"Perfect Shame" Game Review. Saboteur, The (2009): Walkthrough of The saboteur secrets

FAQ on getting bonuses
1. Quietly kill five generals

There is, in general, nothing complicated, the main thing is caution and a pistol with a silencer :)
The main difficulty is that when you kill the bodyguards near the general, a zone of suspicion is formed, and other Nazis gather there. Usually, after the zone of suspicion resolves, they leave, but sometimes they remain, then we repeat everything again.
Note. a silent kill is only a silent blow from behind, a fistfight does not roll.

2. Kill five Terror Company soldiers
Method 1 (Quick and easy) This bonus can also be obtained at the beginning of the game. We go to the church, there are two anti-aircraft guns near it, we sit down on any of them and shoot at everything that moves (well, or does not move :)
The level of anxiety increases, and somewhere around level 3-4, soldiers of the Terror Company come running. You may not even notice how you kill them :) I myself was surprised when I suddenly received this award :)
Note. This way you can earn another bonus - "destroy 20 Nazi cars with one car." Just fire on all passing Nazi armored personnel carriers and tanks.

Method 2 (long) As you progress through the story, and especially at the end, you will meet with a considerable number of Terror Company soldiers.

3. Destroy the tank and zeppelin during the same alert.
It is necessary to destroy the tank "Wolf" (Wolf)

4. Blow up 10 Nazis in 10 seconds with explosives.
First of all, we take with us more dynamite and hexogen. Of the weapons, it is desirable to have a Tommy MG and a "Tank Killer". We go to the "black and white" area and on some street (important - the street should not be too wide) and install dynamite and hexogen on it so that the explosion of one explosive causes the detonation of another.
The more explosives, the better.
Then we climb onto the roof of the house, which is near this road, and fire at the Nazis. We increase the level of anxiety by any means. The main thing is not to cause premature detonation.
Over time, many Nazis will gather at the building. When you consider that there are already enough of them, we detonate the explosives, which causes a chain reaction, and the Nazis fly to the meat.
If you did everything carefully, you will receive a bonus. The main thing is not to rush.

5. Get 10 double kills
Until recently, I thought this bonus was the hardest. But when I figured out how to get it, everything turned out to be much easier. We call a zone of suspicion (you can throw a grenade, shoot a weapon), the main thing is not to cause an alarm. Next, a Nazi jeep arrives, and three Germans get out of it. We take a sniper and find the most convenient position, of course, on the ground, and not on the roof (so that Sean and the two Nazis are on the same line), and make a shot. It is advisable to use Steiner with optics. That's it, you made a double kill, now it remains to repeat this process 9 more times.

6. Destroy 20 Nazi vehicles with one vehicle.
The description is not very informative, so the question arises how to do it. To be honest, I didn’t fully understand it myself, but I still found a working method. We climb onto the anti-aircraft gun (preferably the one near the church) and raise the alarm. We destroy Nazi equipment and get a bonus.

7. Destroy five Nazi vehicles with dynamite in 300 seconds.

Method 1. Similarly, with the "Blow up 10 Nazis" bonus, only it's easier to count here
Method 2. In the "destroy the Nazi convoy" quest that Santos gives us, it's enough to put one dynamite on the truck, and everything will fly into the air, and you will receive a bonus.

8. Destroy 4 Nazi railway bridges
However, nothing complicated, but sometimes an annoying bug happens in the game - when you need to lay a charge on the tracks, Sean starts waving his fists instead. The way out is simple - take the dynamite and put it in that place. The method works.

9.Collect all the vehicles in the game
Here is a map for you

I do not claim authorship of the map in any way.
Note. If you are too lazy to go racing cars in Saabruken, you can steal them from rivals in the race.
You drive the Nazi out of the car, take it to the garage, load the last checkpoint (too lazy to drive back). Don't worry, the car will remain in the garage.

Give me some heat

So we are at the bar. Look around, for the sake of interest you can wander around the hotel. We go outside, take the first available car and drive to the man we met in the bar. His name is Luke, and he immediately offers to arrange fireworks for the Nazis. We sit behind the wheel and prepare for the first anti-fascist adventure. The road on the map is marked in yellow - we rush just there.

However, it will not be possible to act peacefully and secretly - our partner will not withstand the scene of beating a compatriot and will get into a fight. Well, let's practice our first fist fight. Try to deal with the adversaries as soon as possible, otherwise reinforcements with firearms will come running, and we will not be healthy.

As the fight ends, we move towards the original goal. On the way we will come across a few more Nazis, and one of them will be on the roof. Straight ahead - restricted area and if you get into it without permission, so to speak, the Nazis will raise the alarm. So that this does not happen, we climb through the windows to the guard on the roof and throw it off the roof. Luke will run towards the two remaining Nazis below, but we carefully climb down the windows and clean the faces of the enemies.

Finally, in one of the boxes we still find the subject of the search - dynamite. We go back to the car, the next destination is the fuel depot. That's where the big boom needs to be. Having climbed to the position that we will be shown in the video, we are waiting for the explosion and while the soldiers were distracted by the explosion of the tank, we climb the wire and go down into the base along it.

Inside the Nazi lair it is necessary to destroy the fuel tank. We arrange an explosion and get off on a combat jeep, which is parked two steps away. This is the only way to break through the barriers of the Nazis. It remains to pick up Luke and move back to the brothel. Congratulations friends, mission accomplished. By the way, the first fog has dissipated - throughout the game, a similar process will often be observed when performing especially important missions.

Better days

Let's go back three months. We are in France, in Lorraine, which has become one of the stumbling blocks of you know what events. And we have to go just to the German border. A luxurious cabriolet will not come in handy yet - our fellow travelers will go in it. We'll have to saddle the truck: it's going - and thanks for that. Drive far away and don't try, otherwise the mission will fail.

The trip will not present difficulties. But you can admire the beautiful views and suppress the grazing cows. Or shoot the Nazi border guards in the forests, thereby obtaining a machine gun. However, until it comes in handy - at the border the Germans seem to let us through calmly.

Old friends, new enemies

Boss Vittore is waiting for the protagonist at the bar. We go there. And we watch a screen saver that will take us into a fight. In no case do not get a machine gun - you need to fight exclusively on your fists. The task is to fill up six opponents in a red uniform. We do not pay attention to ordinary visitors. Well, after the massacre, you can dump from the bar.

Miss St. Clair

On the street, the persecution by the Nazis will continue. But a girl will arrive in time for us - apparently, our old friend. Well, or not quite familiar. But back to the chase. You need to go outside the city, because within its boundaries German cars come across everywhere, and it is not possible to escape in narrow quarters. Therefore, we accelerate as quickly as possible and rush towards the province and nature - our car is fast, we can handle it. Well, then we'll take my cousin to the hotel, and that's it. The National Socialists won't touch us anymore. But the girl will touch. And we her.

Advantageous position

After a stormy night, it's time to start the race. However, do not rely on a serious competition - as soon as we overtake a competitor, he will simply shoot us a wheel and the mission will end.

Sunday car ride

However, we won't let Decker go far. We jump into the car and follow the German, adhering to the allowed distance, which the scale shows. We have already gone through this in all GTA-like games, we will go through here. Soon the Aryan will reach the plant, which we will decide to penetrate with a friend. Do not raise the alarm, but move without protruding. Climbing the wall, climb into the enemy car. You need to throw her off the cliff. Just have time to jump out beforehand - you will have to do this long before the car approaches the cliff. The fact is that Sean jumps out for a very long time.

darkest night

The hunt ended sadly. The brother is dead, and the world has become gray - only the swastikas are painted in the usual red colors. We move around the complex, "carry out" two guards - one with the help of a silent kill; And don't forget to pick up a gun. On the street, meanwhile, planes are sent somewhere on an industrial scale. Isn't it for the war?

We will find out later, for now we need to climb as high as possible and wash off. You need to climb, focusing on the red lanterns - where they are, there is something to cling to. At the top we will finish off the guard, and then we will go down the stairs, where we will hear, in fact, all the plans of the Aryans about the war.

However, in a couple of minutes we ourselves will get a machine gun and arrange a sickly war for the nearby Nazis. There will be many opponents - at first they will start to jump out one at a time and will not present any problems, but the battle will become the apotheosis of the battle in a room like a museum, where a decent amount of Germans will accumulate. We will have shelters to help us, looking out of which it is best to click the Aryans.

Finding ourselves in the fresh air, we instantly rush to the parked combat jeep at the right time. We sit behind the wheel, break the hell out of the German gates blocking the path and roll off right up to the border. But do not expect security there - the war has begun ...

We rush then to the farm - after all, our friends remained there. They don't have long to live if we don't hurry - the inexorably falling scale of their health will unambiguously hint at the decrease in their health. We grab a cannon, send the Zoldaten to the next world and save our friends. But France will still fall:

We are back in "our" time again. Paris.

Luke and Veronica are waiting for us upstairs. During the video, it turns out that our ex-boss was captured - so we are going to release him. Let's just hide the guns at the exit of the brothel before we draw too much attention from... ahem, Nazi law enforcement officers.

Having reached the Saint-Martin canal, we get out of the car. To get to the Nazis, you will need to pick up his uniform from an Aryan nearby. Moreover, this must be done with the help of a silent kill or fistfight - the shots will fail the mission. It’s also not worth talking too much - our time is limited, so we move to the other side of the canal, it’s best to just jump straight into the water.

Having changed into a Nazi uniform, we move on, not approaching the Nazis too close - they will suspect and notice. We move in dashes - when there are no Germans around, we switch to running, next to the patrol we move to a step. Vittore is hidden inside the central building of the protected area - the slaughterhouse. We go around it from the back side and climb inside. The cell with Vittore is guarded by one guard - we quietly finish him off, select the keys and open the prisoner. Allied bombardment will begin and we will need to hide in a shelter. Thank you, gentlemen, but we thought how we would make our way out of the German cordon with the prisoners "under our arms"?

bottle blow

We're in the basement, safe. But it would be necessary to heal the wounded Luke only. This requires antibiotics, but they are not cheap - especially when it comes to black market dealers. The merchant needs something in return - for example, expensive alcohol. Which can be taken from the Germans.

We leave the headquarters, then the slaughterhouse burned down from the bombing and meet Paris again. The owner of the bottle of champagne we needed threw a party, at which, of course, we were not expected, even if we showed up in a German costume - the Gestapo were scurrying around, whom the disguise would not interfere with recognizing us as an enemy agent.

The best way to the cherished bottle is through the rooftops. Getting a bottle is quite simple: you need to overcome two groups of Germans on your way. The first one blocks our way to the stairs and here we need to wait until the soldiers simply turn their backs to us, and jump to the ground as soon as possible and head for the stairs. You can already ignore the group next to the bottle itself.

After acquiring the object of the search for shooting, there is no way to avoid it - you need to find a shelter as soon as possible, which is located on the roof nearby. There is a small cellar where you can sit out. Afterwards, we carefully descend along the roofs away from the fenced area and drive back to Santos. After meeting with him, go to the new headquarters and give the necessary medicines to the patient. And Santos was interested in our talents, by the way.

Black market

So it's time to visit him again. After all, we need connections to get different weapons and other amenities. The first gifts - explosive - will be given to us free of charge. You can use them for their intended purpose by blowing up the Nazi tower two meters from the point of sale. From the outlet, we immediately climb the buildings to the mark on the map and climb the tower. You don't have to touch the Nazi sniper at all - just install a detonator, let it blow up along with your post. You don't have to run very far from the tower - just leave the platform itself. Next, we need a Gestapo general who walks surrounded by two guards. Masking, in principle, is useless - after the shot, Sean will be spotted from almost all the towers, so we shoot at the general and his two guards, and then we roll out of the red zone. The last target is an armored car, and for its explosion it is better to change clothes this time, so as not to provoke the Germans guarding it. For this, some Fritz, who is sewing off alone nearby, will do.

We return to Santos. Now we can buy ammunition from merchants, as well as destroy towers and everything for which money is given.

Massive limousine theft

We continue to cooperate with Santos. He was offended by an important German general who purchased a car not from Santos, but from a competitor. We are required to steal a luxury car, for which we can use the entire Santos garages, which are a dime a dozen around the city.

Not far to go - the limousine is hidden in the "prickly" zone. To get there, it’s not worth it to be too smart - changing clothes or penetrating through the roof will not be needed. We grab some car passing by, but we smash the gate and rush towards the desired "wheelbarrow". Just be vigilant - as soon as the alarm is raised, one of the soldiers will rush to drive the limousine to a safe place. Do not let him do this, but get behind the wheel first.

thirty pieces of silver

It is necessary to take revenge on the traitor, because of whom Vittore was imprisoned. To do this, follow the general, who will lead us to the informant. There are two options for completing the mission. The first is to follow the general from beginning to end, that is, until a meeting with a traitor. The second option is to kill the general on the sly and take his uniform. It is necessary to carry out the murder when we disappear from the field of view of the Germans guarding the amusement park. The second option is easier and faster, since the general constantly looks around - apparently, he has a persecution mania. However, one way or another, the traitor himself will definitely have to be killed in the end. Decide the fate of the general yourself.

freedom or death

We go to the place of detention of anti-fascists. They hide them in a well-guarded camp, in which the Gestapo scurry about here and there, so disguise, you know, will not help much. It's best to proceed as follows: get a disguise and immediately run to open the prisoner. Sooner or later we will be declassified - but we, ignoring the heavy fire, run to the cage. As soon as we open the first one, we will need to save a few more. Well, then we just run far away from the Nazi hordes.

Special Delivery

It's time to ride: with a girl. We have to deliver a package for Luke. We select a prettier car and go on a trip - we will have to travel to different places. When we get to the house guarded by the Germans, drive away. Veronica will jump out after a couple of moments and the building will explode - if our transport is too close, then the car will simply fly into the air. And the protagonist will have to look for a replacement, while the alarm will already be announced.

