La noire department of manners. Investigations at L.A Noire. Such a different war

Name: L.A. noire
Release year: 2011
Genre: Action, Adventure, Third-person, 3D
Developer: Team Bondi
Publisher: Rockstar Games
Platform: PC
Edition type: Repack
Interface language: English, Russian, German, French, Spanish, Italian
Voice language: English
Tablet: Sewn in (PROPHET|RELOADED)

Description: America, the late 1940s - the golden age of Hollywood. Cole Phelps, a Los Angeles Police Department detective, has no quiet everyday life - corruption and drug trafficking flourish in the rapidly developing metropolis, murders and robberies are committed every now and then. Phelps honestly serves the law, tirelessly fighting crime, which has taken root even in the ranks of his colleagues. Arson, racketeering raids, brutal murders, conspiracies - unraveling a tangle of atrocities, a meticulous policeman will gradually get to the most carefully guarded secrets of the criminal City of Angels ... Becoming the protagonist of a detective story, the player will conduct a real investigation. He will have to look for evidence, interrogate suspects, talk with witnesses, participate in gunfights, fights and chases. To get to the bottom of the truth in a city where everyone is hiding something, you have to be very persistent and attentive to every little thing. L.A. Noire was created using the innovative MotionScan animation technology, which uses 32 high-resolution cameras to capture the actors' faces in 3D and makes it possible to reproduce all the nuances of facial expressions in the game. Therefore, when communicating with virtual characters, the player will be able to observe the widest range of their emotions, which will undoubtedly help him a lot in his search for the truth. And the support for stereoscopic 3D implemented in the PC version will ensure complete immersion in virtual world postwar Los Angeles.

System requirements:
✔ Operating system: Windows® XP / Windows® Vista / Windows® 7 / Windows® 8
✔ Processor: Core 2 Duo - 2.2 GHz / Core 2 Quad - 3.2 GHz
✔ RAM: 2 GB
✔ Video card: GeForce 8600GT or Radeon HD3000, (512 MB) / GeForce GTX580 or Radeon HD6850, (1024 MB)
Sound card: DirectX® 10 compatible audio device
✔ Free hard disk space: 14 GB

Repack features:
» Based on the release from PROPHET
» Nothing cut | Not recoded
» Version: 1.3.2617
» All registry paths are preserved.
» Installed crack from softclub (adapted for release PROPHET ("RM_"), for which many thanks to him)
» Extras:
» » DLC Bundle:
The Broderick Detective Suit
The Sharpshooter Detective Suit
The Badge Pursuit Challenge & Button Man Suit
"The Naked City" Vice Case
"A Slip Of The Tongue" Traffic Case
"Nicholson Electroplating" Arson Case
"Reefer Madness" Vice Case
"The Consul's Car" Traffic Case
» The Russian language is written in the shortcut on the desktop. Launch the game from it. (You can also from the folder with the game from the file "LANoire_Russian.bat"
» Social-Club is not required
» Installation time 15 minutes (Depends on the computer)
» Repack by xatab
» Checked on Win 10 (64x), Win 7 (64x)

P|S To run the game with DirectX® 11, you need to run "LANLauncher.exe" from the folder with the game, but first disable it from accessing the Internet through the "Firewall" or disconnect it from the Internet and change it to DirectX® 11 in the settings. But you can do it differently . Start the game and exit. Then go to the "My Documents" folder Open the created folder "Rockstar Games" - "L.A. Noire" - "settings.ini". And in the line Renderer: DirectX 9 change to 11.

Let's watch the video. Here's our first case, as a patrol officer. We go to the crime scene with a partner. Arriving, we communicate with the detective and go to the alley. We follow the instructions. Hear the music - the evidence is nearby. I'm going for a partner. He will always stop at suspicious places. We examine the doorknob.

All our actions are recorded in a notebook, so do not hesitate to use it often. The notebook has three categories: people, clues, and locations. If you can't find something, use the hints, but for this you need to spend intuition points.

See the window to the left of the door, showing the shadow of the thing on the opposite roof? There is a revolver. But this is more serious evidence. Climb up the drainpipe to the roof. The pipe is around the corner. We take and inspect the revolver. See under the left side of the drum, opening it, the serial number of the weapon? OK, let's get in the car.

Now open a notepad, go to the location point and mark the gun store there - Gun Store. Arriving at the weapons store, we communicate with the seller. We show him the revolver. We examine the list where the weapon is registered for the owner. Our owner is the right page, the right line is on top. Now we know where he lives. Let's go to him.

We enter the house and inspect the mailboxes we need at number two. We go upstairs and knock on the right door. Let's watch the video. Fight between us and the suspect. We can block blows and attack. So learn the combat system, as there will be many such "fighting games". Having neutralized it, we go to the chest of drawers and leaf through the green notebook. All business number 1 is done, we leave the apartment.

Case #2 --- Armed and Dangerous --- Patrol Department

We listen to the radio. There's been an attack and we need to get to the scene of the crime. We kill criminals on the street. Cars will be good shelters, but do not stay at one for a long time, otherwise they will blow up. As the enemies were killed on the street, we go into the building. Another shootout. We hide behind the columns and shoot at the enemies. Having finished, you can realize that case number 2 is over.

Case #3 --- Warrants Outstanding --- Patrol Department

Now you have to run well. We see the criminal and run after him. While running, you will have to overcome obstacles. We run after the "runner" further until he knocks us down in one of the corners on the roof. Now there will be a fight. I told you to learn the hand-to-hand combat system. We deal with the runner and arrest him. Case number 3 is done.

Case #4 --- Buyer Beware --- Patrol Department

New business. A corpse is lying on the street and "waiting for us." We begin the inspection when the partner approaches. We look into the lower right pocket. Let's look at the check. We find cartridge cases on the edge of the sidewalk, we find a pistol in the garbage container. We write down the serial number of the gun and ask the man in the orange shirt. I'm going to the store. We are talking to a woman. The victim is her boss. Now we have to interrogate her.



The interrogation is over. We go to Eagleson's Gun Store, interrogate the owner. We are going to the Hartfield's Jewelry Store. The seller is trying to escape. We run after him. In the park, it will be possible to point a pistol at the suspect so that he would stop - the main thing is to run up close to him and wait until the sight is full, or rather the nearby scale. We arrive at the police station. We are offered a promotion if we interrogate a captured suspect well. Let's start the interrogation:

Case number 4 is done. All interrogation is over and we are promoted. Now we'll be investigating cases in the traffic accident department.

Case #5 --- The Driver's Seat --- Traffic Accident Department

After the meeting and acquaintance with the detectives, we go outside. We're going to the crime scene. Arriving, talk to the policeman, then to the medical expert. Open the trunk of the bloody car. We take and study the note. We go from the pillar and study the glasses from the wallet. In the wallet we find a photo and a credit card. Glasses engraved. Between the railway tracks on the left we find a bloody piece of pipe. Now you need to interrogate Nate Wilkey. The interrogation will be like this:

The interrogation is over. We are going to the black residence (Black Residence). We knock and enter. Look around the house first. In the bedroom we find a yellow piece of paper, in the closet - a photo and a case for glasses with an engraving. We go to the kitchen, read the recipe and go to courtyard. We look at the flowers. We stomp along the wall and restore the shield. We go back to the kitchen and read the booklet on the table. We use the telephone in the corridor. We begin the interrogation of Mrs. Black (Mrs. Black):

The interrogation is over. There is nothing more to do here. We go to the Kawang bar (Cavanagh's Bar). We communicate with a man in a green jacket. We enter the bar and talk to the bartender. We learn that Frank Morgan is sitting at the table here. We begin his interrogation:

The interrogation is over. We're going to Morgan's apartments ( Morgan's Apartment ). We enter and look at the mailboxes. We find the right apartment. We start the pursuit of Adrian, which can be completed very quickly. Case #1 in the traffic accident department is done.

