Van Helsing passage part 1. Passage of the game The Incredible Adventures of Van Helsing (Van Helsing New History). Primary Objective: Finding the way to the mines

From the very beginning it was obvious that The Incredible Adventures of Van Helsing broken up into three games somewhat artificially. The episodes released in 2013, 2014 and 2015 differed in interface, role-playing system, set of heroes, as a result, NeocoreGames decided to bring all the parts into one, at the same time bringing them to a common denominator and polishing the gameplay. Meet The Incredible Adventures of Van Helsing: Final Cut.

The Incredible Adventures of Van Helsing: Final Cut

Genre action/RPG
Platforms Windows
Developers NeocoreGames
Publisher NeocoreGames
Website neocoregames.com

Grade

HD textures, unified role-playing system, all 6 heroes, humor, chemistry between characters

Russian localization

All three parts of The Incredible Adventures of Van Helsing in one, and even in HD-format

It is gratifying that Final Cut turned out to be not just the sum of all the previous parts that we had already described in detail ( , ).

NeocoreGames got rid of the inconsistency in the interface and parameters. The role-playing system has once again been slightly changed in the direction of simplification, but the skill tree has acquired a fantastic look. It's a huge map that doesn't fit into the screen, so you'll have to scroll and zoom to see it. Learning all the skills of even one class in one playthrough is simply unrealistic, God forbid you open at least a couple of branches. And this despite the fact that the passage of the entire game will now take you a significant 50-60 hours, and the new level cap is set at level 100.

After passing storyline in a single player or online campaign, an adventure mode is opened, similar to the one in . This is a separate menu with generated levels and various unusual tasks for them, with daily and weekly challenges, the chance of dropping epic items, etc. At the same time, you can enter the adventure mode during the campaign, it is not at all necessary to pump to the maximum level.








The development of the camp, the pet gargoyle and tower defense. All this is optional, but it can diversify the gameplay if you suddenly get bored just chopping monsters. By the way, about this. Now, from the very beginning of The Incredible Adventures of Van Helsing: Final Cut, all six playable classes that appeared only in the third part of the saga are available to you, so choose. In this series, all the heroes are significantly different from the usual action/RPG characters. My choice is the classic Van Helsing hunter, although Phlogistoneer in his exoskeleton and Constructor with a brood of combat drones are also good. And of course, Lady Katarina is always there, where without the sarcastic comments of the beautiful ghost.








Here it is worth talking about localization. There is a Russian version in Final Cut, but the acting in it leaves much to be desired, in some places there are no Russian subtitles, and in some quests both the voice acting and the text remained only in English. So play better right away in English, get guaranteed pleasure from the brilliant dialogues of companions.








In addition to everything, NeocoreGames added textures to The Incredible Adventures of Van Helsing: Final Cut high definition. Due to the already significant size of the distribution, HD content can be downloaded separately, as a free DLC, pay attention to this. HD textures transform the game - familiar locations look more detailed and colorful. Plus, some effects that were previously only found in the third part of the game are now in the first. Nothing was said about the HD version of the music, but either I finally heard the soundtrack, or NeocoreGames really did something with the sound engine, but it turns out that the series has just great music (except for a couple of overly intrusive songs).











In the same world. Is it just that such a rush has benefited the games?

The Incredible Adventures of Van Helsing III

Genre action/RPG
Platforms Windows, MacOS
Developers NeocoreGames
Publisher NeocoreGames
Website neocoregames.com

Grade

New character classes, humor, story ending

Bugs, level restrictions, few players in multiplayer

The final part of Van Helsing's adventures turned out to be crumpled

The first really came as a surprise game with an amazing pair of likable, constantly bickering characters, an interesting setting, and a complex role-playing system. The second part brought three playable classes, an extended Tower Defense component, a pet chimera, a base management and many other additions that ended up making the game somewhat overloaded. In the third part, the authors decided not to increase the number of functions, but, leaving everything as it is, to add game classes.

Now we are offered as many as six characters with hard-to-pronounce names, and due to the role-playing system, you will not be able to import your character from previous series, you will have to start everything from scratch. By the way, the development of the hero is now limited to the 30th level, and his assistants are completely 25th. At the same time, for some reason, there is no re-passage, with the ability to pump further, in the third part. It's a shame, because. even on medium difficulty, you will reach the development ceiling at the beginning of the last act.

The Incredible Adventures of Van Helsing III starts from the point at which the second part ends. Your enigmatic ally, Prisoner #9, betrays you, and although Borgovia is saved from the invasion of a mechanical army, the city is torn apart dark forces, and Van Helsing has a new enemy.









By and large, the third part of The Incredible Adventures of Van Helsing is played in much the same way as the first two, although each of the characters requires its own approach. Given the number and thickness of local monsters, we can assume that each of the heroes here is almost glassy, ​​but if some of them crumble from two pokes, then others can hold out in a crowd of opponents for at least a couple of seconds.

Protector - tank, prefers close combat, can absorb damage with a shield. Bounty Hunter is a shooter who can kill the enemy with the first shot, he better keep his distance. Elementalist is a reworked mage from the second part. Umbralist is an assassin who prefers to hit in the back from the shadows. Phlogistoneer is a steampunk-era robocop with an impressive flamethrower and cluster rocket launcher. Constructor is a techno-shaman who summons a weapon platform and a crowd of aggressive mini-robots to help. You will have to adapt to each class, Phlogistoneer seemed to me the most successful, although he is not at all associated with the classic vampire hunter.











In The Incredible Adventures of Van Helsing III, the dialogue between Van Helsing and his ghost assistant is traditionally good. By the way, as expected, in the third part you will finally hear the story of Lady Katarina. In addition to the girl’s sarcastic comments, the Easter eggs hidden in the game are also pleasing - a gingerbread house from the fairy tales of the Brothers Grimm, the corpse of a space marine from WarHammer 40K, the TARDIS console, etc. etc. Naturally, both Van Helsing and his companion will not fail to comment on interesting finds.

As already mentioned, the role The Incredible Adventures of Van Helsing III has once again been rebuilt or, better to say, simplified. However, it still remains overly overloaded, in one playthrough you will hardly pump two out of a dozen skills, and with a high probability these will be the default skills.










