Why doesn't dayz start. DayZ Standalone crashes. DayZ crashes to desktop

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And so, the installation:
1. First of all, we need a clean standard DayZ server (without mods, since mods can lead to inoperability of parts of the guide). You can install it according to the instructions, for example, like this:
2. Add a mod from the archive to the game server folder:
Please Login or Register to view this Attachment.
3. Add to the server startup parameters:
-Filepatching " _ServerMod" If your server already has server mods, just add the mod folder to the list of mods used by the server.
IMPORTANT: do not add this mod in the server startup parameter -mod=, otherwise it may become a problem for players to enter with parameters verifysignatures=2; equalmodrequired=1;
4. In the "config-file" of the server (where the name of the server and other settings) add the settings for the mod:
//KillFeed_mod KillFeed_enableSaveKills = 1; // Enable saving the kill counter for players KillFeed_enableSaveDies = 1; // Enabling saving the death counter for players KillFeed_enableCustomTimeLog = 1; // Enabling the mod to record "Custom" player death logs KillFeed_enableDefaultLog = 1; // Enable the server to write standard server logs to scripts.log KillFeed_enableDebugLog = 1; // Enable the server to write server debug logs to scripts.log (works with KillFeed_enableDefaultLog = 1) KillFeed_enableMessages = 1; // Enabling sending messages to the server chat about player deaths As you can see, there are explanations for the settings.
Let me remind you that the active server profile is indicated by the parameter "-profiles=(folder name or path to the folder)"
For example, when you specify:
-profiles=Instance_1 the server profile folder will look like this:
5. We start the server, die from zombies and rejoice. Messages about the death of players will be in the chat with other players (if they are not disabled in the game settings), and in script.log.

Where are kill and death counters stored? Answer:
They are stored in the profile of the game server. Those. after the 1st launch, 2 files are created (as in the game client in windows documents in the dayz folder) in files with the extensions ".vars.DayZProfile" and ".DayZProfile". When these files are deleted, the counters will be reset!

P.S. To see chat messages, you need to be 2 players on the server, and one of the two die. the one who dies does not see messages from the chat!!!

Mod allows:
Withdraw money from the account. Deposit money into an account. Transfer funds from the bank to the bank of another player, even if he is offline (by UID)
Server side settings:
Points where the bank is available. The radius in which the bank is available (from the center of the point - see above). A hot key that calls the ATM menu on the client side. A profile folder for storing data about players' bank balances.
* The mod automatically exchanges currency at par, when depositing or withdrawing funds.
*The client part can be downloaded from STEAM.
*To connect the server part, just drop it into the server folder and specify the folder to store the balance.

Price: 1500

Contacts:
Skype: hf-trade
STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=1714035636
Video of work:

Server part, connected as -serverMod=


Author:
I. Admin version:
v.0.0.2
Description:
Admin comes with keys and signatures. The admin panel is divided into 2 parts - client and server. It also works in offline mode.
To install the admin panel, you need:
On the server, connect the server mod. On the server, connect the client mod. On the server, copy the key from the client mod, and place it in the keys folder of the server. On the client, add a client mod. In the administration configuration file, add UID(s) of administrators and moderators.
Working points of the admin panel:

3D display(ESP up to 100m)
Players. Zombie. Technique. The buildings. Objects. Display on the map (within the radius of the player up to 100m):
Players. Zombie. Technique. The buildings. Objects. NPC. Server:
Setting the time on the server. Setting the weather on the server (In beta). Own:
Teleport by vectors (4 - in the direction of view. 5 - up). Teleport on the map. Invulnerability. Endless BC. Invisibility. Zombie protection. Players:
Teleport the player to the administrator. Teleport admin to player. Teleport to the given coordinates. Treatment. Inventory cleaning. Issuance of BC to the current weapon (in hands). Block. Unblock. Kill. Disconnect. Ban(your own ban file by UID) Creating objects:.
Filter when selecting the item creation section (search by class name).
Other:
Admin card. Debug monitor. Information widget. Deleting objects. (Only when debugging is enabled - displaying an object in the scope).
Hotkeys:
[ - Call the admin panel. HOME - On\Off display of the debug bar. DELETE - Deleting an object in the scope. 4 - Teleport in the direction of view. 5 - Teleport up.
Messages:
Displaying messages to players about the actions of the moderator (if the UID is specified in the admin panel as the UID of the moderator).
Magazines:
Administration actions.
Price:
3500
Video: (ATTENTION! IN THE VIDEO, INSIDE THE ADMINISTRATOR PANEL, ONLY THE POINTS THAT ARE SPECIFIED ABOVE WORK! OTHER ITEMS ARE ADDED FOR THE FUTURE AND CAN BE CHANGED)
P.S. Updates are paid - 25% of the cost of the admin panel.
Skype: hf-trade

The mod is provided in two parts:
Client mod (for players). Keys and signatures are present (If you need to change the content - the key and signatures can be redone). Server mod (server only). *Mods are linked.

What is present:

Debug monitor *There is a setting in the configuration - to display or not the monitor when entering the server.
**Button on/off is configurable
For killing zombies, the zombie kill counter increases. For killing zombies, cash is awarded (the amount is configured in the configuration). When a player dies, the cash remains in the corpse. (You can pick it up). For killing a player, the counter of killing people increases. Marks on the map indicating trade zones. The starting greeting of the players. Battery operated night vision device. Player Panel Infested Zones. Starting inventory for players (by UIDs, and general). Starting positions for players (by UIDs, and random for those who are not on the list). Static buildings on the map (loading from the class). Create content boxes. Chat commands:
Add. static functions:
skype: hf-trade

P.S. Updates are paid (for those who purchased the mod earlier: 25% of the total cost, up to the current version).
P.S.P.S. All functionality is BETA VERSION!