Case #6 --- A Marriage Made In Heaven --- Traffic Accident Department

We leave and go to the crime scene. Arriving, we examine the corpse. In the lower right pocket we find a document, in the lower left - a wallet with a credit card. We study them and follow the bloody trail to its beginning. We see a track from the wheels and a bloody stain. We go into the alley and inspect the bucket. We find a bloody knife on which there is an engraving. We interrogate a woman in a lilac cloak:

We finish the interrogation and go to the bar. We ask the bartender:

The interrogation is over. We go to the phone and use it. We are going to the Shelton Residence. Let's watch the video. We start chasing him. Tarante and deal as much damage as possible. When he stops, we arrest him. Now we're going to Pattinson's residence. We go into the house and begin the interrogation:

The interrogation is over. We use the phone and go to the central morgue (Central Morgue). We go in and in the room on the right we speak with a medical expert. We drive back to the Pattinoson residence. Sabo kills Mrs. Pattinson. We start chasing him. We kill Leroy. Case number 2 is done. You can also catch him. To do this, it is enough to keep it on sight for a while during the chase. The road is the best for this. You can also go to a bar after the mortuary. The bartender will tell you more about Leroy.

Case #7 --- The Fallen Idol --- Traffic Accident Department

We're going to the scene of the accident. We listen to what the policeman says, then we go down to the crashed car. Having examined everything inside, we go to the trunk. New evidence - torn underwear and bag. From it we take out the letter beforehand, having searched the bag, and we study it. We speak with an expert and get the item. We examine it and go back to interrogate Mrs. McAfee (Mrs. McAfee):

The interrogation is over. Now we need to come to the Central Receiving Hospital. We go through the doors to the nurse. We talk to her. She replied that the doctor was behind us. Turn around and talk to the doctor. We go to the ward to interrogate Jessica Hamilton:

The interrogation is over. Let's watch the video. We are chasing the car. Look at the mini-map where the car is located. If the car is flashing, then you are eating right. The car stopped at a cafe. Watching Mrs. McAfee. When they saw that she went to the phone, we ran like a bullet to a cafe and sat down at a table to eavesdrop on the conversation. McAfee ends the call and leaves, but we don't need her right now. We mark a point in the notebook and go to Bishop's Apartment. We go into the building and take the elevator. Eliminate the unknown in close combat. Let's watch the video. We must now examine the red statue between the doors. We enter the room with the open door and study the check. We go to another room to study the photo, and examine the object to the right. Next to Mrs. Bishop we examine the photo. We go out onto the balcony, look around and interrogate Mrs. Bishop:

We leave here just as we came. On the street we go into a telephone booth and use it. We take a car and drive to the Silver Screen Props. We leave the hotel the same way we came. We go into the building and inspect the closet. We examine the glass. We turned around and examined the mirror. Let's get out of here. Once outside, we go left to a dead end, or rather to a table with skulls. We examine the black skull and go to break the wall on the left. We break further the door and study the camera. Consider film cases. We open the one on the chest of drawers - it is empty. We leave here as we came. We go to the partner and begin the interrogation:


The interrogation is over and we watch the video. We need to break away from the pursuers. Ram if you get close. Sharp turns and fast speed - that's what will help here. After breaking away, we go to the ‘Jungle Drums’ Set. (I can't move the title). We see Bishop and start chasing him. You need to run carefully, because you can fall. Having driven the runner into a corner, we begin to defend him and move forward ... over the corpses. Going down, we shoot at the barrels, so that most of the attackers go to the next world. We shoot the rest until the police arrive. Let's watch the video. Case #3 is done and we get a promotion.

Case #8 --- The Red Lipstick Murder --- Homicide


New department, new partner and new cases. We're going to the crime scene. We speak with the police, then with the medical expert. We examine the corpse of the girl, namely: the head, hands, inscriptions on the stomach. We speak with the expert again. We study the bag on the right. The inscription on the lipstick is interesting. We see a white footprint from the boot. We go to the bench and take the mini-globe. We are solving a difficult puzzle. This puzzle turned out to be engraved with a lighter. All now we need to go to the Bamba Club (The Bamba Club). Let's go and watch the video. We go to the left and to the end. We begin the interrogation of McCol:

We finish the interrogation and use the phone in the club. Now we have to get to the Henry Residence. We knock on the door. No answer, but our partner found broken glass. We examine the broken window. We read the note on the refrigerator. In another room we find a shoe. We examine the sole. We go to another room. We study the box with the initials, photo. We go outside and jump over the fence. The car arrived, and in it was a woman. We speak with her and go to the apartments of Jacob Henry Jacob Henry's Apartment. Let's go and watch the video. We examine the suitcase with shoes on the bed. We take a pencil and an empty sheet. We paint over it and read the inscription. Let's start the interrogation:

Now we fight and arrest the suspect. We use the phone in the kitchen. We go to the central police station. Henry's interrogation continues:


Now we need to go to Mendez's apartment ( Mendez's Apartment ). We go in and inspect the mailboxes - the one we need at number sixteen. We go to the fourth floor. We go to the right apartment. We examine the mirror and the gun on the chest of drawers. On the bed we find traces from the boot. There is a box in the closet containing engraved lipstick and a wand. Let's watch the video. We run after the criminal, then we catch up with him with a partner in a car. Just get as close as you can to the left side of the car. The partner will shoot the wheels of the car. Case #1 has been investigated.

Case #9 --- The Golden Butterfly --- Homicide

We're going to the crime scene. We are popular as hell. We go to Gonzalez. We examine the head of the dead, neck, arms and chest. We examine the bag near the tree, in it is an object with an inscription. We look at traces. We are going to Moller Residence. The door will be opened by the daughter of the murdered woman. We go into the bedroom and examine the shoes by the window, the boxes by the chest of drawers. We inform Michelle that her mother is dead. Let's start the interrogation:

All interrogation is over. Here comes Michelle's father - Hugo (Hugo). We begin to interrogate him:

We leave the house. We go to the woman opposite, we speak with her. We see that Hugo is trying to escape. We run after them and grab him. We examine the red barrel and the sole of the shoe. We use the phone. We're going to the morgue. We speak honey to an expert and examine the evidence. We take the last piece and sum it up in the photo just below the neck. We examine the corpse. Examining the footprints. We point to the heel of the left footprint. We use the phone in the office. Now we have to go to Belmont High School. Let's watch the video. We run after the suspect and grab him as soon as we get close. We look at the evidence. Let's watch the video. Inspect the trunk of the car, things are covered in blood inside. We find and use the phone. We're going to the police station. We go again to interrogate Hugo:

We leave and communicate with the captain. We go to the next room, where we will interrogate Eli Rooney:


Everything, now at the end we select the choice of the suspect ( Charge suspect ). Case No. 2 is being investigated.

Case #10 --- The Silk Stocking Murder --- Homicide

New business. We're going to the crime scene. We examine the corpse from all sides. Let's watch the video. We study the footprints on the ground and the stocking near the tree. We follow the tracks and come across a hat with an inscription, we go further to the trash can. We search it and find a shoe. We look at the pipe and see the key, take it. We find more evidence - a sheet with a code. We climb for spots on the roof. We take the envelope from the cage and study it. We exit and jump. We find makeup. We go further and climb up the pipe. Evidence - a ring on a rope. A little higher will be a brush. We find more evidence - a bag with half a check. The first half of the check was found the check was found here, and the second half of the girl. We study the check. We take a car and drive to Antonia's Residence. We enter the house and report the murder. We go upstairs to find evidence. We enter a room with a broken window. We examine the suitcase, envelope and photo in the chest of drawers. Now we have to interrogate Mrs. Lapenti:

We finish here and go to the Maldonado Residence. Arriving, we study the boxes we need at number three hundred and four. We go to the third floor and tie up the attackers. We are looking at the apartment. We study the shirt by the refrigerator, a box with bottles in the corner and a note. So now we begin to interrogate neighbors from numbers three hundred one, three hundred two and three hundred five. We take a car and go to the El Dorado Bar, but we are called to come to the station. We enter and go to the basement. We speak with the captain. We watch the video and study the evidence. Let's go interrogate Angel Maldonado:

We're going to the El Dorado bar. We speak with the bartender. He gives an envelope - we study it. Now we interrogate the bartender himself:

We leave the bar and go to the Just Picked building. We go in and start interviewing the seller Clem Feeney:

See the green door? We break it. We examine the box with wine. Open the table with the lamp and take the box. We open it. If it is difficult to use notepad, the hint section. Now we solve a simple puzzle. Let's look at the figures. Next, examine the bloody knife on the table. Clem realized that he was in trouble and therefore he was trying to escape. Let's chase after him. We do the same as in the Murder with Red Lipstick case - the partner must shoot through the wheels of the car. Case #3 has been investigated.

