The golden ball is the completion to cure the infection. Stalker Golden ball or Zhekan's adventures completion How to read corrupted documents. "stalker: golden ball". passage of the location "chaes"

A very good mod for the first "Stalker": there is common sense, logic, intrigue, interesting story. The mod itself is quite large (I completed it in about a week in the evenings, despite not really bothering with secondary missions). The atmosphere is appropriate. Maps - similar to the original ones, but not quite the same: either modified or taken from some kind of hodgepodge (I haven't played all the mods, so I can't say for sure).

Now about the sore.

A lot of bugs. Realistically, too much. Moreover, the third patch has already been released. And the first Stalker itself often crashed, the same mod crashes literally from scratch: I talked with a sergeant in army warehouses - it flew out stably, killed one of the enemies on the Brain Burner - it flew out steadily. Moreover, even the steamers on YouTube, who went through this mod for the video, directly talk about this: where and when will you fly out. And it's very embarrassing. Because the game is good.

Slightly less offensive bugs - when you see grammatical errors in the texts of the dialogues. But here you can understand: fingers dance on the keyboard, you can’t see all the mistakes.

And now the amazing: this mod (pretty big mod!!!) developed by one person. And one more thing - the movement of characters on the cards. Well, several of his people helped them with tests and voice acting. Amazing! Because there is a LOT of work put into this game!

The second unpleasant feature is scripting. The biggest plus of the original stalker was that you could complete the game without really bothering with quests. There were a couple of missions that were indispensable (especially in the 3rd part), but in general it was possible to run through all the maps without any problems. It was possible not to kill anyone, but it was possible to kill everyone in a row, it was possible to complete missions, or earn loot by carrying swag. It was possible to kill warriors, Svobodovites, Dolgovets, and EVERYTHING IS EQUAL to reach the Monolith. This is not the case in Golden Ball. There is a line of quests that you still have to go through. For otherwise, other quests do not open. In fact, this is not a shooter with quest elements. This is a quest with elements of a first-person shooter. If you didn’t do something, didn’t talk to someone - you can even run around the map until you’re blue in the face - in most cases you won’t get the next quest. Running from Cordon to Chernobyl without talking to key figures will not work: at Cordon you will get stuck on the railway, at the Landfill - in the minefield in front of the Bar.

By the way, this also applies to most individual quests: you can find a box, but it does not open until you talk to the key character. The result is a lot of empty running around.

Separately, I would like to say about the murdered Yuri at Agroprom: he died, but the quest was not canceled, he is lying dead, and the mark is on him. As a result, I didn’t get into the dungeon, got stuck, and lost 2 days to replay (I looked on YouTube why he died, and what should have been done so as not to die)

The third feature: I did not master half of the quests. This is because often there are no hints, or the hints are not particularly user friendly. In the Bar, many times I had to run from a key item to a key character, and back. It's stressful.

Although I agree: the Stalker's approach is "run wherever you want - everything is open, then we'll deal with the tangle storylines"This is a rare gem.

The fourth feature: you can not get to some locations at all. I never got to the Outskirts of the zone, and I just looked into the Wild Territory: the entrance was closed with bars, I thought that later there would be a quest to get there, but no, I can’t go back. And it's embarrassing. Because the first game could be run in all directions.

Accordingly, I did not go to Yantar to the scientists either.

More or less adequate navigation is Cordon - Landfill - Agroprom - Dark Valley. The rest work on the principle of "only forward!"

It's especially disappointing for the "Eye" artifact: in theory, it was supposed to create teleports, at least within the same map. In fact, this feature only worked in the Junkyard and in the Dark Valley. It's a shame.

In general, there are a lot of good chips that, in principle, could improve the game, but were not fully deployed: teleporters, radios, walkie-talkies (there were already 3 of them in the backpack. But there was no point), a guitar, a radio (which in theory, it was supposed to report on the enemy’s snatches, but it didn’t report anything), a completely unnecessary tape recorder with cassettes (I threw it out of my backpack in the Bar) ...

Transport is also present, it can be repaired and driven, but in fact, in order to assemble a car, you need to run, and there is nowhere to go: an anomaly on anomalies. In fact, it turned out only to get into the armored personnel carrier, and then only because without it you couldn’t get to the Bar.

There were many storylines that were never finalized. For example, on the roof of the Agroprom military base, a hologram of people was found above the artifact. I found the reason for her appearance in the notes, but it would be interesting to "release" them. However, maybe I just did not get to this quest.

