Jungle Strike Pilot's Choice. The magical world of Sega and good old computer games. Changes from Desert Strike

Jungle Strike
Introduction
The madman is back! In reality, there were two of them: Carlos Ortega, the South American drug king who escaped from an American prison, and Ibn Kilbaba, the son of General Kilbaba (the same one you had to fight in "Desert Strike"). Ortega and Kilbaba joined forces with a very bad goal: to strike the United States with a neutron strike. You are an air ace who pilots a Comanche helicopter. Your task is to destroy the enemy. "Jungle" is a worthy sequel to "Desert". This game has twice the battles, a volume of 16 megabits and higher levels of difficulty. You will also have to control other machines, including hovercraft "Hovercraft" and "Stele".

Strategy
Control

To pause, press START.
press BUT to fire Hellfires (Comanche), lay mines (Hovercraft), drop Iron bombs (Stele), lay land mines (Motorcycle).
press AT to fire hydrobombs (Comanche), light rockets (Hovercraft), AIM-92 rockets (Hotel), light rockets (Motorcycle).
press FROM to fire chain gun (Comanche), machine gun (all other vehicles).
Cards from game to game for each operation do not change. Therefore, you can study each operation to remember the location of the most important objects and even keep a record if you want.
You start the game with only two co-pilots, but during the game you have to save three more. Choose Ego as your first co-pilot.

Operation 1: Vanington, D.C.
Task 1: Monuments. Here you understand how much harder it is to fight in the "Jungle" than in the "Desert" The first rule of survival; "The main thing is movement!" Move away from enemy fire and hit targets quickly and accurately. When you destroy all the terrorists around the monument, it will disappear from the on-screen map. Watch for the enemies that appear later. Leave the monument, which is the highest on the map, for last, because there is a hangar with spare parts.
Task 2: Headquarters of terrorists. Make circles around buildings while attacking to use them as cover. When you destroy a building, the ringleader runs out of it and one shooter for cover. Kill the shooter and capture the leader. You must capture three leaders in order to complete the task.
Task 3: Bombs in cars. Five bomb cars are heading towards the White House. It's best to attack them from the front. For example, if the car is going down and to the left, then you need to fly up and to the right. It takes one Hydrobomb or eight Hellfires to destroy one vehicle.
Task 4: Agent Akbar. It's simple. The place where the captured Akbar is kept is guarded only by soldiers. Shoot them all and blow up the house. One soldier remains inside, so don't shoot Akbar by mistake! Take him on board and he'll tell you about the motorcade.
Task 5: Motorcade. Your task is to escort the presidential limousine, starting from the southwest corner of the map and all the way to the White House (center). Instead of just escorting and destroying targets near the car, attack all targets in its path (shown as yellow dots on the on-screen map), then calmly escort the limousine (if you have destroyed all targets and completed task 6). When the president runs into the White House, we landed on the site south of the White House. Operation completed.
Task b: Enemy sniper. It is better to complete this task before escorting the presidential limousine, so as not to endanger the head of state. Blow up the building and capture the sniper. You need to capture him alive, otherwise the operation will have to start over.

Operation 2: Submarine Hunt
Task 1: "Navy seals". Everything is very simple. Check the map and fly to the green dot to the west. Shoot two soldiers and get the SEALs on board. Take them to their helicopter (next green dot) and land there. They will run to their car and disable the Danger Zone around the Hovercrafts.
Task 2: Elec fence. The Hovercraft is guarded by several soldiers. Shoot them down and then land on the landing next to the Hovercraft. You will automatically jump from the Comanche to the ship. It's great, right? Experiment with the controls and remember: to get fuel tanks and other useful items, you have to run into them very slowly. If you hit an object at full speed, it will explode.
Task 3: Plutonium. All coastal waters were filled with enemy ships. On board, five of them have containers of plutonium, which they must deliver to trucks parked on the beach; the rest of the ships are gunboats. Destroy the container ships and take on board at least eight containers of plutonium. This is part of your mission. Ships with plutonium usually go to dangerous areas, so before you attack them, check the area around. If you destroy the plutonium container, the Operation will end immediately. If the ship has already brought him to shore, use your weapons to stop the truck that is heading to the base. (You can also attack and destroy the base located in the northeast corner; there are two ammo containers and a tanker of fuel that you will need.) There are repair parts on the coast, so do not pick them up on the island.
Task 4; Pipot F-15. The pilot is guarded by several soldiers and gunboats. Wipe them off the face of the earth and take on board a pipot who will explain to you the layout of enemy submarines. Destroy the F-15 after taking on the pilot to receive the bonus at the end of the Operation.
Task 5; Nuclear submarines. It takes almost a whole container with a set of missiles to sink one submarine, and there are four such boats! So be smart and use mines. Place mines right in front of the submarines and they will hit the submarine's gun turret. The only problem is that the submarine can ram you multiple times. before the mine explodes. Be prepared to take several sets of spare parts.
After sinking all enemy submarines, head for the island located in the northwestern corner of the map. You will see two people who look suspiciously like Skipper and Gilligan from the game "Gilligan's Island"! Take them on board and at the end of the Operation you will receive a bonus for "Rescue shipwrecked". Travel back to the Hovercraft site and climb into the Comanche. Return to your airfield (northeast of the landing zone) and complete the Operation.

Operation 3: Landfill
Task 1. Training camp. All you have to do is eliminate the guards on the four towers of the camp, but you can also blow up all the tents in the process of shooting, which is highly undesirable! One of the tents, located on the map to the north of you, is a warehouse of spare parts, so at least spare her.
Task 2: Landing zone. Fly to the clearing in the jungle and take one commando on board, then fly to the landing zone (green dot on the map north of the tents). Destroy all enemies in the area and land the helicopter. Your commando will land here.
Task 3: Mobile radar No. 1. The mobile radars are guarded by Sheridan tanks, which fire very quickly. Circle around and concentrate fire on the trucks carrying the radars. If the truck is destroyed, the radar will usually explode as well. To get rid of tanks, use missiles.
Task 4: Military adviser. The prisoner of war camp where the adviser is located is very well guarded, but does not contain anything dangerous. Destroy all buildings to find repair parts, fuel tanks and a few prisoners of war that you can deliver to the landing zone for which you will receive ammunition. If you've taken an advisor on board and destroyed all the buildings, fly northeast to the wired area and drop him there.
Task 5: Camp of tanks. Some tanks are firing back. Use your Hellfires and Hydrobombs to disable them as quickly as possible. It is completely optional to destroy the entire camp, your task is to destroy enemy combat vehicles.
Task 6: Mobile radar No. 2. Basically the same as mission 3. Attack the radars from the flanks to avoid danger zones.
Task 7: Training headquarters. First disable the anti-aircraft guns that are located around the perimeter of the headquarters, then destroy all the buildings within sight. Capture the three commanders who are in the green buildings and ask them for the password for radio communications. However, you won't need it. So here it is.
Task 8: Nuclear reactor. There are several large buildings in the area marked on the map; in one of them there is a nuclear reactor, and in others - spare parts for repairs and other necessary objects. After you destroy the building and destroy all the soldiers, use four hydrobombs to open the container. Do not touch the reactor, unless, of course, you want to start the Operation from the beginning. Having obtained it. return to your base in the northwest corner and land. End of Operation.

Operation 4: Night Raid
Task 1: Watchtowers. Destroy seven towers around the launch site. The towers are dark blue on the screen and are easy to see. You can also see red laser sights on the weapons of the guards. Shoot at the ground objects that are marked with a yellow diamond and a red circle to find the items you need.
Task 2: Green Beret. There are two green dots on the on-screen map. The low point is the Green Shore, which is brandishing a lighting torch for you to spot. The top point is the base village where you have to drop it. When you take a paratrooper on board, you will be attacked by Apaches. Use hydrobombs and Hellfires to destroy the enemy. Clear the village of enemies before dropping a man there.
Task 7: Commander. Why did we mess up? Because when you complete this task, you will see the location of all fuel tanks and ammo containers on the map. It won't really be necessary if you save the Commander after completing the rest of the tasks, so do it now and you will have a better chance of getting out of this Operation with honor. The Commander's Hut is very well guarded, attack it from the north and be ready for a fierce battle. To the south of the Commander's hut is a hut with repair parts. Rest assured you will need them!
Task 3: Helipads. You do not need to destroy the Apache helicopters that guard the sites at all, but only the sites themselves. Try to destroy the platforms and fly away before the Apaches start attacking you. If you want to fight them, then keep in mind: each of them requires three Hellfires or a lot of hydrobombs. You will have to spend!
Task 4: Scientists and Task 5: POWs. Both of these tasks take place in the same camp, which is located in the north. When you blow up the hole in which prisoners of war are being held, you are usually (but not always) attacked by soldiers who jump out of the jungle. Destroy all soldiers, but be careful with scientists and prisoners of war. One of the POWs is Roz's co-pilot. Get the scientists to your landing zone, then come back for the POWs.
Task 6: Weapon factory. Destroy everything near the green dots on the map: buildings, cars, barracks... Some buildings are guarded by soldiers and guns, so hold on. Keep blowing up anything and everything, then head back to base to finish the Operation.

