Black the fall passage raft. Black The Fall: freedom is control. About the game and guide

As soon as the elevator with a crowd of workers stops, get out of it. Having reached a mechanism similar to bike, sit on the seat and start pedaling diligently. Note that the large machine you are powering has counter. If you finish it, you will get an achievement. But remember, this will take about 15 minutes. If you feel sorry for your time, then as soon as the locked door arrives trolley, get up from the "bicycle" and jump through the door that opened briefly. On the way to her you will touch Ray alarms, run to the right as quickly as possible, or you are in danger of being shot. In front of the next camera, stop and wait until its field of view is blocked by one of the trolleys moving under the ceiling. Using this cover under the camera, jump down.



After running to the right, open the door and go outside. The way further will block the burning gas escaping from the pipe. To stop feeding it, walk back a little and jump up to valve. By blocking it, you will clear your way. Go forward and climb through the hatch on the floor. Now you have to run past guard, which is periodically distracted by other less strong-willed workers. As soon as he is distracted by one of them, slip past and jump into the lift.

It has two levers. Right - sets the direction of movement, left - moves the lift. First, set the down arrow on the right lever and lower yourself with the left lever. Then set the direction of movement to the right and move towards the glass until you break it. Wait for one of the cameras to examine the window, and only then jump into the building.



Climb onto the platform and run to the "bicycles", now you need to disguise yourself as one of the workers by jumping on a free bike. As soon as the camera passes you, jump down and run to the right. Then you have to sneak past the sleeping guard. Squat down near the red bucket and crawl forward. When you reach the edge, feel free to jump down. Go ahead, crawl under the jet of steam and, going down even lower, you will find a secret room and a new achievement. After that, get up. And jump to the other side of the dip.

Having made your way under the pipes, you will again find yourself on the street. Quietly run in the fresh air will not give turret. Run to the right and crouch under the crates. After a short delay, the turret will start firing at you. Wait until it overheats and run to the next cover and vent. By unscrewing the valve, you will open the supply of burning gas from the pipe in the upper left part of the location. Again, wait for the moment when the turret overheats, and return to the first shelter. The turret will follow you and explode.



Then run to the right, but do not jump up, but just rest against the wall. The remnants of the cannon will follow you and crash into boards, which boarded up the passage above. Repeat this several times, and the turret will open the way for you, finally breaking. Climb up and go through the opened passage.

Walk to the right until you come to a wobbly section of the floor, under which a guard roams. Wait for the moment when he is directly below you, and several times jump so that the floor below you breaks and falls right on the head of the enemy. Having committed a murder, the hero will not be at a loss and will immediately remove glove. With its help, you can manage other workers and not only. The chance to test a useful gadget in action will be presented to you right away. One of the workers just hangs around nearby.



First, shine a laser at the worker, and then order your new "friend" to open Door. After going to the next room, do not forget to take it with you. In the new room, order him to stand up so that he is sure to get into the camera's field of view. Under the relentless gaze of the "big brother", the worker will immediately run to the nearest device to create the appearance of work. Diligently winding the lever, he will raise a certain chamber for you, which forms a bridge over the poisonous abyss. After you get to the other side, order the worker to open the way for you further.

Behind the door will elevator. Point the glove up and it will start to rise. Then enjoy portraits iconic personalities of world socialism and sneak past the next guard. Go right until you reach the second guard standing behind bars. Sit down and wait until he starts to press lever arm. At the same time, start moving towards the door. You won't have much time, so don't delay.



Get into the elevator, go down and run to the right. When passing by a worker, take him with you. The next room will cinema hall. Engage the worker on the right lever first. This will move the projector to the window. After that, direct the worker to the projector to start the film. As soon as an image appears on the wall, the guard will express a desire to admire the socialist cinema. At this time, you jump down and crawl to the right on your haunches, then climb up and go to elevator.

After going down, you have to solve the puzzle with "bicycles". First, wait until the camera moves to the right. Run up to the first worker and move it to the left. Immediately jump on the bike and wait for the camera to pass you. Now jump down and run to the right, taking two workers with you. Make them stand on the far end of the yellow platform, then climb into the opened Luke.



Going further, you will find a new obstacle - rotating blades. There is a worker at the top, but there is no direct access to him, you need to improvise. As it turns out, the beam is perfectly reflected from the pipes. Aiming at the pipe, take control of the worker and order him to disable the first knife switch. Then, when the first blades stop, return it to the bike, go to the right to the next hole in the floor and wait for the worker to rotate the bike to fit another one in the right place. pipe. With it, it will be possible to aim at the second knife switch, thereby ordering it to turn off the second blade.

