Where to find a raccoon in a spatial anomaly. "Spatial anomaly" - walkthrough. Gameplay Changes

For many computer games users release special modifications that change this project in one way or another. Mods can change appearance games, some of its functions, tasks in it, items, characters and much more. It all depends on what goal the creator of the mod sets for himself. It is hardly possible to find a game to which more modifications would be made in the post-Soviet space than to Stalker. This project has been so successful, and also so affordable in terms of changes, that fans have already managed to write dozens of modifications, each of which is better than the other. Some of them change the storyline, some just add new ones. side quests, others offer you a richer assortment of items and weapons. In general, if you want to get new impressions from the "Stalker", then you will have plenty to choose from. But now we will talk about a specific modification - "Stalker: Spatial Anomaly". The passage of this mod will not take you much time compared to the original game, but you will get a lot of pleasure from the process.

original game

AT original game"Stalker" you had to play the role of one of the stalkers who needed to unravel the secret of the Zone, while simultaneously completing other tasks, rescuing your friends, neutralizing enemies and much more. We can say that the original is not much like the mod "Stalker: Spatial Anomaly". The passage is very different, and the differences are not only in the duration, but also in the very essence of the game, gameplay, even in locations. So don't think that this mod is cosmetic or just adds a couple of weapons - it's actually new game, new story line, which you will definitely be interested in going through, its quality is beyond doubt. However, as well as the quality of the Spatial Anomaly itself, the passage of which will be described later.

What has changed in fashion?

As mentioned earlier, the changes have affected almost all aspects, so you will see something completely new in front of you, built on the basis of the game you know. The most important thing that has changed is the storyline, it has become completely new in the Stalker: Spatial Anomaly mod. The passage will now take you only a few hours, since there are only sixteen quests in the game. But at the same time, we can safely say that these moments will be incredibly exciting, and let a few hours of concentrated pleasure be better than more than one day of prolonged and boring gameplay. It is also worth noting the change of scenery - almost all the previous locations remain in the game, but nothing special happens on them. Two game locations are important for you, which have been replaced with completely new ones, which represent the very Spatial Anomaly that you will have to deal with. It is on this that the passage of the game "Stalker: Spatial Anomaly" will be built.

Beginning of the passage

So, in this modification, you play the role of a mercenary nicknamed the Beast, who finds himself in the center of an incomprehensible Spatial Anomaly, from which he, of course, can not wait to get out. But to do this, of course, is not as easy as we would like, otherwise the passage of the game "Stalker: Spatial Anomaly" would be very short. In parallel, you will have to perform many different actions that will affect the success of your task, so try to do everything as carefully and efficiently as possible. This Stalker Mod is made in a classic style, that is, the genre of the game remains stealth action, and you will have to act as stealthily and silently as possible. It will not do without direct fights in an open battle, but here everything will already depend on your skills in handling the virtual weapons of this world.

Quests to help stalkers

So, the passage of this Stalker Mod consists of activating and completing certain quests, which, as mentioned earlier, there are only sixteen in the game. Most of them are activated when you meet one of the stalkers, who were also not lucky enough to be inside the anomaly. Your task is to help them, which is what the passage of most of the game is based on. You meet a stalker, communicate with him, receive certain information and instructions, follow them and return to the character, helping him to leave the anomaly. Of course, all this is not done out of good intentions - for completing you receive a reward that will help you in further progress towards unraveling the secrets of the anomaly. Modification "Stalker: Call of Pripyat. Spatial Anomaly", however, does not limit you to one type of tasks.

Quests for the search for truth

If there are more tasks in the game, according to the plot of which you need to help other stalkers, then quests in which you need to unravel the secrets of the Anomaly are much more important. In the game "Stalker" mod "Spatial Anomaly" focuses your attention on them, as they make up the main skeleton of the modification. After completing one task, you will receive a tip on another, but you will get to it only after you help one or two stalkers get out. As a result, the modification is quite linear, as it is limited to a clear order of quests and two locations, but it does not become less fun. Especially if it's one of latest versions"Stalker: Sniper. Spatial Anomaly". However, even it is not the last - the creators reported that the final version of the modification will be released in early 2015, so fans can only look forward to it.

