Description of the game dead space 3. ⇡ Story for two

If you are a fan of horror games, then this year's game Dead Space 3 should suit your taste. Even before the release of the game, its creators promised that it would not be the final part of the Dead Space series of games. Its positive feature was that it involves a joint campaign, but first things first.

The plot of the game Dead Space 3 begins its development 2 months after the events that occurred in the second part of the game. On a frozen planet called Tau Volantis, the wreckage of a cracker-class spacecraft was discovered. After the discovery of another marker, Ellie Langford and Isaac Clarke were forced to crash, after which they decided that they had better split up. Clarke meets John Carver, a sergeant of the Earth government, a survivor of the Necromorph attack on Uxor (another planet). And now, together, they must somehow stop the sectarians from the Earth - unitologists, and also destroy the marker. This game is the first in Dead series Space, when people themselves become your opponents (more specifically, unitologists). Also, at every step you are waiting for threats emanating from a hostile environment, and the Necromorphs have not gone away either, and have even been updated somewhat.

Gameplay Dead Space 3 corresponds to the style of the previous two parts. The list of actions has been replenished with the ability to roll and hide. Here the world is displayed from a third person, a key part of the game, just like in the first two, is the strategic separation. Stasis allows the hero to slow down enemies for a while, each type of them must be killed with a variety of weapons. A new type of enemy has also appeared here - Fodder, who can turn into a representative of one of two types of necromorphs - it all depends on how he is dismembered.

As in the previous parts, the weapons in Dead Space 3 have 2 modes, and along with the plasma cutter familiar to gamers, new automatic weapons have appeared, the cartridges for which are universal.

Relatively game modes it should be noted that after the campaign ends, 4 additional modes, among which:

New game(New Game Plus). It is proposed to go through the campaign again with the preservation of all the weapons and upgrades that you managed to get during the initial passage;

- Classic Mode. A classic single-player mode, in which, for example, the creation of weapons is excluded, the shape of the sight has been changed. Such a regime involves the use of projects to create new weapons;

- Pure Survival Mode. This mode involves strengthening the role of managing resources, the only source of which are enemies. You are invited to choose which weapon you will create on each stand.

- Hardcore mode (Hardcore Mode) assumes that there is only one life for the entire campaign - in this case, the death of the protagonist will mean the end of the game.

Also in Dead Space 3 there is also a joint mode, the activation of which you can make at absolutely any control point. This mode was replenished with new cutscenes, dialogues and updated gameplay mechanics, although there is no "friendly fire" here, which means that you can injure your comrade.

Dead Space 3 system requirements as follows: Windows XP (SP3) / Vista (SP1) / Windows 7 operating system, 2.8 GHz processor, graphics card NVIDIA GeForce 6800/ATI X1600 Pro, 256 MB, shader models 3.0 (an important point - NVIDIA GeForce 7300, 7600 GS, 8500 and ATI X1300, X1300 Pro, HD2400 cards will not work). 10 GB of hard disk space for installation, plus additional save space, DirectX 9.0c. An internet connection is an additional requirement.

In Russia, the game was only localized at the subtitle level.

Gameplay

Plot

background

In an unknown period of history (perhaps long before the appearance of mankind), an unknown alien race on the inhabited planet Tau Volantis finds one of the Obelisks, around which, by analogy with people, they organize their own cult of Unitology. Other, radical aliens, were sure that the Obelisk was the key to an inexhaustible source of energy, so they built a machine around it that was supposed to extract energy from it. However, over time, the Obelisk showed its true nature, starting the process of "Descent" - many aliens in religious hysteria committed suicide or killed each other, after death turning into necromorphs, which the Obelisk attracted to itself, forming a new Blood Moon - a giant intelligent necromorph. The remaining capable aliens by that time reprogrammed the machine built around the Obelisk into a giant terraformer, which very quickly gave Tau Volantis an ice age that killed all the other aliens and froze the Necromorphs, but at the same time froze the Blood Moon, plunging it into hibernation and stopping "Convergence".