Case #11 --- The White Shoe Slaying --- Homicide

We're going to the crime scene. We speak with the police and medical expert. We examine the corpse. We see next to the corpse traces and traces from the wheels of cars. We go to the phone. We begin the interrogation of Mrs. Barton:

Now we go to the laundry (Superior Laundry Services). We go in, talk to a man and get a book. In the book on the first page, mark the ninth line from the top. We leave forty-three Emerald Street (43 Emerald Street). We enter the house. On the table with chess we examine the boxes. Now we use the phone, then we examine the photo in the bedroom and the matchbox on the chest of drawers. In the back room we examine boots and a wet jacket. We leave through the back room and to the right. We reach the boat and study the rope. We begin the interrogation of Lars Taraldsen:

Question: Possible suspects (You are a possible suspect, you know?) Answer: Lie, evidence rope (Bow rope)
Question: Alibi for Lars Taraldsen (Vashealibi) Answer: Doubt
Question: Victim's state of mind (What do you know about the victim's state of mind?) Answer: Doubt
Question: Last contact with victim (When was the last contact with the victim?) Answer: Lie, evidence wet jacket ( Wet jacket)

Now we take a car and go to the Baron's Bar. We enter, we speak, and then we interrogate the bartender:

We follow the man in the red T-shirt and give chase. The partner must shoot through the tires. How Bates was caught (Bates), we begin to interrogate him:

We use the phone and take the car. We drive a little and drive to the Yellow Cab Trace (Taxi Park). We catch the taxi driver and interrogate him. We're going to the police station. We go to the interrogation room and interrogate James Jessop ( James Jessop):

We take a car and go to the bus depot (Bus Depot). Arriving, we ask the dispatcher the name of the bus driver. Studying the route map. We are going to the Hobo Camp. We force the bus to stop with the flasher. Now in the camp we are fighting with vagrants. We enter the room. We study the bloodied rope, the purse with the contents. We're going to the station. We begin the interrogation of Stuart Ackerman:


After interrogation, we complete case No. 4 in the homicide department.

Case #12 --- The Studio Secretary Murder. (Murder of the studio secretary) --- Homicide

We take cars and go to a pawnshop (Pawnbroker). We speak to the seller and take the rings that we study. Now we are going to the railway station (Railyard). We follow the crime scene and study the victim. We examine the bag lying nearby - inside is a business card with a letter and boxes with an inscription and a list. We speak with the workers and get lipstick. Let's start the interrogation:

We use the phone. We take a car and go to the Mensch's Bar. We speak with the bartender and begin to interrogate the person at the table:

We finish here and go to Levine's Liquor Store. We speak with the bartender and follow him. Now we examine the photo with the book on the mattress and the figurine, and begin the interrogation of the bartender:

We're going back to the Mensha bar. Interrogating McCaffrey:

Now let's go to the station. Meet the captain. Let's watch the video. We use the phone and take the car to the bowling center (Rawling's Bowling Alley). We communicate with the cashier, go to the right and start running after the suspect. We stop it. We must now arrive at McCaffrey's Apartment. We go to the sixth apartment. We knock - nothing, then we break the door. We study half of the letter, a tool with inscriptions and a bloody shirt. The maid came - we speak with her and go to the roof. Let's start chasing McCaffrey. We catch and watch the video. Time to interrogate McCaffrey and James Tiernan. We start from the second. We go to the interrogation room of Tiernan and begin to interrogate:

So far, everything is with Tiernan, now we go to interrogate McCaffrey:

We go to Tiernan again to begin interrogation:

We use the phone and go to McCaffrey:


At the end, a suspect is to be chosen. Charge suspect ). Case #5 has been investigated.

Case #13 --- The Quarter Moon Murders. (Murder in the Lunar Quarter) --- Homicide

Last case in homicide. In fact, the case is a cat and mouse game, where we act as a cat video, and at the end how it turns out. Well, okay about that. We watch the video and at the crime scene we study a book with a piece of paper. We study them and go to Pershing Square. See the fountain? Climb onto it and study the evidence. We take a car and drive to the northeast - to the Hall of Record. We enter the building and climb up. Now we go to the second passage and through the first room we climb the stairs to the chandelier. We carefully reach and study the chandelier. We examine the watch with the message. We jump to a safe place.

Now we are going to the library (LA Public Library), which is in the southwest. We climb onto the roof through pipes and scaffolding. We find a medallion and evidence. We study and go to Westlake Tar Pits. We go to the beach and change clothes. We begin to study the sunken platform. We find a shoe with a message near the bushes.

The next place is the LA Country Art Museum in the north. We go to the center of the park, into the labyrinth. We go like this: left, right, left. We find a ring with a message. We study the evidence. We are going to the scenery of the movie "Intolerance Set". We go in and go straight to the end. We climb up the stairs. We carefully walk along the wooden structure. We jump to the next roof. We get down and study the ring and the message on the chair. We run without stopping, because everything is collapsing. Having run out into the street, we go to the church (Christ Crown of Thorns). Let's watch the video. We run after the target into the tunnels. Now we must finish off the maniac, the main thing is not to stand still. After killing the killer, we complete case number 6 and begin to solve cases in the vice department.

Case No. 14 --- The Black Caesar (Black Caesar) --- Department of morals

We're going to the crime scene. We rise upward, then to the right to the apartment. We speak with an expert, examine a wallet, a glass. We find on the table a combination and a sheet of notes. We begin to examine the corpse, we find a wallet with a piece of paper and a credit card, we examine the second corpse. In the corner we find morphine. In the kitchen in a glass we again find morphine. We go outside and go to the popcorn shop. We run after the seller, we catch him and inspect the shop. We break open the box and find morphine. In the suitcase we find another combination and a ticket. We begin the interrogation of Fleetwood Morgan:

We find a phone on the street and use it. We go to the Jones' Booking Agency. We go in and go to apartment two hundred and thirty-eight. We enter and begin to examine the apartment, namely its radio. You need to open the cache, and for this the radio has the left indicator at the maximum, the second at FM and the third at 1100. We fight off the attackers and explore the cache. We find morphine in a tube, money, a piece of paper and the contents in a bag, we study the sticker. We begin the interrogation of Jermaine Jones:

We use the phone and go to number operations (Numbers Operation). We enter through the back door and rise. Let's start playing slot machine. We need to get the combination cherry-bell-win. When something falls out of this, fix it. When everything is done correctly, explore the cache. We find a piece of paper, morphine and a sticker. They are trying to hide from us - we run after the fleeing one. We catch and examine the cane. Let's start asking:

We are going to the transportation of Ramez (Ramez Removals). We start to catch up with the truck. It is necessary that the partner spread on the left side of the wheel. We catch and enter the warehouse. We examine the magazine on the table. The lines of interest to us are the second and fifth from the top, the fourth and first from the bottom. We go to the ladder and climb it. We approach the control panel and remove the box that prevents you from going into the freezer. I'm going to the freezer. See the object in the center? We shoot at him. It's morphine. Let's watch the video. We run after the fleeing and kill him. We are going to the Polar Bear Ice Company. We enter and run for Lenny (Lenny). Along the way there will be obstacles in the form of guards. So we go, slowly hiding behind shelters. We find and kill Lenny at the same time we study the box. Case #1 solved.

