To each his own Dutch gambit. Passage of "Corsairs: To each his own." Computer games. "Guadeloupe", "Caribbean Mores" and "Dishonest Competitor"

Today we will talk about a game with an amazing story. Created by a team of Black Mark Studio fans, it interested the official distributor of this game series. So a full-fledged version of the continuation of the epic - "Corsairs: To Each His Own" - was released.

Lots of easter eggs, updated fleet upgrade system. It also became possible for the main character to create things and ammunition. In addition, the world has become more open, and the plot is less linear.

Beginning, or Where to get a million

In this game, you take on the role of the French aristocrat Charles de Maur. The father has asked you to find your missing son, your brother, in the Caribbean.
So, after you got off the ship in St. Pierre, Martinique, you have two options for the further development of the plot. Variety is the beauty of the game "Corsairs: To Each His Own." Quests can be done in many ways.

First, you go to the authorities. For a beginner, it is more correct, but there are some tricks here. Things will need to be hidden, and the weapon will be replaced with a harpoon. The stash can be made in the box, which is to the right of the fort gate.

Why such a turn? Very simple - then you will be arrested and all things will be taken away. The governor-general of the island himself will come to the prison with a proposal. He frees you, and you pay off your brother's debts. The amount is impressive, a million pesos, after all. Help would be useful here, however, in the game "Corsairs: To Each His Own" cheats are not common.

After agreeing, you go to the quartermaster, who will give you a basic set of armor and weapons. If at the beginning you hid things in a chest, further development It will be easier. Just go to the brother in the dungeon.

The second way of plot development is suitable for more experienced people familiar with the game "Corsairs 2: To Each His Own".

Here we are, feeling freedom and expanse pirate life, we eschew the authorities, but we figure it out ourselves. You will need to run around the city, chat with the residents. We are interested in the fate of the brother. In the process, from one person, you will learn about the abbot. Then the path leads to the church. Benoit, through a friend, will help you get to your brother in the dungeon.

Learn about - oh my God! - a debt of one million pesos, we get the first task. Remember, it's temporary. The point is this. Michel has paid a deposit for the ship, but still owes 17,000 pesos. It is necessary to find this amount in three days, otherwise you will get a wreck.
Where to get money? Let's figure it out.

call girl

For this quest, you will need to find one senior. He usually hangs around in the square near the church. Look for a light camisole and a hat. The passage of "Corsairs: To each his own" is open and non-linear. Therefore, the name is generated differently.

The point is. It is necessary to go to a brothel and negotiate with its owner about the girl Lutisse Montagne. She must be brought to this aristocrat after eleven o'clock in the evening. For all expenses, he gives 6 thousand, your earnings are the saved amount.
The secret is that before taking the quest you need to save. Upon receipt of the task, the cost of the girl for the night is randomly generated. It can be from 2500 to 5000 pesos. We load until we get the minimum number.

When talking with the hostess, choose the option that refers to the inexperience of the girl. It will be possible to pick it up from 23.00 to 00.00. In an hour it would be easy to manage and lead her to the aristocrat.

And while there is some time, we will earn some more money. Remember - in the game "Corsairs: To Each His Own" the map of the island is an indispensable assistant when completing quests. Don't forget to check it out from time to time.

Warehouse worker

Near the brothel is a shop. Our path lies there. There, the owner will complain about the fate and talk about the runaway worker. We agree to find him. The reward is one thousand pesos. And that's just for discovering it. According to the orientation, it is located somewhere outside the walls of the city.

Our path lies in the pirate settlement of Le Francois. On the way, by the way, we will complete two more tasks. They are written below.

So, the worker is in the tavern or near it. After talking with him, we understand that the owner of the store is a miser, and Gralam will never return to him.

What can you do. We return with bad news. The merchant is upset, but he gives a reward. And, besides, he promises more if we help to hire a new employee. The higher the qualification, the higher your earnings. Does not let the game relax. What can you do - "Corsairs: To each his own"! Ships will soon be redeemed, remember? So let's push up.

