Sacred: walkthrough, game description, secrets and tips. Sacred - game review, walkthrough, secrets and more Sacred premade tips

Orc resort island

If you go from Khorad-Nur south to the sea, and then all the way east, to the cliff, you will find a narrow path leading to the pier. On the pier, you will notice a boat on which you can get to the island where the orcs rest. The orc at the pier will ask us to rid him of annoying tourists. Trample the towels of these orc tourists and they will attack you. After you kill everyone, talk again with the orc on the pier and he will give you sunglasses as a gift.

Jedi Laser Sword

When playing as the Seraph, you have the opportunity to get a real Jedi lightsaber. First you need to free a seraph captured by black magicians near Bellevue. This seraph is being held in a cave east of the old mansion where the vampiress starts. Then go to Khorad-Nur and go east from it, across the bed of a dried up river, go south to the rocks, and again east along them. You will see a burned building, in which you will find a dying seraph, after the death of which you will get a laser sword.

Pacman Level

In the city of Fairy Crossing, go behind the blacksmith's house to the north, and turn west. When you reach the forest, look for a barely noticeable path leading to the southwest. At the end of the trail, you'll find a cave that contains a Pacman mini-game. Collect yellow balls, they add experience, and blue ones should be avoided, because. they do damage...

Tristram

Exit Mistdale Castle and follow the riverbank to the northeast. Having thus passed to the sources of the river, you will find the village of Tristram, well known to you from the first Diablo.

Jason's stuff

North of the village of Drakkenden (the one where the peaceful dragon lives) there is a well-camouflaged path through the woods leading to a clearing containing Jason's hockey mask and machete from the movie Friday the 13th. Only the Gladiator can use them.

vampire queen

Entering the Call of Ascaron tavern, which is located south of Braverock and going to the upper right corner, you can talk to a man named Lucius, then kill him and pick up the key, which will open the entrance to the X6 dungeon. then going to the X7 dungeon - you can fight the Queen of Vampires.

Note: only works when playing as Vampiressa

Torvin's grave

You can come to the grave in two ways:

1. through dungeon 73, which is located southwest of South Hedgeton

2. through dungeon 76, west of the dragon, named Sssilith, Swamp Dragon

Then, once in the area with a small lake, find a tree (red circle) - under it there will be a grave in which you are guaranteed to find Torvin's Mace.

Additionally, in the same place, you can complete a secret quest:

pick up the sword (green circle) and take it to the lake, where the forest shooter Arogarn will be waiting for you.

Note: The secret quest can only be completed by completing the "Wood Shooter Arogarn" quest - southwest of Bellevue - not far from the Dark Elf and Wood Elf spawns.

hidden grave

Vertically up from Mascarell, there is an island. Near the island there is a quest "Boris of Garfield". Then across the island and across the river to the left. Then up the river, so that the river is on the right, until the forest appears. And through the forest up and to the left there is an invisible path that leads to the grave. There is an ax and a bow, and the name and 2 dates are written on the grave.

Sacred Underworld

Babylon 5

This easter egg from the movie Babylon 5, at the bottom of the cave lies the Shadow Cruiser. Found in the Dryad Forest. It is an elevator leading to the cave. If you approach the cruiser, it will instantly kill you, as evidenced by the inscription in the next room.

lumber merchant

In the location Underworld "a" Embalming Forest "there is a hidden merchant who is located in the forests, you can get to him through a small path through the forest. The merchant itself is unremarkable, but he will not be superfluous either.

Timber Trader 2

In the location Underworld "a" Embalming Forest "there is another hidden merchant. He hides in a house near the gate leading to the task of the Green Hell and is an undead, his name is Mick swift (pirate).

your grave

There is a grave in the Khaduk settlement, when you try to open it, the name of your character is written on it, there is nothing remarkable in the grave.

Arkanoid

In the forest of the Dryads, as you know, there are two portals. Through the one located to the north (with an arch) you get into the room where the merchant stands, and the room has an arkanoid. You can play it. How? - easy to guess. Winning is experience. (100 per hit ball). Sometimes the portal does not open, if this happens, then you need to go through the entire quest "The Way of the War" and jump through the passage into the portal and teleport to the Dryad Forest.

mountain cemetery

In the north of the Volcano Island there is an entrance to the caves in the form of a stone gazebo. The way there is very, very simple - only the blind can fail to notice it. The route is marked on the map, and its "secret" part is actually a straight line among dense thickets of trees. We go into the cave. The undead are falling on us and we are quickly clearing the dungeon from enemies. There are a great many graves in Ancaria and the Dungeons, and less and less often we discover new ones. But in vain! When you open the graves in this dungeon, bosses like the Forest God, etc. will rain down on you. And in the northern part of the dungeons, heroes crawl out of the graves (Dark Elf or Elf, etc.)

The developers were clearly people with humor, so in the game you can find a huge amount various secrets, funny and not so funny. So, there is an incredible amount of familiar characters from other games, as well as from books and films. Funny can be found in dialogues, inscriptions on tombstones, and in a bunch of other various details.

In this section, we have tried to collect all known secrets, but since the developers continually add new ones, the section will be constantly updated.

