Passage of the game resident evil 0. Resident Evil Zero: HD Remaster. Passage of the game (text). Initially open rooms

Special squad S.T.A.R.S. Bravo is a seven-man rush to Arklay Forest to investigate a string of mysterious murders that have plagued the quiet suburb of Raccoon City. During the flight, due to a malfunction, the helicopter makes an emergency landing in the thick of the dark forest. The detachment immediately begins to study the area. Soon, operatives discover an overturned military van carrying a dangerous criminal - former Marine Corps Lieutenant Billy Cohen. The guards were killed, but the body of the criminal was not found. Captain Enrico Marini gives the order to comb the area and split up. The youngest fighter and newcomer to the squad, Rebecca Chambers, separated from her comrades, goes to the railroad tracks and discovers a stopped train - the Ecliptic Express.

Ecliptic Express.

The door on the right is closed, so immediately go left and enter the next car. After a short cut-scene, the first zombies will appear. Kill the one closest to you and follow the door straight ahead. After passing along the corridor, you will see two doors: in one of them there is a typewriter, in the other cartridges for a pistol and a file. After examining both compartments, go to the very end and take the key around the corner from the corpse. The door in front of you (leading to the head car) is opened with a plastic card, and the door opposite the window (conductor's office) is also locked with a special key that you need to find.

At this moment, Billy Cohen will appear and, after a short conversation, will quickly leave. In the next second, Edward Dewey, a member of the Bravo team, will fly into the car, breaking the window. Mortally wounded, he manages to warn Rebecca about the monsters occupying the Arklay Forest, after which he expires. Rebecca will not have time to come to her senses, as Cerberus will burst into the car. Deal with them, take cartridges from a dead colleague and return to the car where you started the game. Since you have new key you can open the locked door.

A video will follow in which Billy will reappear and offer the girl to work together. After the dialogue, take the file from the table, and notice that the automatic door leading to the kitchen is locked, as there is no power supply. Now go up the stairs. The second floor of the car is engulfed in flames, go ahead and watch a spectacular cutscene that marks the appearance of an extremely dangerous enemy - Humanoid Leech (hereinafter referred to as the lichman). Don't burden yourself with a fight with him. Just turn around and run back to the stairs. In the cut-scene, a horde of leeches will rush to Rebecca, but during the arrival, Cohen will save the girl. In blinding flashes of lightning, the heroes will see a mysterious man towering on a hill and controlling leeches with his singing. After this scene, the express train will start to move and begin to pick up speed. Billy and Rebecca decide to join forces to stop the train and get out of the mess alive. So, two heroes come under your control at once. Time to make a few notes.

Note. 1. Initially, each of the characters differs in physical characteristics and a set of abilities that determine the use of the character in a given situation. So, Billy Cohen is distinguished by excellent health and can withstand more than one bite or blow from mutants. Also, he is confident with any weapon, and large-caliber barrels in his hands have great effectiveness. In turn, the fragile Rebecca, after even minor attacks, loses health rapidly; in addition, unlike her partner, she cannot move heavy objects. However, only Rebecca can mix medicinal herbs (Billy is completely devoid of these abilities). Therefore, Rebecca is extremely important as a healer, and Billy is recommended to be used in especially extreme situations (fighting bosses, large monsters, etc.). Finally, it should be noted that Billy has a lighter in his inventory, and Rebecca has a special mixing set, which will play an important role in the successful completion of the game.

2. If you haven't noticed yet, the game lacks such an important attribute of the series as chambers (boxes) for storing items. Therefore, you are initially limited by the inventory capacity of both characters. The "leave" and "exchange" functions allow you to castle items, as well as leave them anywhere you want. Accordingly, in this passage, the author focused only on the need to include significant items in the inventory (keys, medals, etc.). The need to take and carry other items (herbs, sprays, ammo, etc.) is entirely up to you as a player.

3. For those who get acquainted with the game for the first time, it is advisable to study in detail (for those who speak English naturally) the files and documents collected during the game, as they shed light on many interesting events directly related to the plot of the entire series, and tell so to speak "about the roots of evil."

4. Lichman is one of the central monsters in the game and will get in your way more than once. It should be noted that the tactics of behavior with him can be very different. Either ignore him, or join the fight, which, in general, is not always practical. But if you decide to get rid of it, then it's better to use a grenade launcher or Molotov cocktails (mix empty bottles with canisters of gasoline). The benefit of fire lichman does not tolerate.

After the control passes into your hands, select Rebecca Chambers (leave Billy in place for now). Go to the open window at the end of the saloon, and go up to the roof. Make your way to the end until you see an open panel. Connect the wires, after which the electricity will pass into the lower compartments. At that moment, Rebecca will be attacked by leeches, and through the hole she will fall into the car. You will find yourself in a small kitchen, the exit from which is closed. There is also a medicinal herb, pistol cartridges and a Conductor's Key. Put this key in the kitchen elevator and send it down.

Switch to Billy. Get down to the first floor and enter the kitchen, the door of which is now open. Run along the narrow corridor to the right and take the key from the kitchen elevator. Now go to the car where Edward Dewey died. Use the key to open the door and enter the conductor's office. Remove the express card from the wall, and take the briefcase from the closet (in order to open it, you need to find two rings). Press the button on the wall to extend the ladder. As soon as you rise to the second floor, run straight to the only door. Take the Ice Pick from the table in the hallway and enter the door next to a whole brood of leeches. In the new room you will find a two-shot hunting rifle (in the inventory it takes up two slots at once), cartridges for it and a pistol, as well as a writing tape and a first aid spray. After taking everything you need, go back. In the carriage you will have to face the first boss - a huge scorpion (Stinger).

Keep in mind that the monster's only weak point is its head, it's pointless to shoot at all other parts of the body. Therefore, without delay, run up to the monster and, lowering your weapon, shoot him in the face. At the same time, beware of his retaliatory strikes with claws - they can throw Billy a decent distance. After a few shots, the boss will be defeated, and you run to the stairs, pick up the hook (Panel Opener), and return back to the kitchen. Put the ice pick in the elevator and send it upstairs.

Switch to Rebecca, take the knife from the elevator and use it to open the door. Now go down to the kitchen and reunite with your partner. Use the hook to open the manhole cover next to the refrigerator, and then go down into the ventilation shaft. The heroes will find themselves in the luggage compartment, where Cerberus will immediately break out of the cells. Once you've dealt with the enemies, you can pick up shotgun ammo, a gas canister, and right next to the door, pick up the Gold Ring. Enter the door and you will find yourself on the platform of the last car. Here it is necessary to remove the harpoon from the wall. To do this, place one character near the lever, and the other near the wall where the harpoon is attached. Pull the lever, quickly switch to the second character and remove the harpoon. Return to the car where Rebecca was first attacked by zombies - there is an open window. Once next to him, use the harpoon and again fall on the roof of the train. Approach the opening and jump down into the compartment. Immediately kill the zombies and take the jewelry box from the closet. Examine it in your inventory and get a Silver Ring. Insert both rings into the briefcase and you will receive a blue plastic card (Blue Keycard). Head to the car where Edward died and, using the card, get out to the head car.

Watch an entertaining video in which a couple of iconic characters will flash, and then enter the driver's cab. The heroes will discover that the train has reached its maximum speed and can derail at any moment. To prevent this, the emergency braking system must be manually activated. One of the heroes must stay in the driver's cab, and the other should proceed to the last car. My advice: leave Rebecca here and select Billy for the second task. So, you have three and a half minutes for everything. Quickly grab a plastic card (Magnetic Card) and rush to the last car (the place where they took the harpoon). The path will not be very easy, given that in each carriage you will be disturbed by the living dead. Once you are there, use the card to activate the panel and get ready to enter the code. The following options and their respective combinations are possible:

67: 9,9,9,9,9,5,5,5,5,2

36: 5,5,5,5,5,5,2,2,1,1

81: 9,9,9,9,9,9,9,9,8,1

After that, the action will switch to Rebecca - she will also need to enter a code (one of the above). If everything is done correctly, watch the colorful cutscene and get ready for the next stage of the game.

Rebecca Chambers and Billy Cohen find themselves at the scene of a train wreck. Overturned carriages are engulfed in flames, and the corpses of passengers begin to slowly come to life. All the items that you were unable to pick up from the train are now scattered here on the site. Collect everything you see fit (but be sure to take a harpoon with you) and leave this place through the only door. Next, go through the flooded corridor and up the stairs.

Training center of the corporation "AMBRELLA".

So, the heroes find themselves in the main hall of the training center of the UMBRELLA corporation. Behind the stairs are a typewriter, cartridges, and medicinal herbs. Items that are no longer needed (including the harpoon) can be dropped here. Rise to the second floor, go along the balcony to the left and enter the door.