Operation 5: City of Puloso
Task 1: Saving the UN. Get an Extra Life (north of the UN Force) and a Fast Climb Staircase (between the three hostage buildings) during this easy task. Use the Hellfires to take out the guards in the towers that surround your objective, and the chain gun for other purposes in each building to find Fuel Tanks and Ammo Containers. You will especially need fuel. And one more thing: it is necessary to destroy the enemy soldiers attacking the landing zone.
Task 2: Drug factory. Another easy task. Destroy the buildings, take on board the scientists who are there, and destroy everything that comes to hand. If you shoot at least one scientist, the Operation will end. You can take packages with drug geeks with you, or you can destroy them. How you want more. Keep destroying small buildings and looking for hidden items.
Task 3: Counterfeit banknote factory. More difficult task than it seems at first glance. This is because the objects are in the Danger Zones. Keep making circles until you find a path to each of the buildings that doesn't go through the Danger Zone. Destroy all nearby buildings to find several sets of repair parts and others. necessary items. As before, take the scientists on board and then destroy everything in the buildings.
Task 4: Battery station. Several soldiers guard the battery towers. First destroy the soldiers, then proceed to the towers.
Task B: Armored vehicles and Task 6: Detonators. Destroy the building, which is located in the northwest corner of the map, and five armored vehicles will appear in different places on the map. Now go to the police station south of the battery station, shoot the soldier and land on the platform. Get on a motorcycle. On a motorcycle, you have to catch up with armored vehicles and put a mine in front of each of them. It - the only way destroy them. When the car is blown up, pick up the detonator by running over it very slowly. (You can pick up other objects in the same way.) You can also pick up detonators from the helicopter. When you've done everything you need to, go back to the police station and transfer to the Comanche.
Task 7: Explosive C4. The most difficult task in this Operation, because the building is guarded by several MLRs (Mobile Laser Radars). Try to avoid them and attack the building from the south. Take at least one set of explosives on board (to complete the mission) and run from there!
Task B: Command post. Circle over the command post and destroy the trucks, then land on the airstrip and your co-pilot will run into the building to plant the explosives. Keep firing at the enemy soldiers and their vehicles until the co-pilot returns. Take him on board and head back to base.

Operation 6: Snow Fortress
Task 1: Mad Bill. The Landing Zone is halfway between your base and the POW camp where Mad Bill is being held. Head as far north as you can, then fly straight west to the Landing Zone. Destroy the igloo north of the Zone to make the Danger Zone safe, then deal with enemy vehicles and buildings to secure the Landing Zone. (You will also find a Fast Climb Staircase in one of the buildings.) Now head towards the POW camp and free them. Destroy the guard towers and you will find some objects, including repair parts. Take on board as many prisoners as you need (and no more) to complete the mission (six, including Mad Bill). If you need spare parts later, you can release the rest and bring them to the Landing Zone and thus get "repair" points.
Task 2: Radars. Each radar is protected by a Tatling gun, but they can't hurt you much and it will be pretty easy to destroy them. Blow up the trucks and the radar dishes will explode too.
Task 3: Warehouse of missiles. In the very center of the warehouse, under the guard tower, there is a weapon container, so destroy it first. then cars and other towers. When the enemy has nothing to fight with, calmly blow up rockets.
Task 4: Soviet general. One enemy vehicle, one Tatling gun and one tower with guards protect the camp where the General is (he is dressed in gray and unarmed). He will show you the location of the launchers.
Task 5: Launchers. They don't shoot at you, which is by no means the case with the soldiers and vehicles that guard them. You will have to spend a lot of rockets to destroy it all. Don't be afraid to use up a couple of ammo containers.
Task 6: Power lines. The task seems easy until you find out that the location of the radars is not indicated on the map, which means that the entire zone becomes dangerous. Find the radar at the western edge of the map, to the left of the road. And keep your head down while the radar is on. When he is out of the game, attack the power lines and the generator station. There and in the surrounding houses there are: Ammunition, Fuel Tanks and Spare Parts.
Task 7: Fortress and Task B: Warheads. Find piles of snow in the center of the map. Pipes protrude from some piles. Explode these heaps and beneath them you will find an underground fortress and nuclear warheads. Each fortress has supplies (Ammo, Fuel, etc.) that are guarded by soldiers, so before you start shooting, pick them up. Be very careful when you take nuclear warheads: one stray bullet and it's all over. You need to find six fortresses and take on board six warheads. Get back to base. Operation completed.

Operation 7: River Raid
Task 1: "Stealth" F-117. Before heading to the Steps location, fly east and shoot at the huts near the stone idols. You get four extra lives! After that, fly to the Stealth airstrip, which is located in the center of the map. Shoot all the soldiers and vehicles, then blow up the tarpaulin covering the Stele. A helipad will appear. Land on it and you'll find yourself in the cockpit of the Stele, which has unlimited ammo and 1200 armor. -
Task 2: Bridges. To complete the mission, you must destroy at least six of the eight bridges. If you fly low over the ground, you can do it faster. but the risk of breaking is increased. If you stay high, you will be a better target for enemy guns, but you will be less likely to crash. You will decide!
Task 3: Fields with narcotic plants. All greenhouses are located in the east. And destroying them from "Stealth" is not difficult. And the fields - even more so. What a beauty this plane is, right?
Task 4: Patriot missiles. Patriot missile launchers are scattered all over the map, and each is guarded by at least one combat unit, use the Iron or AIM-92 bombs to deal with the Patriots and their guards.
Task 5: Fuel depot. This task is extremely difficult to complete while in the "Steps", because it is almost impossible to set fire to the Fuel Tanks and not collapse in them! Head back to the center of the map and land the Stele. (To do this, you must enter the runway from the side opposite from where you took off from.) Aim the shadow of the Stealth just to the left of the center of the runway and descend to the minimum height. "Stele" will sit down automatically and you will complete task 7! Climb back into the Comanche and fly south to destroy the fuel depot.
Task 6: Nuclear missiles. Since you completed task 1 when you planted the Stele, this task will be the last one. You can do it on both Comanche and Stealth. The Stealth has unlimited ammunition, but the danger of being stuck in a building is very high. You won't find much resistance near the buildings. Blow up all factories and take on board (or destroy) all missiles and plutonium, then return to base. Congratulations on the completion of another Operation.

Operation 8: Mountains
Task 1: Control tower. The tower is guarded by very unpleasant Tower Self-Propelled Guns on north side maps are a Danger Zone, so Self Propelled Guns are invulnerable. The best tactic is to hide behind the towers and have the Self Propelled Guns destroy them (do the job for you). You can destroy the Self-Propelled Guns after you destroy the southern towers (if you want), but it's best to avoid fighting them. (In the course of the entire Operation, shoot the small pyramids on the ground, and various useful objects will be found in them.)
Task 2: "Tomahawks". Four Tomahawk missiles are located in the rocky mountains southwest of the control towers. Study the location of the parts depots on the on-screen map; among the Tomahawks there is one of them. The missile launchers guarding this area fire slowly, but each missile will reduce your armor by 200. Hide behind the mountains and have the enemy destroy them with fire, then use one Hydrobomb to destroy the Tomahawk."
Task 3: Power station. Approach this target from the east, far enough to knock out an anti-aircraft gun, but not enough for it to hit you with a return shot. This is not easy to do, but worth it. Shoot the cannon with a machine gun and rockets until it explodes. Then destroy the second gun, and thus, the approaches to the power station from the east will be open. Shoot her with any weapon. You will be attacked by an armored helicopter. Shoot him with everything you have left; all hydrobombs, and then Hellfires. After shooting down the helicopter, continue to bomb the Station.
Task 4: Villa. Take the ammo container - you'll need it to destroy all the jeeps and tanks guarding the villa. For tanks it is best to use hydrobombs, and for jeeps - Hellfires. When the vehicles are destroyed, the soldiers will start firing missiles at you from launchers. Head to the north side of the villa and trick the soldiers into destroying the villa with missiles. Very polite (and very stupid) of them, isn't it?
Task 5: King of drugs. Fly to the source of the river in the north and you will find Elling there, which is guarded by one tank. Ortega is trying to hide here! Destroy the boathouse and capture Ortega. who will try to escape on a raft. Don't accidentally kill him or you'll have to start the Operation all over again.
Task 6: Runway. A helicopter and two launchers guard this small helipad. Make a few circles above it to determine which way the enemy helicopter is heading, and then attack it from behind. Then turn your attention to the launchers and the aircraft. By destroying them, you will complete the task.
Task 7: Bunker. From the airstrip, fly straight east and you will see the bunker. First, destroy the four guns around him (two hydrobombs each) and pick up the objects they leave behind. Then open heavy fire on the door of the bunker to punch a hole in it. Having achieved your goal, take a container with ammunition (you will need it during the last task), fly to the platform east of the bunker and sit down. Your co-pilot will get into the truck and park it at the entrance to the bunker. Wait for the co-pilot and quickly fire at the truck, after which the bunker will explode.
Task 6: Madman. Keel baba is running away from you in a helicopter heading west. Shoot hydrobombs and Hellfires into the tailpipe of Kilbaba's helicopter to knock it down. Pick up the criminal and return to base. Operation completed. But the game continues!

Operation 9: Washington DC
Task 1: Air Force Helicopter 1. Remember that task in the first operation, when you had to destroy all the enemies before escorting the limousine? Do the same. Fly northwest along the Air Force Helicopter 1 airstrip and take out the soldiers standing near the launchers and vehicles. After that, fly up to Air Force Helicopter 1 and escort it to the west.
Task 2: Enemy weapons. In total, there are 13 enemy weapons in the city that shoot at buildings and destroy various objects. Their location is not indicated on the map, so you will have to fly around the whole city. Remember where the fuel tanks are! Start your search near the White House, then check everything on the map. By completing this task, you can also complete task 3 at the same time. After going for the Fuel Tanker (northeast corner of the map), blow up the gas station and you will find repair parts there that you may need later.
Task 3: Generals. There are two of them. One is almost directly south of the White House, the other is to the northeast. They are driving heavy armored vehicles. Destroy these vehicles and capture the generals who will give you the location of Ortega and Kilbaba.
Task 4: King of drugs. Ortega has escaped and is heading to the border in a bus. Shoot the bus with everything you have to destroy the sinister Ortega. There are no weapons on the bus, so you won't have any problems with it.
Task 5: Madman. Kilbaba trying to escape in a fuel truck?! Perhaps this is not the best choice, but these are his problems. Shoot the car with missiles and see what happens next.
Task 6: Nuclear missiles. Ortega and Kipbaba have already turned into a pile of bones and meat, but they have time to prepare another attack - four trucks with nuclear missiles that rush directly to the White House. Take a container of ammunition and shoot them one at a time. Shoot at the cockpit first - this way you will destroy them faster. The truck southwest of the White House is guarded by two soldiers with launchers, so watch out. After destroying the truck, be sure to take new container with ammunition. When you've dealt with all four cars, land the helicopter on the site near the White House. Game over. There will be a decent ending and credits that will reward you for your heroic efforts.