Buried Secrets

The time of mysticism has come, even The Saboteur will please us with such. On the mission it would be necessary to stock up on uniforms, otherwise the countless Nazis in the cemetery will quickly turn us into a cutlet. Through the drain we penetrate into the mausoleum. There we do not pay attention to the Nazis, but boldly move to the mark on the map. The mausoleum is located on a hill - it is best to move straight there, jumping on the gravestones and crypts.

It is pointless to hide in the mausoleum itself, so we just jump inside the catacombs. Inside there are several soldiers who can be dealt with already with the help of firearms. The main thing - do not miss the flamethrower, he shoots the most painfully.

After the box falls into our hands, and then into the back of the truck, we run away from the cemetery. Immediately turn left and follow the paths. Outside the cemetery, the chase will not end - Nazi patrols are scurrying around everywhere, from which you can’t break away. In addition, the elite SS troops will begin the persecution. There is only one way out - to break through to the street barricade, which arranged the Resistance and repel the Nazi attack. We rush to the ambush, not paying attention to the pursuers. We stop the truck on the spot and repulse the Nazis. It will take a long time to shoot. Watch out for Skylar - she can be accidentally killed, so it's better to stay close to the girl. Sooner or later, the pressure of the Germans will dry up and we will have to bring the cargo to the final destination in peace. This will complete the mission.

Long live revenge

The award has been received - that is, you can take revenge on Decker. To begin with, let's take a truck - without it, it's better for us not to meddle in the tower, from where Mr. Decker's airship flies. We don’t linger for a long time near the checkpoint - the recognition bar will begin to grow and if we stand still for a long time, the Fritz will find the saboteur. So as soon as the entrance inside is open, drive towards the tower.

To get into it, go around the building on the left side. Do not even poke your head to the right - the Gestapo are there. We climb as high as possible - to the zeppelin. On one of the turrets you will have to climb, as all further exits will be closed.

Fritz, however, will not be around - so you can climb up calmly. The ultimate goal is to climb into the open window almost at the very top. Shooting can only start when you are inside. Of course, the machine gun will come in handy for us, but there are not too many enemies, so they will not provide problems. But there are plenty of adversaries in front of the airship itself - the main danger is posed by flamethrowers and stationary machine gunners. Shelters plus shooting at barrels will pacify them forever, however.

On the zeppelin itself, through the fault of Decker, everything will catch fire and is about to explode to hell, and we still need to take revenge. Run along the platforms and jump - you will have to jump over quite long distances. Do not be afraid, Sean is much less afraid of fire over long distances. We will reach Deker after a "ride" on a tightrope, but a direct fight will still not take place.

Whisper and scream

Welcome to the second act! The first mission must be performed on Santos; By the way, we haven't seen him for a long time.

It is necessary to destroy the German convoys. There are two ways to eliminate, and the second is much easier, we warn you in advance, but also much more ingenious.

So, the first method, complex and tricky, is with the help of explosives. For him, we need dynamite and firearms, preferably automatic, as well as a German uniform, which we have to stock up in advance. We go around the convoy from behind - there are three trucks in front of us. So, we make our way into the territory and mine the right one (if you stand with your back to the trucks). So that the Germans do not see. While the convoy is being mined, we retreat a couple of steps back and fire at lightning speed at the barrels that are located near the middle and farthest of the remaining trucks. Clean job, a couple of seconds.

The method is as follows - an anti-aircraft gun on the roof opposite (the one that is exactly opposite, and not on the side). Here the form is not needed, although it does not hurt. We just silently eliminate the German on the roof and open fire on the trucks. A couple of shots will be enough.

jailbreak

First of all, you need a uniform. We penetrate the territory where prisoners of war are kept. Immediately forget about the main entrance - everything is clogged there. There is scaffolding on the back of the building, so we will climb onto the roof of the building along them, and from there we will go down on a cable to the camera. Having opened the place of confinement, we go with Bryman to the exit - only not through the illuminated side, but vice versa. On the street we grab any of the luxurious Nazi cars we like and roll to the headquarters.

heavy weapons

Working as a demolition worker again. There are a lot of Germans in the forbidden territory - the uniform will be quickly revealed. We will act more cunningly and climb into the rear of the enemy, immediately to the cannon. To do this, we go around the building from the side and start climbing up the building, being right under the cannon. A couple of seconds is enough to set the charge and quickly escape - it doesn’t matter if they find out or not:

Thunder on wheels

The sports car will quickly carry us to the bridge where the train will pass. At the top of the bridge, it’s better not to waste extra strength and, having quietly finished off some Fritz, pull off his uniform and calmly go down to the supports. Alas, it won’t be possible to hide there already - there will be a large number of jumps, so one way or another you will have to shoot the duty officers there. Then you can calmly set mines - for this you just need to crawl point-blank to a luminous place and press the shot button.

Now we install the detonator directly on the railway tracks and we roll back to Skylar, trying not to catch the eyes of the Nazis walking around the area.

Once on the train, we expose the machine gun - we will have to shoot back from a large number of Nazis. We slowly make our way to the doctor, and save him. Just do not pull, otherwise you will have to perform a bunch of unnecessary actions, such as switching the direction of movement of the locomotive.

South of the wall

We go to "one of the most dangerous areas of the city" - Latin (hello, GTA), presenting the documents handed by Santos along the way. And in the area you need to meet with other leaders of the Resistance, but the dialogue will not take place - the Fritz will descend on the place. Our task is to prevent the death of at least one of our comrades and shoot the arriving Germans. There will not be many of the latter - soon there will be a chance to escape from the Germans by car. We climb into the car, wait until the rest of the leaders of the Resistance climb there and break away from the alarm of the third level. It remains to bring the rebels to the catacombs in a calm environment.

Well, it's time to finally work as a hijacker. The magnificent "Aurora" is to be stolen. Before leaving, do not forget to stock up on dynamite - we will need it. The car is located in a seemingly tightly fenced German zone. However, it seems so only at first glance. To the left of the entrance (where we arrived) the tank was left unattended. No, we will not take the base by storm - we will just jump onto the colossus, and then over the fence. Oh yes, you haven’t forgotten about the German uniform, I hope.

On the territory we behave calmly. We mine the entrance into which Francis penetrated with a detonator, then quickly go down. There will already be an alarm, there's nothing to be done.

We shoot the Germans encountered on the way and lower the lift with the Aurora. The Germans, of course, will give chase. But what do we need second-level anxiety behind the wheel of such a car?

Boiling point

We'll have to wait until the race. Now it would be necessary to carry out a responsible task for the Resistance. The mission will lead us to the headquarters of the Gestapo: to hit him, we will change into a German and go through the barriers. Actually, the path of penetration into the headquarters of the Gestapo will be shown to us in the next video. Nearby there is a building, from which a system of ropes stretches, leading straight into the building, and we will use it.

There is a second way - through the main entrance with weapons drawn, but both ways will lead us inside.

Move quietly inside the building. We eliminate enemies if necessary - where it is possible to slip through, it is better not to react. When we reach the library, the alarm will turn on in any case, a good machine gun will help here. The hardest thing will be against three especially protected - elite - guards. They shoot painfully, here you just need to hide well behind cover and aim at the enemies in the head. By pulling the lever in the room, we will free the prisoner. However, soon we will try to place another door and there are no levers nearby. But there are huge boilers nearby. Imagine what will happen if they are blown up: That's right, the door will open. Only now our random comrade will fall the death of the brave.

A fire will start in the building, besides, all the Nazis of the district will “crawl out”, which will have to be pacified with a machine gun. Maria will soon appear, to save which is our main task. Four more elite militants will stand on the way to salvation, but are they capable of stopping our Irishman? In no case. Therefore, we release Maria and take her to the headquarters to her father.

Lambs to the slaughter

Our headquarters is surrounded, the Nazis figured it out. They will besiege us for a long time, from different sides, so we will have to shoot a lot: Everyone and sundry will climb - including elite soldiers. Our task is to prevent the Nazis from destroying the headquarters, first of all, to prevent the Nazi sappers from mining our walls, which will not last long. The apotheosis of the battle will be the arrival of the tank. Well, dynamite will calm him down.

Dark reign

Veronica was arrested. Love should be saved: To do this chivalrous act, you need to install 7 sensors on the roofs until the rain stops. In general, we have limited time, but it will be enough if we do not slow down. The second problem is the Nazis on duty at each transmitter. Plus, they naturally react to our climbing. It is better to use ropes - they will allow you to move between buildings quickly and imperceptibly.

I need a few ... or one

They decided to save Veronica on an airship. Indeed, we are just like a knight, it is a pity that we are not on a dragon. We "take" the form, jump into the water, make our way to filling station and looking for a radio. It is located on the second floor, just be careful with the Nazis - try to bypass them. After starting the radio, climb the zeppelin by rope or ladder. Seize the moment - this is the only chance to see Paris from the air (not counting the tall buildings and the Eiffel Tower).

Upon arrival at Notre Dame, go down to the place of execution. The executioner reads sentences and executes executions rather quickly, not in the manner of missions of this kind, so let's hurry. To begin with, we eliminate the sniper that monitors the execution. Then we cross over to the other side, but it’s better not to use the stairs when descending, but jump straight along the rope. After the "journey" we eliminate the arrow of the stationary machine gun - it will interfere with us greatly in the future, if we do not finish it off. We will not be captured by the Nazis at all, but ambushed by the Resistance. We open fire on the executioner - this will open the gate. Now we are killing the Nazis with numbers.

And, finally, the final chord of the level - an unforgettable trip by car, shooting back from the endlessly pushing Nazi infantry and vehicles: And even planes. Standard for games of this kind, but almost always exciting.

From the ash

Friends, well, finally a real race at our service. Unfortunately, the long-awaited hauls will be scripted. In the first round, the top five seems to be absent altogether - it will not even be visible on the horizon, drive a car at least like Mika Hakkinen. As soon as the second and final lap comes to an end, the leaders, led by Decker, will suddenly emerge, but will set such a slow pace that only the lazy will not overtake them. So drive slowly, don’t rush, but turn on the nitro in time - this race will definitely not spoil your nerves.

But from the fourth level of alarm, which will light up after the assassination of the general, you will have to get nervous. Resistance is beating nearby - you can participate in an ambush. Or you can just grab a sports car standing nearby and run off somewhere out of town.

Here is the empire of the dead

The Nazis hunt down the rebels in the catacombs. Even the main entrance is not secure. We go around from the side, having previously captured the German uniform, otherwise we won’t be able to see the passage.

We behave quietly in the dungeon - we try not to touch the Nazis, we just pass them carefully. As soon as we see the resistance soldiers, a shootout will begin, one way or another. Hiding behind cover in skirmishes with elite soldiers. We make our way to the resistance by jumping from one rock to another - look, do not break only, the ledges are very small.

Here we are with our old friends. We accept the battle with superior enemy forces. The soldiers of the terror company will press on our positions quite persistently. The main thing, again, is to hide in cover and not stick out, especially when we lose Luke. The fire is steady in us, so we won't get bored.

deja boom

Do not be afraid if the mission does not appear for a long time - sooner or later a little man will run up to us and hand over the task. We will be outside of Paris - in Doppelsing. We shoot the starting opponents and move towards the first hit car. Now it doesn't matter if they notice us or not. The Germans will still open fire on us under any circumstances.

Soon we will get to the very factory from which we got out, tracking down Decker. Inside the building - a dozen elite soldiers of the Reich. The main problem is Veronica, who constantly crawls under fire, especially machine gunners. We cover it and try to finish off the adversaries even before the moment when our unfortunate heroine begins to climb under the rampage.

When the girl leaves us, it will not get any easier - Dr. Kessler will demand that the found one, in addition to his own salvation, also destroy the cyclotron. The moment will seem heavy enough when Sean defends the doctor while he opens the door. It will even be harder to survive on your own than to protect the professor. The shelling will begin from all sides - it is best to take cover behind the only box that is located to the left of the door (if you stand with your back). But in no case do not hide behind the wall opposite the door, otherwise Sean will quickly be turned into a sieve.

It is not so easy to destroy the cyclotron: first, we will smash two cooling machines. After - the center itself. We advise you not to ignore the Nazi soldiers - they are by no means endless, so it's better to shoot them first, and only then take on the mission objectives. After the destruction, the escape will begin, and for its successful accomplishment, the factory will have to be cleared of the last remnants of the German warriors.

Angels of death

An incredible thing is happening in the city - they don’t react to us at the checkpoint, which means that a general uprising is blazing with might and main. The Eiffel Tower can be seen for kilometers, you don’t even have to look at the map; we rush there.

Decker is at the very top - we go up there by elevator. Well, then: a gun, an unarmed Decker, shots:

Paris, you are free.

Paris, 1940 German troops have occupied the city and feel at home. The highest ranks of the army staged a drinking bout in a cabaret opposite the Moulin Rouge. For some reason, the Red Mill does not cause such a stir among them as half-naked waitresses and Belle dancers. Jazz, booze, fun... Only one person doesn't enjoy the show while sitting at the bar with a glass of whiskey. Irish-born former mechanic and racing driver Sean Devlin has long since lost count, but he's not going to stop until he's drunk to the point of unconsciousness.

His solitude is broken by a stranger, noticing that in Paris no one drinks alone. The impudent Frenchman's name is Luke, and after threatening to lose his teeth, he gets down to business, or rather, makes an offer that Sean cannot refuse: to kick the Nazi pigs.

Prologue

Set the heat

Luke leaves the Belle and goes to the courtyard to the right of the establishment: here you can talk without witnesses. He suggests Sean level the German fuel depot down the street, since the guards are drunk and there shouldn't be any problems. First you need to get dynamite. Nearby there is a supply depot, just where the heroes will go.