The path is open, run forward, jump over the abyss and jump down. You will find yourself on a huge piece of metal. You have to run along a huge iron sheet, dodge huge saws and welding machines. And at the end, you need to jump onto the pipe so as not to fly into the fiery abyss of the smelter along with the remnants of the metal.



Once on the pipe, run to the right, jump over the gaps and climb up until you find yourself in a truly gigantic room, the walls of which are hung with beds. The local environment is somewhat reminiscent of a perverted communist matrix. Moving further along the pipes, you will reach the bed. The pipe will begin to break under your weight and you will have only one choice - to jump. After successfully landing on a hard bed, climb up and open the door with lever.

You pass into it and continue to run through the pipes to the satellite dish. Climb onto the antenna and jump over to the balcony. Now go down the elevator and shine the beam from the glove into the indicator above the door, as soon as it rises, remove the beam from the sensor, and the heavy door will immediately fall down. Fall with her lattice, blocking your path to the platform from above. Get into the elevator and go up to it. Approach the laser installation and, holding the action button, aim the laser beam at the sensor above the door with the mouse.



Behind the door you will find a small film studio where propaganda films are made in the spirit of: "Look how great everything is with us." Jump down and wait for the guard to go to the right. Now go to the phone and dig into it. After that, go down the underground through the hatch on the left and go to the laser installation. Redirect the beam to the sensor above the door, the shooting will immediately stop and the alarm will turn on. The guard will move in your direction and look into the underground. Walk a little to the left and hide in the shadows. After the guard finds nothing, he will go to telephone and it's a great opportunity to slip through the open door.

In the room where you came after the film studio, there is Luke in the floor. He will lead you to the secret room to the next achievement. After receiving it, go back and go through the door on the right. Get down to the laser installation and insert your glove into it. Aim the laser beam at the sensor above the door. When it opens, run into the room and sit on the "bike". Turning the pedals, move the coil located in the upper part of the room to the extreme right position. After that, take the glove out of the installation, go up and, reflecting the laser from the glove into the elevator, lower it down. Now climb into the booth and, bypassing the laser beams, get down even lower.



At the bottom, go left, open the door and you will find another achievement (turn on the lamp with the lever). After that, return to the elevator and run from it to the right. Jump past the camera, then raise the bridge and jump over the gap. Behind it there will be another laser installation, this time not active. Install a glove in it and, after opening the door, go into the next room.

Climb up to the local laser machine and aim it at the door you just came from. Do not tighten, it is worth removing the beam from the sensor into which it shines, it will immediately turn on signaling, and laser beams will start moving towards you from the left. Run to the right and climb onto the ledge, wait for the laser to come closer and jump over them. Return to the previous room, take your glove and go through the door again. Climb back up and shine your glove into the sensor on the ceiling. The alarm and lasers will turn off briefly. Run up to the installation and move its beam to the second door. Get down and go through it.



Run to the elevator and go down to the very bottom. After opening the door, go forward and stop right under the lamp. Hidden in the floor under the debris is a hatch that will lead you to another secret room where you will get an achievement. Go back to the elevator and go up to the pipe. Exit the booth and run to the right until you reach the next elevator. After descending on it, go to the door and open it with the help of a laser installation.

Next, you will find a hangar in which walkers are located. Run to the right to a place where you can climb onto the pipes. Jump up and run through the pipes to the right. Before you there will be a failure and a small fork - you can jump on the pipe higher and on the pipe lower. At this stage, you are interested in the downtube. After jumping on it, run a little and jump over to the platform. On it you will reach the laser installation. By activating it, you will launch "sleeping" tanks in the hangar. After they all leave, the platform will go down. After taking a few steps to the left, jump down into the hole in the floor.



You will find yourself on a moving platform. Using the lever, move to the right, jump off it and run further. Soon you will come across huge hammers. Dodging them, run to the third hammer and jump down. Now jump over to the flimsy platform and run further along the rubble of the wall. Soon you will reach press. Walk towards it until the lights come on. The press will begin to move towards you. To avoid being flattened, jump on the largest box, and then on the press itself. Now just wait, the floor will open Luke.

Jump down, wait for the platform to fall, and get over to the pipes. Next, run to the right until you get to the lever and retractable burners. Pulling the lever, immediately run back to the rise. Climb up and from there jump onto the burner. Run along it to the next rise and climb up.