Covers/Scans:

Data/Summary:

Publisher: Electronic Arts developer: High Score Prod. Genres: Action Release date: Dec 16, 1993

Synopsis/Sinopsis:

The game is the universally recognized leader in helicopter control simulators. All developers of games of this genre are equal to it, regardless of the platform.
You will have to complete 9 different missions to discover, save, destroy everything that is possible in different regions of the Earth.
You start the game with only two co-pilots, but along the way you will save three more.

Screenshots/Screenshots:

Development Team/Team:

creator Mike Posehn
design John Manley
design Tony Barnes
Programming Mike Posehn
Art direction Julie Cressa
Graphics Keith Bullen
Graphics Jeff Fennel
3D Models Michael Shirley
3D Models Tim Calvin
Additional Art Peggy Brennan
Music & Sound Effects Brian Schmidt
Producer Scott Berfield
Associate Producer John Manley
Assistant Producer Tony Barnes
Assistant Producer Michael Lubuguin
Assistant Producer Scott Probin
Technical Director Lon Meinecke
game text Michael Humes

Secrets and Walkthrough/Secrets

FIRST STAGE. WHITE HOUSE (White House)

1. MONUMENTS (Monuments)

This is the very first mission of the first stage. In it you need to destroy terrorists attacking national cultural monuments. Once you have received all the information you need (to get information about any mission or object, you need to press the B button), and also considered your location (the location on the map is shown by flashing dots or other objects), you can take off and go to protection of national monuments. But do not let the terrorists destroy them, because if you or someone else destroys a structure that cannot be destroyed, the inscription "return to base" will appear at the bottom of the screen (return to base), and you will have to go through the whole stage again.

We advise you not to hide from enemy shells behind monuments, behind buildings, etc., since the terrorists are so ferocious that they will shoot at the object behind which you hid until they destroy you, and the buildings, by the way, do not iron.

2. TERRORIST HQ (Terror centers)

In this mission, you need to destroy the buildings that are flashing on the map and capture the leader who ran out. In this mission, you will be confronted light tank, as well as a bunch of soldiers guarding buildings to be destroyed. You can run out of leaders, but then you will lose the opportunity to replenish armor on a helicopter (for each person landed on a special landing zone (landing zone), you get 100 or even more armor units).

3. CAR BOMBS (Destruction of car bombs)

This mission differs from others in that it requires smart and quick thinking, accurate shooting, and good reaction, because bomb cars (they are indicated on the map by dots) are trying to destroy buildings that should remain intact. If they blow up at least one house, then everything is lost.

Cars start moving only when they see your helicopter, so it's better to go head-on and, not sparing missiles, smash them to pieces.

4. AGENT AGBAR (Rescue Agent Agbar)

In this mission, you need to rescue Agent Agbar. He is in one of the country houses on the southern border of the screen. This house is easy to identify by the policemen who surrounded it, conducting intensive shelling. You must kill the cops, smash the building and bring the agent on board. The agent will tell you where the enemy forces attacking the president will be located.

After that, you can deliver it to the landing zone and drop it off. In order for the helicopter to land, you need to hover over the landing site, the autopilot will land the car itself. However, the helicopter will not land if you have no people on board.

5. MOTORCADE (Convoy of the President)

This mission is the most interesting in the first stage, in which you accompany the President to the White House.

The president's car is defenseless, and there will be a lot of equipment and soldiers on your way, and therefore advice: before you send the car, clear all the nearest roads to the White House from enemies.

When escorting a car, do not drive forward, otherwise the car will disappear from sight, stop and go no further, you will have to go back.

6. ENEMY SNIPER (Capture enemy sniper)

In this mission, you are given the task of capturing an enemy sniper, he is in one of the buildings. After capturing a sniper, you can land him on the landing zone (landing zone) and, thereby, refuel with armor. But you can not disembark, but immediately fly to the White House, that's how you want.

If you have completed all the missions, then return to the base and sit down, the stage is completed. You will be shown a helicopter in a clearing in close-up, the points for the stage will be listed, and the password to go to the next level will be written in the lower right corner.

SECOND PHASE. SUB HUNT (Hunting for submarines)

1. NAVY SEALS (Operation SEAL)

The actions of this and the next five missions take place on the water, as well as partly on land (or rather, on the coast and islands).

In the first mission, you need to pick up two divers from the island and land them near the helicopter standing on the shore of the island.

2. ELEC FENCE (Electrical Protection)

In this mission, you need to fly up to the island where the airboat is standing, kill the guards and transfer to it, landing the helicopter next to the flashing circles.

3. PLUTONIUM (Operation Plutonium)

In this mission, you need to collect nuclear material stolen by terrorists to make an atomic bomb. This substance is hidden in several suitcases transported on boats and cars. You need to smash only those boats and cars that flash on the map with dots and, when your helicopter is spotted, open fire on it and try to escape from you.

If you blew up the desired boat or car, then after them there should be a suitcase that you can take by standing next to it.

4. F-15 PILOT (Island Pilot Rescue)

In this mission, you need to find and get the pilot of the F-15 aircraft on board the helicopter. The pilot will tell you that he spotted several submarines.

5. NUKE SUBS (Nuclear Submarines)

As you may have guessed, you will have to fight the submarines that have surfaced. It is better to destroy the boat by placing two mines in its path (button A).

THIRD STAGE. TRAINING GROUNDS (Polygon)

1. TRAINING CAMP (Training camp)

The meaning of this mission is to destroy the enemy observation towers located in the west in order to make it easier for the troops who will clear this territory from the invaders.

2.LANDING ZONE

In this mission, you need to fly to the northeast of this area and pick up the "green beret" from there. After that, you must land him near the enemy camp so that he restores order there. But, look, do not blow up this camp, otherwise you will have to start all over again!

3. MOBILE RADAR (Mobile Radars)

One of the most difficult missions in the third stage. It consists in the destruction of three well-guarded mobile radar installations. It is not necessary to destroy cars located near the radars!

4. COMM EXPERT (Radio Specialist)

In this mission, you must help the enemy fix the telephone line (quite strange, isn't it?), but solely for your own purposes, namely, in order to intercept a radio message sent to the enemy. But that's another mission.

5. TANK DEPOT (Tank base)

In this mission, you have to destroy an entire base of tanks before they start up and destroy you. This is a very difficult task, and before it we advise you to fill up well with fuel, ammunition, and also strengthen your armor.

6. MOBILE RADAR 2 (Mobile Radar 2)

This mission is like a continuation of the third mission, you will again have to destroy three enemy radars.

7. TRAINING HQ (Special Forces Training Center)

The most difficult mission of this stage. Under enemy crossfire, you will have to destroy the barracks and capture enemy officers (taking them on board). These officers, with your help, by the way, received a radiogram, the contents of which you now have to extort from them. But don't worry: as soon as the captured officers board you, they will immediately "split".

8. NUKE REACTOR (Nuclear Reactor)

Last mission. In it, you need to take from the enemy what you did not have time to take away from him in the second stage, that is, a suitcase with plutonium. Also, do not forget to take a nuclear reactor with you (it is not recommended to blow up the reactor and suitcase).

FOURTH STAGE. NIGHT STRIKE (Night raid)

1. WATCH TOWERS (Observation towers)

In this mission, in complete darkness, you need to destroy about a dozen lookout towers. However, it is not necessary to destroy the towers themselves, it is enough to remove the observer with one rocket of the HYDRAS "Hydra" system (button B). When performing this mission, we advise you to make the screen brighter.

2. GREEN BERET (Green beret)

You must find the "green beret" in the jungle. Then fly to the landing zone, destroy the light tank there and drop the beret.

3. CHOPPER PAD’S (Helipads)

Hidden somewhere in the jungle are heaps of APACHE type helicopters that you need to destroy. Do not spare the HELLFIRE missiles "Hellfire" (button A), because no one will feel sorry for you.

4. SCIENTISTS (Scientist Rescue)

Shoot the barracks located on the map and take on board the people who survived in this meat grinder. Look, do not confuse the hostages with the bandits.

5. POW'S (Soldier Rescue)

Near the barracks of scientists there are barracks with American soldiers and a downed pilot. All of them must be released and, of course, unloaded at the landing site (landing zone).

6. WEAP PLANT (Weapons Manufacturing Plant)

The drug lord Drug Lord (an inveterate scoundrel) created a certain manufactory in the jungle for the manufacture of combat aircraft and spare parts for them. You, of course, have to destroy it all. Also, do not forget to destroy the contents of the plants.

7. COMMANDER (Capture enemy commander)

Capture the enemy commander by destroying the barracks near the manufactory. The commander will tell you the location of the hidden ammunition and fuel for your helicopter.

FIFTH STAGE. PULOSO CITY

1. U.N.RESCUE

In this mission, you need to rescue hostages from three prison-like buildings. It is not necessary to take all the hostages, it is enough to collect six people from each building, and simply leave the last one who ran out in place. And don't forget to unload them next to the UN peacekeeping force.

2. DRUG PLANT (Drug Lord's Chemical Factories)

Locate and destroy chemical factories along with their contents. But do not destroy the scientists, they must be taken on board.

3. COUNTER FEITING

Drug Lord is about to pull off some kind of dirty operation again in his new camp. Prevent him with all your might.

4. POWER GRID (Electric towers)

Smash the electric towers indicated on the map, thereby cutting down the energy in the Drug Lord's camp. In the building next to the towers, there are things that are very useful for you.

5. ARMORED CARS (Destruction of armored cars)

In this mission, you need to destroy a number of armored cars. Since this technique is covered by anti-aircraft defense, it is useless to attack it from the air, just waste your time and fuel and supplies. For more successful completion of this task, UN peacekeeping forces provide you with a super-secret weapon - the THUNDER motorcycle.