Unusual Grave:
There is a small village on the road from Silver Creek to Porto Vallum. The desired grave is located to the southeast of it, on a bend in the road. After examining the grave, a zombie boss will come out of it, which must be sent to another world. After this is done, a unique sword will drop out of it - the "Quick Sword of Arwen", and sometimes one or even two runes may come across. A very useful place, given that it is located almost at the very beginning.

Hidden Grave:
To find this grave, you need to go up from Mascarell and get to the island. Once on the island, you need to cross the river, to the left of the place where you entered. And then move along the bank so that the river remains on the right. Very soon you will see a forest in which up to the left there is an invisible path leading straight to the grave. In the grave you will find a unique axe.

Dungeon Packman "a:
To get there, it is enough to get into the city of Faeries Crossing and from there go west to the forest. There is a not very noticeable path that leads you to the cave. In fact, all the rules of the original are not respected. The main thing is to collect yellow balls, and if a blue clot catches up with you, a certain number of lives will be taken away. All in all, a pretty cool place...

Orcs on vacation:
To get to this place, you need to go from Khorad-Nur south to the sea, and then all the way east, to the cliff, there you will find a narrow path leading to the pier. There is a boat at the pier, on which you can get to the island where the orcs rest. The orc at the pier will ask us to rid him of annoying tourists. Just so the "tourists" will not attack, to piss them off, trample their towels. After you kill everyone, talk again to the orc on the pier and he will give you sunglasses as a reward. They don't give any enhancements, but they look stylish...

Tristram:
Remember the village from the first Diablo, but the Prince of Darkness also has it. It is enough to exit the Mystdale Castle and walk along the river bank to the northeast. Having reached the end, you will find yourself at the source of the river, where the local Tristram is located...

Jedi Sword:
We must immediately make a reservation that the opportunity to get a real Jedi laser sword is only when playing for the Seraphim. It all starts with the release of a seraphim captured by black magicians near Bellevue. She can be found in the cave to the east of the old mansion where the vampire starts. After the release, the former hostage will assign you a new meeting place... To get there, go to Khorad-Nur and go east from it, through the bed of a dried up river, go south, to the rocks, and again east along them. There you will see a burnt building, in which you will find a dying seraph, who, before dying, will leave you a book about Ancaria and a powerful light blade.

Jason:
Have you seen Friday the 13th? Well, yes, this is the same Jason and in the Prince of Darkness you can find his hockey mask and machete ... To the northwest of the westernmost building of the village of Drakenden (Drakenden) there is a completely invisible path in the forest (while running along it, it seems that there is no path generally). But this path will lead you to the letters laid out with stones and to the treasured little things ... (although the triggers do not work very well, and sometimes there is no valuable prize).

Vampire Queen:
You can fight the vampire queen only when playing as a vampire. To do this, go to the "Call of Ascaron" tavern, which is located south of Braverock Castle and, after going to the upper right corner, talk to a man named Lucius, then kill him and pick up the key that will open the entrance to the dungeon ( located right there not far), after going to the 2nd level of which you will find the queen of vampires...

Torvin's grave:
You can come to the grave in two ways: either through the dungeon that is located southwest of South Hedgeton, or through the dungeon, the entrance to which can be found to the west of the dragon, named Sssilith, Swamp Dragon. Then, once in the area with a small lake, find a tree - under it there will be a grave in which you will definitely find Torvin's Mace. In addition, in the same place, you can complete a secret quest: to do this, pick up the sword and take it to the lake, where the forest shooter Arogarn will be waiting for you.
Note: The secret quest can only be completed by completing the "Wood Shooter Arogarn" quest - southwest of Bellevue - not far from where the Dark Elf and Wood Elf start.

Re: Secrets from the game

Orc resort island
If you go from Khorad-Nur south to the sea, and then all the way east, to the cliff, you will find a narrow path leading to the pier. On the pier, you will notice a boat on which you can get to the island where the orcs rest. The orc at the pier will ask us to rid him of annoying tourists. Trample the towels of these orc tourists and they will attack you. After you kill everyone, talk again with the orc on the pier and he will give you sunglasses as a gift.

Jedi Laser Sword
When playing as the Seraph, you have the opportunity to get a real Jedi lightsaber. First you need to free a seraph captured by black magicians near Bellevue. This seraph is being held in a cave east of the old mansion where the vampiress starts. Then go to Khorad-Nur and go east from it, across the bed of a dried up river, go south to the rocks, and again east along them. You will see a burned building, in which you will find a dying seraph, after the death of which you will get a laser sword.

Pacman Level
In the city of Fairy Crossing, go behind the blacksmith's house to the north, and turn west. When you reach the forest, look for a barely noticeable path leading to the southwest. At the end of the trail, you'll find a cave that contains a Pacman mini-game. Collect yellow balls, they add experience, and blue ones should be avoided, because. they do damage...

