Drawn cards. World of Tanks map Pearl River Map pearl river wot

Features of the game location "Pearl River" in WOT is the presence of a circular ridge around the perimeter of the map.

In the next patch, an updated map "Pearl River" will appear, which has been under development for so long. As the saying goes, it's better to see once than hear 100 times. We have prepared for you an overview video of what the Pearl River looks like now, so that you can evaluate the work done by the developers to change and refine the game location before its official release.

Overview of the game location for WOT "Pearl River"

Main changes to the map were aimed at balancing two opposing camps. It is important to understand that the design will not differ much from its previous version. See for yourself:

At the location in the World of Tanks game, there will also be the usual bridges and narrow paths with rugged terrain.. New Pearl River minimap on the tank forum.

The Pearl River map appeared in the assortment of World of Tanks relatively recently, so it has not really been run in yet and frequent errors on it have become commonplace for players. The size of the map is 1000 by 1000 meters, the level of battles is from 4 to 11. The map is quite open and is intended for active actions of players. Already now on the Pearl River World of Tanks you can figure out the most advantageous positions for a successful game.

Approximate siding routes for all types of vehicles.

Approximate positions and directions of attacks for both respawns, changes are possible from time to time, and refinement of this tactic.

Tactics.

On the map, the pearl river of art will not feel quite free, it must be taken into account that despite the fact that the map is open, it will be very useful to choose advantageous positions. So, for the top respawn, the most advantageous position is point A7, it allows you to perfectly shoot through the gorge (the upper territory of the map), but it is worth remembering that this position is not protected by bushes and you can easily be destroyed, so occupy this point only when suppressing the enemy with forces allies. Otherwise, it is better to take positions that are on the square E1 and E2, as well as F1 and F2. From there, you can perfectly shoot through the center and greenery (the lower territory of the map), hiding behind thickets of bushes. As for the lower base, it is recommended to occupy positions E0 and F0. From there, you can perfectly control all directions on the map.

If you take light tanks into account, then they are recommended to occupy central positions on the map, from there you can perfectly illuminate the central and lower areas of the map. You can also take a position on H5, it allows you to highlight the center. This tactic is great for bottom base players. As for the top, it is similarly recommended to occupy the central positions, try to clear the gorge and survive, and otherwise choose the least defended flank in order to break through to the base.


Guide to the Pearl River map.

It is best for medium tanks and fast TTs to occupy the green. But you need to drive along it strictly along the K line, so there will be the least opportunity to light you up. best place is position G3, there is a mound that can hide you from artillery and from which you can fire at the center and base of the enemy. This is prescribed for the players of the lower base, as for the upper respawn, then from there you need to capture the green in the same way. The best position is square H2, from there you can perfectly hold off enemy tanks.

Tank destroyers and thick TTs, which have strong frontal armor, are prescribed a gorge; the main battles of powerful and strong combat units take place in it. But it is worth remembering that it is best to stay to the left edge of the center of the gorge, so artillery cannot damage you. And thus try to break through to the enemy base. This tactic is prescribed for the bottom respawn. As for the upper base, it is recommended to go to the gorge with similar combat units, but some tank destroyers can take positions D2 and E2, thus it will be possible to shoot through the center and approaches on the green, while remaining unnoticed.

For the pearl river, the guide described above should be key for you, since with it you will know how to act at the beginning of the battle and manage to make a significant contribution to victory.

Pearl River turned out to be an excellent map, it has many tactical possibilities and both spawns on it are in the same position in terms of advantages. The developers are in the right direction in terms of mapping, if they stick to this concept, then all subsequent maps can also turn out great.


MORE_PHOTO:

We continue the series of map guides and today it is the Pearl River. This guide is designed to show players the positions they need to take while playing different classes of vehicles in order to bring the greatest benefit to their team.
Tank designations - TT, St, Fri - are conditional, that is, if your tank destroyer has a strong forehead and can tank, then it is preferable for you to choose the direction for the TT, or if your heavy tank has no armor, but has a good accurate gun, then you better get in position for pt.

TT tactics:

Notation used:
Red arrow - the main directions of movement of heavy tanks.
Traditionally, it just so happened that almost all heavy tanks on this map go to the gorge (upper right corner). The trouble is that pushing through this direction gives almost nothing! It’s good if equal enemy and allied forces went there, but if the forces of one side outweigh and destroy the enemy’s forces, and after that the TTs begin to move further towards the enemy base, then this almost always leads to the defeat of the side pushing through this direction. After all, there is nothing better than meeting TTs who pushed through the gorge (regardless of the base).