Motorcycle armament: a heavy machine gun, HYDRAS missiles and powerful anti-tank timed mines that will easily help you defeat any armored car. After the armored car explodes on your mine, an object will appear in its place, which in no case should be destroyed, but taken on board. You can find this miracle motorcycle near the police station. You need to fly from your base strictly along the left border of the map to a building surrounded by a fence.

6. DETONATORS (Detonators)

Find and take a nuclear detonator on board.

7. C4 EXPLOSIVES

You need to find a powerful C4 plastic explosive to destroy Drug Lord's command post.

8. Dr's WARROOM (Drug Lord's command post)

Drop your C4 explosive found earlier on the Drug Lord's room. Try to clear the area near the house being blown up from equipment in advance, otherwise you are unlikely to bring what you want to the target. When you return home, do not forget to take the safe.

SIXTH STAGE. SNOW FORTRESS (Snow Fortress)

1. WILD BILL (Saving Wild Bill)

Wild Bill is a secret special pilot. troops were shot down while performing their mission. After the disaster, Bill was captured and placed in a "snow" prison. Your task is to save the pilot and 5 more prisoners.

2. RADAR CITES (Destruction of mobile radars)

Destroy 3 mobile radars. This will clear the way for you to the next missions.

3. MISSILE DEPOT (Missile Depot)

In this mission, you have to cover 5 missile storages with a copper basin. The armor of each such booth is about 300 units, so look, shoot accurately, otherwise you may simply not have enough ammunition. Oh, and don't forget to blow up the contents of the vaults.

4. SOVIET GENERAL (Rescue of the Soviet General)

Here you have to wrest from the clutches of the enemy the Soviet general, who knows the location of rocket launchers.

5. LAUNCHERS (Rocket launchers)

Your task is to destroy at all costs 6 missile launchers ready to launch missiles before the missiles fly.

6. POWER LINES (Power lines)

This mission is not difficult. All you have to do is blow up the power plant and 4 electric poles guarded by only a few M1 ABRAMS tanks. The station and poles are under the protection of mobile radar number 1, and if you have already taken care of it, then you have little to fear.

7. FORTRESS (Fortress)

This penultimate mission is quite difficult, because you have to blow up, and first find, 6 levels (parts) of the fortress, hidden under the snow and guarded by several APACHE Apache helicopters, firing at you indiscriminately with the most powerful missiles. Another thing is if you, when performing missions, often flying through the center of the map, knock out one helicopter at a time, then you will have much less problems later.

8. WARHEADS (Warheads)

Hooray - final! The last mission, but not the last stage! So, you just need to dig up this warhead somewhere and return to base with this cargo. It's simple, but be careful. Do not smash the warhead when you remove the guard near it, otherwise ... And there is one intelligence suggestion that this warhead is lying in one of the levels of the fortress.

SEVENTH STAGE. RIVER RAID (Raid to the river)

1. F-117 STEALTH (F-117 Invisible Fighter)

Find the object indicated on the map, shoot the canvas cape, sit on the landing pad that appears nearby. That's all! The first mission is over. Now you are sitting in the coolest aircraft of the period, equipped with everything. Or rather: endless ammo and fuel, but not armor, so be careful. Finally, your head will stop hurting about gasoline and cartridges.

2. TROOP BRIDGES (Crossing for troops)

Destroy 6 bridges and nearby vehicles at the same time. Don't let the enemy cross.

3. DRUG FIELDS (Narcopol)

In this mission you have to destroy, wagging between the towers, several fields, plantations, vegetable gardens with drugs. Do not let this "white death" grow and go on its own murderous path.

4. PATRIOTS (Missiles "Patriot")

The enemy fired Patriot missiles directly at the White House. And here you already guessed that you have to have time to bang these cars before they start (in the amount of 6 pieces).

5. FUEL DEPOT (Oil storage)

The most difficult mission of the level, because you will have to take part in the "slalom of death" between the high oil storage tanks, while shooting at them and at the enemy crawling around these hefty "barrels" countless times.

DRUG LORD has hidden its scientists with parts of a nuclear missile in one of the Egyptian pyramids! Your task is to smash the pyramid (to hell with it, with the property of world culture), and then pick up a nuclear warhead by helicopter. Be careful not to hit one of the pyramids nearby.

7. STEALTH HANGAR (Hangar for F-117)

Get the plane back. After all, it is not yours and in the future you will not need it. This is called "played - give it to another." To land, you must go to the very beginning of the runway, align to the center and fly towards the hangar, holding the button up.

EIGHTH STAGE. MOUNTAINS (Mountains)

1. CONTROL TOWER (control towers)

Knock out all control towers. This will temporarily destabilize the enemy and give you a small chance of survival. Be careful - the turrets are guarded by entire tank squads!

2. TOMAHAWKS (Tomahawk missiles)

DRUG LORD - cunning guy. They covered him with nuclear missiles, smashed atomic bombs, and he took no less destructive missiles of the TOMAHAVK type (ground-to-ground) from aircraft carriers. Yes, and disguised them as mountains, you bastard! The task is almost impossible. After all, looking for the right mountain among a heap of mountains is sometimes no less difficult than a needle in a haystack. Moreover, the enemy, as luck would have it, became some kind of rapid-fire and far-sighted. But don't be afraid. Here's a HINT for you: smash only those mountains that are low, with blunt tips and a wide base. As a rule, these mountains lie to the west of the towers you have blown in front of it, as well as to the north and northeast.

NINTH STAGE. RETURN HOME (Return home)

1. AIR FORCE ONE (President's Aircraft)

We are home again! But it's too early to rejoice. Although you are at home, the “war” is still going on. So, first, as a warm-up, you will have to take the President's plane to the outskirts of the city. This is not difficult, because the terrorists, seeing your helicopter, start shooting at you, and not at the President. Which is generally strange.

2. ENEMY WEAPONS (Enemy weapons)

Washington is in danger. The White House is under enemy fire. SOS! The whole army of DRUG LORD has gone crazy, attacking everything and everyone. You have to correct this shortcoming. Destroy the entire enemy army. Let's start with the tanks. Since they are not shown on the map, you will have to circle everything inch by inch. After that, when the enemy forces will decrease, armored cars will start driving around the city... but that's another mission.

3. GENERALS (Generals)

Flying around the city, you will meet armored cars - these are the generals of the DRUG LORD army draping. You need to destroy the armored cars and take the generals on board. They will give you useful information.

Find an unmeasured van with DRUG LORD and mercilessly destroy it with all guns. Don't let him get away!

5. MADMAN (Madman)

Well, let's all run! So MADMAN (Madman) runs away! Stop it. Cover his gas truck along with the driver. Don't let go!

6. NUKE MISSILES (Nuclear Missiles)

Here's the bastard! Still, he managed, the infection, to create four nuclear missiles, and now they are heading in 18-wheeled trucks directly to the White House! Stop them! Otherwise they will crash into him and there will be a big BOOOMMMMMM!

CONTROL

A - firing Hellfires, setting mines, dropping bombs.

B - depth charges, rockets.

C - machine gun.

START - map, missions screen and status screen.

SECRETS

1. A way to find Tomahawk missiles (mission 8). On the map, find a cluster of mobile gun mounts (marked with yellow dots). There will be zanykany "Tomahawks". It is understandable, why protect "empty" places?

2. If you press START a moment before the LOW FUEL message flashes, it will stop the decrease in fuel for a few seconds, and if you do this when you have 4 units of fuel, then the fuel per level will be infinite.

DIFFERENT PASSWORDS(in brackets - the number of lives)

1.(white d.c.) B6PBV4HPGFR (5)

2.(sub attack) RMC3RSPGCDV (5) RNZ3WTNSF3L RXVWT74S6KB (10)

3.(training camp) 9VSFK39W4HS 9WT7NL6MHBV (10)

4.(night strike) X6PBV4HPGFR (5) XT4G3BXTSPH X7NL4SHPG94 (10)

5.(puloso city) V6PBV4HPGFR (5) VNSCYBXW6GG VL4S6MGCZVH (10)

6.(snow fortress) W6PBV4HPGFR (5) WA6MHPZJFTZ (10)

7.(river raid) T6PBV4HPGFR (5) TNZ3WTNSF3L TMHPGCFDYN3 (10)

8.(mountains) 76PBV4HPGFR (5) 7NZ3WTNSF3L 7PGCZJYK34X (10)

9.(return home) N6PBV4HPGFR (5) NCZJFD3BR67 (10)

MORE PASSWORDS

1.(white d.c.) B 46HKRWT 7SW

2.(sub attack ) RL 6YXVTLZYV R 46HKRWT 7SW R 7GK 3B 9WHZD

3.(training camp) 9V6HK39W4HS 946HKRWT7SW 9WTNGYBXN6T

4.(night strike) XT6DBRV76GG X6PBV4HPGFR XTPYW4MGDB6

5.(puloso city) VNH3TL6HDB6 V46HKRWT7SW VNGBN4MPYRP

6.(snow fortress) WSDWSCFYVNV W46HKRWT7SW WSJYTGJDX9M (23)

7.(river raid) THCFKV7NLML T6PBV4HPGFR TMYBLJYK3KW (23)

8.(mountains) 7GBTMJYK3XJ 746HKRWT7SW 7GK9NZDYKYX (23)

9.(return home) N4SC9WL4SPH N46HKRWT7SW N4SPJBVWTWP (23)

Final screen: L46HKRWT7SW

" JUNGLE STRIKE " (Russian version)

Helicopter simulator. 1 player 9 stages Electronic Arts Rating — 9 (10)

The game is the universally recognized leader in helicopter control simulators. All developers of games of this genre are equal to it, regardless of the platform.
You will have to complete 9 different missions to discover, save, destroy everything that is possible in different regions of the Earth.

You start the game with only two co-pilots, but along the way you will save three more.

FIRST STAGE. WHITE HOUSE (White House)

1. MONUMENTS (Monuments)

This is the very first mission of the first stage. In it you need to destroy terrorists attacking national cultural monuments. Once you have received all the information you need (to get information about any mission or object, you need to press the B button), and also considered your location (the location on the map is shown by flashing dots or other objects), you can take off and go to protection of national monuments. But do not let the terrorists destroy them, because if you or someone else destroys a structure that cannot be destroyed, the inscription "return to base" will appear at the bottom of the screen (return to base), and you will have to go through the whole stage again.