We run to Le Francois. Where to look for an employee? At the tavern keeper. He appears to be a little responsive. For only a thousand pesos, he will help with the task, but you need to walk for an hour.
While we are waiting, you can play dice, a possible win will not hurt. After the agreed time, we return to the tavern and see the applicants. And then everything becomes just great. In addition to the fact that the owner will take only 500 pesos for help, the employees also offer you bribes!

We choose the one that gives a bag with fragments of amber. We will need the jewelry later, and in the city the owner of the store will pay us 5000 pesos for it. But that will be after the interview. Time is money, so we run to the head of the port department. It starts the quest "Cannibal".

Side missions

On the way to the pirate settlement, you can earn some more money. The first task will be "Scarce Goods". Do you remember where you hid things at the beginning of the game? Near this chest is a city guard. Talk to him. It turns out that he is also French, like you. And his tender stomach cannot stand the local liquor. You will be asked to bring good wine.

It seems to you that money is hard to earn in the game "Corsairs: To Each His Own", the codes would obviously not interfere. All wrong! After this quest, you will forget these thoughts forever!

The income from this task is one thousand pesos. Time to complete - days. Simply and easily. Where to get alcohol? Check the chests in the fort. If fortune is not on your side, any merchant sells a bottle for seven hundred pesos.

We carry it after returning from Le Francois. The guard will be waiting on the upper platform of the fortress, in the evening. But it was not there! It's not a mission, it's the Klondike! Insatiable French are ready to buy another 60 bottles of 1000 pesos. What to do? Where to rob the wagon?

No panic! We go to any merchant and for a thousand coins we buy information that there is alcohol in the store. Having gone there, we stumble upon a misunderstanding of the owner. We return to the thrower. And he demands another 2000 for You have to pay. With this sheet we return to the seller. Now you can buy 60 bottles for 500 pesos each. But! This is a one-time offer, so free up your inventory!

Net earnings - 27 thousand coins. And received in the following story mission game "Corsairs: To each his own" map will greatly help in the future.

In the city, all quests available on given level, are taken. We leave the gate. But what is it? A corpse lies on the road, and the local natives run away. Let's go through the pockets of the dead man. 560 pesos for expenses, small change and earrings. Save this decoration, we'll need it later when we get back from Le Francois.

So, we sorted out the hard workers in the village (the quest is described above - “Warehouse Worker”). It's time to remember the find. We go straight to the governor-general. You can, of course, ask the price of merchants, but there the price is lower. De Poinsy will give you a "Cheap Map of the Islands" for them. Such a gift will greatly facilitate the passage for you. "Corsairs: To each his own" is a game that is designed specifically for making money in the spirit of piracy.

Cannibals

The tropics, the starving local population, sleek European aristocrats... It turns out that the head of the port is looking for an assistant to his friend. Prospero's daughter was stolen. The poor father spent most of his property on the purchase of a musket and is already outside the walls of the city. We'll run after the money promised by the store owner later, now - to save the girl!

We find Truval near the well. From his story, we understand that abductions have become more frequent, and this is being operated by cannibal Indians. They get food, so to speak.

In this task, we will not only enrich ourselves financially, but also gain a lot of experience, if there is a desire. Only if fencing is not pumped, it will be bad. In the game "Corsairs: To Each His Own" cheats are aimed precisely at this area.

The point is. Your father will tell you how to act. If you do so, the quest will be completed quickly. If you destroy all the Indians yourself, without his help, you will get a lot of experience.

In the cave we find a daughter and another hostage. We accompany them to the city and get a reward. And this is neither more nor less - 8 thousand pesos, 35 doubloons and a good amulet.
In principle, the minimum of the game "Corsairs: To Each His Own" has been completed. The ships are already available for purchase. Count, there should be more than 17 thousand in your pocket. However, we still need officers, a team, ammunition. In addition, in stock the whole day.