How TTs are killed:

Notation used:
Red arrow - breakthrough of heavy tanks through the gorge.
The orange ovals are the areas from which you need to meet the broken group from the gorge, using cover and double bushes.

ST tactics:

Notation used.
Blue arrow - the main directions of movement of medium tanks.

I recommend to all STs and relatively frisky TTs on this map to go along the district road, which is often abandoned. But this is an important direction, despite the fact that you have to go a long way.
This direction will allow you not only to deal with fast, and therefore less armored opponents, but also to actively support allies in the central city area, shooting the enemy in the side. Moreover, the CTs that drive along the district are not too dependent on the TTs in the city, but the TTs, on the contrary, are very dependent on the CTs that drive along the district, because the strands in the city cannot move forward without first moving medium tanks along the district, otherwise it is fraught with fast drain.
This direction is also good because if it is pushed through, then for sure a certain number of enemy TTs will try to return from the gorge in order to avoid capturing the base, and here they can already be easily disassembled by occupying the areas marked on the map above with orange ovals.

Fri Tactics:

Notation used.
The red triangle is the position for the Fri-Sau.
The black arrow is the direction in which you can fire from this position.
Standard positions for Fri-Sau are marked on the map. In general, the map is not very suitable for a tank destroyer, due to the lack of large and open spaces, hence there is a high probability of light after a shot, so do not neglect the bushes and the 15-meter rule.
Fri are much better on this map when the enemy forces break through the gorge and move towards your base. Again, meeting points are marked above with orange ovals.

Art Sau Tactics:

Notation used.
The red closed contour is the area where the Art Sau is located.
The yellow arrow is the direction in which it is best to fire from the right base, from these positions.
Azure arrow - the direction in which it is best to fire from the left base, from these positions.
It is much easier to fire at the gorge from the right base, while from the left one you will have to drive along the river and stand behind the bush. There is nothing much more to say, the main positions are marked, and the artillery itself was abandoned.

Tactics LT:

Notation used.
The orange arrow is the light tank route for the right base.
The yellow arrow is the light tank route for the left base.
Orange circle - a place for passive light from the right base.

Notation used.
The red line is the route for a light tank to break through to enemy artillery for the right base.
The blue line is the route for a light tank to break through to enemy artillery for the left base.
Green line - The common part of the routes for the left and right base.

At the very beginning of the battle, it is a good idea for Light Tanks to complete the route shown on the map in orange for the right base and yellow for the left. For a successful result, you need to drive along the central, urban part of the map, until the enemy is detected, and then abruptly leave for the lower area of ​​the river, which will protect you from enemy fire.
A minute after the start of the battle, this route becomes dangerous, and then Lt has 2 options, either to ride along the circuit until the first light of the enemy (for allied artillery), while not driving into narrow corridors, from which it will be impossible to leave if the enemy meets in this very corridor, or try to make a breakthrough to enemy artillery. The breakout route is shown on the map in red for the right base and blue for the left. If you try to drive along this route immediately at the beginning of the battle, then you will simply be killed. It is necessary to give the enemies time to pass and after 2-3 minutes this route becomes quite safe and very effective.

From the right base there is an excellent island with dense vegetation, which is great for passive light. You can also introduce fire from it, moving away from the bushes by 15, while remaining unlit, which is also suitable for fast tank destroyers. It is best to stand on the edge of the island, so that if you find it, you can abruptly move off it, using the island itself as a shelter.

World of Tank map"Pearl River" is made in oriental style, has a complex terrain and many tactical decisions that can lead the team to victory. The dimensions of the map are 1000 x 1000 meters, the map type is summer, so you don't have to spend money on winter and desert camouflages, the available battle modes are only standard. There are battles on the map from levels 3 to 12, so knowing the features of this location will be useful for both sandbox lovers and seasoned professionals.

So, two respawn teams are separated by a massive mountain - on the one hand, a gorge is available (goes from B7 to D0), the capture of which guarantees quick access to the enemy base, on the other side of the mountain there is a small town with partially destructible buildings, but it is perfectly shot from all sides .

The hottest fights are on the far detours, which are located on lines 1-2 and J-K. It is on these paths that the light and middle tanks of both teams rush, while the heavy tanks go about their business in the gorge.

By the way, for a long time the gorge was a real valley of death with a vigorous tank stand - if the team of the first respawn managed to reach at least its middle, then any heavy tank of the second team, when trying to pressure, fell under the focus of fire from at least three directions and had no chance of surviving It was. Gradually, the people developed a counter-tactic - now, in most cases, the heavyweights of the second team do not climb into the gorge at all, but counter the exit from it in square E0. As practice shows, 2-3 heavy vehicles or tank destroyers are enough to completely deprive the team of the first respawn to push through the gorge at the final stage. And the tank destroyers in the F0 square not only control the exit from the gorge, but can also cover the exits from the city in the center of the map.