In the distant future, when humanity went into outer space, erupted Civil War between the Government of the Earth (rus. EarthGov) and V.S.S.K. (Armed Forces of the Sovereign Colonies (rus. Sovereign Colonies Armed Forces, or S.C.A.F.)). After the incident involving the Black Obelisk and the creation of Unitology (Dead Space: Martyr), V.S.S.K. nevertheless, they decide to repeat the experiment with copies of the Obelisk in order to find a source of inexhaustible energy. By triangulating the Obelisk's signal, they find Tau Volantis and equip a five-ship scientific-military expedition there. Arriving on the planet in 2313, the military builds a research station on top of the mountain, under which the alien car stands, and a camp at its foot. Admiral Margery Graves was the head of the expeditionary fleet, General Spencer Mahad led the army units, and Professor Earl Serrano was in charge of research on the planet and the alien machine. However, over time, the local Obelisks began to drive the colonists crazy (although there was not a single unitologist among them): the admiral was placed under house arrest in her cabin due to strange visions, and the delirious quartermaster Lumley spoiled all the food supplies. During the work, alien Necromorphs began to awaken at the terraformer, in connection with which some of the personnel went missing and returned already in the form of Necromorphs. Some of the Necromorphs were brought to the ships of the fleet for research, where they escaped and set up local epidemics.

By the beginning of 2314, General Mahad believed that the situation on the planet was out of control and humanity was threatened by an epidemic of Necromorphs if they left this star system. Therefore, he initiates a "level 5 quarantine", according to which all research data must be eliminated, the ships of the fleet are destroyed, research facilities are mothballed, all expedition personnel are executed, and the planet itself is blacklisted. A company of "Reapers" (Special Forces V.S.S.K.), led by a general, were engaged in fulfilling the conditions of quarantine, after which they committed suicide (as required by the neurolinguistic programming program during their training). Professor Serrano by that time had managed to unravel the cause of the Necromorph infection and was going to restart the alien machine in order to destroy the Blood Moon, so he sent his trusted assistants Tim Kaufman and Sam Ackerman for the Code (DNA key to the machine). They manage to get the Codex from the fallen Mull shuttle, but in the process of descending from the mountain, Sam dies, and Tim is overtaken by Mahad, who tells him that the professor is wrong, and it's too late to fix anything. The General kills Tim, then destroys the Codex and commits suicide.

Main game

2514 year. After the events on Station Titan, Isaac Clarke and Ellie Langford part ways, with Isaac hiding from the Unitologists and the Earth Government on the New Horizons lunar colony, and Ellie looking for a way to end the Obelisk epidemic. Meanwhile, a coup d'etat takes place - the unitological sect "Circle" led by Jacob Danik overthrows the Earth Government and commits a series of terrorist attacks on Earth and its colonies.

By then, Captain Robert Norton and Sergeant John Carver, agents of the Earth Government, find Ellie on the planet Uxor and convince her to find the mysterious Ptolemy Station, as it was discovered 200 years ago [ what?] Tau Volantis (which was classified as " home world Obelisks"). Ellie finds the planet, and the squad splits up: Ellie, along with her colleagues - Austin Buckle and Jennifer Santos - go to the planet, and Norton and Carver, at the request of Ellie, return to Earth in search of Isaac. After some time, Norton and Carver find Isaac and demand that he come with them. Isaac initially refuses, explaining that he does not want to mess with the Obelisks, but later agrees when he finds out that Ellie is involved. As they leave the apartment, Isaac and the agents are attacked by cult unitologists. During the fight, Isaac is separated from Norton and stumbles upon the leader of the Unitologists, Jacob Danic, who tries to kill him, but Isaac manages to escape. After reaching the freight depot in the colony's industrial area, Isaac hijacks a transport train, which the Unitologists later try to stop. Before the transport explodes, Norton manages to pick up Isaac on his personal ship, the Eudora. Fleeing from the Unitologists, the Eudora enters a hyperjump, heading for Tau Volantis.