Despite the fact that the game spent several months in early access, the developers did not get rid of all the bugs. Some of the achievements in The Incredible Adventures of Van Helsing III do not work, the game regularly crashes on exit (and sometimes just like that), on one of the levels the character consistently falls through the floor, etc. There are serious questions about balance.

After going through a fairly short, 7-8 hours, campaign, we are invited to entertain ourselves in scenarios or multiplayer battles. Unfortunately, the former have a problem with balance, while the latter have problems with finding players who want to go through the campaign in co-op or measure their strength against live opponents.








NeocoreGames tried to somehow change the game with each iteration and wanted us to relate to action / RPG The series Incredible Adventures of Van Helsing as separate projects. But let's be honest, The Incredible Adventures of Van Helsing I, II and III is more of one game, broken into three parts for marketing reasons. Moreover, the first one was the coolest of them, and subsequent improvements only spoiled the project. We hope that now NeocoreGames will put an end to the history of Van Helsing and Lady Katarina. The hint of a possible sequel in the final looks like a mockery.

On the other hand, The Incredible Adventures of Van Helsing III is currently only $8.99 on Steam, which is a very reasonable price. The first two parts and four DLCs can be purchased for $19.99. Most likely on summer sale All episodes will be available for $10-15.

Most of the quests in this game are simple and logical, but sometimes there are pleasant and entertaining exceptions:

So, upon arrival at the beginning of the game in the village Markovnia Maybe:

Kill yellow chickens with a sword and get an achievement;

Kill a white chicken with a sword and get an egg, eating which you can get +10 to health;

Talk to drunk

and get an indication of the goat that ate the diamond,

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

and the goat itself died in the gallows swamp near the river, gutting which, you can find a good essence.

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

Eavesdrop on a conversation about the treasure and get an orientation to it;

Try to forge weapons at the blacksmith

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

and after realizing your crooked hands, take the sword for yourself, chat with the moved Stefan

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

and giving the sword to him, recognizing in him the killer of the devil, to receive an irrational essence or

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

keep the sword for yourself after the conversation, .

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

naming him the rabbit killer

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

Start a long quest with statues and pebbles.

there are 6 stones in total before the portal to the goodies and 6 more in the portal itself (required to disable the protection of the chests and the main statue).

1) In the well in the black, when we go for the alchemist's bag.

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

2) In a wooden box in the gypsy camp in the location of the groaning forest.

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

3) In the location of the gallows swamp.

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

4) In a chest in an abandoned research station.

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

5) For the lost treasure quest in the industrial port location.

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

6) In the corpse of a werewolf in front of the very first entrance to the shelter.

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

So, having found the first three stones, we go to the statue

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

A glitch is described on the network, if there are 4 stones in the inventory, the statue takes 4, and takes 3, offending you by one stone, thereby making further passage quest impossible. Let's not take risks, three stones, three recesses and .....

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

we get the key, about the presence of which we forget almost until the end of the second chapter to the location of the Old City.

moaning forest

You can meet a firefly

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

and dump the answer choice on Katarina;

Find a ghost

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

and take him to the gallows. Then the ghost realizes that he has died and starts unsuccessfully chopping everyone into small cabbage, or you can take them to the altar. Then there is hope for a happy ending.

The sword in the stone

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

first you need to fill up the local goblin

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

and to get ancient coin, then throw a coin into the well

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

nail everything that comes out and get oil,

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

which will finally allow the sword to be drawn,

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

True, you can fully reveal the characteristics of the sword only by soaking 800 monsters.

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

something to run into a showdown with their flock,

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

but get one of several bone relics (4 pieces in this swamp),

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

to increase experience by 200 each and add 2 stat points

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

or sell it to a professor for money, but it's not very interesting.

You can poke at rune stones (there are 8 in total),

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

and at the bridge to run into another showdown

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

with the spirit of the forest with prizes and buns;

Call the twin brothers from the frog statue, for this you need to place the surrounding statues:

top left - right

bottom left - diagonally right up

upper right - left

lower right - diagonally to the left up

So that they look at the central statue

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

and deal with the next water

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

Slum

find the worm in the wooden box

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

consider it

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

find a fishing rod

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

you can catch fish with bait

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

but without bait

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

not quite fashionable boots (they say boots can be given to a beggar, but no one took me at the location)

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

do not eat the fish yourself (they will permanently remove 10 health), feed the cat a little lower,

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

get a prize (albeit a bloody one, but it's a pity for the cat .....).

Old city

At the top of the location there is a rebel soldier. He offers a choice of one of three portals - depending on your choice, stock up on either amulets, or essences, or trophies.

finally statue number 2

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

after touching which you will lose the next three stones and get a portal to goodies,

but before you get to the main statue

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

it will be necessary to crumble everyone into small cabbage, collect 4 stones from the dead, find the corpse of a brownie,
Obvious non-obviousness or little secrets of the game

Then the barrier will fall and you can rob korovany. Gear will drop from the chests, and touching the statue in the presence of a key from the Markovnia location will drop a scepter.

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

Miscellaneous

Rabbit. Location - Lost place. drop out randomly when using the teleporter.

If you still carry a rabbit-killing sword with you, in all blackness, you will meet a cute rabbit grazing surrounded by werewolf corpses

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

- It's time to arm yourself with the right sword and get down to business. At the same time, this location has an idol and some bone relics. Whatever you kick the rabbit with,

Obvious non-obviousness or little secrets of the game

Obvious non-obviousness or little secrets of the game

You will get another bone relic. The difference will be only in achievement.

In the Slums and the Refinery, give money to 11 beggars for 50 gold each. If you listen to Katarina (maybe you can figure out how to buy a fur coat for her, otherwise you got it ...) - a separate pleasure, help the poor and earn a quest to save the king of the poor.

Next to the portal to the king of beggars there will be a house in which you will listen to a conversation with hidden essences that are located in the first location portal in a pile of rubbish, which will become active only after an overheard conversation.

One day you will be given a quest to destroy General Brida and sent to the Industrial Port, after clearing which, at the top left, there will be a scene where you will find out that you were specially lured here to attack a secret shelter that everyone has long known about. And the bird on the list of tasks for the quest to destroy Brida will not be active until you return to the secret hideout and take the quest to repel the attack and repel three waves of attack, and then finally find Brida and finish her and the quest at the same time.

