How to learn to play the fool well. How to win at cards in any card game

Everyone knows the card game "Fool", and everyone probably played it. It is played for fun without knowing the rules. For others, it's a way to "make money".

Many people have seen or played cards, but few people know the generally accepted rules, methods, types of games, strategies, and more. Let's see what's what?

Basic Rules:

  1. They play cards with decks of 36 or 52 cards.
  2. They play mostly from 2 to 6 people.
  3. The deck hangs out, and each is given 6 cards. After that, the first card lies under the entire pile, which lies face down after the distribution.
  4. The first one to go is the one with the smallest trump value.
    The opponent rejects the card. Cards of any suit are thrown to the broken card, but with the same denomination of the available cards on the table. If he can't hit it, then he takes it. There is only one loser in the game, the one who has cards left in his hand.

After the end of the game, the deck hangs out again. The deck is shuffled by the person who wins first. In subsequent distributions go to the fool.
To play, you need to know the suits. There are 4 suits in the deck: hearts, clubs, diamonds and clubs.

In a regular deck of 36 cards: ace, king, queen, jack and cards with a face value from 6 to 10. And in a deck of 52 cards, unlike the previous deck, some cards are added: a white and black joker, cards with a face value of 2-5 . The most powerful card in this deck is the Joker. The Joker can be any card in the white or black suits. White - red suits. Both decks of cards are suitable for the game.

Game history

It is not known exactly when this game appeared, but it has definitely survived for two centuries. References were made by Saltykov-Shchedrin. The game was popular more among the peasants. And after the revolution of 1917, the game "Fool" became popular among the Russian-speaking peoples.

Varieties of "Fool". The most common game, both for entertainment and for making money.

Several varieties of the game are known:

  • Simple.
  • Toss.
  • Japanese.
  • Transferable.

Each option is similar, but there are some discrepancies in the rules. A simple "Fool" was described above, so let's move on.
In a throw-in, the batter needs to beat off the move of the attacker and the rest of the players. When the attacker does not have cards of the same denomination as on the table, the rest throw out the cards and beat off.

In Japanese, a trump card is a card of diamonds. At the beginning of the game, each player draws a card until a diamond appears. The game is played by the player with the lowest trump card. In cases where there are no trump cards, then the first player to make a move is selected by drawing lots. After the first game, there are two options for the move: under the fool, when the player sitting on the right side of the fool walks, or under the fool, when the player on the left walks.
About the game "Fool" - this is what you should know for the ability to play.

Another card game. This game is played alone - solitaire.
The task of any solitaire layout is to arrange the cards in piles or in one pile.
Some types of solitaire:

"Accordion". This type of solitaire came to us from the 19th century. At that time there were no TVs and the Internet, and noble persons had fun with this particular type of card game.
Although solitaire is a subspecies of the card game, the Accordion itself is also a subspecies. It has varieties:
Classical
"Besieged Castle"
"Beasley"

"Spider". In the "Spider" you need to decompose everything of a certain suit in the correct sequence.
The game can be with one suit, most often spades. There are 104 cards in the spread.
Two suits - 104 cards of two suits.
All suits. The number does not change, but cards of all stripes participate in the layout.

"Kerchief". "Kerchief" has no varieties. The main task in the game is to arrange everything by suit from ace to king.

There are a lot of options for card games. In order to be able to play them, you need to know the basic basics and practice. You can practice the game skill with friends, but not for money. Can be with family.

It is better to play such games just for fun. AT gambling the main thing is to stop in time, otherwise you can lose everything.


Card games are fun for gamblers who like to develop their intelligence and try their luck.

Types of game: throw-in and transfer fool

The fool card game has several types:

  • Transferable.
  • Toss.
  • With shoulder straps.

The classic game implies compliance with all the rules without reservation. Another name is a throwaway fool.

Players are dealt 6 cards each, the deck is placed in the middle of the circle. The dealer randomly takes a trump card from the deck and puts it down, revealing the symbol. The whole course of the game depends on the suit.

The move of the first player determines the presence of the smallest trump in the hands. The next games of the game are opened by the one who is to the left of the loser.

The player throws a card to be recaptured. The rest of the participants make a move in turn, in a circle. The player beats off all the moves of opponents or accepts, losing the possibility of a move.

The loser deals the next round. The number of losses of each participant is taken into account. In some circles, it is customary to play for money. Casinos banned in Russia offered a variety of games and high stakes.