The Evdora emerges from hyperspace near the planet, but enters a minefield and explodes, and the crew is evacuated to the nearest ship of the C.M.S. expedition. The Roanoke, on which Isaac finds Ellie, Buckle, and Santos. The team develops a plan to descend to the planet. On board the neighboring expedition ship C.M.S. Terra Nova, they find a partially functioning Crozier shuttle, which Isaac fixes by collecting the necessary parts from other ships in the V.S.S.K. (with the exception of C.M.S. Shackleton, which, during the introduction of quarantine, was blown up by its own mines). Having repaired the ship, the team goes to the planet, but the landing is hard, because of which the ship falls apart while still in the air and crashes against the snowy rocks, and Locke and Rosen die from the crew. Isaac was in the nose of the shuttle during the crash, which is why he is separated from the rest of the team. After recovering, Isaac discovers that his I.K.S. (R.I.G.) is damaged - the heat exchange system is disabled, because of which Isaac is at risk of freezing to death. Having reached the camp of the colonists, Isaac finds Bakkle dying in one of the barracks. He says that the team was able to survive the fall and find arctic suits to survive the low temperatures of the planet, but one set was not enough for everyone; Buckle decided to stay because of his relative worthlessness. Dying from hypothermia, he manages to tell Isaac that there should be more such suits in the basement under the barracks, but there are too many Necromorphs. Isaac goes down there and fights to get himself a suit, after which he catches up with the rest of the group.

The survivors find the headquarters of the W.S.S.K., where they learn that the Obelisks are controlled by a machine, and they can find it by tracking the location thanks to a frozen necromorph alien called "Nexus" using a special probe. Isaac assembles this probe piece by piece, and then participates in an experiment to introduce a device into the Nexus nerve ganglion, which, as it turns out, is still alive. Once outside, Isaac quarrels with Norton, who locks him in a cage. He manages to get out, but Danik's thugs grab him outside - it turns out that Norton told him the location of the planet and Isaac in exchange for a ship to save himself and his team. Then they are attacked by the revived Nexus, and Danik retreats. Isaac manages to kill Nexus, after which he fights Norton and also kills him. After some time, Isaac, Ellie, Jennifer and John climb the mountain, on top of which stands the colonists' laboratory, but Isaac's group is attacked by a necromorph alien - "Snow Beast". During the attack, Santos dies, and Isaac falls to the bottom of the gorge and soon kills the Beast with harpoons, and then catches up with John and Ellie. They get to the research center.

Having reached the control room of the center, Isaac learns about the existence of the Code, and that it can be obtained by bringing together the frozen parts of an alien creature (the native inhabitant of this planet), which is called "Rosetta" in the documents. When the key was collected, Isaac has a vision of the Descent and the appearance of the Blood Moon, and he understands what the Codex is really for. But then Danik and his unitologists find the team and take the key from Isaac. To stop the unitologists, Isaac releases an antiseptic gas into the room, which is deadly for any organics (even for Necromorphs). After that, Danik escapes, and Isaac and Carver manage to escape, but Ellie gets stuck in the room and presumably dies.

Clarke and Carver follow Danic into the planet's underground where the alien city was located. There, they manage to take the key from Danik, but then they are separated: Carver decides to wait for Isaac at the control panel of the car, and Isaac himself begins to repair the car. When he gets to the control panel, they are met by Danik with Ellie taken hostage, who turns out to be alive. He demands to give them the key in exchange for her life, but Isaac refuses. Then Carver takes away the key from Isaac and gives it to Danik, as he considers Ellie's life more important. Danik turns off the machine, and the mountain begins to fall apart due to the awakened moon, which began to absorb everything. Danica is killed by a fallen piece of rock, and Isaac himself is thrown into the void from the control panel. Using his suit's propulsion system, he manages to get to the controls and weaken Luna. After that, he persuades Ellie to fly away on Danik's ship, which was also there, and turns the car back on. The moon freezes and dies when it hits the planet, and Clark and Carver are thrown off the console and float in the air for a while until they disappear from view. In orbit, Ellie tries to get in touch with them, but they do not respond, then she discovers that the signal of the Obelisk has disappeared, which means they managed to stop the epidemic. She goes into hyperjump. The credits follow, after which, off-screen, Isaac calls Ellie.

DLC "Awakened" ("Awakening")

The add-on for three chapters reveals the further fate of Isaac and John after the end of the plot of the original game.

After the collapse and death of the Blood Moon, Isaac and John wake up in a crevice, but cannot understand why they managed to survive this fall (as well as the state of Tau Volantis, while the collision with the moon was supposed to destabilize the planet; more about this in the cartoon "Dead Space: Consequences"). The heroes notice shuttles taking off on the horizon: Danik's followers, having been defeated in this sector, retreat into the orbit of the planet. John and Isaac understand that they risk being abandoned on the planet, so they hastily break through to the nearest V.S.S.K. therefore they will not be able to reach the Earth.