Upon receipt of the quest to kill the great alchemist, you must blow up the pipe,

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

next to which there is a beggar who, after financial incentives, will give the coordinates of a huckster from whom you can buy explosives and a gas mask for 1200, with a resistance of 250 to poison, which will make life much easier when completing the quest.

Obvious non-obviousness or little secrets of the game


Obvious non-obviousness or little secrets of the game

By the way, do it in a timely manner, otherwise the huckster will gradually fall into the shelter and then there will be no explosives or a cat.

The rest of the quests shouldn't be a problem.

P.S. by the way, epic things that are no longer needed or low-level, don’t sell them, put them in a chest, they will be very useful to your other heroes during the second passage.

P.P.S. If you still do not know the answer to the main question of the universe - answer - 42, suddenly a ride ...

P.P.P.S. Do not play on easy levels - it's not interesting, the second time even on the legend is not very annoying.

“I'm trying to save everyone I can!

Right. He has an experimental disease."

Gorgon Pass

Objective: The path to the gates of Borgovia. Village search.

At the end of the character creation, we begin the journey with the domestic traveler Lady Katarina. Robbers will immediately run towards us. Press the "E" button to switch between ranged and melee weapons. At a time when enemies at a distance we shoot from them from afar, at a time when they run up close we grab a melee weapon and fight with them.

In case you need to heal, use the "Q" key. It is possible to turn the corpses over and collect loot from them.

It is possible to lead a domestic companion. In the upper left corner, we can choose how she will attack from a distance or in close combat. It is extremely useful at a time when you or she is running out of fate, it is possible to change positions.

One shoots from afar, the second tanks enemies. Raised weapons and equipment from dead enemies can be put both on yourself and given to Lady Katarina.

At the end of each new level taken, we can distribute points between dexterity, willpower, physique, and discover new skills and abilities. With a domestic satellite, we can do the same.

We move through the robbers to the bridge. The bridge will be blown up on this basis, the path will be closed; we go along the path further, through the wolves. We get to the bridge over the river.

We pass through it, we destroy a huge camp of criminals at the altar, we improve domestic abilities, we search chests and corpses. We move along the path further on the way we will already meet mermaids, destroy them and go to the guard at the gates of Markovnia.

Markovnia. Groaning forest.

Main task: Find the headman

Main Objective: Find the Gypsy Baron

In the village, we can sell a whole lot of unnecessary trash from a merchant or a blacksmith, and buy the necessary things. We go to the head of the guard and the elder. After chatting with the elder, we will need to chat with the gypsies so that they remove the silence from the alchemist. The head of the guard will inform us that the way to Borgonia can be shown to us by the headman that he went to the Moaning Forest.

We go to the forest.

In the gypsy camp, we talk with the Baron about the alchemist, he will ask you to do a favor for him to kill the terrible Snowskin. We kill Snowskin and return to the Baron. He will remove the silence from the alchemist and allow the points to be redistributed.

We go to Markovnia, we speak with the alchemist, this task is completed. In the chest of the gypsies it is possible to find a relic 1 gem

In the forest we find a broken cart, which is protected by Zloknecht mechanisms, we destroy them. Van Helsing explores the place and finds werewolf tracks that lead to the werewolf lair. In we fight with Grumsh. At a time when he has very few destinies left, we will move to the second world.

From the calling symbol, wolves will invariably climb out, we destroy all the symbols, then Grumsh will appear again.

At the end of the victory over him, we choose to destroy him or not (I don’t know how the murder affects the game, I chose to spare him in the future at the power station, the wolf will give us a nice bun and in the location of the Dilapidated City he will help fight with his pack. View below). We speak with the headman and go to the village in order to meet him in that place.

He will tell us that it is possible to move to Borgonia, but through swamps and a metal mine.

Additional missions Moaning Forest

moaning forest map

living ghost

On the way to the werewolf lair in the Moaning Forest, we will notice a hanged man. Going further from it, we will notice a restless ghost, we take it with us, we return to the corpse. He will move into the body and decide that we are to blame for everything.

Let's destroy it. If you take him to the altar, he will not attack.

Trader security

To the right and a little higher from the broken wagon in the Moaning Forest, we will find a merchant who will ask for help and take him to the gypsy camp. During the skirmishes do not let him kill. Moving towards the werewolves' lair, the gypsy camp will be in the lower left part of the forest map.

The advance of the mermaids

Having released the headman, it is possible to take this task from him. He will ask you to protect the city from the attack of mermaids. We run to the points in the city: the church, the shop, the great statue, the northern, western and southern gates. We destroy all the mermaids.

Excalibur

In the stone in the Moaning Forest, we can find a protruding blade that needs oil. We kill the goblin from him we take away the old coin. At the end of which we go to the well of thirsts and throw a coin into it. monsters come out of the well, destroy them and take the oil, go and get the Excalibur blade.

To activate his abilities, you need to kill a certain number of mobs.

blade in stone - excalibur

terrible scarecrow

We easily go and activate the scarecrow, after which we will move with it to the second place, destroy it and collect all the good from it and the boxes.

Swamps of the Viselnikov. Mines

Viselnikov swamp map

Main task: Finding the way to the mines.

We need to find the dark gate to the mines. We find Doctor of Sciences Toad in the swamps; he will mark the location of the gate on the map. We go to the boss Judge Obesovsky and destroy him and his assistants, after which the dark gates to the mines will open.

Main task: Through the galleries

We move through the portal to the mines, move through the spiders and kikimor to the railway roads. We go along them later, destroy the robots and go to the loading station.

Main Objective: Defeat the Cave Worm

We activate all the chargers at the station, in a circle, along with this, killing the invariably appearing spiders, after which we activate the device in the center, soon we run up to the worm and beat it until it is off for a couple of seconds. We repeat this a couple of times. And at the end of which we go to the abode of fear.

In the swamps, it is also possible to find 2 mysterious stones in a chest. Collect 4 bone relics that we can throw at the swallow statue and for each relic we will gain 200 experience points and 2 trait points.