Before entering, two fascists mock a woman. Luke forgets about the precautions and gets into a fight, Sean can only help him. A few hits and the path is clear. To go further, you need to quietly remove the sentry on the roof. Devlin is an excellent climber, so getting to the target and dropping it down is not difficult. Now to stop a couple of guards from raising the alarm...

Dynamite is stored in boxes with a red mark. Taking it, Sean and Luke get back in the car and drive to the fuel depot. The plan is simple: the Frenchman distracts the Germans by blowing up a truck while the Irishman makes his way to the facility via a telephone wire. It won't take long to plant the bomb, but you need to find safe way retreats. Crates near the wall are a great option to avoid being lit up.

Bang bang! There is no trace of the tanks left, everything is on fire, the Germans are in a panic, and Sean picks up his new friend, and together they return to the Belle. The evening was definitely heavy, it's not a sin to take a nap for a couple of hours, especially since Devlin's closet is located behind the dressing room of the dancers.

Better days

Devlin dreams about the events of three months ago. Then he just stopped digging into engines and became a racer, and the first competitions in Saarbrücken were on the nose. Sean had every chance of winning, because his senior friend (and part-time sponsor) Vittore designed the unique Aurora auto-masterpiece. It only remained to bring him to Germany safe and sound.

Old friends, new enemies

Trouble found friends at the moment when they drank to victory in a local bar. As soon as the Irishman remembered the famous racer Kurt Decker, he and his retinue went inside. First, the German spoke of Mussolini, then switched to Jules' sister. A few obscene jokes, and now the drunken fight is in full swing. Friends were able to break through only thanks to solidarity and the fact that they did not leave their backs open. Sean even managed to kick Decker, who was lying behind the bar, after which he and Jules rushed out into the street.

Miss St. Clair

There were already enough fascists outside, and friends would have rotted behind bars (at best), if not for an old friend Skylar St. Clair, who was just passing by. The blue-eyed blonde instantly gave the driver's seat to Sean, and the trio rushed through the streets in an attempt to get rid of the tail. It was not difficult to do this, especially after leaving the race track. As soon as the chase was over, Jules asked to be taken to a hotel so as not to feel like a third wheel, and Devlin and Skylar retired to the room.

In the morning the "Countess of York" was gone, and Sean and his friend got into the first car they came across and drove to the track. Parting speeches by Vittore, dazzling smile of Veronica (Jules' sister) and...

Advantageous position

The race starts. Almost at the start, Sean overtakes all rivals, except for one - Decker. He pulled ahead, and it seems that it is already impossible to catch up with him. Nonsense! The main thing is not to lose sight of the German and fit into all the turns, which Devlin does with success. He becomes the first, but he is in the lead for only a couple of seconds: Kurt has an ace up his sleeve, or rather, a pistol with which he shoots through the Aurora tire. Cursing loudly, Sean leaves the race, and the cup goes to the Aryan.

Sunday car ride

The Irishman again breaks into a fight, but Vittore brings him to his senses in time. However, Devlin only pretends to be calm, and as soon as the mentor leaves, he and Jules decide to take revenge on Decker: the next day after the competition, the German car will be put on a pedestal, and if something terrible happens to him, the owner will be very upset. Neither Veronica's persuasions, nor Skylar's words have any effect on Sean, and now they are sitting on the tail of Kurt's Silver Arrow.

It is very difficult to win this game: Sean either gets drunk or stares at the girl.

He leaves the city, heading to the Doppelsig factory, where his car was developed. Decker imprudently parks it near a cliff, and the friends are left to climb over the fence and send the Arrow on a long flight. Ah, what a view! To see now the face of this freak!

"It can be arranged, Herr Devlin," a woman's voice comes from behind. There are many rumors about this Nazi, but people are not mistaken in one thing: whoever lets Francis so close will not live long.

Sean wakes up with a bag over his head and tightly bound. Decker tortures Jules until he passes out due to pain shock, and then takes on his comrade. Kurt is not a simple racer at all, but a loyal support of the Reich, and now he just wants Devlin to confess to spying for England and hand over some Bishop to him. Irishman! For England! Decker does not consider this an argument and, in front of Sean, unloads a gun at Jules' head, and then knocks out the racer himself.

darkest night

Devlin wakes up before the German officer who came for him realizes. A muffled groan and a crunch of the neck are heard, silence falls. Over the corpse of a friend, Sean swears revenge and runs out of the room. A minute later, he removes another Fritz, appropriates his pistol and goes out onto the balcony, where another fascist is standing. A heavy downpour will quickly wash the blood off the floor...

Climbing up the huge Doppelsig sign (which surprisingly resembles the emblem of the SS), the Irishman quietly removes the sentry and descends into the ventilation shaft. He accidentally overhears a conversation between Francis and General Eckhardt: soon the Germans will go to Paris.

Stunned by this news, Sean climbs out of the ventilation, grabs the machine gun that lies on the table near the stairs, and fights his way to the exit. He doesn't even try to act quietly: it's useless.

From fire...

A combat jeep is parked outside - a great means of escape. Devlin breaks the gate and races through the burning streets of Saarbrücken back to France, to the Vittore farm. The Nazis do their best to stop the Irishman, but he does not pay attention to them, realizing that flight is the best option.

...into the fire

Pyromaniac Day in France was held in a big way.

It is much easier to fight shoulder to shoulder with a friend.

When the drawbridge between France and Germany is behind him, Sean will realize that Francis's words were true. The Germans set up roadblocks, set fire to houses and shoot civilians. Screams and explosions are heard here and there, and soon Devlin gets to the farm. He first kills two flamethrowers, then takes on ordinary soldiers, using cover and shooting at the gas tanks of trucks.

Finally, Sean deals with the officer who holds Vittore at gunpoint, and runs inside the burning farm, where the Nazis are going to burn Veronica alive. Fortunately, she escaped with only a fright, but it is no longer possible to stay in the suburbs: Decker is looking for Devlin, and the Germans will definitely want to avenge their killed comrades.

Under the cover of night, the company goes to Paris, where they can hide in the cabaret of the parents of Veronica and Jules. Jules ... All that remained of him were memories and a photo that miraculously survived the fire.

Wrecker's weapon

    Krueger pistol. The first and shortest weapon. "One" - she is "one", with a little clarification. All pistols in the game have the highest accuracy of fire (with the exception of sniper rifles). This means that the pistol remains effective at medium ranges, but you need to aim carefully - and preferably at the head. Damage is low.

    Pistol. Reminds me of a Mauser, has more damage and rate of fire. Slightly better version of the Kruger pistol.

    Silenced pistol. It differs from the original version only in the ability to quietly eliminate the Nazis, but at the expense of a lower lethal force. Either we immediately put half a clip into the chest, or we aim even more carefully.

    Pistol 44 caliber. Or rather, not even a pistol, but a six-shot revolver. The disadvantage compared to the Kruger pistol is a smaller number of rounds, the advantage is a greater lethal force. With this barrel, you don’t need to aim especially.

    Executioner's pistol. This weapon is given after completing the main storyline. This is Decker's weapon, of all pistols - the most worthwhile. The greatest lethal force, the highest rate of fire. The only pity is that at the moment when he is in our hands, pistols no longer play any role.

    Shotgun. A melee-only weapon: this barrel has the widest radius of destruction with considerable firepower. In a fight, the ability to close both barrels to discharge approximately in the direction of the enemy and kill him is highly valued. Of the minuses - only two cartridges in the barrel. Even a quick reload does not save: the Nazis rarely go in twos.

    Trench rifle. This is a weapon for medium distances, high accuracy and a peculiar sight interfere at close range. Also, it takes too long to recharge.

    Hunting rifle. Suitable for protracted positional battles at medium distances. For the far, there is not enough accuracy, for the near, the rate of fire is too low.

    Rifle-carbine. Not much different from the previous one, according to subjective feelings - nothing at all. Both rifles are not suitable for street fighting, which means they are rarely used. Let's say if you run out of ammo and you have to pick up the nearest cannon from the ground.

    Steiner rifle. In fact, a trench variant with only a slightly higher rate of fire. There are no other significant differences.

    Carabiner with optics. The first sniper rifle in the game does not last long for Sean. Her approach is not very large, in addition, it is necessary to bring the sight closer twice. However, this applies to all sniper rifles in the game. Doesn't always kill in one shot. Only a headshot is fatal.

    Steiner with optics. It differs from a regular sniper rifle by a higher rate of fire, otherwise it is identical.

    Terror Company sniper rifle. The best ranged weapon in the game. This rifle cannot be taken from the battlefield - only earned through the achievement system. The most serious firepower in the rifle class; kills with one hit in any part of the body. Among other things, it has a magazine twice as large, a high rate of fire and a large supply of cartridges: with an improvement of 200 versus 80 for a regular sniper rifle (also with an improvement).

    Shotgun of the Terror Company. The most powerful shotgun in the game, mainly due to its rate of fire and lethal force (at medium ranges it always kills with one hit). Since the accuracy is high, this shotgun feels great at medium and even long distances. The only negative is that the ammunition is consumed very quickly.

    MP40 SMG. The first submachine gun in the game. Great for fights with multiple Fritz. At medium distances, it is ineffective: you have to spend a lot of ammo to kill someone. And this is with an average accuracy!

    MP44 SMG. It differs from the previous model by a higher rate of fire and lethal force. Since this is the most common assault rifle in the game, it can be successfully used until the very end - there will be no shortage of ammo.

    Tommy M.G. American weapons are good only for one - a more capacious store. And given the impossibility of replenishing ammunition in battle, it is much inferior to the previous model.

    Viper SMG. This submachine gun is more suitable for covert operations: the noise level from its shots is low. Otherwise identical to the MP44, again with the inability to find ammo except in a gun shop.

    MP60 of the Terror Company. Once the player obtains this weapon, it becomes the primary weapon for the rest of the game. The highest lethal force of all barrels in this class, a very high rate of fire (you won’t be able to shoot single shots if you really want to) and just a huge magazine size make the MP60 necessary in many situations, primarily in street battles. The only drawback is that with prolonged shooting, the barrel goes up a lot.

    Terror Company Flamethrower. A mandatory weapon in all World War II games, but still not effective in this game. It only works up close, it requires a long "cooking": it all takes too much time (which means too many missed hits). Although it can be valuable because it does not require reloading. He pulled the trigger and fell until it ran out.

    Killer of tanks. Behind this name is a grenade launcher. The most important plus compared to the rest is the ability to carry five charges with you (can increase with improvement). Sometimes quantity matters.

    Siegfaust, modification 2. The second grenade launcher is convenient with increased lethal force, but there is also a drawback - you can take only two shells with you.

    Grenade. I mean a fragmentation grenade. Effective only against infantry, not worth spending on vehicles. Grenades in The Saboteur have a surprisingly small range.

    Explosives. The first means of any saboteur. It is a bundle of dynamite that must be installed manually. During installation, Sean can delay the explosion in order to have time to move to the desired distance. True, in the entire game this was never really needed - only in order to move away from the alarm zone after the explosion in advance.

    Bridge breaker. A special set of explosives for the demolition of bridges. The set consists of five charges, four of which are mounted on supports, and the fifth one is on the railway track.

    Hexogen. In fact, this is an analogue of explosives, with the only feature that the charges do not explode immediately or after a certain time. Sean can place charges in different places to activate them all at once.

Act I

slaughter

"What you are watching? My me, my ... "

Sean wakes up. He's back at Belle, no need to run anywhere, no need to hide from bullets. The Irishman goes upstairs - you need to talk to Luke. They are discussing the explosion at the fuel depot, the Frenchman is making plans for the future, when suddenly Veronica cuts into the conversation. She is a fan of Luke, has read all his books and is extremely glad to meet you. But she did not come to show respect, but to report that the Nazis went berserk after the sabotage and began to arrest everyone who had even the slightest relation to the Resistance. Vittore was among the detainees. The prisoners are being held at the old La Villette slaughterhouse and will soon be shot. But this is not the worst: the partisans have given the British troops a tip on La Villette as an enemy object, and any minute there will be no stone left unturned.

Sean and Luke are driving to a canal near the slaughterhouse, crossing which you can get into a makeshift prison. Quietly removing the sentry, Devlin changes into his uniform and quietly enters the base. He walks on the right side of La Villette: there are fewer soldiers, which means there is less chance that the disguise will fail. Going inside through a large gate, he knocks out the guard, picks up the keys from his body and opens the cell.

Out of nowhere, Luke appears. He is wounded and warns that an air attack has already begun. The whole company is hiding in the basement, none of them are affected by the bombing. But something still needs to be done with the Frenchman, otherwise the wound will fester and there will be one less fighter for justice. Antibiotics are a rare commodity, you can get them only in one place: on the black market.

bottle blow

And the fascist is celebrating something! The courtyard in which he was going to take a walk is well guarded and is simply teeming with Fritz and civilians. The only way to get inside unnoticed is over the roofs and eaves. But Sean is caught stealing, so you have to get rid of the witnesses, and only then - hide in one of the local houses.

Santos is happy that the 1922 champagne is returned to him safe and sound, and Devlin receives medicine and an invitation to cooperate. He gives the antibiotics to Veronica and returns to Belle.

thirty pieces of silver

At a cabaret, Sean meets Vittore. He says that he was caught for a reason: he was handed over by an informant who has an appointment with General Kleib near Bel. It is not known exactly where, so it is better to follow the fascist, and it would be nice to put on a German uniform.

“Either you kiss me, or ...” - “First option!”

The Irishman finds the general in Montmartre and, without making sudden movements, pursues him to his destination. After a short conversation, Kleib leaves, and the "rat" wanders in the other direction. Sean does not even think of shooting, otherwise half a block will come running. He beats the informant to death and quickly leaves the scene of the crime. Vittore has been avenged, it's time to take care of yourself.