Separately, I would like to say about weapons: they are ... but somehow in passing, or something ... I saw cool examples on YouTube. But you won’t carry them in a backpack (you run out of steam very quickly. Even if there are 30-40 kg of free space left), and if you leave it, you won’t be able to go back and pick it up. And it's embarrassing. I never found either an SVD or a custom M16 with a silencer, which fired single shots, and the screw cutter was found only at the Chernobyl nuclear power plant.

All improvements (sights, silencers, grenade launchers) are attached only after reading the documentation. Which, of course, I didn't find. And that's embarrassing too. In Stalker, such things were duplicated: I didn’t find it in one place - there is in another. Perhaps it is the same in the Golden Ball... but the optionality of some locations (I wrote about this above), as well as endless caches (which you won’t find without cheats!) make the search process not very exciting. In general, I found 4 sights, 2 silencers and 3 grenade launchers, but I never used them.

At the beginning there is also a "self-propelled gun", but this is completely useless garbage. It doesn't actually kill anyone.

And then there are the turrets. The coolest thing is that on Cordon you can shoot her down with a pistol, and in the Dark Valley they are immortal. There are also portable turrets, but I didn't find any.

Characters.

Mind is no different. Everyone without exception climbs into anomalies (the dude who set up the trajectories - he is a sham!). At the same time, key characters are immortal, and enemies always die immediately.

Spawns right under your nose - yes, they are also present in large numbers. Especially in the Agroprom swamp.

In general, the Zone in the Golden Sphere is extremely deserted. The original Stalker had a lot of characters to trade with, or get additional quests, or just information. There is nothing like that here, only those who perform some action in the story, or enemies. There are only two types of human enemies: either military (at the beginning) or "agents". Boring.

She is not developed at all. There is practically no point in buying something (the assortment is neither wide nor deep), you only use what you find. Selling something to someone is also almost impossible: the buyer is only on Cordon (but you can’t get to him), the rest of the characters have no money. I sold only one artifact in the whole game, and that is the cheapest. Weapons - I didn’t sell a single unit at all. I just unloaded a lot of swag from my backpack right on the road (ammo, weapons, and artifacts). Because it is impossible to convert it to at least something. And this is another reason why there was no point in looking for hiding places.

Artifacts.

There are many and they are different. And it's cool. But in fact I only used 3-4 of them. "Eye" hung uselessly on the belt for half the game. Streamers on YouTube used the artifacts to the fullest. I, for example, did not find even half. But they had some kind of "doll" that gave clues, and I went to increased complexity, he dealt with everything.

In general, a double feeling remained from the passage: it was interesting to play, but the unfriendly interface was annoying. There were not enough people, and there was not enough greater freedom of movement. This mod is worse, but much better than many others I've played.

But the fact that only a dozen people made it is worthy of praise! Games are just hell of a job.

Z.s. Special thanks to the YouTube channel "Top Secret", who went through this game and figured out the quests, otherwise I would have abandoned this game a long time ago.

Description:
The action takes place in 2008 (more specifically, on August 18). A year has passed since the second explosion, the Zone is still young, but anomalous activity is already widespread in it. There are no groups (everyone who got inside calls themselves "scouts" or "newcomers" depending on experience), there are no bases, there are from 30 to 50 people in the Zone in total (not counting the military at checkpoints). No one really knows anything about anomalies, mutants, etc., but the first artifacts have already fallen into the hands of scientists and humanity has been able to appreciate them.
A young man comes to the Zone.

Download modification:

Question: Where is the key to Gopher's house?
Answer Near the house, in the bushes, in a backpack

Question: How to get into the closed house in the village of beginners?
Answer Jump from the neighboring house and climb through the attic

Question: Where to drag the corpse of a stalker on Cordon?
Answer First, drag it to the fire, where the Stalkers' hideout is, then take it to the cemetery

Question: What to do with the controller on the ATP?
Answer It is highly recommended to kill him quietly with a knife, for this we pass to the left into the bush and try to make sure that the zombies do not notice you (I did it 5 times)

Question: Where can I get the doll?
Answer In the house near which the Wolf originally stood

Question: How to talk to the Wolf at the mill?
Answer Go to the window

Question: I eat something and start to vomit, what is it?
Answer Loaves now worthless palmed off. This is the departure. Treated with water and normal food

Question: I caught an infection, what should I do?
Answer Buy a cure for the plague (Skidan costs 5k)

Question: Where can I find spare parts for the cannon on Skidan's order?
At the dump. In the cemetery of technology, the corpse of a foreigner has a broken rifle. You give it to Skidan

Question: How to get around the anomalies in the Junkyard?
Answer At the beginning of the loki, take it immediately to the right on the hill into the radiation and run, having thought over the route a little

Question: What to do on the outskirts?
Answer This is not a mandatory location, but a large number of interesting quests await you there.