  • bone relic from the electric beast in the blacksmith's task
  • in the task statue of frogs
  • having found the Borgovinsky firefly, we follow him, he will lead us into an ambush, we destroy all the fireflies, we select the relic
  • killing the merman shaman

Blacksmith's Request

The blacksmith will ask the Hanged Men in the Swamps to find an electrical essence for him. We go to the camp where there will be a bunch of robots and an electric beast. The beast rushes ahead of the robots at us, retreat and shoot at him, at the time when he dies, it is possible to move away from the robots and wait until health is restored, after which finish them all from a distance, slowly stepping back.

We will take a bone relic from the beast, which we can throw into the statue of the swallow and gain experience and additional points of brave traits. We turn off the power plant, a wolf will jump out of the cage if we did not kill their leader in the lair at the time when we rescued the headman, he will transfer the werewolf soul stone trophy from him. We take the electricity.

At the end of which it is possible to sell it to the blacksmith for 1500 gold or leave it to yourself.

Collection of scrap metal. collect 5 old bombs

This quest can be taken from a merchant. The merchant will ask us to collect 5 old bombs in the swamps. We go out to the swamps and move all the time to the right along the bottom of the map. Note the broken airship with a button and a device, if you press the button, robots will appear. We search near the airship, all five bombs should be in that place.

There are bombs that explode. Back to the merchant

frog statue

In the swamps, we turn the small frog statues to face the huge frog statue. They are all near her nearby and turn them around. Near the huge statue, two Aquatic twins will appear, destroy them from the corpse, a bone relic will fall out. We go further to the huge statue of the swallow, throw this bone relic into it, gain experience and +2 points of traits.

Curved Sword (not a quest)

A curved sword can be taken from a blacksmith by paying him 100 gold to try to forge a weapon with his tools. We will not be able to forge a sword and it will turn out to be a crooked sword. The blacksmith will offer to buy it from us for one gold, we can only choose to sell it or leave it to ourselves.

curved sword

In the city we find Moved Stefan, after which we can give him a crooked blade for which he will give us an irrational entity, or we call the blade a rabbit killer and leave it to ourselves. In the future, in the game through the portal, we will be able to move to the Lost and Found location in the Lost in the Black quest. Exploring the area we will find a mountain of a rabbit and corpses. It is possible to kill a hare with a simple weapon, or it is possible to try this (probably the prize is different).

For killing with a simple weapon, we will take a bone relic from him, which it will be possible to throw in the same place in the statue of the swallow.

Journey into the black

The task can be taken from the alchemist. He will ask us to go down into the well of darkness and reach out for him his bag. We move through the well into a dark cleft, get to the chest with a bag, a portal will appear through which we can return to Markovnia. On the way along the cleft to the bag in the box on the cliff, it is possible to find another 3 mysterious stone.

We give the bag to the alchemist and this task is completed.

In the swamps, click on all the Runestones, there should be 7 of them in total, at the time when you hear the roar, go to the bridge over the river in the swamps, fight the spirit of the forest.

Great Statue in Markovnia (not a quest)

After collecting three mysterious stones in the center of Markovnia there is a great statue. We insert three stones into it and get a mysterious key. As long as we carry it with us.

mysterious key from a statue in Markovnia

abode of fear

abode of fear map

Main task: Find a shelter

We move to the left on the map, killing thugs and robots, We will come across a detachment of grenadiers who surrounded the resistance fighter, we destroy them all, and then it is possible to trade with the fighter. We go further to the elevator along the road, destroying the enemies and collecting parts of the cars (will be needed at the end of how you start the generator). We go down on the elevators and there will be a shelter under the bridge.

In front of the shelter there will be a corpse, turn it over and under it there will be 4 mysterious stones.

In the shelter we speak with the vampire. He will offer us to look around in the shelter. Having looked around, we approach him again and he will give us a task.

In order to defeat the scientist who captured the city, you need to start the generator, but for this you need to find an engineer.

Main task: Starting the generator (find the engineer)

We move through the portal to the main square of the city. There is no other way to get in that direction, since there are force fields. We go to the right in that place and we will find a domestic engineer in the corner. To start the generator, he will ask us to find 4 coils.

All reels are marked on the map, so go to the points and collect them all. At the time when we collect all the coils, we go to the shelter and give them to the engineer.

slum location map

We purchase a task in the shelter from the girl Saffy next to the gypsy baron, you need to collect 5 rat bones. All 5 bones are in the slums under the dead rats. The map shows all the places where they can be found.

Water purification

In the slums, it is possible to meet a resident who will ask us to recapture a water tank from a gang of watermen. We go to the reservoir, destroy all the water ones and return to the resident, it is possible to pick up a hat from him for the work done.

black alchemist

In the slums next to the green slurry, we help out the peasant and talk to him. He will inform us about the fact that we need to find explosives. We give the poor money for the data.

The poor one will lead us to Arkady, a merchant of prohibited goods. Its location will appear on the map. We buy an explosive device from him.

At the end of which we blow up the sewer hole from which green mucus flows. The Dark Alchemist and a bunch of ghouls will appear - we destroy him. We talk to the man.

monsters in the streets

We speak with the same man who did the quest for the black alchemist. He will offer us to wipe out the escaped creatures from the face of the earth. On the map in the slums their location will appear.

We easily go kill them and return to the peasant to hand over the quest.

Fishing (not a quest)

Now about the fishing rod that you have the opportunity to discover locations. If you do not have bait, then approaching it you will receive dilapidated boots, which can be given to the poor. The bait can be found on the way to Arcadia, from which we buy a charger. Use the bait to catch the fish.

We feed the fish to the cat.

dilapidated tunnels

Attention: Before being sent to the dilapidated tunnels, it is possible to buy a gas mask from Arkady in the slums, which will perfectly protect you from poison.

mask

Main task: Gas unit

We acquire the task from the vampire in the shelter. We make our way to the tunnels through the slums. In we need to wipe out special chemical aggregates from the face of the earth - phlogistons and monsters around them. It is recommended to destroy the aggregates first, since the monsters heal very quickly next to them.

We hand over the task to the vampire. The location is small and, based on this, there is nothing very complicated in it.

Refinery

refinery map

Enemy in the tunnels

We get a job from an engineer. He will ask us to clear the tunnels near the shelter. We make our way to the tunnels through the slums. Right in the shelter we move to the corridors in which the monsters rub.

We destroy them all and go to hand over the quest to the engineer.