Now you will have platforms in front of you, hard to see in the darkness. Jump over the gaps to the other side and turn off the fire using a lever. Wait until a shadow appears in the gap closest to you, and jump down. If done correctly, you will fall onto a moving platform. On it you will reach the door, behind which darkness and invisible steam awaits you.

In the dark, you will have to focus solely on the sound. Listen to the steam and, remembering the sounds, dissolve in the darkness. If the sound becomes loud, stop and wait. As soon as it subsides, run. Having overcome this obstacle, you will find yourself in front of a grate on the street. Exit through it, and the creepy plant will be left behind.



Keywords: Black the Fall, laser, sensor, camera, guard, worker, achievement, glove

Passage of the game version forPC2017

Control

The character moves across the game screen in two directions - left and right. The key is responsible for moving to the left. A, for movement to the right - key D. With key W you can force the hero to climb to the higher platforms, using the key S- sit down. These actions can also be performed using the directional arrow keys. There are two more keys involved in the game: Left Shift- run away Space- bounce. Right key mice ( PKM) during the game, grab the sight of the acquired pointer, click the left mouse button ( paintwork) on the sight aimed at the target, allows you to perform an action.

Menu opens by pressing a key Esc. Has a set of standard options.

Inventory not used in the game.

Preservation progress made in the game is made automatically upon completion of the chapters. After completing a chapter, you can go through it again.

About the game and guide

You can die multiple times in the game. After the death of the character, the passage continues from the place of his death.

During the game, you should pay attention to the signs found on the locations, because. they give clues to upcoming actions to be taken.

The game is two-dimensional. The main direction is to move to the right. In the text of the passage, it will be indicated as "forward." Accordingly, the movement to the left will be specified as "back".

The text indicates the locations of some hidden locations, the visit of which is intended to receive Steam-achievements.

Part One: Escape

Chapter first

We leave the cage, in which there are the same as our hero, workers. Let's go ahead.

Obstacle 1

We approach the exercise bike, press the key E and the hero sits in the saddle. Hold down the key E. The hero spins the pedals, generating electricity. We continue to rotate the pedals until a cart moving along the rails appears from the window in the depths of the screen.

Steam-achievement"Working Class Hero".

We get off the simulator, go forward to the red line. As soon as the cart passes through the gate and the metal door opens for a short period of time, we run into the opening (hold down the key Left Shift).

Obstacle 2

We FAST run through the area controlled by the automatic machine gun installation.

Obstacle 3

We are waiting for the plate moving along the monorail to be above us. Taking advantage of a short period of time, while the plate blocks the beam of the machine-gun installation at the top, we slip through the dangerous area.

Obstacle 4

Hold down the key E and the hero opens the mesh gate.

Chapter Two

Obstacle 5

We jump to the platform at the top left. We rotate the valve and shut off the fuel supply to the pipeline. We jump down, we pass forward.

Obstacle 6

Open the hatch, jump to the lower tier. We wait until the foreman who controls the workers is distracted (his red identification beam will shine to the side) on the gaping worker, and we run ahead.

Obstacle 7

We jump onto the platform. We rotate the winch lever on the right, turn the arrow to the “down” position. We pass to the winch lever on the left, rotate the handle (the hero must make three turns). When the platform falls below the level of the open opening on the right, then go to the pointer control winch, put the arrow in the “right” position. We rotate the platform moving winch, and the platform breaks through the fence. We pass to the right, wait for the turret beam to go to the side, and jump to the platform.

Obstacle 8

We climb to the platform. We choose the moment when the laser beam turns to the right, quickly sit on the exercise bike and pedal. As soon as the installation beam turns to the left, we run to the right and leave the danger zone. Bending down, we move along the channel to the right.

Obstacle 9

We squat. Crouching, we pass a dangerous area, and jump down.

ForSteam-achievements

Bending down, we pass under a jet of steam escaping from the pipe. We go down the slope, jump to the platform below.

We go into the room in which one of the workers listens to the radio. We go back, climb up, return to the place where we jumped down.

We jump, we climb onto the platform on the right. Bending down, we make our way forward along the canal. We find ourselves in the territory guarded by a machine-gun turret.

Chapter Three

Obstacle 10

We quickly descend into the ravine on the left and crouch, hiding from machine gun fire. We wait for a short period of time when the machine gun automatically cools down, and FAST we move into the ravine on the right.

We rotate the valve located here, and fire begins to break out of the pipe on the left. Again we are waiting for the reloading of the machine gun, FAST we run into the ravine on the left, we squat. We wait until the jet of fire burns the machine gun, after that we pass forward.

Obstacle 11

We pay attention to the fact that the installation left without a machine gun exactly repeats all our movements.