Blue office. In the nightstand next to you, take the handle (Crank handle), as soon as you do this, a flock of crows will burst into the room, so immediately run away. Now in the main hall, go to the double doors opposite the statue with the scales.

Conference hall. Look around. The room is lined with a large number of tables, there is a podium with a built-in computer, as well as a typewriter (in the upper right corner of the room). There are also three doors here, two of which are locked. Therefore, immediately go to the open door to the right. The corridor. Kill two zombies and enter the double doors (the red door at the top is closed).

Library. Take a map of the complex on the table, go right to the locked door and take Microfilm A from the bedside table. Note that a lamp with an extinguished candle hangs above the door. There is an elevator on the other side of the room. Take Rebecca to the platform and Billy to the hole in the wall. Use the crank and the elevator will take Rebecca up.

Clock room. Be careful, new enemies PLAGUE CRAWLERS (mutated cockroaches) live here. You shouldn't mess with them at the moment, so run around them and leave the room.

Outdoor balcony. Furious crows are circling above the balcony, so do not yawn and quickly run through this location.

A room with a large cage. When you get to this spacious room, inspect several valves on the wall in the central part. In order to activate them you need Billy. Therefore, find the stairs here, go down it and open the door at the end of the corridor - it leads to the main hall. Now you need to bring Billy here. Switch to it, get to the main hall and go to the door to the right of the statue. Once in Billy's hallway, reunite with Rebecca. The two of you go through the door next to you.

Storage of antiques. Deal with two cockroaches, take a grenade launcher from the sofa, shotgun shells next to the fireplace and a special item - a white figurine (White statue). Here you will see a blue door, but since you do not have a key, go back.

A room with a large cage. Select Billy and turn the crank on the wall in the center of the room. The cage in the drained pool will rise. Use Rebecca to go down there and pick up the Fire Key.

At that moment, a huge mutated centipede (Giant Centipede) will grab Rebecca and rush towards Billy. Well, here's the second boss. It is not particularly difficult, the main thing is not to stand still and do not let it hit you while moving. Use your gun to aim and the monster will soon die and Rebecca will be saved. Well, now return to the first floor of the main hall, and go through the door on the right.

Canteen. Deal with a few zombies and use the fire key to open the red door.

Kitchen. Here, take the Lighter Fluid and combine it with the lighter. Return to the dining room and follow the other door - at the top of the room.

The corridor. Here is a staircase to the boiler room (you don’t need to go there yet) and a door to the pantry - go there.

Pantry. Deal with three zombies, take the Black Statue from the table, and a shotgun behind the cabinet. After that, go up the stairs. Balcony. The balcony will be filled with ghouls, so fight your way forward and enter the door at the end. You will be in the conference room. Very handy. Follow the library (where they raised Rebecca in the elevator).

Library. Light the lamp and the door will open. Small library. Kill the ghouls and go up to the shelves with books. Move one of the cabinets - a cache will open, in which the Book of Good will lie. Examine it in inventory and get Angel Wings.

The corridor. Back in the hallway, go forward and open the red door with the fire key. Brown office. Select one of the characters, then move the table forward, climb over it and turn on the light. Now move the table towards the head of the deer, in the eye of which the hour hand (Iron Needle) is hidden. You can also get handgun ammo and a file in this room. Remember the clockwork room where Rebecca got away from two cockroaches? That's right, there you are!

Clock room. Send the cockroaches to rest and calmly insert the hand into the dial. Set the time to 8:15. The mechanism will start and open two doors at once: one on the ground floor - in the eastern part (where you have not entered yet); the second (meeting room) - on the second floor of the main hall. Actually step into it.

Meeting room. Repel the attack of the four dead, then grab Microfilm B from the fireplace.

Now with both microfilms in hand, go down to the first floor of the main hall and go through the left door, which has not yet been entered.

The corridor. Walk along the corridor to the stop (ignore the door to the toilet) and enter the last door.

Projector. Be careful here are two zombies roaming around. Get rid of them, and insert both microfilms into the projector. As a reward, you will receive a MO disk and a film on which there is a digital and letter designation of tables in a conference room on the second floor. Accordingly, where to go is clear.

Conference hall. Go to the podium and insert the MO disk into the computer. A code will be displayed on the screen: like "47" or "1B". This is the designation of the tables in this room. In the files section in your inventory, look again at the projector film you received and see the numbers and letters of the tables you are interested in. After that, arrange the characters at the tables with the corresponding number or letter designation and press the buttons in turn. If done correctly, in the cutscene, the knights will raise their swords and thus open the double iron doors. There are three of them in the training center: one in the main hall, the second in the room with the cage (where the centipede was killed) and the third in the conference room, that is, next to you. Go to them.

The corridor. Kill two zombies and enter the double doors (it is advisable to leave Rebecca in the hallway).

Room with chess floor. There is a small puzzle to be solved here. Approach the table and look at the arrangement of chess on the miniature board; then arrange the large chess pieces in the same order in the center of the room. If the arrangement is identical, a cache will open in the table, and if not, then the room will be filled with poisonous gas. So, in case of success in the cache you will find the book of evil (Book of evil) and the diary of Dr. James Marcus. Examine the book of evil in inventory and get black wing(Black Wing).

The corridor. There is another door here, it leads to the infirmary. There it will be possible to replenish stocks of blue grass and spray, as well as find the first of the cylinders, which will allow Rebecca to get the first mixture in the mixing set - Green chemical. After all the manipulations, return to the main hall.

Main hall. Connect the missing parts to the black and white statue and place them on the scale. The balance of good and evil is struck and the picture of James Marcus will rise, revealing a secret passage. Go there!

Basement. As soon as you go down here, you will encounter giant spiders. Decide their fate and move forward. The first door to you is locked, so turn left and enter the last door.

Observation room. Take the file from the table and optionally you can save. Stomp into the next door. Approach the open ventilation hatch. Give Rebecca a lift and she'll crawl into the new room.

Torture chamber. The door from here is closed, to open it you need to adjust the power supply on the shield near the wall on the right. The combination is as follows: up, up, down up, up. After that, you will see how the steam stops beating from the broken pipe in the boiler room, and at the same time you will hear the click of the opened lock. This will be followed by a cut-scene in which Rebecca will be attacked by new enemy– Eliminator (mutated monkey). The floor will collapse underfoot, and Rebecca will fall into the airlock, having time to grab the edge.

Control will pass to Billy. Your task is to urgently get to the partner in trouble before it's too late. To do this, you have to go a long way to the boiler room. It is located behind the dining room on the first floor. So rush over there!

Boiler room. Turn the corner and go down to the basement. Statue room. Be careful, there are three monkeys spinning around here. Ignore them and run forward. Turn left and enter the door at the back of a small corridor. You made it! In a cutscene, Billy will grab Rebecca just before she falls and drag her to the ground. Accept gratitude from the girl and listen to an intriguing story about the past of Billy Cohen.

Exit this room. Destroy all the monkeys and go straight through the door.

underground corridor. Go down the stairs, deal with the spiders and enter the door opposite. Waterfall room. Kill two cockroaches and take the locker key from the box (Locker Room). Now exit back and move towards the double doors. Armory. Leave Billy downstairs and take Rebecca upstairs. At the locker, use the key you just took and get a case. Dial 385 and the parts for the pistol are yours. Decide for yourself the gun of which of the heroes to modify. Then put Rebecca at the lever and switch to Billy. Enter the cell for combat experiments. Now by operating the levers, you must open the shutters so that Billy can go forward. This will not be difficult to do. Soon, Billy will be at the open ventilation hatch, which will contain the key (Water key). As soon as it falls into your hands, the voice computer will announce the alerting of the combat system. At that moment, two Hunters will burst into the room. Quickly deal with them with a gun and leave this place, taking Rebecca with you.

Statue room. To open the gate you have to solve another puzzle. It is necessary to light the torches on the statues in the following sequence: deer, wolf, horse, lynx, snake and eagle. Go through the open gate and turn into the first door. Bedroom. Take the metal plate (Unity tablet) from the fireplace and exit. The door leads directly to another bedroom, where you can get hold of medicinal herbs (if there is an urgent need for this).

So, now return to the main hall, throw off everything unnecessary here (except for the key) and follow to the room with a large cage. There, go to the antiques store and open the blue door with the key. The corridor. In the new corridor, the sequence of actions is as follows. First enter the door in front of you. Observation room. Passing the lichman, take the mount (Vise Handle) and quickly return to the corridor. Then run forward, and again ignoring the new lichman, go through the door on the right. Restroom. Play the piano, the shutter will rise and open a secret passage. Select Rebecca and go there. Pick up the Magnum Ammo from the floor and pull the Battery off the wall at the end of the room. The damper will close. Switch to Billy and play the piano again to open the passage. Exit back to the corridor and follow the door straight ahead. New corridor. There will be two doors here: one of them leads to a room with two hunters, but there you will not find any useful things (except red and green grass), in the other room (workshop) you will find a second plate (Obedience tablet) clamped in a vise. Use the crank to open them and the stove is yours. Return to the main hall.