Task: The Beggar King

If you gave all the beggars in the locations a slum and a refinery, then the last poor will ask you to help their king. He will give you dilapidated runes and a portal to the shelter will open a little further, we go into it, make our way through the monsters to the king and rescue him from the surrounding enemies.

Main Objective: Kill General Fulmigati

We need to wipe out from the face of the earth all the control mechanism and outposts of the enemy by the bridge. From the shelter we go to the newly opened location Refinery. All bridges are raised on the basis of this, the path will be closed to us in many places, we first go to the control mechanism and activate it in order to lower the bridges.

We destroy everything that moves in places where tasks are flashing. We are heading to the industrial port to the water supply.

laboratory assistant

research laboratory

The task can be taken from the engineer at the end of the execution of the task "gas unit". He will ask you to find a laboratory assistant that has some documents of General Fulmigati. And find the drawing of the generator.

We go to the research laboratory, which can be reached through the refinery.

In the laboratory, we activate the switch in order to turn on the electricity and open the way through the force field. We approach the scientist and choose which drawing we want to take from him. This task has been completed.

In addition, at the end of the activation of electricity, it is possible to use the elevator and pick up another 5 mysterious stone in the chest.

Lost in the black

While moving through the portal. Van Helsing will be thrown into the Lost and Found location. We easily make our way through the monsters to the portal, collecting bone relics. It is immediately possible to find a hare and kill him with a crooked sword.

industrial port

industrial port

Main task: Find Brida

At the end of how we get to the water supply. We will have a task to find Brida. We go up. In that place, a bunch and an ambush of monsters awaits us.

We destroy them and return to the secret shelter. We approach the vampire, he will offer us when you are ready to secure the shelter.

Main task: Protecting the shelter

Having taken the quest from the vampire, we set the traps correctly. and fight off 3 waves of monsters. The last wave will be hard. Monsters will climb from all the cracks to the shelter. When we cope with all the waves, Brida will appear with electric wolves.

We destroy them all.

Load of weapons

In the port we will find a wounded resistance fighter. He will ask us to give a signal from the beacon for a boat with weapons. We go to the lighthouse, press the button, after which we go to the boat and protect the cargo.

The smuggler at the end of the task will give an epic weapon.

Werewolf on the run

Going to the doctor A few in the shelter (do not know exactly at the time when appears this quest, at the end of Brida, I already had the opportunity to pick him up) it is possible to chat with him about werewolves. We accept the task and we will immediately be thrown into the slums. We find the corpse of a werewolf after which we find hunters for him. We kill them and take the note

lost treasure

At the time when we complete the task of the laboratory assistant. That this very laboratory assistant will stay in the shelter. buy a treasure map from him. In the industrial port, a mark with treasures will appear in the same place, we will find 6 mysterious stones

swamp lilies

It is possible to take Saffy from the girl in the shelter. She will ask you to bring her 8 Marsh Lilies. All flowers are in the industrial port.

It is easy enough to find them if you explore the area.

Old city. Palace of Automobiles

dilapidated city

Main objective: Get to the Automobile Palace

Location Dilapidated City is huge and full of mobs. In the same place there is a great statue into which it is possible to put the remaining three stones. There is also a dude with whom we can choose which blackness we will go to and a guessing ghost with his question what is the main thing in life (42).

We make our way through the mobs to the palace. Van Helsing, noticing the force shields, realizes that there is no further passage. We move to the shelter to chat with the engineer. He will send us to the cargo port for the inventor of this force field.

In addition, it is possible to meet Grumsh with a pack if we did not kill him in the Moaning Forest, he will help fight the mobs and clear the way to the palace.

Armed Resistance Warriors

At one of the points in the Old City we will find a resistance fighter. He will ask you to save the soldiers. Very close we pass along a small bridge to the towers, we break through the enemies, in that place there will be warriors.

The onset of blackness

Having moved to the shelter at the end of how we come across force fields in the Old City, we again beat off the shelter from 3 waves monsters.

Great statues in Markovnia and the Old City. (not a quest)

At the end of how we have collected all six mysterious stones, then in the great statue in Markovnia we insert three stones and acquire a mysterious key. In the dilapidated city, reach the second great statue, insert three stones into it. We will immediately be transferred to another location - blackness.

We destroy the enemies in the location and collect 4 stones. We find the corpse of the brownie from it we take two more stones.

We insert stones into the statues of the defenders. Protection from the main statue will fall through the ground, use the domestic mysterious key on it. Let's take the scepter.

Main task: Interrogate the inventor

Through the sewers in the shelter we move again to the industrial port - blackness. The port will be filled with monsters, we destroy them and get to the secret laboratory. In the laboratory, it is possible to allow the worker to eat, then he will show us the secret tunnel.

We get to the inventor. It is possible to choose three answers, if you choose the first and third, then in any case you will need to fight with his guns. At the end of the victory, he will open the portal, go to the pocket reality location and from it go to the dark gate and get into new location Pediment Through the Pediment we get to the next location - "Massacre on the Roof".

Orichalcum supply

Heading to the inventor of the force field, we will meet a resistance fighter. He will ask us to steal a load of orichalcum. The map will show a marker where to go.

We take all the orichalcum ore and hand over the task to the vampire in the shelter.

Primary Objective: Fulmigati

We wet the enemies on the roof and get to the entrance to the Palace of Automobiles. The main boss of the game is waiting for us in the doomsday machine. We will always be attacked by enemies, but we need to wipe out all the mechanisms in a circle in the room so that the chief is weakened.

At the end we destroy the car. The final games Incredible Adventures of Van Helsing (Van Helsing New story).

The Incredible Adventures of Van Helsing #1 Walkthrough


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Action game Van Helsing. The new story takes place in a dark gothic world reminiscent of 19th century Europe, but with monsters, magic and bizarre technology.

In this dark tale filled with black humor and lively dialogues, you are assigned the role of the son of the famous hunter Van Helsing - an outstanding hero, endowed with mystery and dark charm. Your path will lie in the sinister lands of Borgovia, where the hero's former mystical enemies called him for help in order to overcome a new threat hanging over the city of Western Europe together.

To begin with, you have to destroy three groups of opponents, then you will witness the explosion of the bridge. Walk forward and fight off the attack of the wolves. I want to note that by opening the inventory, you can try on outfits. choose desired subject LMB click, then drag it to the desired slot, or with a single RMB click, the item will automatically move to the desired slot. After a fight with a wolf pack, they gave me a level. By pressing the "C" key, I distributed the necessary characteristics in a balanced way, there are four of them in the game: luck, dexterity, body and magic.