Tristram
Exit Mistdale Castle and follow the riverbank to the northeast. Having thus passed to the sources of the river, you will find the village of Tristram, well known to you from the first Diablo

Jason's stuff
North of the village of Drakkenden (the one where the peaceful dragon lives) there is a well-camouflaged path through the woods leading to a clearing containing Jason's hockey mask and machete from the movie Friday the 13th. Only the Gladiator can use them.

vampire queen
Entering the Call of Ascaron tavern, which is located south of Braverock and going to the upper right corner, you can talk to a man named Lucius, then kill him and pick up the key, which will open the entrance to the X6 dungeon. then going to the X7 dungeon - you can fight the Queen of Vampires.
Note: only works when playing as Vampiressa

Torvin's grave
You can come to the grave in two ways:
1. through dungeon 73, which is located southwest of South Hedgeton
2. through dungeon 76, west of the dragon, named Sssilith, Swamp Dragon
Then, once in the area with a small lake, find a tree (red circle) - under it there will be a grave in which you are guaranteed to find Torvin's Mace.
Additionally, in the same place, you can complete a secret quest:
pick up the sword (green circle) and take it to the lake, where the forest shooter Arogarn will be waiting for you.
Note: The secret quest can only be completed by completing the "Wood Shooter Arogarn" quest - southwest of Bellevue - not far from the Dark Elf and Wood Elf spawns.

hidden grave
Vertically up from Mascarell, there is an island. Near the island there is a quest "Boris of Garfield". Then across the island and across the river to the left. Then up the river, so that the river is on the right, until the forest appears. And through the forest up and to the left there is an invisible path that leads to the grave. There is an ax and a bow, and the name and 2 dates are written on the grave.

Note: Only exists since 1.8(Sacred PLUS).

By creating Diablo game, the employees of the small Californian studio Condor did not even imagine that their brainchild would become the face of the genre for the next 10 years. During this period, probably, only the lazy did not attempt to repeat the success that the brainchild of Blizzard had. Teams of all calibers and stripes, from Microsoft to a group of Czech geeks, have tried to outdo Diablo's success. However, none of the clones had the slightest chance of winning.

Meanwhile, Blizzard released Diablo-2 to the market. This further separated him from his pursuers. The threat to the success of this game appeared quite imperceptibly. She came in 2004 from Germany, her name is Sacred.

In Russia, this fantasy role play known as the "Prince of Darkness". Its creator is the German company Ascaron.

Successful product

Since 1992, Ascaron has been creating economic stimulants. But, despite this, she undertook to develop a new area, starting the implementation of an ambitious project. As it became clear later, the efforts spent were not in vain. Created game Sacred has become a worthy successor to the ideas of Diablo. This success was largely facilitated by the fact that the German company supported its offspring for a long time, creating add-ons and patches. Thanks to these expansions, versions of Sacred Underworld were offered, as well as Sacred +, in which the territory of the adventure almost doubled compared to the original. One year after it was released original game, it came out with additions in the form of the Sacred Gold Edition.

About the game

The product of German developers, without any doubt, has a rather fascinating plot. All adventures take place in a fantasy world, similar to the one that can be seen during the passage of Disciples: Sacred Lands - a game created in 1999, in the center of which there are four warring races.

The gameplay of the game, created by German developers, is able to satisfy everyone, even the most demanding fans of the genre. The plot of this product is created in the tradition of Diablo. There is a hero who has to kill the main villain. All other actions are secondary. When passing Sacred, the player will not meet with any ups and downs. There are no plot twists in the game. Already at the very beginning of the journey it becomes clear who is the main villain.

Nevertheless, the game of German developers has a fundamental difference from Diablo with its quests. They are very interesting in Sacred and thought out quite well. There are also many generator and side quests here. In general, there are about 200 of them.

background

The passage of Sacred takes us to Ancaria. The sorcerer Shaddar came to the world of this continent. However, this is not his full name. Translated from the language of the dark elves, it means "wanderer of shadows." This comes from a noble family, a descendant of King Morgast I, who at one time ignited a bloody fratricidal war in the country.

The community of magicians of the kingdom tried to correct the situation. They decided to burn Shaddar at the stake, and do it as quickly as possible. However, the death penalty was changed to exile by King Valorian I.

Several centuries have passed since the events described above. During this time, Shaddar was in the southern deserts and accumulated strength. On the lifeless rocks, he built his castle, terrifying the ogres, goblins and orcs. Shaddar, who constantly improved his art of black magic, began to recruit an army. Warriors were creatures subject to his magical will.

Shaddar tried to find a way that would allow him to get alive into the realm of the dead. There he wanted to make an alliance with the demon Saqqara, who was the descendant of the lord of all demons Vorganar, who was killed in ancient times. The forces of light sent Seraphim to do this in order to stop the attempt of Darkness to take over the world. But years passed, and history repeated itself.

To complete Sacred, the player will need to choose one of 6 characters to go save the people of Ancaria from death or from turning people into lifeless slaves, subordinate to the gloomy sorcerer Shaddar, who returned to the country with an army of ogres, goblins and orcs.

During the passage of the Sacred, we will encounter such heroes as the Wood Elf and the Gladiator, as well as the Dark Elf. The player will get acquainted with the following:

  • A battle mage who can both conjure and fight with equal success.
  • Seraphim - a female paladin with wings.
  • Vampiressa - a stern lady who acts as an ordinary warrior during the day, and sucks blood at night.