Black market

Santos offered his services, it's time to use them. Before he allows trade with his people, the Irishman must show his worth, as well as get some contraband to take from the Germans. A friend of Santos is ready to provide Sean with everything he needs for the assignment for free. And the goal is simple: blow up one sniper tower, kill an SS general and blow up a roadblock. Devlin does all this without being noticed: the general with the guards receive a grenade from somewhere on the roof as a gift, soldiers from the checkpoint run to the explosion, and at this time Sean plants explosives there. The task was brilliantly completed, the customer is satisfied, and Devlin can now overstock on the black market.

Massive limousine theft

Santos has another offer: he will open all his garages for the Irishman if he steals a limousine from General Lutz. This scoundrel dared to buy a car from a rival company and now must be left without it.

On the roofs, Sean penetrates into the yard where the car is parked. The soldiers are practicing target shooting so they don't even notice Devlin getting into the limo. Only when they see that he is demolishing the gate, they sound the alarm, but the newly-minted hijacker quickly leaves the chase and takes the booty to the garage near La Villette. Now all over Paris you can hide and repair stolen cars.

freedom or death

Luke sent a messenger to Sean with the news: he is healthy and ready to continue the banquet. Not far from the massacre, the Germans are holding captive veterans of the French Legion who could become valuable allies. All you have to do is set them free - no big deal!

Arriving at the place, Devlin realizes that changing clothes is useless: the cells are guarded too well, it will not be possible to quietly release the prisoners. Understanding the complexity of the situation, Sean takes out the snipers on the towers in turn, blows up one of them so that the Nazis crowd together, and arranges a mass execution. The howling of sirens is instantly heard, but it does not matter: the alarm can be cut down by lowering one of the two levers.

There is a long-awaited silence, and the Irishman opens all four chambers in turn. Commander Le Crochet and his people are immensely grateful to Sean, but they promise to thank him later, and now they are running to La Villette, where Luke has already prepared everything for the guests.

Every day the Resistance is getting stronger, people are ready to follow their leaders, Devlin is no exception. From now on, they will come to the rescue at any moment, you just have to call.

Special Delivery

Burn books? Under the Arc de Triomphe?! Well, you're completely brazen...

Sean was so busy that he didn't even have time to talk to Veronica. Although asking "how are you?" pointless - she's crazy about Luke and spent a lot of time and energy to get him out after being wounded. Now the people call him none other than the hero of La Villette, but for what such merits? So Devlin was just his chauffeur?! Not fair...

Veronica cools the ardor of the Irishman in time, asking for help: she needs to pick up the package and take it to specified address. Nothing complicated, but a great moment for a conversation. It turns out that before the war, Luke was a famous French writer, and his family was richer than the royal family. The Nazis banned and burned his books and confiscated all property.

This is not what Sean wanted to hear during the trip, but the information turned out to be quite useful. In the meantime, they managed to call for a parcel and are now taking it to the recipient - to the SS headquarters. Veronica is not at all embarrassed by the huge number of Germans in the district. She politely smiles at the guards, goes inside, and a minute later runs out shouting: “Forward! Press!” After a couple of seconds, an explosion rumbles; Devlin finally understands everything and drives back to La Villette. There will be a short but very unpleasant conversation with Luke.

Buried Secrets

He understands everything, but remains of his own opinion: a true patriot can do anything for the sake of saving his country. The last thing Sean wants to bang his head against the wall is, and Skylar has sent word that she's in town.

Ten minutes later, Devlin is at her doorstep. The meeting is worth a drink, and Miss St. Clair hands him a glass of whiskey. He is very surprised that his girlfriend is still alive: getting out of Saarbrücken was very difficult. And why did Decker think he and Jules were British agents? Unless he confused them with someone who was also at the races ... Sean does not have time to finish his thought: it gets dark in his eyes, his body goes numb - he falls into a deep sleep.

The Irishman comes to his senses in an old church. Opposite him is a British man, smartly dressed, speaking politely, introducing himself as Bishop. Somewhere this name has already slipped ...

Whoever he is, Bishop has a dossier on Devlin in his hands: he is well aware of Sean's sins and knows why the road to Ireland is closed to him. All this will burn in the fireplace if the racer agrees to help in one covert operation. Moreover, the Briton will hand over Kurt Decker to him. This is where you should have started!

The Nazis unearthed something in one of the mausoleums at the Lesha cemetery. Now this "something" rests in a chest and must fall into the hands of British intelligence. Skylar has already found a loophole into the realm of the dead and is waiting for Sean. While he was looking for the treasure, she would bring the truck and prepare the retreat.

Once in the cemetery, Devlin immediately runs to the left and descends into underground passage. The path is clear, only in front of the exit is a German soldier, in whose uniform the Irishman changes clothes. He again rushes to the left, clambers over small crypts and walls, not coming across the guards. In the end, he finds himself near the mausoleum, which is not so easy to enter. After removing the snipers, Sean literally runs inside and immediately jumps into the opening in the floor, again on the left. At the end of the tunnel, a small mess and a coveted treasure await him. It's time to do the legs!

Skylar's truck is already in place, Devlin sits behind the steering wheel and breaks through to the exit from the cemetery. The Germans raised the alarm, but the blonde took care of that too: she prepared a trap for the Nazis, in which the Resistance fighters settled. After a lengthy firefight, the Nazis retreat, while Sean and his girlfriend hide the truck in Belle's garage.

Journey up the coast

It's time to deliver the goods to the customer. In Skylar's car, they quickly drive to a church in the suburbs, where Bishop is waiting with an assistant. The Briton is ready to fulfill his part of the deal: in a couple of hours, Decker is getting ready to board the zeppelin, which is heading to Berlin.

Long live revenge

And there is nothing to fly so low!

Skylar left a present for Sean: a German truck with an SS uniform in the front seat. In the citadel where Kurt is hiding, they are waiting for a cargo of medicines, so Devlin is allowed to enter the checkpoint without any problems. To go further, you need to open the gate. Naturally, the Irishman does not have a key, but there is dynamite: he lays it down and runs back a couple of tens of meters so as not to get caught in a hot one. When the fascists relax again, Sean goes further and very carefully bypasses all the officers so as not to betray his non-Aryan essence.

The saboteur climbs the bell tower and quietly removes everyone who meets him on the stairs leading down. The corpse of the last soldier attracts the attention of the flamethrower, but Devlin understands that it is better to hide and wait out the danger. Then he just as sedately and calmly reaches the zeppelin, glances at the castle for the last time and thinks: “But it was possible not to strain and just shoot all these bastards!”

In the airship, Decker paces from side to side. In the disguised German, he recognizes an old enemy, a fight ensues, stray bullets hit the zeppelin engine, and, contrary to the schedule, it takes off, and even lights up. Killing Kurt becomes a secondary task, the main thing is to survive. Everything around is collapsing, Sean jumps from one platform to another, gets to the exit through a thick cable, but there is only one parachute, and Deker already has it...

It is important: the first hand-to-hand fights are very simple, the Germans hardly resist. Starting from the second half of the game, it becomes harder to get a uniform, opponents fight like hell. However, not a single fascist can block Sean's strong blows, and even more so with a knee to the head.

Act II

Sean was lucky: the airship flew low over the water, the waves threw the Irishman ashore. But the beach was not lucky at all: the military base of the Nazis was located on top. Fortunately, Devlin quickly found a way out: he climbed the ledge on the left. Now he is heading to the church: he needs to talk to the scouts.

But neither Bishop nor Skylar is in place. Only boorish Wilcox, who is dissatisfied with the failure of the operation. Well, yes, he knows better from the table! Damn him, Sean thinks. It's time to go back to Paris. Veronica must be worried."

Indeed, she is very worried, but Luke is right there and does not miss the chance to show how caring and sensitive he is. He does not intend to talk about his personal life and immediately gets down to business: the rebels from the western region want to join the Resistance, but in order to get there, you have to go through a checkpoint, and this is impossible without fake documents.

Whisper or scream

This car has a trump card in the headlights. Two machine guns.

You can get them from Santos. Moreover, everything is ready, but the shopkeeper demands a favor in return: he was tortured by competitors from the German army, who supply cigarettes and booze cheaper. A supply convoy of three trucks stopped nearby, and they need to be sent into the air.

Having arrived as close as possible, Sean sees several options: climb onto the house opposite and use the turret; change into a soldier's uniform and put dynamite on a fuel tank; put a bomb in the car, accelerate and send it straight to the center of the column. The latter is the quickest and most convenient solution to the problem, and after a series of explosions, the Irishman dives into the Seine and escapes the water chase.

Santos is pleased, but document prices have gone up and he demands 250 units of contraband in exchange for a passport. Overcoming the desire to punch him in the jaw, Sean agrees to the deal. And since the "residence" of Santos is opposite the "Belle", Devlin decides to visit Vittore. The old man asks to forget about revenge, but in vain.

Raid on the prison

Frustrated by the failed conversation, the Irishman travels to the western part of Paris. The head of the Resistance there, an elderly woman Margot, is ready to cooperate, but she needs guarantees. As collateral for a future business relationship, she asks Sean to get her best agent, Josef Bryman, out of jail.

They guard him perfectly, but, having changed into a German uniform, Devlin penetrates the roof via a telephone wire. He takes out all the snipers and sentries one by one, goes downstairs and silently kills two flamethrowers. Bryman is insanely happy to be released, but the most difficult thing is ahead: Josef must be taken out through the main entrance without revealing the disguise to the Gestapo agents and guards. Sean knew that he would have to go in front of everyone, and he drove the car to the exit in advance. Miraculously not caught, he stuffs the agent into the car and takes him to Margot's hideout.

One of the members of the Resistance gives Devlin a note: Luke asks for a meeting. The area where the Frenchman is waiting is terrifying: a gallows for partisans was set up on the monument as a warning to everyone else. The order was given personally by Kurt Decker.

heavy weapon

It is still impossible to get to it, but it is quite possible to strike at the Nazis. Bryman learned that the Nazis had discovered one of the headquarters of the Resistance in the suburbs. Women and children are hidden there from the Gestapo, and the Germans are going to hit him with a siege gun. There is no time for evacuation, we will have to act quickly: blow up the cannon with the help of hexogen - explosives with a remote fuse.

Sean enters the yard, climbs onto the rooftops and runs towards the turret opposite the gun. It makes no sense to disguise, and the clock is ticking, so Devlin kills everyone he meets without even trying to act quietly. Climbing into the turret, he aims it at the cannon and smashes it along with a piece of the building. The end justifies the means, and valuable hexogen remained on hand.

Thunder on wheels

The SS General was given a very warm welcome...

Bishop makes an appointment for Devlin outside the city. He explains that Jules' death was not Decker's whim, but a necessary measure, because friends saw too much. The production of machines is a front for Doppelsig, in fact, nuclear fusion research is being conducted there. Scout offers Sean one more case and sends to Skylar for briefing.

The task is not easy: to remove a person from a German train, and derail the train itself. The target is Dr. Klaus Kessler, chief engineer of the secret Valhalla nuclear program. When Sean and Jules were captured by Decker's men three months ago, they were just standing on the roof of his laboratory...

Kessler's escape is not a simple kidnapping, but a carefully planned defection. He is very important to the Germans and they would rather kill him than let him escape. To do this, you need to blow up the train: the Nazis will think that the doctor is dead, but by the time they sort out the rubble, he will already be safe in London.

The first task is to mine the bridge. Skylar drops off Sean not far from him, and he runs along the right side, and in front of the stairs he hides behind a huge boulder: the first "floor" is patrolled by a guard, catching his eye is like ruining the operation. Devlin sneaks up behind him, knocks him out and changes into his uniform. Now we need to set the charges, but the soldiers will suspect something was wrong when they see a colleague climbing over the bridge. The Irishman quietly removes everyone and mines four supporting structures. He sets the last bomb on the way, jumps into the water and returns to Skylar. Time to meet Wilcox, he's waiting outside the station.

Bishop's assistant learned that Kessler was being kept in the car next to the locomotive, but before picking him up, the connection must be cut off: no one must know what will really happen on the tracks.

Sean jumps over the fence and immediately bumps into the sentry. The form is just right! Climbing onto the train, he immediately installs a radio transmitter and, jumping from car to car, goes towards the doctor. The disguise is revealed in a couple of minutes, but Devlin is rescued by shelters and innate accuracy. When he passes train stations, he hides between the cars: there is less chance that he will be noticed.

In the end, the Irishman gets to the locomotive and pulls the stopcock. He runs with all his might to Kessler's compartment, where a well-built man, who has nothing in common with the image of a professor, is already waiting for him. Sean realizes in time that this is a setup, and kills the German with his own pistol. Methodical tapping and muffled groans are heard from the closet: the bound doctor is there. He puts his passport in the dead man's pocket, and Devlin immediately pushes him out of the car, and after a couple of seconds he jumps out himself. It's time to go home, that is, to La Villette.

Luke is not at all happy with the guests, but after hearing the name of Bishop from Skylar, he becomes more than hospitable. The blonde and the Frenchman leave to discuss some business while Sean talks to Veronica. She categorically dislikes Skylar, and Bryman also said that the Nazis raised the whole city on their ears because of the missing scientist. I wonder what Luke thinks about this?

But nothing! He is much more concerned about the Resistance, because people are all joining and joining. Here and now you need to meet friends south of the Seine, but without special documents you can’t get there. Santos, as usual, does not suffer from modesty: a new passport costs Sean 500 units of contraband.

South of the Seine

"Bitterly! Oh, something is not right…”

There is an appointment in the south of Paris with Margo and a man named Mingo. But the place was chosen poorly, and literally a minute later the park was surrounded by the Germans. The only chance to escape is to break away from the chase and get to Mingo's headquarters next to the old cemetery. To go, fortunately, not far, and the chase is kind of fickle.