Question: How to get back through the piece of iron? I have a guide, but I still die
Answer Find a hole in the bridge. All as in the original. (I don't know if this is a bug or a feature)

Question: Where can I find the artifact on the "Chance" quest?
Answer In the cemetery of technology. Dump. Go to the booth, then you will understand

Question: How to pick up the "Death Lamp"?
Only on a whim. Three flashes and you're dead. Try (it turned out 10 times somewhere)

Question: How to get to the columns to get the ball on the assignment at the Landfill?
Answer First catch the teleporter, then walk along the edge of the first column

Question: How to complete the task "Under the Hood"?
Answer Destroy the boars, take and put the artifact where you need it, then find the corpse of the stalker (the doll will say in which house, when approaching it) and take the black keys from the corpse (you can simply not notice them), then find what you can find with these keys, here you will already understand (the basement in the house where the artifact was thrown)

Question: I can't open the "Observer Safe" on the outskirts
Answer After finding the right key, you don’t need to open the basement, it’s tedious to open the save (most likely a bug in the description or in the quest as a whole, how to get to the basement is not clear)

Question: Saves on the outskirts fly off
Answer Most likely, not everyone flies, boot from the workers, or save on it only through the console (they say it helps)

Question: What to do with the camera that I found in a pile of garbage near the corpse?
Answer Go to Vasily and from there the quest "The X-Files" will begin. You will need to take some pictures soon

Hi all!!!

In this video I will show you how to read corrupted documents.

Stalker "Golden ball or Zhekan's adventures completion" How to read corrupted documents

In this video, we will read the damaged documents using an abnormal lamp.

Golden Orb: Completion - Where to find the 3 Lens artifacts and how to read the documents

In this video, I tell you where to find the three Lens artifacts on the Outskirts and how to read the documents with a lamp.
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S.T.A.L.K.E.R.: Shadow of Chernobyl - Golden Ball #19 ~ Damaged Documents 📄

Difficulty: Master
10:24 - radio repair
13:24 - crashed helicopter
19:27 - lens for lamp No. 1
20:17 - Zaurus cache
31:11 - lenses for lamps No. 2 and No. 3
33:00 - reading damaged documents
Platform: Shadows of Chernobyl 1.0004
Developer: [email protected], Charsi
Quality Settings: Maximum
Playlist:
My VK group:
Golden Ball: Completion - It's Perfect new story Stalker named Zhekan. In this modification, you will find a lot of unique innovations that you have not seen before. An extraordinary plot, a large number of gameplay innovations, a huge number of secondary quests, a variety of weapons and equipment, a still young, deserted Zone, and much more are waiting for you in the Golden Ball: Completion mod. The plot will take us both through the standard levels of the Shadows of Chernobyl, and also lead us to new territories.

My PC:
OS: Windows 10 Home
Processor: Intel(R) Core(TM) i5-4670 [email protected] 3.40GHz
RAM: 8.00 GB (Available: 7.89 GB)
Video card: GeForce GTX 1050ti
*==========================================================================================*
#STALKERShadows of Chernobyl
#Action
#RPG
#stalker
#survival
#simulator
#goldenball

Golden Ball
Zhekan
Golden Orb: Completion

Hi all!!!

In this video, I will tell you what we will get by reading the damaged documents found on the 2nd floor of the Atp Cordon, we read them with the help of a Table lamp and 3 Lens artifacts

VK group:

Help in the development of the channel:

YandexMoney 410012286217710

WebMoney R424585039563

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GOLDEN BALL. COMPLETION - where to find corrupted documents? and what are they for?

Hi all!!!

In this video I will tell you where to find damaged documents. Video for beginners :)

never throw them away or sell them

GOLDEN BALL. COMPLETION - Anomalous Kalash. What do we get by reading corrupted documents

In this video, I will tell you what we will get by reading the damaged documents found on the 2nd floor of the Atp Cordon, we read them with the help of a Table lamp and 3 Lens artifacts
Mod GOLDEN BALL. FINAL Patch 3.3
Link to playlist complete passage
Link to playlist with difficult places (how to do it)
Enjoy watching!!)😀

GOLDEN BALL. COMPLETION - how to get to Bitard's cave. Throws out of the cave to the surface

Hi all!!!

In this video, I'll tell you how to get into Bitard's cave after you decide to leave him alive.

And so he will give you two semi-artifacts, one for the exit, the other for the entrance, when you use the semi-art to exit the cave, throw it behind this junkie (Bitord), because if you throw the semi-art where you appeared for the first time, then a Teleport will form there and when the next time you come from one room of the cave, you will immediately get into the teleport at Bitard and it will be thrown out to the surface.

And second, using the artifact to return to the cave, do it away from the cave itself, because if you do it next to you, you will be teleported to the clearing and not to the cave.

