the room with levers and a chain. Billy will be able to crank the levers. This action will raise the cage from below, and under it, it turns out, there was a key. As soon as we pick it up, a huge centipede will attack us, we take control of Billy and shoot it with a shotgun.

We have already passed through the dining room, we return there, there is a door that opens with the key that we found under the cage. In the kitchen we will find a bottle and a lighter. We use a bottle with a red canister, which we found earlier in one of the rooms. Next, we find the door as in the screenshot, it also needs to be opened with the help of that key. we find ourselves in the office, where we move the table to the deer's head. There we pick up the minute hand from the clock. Remember the courtyard where we beat the crows? Before we entered this courtyard and killed the crows, there was a room with a clock. Set this hand to the clock. We put the arrows on 15 minutes of the ninth.

The doors will open, they will be shown. We go into the room with 4 levers and go down the slope to the left of them. We pass through the door on the right and find a previously locked, but now open door. There we kill zombies and select microfilm B. By this minute, this is already the 2nd microfilm in our inventory.

We leave the room and go to the left, go down the stairs. On the left we go to the door, there along the corridor we will find another door that opened after setting the time on the clock. There we will find an installation for viewing microfilm. We install microfilms and select a floppy disk. We return to the assembly hall with tables. There we go to the stage and load the floppy disk. We press the buttons

All doors filled with swords will open. We pass through the nearest gate and soon we will find ourselves in a room with a chessboard. On the table we will see a board of normal sizes, now we put the figures on a large board, as on a small one. A chest will open in the table.

There will be a Book, and in it is a part of the black figurine that we found earlier, namely the wing. We explore all the new premises and select everything we find. We go to where we fought with a giant centipede. There, too, there are gates that were locked with swords. We will find ourselves in the observatory, go down and rise to the 3rd fundamental principles of the Umbrella corporation. Now we go to the monument with scales, we install a black figurine with wings on it. Then the white one we found earlier. We go outside through the entrance (near the portrait). We explore everything and return. Billy always has a lighter, we apply it to the hot one that we found in the kitchen. Now we go to the room with the elevator. There is a door with candles. Ignite it with a lighter. We get into the library, on the 2nd tier there is a rack with books, we move it to Billy. We find the "Book of Good".

We open and find wings from a white figurine. We run to the scales and attach the wings to the white figurine, put it on the scales. Good and evil equalized, a secret passage will open, we run there. We will meet and kill the spider, go into the room and climb through the hole in the wall with bars. We get into the torture room. We approach the panel and put the toggle switches. The door will open. We watch videos, play for Billy. We run to the dining room, and from there we find the door leading to the boiler room, there we go along the corridors and get to Rebecca. Let's watch videos. We leave the room and find ourselves in a room with figurines of animals, from there we pass through the door.

We reach two large insects and kill them, select the key. We go further and find the armory. We take everything we can, including the case. Code 385. We become Rebecca behind the panel, and Billy goes to the bars, alternately press the buttons on the panel so that Billy moves further and further. So he will reach the red button, press it. We kill two creatures and select the key behind the opened passage. Now we return to the statues of animals and set fire to the fires in the bowls near them, the grate will open.

We go into the room and select the Unity tablet from the fireplace. We explore all the rooms and select everything you need. We go upstairs and go into the room where we apply the recently found key. Where they fought with the centipede, there is a descent on the left, there are 2 doors, we enter the left one, there will be a door, and we open it with the found key.

We are in the corridor, we go in the door on the left. We examine the room and select the vise handle here. Now we go out into the corridor and go into the rooms one by one, we select everything. We penetrate into the room with a vice, apply the found handle to them. Next, we pull out another Tablet from the vice. We already have two tablets. We go into the room with the piano, play both Rebecca and Billy, a secret passage will open. We select the battery. Now it's time to go outside and go right, connect the battery to the wires. The box will go down, we push it to the column at the entrance to the palace. There we will find another tablet. With these three tablets we go to the observatory and put them in their places. Now access to the Church is open.

We go into the church and explore all the rooms, go out and a huge bat will attack us, shoot it. After that, we approach the main doors and use the winch, climb to the roof and go down the stairs. Pull the lever and the elevator will turn on. We sit down and go to the desired floor. Let's explore the rooms. In the place on the screen you need to use the winch and go upstairs.

As we rise, we begin to walk through all the rooms. We penetrate into the laboratory with large capsules with mutants. We kill the walker and approach the small capsules, select one. On this tier there is a small elevator through which you can lower things, we lower this capsule to Rebecca down, on her tier there is also this elevator. If necessary, Rebecca will also get Molotov cocktails, for its production there is everything on Billy's floor, namely a canister of gasoline and bottles, you just need to look. Rebecca will need a cocktail to destroy the mutant. Now we find chemicals and select the doctor in our case. Then we apply to the case the capsule that was taken from the elevator from Billy.

We pass to the left and see the door, use the resulting crap on the door and it will open. We pass into the room and select the capsule on the right. We go to another room and kill zombies, we select a green thing from the statue. Next, we go to the mini elevator and lift this green thing to Billy. We use it on the green door, which stands nearby. Pick up a red container in the room. We go into the room with three containers with liquid. There is a device in which you need to put this container, the chamber next to it will be cleaned. In it we select the key.