How to have a fun night

What to do in the tavern, waiting for the morning? Don't sleep!
There are several activities to choose from - gambling, duels, "divorce" of the waitress. But first things first.

So, dice and cards. There will be a lot to save here. How to win? Just. We always start with the maximum bet - 1000 coins. We trade until the opponent agrees. For example, we play for 800 pesos. You win. Better save. If he wins, and then he starts to drain his bank to you, we rejoice and earn.
The main thing is not to win very often, otherwise they will call you a cheater and stop inviting you to the table.

When everyone is broke, you can still earn. Blame someone for cheating. Or get into a fight. Duels are won easily, and the dead drop good things and a lot of gold, if you're lucky.

The third fun is related to the waitress. You need to flirt with her until she invites you to spend time with her. We order a room from the owner of the tavern and wait. Instead of a girl, an accomplice appears, burning with a desire to rob us. Killed easily. The beauty of this task is that the waitress apparently has a lot of thugs. And from each you can get things and money. Without such pranks, the passage will be boring. "Corsairs: To Each His Own" allows you to experience the wild life to the fullest.

Rum for the bartender

Morning. The owner enriched himself by renting a room for an hour, so he is kind. When asked about the task, you receive an offer to smuggle cargo.
It is important to remember the password when receiving the task! He will not sign up anywhere, and without him the quest cannot be completed. There are several options, but the most common are: “the bay is ready for landing” or “old Thomas was waiting for a beer.” Again, yours may be different. Will have to write it down.

So, at seven o'clock in the evening we go to the pier, sit on the launch and quickly move to the right of the pier. If the wind is fair, it will be easier, if not, we go in zigzags.
Destination - ship "Ghost" near Lamentin beach. When the boat from the longboat approaches it, you will need to write a password in the dialog box. Did you remember him?

We receive a contraband cargo and quickly move to the bay of Le Francois. There, you pass the ship with alcohol to the people of the owner of the tavern, and you yourself go on foot to it. You get 5000 pesos, a couple of bottles of rum and a gift.

Spanish engineer

We bought the ship. Where can I get a team? That's right, in a tavern. After much questioning and persuasion, the bartender gives a tip. There is one sailor, decommissioned ashore.
We get acquainted, we answer a meticulous interrogation. He agrees to go to you, but only with his entire team. Not bad! 40 sailors at once for 8,000 pesos.

But where to get a navigator? The tavern keeper doesn't know. We run to the port. Good people say that there is one. He is in jail for debt.

I'm going to the moneylender. You will have to pay 11,000 pesos. Or maybe there is another option? There is. You need to free his friend from captivity. Easily!

Freebie - that's the basis of the game "Corsairs: To each his own"! Quests are supplemented with gifts. Before meeting the pawnbroker, hide your gun. He will give you a new one, with cartridges!

At half past eleven at night we go to the beach, we beat off the Spaniard from the pirates. The secret is that the first robber you meet must be killed first, immediately after the conversation. The rest are easy to put in. But the saved will attack you. We beat him until he gives up.
Now the hardest part. At night, patrols roam the city, so you need not get caught. We save in front of the city.

After completing the task, we get and, consequently, the navigator.
We buy provisions for the ship. Collect more charges for guns - buckshot and knippels. At the exit from the bay will attack

Getting rid of it is easy. Let's lower all the sails. We immediately destroy the entire rigging with nipples, and after the maximum command with buckshot. We board and rob. You can't take it for yourself.

"Corsairs: To each his own". "Dutch Gambit"

The second part of the epic is connected with the West India Company. Here you will have to master the entire archipelago. At this stage, you can already have several ships and a slightly more pumped team.

During the second part you will visit Guadeloupe, Cuba, Maracaibo and other places. Such advice. Often there will be tasks to destroy pirates, or they will meet during the voyage. Always attack several times with knippels, and then constantly with buckshot. Then board. Only such tactics will allow you to constantly win and get rich quickly.