Then the heroes take off into orbit and get to the frigate of the old CMS Terra Nova flotilla in order to prepare it for returning to Earth. However, during the preparation of the reactor and the flight system, Isaac is repeatedly visited by hallucinations (similar to those in Dead Space 2), in which the leader of the surviving cultists tells him that the rest of the Brother Moons have already awakened and that they are looking for a way to Earth. Isaac realizes that the Moons can use him to lead them to Earth, so he tries to talk Carver out of returning. However, the latter does not agree with him, because he wants to survive, so he attacks him. As it turns out later, the heroes struggled with each other's hallucinations, while the Moons already knew how to get to the Earth, and the same cultist only pitted the heroes so that they would not have time to return to Earth and warn everyone. After defeating the cult leader, the heroes still decide to fly to Earth and successfully launch the ship.

Isaac and John return to the solar system, having exited hyperspace with dark side the earth's moon, but attempts to get in touch with someone end in failure. But when the heroes fly over the horizon of the satellite, they see how the Earth is attacked by three Brother Moons at once. And the next moment one of the moons rises in front of the ship and the story ends.

Characters

Protagonists

  • Isaac Clarke(eng. Isaac Clark) - protagonist, main character games and the entire trilogy. After the tragic events on the USG Ishimura and at the station, Titan is hiding from the Unitologists and the Earth Government, who are trying to get the blueprints for creating obelisks embedded in his head. Travels to the planet Tau Volantis to find his friend Ellie Langford and eradicate the epidemic caused by the obelisks once and for all. Isaac has almost completely overcome his insanity, which happened to him in Dead Space 2, and no longer suffers from hallucinations. His further fate, after final battle, shown in the appendix Awakened. Voice - Ganner Wright.
  • John Carver(English) John Carver listen)) is a surviving EarthGov Special Forces Sergeant. On the planet Uxor, he encountered an obelisk activation and an epidemic of Necromorphs. Jacob Danik was responsible for the deaths of his wife and son. In single player, he helps Isaac slightly throughout the game. In co-op, he is a playable character and goes side by side with Isaac all the way. He suffers from hallucinations, similar to those that Isaac and Strauss suffered in Dead Space 2. The obelisks use images of his dead wife and son. His further fate, after the final battle, is shown in the supplement. Awakened. Voice - Ricardo Chavira.
  • Tim Kaufman(English) Tim Caufman) - a young soldier who served on Tau Volantis with the W.S.S.K. flotilla. 200 years before the events of the game. Was sent by Dr. Serrano to find Code(alien car key) on the fallen shuttle. Despite the success of the operation, General Mahad convinced him that there was nothing to fix (the first disaster on Tau Volantis). Killed by Mahad. Playable character only in the prologue.
  • Sam Ackerman(English) Sam Ackerman) - a colleague of Kaufman, sent with him in search of Code. Dies during an unsuccessful descent from the slope (possibly crushed by a fallen shuttle). Appears only when cooperative passage.

Antagonists

  • Jacob Arthur Danik(English) Jacob Arthur Danik) is a unitologist, the leader of extremists, who is responsible for a new epidemic of necromorphs on the lunar colony "New Horizons" (Eng. New Horizons) at the start of the game. The main antagonist of the game. Throughout the game, he tries to stop Isaac from destroying the obelisks. Killed by a piece of rock that fell on him. Voice - Simon Templeman.
  • Robert Norton(English) Robert Norton) is the captain of the spaceship Eudora and one of the surviving members of the EarthGov squad. Leads the rescue mission to find Ellie Langford. Helps Isaac and Carver during the events of the game. Isaac is jealous of Ellie in every possible way, as a result of which small conflicts arise between Norton and Isaac. He betrayed Isaac, turning him over to the Unitologists in exchange for a rescue ship from the Tau Volantis. Shot by Isaac. In addition Awakened becomes a necromorph. Voice - Robert Gant.
  • Damara Carver(English) Damara Carver) is the late wife of John Carver, who died before the events of the game. In the game, it is an analogue of Nicole Brenan from Dead Space 2: she appears to Carver in hallucinations and torments him with guilt for her death. Appears only in additional missions, available only with co-op playthrough. Notable is the fact that only the second player controlling John can see it.
  • "Prophet of the Circle" (eng. The Circle Prophet) is a unitologist fanatic who led the rest of the cultists after Danik's death. He tries to get Isaac to give away the location of the Earth, although he himself knew it from the beginning. Appears in reality (in the form of an immortal mirage) and in Isaac's hallucinations (becomes vulnerable when the luminous obelisks are destroyed). The main antagonist of the supplement Awakened. After defeating him, Isaac can finish him off or spare him.