It seems that everyone can now carry morphine to a junkie, the emerald will not help him (he does not take it) the end.

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Sberbank (card) 4276 5000 1086 4856

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WebMoney R424585039563

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:) I express my deep gratitude to everyone for subscribing, like, kind words and financial support!!! :)

GOLDEN BALL. COMPLETION - Receiver. Why is it needed and how to use it?

Hi all!!!

In this video, I'll show you how to use the Receiver that we found while completing the Web quest

VK group:

Help in the development of the channel:
(Everyone who donates, a huge request to write to the PM in contact (), as I will make a memorial of honor in the VK group so that no one will be forgotten!!! Thank you all)

Sberbank (card) 4276 5000 1086 4856

YandexMoney 410012286217710

WebMoney R424585039563

Qiwi +79146662146

:) I express my deep gratitude to everyone for subscribing, like, kind words and financial support!!! :)

Stalker "Golden ball or Zhekan's adventures completion" Documents for the quest "Unexpected guest"

In this video, I'll show you where to find the intelligence tablet for the quest An Unexpected Guest

GOLDEN BALL. COMPLETION - How to fix the car (APC)? How to start a car?

Hi all!!!

In this video, I'll show you how to fix your cart :)

Donate to streamer:

VK group:

Help in the development of the channel:
(Everyone who donates, a huge request to write to the PM in contact (), as I will make a memorial of honor in the VK group so that no one will be forgotten!!! Thank you all)

Sberbank (card) 4276 5000 1086 4856

YandexMoney 410012286217710

WebMoney R424585039563

Qiwi +79146662146

:) I express my deep gratitude to everyone for subscribing, like, kind words and financial support!!! :)

GOLDEN BALL. COMPLETION - passing the quest Forgotten experiment: documents No. 2

Hi all!!!

In this video, I'll show you where to find the second part of the documents for the Forgotten Experiment quest.

VK group:

Help in the development of the channel:
(Everyone who donates, a huge request to write to the PM in contact (), as I will make a memorial of honor in the VK group so that no one will be forgotten!!! Thank you all)

Sberbank (card) 4276 5000 1086 4856

YandexMoney 410012286217710

WebMoney R424585039563

Qiwi +79146662146

:) I express my deep gratitude to everyone for subscribing, like, kind words and financial support!!! :)

Stalker "Golden ball or Zhekan's adventures completion" Swag Snowden and Evil Zadrot

This video shows where the swag of Snowden and Evil Zadrot is located.

GOLDEN BALL. COMPLETION - How to repair an APC at the Outskirts of the Zone? Where can I find the Revision Kit?

Hi all!!!

In this video, I will tell you where to find components for repairing an armored personnel carrier on the outskirts of the zone and how to repair it.
He doesn't shoot!
You can only fix it by playing as military!!!
Repairs only Prapor!

Donate to streamer:

VK group:

Help in the development of the channel:
(Everyone who donates, a huge request to write to the PM in contact (), as I will make a memorial of honor in the VK group so that no one will be forgotten!!! Thank you all)

Sberbank (card) 4276 5000 1086 4856

YandexMoney 410012286217710

WebMoney R424585039563

Qiwi +79146662146

:) I express my deep gratitude to everyone for subscribing, like, kind words and financial support!!! :)

GOLDEN BALL. COMPLETION - Guide for beginners. How to split the artifact? Where to find the artifact Remote

Hi all!!! (video for beginners)

In this video, I'll tell you why you didn't have a task to search for an artifact console and what to do to make the console work for you on f5 --- decomposition of artifacts

VK group:

Help in the development of the channel:
(Everyone who donates, a huge request to write to the PM in contact (), as I will make a memorial of honor in the VK group so that no one will be forgotten!!! Thank you all)

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WebMoney R424585039563

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:) I express my deep gratitude to everyone for subscribing, like, kind words and financial support!!! :)

GOLDEN BALL. FINAL - How to get the death lamp? (Without using artifact splitting)

Hi all!!!

In this video, I'll show you how to get a death lamp without using artifact splitting.

Donate to streamer:

VK group:

Help in the development of the channel:
(Everyone who donates, a huge request to write to the PM in contact (), as I will make a memorial of honor in the VK group so that no one will be forgotten!!! Thank you all)

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:) I express my deep gratitude to everyone for subscribing, like, kind words and financial support!!! :)

GOLDEN BALL. COMPLETION - Fire Chief's key, how to open the break room

Hi all!!!

In this video, I will tell you all about the key of the head of security. Why do we need this key and what does it open.