We advise you not to hide from enemy shells behind monuments, behind buildings, etc., since the terrorists are so ferocious that they will shoot at the object behind which you hid until they destroy you, and the buildings, by the way, do not iron.

2. TERRORIST HQ (Terror centers)

In this mission, you need to destroy the buildings that are flashing on the map and capture the leader who ran out. In this mission, you will be confronted by a light tank, as well as a bunch of soldiers guarding buildings to be destroyed. You can run out of leaders, but then you will lose the opportunity to replenish armor on a helicopter (for each person landed on a special landing zone (landing zone), you get 100 or even more armor units).

3. CAR BOMBS (Destruction of car bombs)

This mission differs from others in that it requires smart and quick thinking, accurate shooting, and good reaction, because bomb cars (they are indicated on the map by dots) are trying to destroy buildings that should remain intact. If they blow up at least one house, then everything is lost.

Cars start moving only when they see your helicopter, so it's better to go head-on and, not sparing missiles, smash them to pieces.

4. AGENT AGBAR (Rescue Agent Agbar)

In this mission, you need to rescue Agent Agbar. He is in one of the country houses on the southern border of the screen. This house is easy to identify by the policemen who surrounded it, conducting intensive shelling. You must kill the cops, smash the building and bring the agent on board. The agent will tell you where the enemy forces attacking the president will be located.

After that, you can deliver it to the landing zone and drop it off. In order for the helicopter to land, you need to hover over the landing site, the autopilot will land the car itself. However, the helicopter will not land if you have no people on board.

5. MOTORCADE (Convoy of the President)

This mission is the most interesting in the first stage, in which you accompany the President to the White House.

The president's car is defenseless, and there will be a lot of equipment and soldiers on your way, and therefore advice: before you send the car, clear all the nearest roads to the White House from enemies.

When escorting a car, do not drive forward, otherwise the car will disappear from sight, stop and go no further, you will have to go back.

6. ENEMY SNIPER (Capture enemy sniper)

In this mission, you are given the task of capturing an enemy sniper, he is in one of the buildings. After capturing a sniper, you can land him on the landing zone (landing zone) and, thereby, refuel with armor. But you can not disembark, but immediately fly to the White House, that's how you want.

If you have completed all the missions, then return to the base and sit down, the stage is completed. You will be shown a helicopter in a clearing in close-up, the points for the stage will be listed, and the password to go to the next level will be written in the lower right corner.

SECOND PHASE. SUB HUNT (Hunting for submarines)

1. NAVY SEALS (Operation SEAL)

The actions of this and the next five missions take place on the water, as well as partly on land (or rather, on the coast and islands).

In the first mission, you need to pick up two divers from the island and land them near the helicopter standing on the shore of the island.

2. ELEC FENCE (Electrical Protection)

In this mission, you need to fly up to the island where the airboat is standing, kill the guards and transfer to it, landing the helicopter next to the flashing circles.

3. PLUTONIUM (Operation Plutonium)

In this mission, you need to collect nuclear material stolen by terrorists to make an atomic bomb. This substance is hidden in several suitcases transported on boats and cars. You need to smash only those boats and cars that flash on the map with dots and, when your helicopter is spotted, open fire on it and try to escape from you.

If you blew up the desired boat or car, then after them there should be a suitcase that you can take by standing next to it.

4. F-15 PILOT (Island Pilot Rescue)

In this mission, you need to find and get the pilot of the F-15 aircraft on board the helicopter. The pilot will tell you that he spotted several submarines.

5. NUKE SUBS (Nuclear Submarines)

As you may have guessed, you will have to fight the submarines that have surfaced. It is better to destroy the boat by placing two mines in its path (button A).

THIRD STAGE. TRAINING GROUNDS (Polygon)

1. TRAINING CAMP (Training camp)

The meaning of this mission is to destroy the enemy observation towers located in the west in order to make it easier for the troops who will clear this territory from the invaders.

2.LANDING ZONE

In this mission, you need to fly to the northeast of this area and pick up the "green beret" from there. After that, you must land him near the enemy camp so that he restores order there. But, look, do not blow up this camp, otherwise you will have to start all over again!

3. MOBILE RADAR (Mobile Radars)

One of the most difficult missions in the third stage. It consists in the destruction of three well-guarded mobile radar installations. It is not necessary to destroy cars located near the radars!

4. COMM EXPERT (Radio Specialist)

In this mission, you must help the enemy fix the telephone line (quite strange, isn't it?), but solely for your own purposes, namely, in order to intercept a radio message sent to the enemy. But that's another mission.

5. TANK DEPOT (Tank base)

In this mission, you have to destroy an entire base of tanks before they start up and destroy you. This is a very difficult task, and before it we advise you to fill up well with fuel, ammunition, and also strengthen your armor.

6. MOBILE RADAR 2 (Mobile Radar 2)

This mission is like a continuation of the third mission, you will again have to destroy three enemy radars.

7. TRAINING HQ (Special Forces Training Center)

The most difficult mission of this stage. Under enemy crossfire, you will have to destroy the barracks and capture enemy officers (taking them on board). These officers, with your help, by the way, received a radiogram, the contents of which you now have to extort from them. But don't worry: as soon as the captured officers board you, they will immediately "split".

8. NUKE REACTOR (Nuclear Reactor)

Last mission. In it, you need to take from the enemy what you did not have time to take away from him in the second stage, that is, a suitcase with plutonium. Also, do not forget to take a nuclear reactor with you (it is not recommended to blow up the reactor and suitcase).

FOURTH STAGE. NIGHT STRIKE (Night raid)

1. WATCH TOWERS (Observation towers)

In this mission, in complete darkness, you need to destroy about a dozen lookout towers. However, it is not necessary to destroy the towers themselves, it is enough to remove the observer with one rocket of the HYDRAS "Hydra" system (button B). When performing this mission, we advise you to make the screen brighter.

2. GREEN BERET (Green beret)

You must find the "green beret" in the jungle. Then fly to the landing zone, destroy the light tank there and drop the beret.

3. CHOPPER PAD’S (Helipads)

Hidden somewhere in the jungle are heaps of APACHE type helicopters that you need to destroy. Do not spare the HELLFIRE missiles "Hellfire" (button A), because no one will feel sorry for you.

4. SCIENTISTS (Scientist Rescue)

Shoot the barracks located on the map and take on board the people who survived in this meat grinder. Look, do not confuse the hostages with the bandits.

5. POW'S (Soldier Rescue)

Near the barracks of scientists there are barracks with American soldiers and a downed pilot. All of them must be released and, of course, unloaded at the landing site (landing zone).

6. WEAP PLANT (Weapons Manufacturing Plant)

The drug lord Drug Lord (an inveterate scoundrel) created a certain manufactory in the jungle for the manufacture of combat aircraft and spare parts for them. You, of course, have to destroy it all. Also, do not forget to destroy the contents of the plants.

7. COMMANDER (Capture enemy commander)

Capture the enemy commander by destroying the barracks near the manufactory. The commander will tell you the location of the hidden ammunition and fuel for your helicopter.

FIFTH STAGE. PULOSO CITY

1. U.N.RESCUE

In this mission, you need to rescue hostages from three prison-like buildings. It is not necessary to take all the hostages, it is enough to collect six people from each building, and simply leave the last one who ran out in place. And don't forget to unload them next to the UN peacekeeping force.

2. DRUG PLANT (Drug Lord's Chemical Factories)

Locate and destroy chemical factories along with their contents. But do not destroy the scientists, they must be taken on board.

3. COUNTER FEITING

Drug Lord is about to pull off some kind of dirty operation again in his new camp. Prevent him with all your might.

4. POWER GRID (Electric towers)

Smash the electric towers indicated on the map, thereby cutting down the energy in the Drug Lord's camp. In the building next to the towers, there are things that are very useful for you.

5. ARMORED CARS (Destruction of armored cars)

In this mission, you need to destroy a number of armored cars. Since this technique is covered by anti-aircraft defense, it is useless to attack it from the air, just waste your time and fuel and supplies. For more successful completion of this task, UN peacekeeping forces provide you with a super-secret weapon - the THUNDER motorcycle.

Motorcycle armament: a heavy machine gun, HYDRAS missiles and powerful anti-tank timed mines that will easily help you defeat any armored car. After the armored car explodes on your mine, an object will appear in its place, which in no case should be destroyed, but taken on board. You can find this miracle motorcycle near the police station. You need to fly from your base strictly along the left border of the map to a building surrounded by a fence.

6. DETONATORS (Detonators)

Find and take a nuclear detonator on board.

7. C4 EXPLOSIVES

You need to find a powerful C4 plastic explosive to destroy Drug Lord's command post.

8. Dr's WARROOM (Drug Lord's command post)

Drop your C4 explosive found earlier on the Drug Lord's room. Try to clear the area near the house being blown up from equipment in advance, otherwise you are unlikely to bring what you want to the target. When you return home, do not forget to take the safe.

SIXTH STAGE. SNOW FORTRESS (Snow Fortress)

1. WILD BILL (Saving Wild Bill)

Wild Bill is a secret special pilot. troops were shot down while performing their mission. After the disaster, Bill was captured and placed in a "snow" prison. Your task is to save the pilot and 5 more prisoners.

2. RADAR CITES (Destruction of mobile radars)

Destroy 3 mobile radars. This will clear the way for you to the next missions.

3. MISSILE DEPOT (Missile Depot)

In this mission, you have to cover 5 missile storages with a copper basin. The armor of each such booth is about 300 units, so look, shoot accurately, otherwise you may simply not have enough ammunition. Oh, and don't forget to blow up the contents of the vaults.

4. SOVIET GENERAL (Rescue of the Soviet General)

Here you have to wrest from the clutches of the enemy the Soviet general, who knows the location of rocket launchers.

5. LAUNCHERS (Rocket launchers)

Your task is to destroy at all costs 6 missile launchers ready to launch missiles before the missiles fly.