After descending into the catacombs (nothing like a shelter...), Luke and company hold a meeting where they discuss how to get rid of General Eckhardt. Soon, races will be held in Paris next to the Eiffel Tower to glorify the Aryans, their cars and talents. The general will be present at the Grand Prix, so that his podium can be blown up, getting rid of several major German officials. To do this, Sean needs to cross the finish line first and direct the car filled with explosives straight to the places of honor. And yes, Decker will definitely take part in the races.

Hijacker

At the end of his fiery speech, Luke asked Devlin to drop in on Vittora. The old man said that the only way to win a Grand Prix was on the Aurora, and Eckhardt keeps her in the estate north of the city. It would be nice to have your "girl" back.

You can’t just get inside, and on the way, Sean kills a fascist and changes into his uniform. The main entrance is well guarded, so that the Irishman climbs the stairs on the right, leaving no witnesses. When he finally comes out onto a large platform, he sees Franziska and General Eckhardt descending through a secret passage. After knocking out a flamethrower standing next to him, Devlin lays hexogen, runs back to a safe distance and activates the bomb.

Inside, Sean takes out a machine gun and does not exchange for silent murders: disguise will not help here. When he reaches the stand with the Aurora, he lowers the lever and drives out through an underground tunnel. Not far from the estate there is a wonderful little vineyard where you can hide in the caretaker's house. The chase loses track, and Sean, with a good catch, returns to Belle, where Vittore and Skylar are waiting for him with new documents.

Boiling point

Before going to work, it is necessary to save Kessler's daughter: the Germans are holding her in custody, and without Maria, the scientist will not fly to London. The square Hotel de Ville, or rather the town hall, became a prison. Bryman picked up on the talk of the German special forces, the Terror Company, and meeting him would be unpleasant.

Sean makes his way inside through several telephone wires, removes the Gestapo agents and goes down to the library: Josef warned that there is a secret passage. The corridors are well guarded, but the soldiers of the Terror Company are not visible all the way to the prison cells: they are guarding some important prisoner. Devlin tries to shoot only in the head, because the Fritz are dressed in armored suits.

Having coped with three, the Irishman releases the prisoner, but SS soldiers burst into the room, and the door that leads to Mary is locked. However, this does not stop Sean: he plants explosives in the boiler room, and a powerful explosion shakes the entire building. Through fire, a crumbling floor, a crumbling ceiling, and a company of Terror, Devlin gets to the place where Maria is being held, but the guards drag her into an elevator and take her to the roof.

Sean goes the same way; as soon as the elevator doors open, he immediately hides behind a low fence and throws grenades at three "terrorists". The girl is saved, it remains only to take her to La Villette.

Lambs at the slaughter

"Not gonna get us!" “But no one is going to.”

The joy of the family reunion does not last long: someone followed Devlin and gave a tip on the massacre. The Nazis are advancing from all sides, but the Resistance, led by Sean, Luke and Skylar, does not give up. The Irishman actively uses heavy machine guns and grenades, and when a tank arrives, he first removes the infantry, and then lays two charges of dynamite on him and hides around the corner.

As the Germans retreat to regroup, Luke and Veronica decide to stay behind to give Skylar and Sean a chance to take the Kessler family to their hideout in the catacombs. On the way, the scientist is recognized at one of the checkpoints, but an experienced racer breaks away from the chase and delivers everyone safe and sound to Mingo.

Luke is already there too. One. Veronica was captured.

dark reign

The Frenchman is not going to save her: every person is now worth its weight in gold, you can’t waste it for the sake of one girl. Sean asks Bryman for help. He, as usual, already had a plan: a storm was approaching Paris, and the Germans' radio transmissions would be interfered with. At this time, you can put a wiretapping without any risk, the main thing is to be in time until the downpour ends.

Moving across the rooftops of the Latin Quarter, Devlin places bugs and removes sentries. He is noticed only behind the installation of the last, seventh bug, but the task has already been completed, and the Germans can shoot as much as they like.

I need a few ... or one

After hours spent on the radio, Josef found the right wave: Veronica and other members of the Resistance are about to be executed in the Palace of Justice. It is better to get there on a zeppelin, just a gas station nearby. It is guarded by the Terror Company, flamethrowers and machine gunners, but Sean still manages to get inside. True, under the whistle of bullets and the howl of sirens, well, it doesn’t matter.

By radio, he contacts Bryman, who chimes something with enemy frequencies, and now the airship is waiting for Devlin. He is guarded by two "exoskeletons" and a sniper, but accurate headshots calm them all down. It is much worse that there are two checkpoints nearby and all the soldiers perfectly see the intruder. The rifle comes in very handy, and when the Germans calm down, Sean climbs aboard the zeppelin and presses against the right wall.

Josef directs the airship directly to the Palace of Justice. After descending from the roof to the platform, the Irishman kills the sniper and takes his position. The execution is just beginning, but the executioner is not destined to reach the first victim. As soon as the commotion rises, Sean shoots anyone who comes closer to Veronica than ten meters. Time to get her out of there!

Bryman drives the truck, the girl sits in the front seat, and Devlin sits behind the turret in the back. The escape is very spectacular, only the fighters spoil the picture, but the Irishman shoots them down. Friends finally break away from the chase and come to the headquarters in the catacombs.

From the ash

The number “1” flaunts behind for a reason.

Sean is reluctant to help Luke, but he can't let Vittore drive a repainted Aurora and die. Devlin knocks out a friend with a punch to the jaw and leaves him with Josef, Veronica's family and the Kesslers in Belle, while he himself gets into the Red Phoenix and rushes to the Eiffel Tower.

Twenty-five cars take part in the Grand Prix, and the race itself consists of two laps. Only at the end of the second, Sean overtakes Decker and his retinue, but the moment of triumph overshadows the message on the radio: the Germans broke into Belle. An angry Irishman wins the race and jumps out of the car a couple of seconds before colliding with the podium. General Eckhardt is now history, and the foot of the Eiffel Tower will not soon be cleared of rubble and blood.

Devlin runs to Decker's car and escapes on it. He arrives at Belle too late: everyone is dead, and Vittore says before his death that the traitor is Santos. Damn merchant! Through his fault, the troops now moved to the catacombs, we must urgently warn the Resistance!

    Best friends Shauna is not Skylar, Luke and Vittore (although they are too), but machines. There are plenty of cars in the game, from rusty wrecks to racing cars. Get at least one sports car in the garage - this will make half the tasks easier, because the faster you drive, the sooner you can hide from the Nazis.

    Try to get the Gestapo's Cruiser. First, it is armored and great for long chases. Secondly, machine guns are mounted in the headlights. Is it really useful?

    Devlin has long been on "you" with rock climbing. According to him, he learned to climb superbly when at three in the morning he had to jump out of the bedroom of one of his girlfriends. The bottom line is that, having climbed onto the roof or into the courtyard, you can easily hide from the Germans in some shack. You can also hide in an outdoor toilet, in a booth at a prostitute in the Red Light District (yes, there is one not only in Amsterdam) and passionately kissing a girl standing on the street.

    A green dot on the map does not always mean cover. It is possible that this is an alarm that can be easily turned off. If you are spotted when entering a closed area, pull the lever and the sirens will subside.

    Although both a fight and a silent murder are equally good at preventing a fascist from sounding the alarm, it is still better to carefully break necks: a fight, even if hand-to-hand, risks attracting unnecessary attention, and then your whole conspiracy will be covered.

    The Germans love to stand near fuel barrels, chemical tanks and ammunition depots. Of course, this can be used for your own purposes: a few well-aimed shots, and the Fritz will scatter beautifully in different directions.

    Somehow, Sean is able to call for help from the side of the road. Given that there were no mobile phones in the project then, he does this most likely by the power of thought. Assistants are best used not to break into some building, but as cannon fodder. Cynical, but this is one of better ways force the fascists to switch to someone else.

    Sabotage is a wonderful and well-paid thing, but if you want to work correctly, do everything very quickly, without letting the Fritz come to their senses. And yes, do not even think about wasting dynamite and hexogen on loudspeakers: firstly, negligible smuggling is given for them, and secondly, most of them are perfectly carried by car without attracting attention.

    A great way to get away from the chase is to swim away. After completing the task, boldly jump into the Seine: there were no boats in Paris, and the Germans are in no hurry to get into the water.

    Once behind the barbed wire, first of all, remove the snipers. They are almost all-seeing and can pretty annoy.

    It is not at all necessary to spend money on new weapons: just pick up a rifle or machine gun from the body of a dead enemy, and then replenish ammunition in the same way or by spreading boxes with red and yellow marks.

    You can only change into the uniform of the officer you remove “cleanly”, without shooting. Shots can ruin clothes, and blood stains will raise a lot of questions.

    To fool the guards and sneak onto an object unnoticed, distract them with an explosion. Grenade, dynamo, hexogen - it doesn't matter, the main thing is that you are not caught doing dirty work, and the epicenter is as close as possible to the Germans.

Act III

"Here is the empire of the dead"

You can’t enter through the usual entrance, you have to go down into the hatch under the lion statue in the park. It's full of Nazis, but Sean doesn't have time for them: there's a whole army waiting for him inside.

"Darling, where have you been?" - "Ran". “You become predictable.”

The catacombs turn out to be a huge labyrinth of bones, graves and crypts, with Nazis waiting around almost every corner, but grenades, gas cylinders and barrels of fuel come to the rescue during every battle, especially with the participation of the Terror Company.

Ten minutes later, Devlin reaches the battlefield: the Germans settled on one ledge, and the Resistance on the other. The first shot was directed at the gas cylinders behind the "terrorists", a couple more went to the machine gunner and one armored infantryman. You have to jump on the ledges, several times the Irishman almost falls into the abyss, so he tries to keep to the wall.

In the end, he goes to the Resistance. People can't believe their eyes: they saw the explosion at the races and thought that... But there is no time for lyrics: Santos appears on the battlefield and offers Luke and Veronica to surrender in exchange for freedom for everyone else. He immediately receives a bullet in the eye from Sean, and his escort - several grenades.

While the Spaniard and company were brainwashing from the ledge opposite, the Terror Company made its way to the rear of the Resistance. They blow up the passage, Luke fills up with stones, but after a short firefight, Devlin and Veronica return to him. There is no time to pull it out - everyone understands this. The girl hands Sean a gun... What nonsense! How can you!..

Boom! Veronica had another...

At the exit, Skylar and Wilcox are already waiting. They heard about the raid, but the main task is to return Dr. Kessler, who is now on his way back to Germany.

Deja Boom

The blond scout had a plane ready to drop Veronica and Sean as close to the Doppelsig as possible. Everything must end where it began. The Germans seemed to be waiting for them: a couple of armored jeeps suddenly arrive on the runway, and an Irishman with a brunette sit in one of them.

With the help of air support, they break through all the outposts and demolish the factory gates. Inside, the Terror company is on guard, Devlin shoots them only in the head and tries not to let them get close, especially the flamethrowers. After a couple of minutes of running around, he and Veronica find Maria Kessler: she is being kept in the room where Jules was once killed.

The girls make their way back to the plane as Sean continues to search for the scientist. He soon frees him, before taking out three guards from the special forces with a rifle.

Klaus is not going to run until they destroy his sinister invention - the most powerful cyclotron. While Kessler breaks down the door, Devlin hides around the corner and kills anyone who tries to get in the way. In the cyclotron room, the Irishman and the professor simultaneously activate the mechanism, exposing its weaknesses, and Sean blows it up. Armored infantry is everywhere, but the cover above saves the lives of the heroes.

It remains to get to the door, while not burning down, not falling under the rubble and not receiving bullets from the seriously frightened Germans. A couple of seconds before the explosion, Devlin and Kessler run out of the collapsing building. Flash - and from it there is only a memory.

Skylar waits on the runway and immediately picks up the plane as soon as everyone is on board. In Paris, Bishop himself meets the crew, and the blonde says that the explosion at the Grand Prix had unexpected consequences: people all over the city rebelled against the Nazis and drove them to the Eiffel Tower. Decker is right there.

Angel of Death

No, he definitely won't have time to shoot.

Sean and Veronica race through the burning city to the tower area. The girl cannot go upstairs, now the people need her: after the death of Luke, the Resistance needs a leader, and she is perfect for this role.

Devlin travels two floors in undamaged elevators and climbs the stairs to the bar to the left of the second one. It seems that the Nazis have gone crazy: there is a real morgue here! Corpses are everywhere, generals are shooting bullets into their temples, about ten dead people are hanging on the ceiling, and a German pianist is playing a tune that is just right to sing in a madhouse. Decker is upstairs, on the very last, third floor.

Sean catches Kurt executing one of his generals. The killer tries to shoot the Irishman, but there is a misfire. It looks like he's lost his mind, but he's right about one thing: if Devlin kills him, he won't get the blood off his hands.

So it is, but he is obliged to avenge Jules, Vittore, Victoria's family, Bryman, Luke and many others. The gun comes to life again in Sean's hands, and the last bullet knocks Deker down.

No, this is not the end - everything is just beginning!

On disk: see walkthrough additional missions.

If anyone does not remember, then advertised " Sabotera» EA pretty loud. The publishers showed that they were investing money in the project, and the game would turn out to be worthy, or at least quite expensive. Well, plus we were immediately promised several interesting features, including a game with paints. Frankly, I was waiting for one of the best action movies of the year. I don't know why, I just waited. He seemed to me something special, non-standard. And recently I launched it, played it and now I'm ready to share my impressions.

After an hour of play, the first suspicions appeared. After two more - I had almost no doubt. And now - and at all completely sure. " Saboteur"trying with all his might to be like everyone's favorite" Mafia". First, myself game process insanely similar. Before us is a free city in which we are free to do anything, but at the same time, all our main activities are in missions. Moreover, they are also built as in " Mafia”: many long videos, character development, intrigue. There are even flashbacks. Secondly, in Saboteur» Much attention is paid to cars and music. Do you remember how we used to ride to jazz in nice little 40 km/h cars in the USA? Now you will find almost the same thing, only in France. With a slight difference that here tanks can move around the city and Fritz are on duty at every corner, and not ordinary cops. Thirdly, just a general impression and small details in every possible way make us recognize one of best games in the industry. And hand-to-hand combat, and shooting, and some missions, and plot flow, and appearance. Even the profession of the protagonist is connected with machines...