When you're done storyline- the reward will make you happy. An amazing ship and an excellent experienced officer. Next will be the last part - "Corsairs 3. To each his own."

pirate saga

Hooray! Accumulated a million pesos! Buying brother. But everything is not so simple. The governor-general took the money, but he does not want to release the prisoner. Like, you still need to help him become the head Well, the task! Go against all the pirates at once!
Compared to this, the second part of the game "Corsairs: To Each His Own" - "Dutch Gambit" - is just child's play!

But it is not all that bad. Helpers are here too. Especially if you know the secrets. When you find yourself in Cartagena (preferably pick up, find a pirate in the city. He has a very good sword. Have you learned how to duel?
Influential connections will be needed to capture Tortuga. Then the path lies to Zechariah, to Cuba. He will send us to look for the cartographer. Thus begins the next branch of the game "Corsairs: To each his own" - "The Island of Justice".

After the task "Shadows of the Past" we will receive Morgan's flamberg, which has no equal in all the Caribbean.

At the end of the line, you will kill Levasseur, report the change of power on Tortuga de Poinsy and free your brother. As a reward - a frigate with a crew and a French letter of marque.
But this is not the end of the game "Corsairs: To each his own"! The gambit was played well. Now we're racing to defend St. Pierre, our brother's former prison. After all, now our hero is a French officer!

Do you want to become invincible right away? Or is it easy to complete all tasks? We will talk about tricks and bugs.

So, in the game "Corsairs: To Each His Own" codes are not common, but there are many "raw" moments.

For example, when you capture an enemy ship, you can combine his team with yours. To do this, hold down the "shift" button. It may not work the first time, but the next ship will reward you endless team. It's time to bomb the forts!
By the way, about this. When behind the shoulders of the entire passage, "Corsairs: To Each His Own" did not end. This is just the beginning. No quests. Full freedom. We recruit officers from taverns with pumped pistols and fencing, and then through the F2 button we put them in our squad. And among the pirates you will not be equal!