When passing Sacred 1, the player is given thousands of weapons, as well as hundreds of spells. They will be useful to him when monsters (and there are millions of them) appear on the way, who are ready to do everything possible so that the main character does not fulfill his mission.

Game area

The Sacred map is quite extensive. The world of Ancaria consists of many regions that differ from each other in climate and topography, nature, fauna and flora. It should be borne in mind that during the passage of Sacred, the dominant types of resistance that the creatures living in the area have are of particular importance.

Many regions have diverse settlements. These are trading posts and villages, as well as large towns and cities.

The southern territories of Ancaria are washed by a vast sea. All the deserts of this continent adjoin to it, as well as the Lower Hell. There are many islands in the sea (especially along the coast). However, not all of them are available to the player. He can only get to the Island of the Volcano, Pirates, Crabs, Treasures. The last one is available only to Demoness. Near the coast there are several small nameless islands. They sometimes come across cave fish and ghouls.

Mountainous areas are located in the southeastern and northwestern parts of the territory. There is a lot of snow and ice here. Forests grow in the east, north and west. In the center of the country there is a forest-steppe zone.

Portals

You can move around Ancaria quite quickly. To do this, the game has a system of portals. The player will need to open them. To do this, he needs to go through the portal slab or under the arch.

A similar system exists in the Dungeons. However, the number of portals there is much smaller, and they do not have an arch.

If the passage of Sacred involves a single-player mode, then the player will need to go through all the points of the main plot in order to find himself in the Dungeon, and then get back to Ancaria. Or, choosing a Demoness as a character, fly across the strait from Pirate Island to Nomad Nurom.

In multiplayer, both systems are linked by an additional portal. It is located near Silver Creek on Vault Island.

When passing the game Sacred, you can also use a network of two-way portals that are not connected to each other in any way. Among them:

  • opening automatically - Bellevue Seraphim Monastery;
  • available only after successfully completing the task "Wilburg" - Urkenburg (orc fortification);
  • unlocked after the hero takes the key by killing the dragon north of Drakkenden (the graveyard located east of Mistdale);
  • also appearing after killing the dragon and raising the key, but only in the Frosward area (western desert);
  • arising when the key is in the hands after the destruction of the dragon in the cave of the volcanic area (the lava fields located south of Bravesbury);
  • appearing when the player comes to the right place and waiting until the wizard opens the portal, or after the destruction of the wizard (a cave north of the castle called Raven Rock on an island east of Fairy Crossing).

Difficulty levels

The passage of Sacred quests can be different depending on the strength of the enemy. This characteristic is directly affected by the chosen level of difficulty. There are five of them in the game. Moreover, for the names of each of these levels of complexity, the authors chose the names. These are bronze and silver, gold and platinum, as well as niobium.

In the single-player version of the game, the first two difficulty levels, namely bronze and silver, become available to the player from the very beginning of the map. "Gold" will not be available immediately. In order to rise to this level, the player will have to complete any of the campaigns ("Ancaria" or "Dungeon"), and do it on the "silver" difficulty.

How to get to platinum? This level will only unlock when the player completes the campaign on Gold difficulty. So is niobium. It will be available after going platinum.

Several other conditions are offered in the multiplayer game. Here, the availability of one or another difficulty level will depend on the selected character. If it is in the range from 1 to 60, then you can choose "bronze". On "silver", the player will be able to overcome difficulties with a character level from 20 to 100. From 60 to 140, you can switch to "gold". From 100 to 180 - for "platinum", and from 140 to 216 - try your hand at "niobium".

This layout allows you to understand the following: by choosing a character of the 60th, 100th or 140th level, you can access three levels of difficulty. Many gamblers consider complete passage of all quests, only defeating Andukar, who is the main and last boss in the Dungeon campaign. You can win it only at the level of "niobium".