"Perfect Shame" Game Review

"Perfect Shame" Game Review
  • Krueger pistol. The first and shortest weapon. "One" - she is "one", with a little clarification. All pistols in the game have the highest accuracy of fire (with the exception of sniper rifles). This means that the pistol remains effective at medium ranges, but you need to aim carefully - and preferably at the head. Damage is low.
  • Pistol. Reminds me of a Mauser, has more damage and rate of fire. Slightly better version of the Kruger pistol.
  • Silenced pistol. It differs from the original version only in the ability to quietly eliminate the Nazis, but at the expense of a lower lethal force. Either we immediately put half a clip into the chest, or we aim even more carefully.
  • Pistol 44 caliber. Or rather, not even a pistol, but a six-shot revolver. The disadvantage compared to the Kruger pistol is in fewer rounds, the advantage is in greater lethal force. With this barrel, you don’t need to aim especially.
  • Executioner's pistol. This weapon is given after completing the main storyline. This is Decker's weapon, of all pistols - the most worthwhile. The greatest lethal force, the highest rate of fire. The only pity is that at the moment when he is in our hands, pistols no longer play any role.
  • Shotgun. A melee-only weapon: this barrel has the widest radius of destruction with considerable firepower. In a fight, the ability to close both barrels to discharge approximately in the direction of the enemy and kill him is highly valued. Of the minuses - only two cartridges in the barrel. Even a quick reload does not save: the Nazis rarely go in twos.
  • Trench rifle. This is a weapon for medium distances, high accuracy and a peculiar sight interfere at close range. Also, it takes too long to recharge.
  • Hunting rifle. Suitable for protracted positional battles at medium distances. For the far, there is not enough accuracy, for the near, the rate of fire is too low.
  • Rifle-carbine. Not much different from the previous one, according to subjective feelings - nothing at all. Both rifles are not suitable for street fighting, which means they are rarely used. Let's say if you run out of ammo and you have to pick up the nearest cannon from the ground.
  • Steiner rifle. In fact, a trench variant with only a slightly higher rate of fire. There are no other significant differences.
  • Carabiner with optics. The first sniper rifle in the game does not last long for Sean. Her approach is not very large, in addition, it is necessary to bring the sight closer twice. However, this applies to all sniper rifles in the game. Doesn't always kill in one shot. Only a headshot is fatal.
  • Steiner with optics. It differs from a regular sniper rifle by a higher rate of fire, otherwise it is identical.
  • Terror Company sniper rifle. The best ranged weapon in the game. This rifle cannot be taken from the battlefield - only earned through the achievement system. The most serious firepower in the rifle class; kills with one hit in any part of the body. Among other things, it has a magazine twice as large, a high rate of fire and a large supply of cartridges: with an improvement of 200 versus 80 for a regular sniper rifle (also with an improvement).
  • Shotgun of the Terror Company. The most powerful shotgun in the game, mainly due to its rate of fire and lethal force (at medium ranges it always kills with one hit). Since the accuracy is high, this shotgun feels great at medium and even long distances. The only negative is that the ammunition is consumed very quickly.
  • MP40 SMG. The first submachine gun in the game. Great for fights with multiple Fritz. At medium distances, it is ineffective: you have to spend a lot of ammo to kill someone. And this is with an average accuracy!
  • MP44 SMG. It differs from the previous model by a higher rate of fire and lethal force. Since this is the most common assault rifle in the game, it can be successfully used until the very end - there will be no shortage of ammo.
  • Tommy M.G. American weapons are only good for one - a more capacious store. And given the impossibility of replenishing ammunition in battle, it is much inferior to the previous model.
  • Viper SMG. This submachine gun is more suitable for covert operations: the noise level from its shots is low. Otherwise identical to the MP44, again with the inability to find ammo except in a gun shop.
  • MP60 of the Terror Company. Once the player obtains this weapon, it becomes the primary weapon for the rest of the game. The highest lethal force of all barrels in this class, a very high rate of fire (you won't be able to shoot single shots with all your will) and simply a huge magazine capacity make the MP60 indispensable in many situations, primarily in street battles. The only drawback is that with prolonged shooting, the barrel goes up a lot.
  • Terror Company Flamethrower. A mandatory weapon in all World War II games, but still not effective in this game. It only works up close, it requires a long "cooking": it all takes too much time (which means too many missed hits). Although it can be valuable because it does not require reloading. He pulled the trigger - and fell until it was over.
  • Killer of tanks. Behind this name is a grenade launcher. The most important plus compared to the rest is the ability to carry five charges with you (can increase with improvement). Sometimes quantity matters.
  • Siegfaust, modification 2. The second grenade launcher is convenient with increased lethal force, but there is also a drawback - you can take only two shells with you.
  • Grenade. I mean a fragmentation grenade. Effective only against infantry, not worth spending on vehicles. Grenades in The Saboteur have a surprisingly small range.
  • Explosives. The first means of any saboteur. It is a bundle of dynamite that must be installed manually. During installation, Sean can delay the explosion in order to have time to move to the desired distance. True, in the entire game this was never really needed - only in order to advance away from the alarm zone after the explosion.
  • Bridge breaker. A special set of explosives for the demolition of bridges. The set consists of five charges, four of which are mounted on supports, and the fifth - on the railway track.
  • Hexogen. In fact, this is an analogue of explosives, with the only feature that the charges do not explode immediately or after a certain time. Sean can place charges in different places to activate them all at once.
  • Sean's best friends are not Skylar, Luke and Vittore (although they are too), but cars. There are plenty of cars in the game, from rusty wrecks to racing cars. Get at least one sports car in the garage - this will make half the tasks easier, because the faster you drive, the sooner you can hide from the Nazis.
  • Try to get the Gestapo's Cruiser. First, it is armored and great for long chases. Secondly, machine guns are mounted in the headlights. Is it really useful?
  • Devlin has long been on "you" with rock climbing. According to him, he learned to climb superbly when at three in the morning he had to jump out of the bedroom of one of his girlfriends. The bottom line is that, having climbed onto the roof or into the courtyard, you can easily hide from the Germans in some shack. You can also hide in an outdoor toilet, in a booth at a prostitute in the Red Light District (yes, there is one not only in Amsterdam) and passionately kissing a girl standing on the street.
  • A green dot on the map does not always mean cover. It is possible that this is an alarm that can be easily turned off. If you were spotted when entering a closed area, pull the lever and the sirens will subside.
  • Although both a fight and a silent murder are equally good at preventing a fascist from sounding the alarm, it is still better to carefully break necks: a fight, even if hand-to-hand, risks attracting unnecessary attention, and then your whole conspiracy will be covered.
  • The Germans love to stand near fuel barrels, chemical tanks and ammunition depots. Of course, this can be used for your own purposes: a few well-aimed shots, and the Fritz will scatter beautifully in different directions.
  • Somehow, Sean is able to call for help from the side of the road. Given that there were no mobile phones in the project then, he does this most likely by the power of thought. Assistants are best used not to break into some building, but as cannon fodder. Cynically, this is one of the best ways to get fascists to switch to someone else.
  • Sabotage is a wonderful and well-paid thing, but if you want to work correctly, do everything very quickly, without letting the Fritz come to their senses. And yes, do not even think about wasting dynamite and hexogen on loudspeakers: firstly, negligible smuggling is given for them, and secondly, most of them are perfectly carried by car without attracting attention.
  • A great way to get away from the chase is to swim away. After completing the task, boldly jump into the Seine: there were no boats in Paris, and the Germans are in no hurry to get into the water.
  • Once behind the barbed wire, first of all, remove the snipers. They are almost all-seeing and can pretty annoy.
  • It is not at all necessary to spend money on new weapons: just pick up a rifle or machine gun from the body of a dead enemy, and then replenish ammunition in the same way or by spreading boxes with red and yellow marks.
  • You can only change into the uniform of the officer you remove “cleanly”, without shooting. Shots can ruin clothes, and blood stains will raise a lot of questions.
  • To fool the guards and sneak onto an object unnoticed, distract them with an explosion. Grenade, dynamo, hexogen - it doesn't matter, the main thing is that you are not caught doing dirty work, and the epicenter is as close as possible to the Germans.

It is important: the first hand-to-hand fights are very simple, the Germans hardly resist. Starting from the second half of the game, it becomes harder to get a uniform, opponents fight like hell. However, not a single fascist can block Sean's strong blows, and even more so with a knee to the head.

Walkthrough

Paris, 1940 German troops have occupied the city and feel at home. The highest ranks of the army staged a drinking bout in a cabaret opposite the Moulin Rouge. For some reason, the Red Mill does not cause such a stir among them as half-naked waitresses and Belle dancers. Jazz, booze, fun... Only one person doesn't enjoy the show while sitting at the bar with a glass of whiskey. Irish-born former mechanic and racing driver Sean Devlin has long since lost count, but he's not going to stop until he's drunk to the point of unconsciousness.

His solitude is broken by a stranger, noticing that in Paris no one drinks alone. The impudent Frenchman's name is Luke, and after threatening to lose his teeth, he gets down to business, or rather, makes an offer that Sean cannot refuse: to kick the Nazi pigs.

Prologue

Set the heat

Luke leaves the Belle and goes to the courtyard to the right of the establishment: here you can talk without witnesses. He suggests Sean level the German fuel depot down the street, since the guards are drunk and there shouldn't be any problems. First you need to get dynamite. Nearby there is a supply depot, just where the heroes will go.

Before entering, two fascists mock a woman. Luke forgets about the precautions and gets into a fight, Sean can only help him. A few hits and the path is clear. To go further, you need to quietly remove the sentry on the roof. Devlin is an excellent climber, so getting to the target and dropping it down is not difficult. Now to stop a couple of guards from raising the alarm...

Dynamite is stored in boxes with a red mark. Taking it, Sean and Luke get back in the car and drive to the fuel depot. The plan is simple: the Frenchman distracts the Germans by blowing up a truck while the Irishman makes his way to the facility via a telephone wire. Planting the bomb won't take long, but you need to find a safe escape route. Crates near the wall are a great option to avoid being lit up.

Bang bang! There is no trace of the tanks left, everything is on fire, the Germans are in a panic, and Sean picks up his new friend, and together they return to the Belle. The evening was definitely heavy, it's not a sin to take a nap for a couple of hours, especially since Devlin's closet is located behind the dressing room of the dancers.

Better days

Devlin dreams about the events of three months ago. Then he just stopped digging into engines and became a racer, and the first competitions in Saarbrücken were on the nose. Sean had every chance of winning, because his senior friend (and part-time sponsor) Vittore designed the unique Aurora auto-masterpiece. It only remained to bring him to Germany safe and sound.

Old friends, new enemies

Trouble found friends at the moment when they drank to victory in a local bar. As soon as the Irishman remembered the famous racer Kurt Decker, he and his retinue went inside. First, the German spoke of Mussolini, then switched to Jules' sister. A few obscene jokes, and now the drunken fight is in full swing. Friends were able to break through only thanks to solidarity and the fact that they did not leave their backs open. Sean even managed to kick Decker, who was lying behind the bar, after which he and Jules rushed out into the street.

Miss St. Clair

There were already enough fascists outside, and friends would have rotted behind bars (at best), if not for an old friend Skylar St. Clair, who was just passing by. The blue-eyed blonde instantly gave the driver's seat to Sean, and the trio rushed through the streets in an attempt to get rid of the tail. It was not difficult to do this, especially after leaving the race track. As soon as the chase was over, Jules asked to be taken to a hotel so as not to feel like a third wheel, and Devlin and Skylar retired to the room.

In the morning the "Countess of York" was gone, and Sean and his friend got into the first car they came across and drove to the track. Parting speeches by Vittore, dazzling smile of Veronica (Jules' sister) and...

Advantageous position

The race starts. Almost at the start, Sean overtakes all rivals, except for one - Decker. He pulled ahead, and it seems that it is already impossible to catch up with him. Nonsense! The main thing is not to lose sight of the German and fit into all the turns, which Devlin does with success. He becomes the first, but he is in the lead for only a couple of seconds: Kurt has a trump card up his sleeve, or rather, a pistol with which he shoots through the Aurora tire. Cursing loudly, Sean leaves the race, and the cup goes to the Aryan.

Sunday car ride

The Irishman again breaks into a fight, but Vittore brings him to his senses in time. However, Devlin only pretends to be calm, and as soon as the mentor leaves, he and Jules decide to take revenge on Decker: the next day after the competition, the German car will be put on a pedestal, and if something terrible happens to him, the owner will be very upset. Neither Veronica's persuasions, nor Skylar's words have any effect on Sean, and now they are sitting on the tail of Kurt's Silver Arrow.

He leaves the city, heading to the Doppelsig factory, where his car was developed. Decker imprudently parks it near a cliff, and the friends are left to climb over the fence and send the Arrow on a long flight. Ah, what a view! To see now the face of this freak!

"It can be arranged, Herr Devlin," a woman's voice comes from behind. There are many rumors about this Nazi, but people are not mistaken in one thing: whoever lets Francis so close will not live long.

Sean wakes up with a bag over his head and tightly bound. Decker tortures Jules until he passes out due to pain shock, and then takes on his comrade. Kurt is not a simple racer at all, but a loyal support of the Reich, and now he just wants Devlin to confess to spying for England and hand over some Bishop to him. Irishman! For England! Decker does not consider this an argument and, in front of Sean, unloads a gun at Jules' head, and then knocks out the racer himself.

darkest night

Devlin wakes up before the German officer who came for him realizes. A muffled groan and a crunch of the neck are heard, silence falls. Over the corpse of a friend, Sean swears revenge and runs out of the room. A minute later, he removes another Fritz, appropriates his pistol and goes out onto the balcony, where another fascist is standing. A heavy downpour will quickly wash the blood off the floor...