Case #15 --- The Set Up --- Vice Department

Let's watch the video. We break out the door and study the cabinet on the left. Find a note and move on. We talk to people, use the phone and go to the El Mar Hotel. We go in and talk to the man behind the counter. In the resulting magazine on the second page we find the fourth line from the top. Winston Churchill (Winston Church) - that's what's on this line. Okay, let's go to room two hundred and seven, which is on the second floor. We study the telegram in the trash can, sweets on the chest of drawers and a ticket. In the newspaper we find a circled frame. Calculations lie next to the bed. We have finished everything here, we are going to where Edwards is located (Candy Edwards Address). We speak with the woman behind the counter. We go upstairs to the first room on the left. We neutralize and study the man. We find a knife and a book with names. We examine a ticket with a postcard on the chest of drawers. We begin the interrogation of Mrs. Edwards (Mrs. Edwards):


Watch the video, sit down on the bench and start spying on Mrs. Edwards. Keep her in sight, otherwise the task will fail. We enter the bookmaker's office and go to the red lamp. Nearby lies a sheet, we hatch it and read it. We go to the pharmacy auditor (Examiner Drugstore). We enter and take a business card on the radio, use the phone. We're going to Ray's Bookmakers. We follow Mrs. Edward, who is in a yellow taxi. They kill her at the depot. We examine the gun and the bag with the ticket. We are going to the Egyptian theater (Egyptian Theatre). We walk through the theater, guided by the sound. You need to kill three intruders: two on the stage and one on the balcony. We complete case number 2.

Case #16 --- Manifest Destiny --- Morality Department


We're going to the crime scene. We enter the building, at the same time we communicate with the last partner. We study both corpses. We find morphine, examine a musical instrument. Lots of items. To open the cache, we examine them from left to right. We find a token and a syringe, examine them and move on. We examine the box with cigars and weapons with inscriptions. We go back to interrogate the administrator:

We are going to the blue hotel (The Blue Room). We watch the video and start interrogating Elsa Lichtmann:

Our task is to wait until night. As it comes, we begin spying on Elsa. When you're done, watch the video. In the restaurant, we follow the waiter and begin the interrogation:

We watch the video and arrive at the site. We speak with the detective. In the list on the second page, we indicate the highlighted lines, after which we go to the shooting site to (Bus Shooting). There is a saying: normal heroes always go around. We will do exactly the same. We run to the left, climb the stairs and kill the enemy, then examine him. We find a book and inspect the machine gun. Let's watch the video. We begin to interrogate the bus driver:

We use the phone and go to Kelso's Apartment. We begin the interrogation of Jack Kelso (Jack Kelso):

So now we're going to Robert's Diner. We need to catch up with armed criminals. We do a standard operation - the partner must shoot the wheels on the left. As the car stop, finish off the rest. We examine the corpse and find a notebook with a list. We are going to the Grauman's Chinese Theatre. We repeat the previous operation. As you kill, we go to the post office of Hollywood (Hollywood Post Office). We move carefully, killing all the bad ones. We find another living person. We listen to him and select a card. Now we run to the filing cabinet. We examine the corpse of a man and find a note. Let's go places for dating (Meeting Place). Slowly advance, shooting all enemies. As soon as you finish here, we go to the station. We begin to interrogate Courtney Sheldon:

We play as Jack Kelso. We study the document and take out the folder from the file cabinet. See the blue paper? We indicate the left projection on it. We begin the interrogation of Elsa Lichtman:


We follow the girl and watch the video. We're going to the Champs Elysees. We enter the booth and study the documents, after which we beat the master to find out some details. We go to the demolished house (Demolished House). We go through the flags and find broken boards. We connect them correctly to get a hint. That man whom we beat seems to have recovered - we run from him through the trenches.

We use the phone and drive to Keystone Film Studios. We speak with the guard, we pass into the territory and jump through the gate. Near the fences there are inscriptions - we study them. We return and jump over the central gate, after which we enter the building on the left. We find the case and open the phone. The levers need to be adjusted. The upper one is to the north, the middle one is to the northwest, the southern one is a simple switch. We watch a movie and use the phone. We are going to the Champs Elysees, in particular to the second part (Elysian Fields Site Two). We penetrate the building. We go to the second floor. Ambush ... we fight off all enemies and try to hide from all enemies. We go to the marked place and watch the video. Case #3 submitted.

Case #20 --- A Polite Invitation --- Arson Squad

Let's watch the video. We are at the clinic. We leave it and go to the apartment to Curtis Benson (Curtis Benson). We rise along the stairs and to the left, to the apartment at number two. We speak with the owner, read the document and examine the folder. We enter the bedroom and find a girl about twelve years old. We begin the interrogation of Curtis Benson (Curtis Benson):

We're going California Fire Life (didn't understand how to translate). We enter, rise to the desired floor and enter our office. We examine the folder, poke at the coordinates on the sheet and the fifth line in the other. We watch the video and enter the building. We speak with the guard. We go to the second floor and go to the first open door. We follow the man. We examine the reference book from the shelf, open the second page and indicate the eighth line. We approach the map and indicate the coordinates:

Latitude: 034"04"29, Longitude: 118"17"58

Now we take a calculator and enter 1876988: 90000 = 20

We approach the shelves by the window and take out the reference book. On the second page, the third line from the top is what we need. We kill the arrived enemies. We watch the video and use the phone. We are going to the Leland Monroe's Mansion. Now we have to fight to break through to the owner of the mansion. Try to kill everyone so that there are no "gifts from behind". Get to Leland and shoot in the leg. We begin to examine all the evidence. In the list, point to Sawyer (I don’t know how to translate) and examine the safe. Case #4 has been investigated.

Case #21 --- A Different Kind of War --- Arson Division

This is the last thing, so do your best side quests that are left. In this case, we will play both Cole Phelps and Jack Keslo.

We play as Jack Kelso. We go to three locations and interrogate targets.

Now we're playing Cole Phelps. We need to inspect the crime scene. I'm going for a partner. On the way, inspect the cabinet in the corner, to the left of the door. We enter the room and study the folder on the table. Click on the text and turn the page. We look at the specified text. We examine the corpse and the ball. We find a lighter. Draw a piece of paper on the table hidden card. We combine the sheet with the map and the newspaper.

We play Jack Kelso. Watch the video and knock on the door. They do not answer - we break the door and examine the weapon. We go further and find a lot of origami figures at the same time and a map. We use the phone and watch the video.

We play Cole Phelps. You need to follow Jack's car and "beat off" police cars from it.

We play Jack. We begin to move through the tunnels. We go slowly, killing everyone, otherwise they will shoot us. During the flooding of the pool, you need to move to the upper right exit, to the stairs. To do this, at the beginning you need to go to the first iron fortification, located in the middle of the path (at the same time shooting one shooter), get over it, and only then move as close to the coast as possible, reaching the rescue ladder. We hardly reach our friends and look ...

We are watching the final, but tragic video.

Be sure to watch the credits of the game until the very end, because after them you will find another video.


Congratulations. You completed the game.

Lieutenant Archibald Colmer greets Cole Phelps at the LAPD's Hollywood Vice Department. In Los Angeles, the concept of "mores" seems to be interpreted quite broadly. Together with a new partner, cynical dude Roy Earl, Phelps now specializes in such leisure activities as gambling, drugs, pornography and prostitution.