Secrets of the game

  1. The world of Ancaria is the place where eight dragons live. Seven of them are very warlike. The player can kill them. The eighth dragon is very friendly. He will give the next few quests.
  2. If, during the passage of the Sacred game, you move along the map to the sea in a southerly direction from Khorad-Nur, and then turn east and approach the rock, then you can find a narrow path along which you can get to the pier. Near it is a boat, sitting in which, the player gets to the island where the orcs are resting. One of them, standing at the pier, will ask you to save him from annoying tourists. How to do it? It is enough to trample on their towels. Angry, they will attack the hero who will kill them. For this, the orc on the pier will give a gift - sunglasses.
  3. When completing the quest for the Seraphim, it becomes possible to become the owner of a real Jedi laser sword. To do this, the player must free Seraphim from the captivity of black magicians located near Bellevue. She was imprisoned in a cave located near the old mansion, where Vampiress begins her game. After that, you should head to Khorad-Nur. Further, the player's path lies to the east. After passing through the dry river bed, you should head south, and meeting rocks on the way, turn east and move along them. At the end of this path is a burned building. In it you can find the dying Seraphim. After her death, the player gets a laser sword.
  4. While in a city called Fairy Crossing, the player should go around the blacksmith's house and head north, and then turn west. Seeing the forest, you need to look for a thin path that will lead to the southwest. After passing through it, the hero gets to the cave. It contains a mini-game called Pacman. You should collect yellow balls, which will add experience. Blue is better not to touch. They will deal damage.
  5. Leaving Mistdale Castle, you should go northeast along the river bank. At its source is the village of Tristram. She is well known to those who have played Diablo.
  6. To the north of the village of Drakkenden you can find a well-camouflaged path in the forest. It will lead to a clearing where you can find a hockey mask, as well as Jason's machete from the movie Friday the 13th. Only one character can use these items - the Gladiator.
  7. In the Call of Ascaron tavern, located south of Braverock, you can talk to a man whose name is Lucius. The player must kill him to get the key that opens the door to the X6 dungeon. After going through this turn to the X7 dungeon, the gamer will have to fight the Vampire Queen. This quest is only available when playing as Vampiressa.
  8. On the map is Torvin's grave. There are only two ways to get to it. One of them runs through dungeon 73, located southwest of South Hedgeton, as well as dungeon 76, passing a little west of the dragon, whose name is Ssilith. After the player enters an area with a small lake, he should find the tree highlighted with a red circle. Beneath it is a grave containing Thorvin's mace. A secret quest can also be completed here. To do this, you need to pick up the sword in the green circle and take it to the lake, near which the player is waiting for Arogarn - a forest shooter. But the execution of the secret quest is not available to everyone. Before this, another task must be completed. This is a quest called "Forest Marksman Arogarn". The place of its execution is located southwest of Bellevue, not far from the spawn of the Wood Elf and the Dark Elf.
  9. When passing the "Elements of Ancaria" in Sacred, a preliminary conversation with Sharifa should take place. Next, the hero goes to the Frostgard Palace to take the element of air from the sanctuary. The character will have to kill the keeper, taking the rune to activate the mini-portal. After that, the path of the hero lies in Alcabazo nok Draco. After passing through the city along the marker, we have to get to the dragon's lair, kill him and take the element of fire from the sanctuary. Further we have a way to Zhurag-Nara. In the fortress, on its first level, there is a hall with a red floor for sacrifices. Here the hero will have to kill the supreme matriarchy of Meglavari and, having picked up the key to the door of the secret room, take the element of earth from the sanctuary. After performing additional story mission, which is called the "Dwarf Dams of Gnarlstat", you will need to get the element of water from the sanctuary located in Verag-Nar.
  10. In the "Mysteries of the Desert" quest, when passing Sacred, you will need to complete a task that is issued by an inhabitant of the oasis near the captain's tent. It consists in finding a crazy wizard, which should be located northeast of the oasis. The next step is to solve the riddle. If the answer is correct, the player is rewarded with a rune.
  11. Passage in Sacred Eyes of a wolf ("Eyes of the wolf") will require the hero to defeat the Shara-agil. This is the leader of a pack of wolves that lives in the eastern part of Bellevue. The hero's reward is a rune.

Sacred Underworld

The campaign of this game starts from the point at which the adventures of the hero of the first version ended. During the passage of the Sacred Underworld, we learn that Baroness Villa decided to join her lover, the already deceased Prince Valor. The player needs to kill four subcaris. This will save the baroness from captivity. After that, there will be a battle with Andukar, who controls the inhabitants of the Underworld through violence.

During the passage of the Sacred Underworld, the player meets new characters. One of them is the She-Devil, who impresses with her spectacular spells and stylish appearance. This dark magic and can use it to destroy their enemies. This can do a lot of damage to her. The authors also taught her to fly.

The second new hero that can be found during the passage of Sacred Underworld quests is a dwarf. This character is quite stubborn, grouchy and tough. He is good with war hammers and axes, and is also able to use unique weapons that are not available to other characters.

Slightly updated graphics in this version. The authors added some special effects to it. In addition, the game world has expanded by 40% in Sacred Underworld. The properties of almost all unique items have also changed. In this version, the entrance and exit from the cave began to be marked with a special icon located on the mini-map.

Sacred 2

This continuation of the main game was released in 2008. The story takes place approximately 2 thousand years before the events that were described in the first part. Depending on their choice, the player will have to play Sacred 2 in one of two campaigns. One of them represents the forces of Darkness, and the second - Light. Depending on the campaign, the player will have to exterminate good or evil in order to free or subdue the Heart of Ancaria.

Dark Campaign

The passage of Sacred 2: Fallen Angel at the first stage is not at all difficult. The road of any of the characters lies in the temple of the inquisitor Tahlreth, which is located near the city of Slowford. This is where the main story line begins. The Inquisitor says that the world is falling apart, and the country is dying because of the unbelief of the people. He gives the hero the first task. With the subsequent passage of Sacred 2: Fallen Angel, you will need to get rid of the Tractor, which sells the girls into slavery to the elves.

Having reached the city of Griffinboro, you should activate the portal. This will allow you to go beyond the city walls. Further, the path lies north to a tavern called "Royal Den". There is a person in it who can point to the location of the Tractor. After killing him, we find a letter in our pocket, from which we learn that the hero will have to go to the Orc path. Here we will meet with the Grand Inquisitor Nimanuel. He talks about those political feuds that exist among the orcs. For further passage Sacred 2 we need to help one of the clans. We kill the leader of the orcs who oppose him. After that, we get the task to defeat the monster that settled in the mountains. To do this, with the help of a barrel containing explosive powder, we demolish the dam built by the monster. After that, the monster is easy enough to defeat.