The city in the center of the map can become a mass grave for those who decide to push the direction through it, especially in the later stages of the game - shooting from the opposite bank of the river practically does not give a chance of survival. However fast light tank, which at the very beginning of the battle will jump into it, has a chance to light up a lot of enemy vehicles that drove along the bypass line. And while it exists there, there is practically no chance of a successful breakthrough.

In general, it is much easier for the first team to control the bypass road - if you use the entrance in square E3 (risky, with a chance of being spotted), then you can create a situation in which the tanks of the second team meet fire in square H2 from at least three directions (not counting the city). In this sense, the second rep has all the advantages in defense, but very little in attack - a tactic would be quite reasonable, in which in the first half of the game the most nimble rush lovers from the first team will be shot, and only then slowly pushing through one of the directions.

What should the first team do if the second team has captured the gorge and is rushing to the base? On the third line, there are many positions from which tank destroyers can competently shine and shoot those who have broken through - find their business of technology. The second team has a harder time breaking through the gorge - the bushes in H9 are frankly thin and do not save much from light.

Artillery on this World of Tanks map does not feel very comfortable due to the difficult terrain. Positions that allow you to work along the gorge are practically useless for defeating opponents who have gone along the bypass direction and vice versa - so you have to choose one of two. Tank destroyers feel a little more comfortable - there are opportunities for lumbago, the main thing is not to go ahead and remember that you are a second-line vehicle. Role heavy tanks we have already considered, but the kings of this map are medium tanks. Fast, maneuverable, they can quickly occupy key points and inflict damage, as well as change position in case of a change in the situation on the map.

The Pearl River map appeared in the assortment of World of Tanks relatively recently, so it has not really been run in yet and frequent errors on it have become commonplace for players. The size of the map is 1000 by 1000 meters, the level of battles is from 4 to 11. The map is quite open and is intended for active actions of players. Already now on the Pearl River World of Tanks you can figure out the most advantageous positions for a successful game.

Approximate siding routes for all types of vehicles.

Approximate positions and directions of attacks for both respawns, changes are possible from time to time, and refinement of this tactic.

Tactics.

On the map, the pearl river will not feel free enough, it must be taken into account that despite the fact that the map is open, it will be very useful to choose advantageous positions. So, for the top respawn, the most advantageous position is point A7, it allows you to perfectly shoot through the gorge (the upper territory of the map), but it is worth remembering that this position is not protected by bushes and you can easily be destroyed, so occupy this point only when suppressing the enemy with forces allies. Otherwise, it is better to take positions that are on the square E1 and E2, as well as F1 and F2. From there, you can perfectly shoot through the center and greenery (the lower territory of the map), hiding behind thickets of bushes. As for the lower base, it is recommended to occupy positions E0 and F0. From there, you can perfectly control all directions on the map.

If you take into account, then they are recommended to occupy central positions on the map, from there you can perfectly illuminate the central and lower regions of the map. You can also take a position on H5, it allows you to highlight the center. This tactic is great for bottom base players. As for the top, it is similarly recommended to occupy the central positions, try to clear the gorge and survive, and otherwise choose the least defended flank in order to break through to the base.

Guide to the Pearl River map.

And fast TT is best to occupy the green. But you need to drive along it strictly along the K line, so there will be the least opportunity to light you up. The best place is the G3 position, there is a mound that can hide you from artillery and from which you can fire at the enemy's center and base. This is prescribed for the players of the lower base, as for the upper respawn, then from there you need to capture the green in the same way. The best position is square H2, from there you can perfectly hold off enemy tanks.

And the thick ones, which have strong frontal armor, are prescribed a gorge, in which the main battles of powerful and strong combat units take place. But it is worth remembering that it is best to stay to the left edge of the center of the gorge, so artillery cannot damage you. And thus try to break through to the enemy base. This tactic is prescribed for the bottom respawn. As for the upper base, it is recommended to go to the gorge with similar combat units, but some tank destroyers can take positions D2 and E2, thus it will be possible to shoot through the center and approaches on the green, while remaining unnoticed.

For the pearl river, the guide described above should be key for you, since with it you will know how to act at the beginning of the battle and manage to make a significant contribution to victory.

Pearl River turned out to be an excellent map, it has many tactical possibilities and both spawns on it are in the same position in terms of advantages. The developers are in the right direction in terms of mapping, if they stick to this concept, then all subsequent maps can also turn out great.



 
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