Interesting fact! Many older people amuse themselves by playing the fool.

And to heighten the excitement, they put money at stake: rubles or kopecks. Losing will not cost too much, but winning 10-20 rubles will seem like real luck.

The translation fool assumes the existence of all the rules with one exception. The player can transfer the move to the opponent by placing an equivalent card on the table, regardless of its suit. The next player will have to cover it.

Playing a fool with shoulder straps is no different from a translation fool, but there is one caveat. All players begin to collect cards of a certain value in the amount of two pieces.

They are needed to win the game and hang them on the shoulders of the loser, like shoulder straps. At first, sixes are epaulettes, but the value increases with each con. The next ones are sevens.

When the opponent is given all the epaulettes from the deck, up to aces, he is officially the loser.

The shoulder straps on the hands during the game can greatly interfere, since the number of cards is limited to 6, shoulder straps cannot be used for defense or attack. The excitement of this type of game rolls over.

Secrets of the game or how not to lose

Each type of game implies the presence of a deck. When playing the fool, a deck of 36 characters is used. The experience gained while learning the game will help in other similar competitions.

For a gambler who wants to master the skill of win-win card battle, our advice will be indispensable.

Three tricks for win-win game in the fool

Description of the method Addition
1 Marked cards Deception, like any tricks and tricks, but effective. Examine the deck, remember all the cracks and bends on the reverse side to know which card is in the opponent's hands
2 Studying the facial expressions of an opponent to recognize a bluff An additional method will help in the decisive battle. Remember the facial expression of each player in different situations, study the facial signs of a good and bad situation
3 Memorizing moves Using mnemonics, link each card to a certain bright image in order to remember which ones came out of the deck and which ones are in hand. This will allow you to calculate the options for the development of events.

It will take time, but the result will not be long in coming: you can play for serious amounts, earning it, or just surprise your friends with your abilities.

Important! Luck is a combination of circumstances that is beneficial to a certain person. Take it into your own hands and organize these favorable circumstances for yourself.

The first option from the list is only suitable for certain circumstances: when your deck is played, and the players do not ask why you are looking at other people's cards.

5 Ways to Learn to Memorize Cards When Playing the Fool:

  • Spread out cards in rows, in order of seniority, put a certain picture on each of them: a clipping from a magazine or a sticker.
  • come up with a story associated with suits, so that in the subconscious they become associated with feelings and emotions.
  • Tie down each symbol to a certain character from the movie in your imagination. Choose your favorite movie that has been watched a hundred times.
  • Divide on the mask. Let one suit be tied to smells, the other to delicious dishes, the third to familiar people, friends and colleagues.

    Tie the fourth to certain events, dates, facts.

To associate, you need to use one of the proposed methods.

Scheme for linking a map to taste buds:

  1. Arranges all the hearts' suits in order.
  2. We start with the smallest - six. We take it in our hands, we present the smallest edible dish. Rusk or bagel. We present it to taste and remember.
  3. The seven is like a goose, think of it as an infected dish with apples around the edges.
  4. Eight - a birthday cake for March 8.
  5. Nine is an orange.
  6. Ten - an empty plate and a fork nearby.
  7. Knave is a young man who ordered sushi for dinner with a gorgeous girl.
  8. Lady - A middle-aged woman preparing borscht in the kitchen.
  9. The king is shrimp.
  10. Ace - imagine your favorite dish.

Remember this order, and it will become easier for you during the game. It is easier to remember that a lady with borscht and an orange came out of the deck than a specific card.

Enjoy the game, develop your skills and win! By the principle of memorizing cards, you will learn not to forget other important things. It trains your memory.

Useful video

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Rules of the game: players are dealt 6 cards each, and a trump card is randomly selected - the suit that will be the highest in this round. It is placed face down, and the rest of the deck is placed face down on top. Let it be the queen of spades. The right of the first move is given to the one who has the smallest trump card: for example, you have 10 spades, and your opponent has 7 spades - he makes the move first. You can walk, for example, immediately on 2, 3 or 4 cards of the same value - for example, three sixes. You have to fight back, with older cards. If there is no suitable suit, you can put a trump card, which may be lower. If the opponent is satisfied with the way you fought back, the cards are added separately and are not returned to them. In the flip "Fool", the opponent can flip cards in the process. For example, you put 7 and 8 on two sixes, if the opponent has 7 or 8 in his hand, he can “throw them” and you must cover these cards. After each “hang up”, the players get cards from the horse so that everyone has 6. If you cannot repel the attack, take these cards to yourself and wield them further. And so on until the victorious or not so final. The player with no cards left wins. If no one has them left, a draw is declared. If at the very beginning you got at least 5 cards same suit out of 6 - you can ask to distribute to you again.