And here is the first case: a couple of drug addicts were found dead, both died from an overdose of a powerful Morphine from army stocksJunkies died of an overdose of army morphine.",240.1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> morphine from army stocks. Having received the introduction, the partners go to the place. Along the way, Phelps learns that Earl personally requested him to be appointed as a partner... and that Phelps is a role model in the department.

Crime scene

From the police station, head to the crime scene, an apartment building on the corner of Yucca Street and Ivar Avenue. Climb the stairs and go down the hallway to open door She is the last one on the left. As soon as you enter, a scene will play: Coroner Malcolm Carruthers greets the detectives and announces the preliminary results. Two overdose victims, Tyrone Lamont and Cornell Tyree, have been dead for a couple of days. Finished off by too pure army morphine, obtained in a big robbery on the Los Angeles Pier - this event turned the balance of power in the drug business. After Phelps and Earl exchange interesting views on the philosophy of law enforcement in a short debate, proceed to survey the scene.

Start with the chair-seeing victim, Tyrone Lamon, you'll find out. That he injected himself with two tubes of morphine. Lamon's wallet is on the floor in front of the chair. Examine it from both sides, you will find a driver's license in it, which will give us the identification of the subject, and Card with numbersThe numbers 146.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> slip of paper with numbers.

Now take care of the body by the door, Cornell Tyree. Phelps will note that in Okinawa, it was enough for the wounded to inject one tube of morphine, but "two in a row will stop your heart." Tyree's arm is covered in puncture marks. Look in his pockets for his wallet and inspect it from all sides to find a driver's license and Radio station frequency J always listens to 275 FM.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> a note with the frequency of the radio station. “Who is J.J. And why did this couple care about his musical tastes?” - Phelps will react to the find.

Inspection of the room, start with a small table in the living room. You will find sheet music and a folded piece of paper with Drawing There is a strange drawing on a piece of paper.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> strange pattern. Take a glass with the Black Caesar emblem from the table, there are a lot of them scattered around the apartment. Phelps will turn it upside down to see that there was something taped to the bottom, but now there is nothing there. You'll get Black Caesar popcorn glass.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> popcorn glass in the evidence list.

Go to the kitchen, there you will see another cardboard glass. Taking it in hand. Phelps will notice that it is heavy for an empty glass. Turning it over, you will notice that a sealed box is glued to the bottom, in which lies Tube of morphineThere is a tube of morphine in the box.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">tube of morphine. This will also update the popcorn glass in the evidence list at Morphine glass A tube of morphine is glued to the bottom of a popcorn glass.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> glass of morphine. More morphine can be found on the floor next to the spilled popcorn next to the entrance to the kitchen.

When the "exploratory" theme song stops playing, leave the apartment with Roy Earle and head to where all this popcorn came from, the Black Caesar diner.

Cafe "Black Caesar"

You can drive to the cafe, or you can go on foot: it is only half a block up Ivar Avenue. At the entrance to the cafe, we watch an insert video: Earl demands that the chef behind the counter turn over the popcorn, but the chef instead takes off and runs out the back door of the cafe.

Take off in pursuit! He will jump over the wall at the back of the café, run down the alley, then climb up the drainpipe to the roof. Try to grab him, if you fail, the cook will stop outside the stairs and trip Phelps with a clothesline, after which he will call a friend named Eddie for help, as soon as Earl has time to get close to him. (Tip: falling can be avoided if you do not run around the corner of the stairwell, but go on foot). It remains to fight. Until the cook can be apprehended. After that, Phelps and Earl will automatically take him back to the cafe and learn his name: Fleetwood Morgan.

While Earl is looking after our fleet-footed cook, we enter the cafe and look for evidence. Open the cabinet with tools in the corner and inspect the mute pipes. On it we find CardOn the card is the name of the office and numbers.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> card with a number combination. At the same time, we'll get the name and address of Otti's gaming office on Bronson Avenue. Explore the one here Ticket to the Blue Room"Invitation issued by entrepreneur Jermaine Jones.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> complimentary ticket to the Blue Room. Turning it over, we learn the name of the issuer: entrepreneur Jermaine Jones.

Now examine the cardboard box. Opening it, we find inside the stock MorphineA stock of morphine ready for distribution.",240.1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> morphine for sale. Now we have something to talk about with Fleetwood Morgan.

Approach the suspect to start the interrogation. Morgan seems accommodating and promises to cooperate. Let's see how he can do it.


Interrogation of Fleetwood Morgan

Question: Morphine overdose victims

Right off the bat, Morgan denies selling drugs to Tyree and Lamon, claiming he's only frying burgers. It is understandable that he averts his eyes, telling such a blatant lie.

Correct score: Lie

Proof: Glass of morphine

Backed to the wall by evidence, Morgan gives us the contact name of the supplier and boss, Jermaine Jones. Now that Morphine supplierMorgan called the name of the morphine supplier.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> supplier identified, we have a good reason to visit Jones.

Question: Cards with numbers

Phelps asks Morgan about the number cards he found. Morgan gives an angry and defiant answer: "Whites are taxing poor people."

Correct score: Doubt

When Phelps promises Morgan not to turn him in as an informer, he quickly resigns himself. The head of the digital racket is named Merlon; Morgan describes him: "A very slippery fellow... wears a hat and swings a cane."

We got the name of the drug dealer, Jermaine Jones. There is a phone booth near the Black Caesar, call the information department and ask for the address of the Jones agency.


Jermaine Jones Music Agency

Head to the Jones Agency on Santa Monica Boulevard. Go up the stairs and look at the floor plan near the door to find the office number, 238. Now enter and go down the hall, you need the first door on the left. Approach Jones and speak to him to trigger a scene: after a benevolent persuasion, Jones allows you to inspect his office.

In the corner, near the piano, there is a large stationary radio. Remember the note we found at the crime scene that said it was about radio frequency? "J. J. Always listens to 275 FM.” Turn the VOL knob to turn on the radio, switch BAND from AM to FM, then turn the TUNE knob until you hit 275. This simple action activates the hidden switch, the top cover of the radio rises, revealing a very interesting set of items.

Seeing what happened to his radio, Jones immediately calls the two thugs. Deal with them, and Earl will offer to inspect the cache. Follow his advice.

In the branch that opens, you will find bundles of money, a bunch of Tube of morphineStash contains a large supply of army morphine.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> tubes of morphine, another card with numbers from Otti, and a large bag of cannabis. Don't forget to look at the sticker on the bottom of the lid, this will give you a new location, Ramez's Trucking Company, although it won't give you an address.

Now you can go to Jones and start the interrogation process. After Roy Earl lays out all the consequences of non-cooperation, Jones will begin to show a strong desire to talk.


Interrogation of Jermaine Jones

Question: Army stock morphine

Jones claims he has no idea who is supplying the morphine. Doesn't sound like a successful businessman, does it? Yes, and it does not sound very convincing in his performance. However, we still have nothing to confirm our guesses.

Correct score: Doubt

Jones explains that he is getting his share, but Lenny Finkelstein is in charge of the whole business. Earl explains that Lenny is the brother-in-law of mafia boss Miki Cohen. This gives you a new identity.

Question: Otti's involvement

When Phelps asks about the connection between the distribution of morphine and the number cards, Jones mockingly replies that there is no connection and he does not know anyone named Merlon. But we have Fleetwood Morgan's statement that contradicts this statement. Let's wipe the grin off his face.

Correct score: Lie

Proof: Vendor identification

Jones changes his tone to a good-natured one and admits that Merlon Otti is running a lottery for the "Jew". It gives you Finkelstein identifiedOtti is holding a lottery for Finkelstein.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> Finkelstein's identification. Jones also reports that Ottie is a natural gambler and bets on anything that comes along.

Question: Relationship with Ramez Freight

When Phelps asks about Ramez's trucking company, Jones only admits that he bought a radio there. But judging by his antics, here he is also trying to show some evasiveness.