June 15, 2016, but all the information presented in this article is relevant for the 0.60 stable patch.

Many faced some problems while launching the new patch, let's take a look and try to solve these problems in this article. We've listed all the possible issues you may have encountered in the 0.60 patch!

— Patch build number 0.60.132867
— 0.60 experimental patch released on May 4th
- Update size 1.9GB

Remember that 0.60 is only the first appearance of a new render, so you will encounter a wagon and a small cart of bugs. The developers as always desperately need your bugreports and even though the bug search engine is not ready, you can throw off all the bugs that you meet on your way to the sub-forum, after which the developers will remove them http://forums.dayz.com/forum/151 -060-experimental-bugs/

As stated earlier, by the time the new render appeared, the developers were aiming for a visual similarity with the old render. The developers hope that in the 0.60 experimental version you will help them fix performance issues, visual bugs, functional interface bugs, as well as bugs in the Loot Central Economy.

Don't forget to update all your drivers and Windows before running 0.60 (See the last bug in the list) And don't forget that new patch only supports DX11, it will not work on older video cards with DX9.

Here is a list of known issues and their solutions:

  • "Memory cannot be READ", this is due to missing components on your OS, try updating DX11 to latest version or upgrade your Windows to latest update. If that doesn't help, try deleting all files from My Documents in the DayZ folder and verifying the steam cache. Don't forget to restart your computer!
  • “When I try to enter the server, it says connecting failed” - this problem due to high load on the servers, keep trying to access the server, or try again later
  • “I don’t see experimental servers” - in order to find them, try unchecking “password” in the browser filter and entering the word Experimental in the filter in the HOST field
  • "Black Screen appears when launching DayZ Standalone 0.60" - This problem is related to the screen resolution. Go to the properties of the game from the Steam library >> View Local Files >> Run DayZSetting via notepad >> set the screen size to your screen resolution. And the problem should be solved!

If that didn't work for you and you're still having issues, follow these instructions:

80% of problems with launching 0.60 patch will be solved if you do the following:

  • Install Windows 10, it's the best fast way- solves most problems
  • Update Windows to the latest version
  • If you don't want to install Windows 10, please upgrade your Windows 7/8. But we recommend Windows 10
  • Update your Video Card Driver to the latest version

If nothing has worked so far, then:

  • Remove DayZ
  • Delete folder C:\Users\USER\Documents\DayZ
  • Make sure C:\Program Files (x86)\Steam\SteamApps\common\DayZ is also deleted
  • Reinstall DayZ
  • Install the Experimental Patch
  • Remove all launch options in steam in the DayZ tab

The solution to the rest of the problems is here:

Render resolution is not set in the settings to 100%, remains at 200%

Solution:

- delete the folder C:\Users\USER\Documents\DayZ and restart the game

Error while entering the game "0x00bdc866"

Solution:

- delete the folder C:\Users\USER\Documents\DayZ

- stop all running processes associated with DayZ

- install DirectX version 11.1 (KB2670838) from here https://support.microsoft.com/en-us/kb/2670838

- if nothing works, install Windows 10

FPS drops from 60 to 0

Solution:

Disable clouds in game settings

The following bugs are already known in patch 0.60:

  • FPS can drop to zero when the clouds are on.
  • Errors: “Cannot open object dz\plants\dead\d_fagussylvatica_fallen.p3d” and “unable to load WoodTwinOpen from CfgActionSounds”.
  • Client: Some animals get stuck in obstacles.
  • Character: A newly spawned character may be visually naked, with a pistol on the "thigh" on the character model located under his feet.
  • Environment: The character can see through walls using firearms.
  • Infected: Infected can hit from a distance when the character is down with the first couple of attacks, can lose textures, run through walls after getting stuck in stairs, in addition, hits are displayed with a delay.
  • Items: Items placed in hands during the animation disappear permanently. Silencers have no effect.
  • Menu: Server icons disappear in server browser (With password, old version)
  • New render: Infected paramedics visually disappear at a certain distance. Damaged, very damaged, and broken items have a "fresh" texture. Weapon attachments twitch. From visual bugs: shadows, textures (for example, disappearing), light.
  • Server: Items, ammo and magazines for weapons are not saved after server restart. After re-entering, the corpses freeze in their pose until the re-entry (standing for example). The player sees another player with a ladder climbing animation.
  • Throwing Items: Dropped weapons can get stuck in hands.
  • Interface: Unable to loot a dead/bound or unconscious player. There is an extra inscription "view contents".
  • Vehicles: Global bugs: Vehicles suddenly stop moving. Delays when driving in close proximity to another vehicle.
    Vehicles: Characters cannot get out of a vehicle stuck between obstacles. Players behind the wheel see other drivers with a delay.
  • Weapon: Grenades: Grenades only work when thrown.
  • Weapon: Blinding Grenades: No blinding effect.
  • Weapons: Firearms: Reloading a weapon in the prone position will not be registered until the character picks it up.
  • Weapons: Pump/Slide weapons can fire twice on their own.
  • Bolts\Arrows: Not shown in weapons.
  • There is a risk that your client will crash the first time you try to join Daiz's servers in the current 0.60 experimental version. Try to update Windows drivers, revert to 0.59 stable, log in and out, then upgrade back to 0.60 experimental.

Translation: Andrey Zharkov

Now is the time for constant news and guides on DayZ Standalone, this is due to the release of the new 0.60 patch. That is why I highly recommend subscribing to our Public in VK



 
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