Stalker "Golden ball or Zhekan's adventures completion" quest "Dirty work" Ch-1

In this video we will start the Dirty Work quest

Stalker "Golden ball or Zhekan's adventures completion" how to get into the rest room

In this video, I'll show you how to get into the rest room, which is closed with bars.

GOLDEN BALL. COMPLETION How to save Helm from the night blindness anomaly

Hello everyone, in this video I will show you how to save the stalker (master key) Sloop from the anomaly night blindness

In this article, we will tell you in detail about the passage of the story modification of S.T.A.L.K.E.R. - "The Golden Ball or the Adventures of Zhekan".

The plot of the new mod focuses on the second Chernobyl disaster, as a result of which the Zone began to grow rapidly. Its inhabitants are literally mutating before our eyes, acquiring new amazing abilities. Expeditions of the military and scientists inside the perimeter in order to find out the causes of the disaster over and over again end in failures.

In this situation, the young stalker Zhekan to the center of the Zone with a goal known only to him ...

"Stalker: Golden Ball". Passage of the location "Cordon"

After appearing on the territory of the Zone, move to the checkpoint until the chase begins. Surrender to the military to get into the camera. At the end of the interrogation, you need to pick up the first-aid kit lying on the table, drink pills and talk with the military. You have to pretend to be sick. After a few seconds, the soldier will open the cell door - you must immediately run. There is about half a minute to hide in a safe zone, otherwise the hero will be shot by a sniper.

The beginning of the video walkthrough Stalker Golden Ball:

When you run away, you will need to go to a meeting with a man near the village. Together with him you will get to the camp, where you will get acquainted with the inhabitants. Skidan will give equipment. I recommend that you fulfill all the requests that the stalkers have on the territory of the location. To get to the other side, you have to cross the railroad embankment. Next to the windmill near the bridge, catch a signal for help. Move to the window and chat with the Wolf. He was locked up, and the key is in the hands of unknown people. Agree to help by stealing the key.

Move to the stop of the unknown, hide behind the boxes and take the key. You need to move to the key from the side where the sleeping sentry is located. When you open the door of the Wolf, then talk to him again. Agree to help and follow the unknown by hiding in the bushes. People will go inside the mill, but as soon as you get close to it, they will disappear. A flash drive will be lying on the floor. Pick it up and move towards Skidan. Talk about a flash drive.

Skidan

When you walk past the car, standing next to the road, you will again catch the distress signal. Approach the wounded person, agree to help him, after which you will immediately encounter unknown people. You can run away from here, you can kill everyone, one way or another the wounded will disappear. Tell Skidan about what happened. He will tell you that you need to move beyond the railroad, and also tell you exactly how this can be done. After talking with the man, move to the indicated point and wait for the signal that the merchant will give. When you receive a signal, then wait for the moment when the unknown will be near the piece of iron.

Provoke them and wait until people pass into the anomaly, then run through the piece of iron. It will be no more than 15 seconds! The path to the Zone is clear, but for the time being it is impossible to return back.

There is also an alternative way to pass this section. Skidan will tell you about the tunnel where the anomaly is located. Getting through it is not so easy! To do this, you will need a suit located on the territory of the military checkpoint. To get it, you will have to put on a camouflage outfit received from Skidan (it will allow you to hide from snipers), penetrate the territory of this camp and get inside the barracks (in this case, you need to find a hole in the fence near the toilet. But that's not all! You must pick up the code from the safe, and you will be given a hint.You can pick up the suit from the safe, and then leave the checkpoint by any method.

So, as soon as you find yourself on the other side of the piece of iron, then move to the farm and help the scout kill the mutants. After that, together with the man, go to the shelter next to you. When you are there, talk to Andrey. During the conversation, you will see a military man who will fall to the floor and ask for help. Chat again with Andrey, who will say that you need artifacts from the cache (a marker will appear on the map). Do what you need to, go back and see that the soldier has already recovered. In a conversation with Andrey, you will learn that the scout checked the hero for decency.

Talk to the military to find out who he is. The soldier wants to get to the checkpoint, but it is impossible to go through the piece of iron. To get through it, you need unique artifact, which is available to Vasily, a stalker living in the Landfill. Go there together. There will be corpses near the checkpoint, and on its territory you will see bandits. One of the most notable figures here is Abdul, who works for the gang.

To go further, the bandits demand 200,000 rubles, but we don’t even have that kind of money. You are offered to escape from the checkpoint, but main character decides to talk to Abdul. Show him the flash drive you found earlier. Give it back, and in return ask to neutralize the bandits. Abdul will fulfill the request. You will receive the key, after which you can go further. Abdul is gone.