6. POWER LINES (Power lines)

This mission is not difficult. All you have to do is blow up the power plant and 4 electric poles guarded by only a few M1 ABRAMS tanks. The station and poles are under the protection of mobile radar number 1, and if you have already taken care of it, then you have little to fear.

7. FORTRESS (Fortress)

This penultimate mission is quite difficult, because you have to blow up, and first find, 6 levels (parts) of the fortress, hidden under the snow and guarded by several APACHE Apache helicopters, firing at you indiscriminately with the most powerful missiles. Another thing is if you, when performing missions, often flying through the center of the map, knock out one helicopter at a time, then you will have much less problems later.

8. WARHEADS (Warheads)

Hooray - final! The last mission, but not the last stage! So, you just need to dig up this warhead somewhere and return to base with this cargo. It's simple, but be careful. Do not smash the warhead when you remove the guard near it, otherwise ... And there is one intelligence suggestion that this warhead is lying in one of the levels of the fortress.

SEVENTH STAGE. RIVER RAID (Raid to the river)

1. F-117 STEALTH (F-117 Invisible Fighter)

Find the object indicated on the map, shoot the canvas cape, sit on the landing pad that appears nearby. That's all! The first mission is over. Now you are sitting in the coolest aircraft of the period, equipped with everything. Or rather: endless ammo and fuel, but not armor, so be careful. Finally, your head will stop hurting about gasoline and cartridges.

2. TROOP BRIDGES (Crossing for troops)

Destroy 6 bridges and nearby vehicles at the same time. Don't let the enemy cross.

3. DRUG FIELDS (Narcopol)

In this mission you have to destroy, wagging between the towers, several fields, plantations, vegetable gardens with drugs. Do not let this "white death" grow and go on its own murderous path.

4. PATRIOTS (Missiles "Patriot")

The enemy fired Patriot missiles directly at the White House. And here you already guessed that you have to have time to bang these cars before they start (in the amount of 6 pieces).

5. FUEL DEPOT (Oil storage)

The most difficult mission of the level, because you will have to take part in the "slalom of death" between the high oil storage tanks, while shooting at them and at the enemy crawling around these hefty "barrels" countless times.

DRUG LORD has hidden its scientists with parts of a nuclear missile in one of the Egyptian pyramids! Your task is to smash the pyramid (to hell with it, with the property of world culture), and then pick up a nuclear warhead by helicopter. Be careful not to hit one of the pyramids nearby.

7. STEALTH HANGAR (Hangar for F-117)

Get the plane back. After all, it is not yours and in the future you will not need it. This is called "played - give it to another." To land, you must go to the very beginning of the runway, align to the center and fly towards the hangar, holding the button up.

EIGHTH STAGE. MOUNTAINS (Mountains)

1. CONTROL TOWER (control towers)

Knock out all control towers. This will temporarily destabilize the enemy and give you a small chance of survival. Be careful - the turrets are guarded by entire tank squads!

2. TOMAHAWKS (Tomahawk missiles)

DRUG LORD - cunning guy. They covered him with nuclear missiles, smashed atomic bombs, and he took no less destructive missiles of the TOMAHAVK type (ground-to-ground) from aircraft carriers. Yes, and disguised them as mountains, you bastard! The task is almost impossible. After all, looking for the right mountain among a heap of mountains is sometimes no less difficult than a needle in a haystack. Moreover, the enemy, as luck would have it, became some kind of rapid-fire and far-sighted. But don't be afraid. Here's a HINT for you: smash only those mountains that are low, with blunt tips and a wide base. As a rule, these mountains lie to the west of the towers you have blown in front of it, as well as to the north and northeast.

NINTH STAGE. RETURN HOME (Return home)

1. AIR FORCE ONE (President's Aircraft)

We are home again! But it's too early to rejoice. Although you are at home, the “war” is still going on. So, first, as a warm-up, you will have to take the President's plane to the outskirts of the city. This is not difficult, because the terrorists, seeing your helicopter, start shooting at you, and not at the President. Which is generally strange.

2. ENEMY WEAPONS (Enemy weapons)

Washington is in danger. The White House is under enemy fire. SOS! The whole army of DRUG LORD has gone crazy, attacking everything and everyone. You have to correct this shortcoming. Destroy the entire enemy army. Let's start with the tanks. Since they are not shown on the map, you will have to circle everything inch by inch. After that, when the enemy forces will decrease, armored cars will start driving around the city... but that's another mission.

3. GENERALS (Generals)

Flying around the city, you will meet armored cars - these are the generals of the DRUG LORD army draping. You need to destroy the armored cars and take the generals on board. They will give you useful information.

Find an unmeasured van with DRUG LORD and mercilessly destroy it with all guns. Don't let him get away!

5. MADMAN (Madman)

Well, let's all run! So MADMAN (Madman) runs away! Stop it. Cover his gas truck along with the driver. Don't let go!

6. NUKE MISSILES (Nuclear Missiles)

Here's the bastard! Still, he managed, the infection, to create four nuclear missiles, and now they are heading in 18-wheeled trucks directly to the White House! Stop them! Otherwise they will crash into him and there will be a big BOOOMMMMMM!

CONTROL

A - firing Hellfires, setting mines, dropping bombs.

B - depth charges, rockets.

C - machine gun.

START - map, missions screen and status screen.

SECRETS

1. A way to find Tomahawk missiles (mission 8). On the map, find a cluster of mobile gun mounts (marked with yellow dots). There will be zanykany "Tomahawks". It is understandable, why protect "empty" places?

2. If you press START a moment before the LOW FUEL message flashes, it will stop the decrease in fuel for a few seconds, and if you do this when you have 4 units of fuel, then the fuel per level will be infinite.

DIFFERENT PASSWORDS(in brackets - the number of lives)

1.(white d.c.) B6PBV4HPGFR (5)

2.(sub attack) RMC3RSPGCDV (5) RNZ3WTNSF3L RXVWT74S6KB (10)

3.(training camp) 9VSFK39W4HS 9WT7NL6MHBV (10)

4.(night strike) X6PBV4HPGFR (5) XT4G3BXTSPH X7NL4SHPG94 (10)

5.(puloso city) V6PBV4HPGFR (5) VNSCYBXW6GG VL4S6MGCZVH (10)

6.(snow fortress) W6PBV4HPGFR (5) WA6MHPZJFTZ (10)

7.(river raid) T6PBV4HPGFR (5) TNZ3WTNSF3L TMHPGCFDYN3 (10)

8.(mountains) 76PBV4HPGFR (5) 7NZ3WTNSF3L 7PGCZJYK34X (10)

9.(return home) N6PBV4HPGFR (5) NCZJFD3BR67 (10)

MORE PASSWORDS

1.(white d.c.) B 46HKRWT 7SW

2.(sub attack ) RL 6YXVTLZYV R 46HKRWT 7SW R 7GK 3B 9WHZD

3.(training camp) 9V6HK39W4HS 946HKRWT7SW 9WTNGYBXN6T

4.(night strike) XT6DBRV76GG X6PBV4HPGFR XTPYW4MGDB6

5.(puloso city) VNH3TL6HDB6 V46HKRWT7SW VNGBN4MPYRP

6.(snow fortress) WSDWSCFYVNV W46HKRWT7SW WSJYTGJDX9M (23)

7.(river raid) THCFKV7NLML T6PBV4HPGFR TMYBLJYK3KW (23)

8.(mountains) 7GBTMJYK3XJ 746HKRWT7SW 7GK9NZDYKYX (23)

9.(return home) N4SC9WL4SPH N46HKRWT7SW N4SPJBVWTWP (23)

Final screen: L46HKRWT7SW

Jungle Strike


Introduction
The madman is back! In reality, there were two of them: Carlos Ortega, the South American drug king who escaped from an American prison, and Ibn Kilbaba, the son of General Kilbaba (the same one you had to fight in "Desert Strike"). Ortega and Kilbaba joined forces with a very bad goal: to strike the United States with a neutron strike. You are an air ace who pilots a Comanche helicopter. Your task is to destroy the enemy. "Jungle" is a worthy sequel to "Desert". This game has twice the battles, a volume of 16 megabits and higher levels of difficulty. You will also have to control other machines, including hovercraft "Hovercraft" and "Stele".

Strategy
Control

To pause, press START.
press BUT to fire Hellfires (Comanche), lay mines (Hovercraft), drop Iron bombs (Stele), lay land mines (Motorcycle).
press AT to fire hydrobombs (Comanche), light rockets (Hovercraft), AIM-92 rockets (Hotel), light rockets (Motorcycle).
press FROM to fire chain gun (Comanche), machine gun (all other vehicles).
Cards from game to game for each operation do not change. Therefore, you can study each operation to remember the location of the most important objects and even keep a record if you want.
You start the game with only two co-pilots, but during the game you have to save three more. Choose Ego as your first co-pilot.

Operation 1: Vanington, D.C.


Task 1: Monuments. Here you understand how much harder it is to fight in the "Jungle" than in the "Desert" The first rule of survival; "The main thing is movement!" Move away from enemy fire and hit targets quickly and accurately. When you destroy all the terrorists around the monument, it will disappear from the on-screen map. Watch for the enemies that appear later. Leave the monument, which is the highest on the map, for last, because there is a hangar with spare parts.
Task 2: Headquarters of terrorists. Make circles around buildings while attacking to use them as cover. When you destroy a building, the ringleader runs out of it and one shooter for cover. Kill the shooter and capture the leader. You must capture three leaders in order to complete the task.
Task 3: Bombs in cars. Five bomb cars are heading towards the White House. It's best to attack them from the front. For example, if the car is going down and to the left, then you need to fly up and to the right. It takes one Hydrobomb or eight Hellfires to destroy one vehicle.
Task 4: Agent Akbar. It's simple. The place where the captured Akbar is kept is guarded only by soldiers. Shoot them all and blow up the house. One soldier remains inside, so don't shoot Akbar by mistake! Take him on board and he'll tell you about the motorcade.
Task 5: Motorcade. Your task is to escort the presidential limousine, starting from the southwest corner of the map and all the way to the White House (center). Instead of just escorting and destroying targets near the car, attack all targets in its path (shown as yellow dots on the on-screen map), then calmly escort the limousine (if you have destroyed all targets and completed task 6). When the president runs into the White House, we landed on the site south of the White House. Operation completed.
Task b: Enemy sniper. It is better to complete this task before escorting the presidential limousine, so as not to endanger the head of state. Blow up the building and capture the sniper. You need to capture him alive, otherwise the operation will have to start over.