Van Helsing

Magic is the most needed parameter in the game, which will increase the power of spells, mana reserves.

The number of characteristic points scored can be viewed at the top above the "experience" parameters.

If you press "K", you will see a window of "skill points", right there on top you can view the accumulated "skill points". Three branches are indicated here: aura, hunter and tricks, mystical warrior. When you stumble upon the altar, touch it, for this you will receive a 25% bonus to the impact force.

Incredible Adventures of Van Helsing walkthrough chapter 1 + video

After killing all the wolves along the way, you should notice the brownie, he will run down to the cliff. You also need to kill the bandits who are on the left, just above the bridge. Try to defeat the leader first. Immediately you should get a perk point, which is issued for a certain number of opponents. To distribute the received perk points, hold "L". Climb over the bridge and kill the mermaids next to the cliff. When you reach the gate, people will meet you, chat with them and go inside the Markovna settlement.

Village Markovna

So, a new location and new parameters. So, if your companion increases the level, then you will notice a glowing icon and a plus sign on the top left. Press "O" and improve the ability, besides, work on the character's attack by choosing his technique. Next, press "M" and study the map of the area. Head towards your main objective - a white question mark on the map. An exclamation point marks additional missions, pouches are a store, anvils are a blacksmith, and a chest is a storage area in the city where you can take additional items.

1. Talk to Ilya, captain of the guards.

2. Find the mayor

3. Follow to Crockwoord

In Kroekvoord, you need to move along the left edge into the corner of the map, while on the way you will meet many enemies. Go to the cave, which is marked with a yellow glow.

Werewolf lair. Quest - Vrykolak Leader

Go ahead, kill the wolves above, then after the appearance of the totems, approach them and destroy them. There are 5 of them. Defeat Gruumf and talk to him. Kill him, I did not spare him, so that there would be no problems later. Next, you need to talk with Daniel, for this, return through dense forest to the village. Near the gypsy settlement there is a teleporter that will help you quickly move.

Find your way into the mines

Now you need to go to the Gallowsbog location. Go all the way to the top right corner. Cross the bridge and follow to the left. After passing through the fence, which is under current, enemies will attack you. Be careful, they have a bazooka. Next, you will have access to the new portal of the Northern region, there is also a southern portal. Through new portal you can move to the mines, that's where we need to go. On this quest will be completed, a new location Copper Mines will be opened.

Copper mines. Quest - Through the tunnels

Follow to the right side, destroying spiders. As a result, after one turn, you will meet the mother of spiders - Arkhanid. After this not very pleasant meeting, follow the top right corner (on the map). There should be a transition zone here that will take you to a new location - "Transportation Station".

Transportation station

Immediately after the transition, the boss, the Worm, will come out to meet you. Pay attention to the central part of the location. There is a gun installed here that produces an electric discharge, but it is not charged. To charge it with energy, use the stations that are installed in a circle. Interact with each of the stations and then approach and click on the cannon. The worm will be paralyzed by the current discharge. Now you can safely attack him. Repeat this procedure until complete victory. As soon as the Worm is defeated, collect the remains of items from it and follow the opened passage on the left side. This concludes the first chapter of the Van Helsing story, but you can still stay and complete a few additional quests to level up your character. If you are sure that you want to leave the additional missions of the first chapter unfinished, then feel free to follow the passage.

New Story: Van Helsing

Passage of additional quests of chapter 1 of The Incredible Adventures of Van Helsing

Quest "Statue in Markovna"
When completing the quest in Gallowsborg and Croakwood, explore all the chests to find mystical stones, there are three in total. Place the found stones in the statue, which is located in the Markovna settlement (on the right side). After installing three stones, you will be given a key.

Quest "Talk to the leader of the gypsies"
At the Markovna location, you should find Elder Gregory, who has settled in the church. Next, head to Croakwood, follow the location to the left, get to the portal. From the portal, go to the bottom of the screen and to the right side, there you will stumble upon gypsies. Find the prince and talk to him. He will give you new quest. You need to kill a dangerous enemy - a monster. Run all the way up and to the right. When you notice the sawmill, then follow the lower part and see your monster - the white wolf. Kill him and return to the prince. After talking with him, you will have the opportunity to reset ability and skill points by contacting the prince. Now move to the village of Markovna and talk to an alchemist named Shriek next to the church. This will complete the quest.

Quest "Living Ghost"

Follow the location of Croakwood west to the ghost to take the quest from him. After the gypsy prince, move up and find a ghost there. Tell him you can help. Then go back towards Markovna's settlement. Along the way, you will come across a gallows with a hanged man. Next, kill the ghost, but when he is low on health, then destroy the totem that will appear from the ground.

Quest "Journey..."

At the Makovna location, you should find Dr. Shriek. Head to the left side to the well and click on it. After moving to the Ink Rift location, you need to get to the checkpoint, killing all the enemies along the way. After reaching the place, take the alchemist's bag from the chest and go through the portal on the left. When you are in Markovna, hand over the bag to Shriek.

Quest "Escort of the merchant"

Van Helsing walkthrough

In the Croakwood location, find
traveling merchant and follow to the top of the map. On the right side you will find merchants, chat with them and get new mission. Next, escort the merchant to the camp, clearing the road. In the camp, the merchant will thank you and give you a reward.

Quest "Scarecrow"

Follow the field with millet, which is located a little further from the outlet. In the middle of this field, you will find a scarecrow with a dark aura. By clicking on it, take the task. You have to survive in battle. When you see the totem, destroy it, and the scarecrow will hide along with the minions. Go through the portal, but if you want, you can explore a few chests.

Quest "Mermaid Ambush"

At Markovna's location, meet with the chairman of the village, Daniel Gleb. Save his life and chat with Gleb. After the quest is activated, night time will come in Markovna and mermaids will attack you. As you move through the checkpoints, kill them. Having done the job, run to the church to meet with Gleb.

Quest "The blacksmith's request"

Find Boris the blacksmith at the Markovna location. After talking to him, get to the Gallowsbog location and follow the checkpoint up and to the right. When you reach the cell with the werewolves, destroy the detachment of soldiers and stop the current supply and return to the employer.