Correct score: Doubt

Jones admits that Ramez - good friend Lenny Fink. Not bad, investigating what's going on in Ramez's office is sure to turn up something interesting.

After the interrogation is over, a patrol van takes Jones and his thugs away. Look for the nearest phone to find out in the reference address of Ramez Cargo Transportation. You will also receive the name of the owner, José Rameza. This gives you a new investigation location.


Otti's gambling den

Head to Otti's office and enter the door that Phelps approaches in the cutscene. Climb the stairs to the second floor and watch the video: the detectives enter Merlon Otti, who swears that he is only engaged in legal operations.

Take a look around. A whole regiment of telephones near Otti's desk hints that some operations are carried out by telephone. Approach the two slot machines at the far end of the room, behind Otti. Examine the red machine gun. Your task is to line up the symbols in such a way that they repeat the order depicted in a strange drawing found at the place of death from an overdose: cherries, a bell, WIN.

Press the button to have Phelps pull the machine gun lever. When you get one of the correct characters, follow the on-screen instructions to press the hold button below the desired box. Pull the lever and lock the pictures until you get the correct sequence. The car will then open, revealing a secret compartment.

Now inspect the items inside: the Ramez Trucking sticker, tubes of morphine, and more number cards. When you exit inspection mode, Merlon Otti will suddenly try to run.

Chase him up the stairs, through the parking lot, and down Sunset Boulevard. (Tip: when Ottie runs through the parking lot, he runs down the right side of the restaurant; make a circle on the left side and run across him. He will immediately give up). When you catch up, grab him and Phelps will bring him back for questioning.

At Ottie's office, Roy hands Phelps Ottie's cane. Examine it and the top will open, revealing IOUJose Ramez IOU.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> IOU issued by Otti José Ramez. Afterwards, Phelps orders Ottie to sit down and answer a few questions.


Interrogation of Merlon Otti

Question: Army stock morphine

Phelps asks about Army stockpiles of morphine, but Ottie insists it's not his area of ​​expertise - he prefers to take betting odds. But suddenly dry lips and fidgeting don't look convincing, and besides, you have Jermaine Jones' interrogation data.

Correct score: Lie

Proof: Finkelstein identification

When Roy Earl presents the evidence, the angry Otti admits that he drove the part Jose Ramez delivered to him, but he doesn't like it. In this he looks sincere.

Question: Jose Ramez IOU

When Phelps notes that Ramez seems to owe him a lot of money, Merlon says, "We all owe someone." Can not argue with that.

Correct score: Truth

Otti explains that the money has nothing to do with the supply of drugs; it's just a debt for losing. This ends the brief interrogation, and the policeman escorts Ottie back to the cell.

"Ramez Trucking"

The next point of the route is “Ramez Cargo Transportation”. When you pull up, Ramez is just leaving in a truck. Jump into the car and hurry to catch up. Stay close so your partner can shoot the tires or try to push the truck off the road.

During the chase, the back door of the van will open and a loader will start throwing boxes and furniture at your car. Maneuver.

When you finally stop the truck, the detectives will bring Ramez back to the warehouse. He tries to play smart, so Phelps and Earl decide to check out the warehouse first.

Turn left and you'll see the Ramez Trucking Ledger on the table (note that one of the newspapers is on the table opposite). Open the book and find records of deliveries to Merlon Otis, as well as a number of references to shipments for a certain Polar Bear company.

Newspaper No. 7

The next issue of the Los Angeles Inquisitor will catch our eye with the headline: “Mickey Cohen Heir Apparent To Bugsy Siegel” (“Mickey Cohen will be the successor to Bugsy Siegel”). Do not miss it, we will discover another important part of the story.

Earl notices a trail of water droplets trailing through the rubble of furniture. If you follow this trail, you will reach a stack of large boxes - it blocks the entrance to a well-lit room. Immediately to the right of the stack, find the stairs and climb the bridge under the ceiling of the warehouse.

Signs will lead you to the location of the crane operator. Press the highlighted button to start operating the crane. Your goal is to use the crane to move the box that is right in front of the door below. Using the control keys, position the illuminated crosshair directly over the desired box, then lower the hook to hook the box and move it out of the way.

Now you can go down and go to the glacier with Earl. The warehouse is filled with blocks of ice, in which something is frozen. Shoot the lone block to break the ice and see what's inside: boxes of morphine tubes. "It's like a drug addict Santa's cave," Earl responds. Consider one of the packages to start the scene outside.

A truck of the company "Polar Bear" stops in front of the warehouse gate and a large block of ice is unloaded from it. Phelps and Earl show up, notice what's in the ice, and arrest the carriers. But Ramez, taking advantage of the switch in attention, uses this as an opportunity to escape!

Chase him, jumping up and down the stacks of furniture in the dimly lit warehouse, being careful - he's armed! After shooting the chief of cargo transportation, go to the company "Polar Bear".


Ice Factory "Polar Bear"

At the entrance to the Polar Bear factory, the "doorman" does not let us in, saying that the company is closed, but Earl manages to sneak us inside. Inside, Lenny Finkelstein sends a couple of goons to take your warning shots while he makes his escape. Follow him!

Unfortunately, Lenny has a small army at his disposal and is determined to block our movements. Break through the unloading area into a room with a bar and darts. Watch out for shooters in the window right behind the bar! Don't forget to check your mini-map, where red flashes indicate the location of enemies.

Go along the corridor to the engine room. Make your way around the pump machine in the center of the hall and approach the door leading to the cold room, a huge refrigerator filled with ice blocks - many of them have boxes of army morphine in them. First, clear the lower level, then climb up.

When you get to the top of the stairs, a short cutscene will play: Phelps and Earl hold Finkelstein at gunpoint, but Finkelstein refuses to give up. As soon as the scene ends, immediately shoot him. Then follow Earl to the army supply boxes and examine them. Thus ends Phelps' first vice case.


Welcome to the vice department. This department deals with all cases related to drugs, prostitution, rape and other violations of morality. Your new partner will be Roy Earl, the pink-suited dandy you've worked with before. The head of the department is unlikely to seem like a pleasant type to you. Soon you will receive your first task: two dead Negroes were found in the apartment, the cause of death is an overdose of morphine from army stocks. Together with a new partner, go to the apartment of the dead drug addicts.

Upon arrival, go up the stairs, go to the end of the corridor and go through the last door. There are two corpses on the floor, both died a couple of days ago. The first is Cornel Tyree, who plays the French horn (wind instrument).

The second is Tyrone Lamont, a petty drug dealer.

The morphine they overdosed on was stolen from army warehouses. Surprisingly, a new partner will tell you about all this.

If you want the passage of the game L.A. Noire was successful, it is necessary to find as many clues as possible:

- first of all, look under your feet, on the carpet, near the chair with the corpse, there is a wallet. In it you will find a driver's license in the name of Tyrone Anthony Lamont, as well as a spine with numbers from an illegal lottery.

- next to the wallet is a glass of popcorn, examine it carefully. On the reverse side there are traces of glue;

- Examine the corpse of the second Negro lying on the floor. In the breast pocket you will find a wallet containing a driver's license in the name of Cornel Eustace Tyree, as well as a very interesting note: "J. J always listens to 275 FM.” Surprisingly, but this information will be very useful to you in further passage L.A. games noire;
- on the bedside table you will find a sheet with strange scribbles. Cherries, a bell and the word "Win" will be depicted there. I don't think slot machine lovers need to be told what these symbols are;

- go to the kitchen, on the table you will find a special order from the Black Caesar cafe - a glass with a dose of morphine attached to the bottom. Now it is clear how the guys bought drugs.

Now that the collection of evidence is over, you can go to the next point in the passage of the game L.A. Noire - Cafe "Black Caesar", which is located on the opposite side of the road, slightly to the right. As soon as you approach the seller, get ready for a good chase: like all African Americans, the guy runs well. But the chase will not end, you will find yourself on a large roof, where not only your suspect will be, but also another black man. After a good fight, both blacks will be on the ground, and you and the suspect will return to the cafe.