Main hall. Exit through the central doors to the street. The outside. Turn right, insert the battery into the niche and press the elevator call button. With Billy's help, pull out the crate and move it to the post near the main entrance. Climb up the box and take the third plate (Discipline tablet). So, now you have three plates and your path lies in a room with a large cage, where there is an observatory behind the door guarded by the knights. My advice is to move the most valuable items to the observatory (among them there must be a harpoon).

Observatory. Once in the observatory, go down the stairs to the telescope and insert all three plates into their respective niches. After the video, take a harpoon with you and exit through the door that has already opened.

Bridge.

After crossing the bridge, you will find yourself at the church. Her doors are closed, so select Rebecca and run into the small building on the right. When you stand on a certain point in the floor, you will hear a click. Now the entrance to the church is open. Leave Rebecca here, select Billy and enter the church (make sure you have a harpoon and a shotgun with you).

Church.

Go to the altar and enter the only door. There is a typewriter in the cell - I advise you to save. When Billy comes back he will be attacked by another boss - a huge bat. The boss is not very difficult - the main thing is to aim well at him and don't let her grab you. After the creature expires, a hole in the roof is formed right above the front door. Use the harpoon and climb onto the roof of the church. Step forward and go down the stairs. In the patio, lower the lever and activate the power supply to the elevator. Leave the courtyard, go to the elevator and call Rebecca.

Markus' secret lab.

When you go down the elevator to the first floor, go to the end and pay attention to the damper blocking the path, then go through the door. Go deep into the reception room and equip Rebecca with a harpoon. Use it over the hole in the ceiling and Rebecca will be taken to the research room. Attention!!! A lichman is hiding around the corner. Behind him in the flask is a capsule with a leech (Leech Capsule). You need to urgently grab it and leave this location without getting involved in a fight. There are three doors in the new corridor: one of them is locked, the second leads to the platform (with the funicular control cabin), the third at the end of the corridor leads to the laboratory. You go there, but first press the button on the wall, and the shutter on the first floor will open, freeing the passage.

In the laboratory, kill the lying zombie and around the corner you will see a balloon, use it to get Red chemical, it will automatically mix with the Green chemical you already have (in case you went to the infirmary in the training complex), and thus you will get Stripping Agent . Mix it with a leech and a Blue Leech Charm will appear in your inventory, then move to the next room. There, deal with the zombies, and send the blue leech to the first floor through the small elevator.

Switch to Billy. Open the elevator and take the item. Now run out into the corridor, decide what to do with the lichman and run to the left until it stops. Insert a blue leech into the door and enter. In this office, pick up the lever (Input Reg. Coil), and at the same time look at the photo album. Then proceed to another room, where kill the ghoul and take the green leech (Grenn Leech Charm) from the statue. Go back to the reception room and send the find up the elevator to your partner.

After switching to Rebecca, take a green leech and insert it into the door located here. In the morgue, deal with the zombies and pick up the sterilizing solution (Sterilizing Agent). Return to the laboratory, and insert the solution into the niche opposite the chamber filled with gas. The gas will erode and make entry safe. Enter the cell and pick up the Breeding Room Key. At this point, both dead will come to life, so hurry to leave the room. Exit to the corridor where the shutter was raised. There is a door that can only be opened with the key you received. Make sure you have a shotgun or grenade launcher with you. You will find yourself in a room with a bunch of broken cages, where two hunters will attack you. As you kill the monsters, pick up the files from the floor, and at the cage at the end of the room - the limb (Dial). Return again to the room with the elevator and send the limb to Billy. Switch to Billy and, taking the disc, go out into the corridor. Insert the limb into a powerful metal door that looks like a safe and enter the code - 4863.

In a cutscene, Billy will enter the room and, seeing the funicular, will inform Rebecca by radio that he has found a possible escape route. After the conversation, find the switch near the wall and activate it. Thus, the ladder will move to the upper platform and make the way up possible. At the funicular itself, take the second lever (Output Reg Coil) and climb up the stairs. Now bring Rebecca here. When the heroes are together, you will need to get into the control cabin, but the door is locked from the inside. To do this, give one of the characters a harpoon, go down the stairs again. Go under the platform and see a hole in the ceiling. Use the harpoon to get up to the control cabin. Now you can open the door, and then insert both levers into the control panel. Power restored, you can hit the road. Discard the harpoon - you won't need it anymore. Now give Billy all the items you do not need, and at the same time take away more powerful weapons from him. Once the castling is completed, go down to the funicular. A cutscene will start playing, in which a monkey will attack Billy and throw him off the platform into the water. At the same time, the lights in the room will go out and Rebecca will find herself face to face with an annoying lichman. My advice is to ignore him and go up to the control cabin again. Replace the levers that the monster pulled out. Climb back and, after running around the monster, go into the funicular. Here, near the dead soldier, take the magnum and activate the controls. The funicular will start moving and take you to the next location.

Laboratory of corporation "AMBRELLA".

So get out of vehicle and run forward. The door to the left is closed, so move up to the right. You will find yourself on a platform near the freight elevator. For those who played RE 2, this place will seem very familiar. Run forward to the platform, go down the small elevator below, and enter the technical room. At the very end, take the key from the monitors. On the screen you will see a disgusting humanoid creature locked in a cryo-chamber. Be careful, the path from here will be complicated by two hunters. Climb up and run to the door to the left - the control room. Insert the keys into the panel, and in a cutscene, the freight elevator will go up here. Go to the elevator and press the button. Thus, the elevator will lower Rebecca into UMBRELLA's secret laboratory.

Immediately rush forward to the double iron doors and watch a cutscene in which Rebecca finally meets Captain Enrico Marini. He will report that the rest of the squad went to Spencer's mansion, and suggest that Chambers go there too. But Rebecca refuses, citing the fact that she needs to find Billy Cohen. After talking with the captain, pick up the Elevator Key at the door and run back - there is another elevator behind the cargo platform. To set it in motion, insert the found keys into the niche. While the cabin will go to your floor, Rebecca will visit an unexpected guest. After the tremors that will provoke a collapse, the very creature that you saw on the monitor screen will appear. Thus, the fight with the boss begins - the Prototype Tyrant - 001. The fight is actually not at all scary. The Tyrant isn't fast enough, and a few magnum shots will subdue the big guy in no time, as long as you don't let him hit with his claw. For Rebecca, they are very painful and can be fatal. After the tyrant falls without moving, go into the elevator and press the button for the fourth floor.

Treatment facilities.

In a cutscene, Rebecca will see Billy as she exits the elevator, unconscious and being swept away by a strong stream of water. You urgently need to find your partner. Pass the bridge and enter the door. Walk forward and enter the power control room. There is also a typewriter on the table and it is desirable to keep it. Now get ready to solve the puzzle. It is necessary to ensure the supply of energy throughout the complex. To do this, select the correct buttons on the scoreboard.

After the whole complex shines with electric light, proceed to the small elevator and go upstairs. In the new room, several factory workers who have turned into zombies roam. Send them to rest and go into another room, where a lichman is waiting for you around the corner. Dodge him and proceed through the door at the end of the corridor. In the billiard room, kill the ghoul and go down the stairs. In an open area with gushing waterfalls, pay attention to the forklift - you will still need it. The next door leads to a room with a reservoir, without stopping, pass it too. Run down the stairs, smearing the leeches with your boots, and enter the drainage compartment. Here Rebecca will find Billy. Finally, the heroes are together again!

Once control is back in your hands, return to the tank room. Take Rebecca to the control panel, and lower Billy into the tank. It is necessary to solve a rather tedious puzzle, namely, to line up three wooden boxes in one row, thus building a kind of bridge. Then fill the reservoir with water and cross to the other side. A partition will interfere with you, which you need to periodically move with the help of Rebecca. After lining up the boxes in one row, go upstairs and fill the tank with water. Choose any character and move to the other side. Take the valve (Handle) in the closet and leave the room together with your partner. Proceed into the corridor where you met the lichman and use the valve to open the iron door.

In the boiler room, clear the area of ​​zombies, and go up the stairs. Find a canister here and get Red Chemical. Get down downward and iditol to the door directly. Pass the small corridor and enter the door. Get ready to meet two hunters. Kill both and move on. In the rest room you will find a typewriter, cartridges for a pistol, a grenade launcher and a medicinal herb. In the flooded room, run down the stairs and enter the door. Pass a small bridge and enter a room with a gondola control mechanism. But the motherboard on the panel is missing, so destroy the two zombies and jump to the elevator at the opposite end of the room. He will take you to the lower compartment. Go around the corner to the left, and at this moment the clawed paw of a familiar creature will appear from the water. The tyrant is very angry and wants to deal with both characters.