Quest "Mission of Rescue"

At the Markovna location, find the trader Dragan. He will order to find 5 rusty bombs and bring it to him. You can find them in other locations as well.

Quest "Statue of a frog"

In Gallowsbog, on the right side, find the statue of the frog - the king of the mermen. There are 4 idols around the statue. Turn the idol on the top left to the right side, the one on the top right - to the left, the one on the bottom left - right-up (obliquely), and the bottom right - left-top (slanting). After the discharge of electricity, two water princes should appear, killing which you will receive a reward.

Quest Spirits of the Forest

At the Gallowsbog location, you can find runestones in the form of an eye or a palm. Find seven of these and activate, if you hear a roar, then you have activated the quest. Follow the right side to the bridge and fight the Forest Spirit next to it. Upon victory, you will be given an ability point and a few more gadgets, in addition to a relic bone.

Sell ​​the relic bone to Professor Toeda, who settled down a little below the statue of the water king. However, if you want to complete another quest, keep them for yourself. You need to find the idol Great Glattoner and put this bone inside, for this you will be added as much as two ability points.

Incredible Adventures of Van Helsing Walkthrough Chapter 2

Quest "Find Shelter"

At the Scary Robots location, go to the left edge and help the merchant Mattis. Climb up the stairs and find the energy barrier. Walk along the stairs, destroying opponents, go to the bottom of the screen to the elevator. Approaching it, click and launch it to go down. Go down immediately, do not stop to rummage through the chests. Follow below, then to the right and go along the slope (top of the screen). There should be a transition to the next location. Go there and get into the "Secret Lair".

Talk to Vlados after you notice a green exclamation mark above him. He will give you a new quest.

Quest "Starting the generator"

Teleport to the Scary Robots location. Go up the stairs from the left edge, a guy will come up to you, and with him a girl, they will ask you to help them, do not pay attention to them. Drop down and move to the right side. Follow down the screen, find the engineer (on the map, he should be marked in the corner). After killing the opponents, free the engineer, then find the coils to generate an electric discharge. Walk up and then right. Next to the energy barrier is the first coil. To get it, disable the barrier by interacting with the generator. Next, go to the portal, and from it go down and to the right to the second barrier. Get the second coil in the same way. Go to the portal again and climb the stairs to the left, run up the screen and follow a little to the right. Go inside the building, where you will be welcomed by the monster, killing it, you will get the third item you are looking for.

Now you need to find the fourth coil, it is located not far from the first. Next to the energy barrier near the wall, go up and find an elevator. On it, climb to the upper level and kill the opponents from the right edge. Transfer to the next elevator and go up on it. Go to the left side and destroy the enemy by breaking the boxes, find the coil. Return to the location where the vampires live and follow the generator. Talk to Borislav.

Quest "Gas designer"

We go to Vlados and take the quest. Go through the passage to the left of the portal. You will go to the Anthill location. On the right side you will see a beggar. Give him 50 coins. Further on the right side you will find the corpse of a rat. Search this corpse and get the bones, which will be needed for the Ritual quest. Now you can run down to the left to go into the old tunnel. Inside, destroy all opponents and four gas cylinders. Return to the employer and complete the task, take a new job from him.

Van Helsing: A New Story Walkthrough

Quest "Kill the Fulmigate General"
We pass to the location of the Treatment Plant, using the passage from the left edge. Next, you need to go up the stairs and follow to the right. Once more up the stairs, go right and kill the opponents, activate the green tint panel and lower the bridges. Now you need to destroy the enemy posts. Upstairs on the left side you will find a transition zone that teleports you to a new location. Proceed there and get into the industrial port.

Destroy the opponents and get to the checkpoint. You have to go find Breda. Follow to the left side and climb up the ledges, a cut-scene will start. Enemies will attack again, killing them, continue your way up the map and find a teleport. Use it and get to Vlados. Again, you will have to hold out for three waves of attack. It is advisable to set traps. After the battle, go to the secret camp and destroy Breda. After collecting the loot, move to Vlados.

Passage of additional quests of the second chapter of The Incredible Adventures of Van Helsing

Quest "Enemies in the tunnels"

At the location "Secret Shelter" talk to Borislav as soon as you start the generator. He will tell you to clear the tunnels on the left.

Quest "Ritual"

At the location "Secret Refuge", after you save and help the engineer, find Saffy and bring her 5 rat bones. All five are located at the Anthill location.

Quest "Clean Water"

Going to the location of the anthill, you should find Darko Palarier, on the left side of the transition point from the location "Secret Lair". Defeat the merman gang, then continue to the left of them, but do not turn anywhere until you notice a ravine with enemies on the left. Go up the stairs and clear the area. Now return to Darko and get your reward.

Quest "Dark Alchemist"

Find Zdravko Media at the Anthill location to take the quest.
After starting the task, follow to the left side. Then down, go to the Arkady merchant and buy the explosives from him, and then return to Zdravko and plant the explosives in the pipe near him, a green liquid flows from there. Destroy the dark alchemist. Chat with Zdravko and complete the task.

Take a new quest from Zdravko, he will order you to kill infected people at two specified points.

Quest "Save the Beggar King"

Remember I told you to give coins to a beggar? So, you have yet to give six of these at the location "Anthill" and five at the location "Wastewater Treatment Plants". The last person you give alms to offers you a job - take it. Follow the left up and find the portal to the location "Shelter".
Once in the new territory, run to the left and kill the opponents and save the Beggar King. Below you will find a portal, use it, go back.

Quest Shipment of weapons

At the location of the industrial port, find a wounded soldier (to the left of the transition zone). When you find him, he will lie on his back. After talking with him, follow to the right, and climb the steps to the lighthouse, then click on the panel. After going to the checkpoint, clear the area and talk to the gunsmith, Anton. This will complete your mission.

Quest Marsh lilies

Teleport to the location of the industrial port, here you need to find flowers of a yellow hue, there are only a few of them, find at least one. Then go to the location "Secret Shelter" and chat with the gypsy Saffy. Show her your flower and move to the Industrial Port location, find 8 more such specimens. All of them can be found on the right side of the industrial port, they are not on the platinum, but its walls are in bulk. Show the found flowers to Lily. Then choose your own gift from Saffy.