"Stalker: Golden Ball". Passage of the location "Dump"

Once in the landfill, pay attention to the anomaly clouds. The hero must get to the car near the transition to the Bar location. The best option for this is to move along the right side of the location. Having approached the car where Vasily is hiding, you will find that the stalker is not at home. A little later, however, he will appear on the spot. Once inside, talk to Vasily and find out that you can't get into the bar because minefield. You can get through it on an armored personnel carrier, but it is broken. You must find the gear for the machine lost in the Dark Valley. However, the passage to the valley is already blocked by an anomaly called "Cloud". In order to dispel it, you will have to combine three ball artifacts - red, yellow and green.

Move to the cross near the shelter and read the clue. Find the yellow ball that is located inside the excavator. The green artifact is on the tree. In front of the tree itself, you will see an anomaly that selects artifacts. Before going there, it is best to hide the artifacts elsewhere in advance. Finally, the red orb lies on a barrel near the ruins. To climb the barrel, you need to catch a teleport that lives right nearby. Wait for a teleport (spot of light) to fly up to you to take you to the red ball.

"Stalker: Golden Ball". Passage of the location "Dark Valley"

Near the transition point, you will meet Seryoga, who is a scout. Together with him, you will find yourself in a shelter, where you will hear a story about the Pied Piper and mutants in the factory. You will also learn for the same gearbox. Find the remains of the Pied Piper inside the factory (there will be a marker) and take the flamethrower, suit and canister. Read the note to find out that another fuel canister is required. Go to the gas station, but be careful - there are security turrets here. Find the corpse, which will have an empty canister.

Climb to the top of the tank, hide from the turrets behind the barrels and fill the canister with fuel through the neck. Combine both canisters (for this you need to use one of them), charge the flamethrower, put on a suit and clear the lair of mutants. After that, take the key and make your way inside the shelter. Find Pied Piper's tools and equipment. The door to the laboratory will be closed. Find the parts to launch the cutter, cut through the blockage and go down into the dungeon.

"Stalker: Golden Ball". Passage of the location "Laboratory X-18"

At the entrance you will be attacked by a guinea. Waking up in the punishment cell, talk to the mutant and find out what exactly happened here. After a few seconds, you will see the Thirteenth. Together with him you will go to the experiments. The hero will be in a chamber with increased radiation. Chat with another test subject to learn about the cache under the stairs. When you aim at the box, you will see a puzzle. As an answer, you will need to enter the date when the mainland was discovered (find on the Internet).

After taking the items, you can leave, as Thirteenth will let you go. But you can’t leave the laboratory yet, but you can freely move around it. Search the room with the barrel, take the gearbox for the armored personnel carrier and meet other mutants. You can complete their tasks. Having done this, you will have to help the Twelfth in opening the safe. To do this, you need a decoder located in a room near the entrance to the laboratory. Approach it, but the door will be closed. Requires power supply. Interact with the electrical panel, read the instructions, and try out different lever combinations. When you do everything right, the door will open, and you can pick up the decoder from the diplomat.

Having opened the safe of the Twelfth with his help, hand over the documents to him and agree to take the food to the punishment cell for the Tenth. Talk to the Thirteenth to allow him to go to the Tenth. Chat with him now to learn about the conspiracy. After the conversation, move to the prisoners inside the cage and take their knife. Help the mutant near the wiring repair barrel, and then patch up the hole in the pipes. Follow to the Thirteenth and agree to take part in the test of the emitter. After the test starts, pull the lever located on the device, on the side of the wall. The thirteenth will be neutralized, and you can finish him off.

Search the corpse and pick up the map, and then follow to the first tier, where you will need to finish off the mutants in bathrobes. After meeting with the prisoners near the door, you will receive the next task - to find three large and two small schemes. These parts are scattered in boxes and backpacks in the laboratory. After finding the schemes, open the door and make your way through the laboratory. After you pass into the hall with the turrets, jump into the passage on the left side. There will be equipment. Break the crate to find grenades. Destroy the turrets with grenades and go to the doctor's office. After talking with him, take the key, things and leave the laboratory.

Continuation of Zhekan's adventures: passing the location "Dark Valley"

When you deal with the laboratories and find yourself on the surface, you will receive a message from Seryoga. Go to him and chat. So you will learn about the building, the artifact "Beehive". The latter, by the way, must be found. Find the lair of the thief, where you will meet with the Broken. Talk to the creature to learn about the headache. He asks for pills. Agreeing, using the laptop, talk to Pilman. So you will learn about the scientists who are waiting for you at the location. Find the marker and follow them. The scientists offer to buy the artifact, but in order to get the pills, you need an artifact of the third level. Agree, give the pills to Izlom in the lair and ask for the "Beehive". Which is located near the metal building.


kink

Talk to Seryoga and go to the box near the factory. Talk to the scout again and enter the factory area. When you go down the stairs, there will be an explosion - this is a stretch. Once in the camera, you will see how they kill Seryoga, and also meet Abdul. Talk to him, ask about the experiment, find out how to leave the cell. Throw the bolt at the button on the wall. When the door opens, run to the dead in the far corner, search their bodies and take the knife. Chat with Abdul again, leave the basement and go in search of the key. You also need to find the door, and deal with the agents along the way.