Passage of Corsairs To each his own. Dutch Gambit. Dutch West Indies Campaign
The first task is the Dutch Gambit. Dutch West Indies Campaign
We sail to Martinique in Saint-Pierre to our brother and there we receive valuable information from him.
From the log: My dear brother set before me the next task - to ingratiate himself with strong of the world this. I have a choice: either to join the Dutch West India Company, or to track down some influential English privateer in Antigua, or to find you-don't-know-what in Bridgetown. Yeah. fun... Well, at least the decision is mine! I received my first assignment from the Vice Director of the Company. It is necessary to accompany the flutes of a certain Balthasar Ridderbock. I can find a merchant at the port authority.
Go to the Willemstad Port Authority, talk to Ridderbock Balthazar. From the magazine: Balthasar Ridderbock is my companion. Heading for Philipsburg.
As soon as you go out to sea, Alex the Fierce will immediately start chasing you on his ship. His ship is very fast, so you won't be able to escape! It is best to go out to sea and stay near the fort, thus the fort will help you in the battle with two ships. Destroy the ships or board them. You shouldn't chase him down. Land on Philipburg on Sint Martin, speak with Balthasar and receive a modest reward from him. Mission accomplished - Balthazar is in Philipsburg, and his pirate enemy is at the bottom. I was paid 5000 for the work - Ridderbock is a rare miser ... I return to Willemstad to Rodenburg. Swim back to Curacao, go to the GVIK residence and talk to Rodenburg.
The second task is the Dutch Gambit. Dutch West Indies Campaign
The next task from Rodenburg is to go to Cuba, to the city of Santiago and hand over some kind of package to Don Simono Acevedo, a senior official in Geraldi's bank.
From the log: Looks like I'm going to be the Company's negotiating agent. Lucas Rodenburg instructed me to deliver a package and a sum of money to the branch of the Geraldi Bank in the Santiago settlement in Cuba. Strange, but he was obviously tormented by some misgivings about the mission ahead of me, and Minheer Rodenburg refused to explain them.
It is worth hurrying to meet the deadline - 15 days to Cuba. And you should carefully look around. Swim to Cuba (in the upper left corner of the map), do not swim to the city of Santiago, because. you are the enemy of the Spaniards. To the right of Santiago there is a cape with a lighthouse. Stand to the right of the cape and enter sail mode off the coast of Cuba. Press Enter and navigate to Anna Maria Bay. Moor to the shore and follow this way - go to the next location along one road, and then choose the path to the right, right, straight (the only one), right, right. You will be at the location with the city gates, they are around the turn to the right. Enter the city after 00-00 so that you are not stopped by security. Hide in a secluded place (in the corner behind any building), rewind time to 8 in the morning and go to the bank. The bank is in the lane opposite the residence. Talk to Simon, say that you need information and then tell him who you are from. Simon wants to answer and asks to come in the next day. Exit the bank and you will be stunned.
From the log: Minheer Rodenburg's fears are beginning to come true. I was stunned right on the street, near the Geraldi bank and locked in some room! What was this guy asking? Who the hell is he? It doesn't matter... he didn't even tie me up and left - I'll make him regret this oversight. There must be something in this room that could pass for a weapon!
Talk to the enemy, don't reveal all the secrets, don't talk about compensation. He will leave, leaving you in the custody of his bandits. When the bandit leaves, find a harpoon in one of the chests and put it on instead of a weapon through the inventory menu. The villain will return - kill him with a harpoon in a normal fight. Exit the room, go downstairs and run into Vernon - the first bandit, kill him. In fact, it is not so easy to kill bandits, you should either pump your hero well before that, or read healing potions, or both. But to be honest, fight in slow motion for 0.5 time (keys NAM +, -), save two healing potions for the second bandit. After you kill the first bandit, run through the door immediately down, it will be extremely inconvenient to fight in the passage.
From the log: I managed to escape, and my captor and his assistant are dead. My equipment must be stacked somewhere in the house. You have to search well. It's a pity, of course, but I never found out what was going on here. Yes, to hell with it! I need to pick up a reply letter from the banker and go back to Willemstad - I feel very uncomfortable in Santiago ...
There is a chest on the first floor - take all your things from there that the bandits took from you. Leave the house, go to Simon's bank and pick up the reply letter. Simon will convey the answer in words - "this man must die." Rewind time to 24-00, standing near the gate with security, and leave the city, because. There will be no more guards at the gate. Run towards the ship all the time, turning right at the forks. Board the ship on the shores of Anna Maria Bay and return to Curaçao to the GVIK residence.
From the log: The gratitude of Minheer Rodenburg is impressive. But as for the incident in Santiago, nothing has been clarified. Perhaps in the future, I will be able to learn more, but for now - I have seven days to put myself in order.

Dutch Gambit:

We sail to Antigua, go left and go into Charlie Knippel's house. In order to be given a task for the English side, you must have the following characteristics: navigation - 30 points, positive or neutral honor, and the main character's rank is not higher than 15.

If you have met all these conditions, you will receive the first task. We need to capture the East India ship. Before you take on this task, swim around the taverns and hire a couple of boarders who can become officers. Also purchase nipples and cores. After that, return to Charlie and take on the task. You will need to force the direction of Martinique - Antigua - St. Christopher. Also, fourteen days are allotted for this task. If you do not meet this deadline, the British will not work with you. But in theory, you should fit in. As soon as you see a ship with purple sails, that's our goal. Swim to her and join the fight. We destroy two small ships, and take a large one for boarding. After a successful boarding, we assign an officer to the ship with silver and return to Antigua to Charlie Knippel. We report on the presence of the ship and silver on it, and receive an order to come exactly one day later to get acquainted with the commander, receive a reward, and also a new task.