Gameplay Changes

Naturally, in such a small modification it was difficult to change something much in the gameplay. But the creators still managed to add a very nice and original feature - the diary of the Beast. Now main character after each meeting with a stalker or solving the riddle of the Anomaly, he writes his own impressions in his diary. And it's very interesting to read. And given the fact that due to the form of presentation, the information acquires a certain dynamism and a sense of involvement of the player, it turns out to be a very good function, which would obviously have been warmly welcomed by the players in the original project.

Small size fashion

Many players point out the mod's small size and say it shouldn't be taken seriously. How could good modification with a new storyline and unique locations fit in less than fifty megabytes of disk space? But light weight is only a plus, because thanks to it there are practically no crashes in the game, it is maximally optimized and stable. Well, all the content is quite fit in the specified amount of space.

Intro Video

Chapter 1: No Escape

Important! All useful information associated with quests, located after the text description of the passage on it.
1. After the introductory video, we see an unknown person in a raincoat, we wake up.
2. We talk with the Fierce, find out what happened to us, get a signal for help, go with the Mosquito to the Cutter, destroy the zombies.
3. We clean the territory from zombies, we find a leaflet from one of the zombies, we read it.
4. We leave with the Mosquito to the base.
5. We tell Fierce about the zombies, the controller appears, we kill him, we talk about the controller with Fierce.
6. From the dialogue we learn that we have already met with the controller, so he managed to almost take control of everyone except us, on the advice of Lyuty we go to sleep.
7. Waking up, we hear the sound of the blades, we go to the clearing, we see the helicopter, which after a while falls, we go to the crash site.
8. We approach the crash site, find Sergeant Oleinik, give a first aid kit, bring to the camp. After talking with the soldier, we go to Fierce.
9. After the conversation, we go to Dubolom, find out that we have already met with him before, we go to kill boars in order to cook our own food from their meat. We kill the boar, cut off the meat, cook it on the fire, take the piece to Dubolom.
10. We approach the Serpent, after talking with him, we agree to help him, we accompany him while searching for an anomalous plant to clean the water. We return to the base, if the water runs out, we turn to him.
11. We approach Cutter to thank for the salvation, we ask about the place where he found us, we go there to check everything again. After the search, we go to talk with Fierce, as agreed.
12. After talking with the Fierce, we get the task to search for the Scavenger.
13. We talk with the guys from the camp, we get tasks (images with places of objects below): Mosquito asks to find cartridges for the SVD, Sledgehammer needs to find fuel for the generator, Markus asks to find the Coil artifact. Leaving the camp, we hear the thoughts of the main character, talking about teleports, with which you can find the Scavenger.

Scavenger swag

14. We find the teleport we need on the edge of the location, next to the tank

15. We find the corpse of the Scavenger, read the entries in his PDA, find his hiding place, exit using the teleporter.


16. We tell him about the information read from the PDA, we get tasks to search for the Scavenger swag and the decoder. We go to Dubolom and the military.
17. The military asks to find two coils of wire and a battery for the transmitter, and Dubolom asks for help in killing the chimera, we are waiting for 2 o'clock in the morning.
18. We rent items for extra. quests.
19. We leave at 2 am to the bunker with Dubolom, kill the chimera, return to the base, talk to him, go to Marcus.
Attention! If up to this point no artifact has been found for Marcus, the quest will fail.
20. We talk with Markus, we get a task to search for the missing - Sleeves.
21. We find the cache of the Scavenger, return to the Fierce, wait for the Screw to be able to crack the container-box.
22. In the basement in the center of the location we find the ghost Sleeper, take and read the note, drink vodka from the table.
23. We find ourselves in the basement, we reach the end, a zombified Sleeve appears, we kill him, we take the token, we talk with the Hermit, we return to Marcus.
24. After talking with Marcus, we get an SOS message, we go to the place.
25. We talk with Murad, bring him to the camp.
26. Let's go find out what is there with the container-box of the Scavenger, choose the right one, go to Fierce.
27. We talk with Fierce, go to Murad for details, get a battery from him, go to Markus.