While Fleetwood Morgan - that's the name of our black sprinter, will be under the supervision of your partner, it's worth a good search of his cafe. Here you can find the following items:

- there is a case with a pipe on the floor. In it, in addition to the instrument itself, you will find a mute - a pear-shaped blank, inside which there are coupons for an illegal lottery. The case also contains a Blue Room pass issued by one Jermaine Jones;

- in a large cardboard box you will find coffee cups and next to them - morphine for sale - a bonus for "special" customers.

Now is the time to interrogate the African American.

Interrogation of Fleetwood Mogran

Morphine overdose victimsLie
The Negro claims that he did not sell drugs. This is a lie, show proof of a morphine popcorn glass or morphine for sale. Now you will recognize the name of the supplier - Armstrong Edwards, who is only six of Jermaine Jones.

Lottery slips found (Number slips recovered)Doubt
According to the detainee, the lottery is a way for blacks to pay white people. But this is not the whole truth, so doubt the words of the Negro. Someone Merlon takes the money.

Now, when the detainee goes to the department, you can continue the passage of the game L.A. Noire, but this requires more information. Head to the phone booth to find out where Jereman Jones's place is. This is where we recommend you go.

When you arrive at the agency, go up the stairs and find out Jeremen's office number (238), finding a room inside the building is not difficult. While your partner will follow the owner of the establishment, search the room. You are only interested in 1 thing - a large radio at the end of the room. It has three controls: volume (set to maximum), Am-Fm switch (you must select FM) and frequency (must be set in accordance with the note found in the apartment of drug addicts - 275 Fm). Do this and gain access to Jereman Jones' stash. The chef's henchmen will not be too happy with this course of action and will pounce on you - be prepared for good boxing.

When the thugs finally take their rightful place: lying on the floor, you can carefully examine the contents of the cache:

- a sticker on the lid "Rames Movers", perhaps this is the company that supplies goods to drug dealers;

- a pack of 50 dollar bills;
- game ticket;
- syringe - a tube of morphine.

Now it's time to interrogate the owner of the cache.

Interrogation of Jereman Jones

Army stock morphine (Army Surplus morphine)Doubt
Jones says he doesn't know anything about morphine. Very doubtful, given the contents of the stash, it's best to express doubt. After that, you will find out that morphine is supplied by Lenny Finkelstein.

Involvement of ‘Ottie’Lie
Jones also knows nothing about the lottery. This is a lie, in order to refute it, select the “Distributor identified” evidence in the notebook: it contains the testimony of the detainee Morgan. Now you will learn that the lottery is organized by a certain Merlon Otto for Lenny Finkelstein.

Link to Ramez RemovalsDoubt
The whole connection between Jones and the Rames movers is that he bought a receiver from them. Sounds very doubtful. In fact, Rames is a very close friend of Lenny Finkelstein.

Now that Jones has gone to jail, it is necessary to find out the address of the Rames Movers. To do this, use a phone nearby. Passage of the game L.A. Noire gives you the opportunity to choose where to go: either to the gaming den or to the movers' office.

The gaming den will be in another nondescript building. The owner will not be too happy to see you, but will sit still until main character will search the room. There is a slot machine in the illuminated part of the room. To use it, you need to remember the "Strange Doodles" found in the apartment of dead drug addicts. Let me remind you that they depicted cherries, bells and "Win". The puzzle order is:

- Go to the machine;
- Pull the handle until the symbol you need appears in one of the cells, most likely it will be cherries in the first cell. When it does, press "Hold" under that cell;
- Pull the handle again until you “catch” the desired character in another cell and again press “Hold” under the cell;
- When all three cells have the correct symbols, the machine will open and you will have access to the safe.

Inside the machine you can find the following items:

- tubes of morphine;
- lottery stubs;
- Sticker "Movers of Rames".

After inspecting the safe, be prepared to have a good run: Merlon Otti, the owner of the gaming den, will try to “make legs”. Then the main character will return him to his place, after which he will examine his antique cane.

Inside the cane is an IOU by José Rames.

Interrogation of Merlon Otti

Army stock morphine (Army surplus morphine)Lie
Mr. Otti claims he does not sell drugs. This is a lie, to prove it, use the "Exit to Finkenstein" evidence. After that, you can find out that the drugs are supplied by Jose Rames.

Jose Ramez IOU note from RamezTruth
José owes Otti a lot. This is true. Rames imagined himself a big shot and got money in debt.

Now the passage of the game L.A. Noire will lead you to the last remaining place - the Rames Movers office. After arriving at the warehouses, an unpleasant disappointment awaits you: Rames has just left in a truck, you need to catch up with him. This time, the chase will be more difficult, as the guy will throw furniture at you from the luggage compartment of the truck. You also need to get as close as possible, dodging chairs, tables, etc. Finally, the car will be installed, Jose will return to his warehouse under the supervision of patrolmen, and the main character will have to search the warehouse with furniture. Before you start wandering through the labyrinth of cabinets and mezzanines, you should take a break and read the newspaper lying on the table. After that, on the next table, open the order log and look for duplicate suppliers. Only one will be like this - the Polar Bear Company, which sold large quantities of ice to Rames.

To detect drugs, you need to get to the overhead crane control panel. To do this, you will have to get to the opposite side of the room along the furniture corridor, then climb the stairs to the upper level.

Direct the crane boom to remove the box in front of the cold store door (small building in the left corner of the warehouse). Lower the grip and simply lift the box, then move away from the console and move to the place where the box was removed. Now the passage to the refrigerator compartment is not blocking anything, and you can get inside. Passage of the game L.A. Noire will show you an amazing picture: boxes with thousands of morphine ampoules frozen in large blocks of ice. To get to the contents, you need to shoot at the ice several times.

At this time, a truck of the company "Polar Bear" will drive up to the doors of the warehouse. Do you already know what he brought? And José knows too, so he will take to his heels in the depths of his warehouse. In addition, it is not known from where, but a gun will appear in his hands, so you need to be extremely careful not to get hit by bullets. However, the marker on the mini-map will always tell you the location of the enemy. A couple of good shots from cover and the enemy will be on the ground, bleeding and writhing in pain.

Now it's time to start hunting for the "Polar Bear". Get in the car and go straight to their office. Don't expect a warm welcome: " polar bear” also has “teeth”. A shootout will start in the lobby, you will need to arrest Lenny Finkelstein, but for this you will have to put a lot of enemies. Move along the corridors to the ice storage, and then to the second floor - here you will find Lenny. Unfortunately, between prison and death from your bullets, the bastard will choose the latter. Well, his right. Near the wall you will find 2 huge crates of morphine. This will lead to an excellent article in the newspaper and praise from the authorities.

Lieutenant Colmer sends Earl and Phelps to Club 111. There was a shootout and some of the dead bodies were found Army stockpile morphineArmy morphine was found on the victims of the shootout.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> tubes of morphine from army stocks. In addition, he reports that a judge from Pasadena was found dead due to an overdose, he was found to have a whole supply of morphine. And that means that, despite the massive raid on Lenny Fink, drugs are still on the streets of Los Angeles.

Club 111

From the police station, our path leads to Club 111. Our arrival automatically triggers the scene: the homicide department is already here, including Phelps' old partner, Stefan Bekowski. Phelps is surprised to learn that the owner of the club is his old colleague, Eddie McGoldrick. However, he is still dead. Bekowski reveals that the other two killed are musicians named Bowie and Beetlestone, and they once played in the same band as Lamont and Tyree, the overdose victims of the Black Caesar case. Like in a Mexican TV series, everyone is connected to each other.

Examine Bowie's body, he is sitting on the floor across from the bar with the "A" marker. Phelps notices that the hit man put several bullets into him.