Other

  • Ellie Langford(English) Ellie Langford) - pilot S.E.S. 4th grade. Together with Isaac, she survived the events at Titan Station. Had a short but stormy romance with Isaac. After Isaac decided to try and live a normal life, Ellie continued to look for ways to counter the Necromorphs. Her search led her to the planet Tau Volantis. Helps the protagonist in every possible way as the game progresses. After the moon is destroyed, Ellie tries several times to contact Isaac and Carver, but never gets a response. Desperate, he decides that they are dead and goes to Earth. Voice - Sonita Henry.
  • Jennifer Santos(English) Jennifer Santos) is a scientist, a member of Ellie Langford's team. Helps Isaac in search of ways to destroy the Necromorphs. She died as a result of the fall of the lift. Voice - Michelle Ann Johnson.
  • Austin Buckle(English) Austin Buckell) is another surviving member of Ellie Langford's team. Died of frostbite. Voice - Frank Ashmore.
  • Mark Rosen(English) Mark Rosen) and Locke(English) Locke) are the pilots of the ship "Eudora", on which Isaac, along with Norton and Carver, arrives in orbit of the planet Tau Volantis. Later, the pilots of the Crozier. They die during a hard landing on the surface of the planet.
  • Spencer Mahad(English) Spencer Mahad) - General of the V.S.S.K. forces that assisted the first expedition to Tau Volantis. During the incident on the planet, he considered that the expedition had failed, and that information about this must be buried so that humanity would not know about it. To do this, he kills most of his subordinates, including Kaufman, after which he commits suicide. Appears only in the prologue.
  • Earl Serrano(English) Earl Serrano) - xenoarchaeologist, head of the V.S.S.K. scientific service. Successfully researched the history of aliens and unraveled the mystery of the cataclysm that occurred on Tau Volantis. He tried to destroy the Moon with the help of an alien machine, but due to fanaticism, Mahada could not complete the mission. In the game, the professor can only be heard in the prologue, and his corpse can be found in the final chapter. Also throughout the game, you can find his audio diaries with research and slide films where he gives obvious clues to start the alien machine.

Chapters

As in the previous part, Dead Space 2 , the game follows with no visible next level loading fields. The titles can be seen in the lower right corner of the screen at the beginning of the chapter. Also, from time to time, instead of the titles of chapters, the names of locations appear in the same way.

If you combine all the first letters of each chapter in English, you get B.R.O.T.H.E.R.M.O.O.N.S.A.R.E.A.W.A.K.E., or " Brother moons are awake", which translates from English as" The brother moons have awakened". This can be seen at the end of the Awakened expansion when the Blood Moons attack Earth to consume. And if you combine all the first letters of the chapters of the supplement, you get R.I.P. , which means " rest in peace».

Minimum Requirements Intel Core 2 Duo E8400 2.8 GHz/AMD Athlon 64 3000+, 2 GB RAM, DirectX 9.0c capable graphics card, 256 MB memory, such as NVIDIA GeForce 6800 GT/AMD ATI Radeon HD 2600, 10 GB hard drive, internet connection and Account in origin Recommended Requirements Intel Core 2 Quad Q6600 2.4 GHz/AMD Athlon II X4 600e 2.2 GHz, 4 GB RAM, DirectX 10 graphics card with 512 MB memory, such as NVIDIA GeForce GTX 260/AMD Radeon HD 4870 release date February 8, 2013 age limit from 18 years old Platforms PS3, X360, PC Official site

Game tested on PC

Even before the release, Dead Space 3 began to be accused of an excessive emphasis on entertainment - they say, the game has finally lost its horror roots, turning into another blockbuster with explosions, fireworks and other special effects that no one seems to need here. Such criticism is not constructive for the reason that the development of the series proceeded according to a completely logical scenario, and the third part is an organic evolution of the ideas of the two predecessors.