Climbing up the huge Doppelsig sign (which surprisingly resembles the emblem of the SS), the Irishman quietly removes the sentry and descends into the ventilation shaft. He accidentally overhears a conversation between Francis and General Eckhardt: soon the Germans will go to Paris.

Stunned by this news, Sean climbs out of the ventilation, grabs the machine gun that lies on the table near the stairs, and fights his way to the exit. He doesn't even try to act quietly: it's useless.

From fire...

A combat jeep is parked outside - a great escape vehicle. Devlin breaks the gate and races through the burning streets of Saarbrücken back to France, to the Vittore farm. The Nazis do their best to stop the Irish, but he does not pay attention to them, realizing that flight is the best option.

...into the fire

When the drawbridge between France and Germany is behind him, Sean will realize that Francis's words were true. The Germans set up roadblocks, set fire to houses and shoot civilians. Screams and explosions are heard here and there, and soon Devlin gets to the farm. He first kills two flamethrowers, then takes on ordinary soldiers, using cover and shooting at the gas tanks of trucks.

Finally, Sean deals with the officer who holds Vittore at gunpoint, and runs inside the burning farm, where the Nazis are going to burn Veronica alive. Fortunately, she escaped with only a fright, but it is no longer possible to stay in the suburbs: Decker is looking for Devlin, and the Germans will definitely want to avenge their killed comrades.

Under the cover of night, the company goes to Paris, where they can hide in the cabaret of the parents of Veronica and Jules. Jules ... All that remained of him were memories and a photo that miraculously survived the fire.

Act I

slaughter

Sean wakes up. He's back at Belle, no need to run anywhere, no need to hide from bullets. The Irishman goes upstairs - you need to talk to Luke. They are discussing the explosion at the fuel depot, the Frenchman is making plans for the future, when suddenly Veronica cuts into the conversation. She is a fan of Luke, has read all his books and is extremely glad to meet you. But she did not come to show respect, but to report that the Nazis went berserk after the sabotage and began to arrest everyone who had even the slightest relation to the Resistance. Vittore was among the detainees. The prisoners are being held at the old La Villette slaughterhouse and will soon be shot. But this is not the worst: the partisans have given the British troops a tip on La Villette as an enemy object, and any minute there will be no stone left unturned.

Sean and Luke are driving to a canal near the slaughterhouse, crossing which you can get into a makeshift prison. Quietly removing the sentry, Devlin changes into his uniform and quietly enters the base. He walks on the right side of La Villette: there are fewer soldiers, which means there is less chance that the disguise will fail. Going inside through a large gate, he knocks out the guard, picks up the keys from his body and opens the cell.

Out of nowhere, Luke appears. He is wounded and warns that an air attack has already begun. The whole company is hiding in the basement, none of them are affected by the bombing. But something still needs to be done with the Frenchman, otherwise the wound will fester and there will be one less fighter for justice. Antibiotics are a rare commodity and can only be obtained from one place: the black market.

bottle blow

And the fascist is celebrating something! The courtyard in which he was going to take a walk is well guarded and is simply teeming with Fritz and civilians. The only way to get inside unnoticed is over the roofs and eaves. But Sean is caught stealing, so you have to get rid of the witnesses, and only then - hide in one of the local houses.

Santos is happy that the 1922 champagne is returned to him safe and sound, and Devlin receives medicine and an invitation to cooperate. He gives the antibiotics to Veronica and returns to Belle.

thirty pieces of silver

At a cabaret, Sean meets Vittore. He says that he was caught for a reason: he was handed over by an informant who has an appointment with General Kleib near Bel. Where exactly is unknown, so it is better to follow the fascist, and it would be nice to put on a German uniform.

The Irishman finds the general in Montmartre and, without making sudden movements, pursues him to his destination. After a short conversation, Kleib leaves, and the "rat" wanders in the other direction. Sean does not even think of shooting, otherwise half a block will come running. He beats the informant to death and quickly leaves the scene of the crime. Vittore has been avenged, it's time to take care of yourself.

Black market

Santos offered his services, it's time to use them. Before he allows trade with his people, the Irishman must show his worth, as well as get some contraband to take from the Germans. A friend of Santos is ready to provide Sean with everything he needs for the assignment for free. And the goal is simple: blow up one sniper tower, kill an SS general and blow up a roadblock. Devlin does all this without being noticed: the general with the guards receive a grenade from somewhere on the roof as a gift, soldiers from the checkpoint run to the explosion, and at this time Sean plants explosives there. The task was brilliantly completed, the customer is satisfied, and Devlin can now overstock on the black market.

Massive limousine theft

Santos has another offer: he will open all his garages for the Irishman if he steals a limousine from General Lutz. This scoundrel dared to buy a car from a rival company and now must be left without it.

On the roofs, Sean penetrates into the yard where the car is parked. The soldiers are practicing target shooting so they don't even notice Devlin getting into the limo. Only when they see that he is demolishing the gate, they sound the alarm, but the newly-minted hijacker quickly leaves the chase and takes the booty to the garage near La Villette. Now all over Paris you can hide and repair stolen cars.

freedom or death

Luke sent a messenger to Sean with the news: he is healthy and ready to continue the banquet. Not far from the massacre, the Germans are holding captive veterans of the French Legion who could become valuable allies. All you need to do is free them - a trifling matter!

Arriving at the place, Devlin realizes that changing clothes is useless: the cells are guarded too well, it will not be possible to quietly release the prisoners. Understanding the complexity of the situation, Sean takes out the snipers on the towers in turn, blows up one of them so that the Nazis crowd together, and arranges a mass execution. The howling of sirens is instantly heard, but it does not matter: the alarm can be cut down by lowering one of the two levers.

There is a long-awaited silence, and the Irishman opens all four chambers in turn. Commander Le Crochet and his people are immensely grateful to Sean, but they promise to thank him later, and now they are running to La Villette, where Luke has already prepared everything for the guests.

Every day the Resistance is getting stronger, people are ready to follow their leaders, Devlin is no exception. From now on, they will come to the rescue at any moment, you just have to call.

Special Delivery

Sean was so busy that he didn't even have time to talk to Veronica. Although asking "how are you?" pointless - she is crazy about Luke and spent a lot of time and energy to get him out after being wounded. Now the people call him none other than the hero of La Villette, but for what such merits? So Devlin was just his chauffeur?! Not fair...

Veronica cools down the ardor of the Irishman in time, asking for help: she needs to pick up the package and take it to the specified address. Nothing complicated, but a great moment for a conversation. It turns out that before the war, Luke was a famous French writer, and his family was richer than the royal family. The Nazis banned and burned his books and confiscated all property.

This is not what Sean wanted to hear during the trip, but the information turned out to be quite useful. In the meantime, they managed to call for a parcel and are now taking it to the recipient - to the SS headquarters. Veronica is not at all embarrassed by the huge number of Germans in the district. She politely smiles at the guards, goes inside, and a minute later runs out shouting: “Forward! Press!” After a couple of seconds, an explosion rumbles; Devlin finally understands everything and drives back to La Villette. There will be a short but very unpleasant conversation with Luke.

Buried Secrets

He understands everything, but remains of his own opinion: a true patriot can do anything for the sake of saving his country. The last thing Sean wants to bang his head against the wall is, and Skylar has sent word that she's in town.

Ten minutes later, Devlin is at her doorstep. The meeting is worth a drink, and Miss St. Clair hands him a glass of whiskey. He is very surprised that his girlfriend is still alive: getting out of Saarbrücken was very difficult. And why did Decker think he and Jules were British agents? Unless he confused them with someone who was also at the races ... Sean does not have time to finish his thought: it gets dark in his eyes, his body goes numb - he falls into a deep sleep.

The Irishman comes to his senses in an old church. Opposite him is a British man, smartly dressed, speaking politely, introducing himself as Bishop. Somewhere this name has already slipped ...

Whoever he is, Bishop has a dossier on Devlin in his hands: he is well aware of Sean's sins and knows why the road to Ireland is closed to him. All this will burn in the fireplace if the racer agrees to help in one covert operation. Moreover, the Briton will hand over Kurt Decker to him. This is where you should have started!

The Nazis unearthed something in one of the mausoleums at the Lesha cemetery. Now this "something" rests in a chest and must fall into the hands of British intelligence. Skylar has already found a loophole into the realm of the dead and is waiting for Sean. While he was looking for the treasure, she would bring the truck and prepare the retreat.

Once in the cemetery, Devlin immediately runs to the left and descends into the underground passage. The path is clear, only in front of the exit is a German soldier, in whose uniform the Irishman changes clothes. He again rushes to the left, clambers over small crypts and walls, not coming across the guards. In the end, he finds himself near the mausoleum, which is not so easy to enter. After removing the snipers, Sean literally runs inside and immediately jumps into the opening in the floor, again on the left. At the end of the tunnel, a small mess and a coveted treasure await him. It's time to do the legs!

Skylar's truck is already in place, Devlin sits behind the steering wheel and breaks through to the exit from the cemetery. The Germans raised the alarm, but the blonde took care of that too: she prepared a trap for the Nazis, in which the Resistance fighters settled. After a lengthy firefight, the Nazis retreat, while Sean and his girlfriend hide the truck in Belle's garage.

Journey up the coast

It's time to deliver the goods to the customer. In Skylar's car, they quickly drive to a church in the suburbs, where Bishop is waiting with an assistant. The Briton is ready to fulfill his part of the deal: in a couple of hours, Decker is getting ready to board the zeppelin, which is heading to Berlin.

Long live revenge

Skylar left a present for Sean: a German truck with an SS uniform in the front seat. In the citadel where Kurt is hiding, they are waiting for a cargo of medicines, so Devlin is allowed to enter the checkpoint without any problems. To go further, you need to open the gate. Naturally, the Irishman does not have a key, but there is dynamite: he lays it down and runs back a couple of tens of meters so as not to get caught in a hot one. When the fascists relax again, Sean goes further and very carefully bypasses all the officers so as not to betray his non-Aryan essence.

The saboteur climbs the bell tower and quietly removes everyone who meets him on the stairs leading down. The corpse of the last soldier attracts the attention of the flamethrower, but Devlin understands that it is better to hide and wait out the danger. Then he just as sedately and calmly reaches the zeppelin, glances at the castle for the last time and thinks: “But it was possible not to strain and just shoot all these bastards!”

In the airship, Decker paces from side to side. In the disguised German, he recognizes an old enemy, a fight ensues, stray bullets hit the zeppelin engine, and, contrary to the schedule, it takes off, and even lights up. Killing Kurt becomes a secondary task, the main thing is to survive. Everything around is collapsing, Sean jumps from one platform to another, gets to the exit through a thick cable, but there is only one parachute, and Deker already has it...

Act II

Sean was lucky: the airship flew low over the water, the waves threw the Irishman ashore. But the beach was not lucky at all: the military base of the Nazis was located on top. Fortunately, Devlin quickly found a way out: he climbed the ledge on the left. Now he is heading to the church: he needs to talk to the scouts.

But neither Bishop nor Skylar is in place. Only boorish Wilcox, who is dissatisfied with the failure of the operation. Well, yes, he knows better from the table! To hell with him, Sean thinks. - It's time to go back to Paris. Veronica must be worried."

Indeed, she is very worried, but Luke is right there and does not miss the chance to show how caring and sensitive he is. He does not intend to talk about his personal life and immediately gets down to business: the rebels from the western region want to join the Resistance, but in order to get there, you have to go through a checkpoint, and this is impossible without fake documents.

Whisper or scream

You can get them from Santos. Moreover, everything is ready, but the shopkeeper demands a favor in return: he was tortured by competitors from the German army, who supply cigarettes and booze cheaper. A supply convoy of three trucks stopped nearby, and they need to be sent into the air.

Having arrived as close as possible, Sean sees several options: climb onto the house opposite and use the turret; change into a soldier's uniform and put dynamite on a fuel tank; put a bomb in the car, accelerate and send it straight to the center of the column. The latter is the quickest and most convenient solution to the problem, and after a series of explosions, the Irishman dives into the Seine and escapes the water chase.

Santos is pleased, but document prices have gone up and he demands 250 units of contraband in exchange for a passport. Overcoming the desire to punch him in the jaw, Sean agrees to the deal. And since the "residence" of Santos is opposite the "Belle", Devlin decides to visit Vittore. The old man asks to forget about revenge, but in vain.

Raid on the prison

Frustrated by the failed conversation, the Irishman travels to the western part of Paris. The head of the Resistance there, an elderly woman Margot, is ready to cooperate, but she needs guarantees. As collateral for a future business relationship, she asks Sean to get her best agent, Josef Bryman, out of jail.

They guard him perfectly, but, having changed into a German uniform, Devlin penetrates the roof via a telephone wire. He takes out all the snipers and sentries one by one, goes downstairs and silently kills two flamethrowers. Bryman is insanely happy to be released, but the most difficult thing is ahead: Josef must be taken out through the main entrance without revealing the disguise to the Gestapo agents and guards. Sean knew that he would have to go in front of everyone, and he drove the car to the exit in advance. Miraculously not caught, he stuffs the agent into the car and takes him to Margot's hideout.

One of the members of the Resistance gives Devlin a note: Luke asks for a meeting. The area where the Frenchman is waiting is terrifying: a gallows for partisans was set up on the monument as a warning to everyone else. The order was given personally by Kurt Decker.

heavy weapon

It is still impossible to get to it, but it is quite possible to strike at the Nazis. Bryman learned that the Nazis had discovered one of the headquarters of the Resistance in the suburbs. Women and children are hidden there from the Gestapo, and the Germans are going to hit him with a siege gun. There is no time for evacuation, we will have to act quickly: blow up the cannon with the help of hexogen - explosives with a remote fuse.