Copper wire for Oleinik

28. Before that, we collect two skeins copper wire and we hand over everything, we are waiting for a message from the military, but for now we are talking with Marcus.


29. We leave with the Serpent and the Sledgehammer to kill the flesh, then we return to Marcus, he is not in his place, we go to ask Fierce for information. At the same time, we ask the military about the radio transmitter.
30. After talking with Fierce, we run to the last place of the Markus PDA signal. We lose consciousness.
31. We find ourselves in some cave next to Marcus, we meet Stronglav.

Decoder

32. There are two options: either we sit quietly until Stronglav disappears, and then calmly exit the hole or shoot him, after which two bloodsuckers appear, kill them and also exit the hole, there is no difference in the future. To get out of the hole, you need to find a decoder device in the cache.


33. Coming out of the hole, we meet Obscurantist, this is where the first chapter ends, memories begin.

Intro Video

Chapter 1: No Escape

Important! All useful information related to quests is located after the text description of the passage on it.
1. After the introductory video, we see an unknown person in a raincoat, we wake up.
2. We talk with the Fierce, find out what happened to us, get a signal for help, go with the Mosquito to the Cutter, destroy the zombies.
3. We clean the territory from zombies, we find a leaflet from one of the zombies, we read it.
4. We leave with the Mosquito to the base.
5. We tell Fierce about the zombies, the controller appears, we kill him, we talk about the controller with Fierce.
6. From the dialogue we learn that we have already met with the controller, so he managed to almost take control of everyone except us, on the advice of Lyuty we go to sleep.
7. Waking up, we hear the sound of the blades, we go to the clearing, we see the helicopter, which after a while falls, we go to the crash site.
8. We approach the crash site, find Sergeant Oleinik, give a first aid kit, bring to the camp. After talking with the soldier, we go to Fierce.
9. After the conversation, we go to Dubolom, find out that we have already met with him before, we go to kill boars in order to cook our own food from their meat. We kill the boar, cut off the meat, cook it on the fire, take the piece to Dubolom.
10. We approach the Serpent, after talking with him, we agree to help him, we accompany him while searching for an anomalous plant to clean the water. We return to the base, if the water runs out, we turn to him.
11. We approach Cutter to thank for the salvation, we ask about the place where he found us, we go there to check everything again. After the search, we go to talk with Fierce, as agreed.
12. After talking with the Fierce, we get the task to search for the Scavenger.
13. We talk with the guys from the camp, we get tasks (images with places of objects below): Mosquito asks to find cartridges for the SVD, Sledgehammer needs to find fuel for the generator, Markus asks to find the Coil artifact. Leaving the camp, we hear the thoughts of the main character, talking about teleports, with which you can find the Scavenger.

Scavenger swag

14. We find the teleport we need on the edge of the location, next to the tank

15. We find the corpse of the Scavenger, read the entries in his PDA, find his hiding place, exit using the teleporter.


16. We tell him about the information read from the PDA, we get tasks to search for the Scavenger swag and the decoder. We go to Dubolom and the military.
17. The military asks to find two coils of wire and a battery for the transmitter, and Dubolom asks for help in killing the chimera, we are waiting for 2 o'clock in the morning.
18. We rent items for extra. quests.
19. We leave at 2 am to the bunker with Dubolom, kill the chimera, return to the base, talk to him, go to Marcus.
Attention! If up to this point no artifact has been found for Marcus, the quest will fail.
20. We talk with Markus, we get a task to search for the missing - Sleeves.
21. We find the cache of the Scavenger, return to the Fierce, wait for the Screw to be able to crack the container-box.
22. In the basement in the center of the location we find the ghost Sleeper, take and read the note, drink vodka from the table.
23. We find ourselves in the basement, we reach the end, a zombified Sleeve appears, we kill him, we take the token, we talk with the Hermit, we return to Marcus.
24. After talking with Marcus, we get an SOS message, we go to the place.
25. We talk with Murad, bring him to the camp.
26. Let's go find out what is there with the container-box of the Scavenger, choose the right one, go to Fierce.
27. We talk with Fierce, go to Murad for details, get a battery from him, go to Markus.