Quest Assistant

Go to the location "Hidden Lair" and find an engineer, then go to the location "Wastewater Treatment Plant" and go left, go down the stairs and move to a new location - "Abandoned Research" station. Get to the elevator (elevator) and call him, go down a second time. Activate the red panel and restore the power supply. Climb up and go all the way up. Find an assistant and choose the very first phrase. If you choose the third, then deceive him and get ability points.
Quest Hidden Treasures

At the location "Secret Shelter" and find the merchant Todor - assistant. This quest will be available in the third chapter. When talking with Todor, choose the second option and get a treasure map. Go to the industrial port and you will see a hidden treasure marked on the map - a blue dot. Take the reward - this is a mystical stone, there are only three of them in the first chapter.
Quest Lost In The Ink (Lost in the dark)
Teleport to the location of "Scary Robots", if you completed the previous quests, then when teleporting you should get to the "Lost Place", from where you have to find a way out. Make your way over floating rocks, destroy opponents and rummage through the bodies of werewolves. When you kill the white rabbit, get a bone. Drag this bone to the place of your appearance and place it in the mouth of the stone idol. For this you will receive a lot of experience points and characteristics. There are a lot of such bones at this location, and for each of them you will receive bonuses. To get out of this place you need to get to the dark portal, which will take you to the Secret Vault.

Incredible Adventures of Van Helsing walkthrough chapter chapter 3

Quest "Palace of Machines"

So, finally, we finished the passage of the second The chapters Incredible Adventures of Van Helsing and after the epic introduction of the third chapter, we get to the game. The first quest "The Palace of Machines", to start the task, go to the location "Secret Shelter" to Todor Shimk, the assistant engineer, whom we saved in the second chapter. Get some documents from him. One of these documents will help you increase your stats by as much as five points. This improvement is very useful and will be useful to you in the upcoming passage, so do not miss this chance. After passing through the location "Secret Shelter" go to the tunnels of Old Town.

The download will start, the screen will show the northwestern part of Borgova. Walk around the perimeter clockwise, along the left edge. There will be many enemies, so get ready, the werewolves with their leader Grumush will also try to interfere with you, but if you communicate with them, they will help you in battle, only they will not last long, they will be quickly exterminated.

You will be offered four paths, examine them, but all of them will have energy barriers. Are you closing? Need an engineer. Do not rush to run to him without thoroughly examining all the barriers. After passing through the "Secret Shelter", enter the sewer passage and move to the industrial port. Here, find the inventor who needs to be asked about energy barriers.

Van Helsing

Head right and watch the cutscene, then continue in the same direction up the slopes. Climb to the highest point, destroying opponents on your way. There is a special secret passage that leads to the laboratory. Go inside it.
So, as you enter the laboratory, enemies will start attacking you, so try to move quickly. Turn right and follow the parallel road. On the right you will find an elevator where you can go down. Press the button twice: the first time - to call the elevator, the second - to descend. Below you will be waiting for the inventor. Chat with a scientist. When constructing a dialogue, choose the first phrase. Destroy the attacking cannons - this was the inventor's test of your readiness for a real fight with Professor Fulmigati.

Our next task is to go to a new location called "Kingdom in the Pocket", to do this, go through the portal that formed on the right side and go through the variable zone to the new portal. Move a little higher to the right and you will get to another place - the Fronton. Talk to the inventor.

Quest "Lighting Traps"

Climb up the stairs and go left. After killing the enemy, suspend the device. You need to find three more similar inventions and deactivate them all. Go back and then right. Everything is easy here: we move along the covers and turn off the devices along the way. After disabling the last of them, run down to the right and fight with the enemies, at the head of their gang - Markih Soot. If you destroy it, you will open the way to a new location - Mayhem's Roof.

Climb the stairs, go left and immediately turn left. Kill the enemies and disable the device. We need to find three more such devices and turn them off. Move back and to the right. Just navigate the rooftops and turn off all devices. As you turn off the latter, then go down to the right and kill the enemies, whose leader will be the Marquis of Soot (of Soot). A passage will open - move to a new location.

Quest Fulmigati

After going to the left and destroying the enemy squadron on your way, break through to the entrance to a new location. Proceed ahead and get to the location "Place of the car."
Wait, before you is the main villain - Fulmigati. After passing along the perimeter, destroy the four devices that power the machine. Do not rush to kill monsters, they are endless, therefore, no matter how much you kill them, they will appear and appear. Run in circles. Energy shield should no longer regenerate. Look at the gate, do you see circular devices installed next to them? Wolves charged with electric current will jump out of the same gates, but dragons will jump out of these round devices. The battle will be very long and tiring, but if you deal with the main enemies, then it will not be difficult to kill ordinary opponents. After all the mess, disable the Doomsday Automaton, that's the main walkthrough Incredible Adventures of Van Helsing will end.

Passage of additional quests of the third chapter of The Incredible Adventures of Van Helsing

Quest "The Werewolf on the Run"

At the location "Secret Lair" find Professor Dumpf (it's best to do this after you deal with Brad). Go to Vlados and to the left of him run up the stairs to Dampf. Taking the quest, you will find yourself at the location "Anthill".
Destroy opponents and follow the marked checkpoint to chat with the merchant, Antosha. Then we follow up and to the right. Clear the area from enemies until you find a dead werewolf. Explore it and chat with an ally. Destroy the enemy again, and then wander to the right. Kill werewolf hunters. Next, return to Dumpf and complete the quest.

Quest Statue in Oldtown

Find the statue of Borislav (same as in Markovna). In it you will find three holes for mystical stones. We previously discovered one such stone when completing the Hidden Treasure quest. The rest of the stones will have to be found on your own.
Quest "Surrounded Resistance Soldiers"
At the Oldtown location, find the rebellious soldier, he settled to the left of the statue of Borislav. Chat with the rebel and follow up the screen, then cross the bridge to the right. Fight off the enemies and climb up the stairs to the rebels. After talking to them, complete the mission.

Quest Shipment of ore

At the location of the industrial port, during the mission "search for the inventor", a man should come up to you and ask for help, but he may not come up (it is not known what it depends on). He will tell you that you need to destroy two Fulmigati ships, as well as pick up ore at the piers. All these things need to be delivered to the rebellious rebel soldier.

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