Sean enters the yard, climbs onto the rooftops and runs towards the turret opposite the gun. It makes no sense to disguise, and the clock is ticking, so Devlin kills everyone he meets without even trying to act quietly. Climbing into the turret, he aims it at the cannon and smashes it along with a piece of the building. The end justifies the means, and valuable hexogen remained on hand.

Thunder on wheels

Bishop makes an appointment for Devlin outside the city. He explains that Jules' death was not Decker's whim, but a necessary measure, because friends saw too much. The production of machines is a front for Doppelsig, in fact, nuclear fusion research is being conducted there. Scout offers Sean one more case and sends to Skylar for briefing.

The task is not easy: to remove a person from a German train, and derail the train itself. The target is Dr. Klaus Kessler, chief engineer of the secret Valhalla atomic program. When Sean and Jules were captured by Decker's men three months ago, they were just standing on the roof of his laboratory...

Kessler's escape is not a simple kidnapping, but a carefully planned defection. He is very important to the Germans and they would rather kill him than let him escape. To do this, you need to blow up the train: the Nazis will think that the doctor is dead, but by the time they sort out the rubble, he will already be safe in London.

The first task is to mine the bridge. Skylar drops off Sean not far from him, and he runs along the right side, and in front of the stairs he hides behind a huge boulder: the first "floor" is patrolled by a guard, to catch his eye is like filling up the operation. Devlin sneaks up behind him, knocks him out and changes into his uniform. Now we need to set the charges, but the soldiers will suspect something was wrong when they see a colleague climbing over the bridge. The Irishman quietly removes everyone and mines four supporting structures. He sets the last bomb on the way, jumps into the water and returns to Skylar. Time to meet Wilcox, he's waiting outside the station.

Bishop's assistant learned that Kessler was being kept in the car next to the locomotive, but before picking him up, the connection must be cut off: no one must know what will really happen on the tracks.

Sean jumps over the fence and immediately bumps into the sentry. The form is just right! Climbing onto the train, he immediately installs a radio transmitter and, jumping from car to car, goes towards the doctor. The disguise is revealed in a couple of minutes, but Devlin is rescued by shelters and innate accuracy. When he passes train stations, he hides between the cars: there is less chance that he will be noticed.

In the end, the Irishman gets to the locomotive and pulls the stopcock. He runs with all his might to Kessler's compartment, where a well-built man, who has nothing in common with the image of a professor, is already waiting for him. Sean realizes in time that this is a setup, and kills the German with his own pistol. Methodical tapping and muffled groans are heard from the closet: the bound doctor is there. He puts his passport in the dead man's pocket, and Devlin immediately pushes him out of the car, and after a couple of seconds he jumps out himself. It's time to go home, that is, to La Villette.

Luke is not at all happy with the guests, but after hearing the name of Bishop from Skylar, he becomes more than hospitable. The blonde and the Frenchman leave to discuss some business while Sean talks to Veronica. She categorically dislikes Skylar, and Bryman also said that the Nazis raised the whole city on their ears because of the missing scientist. I wonder what Luke thinks about this?

But nothing! He is much more concerned about the Resistance, because people are all joining and joining. Here and now you need to meet friends south of the Seine, but without special documents you can’t get there. Santos, as usual, does not suffer from modesty: a new passport costs Sean 500 units of contraband.

South of the Seine

There is an appointment in the south of Paris with Margo and a man named Mingo. But the place was chosen poorly, and literally a minute later the park was surrounded by the Germans. The only chance to escape is to break away from the chase and get to Mingo's headquarters next to the old cemetery. To go, fortunately, not far, and the chase is kind of fickle.

After descending into the catacombs (nothing like a shelter...), Luke and company hold a meeting where they discuss how to get rid of General Eckhardt. Soon, races will be held in Paris next to the Eiffel Tower to glorify the Aryans, their cars and talents. The general will be present at the Grand Prix, so that his podium can be blown up, getting rid of several major German officials. To do this, Sean needs to cross the finish line first and direct the car filled with explosives straight to the places of honor. And yes, Decker will definitely take part in the races.

Hijacker

At the end of his fiery speech, Luke asked Devlin to drop in on Vittora. The old man said that the only way to win a Grand Prix was on the Aurora, and Eckhardt keeps her in the estate north of the city. It would be nice to have your "girl" back.

You can’t just get inside, and on the way, Sean kills a fascist and changes into his uniform. The main entrance is well guarded, so that the Irishman climbs the stairs on the right, leaving no witnesses. When he finally comes out onto a large platform, he sees Franziska and General Eckhardt descending through a secret passage. After knocking out a flamethrower standing next to him, Devlin lays hexogen, runs back to a safe distance and activates the bomb.

Inside, Sean takes out a machine gun and does not exchange for silent murders: disguise will not help here. When he reaches the stand with the Aurora, he lowers the lever and drives out through an underground tunnel. Not far from the estate there is a wonderful little vineyard where you can hide in the caretaker's house. The chase loses track, and Sean, with a good catch, returns to Belle, where Vittore and Skylar are waiting for him with new documents.

Boiling point

Before going to work, it is necessary to save Kessler's daughter: the Germans are holding her in custody, and without Maria, the scientist will not fly to London. The prison was the Hotel de Ville square, or rather, the town hall. Bryman spotted talk about the German special forces, the Terror Company, and meeting him would be unpleasant.

Sean makes his way inside through several telephone wires, removes the Gestapo agents and goes down to the library: Josef warned that there is a secret passage. The corridors are well guarded, but the soldiers of the Terror Company are not visible all the way to the prison cells: they are guarding some important prisoner. Devlin tries to shoot only in the head, because the Fritz are dressed in armored suits.

Having coped with three, the Irishman releases the prisoner, but SS soldiers burst into the room, and the door that leads to Mary is locked. However, this does not stop Sean: he plants explosives in the boiler room, and a powerful explosion shakes the entire building. Through fire, a crumbling floor, a crumbling ceiling, and a company of Terror, Devlin gets to the place where Maria is being held, but the guards drag her into an elevator and take her to the roof.

Sean goes the same way; as soon as the elevator doors open, he immediately hides behind a low fence and throws grenades at three "terrorists". The girl is saved, it remains only to take her to La Villette.

Lambs at the slaughter

The joy of the family reunion does not last long: someone followed Devlin and gave a tip on the massacre. The Nazis are advancing from all sides, but the Resistance, led by Sean, Luke and Skylar, does not give up. The Irishman actively uses heavy machine guns and grenades, and when a tank arrives, he first removes the infantry, and then lays two charges of dynamite on him and hides around the corner.

As the Germans retreat to regroup, Luke and Veronica decide to stay behind to give Skylar and Sean a chance to take the Kessler family to their hideout in the catacombs. On the way, the scientist is recognized at one of the checkpoints, but an experienced racer breaks away from the chase and delivers everyone safe and sound to Mingo.

Luke is already there too. One. Veronica was captured.

dark reign

The Frenchman is not going to save her: every person is now worth its weight in gold, you can’t waste it for the sake of one girl. Sean asks Bryman for help. He, as usual, already had a plan: a storm was approaching Paris, and the Germans' radio transmissions would be interfered with. At this time, you can put a wiretapping without any risk, the main thing is to be in time until the downpour ends.

Moving across the rooftops of the Latin Quarter, Devlin places bugs and removes sentries. He is noticed only behind the installation of the last, seventh bug, but the task has already been completed, and the Germans can shoot as much as they like.

I need a few ... or one

After hours spent on the radio, Josef found the right wave: Veronica and other members of the Resistance are about to be executed in the Palace of Justice. It is better to get there on a zeppelin, just a gas station nearby. It is guarded by the Terror Company, flamethrowers and machine gunners, but Sean still manages to get inside. True, under the whistle of bullets and the howl of sirens, well, it doesn’t matter.

By radio, he contacts Bryman, who chimes something with enemy frequencies, and now the airship is waiting for Devlin. He is guarded by two "exoskeletons" and a sniper, but accurate headshots calm them all down. It is much worse that there are two checkpoints nearby and all the soldiers perfectly see the intruder. The rifle comes in very handy, and when the Germans calm down, Sean climbs aboard the zeppelin and presses against the right wall.

Josef directs the airship directly to the Palace of Justice. After descending from the roof to the platform, the Irishman kills the sniper and takes his position. The execution is just beginning, but the executioner is not destined to reach the first victim. As soon as the commotion rises, Sean shoots anyone who comes closer to Veronica than ten meters. Time to get her out of there!

Bryman drives the truck, the girl sits in the front seat, and Devlin sits behind the turret in the back. The escape is very spectacular, only the fighters spoil the picture, but the Irishman shoots them down. Friends finally break away from the chase and come to the headquarters in the catacombs.

From the ash

Sean is reluctant to help Luke, but he can't let Vittore drive a repainted Aurora and die. Devlin knocks out a friend with a punch to the jaw and leaves him with Josef, Veronica's family and the Kesslers in Belle, while he himself gets into the Red Phoenix and rushes to the Eiffel Tower.

Twenty-five cars take part in the Grand Prix, and the race itself consists of two laps. Only at the end of the second, Sean overtakes Decker and his retinue, but the moment of triumph overshadows the message on the radio: the Germans broke into Belle. An angry Irishman wins the race and jumps out of the car a couple of seconds before colliding with the podium. General Eckhardt is now history, and the foot of the Eiffel Tower will not soon be cleared of rubble and blood.

Devlin runs to Decker's car and escapes on it. He arrives at Belle too late: everyone is dead, and Vittore says before his death that the traitor is Santos. Damn merchant! Through his fault, the troops now moved to the catacombs, we must urgently warn the Resistance!

Act III

"Here is the empire of the dead"

You can’t enter through the usual entrance, you have to go down into the hatch under the lion statue in the park. It's full of Nazis, but Sean doesn't have time for them: there's a whole army waiting for him inside.

The catacombs turn out to be a huge labyrinth of bones, graves and crypts, with Nazis waiting around almost every corner, but grenades, gas cylinders and barrels of fuel come to the rescue during every battle, especially with the participation of the Terror Company.

Ten minutes later, Devlin reaches the battlefield: the Germans settled on one ledge, and the Resistance on the other. The first shot was directed at the gas cylinders behind the "terrorists", a couple more went to the machine gunner and one armored infantryman. You have to jump on the ledges, several times the Irishman almost falls into the abyss, so he tries to keep to the wall.

In the end, he goes to the Resistance. People can't believe their eyes: they saw the explosion at the races and thought that... But there is no time for lyrics: Santos appears on the battlefield and offers Luke and Veronica to surrender in exchange for freedom for everyone else. He immediately receives a bullet in the eye from Sean, and his escort - several grenades.

While the Spaniard and company were brainwashing from the ledge opposite, the Terror Company made its way to the rear of the Resistance. They blow up the passage, Luke fills up with stones, but after a short firefight, Devlin and Veronica return to him. There is no time to pull him out - everyone understands this. The girl hands Sean a gun... What nonsense! How can you!..

Boom! Veronica had another...

At the exit, Skylar and Wilcox are already waiting. They have heard about the raid, but the main task is to return Dr. Kessler, who is now on his way back to Germany.

Deja Boom

The blond scout had a plane ready to drop Veronica and Sean as close to the Doppelsig as possible. Everything must end where it began. The Germans seemed to be waiting for them: a couple of armored jeeps suddenly arrive on the runway, and an Irishman with a brunette sit in one of them.

With the help of air support, they break through all the outposts and demolish the factory gates. Inside, the Terror company is on guard, Devlin shoots them only in the head and tries not to let them get close, especially the flamethrowers. After a couple of minutes of running around, he and Veronica find Maria Kessler: she is being kept in the room where Jules was once killed.

The girls make their way back to the plane as Sean continues to search for the scientist. He soon frees him, before taking out three guards from the special forces with a rifle.

Klaus is not going to run until they destroy his sinister invention - the most powerful cyclotron. While Kessler breaks down the door, Devlin hides around the corner and kills anyone who tries to get in the way. In the cyclotron room, the Irishman and the professor simultaneously activate the mechanism, exposing its weaknesses, and Sean blows it up. Armored infantry is everywhere, but the cover above saves the lives of the heroes.

It remains to get to the door, while not burning down, not falling under the rubble and not receiving bullets from the seriously frightened Germans. A couple of seconds before the explosion, Devlin and Kessler run out of the collapsing building. Flash - and from it there is only a memory.

Skylar waits on the runway and immediately picks up the plane as soon as everyone is on board. In Paris, Bishop himself meets the crew, and the blonde says that the explosion at the Grand Prix had unexpected consequences: people all over the city rebelled against the Nazis and drove them to the Eiffel Tower. Decker is right there.

Angel of Death

Sean and Veronica race through the burning city to the tower area. The girl cannot go upstairs, now the people need her: after the death of Luke, the Resistance needs a leader, and she is perfect for this role.

Devlin travels two floors in undamaged elevators and climbs the stairs to the bar to the left of the second one. It seems that the Nazis have gone crazy: there is a real morgue here! Corpses are everywhere, generals are shooting bullets into their temples, about ten dead people are hanging on the ceiling, and a German pianist is playing a tune that is just right to sing in a madhouse. Decker is upstairs, on the very last, third floor.

Sean catches Kurt executing one of his generals. The killer tries to shoot the Irishman, but there is a misfire. It looks like he's lost his mind, but he's right about one thing: if Devlin kills him, he won't get the blood off his hands.

So it is, but he is obliged to avenge Jules, Vittore, Victoria's family, Bryman, Luke and many others. The gun comes to life again in Sean's hands, and the last bullet knocks Deker down.

No, this is not the end - everything is just beginning!

On disk: see the walkthrough of additional missions on the LCI video disc.



 
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