Copper wire for Oleinik

28. Before that, we collect two coils of copper wire and hand over everything, we are waiting for a message from the military, but for now we are talking with Marcus.


29. We leave with the Serpent and the Sledgehammer to kill the flesh, then we return to Marcus, he is not in his place, we go to ask Fierce for information. At the same time, we ask the military about the radio transmitter.
30. After talking with Fierce, we run to the last place of the Markus PDA signal. We lose consciousness.
31. We find ourselves in some cave next to Marcus, we meet Stronglav.

Decoder

32. There are two options: either we sit quietly until Stronglav disappears, and then calmly exit the hole or shoot him, after which two bloodsuckers appear, kill them and also exit the hole, there is no difference in the future. To get out of the hole, you need to find a decoder device in the cache.


33. Coming out of the hole, we meet Obscurantist, this is where the first chapter ends, memories begin.

The old-timers of "Stalker" have long known about the wonderful fashion " Spatial anomaly” (update 4), which you can download on this page. During the first passage of the modification, the player may have difficulty finding some quest items and characters, because new, hitherto unexplored quests and locations have been added to the mod. Let's try to highlight the most difficult moments during the passage of this wonderful mod.

Question. Where to look for an artifact twist?
Answer. The twist lies in the anomaly near the tank, near the fence.

Question. I can't find Cutter's radio station!
Answer. Do not worry and move on in the story, you will receive the radio station as you progress.

Question. Where can I find ammo for the SVD sniper rifle?
Answer. UAZs are scattered along the road. In one of the UAZs on the floor, look for rifle cartridges.

Question. I can't find a stalker named Scavenger?
Answer. Carefully look for an anomaly-teleport near the tank, you need to jump into it. The anomaly is located just between the big and small Christmas trees.

Question. I've looked all over, but I can't find the Scavenger's swag!
Answer. See screenshot. We must go in the direction of the feet of the corpse of the Scavenger, there is a bag in the grass.

Question. How to get out of Stronglav's lair?
Answer. Look for the bag behind the tap, there is a decoder.

Question. Where does a stalker named Gilza live?
Answer. He sits in the basement at night, come there late at night.

Question. How to feed Dubolom, how to cook food for him?
Answer. We shoot boars. We approach the corpses, appears (but not always!) The inscription "Cut off the meat." Then we approach the fire and cook the meat.

Question. Where can I find the Zohan quest notebook?
Answer. Look for the notebook under the tree near the fire.

Question. Where are the tools for rough work?
Answer. We are looking for tools on Cordon, in the house where we saved the Fox in the original Shadow of Chernobyl game.

Question. How to find fine work tools?
Answer. Near the tunnel into the dark valley, on top of one of the boxes are tools.

Question. Where can I find calibration tools?
Answer. They can be found on the roof of a derailed locomotive.

Question. Where to look for evidence at the factory?
Answer. We look at the workbench-table, which is rotated 90 degrees. Screenshot to help.

Question. Where does Lefty's stalker live?
Answer. We are looking for him at the metallurgical plant in the farthest workshop.

Question. I want to find both machines "Whirlwind"!
Answer. We talk with all the stalkers at the base who have a dialogue about machine guns. Then we approach the cage with the imprisoned bandit, we communicate with him.

Question. How to find the entrance to the X-7 laboratory?
Answer. Near a large pile of garbage there is a sealed hatch.

Question. Where is the exit from the X-7 laboratory?
Answer. We communicate with Fierce, and then we jump into a large hole in the concrete floor.

Videos from complete passage fashion "Spatial anomaly" look here:



 
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