Further passage of the game Sacred 2 leads us to north island, which the hero reached with the help of the ship. Here you need to activate the portal. In the north of the island is a maid. She does not want to answer the creatures of Darkness on the question of where the Big Machine is. The hero goes to the temple, where he has to collect fragments of the sculpture. It turns out that Nimanuel also came to the island. He is dissatisfied with the hero and sends him to look for the dragon Mer-Kila. After a short fight, the monster is defeated.

To further complete the Sacred 2 quests, you need to get to the swamps. Lizard people live here in the lost city. The hero needs to become a member of their cult so that the inhabitants begin to trust him. To do this, he kills the monster that was on the Rock of Skulls. This is followed by the next task - to destroy the monument, which was erected in memory of their dead by another clan. After completing this quest, the hero receives the "Sign of the Nameless", symbolizing immortality.

And here is the hero in the desert. A group of warriors approaches him. They force him to fight and remain defeated. We're heading to the oasis. There is a man sitting there who talks about the upcoming elections and what we need to do so that the people put a prince at the head of the state. To do this, you need a weapon called "Hellfire", the elements of which must be taken from the opponent. After completing the task, we head to the alchemist, who is against the prince. This person needs to be convinced. To do this, you need to intercept the messenger from the brother of the king.

Then the hero goes to the tropical jungle. There he meets with archaeologists who report that monsters are guarding the path to the desired city. Having coped with the monster, we pass to the central column and click on it with the mouse. A hologram appears. It tells about the beginning of the Great War and that during this period the core of the Machine was moved to another place. The hologram that appeared on the second column spoke of a magical shield that made the Machine invisible. The information on the next column makes it clear that the dryads have the key. Let's go to them.

You can find dryads during the passage of the "Company of Darkness" in Sacred 2 only by going by ship to the southern part of the island. There we have to get to the Crystal Cave. In it is a cache with a key. After completing simple tasks, we reach our final goal. The main mission is completed. Now we sail back on the ship.

While our hero was not in Ancarnia, the war began here. The main battle takes place near the Big Machine. First of all, you need to go through four doors in the castle to destroy sixteen devices. After doing this, it is considered complete.

Campaign of the Light

Regardless of the character chosen by the player, he should go to the village head Grodet, who is dealing with debts after stealing bags of jewelry. The first task is to find the thieves, which everyone considers the robbers. We take their bags. After that, the hero will have the next task - the search for an elven expedition. To do this, you should go to the "Royal Den" tavern, which is located in the capital of Griffinboro. We learn that the elves appeared here a few months ago. Further, the path lies to the west to the cave, from which the hero frees the captives. One girl said that her sister knew where to find Tractor. We go to the land of the orcs. After talking with them, we learn about the next task. It consists in bringing ten evil troll teeth to the orcs. The hero defeats enemies and completes the task.

Next, we have to kill the monster that blocks the flow of the river. After the channel is drained with the help of the shaman's spells, it will not be difficult to cope with the monster. The elves report that the seraphim have learned about the leak of magic. Let's go to the ship. He takes us to the island. Here the hero will meet with the local Queen Sophia. She reports that Lyosilat is on the island. I'm going to meet him. Lyosilat says that for protection we need an amulet from dragon scales. We get it.

The next task is given by Mer-Kil. He proposes to destroy the demon living in the world of Karnakh. After completing this mission, we go to the Grakk family. Having made our way through the swamps, we approach the village. The elder invites the hero to become his relative. We go to the shaman who lives near the Sacred Bridge. He performs the necessary ritual. After completing a series of tasks, we find ourselves in the desert. Here we meet a person who talks about the situation that has developed in the country. In order to seize power, the son of the king decided to create a destructive weapon. But for this he needs a recipe that we have to bring from the cave. Having completed the task, we are looking for the alchemist Assim in the desert, who, after reading the scroll, asks to bring him the blood of a scorpion. It is needed to create weapons. After completing the task, we go to the jungle. Here we are looking for a city and create holograms. The information on them indicates that the Machine of interest to the hero is invisible and is located in a completely different place. We go by ship to the island for the key. It is in Get it obtained by killing the monsters on the island.

We go back and get to the castle, where the battle is in full swing. We defeat the enemies and go to the large hall in which the computers are located. We go through four doors , in order to destroy 16 devices. Activate the holograms and destroy the blue platforms. Mission completed.

gold Edition

The sequel to the Sacred 2 series is Sacred 2: Gold Edition. The passage of quests is an intriguing story, side secrets and tasks of which the hero will have to unravel. To do this, the player chooses one of six characters. Walkthrough Sacred 2: Gold edition includes complex spells as well as breathtaking fighting techniques. The hero has access to a large number of weapons and items. In the process of passing Sacred 2: Gold Edition, everyone can independently choose the necessary attributes for their character. This will create a unique hero. The passage of Sacred Gold can be carried out on horseback. They can be purchased from vendors who trade in different parts of Ancaria. Riding in the game suits the character and greatly influences many aspects of his actions. Animals provide additional bonuses. In addition, they improve the combat skills of the heroes.