We run back to the left, then we run to the right, close to the wall. Installation with a swing hits the wall of the second tier. We repeat this action several times until the installation breaks a hole in the wall. We climb to the second tier, we enter the opening.


From Bucharest's Sand Sailor Studio. It is also an allegorical story about the Romanian Revolution of 1989.

Story Creations Black The Fall started in 2014. The small indie team Sand Sailor Studio went on Kickstarter with an unusual project that combines elements of puzzle / platformer, stealth and 2D shooter. Made in 2.5D monochrome, the game looked very stylish and successfully raised the requested £25,000. Initially Black The Fall was supposed to be released back in August 2015, but a collaboration with Square Enix and a major overhaul of the concept pushed that date back to July 2017.

The final Black The Fall became full-color, although the main gamut is still squeezed almost to monochrome, and lost almost all original ideas along the way. Now it's just a puzzle/platformer without any stealth and action elements. In this form, very little of the original remains in the game and now it is perceived as a clone, or.






The hero of Black The Fall is a disenfranchised silent worker somewhere in the bowels of a huge prison factory on the territory of some totalitarian communist state. Ceausescu's portraits, the "Internationale" on the radio, and tricolor flags with a hole instead of a coat of arms clearly allude to Romania. Although huge steam robots and cyborg workers do not really fit into this associative array. Human guards and robot guards are on the alert and, at any suspicion of disobedience, open fire from heavy automatic machine guns, stuck in abundance on the levels. Your task is to survive and escape.







In terms of gameplay, Black The Fall differs little from LIMBO and INSIDE. To be honest, there are even fewer original puzzles and unusual game concepts than in these games. We jump, control other workers with the help of a special bracelet, open doors with lasers, struggle with not the most convenient controls.







The original feature of the game is the use of a companion robot that will help you get through particularly difficult places. You can stand on a large metal ant to reach the ledge, you can hook on it, you can use it as a load. The robot is useful, but there is no emotional attachment to it. The human hero simply exploits the machine, sometimes treating it too cruelly.







Of the other interesting concepts worth mentioning is the level in complete darkness, where you need to focus only on the sound of steam coming from the pipes, which can scald your character. The only thing left of the stealth elements is the ability to hide among the dead, which you will use only twice per game.







In all other respects, Black The Fall really looks like an INSIDE clone, not only in terms of the style used, but also in terms of gameplay. Alas, the smoothness and thoughtfulness that is in the Playdead games is not enough for the Sand Sailor Studio project. Sometimes you will die not because the puzzle is too difficult or the time to solve it is limited, but because of incorrectly set timings by designers, incorrectly set object boundaries or failures game physics. This is especially evident in the episode with the raft, which almost made me quit the game.

Black The Fall plays unevenly - some episodes are too simple, some will have to be replayed a dozen times. Despite the fact that the game has a little more than an hour of gameplay, taking into account all the deaths and reboots, you will spend two to three times more time on the passage.

We are talking about the game with the atmosphere of finally victorious communism and the face of Orwell's "1984".

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In 2014, developers from the Romanian Sand Sailor Studio started fundraising on Kickstarter. With donations from the players, the company promised to create a minimalist 2.75D action game with puzzle elements, inspired by the cult films of Tarkovsky, Tarantino and Rodriguez.

The action would take place in a post-communist industrial world, where a lone traveler would be threatened by overweight workers (workers) and other representatives of the human race, as well as no less bulky machines that resemble either AT-AT or smoking dumpsters with legs and guns. Reprisal against them would be the only way out for our hero, who along the way had to solve many mysteries on his linear path.

And everything seemed to go well - someone liked the visual style in the spirit Limbo, some - gameplay with shooting opponents and a side view, while others were attracted by solving various kinds of puzzles. However, after some time, the studio decided to change both the main protagonist and the universe around him. Instead of a story about the post-communist struggle, the developers decided to reflect the socialist past of Romania in the game. As a result, the scene of action was the futuristic country of victorious communism. The hero, on the other hand, turned from a militant character into a nondescript type in a hat with earflaps, who, moreover, forgot how to fight and shoot.

sudden escape

The colors of red (danger) and gray mixed with sepia (hopelessness) in the game noticeably prevail over all the others.

The start is not very rosy. We, that is, our hero, are trying to escape from a huge factory. Local security systems try to kill us if any suspicious activity is detected (for example, if we not working). Under the deafening bursts of dubstep, we break out into the open space, look around and understand - the factory is huge, and it will be oh so difficult to get out of it!

On the conveyor



 
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