The second round with the boss is no different from the previous one. All just attack him without sparing and do not let him carry out his signature attack. As soon as the monster falls, finish it off with a magnum shot. When the tyrant goes into oblivion, go all the way and, by pressing the button, lower the stairs. On the top tier, pick up the Motherboard, and include it in Rebecca's inventory. Now leave Billy here, and send Rebecca to the upper compartment. Insert the motherboard into the panel, and after the gondola arrives, jump into it. In a moment, Rebecca will be on the other side - in the dam control room. Pull the lever and in the roller, the dam will close and weaken the water pressure, freeing the bridge.

Exit the only door and enter the leech vault. Kill the mutated cockroach, then find the canister you already know well and mix Red chemical to get sulfuric acid (Sulfuric Acid). On the table next to take samples of industrial water (Iindustrial Water). Now mix it with sulfuric acid and get Battery Fluid in your mixing set. Unlock the door at the other end of the room - it leads to the drainage room (where Billy was found). But you don’t need to go there yet, instead go down the stairs down, located here. On the lower tier you will see familiar creatures locked in flasks, and on a shelf against the wall, a flickering object. But it's impossible to take it without Billy's help.

Switch to Billy. In the room where the Tyrant was killed, there is another door - it leads to the dam. Once there, go down the stairs and run without stopping along the small bridge. At this moment, a disgusting creature will jump out of the water - Lurker (mutated frog). Ignore her, quickly go upstairs and jump straight through the door. There are several zombies roaming the generator room and there are two doors. One of them is locked because you don't have a plastic card. Accordingly, enter the open door, where you will unite with Rebecca. Give her a lift and she can pick up an Empty Battery. At this point, the cockroaches will burst out of the flasks and prepare to attack you. After you deal with them, mix the empty battery with the battery liquid in your inventory and get a charged battery (Hi-power Battery). Remember the place where you saw the forklift? you there. Once in place, put one character on the box, which is fixed in the tongs of the forklift, and with the help of the second character, insert the battery into the niche and press the button. The tongs will rise and the hero will be able to reach the plastic card lying on the ledge next to the dead scientist. Now return to the generator room and use the card to open the door. Run along the metal fences and, picking up magnum cartridges near the door, enter.

In a cutscene, Billy and Rebecca will enter a room full of leeches, and their leader will immediately appear - the same man who has been chasing the heroes throughout the game. It will be Dr. James Marcus (one of the founders of the UMBRELLA corporation), who will tell the heroes about the events of many years ago, which led to his tragic death, and then to an unexpected resurrection. The long-awaited denouement is coming. Marcus mutates into the Leech queen and attacks the heroes.

So, when fighting this boss, it is advisable to equip one hero with a magnum, and the second with a shotgun. The combination of these weapons will allow you to quickly and effectively suppress the onslaught of Marcus. But beware of his unexpected attacks, for Rebecca in particular, they are very destructive. After the monster falls, pick up the SHAFT KEY from the floor. Place the characters at two locks and unlock the door to the mine. There you will find a typewriter, as well as a certain amount of ammunition and medicinal herbs. Save and activate the elevator. The platform will begin to slowly rise, while Markus, who has transformed into his second form, will catch up with the heroes at the very top. The second stage of the battle is coming, and with it the timer will begin to count down until the complex is destroyed. Attack the monster immediately and dodge its attacks. After the monster has received enough damage, a cutscene will follow, in which the heroes will notice that the rays of the sun have a devastating effect on the monster.

The third stage of the battle. While Rebecca will open the valves to let the rays of the sun into the room, Billy comes under your control. Accordingly, your task is to distract the monster and keep it away from your partner. In this case: 1. keep a distance from the monster, because it tends to spray acid; 2. in no case stand still, make a few shots, run back; 3. Make sure you have a decent supply of Healing Herb and Spray in your inventory.

After the partner opens all the valves, the rays of the sun will burst into the room. Now you can enjoy a very dynamic cutscene in which Markus will be defeated, and the heroes will have time to carry their feet out of the collapsing complex.

On a beautiful green hill, against the backdrop of the bright rays of the rising sun, Billy and Rebecca will say goodbye, saluting each other like an army. Billy will leave in an unknown direction, and Rebecca will head to a gloomy house located in the very thick of the Arklay forest and called the Spencer mansion. But that's another story.

Congratulations! You have completed Resident Evil Zero!

Secrets.

Leech Hunter* Minigame - Complete the game on any difficulty.

Closet Key - Complete the game on any difficulty.

Submachine gun - Complete the game with an "A" rating.

Rocket Launcher - Complete the game with an "S" rating.

*The Leech Hunter game is a kind of alternative to "Mercenaries" - a mini-game traditionally included as a bonus in various PE series. In Leech Hunter, your task is to collect leeches (blue for Billy, green for Rebecca) scattered throughout the training facility. At the same time, there is the following feature, by picking up a leech, you will no longer be able to throw it away or transfer it to a partner. Depending on the number of leeches collected and thus earned rating, various bonuses will open. Namely:

The minds of many fans of the Nintendo Wii game console are haunted by the passage of Resident evil zero. Having hit the market back in 2009, this game has become one of the most spectacular and popular adaptations of the prequel of the same name for 7th generation consoles.

A little about Resident evil zero

The action of game events takes place in the suburbs of Raccoon City. The Arklay Forest that surrounds the secret bases of the Umbrella Corporation hides a lot of ominous surprises.

Before entering the location "Markus's Secret Laboratory" follows a preliminary series of stages. The route of progression of the heroes through the game rooms from the beginning of the game is as follows:

  • express;
  • training center;
  • observatory;
  • church.

The main enemies in the locations from the beginning of the Resident Evil Archives Zero plot:

  1. Humanoid Leech (person);
  2. Hunters (hunters from cages);
  3. Stinger (megalithic scorpion);
  4. Zombie (animated dead);
  5. Crows (flock of crows);
  6. Plague Crawlers (genetically modified cockroaches);
  7. Giant Centipede (giant centipede);
  8. Giant Spiders (predatory spiders);
  9. Eliminator (mutated monkey)
  10. Huge Bat (Changed Bat).

At a minimum useful information about the game includes information about the characters. The player will have to control two heroes at once: the young Rebecca Chambers and the experienced infantryman Billy. The innovative digital function Partner Zapping is responsible for instant switching between them.

Passage of game Resident evil zero: Marcus's Secret Laboratory

The plot of the bridge crossing and the battle with the agro-mad bat near the church is a signal for the imminent loading of the "Markus's Secret Laboratory" location.

After all the necessary manipulations to ensure the elevator descent, the heroes get to the first floor of a capacious scientific citadel.

Moving forward to the barrier gate will lead the partners to the required receiving room. From there, with the help of a harpoon, Rebecca will get to the research apartments. Without a fight, snatching the coveted leech capsule from behind the back of the lichman, Chambers will save a lot of precious energy for further advancement. The door at the end of the next corridor is the passage to the laboratory through the button on the wall, located right there.

In the laboratory, you need to kill zombies and pick up a balloon to get Red chemical. Here all the reclaimed chemical ingredients are mixed and the Blue Leech Charm (blue leech) is formed. Through the room with the zombies, by means of a small elevator, the created value is sent to the first floor.

After immediately switching to Billy, the item as a door key is taken out into the hallway. A quick run all the way to the left can save you from an exhausting fight with a lichman. The blue leech will open the passage. In the study, attention is focused on the lever and the photo album. The next room holds zombies and a statue with the Grenn Leech Charm. The green leech must be sent to the partner upstairs by the same small elevator.

With the help of this artifact, Rebecca will immediately go to the morgue. The living dead are already waiting here. Her main task now is to find a sterilizing solution, return to the laboratory and use it to secure a chamber filled with harmful gas. Chambers will find the key in the opened chamber and quickly dodge the reanimating corpses.

In the corridor with a damper, a door will be found that opens with a selected key. To enter it, you will need a grenade launcher or a shotgun: hunters will attack Rebecca. After the fight, files rise from the floor, and a limb is found at the end of the room. Already used twice, the elevator will send it to Billy.

An infantryman with the help of a limbo will enter a powerful door that looks like a safe. A reliable access code is 4863. Seeing the funicular, he will inform Chambers about the state of affairs in the room. After the conversation, he activates the wall switch, which will move the ladder to the exit. The funicular will also reveal a second lever. Billy will climb up and lead Rebecca to the exit.

To get into the blocked control cabin, one of the characters will have to go down and get there with the help of a harpoon. The door will be unlocked, both raised artifacts will be suitable for starting the electronics of the control panel.