On the floor near the orchestra platform, find the instrument case, it is marked with a marker "B". Open it, inside is a trumpet and three spare mouthpieces for it. Pull each of them out and put back in in any order: you will hear clicks, and then a secret compartment will open.

In the secret box you will find Blue Room Club Pass Blue Room Club Pass.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> pass to the club "Blue room" and a syringe. Syringe Inspection Updates Army stockpile morphineArmy morphine was found on the victims of the shootout.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> first clue: morphine from army stocks. You are getting new task: Examine the Blue Room.

Now let's examine the body of the Beatlestone. There is a "C" next to it. In his right breast pocket is another syringe tube and another update. Army Stock MorphineArmy morphine was found on the victims of the shootout.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">first clue.

Enter the door behind Beatlestone and approach the open crate filled with blocks Valor cigarettes Valor cigarettes in large quantities.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">Valor cigarettes. Where did you manage to get so many of them?

Nearby is a gun rack, on it are three Browning Automatic RifleThe rifles are brand new.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">. Phelps remarks that they look brand new. Looks like they haven't fired yet. He suggests checking serial numbers. He also makes the first summary of the collected evidence: morphine, cigarettes, rifles. Everything is from army stocks. Earl suggests going back to the police station and getting a list of the stolen goods during Heist of the USS Coolridge"Items found at the crime scene appear in the list of stolen items.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> looting of the USS Coolridge.

Having finished with the collection of evidence, we pass into the back room, where the body lies, marked with a marker "D". This is Phelps' colleague, Marine, club owner Eddie McGoldrick. The safe next to the corpse is still full of money. The killers obviously didn't plan the robbery. This shootout is a warning.

Interrogation of the head waitress

Approach Bekowski, he is standing next to the bar along with the head waitress. She is ready to answer our questions.

Question: Shooting in the club "111"

Phelps asks if she knows who might have shot at the club. The hostess claims that she has no idea, she had a day off. But she answers too quickly, and clearly feels uncomfortable.

Correct score: Doubt

After Phelps puts some pressure on her, the hostess confesses that the club has been a regular visitor since Eddie McGoldrick bought the club. tough guys"- gangsters.

Question: Knowledge of McGoldrick

Phelps asks about Eddie. The girl says that he knew nothing about running the club, but somehow got the money and bought the place.

Correct score: Truth

When Phelps asks how he managed to get so much money, she suggests that he most likely sold something...something illegal, I suppose.

Now we have two places to choose from where we can continue our investigation: the police station and the Blue Room. Let's start with the jazz club.

blue room

The club is nearby, down the street. As soon as the partners enter the door, a cutscene will start: Elsa and her band are rehearsing on the stage. The singer is unhappy that she was interrupted, Roy Earl is unhappy that she is unhappy, and only Phelps can save the situation by starting an interrogation.

Interrogation of Elsa Lichtman

Question: A batch of morphine from army stocks

Phelps reports an increase in drug overdoses and asks Elsa if she knows anything about these tons of army morphine that have flooded the streets. She claims that she knows nothing about it. However, bearing in mind her acquaintance with musicians, her ignorance looks at least strange.

Correct score: Doubt

Phelps tries to put pressure on Elsa, threatening that he will invite Earl to participate in the interrogation. Musicians respond to this threat, angered by the suspicion that their community is being embroiled in the supply of drugs. As one of them says: "Whites supply, blacks buy."

Question: Victims who died from morphine overdose

Elsa continues to claim she knows nothing about the recent victims. She looks unperturbed, but she clearly knows more than she says.

Correct score: Doubt

In response to Phelps' expressed doubt, Elsa admits that she knew Cornell, a trumpeter, and that he was not such a good musician. One of her accompanists called him "a sad lonely cat".

This ends the interrogation, and Elsa sends the musicians for a smoke break. And now, left alone with Phelps, she finally begins to speak from the heart. She finds it strange that Phelps is so diligent in a war on drugs that he can't win anyway. Why waste time asking her stupid questions when everyone knows. Who is behind the deliveries in Los Angeles?

It was time for Phelps to agree: yes, you should visit Mickey Cohen in his lair, at the Mocambo club. But not now: Phelps asks Ray to give him until the morning as he wants to check something else.

This "something" turns out to be Elsa Lichtman herself. Phelps waits in the car parked across from the Blue Room while Elsa exits and gets into a taxi. Now we have to follow the car according to all the rules of surveillance: do not get too close, but do not let the taxi go too far, it is very easy to lose it in the evening traffic. Watch the red beacon of the car on the radar.

When Elsa finally gets to her house, we watch a cutscene: Phelps enters her apartment and the door closes. Earl is watching from the outside.

Mocambo Club

Time jumps sharply into the morning in the game, and around noon, Phelps finally arrives at the Mocambo club, at the entrance to which Earl is already waiting for him. Follow the maître d' who will take you to meet crime boss Mickey Cohen and his top bodyguard and mobster Johnny Stompanato.

Interrogation of Meyer Harris Cohen

Question: Selling drugs by Finkelstein

Phelps asks Cohen about his brother-in-law, Lenny Finkelstein, from whom the police found a third of the stolen drug shipment. Mickey says that he knows nothing about this, confidently looking into the eyes of Phelps. Come on, if Cohen could be split by such a simple question, he would never have risen so high in the criminal hierarchy.

Correct score: Doubt

Indeed, it's hard to believe that Mickey doesn't know how Lenny got his merchandise or where the rest of it is stored. But the gangster is adamant: "Boy, ask questions that you can get answers to."

Question: Shooting in the club "111"

Phelps draws parallels: a group of Marines are suspected of stealing morphine from the Coolridge military base, while one of the marines, Eddie McGoldrick, is killed in the 111 club. Mickey smirks: no, he does not know anything and has nothing to say about it.

Correct score: Doubt

In the end, Cohen admits that he is shocked by the fact of the possible involvement of veterans in crimes. No, drugs are not his speciality. But he will make inquiries.

After the detectives leave and the gangsters left alone exchange threatening remarks, the action is transferred to the Hollywood police station. The area in front of the entrance is occupied by correspondents. After listening to Earl's comments, we enter the station.

The partners turn to Lieutenant Kolmer with the question: who is involved in the theft from the Coolridge military base. He sends them to the robbery and burglary department to Detective Caldwell. Roy knows where the right room is, so follow him.

Arriving at the department triggers a cutscene. Caldwell reports that during the robbery of Coolridge, there was a gunner and lists what was stolen. Everything sounds extremely familiar: cigarettes, morphine, Browning automatic rifles. After that, Caldwell shows the detectives Ship registryThe registry lists all cargo and passengers.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> ship's declaration, which lists all passengers and cargo. Look for familiar names and click on them to hear Phelps' comments and update clues: stolen Browning Automatic RifleUpdating evidence.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> Browning automatic rifles and stolen Valor cigarettesUpdating evidence.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">Valor cigarettes. Phelps also notices familiar names on the passenger list, including Eddie McGoldrick.

But the detectives do not have time to exchange views about what was discovered: a policeman bursts in with a message that someone is firing at the bus with an automatic rifle. All police officers are called to the scene. So let's hurry to the car.

Shot bus

Go to the bus. Your arrival triggers a scene: a gunner on the roof fires a burst of automatic rifle fire at a bus full of passengers. Its firepower forces the cops assembled on the spot to retreat to cover.

When you regain control, take the weapon in the trunk of the police car, go left to the end of the house and turn right into the alley. After passing the parked truck, turn the corner. You will go straight to the fire escape. Climb up to the rooftop.

The exit from the fire escape is covered by a superstructure with a door from the stairwell. Directly behind it is the shooter, behind another superstructure. If you use the left corner as cover, you will be able to see it, and of course. put in place.

As soon as the sniper is comfortable on the roof, approach his corpse and take the rifle. Examine it to make sure it's one of the stolen Browning rifles.



 
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