Finally, more or less figured out the rules.

Now for some tactical tricks:

1. Try not to take a lot of cards, especially closer to the final.

2. Do not spare trump cards. You should not sit with a single king, taking the whole game to the point of losing momentum.

3. Try to get rid of small cards and keep large ones.

4. Start your turn with paired cards. For example, you have two 8s and a six. Better to go with paired eights. After all, there is a high probability that the opponent will beat off with a trump six and you can safely throw your own.

5. In some cases, it is beneficial to cover small cards with high ones. For example, you have a weak alignment of 7-rock, 10-ok and one king. In order not to take another bunch of 7-rocks and 10-oks that the opponent will probably put in, cover with the king. If he throws the king - take it, if not, then get rid of small cards already on your turn.

6. During the whole game, remember the movement of at least the trump suit. Note that, for example, the trump Jack went to the retreat, you fought back with the 10th, and the opponent took the lady from the horse, who was lying face down all the time. This will especially help in the final part. Do not forget about the elimination method: if at the end of the game you have both a jack and a queen and a king, and the ace was not visible the whole game, then the opponent has it.

7. Try to fight back with paired cards. For example, three 10s came to you. It is much more profitable to fight back with three kings (if any) in the throw-in "Fool" than, say, with a jack, a queen and an ace. When you fight in pairs, with cards you do not give your opponent large selection in action. Most likely, he will not have a fourth king, and the move will pass to you. And the risk that he has a jack, queen or ace is much higher.

8. Play confidently and even brazenly. You should not save a couple of medium trump cards for the whole game, it is better to fight them off at a difficult moment.

9. Remember the cards that the player accepts. And when you walk again, think about how your opponent can fight back and whether you can throw it up.

10. Remember, the more time you do not touch the deck, the more likely it is that the opponent will gradually draw all the trump cards. Therefore, try not to accept cards, and if you have to, then proceed according to paragraph 5. Another thing is if you are lucky with the alignment - then you can sometimes portray the absence of trump cards and accept that the opponent tries to “wool” the deck more often in search of the treasured suit. And by doing so, you will save trump cards. But do it within reason and depending on the situation.


I hope these little tips will help you win more often. Good luck!

It would seem that the Fool game is difficult, because even children play it. You just need to learn the names of cards and suits, understand what a trump card is, and know for yourself - go and fight back, the rules of the Fool game are extremely simple. But why do we sometimes, sitting down to play, lose game after game? Perhaps our opponent knows some secrets?

Memorize cards

If a good memory is, alas, not your dignity, do not be discouraged. After all, you can remember at least only trump cards that have left the game. There are 9 trump cards in total, and one of them will lie open until the very end of the game. Also, we hope that some of the trump cards will be in your hands, and then the task will be greatly simplified.

Have you tried it, did it work? Excellent. Then you can complicate the task - try to remember the released color cards - jacks, queens, kings and aces. Some players even develop their own memory systems, such as by numbers or by letters. If you can do this, then you will be more or less in control of the situation and will be able to calculate the moves.

Collect pair cards

Moreover, you can collect both small paired cards (they will be useful to you for the move), and large ones. The ideal development is when you have collected four high cards of the same value, for example, 4 queens or 4 aces. Then, fighting back, you do not risk anything, no one can throw anything at you. And at the very end of the game, with good luck, you can use these cards as a formidable weapon against an opponent.

We suggest you take advantage of some more tips from experienced players:

  • try to always fight back, especially when the game comes to an end;
  • if at the beginning of the game only one trump card came to you, but a large one (for example, a king), and you cannot fight back, you should not feel sorry for it. Otherwise, you risk sitting with her until the very end of the game;
  • get rid of small cards and collect large ones;
  • if at the very beginning of the game of Durak you have bad cards in your hands, while you looked like a card that you have nothing to beat off, and you have only one large trump card, you can lay out this trump card in the hope that similar cards will be thrown to you other suits, and you can get hold of quite good cards;
  • play confidently, do not show your emotions to the opponent.