The heroes will get rid of the harpoon. Billy is left with unnecessary items, while Chambers is armed with the most powerful weapon. During the descent, a monkey will attack the infantryman and drag him into the water. The girl can fight or ignore the lichman. In the control cabin, she will insert the levers into place. Then: go down, run around the monster, enter the funicular, take the magnum and activate the controls. Next - exit to a new location.

A successful passage of Resident evil zero is now "in the pocket" of even the most timid gamer.





Similar About the game

If you want to entertain yourself with an exciting computer game, choose Resident evil 2, the passage of which will take more than one hour and is guaranteed to give you pleasure. FROM...

Another re-release that, in a completely legal way, can pull a couple of crisp bills out of the wallets of fans. Resident Evil 0 HD Remaster can't boast of any incredible improvements and innovations. However, this is a pleasant "comeback" of the mastodon of the horror genre.

Resident Evil 0

The original Resident Evil 0 game was released back in 2002 on the Nintendo GameCube gaming system, and was later re-released on the Wii. The game was a warm welcome for fans of the classic series, which was similar in every way to the original trilogy. Here you have a sea of ​​​​puzzles, and the lack of the ability to shoot while moving, a labyrinth world and, of course, a fixed camera. Part Zero is a prequel to original game, and talks about the S.T.A.R.S. Special Forces Bravo Squad, who were subsequently sent to rescue the Alpha before they got to Spencer's mansion. Bravo, in turn, was sent to investigate a murder in the suburbs of Raccoon City. The group included a medical girl, Rebecca Chambers, who discovered the train with zombies and other mutants. There, the girl found escaped prisoner Billy Cohen, who killed more than twenty people. And it just so happened that this couple had to unite. The game does not try to say a fundamental word in the series, and you should not expect plot twists from it at all. The characters exchange formulaic phrases. The villain is sewn with white thread to the narrative and the game universe as a whole. The main task of the zero part is to tell about the emergence and spread of the virus.

Control features leave their mark on the gameplay

Wesker is stronger and faster than Billy and Rebecca

Puzzle solving is a key part of the game

Often you have to explore every centimeter to find the right item or solution.

Some areas may not be accessible immediately.

You can switch between characters. The lead hero can give simple orders, and the partner will obey and follow him. And although the heroes do not have any special characteristics of endurance and health, however, Rebecca boasts of her knowledge in preparing medicines. And Billy has good physical strength and knows how to move boxes. Developers use this feature more than once or twice, setting interesting tasks for the player that are based on cooperative interaction. Periodically, the heroes are separated, since it is not possible to get into some rooms at the same time. Periodically, situations arise when the hero is left alone with the danger and he needs to cope with them alone. You have to look after two heroes at once, monitor their health and ammo supply. Classic constraints set an interesting tone gameplay, and increase the degree of fear. The save system with "ink" by today's standards looks very interesting and unusual, but fans will only wipe away a mean nostalgic tear, remembering the past. Everyone's game possible ways tries to be like the first part of the series, and she does it perfectly. The heroes gradually discover the game world for themselves, constantly being in search of all kinds of "keys" that will open access to new levels.

Cartridges have to be saved

And the zombies here are quiet... But dangerous!

Attention to detail

Sometimes the heart will literally go to the heel

Constantly need to be on the alert

Resident Evil 0 HD Remaster does not fail in terms of puzzles, pleasing with its diversity. An inquisitive mind is constantly in search of the application of a new find in the allotted time. Here it is already necessary to search every nook and cranny, from which the intensity of passions only intensifies a hundredfold. True, it is felt that sometimes the developers went too far and hid an almost indispensable element in a bunch of textures and pixels. The heroes were deprived of the opportunity to put their things in a bottomless chest in one place, and take the necessary things in a chest from another place. In Resident Evil 0 HD, you have to put things from overflowing pockets right on the floor. All laid out things are marked on the map. And from time to time you have to arrange races. But this is not so bad, putting several items in one place you will not be able to immediately pick up the item you need, since the hero will take absolutely randomly any things other than the one you need at the moment.
The remake was done without obvious enthusiasm. The maximum that could be improved was graphics, character models and animation. “Tractor” control has not disappeared anywhere, which in the present century may seem like a terrible anachronism. After the passage of the story campaign, the Wesker Mode mode opens, in which Albert Wesker, the main antagonist of the series, appears instead of Billy. Wesker is significantly stronger and faster. He is accompanied by a red-eyed version of Rebecca.

Capcom issued another reissue to cut down the "easy money". Resident Evil 0 HD Remaster is a very mediocre remake. However, it is as close as possible to the original game, and this simply sweeps away all the minuses. And while the plot doesn't make any stunning revelations, Resident Evil 0 still remains a fine example of the horror genre, forcing the player to squeeze into a chair, defeat the boss with the last effort, solve complex puzzles, and much more. If for some reason you did not have the opportunity to get acquainted with the game before, then you have a great opportunity.

Everyone knows the Resident Evil series. Since 1996, she has been delighting all her fans with an unusually thoughtful and deep "horror". Some are struck by the gameplay, others by the plot. The romantic lines of the series also cause considerable controversy and discussion, which is quite surprising for such a project. From the release of the first part to 2000, four parts were released, and all of them were not available to owners of personal computers - they could only be played on consoles and consoles.

Exit

After the appearance in 2001 of the next part called Resident Evil Code: Veronica X, which continued the well-known franchise, fans began to look forward to the next chapter of the story. Indeed, according to the developers, the new adventures of well-known heroes were to be released in a new format and with updated graphics on the PlayStation 2. However, everything did not go as planned.

In 2002, the next part was announced - Resident Evil Zero. The passage of this part allowed the players to learn about the events that preceded the adventures of the heroes of the very first RE. Fans got the long-awaited prequel, but it was only playable on the GameCube. And if the next part of Resident Evil 4 was later ported both to PS2 and to a personal computer, then Zero remained exclusive to the Cube, and PC players were able to play it only after a long time with the help of an emulator and a long fine-tuning.

And on January 16, 2016, "Resident Evil Zero Remastered" is released. The passage of the remake is absolutely identical to the original, which raises many questions, why was this done in an era when the Cuba emulator can be run on almost any computer? However, this did not bother the fans, everyone rushed together to buy their favorite game in a new wrapper.

Distribution

If you missed the moment and did not play Resident Evil Zero, the HD version will be a real gift for you. In "Steam" it is sold for only 500 rubles, not including add-ons. By the way, in this part of Resident Evil, mods are just sets of costumes and do not carry any semantic load, but they cost almost half the cost of the game itself. Of course, this cannot be compared in price with such "flagships" of the gaming industry, such as, for example, Dark Souls, costing 2000 "wooden", but makes you think about the appropriateness.

Also, it will be useful for the domestic user to know that the Russian voice acting in the Resident Evil game is missing more than completely and completely. Only fans undertook to localize this version, so when you buy the game through Steam, you will not even have a Russian menu. What can we say about the notes in the game itself, which may contain useful information.

However, it is worth noting the work of the Russian fandom. Studio RSV 7 quite successfully translated the remaster of the first part for the "cube version", and in the Steam community you can find a mediocre, but playable translation of the new Resident Evil. The crack is installed even on the steam version of the game, the only thing is that after that you can not update the game or check the integrity of the data. So we download the original version, put DLC on it, and only after that we use the custom patch.

Fair walkthrough

Of course, not everyone wants to play the game fairly. Someone has already played it 100 times and just wants to quickly get to know new version, someone cannot pass a certain point, and someone tries to pass the game to the "S" rank.

For such users, there are special programs that can help. Resident Evil trainers are very simple and monotonous. In most cases, they differ only in compatibility with the player's operating system and game version.

It’s worth noting right away that many of them are suitable for both pirated versions and official Steam ones. To use this help, disable the antivirus and install it on your computer. After that, start the game, after it the trainer and activate it. Most of these programs have a special indicator that allows you to understand whether the trainer has found a working version of Resident Evil Zero. After that, you need to open the inventory and switch back to the trainer. After that, you can enter the desired code.

As already mentioned, all trainers are similar to each other and provide the same features:

  • invulnerability to one of the characters or both at once;
  • infinite ammo, sometimes goes together with no reload, sometimes separately from each other;
  • one hit kill
  • also very popular modes that speed up / slow down time;
  • adding items to inventory slots.

If you do not want to try and spend three or four hours on full walkthrough games and opening costumes and additional weapons, you can download Resident Evil Zero saves. They may also be suitable for both the pirated and the official version, however, please note that in this case you will not receive the Steam achievements, since they are activated at the time of receipt, and not after the full passage.

For those who want to master Resident Evil Zero HD on their own, the passage may not seem easy, so we present to your attention complete guide according to the plot of this game.

Zachin

So we start. The events that take place in the prequel happened two months before the plot of the Resident Evil 2 game (or rather, the explosion in Raccoon City), as well as a day before the invasion of the mansion in the very first part of the franchise.