However, and original game it's hard to call it really scary. Yes, it had some of the hallmark elements of a horror movie, like the artificial restrictions on the user and the general slowness of what was happening. A conditional atmosphere can also be attributed to this - corridors with poor lighting, predictable appearances of monsters and some understatement in history. With all this, the first Dead Space was great game, but did not frighten because of its sterile academic character - everything in it was so correct and verified that there was no room for imagination. And the latter, as you know, can draw much more horrors in your head than the monitor screen shows.

But the game concept itself immediately appeared in an almost perfect form - there was nothing special to improve in the sequel, therefore, in order not to repeat itself, Visceral Games had to focus on scale and epicness. As a result, the Dead Space universe expanded proportionally, acquiring new characters, scenario lines and worlds.

Accordingly, further movement forward followed under the understandable slogan "Faster, higher, stronger." Updated realities appear in the very first chapters of the third part - Isaac Clarke shoots terrorists from behind cover, travels to a distant planet, and then a star station collapses beautifully under his feet. Yes, Dead Space 3 really does resemble Uncharted or Call of Duty in places - and there is, perhaps, nothing wrong with that.

⇡ Accelerations, decelerations and payments

But after a rollicking introduction, the game slows down for a while and offers the usual pastime - leisurely walks through narrow tunnels inhabited by monsters. At such moments, a too obvious contrast with dynamic scenes begins to work in the negative: either because of a sharp slowdown in the pace it becomes boring, then with the start of the next epic turn of events, on the contrary, a feeling of inappropriateness arises. Still, in this regard, the balance was much better maintained in the second part - here the form turns out to be too uneven in places.

Enemies in general have become more like their counterparts from traditional action games - now there are much more monsters, they are faster, larger, and they have also made a habit of attacking in a crowd much more often. Isaac, in turn, does not have time to adapt to new realities - the protagonist is still slow and awkward, and frankly inept at using fresh tricks. This becomes critical during skirmishes with unitologist soldiers - the hero crouches and aims so clumsily from behind cover that it is sometimes easier to shoot everyone while standing. The situation is aggravated by the inconvenient implementation of new commands in management - alas, the original scheme from the first game did not imply any special changes.

First-aid kits and cartridges fall out much more often - this is a compensation for strengthening opponents, both qualitatively and quantitatively. At a normal level of difficulty, even with not the most rational use of resources, there are almost no situations when there are enemies around, but there is nothing to shoot with.

But the main innovation and at the same time the trump card of the hero is the system of manual assembly of weapons. In addition to the already symbolic for the series laser cutter (well, one more plot gun), the game no longer contains ready-made means to reduce the population of monsters. But drawings and materials for assembly are scattered everywhere - on special machines you can build an interesting tool yourself. For example, a revolver with a flamethrower. Or an electric harpoon with a pneumatic hammer. Or, say, the same laser cutter, but with a system for automatically attracting useful items.

In general, all this will have to be dealt with a little, especially with the method of operation of the machines - the assembly of guns turns out to be not the most obvious thing. In addition, no one is immune from creating an unsuccessful copy - for example, it turned out that the optical sight is far from suitable for everything, and the electric trap, expensive in terms of materials, turned out to be inconvenient to use. But you can always disassemble the created something for parts and try other combinations.

You can search for useful raw materials both in the process of exploring levels, and with the help of a search engine bot, which after a certain time will drag all the things to the machine. There is a third option - micropayments, a thing for ordinary "boxed" games is very unusual and almost innovative. For quite real rubles, you can buy the missing materials and items, significantly strengthening your character. Here it should be noted that no one is forcing you to pay an additional fee - the game works fine even without elements of a shareware model; the latter are only an option for the lazy or those who want to experiment with weapons once again.