And, of course, practice more! On the LuckForFree website you can play Durak for free and without registration. Moreover, you can choose one of the varieties of this game - Throw Fool,

Maps have been very popular since the Middle Ages. They successfully pushed the bones, backgammon and checkers. Some of the complexity of tactics and strategies, as well as the possibilities of mathematical miscalculations, are compared or even surpass chess. Let's, dear reader, plunge into this article into the unpretentious world of a worthy representative of the entertainment industry. So, card "Fool".

Brief history of the game

Many items and activities are said to come from heroes and great deities as a gift. However, today we will talk about a simple peasant game of cards. Its roots are not so deep, but it has already managed to celebrate two centuries. We can speak with confidence about this age, since Pushkin and Saltykov-Shchedrin mention this “trifle fun”.

Thanks to the revolution of 1917, the game became recognized in society and moved to salons. Today it is played in many countries. At the University of California, for example, there is even such a tradition among students studying Russian. They get together on Fridays in an informal setting and practice their social skills while playing Fool.

A bunch of different applications provide an opportunity to plunge into this atmosphere virtually. You can play cards on your phone, as well as on a laptop or personal computer. The main charm of this fun is that you can learn it in a couple of minutes, and hone your skills for years.

Decks and basic varieties of the game

There are only four main options for this entertainment - “Fool” translated, flip, Japanese and, of course, simple. The last two have simpler rules and are less popular today. In Japanese, for example, the difference is that spades only beat with spades. A trump is always a tambourine. And the queen of spades can beat any card of her suit.

They usually use a traditional Russian deck, consisting of 36 sheets. However, in our time, more popular, the so-called "poker" is played more often. It has 52 cards, and jokers are always set aside.

In addition to the main four, today there are about 80 various options games. Below are some of the more unusual ones.

What to do if you're bored, or How to play the "Fool" outside the box

Circular

There are no transfers here, but after each round or capture, the participants exchange their cards in a clockwise direction. That is, it is necessary to give everything that is in your hands to the one sitting on the left.

Chukchi

They handed out 6 leaves, showed a trump card and removed the rest. We only play with what we got. But the party ends quickly.

poker

They looked like you, but there is nothing to beat? Not scary! Here it is possible to exchange 2 of your cards for the top 2 from the deck!

American

Do you have a lot of excess on your hands, but no one else throws up? No problem! Throw yourself and beat yourself off. Why not a cowboy horse move ?!

Albanian

How to play such a fool? The rules are the same, the only difference is in the deck. It develops from ace to six and is not shuffled (after the distribution).

Kind

Thrown and you have a bunch of cards? Dont be upset. In this variety, no one is offended! If taken, the move is not skipped. Get out, gentlemen.

Cunning

It is very simple and easy to be at the beginning of the game with half the deck in hand. How? In this round, fortune turned away from your opponent and he has nothing to cover, and you are the lucky one who threw an unbearable card. So beat her yourself and add rubbish to the loser. In addition, others will follow you! But you can put only those virtues that were for the main move!

breaker

Want to stretch the party longer? Easily. Return every second discard to the main deck and shuffle.

"Fool" toss

The most popular variety. She knows most of the shops, zavalinok, and a bunch of other, sometimes unusual places. You will be very surprised, but there is even a championship. Yes! Real. And its final is held in one of the Moscow casinos. Even eat prize fund(winner - about $20,000, loser - about $5,000), jury and qualifying rounds. And you thought! Learn how to play the fool professionally and earn money.

So, what are the rules of this wonderful fun?

Six cards are dealt. You can walk in any number, but only one dignity. The decision is up to the player who fights back. He can cover or take away. If they play a round, then if they have the same value, they throw it up if they wish. The walker does it first. And only if he no longer has the necessary options, other participants can enter the game in a clockwise direction.

The only condition is that in one round, 6 cards go to the end, no more. Also, you can not throw away more than the one who covers it has on hand.

Transferable variety

Everything is very simple here. The delivery is the same, the general meaning is similar. The only difference is that it is not necessary to beat the card with which they were like. You can simply move it further clockwise to the participant, putting the same value next to it. This continues until there is nothing to pass on to the next.

By the way, there is a variety where they do not always put it in translation, but simply show it if desired. The so-called "pass".

The last one, in front of which there are cards, and there is nothing to pass, is considered to be the hitter. If he covered everything, then his next move. Those who translated in this way simply skip a turn.

So today we learned how to play the fool. We got acquainted with the options for this leisure. For those who wish, there was even an opportunity to become famous and earn some money on it.



 
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