S.T.A.R.S. Bravo Squad is sent to Arklay Forest to investigate a series of mysterious deaths - people are found torn to shreds, while large predators have never been found here. One of its members is medical recruit Rebecca Chambers, familiar to the player from previous installments. She will become one of the characters for which we will have to play.

Due to a helicopter malfunction (oh, how not accidental), the squad is forced to make an emergency landing. Not far from the crash site, a prison van is found that was transporting a certain Billy Cohen, but the guards are dead, and he himself is missing. Based on the situation, the squad leader orders to split up.

Rebecca, lagging behind her comrades, stumbles upon a train that has stopped in the middle of the forest and decides to examine it. This is where you have to take control.

Locked up in the kitchen

The whole game can be conditionally divided into several stages. In order to make it easier for you to search for the information you need, we divide them into digestible items. It should be noted right away that Resident Evil is a game in which a person always lacked free space in his inventory. But if earlier you had a magic chest at your disposal, in which you could put all unnecessary junk, then this time you will not have it, and you will have to throw the necessary items directly on the floor.

But we digress a little. Once in the first carriage, immediately go to the left, since the passage to the other side is still closed. Depending on the difficulty you are playing on, some steps may differ. This will mainly concern the survivability of zombies and avoiding skirmishes with them. Therefore, once in the next car, after a short cutscene, do not spend too much ammo, but simply kill the nearest enemy and run on.

This is a compartment car with two rooms - in one of them you can find cartridges and a file. And since Resident Evil is a game? true to tradition, in the second compartment you will find a typewriter with which you can save (only do this if you managed to get here without significant loss of health and ammo, otherwise it will be easier to start over).

Get to a dead end and look around the corner. Pick up the key there and examine the two locked doors. To one you need a "Plastic Card", to the other you need a "Conductor's Key". This will be followed by a small cut-scene of Rebecca and Cohen getting to know each other, and then you will have to fight off the Cerberus attack. After defending yourself and looting a new corpse, go to the starting location - now you have a key to the door to the right.

Another cutscene in which Billy offers Chambers to work together. Pick up another file from the table and inspect the door to the kitchen. It will be locked, so feel free to go upstairs. Walk along the car and when the enemy appears, just run away from him. Watch for another cutscene where the highly controversial Resident Evil Zero HD duo is formed. The passage will imply a parallel game with both characters, so you can rejoice - instead of a chest you now have two inventories.

Now your task is to stop the train. Playing as Rebecca, go to the open window and get out onto the roof. After passing through it, turn off the electricity and watch the scene. Once in the kitchen, thoroughly search it. Found "Key Conductor" down on a special elevator and wait for help.

Now switch to Billy. Climb down and go to the kitchen, which was previously closed. There, take the key and some useful items. With him, return to the car, where the first skirmish with the Cerberus took place. In the conductor's room, take the map and the briefcase (you won't be able to open it yet). Press the button and go upstairs. Don't miss the ice pick. In the only room there is a lot of useful things, including a gun.

Now you have your first boss fight. The main thing is to shoot him in the head, and for this, get as close as possible. Use the gun. After that, pick up the hook (Panel opener) and go to the kitchen. Use the elevator to send the resulting knife to Rebecca. With his help, she will be able to get out of the kitchen.

Station "Last"

Use the found hook to open the hatch near the refrigerator. Through the ventilation, get to the luggage compartment and kill the Cerberus there. In addition to ammunition, be sure to pick up a gold ring near the door and exit through the door. This will be the last car. Take the harpoon (use two characters at once) and remember the way here, it will still come in handy.

Return to the car where Rebecca was attacked for the first time (before the save room and the dead partner). After using the harpoon, you will again find yourself on the roof. Walk across it and jump into the compartment. After killing the ghoul, take the jewelry box and carefully inspect it in your inventory. The result is a silver ring. Use it and the gold one on the briefcase - inside you will find a blue plastic card. Remember where she is from? Go to the car in which you first encountered the "doggies" and open the last locked door.

Let's watch the video. We leave Rebecca here, and Billy, taking a magnetic card, as the most enduring, goes on a deadly tour of the entire train to the room where the harpoon was taken. Fight off hordes of zombies along the way, but don't waste too much ammo. Wherever you can, run.

When you reach the end, enter one of the following codes, after which control will pass back to Rebecca and she will also have to enter one of the codes:

  • 67: 9,9,9,9,9,5,5,5,5,2.
  • 36: 5,5,5,5,5,5,2,2,1,1.
  • 81: 9,9,9,9,9,9,9,9,8,1.

There will be a train wreck and you will find yourself in front of an unknown building. Pick up everything you need (be sure to harpoon) and go to a new location.

training center

The largest and richest location. Reminds me of a mansion from the first part. Resident Evil Zero, the passage of which we are considering, also does not differ in the variety of opponents. In this building you will meet crows, dogs, zombies and larvae. You can't call them serious opponents.

So you are in the lobby. Here you can find some healing herbs and a typewriter. You can also throw off all the rubbish that is currently unnecessary, including the harpoon. Now you can act.

Climb the main stairs to the second floor and go all the way to the left. You will find yourself in a living room in which there is no other way out. Take the ammo (only on the easy level) and the note. Only after that raise the handle with the lion's head. We do not touch the ravens that have appeared, but simply run away.

Now, on the second floor, we pass into the front rooms. There is another machine, cartridges and a note (notebook). We go into the first door to the left, as the rest are closed. Once in the corridor, immediately move through the double doors on the left. This is a library. Take the map and microfilm A. Then put Rebecca in the elevator, and Bill use the "handle" to lift her up.

You don't need anything in the sentry. Run around the infected cockroaches and stomp further. A flock of crows in a recreation area with a fountain. Pick up the herbs and keep running as well. Exit to the big room. There are valves here that only Billy can turn. In the eastern part of the room, go down the stairs and open the passage to the main hall. After switching to Cohen, leave the library through the lecture hall back to the central hall, and without going down to the first floor, reach Rebecca. From the corridor, go into the next room, there you need a "white statue" and cartridges with a grenade launcher.

Rise again to the valves. have Billy drain the pool and Rebecca go down and get the Fire Key (opens the red doors). There will be another boss. The centipede will grab Chambers, and you will have to free her.

Return to the entrance to the estate. From here, head east to the dining room. From it you can get to the kitchen. Here you can refuel Billy's lighter. Now back to the kitchen and the boiler room. As soon as you enter - to the right into the pantry. Take the black statue and the shotgun. Climb the stairs to the balcony and run straight ahead. From the conference room, go back to the library and light the lamp with a lighter. In the cache, find the "Book of Good" and examine it. Get Angel Wings. You leave into the corridor and iditol on it to the left into the room deputy. director. read the file and take the hour hand from the deer's eye.

Return to the third floor, where you fought with the centipede and go to the room with the clock and the elevator. Kill the cockroaches and set the clock to 8.15. After that, go back to the second floor and in the main hall go along the balcony immediately to the left. You should be in the lower east room. Pick up the microfilm B.

Go down the hall to the first floor and go through the left door. You can search the toilet, but first of all go to the projection room. Watch two films and get a floppy disk and a tape with the numbering of the tables in the conference room. We go there. Insert the floppy disk into your computer. Two codes will appear. They mark the tables in the hall. Place characters next to them and press the buttons one by one. Three doors will open.

After the video, go to the last ones that opened in the conference room. The infirmary will be on the right. With the help of Chambers, collect everything you find there (be sure to pick up the "green chemicals"), and at this time, go to the next room with Bill. There, line up the pieces in the center of the room in the same way as on the board on the table. Take the diary and the "Book of Evil" from the cache. After examining it, you will receive a black wing.

In the main hall, connect all the statues with wings and put them on the scales. The secret will open. you there.

Underground

In the basement, we immediately go to the far door to the observation room. We take the file and move on. There we climb into the ventilation and find ourselves in the next room. We adjust the power supply on the shield - up, up, down, up, up. We watch the cut-scene.

We run after Bill through the kitchen to the boiler room. Get down. In the room with the statues, run straight and then right. Billy rescues Rebecca and receives a reward.

Exit the crumbling room and turn right. We go down the underground corridor. Then again to the right into the room with the waterfall. We take the key.

We go into the double doors opposite this room. There we open the locker with the key and pick up the case - code 385. We let Bill into the experiment room, and we control Rebecca with levers. We take the Key of water. After killing the hunters, we leave from here.

In the room with the statues, we light the torches in the following sequence: deer, wolf, horse, lynx, snake and eagle. Search the rooms behind the bars and be sure to take the metal plate.

Go back to the hall and dump everything here. With the Water Key, go to the second floor to the antiques room (the place where they took the white statue) - the first door to the right. We open the blue door to the corridor. Now quickly.

First right into the broadcasting room. We pick up from the shelf and run out.