Operation 2: Submarine Hunt


Task 1: "Navy seals". Everything is very simple. Check the map and fly to the green dot to the west. Shoot two soldiers and get the SEALs on board. Take them to their helicopter (next green dot) and land there. They will run to their car and disable the Danger Zone around the Hovercrafts.
Task 2: Elec fence. The Hovercraft is guarded by several soldiers. Shoot them down and then land on the landing next to the Hovercraft. You will automatically jump from the Comanche to the ship. It's great, right? Experiment with the controls and remember: to get fuel tanks and other useful items, you have to run into them very slowly. If you hit an object at full speed, it will explode.
Task 3: Plutonium. All coastal waters were filled with enemy ships. On board, five of them have containers of plutonium, which they must deliver to trucks parked on the beach; the rest of the ships are gunboats. Destroy the container ships and take on board at least eight containers of plutonium. This is part of your mission. Ships with plutonium usually go to dangerous areas, so before you attack them, check the area around. If you destroy the plutonium container, the Operation will end immediately. If the ship has already brought him to shore, use your weapons to stop the truck that is heading to the base. (You can also attack and destroy the base located in the northeast corner; there are two ammo containers and a tanker of fuel that you will need.) There are repair parts on the coast, so do not pick them up on the island.
Task 4; Pipot F-15. The pilot is guarded by several soldiers and gunboats. Wipe them off the face of the earth and take on board a pipot who will explain to you the layout of enemy submarines. Destroy the F-15 after taking on the pilot to receive the bonus at the end of the Operation.
Task 5; Nuclear submarines. It takes almost a whole container with a set of missiles to sink one submarine, and there are four such boats! So be smart and use mines. Place mines right in front of the submarines and they will hit the submarine's gun turret. The only problem is that the submarine can ram you multiple times. before the mine explodes. Be prepared to take several sets of spare parts.
After sinking all enemy submarines, head for the island located in the northwestern corner of the map. You will see two people who look suspiciously like Skipper and Gilligan from the game "Gilligan's Island"! Take them on board and at the end of the Operation you will receive a bonus for "Rescue the Castaways". Head back to the Hovercraft site and climb into the Comanche ". Return to your airfield (northeast of the landing zone) and complete the Operation.

Operation 3: Landfill


Task 1. Training camp. All you have to do is eliminate the guards on the four towers of the camp, but you can also blow up all the tents in the process of shooting, which is highly undesirable! One of the tents, located on the map to the north of you, is a warehouse of spare parts, so at least spare her.
Task 2: Landing zone. Fly to the clearing in the jungle and take one commando on board, then fly to the landing zone (green dot on the map north of the tents). Destroy all enemies in the area and land the helicopter. Your commando will land here.
Task 3: Mobile radar No. 1. The mobile radars are guarded by Sheridan tanks, which fire very quickly. Circle around and concentrate fire on the trucks carrying the radars. If the truck is destroyed, the radar will usually explode as well. To get rid of tanks, use missiles.
Task 4: Military adviser. The prisoner of war camp where the adviser is located is very well guarded, but does not contain anything dangerous. Destroy all buildings to find repair parts, fuel tanks and a few prisoners of war that you can deliver to the landing zone for which you will receive ammunition. If you've taken an advisor on board and destroyed all the buildings, fly northeast to the wired area and drop him there.
Task 5: Camp of tanks. Some tanks are firing back. Use your Hellfires and Hydrobombs to disable them as quickly as possible. It is completely optional to destroy the entire camp, your task is to destroy enemy combat vehicles.
Task 6: Mobile radar No. 2. Basically the same as mission 3. Attack the radars from the flanks to avoid danger zones.
Task 7: Training headquarters. First disable the anti-aircraft guns that are located around the perimeter of the headquarters, then destroy all the buildings within sight. Capture the three commanders who are in the green buildings and ask them for the password for radio communications. However, you won't need it. So here it is.
Task 8: Nuclear reactor. There are several large buildings in the area marked on the map; in one of them there is a nuclear reactor, and in others - spare parts for repairs and other necessary objects. After you destroy the building and destroy all the soldiers, use four hydrobombs to open the container. Do not touch the reactor, unless, of course, you want to start the Operation from the beginning. Having obtained it. return to your base in the northwest corner and land. End of Operation.

Operation 4: Night Raid


Task 1: Watchtowers. Destroy seven towers around the launch site. The towers are dark blue on the screen and are easy to see. You can also see the red laser sights on the guards' weapons. Shoot at the ground objects that are marked with a yellow diamond and a red circle to find the items you need.
Task 2: Green Beret. There are two green dots on the on-screen map. The low point is the Green Shore, which is brandishing a lighting torch for you to spot. The top point is the base village where you have to drop it. When you take a paratrooper on board, you will be attacked by Apaches. Use hydrobombs and Hellfires to destroy the enemy. Clear the village of enemies before dropping a man there.
Task 7: Commander. Why did we mess up? Because when you complete this task, you will see the location of all fuel tanks and ammo containers on the map. It won't really be necessary if you save the Commander after completing the rest of the tasks, so do it now and you will have a better chance of getting out of this Operation with honor. The Commander's Hut is very well guarded, attack it from the north and be ready for a fierce battle. To the south of the Commander's hut is a hut with repair parts. Rest assured you will need them!
Task 3: Helipads. You do not need to destroy the Apache helicopters that guard the sites at all, but only the sites themselves. Try to destroy the platforms and fly away before the Apaches start attacking you. If you want to fight them, then keep in mind: each of them requires three Hellfires or a lot of hydrobombs. You will have to spend!
Task 4: Scientists and Task 5: POWs. Both of these tasks take place in the same camp, which is located in the north. When you blow up the hole in which prisoners of war are being held, you are usually (but not always) attacked by soldiers who jump out of the jungle. Destroy all soldiers, but be careful with scientists and prisoners of war. One of the POWs is Roz's co-pilot. Get the scientists to your landing zone, then come back for the POWs.
Task 6: Weapon factory. Destroy everything near the green dots on the map: buildings, cars, barracks... Some buildings are guarded by soldiers and guns, so hold on. Keep blowing up anything and everything, then head back to base to finish the Operation.

Operation 5: City of Puloso


Task 1: Saving the UN. Get an Extra Life (north of the UN Force) and a Fast Climb Staircase (between the three hostage buildings) during this easy task. Use the Hellfires to take out the guards in the towers that surround your objective, and the chain gun for other purposes in each building to find Fuel Tanks and Ammo Containers. You will especially need fuel. And one more thing: it is necessary to destroy the enemy soldiers attacking the landing zone.
Task 2: Drug factory. Another easy task. Destroy the buildings, take on board the scientists who are there, and destroy everything that comes to hand. If you shoot at least one scientist, the Operation will end. You can take packages with drug geeks with you, or you can destroy them. How you want more. Keep destroying small buildings and looking for hidden items.
Task 3: Counterfeit banknote factory. A more difficult task than it seems at first glance. This is because the objects are in the Danger Zones. Keep making circles until you find a path to each of the buildings that doesn't go through the Danger Zone. Destroy all nearby buildings to find several repair parts kits and other useful items. As before, take the scientists on board and then destroy everything in the buildings.
Task 4: Battery station. Several soldiers guard the battery towers. First destroy the soldiers, then proceed to the towers.
Task B: Armored vehicles and Task 6: Detonators. Destroy the building, which is located in the northwest corner of the map, and five armored vehicles will appear in different places on the map. Now go to the police station south of the battery station, shoot the soldier and land on the platform. Get on a motorcycle. On a motorcycle, you have to catch up with armored vehicles and put a mine in front of each of them. This is the only way to destroy them. When the car is blown up, pick up the detonator by running over it very slowly. (You can pick up other objects in the same way.) You can also pick up detonators from the helicopter. When you've done everything you need to, go back to the police station and transfer to the Comanche.
Task 7: Explosive C4. The most difficult task in this Operation, because the building is guarded by several MLRs (Mobile Laser Radars). Try to avoid them and attack the building from the south. Take at least one set of explosives on board (to complete the mission) and run from there!
Task B: Command post. Circle over the command post and destroy the trucks, then land on the airstrip and your co-pilot will run into the building to plant the explosives. Keep firing at the enemy soldiers and their vehicles until the co-pilot returns. Take him on board and head back to base.

Operation 6: Snow Fortress


Task 1: Mad Bill. The Landing Zone is halfway between your base and the POW camp where Mad Bill is being held. Head as far north as you can, then fly straight west to the Landing Zone. Destroy the igloo north of the Zone to make the Danger Zone safe, then deal with enemy vehicles and buildings to secure the Landing Zone. (You will also find a Fast Climb Staircase in one of the buildings.) Now head towards the POW camp and free them. Destroy the guard towers and you will find some objects, including repair parts. Take on board as many prisoners as you need (and no more) to complete the mission (six, including Mad Bill). If you need spare parts later, you can release the rest and bring them to the Landing Zone and thus get "repair" points.
Task 2: Radars. Each radar is protected by a Tatling gun, but they can't hurt you much and it will be pretty easy to destroy them. Blow up the trucks and the radar dishes will explode too.
Task 3: Warehouse of missiles. In the very center of the warehouse, under the guard tower, there is a weapon container, so destroy it first. then cars and other towers. When the enemy has nothing to fight with, calmly blow up rockets.
Task 4: Soviet general. One enemy vehicle, one Tatling gun and one tower with guards protect the camp where the General is (he is dressed in gray and unarmed). He will show you the location of the launchers.
Task 5: Launchers. They don't shoot at you, which is by no means the case with the soldiers and vehicles that guard them. You will have to spend a lot of rockets to destroy it all. Don't be afraid to use up a couple of ammo containers.
Task 6: Power lines. The task seems easy until you find out that the location of the radars is not indicated on the map, which means that the entire zone becomes dangerous. Find the radar at the western edge of the map, to the left of the road. And keep your head down while the radar is on. When he is out of the game, attack the power lines and the generator station. There and in the surrounding houses there are: Ammunition, Fuel Tanks and Spare Parts.
Task 7: Fortress and Task B: Warheads. Find piles of snow in the center of the map. Pipes protrude from some piles. Explode these heaps and beneath them you will find an underground fortress and nuclear warheads. Each fortress has supplies (Ammo, Fuel, etc.) that are guarded by soldiers, so before you start shooting, pick them up. Be very careful when you take nuclear warheads: one stray bullet and it's all over. You need to find six fortresses and take on board six warheads. Get back to base. Operation completed.