When you find the key inside the backpack on the first floor, in the room opposite the arsenal, then go to the Hog's office and take the other key from the arsenal. On the roof of this building, find the generator, neutralize the turrets and turn off the protective barrier. On the same roof, destroy the crystal, go down to Abdul and talk to the man. Follow the shelter, talk to Abdul there and return to the Garbage to the armored personnel carrier.

Dump

Unfortunately, there are no partners in the Junkyard anymore. Find the note and read it. Talk to Abdul and tell about the kidnapping. He will share the interception plan. Go to meet the bandits, talk to Abdul again near the camp and move to the racketeer with whom you need to talk. After the dialogue is completed, activate the artifact and take the PDA from the corpse. Run to the marker that appears on the map and find friends in the indicated area. Chat with Vasily, return to the shelter, where you will continue the conversation with him. Give the gearbox, jump into the armored personnel carrier, start it and go to the bar.

"Stalker: Golden Ball". Passage of the location "Bar"

Once on the territory of the bar, leave the armored personnel carrier and talk to Abdul to move on after. There is an anomaly on the bus. Without coming close, talk to Abdul, then move over the corpses and jump to the door located in front. Taking the radio will disable the anomaly. Move forward to the corpse of a soldier, near which the walkie-talkie is lying. After taking it, contact the scientist to find out that he is located inside the tower at the factory. Talk to Abdul to find out about the machine gun inside the truck. Follow the tower and kill the dead. When you are near her, talk to the scientist about the virus, and then to Abdul to find out that the man is also infected, and the medicine does not work.


Tower

Talk to the scientist again and find out about another medicine that was lost during the landing. A marker will appear on the map where the cargo should be. Go to the indicated place, find the Dwarf and approach him. Follow him, approach the dead man and search to find the key. Keep following the Dwarf, find out that you must find the Cheburashka. Head back to the scientist and talk to him about Cheburashka. You will recognize the warehouse, a label will appear. After opening the door with the key, you will see zombies with weapons. Move to the basement and go through the door leading to the arena.

Talk to Alan, recognize the mutant and go to battle. This is a pseudo-giant. There will be a green anomaly in the arena. A mutant can only be damaged if it is hit by a person located inside the anomaly. After each successful hit, the anomaly will move. It will take about ten shots from the anomaly to destroy the pseudo-giant.

After killing him, search the body and find the key to the safe. Talk to Alan and recognize him as a scientist. Take the toy from the safe, apply it near the Dwarf and get a vaccine in return. Return to the scientist to learn about everything. A person in a helicopter can apply the vaccine. Also, some group of customers needs the vaccine, so the hero will have to buy it. To do this, you need to find a unique artifact. Pass the artifact, the scientist will spray the vaccine and leave this place. Talk to Abdul to find out that he cannot leave here. After a while, you will receive a message about readiness. In the meantime, you can help Alan.

"Stalker: Golden Ball". Passage of the location "Army warehouses"

Talk to Abdul and move towards the barrier, which will be closed by an electrical anomaly. The man will ask you to find a unique material with which you can go through the anomaly. Go to the place, a scout hid in the central building inside the refrigerator. He pretends to be crazy and tries to run away from GG. There is no point in following him. Go to the first barracks and take the documents from the box by killing the poltergeist. Follow the marker to find the scout's cache, take the key and go to the second barracks. There will be spatial anomaly from different colors. Pass it simply - white, blue and red.

After overcoming the anomaly, find other documents inside the box and you will see a marker pointing to the cache. There will be a bottle inside. Drink the contents, and when you come to your senses, you will be in some village. It's not easy to leave her. You will receive a message from Makar. Run to his house, avoiding the bloodsuckers. Examine the buildings, bring necessary items and get a job. You need to either find the details of the icon, or repair the device. If you decide to repair the icons, then move along the markers and inspect the boxes. When you find four parts, they will be combined into one. You will return to Makar's house, and the anomaly will disappear and you will be able to move freely.


Dead bloodsucker

If you decide to deal with the device, then climb to the top of the tower and use the device from the inventory. So you dispel the anomaly. Return to Makar and leave the village. Go to the madman, talk to him and show him the device. He will say that in order to defuse the anomaly at the barrier, you need to turn on the antenna. Do this and return to Abdul. Go with him to the Radar.