On the other hand, a future trend is becoming clear: micropayments (especially in games from Electronic Arts, which has a clear reputation) will soon become the norm. The danger lies in the fact that the history of the DLC may repeat itself, when whole pieces were cut out of finished projects in order to sell them separately later. And if in Dead Space 3 internal transactions do not break the game, then there is no obvious answer to the question of what awaits us in the future.

⇡ Story for two

Another fundamental difference between Dead Space 3 and its predecessors is the presence of a cooperative mode. The second player gets the role of Sergeant Carver - the character is also present in the single-player campaign, appearing only in some scenes with a hint - they say, everything here is designed for co-op.

When playing together, the balance of difficulty is leveled - the hordes of oncoming monsters are no longer so dangerous, and several boss battles (certainly huge) become more honest. The plot content does not change much; however, each of the characters sees a number of scenes in his own way - this is how Carver's periodic madness is played out, which sometimes rolls over the hero in the form of hallucinations. It is no longer relevant to talk about the right horror in the co-op - the game finally turns into an action movie a la Gears of War, only adjusted for narrow spaces where the devil himself cannot turn around.

The plot background of all the events that take place remains true tradition series and quite ascetic. The general message of the story fits literally in one sentence: the heroes find the source of the devilish signal and go to the home planet of the obelisks; unitologist fanatics interfere with the mission in every possible way. It is difficult to feel any special emotions in the process of narration - it is almost immediately clear which of the characters will live to see the finale and how everything will eventually end. Dead Space 3 in this regard is a typical triquel - the universe of the franchise, despite the artificial inflation of books and full-length cartoons, is quite poor and is built around a flimsy script core. All the intrigue remained in the first game, when there was a mystery "what the hell is going on around?". At the end of the trilogy, they somehow stretched the line with alien relay artifacts, but all this no longer arouses serious interest.

Although there are plenty of dialogues and story scenes in the game, it's a pity that most of them are designed to outline the motivation for further actions, like walking around the three ends of a huge base in search of a few pieces of equipment. The heroes methodically pronounce their plans and remind the user a hundred times what is happening right now. But the staged moments are great from a visual point of view - every hour Isaac falls very beautifully from somewhere (from a platform, from a cliff, from a planet's orbit, and so on), sometimes even fights with someone. In this regard, Dead Space 3 does not lag behind Uncharted, and the proprietary inseparable editing of the video sequence and the “floating” camera make the picture even more impressive and alive.

It may seem that there is a lot of criticism in the text. Yes, Dead Space 3 does have flaws, and it's hard not to talk about them. With advantages, in turn, everything is clear - they are inherited from the previous two games in the series. The result is a classic situation with the completion of a thematic trilogy - the idea and staging have already ceased to amaze, and after the almost flawless second part, any imperfect element is especially striking. This was the case, for example, with mass effect 3, Uncharted 3 or Gears of War 3 - the sequels of these series were very difficult to surpass.

I would like to end the conversation about Dead Space 3 with a simple thesis: it is interesting to play, twelve to fifteen hours fly by almost unnoticed. A good action-adventure that makes sense to replay with a friend.

Advantages:

  • long action movie that really captivates;
  • interesting combinations of weapons;
  • beautiful game design;
  • excellent staging of dynamic scenes;
  • adequate cooperation.

Flaws:

  • uneven pace of the story;
  • management that does not fit into the new realities;
  • often the game repeats the episodes of its predecessors.
Graphic arts Plain expensive game on our own Visceral Engine. No major differences from Dead Space 2, but it is worth noting a few beautiful locations in space and on a snowy planet. 8
Sound Powerful surround sound and authentic screams of the main characters, as well as squeals of monsters. 9
Single player game More than twelve hours is really not fleeting by modern standards of the story campaign, during which there are many interesting events. It is a pity that the presentation is somewhat chaotic, and there are many self-repetitions. 8
Collective game The same as Single player game, but with a brother in arms. Several non-critical differences and completely different impressions. 9
General impression The third installment in the expensive franchise, following the largely flawless second installment. The situation is standard for the current generation of games. 8

⇡ Video:

Developer(s) Visceral Games Publisher(s) Electronic Arts Composer(s) ... Wikipedia

dead space- Saltar a navegación, búsqueda Dead Space [] Box Art Desarrolladora(s) EA Redwood Shores Distribuidora(s) Electronic Arts … Wikipedia Español