The next room to the right is the piano bar. We play on it, and in Rebecca's cache we pick up magnum cartridges and a battery. Billy plays again and gets Becky out.

We pass through the next door and find ourselves in a new corridor. On the left is a laboratory with hunters and a bunch of medicines, on the right is a maintenance room. With the help of an adjustable wrench, we take out the second plate from the vise.

Exit to the main hall, and then to the street. Insert the battery on the right. Pull the box from the arrived elevator and move it to the post. You can pick up the third tablet from it.

Go to the third floor. There, another double door to the observatory opened. You can safely move all valuables there, including the harpoon.

Go down to the telescope and install three plates. A passage will open further.

Church

Run straight ahead. The door to this building will be closed. So take Rebecca and go right to the small utility room. When she stands on the floor, the front door will open. Leave it here and switch to Cohen. With a shotgun and a harpoon, go inside.

Go to the small cell and save. Get out and kill another boss. The main thing - do not let us grab ourselves, and there will be no problems.

Get out of here with the help of a harpoon, go along the roof. From outside, open the gate and turn on the power to the elevator. Bring Rebecca up and go downstairs.

Marcus Lab

So you are down. The way forward is blocked by a shutter, so we go to the only door. We read a fragment of diary number 2 and save. At the end of the room, use Rebecca's harpoon. Now we quickly pick up a map of the area and a flask with a blue leech. You can also find many useful items and a researcher's diary here. We go out into the corridor.

Immediately press the button on the wall to open the passage below. Then we stomp to the end of the corridor - to the next laboratory. There, around the corner, you can use the balloon to get a red chemical. If you went to the infirmary, in the research center, then you should already have a green chemical. They will automatically mix and you will get a Stripping Agent. Using it on the flask, you will get a blue leech.

Go to the next room, send the leech down on the elevator and switch to Billy. Open the elevator and take the package. Now run outside and in a straight line to the end past the enemy. Insert a leech into the door and enter. Take the lever and view the notes. In the next room, get a green leech and send it upstairs in the usual way.

Rebecca open the door to the morgue and take the sterilizer. In the laboratory, insert it next to the gas chamber and, after cleaning, take the key. While the zombies are trying to get up, run out into the corridor and go to the breeding room. There you will have to kill a couple of hunters and pick up the dial (disc with a scale). It will have to be sent to Billy.

They go out into the corridor and use the disc on the safe door. Enter the code 4863. You will be taken to the machine room. Pick up the second lever here and raise the ladder. Now you can combine the characters. For those with a harpoon, go down to the first floor and use it to get up to the control room. Open the door locked from the inside. Insert the levers - you are ready to escape.

Immediately drop the harpoon (you won't need it anymore) and give billy unnecessary things, but take a more powerful weapon. Get down to the funicular. Watch the video - Billy falls into the water, and Rebecca is left alone. Ignoring the enemy, return to the control room and put the levers in place. Now get down to the funicular and leave.

Umbrella Laboratory

This is a fairly short part of Resident Evil Zero. The passage will take very little time. Get out of your vehicle and go through the door, to the right and up. You will find yourself in a place familiar from Resident Evil 2.

Not far from the monitors, at the platform in the utility room, go down the elevator and take the key. Go back upstairs and go right there to the control room. There, use the key and wait for the freight elevator. Get down on it and watch another cutscene.

After it, pick up the key and return. There is another elevator there. By activating it with two keys, you will summon him to your floor. Until he reaches you will have to defeat the Tyrant prototype. He is slow and clumsy, so there should be no problems.

Treatment

After going down the elevator, you will see the body of Cohen, which is carried away by the flow of water. Go across the bridge and you will enter the save room. We immediately solve the puzzle of turning on the power in the complex, the task is elementary.

We take the elevator up. We pass through the room and exit into the corridor. We carefully run through it and exit through the last door to the rest room.

Here you can find a map of the complex. We go down the stairs and remember this room. We still need a freight elevator. We run through the door. Past the pool to the next door with stairs. After the descent, turn left and follow into the drainage compartment. Here you will find Billy Cohen.

Go back and up the stairs. Leave Rebecca at the console, and lower Billy down into the tank. Solve the puzzle and bring Cohen back up. After that, fill the tank with water and go through the boxes. There you can pick up the valve.

We return to the rest room and go out into the corridor. There was only one locked door. We open it with the help of the received handle. In the generator room, go up the stairs and pick up the red chemicals. We go down and stomp further, across the bridge and past a couple of hunters into the save room.

Once in the gondola control room, go down the elevator. On the new floor, go along the water and when you almost reach the stairs, the Tyrant will attack you.

After the fight, lower the ladder and go up to Rebecca. Collect the motherboard and return to the gondola control room. Repair the control panel and go only Chambers on a journey. When you reach the end, turn off the water supply.

Now go through the only doors. Kill the cockroach. Mix red chemicals to get sulfuric acid and collect industrial water. They also need to be mixed. As a result, you should get battery fluid. We unlock the door leading to the north, this is a drainage compartment, but so far it is not needed. Go down the stairs and switch to the second character.

Billy's Adventures

Now it's the man's turn. We go down from the gondola, near which we parted with Chambers, to the place of the battle with the Tyrant. The flow of water has weakened, so we calmly pass through the dam, not paying attention to Lurker.

In the generator room, you can not touch the zombies, but boldly go north. Here you will team up with Rebecca. Plant it and remove the battery from the cabinet. Now we return to the room that needed to be remembered (you can go down there from the billiard room). We put one character on the box, and the second we install the battery and turn on the loader. We take a plastic card.

Return to the generator room (which is behind the dam) and use the card to open the last door. In the hallway you can find some magnum ammo. Then enter the next door.

After the cut-scene, you will have to fight the final boss - Dr. Markus. The first phase is quite simple, the main thing is to dodge special attacks and shoot him with a shotgun and magnum.

Take the keys to the mine and open the door at the same time. After that, save. Hand over all the most destructive weapons to Billy, as well as a good supply of "healers" and start climbing the elevator. Almost at the very top, the second stage of the battle will begin. After receiving a certain amount of damage, the heroes will realize that Marcus is badly affected by light. Rebecca will rush to open the valves, and you will have to play as Billy.

We distract and do not let the monster to the girl. Try to move as much as possible and not get too close. Also, do not bring him to Chambers - the boss has the ability to spray acid around. When all the valves are open, you can enjoy the final cutscene.

This concludes the Resident Evil Zero storyline. The passage should take you no more than 3.5 hours to be able to get an S-rank. This will allow you to open infinite ammo for many weapons at a completely legal level. In the worst case, the player will play Resident Evil (PC version) for about 9 hours.

Walkthrough


PASSING

Special squad S.T.A.R.S. Bravo is a seven-man rush to Arklay Forest to investigate a string of mysterious murders that have plagued the quiet suburb of Raccoon City. During the flight, due to a malfunction, the helicopter makes an emergency landing in the thick of the dark forest. The detachment immediately begins to study the area. Soon, operatives discover an overturned military van carrying a dangerous criminal - former Marine Corps Lieutenant Billy Cohen. The guards were killed, but the body of the criminal was not found. Captain Enrico Marini gives the order to comb the area and split up. The youngest fighter and newcomer to the squad, Rebecca Chambers, separated from her comrades, goes to the railroad tracks and discovers a stopped train - the Ecliptic Express.

Ecliptic Express.

The door on the right is closed, so immediately go left and enter the next car. After a short cut-scene, the first zombies will appear. Kill the one closest to you and follow the door straight ahead. After passing along the corridor, you will see two doors: in one of them there is a typewriter, in the other cartridges for a pistol and a file. After examining both compartments, go to the very end and take the key around the corner from the corpse. The door in front of you (leading to the head car) is opened with a plastic card, and the door opposite the window (conductor's office) is also locked with a special key that you need to find.

At this moment, Billy Cohen will appear and, after a short conversation, will quickly leave. In the next second, Edward Dewey, a member of the Bravo team, will fly into the car, breaking the window. Mortally wounded, he manages to warn Rebecca about the monsters occupying the Arklay Forest, after which he expires. Rebecca will not have time to come to her senses, as Cerberus will burst into the car. Deal with them, take cartridges from a dead colleague and return to the car where you started the game. Since you have a new key, you can open the locked door.

A video will follow in which Billy will reappear and offer the girl to work together. After the dialogue, take the file from the table, and notice that the automatic door leading to the kitchen is locked, as there is no power supply. Now go up the stairs. The second floor of the car is engulfed in flames, go ahead and watch a spectacular cutscene that marks the appearance of an extremely dangerous enemy - Humanoid Leech (hereinafter referred to as the lichman). Don't burden yourself with a fight with him. Just turn around and run back to the stairs. In the cut-scene, a horde of leeches will rush to Rebecca, but during the arrival, Cohen will save the girl. In blinding flashes of lightning, the heroes will see a mysterious man towering on a hill and controlling leeches with his singing. After this scene, the express train will start to move and begin to pick up speed. Billy and Rebecca decide to join forces to stop the train and get out of the mess alive. So, two heroes come under your control at once. Time to make a few notes.