Walkthrough


PASSING

Special squad S.T.A.R.S. Bravo is a seven-man rush to Arklay Forest to investigate a string of mysterious murders that have plagued the quiet suburb of Raccoon City. During the flight, due to a malfunction, the helicopter makes an emergency landing in the thick of the dark forest. The detachment immediately begins to study the area. Soon, operatives discover an overturned military van carrying a dangerous criminal - former Marine Corps Lieutenant Billy Cohen. The guards were killed, but the body of the criminal was not found. Captain Enrico Marini gives the order to comb the area and split up. The youngest fighter and newcomer to the squad, Rebecca Chambers, separated from her comrades, goes to the railroad tracks and discovers a stopped train - the Ecliptic Express.

Ecliptic Express.

The door on the right is closed, so immediately go left and enter the next car. After a short cut-scene, the first zombies will appear. Kill the one closest to you and follow the door straight ahead. After passing along the corridor, you will see two doors: in one of them there is a typewriter, in the other cartridges for a pistol and a file. After examining both compartments, go to the very end and take the key around the corner from the corpse. The door in front of you (leading to the head car) is opened with a plastic card, and the door opposite the window (conductor's office) is also locked with a special key that you need to find.

At this moment, Billy Cohen will appear and, after a short conversation, will quickly leave. In the next second, Edward Dewey, a member of the Bravo team, will fly into the car, breaking the window. Mortally wounded, he manages to warn Rebecca about the monsters occupying the Arklay Forest, after which he expires. Rebecca will not have time to come to her senses, as Cerberus will burst into the car. Deal with them, take cartridges from a dead colleague and return to the car where you started the game. Since you have a new key, you can open the locked door.

A video will follow in which Billy will reappear and offer the girl to work together. After the dialogue, take the file from the table, and notice that the automatic door leading to the kitchen is locked, as there is no power supply. Now go up the stairs. The second floor of the car is engulfed in flames, go ahead and watch a spectacular cutscene that marks the appearance of an extremely dangerous enemy - Humanoid Leech (hereinafter referred to as the lichman). Don't burden yourself with a fight with him. Just turn around and run back to the stairs. In the cut-scene, a horde of leeches will rush to Rebecca, but during the arrival, Cohen will save the girl. In blinding flashes of lightning, the heroes will see a mysterious man towering on a hill and controlling leeches with his singing. After this scene, the express train will start to move and begin to pick up speed. Billy and Rebecca decide to join forces to stop the train and get out of the mess alive. So, two heroes come under your control at once. Time to make a few notes.

Sequel 5

After the whole complex shines with electric light, proceed to the small elevator and go upstairs. In the new room, several factory workers who have turned into zombies roam. Send them to rest and go into another room, where a lichman is waiting for you around the corner. Dodge him and proceed through the door at the end of the corridor. In the billiard room, kill the ghoul and go down the stairs. In an open area with gushing waterfalls, pay attention to the forklift - you will still need it. The next door leads to a room with a reservoir, without stopping, pass it too. Run down the stairs, smearing the leeches with your boots, and enter the drainage compartment. Here Rebecca will find Billy. Finally, the heroes are together again!

Once control is back in your hands, return to the tank room. Take Rebecca to the control panel, and lower Billy into the tank. It is necessary to solve a rather tedious puzzle, namely, to line up three wooden boxes in one row, thus building a kind of bridge.
Then fill the reservoir with water and cross to the other side. A partition will interfere with you, which you need to periodically move with the help of Rebecca. After lining up the boxes in one row, go upstairs and fill the tank with water. Choose any character and move to the other side. Take the valve (Handle) in the closet and leave the room together with your partner. Proceed into the corridor where you met the lichman and use the valve to open the iron door.

In the boiler room, clear the area of ​​zombies, and go up the stairs. Find a canister here and get Red Chemical. Get down downward and iditol to the door directly. Pass the small corridor and enter the door. Get ready to meet two hunters. Kill both and move on. In the rest room you will find a typewriter, cartridges for a pistol, a grenade launcher and a medicinal herb. In the flooded room, run down the stairs and enter the door. Pass a small bridge and enter a room with a gondola control mechanism. But the motherboard on the panel is missing, so destroy the two zombies and jump to the elevator at the opposite end of the room. He will take you to the lower compartment. Go around the corner to the left, and at this moment the clawed paw of a familiar creature will appear from the water. The tyrant is very angry and wants to deal with both characters.

The second round with the boss is no different from the previous one. All just attack him without sparing and do not let him carry out his signature attack. As soon as the monster falls, finish it off with a magnum shot. When the tyrant goes into oblivion, go all the way and, by pressing the button, lower the stairs. On the top tier, pick up the Motherboard, and include it in Rebecca's inventory. Now leave Billy here, and send Rebecca to the upper compartment. Insert the motherboard into the panel, and after the gondola arrives, jump into it. In a moment, Rebecca will be on the other side - in the dam control room. Pull the lever and in the roller, the dam will close and weaken the water pressure, freeing the bridge.