"Stalker: Golden Ball". Passage of the location "Radar"

As soon as you find yourself at the location, the main character will feel bad. You will pass out, but you will see a scientist in front of you, trying to figure out the plans. Talk to him, come to your senses and chat with Abdul. Follow forward, Abdul will be stretched and will be injured. Four agents will appear and you must kill them. Having done this, talk to Abdul again, who will ask for time to recover, but for now he will offer to deal with the destruction of the Phoenix agent, the best in his business.

Go to the crashed helicopter, where the Phoenix will appear. If you shoot him, he will use teleportation. You must hit the agent's head. This will cause him to fall off his feet, and you can interrogate him. Then return to Abdul and you will see that he was kidnapped. Read the note at the crime scene to learn about its location - Lab X-10. You can immediately go to Pripyat, or you can go to the laboratory and try to save Abdul. If in this case you put on a suit of agents and a gas mask, then they will not recognize the GG. You can even chat with them and complete a series of quests to get to the X-10 lab. But you can immediately attack them in order to find the key to the entrance to the bunker from the Prophet.

"Stalker: Golden Ball". Passage of the location "Laboratory X-10"

If you get here with a fight, then the timer is activated. When time runs out, Abdul will be killed by agents. Therefore, you need to try to get into the far room as soon as possible, killing everyone in your path. Save Abdul, he will ask you to turn on the brain burner. Do this with the lever in the hall, and then run away from here.

Radar

Run to the transition point in Pripyat as soon as possible. If you do not have time before the end of time, then the burner will kill the GG as well.

"Stalker: Golden Ball". Passage of the location "Pripyat"

If you came here without saving Abdul, then the task related to the search for his cache will be activated. In the stash you will find a note that tells you what to do next. If you came along with the character, then talk to him and move across the street. At the fork, Abdul will be mortally wounded by a sniper. In the last conversation, you will learn about the time capsule. Follow the marker to the kindergarten, find the case in the yard near the car and pull out the documents from it, and then make your way inside.

AT kindergarten you need to avoid the teleport moving along the corridor, otherwise you will return to the courtyard. On the first tier, find a brownie. After killing him (focus on the sound), pick up the key to the first-aid post. Inside the first-aid post on the second tier, read the magazine, follow down and kill the second brownie. Take the key to the refrigerator, go to the kitchen and find a jar of pills inside the refrigerator. Jump to the teleport located in the corridor so that it will transfer the main character to a secret room with teleports. Go through three similar rooms and at the end you will find yourself in the director's office. Inside the safe, there is a newspaper that talks about the time capsule. Now go to the bus station.

On its territory, find a room with a safe. Fight the bloodsucker, kill him and use the claw to open this safe. Inside there will be a note with the meeting point. Go there, talk to the Apostle, who will be a neutral character. You will have two options - agree and listen to him, or attack the agent. If you attack, then be prepared to fight with a dozen more enemies that should be killed. On the body of the Apostle will be the key to the stadium. Move there. If you agree to listen to the sermon, you will find yourself at the stage where the agent is reading a speech. Upon completion, he will ask you for a drink. You will lose consciousness, and you will come to your senses already on the roof of the house. Mind will appear. Chat with him, protect him from ghosts and then return back. Agents will be deactivated. Interrogate the Apostle, take the key to the stadium and go to him.

When you are on its territory, a helicopter will appear. Run away from him in the direction of the fallen helicopter, get the rocket launcher and shoot down the enemy turntable with one hit. Search the agent's corpse inside the car and follow the marker to the time capsule, which contains the scheme. Now you can go to the Chernobyl nuclear power plant.

"Stalker: Golden Ball". Passage of the location "ChNPP"

There is an anomaly that changes the weather and increases the level of radiation. There are also several vortexes that destroy armor. In this area, it is best to use a scientific suit. Search the corpse near the bridge for a quest to find the fourth part of the door code leading to the station. Follow the markers and search the dead. A radioactive storm will begin. Hide from him in specially designated areas indicated on the map.

Find another agent who will be alive, but will be hiding from the GG. Read the information in his notebook to get the marker on the altar. Search it, take the shard and return to the agent. Give the shard to get a part of the code. Open the door, after which you will be in an ambush.

"Stalker: Golden Ball. Completion". Passage of the location "Control Center"

This is the last level that you will pass without interference. Find a computer on the table in the central room. Use a microchip on it to make the chief scientist appear. Talk to him. Use the computer to deactivate the protection of the Golden Ball to open the door to the hall with it. Approach the Ball, after which there will be two options - touch it or wait until it overheats and hide through another door. This is how you define the ending.



 
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