Passage of "Corsairs: To each his own." Dutch Gambit for England


Passage of "Corsairs: To each his own." Dutch Gambit for England

Richard tells about the Schneur family, about Abigail, about her father, who thinks he is an evil pirate and therefore wants to marry his daughter to an evil Dutchman who is an enemy to Richard. Richard will ask to bring Abigail to him, and we agree. We sail to Willemstad and go into the Schneur house, which is located next to the residence. Solomon meets us at the house and starts talking about some grandfather's skull and that we return his money. Also, he will tell you where Abigail is. We go to the church and talk to her. Abigail does not want to leave her father until the family values ​​are found, so we will need to find them. To search for latitude and longitude, we need a compass, as well as a working chronometer. We have a compass, and the chronometer is bought in the GVIKA building. A working chronometer is made in inventory (K) by crossing hourglass and chronometer. After that, go to your cabin, put on a working chronometer and compass, and then look for the right place through the “think aloud” option. Coordinates: 12'48 and 64'41, sail to these coordinates and then go to sea. By the way, the coordinates do not have to be exactly the same, an error is permissible. The main thing is that when you go to sea, an inscription about the location of the island appears in the ship's log. After that, land on the island and go to the grotto. A chest awaits us in the grotto, but it explodes at our approach, and a zombie will come out of the ground - the guard of Chavinavi. We kill him and rummage through the corpse, after the chest - in the chest instead of money there will be a head. After the events experienced, we go to Richard Fleetweed and talk about everything we saw.

Arriving at Richard Fleetweed - we tell everything that we saw and show the head of Bald Gaston. Richard will ask you to look into this situation and go to Bridgetown (Barbados) to check whether Gaston really died or if this is a deceptive maneuver of our enemies. After that, we should sail to Curacao, to the Blanca lagoon, to Charlie, who will be waiting for us with money to ransom Abigail. We need to meet twenty days. We sail and go to the tavern. There we receive a letter from Gaston with warnings about the Englishman and the Dutchman. And that no one can be trusted. Now we need to sail to Curacao, to the Blanca lagoon, where Charlie is waiting for us. We sail to the place and find out that there is no need to swim anywhere else. Charlie sends a letter from Richard with wishes of good luck and two hundred thousand pesos, so as not to be completely disappointed in this English traitor. Nothing to do but fight Dutch dogs. Also, Charlie will be asked to join your team. Take it you won't regret it. At the exit from the lagoon, three Holland warships are waiting for us. You can fight them, or you can run away. Remember, if you decide to fight, you will ruin your reputation with Holland.

After you break away from the fleet, sail to Antigua to find a pharmacy. Get down in underground passage which is located next to the entrance to the church. Wandering through the catacombs, you will stumble upon Murdoch, who, in turn, will not want to give up the papers and will attack you. Be careful, he is not alone, but with a Chinese.

Passage of "Corsairs: To each his own." Dutch Gambit for England


Passage of "Corsairs: To each his own." Dutch Gambit for England

It will be possible to remove from Murdoch's corpse: seventeen thousand pesos, a trombone, John Murdoch's archive and two sealed letters. You also need to find the cipher, for this: we leave the dungeon and go in again, after that we go straight and turn right. We search the stones and find the cipher. After that, we sail to the Cayman, to Esmeralda Bay, where Lucas Rodenburg is already waiting for us. If you have a ship of rank 4 or higher, then you can board it. If not, then just heat it up. After the boarding, the following things can be removed from Lucas: an officer's saber, a dueling pistol, a good spyglass and twenty thousand pesos. In the chest you can find: twenty thousand pesos, a four-barreled pistol, one hundred and forty-five gold doubloons, the Jade Turtle amulet, the Fisherman amulet, Ix-Chel tears, blue amber, amber, meteorite. After killing Lucas, get off the ship as soon as possible, as it is mined. After a successful boarding and explosion of Lucas, land on the shore of Esmeralda, go into the jungle and go into the grotto. Inside will be two hundred thousand pesos and the keys to the drugstore, our new property. Don't forget to visit your new home in Antigua and meet your new friend, Gino Guineilly. He will give you a beginner's alchemist's chest, as well as a recipe for an antidote.

After this adventure, you should have accumulated a million. If not accumulated, then do side quests, and then go to Michel and please him with your first earned million.



 
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