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dead space- may refer to: Contents 1 Physiology 2 video game and media franchise 2.1 video games…Wikipedia

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dead space- n 1) space in the respiratory system in which air does not undergo significant gaseous exchange see ANATOMIC DEAD SPACE, PHYSIOLOGICAL DEAD SPACE 2) a space (as that in the chest following excision of a lung) left in the body as the result of a … Medical dictionary

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This term has other meanings, see Dead Space (disambiguation). Dead Space Dead Space PC cover Developer Visceral Games Publisher Electronic Arts Localized ... Wikipedia

Books

  • Dead Space, Templesmith B., Anthony D. On the distant planet Aegis VII, a team of miners mining for minerals for a depleted Earth finds an unusual artifact - a red Obelisk covered with strange symbols. Soon…
  • dead space. Book 2. Catalyst, B. K. Evenson. The life of Istvan and Jensi Sato under the dome with artificial atmosphere was not very diverse: school, games, home with a mother who does not love her sons. The eldest of the brothers, Istvan, was not of this world, ...

That's what the game was missing! Mystics. Madness. Dark omens. And a half-naked, bloodied maniac with a cleaver in his hand. The first story add-on for Dead Space 3, called Awakened, bears the imprint of classic horror films, in which they were not scared by images that suddenly jumped out of the ventilation passages, but crushed by surreal images, forcing the heroes to helplessly back away from the impending horror. And they ended not with a sugary victory, but with the triumph of Evil.

In the finale - attention, spoiler - we are left alone with a black screen, because of which the faint voice of Isaac Clarke, who once again defeated the Necromorphs, is heard. An ominous prophecy about the invasion of the reaper, killer tomatoes, moon-eaters seems to be not destined to take place after the destruction of one of them. It seems like the hero survived ... But let's leave the speculation aside. Now we have the facts.

Demonstration gameplay to soulful music

In Awakening, catastrophe survivors Isaac Clarke and John Carver struggle to escape a cursed icy planet and return to Earth. Like the original, you can go through the add-on either alone (here each of the heroes makes their way to the shuttle on their own), or in a company, covering each other. And cover often.

Contrary to expectations, the Necromorphs did not disappear after the destruction of the moon. They are still ready to flood the location at any moment, but Isaac and John are most worried about hallucinations, which are not much different from reality. In a sense, the fangs and claws of monsters are equally deadly both there and there, and the scenery of the surreal world compares favorably with the hateful rooms and corridors of spaceships.

Unlike Dead Space 3, in Awakening we are not in a hurry to fill up with monsters every time after slamming the door behind us. And this expectation is more exhausting than sudden attacks. We are carefully prepared for a new battle with sinister scenery; frighten with crucified bodies, bloody inscriptions, occult pictograms and lit candles; they crush with suspicious sounds and empty corridors, slowly show enemies, and then either overwhelm the battlefield with an impenetrable snowstorm, or inspire panic with the realization that imaginary monsters appear where you don’t look. More often in the back.

A big blunder in Dead Space 3 was the ignorance of aspects of unitology, and the representatives of this terrible religion in the game differed little from ordinary terrorists. We were not shown the inhuman rites of fanatics who tried to outwardly resemble their Necromorph idols. They did not try to doubt us in the reality of the surrounding world. "Awakening" corrects this deficiency and shows the crazy, mutilating their bodies of people. With them, as well as with their leader (a great alternative to Pyramid Head from Silent Hill) Isaac and John will have to get intimate when they finally get off the planet into orbit and try to "start" the survivor spaceship, occupied by cultists.


It is a pity that the addition turned out to be quite short, for one and a half to two hours. It has no new weapons or costumes. All this we are offered to purchase in the store for a separate price.

Diagnosis

The plot of the add-on is simple, but its plus is that it creates a complete picture from Dead Space 3 with a few strokes, does without cheap half-hints and hysterical partners. Occult scenery transforms familiar steel rooms and corridors. And the final makes you look forward to the continuation, because the most interesting is just beginning.

  • A worthy finale to the story of Dead Space 3
  • Occult scenery, hallucinations and new boss with a cleaver create a tense atmosphere of classic horror

Contra:

  • Ends fast
  • No new costumes or weapons



 
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