Sacred 3

All the events that take place in this game unfold, as in previous versions, in Ancaria. After the actions described in the first part, 1000 years have passed. During the passage of Sacred 3, we get acquainted with the main antagonist - Zane Ashen, the ruler of the Ash Empire. The villain is in search of an ancient artifact, the Heart of Ancaria, which he wants to take.

Main character during the passage of Sacred 3 seeks to prevent him from doing this. Unlike previous games, the authors endowed warriors with improved intelligence, and it will be possible to act against enemies only with the use of certain skills or using interactive objects located on the map.

Ice and blood

The passage of Sacred 2: Ice Blood takes the player to the times that preceded the third part by 900 years. Added here new character- Dracomage, and also expanded the territory of Ancaria. It is not necessary to travel through these lands, although the quests completed there will be recorded in the 11th act.

Gives tasks Zombie Bob. First, he asks the hero to bring some leather belts and skins. From this material he wants to sew a cape. The hero will need to collect five leather belts, which will drop from Champions, and the same amount of leather, which can be obtained from Fire Horses. After the successful completion of the task, sellers will come to the village. They will offer to buy a Fire Horse, as well as a Black or White Unicorn. In this version of the game, the characteristics of the riders are unremarkable.

We have reviewed the main stages of the passage of the game. Good luck!

7.5 from the editors

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23.09.2015

Sacred

  • Publisher: Encore Software
  • Publisher in Russia: Akella
  • Developer: Ascaron Entertainment
  • Website: -
  • Game engine: -
  • Genre: RPG
  • Game Mode: Single Player, Multiplayer
  • Distribution: CD, DVD

System requirements:

  • Windows or Linux
  • Pentium III 800 MHz
  • 128 MB
  • 32 MB
  • 2 GB

About the game

"Sacred" by German company Ascaron is without a doubt the first game to replicate the incredible success of Diablo. Furious hack "n" slash with an exciting storyline and gameplay that can satisfy the most demanding fans of the genre.

Since the development of this project, the public and the press froze, because Ascaron Games positioned the project as a killer of the "great and terrible" Diablo. For about two years, development was carried out and in 2004 the game left the printing presses, going on sale. What did we get?

The plot is created in the best traditions of Diablo: there is a hero and there is a main villain whom the hero must kill, and the rest is secondary. There are no drinking and plot twists at all, at the beginning of the game you can already find out who will be the main villain. However, the game is fundamentally different from Diablo quests, which are very well designed and interesting, and there are also many side quests and generators. There are about 200 quests in total in the game.

background

A sorcerer has come into the world... His name is Shaddar, or rather, it is part of his nickname, which means "wanderer of shadows" in the language of the dark elves. He comes from a noble family - one of his ancestors was King Morgast I, who drowned the country in the blood of fratricidal war. Shaddar moved even further: not content with hereditary wealth, he decided to subjugate the forces of Darkness, for which he sacrificed his own sister. However, the magic community of the kingdom did not doze off and decided that Shaddar should be burned at the stake, and the sooner the better. But King Valorian I replaced the death penalty with exile. Since then, several centuries have passed, during which Shaddar accumulated strength somewhere in the southern deserts, terrifying orcs, goblins and ogres. He rebuilt his Shaddar-Nur castle in the lifeless rocks, began to recruit an army of goblins subject to his magical will, improve his art in the field of black magic and look for a way to the realm of the dead. Shaddar needed to get there alive and back, along the way making an alliance with the demon of Saqqara, a descendant of the demon lord Vorganar, killed by the Seraphim sent by the forces of light in ancient times, when the Darkness made a previous attempt to take over the world. Now history will repeat itself.

Choose one of six characters and go on a dangerous adventure. Save the people of Ancaria from imminent death or, even worse, from being turned into lifeless slaves by the gloomy sorcerer Shaddar from an ancient family of dark elves who perished from the face of the earth hundreds of years ago, but returned with an army of orcs, goblins and ogres. Among the heroes, in addition to such familiar subjects as the Gladiator, the Forest Elf and the Dark Elf, there are the Battle Mage, who fights and conjures with equal success, the Seraphim (a female paladin with wings) and the Vampiress, a stern lady who acts as ordinary warrior and sucking blood at night. You will have thousands of weapons, hundreds of spells at your disposal, and millions of monsters will stand in your way, ready to do everything to ensure that your mission is never completed.

Map

The map (territory of the game) in Sacred is very extensive. The whole world of Ancaria is divided into many regions, differing from each other in relief, climate, nature, flora and fauna; of particular importance are the dominant types of resistance in the creatures living in the area. In many regions there are various settlements: from trading posts and villages to large towns and cities. In the south of Ancaria there is a vast sea; the entire Lower Hell and the Ancarian deserts adjoin to it. There are a lot of islands in the sea (especially along the coast), but only the islands of Crabs, Mallorca, Pirates, Volcano, Treasures (the latter is only for the demoness) and several nameless small islands near the coast are available, on which ghouls and cave fish can come across. In the southeast and northwest, mountainous areas are full of ice and snow. There are forests in the west, north and east. In the center there is a forest-steppe zone.