Exit the only door and enter the leech vault. Kill the mutated cockroach, then find the canister you already know well and mix Red chemical to get sulfuric acid (Sulfuric Acid). On the table next to take samples of industrial water (Iindustrial Water). Now mix it with sulfuric acid and get Battery Fluid in your mixing set. Unlock the door at the other end of the room - it leads to the drainage room (where Billy was found). But you don’t need to go there yet, instead go down the stairs down, located here. On the lower tier you will see familiar creatures locked in flasks, and on a shelf against the wall, a flickering object. But it's impossible to take it without Billy's help.

Switch to Billy. In the room where the Tyrant was killed, there is another door - it leads to the dam. Once there, go down the stairs and run without stopping along the small bridge. At this moment, a disgusting creature will jump out of the water - Lurker (mutated frog). Ignore her, quickly go upstairs and jump straight through the door. There are several zombies roaming the generator room and there are two doors. One of them is locked because you don't have a plastic card. Accordingly, enter the open door, where you will unite with Rebecca. Give her a lift and she can pick up an Empty Battery. At this point, the cockroaches will burst out of the flasks and prepare to attack you. After you deal with them, mix the empty battery with the battery liquid in your inventory and get a charged battery (Hi-power Battery). Remember the place where you saw the forklift? you there. Once in place, put one character on the box, which is fixed in the tongs of the forklift, and with the help of the second character, insert the battery into the niche and press the button. The tongs will rise and the hero will be able to reach the plastic card lying on the ledge next to the dead scientist. Now return to the generator room and use the card to open the door. Run along the metal fences and, picking up magnum cartridges near the door, enter.

In a cutscene, Billy and Rebecca will enter a room full of leeches, and their leader will immediately appear - the same man who has been chasing the heroes throughout the game. It will be Dr. James Marcus (one of the founders of the UMBRELLA corporation), who will tell the heroes about the events of many years ago, which led to his tragic death, and then to an unexpected resurrection. The long-awaited denouement is coming. Marcus mutates into the Leech queen and attacks the heroes.

So, when fighting this boss, it is advisable to equip one hero with a magnum, and the second with a shotgun. The combination of these weapons will allow you to quickly and effectively suppress the onslaught of Marcus. But beware of his unexpected attacks, for Rebecca in particular, they are very destructive. After the monster falls, pick up the SHAFT KEY from the floor. Place the characters at two locks and unlock the door to the mine. There you will find a typewriter, as well as a certain amount of ammunition and medicinal herbs. Save and activate the elevator. The platform will begin to slowly rise, while Markus, who has transformed into his second form, will catch up with the heroes at the very top. The second stage of the battle is coming, and with it the timer will begin to count down until the complex is destroyed. Attack the monster immediately and dodge its attacks. After the monster has received enough damage, a cutscene will follow, in which the heroes will notice that the rays of the sun have a devastating effect on the monster.

The third stage of the battle. While Rebecca will open the valves to let the rays of the sun into the room, Billy comes under your control. Accordingly, your task is to distract the monster and keep it away from your partner. In this case: 1. keep a distance from the monster, because it tends to spray acid; 2. in no case stand still, make a few shots, run back; 3. Make sure you have a decent supply of Healing Herb and Spray in your inventory.

After the partner opens all the valves, the rays of the sun will burst into the room. Now you can enjoy a very dynamic cutscene in which Markus will be defeated, and the heroes will have time to carry their feet out of the collapsing complex.

On a beautiful green hill, against the backdrop of the bright rays of the rising sun, Billy and Rebecca will say goodbye, saluting each other like an army. Billy will leave in an unknown direction, and Rebecca will head to a gloomy house located in the very thick of the Arklay forest and called the Spencer mansion. But that's another story.

Congratulations! You have completed Resident Evil Zero!

Rating "D" (from 9 hours 01 minutes and more)
Rating "C" (from 7 hours 01 minutes to 9 hours 00 minutes)
Rating "B" (from 5 hours 01 minutes to 7 hours 00 minutes)
Rated "A" (from 3 hours 31 minutes to 5 hours 00 minutes)
Rated "S" (from 3:30 hours or less)

Secrets.
Wesker Mode - story for Wesker and Rebecca - complete the game.
Leech Hunter* Minigame - Complete the game on any difficulty.
Closet Key - Complete the game on any difficulty.
Submachine gun - Complete the game with an "A" rating.
Rocket Launcher - Complete the game with an "S" rating.

*The Leech Hunter game is a kind of alternative to "Mercenaries" - a mini-game traditionally included as a bonus in various PE series. In Leech Hunter, your task is to collect leeches (blue for Billy, green for Rebecca) scattered throughout the training facility. At the same time, there is the following feature, by picking up a leech, you will no longer be able to throw it away or transfer it to a partner. Depending on the number of leeches collected and thus earned rating, various bonuses will open. Namely:
Rating "E": Assault Rifle Ammo
Rating "D": Pistol (with infinite ammo)
Rating "C": Shotgun (with infinite ammo)
Rating "B": Magnum
Rating "A": All weapons you find in the game will have infinite ammo.



 
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