Operation 7: River Raid


Task 1: "Stealth" F-117. Before heading to the Steps location, fly east and shoot at the huts near the stone idols. You get four extra lives! After that, fly to the Stealth airstrip, which is located in the center of the map. Shoot all the soldiers and vehicles, then blow up the tarpaulin covering the Stele. A helipad will appear. Land on it and you'll find yourself in the cockpit of the Stele, which has unlimited ammo and 1200 armor. -
Task 2: Bridges. To complete the mission, you must destroy at least six of the eight bridges. If you fly low over the ground, you can do it faster. but the risk of breaking is increased. If you stay high, you will be a better target for enemy guns, but you will be less likely to crash. You will decide!
Task 3: Fields with narcotic plants. All greenhouses are located in the east. And destroying them from "Stealth" is not difficult. And the fields - even more so. What a beauty this plane is, right?
Task 4: Patriot missiles. Patriot missile launchers are scattered all over the map, and each is guarded by at least one combat unit, use the Iron or AIM-92 bombs to deal with the Patriots and their guards.
Task 5: Fuel depot. This task is extremely difficult to complete while in the "Steps", because it is almost impossible to set fire to the Fuel Tanks and not collapse in them! Head back to the center of the map and land the Stele. (To do this, you must enter the runway from the side opposite from where you took off from.) Aim the shadow of the Stealth just to the left of the center of the runway and descend to the minimum height. "Stele" will sit down automatically and you will complete task 7! Climb back into the Comanche and fly south to destroy the fuel depot.
Task 6: Nuclear missiles. Since you completed task 1 when you planted the Stele, this task will be the last one. You can do it on both Comanche and Stealth. The Stealth has unlimited ammunition, but the danger of being stuck in a building is very high. You won't find much resistance near the buildings. Blow up all factories and take on board (or destroy) all missiles and plutonium, then return to base. Congratulations on the completion of another Operation.

Operation 8: Mountains


Task 1: Control tower. The tower is guarded by rather nasty Self-Propelled Guns. The towers on the north side of the map are a Danger Zone, so Self-Propelled Guns are invulnerable. The best tactic is to hide behind the towers and have the Self Propelled Guns destroy them (do the job for you). You can destroy the Self-Propelled Guns after you destroy the southern towers (if you want), but it's best to avoid fighting them. (In the course of the entire Operation, shoot the small pyramids on the ground, and various useful objects will be found in them.)
Task 2: "Tomahawks". Four Tomahawk missiles are located in the rocky mountains southwest of the control towers. Study the location of the parts depots on the on-screen map; among the Tomahawks there is one of them. The missile launchers guarding this area fire slowly, but each missile will reduce your armor by 200. Hide behind the mountains and have the enemy destroy them with fire, then use one Hydrobomb to destroy the Tomahawk."
Task 3: Power station. Approach this target from the east, far enough to knock out an anti-aircraft gun, but not enough for it to hit you with a return shot. This is not easy to do, but worth it. Shoot the cannon with a machine gun and rockets until it explodes. Then destroy the second gun, and thus, the approaches to the power station from the east will be open. Shoot her with any weapon. You will be attacked by an armored helicopter. Shoot him with everything you have left; all hydrobombs, and then Hellfires. After shooting down the helicopter, continue to bomb the Station.
Task 4: Villa. Take the ammo container - you'll need it to destroy all the jeeps and tanks guarding the villa. For tanks it is best to use hydrobombs, and for jeeps - Hellfires. When the vehicles are destroyed, the soldiers will start firing missiles at you from launchers. Head to the north side of the villa and trick the soldiers into destroying the villa with missiles. Very polite (and very stupid) of them, isn't it?
Task 5: King of drugs. Fly to the source of the river in the north and you will find Elling there, which is guarded by one tank. Ortega is trying to hide here! Destroy the boathouse and capture Ortega. who will try to escape on a raft. Don't accidentally kill him or you'll have to start the Operation all over again.
Task 6: Runway. A helicopter and two launchers guard this small helipad. Make a few circles above it to determine which way the enemy helicopter is heading, and then attack it from behind. Then turn your attention to the launchers and the aircraft. By destroying them, you will complete the task.
Task 7: Bunker. From the airstrip, fly straight east and you will see the bunker. First, destroy the four guns around him (two hydrobombs each) and pick up the objects they leave behind. Then open heavy fire on the door of the bunker to punch a hole in it. Having achieved your goal, take a container with ammunition (you will need it during the last task), fly to the platform east of the bunker and sit down. Your co-pilot will get into the truck and park it at the entrance to the bunker. Wait for the co-pilot and quickly fire at the truck, after which the bunker will explode.
Task 6: Madman. Keel baba is running away from you in a helicopter heading west. Shoot hydrobombs and Hellfires into the tailpipe of Kilbaba's helicopter to knock it down. Pick up the criminal and return to base. Operation completed. But the game continues!

Operation 9: Washington DC


Task 1: Air Force Helicopter 1. Remember that task in the first operation, when you had to destroy all the enemies before escorting the limousine? Do the same. Fly northwest along the Air Force Helicopter 1 airstrip and take out the soldiers standing near the launchers and vehicles. After that, fly up to Air Force Helicopter 1 and escort it to the west.
Task 2: Enemy weapons. In total, there are 13 enemy weapons in the city that shoot at buildings and destroy various objects. Their location is not indicated on the map, so you will have to fly around the whole city. Remember where the fuel tanks are! Start your search near the White House, then check everything on the map. By completing this task, you can also complete task 3 at the same time. After going for the Fuel Tanker (northeast corner of the map), blow up the gas station and you will find repair parts there that you may need later.
Task 3: Generals. There are two of them. One is almost directly south of the White House, the other is to the northeast. They are driving heavy armored vehicles. Destroy these vehicles and capture the generals who will give you the location of Ortega and Kilbaba.
Task 4: King of drugs. Ortega has escaped and is heading to the border in a bus. Shoot the bus with everything you have to destroy the sinister Ortega. There are no weapons on the bus, so you won't have any problems with it.
Task 5: Madman. Kilbaba trying to escape in a fuel truck?! Perhaps this is not the best choice, but these are his problems. Shoot the car with missiles and see what happens next.
Task 6: Nuclear missiles. Ortega and Kipbaba have already turned into a pile of bones and meat, but they have time to prepare another attack - four trucks with nuclear missiles that rush directly to the White House. Take a container of ammunition and shoot them one at a time. Shoot at the cockpit first - this way you will destroy them faster. The truck southwest of the White House is guarded by two soldiers with launchers, so watch out. After destroying the truck, be sure to take a new container with ammunition. When you've dealt with all four cars, land the helicopter on the site near the White House. Game over. There will be a decent ending and credits that will reward you for your heroic efforts.

Cheats and secrets of the game Jungle Strike for Sega Mega Drive 2 (Genesis)

23 lives. These codes will help you start any campaign in the game with 23 lives, except for Campaign #2 (you can only start this campaign with 10 lives). Go to the Campaign Menu and enter the code you need. To access the Campaign Menu, press the [A] button on the Main Menu. Use the [Left] and [Right] buttons to move the cursor, and use the [Up] and [Down] buttons to select the desired character. Press the button after entering the code you need and start the game.

CODES TO LEVELS
Campaign № 1 (Mission 1: Washington D.C. - BXYTNMGCYDB
Campaign № 2 (Mission 2: Sub Hunt - RXVWT74S6KB
Campaign № 3 (Mission 3: Training Grounds - 9NHDXMGCZCG
Campaign № 4 (Mission 4: Night Strike) - X4MFB4MHPH4
Campaign № 5 (Mission 5: Puloso City - V6HGY39XVXL
Campaign № 6 (Mission 6: Snow Fortress - WSJYTGJDX9M
Campaign № 7 (Mission 7: River Raid - TGB76MGCZCC
Campaign № 8 (Mission 8: Mountains - 7LSPFBVWTWP
Campaign № 9 (Mission 9: Return Home) - N4MK9N6MHM7

Evgeny Sychev (admin)







 
Articles on topic:
Everything you need to know about SD memory cards so you don't screw up when buying Connect sd
(4 ratings) If you don't have enough internal storage on your device, you can use the SD card as internal storage for your Android phone. This feature, called Adoptable Storage, allows the Android OS to format external media
How to turn the wheels in GTA Online and more in the GTA Online FAQ
Why doesn't gta online connect? It's simple, the server is temporarily off / inactive or not working. Go to another. How to disable online games in the browser. How to disable the launch of the Online Update Clinet application in the Connect manager? ... on skkoko I know when you mind
Ace of Spades in combination with other cards
The most common interpretations of the card are: the promise of a pleasant acquaintance, unexpected joy, previously unexperienced emotions and sensations, receiving a present, a visit to a married couple. Ace of hearts, the meaning of the card when characterizing a particular person you
How to build a relocation horoscope correctly Make a map by date of birth with decoding
The natal chart speaks of the innate qualities and abilities of its owner, the local chart speaks of local circumstances initiated by the place of action. They are equal in importance, because the life of many people passes away from their place of birth. Follow the local map