Portals

In Ancaria, there is a whole system of portals that allows you to quickly move around the map. To do this, you need to "open" them - go under the arch or along the portal slab. A similar system exists in the Dungeons, but there are much fewer portals and they do not have an arch. AT single player the systems are not interconnected, you can get from Ancaria to the Dungeons or vice versa only by completing the main storyline, or, if playing as Demoness, fly across the strait between the Pirate Islands and Nomad Noor. In multiplayer, there is an additional portal on Vault Island (near Silver Creek) that links both systems.

In addition, there is also a network of two-way portals that are not interconnected:

  • Bellevue - Seraphim Monastery (open automatically);
  • Orc fortifications - Urkenburg (opens after completing the Wilbur main quest);
  • Drakkenden - graveyard east of Mistdale (opens after raising the key after killing the dragon north of Drakkenden);
  • western desert - Frostgard (appears after raising the key after killing the dragon in the Frosward area);
  • lava fields - area south of Bravesbury (appears after raising the key after killing the dragon in the caves of the volcanic region);
  • a cave north of the Raven Rock castle - an island east of Fairy Crossing (appears if you approach the place and wait until the wizard opens it, or after killing the wizard himself).

Difficulty levels

There are five difficulty levels in the game, named after precious metals:

Bronze Silver Gold Platinum Niobium

They differ among themselves in the level and strength of opponents, as well as accessibility. In single player for the Ancaria Campaign, the first two difficulty levels (Bronze and Silver) are playable from the start. To play Dungeons, the minimum character level is 25. Gold difficulty level will be available after completing the game campaign (Ancaria or Dungeons) on Silver difficulty. Platinum difficulty will open after completing the campaign on Gold difficulty, and, accordingly, Niobium will open its gates after successfully completing Platinum. In a multiplayer game, the availability of the difficulty level depends entirely on the level of your character. You can play on Bronze difficulty if your character level is from 1 to 60 inclusive, on Silver from 20 to 100, on Gold from 60 to 140, on Platinum from 100 to 180, on "niobium" - from 140 to 216. Thus, having a character of 60, 100 or 140 levels, you have access to 3 difficulty levels. For hardcore players, only defeating Andukar (the main and final boss of the Dungeon Company) on Niobium difficulty is considered a complete game playthrough.

  1. Sacred has sold over 1.8 million copies worldwide.
  2. In the world of Ancaria, you can find 8 dragons, 7 of which are warlike and you can kill them, the eighth is friendly, you will receive a number of quests from him.
  3. If you go from Khorad-Nur south to the sea, and then all the way east, to the cliff, you will find a narrow path leading to the pier. On the pier you will notice a boat, with which you can get to the island where the orcs rest. The orc at the pier will ask you to rid him of annoying tourists. Trample the towels of these orc tourists and they will attack you. After you kill everyone, talk again to the orc on the pier, and he will give you sunglasses as a gift.
  4. When playing as the Seraph, you have the opportunity to get a real Jedi lightsaber. First you need to free Seraphim, who was captured by black magicians near Bellevue. This seraph is being held in a cave east of the old mansion where the vampiress begins play. Then go to Khorad-Nur and go east from it, across the bed of a dried up river, go south to the rocks, and again east along them. You will see a burned building, in which you will find a dying seraph, after the death of which you will get a laser sword.
  5. In the city of Fairy Crossing, go behind the blacksmith's house to the north, and turn west. When you reach the forest, look for a barely visible path leading southwest. At the end of the trail, you'll find a cave that contains a Pacman mini-game. Collect yellow balls, they add experience, and blue ones should be avoided, because. they do damage...
  6. Exit Mistdale Castle and follow the riverbank to the northeast. Passing in this way to the source of the river, you will find the village of Tristram, familiar to you from the first Diablo.
  7. North of the village of Drakkenden, there is a well-camouflaged path through the woods that leads to a clearing containing Jason's hockey mask and machete from the Friday the 13th movie. Only the Gladiator can use them.
  8. Entering the Call of Ascaron tavern, which is located south of Braverock, you can talk to a man named Lucius, then kill him and pick up a key that will open the entrance to the X6 dungeon. Further, after going to the X7 dungeon, you will be able to fight the Vampire Queen. Only works when playing as Vampiressa
  9. You can find Torvin's grave on the map. There are two ways to get to the grave: through dungeon 73, which is located southwest of South Hedgeton, and through dungeon 76, located west of the dragon named Sssilith. Then, once in the area with a small lake, find a tree (red circle) - under it there will be a grave in which you are guaranteed to find the Mace of Torvin. In the same place, you can complete a secret quest: pick up the sword (green circle) and take it to the lake, where the forest shooter Arogarn will be waiting for you. You can complete the secret quest only if you have previously completed the quest "Wood Shooter Arogarn" - southwest of Bellevue - not far from the spawn of the Dark Elf and the Wood Elf.
  10. In Sacred you can find a hidden grave. An ax and a bow can be found near the grave, and a name and two dates are written on the grave. The Hidden Grave has only existed since version 1.8 (Sacred PLUS).


 
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