Sequel 5

After the whole complex shines with electric light, proceed to the small elevator and go upstairs. In the new room, several factory workers who have turned into zombies roam. Send them to rest and go into another room, where a lichman is waiting for you around the corner. Dodge him and proceed through the door at the end of the corridor. In the billiard room, kill the ghoul and go down the stairs. In an open area with gushing waterfalls, pay attention to the forklift - you will still need it. The next door leads to a room with a reservoir, without stopping, pass it too. Run down the stairs, smearing the leeches with your boots, and enter the drainage compartment. Here Rebecca will find Billy. Finally, the heroes are together again!

Once control is back in your hands, return to the tank room. Take Rebecca to the control panel, and lower Billy into the tank. It is necessary to solve a rather tedious puzzle, namely, to line up three wooden boxes in one row, thus building a kind of bridge.
Then fill the reservoir with water and cross to the other side. A partition will interfere with you, which you need to periodically move with the help of Rebecca. After lining up the boxes in one row, go upstairs and fill the tank with water. Choose any character and move to the other side. Take the valve (Handle) in the closet and leave the room together with your partner. Proceed into the corridor where you met the lichman and use the valve to open the iron door.

In the boiler room, clear the area of ​​zombies, and go up the stairs. Find a canister here and get Red Chemical. Get down downward and iditol to the door directly. Pass the small corridor and enter the door. Get ready to meet two hunters. Kill both and move on. In the rest room you will find a typewriter, cartridges for a pistol, a grenade launcher and a medicinal herb. In the flooded room, run down the stairs and enter the door. Pass a small bridge and enter a room with a gondola control mechanism. But the motherboard on the panel is missing, so destroy the two zombies and jump to the elevator at the opposite end of the room. He will take you to the lower compartment. Go around the corner to the left, and at this moment the clawed paw of a familiar creature will appear from the water. The tyrant is very angry and wants to deal with both characters.

The second round with the boss is no different from the previous one. All just attack him without sparing and do not let him carry out his signature attack. As soon as the monster falls, finish it off with a magnum shot. When the tyrant goes into oblivion, go all the way and, by pressing the button, lower the stairs. On the top tier, pick up the Motherboard, and include it in Rebecca's inventory. Now leave Billy here, and send Rebecca to the upper compartment. Insert the motherboard into the panel, and after the gondola arrives, jump into it. In a moment, Rebecca will be on the other side - in the dam control room. Pull the lever and in the roller, the dam will close and weaken the water pressure, freeing the bridge.

Exit the only door and enter the leech vault. Kill the mutated cockroach, then find the canister you already know well and mix Red chemical to get sulfuric acid (Sulfuric Acid). On the table next to take samples of industrial water (Iindustrial Water). Now mix it with sulfuric acid and get Battery Fluid in your mixing set. Unlock the door at the other end of the room - it leads to the drainage room (where Billy was found). But you don’t need to go there yet, instead go down the stairs down, located here. On the lower tier you will see familiar creatures locked in flasks, and on a shelf against the wall, a flickering object. But it's impossible to take it without Billy's help.

Switch to Billy. In the room where the Tyrant was killed, there is another door - it leads to the dam. Once there, go down the stairs and run without stopping along the small bridge. At this moment, a disgusting creature will jump out of the water - Lurker (mutated frog). Ignore her, quickly go upstairs and jump straight through the door. There are several zombies roaming the generator room and there are two doors. One of them is locked because you don't have a plastic card. Accordingly, enter the open door, where you will unite with Rebecca. Give her a lift and she can pick up an Empty Battery. At this point, the cockroaches will burst out of the flasks and prepare to attack you. After you deal with them, mix the empty battery with the battery liquid in your inventory and get a charged battery (Hi-power Battery). Remember the place where you saw the forklift? you there. Once in place, put one character on the box, which is fixed in the tongs of the forklift, and with the help of the second character, insert the battery into the niche and press the button. The tongs will rise and the hero will be able to reach the plastic card lying on the ledge next to the dead scientist. Now return to the generator room and use the card to open the door. Run along the metal fences and, picking up magnum cartridges near the door, enter.

In a cutscene, Billy and Rebecca will enter a room full of leeches, and their leader will immediately appear - the same man who has been chasing the heroes throughout the game. It will be Dr. James Marcus (one of the founders of the UMBRELLA corporation), who will tell the heroes about the events of many years ago, which led to his tragic death, and then to an unexpected resurrection. The long-awaited denouement is coming. Marcus mutates into the Leech queen and attacks the heroes.

So, when fighting this boss, it is advisable to equip one hero with a magnum, and the second with a shotgun. The combination of these weapons will allow you to quickly and effectively suppress the onslaught of Marcus. But beware of his unexpected attacks, for Rebecca in particular, they are very destructive. After the monster falls, pick up the SHAFT KEY from the floor. Place the characters at two locks and unlock the door to the mine. There you will find a typewriter, as well as a certain amount of ammunition and medicinal herbs. Save and activate the elevator. The platform will begin to slowly rise, while Markus, who has transformed into his second form, will catch up with the heroes at the very top. The second stage of the battle is coming, and with it the timer will begin to count down until the complex is destroyed. Attack the monster immediately and dodge its attacks. After the monster has received enough damage, a cutscene will follow, in which the heroes will notice that the rays of the sun have a devastating effect on the monster.

The third stage of the battle. While Rebecca will open the valves to let the rays of the sun into the room, Billy comes under your control. Accordingly, your task is to distract the monster and keep it away from your partner. In this case: 1. keep a distance from the monster, because it tends to spray acid; 2. in no case stand still, make a few shots, run back; 3. Make sure you have a decent supply of Healing Herb and Spray in your inventory.

After the partner opens all the valves, the rays of the sun will burst into the room. Now you can enjoy a very dynamic cutscene in which Markus will be defeated, and the heroes will have time to carry their feet out of the collapsing complex.

On a beautiful green hill, against the backdrop of the bright rays of the rising sun, Billy and Rebecca will say goodbye, saluting each other like an army. Billy will leave in an unknown direction, and Rebecca will head to a gloomy house located in the very thick of the Arklay forest and called the Spencer mansion. But that's another story.

Congratulations! You have completed Resident Evil Zero!

Rating "D" (from 9 hours 01 minutes and more)
Rating "C" (from 7 hours 01 minutes to 9 hours 00 minutes)
Rating "B" (from 5 hours 01 minutes to 7 hours 00 minutes)
Rated "A" (from 3 hours 31 minutes to 5 hours 00 minutes)
Rated "S" (from 3:30 hours or less)

Secrets.
Wesker Mode - story for Wesker and Rebecca - complete the game.
Leech Hunter* Minigame - Complete the game on any difficulty.
Closet Key - Complete the game on any difficulty.
Submachine gun - Complete the game with an "A" rating.
Rocket Launcher - Complete the game with an "S" rating.

*The Leech Hunter game is a kind of alternative to "Mercenaries" - a mini-game traditionally included as a bonus in various PE series. In Leech Hunter, your task is to collect leeches (blue for Billy, green for Rebecca) scattered throughout the training facility. At the same time, there is the following feature, by picking up a leech, you will no longer be able to throw it away or transfer it to a partner. Depending on the number of leeches collected and thus earned rating, various bonuses will open. Namely:
Rating "E": Assault Rifle Ammo
Rating "D": Pistol (with infinite ammo)
Rating "C": Shotgun (with infinite ammo)
Rating "B": Magnum
Rating "A": All weapons you find in the game will have infinite ammo.



 
Articles on topic:
Everything you need to know about SD memory cards so you don't screw up when buying Connect sd
(4 ratings) If you don't have enough internal storage on your device, you can use the SD card as internal storage for your Android phone. This feature, called Adoptable Storage, allows the Android OS to format external media
How to turn the wheels in GTA Online and more in the GTA Online FAQ
Why doesn't gta online connect? It's simple, the server is temporarily off / inactive or not working. Go to another. How to disable online games in the browser. How to disable the launch of the Online Update Clinet application in the Connect manager? ... on skkoko I know when you mind
Ace of Spades in combination with other cards
The most common interpretations of the card are: the promise of a pleasant acquaintance, unexpected joy, previously unexperienced emotions and sensations, receiving a present, a visit to a married couple. Ace of hearts, the meaning of the card when characterizing a particular person you
How to build a relocation horoscope correctly Make a map by date of birth with decoding
The natal chart speaks of the innate qualities and abilities of its owner, the local chart speaks of local circumstances initiated by the place of action. They are equal in importance, because the life of many people passes away from their place of birth. Follow the local map